#classic-doom
1 messages · Page 72 of 1
I am trying to make a total conversion for Doom 2 that is DOS compatible
No chocolate doom
And to be sure, I might send the wad to someone who has OG MS-DOS
What source port do you own?
Xbox
Doom + Doom 2?
Ok you should try, uh, let me see... I heard No End in Sight is pretty good. It's actually on the featured mods tab
The DBP Project wads are great
I you want a total conversion, try Harmony or that other one which name I forgot it should have a k on the name
I got Super Mayhem 17 đ
????
Also mods from GZDOOM don't work
This is strange
It's because of the source port dude
It would be copyright infringement to allow GZDOOM compatibility
Imagine it like me running a GZDOOM wad on DOSBOX
My computer would probably explode
KEX Doom is compatible with: Doom 1 and 2 og format, Boom, MBF, AND MBF21
only because KEX is closed-source
that's why they had to reverse engineer Boom, MBF, and MBF21 compatibility
Yeah, and it would also be an infringement to make console available (or that's what someone said in DoomWorld)
And it still has it's issues apparently
yeah it's GZDOOM..đ„
buy a half-broken laptop for like $50 and barely be able to play GZDoom
hope they update it later to support GZDOOM
kidding, it'd be too expensive for the performance you'll be getting
probably never
GZDoom deviates from iDTech1 so much that it's pretty much its own engine
damm
KEX is meant to give a near-vanilla experience so it'd be out of scope anyways
well the new DOOM + DOOM 2 on Kex engine
yeah
GZDoom's always being updated
but it's meant for PC platforms anyways
it's development was never focused towards consoles
as there is no reason for dev time to be forwarded towards that
Things change
as the game's being sold on console storefronts officially and GZDoom has no guarantee it'd even work well on console platforms
and there would still be no guarantee that mods would work properly due to the lack of buttons on a controller
I understand
you could try to make it happen if you wanna make your own fork, though
only issue being actually being able to play it
ok
though it'd be probably over a year of work just getting what you need added
damm
like adding in a way to upload mods, a server to actually store and access said mods, being able to browse, download, and play the mods
also maybe extending ZScript to be able to tap into some console specific things
making the code actually compatible for the console
also well, then there's the stuff I can't get into
as there is no way you can actually upload GZDoom to the PlayStation Store
if Bethesda wanted to use GZDoom, they'd have to follow it's license
which is probably something they don't want to do
I guess
and I still kinda doubt Beth/ID would want to spend resources making their own editor that they could sell
Guys I have a Halloween parade in my town and Iâm cosplaying as 1993 doom guy for it đȘ
lit
The KEX port on Xbox
like snapmap?
They are, though they got rid of a lot of those on the KEX port's mod browser
One of the best DBP wads was Dungeons and Demons, and it's not there anymore.
Zeppelin Armada and Emerald City are amazing
I hope someone uploads Marble Hill. It looks great.
But I love Zeppelin Armada
The fact that my modlist is entirely broken is making me go insane. They have to fix this.
Dead but Dreaming was also removed for some reason unfortunately
KEXBox, if you will
Yeah there's a lot of issues. What's yours?
75% of mymodlist is gone, including all of the official sanctioned mods like sigil 2, tenanus, etc.
Is this the D&D you mean, Kiryu?
Theres almost nothing as boring as being stationed on a backwater Deimos base - maybe playing some DnD with the squad will liven things up?Dungeons and Demons is an 8-map limit-removing episode for Doom II from various members of Doomer Boards. In the words of adventuresmith @xvertigox, this mont...
Oh yeah. That's an issue unfortunately.
What's wild is, atleast for me, is apparently I'm still subscribed to most of them, they're just not downloaded anymore... and even unsubscribing and subscribing again doesn't redownload them.
I wanna try Nugget Doom with it, is that a good source port?
Nugget Doom is a source port forked from Woof! by Alan Ruzich, alias Alaux. It seeks to include additional quality-of-life improvements over its parent port, primarily taken from other source ports such as Crispy Doom. Aside from these improvements, it maintains a high level of similarity with Woof!.
Yeah. Idk why they deleted it off the browser
They deleted DPB25: Dead but Dreaming and many others too
It's a Woof! fork
Especially since it worked smoothly
Is Nugg Doom good Doom?
Indeed. It makes me not want to play the game at all until they fix it. I hate complaining about stuff, but this is kinda silly.
Also them removing so many mods from the browser doesn't help either.
But like this is happening to even mods that are still there
Ugh. Can't get DnD to load
I think in trying to fix their backendz they broke it in an even weirder way.
How'd I load up the game?
[drypaphmrbro@archlinux ~]$ nugget-doom -iwad '/home/drypaphmrbro/Documents/WADS/doom2.wad' -pwad '/home/drypaphmrbro/Documents/WADS/dbp20_dnd.wad'
Nugget Doom 3.2.0 (built on Aug 22 2024)
No such option '-pwad'.
[drypaphmrbro@archlinux ~]$ nugget-doom -iwad '/home/drypaphmrbro/Documents/WADS/doom2.wad' '/home/drypaphmrbro/Documents/WADS/dbp20_dnd.wad'
Nugget Doom 3.2.0 (built on Aug 22 2024)
No such option '/home/drypaphmrbro/Documents/WADS/dbp20_dnd.wad'.
Ayy, doing -file got it working
Love the new cheat messages, lol
Got all kills on MAP01, not bad for my 1st run!
(On an easier mode)
Ok, whoever added this is hilarious, I love you for it. https://cdn.discordapp.com/attachments/832527939153297448/1277341732144414890/image.png?ex=66ccd0b0&is=66cb7f30&hm=d85ebabda011b8c4dbd8925d573f5324a966aa151cfd9ed76c0c72b162c4dd5b&
Is the berserk pack ammo slot a Nugget exclusive thing? https://cdn.discordapp.com/attachments/1277341619749650597/1277343253523337338/image.png?ex=66ccd21b&is=66cb809b&hm=337a3036edc0a1f61ce1bc0fff6a750c234b310241644b84cd09cf03e10b07ed&
The Quinary Conundrum is super good imo
I think that was there for me as well, not sure
What engine'd you run it in?
KEX port Xbox One. But it's removed from the browser ever since the update.
Ah, so it's a cool thing added by the mapmakers
Where'd I put the mbf beta graphics on nugget doom?
Hey all, I was wondering if anyone would be interested in playing co op classic doom with me. I don't have any friends who like doom so i don't have anyone to play with. I'm new to this community and I'm attempting to make some friends. I play on pc, (I'm not sure if the classic doom games have crossplay or not) . I guess if anyone is interested we could play some time.
If you switch Xbox accounts and then switch back at some point in the new port, you have to wait for all your mods to download again. Every time.
Why?
It's not even exactly ALL your mods either, it's just an RNG amount and randomly chosen mods that you had a history of downloading before to wait for download again.
The modding thing is borked beyond belief.
