#classic-doom

1 messages · Page 73 of 1

exotic dew
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Should i buy the doom + doom 2 thing on steam, ive always wanted to try classic doom

little oar
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It's a pretty good way to experience them, so sure

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Best official way to play them without setting up a source port, and a lot of QoL features if you're more used to modern games (stuff like adding a crosshair, cleaner graphics, etc)

exotic dew
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thanks

finite crag
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Incredible

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Especially Doom 2's. I'd already heard the Doom 1 tracks when he released those, but the Doom 2 soundtrack heavily improves the game. The original soundtrack was full of boring elevator music bullshit, and the remix soundtrack makes it actually feel like Doom.

lunar rune
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Starting Plutonia pistol start with the MIDI pack, on map 06 without deaths

spice radish
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Though I wish the Doom II tracks where released in there own separate album then IDKFA

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missed the chance to call it IDDQD

hexed escarp
little oar
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The music sounds good so far. Definitely noting this down for later listening
Kind of ot but whatever weapon pack he's using I love that the shotgun has a sniper scope on it. That's hilarious

hexed escarp
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the sniper shotgun is pretty funny and you can even scope in with it lol

little oar
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Is there a set that keeps the retextures but make the guns act identical to the base game guns?

hexed escarp
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the one thing is the plasma gun replacement from the plutonia set from final doomer is a large belt fed hitscan rifle

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so it might be weird to have that texture but have it fire plasma

little oar
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So does it use bullets like the chaingun/pistol, or still plasma
Does the BFG (or its equivalent, I guess) become the only plasma

hexed escarp
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i dont remember

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i havent played that mod in a while

little oar
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Ah

hexed escarp
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i think it might use bullets

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but the pistol from that mod does not use bullets

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it has a 6 shot internal magazine that you have to reload but that can be reloaded infinitely

little oar
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Oh so like how 2016s pistol worked kind of

hexed escarp
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you didnt have to reload the 2016 pistol

little oar
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Your default "it has infinite bullets but you'd never want to have to use it"

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Well in the sense of it being a gun that's always there if you need it, but hopefully you'd never have to

hexed escarp
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yeah

viscid jay
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Anyone trying Ultimate Doom Classic Redux?

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That mod is insane.

lapis wolf
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There's mods of it on the browser tbf

lapis wolf
deep cliff
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Anyone down to play doom 1+2 online?

vast reef
azure nimbus
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I think the chainsaw should be nerfed

vast reef
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i agree

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it trivializes most encounters

opaque rose
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alright im gonna try out plutonia on hurt me plenty
...
WHY ARE THERE 2 ARCHVILES IN LEVEL 3?!?

wanton cave
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They knew how much people loved archviles in doom 2

vale gyro
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aka Chaingunner and Archvile hell

opaque rose
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DONT FORGET THE REVENANTS

vale gyro
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oh yeah those guys, too

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hopefully my copy of Doom 2 comes tomorrow

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and hopefully it ain't fucked to hell by UPS

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I'll be sad if it was

opaque rose
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An original copy?

vale gyro
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yeah, 1994 floppy

opaque rose
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Hell yeah

vale gyro
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but yeah, hope it's fine

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I don't know if the floppies work but we'll see I suppose

iron quail
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thy flesh consumed is actual torture

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maybe its because my house is burning down but still

vale gyro
iron quail
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the fact i need to play this to get the beat doom achievement

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and theres a cyberdemon ON LEVEL 2??

vale gyro
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also, I feel bad now because I made someone ragequit

vale gyro
iron quail
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time to play the plutoniAj expeirment

iron quail
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i need to play 33 levels.

iron quail
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This shit fucking sucks

vale gyro
iron quail
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TWO MANCUBI ON MAP 1

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i feel bad for the people who made the plutonia experiment because they made the plutonia experiment

vale gyro
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Overboard's funny because it has a cybie on map01

iron quail
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i should reinstall gzdoom

vale gyro
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I wanna to tell you know because I hate GZDoom

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but I won't because I hate GZDoom

iron quail
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gzdoom always felt kind of wrong to me

vale gyro
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same

iron quail
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it felt like someone remade doom for a game jam or something

vale gyro
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I only use it if I absolutely need to

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otherwise Nugget Doom is the perfect sourceport for me

celest coyote
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It’s a 2005 Czech Megawad

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Tell me how your sanity holds up

vale gyro
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I'm bored. Is there any feature I should try shoving into my launcher to pass the time?

celest coyote
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Make your launcher run doom while it’s trying to launch doom

vale gyro
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bruh

celest coyote
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Lol

amber herald
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I've been meaning to play doom zero, is it a good choice?
And is it dificult?

azure nimbus
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around iwad difficulty. it's fairly high quality.

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not my favorite but it's solid

opaque rose
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Gave up on plutonia we playing no rest for the living on UV

vast hull
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Thoughts on THE BLOB?

opaque rose
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?

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the thing in legacy of rust??

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if so, annoying bastards

vale gyro
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and it's sprite isn't the Blob's

opaque rose
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Then what’s the blob?

vale gyro
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a scrapped enemy that was later turned into the Pain Elemental

opaque rose
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Never heard of it

celest coyote
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What the blob

opaque rose
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how do you get heavenly joy? its not working for me

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Ok so you need to fire 200 bullets on the dot

mint oasis
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Hey I need help I'm having this problem when i use my gamepad on gzdoom on delta touch it dosnt show the main hub

grave solar
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the legacy of rust superweapon does not need to be as powerful as it is

vast reef
median cloud
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Playing Doom as a campaign is really too easy after pistol starting everything

mint oasis
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Hey question has anyone ever try to get a sf2 working for doom

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Bc I want to a particular sf2

fathom atlas
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For people who’ve been playing on uv for like 2+years, do you all have special routes and stuff in mind or do you just have it down on memory

median cloud
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Is the new soundtrack just metal for all the tracks?

fathom atlas
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Yeah

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Doom 2 specifically

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This shit hard as hell for me but for so many other people uv is basically just normal mode

median cloud
fathom atlas
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I play on trackpad on my laptop

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With wasd ofc

median cloud
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Well a trackpad……..

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No wonder

fathom atlas
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My mouse crusty as hell it can’t process me moving it any farther than 2 centimetres

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It doesn’t have that much of a difference right

median cloud
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Get a new one :p

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Trackpads arent made for gaming so yeah it does make an insane difference

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I dont think I could play any game competently on a trackpad

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Get a mouse and enable always run, doom will become a lot easier

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Doom and Doom 2 are fairly easy games so usually when someone struggles in these games it’s because of their setup

fathom atlas
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refueling base and circle of death have been beating the shit out of me back to back if i didnt have any routing walkthrough i wouldve given up right there

twin mortar
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It's only easy when you have a lot of experience with it lol, for new players it can be a struggle

median cloud
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The first 3 episodes of doom 1 are pretty easy Id say under normal circumstances

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Doom 2 has some tougher points but is still relatively easy

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Especially when played in a campaign setting

fathom atlas
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do you just go through it without any routing or do you have the maps already under muscle memory

median cloud
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There is probably some routing I take especially as pistol starter but it isn’t really fully thought out

azure nimbus
# iron quail This shit fucking sucks

me when I lie.

