#classic-doom

1 messages · Page 61 of 1

median cloud
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The citadel is my least favorite map in Doom 2 so I agree with this take. (Might even be my least favorite doom map from the official levels)

rustic ruin
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Beat Shores of Hell today

celest coyote
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It really comes down to first time experiences. But once you learn the levels, Doom 2 is a lot of fun to play through, especially with gameplay mods.

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Just don’t try to argue that Doom 2 levels all try to look realistic because idk where Nirvana takes place on Earth

twin mortar
celest coyote
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You could argue that Map 20 onward are like corrupted parts of Earth being distorted by Hell, but still…the layouts and locales are strange

celest coyote
twin mortar
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Demons could just have different architectural standards than us, dunno

celest coyote
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Different is one way to describe that opening room

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But totally valid point

median cloud
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I like Nirvana

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Short and easy

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Im also one of the psychos that likes countdown to death

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As long as it doesnt play for too long

celest coyote
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Tons of the doom songs are great when not overplayed

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After playing so many wads, listening to D_Runnin is burned into my mind

median cloud
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I take that back my least favorite Doom 2 track is probably the one in the spirit world

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Or the wolf tracks

solemn summit
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What about gotcha?

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Its literally nothing but some bass lines and drums

median cloud
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But Im just more a fan of simple osts

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I highly dislike osts that sound grand

lunar rune
merry nacelle
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keycard_green skull_green wtf are these

finite crag
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Keycards 👍

azure nimbus
agile lichen
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i've used small arms fire and can't play hadley's hope :/

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what's next?

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i have tc2014 btw)

vast reef
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they're amazing but there are tons of other bands of the same caliber

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but nirvana did something special i guess, considering their sheer influence

median cloud
vast reef
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in my heart you are talking about the band

storm tapir
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I never really got the hate Nirvana has, it s a very short map after all lol

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And it is much better than the stupid map around it with chaingunners in middle of nukage

twin mortar
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Classic DOOM refers to a category of games, you should specify which one

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"Talk about all the DOOM Classics which changed the FPS genre forever!"

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Classic DOOM is used to refer to DOOM 1993 through Final DOOM, sometimes DOOM 64 but not always

cursive cipher
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Wait, does AA not change the intermissions or do I have something messed up?
(Or is the AA map 11 intermission just heavily based on the vanilla one?)

vale gyro
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probably some maps that the add-ons don’t have

median cloud
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goddamn I struggled so much with Plutonia Map 12 Speed

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No idea but this was probably the hardest plut map for me

twin mortar
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(Sorry that I keep correcting you, it's not a personal thing or anything, I'm just active here a lot)
Cam means Map 12, called Speed, in the Plutonia Experiment campaign, half of Final DOOM

median cloud
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Plutonia map 12, I struggled a ton with

craggy hemlock
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I still haven't ever beat Plutonia and at some point I am going to have to face that

twin mortar
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I'm still not past TNT

craggy hemlock
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I have played more TNT than Plutonia, but I don't think I ever finished that either

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At this point I feel like I have built Plutonia up in my head as this impossible thing

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But it can't be harder than anything in SIGIL II, and I've survived that

median cloud
craggy hemlock
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It took me so long just to get out of the first initial area

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It is so comically hard on UV

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I think it is close to my favorite DOOM episode (although unofficial) but SIGIL was like... mind-blowing to me

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Turns out John Romero can make good levels, who knew?

median cloud
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DId you pistol start SIgil or play it as a campaign?

craggy hemlock
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I played it as a campaign. I don't pistol start in general

median cloud
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Thats fair I think you can manage plutonia honestly

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I guess it can be a bit tougher than Sigil 2 but it should be relative

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Though I mostly talk from a pistol starting experience

craggy hemlock
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Yeah I mean Sigil 2 doesn't have chaingunners or archviles so

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It's a little easier

median cloud
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also no supershotgun tho :p

craggy hemlock
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True!

hexed escarp
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beyond the add-ons that come with the official enhanced version of the game that you get on steam or consoles, there is a massive amount of custom levels that have been created by the community that are playable on modified versions of the game engine also created by the community

twin mortar
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*They're also playable on the Unity port

hexed escarp
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really???

twin mortar
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Not ALL of them

hexed escarp
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you can load your own wad files?

twin mortar
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"Whatsup all you doomers out there! Recently i've found out that you can play your own WAD'S on Unity Port.
To activate them, you need to paste the WAD file into C:\Users<name>\Saved Games\id Software\DOOM 2\WADs (or to DOOM Classic if the WAD is for Ultimate Doom)
NOTE: ONLY MEGAWADS WILL WORK"
Source: Doomworld.com

hexed escarp
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oh interesting

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good to know

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tbh you will have a better experience playing on a community source port tho

twin mortar
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That's debatable

hexed escarp
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my personal favorite is woof but I know a favorite of many is GZdoom

twin mortar
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Actually, not even debatable, it's subjective

hexed escarp
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fair

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also the unity port can only play vanilla and limit removing wads

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a majority of community wads these days are for the boom or mbf21 formats

azure nimbus
twin mortar
azure nimbus
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sigil and sigil 2. Otherwise, probably better off running doom2

azure nimbus
twin mortar
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SIGIL I is in the add-ons page

craggy hemlock
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If you are a sicko you can buy the physical editions of SIGIL and SIGIL II

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They come with cool stuff and Romero will sign them for you, even

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(I regret not shelling out for the big box edition of SIGIL and only getting the smaller one. I am constantly tempted to go back and buy one)

hexed escarp
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I would recommend trying doom 2 at some point because even though the stock levels are a little bit of a mixed bag, there are so many insanely good custom map sets made for it

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the official add-ons contain a few good ones but there are a ton of other insanely good ones you can download off the internet and play with a source port

craggy hemlock
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DOOM II has a lot of good maps in it and also some not so good ones

hexed escarp
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yeah

twin mortar
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DOOM II is the best option to buy as it has more maps, anyway

craggy hemlock
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Worth playing for the new enemies and super shotgun alone.

hexed escarp
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definitely

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my favorite mapset for Doom 2 is Eviternity

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it has very good level design, the levels are beautiful, and the music is amazing

craggy hemlock
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That was a James Paddock soundtrack wasn't it?

hexed escarp
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it has some jimmy stuff

craggy hemlock
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I think he did Eviternity and Eviternity 2

hexed escarp
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some stuart rynn, some alfonso

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it has a big mix of composers

median cloud
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Eviternity is great

craggy hemlock
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Although I might be mixing it up with a different one

hexed escarp
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Eviternity 2's music was an original soundtrack composed by jimmy and a bunch of other people

median cloud
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I think my 2 favorite pwads are eviternity and tnt revilution

hexed escarp
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Eviternity 1's music was mostly compiled from already existing midis made by various composers

median cloud
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I still need to finish eviternity 2

hexed escarp
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including jimmy

craggy hemlock
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His SIGIL and SIGIL II soundtracks are so good

hexed escarp
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yeah definitely

