#classic-doom

1 messages · Page 55 of 1

hexed escarp
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That doesn’t exist. In the game files, the weapon sprites are stored as images with the hand

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At least the ones where you can see the hand

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Stuff like the plasma gun, bfg, and rocket launcher have no hands

azure nimbus
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the weapons can be found as items on the ground to be picked up. So use the pickups

trail geode
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I figured it out myself by just editing the hand out, thanks though.

heady otter
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no offense but i think doom1993 is hard for the wrong reasons

meager orchid
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I just uncovered this rare gem- The first two boss models I created from DOOM and Doom 2 with the help of my talented team of Anna Meyer and Alan Elson. These videos were taken right before we were about to deliver the characters to the ID offices for their first look at the finished characters.

#Doom #videogames #Idsoftware #Rare #BTS #BETHESDA

▶ Play video
heady otter
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the puzzle of finding keycards and doors makes the game less fun in my opinion.

azure nimbus
heady otter
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@azure nimbus doom eternal is my first and only fps, i play doom 1 and 2 on the computer in the fortress of doom i beat neither because it got boring in chapter inferno

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also some fights like cyberdemon were unfair and that room with 50 cacos and 4 barons of hell

azure nimbus
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That way, you could clear that caco+baron level e2m9, and barely spend ammo

void hemlock
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because your perspective will change if you play the recent stuff first, and then the games before

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Some people don't like to play in order, but to me I feel like it's necessary

azure nimbus
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They're disparate enough. I don't think it really matters here.

void hemlock
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Like I don't mind having your own opinions, that's fine

azure nimbus
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It's not like doom1 to doom2, where d2 is very clearly a sequel to doom1. For Eternal, they're very different games, if linked in some vague spiritual sense

void hemlock
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but I'm just saying to prevent something like this from happening

azure nimbus
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idk if it would though

azure nimbus
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Sorry if I'm overzealous -- classic doom is both very good, exceptionally different, and paradoxically foundational to modern shooters. So do your best to stick with it. I belieb you can beat it

vale gyro
azure nimbus
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I've come around to using rockets on cybers a bit more in dire circumstances but still try to avoid it

void hemlock
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at maximum when you can use the plasma rifle

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plasma is the most effective way to kill a cyberdemon under normal circumstances

hexed escarp
azure nimbus
void hemlock
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I'm talking about with normal weaponry

azure nimbus
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I think it's fully legit, not cheese. Ya gotta get the timing down and dodge up close

celest coyote
void hemlock
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Yeah cuz CD and SD only take contact damage and not blast damage from rockets

azure nimbus
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Some of my saddest moments were rocketing cybers because I needed the extra cells more than the rockets for very hard fights later on, where the current cyber was in sniper range

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I hope we can get some more info about a potential beta spiderdemon. There's one existing frame of a psychic attack. Maybe its history would explain why he has blast resistance

finite crag
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real

gusty bobcat
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i think it's a neat concept that BeefGee made

modest galleon
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Hey yo wassup just claimed my indigo marine in eternal. That way i can stay back in lvl 29 while Brown Marine does the job on Nightmare coop 😎 on the PS4 without risking DOOM Marine of getting Slain.

Just ensionning feels good to have a place in Eternal when you platinun DOOM PS4

. HARMONY.

Will get to work to save second Marine on DOOM II

. Starting Mid june. I'll need time.

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Can't believe Green Marine Armor will turn brownish yellow due to blood stain and hit in the end of DOOM II

celest coyote
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Someone make it stop

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I have no idea what happened to make you hate english, but you’re hurting it with these messages

next whale
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cursory run of plutonia right after a first play of doom 1&2 and uh, wow it's evident that was made for very experienced players, had to resort to a couple idfa inputs in the final third just because i did not wanna spend an hour per level learning perfect ammo management

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map 28/29 really picked up my interest tho, 29 especially was great

azure nimbus
rotund dew
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in sunder or sunlust there are times in which they are your best friend

azure nimbus
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sure. And other times ya gotta fight em. Always depends

solemn kelp
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So sigil 2s final fight is causing my trouble

void hemlock
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I mean any creature no matter the appearance can be

solemn kelp
eternal crescent
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A reminder to never play either Sigil 1 and 2 on Ultra Violence as your first time
You will get your ass kicked

solemn kelp
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Definitely not sigil 2 though

azure nimbus
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Sigil's difficulty is proportionally overplayed, like plutonia: Even though it's not really that hard compared to other custom wads, it's much more difficult than doom1 and doom2. Both serve as great stepping stones to other stuff

void hemlock
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I really like Sigil with UV IMO

hexed escarp
lapis wolf
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Man even Episode 1 of 1993 falls apart and gets stale during the second half.

I guess I'm just not a big fan of 1993 lmao

lapis wolf
hexed escarp
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Because nothing else anything like it existed yet

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So yeah, the levels likely aren’t as good as they could be

lapis wolf
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Seen as a timeless classic

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I think the first half of Episode 1 in 1993 is really nice....

But by the time you reach level 5 or, it starts to get really old

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Episode 2 and 3 are mediocre all around, and Episode 4 is good but a mixed bag

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I even think I might prefer DOOM 3 over 1993.

hexed escarp
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Mostly the first third, but the rest of it is good too

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But I like pretty much all of knee deep in the dead

lapis wolf
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I'm not sure if Plutonia counts as a mainline DOOM, just a wad

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But I suppose I do probably like Plutonia more than vanilla Doom 2

hexed escarp
lapis wolf
modest galleon
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. HARMONY.

Status
||
Listening to god smack i stand alone////trying to kill time while waiting for DUALSHOCK4 to arrive so i can play coop DOOM II

Harmony is Purple Marine Medic she's classic DOOM classic collection PS3. Rather quick and easy cause you can play on easy.
Trying to find a copy.

First gotta free grenish Marine Shock trooper of DOOM II. PS4 ||

❤️ HARMONY 😎

pearl blaze
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I was just playing project brutality and then this message console message popped up
PlayerPawnBase. BobWeapon at Project_Brutality-master.zip:zscript/playerpawn.c, line 2336
what does it mean it appeared as soon as I started moving

vast reef
celest coyote
hexed escarp
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The story of the classic games barely matters

hexed escarp
vast reef
lapis wolf
hexed escarp
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I'm just talking in terms of the classic games

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I just feel like final doom shouldn't be discounted as an official mainline game just because the story doesn't neatly fit in with a game released 25 years later when story wasn't really the main focus back then

next whale
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TNT maps are funny, because they tend to have neat setpieces, but then you zoom out and realize they could maybe lose a third of those setpieces if they're gonna be a 32 level WAD lol

lunar rune
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We believe he's working on a megawad called HARMONY

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Or he might be talking about the megawad on the Unity port also called Harmony

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Oh we also have a feeling he's just AI

hexed escarp
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yeah i woulddnt be surprised if hes just AI

void hemlock
grizzled slate
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No need to make it cryptic as hell

solemn kelp
violet sundial
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Playing more revolution and just wow these nukage elevators are sooo much fun

violet sundial
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The one after that has a ZZZV track as the soundtrack and wow it just really made me incredibly uncomfortable

lapis wolf
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Is it me or is the DOOM Episode 1 mod in Quake 1 the best way to play Episode 1?