And other mods that don't load up that you have a history of downloading, cannot be downloaded again.
Like wut?
i think its good
i use woof which nugget doom is forked from
and i really like it
I appreciate ur asking, but I dunno if I'm able to do it on top of school and work obligations. Good luck, tho
Yep, the DOOM + DOOM 2 port has full crossplay
u still up?
i think kex version needs a update there are a lots of issues i just play gzdoom now
yeah. i cant play tonight but, in the near future i can, i guess if you want just DM me and we can connect in the future.
ok
In my opinion the official ports are worse version of ZDoom-based ports. And I already hate ZDoom-based ports for their movement and rendering style.
? they arent zdoom based at all
whats wrong with the movement
I know theyâre not and I never claimed they were.
I was mentioning ZDoom-based ports because they have wonky movement like Unity and KEX
It feels slower, more floaty
ZDoom movement throws me off a ton
I only play with more vanilla ports for that reason
Itâs the most vanilla out of all of them
Also, Iâm referring more to gameplay/movement
As the ports I use are limit removing and can play Boom/MBF maps as well as vanilla and limit removing
Chocolate Doom however is vanilla
In limits, rendering, FPS, movement, and gameplay
Quick question: is Doom (II) Legacy of Rust considered canon within the Doom timeline (Classic Doom, Doom 2, Doom 64, Doom 2016, Doom Eternal)?
Itâs just a port of Linux Doom with very few QoL features and it can run on modern systems
i dunno
LoR has not been confirmed or denied to be canon
It might be in the same realm as Final Doom and itâs more of a decision of the player if itâs canon or not
it doesnt really matter tho it doesnt have a lot lore to change anything
I ask because it is official, meaning that it was worked on by id themselves. That may not mean anything, however.
Though if you want modern standards, try out Crispy Doom
Want to play maps that KEX can? Use Woof or Nugget Doom.
Want to do what Woof/Nugget can do map-wise but with even more compatibility and a software-looking hardware renderer? Use DSDA-Doom.
If youâre fine with GZDoom just keep using it, though.
I personally donât like it but itâs up to preference if you like something or not.
i'll try something else if i got bored but im fine with gz rn
Fair enough.
If you ever wanna try something else out I recommend Woof personally. Though if you like Woof and want a ton of visual flair you can check out Nugget as well.
what do you guys think is the best running doom port?
depends on what u want i think
doesnt depend on anything. i asked what you think is the best running doom port
offical relases or source portss?
official releases
didnt even know there were source ports
oh actually
arent the source ports those programs you can run the wads through?
kex version is good i think
gives more features and such
smart fridge
ye
what even is kex?
the new doom+doom2
i meant before that
when doom actually released
obviously that's the best
i objectively only play the kex version these days
Hugo Martin would probably say so. But he also just makes up lore because it sounds cool as much as I love the guy.
The update already broke things, another update would probably break it even further lmfao
Didnt know it had an update didnt play it for a while
what broke?
A lot of things regarding mods.
Though menu and loading up is faster than pre-patch.
However crashes and soft locks are still just as constant as they usually are
Nah there are tons of compatibility issues that they need to fix with updates
at least we arent talking about how much trash is even on the mods menu
That's not what I'm talking about though
have they banned anyone yet for uploading stuff they didnt make?
Most of that is gone I believe, but they got rid of a lot of good mods too, even ones that worked smoothly
There's many other weird problems too
why's that?
i mean about the good ones being removed?
cuz the people who uploaded them didn't own the WADs
right right
Meanwhile they're still allowing a lot of wads uploaded that aren't official because the official people never stepped in. Even on the most popular page
The whole thing is just weird
yeah, weird
I'm waiting for someone to upload One Humanity for some reason
like it's allowed according to the text file but it's kinda scumbaggy
And only specific DPB projects get removed, but like 60% of them still are staying
Why is this a thing? Most 2000s megawad creators aren't even around anymore
Oh....I already saw that
dang
wait, so people complained that their wad was uploaded so it was taken down but people who didnt step in still have theirs uploaded by someone else?
I downloaded it too, but I didn't really like what I played. I thought SIGIL was better
No idea, because some DBP projects got taken down, but atleast 60-70% of the DPB projects remain...but I don't think DBP people ever stepped in to say anything
the reason is because it's meant to be bought to support Ukraine
that all sounds like a mess i'm hardly able to keep up with
it can be shared but it's not wanted
I'm not really sure how the system works at all. It's so inconsistent and wonky
For the whole KEX modding thing
right
i wonder why quake got this treatment (minus mods) and doom originally got stuck without online and mods
why it took this long for the doom modern port to be as good as the quake modern port is beyond me
and i dont understand why quake 64 doesnt have coop or online
dunno either
P.S. I see a shitton of Auger Zenith and Ancient Aliens uploads all the time. They gotta be the most spammed wads or something
the mario one was up there for a moment
I don't like the new ports anyways
why?
never cared for Unity
The Unity ports were out before both doom 64, and quake 1 got their KEX engine upgrades
I'm ok with KEX
wonky movement
There's still many Mario ones on the most popular page
also the weird rendering in Unity
They took longer because the KEX engine for ID Software ports simply wasn't a thing yet. Afaik the only big/important game port using kex was Blood's
you must be a purist because i cant tell its different
I personally really like the movement, but I had to get used to it after the Unity port
I get thrown off a LOT due to the auto SR50
I like how incredibly fast KEX feels especially with high FoV
tf
â
Probably a bot
yeah, they did it in gen chat as well
KEX engine is fine but running along walls is really weird. Sometimes you'll stutter and get stuck on them and sometimes you'll go flying
(I know the ladder is a quirk of the original engine as well, but it's odd to carry over that specific bug to a new written engine)
Yeah, but they still need to fix the stability/crashes and whole modding mess....but I do love it when it's working lol.
Dunno why they took so long either
Also not sure if this is a KEX engine thing or not but D64 also had it so I assume so, but if you run down stairs you "slide" down them
If you let go it's kind of hard to stop doomguy's momentum
That was fast
i've always found doomseeker to be too complicated to play with my buddies so it's really nice to have this port
yeah, the port's nice for multiplayer
I did notice the Unity port wasn't as heavy for it
only reason I have it installed tbh
i wish they had mods compatible with online but i cant complain
at least the original game is playable
Yeah I don't recall it happening in unity as much. Probably just a KEX thing
Tbh I didn't even know they weren't
no option for online when you load a mod
and i head mods worked for the unity ports but you had to mod the game
Oh I thought I clicked it a few times. Weird
sounds like a pain in the arse for no reason
i loaded simpsons mod and didnt see it
Odd
i still love that mod. also, i think it wasnt working right because some sounds were playing for wrong characters
Yeah, they put the D64 touch on it I guess lol
Have you played Super Mayhem17?
Haven't tried Quake/Blood yet so I'm not sure if the problem exists there or not, since those also use the kex engine afaik
no, is it good?
