#classic-doom
1 messages · Page 73 of 1
It's a pretty good way to experience them, so sure
Best official way to play them without setting up a source port, and a lot of QoL features if you're more used to modern games (stuff like adding a crosshair, cleaner graphics, etc)
thanks
Incredible
Especially Doom 2's. I'd already heard the Doom 1 tracks when he released those, but the Doom 2 soundtrack heavily improves the game. The original soundtrack was full of boring elevator music bullshit, and the remix soundtrack makes it actually feel like Doom.
Starting Plutonia pistol start with the MIDI pack, on map 06 without deaths
Andrew Hulshult did a great job
Though I wish the Doom II tracks where released in there own separate album then IDKFA
missed the chance to call it IDDQD
if you want to hear covered versions of the plutonia midi pack, there is this: https://www.youtube.com/playlist?list=PLDPpmDLSimIA-6oy8F4HD3iCTqR2OzNM3
The music sounds good so far. Definitely noting this down for later listening
Kind of ot but whatever weapon pack he's using I love that the shotgun has a sniper scope on it. That's hilarious
the weapon pack he is using is a gzdoom mod called final doomer+. It adds a bunch of different sets of weapons tailored to specific wads and in these videos he is using the plutonia set
the sniper shotgun is pretty funny and you can even scope in with it lol
Is there a set that keeps the retextures but make the guns act identical to the base game guns?
probably not but would probably be pretty easy to do
the one thing is the plasma gun replacement from the plutonia set from final doomer is a large belt fed hitscan rifle
so it might be weird to have that texture but have it fire plasma
So does it use bullets like the chaingun/pistol, or still plasma
Does the BFG (or its equivalent, I guess) become the only plasma
Ah
i think it might use bullets
but the pistol from that mod does not use bullets
it has a 6 shot internal magazine that you have to reload but that can be reloaded infinitely
Oh so like how 2016s pistol worked kind of
you didnt have to reload the 2016 pistol
Your default "it has infinite bullets but you'd never want to have to use it"
Well in the sense of it being a gun that's always there if you need it, but hopefully you'd never have to
yeah
There's mods of it on the browser tbf
I prefer the DOOM II Redux one, but that one is also good.
evp, only change is buffed chainsaw
I think the chainsaw should be nerfed
alright im gonna try out plutonia on hurt me plenty
...
WHY ARE THERE 2 ARCHVILES IN LEVEL 3?!?
They knew how much people loved archviles in doom 2
it's Plutonia
aka Chaingunner and Archvile hell
DONT FORGET THE REVENANTS
oh yeah those guys, too
hopefully my copy of Doom 2 comes tomorrow
and hopefully it ain't fucked to hell by UPS
I'll be sad if it was
An original copy?
yeah, 1994 floppy
Hell yeah
thy flesh consumed is actual torture
maybe its because my house is burning down but still
it's torture either way
the fact i need to play this to get the beat doom achievement
and theres a cyberdemon ON LEVEL 2??
also, I feel bad now because I made someone ragequit
you could cheese it and do the overly easy E4M8
time to play the plutoniAj expeirment
i dont want to do that
i need to play 33 levels.
So anyone got some good mods to play
This shit fucking sucks
Tangerine Nightmare or Overboard
TWO MANCUBI ON MAP 1
i feel bad for the people who made the plutonia experiment because they made the plutonia experiment
normal for me
Overboard's funny because it has a cybie on map01
i should reinstall gzdoom
gzdoom always felt kind of wrong to me
same
it felt like someone remade doom for a game jam or something
I only use it if I absolutely need to
otherwise Nugget Doom is the perfect sourceport for me
Beyond The Hell
It’s a 2005 Czech Megawad
Tell me how your sanity holds up
I'm bored. Is there any feature I should try shoving into my launcher to pass the time?
Make your launcher run doom while it’s trying to launch doom
bruh
Lol
I've been meaning to play doom zero, is it a good choice?
And is it dificult?
Gave up on plutonia we playing no rest for the living on UV
Thoughts on THE BLOB?
the thing in LoR is called the Banshee
and it's sprite isn't the Blob's
a scrapped enemy that was later turned into the Pain Elemental
What the blob
how do you get heavenly joy? its not working for me
Ok so you need to fire 200 bullets on the dot
Hey I need help I'm having this problem when i use my gamepad on gzdoom on delta touch it dosnt show the main hub
the legacy of rust superweapon does not need to be as powerful as it is

it does
Playing Doom as a campaign is really too easy after pistol starting everything
Hey question has anyone ever try to get a sf2 working for doom
Bc I want to a particular sf2
For people who’ve been playing on uv for like 2+years, do you all have special routes and stuff in mind or do you just have it down on memory
Is the new soundtrack just metal for all the tracks?
u mean for the classic levels?
Yeah
Doom 2 specifically
This shit hard as hell for me but for so many other people uv is basically just normal mode
Do u play with mouse and wasd?
My mouse crusty as hell it can’t process me moving it any farther than 2 centimetres
It doesn’t have that much of a difference right
Get a new one :p
Trackpads arent made for gaming so yeah it does make an insane difference
I dont think I could play any game competently on a trackpad
Get a mouse and enable always run, doom will become a lot easier
Doom and Doom 2 are fairly easy games so usually when someone struggles in these games it’s because of their setup
doom 2 is supposed to be easy??
refueling base and circle of death have been beating the shit out of me back to back if i didnt have any routing walkthrough i wouldve given up right there
It's only easy when you have a lot of experience with it lol, for new players it can be a struggle
My view might be biased since Ive played Doom for a long time
The first 3 episodes of doom 1 are pretty easy Id say under normal circumstances
Doom 2 has some tougher points but is still relatively easy
Especially when played in a campaign setting
yeah that makes sense
do you just go through it without any routing or do you have the maps already under muscle memory
I know how to finish most of the maps through memory and recently I played through all the official wads pistol start and maxing, so now I know most of the maps pretty well secrets included
There is probably some routing I take especially as pistol starter but it isn’t really fully thought out
me when I lie.
