#classic-doom
1 messages · Page 52 of 1
youre also really cool
so even if the amount of pixels I can see is off I will start changing settings like a mad man
in dm i dont mind
I actually spent like 20 minutes getting Woof to look like Crispy
the only port that doesn't fall into those standards is GZDoom
partially because I kinda can't
ye
I don't play with a crosshair either (blame the Unity port and me playing in DOS for as long as I did)
except in deathmatches
it's a godsend in those environments
ew
i just die when i hear that dont mind me
...change it? or was that not an option
I turn it off always
why??
because I don't even play with freelook
i mean okay
it's useless and it throws off my vision
I play at 90 FOV so it's already somewhat limited
lmao yeah dropping down a cliff praying you dont die is REALLY fun
throwing a crosshair into the middle of my screen makes me only focus on what's infront of me
and not the whole arena
What's y'all favorite Decino playthrough that isn't a Custom WAD?
still, i dont see how freelook is useless
...
heck, in some ports it even makes me somewhat sick
you literally said its useless lmao
oh yeah, you're right
silly pengie
I've been playing classic doom since 2020
always with freelook off, even when I used to main GZDoom
my muscle memory is completely based off of autoaim and no vertical mouse look
I have a bind in GZDoom to activate all of that advanced stuff just for those maps if I ever play them
but by default I keep all of it off
heck, it even enables a crosshair
but GZDoom is my last port of choice
so I only have that bind in there if I really need it
I basically have 4 binds
one to turn on freelook, crouching, jumping, and a crosshair
another to turn all of that off
one to turn on only jumping and crouching
and a final one to turn off only jumping and crouching
it's quite easy to set up the binds, actually
but yeah
another thing
I play at an 35 FPS cap no matter what
lmao how
make a file in your GZDoom folder called "autoexec.cfg"
for my monitor, it's quite obvious
on my phone (the only place where I use the port), it's not as bad so I keep it at the 30
nah
it's 144hz
but my reaction time was entirely based on that 35 FPS cap in the original executables
so when I transferred over to Crispy I kept that cap, and then did the same in Woof
anyways, I can send you over my config over DMs if you'd like
it'd probably get flagged as spamming due to the amount of semicolons are in the file
fair enough
I do have it capped in GZ as well
I might try to find material to increase that cap when my advanced movement bind is pressed but that's for later
I don't mind man
I know I'm a weirdo and I'm fine with it
like I have had literally spent the past couple months making a custom-made Doom launcher instead of using something like ZDL
I'm that type of weird
it was honestly worth it
gotten my programming skills better and also allowed me to add in Discord RPC integration
which (to my knowledge) is apart of no other launcher
I'll be forever proud of it
you have a 75hz monitor
your cap is 75 FPS
anything over and screen-tearing becomes an issue
v-sync might be on
that's its entire job
I tend to keep my cap at 144 FPS or lower in other games to turn off v-sync
eh, whatever
as long as your experience is good that's all that matters
fair
I remember doing keyboard only
it sucked
do not play 3d doom it sucks and it made me through up
ever heard of Voxel Doom, though?
no
that, unlike other 3D Doom mods, is good
i will try
it even has 3D textures!
not in Woof, though. It has only the 3D models
I wish gaming on Linux was easier period
to be fair I wouldn't do a full switch to Linux even then because I program in C# and depend on Visual Studio
it makes sense
as exes were made for Windows since the start
and in turn, require APIs Linux doesn't have
you can edit them
is it saying "Permission Denied" or something?
if so you need to be logged in as root
strange
I will tell you Linux Mint is Ubuntu based, probably hence you needed to install what you did
only LMDE is based directly on Debian
I've heard Arch and Arch-based distros give you more fine control
I don't do in-depth customization
I've mainly only switched from MATE over to i3
hibernation was straight up broken for me sadly
I have it turned off and only use the one that was in-bios
i3's pretty good, though. I recommend
anyways, we should probably not flood this poor channel with Linux stuff
lol
replace the battery?