It's not game breaking but it is kind of annoying to run down stairs and have to fully commit to it with no way to stop your tumble if you suddenly see something at the bottom
It's a Mario mod that's on Mario themed levels.
Different from just 1993 levels with a Mario skin.
I think it's pretty cool
The levels and encounters aren't the best, but it's cool for the novelty I suppose
i didnt even know blood was ported
i'll go grab it
i have it i just didnt know it was put onto kex
There's a Super Mayhem version where it's Doomguy fighting demons on the levels, and another version where he's Mario with Mario weapons and sounds fighting Mario enemies on the new levels lmao
do the mods automatically know which game to load?
Yeah
which is an issue
I wish you could override it
part of the reason I don't use the new port
and would much rather use Nugget Doom
star wars for doom 2 isnt that original story starwars wad? i cant remember the name
Wait why.
Ancient Aliens or Eviternity trying to load DOOM 1993 would be dysfunctional, so wouldn't it automatically loading DOOM II be a good thing?
hence my idea of the override
it could do the automatic detection
but also allow the user to override it if needed
What the heck would Ancient Aliens overriding a loading onto DOOM 1993 even be like
No SSG and extra enemies? That'd be....odd on Ancient Aliens
it'd look like an error code
as it can't load the maps
but I'm referring to things like Boiled Doom and such
The. Why would you want that?
or Smooth Doom
can you keep wads you downloaded if they are removed?
Before the update you could, but the new update caused some weird things and the answer is now a bit unclear
i was wondering because someone uploaded chex quest and it's spot on
I think there was some mods I still kept that were removed, but others I lost.
. seems random. Idk
right
i'm hoping someone uploads that squidward wad where he has a bad day and kills people in bikini bottom
Before the update, I think I would keep literally everything that got removed if I remember right.
I love Ray Mohawk 2 Ray Wreaks Havoc.
Simultaneously goofy AF but surprisingly cool WAD too.
But you have a full auto SSG, and yes it's pretty overpowered lol
I heard full auto ssg
Also Ray Mohawk is literally just Doomguy with sunglasses and a green Mohawk lmfao
Yeah very fun. Also fantastic music
how bad is the doom 64 port for doo 2 on the mod browser?
Is it possible to rocket jump in source ports?
GZDoom allows it I think
well, you can still rocket jump in vanilla doom but it's not like how you'd think of rocket jumping in like TF2
it's only horizontal
and thats already 2 i've seen of people reuploading brutal doom
even though it shouldnt work
Whys no one uploaded boiled doom 2 yet?
Because its still boiling
I use the website to search and subscribe.
It's just mediocre IMO
all the psx conversions are bad too
I like DBP64: The Vast Silence a lot. Though it's kinda grey filtered and the colored lighting isn't nearly as good
this ray mowhawk is pretty good
what website?
kiryu, you can dm me
I finally fixed the issue with my modlist.
I had to go onto the bethesda website, manually unsubscribe from all of my wads, and then fresh install as well as delete save data and reserved space, then manually download everything i had before, and NOW it works.
I really need help with this mod issue I am having with doom + doom II is there anyone at Bethesda I can talk to or something. The 30% of the mods I downloaded disappeared with the new update on steam and Xbox series X.
that's because a ton of mods were deleted after the update
mainly due to reuploads and such
I don't rely on a third party to say what mods I can and can't keep
don't really like the port to begin with so I don't use it
Even after we subscribed to them? I thought that meant they were downloaded to the computer or console so even if they were deleted you still had them?
some people keep them after deletion, some don't
it's completely random from what we can tell
So itâs all like on a cloud and our mods can be deleted randomly whenever updates occur?
I guess, yeah
at least on PC I'd say switch to a source port for singleplayer
as you can locally store the mods where ever you want
You also might have to unsubscribe to all mods on the website library, and then redownload them on your console natively.
I play on the steam mainly are you saying to start up on the dos option then download the mods which will be stored on local disk that way?
I just fixed this issue myself.
the DOS version can't play half of the mods KEX and community source ports can
msot you can play with it are WADs from 1993-1996
Two things.
One: you did this on the Bethesda website? Where?
Two: when I unsubscribe then subscribe to redownload it it just says âdownload queueâ and it gets stuck.
Oh okay but is that what you meant by change sourceport?
basically you can download community-made source ports online
you can take the Doom 1, 2, and Final Doom WAD files from Steam and put them into the source ports
allows you to play mods that even the Steam version can't
things like Brutal Doom, MyHouse.wad, among others
One moment.
Dang.
It deleted that link.
Its mods dot bethesda dot net.
You must unsubscribe on that website, reinstall the game, and then download them again via your console of choice.
It's deeper than that. It also gets rid of mods that are still put online, and you can't download them again even though you're still subscribed and they're still up
ah
But bizzaringly you can download them again on an alt account
Yeah, website. Unsubscribe from everything, redownload game, resubscribe to everything.
Yeah and that doesn't work for some reason.
Shit's just broken.
Better to use an alt account if you can't get a mod for use/back
You might have to refresh the library. It showed that i had 4 pages at first, and rhen 11.
But a lot of them don't show up in-game that's the problem lol
There's many mods on my library on the website that don't appear in game.
There's not really a fix for now
Some may be platform specific.
Nah. I had literally all of them before the update
Update be borked
Indeed.
does eviternity work on the new release?
from what I've heard it's buggy
ok
my game crashes when I try running it
I'm surprised Sunder isn't on there
there's just the 2009 version
Using the newest release to do a new run through of the first two dooms, and Iâm having a great time with it. Except I think I may have softlocked myself a bit on the 21st map of Doom 2.
Thereâs this triangle with four buttons on it that are supposed to activate stairs, so I clicked them and instinctively quicksaved over it, but I discovered that one of the steps didnât pop up. Is this anything that I can fix in the level myself? Or do I just have to hit myself with rockets and restart the level
Iâm fine with doing that, Iâd just like to keep the ammo Iâve been saving if possible
it's over
Dang thatâs a shame
Thanks though
Oh yeah no itâs really no problem thatâs fun, I just like the feeling of keeping my stuff through a run (though thereâs a lot in this level if I remember right so it shouldnât be too bad)
No Rest For The Living is one hell of a Pinky party
no rest for the living has great levels
but there's no backpack until the last level which pisses me off
I've been doing well with it but yeah that's pretty dumb
canon đ doesn't đ matter
that's a long known softlock on nirvana where you hit the four switches "too fast" yeah
honestly if you wanted to just idclip over them no one would judge you
Did they ever fix the map 15 secret bug?
No, and I'm glad
Why?
It preserves the game in its original state
It does, but some parts are straight up unbeatable due to compatibility bugs
okay I pistol started all of classic doom now
Doom, Doom 2, TNT and Plutonia
done!
Wish nugget doom had an infinite ammo toggle
Not yet - you need to do Sigil 1 & 2
What skill level were you on?
Hurt me plenty
I already did Sigili some time ago
Sigil 2 I just cba to do at the moment haha
I might go do NRFTL
How'd I show FPS on Nugget?