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eviternity is my favorite wad soundtrack but sigil is second

craggy hemlock
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(The Buckethead and Thorr soundtracks are also good but his SIGIL soundtrack got me hooked on him)

twin mortar
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Unrelated, as I meant to send this earlier; The Unity ports in total have over 1 thousand levels, last time I calculated

hexed escarp
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thats a lot

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i wonder how many the internet has in total lol

twin mortar
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At least one more

hexed escarp
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there would be no possible way to count

twin mortar
hexed escarp
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but i feel like it has to approach a million

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this youtuber named Davester2296 just finished doing an absolutely excellent cover marathon of the entire plutonia midi pack, and now he is having his community vote on what wad soundtrack to do next, and I eviternity was on there so I voted for it

agile lichen
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NUTS.wad

vale gyro
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if you have access to a source port, try out Overboard

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a source port is (at least in this use case) a community version of the original engine with extra features

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at least for Overboard, you'll need a port that can run Boom maps, like DSDA-Doom or Woof

azure nimbus
vale gyro
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well, we could call them pirate-ninjas (I'm sorry for book references)

median cloud
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The twilight zone (Plutonia map 15) would be way harder if it weren't for the billion secrets in it lol

lunar rune
stark plume
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Heya! Does anyone have any good wads that I could use to git gud?

stark plume
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That's on my bucket list ^^

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Anything besides the original 1 and 2 as well as Plutonia and TnT?

median cloud
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Depends on what difficulty you're looking for

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Are you looking for wads of similar difficulty as plutonia? Harder? Easier?

twin mortar
stark plume
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Anything tough that'll harden me up

median cloud
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There are a lot of difficulty grades when it comes to Doom WADs

stark plume
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I guess whatever you can recommend

median cloud
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Either way I'd advice you to just play Plutonia first above all; if you don't want to try Eviternity. Similar difficulty as Plutonia imo (bit harder)

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No Rest For The Living is also great, easier than Plutonia but harder than Doom 2

stark plume
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Thank you ❤️ @twin mortar @median cloud

twin mortar
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On UV it can kick your ass HARD

stark plume
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LOL

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I was considering Sunlust as well

median cloud
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TNT Revilution

median cloud
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It's like going from kindergarten to a masters degree ur skipping some steps

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Ofc you can start with Sunlust or shit if u want to go impossibly hard just play Dimensions/Sunder

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but if you haven't even beaten Plutonia yet then I don't really know why you'd bother

stark plume
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Sorry back

stark plume
median cloud
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Just out of curiosity why are you looking for the hardest WADs out there? :p

stark plume
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Haven't played doom in probably a few years and I've gotten worse

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I wanna get better

median cloud
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Have you played any custom mapsets yet or not really

stark plume
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Yeah, quite a lot but nothing vanilla

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Brutal doom, torment and torture, prodoomer to name a few

median cloud
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Ah not sure how to gauge the difficulty for those mods

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It's a different ballpark altogether

stark plume
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Exactly

median cloud
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If you're looking for classic "hard wads" just check out the likes of: Hell Revealed, Alien Vendetta, Scythe 2, Kama Sutra, Plutonia 2

stark plume
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Ey awesome!

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OH is back to saturn X good?

azure nimbus
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sure. It can be tiring to navigate and some levels do feel similar. But each level individually is high quality

craggy hemlock
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Both Sigils are good ass-kickers

median cloud
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Alright I think I finished plutonia uv pistol start now

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Just finished up go 2 it; gotta say playing it on chocolate doom does add to the difficulty

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you can barely see rockets coming at you before its too late, makes challenging cybers a bit scary

azure nimbus
# median cloud you can barely see rockets coming at you before its too late, makes challenging ...

ok this is actually true. Playing doom on low res is just really hard to see. I've thought about whether that's "more legit" in some sense. But I figure that every WAD nowadays is designed with with the higher res in mind. Where older maps were much smaller, both to support the lower resolution and therefore view-range, but also because the engine literally couldn't handle larger maps.

so I play on high res lol

median cloud
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For other pwads, like Eviternity 2, I use dsda-doom

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It probably cant even run on choc doom but I mean dsdadoom: uncapped fps 1080p

azure nimbus
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Uncapped is farther than I go. Partially my machine literally being a laptop, but also I want visual frames to match physics frames

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No matter what, the logic will only run every 1/35 s, so having extra graphics frames is only visual interpolation but doesn't exist as far as physics is concerned

lunar rune
azure nimbus
storm tapir
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Telling a newbie to start with Scythe2 to improve for difficulty is like throwing a conscript infront of a machinegun, they need easier wads before it

azure nimbus
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Scythe2 is pretty reasonably a step above plutonia imo

storm tapir
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Plutonia is like a baby's first map compared to the last chapters in Scythe 2

vale gyro
storm tapir
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it lures people with a couple of easier episodes then says your free trial is over and unleashes hell on you

vale gyro
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yeah, pretty much

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I've shelved Scythe 2 for a bit because of E5 and E6

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finished the first map of E6 and decided I needed to stop before I completely abandon the game

azure nimbus
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one of the reasons that e5 and e6 are so approachable is that scythe2 actually has a difficulty curve

storm tapir
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More like a difficulty valley

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like climbing a step at a time then you have to jump the entire set of stairs to climb up in the last chapters

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maybe scythe 1 is easier to play though for someone after plutonia

vale gyro
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I heard Scythe 1 can get even harder

storm tapir
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Aside from a certain map that will crush them until they get good

median cloud
median cloud
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Which at that point u might just do scythe 2 etc as well

astral nexus
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what if sunder was released instead of plutonia back in 1996

agile lichen
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ight lets say i had a 2 sided Die and it was Aliens vs DOOM. how would i get the Hadley's hope WAD?

orchid lodge
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Why are you a car?

stark plume
eager solstice
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Anyone playing the newest doom wad on the steam port? Tetanus?

vale gyro
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I got too many I'm doing as is

eager solstice
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It's really good. Map 5 is a bit of a slog but it's a good challenge

vale gyro
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ok, Eviternity map10 is now probably my favorite Doom map period

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midi was good, map was good, I got to see a Mastermind get bullied

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10/10 map

vale gyro
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lost at the red key and my one gripe with the WAD is that it disables colored blood for some reason

eager solstice
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Lost like you died or you are lost on what to do next?

vale gyro
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sorry for not updating sooner

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I've been also re-trying DSDA-Doom and I'm kinda liking it

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the OpenGL renderer has fixed an issue I've had with Woof's software

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once I beat some of the maps I'm doing I might honestly switch to it

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it's a lot better than what I remember when playing through Sigil 2

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gonna miss the menus and save photo Woof has, though

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but I've added in colored blood so it's not all so bad

vale gyro
vale gyro
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welp, found a gripe with DSDA-Doom
the ENDOOM screen being redirected to the terminal instead

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makes it near impossible to see when using my launcher

vale gyro
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Any way to fix the sound cutoff issues in DSDA-Doom? I've already tried turning on "Disable Sound Cutoffs" and that did nothing.