Highly encourage revisiting the set after you have some more experience. Hearing you freak out over there being two mancs on the first map, you're very likely a super new player which is fine. But plutonia is meant for someone who's beaten the iwads a handful of times. Plutonia isn't the peak of difficulty by any means, but it expects a little more experience
oh absolutely I was exaggerating my opinion on it. it's not bad I just was not expecting that. totally my fault LOL
Plutonia is the best official mappack
how long did it take for you guys to get good
3000
There's always more practice to happen. Where to draw the line at being competent? I just made sure to pace myself when I was really starting out
Yeah I feel kind of stuck because by the time I get to the factory or downtown I just hit a roadblock
seriously consider watching guides or using iddt for finding secrets
These iwad maps are pretty secret dependent and they're often really weird
Mods are nice but with no experience in even the base game and with the beginner map packs already expecting you somehow to be able to handle revenants on the second map I think I just got to get good
https://www.youtube.com/watch?v=a2DJHSErSdA one of the most helpful resources when I was learning more stuff
The only guide to take you from "I died" to "high five!"
The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q
Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...
Revs have so much to them.
They have the most unique AI and the most complex projectile (yes even more than archviles in my opinion)
Already doing that with bigmacdavis,
Heard someone say that their rockets are based on centrifugal force like what
they're ust saying stuff
the big thing for dodging rockets is standing a few feet from a wall and dodging into the wall before you would've been hit
Oh yeah and am I getting hit with a rocket when I dodge because I stepped back too far
Especially if you can work in a slight forward movement on the dodge.
Revs will also never use their ranged attack(under normal circumstances) from up close.
So what are abnormal circumstances? After a pain state
Revs will be forced to melee, easily dodged by backing up, if you are close. This has higher priority than the pain state missile. Revs get really aggressive after a pain state. (For any monster, a pain state will stun them, then make them super likely to use a missile until they use it).
there's more with corralling them well, but with the numbers you're against right now, focus on the dodging into a wall
like a year
this was me realizing some weapons are simply better
(shotgun peak in doom 1)
Shotgun is the weakest weapon after the pistol
it is an interesting design decision though. There is no illusion that these are balanced to be equally powerful but in different circumstances. The shotgun is just worse than other weapons. However, plasma vs rocket are fairly well balanced. Rockets deal more damage but have self damage and lack the plasma's consistent pain chance and fast projectile speed
Strafe
prefer moving to their left(your right when facing them)
If you're up close(when looking at them) do left right left. Their projectile spread is set. From your perspective: (straight + slight right), (straight + hard left(this particular shot is the reason why you prioritize moving to the right, strafing counterclockwise if they're on the inside of your circle strafe)), (slight left + slight right)
Mancs are also very tall and fat which gives more opprotunities to get cheesy kills chaingunning their head from cover
They have a high pain chance, so stun locking a single or sometimes two mancs is realistic given a chaingun or plasma
I mean all these extra strategies dont matter if you play on a trackpad
Seriously @fathom atlas enable always run and get a mouse
Then afterwards worry about improving your gameplay
Eh, I play without always run, call me a heretic but I prefer it this way 
Just found my old mouse and it works better than I remember, thanks
Cool then just keep practicing and dont get discouraged if it takes some tries to win
I mean that's not true necessarily -- lots of people do play keyboard only. But...yeah trackpad only is gonna be harder by a lot
It’s a harder method tho
Are there any pros using kb only?
Never had a moment in Doom where I needed to walk instead of run
I only have always run on in Quake III games
if you mean people who do speedruns by pros, I mean technically. I know people who submit runs on keyboard only. He's a good player. It is harder though
It's not like these extra strategies require crazy precise turning. It's just dodging to the right or dodging into a wall. With that said, do get a mouse or even an xb1 controller
Classic DOOM with a controller feels really damn good
Thats true a lot of routing doesnt need precise movements but I guess going in blind will be easier with a mouse
I played doom bfg edition on my ps3 which was fine but also not as good as a mouse
Is there a way to sign out or change the Bethesda account on doom-Doom 2 gog version??
Just finished playing DOOM II. Freelook really made the Icon easier to defeat.
ok what doom 2 is so much smoother with a mouse
i know what circle strafing is like finally
It nullifies the icon fight haha its basically cheating
Haha ofcourse man Doom doesnt need much but atleast a mouse is needed
The icon is honestly just a cakewalk even without it, once you get the timing right it’s insanely easy
+Plus they load you up with max cells for the bfg too iirc
I beat it again the other day and it was a little more interesting cause an archvile actually spawned
Maybe you should try doing it pacifist
still going to need a new mouse though my battery health is being destroyed by my current one
Your laptop battery you mean?
Are you running the steam version of Doom?
I beated it now and at the end a dozen of archvilles spawned immortalizing all the enemies
archviles have a 0.78% chance to spawn
so I highly doubt that
yeah, and also no im just running it on gzdoom, it doesnt have that normally when i play on trackpad or keyboard only
I had one grrr
My copy of Doom 2 arrived!
The first diskette actually reads. Not sure about the others as I don’t have enough space on my DOS machine to actually install it atm. Might try to install it from DOSBOX from XP.
I’d like to think I’m improving, I best no rest for the living map 3 without save scumming, something I normally do a lot
you probably are improving to be honest
good job!
I’m on the fence about this map pack not giving you a backpack until the end, it keeps you on your toes
On the other hand OH GOD IM ALWAYS RUNNING OUT OF SHELLS
God I really fumbled a firefight
I ran out of ammo before I could take out a pain elemental
I did a dangerous dance back and forth with the few rockets I had left
hey are doors supposed to open by themselves in chocolate doom
im playing refueling base and i realized that enemies are just walking in for no reason
enemies can open doors
not all doors, but a good majority of them
what the hell
so how tf am i supposed to get through the main area with all the opening doors and deal with the pain elementals and shit without a bunch of zombies and revenants fucking me up
conserve health I suppose
also, just play with the mouse if you aren't already
unless you actually wanna play keyboard only
Dancepad better
real
Man that secret level
ok we got a big ominous door and it’s giving me plenty of plasma and rockets, probably a cyber demon so I can circle strafe it easy
…
THATS A SPIDER MASTERMIND OH GOD OH FUCK
Yes but that isn't why those doors are opening
Vanilla doom has 4 types of triggers: walkover, switch(monsters can sometimes activate these), Gun shootable(hitscan but not bfg), walkover, and the one you will only see a single time in all 4 iwads is a timer.
sorry, wasn't familiar with map10
The reason they're opening in this map is either because you're shooting the wall, a zombieman's hitscan is shooting a G wall, or it's a walkover linedef in the brown room with all the monster closets
map27 secret 30 s. Every map of sigil2 has a 30 s secret as well. I think a 5 min timer exists in the triggers list but I've only seen it in a single map designed around a timer (or the 5 min timer is a dream I had lmao)
oh ok lol
honestly I may have jumped the gun. It's super possible that monsters were also opening doors there.
fair
tried installing it and first go around it failed on the final floppy
gonna try again real quick, could've been a fluke
damn, final disk failed again at the same place
bad sector I guess..
