#classic-doom
1 messages · Page 61 of 1
Beat Shores of Hell today
It really comes down to first time experiences. But once you learn the levels, Doom 2 is a lot of fun to play through, especially with gameplay mods.
Just don’t try to argue that Doom 2 levels all try to look realistic because idk where Nirvana takes place on Earth
Nirvana is the literal first Hell level
You could argue that Map 20 onward are like corrupted parts of Earth being distorted by Hell, but still…the layouts and locales are strange
Yee, still goofy tho 😛
Demons could just have different architectural standards than us, dunno
I like Nirvana
Short and easy
Im also one of the psychos that likes countdown to death
As long as it doesnt play for too long
Tons of the doom songs are great when not overplayed
After playing so many wads, listening to D_Runnin is burned into my mind
Hahaha its my least fav track in doom 2 as well probably because Ive heard it so much
I take that back my least favorite Doom 2 track is probably the one in the spirit world
Or the wolf tracks
Nah I like gotcha
But Im just more a fan of simple osts
I highly dislike osts that sound grand
Hey don't diss Message for the Archvile, that guitar solo bangs
wtf are these
Keycards 👍
you might be playing with -nodraw enabled 👍
i've used small arms fire and can't play hadley's hope :/
what's next?
i have tc2014 btw)
tbh i think nirvana is overplayed
they're amazing but there are tons of other bands of the same caliber
but nirvana did something special i guess, considering their sheer influence
Im talking about doom 2 map 21 not the band
in my heart you are talking about the band
I never really got the hate Nirvana has, it s a very short map after all lol
And it is much better than the stupid map around it with chaingunners in middle of nukage
Classic DOOM refers to a category of games, you should specify which one
"Talk about all the DOOM Classics which changed the FPS genre forever!"
Classic DOOM is used to refer to DOOM 1993 through Final DOOM, sometimes DOOM 64 but not always
Wait, does AA not change the intermissions or do I have something messed up?
(Or is the AA map 11 intermission just heavily based on the vanilla one?)
probably some maps that the add-ons don’t have
goddamn I struggled so much with Plutonia Map 12 Speed
No idea but this was probably the hardest plut map for me
(Sorry that I keep correcting you, it's not a personal thing or anything, I'm just active here a lot)
Cam means Map 12, called Speed, in the Plutonia Experiment campaign, half of Final DOOM
Plutonia map 12, I struggled a ton with
I still haven't ever beat Plutonia and at some point I am going to have to face that
I'm still not past TNT
I have played more TNT than Plutonia, but I don't think I ever finished that either
At this point I feel like I have built Plutonia up in my head as this impossible thing
But it can't be harder than anything in SIGIL II, and I've survived that
I havent finished sigil 2 at all, but the first map of sigil 2 was quite hard imo
It took me so long just to get out of the first initial area
It is so comically hard on UV
I think it is close to my favorite DOOM episode (although unofficial) but SIGIL was like... mind-blowing to me
Turns out John Romero can make good levels, who knew?
DId you pistol start SIgil or play it as a campaign?
I played it as a campaign. I don't pistol start in general
Thats fair I think you can manage plutonia honestly
I guess it can be a bit tougher than Sigil 2 but it should be relative
Though I mostly talk from a pistol starting experience
Yeah I mean Sigil 2 doesn't have chaingunners or archviles so
It's a little easier
also no supershotgun tho :p
True!
beyond the add-ons that come with the official enhanced version of the game that you get on steam or consoles, there is a massive amount of custom levels that have been created by the community that are playable on modified versions of the game engine also created by the community
*They're also playable on the Unity port
really???
Not ALL of them
you can load your own wad files?
"Whatsup all you doomers out there! Recently i've found out that you can play your own WAD'S on Unity Port.
To activate them, you need to paste the WAD file into C:\Users<name>\Saved Games\id Software\DOOM 2\WADs (or to DOOM Classic if the WAD is for Ultimate Doom)
NOTE: ONLY MEGAWADS WILL WORK"
Source: Doomworld.com
oh interesting
good to know
tbh you will have a better experience playing on a community source port tho
That's debatable
my personal favorite is woof but I know a favorite of many is GZdoom
Actually, not even debatable, it's subjective
fair
also the unity port can only play vanilla and limit removing wads
a majority of community wads these days are for the boom or mbf21 formats
why would you though. It's absolutely not debateable or subjective. The performance is measureably better on other ports with more customization and fewer splash logos at the start
You can mod the splash logos out, and sure, but for someone who doesn't use the customization and has an FPS lock it's subjective. I 100% get what you're going for though, and I agree with you
sigil and sigil 2. Otherwise, probably better off running doom2
unity does have auto-sr50 which I guess some people might like
SIGIL I is in the add-ons page
If you are a sicko you can buy the physical editions of SIGIL and SIGIL II
They come with cool stuff and Romero will sign them for you, even
(I regret not shelling out for the big box edition of SIGIL and only getting the smaller one. I am constantly tempted to go back and buy one)
I would recommend trying doom 2 at some point because even though the stock levels are a little bit of a mixed bag, there are so many insanely good custom map sets made for it
the official add-ons contain a few good ones but there are a ton of other insanely good ones you can download off the internet and play with a source port
DOOM II has a lot of good maps in it and also some not so good ones
yeah
DOOM II is the best option to buy as it has more maps, anyway
Worth playing for the new enemies and super shotgun alone.
definitely
my favorite mapset for Doom 2 is Eviternity
it has very good level design, the levels are beautiful, and the music is amazing
That was a James Paddock soundtrack wasn't it?
it has some jimmy stuff
I think he did Eviternity and Eviternity 2
Eviternity is great
Although I might be mixing it up with a different one
Eviternity 2's music was an original soundtrack composed by jimmy and a bunch of other people
I think my 2 favorite pwads are eviternity and tnt revilution
Eviternity 1's music was mostly compiled from already existing midis made by various composers
I still need to finish eviternity 2
including jimmy
His SIGIL and SIGIL II soundtracks are so good
(The Buckethead and Thorr soundtracks are also good but his SIGIL soundtrack got me hooked on him)
Unrelated, as I meant to send this earlier; The Unity ports in total have over 1 thousand levels, last time I calculated
At least one more
there would be no possible way to count

but i feel like it has to approach a million
this youtuber named Davester2296 just finished doing an absolutely excellent cover marathon of the entire plutonia midi pack, and now he is having his community vote on what wad soundtrack to do next, and I eviternity was on there so I voted for it
Vote for the next marathon here: https://forms.gle/x2UQu16LmTCw6q787
TIMESTAMPS:
0:00 PSX DOOM Ending Parody
0:38 Intro
1:52 Voting for the next marathon
3:12 Hail to the King, Baby! Duke's in the poll
4:17 Cover Battlegrounds pushed back to January
4:42 Future Plans
4:49 The "Decade Of DAR" Continues. "New Genesis" & "HORIZONS" remakes
8:36 M...