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You can select fighting DOOM monsters, Quake monsters, or both

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And you have the Quake movement and weapons (because it's a Quake mod lol)

celest coyote
lapis wolf
# vast reef no

Maybe you're right.

I think the enemies feel way too spongey with Quake's arsenal

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Also the levels might have copied the aesthetics from 1993, but it's a lot darker

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Also the fact that Spectres are COMPLETELY invisible is bullshit lol

lapis wolf
azure nimbus
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The inviso effect for spectres is tied to resolution. Higher res makes them harder to see in software mode. This is why openGL, despite not being how doom was originally rendered, is more accurate at higher resolutions. Making spectres visible again

lapis wolf
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Secrets work different on the Quake mod too. Every secret wall is openable from attacks or explosions..... even ones that'd only be triggered by certain movements in certain areas in actual DOOM.

lapis wolf
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Even the pistol guys take like two hits from the double barrelled shotguns

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And like 4-5 hits from the regular shotgun?

lapis wolf
# vast reef yeah

Also when you mix Fiends and Pinkies together, it feels really cheap, especially considering how cramped Episode 1 levels are.

modest galleon
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Hmm seems like TNT evilition and plutonia is canon

ITS IN DOOM COLLECITON PS3 but im trying to get a copy for. . HARMONY. Cause it seems it can be finiashed quick on easy difficulty so it would suits well at Quake con with my DOOM 1 DOOM 2 ( when i'll havr platinum) and DOOM 2.5 PS4

Harmony medic purple marine untold story

lapis wolf
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This has gotta be a bot. Come, on.

void hemlock
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just block them and move on

lapis wolf
void hemlock
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not against slayer

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I mean I'm a vortigaunt but I have the power of a shambler from quake

lapis wolf
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We can't even block Lost Souls (tho tbf those things are STRONK)

median cloud
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Despite playing Doom 2 a million times I barely know most maps, I just played through Monster Condo and the Chasm by exploring the entire map and so many sectors I just usually dont check out in a normal run

modest galleon
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. HARMONY. a bot.. Whaaaa come on

hexed escarp
sick mist
sick mist
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If they are a bot

modest galleon
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I keel it DOOM here

peak gulch
sick mist
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Feels like their LLM (Large Language Model) reached maximum context length, ran out of tokens, and only spats out random BS now.

violet sundial
peak gulch
modest galleon
modest galleon
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And please stop with the question im on a mission i received my dualshock continue DOOM II project next year cause its hard, need rest

peak gulch
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Yeah alright defo a bot lol

modest galleon
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. HARMONY. 😎 🖤

hexed escarp
modest galleon
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You know it its a DLC for DOOM 1& 2

peak gulch
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Wow a coherent sentence??!

hexed escarp
modest galleon
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Cause in my point of view in DOOM & DOOM II 4 marines survived and the rest would be too long to explain

modest galleon
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I know you want to to go deeper?

hexed escarp
modest galleon
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Simple awswer is that i love Harmony dlc the name alone and pic of the dlc gave me strenght to finish DOOM 1 PS4 latest update

hexed escarp
modest galleon
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Its like a code name

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And what does it matter to you anyways i think its fine

hexed escarp
peak gulch
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Just seems like speech incoherence

peak gulch
peak gulch
modest galleon
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Cool idk much about the dlcs tho i wanna get the trophies understand better the story demon hunt and stuff i just know that on PS3 there is DOOM collection edititon with Doom 1 and 2 and plutonia experiment and TNT evilution with a trophy to unlock for each. So i guessed they were canon. And there story ties to it

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Nyways have a good night

❤️
. HARMONY.

Gotta rest this week cause it will be lvl, 29* nightmare. In DOOM 2
Please dont ping me too much

void hemlock
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IMO I like them better than Doom 1's, it's just that the names are not memorable

lapis wolf
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Sure, DOOM II is inconsistent too, but the game overall has a lot more stuff going for it, and it's a lot more fun and varied.

void hemlock
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IMO both games are good

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But I prefer Doom 2’s because it had a much more interesting focus that drew my attention better

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I don’t know how to describe it

lapis wolf
void hemlock
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In some way yes

lapis wolf
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They had a lot more varied ideas even if not all of them worked out

void hemlock
lapis wolf
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But for me SSG, Revenants, Archviles, Mancubus, Chaingunnners etc...add so much to the game

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I get burnt out on 1993's lack of SSG and enemy roster and count easily

lapis wolf
lapis wolf
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I love Doom 64

lapis wolf
# void hemlock I never did

Interesting. Anyway it was pretty fresh playing Episode 1 of DOOM in Quake 1 and fighting Quake and DOOM monsters at the same time on the familiar DOOM maps.

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Even if Pinkies and Fiend combo tag teams at the same time are extremely dickish lol

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Wait Fiends were originally called Demons as well?

I thought it was only Pinkies

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No wonder the DOOM E1 Quake mod made them together or interchangeable depending on the settings

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I hope they make E2, E3, and Thy Flesh Consumed in Quake at some point

azure nimbus
lapis wolf
void hemlock
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I guess fiends were just built off of the pinky

lapis wolf
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Yeah probably. The DOOM Episode 1 wad for Quake replaces the Pinkies with Fiends if you set it to Quake Only monsters.

... and if you set it to Quake+DOOM monsters, then there will be Pinky and Fiend tag teams

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Let me tell you, Pinky and Fiend tag teams are HELL

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There's a cramped area in E1M4 I think, where there's pinkies, spectres, and fiends in cramped spaces, and I hate it lol

lapis wolf
lapis wolf
void hemlock
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The two different monster groups can infight

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Which adds MORE chaos

lapis wolf
lapis wolf
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What difficulty do you play the Quake mod the most on?

void hemlock
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Quake, fuck

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hard mode

azure nimbus
lunar rune
lunar rune
ebon crane
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why is the bot still here

lapis wolf
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I generally choose the both at the same time

void hemlock
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Provides a challenge which tests my knowledge on which weapons to use (though rather limited in terms of monsters and weapons)

lapis wolf
void hemlock
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Not really

azure nimbus
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quickswaps don't really work in quake or doom since you have to wait out the full fire rate time every shot. Whereas in Eternal, quickswaps let you skip part of the reload time

void hemlock
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plus there is also no weapon mods so quick swapping is just not a thing really

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the only weapons I think you could perhaps "quickswap" with would be the rocket launcher and SSG, but that's really about it

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and everything else besides the BFG are automatic (pistol is semi-auto, but who uses that?)