I could maybe replace the file and see if that works idk
any of y'all know how to check what version of the Doom 2 floppies I got? I'm assuming it's v1.6 as it's dated to 1994
I am changing my mind about Doom 2. I am finding it a lot fun and even tho it doesn't follow a certain theme with levels like Doom 1, the levels have something to offer in their own ways. The gimmicky ones are interesting and present good ideas. Some levels aren't that good but still is a lot fun, my personal favorites are Tricks And Traps, Circle of Death (I think it was its name I don't remember), Underhalls, The Focus and The Catacomb and The Inmost Dens
Nevermind, I tried writing an image to the diskette and there is indeed a bad sector
well, that sucks
surprised that 4/5 diskettes worked, though
Is it possible to run the game with only those 4? Obviously it'd be missing some stuff but it could be interesting to see what all is held on #5
nah
what I'm doing is keeping all 5 diskettes for collection purposes
but then I made a replacement for Disk 5 for installation purposes
Fair enough
also RIP the data on Disk #5
Do you have the real floppy disks?
yeah
So cool. I would like to find somewhere Ultimate and Final Doom's CD for collecting purposes because I already have Doom on Xbox and PC
I got a copy of Doom Collectors Edition as well
it's nice as it still works on Win10
hey yall, got any suggestions on what the best fan remaster of doom one or two is, kinda want to mess around with em in gzdoom and want to just change it up a little
none
i mean im not going to say they're better than the originals, i just want to have a bit of fun with playing some twists on the maps
so although i appreciate the response its not very helpful
Chillo's Voxels for Doom
And Smooth Doom for weapons interpolation
You can also download something for real time shadows or smth and get a remaster for Doom that makes the artstyle intact
will there be any old doom in the dark ages?
thank you
Short answer: 
Long answer: ¯_(ツ)_/¯
Technically MarauderShrug is the longer one
shh
🤷 maybe this is shorter?
That's even longer 
no, default emoji have its unicode render, which is only 1 char
i just wish pregnant man shrugging was an option, thatd be the longest
to select them in discord desktop you have to type out the name
I guess that's right
Nope though
Windows and dot, or emoji tab on the right
Wow even on my new account, the game is removing mods I downloaded that are still up on the browser.
I fucking hate this shitty ass port
?
You sure are enjoying yourself Kiryu
KEX port modding stuff is super borked
i just use gzdoom 
what on earth is KEX port?
Oh no, not GZDoom
DOOM + DOOM II
its the current port on steam
Console player here
ah fair enough
gzdoom runs natively on linux and has many options for modding and config so thats what i use
Personally I hate it
i mean the biggest other option is zanodrum
Crispy/Chocolate DOOM
When it's working. It's possibly the best DOOM experience ever for me on Console because DOOM II WADs are kinda untouchable.
But this port has so many fucking problems, it's gamebreaking.
Especially with all the crashes and soft locks
oh yeah thats true
And basically everything regarding the mod browser as well as downloading mods is beyond borked
gzdoom definetly has linux energy which alot of people arent prepped for
At least Unity is still an option, and the X360 version
But the WAD selection there is limited AF and I can already play all those on the KEX
Woof:
Woof is not as big as Choco
DSDA-Doom:
its kinda weird to own doom one and two seperately on steam since theyve been changed multiple times now
used to be doom, then doom 199x or whatever, then doom + doom II
I can't believe I was praising this shit.
This thing desperately needs updates to fix its modding bullshit and crashes and shit
but i still have doom 2 seperately
It was The Ultimate DOOM at first
it later got renamed to Doom (1993)
which is actually the incorrect date
Meanwhile on Xbox you had DOOM and then DOOM (1993)
Guess DII Wads ain't my favorite DOOM anymore because of this BS lol
still funny to have doom + doom II and doom II
yeah
Not to be confused with purchaseable DOOM (2005 movie) or DOOM (2016 game)
seperate games on steam
There are 3 wildly different DOOMs I love naming conventions
i wonder if theyll ever try to make a doom movie game
DOOM, DOOM, DOOM, DOOM (1993), DOOM + DOOM II, DOOM II, DOOM II (Classic), from the hit franchise DOOM with the protagonist Doom
bro's listing their copies of Doom like I do with Doom 1
John Doom, sometimes goes by John Eternal or John 2016
Also weird bug, but if you switch accounts in the middle of a KEX section, it'll make you randomly download a specific number of mods that you had a history of downloading before, but it's RNG which mods are chosen to download
He was actually referred to as Doom in the first game he was named in lol
weird..
It's so dumb.
I'm coping hard, alright?
Skill issue...
i mean technically eternal still calls him the Doom Slayer, so maybe his first name is Doom
he later got married to a woman named Jane Slayer or something
took her last name
Oh yeah also don't forget DOOM: The Board Game vs. DOOM: The Board Game @little oar
i know that hes semi canonically a Blazcoitz
dont forget Doom RPG
isn't one the OG and the other's the one with the RoE expansion?
There's nothing else named DOOM RPG though
I was playing THT Threnody last night and really liking it and it disappeared from my mods list today.
When I looked at the browser, it's still up, and still one of the most popular.
I tried unsubscribing and subscribing and it won't let me download it ever again.
Ugh....but this doesn't even scratch the surface of how many issues are happening
OG is DOOM 3 with RoE, second is 2016
oh
Awful misspelling of Blazkowicz
I didn't learn from the Trivia Questions, then
im not polish 
Night dive aren't very consistent
I say this as a big DOOM 64 defender lol
Grzegorz Brzęczyszczykiewicz
pronounced Gregory Breskywitz or something somehow
Nah
there is that one Doom mod
Yeah but that's not official
fair
I should replay that honestly.
Im going to try the new chapter in Doom + Doom II, then try FreeDOOM
good luck
just be aware the BFG is no more in LoR
or the plasma gun
sad
there is a flamethrower and doom blade, though
cool
just don't get cornered as you got nothing to really get out of that situation now
as the flamethrower will kill you
point blank rocket launcher is clearly the answer
death
In very specific situations it can be worth the risk tbh.
especially because the rocket launcher will only do a ton of damage at once
the flamethrower will keep dealing damage to you
found that theres a version of gzdoom with path tracing, no linux support though 
You could try compiling it from source yourself

doubt itll work, seems made pretty much just for windows
seems running it through proton is also a hassle/non-functional so its probably best not to bother
GZDoom is a modding source port
every source port can be modded, man
but said fork only works on windows
Even the original executables
But yeah, GZDoom does have more advanced modding capabilities
that's what I mean
Oh, sorry
Thought you were saying that you need GZDoom to mod Doom. Newer players usually say that.