it's a thinkpad, you should be able to literally rip it out without needing a screw driver
ah
Where’s the exit for map 24
I am not a fan of e5m6

It's scary
I'm feeling a little sick from anxiety
I play with no brightness increase btw
ok the end with the small labyrinth was pretty cool
I was legitimately frozen in fear for a bit jumping into that pool of boiling blood tho
The secret map was cool
thats cuz ur on mint
also yeah issues lined up after the other sounds right LOL
i need linux for c programming so i use debian in wsl2
will fully switch one day
this is when i would use java (for high-level OOP languages)
cuz i can code it on my phone and almost anywhere else
but tbh im a "c and lisp do everything" guy
I just bought deltatouch so I can play myhouse.wad
the chaingunners are just massacring me 90% of the time and the 10% is me dying to the floor or archvile in the room behind the lift on the pathway
the one right behind the mancubus
also one of the two chaingunners in the yellow key room almost always just disappears and then out of nowhere shreds me down to low health
I can add "softlocked myself by falling off of the wrong side of the lift when I had raised it and then died to archvile" to my list of things I've died to now
I got all weapons, no exact preference and is mainly situational
Also, I wouldn’t trust the fandom wiki
Wouldn’t use it anyways due to the ungodly amount of ads on there
The wikia has a full walkthrough when I just checked
I’ve been mainly avoiding videos for my play through, at the most the wiki so hence why I was asking rather than looking up videos
Tried infighting, kept failing
Probably gonna try to think of a strategy with the wikia as a base
The amount of chain gunners on the pathway is absurd
I’ve had to implement a whole new save type into my save system because of how painful it’s been
I usually only start saving mid-level if I had died in an arena too much
I now start saving once stress levels get too high as well
I’ve only had to save scum in one other level in TNT
So I was not expecting map27 to just throw me around as much as it’s had
Guess all I can do is take a break for a bit and come back to it
That's how I am bc I'll actually get anxiety mid level that freezes me up and I die lol
It's not so bad after one playthrough
I don’t know my reasons honestly
But yeah, I now have save rules for that
Only after an arena, though
I still make it so I can’t save mid-fight
that seems like a detrimental save anyway
I finished Sigil 1
Sigil?
anyone know this? https://www.youtube.com/watch?v=3RgkXJbLBDw
You can now play Doom in Persona 5 Royal with this mod
This video is not edited, you can actually play Doom in Persona 5 Royal
Credit: Xan1242 and KingJack
Mod Links: ( will go public sometime soon ) https://github.com/xan1242/DoomSona
https://gamebanana.com/mods/511278
Subscribe or join my channel for more daily Persona videos!
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I just downloaded project brutality and it isn't allowing me to move. What's the problem? I I set my controls and the movement WASD and I'm still not moving I can do the rest of the controls. What's the problem?
sorry, I can't verify myself in captcha.bot
oh look it's MtPain27 
Yes lol
It's finally done holy
same amount of kills I just got lol
damn
damb i just got to that level
lol nice
but then i quit because the previous level was so annoying and i didnt feel like dealing
early plutonia was so good
but now its just getting so boring
hehe
ok, WHY is map28 and (at least looking at how many enemies there are) map29 eaiser than map27?!
plutonia?
scratch map29
the crusher alone is pissing me off
LOL
this is also the first time I need paper to beat a doom map
https://cdn.discordapp.com/attachments/1159461005672321057/1236754095511961691/image.png?ex=66392882&is=6637d702&hm=9a68d4955f796df5ef32fab82d286ff4fc3202db0d116e874f98b60d5466f232&
does anyone else hate these locked bars in plutonia that have the skulls on them but you need to flip a switch somewhere else?
like just fucking open the door man
ok, my RNG on map30 of TNT is just BS as was the RNG of my Doom 2 map30 run
restarted the map over 20 times from the Icon of Sin alone
also the fact all the enemies are spawning below me is not helping with the weird movement you have to do to even land a rocket
what's more annoying is that I had killed the IoS on my first attempt
but I had accidenally brushed my spacebar and because I was dead when I killed it
yeah-
and it's finally dead
I checked my launcher's RPC time after I was done and it took me an hour to beat maps 27 (partially), 28, 29, and 30
don't know if that's a good thing or a bad thing
nice lol
How do I launch GZDoom with console commands? In particular, how do I do so with mods? I tried using zdl but it doesn’t seem to work
what are you currently inputting?
because putting in something wrong may be the cause of it
I really enjoyed that last gauntlet at the end that ironically ends with a zombieman
All parameters must start with a - (with the exception of some things that GZDoom has, in that case it'd be a + instead)
If a parameter takes in arguments and that argument needs a space in it (for example, using -file to load in a mod in which the directory has a space in it somewhere), you must surround that argument in quotes
Mods shouldn't mess with the parameters
why I hadn't typed any of this earlier is beyond me
When I try to open the launcher, it just goes to the code in Microsoft Visual Studio rather than actually running the code
why is VS starting?!