Highly encourage revisiting the set after you have some more experience. Hearing you freak out over there being two mancs on the first map, you're very likely a super new player which is fine. But plutonia is meant for someone who's beaten the iwads a handful of times. Plutonia isn't the peak of difficulty by any means, but it expects a little more experience

iron quail
median cloud
fathom atlas
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how long did it take for you guys to get good

azure nimbus
fathom atlas
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Yeah I feel kind of stuck because by the time I get to the factory or downtown I just hit a roadblock

azure nimbus
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seriously consider watching guides or using iddt for finding secrets

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These iwad maps are pretty secret dependent and they're often really weird

fathom atlas
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Mods are nice but with no experience in even the base game and with the beginner map packs already expecting you somehow to be able to handle revenants on the second map I think I just got to get good

azure nimbus
# fathom atlas Mods are nice but with no experience in even the base game and with the beginner...

https://www.youtube.com/watch?v=a2DJHSErSdA one of the most helpful resources when I was learning more stuff

The only guide to take you from "I died" to "high five!"

The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q

Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...

▶ Play video
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Revs have so much to them.

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They have the most unique AI and the most complex projectile (yes even more than archviles in my opinion)

fathom atlas
fathom atlas
azure nimbus
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they're ust saying stuff

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the big thing for dodging rockets is standing a few feet from a wall and dodging into the wall before you would've been hit

fathom atlas
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Oh yeah and am I getting hit with a rocket when I dodge because I stepped back too far

azure nimbus
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Especially if you can work in a slight forward movement on the dodge.

Revs will also never use their ranged attack(under normal circumstances) from up close.

So what are abnormal circumstances? After a pain state

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Revs will be forced to melee, easily dodged by backing up, if you are close. This has higher priority than the pain state missile. Revs get really aggressive after a pain state. (For any monster, a pain state will stun them, then make them super likely to use a missile until they use it).

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there's more with corralling them well, but with the numbers you're against right now, focus on the dodging into a wall

iron quail
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this was me realizing some weapons are simply better

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(shotgun peak in doom 1)

azure nimbus
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Shotgun is the weakest weapon after the pistol

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it is an interesting design decision though. There is no illusion that these are balanced to be equally powerful but in different circumstances. The shotgun is just worse than other weapons. However, plasma vs rocket are fairly well balanced. Rockets deal more damage but have self damage and lack the plasma's consistent pain chance and fast projectile speed

fathom atlas
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Tysm that was so helpful

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How do I deal with mancubi too

twin mortar
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Strafe

azure nimbus
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If you're up close(when looking at them) do left right left. Their projectile spread is set. From your perspective: (straight + slight right), (straight + hard left(this particular shot is the reason why you prioritize moving to the right, strafing counterclockwise if they're on the inside of your circle strafe)), (slight left + slight right)

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Mancs are also very tall and fat which gives more opprotunities to get cheesy kills chaingunning their head from cover

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They have a high pain chance, so stun locking a single or sometimes two mancs is realistic given a chaingun or plasma

median cloud
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I mean all these extra strategies dont matter if you play on a trackpad

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Seriously @fathom atlas enable always run and get a mouse

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Then afterwards worry about improving your gameplay

twin mortar
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Eh, I play without always run, call me a heretic but I prefer it this way pepeodemon

fathom atlas
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Just found my old mouse and it works better than I remember, thanks

median cloud
azure nimbus
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I mean that's not true necessarily -- lots of people do play keyboard only. But...yeah trackpad only is gonna be harder by a lot

median cloud
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Are there any pros using kb only?

median cloud
twin mortar
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I only have always run on in Quake III games

azure nimbus
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It's not like these extra strategies require crazy precise turning. It's just dodging to the right or dodging into a wall. With that said, do get a mouse or even an xb1 controller

twin mortar
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Classic DOOM with a controller feels really damn good

median cloud
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I played doom bfg edition on my ps3 which was fine but also not as good as a mouse

earnest nimbus
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Is there a way to sign out or change the Bethesda account on doom-Doom 2 gog version??

trail geode
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Just finished playing DOOM II. Freelook really made the Icon easier to defeat.

fathom atlas
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ok what doom 2 is so much smoother with a mouse

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i know what circle strafing is like finally

median cloud
median cloud
fierce harness
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The icon is honestly just a cakewalk even without it, once you get the timing right it’s insanely easy

little oar
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+Plus they load you up with max cells for the bfg too iirc

astral goblet
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I beat it again the other day and it was a little more interesting cause an archvile actually spawned

lunar rune
fathom atlas
median cloud
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Are you running the steam version of Doom?

echo rivet
astral goblet
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archviles have a 0.78% chance to spawn

so I highly doubt that

fathom atlas
vale gyro
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My copy of Doom 2 arrived!

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The first diskette actually reads. Not sure about the others as I don’t have enough space on my DOS machine to actually install it atm. Might try to install it from DOSBOX from XP.

opaque rose
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I’d like to think I’m improving, I best no rest for the living map 3 without save scumming, something I normally do a lot

vale gyro
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good job!

opaque rose
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I’m on the fence about this map pack not giving you a backpack until the end, it keeps you on your toes

On the other hand OH GOD IM ALWAYS RUNNING OUT OF SHELLS

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God I really fumbled a firefight

I ran out of ammo before I could take out a pain elemental

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I did a dangerous dance back and forth with the few rockets I had left

fathom atlas
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hey are doors supposed to open by themselves in chocolate doom

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im playing refueling base and i realized that enemies are just walking in for no reason

vale gyro
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not all doors, but a good majority of them

fathom atlas
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what the hell

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so how tf am i supposed to get through the main area with all the opening doors and deal with the pain elementals and shit without a bunch of zombies and revenants fucking me up

vale gyro
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also, just play with the mouse if you aren't already

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unless you actually wanna play keyboard only

wanton cave
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Dancepad better

vale gyro
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real

opaque rose
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Man that secret level

ok we got a big ominous door and it’s giving me plenty of plasma and rockets, probably a cyber demon so I can circle strafe it easy

THATS A SPIDER MASTERMIND OH GOD OH FUCK

azure nimbus
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Vanilla doom has 4 types of triggers: walkover, switch(monsters can sometimes activate these), Gun shootable(hitscan but not bfg), walkover, and the one you will only see a single time in all 4 iwads is a timer.

prime lava
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what map has the timer im curious now

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i cant recall off the top of my head

vale gyro
azure nimbus
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The reason they're opening in this map is either because you're shooting the wall, a zombieman's hitscan is shooting a G wall, or it's a walkover linedef in the brown room with all the monster closets

azure nimbus
# prime lava what map has the timer im curious now

map27 secret 30 s. Every map of sigil2 has a 30 s secret as well. I think a 5 min timer exists in the triggers list but I've only seen it in a single map designed around a timer (or the 5 min timer is a dream I had lmao)

prime lava
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oh ok lol

azure nimbus
vale gyro
#

fair

vale gyro
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gonna try again real quick, could've been a fluke

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damn, final disk failed again at the same place

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bad sector I guess..