So yeah, excuse me
Having frustrations with older WADs. I hate running DOSBox.
Moreso an issue with .exe content.
Playing Alien Vendetta, right? I know I'm a fucking freak because I'm concerned about the text screens. They replaced the text screens - AV has its own "story." But the problem is those text screens only show when you run it through AV.exe, i.e. on DOS or through DOSBox.
The text screens are not in the actual WAD. So when I play through a source port, it just shows me Doom II's text screens.
This is obviously not something most people will care about, but I do, and I can't really find a way to put this shit in the WAD. It's not in the DeHackEd file either, so it's exclusive to the .exe.
Didn’t know AV had its own fork..
I could try looking at it when I wanna screw around for a bit
That was how it originally released, yeah.
Wait are u playing doom from mobile
No.
so why dosbox
For AV’s text screens
ah
Which are not apart of the WAD apparently
that's true
They load in only with the .exe, which was designed to run on DOS.
The text screens are the intermission stuff, right?
If so couldn’t you decomp it and rip the text out of it?
so no vanilla doom port
Or you could go the annoying route and make the dehacked yourself
Decompile the EXE? I'm not really sure how to do that.
The wiki says the EXE is just some hex editing for the par times + the DEH file, but clearly it's not the DEH file with the text as I'm loading both.
Hmm
or the hardcore route and dualbooting
I'd decompile if I knew how.
MS-DOS can’t recognize the drives that we use today
Size limitations, mainly
Also formatting
the same for vm
I can see someone coming back to it nowadays
Couldn’t you just painstakingly copy the text over into the deh?
Well, I'm not done with the WAD, is the thing. This is my first time playing it, so I'd like things to be proper as I play.
Fair
it wouldn't work
It would. You’d just need to make the DOOMHACK executable
that can become annoying
Annoying at best..
and if we screw up...
So if I’m correct AV.EXE isn’t running right? @finite crag
Well not much really
Oh no the EXE runs fine in DOSBox. But I'm not playing this through DOSBox, that's what the source port is for.
I want the text screens that play with the EXE version to be in the WAD when I play it through my source port.
Oh
in fact i tried
Aight, got it
If you want me to I could move the text screens over to a deh you can load
It’d take a bit, though
Say like an hour?
Sure, that's fine. Would be a big help.
Aight, gonna finish up what I’m doing
I’ll come back to you when it’s either done or I figure out it’s impossible
what maps have the intermissions again?
I'm assuming the same as Doom II's.
yeah, which I don't know off the top of my head
At least that's the first one.
I know there's one before map07 and after map30 but that's it
Doom II had text screens at the end of MAP06, MAP11, MAP20, MAP30.
As well as text before each secret level.
aight, thanks
worst part about this is trying to figure out how to exit the levels lol
yeah, I got no clue where the exit is on 11
15 and 31 for secret exits too
^
F
I'm just looking it up on youtube now
I give up tryna figure it out lol
@finite crag the included DEH does have the text
I wasted 20 minutes doing that stuff for nothing...
God I'm such an idiot for not checking it sooner
I've been loading it and it won't show the text.
what port are you loading it in?
I've been loading AV.wad, AV.deh, then AVmidi.wad.
as it works perfectly fine in Woof/Nugget
Nugget
you using -file to load it?
Could it be the version of Doom 2's IWAD? It's the newer Bethesda one.
Yes
Oh. It's its own command?
Well, alright. So
-deh AV.deh
?
Alright. Well that's on me then lol. Thanks for the help.
God damn vivisection has been kicking my ass
Throwing 2 (3?) barons and 6 knights at me when I have no ammo
The whole expansion has no backpacks
there's one on the last level just to troll
chad
I was too afraid to go into the room locked behind the blue key, which meant I couldnt get any ammo for the barons and knights, and then I was doomed
Also that’s a tiny room
Hardest map in nrftl
Except if u know the secrets
Yeah I couldn’t do that, just way too long to not have those
I spent half an hour on that map
Does anyone play online
if anyone's played Eraser, how hard is it?
oh wait, just realized it's new
I saw the enemy count on it and got scared off lol
Scythe 2 has put fear into me
@vale gyro Appreciate the help BTW, started working.
No problemo
I help people for fun...when they can actually help themselves when I'm helping them lol
too bad a ton of people are like that
you aren't by the way
Anyone get a glitch where the backpack doesn't work in the Kex port?
i decided to play ship of theseus doom (GZdoom) and it actually isnt that bad
before now i thought it was just myhouse.wad doom, but it isnt too bad
I personally dislike it but good for you for liking it
eh honestly all i care about is that i get to blow off steam via doom
I recently started playing valiant and it’s really awesome!
I’ve beaten the first 9 maps and they have all been great so far
Doom is Timeless
real
It is.. ||endless||
with the community content, yeah
and well, source ports
like the almighty Woof and it's brother Nugget Doom
and Woof's distant cousin Crispy Doom
It will forever be ported until the sun wipes us from existence
duh, how couldnt it be? "but you cant look vertically!" gzdoom exists dude
nah Doom Doom Doom
vertical mouselook is painful to use in Classic Doom
I will die on this hill
it's still painful
I try to avoid GZDoom as much as possible
do you use chocolate
I use Nugget Doom
Personally I prefer mint chocolate chip doom
you guys dont like your doom rocky road?
Not really
you're missing out
Thinking of starting Abandon soon
After Sunder UV, I'm hoping it's not too much harder
real
it's not even just "good for being one of the first of its kind"
it's just good period
That one is so brutal, but super impressive though lmao
Have you played through it all? I think it's about the same map count too
roughly 20 maps? I have RC1, need to check for the latest version
Nah. Chugs too much on my Xbox One LMFAO
oh lol yeah i hear it's got spectacle to it
Maps often have thousands of enemies haha
One map a day kinda wad just like sunder then
But I bet each level took months if not over a year to make if they get really big
Nothing brings people together like ganging up on a cyberdemon in coop
Am I just being dense or does the new doom remaster not have a search function for mods?
It does not, somehow
is that a CackledemonTM?
yesss
are you real?
