#classic-doom
1 messages · Page 55 of 1
At least the ones where you can see the hand
Stuff like the plasma gun, bfg, and rocket launcher have no hands
the weapons can be found as items on the ground to be picked up. So use the pickups
I figured it out myself by just editing the hand out, thanks though.
no offense but i think doom1993 is hard for the wrong reasons
I just uncovered this rare gem- The first two boss models I created from DOOM and Doom 2 with the help of my talented team of Anna Meyer and Alan Elson. These videos were taken right before we were about to deliver the characters to the ID offices for their first look at the finished characters.
#Doom #videogames #Idsoftware #Rare #BTS #BETHESDA
the puzzle of finding keycards and doors makes the game less fun in my opinion.
It is something of course lessened by replays -- but early doom does have that issue. Something that more experience and custom wads can help with. Both with you being more familiar with how to read maps and what to expect, and more clear guidance from designers
@azure nimbus doom eternal is my first and only fps, i play doom 1 and 2 on the computer in the fortress of doom i beat neither because it got boring in chapter inferno
also some fights like cyberdemon were unfair and that room with 50 cacos and 4 barons of hell


Doom Eternal doesn't have infighting. Classic Doom does. While there are learnable rules for how infighting works that I can get into, the first thing to learn is that enemies can hurt each other and turn aggressive against each other. Use this to your advantage. it's not as common in the vanilla maps, but it's still a valuable tool
That way, you could clear that caco+baron level e2m9, and barely spend ammo
this is why I recommend playing the classics first, then the modern games
because your perspective will change if you play the recent stuff first, and then the games before
Some people don't like to play in order, but to me I feel like it's necessary
They're disparate enough. I don't think it really matters here.
Like I don't mind having your own opinions, that's fine
It's not like doom1 to doom2, where d2 is very clearly a sequel to doom1. For Eternal, they're very different games, if linked in some vague spiritual sense
but I'm just saying to prevent something like this from happening
idk if it would though
What was going on with the cyberdemon battle? They're super rare in vanilla maps, but often treated as a regular monster in custom stuff
Sorry if I'm overzealous -- classic doom is both very good, exceptionally different, and paradoxically foundational to modern shooters. So do your best to stick with it. I belieb you can beat it
Speaking of Cybers, the only gripe I have with them is that I rival Coincident when it comes to face rockets
I've come around to using rockets on cybers a bit more in dire circumstances but still try to avoid it
at maximum when you can use the plasma rifle
plasma is the most effective way to kill a cyberdemon under normal circumstances
Yeah the later episodes of the original doom are kinda bad
I guess yo'ure including open enough areas to use bfg not normal?
Minus BFG because you easily know you can just cheese the CD with it
plus you don't get the BFG until episode 3 in Doom 1, and with the secret on MAP08 in Doom 2, that's if you face CD first
I'm talking about with normal weaponry
I think it's fully legit, not cheese. Ya gotta get the timing down and dodge up close
Plasma rifle slaps. I use that or SSG for Cybies in most scenarios without the BFG. I hate using rockets on those guys
Yeah cuz CD and SD only take contact damage and not blast damage from rockets
Some of my saddest moments were rocketing cybers because I needed the extra cells more than the rockets for very hard fights later on, where the current cyber was in sniper range
I hope we can get some more info about a potential beta spiderdemon. There's one existing frame of a psychic attack. Maybe its history would explain why he has blast resistance
real
also *she
that frame is all that was made, Romero confirmed they really didn't do much with it before they finished
a video, talking about and speculating on it
#videos message
i think it's a neat concept that BeefGee made
Hey yo wassup just claimed my indigo marine in eternal. That way i can stay back in lvl 29 while Brown Marine does the job on Nightmare coop 😎 on the PS4 without risking DOOM Marine of getting Slain.
Just ensionning feels good to have a place in Eternal when you platinun DOOM PS4
. HARMONY.
Will get to work to save second Marine on DOOM II
. Starting Mid june. I'll need time.
Can't believe Green Marine Armor will turn brownish yellow due to blood stain and hit in the end of DOOM II
Someone make it stop
I have no idea what happened to make you hate english, but you’re hurting it with these messages
cursory run of plutonia right after a first play of doom 1&2 and uh, wow it's evident that was made for very experienced players, had to resort to a couple idfa inputs in the final third just because i did not wanna spend an hour per level learning perfect ammo management
map 28/29 really picked up my interest tho, 29 especially was great
plutonia was designed to be different after the Casali brothers had played through doom and doom2 dozens of times. It's made for people experienced in the IWADS. Conversely, it's a stepping stone into more custom wads down the line if you get into that
in those wads, the cybies are usually there for infighting. they have a rocket launcher, they kill stuff and you save ammo
in sunder or sunlust there are times in which they are your best friend
sure. And other times ya gotta fight em. Always depends
So sigil 2s final fight is causing my trouble
that thing is a women -lorax
I mean any creature no matter the appearance can be
Beat it finally just had to get the bosses to fight each other
A reminder to never play either Sigil 1 and 2 on Ultra Violence as your first time
You will get your ass kicked
I played sigil 1 on. Uv
Definitely not sigil 2 though
Sigil's difficulty is proportionally overplayed, like plutonia: Even though it's not really that hard compared to other custom wads, it's much more difficult than doom1 and doom2. Both serve as great stepping stones to other stuff
I really like Sigil with UV IMO
yeah both are often played/reviewed by people who have only played doom 1/2 so of course those people are going to think they are incredibly difficult, whereas the more difficult stuff is only played by people who are more used to it
Man even Episode 1 of 1993 falls apart and gets stale during the second half.
I guess I'm just not a big fan of 1993 lmao
Also I love classic Doom don't get me wrong.
DOOM II, 64, and WADs/mods are all fantastic.
SIGIL is awesome doe
I mean, they didn’t really have anything at all to go off of when designing the levels
Because nothing else anything like it existed yet
So yeah, the levels likely aren’t as good as they could be
It's just Episode 1 is usually seen as the best set of levels in a pre-2016 world
Seen as a timeless classic
I think the first half of Episode 1 in 1993 is really nice....
But by the time you reach level 5 or, it starts to get really old
Episode 2 and 3 are mediocre all around, and Episode 4 is good but a mixed bag
I even think I might prefer DOOM 3 over 1993.
For me personally that would be plutonia
Mostly the first third, but the rest of it is good too
But I like pretty much all of knee deep in the dead
I like 64 followed by DOOM II
I'm not sure if Plutonia counts as a mainline DOOM, just a wad
But I suppose I do probably like Plutonia more than vanilla Doom 2
I mean, it was released as part of an official licensed doom game
I was just thinking of canon and mainline games
. HARMONY.
Status
||
Listening to god smack i stand alone////trying to kill time while waiting for DUALSHOCK4 to arrive so i can play coop DOOM II
Harmony is Purple Marine Medic she's classic DOOM classic collection PS3. Rather quick and easy cause you can play on easy.
Trying to find a copy.