Wuss /jk
They've also got an IDK cheat which just gives you the keys. Pretty pointless when you can do IDKFA
Well, sometimes you just want the keys
Thereâs also the WEAP cheat thatâll give/remove weapons
That includes the pistol funnily enough
Only asked because I'm on nuts
If you donât got a strong CPU that maps not gonna run well
New Doom challenge: Fist the demons
As Nugget only has a software renderer
i5-11400H
It has absolutely no hardware renderer
Yes, this is my laptop's CPU
Christ the demons're killing themselves on it
What's the MDK abbrev. in the settings?
does the rerelease use the predefined level name textures from the wads on the end stats screen for a level, or does it use another text system?
I have found out that I have doom+doom 2 free because I bought Doom 2 Unity Port on Xbox. Am I be able to download it on PC from Microsoft Store because I have the same account and I have Doom 2 Unity Port as a microsoft software on PC
should work
Yeah I have it
yakuza table slam gif fuck e2m4 dude
Is Final Doom in a different branch of the Doom timeline, or is it straight up not canon?
Dubiously canon at best. Not written by id, and unlike Doom 64 no other installments mention either Final Doom IWAD.
You can headcanon them as relevant if you want, I guess.
Is it normal that the github repository of DSDA Doom doesn't have any executable (.exe), or any release ?
How can i install it then if i just have the master .zip file ?
It literally has a release
Neverdmind, i just find the release đ
Look to the right of the page
I noticed the frequency of mods uploading has drastically decreased
Either population is dying a lot, or people now have to go through a lot more hoops to get a mod uploaded
That initial "boom" of people uploading mods to see what would work and what wouldn't has passed, so hopefully it starts slowly down
Just discovered Woof and love it a lot. Might switch to this until they iron out all the problems with the Nightdive port.
TBF GitHub is awful for people who don't know this kind of stuff. I'm a reasonably smart guy and had trouble realizing where to download shit my first time downloading something from it.
Yeah, GitHub is stupidly hard to download stuff from
Unrelated but I just finished RAGE, are you still planning to play through it someday?
Yeah, Woof is amazing
Maybe someday.
Not too updated on source port shit. Have source ports like Woof expressed interest and adding ID24 support?
I prefer Nugget Doom, though.
Not that Iâm aware of but knowing the dev behind Woof, itâll probably get added.
Woof was one of the first ports to have MBF21 support after all
I hope so. I really liked LoR and would like to replay it with this source port someday.
Well, the only issue is that ID24 is apparently closed source
LoR works in Woof
Doesn't it need ID24 support?
Itâs apparently for cosmetic stuff only
Both weapons and all enemies work in my experience
Ah, I see.
Just have the complevel set to MBF21
Well that's nice. I hope that we see LoR's monsters in future fan WADs.
I like the Vassago a lot.
But yeah, check out Nugget Doom if you like Woof and want more visual flair
Nugget Doomâs nice as you can skip the Quit Game message if you wanted
I mainly use it for its visual gimmicks, though
Does it let me change the invulnerability filter so it's not seizure-inducing?
Yeah, and also just how fucking bright it is.
Pure white and epilepsy warning needed
GzDoom had this and I liked that.
I think you can turn off the filters completely
Does being partially invisible actually do anything? The orb existing just seems pointless
It's neat but the story is barebones, very barebones
It makes enemies miss very often, makes them randomly throw attacks at angle offsets.
It's amazing against hitscanners as they'll hit you way less, but when it's against projectile enemies it's almost detrimental. IMO it's harder to consistently dodge a Baron when you're invisible than it is when you're not, because you don't expect them to sling a fireball right at the place you're dodging to.
ok
you can make it so the invuln is shades of grey instead of white
looking around a bit more to see if you can straight up turn it off
Yeah
That's fine, I like that anyway.
you can straight up disable the invuln tint in Nugget
it'll replace it with what the light-amp does
It's good if the projectile enemies are far away
Yeah it's not half bad then.
and it'll also remove the flashing completely
It also makes Pain Elementals easy but if you hug them they're already easy
But at mid-short range? Horrible
so none of the blinking that the light-amp has
Good. Fuck the invuln effect, it's awful. I'm not epileptic but I'd have no clue what to do if I were.
I can't blame id though, as we all know epilepsy wasn't invented until 1998.
lmao
but yeah
if you really wanted to Nugget also has timers for every ability if you wanted to turn that on
so try it out if you want to
Question is it possible to to run doom source ports on android
with Delta Touch, yeah
there's a limited selection of them that it has, though
Does it have an engine that allows me to have quality of life improvements?But still let me use modded wads
it has PrBoom (not PrBoom+), GZDoom, LZDoom, Zandronum, Chocolate Doom, and Doom Retro
and well, dhewm3
But which one let me have what I want
well, all of them can play modded WADs
I like wide-screen doom
well, Chocolate Doom can only do what the original engine can do
PrBoom is probably your best option if you want more vanilla
otherwise one of the 3 ZDoom-based ports
Like will it let me have modded wads but let me have modern Quality of life improvements like looking in all direction
ok, yeah, you need GZDoom, LZDoom, or Zandronum for that
Wide-screen
I personally dislike all 3 of those ports as it's not my thing
But its for me
but those 3 ports have exactly what you need, primarily GZDoom
so yeah, just use GZDoom
Does it allowed gamepad
just be aware that it's heavy to run
yeah, I think
My phone is a galaxy s23 fe snapdragon
I don't know if Delta Touch will, though
I don't own an Android so I can't test those claims
or well, the money to buy Delta Touch even if I had an Android
Oh ok I only have my phone
just so you know you'll need to buy the IWADs as well
Ik
as Delta Touch only includes Freedoom
Alright thanks tho
anyone playing the new DOOM + DOOM II bundle? iâm on series X would love to get a co-op playthrough going
Is it crossplay?
As much as I'll never give up my ports, crossplay means this is a great way to invite new players
for sure im not too new to the franchise my dad introduced me to it when i was a young lad and i used to download knee deep in the dead shareware on my shitty laptop and play it all the time
i made a group post on xbox and some 8 year old joined the party i kicked him immediately but bro got some taste lol
Some of the mods people making in Eternal look like DOOM II custom wad type stuff but in modern graphics, which I think is really cool
Stardate, Ancient Aliens, and Dungeons and Demons in DOOM Eternal mods would legit be like one of the best things ever, and it might actually come to fruition
Once you get to a certain skill level you'll find out it has a single specific use and its when you are facing tons of hitscan. Especially chaingunners and the spider mama
Other than that you'd better not grab it, because when you're facing hordes of fireball enemies, you'll end up dodging into the projectiles instead of away from them.
There was a map in doom 2 in spain only that was evil with that powerup. The map put you in a circular room that reveals a cybie once you grab a mandatory invisibility.