NUTS.wad
if you have access to a source port, try out Overboard
a source port is (at least in this use case) a community version of the original engine with extra features
at least for Overboard, you'll need a port that can run Boom maps, like DSDA-Doom or Woof
psx is frequently referred to as a port, same for unity or xbox 360, or whatever sega system. Is there a succint term that would only refer to the community ports?
I think community ports would be the only thing
well, we could call them pirate-ninjas (I'm sorry for book references)
The twilight zone (Plutonia map 15) would be way harder if it weren't for the billion secrets in it lol
Pretty sure it's just called The Twilight, but it's one of my favourites in the map set, such a blast to play through
Yeah you're right
Heya! Does anyone have any good wads that I could use to git gud?
Plutonia
That's on my bucket list ^^
Anything besides the original 1 and 2 as well as Plutonia and TnT?
Depends on what difficulty you're looking for
Are you looking for wads of similar difficulty as plutonia? Harder? Easier?
No Rest for the Living
Anything tough that'll harden me up
Thats vague 😄
There are a lot of difficulty grades when it comes to Doom WADs
I guess whatever you can recommend
Either way I'd advice you to just play Plutonia first above all; if you don't want to try Eviternity. Similar difficulty as Plutonia imo (bit harder)
No Rest For The Living is also great, easier than Plutonia but harder than Doom 2
Thank you ❤️ @twin mortar @median cloud
On UV it can kick your ass HARD
TNT Revilution
Sunlust is very very hard though, like if Plutonia is a B in difficulty Sunlust is S+
It's like going from kindergarten to a masters degree ur skipping some steps
Ofc you can start with Sunlust or shit if u want to go impossibly hard just play Dimensions/Sunder
but if you haven't even beaten Plutonia yet then I don't really know why you'd bother
Sorry back
Adding those to my list ty ^^
I'd assume this is different from tnt Evilution?
Yeah it's a different WAD it's about the same difficulty as Plutonia
Just out of curiosity why are you looking for the hardest WADs out there? :p
Haven't played doom in probably a few years and I've gotten worse
I wanna get better
Do you have any experience in Doom beyond the classic wads?
Have you played any custom mapsets yet or not really
Yeah, quite a lot but nothing vanilla
Brutal doom, torment and torture, prodoomer to name a few
Ah not sure how to gauge the difficulty for those mods
It's a different ballpark altogether
Exactly
If you're looking for classic "hard wads" just check out the likes of: Hell Revealed, Alien Vendetta, Scythe 2, Kama Sutra, Plutonia 2
sure. It can be tiring to navigate and some levels do feel similar. But each level individually is high quality
Both Sigils are good ass-kickers
Alright I think I finished plutonia uv pistol start now
Just finished up go 2 it; gotta say playing it on chocolate doom does add to the difficulty
you can barely see rockets coming at you before its too late, makes challenging cybers a bit scary
ok this is actually true. Playing doom on low res is just really hard to see. I've thought about whether that's "more legit" in some sense. But I figure that every WAD nowadays is designed with with the higher res in mind. Where older maps were much smaller, both to support the lower resolution and therefore view-range, but also because the engine literally couldn't handle larger maps.
so I play on high res lol
Oh yeah I do usually as well, I just wanted to experience playing Plutonia when it came out so I used chocolate doom for this
For other pwads, like Eviternity 2, I use dsda-doom
It probably cant even run on choc doom but I mean dsdadoom: uncapped fps 1080p
Uncapped is farther than I go. Partially my machine literally being a laptop, but also I want visual frames to match physics frames
No matter what, the logic will only run every 1/35 s, so having extra graphics frames is only visual interpolation but doesn't exist as far as physics is concerned
CChest2, I just recommend watching a guide for Map 24: The Mucus Flow :)
Scythe2, (anything skillsaw), antaresian legacy(or reliquary if you want something shorter), combat shock 2, sunlust is always a classic sequence of increasing difficulty
Telling a newbie to start with Scythe2 to improve for difficulty is like throwing a conscript infront of a machinegun, they need easier wads before it
Scythe2 is pretty reasonably a step above plutonia imo
Plutonia is like a baby's first map compared to the last chapters in Scythe 2
Until like E5. Yet again I've never played Plutonia.
it lures people with a couple of easier episodes then says your free trial is over and unleashes hell on you
yeah, pretty much
I've shelved Scythe 2 for a bit because of E5 and E6
finished the first map of E6 and decided I needed to stop before I completely abandon the game
one of the reasons that e5 and e6 are so approachable is that scythe2 actually has a difficulty curve
More like a difficulty valley
like climbing a step at a time then you have to jump the entire set of stairs to climb up in the last chapters
maybe scythe 1 is easier to play though for someone after plutonia
I heard Scythe 1 can get even harder
Aside from a certain map that will crush them until they get good
True but its still easier to dodge projectiles on uncapped fps
Yeah I tried gauging what difficulty he was looking for but he wanted to do sunlust
Which at that point u might just do scythe 2 etc as well
what if sunder was released instead of plutonia back in 1996
ight lets say i had a 2 sided Die and it was Aliens vs DOOM. how would i get the Hadley's hope WAD?
Why are you a car?
Hah alrighty I'll keep it in mind
Thank you ^^ ❤️
Sounds fun xD
Anyone playing the newest doom wad on the steam port? Tetanus?
gonna probably try it out once I'm done with another WAD I'm doing
I got too many I'm doing as is
It's really good. Map 5 is a bit of a slog but it's a good challenge
ok, Eviternity map10 is now probably my favorite Doom map period
midi was good, map was good, I got to see a Mastermind get bullied
10/10 map
trying out map01 right now
lost at the red key and my one gripe with the WAD is that it disables colored blood for some reason
Lost like you died or you are lost on what to do next?
I finished the level finally
sorry for not updating sooner
I've been also re-trying DSDA-Doom and I'm kinda liking it
the OpenGL renderer has fixed an issue I've had with Woof's software
once I beat some of the maps I'm doing I might honestly switch to it
it's a lot better than what I remember when playing through Sigil 2
gonna miss the menus and save photo Woof has, though
but I've added in colored blood so it's not all so bad
also the non-smooth automap
welp, found a gripe with DSDA-Doom
the ENDOOM screen being redirected to the terminal instead
makes it near impossible to see when using my launcher
Any way to fix the sound cutoff issues in DSDA-Doom? I've already tried turning on "Disable Sound Cutoffs" and that did nothing.
Hearing everything but the music go silent as soon as I pick up anything is bothering me.
What is the best weapon in doom 1993?
Did some testing and this is only an issue in DSDA. Not even PrBoom+ UMAPINFO has this issue.