Not sure. One sec while I try something
That's genuinely a first time I've heard that
Okay so I set my PC to open it using GZDoom instead, and it just acts like I launched GZDoom using the icon shortcut
what are you inputting for your launch paramaters even?
Oh it says the file type is “C source” in case that matters. I didn’t see an alternate download option so I assumed this must be right
you're confusing me
all I can tell is some source code to a C program is somehow launching Visual Studio through ZDL
Should the file name be “zdl.c”?
did you install the source code to ZDL?
I think I have
either compile it or download the binaries from the repo releases
So ZDoom wiki is sending me to a GitHub page with a list of files. Which one is the binaries?
scroll down and look to the right
should be a version under Releases
if you think plutonia 1 is hard wait till you try plutonia 2
actually, scrolling down is useless, my bad
forgot it's right on the top
I was thinking of GitHub's mobile view
I got it working. I was using a link to the wrong page somehow
How do I tell zdl which files I want to run?
I have them listed, but I’m not sure how I select which ones to use
if you're talking about External files
every one in that list will be used
IWADs, however, you can just select
Yep! It was made by KingJackSkellington over on the persona modding discord, it's still a WIP though.
Got it working. Thanks for the help
eyy i finally beat episode 5 of scythe 2
that episode was so much fun. it was really hard but very fun
Personal achievement of mines I just made
did one of my hardest maps (E4M2) on my main skill level (HMP) under 4 minutes
Noice
I didn't even mean to do it
I played it because I was in a VC and I was asking for two random numbers and someone chose 4 2
so I played it expecting to die before I got the yellow skull key
I love watching videos of people getting the all ghosts bug in doom
Like for the older ones, they are like what the fuck just happened
And then for newer ones, they are just really annoyed
Like when coincident got it during a speedrun attempt, you can see him go from “aw man that revenant fireball just wall clipped” to “whoa how did I dodge that” to “oh.” In a span of like 2 seconds
So uh... Does every map in Sigil 2 have a cyber
Fragments of Sanity seems aply named
John Romero things
yeah
and also each Sigil 2 map as a 30 second secret
get on the pillar and shootie in brain
wdym?
youre making it sound like you cant play coop anymore
Another day and Sunder slowly erodes more of my sanity 😁
Any 32 map megawads you recommend? Or around the 32 mark. Some of the best you can think of. I didn't play much. I want them to be without episodes. Similar to DOOM 2. I hate losing my stuff. Thank you for any suggestions.
Going Down
I actually tried that lol. One of the few megawads I played. Someone else recommended it in a forum. It was waaay too hard for me. Gave up pretty early. I also found the levels to be too simplistic. I liked Auger Zenith.
also I know you said 32 map but try out Tangerine Nightmare as a small map set you can play if you’re ever bored
Ah
Anteresian Legacy. Def one of the most unique I've tried and It's good for a wide range of skill levels
eviternity and eviternity 2
they have absolutely excellent gameplay, visuals, music, and atmosphere
eviternity and anteresian legacy take some similar design cues.
Can someone make a co-op server in doom eternal I haven’t played co-op in forever
Please
This is the classic doom channel
Oh
I suggest you ask the folk in #doom-eternal
Sorry
What is the purpose of raising the "I" platform in the SW area of E6M7?
Well I found the last item anyway
I'm really curious about those 3 rectangular areas in the SW though
might be tied to arena mode
how do you even
mm
Sigil 2 was great, just great
Should I play TnT next or is there a proper order
I downloaded TNT since I've never played it
plutonia is harder so idk
TnT is definitely much less difficult than sigil lol
Thank you I will give them a try. Also Antaresian Legacy.
Doesn't Eviternity have episodes? That's what it says in the description.
Btsx ep1 map 32 on fast uv+ is very fun
I suck so much at UV fast monsters lol
I don't remember if BTSX E2 is 32 maps, but they're extremely long maps
It's a phenomenal wad though.