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I could maybe replace the file and see if that works idk

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any of y'all know how to check what version of the Doom 2 floppies I got? I'm assuming it's v1.6 as it's dated to 1994

red token
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I am changing my mind about Doom 2. I am finding it a lot fun and even tho it doesn't follow a certain theme with levels like Doom 1, the levels have something to offer in their own ways. The gimmicky ones are interesting and present good ideas. Some levels aren't that good but still is a lot fun, my personal favorites are Tricks And Traps, Circle of Death (I think it was its name I don't remember), Underhalls, The Focus and The Catacomb and The Inmost Dens

vale gyro
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well, that sucks

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surprised that 4/5 diskettes worked, though

little oar
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Is it possible to run the game with only those 4? Obviously it'd be missing some stuff but it could be interesting to see what all is held on #5

vale gyro
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what I'm doing is keeping all 5 diskettes for collection purposes

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but then I made a replacement for Disk 5 for installation purposes

little oar
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Fair enough

vale gyro
#

also RIP the data on Disk #5

red token
vale gyro
red token
# vale gyro yeah

So cool. I would like to find somewhere Ultimate and Final Doom's CD for collecting purposes because I already have Doom on Xbox and PC

vale gyro
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it's nice as it still works on Win10

mossy tree
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hey yall, got any suggestions on what the best fan remaster of doom one or two is, kinda want to mess around with em in gzdoom and want to just change it up a little

median trellis
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none

mossy tree
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i mean im not going to say they're better than the originals, i just want to have a bit of fun with playing some twists on the maps

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so although i appreciate the response its not very helpful

red token
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And Smooth Doom for weapons interpolation

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You can also download something for real time shadows or smth and get a remaster for Doom that makes the artstyle intact

unreal pike
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will there be any old doom in the dark ages?

mossy tree
vale gyro
twin mortar
#

Technically MarauderShrug is the longer one

unreal pike
#

🤷 maybe this is shorter?

twin mortar
#

That's even longer pepeodemon

unreal pike
mossy tree
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i just wish pregnant man shrugging was an option, thatd be the longest

mossy tree
twin mortar
twin mortar
#

Windows and dot, or emoji tab on the right

mossy tree
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forgor about the emoji tab

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💀

lapis wolf
#

Wow even on my new account, the game is removing mods I downloaded that are still up on the browser.

I fucking hate this shitty ass port

mossy tree
#

?

twin mortar
#

You sure are enjoying yourself Kiryu

lapis wolf
mossy tree
#

i just use gzdoom revenantshrug

unreal pike
#

what on earth is KEX port?

twin mortar
#

Oh no, not GZDoom

twin mortar
mossy tree
lapis wolf
mossy tree
#

ah fair enough

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gzdoom runs natively on linux and has many options for modding and config so thats what i use

twin mortar
#

Personally I hate it

mossy tree
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i mean the biggest other option is zanodrum

twin mortar
#

Crispy/Chocolate DOOM

lapis wolf
# twin mortar You sure are enjoying yourself Kiryu

When it's working. It's possibly the best DOOM experience ever for me on Console because DOOM II WADs are kinda untouchable.

But this port has so many fucking problems, it's gamebreaking.

Especially with all the crashes and soft locks

mossy tree
#

oh yeah thats true

lapis wolf
mossy tree
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gzdoom definetly has linux energy which alot of people arent prepped for

twin mortar
#

At least Unity is still an option, and the X360 version

lapis wolf
vale gyro
twin mortar
#

Woof is not as big as Choco

vale gyro
#

DSDA-Doom:

mossy tree
#

its kinda weird to own doom one and two seperately on steam since theyve been changed multiple times now

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used to be doom, then doom 199x or whatever, then doom + doom II

lapis wolf
mossy tree
#

but i still have doom 2 seperately

twin mortar
#

It was The Ultimate DOOM at first

mossy tree
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oh yeah your right

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then it became doom (1993)

vale gyro
#

which is actually the incorrect date

twin mortar
#

Meanwhile on Xbox you had DOOM and then DOOM (1993)

lapis wolf
#

Guess DII Wads ain't my favorite DOOM anymore because of this BS lol

mossy tree
#

still funny to have doom + doom II and doom II

vale gyro
#

yeah

little oar
mossy tree
#

seperate games on steam

little oar
#

There are 3 wildly different DOOMs I love naming conventions

mossy tree
#

i wonder if theyll ever try to make a doom movie game

twin mortar
vale gyro
mossy tree
lapis wolf
#

Also weird bug, but if you switch accounts in the middle of a KEX section, it'll make you randomly download a specific number of mods that you had a history of downloading before, but it's RNG which mods are chosen to download

twin mortar
lapis wolf
vale gyro
twin mortar
#

Skill issue...

mossy tree
#

he later got married to a woman named Jane Slayer or something

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took her last name

twin mortar
#

Oh yeah also don't forget DOOM: The Board Game vs. DOOM: The Board Game @little oar

mossy tree
#

i know that hes semi canonically a Blazcoitz

vale gyro
twin mortar
lapis wolf
#

I was playing THT Threnody last night and really liking it and it disappeared from my mods list today.

When I looked at the browser, it's still up, and still one of the most popular.

I tried unsubscribing and subscribing and it won't let me download it ever again.