It's apparently something wrong with my config
ok, it's annoyingly caused when the complevel is set to v1.9, Final Doom, or UDoom
doesn't make sense why it does, tested it with the original executables and they don't have that issue
Nugget Doom appears to not really have the issues from Woof, gonna keep using it
I also really like the SSG gibbing and also the extra blood gibbing options it has
You never know how much you miss the SSG until you play ultimate doom
Honestly why I never play Ultimate Doom
Shotgunning a baron to death just isn't what I call fun
Then use one of the ohter weapons you have; the rocket launcher works well
Bfg a baron with one shyeeot
"erm actually I enjoy how much weapon variety there is in the original bc the ssg is op" ☝️ 🤓
Wow
Real
so did you find the hidden cat pictures in tetnus?

anyone playing zandronum?
Hello everyone, does someone meet these 2 conditions?:
Knows a lot, but, A LOT, about the animated series created by glitch productions, murder drones (lore, the characters, the absolute solver, etc)
Knows a lot of modding for DOOM 1 and 2. Specifically sprites and textures
what is bro planning
if you wanna make a mod go learn
doom is one of the most modded games ever
tons of resources
I have a lot more appreciation for E2M6
Used to hate that map because it made me anxious but the fact that it can give you that feeling is a positive in itself
Ive been playing sigil again and holy crap is it good (even better than i remember)
The MIDIs are godly
But someone's gotta have to talk to Romero about that crushers room, man 😭
just wait till you play sigil 2
Sigil? Fun? 😁
Three Decades of DOOM - Deathtag
[English AI Version]
Deathtag is a definitely forgotten style of play in DOOM network sessions, which appeared as a result of players' desire to go beyond Deathmatch.
So what is it? Chasing after a radiation suit? A prototype of the more famous Capture The Flag?
Deathtag is a definitely forgotten style of play in DOOM network sessions, which appeared as a result of players' desire to go beyond Deathmatch.
So what is it? Chasing after a radiation suit? A prototype of the more famous Capture The Flag?
Donate - https://www.donationalerts.com/r/legacyz
Contact me - handofflame@yandex.ru
Doomworld Threa...
Just found out you can play classic classic doom in steam
But can you play classic classic classic DOOM? (DOOM 1993, not Ultimate DOOM)
Just finished Sigil while pistol starting every level, and it wasnt so bad (E5M7 tho ffs)
UV ofc
It was hella fun
Might be a stupid question, but what's the easiest way to play Sewers and Betray on PC?
I'd assume that's a WAD?
If it is, then i'd recommend just using GZDoom for anything
Exclusive OG Xbox DOOM I and II maps
Oh
They're in Maximum DOOM
...if you feel like going through that dumpster pile
Alright
There is a problem, i don't have a pc, the one i had broke, now i only have phone, and 2, i have 0 knowlegde in modding, i barely can use events in construct 3
do you use delta touch to play doom
mmm yeah modding will be pretty hard without slade
i think you might be able to run slade with winlator or something? seems like it'd be a hassle though
Idk if my phone willl be able to handle an emulator, it can barely handle Nethersx2 and dragon ball budokai tenkaichi 3 modded at 20 FPS
I am curious, when someone says a WAD is hard or tough, does it mean it's hard in a pistol start playthrough or a single segment run?
Pistol start, most likely
Doom 2 pistol start is (at least so far) a very weird experience
Some maps fluctuate between being very easy to a bit difficult
Playing Delta touch at work

Yeah the original doom and doom 2 are more campaign oriented
Most maps are still easy but Barrels O fun and some others can be genuinely tough
Who is the more liked recolour? The Spectre or the Hell Knight?
Spectre is the only true recolor
but I'd probably say the Hell Knight
Hell knight >
Baron of hell is peak doom design so mini barons of hell still rule
hell knight
hell knights are barons that are more usable in general maps
spectres are just pinkies you have trouble seeing
I see, finally I got some answers for this question, I was just curious about the responses
the spectre isn't a recolor exactly. It has a special flag set. while using the pinky sprite. HKs are super useable. Spectres are um...pretty dumb I think. let me see em. Especially when half the ports make them barely visible
The code to generate that effect is actually pretty cool. Yeah, the fact you can't see them makes them hella annoying.
I'm fine with Spectres, I just think they're really unnecessary, but the Hell Knight is amazing for combat, a good mid tier enemy, way better than the Baron
Is there any way to legally obtain Maximum Doom ?
Is it good ? Or are those levels confusing like Master Levels for Doom 2 ?
What's maximum Doom?
I believe the levels were never licensed, registered, or put under a copyright handle or any way; Kex has a rerelease of it on his GitHub.
1000+ level pack included with the original, first release of Master Levels for DOOM II
Ah
3000 or 1800 levels I think. Unofficial expansion to master levels
3486 levels, just checked
whoa
It is official
Pretty sure Wolf3D got something similiar
I think only master levels is official
They were taken off the internet
Why
No, Maximum DOOM was released with Master Levels, it's an official product, it's just shit
I think there were lots of comunity creators, not just 1 group
Were the master levels that bad
I mean I played a few of them to see if they were actually hard
I enjoyed my time with them, but they are nowhere near as good as the base DOOM II levels
I liked the first one, felt kinda like a base Doom II level
Mephisto's Maosoleum is probably my favorite
I dont remember them being hard to kill enemies, but hard to find the exit
True
all of them
I could not figure out how tf to progress the 20th level
the one with the elevator ?
I think thats my favorite. I played them with youtube on my phone
You're meant to do them in order, there's a number in front of each hall
Ohhh I didn't see that
are master levels on xbox 360 doom 2 ? Or only base game and no rest for the living ? Just for curiosity
I remember doom 1 on xbox 360 was the ultimate doom version, with the 4th episode
The latter
The 360 port was fire, tbh
do we play as the same marine on doom 1, ultimate doom 4th episode, doom 2, master levels, no rest for the living, final doom and doom 64 ?
Are they all canon ?