It does on the website
Website
Freelook exists in perhaps more ports than not at this point. On dsda for example, there is full freelook support
even disabling autoaim to make freelook more meaningul
I'm still correct, the guy said "The new DOOM remaster"
doom redux with the flavor mod and randomized death animations would go hard
what would it be like to play with no freelook and no autoaim
Its how I play mods when I have to use freelook
Makes it more aim reliant and since autoaim was introduced becausse of the lack freelook. I turn it off with freelook enabled
enemies at a vertical would be impossible to hit at all unless you're using rockets at very specific distances to use the infinite height. Depending on how you count it, if you allow autoaim on the BFG tracers, then that could work.
A question does anybody know some heavy doom wads
so autoaim is really just there for vertical aiming?
Limited horizontal autoaim is also there for projectiles. I doubt there'd be vertical autoaim, or maybe it'd only be for projectiles, if there was freelook
Is there not a rad suit in Halls of the damned?
I had a supercharge from the secret level but the slime ate most of it
You forget that monsters have infinite height so assuming ur higher then them you could shoot just fine
zero
Infinite height is in regards to explosions and monster v monster (or player v player or player v monster or item v charging lost soul). It will not cause your hitscan or projectiles to hit every monster below it
When a monster is below you, you're using autoaim to direct your hitscan or projectiles towards it. You can see this by firing rockets at enemies below(or above you). They go in the direction you'd expect. Likewise, if you're angle doesn't permit autoaim or you are too far away for it to kick in such that your projectile flies over their head, it will miss
Load up literally the first map of doom and try dodging imp projectiles vertically and be amazed
playing ps1 doom 2 surprisingly made me better at doom
Just a summary because I wrote way too much: bullets and projectiles fully respect 3d and height. I am not forgetting.
There’s a candle on the floor to your left (?), interact with the wall behind it Check mmjp's response
been playing some of it, got murked by a shotgunner after I got the blue key
the WAD's scaring the hell outta me
@steel oak the left candle has cells. The right candle has an exit portal
yeah, you're right
I was on my phone and thought he was looking from the entrance and not at it
gonna do a marathon of it tomorrow
or well, try to do so
the map is over an hour long without deaths
WAD starts you with 2% health and a single bullet so I'm gonna be dying a lot more than likely
I don't have perfect memory. I had to load up the map to confirm the orientation
I know how to exit that map off the top of my head
just that the image was so dark I couldn't see properly
best way is by clicking the secret exit through the wall
Chat how long would it take to get through every game on the doom 1+2 launcher?
Question is there a good site for custom doom wads
the IDGames Archive Frontend on DoomWorld
Can I get a link to it and how often is it updated
it's updated whenever someone uploads something to the server lol
Thanks 🙂
@vale gyro what part of the front end has wads that has everything changed
oh, you're looking for total conversions?
Yeah
That what I think of for custom wads
I honestly can't remember where it is in the frontend
I usually search up exactly what I'm looking for on there
Oh ok
I was able to get out. Thank you.
i went back to play the rest of e2m6, man those barons got me good
so did the fake exit
so i decided to try out Chocalate Doom, Crispy Doom, and PrBoom+
Friendship ended with GZDoom, PrBoom+ is my new best friend
Fellow PrBoom+ chad
if you like PrBoom+, use DSDA-Doom
as it's forked from PrBoom+ and has more features and allows you to play more WADs
well this was an awkwardly short friendship with prboom+
you may genuinely not notice a difference beyond the menus and dsda's mbf21 support
lmao
kinda like me and Woof
as I tried out Nugget
seriously how is dsda so good despite being so vanilla
fair, we all have our preferences
Chocolate and Crispy aren't my favorites, I can't really see anything due to the resolution lol
I purposely keep the resolution Crispy Doom has in Nugget
I salute you for liking to be blind /hj
I used Crispy Doom's high resolution rendering
that's what I grew used to and that's what I need to replicate in source ports
on one hand, low res makes a lot of sense for authenticity -- however, when playing modern mapsets they expect you to be playing in contemporarily expected resolution and the maps tend to be larger where stuff just isn't visible at low res
or secrets will involve tiny buttons nestled into an otherwise untouched texture. Not realistically noticeable at low-res
How strongly do yall feel about GZDoom, love it, hate it? i use it because the others dont have ultrawide support, or let you use custom midi mappers, at least i think
It's...fine. I wouldn't use it unless I had no other option, but it takes too long to set up (why are a lot of the default options also the disgusting ones?), there's way too many settings and they don't always make it clear what they actually affect
It's really weirdly optimized. Sometimes it opens and runs perfectly fine, and sometimes I can't even alt tab out of it and have to navigate through task manager with just my keyboard and kill it or restart my pc completely just to get it to close
Using GZDoom is kind of like playing russian roulette on whether it'll actually work like it should or not
Very versatile source port, I'll give it that, but also a massive headache to deal with as a result
i like gzdoom
GZ is awesome for stuff designed for GZ doom. It's also what I used for screenshots before DSDA since, while the settings are weird, there are settings to make it look ok.
But when it comes to non GZrelated mods, running GZ doom is just running a physics inaccurate version of doom that is not speedrun legal and runs slower for no reason (also the HUD is ugly for some reason and never got updated like every other port)
I don't think the barrier to type in -complevel # is all that high that running DSDA or nugget or woo is too hard for where it's more appropriate
It is of course, thanks to Zdoom that I have ZDL 3-1.1. Science peaked at the ZDL doom launcher.
i love zdl so much, one of the best mod launchers of all time, nothing fancy, but its perfect
I hate it personally
why?
Movement is wonky
The settings menu is blegh
Also, I can’t get the resolution I want out of it
I sorta can when using software but then I can’t play and mods on it as 90% of them disable auto aim
I personally just use my own launcher
Allows me to edit whatever I want and add whatever I want
woof and dsda-doom support ultrawide and custom midi mappers
woof is my port of choice for its clean settings menu but a lot of people choose dsda for its extra speedrunning features and hardware renderer that looks like software
And well, don’t forget Nugget Doom as its forked from Woof.
ill have to look next time i play nuts
I really recommend Woof myself
Though it won’t hurt to try out DSDA-Doom if you want a hardware renderer instead
i might check it out, i already have dsda installed though
noticed that with gz doom too
i think its because of the midi mapper
because same thing happened with system shock
For me all audio but the music halts when I pick up items
Also it’ll halt in some other cases
for me its just no music at all
Woof, Nugget Doom, GZDoom, and Crispy Doom don’t have that issue for me
As well as other ports I didn’t metion
It’s just DSDA-Doom that had that issue for me
im using the 4 virtual midi synths that comes with the virtual midisynth setup instead of the midi mapper, could be that
I use VMS as well
Never had issues with midi playback with that
weird
i havent checked it with the base synths
Actually, I’d have to look up what they’re called tbh
Idk if they’re called channels or synths
But you get what I mean, right?