And the powerup is there exactly to make you dodge into rockets
Very useful if you play the type of WADs that Decino plays
And Coincident (they play a lot of WADs with a lot of hitscanners lol)
And yeah for the same reasons other people have been saying too
Coincident is trying to beat okuplok on UV single segment. Now thats a crazy achievement if he pulls it off
I want Doom to run on my coffin
Ainât dying until itâs possible
Is it possible to run Doom inside of Wolfenstein 3D?
You already kill demons in Wolfenstein 3d, its practically the same thing
there is a second use aside from hitscan. If you are very far away from projectile enemies, they'll miss by so wide from the blur sphere that it'll actually help. this is particularly useful if you don't have enough room to realistically dodge via movement
wolf3d is...2d. Its walls meet only at right angles. every enemy is hitscan. so no. A lot of the "doom runs on anything" is fake. The full doom2 experience didn't ruin on SNES, PSX, or even N64. So much was cut for space. The pregnancy test was used as a monitor. the computer was a rasperry pi.
not without code injection ala https://youtu.be/c6hnQ1RKhbo
I have found a code execution exploit in the original DOS Doom 2 and ported a Chocolate Doom to it. And then Chocolate Heretic.
Attention: This does only work on the original DOS Doom2 version, no GZDoom or other source ports. This is a good thing as you don't want code execution exploit on modern systems. People would abuse it to spread malicio...
if you can get a rudimentary cpu and some form of i/o running via a wolf3d map (not familiar enough with wolf3d mapping to know if this is even remotely possible) you might be able to run doom at 243 minutes per tick
i remember this post here: blog.otterstack.com/posts/202212-doom-calculator/
sadly doom is not turing complete even if you can implement logic gates
I don't see a way that wolf can be Turing complete like boom
boom does have logic gates so it's Turing complete via conveyors
oh wait they updated it
holy shit doom is turinf complete
boom at least
It's invisibility but partial.
Patreon:
https://www.patreon.com/decino
YouTube membership:
https://www.youtube.com/channel/UCJ8V9aiz50m6NVn0ix5v8RQ/join
Merch:
https://merch.decino.nl
Hello, can I ask how do I do the nightmare co-op on doom 1993 in the modern patch?
If you're facing big hordes in slaughter maps (sunder comes to mind of course but there's more) having hundreds or thousands of monsters spreading projectiles everywhere is the last thing that you want.
You'll need to do monster herding while having the projectiles going in a single direction, so you can create some space for yourself. And with projectiles everywhere, you're shortening that space
He's stopped attempts indefinitely for now so not sure if we'll see it soon
I'd rather be moving around too. I'm talking specifically when your movement is limited so monster inaccuracy is your best bet
I think it was flotsam map13 that had a partial Invis secret fight.keeping lots of distance was a necessity or the cybers would get ya
anyone wanna co op
tl;dw: Partial Invisibility adds a random offset to ranged enemy attacks.
Yea, invis can def make cyberdemon fights spicier
make it more challenging
wonder if theres a level that exploits this concept
There definitely are
I played one recently where an encounter gave you partial invis in a room full of projectile mobs
Think fast!!!
Yea I still gotta play through that
The best is having partial invis when you walk into a teleporter into a room full of chaingunners
Junk Food has a couple I think
Think Hell Revealed 2 had a lowering floor into chaingunners with a partial invis in Mind Trap
Boy does it suck when a chaingunner lands every shot in a second window, so much health lost so quick
They are Mean Boys
Hi
Scythe map 27
One of the most infamous examples
bro how r u
@vale gyro
Hey, you. You recommended this source port to me so I'll bother you over it. Can I load custom soundfonts with Woof / Nugget? How do I do that?
Yes. Iâll check when I get home, just got out of school a minute ago.
I personally use VMS but you can add sound fonts to the soundfonts folder
With GZ you can just drag and drop into the soundfonts folder. Is that the same here?
If you use a launcher, the folder must be in the same directory as the launcherâs executable
Yeah
Cool, alright.
Just an FYI Fluidsynth is REALLY quiet
Better to use Virtual MIDI Synth
Also, bother me as much as you need to, Mono.
I literally recently wanted to revise some doom lore and then I clicked on your profile. Kudos to you for making this guide o7!!!
No problem, glad I can help.
Well, I found an SC-55 soundfont so I wanted to use that.
I can just crank up the music slider for the Fluidsynth shit.
You can, but even at 15 itâs still quiet quiet in my experience
15âs the max itâll go, by the way
Gud
I hope they reupload the certain DBP stuff that they taken down. But it probably won't happen since mods seem dead now
(On KEX of course)
i just beat doom one for the first time
W
Episode 1 is great and Episode 4 is cool too
abandon is good
Im at map 05 and its freaking hard
wanna hear true masochist? the guy who beat nuts.wad
without any cheats (i think it was tas tho)
ironic but goated pfp
if it was tas then noone did i guess
fair
that's not masochism, that's willingness to put up with extreme boredom lol
Caco beatbox
POV: you don't know what POV means
YEA I GONNA GO PLAY DOOM+DOOM 2

y'all got any good, short, and not exactly hard maps?
afternoon, cold steel, starlight dynamics
aight
afternoon has one tough map towards the end. otherwise it feels speedmappy. cld stl is mostly atmospheric with lots of secrets
starlight is honestly just chill sci fi techbase gameplay but few secrets
I also played bluewad.wad recently. It's a kid's first map and shows in places. But it really shows promise
Remember kids, Ultra Violence or you aren't playing Doom
Remember kids every difficulty is valid
anyone here like plutonia more than Doom 1 and 2?
Hey classic what is a good layout for mapping a xbox controller to doom
I have a xbox series x controller
make interact A
I'm using delta touch
What if its like really really hard
for the d-pad, up for shotgun/super shotgun, right for chaingun, down for rocket launcher, and left for bfg/plasma rifle
Ngl Ultra Violence isn't even that bad
Nightmare is the really really hard one
I'm trying to make it similar to modern day fps
No sound + stroller
I see
Yeah I have a trigger for shooting
And using right stick for looking and left stick for movings
right
Yea bc it make it more comfortable to play doom on a controller
what's your interact input?
I'm using a xbox series x controller hook up to my phone via Bluetooth
I mean what button do you use to flip switches and open doors
how much input lag is there?