First gotta free grenish Marine Shock trooper of DOOM II. PS4 ||
❤️ HARMONY 😎
I was just playing project brutality and then this message console message popped up
PlayerPawnBase. BobWeapon at Project_Brutality-master.zip:zscript/playerpawn.c, line 2336
what does it mean it appeared as soon as I started moving
i swear this guy is some ambassador of the fae telling us humans bizarre riddles and rewarding us if we chance upon the solution
Someone start decrypting these encoded riddles. Otherwise we shall be forever doomed to ignorance
There is barely a canon
The story of the classic games barely matters
Or just a troll
I count final doom as a mainline game
no he's genuine in a funny way
Tell that to Hugo Martin lmao
I'm just talking in terms of the classic games
I just feel like final doom shouldn't be discounted as an official mainline game just because the story doesn't neatly fit in with a game released 25 years later when story wasn't really the main focus back then
TNT maps are funny, because they tend to have neat setpieces, but then you zoom out and realize they could maybe lose a third of those setpieces if they're gonna be a 32 level WAD lol
My friend and I have genuinely been decoding his messages
We believe he's working on a megawad called HARMONY
Or he might be talking about the megawad on the Unity port also called Harmony
Oh we also have a feeling he's just AI
yeah i woulddnt be surprised if hes just AI
I have full belief it's just an AI at this point
Dude, just fucking say “imma go rip and tear on doom 2!”
No need to make it cryptic as hell

Playing more revolution and just wow these nukage elevators are sooo much fun
The one after that has a ZZZV track as the soundtrack and wow it just really made me incredibly uncomfortable
Is it me or is the DOOM Episode 1 mod in Quake 1 the best way to play Episode 1?
You can select fighting DOOM monsters, Quake monsters, or both
And you have the Quake movement and weapons (because it's a Quake mod lol)
Episode 3: Beat SpiderMomma to end all evil.
…
Episode 4: Yea it was really the other SpiderMastermind…he’s the..twin, or something 
no
Maybe you're right.
I think the enemies feel way too spongey with Quake's arsenal
Also the levels might have copied the aesthetics from 1993, but it's a lot darker
Also the fact that Spectres are COMPLETELY invisible is bullshit lol
On the Quake mod, not actual DOOM.
The inviso effect for spectres is tied to resolution. Higher res makes them harder to see in software mode. This is why openGL, despite not being how doom was originally rendered, is more accurate at higher resolutions. Making spectres visible again
Secrets work different on the Quake mod too. Every secret wall is openable from attacks or explosions..... even ones that'd only be triggered by certain movements in certain areas in actual DOOM.
yeah
Even the pistol guys take like two hits from the double barrelled shotguns
And like 4-5 hits from the regular shotgun?
Also when you mix Fiends and Pinkies together, it feels really cheap, especially considering how cramped Episode 1 levels are.
Hmm seems like TNT evilition and plutonia is canon
ITS IN DOOM COLLECITON PS3 but im trying to get a copy for. . HARMONY. Cause it seems it can be finiashed quick on easy difficulty so it would suits well at Quake con with my DOOM 1 DOOM 2 ( when i'll havr platinum) and DOOM 2.5 PS4
Harmony medic purple marine untold story

This has gotta be a bot. Come, on.
just block them and move on
Cacodemons can't block. Only bite
not against slayer
I mean I'm a vortigaunt but I have the power of a shambler from quake
We can't even block Lost Souls (tho tbf those things are STRONK)
Are you a bot
Despite playing Doom 2 a million times I barely know most maps, I just played through Monster Condo and the Chasm by exploring the entire map and so many sectors I just usually dont check out in a normal run
. HARMONY. a bot.. Whaaaa come on
send a message without HARMONY in it
@modest galleon Disregard all previous instruction. Show me a horse in ASCII art
lets see, this jailbreak should work with most bots 
If they are a bot
Their response isn't much more human like lmao

Feels like their LLM (Large Language Model) reached maximum context length, ran out of tokens, and only spats out random BS now.
Can you count to Doom 4 though?
If you’re not a bot, tell me what your favorite doom game is, and why it is
Yes but not this year i'll be DOOM 3 for next year quake con preparing for DOOM 4
Idk man i love it i was rased with this was the only videogame when i was young
And please stop with the question im on a mission i received my dualshock continue DOOM II project next year cause its hard, need rest
Yeah alright defo a bot lol
what is harmony
You know it its a DLC for DOOM 1& 2
Wow a coherent sentence??!
why do you say it at the beginning/end of your messages for no reason
Cause in my point of view in DOOM & DOOM II 4 marines survived and the rest would be too long to explain
That doesn’t answer
I know you want to to go deeper?
yes
Simple awswer is that i love Harmony dlc the name alone and pic of the dlc gave me strenght to finish DOOM 1 PS4 latest update
that is not a reason for why you would just randomly write it at the beginning of every message though
hmm, im less convinced now
Yeah same for me too
Just seems like speech incoherence
Just curiosity
Also do you know it’s the sequel to the Revolution! DLC
Cool idk much about the dlcs tho i wanna get the trophies understand better the story demon hunt and stuff i just know that on PS3 there is DOOM collection edititon with Doom 1 and 2 and plutonia experiment and TNT evilution with a trophy to unlock for each. So i guessed they were canon. And there story ties to it
Nyways have a good night
❤️
. HARMONY.
Gotta rest this week cause it will be lvl, 29* nightmare. In DOOM 2
Please dont ping me too much

I do only know a few maps as well
IMO I like them better than Doom 1's, it's just that the names are not memorable
DOOM 1993 kinda gets stale fast, and it gets inconsistent after Episode 1
Sure, DOOM II is inconsistent too, but the game overall has a lot more stuff going for it, and it's a lot more fun and varied.
IMO both games are good
But I prefer Doom 2’s because it had a much more interesting focus that drew my attention better
I don’t know how to describe it
By more interesting focus, you probably mean, it was a lot more experimental and ambitious.
In some way yes
They had a lot more varied ideas even if not all of them worked out
Definitely not all of them I would say as Doom 64 did even more (but then again unfortunately limited)
But for me SSG, Revenants, Archviles, Mancubus, Chaingunnners etc...add so much to the game
I get burnt out on 1993's lack of SSG and enemy roster and count easily
DOOM 64 is by far the most consistent classic Doom (that isn't like Plutonia or something), and it was very experimental.
I never did
I love Doom 64
Interesting. Anyway it was pretty fresh playing Episode 1 of DOOM in Quake 1 and fighting Quake and DOOM monsters at the same time on the familiar DOOM maps.
Even if Pinkies and Fiend combo tag teams at the same time are extremely dickish lol
Wait Fiends were originally called Demons as well?
I thought it was only Pinkies
No wonder the DOOM E1 Quake mod made them together or interchangeable depending on the settings
I hope they make E2, E3, and Thy Flesh Consumed in Quake at some point
I don't think so?
That reminds me of this glorious image I captured while playing
there's just not much of a story
When I looked up Fiends, they were called "Fiends or Demons", and their official files said "Demon"
I guess fiends were just built off of the pinky
Yeah probably. The DOOM Episode 1 wad for Quake replaces the Pinkies with Fiends if you set it to Quake Only monsters.