Why were the master levels easier than plutonia
Soundfonts are separate than what I’m talking about
If I wasn’t looking over a dog rn I’d check
Some of the levels were bad but some were really nice but overall it's easier than plutonia
but in game theres "Coolsoft MIDImapper" iirc and "Virtual MIDIsynth #1 - #4"
you want to use the second one i think
i do for gameplay, it just doesnt play when recording though
Oh yeah, Woof allows for you to use VMS btw
I don’t exactly know about DSDA-Doom, though
Oh wait, Enator already mentioned that
Ignore me, then
Finally got around to playing the new remaster for Doom 1 and Doom 2. Found out that disabling screen flash effects disables the green screen effect of the radiation suit and the red screen effect of the berserk power up
Not so much bad for the berserk power up since it is always active until the end of the level. But it is bad for the radiation suit as the green screen effect is a way to know how much longer the suit will last. I was just hoping it only disables the yellow flash screen effect when picking up items 😓
No idea if disabling the screen effects of berserk and radiation suit is intentional, probably not?
It could be. Even if only once, it does flash a color regardless. And flashes repeatedly at the end (for invinc and rad suit) when running out
Also affects the invincibility sphere. Probably the one powerup you want to be aware of when its running out more than any
The invisibility sphere makes some sense as it can cause seizures in theory
Community source ports have better accessibility features in my opinion
Especially Nugget Doom from what I can tell
Yeah, the flashing when the invulnerability power up ends is affected, the screen turning all black and white still works but you still lose knowing when the power-up will lose its effect
Guess I'll have to stick with the flashing screen effects, was hoping it's only for item pick ups since that one is so common there
It's still weird with the pickups too. Maybe it was like this in the original, I'm not too sure, but if you pick up a lot of items that are stacked on the same space then the screen gets really red
Almost blinds you for a second if you pick up enough at one time
It actually is like that in the originals, taking heavy amounts of damage all at once is the most common instance of that happening
Many items being stacked at once can also do that but it's more common when taking loads of damage to fill your screen with red paint
my guess is that all it does is that it sets the palletes to be identical. They're fundamentally the same effects. Pain state, rad suit, item pickups all set the color pallete to be different
Ah. That still persists in this port too then, unfortunately
It's weird because it's an instant of both super satisfying but also "oh god I can't see anything"
The port did set up to remain faithful to classic Doom so all things considered it is good on that. For the most part I got no big problems with the port, I still would like to see some things tweaked for sure alongside bug fixes that are found
I also get a bit too bothered by things that shouldn't be that big of a deal but hey it's something i noticed nonetheless
Only massive problems I can think of rn is with the sound. Some stuff (like pickups) are way too quiet, and for some reason the music for the "Original" option is also really quiet
Sounds will also cut out, even when there isn't much happening on screen. Not really sure why, I haven't been able to notice anything in common
Probably, I guess that would indicate that removing the screen effects for the radiation suit and berserk is unintentional and something that's oddly tied to how the flashing yellow screen when picking up items and flashing red pain damage works
Oh now that you mentioned it, I noticed that the "secret found" sound effect will cut off immediately if another message pops up. So the secret found sound effect is basically tied to the secret found message being displayed
berserk and damage use the same palletes
items and rad suit use the same pallete too
Yeah red screen for the berserk and when taking damage, and the rad suit is still an item pick up in of itself
Sounds seem to be the biggest issue so far, which considering how the unity ports were at release is a MASSIVE improvement
Also the soundfont is kind of weird for the midi options. It's easy to mod back in a custom one luckily. I use m0no's soundfont, which sounds a lot better than the base game's
I think someone who doesn't like the screen flashes for damage would also dislike it for rad suits
Like I said, the issue is that you no longer know when the rad suit is still in effect
It is on a timer and there isn't anything else in the game that would let you know you have a rad suit there
Hadn't considered that
on the other hand, the lack of red screen won't confuse people who think that berserk runs out after 4 s as the red fades
That could be a plus for the unaware 😄
Just beat the first doom game today
Congrats, including episode 4?

Maps 1-3 of abandon are pretty decent
Map 04 has a chaingunner encounter that is for the birds, a bit disappointing, but cool visuals
are the secret maps in legacy of rust must-plays?
I missed the first secret exit and im debating whether I should go back and replay e1m2 to find it, just warp to the secret map, or skip it for now and maybe come back and play it latewr
You can warp to it later, they're more like novelty maps
"dsda sucks because it removes things for the sake of complying with speedrunning standards!" insert duke nukem voice here if even the speedrunners dont want it, it's not good enough.
Dukey nukey
Bro crafted this sentence with gold ink
duke nukem was great
forever was just kinda there tho
but thats off-topic
Really enjoying Abandon tho. I love maps that put a higher degree of effort into its visual design
wait what does it remove?
ah good to know
Which expansion should I go for? Master levels for doom 2, tnt, or plutonia? How hard are they compared to doom 1 and 2
plutonia
idk exactly but heres a quote from the (good) doom wiki
"DSDA-Doom is not intended to be a direct successor to PrBoom+ and many features present in PrBoom+ have been removed as they do not serve DSDA-Doom's purpose of being a speedrun-oriented source port. Some features are also disabled while recording demos in order to comply with the rules of the Doom Speed Demo Archive, an example of this being instant 180-degree turning, which was banned in March 2023."
master levels are garbage, tnt is meh, but plutonia is excellent
ah i see
plutonia is definitely a step up in difficulty from doom 2, but the level design is way better than doom 1, 2 or any of the other expansions
the difficulty of the master levels is hard to gauge because their quality is not very good and they are very inconsistent
How hard compared to doom 1 episode 4 lol
Plutonia
tnt is a bit more difficult than doom 2, but ive heard it gets kinda boring in the end
which maps of episode 4 lol, that episode is not very difficulty consistent
but yeah I think it probably is a bit harder, but its also difficult to compare because it is working with the doom 2 enemy set, so the gameplay is very different
TNT gets very boring in the entire part
lol
Played through master levels + tnt for the first time and even then tnt was kind of boring. It's not bad just doesn't have that much of note ig
Plutonia is proving to be a lot more fun though, so give that a shot if you want to skip straight to the fun addons
Master levels is kind of neat for the historical value of being levels that I assume were seen as really good back in the day but has only been surpassed with time.