Yes
Final DOOM is generally unconfirmed if it's the same guy
As confirmed by events in Doom Eternal and when Dark Ages takes place (idk about Dark Ages)
Plutonia is Slayer, TNT is William "Billy Blaze" Blazkowicz
Pretty sure it's a mash-up of William B.J. Blazkowicz and Billy Blaze
So Wolfenstein and Commander Keen
Ah
Though Blazkowicz (the name) has been used in many different pieces of media, like DOOM II RPG, or even Commander Keen himself
Blazkowicz (not sure why you call it -ikz lol) has been a debate for a while now, yeah, would be nice to see a conclusion
Hallo :3
Hello, The One and Only Godzilla Geek
I'm stupid why do I keep spelling it wrong
Hai :3
It's fine lol, it's a Polish name and those are usually very weird in spelling (for example Brzęczysczykiewicz), and characters in the Wolfenstein series pronounce it like Blazkowitz
I haven't played Wolfenstein so idk
Good game
All of them. (Except RtCW, sorry not sorry)
Which one is that
Return to Castle Wolfenstein from 2001
How does a game look funny
Yeah, it runs on the Quake III engine
Graphics were never an issue to me, the gameplay is just... eh...
that moment when you forget about the evilution baron room on map 02

Fatality
What made it even worse was that I was playing with brutal so they had consistent like 60 damage and had a 3 projectile fan occassionally as well
hi I'm not sure if this is the right channel to ask really but I just finished chapter 3 of the original doom and I'm wondering where to go next
my original plan was to play doom 1993 and 2016 before summer ends but should I go on to chapter 4 or "hell on earth" first.. I'm not so sure about playing order where would u guys go next 🤔
Story wise, Episode 4 of Doom 1 before Doom 2. However, Episode 4 of Doom 1 (having been released after Doom 2) is harder than Doom 2 in some cases so it’s a good idea to play through 2 before E4.
Story wise, yeah
alright
I’ve never played Doom 64 to tell you when you should play it
oh ok
Same with Doom 3
Difficulty wise I agree but @viral oxide I'd finish E4 first. I wouldn't play both Sigil's before Doom 2 though. After Doom 2 you can go No Rest For the Living > TNT > Plutonia. But if you don't want to play all of them give Plutonia a shot
okay maybe I'll throw myself into ep 4 then
I always considered E4 as a part of the original Doom and I'd think it's best to finish E4 first before going in the SSG and added monsters direction with Doom 2 and the subsequent iWADs
Sigil imo is optional u dont need to play those if u dont feel like it
64 defo
should doom 3 be played before too
Lore wise, why do demons never infight with arch-viles?
I'd say after Doom 64 as they're similar thematically as they're both horror esque but Doom 3 can also go after moderns
I see
I only mentioned doing E4 after is because I personally regretted it. It's probably one of the reasons I don't exactly like E4.
Yeah I understand that E4 is pretty difficult from the get go while Doom 2 still eases you into it
Thy Flesh Consumed is such a cool name honestly, it’s the perfect title for an episode which will literally make you want to rip your flesh off with how hard it is
they didnt really care about lore when making classic doom. they just wanted to make a fun and well designed game. the reason that demons do not infight with arch-viles is because their attack does blast damage so demons would infight an archvile too often because anything standing near the player when they get blasted gets hit
Also because it has the revive ability as well because the cyber does splash but can infight
right
idk, them being da boss or respecting the healer kinda works
I personally believe that the rest of the demons are scared shitless of the Archie
yeah you can make up whatever lore you want, im just saying there is no official anything
thats actually one of the beauties of games not specifying their own lore, you can be creative and come up with your own story :)
Hmmmm then
My theory would be so that the archville would resurrect them instead of hold a grudge
Why care about being hurt by someone who bring you back to full health whether you're dead, alive or in pieces
Most likely answer is that the Arch-Vile probably holds higher status in Hell's society, it'd be like assaulting a cop in our society
cops don't revive you from the dead after friendly fire
Yeah, but we are on Earth, not Hell...
Because arch-viles are direct creations of Lucifer and have special rights. Arch-vile privilege is a real thing. Anyone gets caught attacking an arch-vile, you’ll be trapped to an endless cycle of being murdered and revived for centuries in a storage closet listening to smooth jazz
Viles get pissed when they get hurt, cuz they’re sheltered crybabies raised to be the super-soldiers of Hell. They’re coddled nonstop from birth and told how special they are everyday. Then when one stray fireball hits their neck, man, the egos start flaring worse than an online competitive videogame
Even without the lore reason, it would be kinda stupid to attack the guy who can bring you back to life
It'd be pretty stupid to attack anyone
It would be pretty stupid if two demons starting attack each other in general over killing the doomguy
Nobody said demons had the best education..they try, man
Clearly not hard enough, they even attack themselves, poor demons
it's intereesting how the vile has no "choice" in whether he revives. His AI doesn't factor in corpses in his movement whatsoever until of course he's stationary due to a revive state. The only factor on whether he revives or not is "am I close enough to do it" and "would there be space for me"
Hah spoiled rich kids is funny
Gotta love that one linedef towards the end of doom 2 map 22
The one where monsters can't see you
I've been in a staring contest with two chaingunners for a while and neither of them are budging, tough customers
They’re a little gunshy
Which version of DOOM had randomly mirrored corpse sprites?
I know Crispy Doom, Woof!, and Nugget Doom have that option
I played the first map of eternal doom and really loved the sci-fi theme/environment that it had going on, but then when I loaded up the second map I found that it was a completely different theme, and I’m wondering, does that sci-fi theme return?
Probably a slim chance, but has anyone here ever experienced the ever notorious "R_FindPlane: No more visplanes" overflow error on a commercially released IWAD level? I just experienced this in TNT Evilution MAP13 Nukage Processing a few minutes ago. For context, I am using Chocolate Doom.
I always knew this was a well known limitation in the custom Vanilla WAD days of the 90's, but I just assumed that all the licensed IWADs would be safe from this limitation error.
it does happen iirc
i cant mod my game if anyone know dm me pls
played through Escape from Slime City after having it in my bookmarks for over a year and I really liked it
it's only one map and that one map is short but it looks quite nice
Is TNT and Plutonia canon I ask since they are technically licensed fangames
Same with Sigil since that's made by Romero
Nope
Don't listen to other guy, the canon status is ambiguous
K
Just putting this thought in here, I always thought as a child 6/7 when I played DooM 2 that the classic pistol always looked like the PG tips monkey.
The classic doom canon can kinda be whatever you want it to be since there isn’t really one
I assumed TNT dude was a different guy to the regular Doom marine you play from 1 to 64
He is a different guy, yeah
I just imagine same green marine except he's got a massive belt buckle that says TNT
Thought they were the same
He just got a promotion between games
Decided to play another map from this guy and liked it, too. Still a single map but it's a bit longer.
The weird thing about it is its name, "The Old Bean Factory."
Doom 2 UV pistol start was very fun
Pistol starting makes for a very different gaming experience
Having to run around desperately looking for a shotgun if one wasn't readily available
Nice man Barrels O fun can be pretty challenging pistol start
so good on you beating Doom 2 pistol start
Nothing a good amount of punching with an early berserk can't solve
Honestly the hardest part was the pain elemental room, other than that, it was alright at best
now do Doom 2 UV Tyson
Pistol starting is the only way to play once you get used to it. Perfect way to appreciate each level on its own terms
What's that
100% kills on UV with only melee weapons and the pistol
I totally agree ^^
Oh God 💀 i enjoy punching, but not THAT much
I could attempt it after i play some harder WADs
pistol start can be somewhat freeing in the sense that you're never worried if you'll have to save ammo for future levels
finishing a level with 0,0,0,0 ammo and 1 % health is a win
Ikr xD i end up splurging on ammo towards the end
Gotta love killing individual imps with a full BFG shot each
I need to try pistol starting at some point
my source port actually has an option to do pistol starts automatically which is nice
no need to IDCLEV
What port do you use?