Ugh....but this doesn't even scratch the surface of how many issues are happening

twin mortar
vale gyro
#

oh

twin mortar
vale gyro
#

I didn't learn from the Trivia Questions, then

mossy tree
#

im not polish revenantshrug

lapis wolf
mossy tree
#

i do the same thing when trying to spell Zdzslav Beksinski

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Zdzisław Beksiński

lapis wolf
twin mortar
#

Grzegorz Brzęczyszczykiewicz

mossy tree
twin mortar
#

Nah

mossy tree
#

i know

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just being silly

vale gyro
twin mortar
#

Yeah but that's not official

vale gyro
#

fair

lapis wolf
mossy tree
#

Im going to try the new chapter in Doom + Doom II, then try FreeDOOM

vale gyro
#

just be aware the BFG is no more in LoR

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or the plasma gun

mossy tree
#

sad

vale gyro
#

there is a flamethrower and doom blade, though

mossy tree
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cool

vale gyro
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just don't get cornered as you got nothing to really get out of that situation now

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as the flamethrower will kill you

mossy tree
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point blank rocket launcher is clearly the answer

vale gyro
#

death

lapis wolf
vale gyro
#

especially because the rocket launcher will only do a ton of damage at once

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the flamethrower will keep dealing damage to you

mossy tree
vale gyro
echo rivet
mossy tree
#

doubt itll work, seems made pretty much just for windows

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seems running it through proton is also a hassle/non-functional so its probably best not to bother

echo rivet
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GZDoom is a modding source port

mossy tree
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no im aware

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i mean theres a fork with a path traced renderer

vale gyro
mossy tree
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but said fork only works on windows

vale gyro
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Even the original executables

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But yeah, GZDoom does have more advanced modding capabilities

echo rivet
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that's what I mean

vale gyro
#

Oh, sorry

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Thought you were saying that you need GZDoom to mod Doom. Newer players usually say that.

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So yeah, excuse me

finite crag
#

Having frustrations with older WADs. I hate running DOSBox.

vale gyro
#

What issues you running into atm?

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I’m guessing with their installers?

finite crag
#

Moreso an issue with .exe content.

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Playing Alien Vendetta, right? I know I'm a fucking freak because I'm concerned about the text screens. They replaced the text screens - AV has its own "story." But the problem is those text screens only show when you run it through AV.exe, i.e. on DOS or through DOSBox.

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The text screens are not in the actual WAD. So when I play through a source port, it just shows me Doom II's text screens.

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This is obviously not something most people will care about, but I do, and I can't really find a way to put this shit in the WAD. It's not in the DeHackEd file either, so it's exclusive to the .exe.

vale gyro
#

Didn’t know AV had its own fork..

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I could try looking at it when I wanna screw around for a bit

finite crag
#

That was how it originally released, yeah.

echo rivet
finite crag
echo rivet
#

so why dosbox

vale gyro
#

For AV’s text screens

echo rivet
#

ah

vale gyro
#

Which are not apart of the WAD apparently

echo rivet
#

that's true

finite crag
#

They load in only with the .exe, which was designed to run on DOS.

vale gyro
#

The text screens are the intermission stuff, right?

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If so couldn’t you decomp it and rip the text out of it?

echo rivet
#

so no vanilla doom port

vale gyro
#

Or you could go the annoying route and make the dehacked yourself

finite crag
finite crag
#

The wiki says the EXE is just some hex editing for the par times + the DEH file, but clearly it's not the DEH file with the text as I'm loading both.

vale gyro
#

Hmm

echo rivet
#

or the hardcore route and dualbooting

finite crag
#

I'd decompile if I knew how.

vale gyro
#

Size limitations, mainly

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Also formatting

echo rivet
#

the same for vm

twin mortar
vale gyro
finite crag
#

Well, I'm not done with the WAD, is the thing. This is my first time playing it, so I'd like things to be proper as I play.

vale gyro
#

Fair

vale gyro
echo rivet
#

that can become annoying

vale gyro
#

Annoying at best..

echo rivet
#

and if we screw up...

vale gyro
#

So if I’m correct AV.EXE isn’t running right? @finite crag

vale gyro
finite crag
#

I want the text screens that play with the EXE version to be in the WAD when I play it through my source port.

vale gyro
#

Oh

vale gyro
#

Aight, got it

#

If you want me to I could move the text screens over to a deh you can load

#

It’d take a bit, though

#

Say like an hour?

finite crag
vale gyro
#

Aight, gonna finish up what I’m doing

#

I’ll come back to you when it’s either done or I figure out it’s impossible

vale gyro
#

K

#

Thanks

vale gyro
#

what maps have the intermissions again?

finite crag
vale gyro
#

yeah, which I don't know off the top of my head

finite crag
#

At least that's the first one.

vale gyro
#

I know there's one before map07 and after map30 but that's it

finite crag
#

Doom II had text screens at the end of MAP06, MAP11, MAP20, MAP30.

#

As well as text before each secret level.

vale gyro
#

aight, thanks

#

worst part about this is trying to figure out how to exit the levels lol

#

yeah, I got no clue where the exit is on 11

azure nimbus
azure nimbus
#

F

vale gyro
#

I'm just looking it up on youtube now

#

I give up tryna figure it out lol

#

@finite crag the included DEH does have the text

#

I wasted 20 minutes doing that stuff for nothing...

#

God I'm such an idiot for not checking it sooner

finite crag
vale gyro
#

what port are you loading it in?

finite crag
#

I've been loading AV.wad, AV.deh, then AVmidi.wad.

vale gyro
#

as it works perfectly fine in Woof/Nugget

finite crag
#

Nugget

vale gyro
#

you using -file to load it?

finite crag
#

Could it be the version of Doom 2's IWAD? It's the newer Bethesda one.

finite crag
vale gyro
#

use -deh for it

finite crag
#

Oh. It's its own command?

vale gyro
#

yeah, same for BEX patches

#

which use -bex

finite crag
#

Well, alright. So

-deh AV.deh
?

vale gyro
#

yeah

#

you could also just embed the deh file if you wanted to

#

but it's not needed

finite crag
#

Alright. Well that's on me then lol. Thanks for the help.

opaque rose
#

God damn vivisection has been kicking my ass

#

Throwing 2 (3?) barons and 6 knights at me when I have no ammo

median trellis
#

that map is rough

#

and no backpack either

opaque rose
#

The whole expansion has no backpacks

median trellis
#

there's one on the last level just to troll

opaque rose
#

Yeah

#

Still gonna try beat this no save states

median trellis
#

chad

opaque rose
#

I was too afraid to go into the room locked behind the blue key, which meant I couldnt get any ammo for the barons and knights, and then I was doomed

#

Also that’s a tiny room

median cloud
#

Except if u know the secrets

opaque rose
#

I spent half an hour on that map

thorny pelican
#

Does anyone play online

vale gyro
#

if anyone's played Eraser, how hard is it?

#

oh wait, just realized it's new

#

I saw the enemy count on it and got scared off lol

#

Scythe 2 has put fear into me

finite crag
#

@vale gyro Appreciate the help BTW, started working.

vale gyro
#

I help people for fun...when they can actually help themselves when I'm helping them lol

#

too bad a ton of people are like that

#

you aren't by the way

median trellis
#

Anyone get a glitch where the backpack doesn't work in the Kex port?

red harbor
#

i decided to play ship of theseus doom (GZdoom) and it actually isnt that bad

#

before now i thought it was just myhouse.wad doom, but it isnt too bad

vale gyro
red harbor
#

eh honestly all i care about is that i get to blow off steam via doom

vale gyro
#

fair enough

#

if it's movement wasn't so bad I would probably use it

hexed escarp
#

I recently started playing valiant and it’s really awesome!