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and yes, unmaykr Unmaker you're still counted too

azure nimbus
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the only instance I can think of where quickswaps would work are from the ssg and vanilla plasma as they don't reload/recoil when out of ammo. So you can swap off from the last shot. quick swaps aren't just about using a variety of weapons but about avoiding the downtime from fire rate cooldowns or reload cooldowns.

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You can swap weapons faster when picking up new weapons: Usually, the weapon will cause you to swap to it. But if you swap to any other weapon as you're picking it up, and grab the new weapon towards the end of the "put down" animation, you'll pick up the new weapon very slightly faster

celest coyote
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There’s a Doom dlc called harmony? Where? Why does he keep saying that?

azure nimbus
celest coyote
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Oh, never heard of Harmony.wad

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I guess that’s what you mean, but I’ll have to check it out if it is real

remote cedar
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it runs on GZDoom too

solemn kelp
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I haven't played it yet but I have it installed

true talon
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Guys How do I open up a wad that I downloaded but it went on my files

azure nimbus
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that's what happens when you download things. It goes in your files

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The easiest way to do it is using a launcher that can store the directories of the wad files like ZDL

gusty bobcat
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and has recently released a version that is compatible all the way back to DOS compatible

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so it runs on any port that isnt zdoom-family now, ehich is pretty good

ebon crane
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(so gzdoom if youre a normal person)

azure nimbus
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I really don't get the "gz if you're normal" thing when it's the same amount of work if not more to play in gz over dsda

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Say you don't care about perfect demo compatability. Is it really less effort to tell your launcher about the wad and gz doom vs telling the launcher about the wad and dsda?

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the select and drag method can make entering commands tricky though. Say you want to -warp ## to a particular level, or set a -skill level, or even explore the map with -nomonsters, then dragging can be clumsy

hard wolf
vale gyro
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like GZ doesn't make anything easier

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I'd argue it makes things harder, actually

ebon crane
ebon crane
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(not that i dont use one - i do)

ebon crane
vale gyro
ebon crane
vale gyro
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2: due to the more advanced modding capabilites, mods can easily become broken just due to engine updates

ebon crane
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mm.. never heard of that but ig that does sound possible..

vale gyro
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has happened to me

ebon crane
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i see

vale gyro
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also, as the engine itself is more advanced

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more unseen issues can occur

ebon crane
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still, i would still stand behind the "gdoom if youre a normal person" not because the other ports are inferior or anything its just most things do tend to usually work on gzdoom.

vale gyro
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if it works perfectly and the player likes the default settings, I'd suppose it's easier

ebon crane
vale gyro
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otherwise it can be a total headache

ebon crane
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again, im not saying gzdoom is the best or anything

vale gyro
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I've really only had issues with one version of Woof

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and that was fixed next update

ebon crane
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mm

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nice

vale gyro
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prolly because they just added in voxels

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which coulda caused the issues I was having

ebon crane
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i see

azure nimbus
ebon crane
vale gyro
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mainly TF

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omg TF is horrible

ebon crane
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if you care that much then youll probably know of other options, yes

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but in my eyes most people wont care about bullet holes or burn marks

vale gyro
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I don't exactly care about the holes and stuff

azure nimbus
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also gotta dig into the settings to have the correct partial invis behavior

ebon crane
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and good is subjective.. ofc.

vale gyro
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I turn them off as I don't like them but whatever

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Texture filtering is just no

ebon crane
azure nimbus
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what does texture filtering actually do?

ebon crane
azure nimbus
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I can see a difference but what does it do

ebon crane
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okay that i can absolutely agree on fuck texture filtering

ebon crane
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(basically)

vale gyro
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print out a picture of any sprite and lather it in Vasaline

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you get texture filtering IRL

ebon crane
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i dont mind, even like the gzdoom visual effects, but fuck texture filtering.

azure nimbus
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GZ also has non-vanilla behavior for some things be default like partial invisible making you invisible to sleeping monsters. So if you want the levels to behave as they're designed, then ya gotta finnagle with the settings. While DSDA comes packaged with mbf21 as default, the gameplay changes are pretty negligible between it and vanilla doom

ebon crane
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i think penguin has mentioned the walking stuff

vale gyro
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I personally turn all of it all as I'm nitpicky but it isn't horrible

ebon crane
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like youre walking on ice or smth

vale gyro
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the rocket trails are an exception

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those I hate as much as TF

ebon crane
azure nimbus
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I did use GZ doom for youtube screenshots for a long time. I played with the settings to make it look pretty vanilla. But since Xaser's updated openGL on dsda, screenshots look great

ebon crane
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but yeah i find almost all of gzdooms stuff nice

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im not really much of a vanilla guy obv

vale gyro
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it's your opinion and I won't trash on you for it

ebon crane
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but yeah i dont like mods that turn doom into fuckin portal or quake or smth

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i dont go that far .w.

vale gyro
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it was just the "GZDoom is for normal people" comment that didn't click with me

ebon crane
azure nimbus
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I usually play vanilla, boom, or mbf stuff. But that's more preference. What I do recommend though is to play maps as intended. There are intended abilities: jumping, freelook, or physics that mappers anticipate you to have

vale gyro
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yeah, I sorta understand why you say it now

ebon crane
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again, doesnt mean gzdoom is the best

vale gyro
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but before you mentioned it, it was kinda offputting

azure nimbus
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So if a map is made for gz, great

celest coyote
ebon crane
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also freelook i keep on even if i play like plutonia lol

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(without autoaim x3)

azure nimbus
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Am I really without sin though? I constantly use cheats to help me learn a map before a saveless run

ebon crane
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oh yeah speaking of fantasy i need to fucking play strife or heretic at some point god

celest coyote
azure nimbus
#

I'm sure every word has a dozen doom mapsets tied to it

vale gyro
#

it's not handled that well in any ZDoom port imo

ebon crane
celest coyote
#

You’re probably right. Just not heard of those myself

vale gyro
azure nimbus
#

rocket trails are ugly

vale gyro
#

they are just particles, not even anything flame-like

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if they were such, I wouldn't mind them as much

ebon crane
azure nimbus
#

Fixed vertical angle/autoaim is used by mappers to force you to get close to enemies before actually getting a kill.

ebon crane
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...imo.

vale gyro
#

but sometimes it just does, I got no explanation

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I use freelook only if I have to

ebon crane
vale gyro
#

maybe because I'm not used to Doom playing with freelook idk

ebon crane
#

the old freelook in 1993 has like.. texture warping i think its called?