Nugget Doom
Haven't heard of that one in quite a while
I started using it as DSDA-Doom wasn't working and Woof was giving me some issues
Nugget is forked from Woof but it for some reason fixed the issue I was having somewhat
When I played on PC, I never used any source ports, am I missing out? Now I play on Xbox so I have the choice between the Unity port and the 360 port, which I have no idea what it runs on. I can always install it on PC via Microsoft Store and try a source port that way, is there anything I'd be missing out on?
mainly custom maps and some QoL features
a lot of ports have controller support, so don't worry about that
Honestly I just use GZDoom, not the most vanilla (or in this case, chocolate), but the fact that it can play almost if not everything is what pulls me in
I have custom maps aplenty, Unity has 1k
I mean non-Addons Menu ones
I personally don't like GZ
The addons menu houses a lot of custom maps that were never officially licensed by id before 
it's movement is really off for me
How so?
Does anyone still use skulltag?
That’s super cool. So long as Alien Vendetta and Scythe 2 are on that list, you’re in good hands
I don't think either of them are, though there's some good ones that total in at one thousand maps
To be fair, you have to license it and get an agreement, I can still just set up a source port though via what I said earlier
tryna think of a port that's similar to Unity
Setting up a source port isn’t the hardest thing, depending on which source port you go for. I’d say it’s worth it if you have any interest in dooming
GZDoom and DSDA-Doom are my two go-to’s
speaking of DSDA, do you have audio cutting issues on all vanilla complevels?
Had those issues with DSDA. Only way to fix it was to switch to Boom/MBF.
Hmm..not entirely sure I know. Most of the time I’m in CL9 so I don’t run into this issue
I was thinking it was just a niche compatibility thing till I booted up the original executables and didn't have that issue one bit
forced to stop using it due to that single issue
What are you trying to play in vanilla?
base IWADs
was doing it for testing reasons to see if it'd help replace Woof due to the issues I was having with it
got some minor stuttering with software renderers so that's why I had tried DSDA
didn't try complevels that emulated older versions but complevels 2, 3, and 4 all had that issue
but 9 and 11 didn't
the orignal executables and all other ports I've tried haven't had that issue
I wouldn’t know. If it’s a vanilla thing, it could be intentional. Doubt it, but I dunno how big of an issue it is for you. I don’t honestly ever boot up base IWADs to play. I’m mostly using boom-MBF21 style wads
big issue for me personally who's nitpicky
decided to switch to Nugget Doom for now and don't regret it
My friend beemer uses nugget. He likes it. I never used
You get the audio issue with gzdoom at all?
nadda
Guess other source ports are your solution. I’m not the best resource to ask such a question to
Someone else probably knows ur issue
I'll probably look around to fix the current issue with the micro stutters
they are WAY less of an issue than they were a couple months ago and even so when compared to that audio issue
Stutters like audio clips dont fully play? Or is it audio layers overlapping and cancelling others out?
the audio issue in this case is cutoff
if I pick up any item at all, any and all sound effects with the exception of the MIDI will just cease for about a second
I don't remember it being an issue before when I used it for Sigil 2
only reason I originally stopped using it was because of some save file issues I had with it as I wasn't using Organized Save Files at the time
eh, at least Nugget's working well for me for the time being
could be some unoptimized parts of my launcher for all I know that's causing the micro stutters
The stutters as mentioned are a very minor issue at this point and are merely somewhat jarring when they happened. They otherwise don't effect gameplay and are most of the time unnoticeable.
However, when they first started occurring the same update Woof added in Voxels, they were absolutely horrendous. Felt like recording a demo all the time but if the rotations were even more limited.
anyways, away with my rambling
Maybe a fresh install of DSDA could help
probably
But again, someone else probably knows more than me
at the same time I'm liking Nugget a lot for the features pretty much only that port has
so I'll keep DSDA in mind if software rendering just becomes horrible again but it's not an issue at the moment
no what, thinking of something
when I was doing a viddump of a demo, it didn't have those issues interestingly
Gotta be part of the cool kid’s club and use DSDA to say you’re just like the speedrunners who don’t even actively practice or speedrun anything these days (yes that was a jab) 
Time for an archvile to shower and wreak havoc on the innocent
. HARMONY.
||Happy Quake con for next year we would like for PS4 of DOOM and DOOM II a dlc respectively in each game with a dlc trophy unloackable one in each game of Plutonia experiment and TNT Revolution respectivly and just to clear it on any difficulty just for the trophy jas proof. Thanx for Nerve sponsor and . HARMONY. and SIGIL that will end DOOM II next quake con. Has soon has i go home i'll classify DOOM I files in Harmony dlc. And finish master levels in DOOM II and finish The 4 last levels missing in Nightmare asap with a Slayer's Club collegue in team. I'll focus on living end portal until next year Quake con. I needed healing.|| 
e4m2 perfect hatred, uv with fast enemies + insta reflexes
bro what the fuck is this stage :((((((((
the suffering is real
the hatred
i usually try to kill as many enemies as I can, but i don't think i can handle 4 hell barons at once with 5 rockets
Gotta skip them then, I think
E4M2 is definitely one of the hardest levels on nightmare, hell I haven't even tried it yet
It's not -- eh that's not fair. It's no pushover, but it's not in the top tier unfair nightmare maps. One of the hardest that's balanced at all
Been at it for like 5 hours now, fuck this for today
fuck this level, truly
Edit: I did it! 100% kills!!