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Hearing everything but the music go silent as soon as I pick up anything is bothering me.

mortal delta
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What is the best weapon in doom 1993?

celest coyote
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chaingun

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but if you have the ammo, plasma rifle is so much fun too

vale gyro
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It's apparently something wrong with my config

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ok, it's annoyingly caused when the complevel is set to v1.9, Final Doom, or UDoom

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doesn't make sense why it does, tested it with the original executables and they don't have that issue

vale gyro
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Nugget Doom appears to not really have the issues from Woof, gonna keep using it

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I also really like the SSG gibbing and also the extra blood gibbing options it has

stark plume
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You never know how much you miss the SSG until you play ultimate doom

median cloud
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Shotgunning a baron to death just isn't what I call fun

twin mortar
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Then use one of the ohter weapons you have; the rocket launcher works well

celest coyote
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Bfg a baron with one shyeeot

fallow canopy
finite crag
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Wow

scenic pecan
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Real

eager solstice
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so did you find the hidden cat pictures in tetnus?

zealous plaza
obsidian sundial
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anyone playing zandronum?

round tapir
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Hello everyone, does someone meet these 2 conditions?:
Knows a lot, but, A LOT, about the animated series created by glitch productions, murder drones (lore, the characters, the absolute solver, etc)
Knows a lot of modding for DOOM 1 and 2. Specifically sprites and textures

vast reef
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if you wanna make a mod go learn

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doom is one of the most modded games ever

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tons of resources

median cloud
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I have a lot more appreciation for E2M6

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Used to hate that map because it made me anxious but the fact that it can give you that feeling is a positive in itself

stark plume
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Ive been playing sigil again and holy crap is it good (even better than i remember)

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The MIDIs are godly

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But someone's gotta have to talk to Romero about that crushers room, man 😭

eager solstice
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just wait till you play sigil 2

celest coyote
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Sigil? Fun? 😁

fringe dew
#

Three Decades of DOOM - Deathtag
[English AI Version]

Deathtag is a definitely forgotten style of play in DOOM network sessions, which appeared as a result of players' desire to go beyond Deathmatch.

So what is it? Chasing after a radiation suit? A prototype of the more famous Capture The Flag?

https://youtu.be/9olveB3-rHM?si=0EJ_HwR16bDio_q2

Deathtag is a definitely forgotten style of play in DOOM network sessions, which appeared as a result of players' desire to go beyond Deathmatch.

So what is it? Chasing after a radiation suit? A prototype of the more famous Capture The Flag?

Donate - https://www.donationalerts.com/r/legacyz

Contact me - handofflame@yandex.ru

Doomworld Threa...

▶ Play video
merry nacelle
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Just found out you can play classic classic doom in steam

twin mortar
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But can you play classic classic classic DOOM? (DOOM 1993, not Ultimate DOOM)

stark plume
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UV ofc

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It was hella fun

rare temple
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Might be a stupid question, but what's the easiest way to play Sewers and Betray on PC?

stark plume
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If it is, then i'd recommend just using GZDoom for anything

twin mortar
stark plume
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Oh

lunar rune
#

...if you feel like going through that dumpster pile

rare temple
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Alright

round tapir
vast reef
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mmm yeah modding will be pretty hard without slade

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i think you might be able to run slade with winlator or something? seems like it'd be a hassle though

round tapir
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Idk if my phone willl be able to handle an emulator, it can barely handle Nethersx2 and dragon ball budokai tenkaichi 3 modded at 20 FPS

stark plume
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I am curious, when someone says a WAD is hard or tough, does it mean it's hard in a pistol start playthrough or a single segment run?

finite crag
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Pistol start, most likely

stark plume
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Doom 2 pistol start is (at least so far) a very weird experience

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Some maps fluctuate between being very easy to a bit difficult

obsidian sundial
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Playing Delta touch at work doomguy_grin doomguy_grin

median cloud
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Most maps are still easy but Barrels O fun and some others can be genuinely tough

fierce harness
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Who is the more liked recolour? The Spectre or the Hell Knight?

kind anvil
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but I'd probably say the Hell Knight

little oar
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Hell knight >
Baron of hell is peak doom design so mini barons of hell still rule

vast reef
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hell knights are barons that are more usable in general maps

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spectres are just pinkies you have trouble seeing

fierce harness
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I see, finally I got some answers for this question, I was just curious about the responses

azure nimbus
kind anvil
lunar rune
sick yacht
#

Is there any way to legally obtain Maximum Doom ?

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Is it good ? Or are those levels confusing like Master Levels for Doom 2 ?

finite crag
#

What's maximum Doom?

twin mortar
twin mortar
finite crag
#

Ah

sick yacht
twin mortar
#

3486 levels, just checked

sick yacht
#

whoa

finite crag
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Holy shit that's a lot

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Must have taken a while to make

twin mortar
#

Pretty sure Wolf3D got something similiar

sick yacht
twin mortar
finite crag
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Why

twin mortar
sick yacht
finite crag
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Were the master levels that bad

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I mean I played a few of them to see if they were actually hard

twin mortar
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I enjoyed my time with them, but they are nowhere near as good as the base DOOM II levels

finite crag
#

I liked the first one, felt kinda like a base Doom II level

twin mortar
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Mephisto's Maosoleum is probably my favorite

sick yacht
finite crag
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True

sick yacht
#

all of them

finite crag
#

I could not figure out how tf to progress the 20th level

sick yacht
finite crag
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Yeah

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I had no idea what to do

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Haven't played it since

sick yacht
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I think thats my favorite. I played them with youtube on my phone

twin mortar
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You're meant to do them in order, there's a number in front of each hall

finite crag
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Ohhh I didn't see that

sick yacht
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are master levels on xbox 360 doom 2 ? Or only base game and no rest for the living ? Just for curiosity

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I remember doom 1 on xbox 360 was the ultimate doom version, with the 4th episode

twin mortar
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The 360 port was fire, tbh

sick yacht
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do we play as the same marine on doom 1, ultimate doom 4th episode, doom 2, master levels, no rest for the living, final doom and doom 64 ?

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Are they all canon ?

finite crag
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Yes

twin mortar
#

Final DOOM is generally unconfirmed if it's the same guy

finite crag
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As confirmed by events in Doom Eternal and when Dark Ages takes place (idk about Dark Ages)

twin mortar
finite crag
#

Commander Keen?

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Wasn't that him or am I thinking of someone else

twin mortar
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Pretty sure it's a mash-up of William B.J. Blazkowicz and Billy Blaze

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So Wolfenstein and Commander Keen

finite crag
#

Ah

twin mortar
#

Though Blazkowicz (the name) has been used in many different pieces of media, like DOOM II RPG, or even Commander Keen himself

finite crag
#

I would love for iD to sort all this Blazkowicz family stuff out

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So confusing

twin mortar
proven basalt
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Hallo :3

twin mortar
#

Hello, The One and Only Godzilla Geek

finite crag
#

I'm stupid why do I keep spelling it wrong

finite crag
twin mortar
#

It's fine lol, it's a Polish name and those are usually very weird in spelling (for example Brzęczysczykiewicz), and characters in the Wolfenstein series pronounce it like Blazkowitz

finite crag
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I haven't played Wolfenstein so idk

twin mortar
#

Good game

finite crag
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Which one

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There’s like seven idk

twin mortar
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All of them. (Except RtCW, sorry not sorry)

finite crag
#

Which one is that

twin mortar
#

Return to Castle Wolfenstein from 2001

finite crag
#

Ah

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I just looked it up it looks funny

twin mortar
#

How does a game look funny

finite crag
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I mean like odd

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Different from the others from what I've seen

twin mortar
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Yeah, it runs on the Quake III engine