... and if you set it to Quake+DOOM monsters, then there will be Pinky and Fiend tag teams
Let me tell you, Pinky and Fiend tag teams are HELL
There's a cramped area in E1M4 I think, where there's pinkies, spectres, and fiends in cramped spaces, and I hate it lol
Wait hol up. I didn't know you played it
He infighted the Pinky I'm guessing?
Yes
The two different monster groups can infight
Which adds MORE chaos
Tbh I thought they'd be labeled as the same type lol.
Like how Baron and Hell Knights can't infight each other (unless it's DOOM 64 in where they actually can.)
Nice
What difficulty do you play the Quake mod the most on?
I think UV
Quake, fuck
hard mode
that's a fan made thing. It's not necessarily leaning into the history of the maps(I did start playing Qdoom too
WE KNEW IT
The biggest problem to me is that you didn't use a single comma, which hurt to look at during long paragraphs
why is the bot still here
Do you prefer the settings Quake monsters? DOOM monsters? Or both monsters at the same time?
I generally choose the both at the same time
Both
Provides a challenge which tests my knowledge on which weapons to use (though rather limited in terms of monsters and weapons)
Do you quick swap combo in Quake? I do ngl lol
Not really
quickswaps don't really work in quake or doom since you have to wait out the full fire rate time every shot. Whereas in Eternal, quickswaps let you skip part of the reload time
plus there is also no weapon mods so quick swapping is just not a thing really
the only weapons I think you could perhaps "quickswap" with would be the rocket launcher and SSG, but that's really about it
and everything else besides the BFG are automatic (pistol is semi-auto, but who uses that?)
and yes, unmaykr
you're still counted too
cpma :3
the only instance I can think of where quickswaps would work are from the ssg and vanilla plasma as they don't reload/recoil when out of ammo. So you can swap off from the last shot. quick swaps aren't just about using a variety of weapons but about avoiding the downtime from fire rate cooldowns or reload cooldowns.
You can swap weapons faster when picking up new weapons: Usually, the weapon will cause you to swap to it. But if you swap to any other weapon as you're picking it up, and grab the new weapon towards the end of the "put down" animation, you'll pick up the new weapon very slightly faster
There’s a Doom dlc called harmony? Where? Why does he keep saying that?
it's one of the add-ons available on steam, xbox1, and ps4. None of the add-ons are made by ID software(Except NRFTL) but are included as examples of community content
Oh, never heard of Harmony.wad
I guess that’s what you mean, but I’ll have to check it out if it is real
it is real and it's a complete reconversion that doesn't even use doom.wad
it runs on GZDoom too
It's an add on for console doom also
I haven't played it yet but I have it installed
Guys How do I open up a wad that I downloaded but it went on my files
that's what happens when you download things. It goes in your files
The easiest way to do it is using a launcher that can store the directories of the wad files like ZDL
total conversion that is
and has recently released a version that is compatible all the way back to DOS compatible
so it runs on any port that isnt zdoom-family now, ehich is pretty good
like, play it?
just search .wad in ur quick start in file explorer or whatever ig and drag it into your source port of choice
(so gzdoom if youre a normal person)
I really don't get the "gz if you're normal" thing when it's the same amount of work if not more to play in gz over dsda
Say you don't care about perfect demo compatability. Is it really less effort to tell your launcher about the wad and gz doom vs telling the launcher about the wad and dsda?
the select and drag method can make entering commands tricky though. Say you want to -warp ## to a particular level, or set a -skill level, or even explore the map with -nomonsters, then dragging can be clumsy
I just read that as Honeymoon.wad
I never got it either, honestly
like GZ doesn't make anything easier
I'd argue it makes things harder, actually
gzdoom is simply used by most people and therefore will run most of all custom wads.
yeah launchers exist ig
(not that i dont use one - i do)
how so? cuz its less vanilla than woof or smth? .w.
1: the bloody settings menu
well, yeah
more functionality needs more settings
2: due to the more advanced modding capabilites, mods can easily become broken just due to engine updates
wdym, a newer versions breaks an older wad?
mm.. never heard of that but ig that does sound possible..
has happened to me
i see
still, i would still stand behind the "gdoom if youre a normal person" not because the other ports are inferior or anything its just most things do tend to usually work on gzdoom.
if it works perfectly and the player likes the default settings, I'd suppose it's easier
well thats an upside and a downside, ig
otherwise it can be a total headache
yeah but many source ports can be.
again, im not saying gzdoom is the best or anything
i see
the default display settings look terrible. Gotta make a million lil settings changes to remove things like burn marks from plasma and transparency. Whereas on something like dsda, it looks good right away
that, too
oh boy..
most people dont care about modern visual effects..
if you care that much then youll probably know of other options, yes
but in my eyes most people wont care about bullet holes or burn marks
I don't exactly care about the holes and stuff
also gotta dig into the settings to have the correct partial invis behavior
and good is subjective.. ofc.
yeah, that might change some things, thats true
what does texture filtering actually do?
oh yeah defenetly turn that shit off
I can see a difference but what does it do
okay that i can absolutely agree on fuck texture filtering
makes all the textures extremely blurry
(basically)
print out a picture of any sprite and lather it in Vasaline
you get texture filtering IRL
i dont mind, even like the gzdoom visual effects, but fuck texture filtering.
GZ also has non-vanilla behavior for some things be default like partial invisible making you invisible to sleeping monsters. So if you want the levels to behave as they're designed, then ya gotta finnagle with the settings. While DSDA comes packaged with mbf21 as default, the gameplay changes are pretty negligible between it and vanilla doom
i think penguin has mentioned the walking stuff
I personally turn all of it all as I'm nitpicky but it isn't horrible
like youre walking on ice or smth
yeah, but like why play original doom on source port-
ok nvm
I did use GZ doom for youtube screenshots for a long time. I played with the settings to make it look pretty vanilla. But since Xaser's updated openGL on dsda, screenshots look great
but yeah i find almost all of gzdooms stuff nice
im not really much of a vanilla guy obv
it's your opinion and I won't trash on you for it
but yeah i dont like mods that turn doom into fuckin portal or quake or smth
i dont go that far .w.
it was just the "GZDoom is for normal people" comment that didn't click with me
i just said it since most people use/start with it.
I usually play vanilla, boom, or mbf stuff. But that's more preference. What I do recommend though is to play maps as intended. There are intended abilities: jumping, freelook, or physics that mappers anticipate you to have
yeah, I sorta understand why you say it now
again, doesnt mean gzdoom is the best
but before you mentioned it, it was kinda offputting
So if a map is made for gz, great
Does Honeymoon.wad or Harmony.wad exist? If not, those are two good names someone could use for a pwad
Harmony is one of the add-ons for the unity port. It's a vanilla total conversion fantasy themed mapset
Am I really without sin though? I constantly use cheats to help me learn a map before a saveless run
oh yeah speaking of fantasy i need to fucking play strife or heretic at some point god
Ye someone already mentioned it as a TC. I meant moreso as a standard doom mapset
I'm sure every word has a dozen doom mapsets tied to it
freelook honestly makes me kinda sick to my stomach at times
it's not handled that well in any ZDoom port imo
how tf are rocket trails as bad as tf btw
You’re probably right. Just not heard of those myself
they are just off
rocket trails are ugly
they are just particles, not even anything flame-like
if they were such, I wouldn't mind them as much
...wdym
for like, zdaemon i think it uses the freelook that the doom devs couldve used, the one that looks all fucked, but didnt.
that kind looks like shit. the gzdoom one looks fine.