azure nimbus
# ebon crane yeah and thats just an ass idea

Having the option to discourage very long range sniping outside of the enemies' effective range is a good design choice often. When I played halo infinite, I sniped every enemy from a mile away and it was boring

ebon crane
vale gyro
#

but I actually don't play with software renderer in GZ

ebon crane
vale gyro
#

only so I can quickly switch to advanced movement (crouching, jumping, freelook) on a button press

ebon crane
#

also that scenario is rare

ebon crane
vale gyro
#

chaingun:

ebon crane
vale gyro
#

pistol:

ebon crane
vale gyro
#

pistol has perfect accuracy

azure nimbus
#

I was thinking more rockets since they have infinite range

ebon crane
vale gyro
#

fair

ebon crane
#

(or 5-15? uh)

azure nimbus
#

Placing a simple wall also prevents the enemy from hitting you

vale gyro
#

but I sometimes use pistol at long range to save ammo

azure nimbus
vale gyro
#

only on low-teir

ebon crane
vale gyro
#

basically nothing higher than an imp

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so chaingunner, shotgunner, imp, and zombieman

ebon crane
ebon crane
celest coyote
#

Grimmkin fighting the establishment coolcaco

ebon crane
#

lol

azure nimbus
#

I also find that caco's being able to semi-body block enemies behind them due to autoaim pretty interesting. What I don't really like though is the difficulty in hitting fast moving flying enemies(like off richochet)

ebon crane
#

actually - wdym

ebon crane
#

also autoaim has bigass dead zones

celest coyote
#

Infinite height bite from a pinky is absurdly comical

vale gyro
ebon crane
#

same with explosions

vale gyro
#

autoaim is annoying but I forever pefer it in the classics

ebon crane
vale gyro
azure nimbus
#

oh let's not forget the horizontal autoaim that makes leading shots harder

ebon crane
celest coyote
#

Horizontal auto-aim can suck it. Always gets me killed or wastes my rockets when archies decide to walk in zig-zags

vale gyro
#

nah I stood too close to an edge

vale gyro
#

got murdered

ebon crane
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this is why i turn it off lmao

vale gyro
#

rage.png

azure nimbus
#

and vertical autoaim means that it's way better to fire along a wall than perpindicular when hitting a sniper on a wall

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cuz leading shots on vertical enemies is literally impossible

celest coyote
vale gyro
#

it adds some challenge for me honestly

azure nimbus
#

so if you are going perpindicular, you'll never hit them.

vale gyro
#

I've learnt how to kinda control it

ebon crane
vale gyro
#

I speedrun for PBs

ebon crane
#

nice

vale gyro
#

I can't get to the skill levels needed for actual speedrunning

celest coyote
#

Neither do I, but I train myself to play in the same conditions as speedrunners do to improve my skill

vale gyro
#

as seen with my UV-Speed map01

celest coyote
#

I miiight run sunder someday

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But I’m gonna need some strong coffee for that

vale gyro
#

I got a 6.86 on it

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oh yeah, sorry for the delay on that

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had to find the viddump

ebon crane
celest coyote
#

Slowly you get used to the OG restrictions. Software only, no freelook, infinite height, etc..

azure nimbus
azure nimbus
celest coyote
ebon crane
azure nimbus
#

Genuinely looks the same for most things with one exception: spectres are far harder to see on high res-software. Whereas they look pretty much like low res software spectres in opengl

vale gyro
ebon crane
ebon crane
celest coyote
vale gyro
#

adding in RPC support is actually easy in my experience adding it into my Doom launcher

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basically, there's the library for both C++ and C# that allows you to quickly implement it

celest coyote
#

At least make my doom smooth fps wise

vale gyro
#

just give it your Application ID from the dev portal and do some more stuff and steal some code from the github repo to and you got RPC integration fully working

azure nimbus
#

Interpolation is wild. Cuz those frames literally don't exist

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they're fake

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isn't that confusing to tell what's happening or not?

celest coyote
#

What is really real? HappyGuy

vale gyro
#

I actually like Woof's uncapped

azure nimbus
#

the things tha contribute to physics are real

vale gyro
#

I recently tried it and well, yeah

azure nimbus
#

Interpolated frames don't participate in physics

vale gyro
#

it still feels smoother

#

my skill actually increased from it

ebon crane
#

opinion on colored lighting? (in doom wads and also doom 64)

vale gyro
#

I don't know why but it just did

ebon crane
#

:p

vale gyro
#

why I didn't start using it sooner is beyond me

celest coyote
#

Colors are cool in any integration for Doom levels

celest coyote
#

Alien Vendetta secret level for instance

gusty bobcat
ebon crane
vale gyro
#

I only started using it because GZ was shitting its self on my usual 35 FPS cap

#

so I was forced to use a 144 FPS cap

ebon crane
#

(cant send a wad file rn :p)

#

ig tell me if anyone would like to try 5 maps ive been making :p

celest coyote
#

Colored lighting is boom? I need to see how you use it then

#

The wad I’m working on is boom and I only just learned about miko portals

ebon crane
ebon crane
celest coyote
#

Miko portals deal with max negative height shenanigans

#

Not liminal spaces

vale gyro
ebon crane
#

i fucking adore it so much

vale gyro
#

it's just that colored lighting makes Doom's lighting system quirks a lot more apparent

ebon crane
vale gyro
#

wrong chat lmao

ebon crane
#

hmmm

vale gyro
#

shouldn't even have said "wrong chat"

#

makes no sense with no context

ebon crane
#

silly

hard wolf
#

Like embarrassing or offensive.

lunar rune
#

How do I send media stuff? I've tried to post photos of maps I'm playing but I don't have media perms lmao

#

Coincident beat Okuplok on UV with 1 save, I wonder if we'll ever see a single segment run

ebon crane
shut pendant
#

Best game ever right here

ebon crane
#

oke

sick marsh
#

doom 2 great game tbh and doom 1

#

not doom 3 it is enjoyable

#

but doesn't give the same rip and tear feeling

ebon crane
ebon crane
sick marsh
ebon crane
#

jackass

sick marsh
#

damn

sick marsh
ebon crane
sick marsh
#

i dont like people going silent after i say something

ebon crane
#

<3

sick marsh
sick marsh
ebon crane
#

yeah youre 12 years old

sick marsh
#

nah im 14

ebon crane
#

sorry for having an opinion dickhead <3

sick marsh
ebon crane
#

fucking kid

sick marsh
#

what the fuck

ebon crane
sick marsh
#

u do u

ebon crane
sick marsh
#

are u lgbtq?

vast reef
ebon crane
#

so?

ebon crane
shut pendant
#

I just say it's the best for nostalgia reasons

potent comet
#

hey its me again, bored as hell, slow work day. anybody got some good doom mod suggestions

azure nimbus
solemn kelp
#

Whoever was talking about the harmony wad it is very cool

lunar rune
potent comet
#

Thanks Lads!

gusty bobcat
#

also amazing to see it got a proper vanilla release, as well

finite crag
buoyant tide
ebon crane
celest coyote
#

Gottem with that one!

vast reef
#

whats yalls favorite doomcute map

#

or mapset

rocky hatch
sick marsh
azure nimbus
night monolith
lunar rune
obsidian wing
#

I'm trying to host a LAN coop game with GZdoom and i keep getting desync'd

#

any suggestions? I've been looking for info but everything that comes up is for Zdoom

#

when i use Zandronum it works fine, but zandronum doesn't support the mod we want to use haha

woven shell
#

guys is classic doom worth playing?

lunar rune
vale gyro
#

both the base IWADs and community maps/mods

vale gyro
#

try it if you haven't

obsidian wing
#

I have done the things it suggested, still no luck

#

Netmode and extratic

celest coyote
ebon crane
kind lotus
#

So I was taking a look at the PC-98 release of DOOM 2, and it appears the IWAD in it isn't documented anywhere online, even on the wiki? I looked up the hash and everything. I think it's a variant of v1.9, but I don't know how to check that for sure. Is there anywhere in-game or something that mentions the version number?