Aka Back to Saturn X Episode 2
Yup
Eviternity 1 and 2 are both 30 map sets for doom 2 but they are each broken up into 6 5-map episodes
And Eviternity 1 has 2 secret maps at the midpoint
And Eviternity 2 has a secret map in each episode
I can't be the only one who prefers calling the Classic Doom Cyberdemons Tyrants
I do the opposite
yes, plenty of people call the Tyrant Cyberdemon
but it's the opposite to me. I like calling the Classic Cyberdemon Tyrant lol
In my defense the Tyrant is Doom Eternal’s Cyberdemon
My unpopular opinion is that I actually prefer Doom 2’s more lowkey soundtrack over Doom 1’s ost
interesting opinion
imo, i slightly prefer doom 1 ost
I think the Doom 1 ost is probably better but I enjoy the more background vibe the Doom 2 one gives
Doom 1993, Doom 2, Doom 64
Hence the channel :p
Tnt isnt that hard and very very annoying imo, good ost tho
Not sure if plutonia is tougher than sigil 2, but it is my favorite iWad
why does your doom track millisecconds though
Oh yeah good point, which sourceport does that?
GZDoom and PrBoom+ I think?
i use gzdoom and it doesnt show millis
or well, at least not by default
maybe it has an option somewhere
DSDA might if you configure some settings
I know DSDA has a end level timer in the top left but I don’t know if that’s demo only
I only have DSDA for vid dumping so haven’t used it for actual gameplay since I played through Sigil 2
I just found the sky source for Doom 1993 E1M1.
There’s actually a video from Decino detailing the sources for a lot of Doom’s textures, actually
Revenant on map 2 nice
bobby prince is amazing
but goddamn
https://youtu.be/S1xL-YyYrWU
Final Doom: TNT Evilution music that has been extended to play for 30 minutes.
Game Publisher: id Software
Full Playlist: https://www.youtube.com/playlist?list=PLsMUb7wLcq5RTj1rYJidbychOBnMbehZV
Link to BRSTM File: https://mega.nz/#!YAQSAZBL!jG5Ei_jq9jsu20GW1niJ62pqmUMhY2AcBgE5lPOUTds
gotta love this too
https://youtu.be/6b0PNXLtQ1E
Final Doom: TNT Evilution music that has been extended to play for 30 minutes.
Game Publisher: id Software
Full Playlist: https://www.youtube.com/playlist?list=PLsMUb7wLcq5RTj1rYJidbychOBnMbehZV
Link to BRSTM File: https://mega.nz/#!8FxDzR7R!kgDPahOp_EPeWv1HvN5a5sg5AwyttSbnal3UJmEu3Vo
TNT music is always 
Early TNT > Late TNT
My three favorites are Soldier of Chaos, Blood Jungle and Cold Subtleness
I'm a huge fan of MAP01 and MAP17, honestly only because they were made by Tom Mustaine, he has a nack for the kinda of maps I like
Map 9 is as insane as ever
have fun with map27 later on!
As long as it's not too rude lol
the final part is a pain
everything else in the map is overall tame
heck, I found the majority of TNT a perfect balance for me
just not that final part of map27
speaking of rude ep 10 starts off pretty rude lol
Yeah it's pretty nice overall so far
It seems to be stingy with HP but generous with shells and bullets
oh, that map
just booted it up to see
yeah, I remember hating an archvile placement if I'm correct
ok well I need a break
Also Tom Mustaine, too
I'm exhausted after killing 400 zombies and imps
This time being stingy af
actually
I don't know if there is an archie
?
just no clipping through the map made me find nothin'
MAP10 was also made the famous Tom Mustaine, who made MAP01 and MAP17. He is also one of my favorite mappers, primarily of 90's era Doom
Map 1 was pretty fun punching my way through
I've somehow burnt myself out of classic doom a bit after TNT, honestly
that or I just don't have the morale to get through Plutoniam knowing how hard of an IWAD it apparently is
the plutonia experiment is by far harder than tnt evilution, that's where i drew the line (although admitedly im not very good anyway)
I could most likely get through Plutonia
TNT really isn't too difficult except for the extremely large number of monster closets
it's just that I don't exactly have the confidence for such an IWAD
well if you have any, you will be put in your place quickly
Wait you haven't played it?
nah
I've played through each IWAD pretty slowly imo
It's next on my list lol
the fastest one I've gotten through is TNT
same lol, that last map took 30 minutes
Doom 2 was probably the longest
for me some maps take hundreds of attempts on HMP
as I don't pistol start as mistakes from 10 maps ago can come and haunt me
or well, I get tired and I keep making the same mistake over and over again
also I was referring to how long IRL time it took me (including times of me not playing it), less than in-game time
doom ii is the best, it's so beautiful imo
I stalled on Doom 2 for a while
I had assumed so
it's the only IWAD (besides the entirety of Final Doom) where I have not beaten it more than once
ok, I could've just shortened it to "I've only beat UDoom more than once" but whatever
UV or nightmare?