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Graphics were never an issue to me, the gameplay is just... eh...

long flame
#

that moment when you forget about the evilution baron room on map 02

celest coyote
finite crag
long flame
# storm tapir Fatality

What made it even worse was that I was playing with brutal so they had consistent like 60 damage and had a 3 projectile fan occassionally as well

viral oxide
#

hi I'm not sure if this is the right channel to ask really but I just finished chapter 3 of the original doom and I'm wondering where to go next
my original plan was to play doom 1993 and 2016 before summer ends but should I go on to chapter 4 or "hell on earth" first.. I'm not so sure about playing order where would u guys go next 🤔

kind anvil
viral oxide
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okay cool

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and would u continue onto other doom 64 and stuff before 2016

kind anvil
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Story wise, yeah

viral oxide
#

alright

kind anvil
#

I’ve never played Doom 64 to tell you when you should play it

viral oxide
#

oh ok

kind anvil
#

Same with Doom 3

median cloud
viral oxide
#

okay maybe I'll throw myself into ep 4 then

median cloud
#

I always considered E4 as a part of the original Doom and I'd think it's best to finish E4 first before going in the SSG and added monsters direction with Doom 2 and the subsequent iWADs

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Sigil imo is optional u dont need to play those if u dont feel like it

viral oxide
stark plume
#

Lore wise, why do demons never infight with arch-viles?

long flame
viral oxide
#

I see

kind anvil
median cloud
fierce harness
#

Thy Flesh Consumed is such a cool name honestly, it’s the perfect title for an episode which will literally make you want to rip your flesh off with how hard it is

hexed escarp
# stark plume Lore wise, why do demons never infight with arch-viles?

they didnt really care about lore when making classic doom. they just wanted to make a fun and well designed game. the reason that demons do not infight with arch-viles is because their attack does blast damage so demons would infight an archvile too often because anything standing near the player when they get blasted gets hit

long flame
hexed escarp
#

right

azure nimbus
kind anvil
#

I personally believe that the rest of the demons are scared shitless of the Archie

hexed escarp
#

yeah you can make up whatever lore you want, im just saying there is no official anything

#

thats actually one of the beauties of games not specifying their own lore, you can be creative and come up with your own story :)

stark plume
#

Hmmmm then

#

My theory would be so that the archville would resurrect them instead of hold a grudge

#

Why care about being hurt by someone who bring you back to full health whether you're dead, alive or in pieces

twin mortar
#

Most likely answer is that the Arch-Vile probably holds higher status in Hell's society, it'd be like assaulting a cop in our society

azure nimbus
twin mortar
celest coyote
# stark plume Lore wise, why do demons never infight with arch-viles?

Because arch-viles are direct creations of Lucifer and have special rights. Arch-vile privilege is a real thing. Anyone gets caught attacking an arch-vile, you’ll be trapped to an endless cycle of being murdered and revived for centuries in a storage closet listening to smooth jazz

#

Viles get pissed when they get hurt, cuz they’re sheltered crybabies raised to be the super-soldiers of Hell. They’re coddled nonstop from birth and told how special they are everyday. Then when one stray fireball hits their neck, man, the egos start flaring worse than an online competitive videogame

fierce harness
#

Even without the lore reason, it would be kinda stupid to attack the guy who can bring you back to life

twin mortar
#

It'd be pretty stupid to attack anyone

celest coyote
#

It would be pretty stupid if two demons starting attack each other in general over killing the doomguy

#

Nobody said demons had the best education..they try, man

fierce harness
#

Clearly not hard enough, they even attack themselves, poor demons

azure nimbus
#

it's intereesting how the vile has no "choice" in whether he revives. His AI doesn't factor in corpses in his movement whatsoever until of course he's stationary due to a revive state. The only factor on whether he revives or not is "am I close enough to do it" and "would there be space for me"

stark plume
#

Gotta love that one linedef towards the end of doom 2 map 22

#

The one where monsters can't see you

#

I've been in a staring contest with two chaingunners for a while and neither of them are budging, tough customers

trail geode
#

Which version of DOOM had randomly mirrored corpse sprites?

kind anvil
hexed escarp
#

I played the first map of eternal doom and really loved the sci-fi theme/environment that it had going on, but then when I loaded up the second map I found that it was a completely different theme, and I’m wondering, does that sci-fi theme return?

fading verge
#

Probably a slim chance, but has anyone here ever experienced the ever notorious "R_FindPlane: No more visplanes" overflow error on a commercially released IWAD level? I just experienced this in TNT Evilution MAP13 Nukage Processing a few minutes ago. For context, I am using Chocolate Doom.

#

I always knew this was a well known limitation in the custom Vanilla WAD days of the 90's, but I just assumed that all the licensed IWADs would be safe from this limitation error.

finite crag
#

i cant mod my game if anyone know dm me pls

vale gyro
#

played through Escape from Slime City after having it in my bookmarks for over a year and I really liked it

#

it's only one map and that one map is short but it looks quite nice

pine violet
#

Is TNT and Plutonia canon I ask since they are technically licensed fangames

#

Same with Sigil since that's made by Romero

twin mortar
#

Don't listen to other guy, the canon status is ambiguous

pine violet
#

K

finite summit
#

Just putting this thought in here, I always thought as a child 6/7 when I played DooM 2 that the classic pistol always looked like the PG tips monkey.

hexed escarp
finite summit
#

I assumed TNT dude was a different guy to the regular Doom marine you play from 1 to 64

finite summit
#

I just imagine same green marine except he's got a massive belt buckle that says TNT

pine violet
#

He just got a promotion between games

vale gyro
stark plume
#

Doom 2 UV pistol start was very fun
Pistol starting makes for a very different gaming experience

#

Having to run around desperately looking for a shotgun if one wasn't readily available

median cloud
#

so good on you beating Doom 2 pistol start

stark plume
#

Nothing a good amount of punching with an early berserk can't solve
Honestly the hardest part was the pain elemental room, other than that, it was alright at best

celest coyote
stark plume
twin mortar
stark plume
azure nimbus
#

pistol start can be somewhat freeing in the sense that you're never worried if you'll have to save ammo for future levels

#

finishing a level with 0,0,0,0 ammo and 1 % health is a win

stark plume
#

Ikr xD i end up splurging on ammo towards the end
Gotta love killing individual imps with a full BFG shot each

vale gyro
#

I need to try pistol starting at some point

#

my source port actually has an option to do pistol starts automatically which is nice

#

no need to IDCLEV

stark plume
#

What port do you use?

vale gyro
#

Nugget Doom

stark plume
#

Haven't heard of that one in quite a while

vale gyro
#

I started using it as DSDA-Doom wasn't working and Woof was giving me some issues

#

Nugget is forked from Woof but it for some reason fixed the issue I was having somewhat

twin mortar
#

When I played on PC, I never used any source ports, am I missing out? Now I play on Xbox so I have the choice between the Unity port and the 360 port, which I have no idea what it runs on. I can always install it on PC via Microsoft Store and try a source port that way, is there anything I'd be missing out on?