CRC32: dbaa4a2b
MD5: b96683d113c4f4e9a916e1c7d1d71ffd
SHA1: c78e5f516eb8f26aafd6e487aab3e7323b672fb6```
ebon crane
kind lotus
ebon crane
#

okay

#

:p

azure nimbus
#

Is there any reason it wouldn't just be the regular doom2.wad and v1.9? This is a pc release in the late 90s so that makes sense to me

finite crag
#

Is it possible to run doom on a vacuum cleaner

azure nimbus
#

Unlikely. You need a monitor and something to read C. But as long as there's some tiny computer in there, it would be able to. Like a smart fridge does have a tiny computer that standard fridges don't.

While "technically any computer could run doom, even a lot of potatos!" -- the original psx system barely ran doom. Its not like you're getting a smooth or complete experience on all these macguivered consoles

modest galleon
#

. HARMONY.
The Story so far...
After clearing Mars Base and well deserved rest on Earth Unit A has been sent back and complete his mission. M. I. A. In a Vanished portal while 3 UAC HARMONY Marines cope with Earth invasion.

kind lotus
lunar rune
kind lotus
kind lotus
#

Is there anything I can use to more easily check for differences between two WAD files?

#

I'm using vbindiff, but it's not immediately obvious what the differences found through that correspond to in-game differences, and I'm not sure if there are any WAD editors or whatever that let you easily compare between to WADs rather than making you try to check manually.

#

Maybe I could try dumping the contents with SLADE and going from there.

azure nimbus
#

Demo compatabiliy might be a start. Record a demo on one and see if it runs on the other. It's not immune to type 2 error but it's a start

lunar rune
kind lotus
#

So I found the one difference between the two IWADs.

#

Two pixels in FLOOR0_5.RAW.

#

I'd upload a couple of screenshots proving it, but I can't upload images here.

#

Welp, to the wiki I go.

kind lotus
kind lotus
#

Hm... I can't post the link here, but apparently there's a promotional version of the shareware version of DOOM made by I-O Data that puts "I-O Data" on the door textures.

#

I wonder if it's dumped anywhere.

lost trout
#

took a break from DOOM for a minute... for Quake. lol

cedar yacht
#

Anyone could recommend me a good fantasy mod but with guns? I tried Castlevania and Shrine but they aren't really my type

#

Any good rpg mod would be fine. I'm tired of the dystopian setting

lost trout
#

abysm

hexed escarp
#

EYY i beat scythe 2 map26

#

albeit i used a stupid amount of saves

#

that map is so crazy

celest coyote
#

I beat Chillax map01 earlier today by myself, but map02 seems impossible lol

#

Or not impossible…but really really hard and too much effort that I do not care to expend for one doom level

hexed escarp
#

i dont actually want to play it but im just curious to look at it

#

oh i found it on the dsdarchive

celest coyote
#

Chillax is OG from back in the day

#

I’m not sure where it exactly fits into the discography, but TARACHILLAX exists too which is supposedly even harder

celest coyote
hexed escarp
hexed escarp
celest coyote
#

Chillax is from around the same time as Old Sunder released, so yea I would consider it OG

#

2009-2011 is before all the Ribbickians plagued the doom forums, a much simpler time

hexed escarp
#

ah yeah i guess in terms of slaughter it is OG

#

oh god i dont know how to approach the start of scythe 2 map27

#

do ii want to go to the left or right first

celest coyote
#

I went right first

lime rivet
#

Last week I had exams

#

After I got done I played DooM on my high school computer lol

#

Didn't have anything better to do

celest coyote
#

Hell yea

hexed escarp
#

ok so it seems like going left gives you the rocket launcher and going right gives you plasma

#

this map is actually really fun so far

cedar yacht
cedar yacht
#

I've seen a gameplay and it only had the horizontal axis movement, have you used crispydoom?

azure nimbus
hexed escarp
#

Using complevel 2 you can get behavior identical to crispy or vanilla

hexed escarp
lunar rune
#

Can't wait to play DOOM

lime rivet
#

Cuz otherwise you're getting cheated out of your summer lmao

lunar rune
azure nimbus
#

woof's resolution is limited, and unless they updated it recently, still uses software. Those small differences are why I prefer DSDA

vale gyro
hexed escarp
#

but yeah if you want opengl then you can use dsda

#

but i only use software

azure nimbus
#

I know I always talk about it, but I was a hardcore software-only player for a long time too. But Xaser's openGL is genuinely indisguishable, at least for me. Since they look the same and open GL runs better(and has no y-sheering so freelook works fine), it's an easy choice for me

hexed escarp
#

actually no there was one time, and it was eviternity 2 map36 when looking at the huge view of the whole map

#

that was the one time i noticed a performance dip on software

#

maybe il switch to hardware eventually, but for now im good playing software lol

azure nimbus
#

It's more for me on a laptop than a real gaming machine

smoky gorge
#

Were the widescreen graphics in the rereleases fanmade, and if so, were they paid?

vale gyro
smoky gorge
#

Hm. Is it normal in development for fanmade additions to be paid?

hexed escarp
#

fanmade additions being included in official releases is very uncommon, thats why id is awesome

smoky gorge
#

Well, I'm talking about if it does happen

hexed escarp
#

well back in the day team tnt and the casali brothers got paid for their contributions to final doom

outer zephyr
#

what official doom addon should I play

#

im bored

hexed escarp
outer zephyr
#

yeah

#

I started plutonia a while ago

#

got to the end of realm

hexed escarp
#

you should continue, the map after realm is also very fun

outer zephyr
#

ok

hexed escarp
#

brooooo how on earth do you do the mountain section of scythe 2 map27

lunar rune
#

For mappers out there, you guys should enter RAMP 2024!