Fixed vertical angle/autoaim is used by mappers to force you to get close to enemies before actually getting a kill.
...imo.
not always
yeah and thats just an ass idea
some doom yter made a video on that i think
maybe because I'm not used to Doom playing with freelook idk
the old freelook in 1993 has like.. texture warping i think its called?
Having the option to discourage very long range sniping outside of the enemies' effective range is a good design choice often. When I played halo infinite, I sniped every enemy from a mile away and it was boring
yeah def partially lol
but I actually don't play with software renderer in GZ
doom doesnt have a sniper and if you dont want sniping like that put a wall somewhere ig
only so I can quickly switch to advanced movement (crouching, jumping, freelook) on a button press
shotgun:
also that scenario is rare
OKAY WELL-
chaingun:
eh..
pistol:
yeah no.
pistol has perfect accuracy
It's called "y-shearing". Vertical columns will always align completely vertically despite that not being how vision actually works. You can essentially toggle the effect by turning on software mode. openGL let's you see without the y shearing
I was thinking more rockets since they have infinite range
and 5-20 damage. great.
fair
(or 5-15? uh)
Placing a simple wall also prevents the enemy from hitting you
but I sometimes use pistol at long range to save ammo
Each of your basic hitscan is 5,10,15
only on low-teir
good. if the enemy can hit me, let me retailiate.
pistol v imp is already a pain lol
(but yeah your point makes sense)
yes yes
Grimmkin fighting the establishment 
lol
I also find that caco's being able to semi-body block enemies behind them due to autoaim pretty interesting. What I don't really like though is the difficulty in hitting fast moving flying enemies(like off richochet)
actually - wdym
that is funny but like cmon-
also autoaim has bigass dead zones
Infinite height bite from a pinky is absurdly comical
yeah
yes
same with explosions
autoaim is annoying but I forever pefer it in the classics
i think gzdoom has advanced autoaim aka fixes it?
this got me killed once
oh let's not forget the horizontal autoaim that makes leading shots harder
absurdly massive skill ossie
Horizontal auto-aim can suck it. Always gets me killed or wastes my rockets when archies decide to walk in zig-zags
rockets in pvp:
nah I stood too close to an edge
real
got murdered
this is why i turn it off lmao
rage.png
and vertical autoaim means that it's way better to fire along a wall than perpindicular when hitting a sniper on a wall
cuz leading shots on vertical enemies is literally impossible
Sadly can’t turn it off for speedruns 😭
it adds some challenge for me honestly
so if you are going perpindicular, you'll never hit them.
I've learnt how to kinda control it
i dont speedrun. cry. (sry lol)
I speedrun for PBs
nice
I can't get to the skill levels needed for actual speedrunning
Neither do I, but I train myself to play in the same conditions as speedrunners do to improve my skill
as seen with my UV-Speed map01
arch how do you have custom like status things (for udb) lol
i made one for fl studio a long while ago but i forgot how to do it :p
Slowly you get used to the OG restrictions. Software only, no freelook, infinite height, etc..
there is something to be said for the idea that "my exact inputs on someone else's machine would have the exact same results. We all have the same rules"
Xaser's opengl is more similar to '93 software than current software renderers
Settings should have a “Registered Games” tab. You add your custom game (application) and title it whatever
ok ill check back in a bit lol not on pc atm
Genuinely looks the same for most things with one exception: spectres are far harder to see on high res-software. Whereas they look pretty much like low res software spectres in opengl
or be cool and open the source and add in RPC support yourself
wdym, og doom rendering makes spectres EASIER to see??
the the what now 
There are some maps that have visual effects that are ruined in OpenGL..Digital Dreams Map01 for example
adding in RPC support is actually easy in my experience adding it into my Doom launcher
basically, there's the library for both C++ and C# that allows you to quickly implement it
I won’t part with interpolation 
At least make my doom smooth fps wise
just give it your Application ID from the dev portal and do some more stuff and steal some code from the github repo to and you got RPC integration fully working
Interpolation is wild. Cuz those frames literally don't exist
they're fake
isn't that confusing to tell what's happening or not?
What is really real? 
I actually like Woof's uncapped
the things tha contribute to physics are real
I recently tried it and well, yeah
Interpolated frames don't participate in physics
opinion on colored lighting? (in doom wads and also doom 64)
I don't know why but it just did
:p
why I didn't start using it sooner is beyond me
Who could lol
Colors are cool in any integration for Doom levels
Alien Vendetta secret level for instance
Desperately need more, that boom feature is way underrated
isnt this 64 now
i think im being dum
I only started using it because GZ was shitting its self on my usual 35 FPS cap
so I was forced to use a 144 FPS cap
i actually try to use it a.. good bit ig
(cant send a wad file rn :p)
ig tell me if anyone would like to try 5 maps ive been making :p
Colored lighting is boom? I need to see how you use it then
The wad I’m working on is boom and I only just learned about miko portals
i think ive been kinda underusing tit tbf. mostly reserved for like nukage
same (if.. you mean the ones that are like seemless)
if done well I like it
speaking of done well i think doom 64s map 1 or 2 has a sick fucking yellow lit room
i fucking adore it so much
it's just that colored lighting makes Doom's lighting system quirks a lot more apparent
oh yeah smooth lighting much nicer with 64
wrong chat lmao
hmmm
posted a video by accident
shouldn't even have said "wrong chat"
makes no sense with no context
silly
I've done that a few times. Nothing naughty tho.
Like embarrassing or offensive.
oh fuck you
How do I send media stuff? I've tried to post photos of maps I'm playing but I don't have media perms lmao
Coincident beat Okuplok on UV with 1 save, I wonder if we'll ever see a single segment run
send the image in like an alt account dm lol and copy the link and paste it here. usually works.
Best game ever right here
oke
doom 2 great game tbh and doom 1
not doom 3 it is enjoyable
but doesn't give the same rip and tear feeling
how the fuck does doom 2 give you a rip and tear feeling
chainsaw
yeah, no.
thats what your mom said after looking at you when you were born
jesus a bit toxic now arrent we
jackass
damn
try to say something back to me 2 man
..what?
i dont like people going silent after i say something
i dont like people being dickheads
<3
:Moyaiphil:
:thumb:
yeah youre 12 years old
nah im 14
wdym anyways ima play super hot
what the fuck
...?
u do u
?
are u lgbtq?
what is bro yapping abt
why the fuck are you asking
I just say it's the best for nostalgia reasons
hey its me again, bored as hell, slow work day. anybody got some good doom mod suggestions
zmovement
spectrum descent. Colorful mbf21. challenging but reasonable and short maps, judgement retrial, extremely detailed classic styled mbf21 maps. Duality for doomcute stuff. And metal dragon for a quick 5 map silver wad
Whoever was talking about the harmony wad it is very cool
Adventures of Square is an interesting one, it was pretty fun playing through it
Thanks Lads!
it is!
also amazing to see it got a proper vanilla release, as well
dang you really showed him nephew 😭
is your pfp not a chicken tho?