A good way to show how wads have changed, ig
tnt is a mixed ass bag
yeah plutonia is absolutely the best classic add-on other than legacy of rust which just came out
i dont think they were seen as good back in the day lol
they came out AFTER plutonia and tnt
the secret levels in tnt are great along with map 17 and 18
and after many other superior community works
Ah, assumed it was first since it's higher on the list in 1 + 2
It goes masters -> tnt -> plutonia for some reason
oh never mind
im wrong, it was before
but i still think they were not seen as good even then
that's not even true though. DSDA does have a 180 degree turn. It's not allowed for demos, but the feature exists
That's exactly what it says
sorry had to flex my reading skills
This is pretty much the reason nobody really talks about the Master Levels all so much. Like some levels are good but then others are kind of okay and some are...eh
I can remember back with the original 2019 release of the Unity ports that No Rest For The Living was not included and that sucked because it is a really good set of levels, just a really set of Doom 2 levels with some limits increased
Honestly TNT is mainly remembered mainly because it is a community WAD that gone commercial, because it's a pretty mixed bag of community levels otherwise compared to the more professional Plutonia Experiment
Ghouls forest 3 remake vs ghouls forest 3 original 😰
Order of release maybe?
Some stupid stuff has been removed from DSDA tbh
Not even because of speedrunners, just kraflab
Hot take I dont really like the doom 2 ost remake
The doom 1 is fine
But I liked the low keyness of the doom 2 ost. The elevator-music style
And Andrew kinda just metallified it all
yeah it's definitely a different vibe
but most of them are great takes
and yeah I kinda wish some of the tracks were kept lowkey
Icon theme lost the vibe
yeah I can kinda see it
I'm moreso bummed about The Demon's Dead being not as nearly desolate as it once felt
on another note
I've watched Civvie's video on Legacy of Rust
I never thought an official Doom expansion could be ruthless like that
It's definitely not as tedious as Plutonia but it might be harder
doom 2 is so good
Really? I havent played Legacy of Rust yet but by his and others commentary it sounds to be more tedious and mean. Plutonia is never a pack I'd describe as tedious, most maps can be finished under 15 minutes
question
when dealing with one pain elemental the logical option would be take out the fodder enemies and get up close and person with it
how about two pain elementals
Usually you take out the pain elementals first before all else
watched it too and yeah its a literal slaughtermap
Well it goes like this arch vile -> pain elemental -> hitscanners -> the rest
generally speaking
Spirits?
spirits?
They'd go on the top of priority, right?
but if its like a bunch of shotgunners surrounding you like the one room in refueling base(yes im still stuck on this level) you deal with the shotgunners since they die much easier but can deal a lot of damage if you dont deal with them first right
Oh wait I thought I was in DOOM Eternal chat lmfao 
Well my general advice for Pain Elementals is to hug them
Not sure what room you're referring to since there are 2 main rooms I can think of with tons of shotgunners
nah. As long as you target the thing the spirit is attacking which you must do anyway, there is no need to kill spirits
Personally I always go after them
But I'm no skilled player by any means, biggest accomplishment is TAG 2 on NM, so 
A bunch of shotgunners and one pain elemental, the room to your left in the starting area
shotgunners have got to go. Sometimes, you aren't ready yet to deal with a bunch of pains and you need range, door peaking, corner peaking, stun locking weapons, a BFG, or running. Pains will kill you if you can't deal with them fast and they have a lot of health.
ah the one where you can lower the platform for the pinkies?
You can quickly kill the shotgunners that are in your face and then finish the pain elemental
Not sure if you're pistol starting or playing campaign
But I’m referring to the ones where you go in the doorways and a bunch of doors open to reveal two pain elementals and some goodies in some slime
I’ve been playing doom for like three months max blud no way I’m even touching pistol start😭😭
Consider learning which enemies get targeted. Just let them do the possessions. You'll learn more about the game and potentially try a lil challenge where you don't kill spirits at all. As far as challenges go, it's fairly balanced. It's way more manageable than it might seem. A few spirits, oddly enough, don't even attempt to possess anybody at all
ya shouldn't be in that room at all until you're really ready. There aren't enough goodies to justify opening those doors compared to those enemies
But the second you want to go anywhere they’ll open so you have to deal with them first?
that room isn't needed
you can visit every other room in the map without entering there or opening those green vat secret rooms
What if I’m low on chaingun ammo, should I get those pain elementals to get the box of bullets?
Also I didn’t know that, will try it again with that in mind
nah. Easier to get ammo in that hitscan room with all the UAC logos by killing hitscanners. With that said, it's not like there's one right solution here. If you want to spend 70ish bullets to kill a pain and snag some boxes, that's your choice.
Ah take the other route here, theres one route from the starting area that opens none of the slime pits
that way you can kill all the zombies first and then dispatch the pain elementals 1 by 1
I think its from the starting area to your right
yeah you get into that room but then what? Every other exit opens a monster closet
the triggers are the west, east, and south entrances
I mean hes playing campaign so hes probably stacked on ammo and if you want to max the map you'll have to kill those monsters anyway. Going from the other route you can clear all the monsters in that room with a chaingun before you unleash the pain elementals
oh yeah kill the hitscan
cool that this map has a shotgun and chaingun and armor early
yeah the shotgun is luckily free but the chaingun is swarmed by like 4 spectres in a room that also has a pain elemental iirc
Not sure you have the ammo to deal with all that reliably if u pistol start
I did beat refueling base pistol start but cant really remember the route I took
funny I remembered a pain elemental too last time I played but there isn't one there
Really? I could swear there was
chaingun, 4 spectres, 4 stims. Have the editor open rn
You sure you're checking on UV? Must be a pain elemental routing himself to that room then
yeah theres definitely a pain elemental there
there's a pain in the room, but not within the chaingun opening
Ah yeah I know that I meant in the room
its just if you run for the chaingun you'll have to deal with a bunch of monsters that Im not sure you'll have the ammo for if you pistol start
yep
thanks, you’re referring to the room where the pillar lowers to reveal pinkies? I’m a girl btw
yeah the overall room has a pain but the chaingun pillar only has pinkies
My bad I default to he on discord. But yes that room
ok i've given crispy another shot and ive decided to become blind
i really cant recommend the ports that give doom a crunchy look like dos
its fun to try for a few minutes but i tried to play plutonia on it and made it to map10 that way and tbh after a time it just feels like youre playing underwater without goggles
Maybe that's the charm in it. You're limiting yourself to exactly what they see.