buoyant tide
hexed escarp
#

oh man the whiplash of scythe 2 map28 after having played 27

#

im bad at fighting large amounts of revenants

ebon crane
buoyant tide
#

Ik lol

pliant sparrow
#

I finnished doom 1993 in class today 🔥

#

Cacodemons are the absolute worse

ebon crane
#

theres pain elementals and archies and you hate on the best enemy in the game

pliant sparrow
#

True

ebon crane
#

dum!

finite crag
#

Hey, does someone has a safe link to download the wad DBP34 Luminous Gloom ? When i try my web navigator say me that the website is note safe, so i can't...

vale gyro
#

Unless some recent drama happened around it that I haven’t heard about

#

If it’s still reliable, you can just bypass protections on most browsers for that one website temporarily

vocal summit
#

certificate expired

finite crag
#

Ok, thanks for your answers

uncut pendant
#

Are all Id software FPS games in the same universe?

azure nimbus
#

Doom1 and doom2 only barely have stories.

uncut pendant
#

Indeed.

finite crag
#

The older id Software guys had their own personal ideas on this but most of it didn't find its way into the actual games.

uncut pendant
#

Seems to make sense for the older games, it seems the newer ones have more lore and story tied together.

finite crag
#

They do reference Quake shit like "slipgates" though.

azure nimbus
#

there's a difference between nods and references and a meaningful narrative throughline

#

There's wolfenstine stuff in the evil within 2

finite crag
#

Doom Eternal references things, but there's nothing meaningful in the narrative that concretely connects it to Quake or Wolfenstein.

eternal crescent
#

Do anyone know some wads set in heaven?

halcyon willow
#

eviternity 1 and 2 both have heaven episodes

eternal crescent
#

I remember getting far but not finished it yet
Thanks

hexed escarp
#

both excellent wads worth playing all the way through imo

#

other than that a while ago i came across a single map eternity engine wad called Beware of Fallen Angels that is set in heaven

azure nimbus
#

try gearing up from map28. You can enter the level with full bfg and health since 28 is so easy

atomic dust
#

what do you guys think of the Master Levels For Doom II?

#

I completed them some weeks ago and I actually enjoyed most of them. they are nothing compared to custom maps made in recent years though, that's for sure

azure nimbus
#

most of them were designed for deathmatch and otherwise play poorly. It's hard to fault ID for licensing Plutonia or even TNT, but putting their name behind and a price barrier in front of the MLs, thereby forever immortalizing them in doom history is a bad idea. It has almost certainly led to people playing the MLs, then interpreting it as what more doom has to offer and then giving up on more custom maps

lunar rune
hexed escarp
#

what is a good wad to play for adventure maps

sick marsh
#

me sex

dim arch
#

Anyone know the song for this game that's kinda somber

#

It played in Taras nabad in doom eternal

dim arch
gusty bobcat
gusty bobcat
#

i, myself, like it quite a bit

lunar rune
#

I think I did CABAL5

gusty bobcat
#

i made a little custom project that brings all of the maps together, all 12 of them, since most were released seprately from the original master levels

#

they are fine mostly, i just have a passion for this kind of map style of the time

#

the Inferno series by Dr. Sleep tho, is pretty freaking good

ornate canyon
#

just downloaded UDB earlier today and wanna get started; how the H-E-double-FUCK do i use it?

gusty bobcat
#

stands up really well, even today

ornate canyon
#

oh wait there's a channel for this

void hemlock
gusty bobcat
#

the Titan episode is neat, for how different of style it tries to have, being a more abstract puzzle fest

void hemlock
#

yes

#

thats basically what I said, I don't like them really

gusty bobcat
gusty bobcat
#

i tend to prefer simple times really, im not too hardcore about doom like that

vast reef
#

god damn

#

respect the weird take tbh

eternal crescent
#

I feel the worst part regarding modern wads is that the maps point more on the aesthetic than being fun to play
GZDoom allows so many options but man a good chunk of them are either poorly optimized or just don't work well at all

#

Doomslayer Chronicles being a prime example

languid scroll
#

hello

lunar rune
#

I love random obscure doom wads, I spend hours clicking through "random file" on the idgames archive

gusty bobcat
gusty bobcat
#

but if you go on my github page on me discord profile, you can build it locally as well. ill stil send it tho

languid scroll
#

do you guys have epic games doom 2

vale gyro
languid scroll
#

ok

vale gyro
#

not me, at least

#

you have an issue or something?

languid scroll
#

nah

#

i was just thinkin maybe someone coud play online

#

im new here

vale gyro
#

the Unity port (which is what I'm assuming the version on Epic Games uses) does not have online multiplayer support

#

it does have local, just not online

languid scroll
#

mine has online

#

idk

vale gyro
#

wait

languid scroll
#

yeah

vale gyro
#

then yeah, no

#

you don't have online support

languid scroll
#

dang

vale gyro
#

you could get the IWAD files from the game's directory and put into a port like Zandronum

#

or anything using Chocolate Doom's networking (Chocolate Doom, Crispy Doom, and Woof being the main ones) if you only want to install a port and not something like Doomseeker along with it

languid scroll
#

ty

lunar rune
# languid scroll ty

I'd recommend just Zandronum or ZDaemon, those two are what I've been using to play multiplayer for a while

languid scroll
#

ty

languid scroll
#

who wants to play online on ZDaemon

#

no WADS

vale gyro
languid scroll
#

i got ZDaemon

lunar rune
languid scroll
#

nope

#

i can just join severs how it is i think

#

sould i turn on admin for it

#

or not

#

server is done

hexed escarp
languid scroll
#

ooooooo

#

ok

#

well i kinda wanna stick to it but ty

lofty shuttle
#

Why is the 4th episode of doom 1993 so hard I can't beat it on uv

upper crypt
azure nimbus
#

it wasn't part of doom 1993. It was added in 1995

viral raft
#

Of all the things to get me into the OG Doom engine, who would've thought it'd be a mod about a weird ass house

#

Anyway hi hello I'm new here :)

celest coyote
viral raft
#

"I'M BACK IN THE FUCKING BUILDING AGAIN?!" - me every 5 minutes playing the mod

viral raft
#

yep yep

lunar rune
#

So glad it was made because it introduced so many people to classic DOOM

gusty bobcat
viral raft
gusty bobcat
#

i already have my amazon wishlist with a bunch of stuff, and im intend to dive deep into this reasearch rabbit hole

#

a recent hyperfixation of mine, it is

#

but the elixir of eternal life is for later, tho 😅

viral raft
#

in the same vein, i've always wanted to make a piece of music with a lyrical theme of ancient humorism

#

the 4 humors kinda stuff

hexed escarp
#

i recently started alien vendetta and im now understanding why everyone says it was so influential

#

ive only played the first 5 maps but it is really fun so far

azure nimbus
#

It does feel like that missing link between plut and more modern stuff

finite crag
#

Huh

celest coyote
cedar yacht
#

Does anyone know if there is a mod with cool guns and swords in the style of devil may cry?