It has Bluetooth 5.3
My phone does
I can hook it up to my phone through usb c but I don't like that
gotcha
most of doom 2 blows ass
But the maps were real pretty for the time
Alien Vendetta is goated
Doom 1 isnt that good after episode 1
Doom 2 gives me a very specific vibe compared to 1
AV map 20 is the best doom map ever
One of the top 5

My favorite doom 2 map is map 14
great choice
My favorite in doom 2 is the living end map 29
Yes i know im wierd in what i like and what i dont
Every playtrough i do, i get so happy when i reach stage 14
I also fuck with refueling base
I love how packed it is
it was allegedly supposed to be in Doom 1 but they scrapped it and repurposed it for Doom 2
If the map had 7 less pain elementals it would be my favorite probably
Interesting
XD
For info there is 7 pain elementals on uv
I think there are only 3 on hurt me plenty
@split smelt do you make wads?
doom is the easiest game to make fps maps for
Wolf 3d*
especially bc there's no floor on top of floor
sure
The only kind of map i could actually do is some moch 2 kind of stuff lol
I mean some sh*tpost maps
I made a few single level wads and a 3 level wad
I found a doom wiki page for one of them today đ
the fandom is different
doomwiki.org is much better
the fandom is shit
just fwi
Fandom is just ads
I use Y shotgun, B chain, A rocket, X plasma, RB BFG, LB melee, LT strafe(this is empty on DOOM + DOOM2 since there's no strafe key). I have thee view and menu buttons for map and bringing up the menu. RT is fire of course. Right stick use and left stick pistol.
For boom and up, it's possible to map the shotgun and ssg as well as the chainsaw and fist seperately. I have another input profile that I've been trying recently using up and down on the dpad for the sg and chainsaw.
the layout of an xbox1 controller makes the face buttons(ABXY) far more accessible than the dpad.
But I want to have a more modern fps control
I use gzdoom
And gzdoom has frelook
that really doesn't change since we're using right stick for aiming regardless
And jump
It's really up to you. throwing movement on face and swaps on dpad does work
Yeah it's whatever Is comfortable for me
saving GZ for specific gz mods and keeping to more vanilla gameplay for vanilla maps would hypothetically save you the trouble of fitting an extra several keys on an xb1 controller
(or even just playing gz without jumping and crouching
Gzdoom still gives me a vanilla doom but gives me qol improvement
Like wide-screen auto running
Jump crouch
every easily accessible port is going to have wide screen and auto run
if you're a big croucher, yeah your options are somewhat more limited. But if you're here for widescreen, pick basically any port. If you want auto run, every version of doom has had that available that I've ever seen -- even the original dos release(you can change config file to have joyb_speed 29 which sets autorun to be enabled)
Doom II isn't anymore inconsistent than 1993 is, the only consistent part of 1993 was Episode 1, and Tom Hall's maps in 1993 are way worse than most of Sandy's maps from DOOM II.
Also the only maps as bad as people say they are, are only just Downtown, The Citadel, and The Chasm.
There were many good to even amazing maps during the second half of DOOM II if you exclude those mentioned maps
DOOM 64 is the best and most consistent commercial Classic DOOM release by far if you don't count WADs/modding scenes.
The Citadel's teleporter room aligns with where it takes you. Like the northwest teleporter takes you to the northwest portion of the citadel
anti-downtown propaganda is just that
In fact I would say that DOOM II is actually more consistent than the original DOOM game.
Episode 2 sucked and Episode 3 was just mid
Episode 4 was cool though.... and even though Episode 1 is great, it gets extremely samey, and gets stale and tedious by the second half of E1
Due to lack of SSG, lack of monster types and monster counts, and very samey levels.
DOOM II is a significantly more creative and interesting game, with significantly higher highs than 1993, and even the worst levels of D2 had some things really cool and interesting about them.
Meanwhile the weakest levels of 1993? Didn't really have much to redeem them nor much creativity.
Yes even Downtown has some things really cool about it. Especially the abstract city traversals and building transformations.
Ok?
the most common complaint for the citadel is that it's confusing. But it's designed in a way where the TP geometry reflects its destination. it's not just memory
Interesting. Tbh I don't even think Citadel is necessarily bad, just doesn't live up to other D2 levels.
Citadel is still better than most of E2 and E3 from 1993 tbh
People dislike and struggle with Citadel?
This is news to me, I always really liked that level
I'd say it's just okay. But has some cool moments
Also Factory is straight up fucking awesome, but apparently people hate that level
all levels with 100 monsters are factory references
Here's a big one.
I feel like a lot of people who say DOOM II is worse than 1993 because DOOM II has "poor and very inconsistent level design compared to 1993" are just parroting from DOOM YouTubers or something
As I said earlier, DOOM II isn't anymore inconsistent than 1993, and 1993 isn't anywhere near as consistent as a lot of the common sentiment says
Keywords: "a lot", not saying everyone with that opinion is like that.
Beautiful gorgeous level. Though The Spirit World is my GOAT
Yoo based
idk, episodes 1 and 2 are super consistent in terms of "you will be playing a tech base". For doom2, it gets experimental as early as map06. Even map07 is funky. map08, 09 are funky too. 11 is balanced around some weird O shape. 12, 13 are open maps where you can do stuff in a lot of orders. 14 is combat only with an untagged secret(the first no-secret map if I remember right). 20 has a bunch of stuff through lava too.
That creativity and experimental design is cool, but it's also what people are referring to with regards to consistency
E2 got a lot of criticism for its use of weirdness I'd say. Especially box maze level.
People who worship 1993 forget that
I dunno, i like DOOM II more because there is super shotgun.
the crate maze is really not that mazy. It's more like two squares of crates.
who is the psychotic who have made Titan Manor?
But ultimately, ya like whatever maps ya like and they're all playable in there. At the end of the day, doom2 is used for custom mapping because it has more monsters and the ssg(also megaspheres)
More creative and engine pushing, better monster roster, higher monster count, higher variety, plus the Super Shotgun
Getting 100% secrets is quite mazey and cryptic and tedious on it, even to Decino haha
am I misremembering or there's only one secret in the maze
And yeah DII is more cryptic in many ways, but it's crypticness is more creative and interesting
and it's against a wall near a doorway and a simple click so pretty straightforwad
I'm talking about the whole level, not specifically the box part
I need to do a 100% secrets run of DOOM 1993 sometime
I can blast through the game in an hour but never got all secrets
All humanly possible ones anyway
I have to go for 100% secrets, it always feels incomplete when I don't
Though on Custom WADs, mostly ones I'm not super familiar with, I'll usually beat with minimal secrets
don't underestimate the power of cheating opening the map in an editor
I was already on it and it took me 99 minutes to finish
I agree. Doom 1's episode 1 is magnificent but episode 2 drops the ball a bit and episode 3 is just bad.
I actually think the chasm is a good map if you're somewhat decent at movement in the game, downtown was also alright. The citadel I dislike because of the red brick section being a secret.
Episode 2 map 5 is horrible and the secret level is also terrible. I do have a newfound appreciation for E2M6.
E2M4 has too many barons which are tedious to kill
E2M3 is also just plain horrible
Rest of episode 2 is pretty good with personal highlights being E2M2 and E2M6 for me
Episode 3 I like E3M3 and E3M4 the rest are pretty shit imo
Mt Erebus (E3M6) is okay
what's to dislike about e2m9? Borderline necessary map to teach infighting
I don't think you really need to be handheld into teaching infighting
Nor would it be wise to put a map to teach you things in a secret spot.....