And for me, the crunchyness helps the textures. They don't look as good on smooth models as they do when they're pixels and warping imo
I get the authenticity, but it makes larger maps really hard to play, small details hard to see, and besides: more powerful ports usually have low res options too
I only use source ports when necessary as I am a huge purist, so I am happy of their existence
Outside of doomkid's stuff, even vanilla sets are going to be (in all likelihood) beyond DOS's vanilla limits
should i wake up the mancubi mob in the factory
I'd snag the ssg first
or even the rocket launcher. But ya don't get that many rockets regardless
definitely get the ssg first
Can maybe even snag the BFG before you wake the yellow key manc horde
Nah if something says vanilla, it means it runs on the vanilla doom2.exe, if it surpasses those limits, it should be labeled limit-removing
yeah. I just mean that limit removing, boom, mbf, mbf21 is way more common than doom2.exe compat stuff
Enjoy spending roughly 6 hours on Map 16 unironically
I thought the 2009 version had 14 levels
It is, he said he finished old sunder and did map 15
yall how on earth do you finish mt erebus?
can you straiff into that blue box?
that's the neat part, y'don't
jokes aside, y'know that enclosed room that traps you inside it?
yes
ok i got it
You gotta launch yourself into it
With a rocket
i just straiffed into it
Idk what that is
taking me back to e3m1, what is this one of those evil warp zones from mario lost levels?
oh have fun!
In physics accurate ports and the original game: pressing forward applies a "move forward 50 units" vector or an MF50. Likewise, pressing right applies a "move right 40 units vector." This is referred to an sr40 internally. When people say to do an SR40 though, they're referring to simultaniously doing an MF50 AND SR40 which will give a combined speed of sqrt(50^2 + 40^2)
just play it.
Doom was designed both for mouse and key as well as keyboard only. So, a feature designed for keyboard users was the strafe key. This button converts your rotation inputs into a strafe input. Simultaniously using the normal strafe key AND the additional strafe on w/ rotation key will allow you to achieve a full 50 unit strafe. Which combined with an MF50 gives a total speed of sqrt(50^2 + 50^2) speed.
In the most recent official ports(I have no idea about older console ports), the regular strafe keys are SR50 by default
i caught a cyberdemon rocket trying to leave and that was it
ouch 
anyways, how do I get the willingness to play a map for at least 2 hours straight?
is it a good map?
it's a map that kinda messes with my anxiety
but yeah next attempt ill use invul to grab all the rockets and book it
so it's gonna be a pain trying to play it
and I've never finished it before
consider not taking the invuln and fighting the cyber. While...decreasing your survival chances, it's a good opprotunity to practice fighting cybers. There are only what, 2 In the original doom "trilogy"?
yo Im new here I would like too know if any one has made a discord sever that has voice channels
game placing me in a corner with 3 caco's surrounding me, bit finicky but im sure i can...
thats a lot of shotgunners
Hello, people
well, this server for sure don't have any
I just wanna ask tho
that was a good level
I can see that coder penguin1
I would be R3tr0
Really?
sure
Alright
if it was Zandronum I probably would
Room code is CHST
as I've kinda given up with the official port when it comes to multiplayer
I see
Well, gotta play
Cya!
Im in
ok this is weird, so i have a copy of doom v1.1 but every port i try it on has nightmare? wasn't nightmare added in v1.2?
it could due to having the wrong complevel ig idk
maybe, but i've tried it on woof and crispy
that's right. You might have to play it in dos or perhaps some obscure port designed for the older engines. CL 0 is 1.2, CL 1 is 1.666. CL -1 seems to just be another MBF21 on dsda at least
well, off to dosbox i go
wait does that have wasd as the movement keys
not by default
Wouldn’t think so
WASD + Mouse was possible ALL the way back in DOS
honestly don't remember what the default is. But run "setup" to change your controls as you please
oh thank god
was worried id have a castle wolfenstein situation (seriously man what are those controls)
there's an additional novert file you can run to disable vertical mouse movement (where pushing the mouse forwards moves you forward for some reason)
though you're not really moving the mouse vertically regardless
it's still quite annoying
usually I just do WASD + arrow keys
huh it crashed on me
not that I got novert to work or figured out how to run doom1 on dos anyway. I did get doom2 to work though
it said to check for a crashlog, where do i find that?
I got Doom 1 running on DOS quite easily
well, UDoom
Now play thy flesh consumed
just gave gzdoom another shot since i kinda cut it off with prboom (whic hthen got cut off with DSDA lol) and honestly if you dont care about being vanilla it's great
anyone know this? https://www.doomworld.com/forum/topic/123304-bad-apple-but-its-in-doom-boom-actually/
This was something that I made a while back but Ive yet to upload it, and I feel as if I should upload it now. So here it is: Bad Apple in Doom: A Boom demo To run this, simply download the attached WAD and run it in any Boom-compatible (or ANIMATED lump supported) source-port using Doom 2, and l...
Bad apple carrying the doom legacy of being played on anything with a screen
Better run off to Doom 2 unless you want to suffer!
I wish that the mods section on the new doom 1 and 2 for Xbox actually worked. There’s a port of myhouse.wad on there and it doesn’t work
gzdoom with colored blood is beautiful
It works, people are just stupid
MyHouse does not work on the new port and never will
Most of the mods uploaded do not support the engine this port uses
Doom with colored blood in general is beautiful
unless the new ports have the gzdoom magic code stuff then it wont work like ever unless you strip it heavily
Colored blood adds so little yet so much
true but gzdoom looks beautiful with the right settings already
Too bad actually finding those settings is a torture method
eh just google them like i did
GZDoom in my humble opinion will never look as good as something like Crispy Doom or Woof
i get that from a purists standpoint
mind you both of these ports actually have colored blood
which is why I use them
man if only the mod i used had colored blood for spectres (even gray blood would work)
so turns out you can cheat the achievements with the built-in console commands
which is how ive 100% it
That's as much cheesing as it is cheating no?
edited
Yo wassup
nvm i found one that does that
yippie gzdoom is now perfect
Soooo…how’s everyone’s weekend been?
okay-ish I suppose, you?
It’s been good
it's been alright, thanks for asking!
I've just played legacy of rust on the new doom version. It is fucking awesome
No prob dude
It’s been alright