#

I’ve beaten the first 9 maps and they have all been great so far

finite crag
#

Doom is Timeless

vale gyro
wanton cave
vale gyro
#

and well, source ports

#

like the almighty Woof and it's brother Nugget Doom

#

and Woof's distant cousin Crispy Doom

wanton cave
#

It will forever be ported until the sun wipes us from existence

red harbor
vale gyro
#

I will die on this hill

fathom atlas
#

unless its mods

#

does ps1 doom also include doom 2

vale gyro
#

I try to avoid GZDoom as much as possible

fathom atlas
#

do you use chocolate

vale gyro
#

I use Nugget Doom

wanton cave
#

Personally I prefer mint chocolate chip doom

red harbor
wanton cave
#

Not really

red harbor
celest coyote
#

Thinking of starting Abandon soon

#

After Sunder UV, I'm hoping it's not too much harder

tender sand
lapis wolf
celest coyote
#

Have you played through it all? I think it's about the same map count too

#

roughly 20 maps? I have RC1, need to check for the latest version

lapis wolf
celest coyote
#

oh lol yeah i hear it's got spectacle to it

lapis wolf
#

Maps often have thousands of enemies haha

celest coyote
#

One map a day kinda wad just like sunder then

#

But I bet each level took months if not over a year to make if they get really big

wanton cave
#

Nothing brings people together like ganging up on a cyberdemon in coop

opaque rose
#

Does anyone have a good scan of doom 1’s box art?

#

Nvm found one

grave bluff
#

Am I just being dense or does the new doom remaster not have a search function for mods?

twin mortar
#

It does not, somehow

grave bluff
#

Ah.

#

Thanks

finite crag
fallow canopy
finite crag
#

I'm too real for the normies

lapis wolf
azure nimbus
#

even disabling autoaim to make freelook more meaningul

twin mortar
thick token
#

doom redux with the flavor mod and randomized death animations would go hard

fathom atlas
#

what would it be like to play with no freelook and no autoaim

median cloud
#

Makes it more aim reliant and since autoaim was introduced becausse of the lack freelook. I turn it off with freelook enabled

azure nimbus
mint oasis
#

A question does anybody know some heavy doom wads

fathom atlas
azure nimbus
opaque rose
#

Is there not a rad suit in Halls of the damned?

#

I had a supercharge from the secret level but the slime ate most of it

stone bay
azure nimbus
#

When a monster is below you, you're using autoaim to direct your hitscan or projectiles towards it. You can see this by firing rockets at enemies below(or above you). They go in the direction you'd expect. Likewise, if you're angle doesn't permit autoaim or you are too far away for it to kick in such that your projectile flies over their head, it will miss

#

Load up literally the first map of doom and try dodging imp projectiles vertically and be amazed

fathom atlas
#

playing ps1 doom 2 surprisingly made me better at doom

azure nimbus
vale gyro
vale gyro
#

the WAD's scaring the hell outta me

azure nimbus
#

@steel oak the left candle has cells. The right candle has an exit portal

vale gyro
#

I was on my phone and thought he was looking from the entrance and not at it

vale gyro
#

or well, try to do so

#

the map is over an hour long without deaths

#

WAD starts you with 2% health and a single bullet so I'm gonna be dying a lot more than likely

azure nimbus
vale gyro
#

I know how to exit that map off the top of my head

#

just that the image was so dark I couldn't see properly

azure nimbus
#

best way is by clicking the secret exit through the wall

cloud talon
#

Chat how long would it take to get through every game on the doom 1+2 launcher?

mint oasis
#

Question is there a good site for custom doom wads

vale gyro
mint oasis
vale gyro
mint oasis
#

@vale gyro what part of the front end has wads that has everything changed

vale gyro
mint oasis
#

That what I think of for custom wads

vale gyro
#

I honestly can't remember where it is in the frontend

#

I usually search up exactly what I'm looking for on there

mint oasis
#

Oh ok

vale gyro
#

though, you can find some of the conversions in the themes section

#

like Batman Doom

steel oak
opaque rose
#

i went back to play the rest of e2m6, man those barons got me good

#

so did the fake exit

red harbor
#

so i decided to try out Chocalate Doom, Crispy Doom, and PrBoom+

#

Friendship ended with GZDoom, PrBoom+ is my new best friend

little oar
#

Fellow PrBoom+ chad

vale gyro
#

as it's forked from PrBoom+ and has more features and allows you to play more WADs

red harbor
azure nimbus
#

you may genuinely not notice a difference beyond the menus and dsda's mbf21 support

vale gyro
#

kinda like me and Woof

#

as I tried out Nugget

red harbor
#

seriously how is dsda so good despite being so vanilla

vale gyro
#

I personally had issues with DSDA-Doom

#

so I much prefer Nugget Doom

red harbor
red harbor
vale gyro
red harbor
vale gyro
#

I used Crispy Doom's high resolution rendering

#

that's what I grew used to and that's what I need to replicate in source ports

azure nimbus
#

on one hand, low res makes a lot of sense for authenticity -- however, when playing modern mapsets they expect you to be playing in contemporarily expected resolution and the maps tend to be larger where stuff just isn't visible at low res

#

or secrets will involve tiny buttons nestled into an otherwise untouched texture. Not realistically noticeable at low-res

tidal jetty
#

How strongly do yall feel about GZDoom, love it, hate it? i use it because the others dont have ultrawide support, or let you use custom midi mappers, at least i think

little oar
#

It's...fine. I wouldn't use it unless I had no other option, but it takes too long to set up (why are a lot of the default options also the disgusting ones?), there's way too many settings and they don't always make it clear what they actually affect

#

It's really weirdly optimized. Sometimes it opens and runs perfectly fine, and sometimes I can't even alt tab out of it and have to navigate through task manager with just my keyboard and kill it or restart my pc completely just to get it to close

#

Using GZDoom is kind of like playing russian roulette on whether it'll actually work like it should or not

#

Very versatile source port, I'll give it that, but also a massive headache to deal with as a result

delicate heath
#

i like gzdoom

azure nimbus
# tidal jetty How strongly do yall feel about GZDoom, love it, hate it? i use it because the o...

GZ is awesome for stuff designed for GZ doom. It's also what I used for screenshots before DSDA since, while the settings are weird, there are settings to make it look ok.