Hell beneath puts you into a false sense of security, making you think it won’t be totally chaotic, and then the very next level, it makes you realise you were a fool for thinking it would be easy
Well I beat episode 1 of Doom 93 a lot more casual than I was expecting like didn't really have that much difficulty at all although the big dudes at the end the I think they're called the Barons of hell those two dudes gave me some trouble but once I figured out that the red floor is not lava and I can walk on it it was a breeze I pretty much just Spam them with rockets
Yeah I was honestly expecting it to be a little bit harder than that but literally all I did was just throw on some old grunge and started blasting it was actually kind of relaxing
Remember this was one of the first first person shooter games out there. The original levels are generally pretty tame. There's some wild custom stuff, but the vanilla maps aren't crazy
Even though they’re tame they’re still crazy unique and creative even for the time honestly, I almost never got lost anywhere in Doom 1
I got lost way too much in DOOM 1... especially my first time in E3M7
I didn't even mind it, I appreciated the old texture and puzzles, E3M7 is now one of my favourite levels
Yeah it's mostly surviving the first two rooms, if you can get out of the pinky room and get the Megasphere the map is won
Still the hardest map in Doom 2, maybe the Chasm is a bit harder on pistol start
Doom 1 is also the easiest iteration of classic doom you can find
Any other mappack will be more difficult ranging from a bit more difficult to a looooooot more difficult
guys any idea how to download brutal doom
I used a video tutorial to get it downloaded, Idk if I can send the online link here tho
It is tough, but the toughest for me was map 8 tricks and traps
Really? Thats surprising especially with the early weapons you can get. For me map 08 is one of the easier to pistol start. The pit and refueling base are tougher for me
The invulnerability’s also help tremendously
Yeah but I mean I've played some really hard retro games like Castlevania Rondo of Blood for example so I've kind of just expected that like older games like from the 90s or '80s to be very difficult
Download it from the red site link mod dB or something
Use 7zip to extract the stuff from the rar file
Drag the pk3 onto your gzdoom every time you want to play it
expanding on the final thing said here for secondary options you can use
- Batch files: assuming everything is in the same directory and Brutal Doom is called
brutalDoom.pk3:gzdoom -file brutalDoom.pk3 - Launchers: Launchers like ZDL can allow you to manage load orders of mods in a graphical way and are usually easier to use than batch files.
Well yeah but then again, getting all the kills you need to make a safe space will be a bit tough between the tons of pinkies in both the bfg room and the one before, the cacos swarm and the barons
Playing tnt evilution, whoever designed map 9 stronghold needs therapy
It took me like 10 minutes to find the singular secret in the first map
I'm just dumb though
Honestly if the kill count is high enough, i just skip undiscovered secrets
Fair
Pistol start?
Yup
Honestly at this point, pistol starting is a fun challenge
I always pistol start as well. Prison in tnt was probably the first map I found tough
Truthfully I havent pistol started most of tnt yet but I did do the entirety of plutonia
The second map is difficult cause of that one room after the red door
I am also not used to Classic Doom though so oh well
You mean in tnt?
Yea
Map 2 of tnt is rough
Original doom may not have a SSG but it also doesn't have those nasty chaingunners
Ah
Honestly super doable so far (finished map 10) besides map 9 which will be hell no matter what
SOOOO many hitscanners
Ive just done 13 was alright
Dont wanna spoil much so I wont say anything more haha
I liked 11, was somewhat harder
Couldnt see much in the dark areas and the spawning hitscanners were annoying
Also for finding weapons in it pistol spawns have rifle mainly or rarer pistol
Super shotgun spawns mainly SSG or rarer Auto
Mini gun spawns have mainly mini guns or rarer SMGs
Plasma rifle spanners have mainly plasma rifles or rarer railgun
BFG spanners gave mainly BFG 9k or rarer BFG 10k
Infra red goggles randomly have Night Vision, Demon Form power ups (Lasts either a minute or half a minute) (Can be either revenant or baron) or the Flamethrower
Invisibility orbs are replaced by random tied up marines
Cannot remember what the LMG replaces
Grenades are gained form
ammo boxes, sergeants and backpacks
Mancubi drop their cannons which share ammo with the flamethrower
Grenade launcher and rocket launcher share a spawner
Revenant drop their launchers
Health and armour bonuses now provide 2 each
Someone should start a cheese company and call it Archi's (ar cheese)
The slogan would be: "so good it brings back the dead"
Don't be I know I am
Then nevermind
Get good dumbass /j
Map 12 has an amazing map
Map 13 was an absolute blast, i love that map (plus the music)
Map 14 was very nice
Dang ur breezing through the maps
I like 14 as well but didnt like killing the cyber in 13
what's probably the best Doom 1 Episode (besides E4) to start practicing pistol starting?
only wanting Doom 1 as I at least know those well enough to practice with.
uhh not sure tbh
Episode 1 tbh? Most episodes aren't exactly harder than the previous ones imo
why is E4 easier in the second half than the first
E1M1 and E1M2 are freebies but most of the other levels are kinda of similar difficulty to E2/E3.
The only outliers are E2M6, E3M2/E3M4
yeah
No clue E4M4 should've been the first map since it's super easy. E4M6 is tough tho
I'd say E2 cuz it's the best one imo
I agree
Alright been playing some TNT again, beat 02, 08, 09 and 10 pistol start
Metal was kinda tough until I found the blur sphere right before the last area
Stronghold was really fun but also lots of secrets
Redemption was a cakewalk
and Human BBQ was actually somewhat tough the hitscan hell that is TNT can really fuck u up
anyone know PROJECT BRUTALITY 3.0?
TNT map 29 is also beat, funny how there are like 400 worth of cell ammo but no cell weapons
Gotta do Mount Pain sometimes but ehhh not looking forward to it
the way I see it, e3 is easiest, then e2, then e1, then e4. However, e2m6 is up there for one of the hardest levels. But it's just that one map in e2
currently doing E2 atm
I've reached the one level I don't particularly like from the episode, E2M7
I didn't really find M6 that hard personally
beserk made it a tad easy lol
Maybe I'm overhyping it because I think of ranking doom1's difficulty on nightmare and e2m6 has the most backtracking of any classic map
Yeah nightmare is a different animal
I find it hard to distinguish difficulty in classic doom because truth be told its piss easy (on UV)
for the base maps at least. But the enemies being pretty easy gives mappers more freedom to put them in wilder spots
Yeah I'm talking mostly Doom 1, even E4 is a noticeable step up in difficulty
If you'd ask me what the hardest Doom 1 map was, on UV, I would struggle to answer. Since all of the Doom 1 maps are just pretty easy
for me that's E4M6 without a single doubt in my mind
And I think that's part of what makes this game so moddable. A singular imp isn't a threat. But that's why you can have a map with a thousand imps and it still be fair. Modders have more options to put them up close or in large numbers. Where what if you took a doom3 mancubus? Now you can only have a few before it's totally out of hand or unfair
true, kinda
if you are talking first three episodes i would maybe say e3m4
Yeah but E4 isn't Doom 1. E4 I can agree E4M6 is the hardest map
oh, yeah, right
I'm used to people considering E4 apart of Doom 1 that I've forgotten it's UDoom
I am. I recently played House Of Pain and I can't say if it's easier or harder than Walls of the Damned
ooh just the original 3 episodes. I think I'd go with e3m3 yeah
Haha I said Doom 1 specifically because I wanted to exclude E4
Even Bethesda calls it a part of DOOM I
just due to the opening
E4 ups the difficulty to a degree where I can say "okay E4M2 or E4M6 might be the hardest maps"
I dont have that in E1-E3
I had to do UV runs of DOOM I+II on 360 for the 100%, it was really fun (E4 also was optional iirc but I'm not 100% sure), but then I got to NRFTL...