Or are you being sarcastic? đ
It makes a lot of sense to put it where it is
Infighting is broadly not a necessary skill for the base maps but is a useful feature and a cool one to see. while a lot of people learning about doom nowadays might have already watched a million decino videos and have the source code memorized by the time they're on the second episode, that just wan't the case then and frankly, isn't now. Play a coop match of e2m9 on doom1 + doom2 and watch everyone try plasmaing the barons and die over and over. yeah, being made to use infighting is important. It's also not handholding. There is no tutorial text or explicit instructions
it's the opposite of handholding. ya just fail if you don't figure it out then on your own, discover a solution
secrets are great places to teach players advanced skills
Not only that, but this is the first episode where infighting is realistic. In maps with huuuge swaths of hitscanners, sometimes you can get them to all domino and kill each other. But, on smaller maps like e1, you're shooting. But e2 has barons and cacos who have enough health(worth infighting), width(realistic for infighting projectiles to hit), and aren't too aggressive (easy enough to dance around as you manipulate them into hitting each other). e2 is a great time to learn infighting. While you might have noticed infighting before, it likely wasn't some calculated strategy as it has to be here
I know the point of the map was to demonstrate infighting but I dont think that gimmick alone makes it a good map
I guess I can appreciate the map for what it teaches the players
Different maps are there to serve different roles
The m8's are bosses. The m9's have gimmicks. Custom wads often have a credits or thankyou map. Does that alone make it a good map? Kinda? It does what it needs to do. Each level has a different job
beat the original first 3 episodes for the first time and moved on to doom 2, without realizing i didn't have final doom & therefore didn't play episode 4. should i play doom 2 or ep 4 first?
What are the gimmicks in e1m9 and e4m9?
Final Doom is the one with Plutonia/TNT. Ultimate Doom is the one with Episode 4
Episode 4 is way harder than E1-E3 and probably even harder than Doom 2 as a whole, difficulty wise you can start with Doom 2
Though going back from the enhanced monster roster and the SSG to Doom 1 gameplay might be boring and dull, so that's why I always do E4 before I move on to Doom 2
But I also don't really play any Doom 1 WADs
Well isn't E1M9's whole thing just backtracking
Hardly a gimmick when E1M7 has that as well
my bad got the names wrong lol, thank you though
I guess that's right
How can I get voxel doom working on gzdoom
Voxel doom look neat
yeah, i really like it!
Well it work on delta touch
uhm, im not sure, just test it out i guess?
Reddit says yes
As for gzdoom:
I have GZ doom on delta touch and it has a mod folder
i never used delta touch, sorry matey
It's ok Like it's the only way for me to use source ports on my phone
For the text file for the mod folder for delta touch it said
PUT YOUR MODS (.PK3 ETC) FILES ETC HERE.TXT
@twin mortar
I don't know how to use GZDoom and especially not Delta Touch, can't help you mate. Soz
Sorry
Chasm has a lot of great encounters and secrets I'd say.
Also people diss the city maps, yet Map 15 and 16 are straight up phenomenal
I'd say E2M1 is my favorite part of Episode 2.
I Sawed the Demons goes hard
Absolutely
Yeah I like that track as well, but I can't really give the best map to a level 1 map slot đ
favorite map for me per episode is probably E1M3, E2M6, E3M4 and E4M6
Does anyone here know some good, truly oldschool wads?
Do you mean in terms of when it released or what style it's going for?
My favorite WAD is Going Down, it is very vanilla and really fun.
release date, preferably pre-2000
yeah
How can I get it working
round? deathmatch maps? tbh I think those are just DM maps that were thrown in
like any other mod
So do I place the unzip folder into the mod's folder
you put the pk3 in ur folder
I wanna use the voxel mod
yes
Alright
should work
Thanks
Because I only have my phone and delta touch is the only way I can play those source ports
How can I?
Tell if I got it working
Question is there a mod for doom that can allow you to have retro achievements
Hi all. Another question too - can anyone help find one old doom 2 mod. Around 2000 - 2005 maybe, it adds fully 3d Doomguy model like the one in Quake 3 Arena, also i remember there are mirrors or reflections (one of the first implemented in doom) and also there were quake 3 weapons (fully 3d too) and demons with teleporting pentagram on the floor with fire effects
I suppose Memento Mori 2 is pretty good, especially for 1996
heck revealed
Nah i need saves
Im at map 11 of sunder because i already played up to it
Or 12 idk its the one called the furnace
that's the best map in the 2009 version
don't forget the factory or nirvana, especially the latter
factory is good. nirvana is good
don't like either, to be honest
but on the other hand, I like the chasm and a lot of people loathe that map
that's my favorite so far from that wad. lots of slaughter but without feeling too overwhelming like some of new sunder's fights
I want another pack to play on chocolate doom haha
Even tho it is hard
circle strafing
is it wrong to circle strafe diagonally instead of just pressing on the side?
it feels ultra weird trying to just simply strafe since i cant see where im going and ill bump into some enemies
been trying to practice this with the big circle room in the pit on uv
there's no wrong, you play the way that fits your style the most.
got it, any tips for refueling base? been getting my ass kicked on that one
also are the later half of the games any harder than this?
aside from barrels o fun
also whenever i come out of cover im aiming at nothing, how do i get better at this?
Factory is awesome.
Nirvana is okay, but it's so ridiculously short that I don't really understand why people hate it as much as they do
nirvana is rushed mapping. you can tell by how inconsistent, short and bland it is
also I don't like downtown for the amount of backtracking into the building with a huge arrow in the ground
also, what was sandy thinking on barrels o'fun when he thought it was a good idea not to provide the player with an ssg (on pistol start)
That map is anything but fun
use the bfg and grab it early. There are lots of cells in the room with all the UAC things and then the TP to the cyber/invulns to fuel your bfg rampage
oops meant to respond to @fathom atlas. you'll get better at preicting the AI as you go
Yeah itâs a filler map but short and fun imo
That be map 11
If you can do map 19 saveless, you are a doom god without question
16 gets you your jr.license
Doing it on hurt me plenty counts?
hell no
XD
Yes
ay, i need some help with brutal doom
I can launch GZdoom only half of the time I try (for some reason there are two GZdooms, and only one of them can launch If it decides to), but If I try to launch it with brutal doom it would just crash everytime before it even opens
can i agree the fact that revenant scream is the most goofy yet scary thing on doom?
Its a scream of fear
Then a missile hits you in the face
and then he punch you
Ouchie
You must mean his older brother
Archie
I may be dyslexic
DOOM II Revenants look and sound really goofy as hell, but somehow cool and intimidating at the same time.
Not sure how they pulled it off
id software are very talented back then
They dont get along at family reunions
2016 Revenants are very intimidating, but lost their goofiness.
Eternal Revenants are just goofy, but lost their charm and intimidation
Both are pains in my ass at times
yeah agree tbh doom 2 revenants is prefect
I was always fond of the DOOM 3 one
The DBP64: The Vast Silence Revenants are amazing.
I love those D64 style Revenants.