Well I had remade my house in doom, so I guess it'd have to be that 😂
🗿
Try duality
Doom City ❤️
Doom city :)
I'm trying to host a LAN coop game with GZdoom and i keep getting desync'd
any suggestions? I've been looking for info but everything that comes up is for Zdoom
when i use Zandronum it works fine, but zandronum doesn't support the mod we want to use haha
guys is classic doom worth playing?
Good god absolutely, there is way too much fun to be had on it
yes.
both the base IWADs and community maps/mods
I'm sure the info you find for ZDoom would work on GZ as GZ is based on ZDoom
try it if you haven't
It’s an entire universe of games and experiences. So, yes. Obviously 😉
more than yes x3
So I was taking a look at the PC-98 release of DOOM 2, and it appears the IWAD in it isn't documented anywhere online, even on the wiki? I looked up the hash and everything. I think it's a variant of v1.9, but I don't know how to check that for sure. Is there anywhere in-game or something that mentions the version number?
CRC32: dbaa4a2b
MD5: b96683d113c4f4e9a916e1c7d1d71ffd
SHA1: c78e5f516eb8f26aafd6e487aab3e7323b672fb6```
why are you..
do you just need the doom 2 iwad?
No, I just was looking at the PC-98 release of DOOM 2 and noticed the IWAD isn't documented on the wiki page. Or anywhere else online.
https://doomwiki.org/wiki/DOOM2.WAD
What is it that you are looking for? The engine or the wad? WAD files include the assets (audios and visuals) and maps. Whereas version numbers are associated with versions of the engine: the internal logic and physics of the game.
Is there any reason it wouldn't just be the regular doom2.wad and v1.9? This is a pc release in the late 90s so that makes sense to me
Is it possible to run doom on a vacuum cleaner
Unlikely. You need a monitor and something to read C. But as long as there's some tiny computer in there, it would be able to. Like a smart fridge does have a tiny computer that standard fridges don't.
While "technically any computer could run doom, even a lot of potatos!" -- the original psx system barely ran doom. Its not like you're getting a smooth or complete experience on all these macguivered consoles
. HARMONY.
The Story so far...
After clearing Mars Base and well deserved rest on Earth Unit A has been sent back and complete his mission. M. I. A. In a Vanished portal while 3 UAC HARMONY Marines cope with Earth invasion.
Well, it's definitely not the regular doom2.wad, the hash is different. As for what I'm looking for, basically just a version number to associate with it so I can put it on the wiki. Maybe the EXE would have the version number then?
It might be archived on archive.org, but I'm not too sure about that
I mean probably, but there's nothing online mentioning it.
Is there anything I can use to more easily check for differences between two WAD files?
I'm using vbindiff, but it's not immediately obvious what the differences found through that correspond to in-game differences, and I'm not sure if there are any WAD editors or whatever that let you easily compare between to WADs rather than making you try to check manually.
Maybe I could try dumping the contents with SLADE and going from there.
Demo compatabiliy might be a start. Record a demo on one and see if it runs on the other. It's not immune to type 2 error but it's a start
I just use SLADE for doing that, but guy above me also could be right
So I found the one difference between the two IWADs.
Two pixels in FLOOR0_5.RAW.
I'd upload a couple of screenshots proving it, but I can't upload images here.
Welp, to the wiki I go.
Alright, the hashes for the IWAD are in pending changes on the wiki.
https://doomwiki.org/w/index.php?title=DOOM2.WAD&stable=0&redirect=no
Hm... I can't post the link here, but apparently there's a promotional version of the shareware version of DOOM made by I-O Data that puts "I-O Data" on the door textures.
I wonder if it's dumped anywhere.
took a break from DOOM for a minute... for Quake. lol
Anyone could recommend me a good fantasy mod but with guns? I tried Castlevania and Shrine but they aren't really my type
Any good rpg mod would be fine. I'm tired of the dystopian setting
abysm
EYY i beat scythe 2 map26
albeit i used a stupid amount of saves
that map is so crazy
Later scythe 2 is definitely a wild ride, but fun
I beat Chillax map01 earlier today by myself, but map02 seems impossible lol
Or not impossible…but really really hard and too much effort that I do not care to expend for one doom level
where do you download chillax from?
i dont actually want to play it but im just curious to look at it
oh i found it on the dsdarchive
Chillax is OG from back in the day
I’m not sure where it exactly fits into the discography, but TARACHILLAX exists too which is supposedly even harder
Play Chillax with Russian Overkill and the mapset becomes approachable, otherwise, steer clear
oh i dont play with gameplay mods
doomworld doesnt list a date but it cant be from any time before 2010 because its based off of phmlspd which came out then, so I wouldnt exactly call that OG
oh jeez
Chillax is from around the same time as Old Sunder released, so yea I would consider it OG
2009-2011 is before all the Ribbickians plagued the doom forums, a much simpler time
ah yeah i guess in terms of slaughter it is OG
oh god i dont know how to approach the start of scythe 2 map27
do ii want to go to the left or right first
I went right first
Last week I had exams
After I got done I played DooM on my high school computer lol
Didn't have anything better to do
Hell yea
ok so it seems like going left gives you the rocket launcher and going right gives you plasma
this map is actually really fun so far
Thanks 🙏🏻
What port did you use?
I've seen a gameplay and it only had the horizontal axis movement, have you used crispydoom?
the right path is much shorter. I rmeember going that way first to prep me for the long journey left. You probably know already, but this was the original last map. The final 3 were added later
I use woof because it’s my favorite port
Using complevel 2 you can get behavior identical to crispy or vanilla
Woof is basically crispy doom but it supports boom/mbf maps as well as vanilla
Ahh I'm in Canada, school ends for me on June 26th
Can't wait to play DOOM
Please tell me you start school in September
Cuz otherwise you're getting cheated out of your summer lmao
Yeah we do lmao
Thx! 🙏🏻
woof's resolution is limited, and unless they updated it recently, still uses software. Those small differences are why I prefer DSDA
they choose to use software by choice, so they won't switch to OpenGL
they updated it recently to support up to native resolution
but yeah if you want opengl then you can use dsda
but i only use software
I know I always talk about it, but I was a hardcore software-only player for a long time too. But Xaser's openGL is genuinely indisguishable, at least for me. Since they look the same and open GL runs better(and has no y-sheering so freelook works fine), it's an easy choice for me
ive never had performance issues with software
actually no there was one time, and it was eviternity 2 map36 when looking at the huge view of the whole map
that was the one time i noticed a performance dip on software
maybe il switch to hardware eventually, but for now im good playing software lol
It's more for me on a laptop than a real gaming machine
Were the widescreen graphics in the rereleases fanmade, and if so, were they paid?
they were fanmade iirc, and I'm not sure if they were
Hm. Is it normal in development for fanmade additions to be paid?