Doom 2 has the living end, barrels o' fun and honestly the chasm if u max it
same pretty much
Pandemonium?
Honestly out of all the original doom maps Mount Pain might be the hardest to MAX. Because getting those final kills while being bombarded by lost souls is annoying as hell.
It def isn't the hardest map to finish though
with plutonia in the mix as well?
Honestly, yeah. But I play the classic doom levels on low res low framerate. Enemies at a distance are a real pain
Plutonia has harder maps to finish and in general
Go 2 it is probably still the toughest classic doom map even though it gives you full resources at the start
Speed is a contender as well imo
If you do campaign just save between levels
Otherwise if you pistol start just never save
yeah i play pistol start
Most classic doom maps are small enough to do in one sitting without hating yourself if you die
right now im trying to do eviternity no saves since thats my favorite wad
im on map08
Hahaha I did this
Map 19 you might consider saving
and 32
Map takes like an hour to beat and I died to a teleportint cybruiser near the latter half
ive already beaten the whole thing with saves
Annoying af
no mid fight saves tho
I never beat 32 actually
32 is my favorite doom map ever
Hmmm gotta give it a shot then but Im going through Eviternity 2 atm
At map 26 but havent summed the willpower to go and beat it yet
oh yeah Eviternity 2 is awesome. 1 is still my favorite but 2 is an insane feat of design
oh yeah, with 26, you might already know this, but you do not have to beat all of the trials
you can choose which ones to do or not to do
beating each trial gives you some advantage in the final fight
i dont remember all of them off the top of my head, but evade removes archviles from the final fight
no wait not evade, conceal
conceal removes archviles, evade removes some amount of misc monsters
Is that the one where u need to dodge the arches?
yeah
I played a bit and managed to get through that trial
each one gives you an advantage somewhat related to the concept of that trial
I failed the cyber trial a lot lol
destroy gives you the bfg
Yeh thats the cyber one
Tho I only tried 3-4 times
Map 24 was amazing though, banger map
Probably hardest up until now as well
the one where you have to run on the flashing floors (i forget what its called) removes the hurt floors from the final fight
Is the final fight a pushover if u do all the trials?
not a pushover
but a lot easier
if you do none of them its nearly impossible (only nearly)
hmm maybe I'll try to beat the map today
but yeah at my current skill level i dont think im gonna be able to get through all of eviternity saveless
i think im gonna start running into skill issue pretty soon
im scared of map09
oh man the only problem with playing saveless is once i get a certain amount of the way through a map i start to get stupidly nervous
eyy done with map08
ok now im not sure im gonna be able to do this next one
how is every single song in this wad so good
It’s insanely hard to mess up doom music
yeah but Eviternity's music is particularly excellent
also that is NOT true
i should figure out what im doing on this map so that I dont run into ammo/rad suit troubles
WE'RE SO BACK
IT'S GETTING THE NIGHTDIVE TREATMENT
huh?
IM SO HAPPY RN
what's happening?
What happened
oh no twitter links
It's getting the Nightdive treatment.
DM me it
ok so check doom 1993 on steam
DOOM 1993, DOOM II, Final DOOM, and Master Levels are now one package. it's all on the kex engine now.
Look at the DOOM 1 Steam store page.
oh nice
It'd be easier if I had the game on steam 😭
nightdive and machinegames made a new episode for DOOM II
The update's not exactly dropped yet, but it's a matter of time now.
I don't really like the KEX engine to be honest
now i wanna see this, new content
Here lies the Unity port. It was decent.
Does anyone know if this will be a free update? Is it hitting consoles?
I speak for longtime Quake owners (not like me) that yes it is.
it more than likely would be
I'm really hyped for this, god damn
I only care for the new Episode or whatever
I'm not all to excited about the engine switch
might be better for console players who knows
but at least in my experience the Unity port felt more solid than KEX
and I mean by a longshot
it says available now in the trailer
It's been delisted too on Xbox, it's coming 🔥 🔥
like taken off?
Yeah, it says "NOT CURRENTLY AVAILABLE", just like on Steam where it says you can't buy it
Notice: DOOM + DOOM II is no longer available on the Steam store.
For DOOM 1993 and DOOM II btw, a dedicated store page for I + II isn't up yet
I'm reading through it
you need 3 bloody accounts to use the damn thing
yeah, instant pass for me, then
It'll likely be merged, no longer a rarity
There’s 2 separate games
It's likely only delisted temporarily while they get this up, though we'll see
They only updated the page for doom 1993
Key word: Merged. They did the same for DOOM 3
good point
oh yeah, they did
I think it would have been better to use gzdoom tho
let's just hope they don't hide the WAD files with this release
bethesda acct, steam. what else?
PlayFab
We can find them
Tf is a playfab
that's what I said
feel like i’ve heard the name
not really
the Steam releases try to keep the original gameplay
which GZDoom does not
Microsoft Azure PlayFab
I just hope there’s a minimal hud in this
I don't understand why people like it personally
it shows you less info and it's uglier
We don’t need to see every amount of ammo we have
good question, how is this going to affect the console ports? cuz DOOM 1993 and DOOM II are seperate games
you also can't see what guns you have at a glance
on top of that Doom Guy's face actually indicates where you got hit from
Im good enough to remember most of that info
Something I haven't seen anyone bring up is that it will have online multiplayer
Zandronum exists
I doubt it
This isn’t revolutionary
despite the new deathmatch maps
yeah, Doom's always had it
The Unity ports didn't
besides them
Good point
just checked the PS Store, the Unity ports have been delisted..
BUT the Unity ports are still available through PS+ Extra games
Wow, kind of funny that we are bringing up the old port to compare a new one, hmm
HOLY SHIT. New Doom rerelease.
Ye
We will be playing 🔥
Compatible with add-ons? Hopefully they expand support for adding our own.
They will
it has mod support
wait wtf just happened
what is that?
only cool thing from it is that it now has Boom support
ye
from the Doom 64 Steam release?
From the quake rerelease
oh is it a game engine?
DOOM 64, Quake and Quake II remaster engine
Did they confirm Boom support? So I can add shit like Plutonia 2?
plutonia 2 is vanilla compat
Yup, Boom support is confirmed, go wild
It wasn't compatible with the Bethesda port when I tried a few years ago.
Even D64D2's gonna work on this one
Sixty-forception
probably because it uses plutonia as the iwad instead of doom 2
wait so it it out yet or just announced
Just announced, trailer says out yet but it isn't. I am keeping an eye on my Xbox though, so whenever the Xbox update drops I will notify
ah
will be interesting to see what add-ons they have this time if it has boom support
Shadowdropped at this point.
I still have the Nerve ports for now.