DOOM II Wad btw
Yeah they're very goofy and cool at the same time as well
Especially to fight. DOOM II Revenants are some of my favorite enemies in any FPS.
Yeah, they can be obnoxious, but they're really interesting and unique to fight at the same time and teach you a lot of classic DOOM skills.
I like forcing their missiles to hit other demons and then they have a huge infighting fest.
Also I love stun locking and shitting on groups of Revenants with BFG or Plasma Gun
Also apparently it's a hottake but I love the way the classic Plasma Rifle sounds.
Though some of the mods/WADs do admittedly give it better sounds.
Also it's very helpful against Cyberdemons to lead their missiles into them.
There's a reason that revs and cybers, throughout every mapset I've played, never get a sprite change (well beyond sometmes the red wiring on cybers is changed to another palette appropriate color)
imps, zombies, pinkies -- they get sprite changes all the time. Mancs? It's almost a coin flip if they get that whitish brown sprite with the chain. Viles, revs, cybers? 1000s of mapsets and no change
Dont need to change perfection
I sometimes see them change, and they're usually very cool changes but not nearly as often as other demons
Tbf I think every Revenant design is kinda perfect, except for Eternal's. Not too big on that one.
But DOOM II Revenants are easily the most fun and interesting to fight and for encounters
Most monsters are easily recognizeable whether at a distance, buried within a crowd or in invulnerability monochrome: except the hell knight. TKs are identical to barons in monochrome and have a similar primary color compared to viles
Who got doom + doom 2??
Iâm trying to get 16 people in a lobby on doom co op and cause chaos if anyone is interested dm me
Playing a little bit of "too many player coop" on doom + doom2 has made me understand why doom originally had only 4p coop
I picked up The Sky May Be recently and I have no idea how this stuff was accomplished with DeHackEd. The Doom 2 version of the Blessed Engine is even crazier, Iâd love to see a proper follow up to The Sky May Be
How did they accomplish the Great God Imp? Does it just have a massive number of hit points? Or did the map designer trigger a ghost glitch to make the imp invincible and clip through walls?
it's not a ghost. It might just have no "damageable" flag and no collision flag. If it was a ghost, it'd still take damage from explosions
It does push dehacked really far. I mean mbf21 is used nowadays to make some really wacky monsters and unique infighting rules even. But this was standard dehacked in 1997
Apparently it has no hitboxes at all, and I love that it only works well in DOSbox or Chocolate Doom
So many of the glitches it exploits have long since been patched out of the game, like thereâs a door that will crash the game on vanilla doom if you open it because it opens to a room with an untextured floor
just reading the wiki page a bit, the BFG inconsistency uses an integer overflow
What would you guys say are your top 5 favorite wads
The BFG deals 2 billion damage. The Doom 2 version also includes a Hell Knight replacement called the Eraser, which rapid fires projectiles dealing 80 million damage. Thatâs enough to kill you in god mode.
Additionally thereâs an arachnotron replacement that looks like a pink demon. It shoots arachnotron projectiles which are actually chaingunners, and they can be killed.
my understanding based on reading through some parts of the source code is that projectiles and monsters are fundamentally the same type of object
which is part of why lost souls can work
Yeah they are all mobjs
Lamps are light imps
If it has the MISSILE flag, it is a projectile
If it has the SHOOTABLE flag, it is able to take damage
And itâs âenemy-nessâ is just created by the states calling various functions like A_look to wake up, A_chase to move around and other functions to attack
Are these changeable via dehacked or would you have to take an already non-shootable object and donate it some other states to become an enemy
Decorations, projectiles, enemies, and pickups are all mobjs
Yeah all of this is changeable in dehacked
By just changing the thing flags and states
weird how blast damage resistance traditionally isn't though
Oh yeah thereâs a bunch of shit that is hardcoded to specific thing slots because idjank
But mbf21 adds new flags that lets you change that stuff
I think it's because mobj's are so modular that it's very limiting what can be changed. They have some set list of of flags and states and those can be shifted. Then after much of the coding was made, they realized that they wanted on-death flags for bosses. Making that modular like everything else would require changing the base monster setup and giving every single mobj a flag or not. But hardcoding it saved time at that late in dev. Least that's my guess
Nah it was just because they didnât have to do it
Not because they couldnât
they did that for revs. coding a height as a parameter would require choosing a height for EVERY projectile. So instead carmack makes revs themselves gain height for a tic as they fire the missile
Since they were trying to make the game as optimal as possible, for specific things like this, it just made the most sense to hardcode it
even though we all think of doom as super moddable, I've heard that Quake was desiged more with modding in mind so has less weird cases like this.
For things that are gonna be different for EVERY SINGLE THING, like dimensions, speed, health, properties, stuff like that, it makes sense to create variable settings for that
yeah exactly
But for things where itâs just âyes or noâ and itâs only gonna be yes for a couple things, it was simpler to just hardcode it
(meanwhile every monster has the same 8 tic wakeup time but that's on them
def reasonable
Playing Quinary conundrum and the BFG is the same fundamentally but is more powerful. Small stuff like that(I think) is only possible on mbf
What do you mean by âmore powerfulâ
and the "bullet" weapons shoot projectiles
I mean it does more damage. Is it because more tracers or because more damage per tracer? idk
You canât change any of that in mbf21
It didnât add a way to do custom bfg attacks
Maybe it calls the tracer function twice or something
So it fires double the tracers
I'll try testing on a cyber for 1taps
Hey I got a question is the a way to get retro achievement working for classic doom
Wdym? I think all achievements can only be achieved in the kex engine and not the dos one
Btw does anyone here use the new port to play custom wads or do most ppl still use community made ports
The guy means a site called Retro Achievements which gives made up achievements for games without them
Ah wow never heard of it. Can you integrate it into the applications or is it more manual
I'm pretty sure it's just a checklist you yourself have to check off
as far as I can tell, most people who already played custom stuff still are on their port of choice. There are a couple people who switched over however (and have been complaining of the port only working about half the time when it comes to custom stuff)
checking the retro achievements site, there's not even anything listed. Let alone something to "work"
KB5041587
Has anyone tried this with the official port of nutswad?
@azure nimbus I try voxel doom it's amazing
if you're into that sort of thing great
Yeah it still maintained the vanilla look
Not sure if I'd even notice voxels, theoretically, when maintaining locked vertical camera
Yeah
I guess I would since there are so few rotational sprites
To me voxels are really jarring, so I constantly notice them
Nugg's explosive hitscan is stupid fun lmao
Gibbing w/ the SSG
Gibbing with the pistol
Opinions on the remixed soundtrack in the new ports?
a banger
but they bring real changes to the atmosphere especially for Doom II
some of which I disagree with
Bangers
Though I wish they went the tiny extra mile and remixed the new music that was in evilution as well
Or, since they aren't opposed to adding fan content into official releases now, add that fanmade plutonia ost (and maybe even get Andrew to cover it as well)



DOOM