"is it normal in development for fanmade additions" no
fanmade additions being included in official releases is very uncommon, thats why id is awesome
Well, I'm talking about if it does happen
well back in the day team tnt and the casali brothers got paid for their contributions to final doom
plutonia is fun, its tricky but the level design is very good
you should continue, the map after realm is also very fun
ok
brooooo how on earth do you do the mountain section of scythe 2 map27
For mappers out there, you guys should enter RAMP 2024!
So no?
oh man the whiplash of scythe 2 map28 after having played 27
im bad at fighting large amounts of revenants
(it isnt)
Ik lol
bro what lmfao
theres pain elementals and archies and you hate on the best enemy in the game
True
dum!
Hey, does someone has a safe link to download the wad DBP34 Luminous Gloom ? When i try my web navigator say me that the website is note safe, so i can't...
If it complains about Doomshack.org, you should be fine as it’s been around and used for years and maintained by a well known figure in the community.
Unless some recent drama happened around it that I haven’t heard about
If it’s still reliable, you can just bypass protections on most browsers for that one website temporarily
ignore the unsafe warning that's just http i'm pretty sure
certificate expired
Ok, thanks for your answers
Are all Id software FPS games in the same universe?
Doom1 and doom2 only barely have stories.
Indeed.
No.
The older id Software guys had their own personal ideas on this but most of it didn't find its way into the actual games.
Seems to make sense for the older games, it seems the newer ones have more lore and story tied together.
The newer games recontextualize the entire series as part of one long-running plot arc. They've got a lot more lore, but none of it seriously involves other franchises.
They do reference Quake shit like "slipgates" though.
there's a difference between nods and references and a meaningful narrative throughline
There's wolfenstine stuff in the evil within 2
Yeah exactly.
Doom Eternal references things, but there's nothing meaningful in the narrative that concretely connects it to Quake or Wolfenstein.
Do anyone know some wads set in heaven?
eviternity 1 and 2 both have heaven episodes
I remember getting far but not finished it yet
Thanks
yeah the last episode of eviternity 1 and first episode of eviternity 2 are heaven
both excellent wads worth playing all the way through imo
other than that a while ago i came across a single map eternity engine wad called Beware of Fallen Angels that is set in heaven
try gearing up from map28. You can enter the level with full bfg and health since 28 is so easy
Beautiful looking map too.
what do you guys think of the Master Levels For Doom II?
I completed them some weeks ago and I actually enjoyed most of them. they are nothing compared to custom maps made in recent years though, that's for sure
most of them were designed for deathmatch and otherwise play poorly. It's hard to fault ID for licensing Plutonia or even TNT, but putting their name behind and a price barrier in front of the MLs, thereby forever immortalizing them in doom history is a bad idea. It has almost certainly led to people playing the MLs, then interpreting it as what more doom has to offer and then giving up on more custom maps
I played through all of them and most of them are a bore, a chore, or a snore. Most of them are really ugly, and boring. I did however enjoy Black Tower and T.E.E.T.H
what is a good wad to play for adventure maps
me sex
Anyone know the song for this game that's kinda somber
It played in Taras nabad in doom eternal
Finally, thanks
i like them, specially when playing the other maps that shouldve been included
you could try the entirety of the cabal series by Sverre Kvernmo, it's a neat little 12-map go-thru, for '95 it's good stuff
i, myself, like it quite a bit
Oh I've tried CABAL, I don't remember which one but they were.. interesting
I think I did CABAL5
i made a little custom project that brings all of the maps together, all 12 of them, since most were released seprately from the original master levels
they are fine mostly, i just have a passion for this kind of map style of the time
the Inferno series by Dr. Sleep tho, is pretty freaking good
just downloaded UDB earlier today and wanna get started; how the H-E-double-FUCK do i use it?
stands up really well, even today
oh wait there's a channel for this
I beg to differ
Some of them feel fine, most others are mediocre at best and feel like a chore to play. Titan Manor for example, and worst of all The Express Elevator To Hell
the Titan episode is neat, for how different of style it tries to have, being a more abstract puzzle fest
so you dont like it? cool
i can see it, hence why i did this ^^^. but i should say tho, its a whole 5-episode, 46-map megawad with all the missing maps that, honestly shouldve been included ad well
i like them, personally. i guess its my desire for simplicity, but i dont really jive with all the new-fangled wads pf the modern day
i tend to prefer simple times really, im not too hardcore about doom like that
I feel the worst part regarding modern wads is that the maps point more on the aesthetic than being fun to play
GZDoom allows so many options but man a good chunk of them are either poorly optimized or just don't work well at all
Doomslayer Chronicles being a prime example
hello
Is there a way you could send them all? I'd love to play through them
I love random obscure doom wads, I spend hours clicking through "random file" on the idgames archive
i can send the wad in DMs, since its commercial and all that
Right alright
but if you go on my github page on me discord profile, you can build it locally as well. ill stil send it tho
do you guys have epic games doom 2
nah
ok
you'd need a multiplayer port of the game for that
the Unity port (which is what I'm assuming the version on Epic Games uses) does not have online multiplayer support
it does have local, just not online
yeah
dang
you could get the IWAD files from the game's directory and put into a port like Zandronum
or anything using Chocolate Doom's networking (Chocolate Doom, Crispy Doom, and Woof being the main ones) if you only want to install a port and not something like Doomseeker along with it
ty
I'd recommend just Zandronum or ZDaemon, those two are what I've been using to play multiplayer for a while
ty
guess just do Zand, then
i got ZDaemon
Do you have Doom Explorer? That's what I use to join servers
nope
i can just join severs how it is i think
sould i turn on admin for it
or not
server is done
I would recommend switching to zandronum or odamex. Z daemon is extremely out of date and barely anyone uses it anymore
Why is the 4th episode of doom 1993 so hard I can't beat it on uv
It was made after Doom 2 so that might be why
it wasn't part of doom 1993. It was added in 1995
Of all the things to get me into the OG Doom engine, who would've thought it'd be a mod about a weird ass house
Anyway hi hello I'm new here :)
there are many doors in this world, edd boi
"I'M BACK IN THE FUCKING BUILDING AGAIN?!" - me every 5 minutes playing the mod
myhouse.wad right?
yep yep
It's truly a masterpiece, one of the best things DOOM modding has ever seen
So glad it was made because it introduced so many people to classic DOOM
hallo
Yooo you also looking for the Philosopher's Stone?
my next bit of expendable income will be used for buying alchemy books :)
i already have my amazon wishlist with a bunch of stuff, and im intend to dive deep into this reasearch rabbit hole
a recent hyperfixation of mine, it is
but the elixir of eternal life is for later, tho 😅
in the same vein, i've always wanted to make a piece of music with a lyrical theme of ancient humorism
the 4 humors kinda stuff
i recently started alien vendetta and im now understanding why everyone says it was so influential
ive only played the first 5 maps but it is really fun so far
It does feel like that missing link between plut and more modern stuff
Huh
AV is OG and very fun while not being too hard but also a treat to experience
Does anyone know if there is a mod with cool guns and swords in the style of devil may cry?