Honestly, I'm really excited for Final DOOM getting more recognition. In love with this UI
Yeah it should be out soon.
where was this announced?
oh thats cool
I even booted them up one last time to delete the addons I downloaded.
Just in case.
It dropped on Steam and it was noticed, no official announcement
the dev's twitter I think
oh interestin
If they'd incorporated Doom 64 into this that would've been amazing but oh well, still great.
will it have mbf/mbf21 support?
would be cool to be able to have stuff like eviternity/eviternity 2 as official add-ons
So if Doom 1/2/etc are in the kex engine...what does that mean
Like, what does this engine do that wasn't already done with the unity ports
We are
wait really!!??
Just like with Quake I and II
What's MBF?
kinda janky menus
it was another late 90s source port that got widely adapted as a mapping standard like boom
it was based on boom and just added some nice extra features
wads like eviternity and valiant were made for it
mbf added many extra dehacked features
awesome
what is it called?
Is it out yet? I already see some of the steam listing combining the two, is it a shadow drop or what
Legacy of Rust
Legacy of Rust
Not out yet, I am spying on my Xbox for it
Ah
I wonder if this'll uncensor DOOM 2.
Until then, I'll probably just keep the unity ports installed since there's an easy patch for those to fix them
Would be cool if the Unity ports were still playable, preservation is important
Also I kind of wish they had a better name than "DOOM 1 + DOOM 2"
Call it like Doom Classic Collection or something
wait
That's the name of an existing bundle, and very similiar to a PS3 game that was basically this but simpler, it'd confuse people
Doom 1 and 2 have achievements
AYO
cause of the KEX Engine
yeah they both have 20
They never did on Steam
that's weird
This is so weird. The listing for them in my library has updated, but the library itself still has them both listed as separate games.
I do see the achievements though
Achievements for them were a console thing
WE GONNA PLATINUM THIS SHIT 🔥 🔥 🔥
have fun getting a partner to do Nightmare
...Fuck off, DOOM 3 BFG, you don't count.
That achievement is cut out I think
when this is out i doubt i will actually play on this port but rather just rip the new expansion and play it in woof
If they add online support to these, that might actually be easy to do now that they "just released"
true
cut from what?
DOOM + DOOM II
can someone link the announcement of all of this?
where are yall getting this information
on computer?
Steam, it was never officially announced, people just found it there
Yeah all the multiplayer achivements seem to be gone
We have no idea for console yet, but likely there too
Staring at the list rn
can you link the steam link? i cant find it
Yes it is, because Quake remaster was 2 years after we already got the DOOM Unity ports, this is a remaster of a remaster
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.Owners Receive: - DOOM¹ - DOOM II¹...
15904
if you own Doom 1 on Steam it's been updated
just not the actual port atm
Let's see, Quake, Doom, what next? The old Wolfenstein games?
DOOM is about to have the same fate as sonic adventure where every release is just a port of a port of a port 
HUH
does it come with IDKFA??
Yeah, that too!
YOOOO
it sounds SO FUCKING GOOD
DID HE FINISH THE DOOM 2 COVERS???
Apparently so
wait are the doom 1 songs new or are they just idkfa
Also I saw the Beta Lost Souls in a screenshot 👀
Texture packs..?
uhh they're updated versions, basically covers(?)
Yeah, remix ost in the trailer options showcase
yeah but i mean a while ago he released these doom 1 covers, are they these or are they new ones? https://www.youtube.com/watch?v=AGK1dr-Ql0w
My Artist Spotify:
https://open.spotify.com/artist/7wjvo55aw6958lhNBlodwt
This is a complete modern and professional remake of the music of Doom.
This album is 100% free but if you feel the need, Donations are appreciated. Send via Paypal to: andrew.hulshult@gmail.com
Download link:
http://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-sou...
Oh
sounds like it
EPIC
Both?
Straight from the trailer:
"Original Or Enhanced IDKFA Sountrack By Andrew Hulshult"
i cant wait to hear the doom 2 ones
Pretty sure Original is referring to the actual OG DOOM ost
At around the 13 seconds mark
wdym? so is this new port playable?
so we getting a port remaster thing
It's not out yet
online multiplayer to console I beg
port's not out yet
the page has been updated, though
That's confirmed
ahh i see
wait so where did you hear the music
YES
in the trailer
Wait
ah
Dammit
yeah these are just his old covers
"The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time." that's very nice
Lego Doom sets pleaase iD do it
holy shit i cant wait to hear the doom 2 ones
Ok, look at the steam screenshots
Why does one have a flamethrower looking weapon?
It's one of the Add-Ons
I'm assuming that's a wad or something but idk. I don't usually explore outside the vanilla mapsets
Ah alr
i wanna hear Into Sandy's City (that is Doom 2 right)
hes done that one already
you can find it on youtube, he did some of doom 2 just not all of it
its really good
Now I just really hope they do the same for DOOM 3 2019...
"New Enhancements
-
Online, cross-platform deathmatch and co-op for up to 16 players²
-
Community-published mod support with an in-game mod browser²'³
-
Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings)
-
Improved performance with multithreaded rendering supporting up to 4K resolution⁴
-
Now on the KEX engine
-
BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game
"
Don't worry about this. It's just corpo babble.
My Spotify Page:
https://open.spotify.com/artist/7wjvo55aw6958lhNBlodwt?si=HLlnja8sRNmcs1cVxsQ9oA
Had some time to make another one! Hope you enjoy!
Also I have released 2 soundtracks since IDKFA check them out!
Amid Evil Soundtrack available now:
https://andrewhulshult.bandcamp.com/album/amid-evil-original-game-soundtrack
Dusk soundtrack ava...
no console multiplayer for D3 is cancer
I want to wake up to a huge update to DOOM 1993, I don't want to wait until the end of QC, please let it be the first announcement
such fucking peak
yeah
Huh.
"² Bethesda.net account required." under the footnotes
Look at the last one
Assuming that's for mods like with the unity ports, hopefully
makes sense
They can remove the game at any time
It doesn't say what it's required for just that it's required
literally no point in not having a bethesda account
" Community-published mod support with an in-game mod browser"
Probably for multiplayer too, since it has rudimentary chat functionality,
thats pretty epic, so when people release their megawads, they can release it on the official port as well
Ah fair
16 player multiplayer was surprising
lots of games got 16 player
So uh...can we get IDKFA on spotify now please kthx
Or any of the classic osts for that matter
inb4 so many people beg for MyHouse not knowing why that’s impossible
the part starting at 2:14 is insane
lmao
actually that is impressive for a 31 year old game
probably possible now that it is officially licensed
I once got someone on my twitch stream begging me to make MyHouse work in zandronum
have we ever heard anything from the myhouse creator since it was released?
They saw I was a programmer on it and just would not listen to me when I said I wasn’t going go do that
yeah not shocking really
I mean, I have. I know who he is. But not publicly