celest coyote
cedar yacht
#

Yeah but it doesn't have swords and cool pistols 😭🙏🏻

lament tangle
#

Ngl I’d love the classic games to be remade in like doom 3s engine or something

azure nimbus
#

I'm sure there's mod for it. doubt it'd play well but sure

hexed escarp
#

i think they may have even changed player and monster behavior a bit to match the classic games (im not entirely sure on this though)

#
ModDB

The Classic Doom 3 modification is a remake of the original 1993 Doom game, by id Software, in Doom 3. The main emphesis is that of brining the older game up to date in a modern graphics engine. The project makes use of all of Doom 3's advanced graphical...

vale gyro
#

to be fair, Classic Doom in any other engine sounds cursed to me

hexed escarp
#

i do think that a classic doom remake in a modern game engine COULD be done well but yeah this is not it

#

i think that the best bet would probably be if we ever get proper mapping/modding tools for one of the new doom games (maybe whatever the next one will be) to do it in that because then the enemy models from that game could be reused which avoids the common cringe of the enemies in most of these attempted remakes

hexed escarp
#

yeah looking at this video it definitely looks like they altered at least the weapon behavior considering you can kill things with the shotgun from more than 2 inches away lmao

#

its a shame that this only included the shareware levels tho

azure nimbus
#

Even the official quake port has a shareware doom addon

dim arch
#

why tf do u lose everything when u die

azure nimbus
frozen grove
#

I just ran brutal doom in vr

#

10/10 experience

bronze umbra
#

Wait you can do that?

#

Damn

void hemlock
#

I wonder if you can get Nuts.WAD or MyHouse.WAD (the PK3 version) to run on it…

lunar rune
hexed escarp
# zenith berry There is. DOOM 2016.

Ehhhh the new games have very different gameplay from the classic games. I think when people talk about a remake, they mean something that has gameplay more similar to the original but just upgraded graphics

vast reef
#

than the iwads yeah

#

slaughter wads give nu-doom a run for its money

void hemlock
#

reboot ≠ remake

hexed escarp
#

well thats funny because the movement speed of doom 2016 is way slower

#

and thats one of the things i dislike about it. I miss being able to zoom around

#

its very different for sure

frozen grove
hardy vessel
#

well, well, time to replay classic doom till 2025 mfs

gusty bobcat
#

yup lol

celest coyote
#

New Doom sucks ass. Full stop.

#

Can’t kill the Stone Imp without anything BUT the full-auto mod on the shotgun. Why? Fuck it. Matching game fun CacoPet

alpine raptor
#

you guys should really try myhouse.wad, this mod is of horror genre and it's about liminal space and etc..

#

i also reccomend CountryCide, basically it is based on ww1, you are some sort of soldier stuck in a forest of demons

#

or UACLABS, a mod with the same textures, monsters and sprites of doom 2, but only a brand new map

alpine raptor
#

i've also played "legend of doom", a fun mod based on legend of zelda

#

which is not bad, but you gotta use hardware accelerated for that one

#

it blurries kind of any sprite

#

i do also know of a mod called "Xim's Star Wars" (literally star wars but with the doom 2 map)

#

i've never tried it out but probably going to soon

#

they say it's pretty nice

#

i apologize for uploading so many messages tho

#

oh, as last thing i want to clarify i've got some other different WADs in my gzdoom folder, but i can't send 'em here since they are categorized as "offensive" by the local doom 2 players..

#

i do also apologize for any grammatical mistake i might have done, i'm not a native english speaker

frozen grove
azure nimbus
# celest coyote Slow movement, infinite health, infinite ammo, corpses all despawn after 4 secon...

It's hard to take this criticism seriously when you lead with "slow movement". While gaus boosting is fairly limited in 2016, meathooks, ballista boost, single dashing keep your movement very dynamic and fluid while tying them to weapons. Corpses despawning isn't all that great a metric for judging a game's quality. It's a cool detail in classic but it isn't that important. That enemies tend to be stronger and more computer power needed to render and maneuver them does limit the possible number of enemies. All in all, it feels fairly balanced playing with the fewer enemies as they're more aggressive. However, this does limit modding capability for lower end computers I guess? I mean I've seen some crazy custom content and the MLs have really intense combat with higher enemy counts. So this feels more like a design consideration to deal with that is a result of more present individual Weak spots, beyond head shots, were only in Eternal so I'll address that. they just aren't shoehorned in. They compliment the weapon variety as several weapons are specifically designed to target weakpoints(stickies, ballista, precision bolt). Further, they affect how enemies behave. This isn't just "more damage" but instead reduces enemies' offensive ability by exploding canons and plays into the falter system. The falter system is more complicated than I can say here but weakpoints are an integral part of that falter system. Stone imp full auto? It's one enemy in a dlc that is vulnerable to chainsaws too. Classic doom's cybers have blast damage immunity, pushing you to use other weapons too. While lock-and key isn't that engaging, its presense is rather conservatively used and is always more of a suggestion than a true single solution

celest coyote
#

essay moment

#

corpses are pretty important for archviles so I'm not sure what world you live in either. Archies in newer doom are not threatening at all

#

also chainsaws are insta kills for practically all enemies in newer doom so acting like the stone imp is somehow weaker to it than a regular imp is not conveying any point. It is dumb they exist and take reduced damage beyond somehow the full auto mod killing them in two shots

#

i wasn't talking about any "falter system"

azure nimbus
#

He takes 1pip like the base imp. That's the lowest possible requirement since the first pip charges automatically

celest coyote
#

bro idk what a pip is

#

new doom sucks. That's my opinion. you're going on some dissertation because someone disagrees

#

it's not that deep

azure nimbus
#

Arches do function differently and I'd agree that they're less engaging.

#

You can nnot like it but you're reasons don't track. Stone imps are barely relevant. The weakpoint system is integral to the game, not shoehorned in

celest coyote
#

they do track, but ok

#

you have infinite health and ammo in newer doom at all times, because of glory kills and the chainsaw. That removes any tension

#

that is a solid reason that tracks

azure nimbus
#

Yeah that's pretty much true

#

without UN stakes or maybe MLs, a good player will never be in danger

celest coyote
#

I would agree

#

I also heavily dislike newer doom because of the severe lack of custom content. It is unfortunate, but still a valid reason that tracks

#

classic is an entire universe to delve into that always expands

azure nimbus
#

classic's the #1 period for customs

#

Least pc players have options-- fewer than classic for sure but customs exist

celest coyote
#

and my critique about enemies in newer doom is more of a precaution in that I hope the next installment of Doom doesn't make that the standard for every enemy going forward