But when it comes to non GZrelated mods, running GZ doom is just running a physics inaccurate version of doom that is not speedrun legal and runs slower for no reason (also the HUD is ugly for some reason and never got updated like every other port)

#

I don't think the barrier to type in -complevel # is all that high that running DSDA or nugget or woo is too hard for where it's more appropriate

#

It is of course, thanks to Zdoom that I have ZDL 3-1.1. Science peaked at the ZDL doom launcher.

tidal jetty
tidal jetty
#

why?

vale gyro
#

Movement is wonky

#

The settings menu is blegh

#

Also, I can’t get the resolution I want out of it

#

I sorta can when using software but then I can’t play and mods on it as 90% of them disable auto aim

vale gyro
#

Allows me to edit whatever I want and add whatever I want

hexed escarp
#

woof is my port of choice for its clean settings menu but a lot of people choose dsda for its extra speedrunning features and hardware renderer that looks like software

vale gyro
tidal jetty
vale gyro
#

Though it won’t hurt to try out DSDA-Doom if you want a hardware renderer instead

tidal jetty
#

i might check it out, i already have dsda installed though

vale gyro
#

I only have it installed for vid dumps

#

I have audio issues with it so I don’t use it

tidal jetty
#

noticed that with gz doom too

#

i think its because of the midi mapper

#

because same thing happened with system shock

vale gyro
#

For me all audio but the music halts when I pick up items

#

Also it’ll halt in some other cases

tidal jetty
#

for me its just no music at all

vale gyro
#

Woof, Nugget Doom, GZDoom, and Crispy Doom don’t have that issue for me

#

As well as other ports I didn’t metion

#

It’s just DSDA-Doom that had that issue for me

tidal jetty
#

im using the 4 virtual midi synths that comes with the virtual midisynth setup instead of the midi mapper, could be that

vale gyro
#

Never had issues with midi playback with that

tidal jetty
#

weird

vale gyro
#

Well, I don’t use 4 synths like you do

#

I just use one

tidal jetty
#

i havent checked it with the base synths

vale gyro
#

Idk if they’re called channels or synths

#

But you get what I mean, right?

tidal jetty
#

yeah

#

idk what they're called either, in the cofing its just called sounfonts

stark plume
#

Why were the master levels easier than plutonia

vale gyro
#

If I wasn’t looking over a dog rn I’d check

stark plume
#

Some of the levels were bad but some were really nice but overall it's easier than plutonia

tidal jetty
#

but in game theres "Coolsoft MIDImapper" iirc and "Virtual MIDIsynth #1 - #4"

hexed escarp
#

you want to use the second one i think

tidal jetty
#

i do for gameplay, it just doesnt play when recording though

vale gyro
#

Oh yeah, Woof allows for you to use VMS btw

#

I don’t exactly know about DSDA-Doom, though

#

Oh wait, Enator already mentioned that

#

Ignore me, then

lethal sedge
#

Finally got around to playing the new remaster for Doom 1 and Doom 2. Found out that disabling screen flash effects disables the green screen effect of the radiation suit and the red screen effect of the berserk power up

#

Not so much bad for the berserk power up since it is always active until the end of the level. But it is bad for the radiation suit as the green screen effect is a way to know how much longer the suit will last. I was just hoping it only disables the yellow flash screen effect when picking up items 😓

#

No idea if disabling the screen effects of berserk and radiation suit is intentional, probably not?

little oar
#

It could be. Even if only once, it does flash a color regardless. And flashes repeatedly at the end (for invinc and rad suit) when running out
Also affects the invincibility sphere. Probably the one powerup you want to be aware of when its running out more than any

vale gyro
#

Community source ports have better accessibility features in my opinion

#

Especially Nugget Doom from what I can tell

lethal sedge
#

Yeah, the flashing when the invulnerability power up ends is affected, the screen turning all black and white still works but you still lose knowing when the power-up will lose its effect

#

Guess I'll have to stick with the flashing screen effects, was hoping it's only for item pick ups since that one is so common there

little oar
#

It's still weird with the pickups too. Maybe it was like this in the original, I'm not too sure, but if you pick up a lot of items that are stacked on the same space then the screen gets really red

#

Almost blinds you for a second if you pick up enough at one time

lethal sedge
#

Many items being stacked at once can also do that but it's more common when taking loads of damage to fill your screen with red paint

azure nimbus
little oar
#

It's weird because it's an instant of both super satisfying but also "oh god I can't see anything"

lethal sedge
#

The port did set up to remain faithful to classic Doom so all things considered it is good on that. For the most part I got no big problems with the port, I still would like to see some things tweaked for sure alongside bug fixes that are found

#

I also get a bit too bothered by things that shouldn't be that big of a deal but hey it's something i noticed nonetheless

little oar
#

Only massive problems I can think of rn is with the sound. Some stuff (like pickups) are way too quiet, and for some reason the music for the "Original" option is also really quiet

#

Sounds will also cut out, even when there isn't much happening on screen. Not really sure why, I haven't been able to notice anything in common

lethal sedge
lethal sedge
azure nimbus
#

berserk and damage use the same palletes

#

items and rad suit use the same pallete too

lethal sedge
#

Yeah red screen for the berserk and when taking damage, and the rad suit is still an item pick up in of itself

little oar
#

Sounds seem to be the biggest issue so far, which considering how the unity ports were at release is a MASSIVE improvement
Also the soundfont is kind of weird for the midi options. It's easy to mod back in a custom one luckily. I use m0no's soundfont, which sounds a lot better than the base game's

azure nimbus
#

I think someone who doesn't like the screen flashes for damage would also dislike it for rad suits

lethal sedge
#

It is on a timer and there isn't anything else in the game that would let you know you have a rad suit there

azure nimbus
#

Hadn't considered that

#

on the other hand, the lack of red screen won't confuse people who think that berserk runs out after 4 s as the red fades

lethal sedge
#

That could be a plus for the unaware 😄

restive valve
#

Just beat the first doom game today

little oar
#

Congrats, including episode 4?

distant vine
celest coyote
#

Maps 1-3 of abandon are pretty decent

#

Map 04 has a chaingunner encounter that is for the birds, a bit disappointing, but cool visuals

hexed escarp
#

are the secret maps in legacy of rust must-plays?