vale gyro
#

a lot of ports have controller support, so don't worry about that

stark plume
#

Honestly I just use GZDoom, not the most vanilla (or in this case, chocolate), but the fact that it can play almost if not everything is what pulls me in

twin mortar
vale gyro
#

I mean non-Addons Menu ones

twin mortar
#

The addons menu houses a lot of custom maps that were never officially licensed by id before MarauderShrug

vale gyro
#

it's movement is really off for me

stark plume
#

How so?

vale gyro
#

it feels both too slow and too slidy

#

at least it doesn't use a blockmap lol

stark plume
#

Does anyone still use skulltag?

celest coyote
twin mortar
celest coyote
#

Aw damn, Unity flops again

#

You might be missing out just a tad then

twin mortar
#

To be fair, you have to license it and get an agreement, I can still just set up a source port though via what I said earlier

vale gyro
#

tryna think of a port that's similar to Unity

celest coyote
#

Setting up a source port isn’t the hardest thing, depending on which source port you go for. I’d say it’s worth it if you have any interest in dooming

#

GZDoom and DSDA-Doom are my two go-to’s

vale gyro
#

Had those issues with DSDA. Only way to fix it was to switch to Boom/MBF.

celest coyote
#

Hmm..not entirely sure I know. Most of the time I’m in CL9 so I don’t run into this issue

vale gyro
#

I was thinking it was just a niche compatibility thing till I booted up the original executables and didn't have that issue one bit

#

forced to stop using it due to that single issue

celest coyote
#

What are you trying to play in vanilla?

vale gyro
#

base IWADs

#

was doing it for testing reasons to see if it'd help replace Woof due to the issues I was having with it

#

got some minor stuttering with software renderers so that's why I had tried DSDA

#

didn't try complevels that emulated older versions but complevels 2, 3, and 4 all had that issue

#

but 9 and 11 didn't

#

the orignal executables and all other ports I've tried haven't had that issue

celest coyote
#

I wouldn’t know. If it’s a vanilla thing, it could be intentional. Doubt it, but I dunno how big of an issue it is for you. I don’t honestly ever boot up base IWADs to play. I’m mostly using boom-MBF21 style wads

vale gyro
#

decided to switch to Nugget Doom for now and don't regret it

celest coyote
#

My friend beemer uses nugget. He likes it. I never used

vale gyro
#

it's just Woof with some extra visual flair

#

too bad the save files are not compatible

celest coyote
#

You get the audio issue with gzdoom at all?

vale gyro
#

nadda

celest coyote
#

Guess other source ports are your solution. I’m not the best resource to ask such a question to

#

Someone else probably knows ur issue

vale gyro
#

I'll probably look around to fix the current issue with the micro stutters

#

they are WAY less of an issue than they were a couple months ago and even so when compared to that audio issue

celest coyote
#

Stutters like audio clips dont fully play? Or is it audio layers overlapping and cancelling others out?

vale gyro
#

the audio issue in this case is cutoff

#

if I pick up any item at all, any and all sound effects with the exception of the MIDI will just cease for about a second

celest coyote
#

Oh ew

#

That never happens to me

vale gyro
#

I don't remember it being an issue before when I used it for Sigil 2

#

only reason I originally stopped using it was because of some save file issues I had with it as I wasn't using Organized Save Files at the time

#

eh, at least Nugget's working well for me for the time being

#

could be some unoptimized parts of my launcher for all I know that's causing the micro stutters

#

The stutters as mentioned are a very minor issue at this point and are merely somewhat jarring when they happened. They otherwise don't effect gameplay and are most of the time unnoticeable.

#

However, when they first started occurring the same update Woof added in Voxels, they were absolutely horrendous. Felt like recording a demo all the time but if the rotations were even more limited.

#

anyways, away with my rambling

celest coyote
#

Maybe a fresh install of DSDA could help

vale gyro
#

probably

celest coyote
#

But again, someone else probably knows more than me

vale gyro
#

at the same time I'm liking Nugget a lot for the features pretty much only that port has

#

so I'll keep DSDA in mind if software rendering just becomes horrible again but it's not an issue at the moment

#

no what, thinking of something

#

when I was doing a viddump of a demo, it didn't have those issues interestingly

celest coyote
#

Gotta be part of the cool kid’s club and use DSDA to say you’re just like the speedrunners who don’t even actively practice or speedrun anything these days (yes that was a jab) doglaugh

#

Time for an archvile to shower and wreak havoc on the innocent

modest galleon
#

. HARMONY.

||Happy Quake con for next year we would like for PS4 of DOOM and DOOM II a dlc respectively in each game with a dlc trophy unloackable one in each game of Plutonia experiment and TNT Revolution respectivly and just to clear it on any difficulty just for the trophy jas proof. Thanx for Nerve sponsor and . HARMONY. and SIGIL that will end DOOM II next quake con. Has soon has i go home i'll classify DOOM I files in Harmony dlc. And finish master levels in DOOM II and finish The 4 last levels missing in Nightmare asap with a Slayer's Club collegue in team. I'll focus on living end portal until next year Quake con. I needed healing.|| doom_slayer

half kestrel
#

e4m2 perfect hatred, uv with fast enemies + insta reflexes
bro what the fuck is this stage :((((((((
the suffering is real
the hatred
i usually try to kill as many enemies as I can, but i don't think i can handle 4 hell barons at once with 5 rockets

lunar rune
azure nimbus
#

It's not -- eh that's not fair. It's no pushover, but it's not in the top tier unfair nightmare maps. One of the hardest that's balanced at all

half kestrel
#

Been at it for like 5 hours now, fuck this for today

#

fuck this level, truly
Edit: I did it! 100% kills!!

fierce harness
#

Hell beneath puts you into a false sense of security, making you think it won’t be totally chaotic, and then the very next level, it makes you realise you were a fool for thinking it would be easy

finite crag
#

Well I beat episode 1 of Doom 93 a lot more casual than I was expecting like didn't really have that much difficulty at all although the big dudes at the end the I think they're called the Barons of hell those two dudes gave me some trouble but once I figured out that the red floor is not lava and I can walk on it it was a breeze I pretty much just Spam them with rockets

finite crag
azure nimbus
#

Remember this was one of the first first person shooter games out there. The original levels are generally pretty tame. There's some wild custom stuff, but the vanilla maps aren't crazy

fierce harness
#

Even though they’re tame they’re still crazy unique and creative even for the time honestly, I almost never got lost anywhere in Doom 1

lunar rune
#

I didn't even mind it, I appreciated the old texture and puzzles, E3M7 is now one of my favourite levels

median cloud
#

Still the hardest map in Doom 2, maybe the Chasm is a bit harder on pistol start

median cloud
snow cairn
#

guys any idea how to download brutal doom

fierce harness
#

I used a video tutorial to get it downloaded, Idk if I can send the online link here tho

stark plume
median cloud
fierce harness
#

The invulnerability’s also help tremendously

finite crag
long flame
vale gyro
stark plume
#

Playing tnt evilution, whoever designed map 9 stronghold needs therapy

finite crag
#

It took me like 10 minutes to find the singular secret in the first map

#

I'm just dumb though

stark plume
#

Honestly if the kill count is high enough, i just skip undiscovered secrets

finite crag
#

Fair

stark plume
#

Honestly at this point, pistol starting is a fun challenge

median cloud
#

Truthfully I havent pistol started most of tnt yet but I did do the entirety of plutonia