#

I didn't much enjoy tag 1 and 2 at the end of the day, so I'm not heavily optimistic about whatever comes next

azure nimbus
#

With modern graphics and enemy behavior, we'll never have trye hordes like classic's 2d sprites and AI that could be condensed into a few paragraphs. So I doubt it.That historical reason, I believe is why classic is so flexible

celest coyote
#

Classic is great coolcaco

azure nimbus
#

yeh

upper crypt
#

We will always have the classics

sick field
#

Does anybody know how to beat E3M5 in doom one? I think im stuck

sick mist
sick field
#

Thank you

compact vortex
#

I can do eternal master levels but can’t even beat this game on hmp

hexed escarp
spice sage
compact vortex
sick mist
lament epoch
cosmic pumice
vale gyro
#

Scythe 2's final map on E4 is giving me a headache. I'm assuming the final 2 episodes just make it even harder?

vale gyro
#

yeah, gonna take another break on this map, holy

azure nimbus
vale gyro
#

It's been bullying me into oblivion

vast reef
#

i've always said classic doom is like cooking

#

cooking doesn't take that much dexterity or raw skill

#

it's way more on making the right choices at the right times

celest coyote
vale gyro
finite crag
#

Ive completed shrine 2 and I like it

#

Does it worth rebeating it on harder difficulty?

#

I played on hard

hexed escarp
#

the plutonia midi pack is so good but there are a few maps where i feel like the original track was better

#

not that the midi pack version was bad, but just that it didnt fit as well

#

like map21 and map30

sweet kindle
#

I can't quite find the original look of classic Doom.
Like, on CRT monitor, in DOS, to understand how exactly lightlevels looked "as intended" by devs

#

There should be a video, preferably a long one

#

Plus, it needs to be the original ratio, not stretched (e.g. doomguy's face should have the right proportions)

#

But then, how it looked on CRT 🤔 I guess it would darken the image further

#

Maybe to find a retro gaming store or similar to experience first-hand original CRT experience of DOOM™

#

Sad. Can't find such PC retro gaming events

hexed escarp
#

it will have the original aspect ratio, resolution, framerate, and nothing appears stretched

#

and all of the same bugs and quirks exist, even the critical ones

sweet kindle
#

Yeah, played it on a phone back in 2014 I think! Indeed one of the most authentic (but modern) ways to play

#

I think it's being shipped in Steam now?

#

Haha, I see, I think I left the choc doom's exe years ago in the Steam folder of Doom

#

So it's not in steam release

celest coyote
#

Just get a time machine, and play Doom in the 90s, obviously

#

tell them about the coming of the sixth episode, foretell the legends of Erik Alm, Skillsaw, Gazebo, and Ribbiks. You’ll be heralded as a prophet

atomic wigeon
#

Hi I'm playing sigil 2 rn on gzdoom I saved at a very bad time and just stuck in an instadeath loop I can get if I have more health is there a gzdoom command that heals the player?

hexed escarp
azure nimbus
# atomic wigeon Hi I'm playing sigil 2 rn on gzdoom I saved at a very bad time and just stuck in...
DoomWiki.org

Doom has many cheat codes. To use a cheat code in PC versions of the game, one simply types the code while playing (this includes automap mode). After the last letter of a code has been entered, a message of acknowledgment will appear at the top of the screen. The status bar, player face, and in-game view may also change, depending on the effect...

supple thunder
#

guys is my xbox valueable? i still have both the classic dooms on it the ones without the added stuff. the one without cheat codes or lvl select

rocky hatch
gentle compass
finite crag
#

for my expansive doom wad, you guys wanna have me make the first level designed in a quake fassion or no?

azure nimbus
#

You have to make what you want

pearl hawk
atomic wigeon
#

yo quick queestion for people who have played sigil 2 I have encountered a bug in e6m4 where the platform wont be raised up for me to continue after you lower the red bars and press the switch what can I do?

pearl hawk
#

What source port are you using?

spice elbow
#

cant belive its been 6 months without a new add on

ebon crane
#

you couldve pinged me in the d.i. server yknow :p

#

...hitscan?

#

i cant give you many more tips than be aware of things spawning and stuff

#

watch out for light pillars or whatever (the ones with the circling debuffs mostly)

#

and if you see an item you havent picked up, pick it up.

#

i thought ive seen ya there :p

ebon crane
#

yep

merry nacelle
#

Idkfa iddqd

lunar rune
#

Idfa idbeholdv

merry nacelle
#

What is V again

hexed escarp
#

since I was already Invisibility sphere

merry nacelle
#

Imagine if they added a classic doomguy skin to eternal

#

But instead of being a 3d model it would actually be the sprite

#

That would be so good in cutscenes

brittle oyster
#

because for me, it was loud

sage briar
#

How to get the my house mod? I want to not sleep at night:)

lament tangle
sage briar
lament tangle
#

Here this makes it easier

sage briar
#

Thanks 🙏

lament tangle
lament tangle
# sage briar Okay I will thanks 🙏

Btw some tips

  1. Complete the house normally. Like get the keycards then go through the gate and complete underhalls to get all the firepower. You’ll need it if you do everything right… Happiness has to be fought for.

  2. Check around for secrets and pick up the items. There are clues everywhere.

  3. Go into the garage first and check the boxes for the chainsaw

  4. If you find a secret entrance to anything make sure to full save. They only work once.

  5. Collect all those items like Pepsi cans and Milkshakes. Yes I know I said it twice but it is NEEDED

#
  1. Try everything to keep yourself from touching the breaker after the first ending. Nothing good can come from a house fire…
#
  1. Check the sinks and mirrors
sage briar
#

Got it

lament tangle
# sage briar Got it
  1. Don’t kill the evil dog when you find em. They will join you if you get the good ending
sage briar
lament tangle
#

Not that bad but it’s still sad

sage briar
#

Ah

sage briar
lament tangle
sage briar
lament tangle
# sage briar Yeah?

There are some closets and items that will refill your armor and health when you find em

sage briar
#

K

lament tangle
#

But yeah check EVERYTHING

sage briar
lament tangle
# sage briar K

Btw the backrooms exist if you no clip into the wrong places

#

Like literally you no clip into some things and you will be sent there

sage briar
#

Oh okay like can I get out or do I have to find my way out?

lament tangle
#

If you die don’t press anything. Just wait

sage briar
#

K

lament tangle
#

You’ll get revived after you go through a sequence

sage briar
#

I was gonna ask if I died what do i do

lament tangle
#

Only works once as well btw

sage briar
#

If I die again do I have to restart the whole thing?

sage briar
lament tangle
#

Everything

#

The house too

sage briar
#

Damn I get one extra life and that’s it?

lament tangle
sage briar
#

K

lament tangle
# sage briar K

Btw there is a long hallway in one part so yeah be prepared to hold W a lot

lament tangle
#

There’s a lot of more stuff but then that’d be spoiler town territory

celest coyote
#

Bro is literally spoiling all of what to do myhouse

sage briar
celest coyote
#

You’re meant to. It’s perfectly fine