#

I missed the first secret exit and im debating whether I should go back and replay e1m2 to find it, just warp to the secret map, or skip it for now and maybe come back and play it latewr

wanton gust
#

You can warp to it later, they're more like novelty maps

red harbor
#

"dsda sucks because it removes things for the sake of complying with speedrunning standards!" insert duke nukem voice here if even the speedrunners dont want it, it's not good enough.

celest coyote
#

Dukey nukey

vale gyro
red harbor
#

forever was just kinda there tho

#

but thats off-topic

celest coyote
#

Really enjoying Abandon tho. I love maps that put a higher degree of effort into its visual design

hexed escarp
wanton cave
#

Which expansion should I go for? Master levels for doom 2, tnt, or plutonia? How hard are they compared to doom 1 and 2

red harbor
# hexed escarp wait what does it remove?

idk exactly but heres a quote from the (good) doom wiki

"DSDA-Doom is not intended to be a direct successor to PrBoom+ and many features present in PrBoom+ have been removed as they do not serve DSDA-Doom's purpose of being a speedrun-oriented source port. Some features are also disabled while recording demos in order to comply with the rules of the Doom Speed Demo Archive, an example of this being instant 180-degree turning, which was banned in March 2023."

hexed escarp
#

master levels are garbage, tnt is meh, but plutonia is excellent

hexed escarp
#

the difficulty of the master levels is hard to gauge because their quality is not very good and they are very inconsistent

wanton cave
#

How hard compared to doom 1 episode 4 lol
Plutonia

hexed escarp
#

tnt is a bit more difficult than doom 2, but ive heard it gets kinda boring in the end

hexed escarp
#

but yeah I think it probably is a bit harder, but its also difficult to compare because it is working with the doom 2 enemy set, so the gameplay is very different

little oar
hexed escarp
#

lol

little oar
#

Played through master levels + tnt for the first time and even then tnt was kind of boring. It's not bad just doesn't have that much of note ig
Plutonia is proving to be a lot more fun though, so give that a shot if you want to skip straight to the fun addons

#

Master levels is kind of neat for the historical value of being levels that I assume were seen as really good back in the day but has only been surpassed with time.
A good way to show how wads have changed, ig

median trellis
#

tnt is a mixed ass bag

hexed escarp
#

yeah plutonia is absolutely the best classic add-on other than legacy of rust which just came out

hexed escarp
#

they came out AFTER plutonia and tnt

median trellis
#

the secret levels in tnt are great along with map 17 and 18

hexed escarp
#

and after many other superior community works

little oar
#

It goes masters -> tnt -> plutonia for some reason

hexed escarp
#

oh never mind

#

im wrong, it was before

#

but i still think they were not seen as good even then

azure nimbus
azure nimbus
#

sorry had to flex my reading skills

lethal sedge
#

I can remember back with the original 2019 release of the Unity ports that No Rest For The Living was not included and that sucked because it is a really good set of levels, just a really set of Doom 2 levels with some limits increased

#

Honestly TNT is mainly remembered mainly because it is a community WAD that gone commercial, because it's a pretty mixed bag of community levels otherwise compared to the more professional Plutonia Experiment

plush tundra
#

Ghouls forest 3 remake vs ghouls forest 3 original 😰

median cloud
stone tiger
#

Not even because of speedrunners, just kraflab

median cloud
#

Hot take I dont really like the doom 2 ost remake

#

The doom 1 is fine

#

But I liked the low keyness of the doom 2 ost. The elevator-music style

#

And Andrew kinda just metallified it all

remote cedar
#

yeah it's definitely a different vibe

#

but most of them are great takes

#

and yeah I kinda wish some of the tracks were kept lowkey

twin mortar
#

Icon theme lost the vibe

remote cedar
#

yeah I can kinda see it

#

I'm moreso bummed about The Demon's Dead being not as nearly desolate as it once felt

#

on another note

#

I've watched Civvie's video on Legacy of Rust

#

I never thought an official Doom expansion could be ruthless like that

#

It's definitely not as tedious as Plutonia but it might be harder

frozen citrus
#

doom 2 is so good

median cloud
fathom atlas
#

question

#

when dealing with one pain elemental the logical option would be take out the fodder enemies and get up close and person with it

#

how about two pain elementals

median cloud
fathom atlas
twin mortar
#

Chainsaw

#

Take one out with the chainsaw

median cloud
#

Well it goes like this arch vile -> pain elemental -> hitscanners -> the rest

#

generally speaking

twin mortar
#

Spirits?

median cloud
#

spirits?

twin mortar
#

They'd go on the top of priority, right?

fathom atlas
twin mortar
#

Well my general advice for Pain Elementals is to hug them

median cloud
azure nimbus
twin mortar
#

Personally I always go after them

#

But I'm no skilled player by any means, biggest accomplishment is TAG 2 on NM, so MarauderShrug

fathom atlas
azure nimbus
median cloud
median cloud
#

You can quickly kill the shotgunners that are in your face and then finish the pain elemental

#

Not sure if you're pistol starting or playing campaign

fathom atlas
#

But I’m referring to the ones where you go in the doorways and a bunch of doors open to reveal two pain elementals and some goodies in some slime

fathom atlas
azure nimbus
azure nimbus
fathom atlas
#

But the second you want to go anywhere they’ll open so you have to deal with them first?

azure nimbus
#

that room isn't needed

#

you can visit every other room in the map without entering there or opening those green vat secret rooms

fathom atlas
#

What if I’m low on chaingun ammo, should I get those pain elementals to get the box of bullets?

fathom atlas
azure nimbus
median cloud
#

that way you can kill all the zombies first and then dispatch the pain elementals 1 by 1

#

I think its from the starting area to your right

azure nimbus
#

the triggers are the west, east, and south entrances

median cloud
azure nimbus
#

oh yeah kill the hitscan

#

cool that this map has a shotgun and chaingun and armor early

median cloud
#

Not sure you have the ammo to deal with all that reliably if u pistol start

#

I did beat refueling base pistol start but cant really remember the route I took

azure nimbus
median cloud
azure nimbus
#

chaingun, 4 spectres, 4 stims. Have the editor open rn

median cloud
#

yeah theres definitely a pain elemental there

azure nimbus
#

there's a pain in the room, but not within the chaingun opening

median cloud
#

its just if you run for the chaingun you'll have to deal with a bunch of monsters that Im not sure you'll have the ammo for if you pistol start

azure nimbus
#

yep

fathom atlas
azure nimbus
#

yeah the overall room has a pain but the chaingun pillar only has pinkies

median cloud
red harbor
#

ok i've given crispy another shot and ive decided to become blind

noble fractal
#

i really cant recommend the ports that give doom a crunchy look like dos

#

its fun to try for a few minutes but i tried to play plutonia on it and made it to map10 that way and tbh after a time it just feels like youre playing underwater without goggles

little oar
#

Maybe that's the charm in it. You're limiting yourself to exactly what they see.
And for me, the crunchyness helps the textures. They don't look as good on smooth models as they do when they're pixels and warping imo

azure nimbus
#

I get the authenticity, but it makes larger maps really hard to play, small details hard to see, and besides: more powerful ports usually have low res options too

twin mortar
#

I only use source ports when necessary as I am a huge purist, so I am happy of their existence

azure nimbus
#

Outside of doomkid's stuff, even vanilla sets are going to be (in all likelihood) beyond DOS's vanilla limits

fathom atlas
#

should i wake up the mancubi mob in the factory

azure nimbus
#

I'd snag the ssg first

#

or even the rocket launcher. But ya don't get that many rockets regardless

median cloud
#

Can maybe even snag the BFG before you wake the yellow key manc horde

hexed escarp
azure nimbus
#

yeah. I just mean that limit removing, boom, mbf, mbf21 is way more common than doom2.exe compat stuff

split smelt
#

I finished sunder 2009 yesterday

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And did map 15

median trellis
#

no saves?