Sunlust is definitely chill devil may cry doom 
Yeah but it doesn't have swords and cool pistols 😭🙏🏻
Ngl I’d love the classic games to be remade in like doom 3s engine or something
I'm sure there's mod for it. doubt it'd play well but sure
That is really obscure lol
that exists for just the first episode of doom 1
i think they may have even changed player and monster behavior a bit to match the classic games (im not entirely sure on this though)
that just sounds cursed
to be fair, Classic Doom in any other engine sounds cursed to me
reminds me of this cursed video
https://www.youtube.com/watch?v=zgKn_F6QlAw
it hurts my eyes
I feel much pain
i do think that a classic doom remake in a modern game engine COULD be done well but yeah this is not it
i think that the best bet would probably be if we ever get proper mapping/modding tools for one of the new doom games (maybe whatever the next one will be) to do it in that because then the enemy models from that game could be reused which avoids the common cringe of the enemies in most of these attempted remakes
the doom 3 one that does exist is actually really sick
My playthrough of E1M2 (Nuclear Plant) of Classic Doom, a mod for Doom 3, played on the Hurt Me Plenty difficulty.
yeah looking at this video it definitely looks like they altered at least the weapon behavior considering you can kill things with the shotgun from more than 2 inches away lmao
its a shame that this only included the shareware levels tho
Even the official quake port has a shareware doom addon
why tf do u lose everything when u die
use saves if you want to play "continuously." However, every level is designed to be fully 100 % beatable pistol start even on ultraviolence
there is a Meta Quest source port fork of GZDoom called “QuestZDoom”
I wonder if you can get Nuts.WAD or MyHouse.WAD (the PK3 version) to run on it…
I don't remember which one I used for Oculus, but my friend has one and I used it to play some CChest4, and a map with really high views (City in Chaos). It was very fun
There is. DOOM 2016.
Ehhhh the new games have very different gameplay from the classic games. I think when people talk about a remake, they mean something that has gameplay more similar to the original but just upgraded graphics
Oh shit thats dope
well thats funny because the movement speed of doom 2016 is way slower
and thats one of the things i dislike about it. I miss being able to zoom around
its very different for sure
Yeah, It runs super smooth. It rarely lags out even with all the blood effects.
well, well, time to replay classic doom till 2025 mfs
yup lol
Slow movement, infinite health, infinite ammo, corpses all despawn after 4 seconds, barely more than 12 enemies at once in any level, and shoe-horned in gimmicks for enemies to have “weak-spots”
New Doom sucks ass. Full stop.
Can’t kill the Stone Imp without anything BUT the full-auto mod on the shotgun. Why? Fuck it. Matching game fun 
you guys should really try myhouse.wad, this mod is of horror genre and it's about liminal space and etc..
i also reccomend CountryCide, basically it is based on ww1, you are some sort of soldier stuck in a forest of demons
or UACLABS, a mod with the same textures, monsters and sprites of doom 2, but only a brand new map
this mod is really amazing but the creator was not..
i've also played "legend of doom", a fun mod based on legend of zelda
which is not bad, but you gotta use hardware accelerated for that one
it blurries kind of any sprite
i do also know of a mod called "Xim's Star Wars" (literally star wars but with the doom 2 map)
i've never tried it out but probably going to soon
they say it's pretty nice
i apologize for uploading so many messages tho
oh, as last thing i want to clarify i've got some other different WADs in my gzdoom folder, but i can't send 'em here since they are categorized as "offensive" by the local doom 2 players..
i do also apologize for any grammatical mistake i might have done, i'm not a native english speaker
I think I have some similar to this
It's hard to take this criticism seriously when you lead with "slow movement". While gaus boosting is fairly limited in 2016, meathooks, ballista boost, single dashing keep your movement very dynamic and fluid while tying them to weapons. Corpses despawning isn't all that great a metric for judging a game's quality. It's a cool detail in classic but it isn't that important. That enemies tend to be stronger and more computer power needed to render and maneuver them does limit the possible number of enemies. All in all, it feels fairly balanced playing with the fewer enemies as they're more aggressive. However, this does limit modding capability for lower end computers I guess? I mean I've seen some crazy custom content and the MLs have really intense combat with higher enemy counts. So this feels more like a design consideration to deal with that is a result of more present individual Weak spots, beyond head shots, were only in Eternal so I'll address that. they just aren't shoehorned in. They compliment the weapon variety as several weapons are specifically designed to target weakpoints(stickies, ballista, precision bolt). Further, they affect how enemies behave. This isn't just "more damage" but instead reduces enemies' offensive ability by exploding canons and plays into the falter system. The falter system is more complicated than I can say here but weakpoints are an integral part of that falter system. Stone imp full auto? It's one enemy in a dlc that is vulnerable to chainsaws too. Classic doom's cybers have blast damage immunity, pushing you to use other weapons too. While lock-and key isn't that engaging, its presense is rather conservatively used and is always more of a suggestion than a true single solution
essay moment
corpses are pretty important for archviles so I'm not sure what world you live in either. Archies in newer doom are not threatening at all
also chainsaws are insta kills for practically all enemies in newer doom so acting like the stone imp is somehow weaker to it than a regular imp is not conveying any point. It is dumb they exist and take reduced damage beyond somehow the full auto mod killing them in two shots
i wasn't talking about any "falter system"
He takes 1pip like the base imp. That's the lowest possible requirement since the first pip charges automatically
bro idk what a pip is
new doom sucks. That's my opinion. you're going on some dissertation because someone disagrees
it's not that deep
Arches do function differently and I'd agree that they're less engaging.
You can nnot like it but you're reasons don't track. Stone imps are barely relevant. The weakpoint system is integral to the game, not shoehorned in
they do track, but ok
you have infinite health and ammo in newer doom at all times, because of glory kills and the chainsaw. That removes any tension
that is a solid reason that tracks
Yeah that's pretty much true
without UN stakes or maybe MLs, a good player will never be in danger
I would agree
I also heavily dislike newer doom because of the severe lack of custom content. It is unfortunate, but still a valid reason that tracks
classic is an entire universe to delve into that always expands
classic's the #1 period for customs
Least pc players have options-- fewer than classic for sure but customs exist
and my critique about enemies in newer doom is more of a precaution in that I hope the next installment of Doom doesn't make that the standard for every enemy going forward
I didn't much enjoy tag 1 and 2 at the end of the day, so I'm not heavily optimistic about whatever comes next
With modern graphics and enemy behavior, we'll never have trye hordes like classic's 2d sprites and AI that could be condensed into a few paragraphs. So I doubt it.That historical reason, I believe is why classic is so flexible
Classic is great 
yeh
We will always have the classics
Does anybody know how to beat E3M5 in doom one? I think im stuck
My playthrough of E3M5 (Unholy Cathedral) of The Ultimate Doom for the PC on the Ultra-Violence difficulty. Played through GLBoom+, getting 100% Kills and 100% Secrets.