finite crag
#

The second map is difficult cause of that one room after the red door

#

I am also not used to Classic Doom though so oh well

finite crag
#

Yea

stark plume
#

Map 2 of tnt is rough
Original doom may not have a SSG but it also doesn't have those nasty chaingunners

finite crag
#

Ah

stark plume
#

SOOOO many hitscanners

median cloud
#

Dont wanna spoil much so I wont say anything more haha

stark plume
#

Currently doing 11

#

Most maps are a breeze tbh

median cloud
#

I liked 11, was somewhat harder

#

Couldnt see much in the dark areas and the spawning hitscanners were annoying

long flame
# snow cairn guys any idea how to download brutal doom

Also for finding weapons in it pistol spawns have rifle mainly or rarer pistol
Super shotgun spawns mainly SSG or rarer Auto
Mini gun spawns have mainly mini guns or rarer SMGs
Plasma rifle spanners have mainly plasma rifles or rarer railgun
BFG spanners gave mainly BFG 9k or rarer BFG 10k
Infra red goggles randomly have Night Vision, Demon Form power ups (Lasts either a minute or half a minute) (Can be either revenant or baron) or the Flamethrower
Invisibility orbs are replaced by random tied up marines
Cannot remember what the LMG replaces
Grenades are gained form
ammo boxes, sergeants and backpacks
Mancubi drop their cannons which share ammo with the flamethrower
Grenade launcher and rocket launcher share a spawner
Revenant drop their launchers
Health and armour bonuses now provide 2 each

stark plume
#

Someone should start a cheese company and call it Archi's (ar cheese)
The slogan would be: "so good it brings back the dead"

finite crag
#

(I’m half sorry)

finite crag
#

Then nevermind

#

Get good dumbass /j

stark plume
median cloud
#

I like 14 as well but didnt like killing the cyber in 13

vale gyro
#

what's probably the best Doom 1 Episode (besides E4) to start practicing pistol starting?

#

only wanting Doom 1 as I at least know those well enough to practice with.

finite crag
#

uhh not sure tbh

median cloud
finite crag
#

why is E4 easier in the second half than the first

median cloud
#

E1M1 and E1M2 are freebies but most of the other levels are kinda of similar difficulty to E2/E3.
The only outliers are E2M6, E3M2/E3M4

median cloud
lime arrow
#

I'd say E2 cuz it's the best one imo

vale gyro
median cloud
#

Alright been playing some TNT again, beat 02, 08, 09 and 10 pistol start

#

Metal was kinda tough until I found the blur sphere right before the last area

#

Stronghold was really fun but also lots of secrets

#

Redemption was a cakewalk

#

and Human BBQ was actually somewhat tough the hitscan hell that is TNT can really fuck u up

unreal pike
#

anyone know PROJECT BRUTALITY 3.0?

median cloud
#

TNT map 29 is also beat, funny how there are like 400 worth of cell ammo but no cell weapons

#

Gotta do Mount Pain sometimes but ehhh not looking forward to it

azure nimbus
vale gyro
#

I've reached the one level I don't particularly like from the episode, E2M7

#

I didn't really find M6 that hard personally

#

beserk made it a tad easy lol

azure nimbus
#

Maybe I'm overhyping it because I think of ranking doom1's difficulty on nightmare and e2m6 has the most backtracking of any classic map

median cloud
#

I find it hard to distinguish difficulty in classic doom because truth be told its piss easy (on UV)

azure nimbus
#

for the base maps at least. But the enemies being pretty easy gives mappers more freedom to put them in wilder spots

median cloud
#

Yeah I'm talking mostly Doom 1, even E4 is a noticeable step up in difficulty

#

If you'd ask me what the hardest Doom 1 map was, on UV, I would struggle to answer. Since all of the Doom 1 maps are just pretty easy

vale gyro
azure nimbus
#

And I think that's part of what makes this game so moddable. A singular imp isn't a threat. But that's why you can have a map with a thousand imps and it still be fair. Modders have more options to put them up close or in large numbers. Where what if you took a doom3 mancubus? Now you can only have a few before it's totally out of hand or unfair

hexed escarp
median cloud
vale gyro
#

oh, yeah, right

#

I'm used to people considering E4 apart of Doom 1 that I've forgotten it's UDoom

median cloud
azure nimbus
#

ooh just the original 3 episodes. I think I'd go with e3m3 yeah

median cloud
twin mortar
azure nimbus
#

just due to the opening

vale gyro
#

yeah, I can't say anything then

#

as all 3 episodes were easy on UV for me

median cloud
#

E4 ups the difficulty to a degree where I can say "okay E4M2 or E4M6 might be the hardest maps"

#

I dont have that in E1-E3

twin mortar
#

I had to do UV runs of DOOM I+II on 360 for the 100%, it was really fun (E4 also was optional iirc but I'm not 100% sure), but then I got to NRFTL...

median cloud
#

Doom 2 has the living end, barrels o' fun and honestly the chasm if u max it

median cloud
median cloud
#

Honestly out of all the original doom maps Mount Pain might be the hardest to MAX. Because getting those final kills while being bombarded by lost souls is annoying as hell.

It def isn't the hardest map to finish though

hexed escarp
median cloud
hexed escarp
#

ah

#

i havent played much of tnt so i wouldnt know anyways

median cloud
#

Plutonia has harder maps to finish and in general

#

Go 2 it is probably still the toughest classic doom map even though it gives you full resources at the start

#

Speed is a contender as well imo

hexed escarp
#

are you talking playing with no saves btw

#

or with saves

median cloud
#

No saves

hexed escarp
#

ah yeah

#

ive been trying to get into playing no saves

median cloud
#

If you do campaign just save between levels

#

Otherwise if you pistol start just never save

hexed escarp
#

yeah i play pistol start

median cloud
#

Most classic doom maps are small enough to do in one sitting without hating yourself if you die

hexed escarp
#

right now im trying to do eviternity no saves since thats my favorite wad

#

im on map08

median cloud
#

Map 19 you might consider saving

hexed escarp
#

and 32

median cloud
#

Map takes like an hour to beat and I died to a teleportint cybruiser near the latter half

hexed escarp
#

ive already beaten the whole thing with saves

median cloud
#

Annoying af

hexed escarp
#

no mid fight saves tho

median cloud
#

I never beat 32 actually

hexed escarp
#

32 is my favorite doom map ever

median cloud
#

Hmmm gotta give it a shot then but Im going through Eviternity 2 atm

#

At map 26 but havent summed the willpower to go and beat it yet

hexed escarp
#

oh yeah Eviternity 2 is awesome. 1 is still my favorite but 2 is an insane feat of design

hexed escarp
#

you can choose which ones to do or not to do

#

beating each trial gives you some advantage in the final fight

#

i dont remember all of them off the top of my head, but evade removes archviles from the final fight