#

I'm playing Tetanus rn

celest coyote
median trellis
#

I thought the 2009 version had 14 levels

celest coyote
#

It is, he said he finished old sunder and did map 15

opaque rose
#

yall how on earth do you finish mt erebus?

wanton cave
#

Find the exit

opaque rose
#

can you straiff into that blue box?

vale gyro
#

jokes aside, y'know that enclosed room that traps you inside it?

azure nimbus
opaque rose
#

ok i got it

wanton cave
#

With a rocket

azure nimbus
#

even an sr40 is enough.

#

rockets are not needed

opaque rose
#

i just straiffed into it

wanton cave
#

Idk what that is

opaque rose
#

taking me back to e3m1, what is this one of those evil warp zones from mario lost levels?

azure nimbus
#

In physics accurate ports and the original game: pressing forward applies a "move forward 50 units" vector or an MF50. Likewise, pressing right applies a "move right 40 units vector." This is referred to an sr40 internally. When people say to do an SR40 though, they're referring to simultaniously doing an MF50 AND SR40 which will give a combined speed of sqrt(50^2 + 40^2)

opaque rose
#

it is a different map doomguy_thonk

azure nimbus
#

Doom was designed both for mouse and key as well as keyboard only. So, a feature designed for keyboard users was the strafe key. This button converts your rotation inputs into a strafe input. Simultaniously using the normal strafe key AND the additional strafe on w/ rotation key will allow you to achieve a full 50 unit strafe. Which combined with an MF50 gives a total speed of sqrt(50^2 + 50^2) speed.

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In the most recent official ports(I have no idea about older console ports), the regular strafe keys are SR50 by default

opaque rose
#

i caught a cyberdemon rocket trying to leave and that was it

vale gyro
#

anyways, how do I get the willingness to play a map for at least 2 hours straight?

opaque rose
#

is it a good map?

vale gyro
opaque rose
#

but yeah next attempt ill use invul to grab all the rockets and book it

vale gyro
#

and I've never finished it before

azure nimbus
#

consider not taking the invuln and fighting the cyber. While...decreasing your survival chances, it's a good opprotunity to practice fighting cybers. There are only what, 2 In the original doom "trilogy"?

opaque rose
#

something like that

#

can i skip it?

brittle marsh
#

yo Im new here I would like too know if any one has made a discord sever that has voice channels

opaque rose
#

game placing me in a corner with 3 caco's surrounding me, bit finicky but im sure i can...
thats a lot of shotgunners

supple dagger
#

Hello, people

brittle marsh
#

hello

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Im just asking questions

vale gyro
supple dagger
#

I just wanna ask tho

opaque rose
#

that was a good level

brittle marsh
#

I can see that coder penguin1

supple dagger
#

Is anybody interested in joining me online?

#

Nvm I got someone

brittle marsh
#

I would be R3tr0

supple dagger
brittle marsh
#

sure

supple dagger
#

Alright

vale gyro
#

if it was Zandronum I probably would

supple dagger
#

Room code is CHST

vale gyro
#

as I've kinda given up with the official port when it comes to multiplayer

brittle marsh
#

m

#

k

supple dagger
#

Well, gotta play

#

Cya!

brittle marsh
#

Im in

opaque rose
#

Man limbo looks like it’ll be a pain

#

All that forced damage

red harbor
#

ok this is weird, so i have a copy of doom v1.1 but every port i try it on has nightmare? wasn't nightmare added in v1.2?

vale gyro
red harbor
vale gyro
#

wait I just realized

#

the oldest complevel available is v1.2

azure nimbus
#

that's right. You might have to play it in dos or perhaps some obscure port designed for the older engines. CL 0 is 1.2, CL 1 is 1.666. CL -1 seems to just be another MBF21 on dsda at least

red harbor
#

wait does that have wasd as the movement keys

vale gyro
opaque rose
#

Wouldn’t think so

vale gyro
#

WASD + Mouse was possible ALL the way back in DOS

azure nimbus
red harbor
#

was worried id have a castle wolfenstein situation (seriously man what are those controls)

azure nimbus
#

there's an additional novert file you can run to disable vertical mouse movement (where pushing the mouse forwards moves you forward for some reason)

#

though you're not really moving the mouse vertically regardless

vale gyro
#

usually I just do WASD + arrow keys

opaque rose
#

huh it crashed on me

azure nimbus
#

not that I got novert to work or figured out how to run doom1 on dos anyway. I did get doom2 to work though

opaque rose
#

it said to check for a crashlog, where do i find that?

vale gyro
#

well, UDoom

opaque rose
#

aaand thats doom beaten on UV for the first time

#

not including thy flesh consumed

little oar
#

Now play thy flesh consumed

red harbor
#

just gave gzdoom another shot since i kinda cut it off with prboom (whic hthen got cut off with DSDA lol) and honestly if you dont care about being vanilla it's great

unreal pike
little oar
#

Bad apple carrying the doom legacy of being played on anything with a screen

storm tapir
inland ruin
#

I wish that the mods section on the new doom 1 and 2 for Xbox actually worked. There’s a port of myhouse.wad on there and it doesn’t work

red harbor
#

gzdoom with colored blood is beautiful

twin mortar
vale gyro
twin mortar
#

Most of the mods uploaded do not support the engine this port uses

vale gyro
red harbor
vale gyro
#

Colored blood adds so little yet so much

red harbor
twin mortar
#

Too bad actually finding those settings is a torture method

red harbor
vale gyro
#

GZDoom in my humble opinion will never look as good as something like Crispy Doom or Woof

red harbor
vale gyro
#

which is why I use them

red harbor
#

man if only the mod i used had colored blood for spectres (even gray blood would work)

opaque rose
#

so turns out you can cheat the achievements with the built-in console commands

#

which is how ive 100% it

twin mortar
#

That's as much cheesing as it is cheating no?

opaque rose
#

edited

tepid sky
#

Yo wassup

red harbor
#

yippie gzdoom is now perfect

tepid sky
#

Soooo…how’s everyone’s weekend been?

vale gyro
tepid sky
#

It’s been good

red harbor
cedar yacht
#

I've just played legacy of rust on the new doom version. It is fucking awesome

tepid sky
restive valve
stark plume
#

My good Lord, Back to Saturn X is a drug

#

I'm just continuously going like "just one more level" xD