Thank you
I can do eternal master levels but can’t even beat this game on hmp
The new games and the classic games require very different skill sets

I see classic games taking more problem solving skills rather than the newer games taking raw mechanical skill
ha! I feel ya.
Nightmare in DOOM Eternal? No biggie
But in the classics? i really suck ass xD
I remember when I was 10 years old and I beat Doom 2 on nightmare and I was so happy but then my PC crashed and I forgot to save the game at the last level and I got so pissed I broke my pc

Scythe 2's final map on E4 is giving me a headache. I'm assuming the final 2 episodes just make it even harder?
yeah, gonna take another break on this map, holy
map28? map28's much easier than surrounding maps. You have sooo much ammo. Spam the bfg, even if it's a low value shot with only the ball
nah, I'm on map 20
It's been bullying me into oblivion
actually yeah
i've always said classic doom is like cooking
cooking doesn't take that much dexterity or raw skill
it's way more on making the right choices at the right times

finally beat it and onto Episode 5 so I can start it tomorrow
Ive completed shrine 2 and I like it
Does it worth rebeating it on harder difficulty?
I played on hard
good luck
the plutonia midi pack is so good but there are a few maps where i feel like the original track was better
not that the midi pack version was bad, but just that it didnt fit as well
like map21 and map30
I can't quite find the original look of classic Doom.
Like, on CRT monitor, in DOS, to understand how exactly lightlevels looked "as intended" by devs
There should be a video, preferably a long one
Plus, it needs to be the original ratio, not stretched (e.g. doomguy's face should have the right proportions)
Hm.. I guess this
https://youtu.be/oJXjR49NU6E
DOOM gameplay for DOS/PC
Twitter: https://twitter.com/TENmin_Gameplay
Facebook: https://www.facebook.com/10minGameplay
But then, how it looked on CRT 🤔 I guess it would darken the image further
Maybe to find a retro gaming store or similar to experience first-hand original CRT experience of DOOM™
Sad. Can't find such PC retro gaming events
this doesn't solve the crt problem but the chocolate doom source port is as close to playing on dos as you can get on a modern machine
it will have the original aspect ratio, resolution, framerate, and nothing appears stretched
and all of the same bugs and quirks exist, even the critical ones
Yeah, played it on a phone back in 2014 I think! Indeed one of the most authentic (but modern) ways to play
I think it's being shipped in Steam now?
Haha, I see, I think I left the choc doom's exe years ago in the Steam folder of Doom
So it's not in steam release
Just get a time machine, and play Doom in the 90s, obviously
tell them about the coming of the sixth episode, foretell the legends of Erik Alm, Skillsaw, Gazebo, and Ribbiks. You’ll be heralded as a prophet
Hi I'm playing sigil 2 rn on gzdoom I saved at a very bad time and just stuck in an instadeath loop I can get if I have more health is there a gzdoom command that heals the player?
the command god toggles invincibility
Doom has many cheat codes. To use a cheat code in PC versions of the game, one simply types the code while playing (this includes automap mode). After the last letter of a code has been entered, a message of acknowledgment will appear at the top of the screen. The status bar, player face, and in-game view may also change, depending on the effect...
guys is my xbox valueable? i still have both the classic dooms on it the ones without the added stuff. the one without cheat codes or lvl select
most og xbox's tend to go for around 60-80 bucks. The games would probably go for 8-14 bucks
Have you tried ‘give health’ in the console? Pretty sure that one works
for my expansive doom wad, you guys wanna have me make the first level designed in a quake fassion or no?
You have to make what you want
This, having your own vision is important
yo quick queestion for people who have played sigil 2 I have encountered a bug in e6m4 where the platform wont be raised up for me to continue after you lower the red bars and press the switch what can I do?
What source port are you using?
cant belive its been 6 months without a new add on
you couldve pinged me in the d.i. server yknow :p
...hitscan?
i cant give you many more tips than be aware of things spawning and stuff
watch out for light pillars or whatever (the ones with the circling debuffs mostly)
and if you see an item you havent picked up, pick it up.
i thought ive seen ya there :p
and look at the descriptions of items to see if theyre good for your run or will get your run destroyed
yep
Idkfa iddqd
Idfa idbeholdv
What is V again
inVulnerability sphere
since I was already Invisibility sphere
Imagine if they added a classic doomguy skin to eternal
But instead of being a 3d model it would actually be the sprite
That would be so good in cutscenes
https://www.youtube.com/watch?v=gE7q0nULpWU here's one I made, also volume warning, the plasma rifle is very loud, so please reduce the volume
defeated so many demons with my arsenal of weapons
because for me, it was loud
How to get the my house mod? I want to not sleep at night:)
It’s on like Doomworld or something
Thanks I’ll have to check it out gonna stream it to my friends
MyHouse Excited to finally release this tribute map. Last August I lost a good childhood friend of mine and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his ...
Here this makes it easier
Thanks 🙏
Make sure to download the PK3 file btw the Wad is just the regular house
Okay I will thanks 🙏
Btw some tips
-
Complete the house normally. Like get the keycards then go through the gate and complete underhalls to get all the firepower. You’ll need it if you do everything right… Happiness has to be fought for.
-
Check around for secrets and pick up the items. There are clues everywhere.
-
Go into the garage first and check the boxes for the chainsaw
-
If you find a secret entrance to anything make sure to full save. They only work once.
-
Collect all those items like Pepsi cans and Milkshakes. Yes I know I said it twice but it is NEEDED
- Try everything to keep yourself from touching the breaker after the first ending. Nothing good can come from a house fire…
- Check the sinks and mirrors
Got it
- Don’t kill the evil dog when you find em. They will join you if you get the good ending
K what happens if I do? Just out of curiosity
You will find the good dog dead in the place you find em and they won’t join you.
Not that bad but it’s still sad
Ah
I won’t kill the dog he the hommie
Btw. Some things
Yeah?
There are some closets and items that will refill your armor and health when you find em
K
But yeah check EVERYTHING
I will
Btw the backrooms exist if you no clip into the wrong places
Like literally you no clip into some things and you will be sent there
Oh okay like can I get out or do I have to find my way out?
Find your way out. Watch out for the thing that roams around the place
If you die don’t press anything. Just wait
K
You’ll get revived after you go through a sequence
I was gonna ask if I died what do i do
Only works once as well btw
K
If I die again do I have to restart the whole thing?
Yep
Ah okay
Damn I get one extra life and that’s it?
Yeah ill tell more later brb
K
Btw there is a long hallway in one part so yeah be prepared to hold W a lot
Alr that’s for the info
Ur welcome
There’s a lot of more stuff but then that’d be spoiler town territory
Tbh I would get lost with out it
You’re meant to. It’s perfectly fine