#

no wait not evade, conceal

#

conceal removes archviles, evade removes some amount of misc monsters

median cloud
hexed escarp
#

yeah

median cloud
#

I played a bit and managed to get through that trial

hexed escarp
#

each one gives you an advantage somewhat related to the concept of that trial

median cloud
#

I failed the cyber trial a lot lol

hexed escarp
#

destroy gives you the bfg

median cloud
#

Yeh thats the cyber one

#

Tho I only tried 3-4 times

#

Map 24 was amazing though, banger map

#

Probably hardest up until now as well

hexed escarp
#

the one where you have to run on the flashing floors (i forget what its called) removes the hurt floors from the final fight

median cloud
hexed escarp
#

not a pushover

#

but a lot easier

#

if you do none of them its nearly impossible (only nearly)

median cloud
#

hmm maybe I'll try to beat the map today

hexed escarp
#

but yeah at my current skill level i dont think im gonna be able to get through all of eviternity saveless

#

i think im gonna start running into skill issue pretty soon

#

im scared of map09

median cloud
#

Been too long since Ive played eviternity 1

#

was in 2019 or something

hexed escarp
#

oh man the only problem with playing saveless is once i get a certain amount of the way through a map i start to get stupidly nervous

#

eyy done with map08

#

ok now im not sure im gonna be able to do this next one

#

how is every single song in this wad so good

fierce harness
#

It’s insanely hard to mess up doom music

hexed escarp
#

yeah but Eviternity's music is particularly excellent

hexed escarp
#

i should figure out what im doing on this map so that I dont run into ammo/rad suit troubles

earnest kindle
#

WE'RE SO BACK

serene nexus
#

IT'S GETTING THE NIGHTDIVE TREATMENT

vale gyro
#

huh?

past field
#

IM SO HAPPY RN

vale gyro
#

what's happening?

twin mortar
past field
#

oh no twitter links

serene nexus
#

It's getting the Nightdive treatment.

vale gyro
#

DM me it

past field
earnest kindle
serene nexus
#

Look at the DOOM 1 Steam store page.

twin mortar
#

It'd be easier if I had the game on steam 😭

earnest kindle
#

nightdive and machinegames made a new episode for DOOM II

serene nexus
#

The update's not exactly dropped yet, but it's a matter of time now.

vale gyro
#

I don't really like the KEX engine to be honest

unreal gulch
#

now i wanna see this, new content

vale gyro
#

it's binding system is weird

#

could never actually bind what I wanted in Doom 64

serene nexus
#

Here lies the Unity port. It was decent.

twin mortar
#

Does anyone know if this will be a free update? Is it hitting consoles?

serene nexus
vale gyro
twin mortar
#

I'm really hyped for this, god damn

vale gyro
#

I only care for the new Episode or whatever

#

I'm not all to excited about the engine switch

#

might be better for console players who knows

#

but at least in my experience the Unity port felt more solid than KEX

#

and I mean by a longshot

unreal gulch
#

it says available now in the trailer

twin mortar
#

It's been delisted too on Xbox, it's coming 🔥 🔥

unreal gulch
twin mortar
#

Yeah, it says "NOT CURRENTLY AVAILABLE", just like on Steam where it says you can't buy it

#

Notice: DOOM + DOOM II is no longer available on the Steam store.

twin mortar
vale gyro
#

I'm reading through it

#

you need 3 bloody accounts to use the damn thing

#

yeah, instant pass for me, then

sullen basalt
#

Yeah

#

At least I own doom II og

#

More rare games for me

vale gyro
#

you have the diskettes?

sullen basalt
#

The og doom II on steam

#

The delisted one

twin mortar
#

It'll likely be merged, no longer a rarity

sullen basalt
#

There’s 2 separate games

twin mortar
sullen basalt
#

They only updated the page for doom 1993

twin mortar
sullen basalt
#

good point

vale gyro
#

oh yeah, they did

sullen basalt
#

I think it would have been better to use gzdoom tho

vale gyro
#

let's just hope they don't hide the WAD files with this release

unreal gulch
vale gyro
sullen basalt
sullen basalt
vale gyro
#

that's what I said

sullen basalt
#

And there’s an eula

#

Figures

unreal gulch
#

feel like i’ve heard the name

sullen basalt
#

Ok but how is this m rated still

#

It’s like T at best now a days

vale gyro
#

the Steam releases try to keep the original gameplay

#

which GZDoom does not

twin mortar
sullen basalt
#

I just hope there’s a minimal hud in this

vale gyro
#

it shows you less info and it's uglier

sullen basalt
#

We don’t need to see every amount of ammo we have

earnest kindle
#

good question, how is this going to affect the console ports? cuz DOOM 1993 and DOOM II are seperate games

vale gyro
#

on top of that Doom Guy's face actually indicates where you got hit from

sullen basalt
#

Im good enough to remember most of that info

twin mortar
#

Something I haven't seen anyone bring up is that it will have online multiplayer

sullen basalt
#

Zandronum exists

vale gyro
#

I doubt it

sullen basalt
#

This isn’t revolutionary

vale gyro
#

despite the new deathmatch maps

vale gyro
twin mortar
#

The Unity ports didn't

vale gyro
sullen basalt
#

Who cares about those

#

Like actually

vale gyro
#

people who actually like the port?

#

also console players on top of that

sullen basalt
#

Good point

earnest kindle
#

just checked the PS Store, the Unity ports have been delisted..

BUT the Unity ports are still available through PS+ Extra games

twin mortar
#

Wow, kind of funny that we are bringing up the old port to compare a new one, hmm

finite crag
#

HOLY SHIT. New Doom rerelease.

sullen basalt
#

Ye

twin mortar
finite crag
#

Compatible with add-ons? Hopefully they expand support for adding our own.

sullen basalt
#

They will

hexed escarp
#

wait wtf just happened

vale gyro
#

Doom switched to KEX

#

which I'm not all too excited about

hexed escarp
#

what is that?

vale gyro
#

only cool thing from it is that it now has Boom support

sullen basalt
#

ye

hexed escarp
#

OOH

#

boom support is cool

vale gyro
sullen basalt
#

From the quake rerelease

hexed escarp
#

oh is it a game engine?

twin mortar
finite crag
hexed escarp
twin mortar
finite crag
vale gyro
#

unless they improved the port since 64

#

to me it's an overall downgrade

serene nexus
hexed escarp
#

wait so it it out yet or just announced

twin mortar
#

Just announced, trailer says out yet but it isn't. I am keeping an eye on my Xbox though, so whenever the Xbox update drops I will notify

hexed escarp
#

ah

#

will be interesting to see what add-ons they have this time if it has boom support

serene nexus
#

Shadowdropped at this point.
I still have the Nerve ports for now.

twin mortar
#

Honestly, I'm really excited for Final DOOM getting more recognition. In love with this UI

finite crag
#

Yeah it should be out soon.

hexed escarp
#

where was this announced?

serene nexus
twin mortar
#

It dropped on Steam and it was noticed, no official announcement

vale gyro
hexed escarp
#

oh interestin

finite crag
#

If they'd incorporated Doom 64 into this that would've been amazing but oh well, still great.

hexed escarp
#

will it have mbf/mbf21 support?

#

would be cool to be able to have stuff like eviternity/eviternity 2 as official add-ons

vale gyro
#

just Boom

little oar
#

So if Doom 1/2/etc are in the kex engine...what does that mean
Like, what does this engine do that wasn't already done with the unity ports

hexed escarp
#

ah rip

#

imagine if we got a new official expansion

twin mortar
#

We are

hexed escarp
#

wait really!!??

twin mortar
#

Just like with Quake I and II

serene nexus
hexed escarp
#

it was based on boom and just added some nice extra features

#

wads like eviternity and valiant were made for it

serene nexus
#

I still don't doubt DeHackEd is still there

#

I mean, the Nerve ports had it

hexed escarp
#

mbf added many extra dehacked features

little oar
hexed escarp
little oar
#

Is it out yet? I already see some of the steam listing combining the two, is it a shadow drop or what

little oar
twin mortar
#

Legacy of Rust

twin mortar
little oar
#

Ah

hexed escarp
#

oh damn

#

can someone link to where this was all announced

little oar
#

I wonder if this'll uncensor DOOM 2.
Until then, I'll probably just keep the unity ports installed since there's an easy patch for those to fix them

twin mortar
#

Would be cool if the Unity ports were still playable, preservation is important

little oar
#

Also I kind of wish they had a better name than "DOOM 1 + DOOM 2"

#

Call it like Doom Classic Collection or something

vale gyro
#

wait

twin mortar
vale gyro
#

Doom 1 and 2 have achievements

little oar
#

AYO

vale gyro
#

cause of the KEX Engine

finite crag
twin mortar
finite crag
little oar
#

This is so weird. The listing for them in my library has updated, but the library itself still has them both listed as separate games.
I do see the achievements though

twin mortar
#

Achievements for them were a console thing

serene nexus
#

WE GONNA PLATINUM THIS SHIT 🔥 🔥 🔥

finite crag
serene nexus
#

...Fuck off, DOOM 3 BFG, you don't count.

twin mortar
hexed escarp
#

when this is out i doubt i will actually play on this port but rather just rip the new expansion and play it in woof

little oar
finite crag
twin mortar
#

DOOM + DOOM II

hexed escarp
#

can someone link the announcement of all of this?

#

where are yall getting this information

finite crag
twin mortar
little oar
twin mortar
little oar
#

Staring at the list rn

finite crag
#

i mean we got a Quake remaster

#

this isn't shocking

hexed escarp
twin mortar
#

Yes it is, because Quake remaster was 2 years after we already got the DOOM Unity ports, this is a remaster of a remaster

twin mortar
# hexed escarp can you link the steam link? i cant find it

Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.Owners Receive: - DOOM¹ - DOOM II¹...

Recommendations

15904

▶ Play video
vale gyro
#

just not the actual port atm

finite crag
#

Let's see, Quake, Doom, what next? The old Wolfenstein games?

little oar
#

DOOM is about to have the same fate as sonic adventure where every release is just a port of a port of a port smugcaco

hexed escarp
#

WAIT

#

ENHANCED SOUNDTRACK BY ANDREW HULSHULT

little oar
#

HUH

hexed escarp
#

does it come with IDKFA??

serene nexus
#

Yeah, that too!

little oar
#

YOOOO

finite crag
hexed escarp
#

DID HE FINISH THE DOOM 2 COVERS???

serene nexus
#

Apparently so

hexed escarp
twin mortar
#

Also I saw the Beta Lost Souls in a screenshot 👀

little oar
#

Texture packs..?

finite crag
twin mortar
#

Beta Lost Soul functions completely different

#

Hitscan Lost Soul...

little oar
#

Yeah, remix ost in the trailer options showcase

hexed escarp
# finite crag uhh they're updated versions, basically covers(?)

yeah but i mean a while ago he released these doom 1 covers, are they these or are they new ones? https://www.youtube.com/watch?v=AGK1dr-Ql0w

My Artist Spotify:
https://open.spotify.com/artist/7wjvo55aw6958lhNBlodwt

This is a complete modern and professional remake of the music of Doom.

This album is 100% free but if you feel the need, Donations are appreciated. Send via Paypal to: andrew.hulshult@gmail.com

Download link:
http://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-sou...

▶ Play video
little oar
#

Oh

hexed escarp
#

EPIC

little oar
#

Both?
Straight from the trailer:
"Original Or Enhanced IDKFA Sountrack By Andrew Hulshult"

hexed escarp
#

i cant wait to hear the doom 2 ones

twin mortar
little oar
#

At around the 13 seconds mark

hexed escarp
finite crag
#

so we getting a port remaster thing

twin mortar
#

It's not out yet

finite crag
#

online multiplayer to console I beg

vale gyro
#

the page has been updated, though

twin mortar
hexed escarp
#

ahh i see

hexed escarp
finite crag
finite crag
little oar
#

Wait

hexed escarp
#

ah

little oar
#

Dammit

hexed escarp
#

yeah these are just his old covers

twin mortar
#

"The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time." that's very nice

finite crag
#

Lego Doom sets pleaase iD do it

hexed escarp
#

holy shit i cant wait to hear the doom 2 ones

little oar
#

Ok, look at the steam screenshots
Why does one have a flamethrower looking weapon?

little oar
#

I'm assuming that's a wad or something but idk. I don't usually explore outside the vanilla mapsets

little oar
finite crag
hexed escarp
#

you can find it on youtube, he did some of doom 2 just not all of it

#

its really good

little oar
#

YEP
Online multiplayer

#

And cross platform

twin mortar
#

Now I just really hope they do the same for DOOM 3 2019...

little oar
#

"New Enhancements

  • Online, cross-platform deathmatch and co-op for up to 16 players²

  • Community-published mod support with an in-game mod browser²'³

  • Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings)

  • Improved performance with multithreaded rendering supporting up to 4K resolution⁴

  • Now on the KEX engine

  • BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game
    "

finite crag
finite crag
#

no console multiplayer for D3 is cancer

hexed escarp
#

this will be the one in this port

#

since the doom 1 ones were the same

twin mortar
#

I want to wake up to a huge update to DOOM 1993, I don't want to wait until the end of QC, please let it be the first announcement

finite crag
hexed escarp
#

yeah

little oar
sullen basalt
#

Look at the last one

little oar
#

Assuming that's for mods like with the unity ports, hopefully

sullen basalt
#

They can remove the game at any time

little oar
#

It doesn't say what it's required for just that it's required

finite crag
#

literally no point in not having a bethesda account

hexed escarp
#

" Community-published mod support with an in-game mod browser"

calm cradle
#

Probably for multiplayer too, since it has rudimentary chat functionality,

hexed escarp
#

thats pretty epic, so when people release their megawads, they can release it on the official port as well

little oar
#

Ah fair

calm cradle
#

16 player multiplayer was surprising

finite crag
little oar
#

So uh...can we get IDKFA on spotify now please kthx
Or any of the classic osts for that matter

calm cradle
hexed escarp
finite crag
#

actually that is impressive for a 31 year old game

hexed escarp
calm cradle
#

I once got someone on my twitch stream begging me to make MyHouse work in zandronum

hexed escarp
#

have we ever heard anything from the myhouse creator since it was released?

calm cradle
#

They saw I was a programmer on it and just would not listen to me when I said I wasn’t going go do that

finite crag
calm cradle
hexed escarp
#

ah

#

is he someone present in the community under a different name?

#

or not really