I almost exclusively play on HMP
I suck at games, but Doom's one of the few FPS games that I can balance to my liking
I've done UDoom on UV, though
Whatever lets you have fun
once I beat Final Doom I may do Doom 2 on UV as well
in the meantime I still need to find an OST for Doom 64..
I'd probably do Nightmare everything if saves worked lol
they work, though?
oh wait, I forgot, you don't use PC ports
is Delta Touch's save systems broken?
I have to access a PC to move files
really?
thought you could do that all on your phone due to it being Android
Yeah ever since android 11 or 12, moving files into the android folder is impossible
fr touch controls are the reason I can't play nightmare lol
same
I can't even play HMP on mobile
mainly because I can't set it to 35 FPS
which infuriates me on unimaginable levels
i could only beat doom 2 in HMP with vanilla controls, too
i assume its just as annoying as touch controls
there is really no "vanilla controls"
the only thing I'd consider such is vertical mouse movement seen within the DOS version, which is often deactivated in most ports be default
Well occasionally I completely lose control of my character and need to quickly pause to regroup
vanilla controls are arrows, ctrl, space
that's default controls
what I'd consider "vanilla controls" is what I described above
as there was no way to disable vertical mouse movement unless you used the NOVERT utility in DOS
well i call them vanilla as in og controls
to be fair, just being a perfectionist idiot here
without using the mouse
you did forget alt, the comma key, and the period key as controls
all of which allow you to strafe
personally when I ever play DOS
I do run WASD with mouse and the NOVERT utility
yep, i ddint use those
i dont have enough dexterity to use more than arrows and ctrl
though, back when I ran my laptop for all of my doom stuff
I used WASD and arrow keys
as gaming on a trackpad sucked
mind you, this was on all ports I played
so that included the original executables, Crispy Doom, and Woof
mouse with NOVERT is so much better when playing the original executables lol
no, thanks
I think I played with a mouse at 3 yo
mouse with no freelook feels alien
can't quite recall
I don't use freelook ever
even when I use GZDoom rarely
all of my muscle memory was built on a 35 FPS cap with autoaim
well for keyboard only its fine, but for mouse + keyboard, it's kind of unnatural
I didn't play Doom from 1994-2016
I actually find incredibly natural for me
It was too scary lol
infact, my aim is always off when using freelook
i think the first time i beat quake was like that, no freelook with mouse
I can't hit stuff in Classic Doom with freelook
funnily enough my first port besides the Unity port was actually GZDoom
so you'd expect me to use freelook without exception
but nah, I had rarely used freelook and then when I switched to the original executables I just got used to no freelook at all
and that carried with Crispy
even with freelook though, autoaim is still in place
and then into Woof as well
not really
at least not in GZDoom by default
not as magnetic but its still there
or well, I just never noticed it
I know vertical autoaim isn't there at all
maybe the horizontal autoaim
ive had instances where my aim was nowhere near the enemy and i still dropped them
but yeah
I'm considered insane by some people due to my nitpicky-ness about source ports
lol
have you tried stuff like brutal doom?
colored blood, the exact resolution I'm used to in Crispy Doom, brightmaps (although I don't exactly notice these as much so I can usually for-go these in ports)
yeah, one of my first mods I played, actually back when I mained GZDoom
or voxel doom
yeah, I use Voxel Doom in Woof once in a while
voxel doom is really good
because they recently added it in starting v14
though I actually have this "DoomRemaster" modpack I made for GZDoom
it's merely visual enhancements (and well, one of the more popular metal OST packs Brutal Doom players like to use)
Voxel Doom, Voxel Nashgore, and Smooth Doom, mainly
I really need to go in and get in a colored blood mod for GZDoom, though
I haven't yet
aight, found one
finally that glaring issue is fixed
it's amazing how doom looks with a few mods
GZDoom has been rendered usable now
it's so flexible
I still prefer Woof any day, though
you're not wrong
I'm amazed by some of the mods made for it
like Total Chaos
tc is beautiful
also, some of the maps made for GZDoom
that'd be the only reason I'd use GZDoom
is because of how good those maps can look
i remember when i first found about doom modding, i randomly saw it and said no way taht's doom, wtf
that's when i found out about gzdoom
I found out about GZ because that was the port everyone recommended in Youtube videos and stuff
and I thought it was the only port to exist, I think
later found out about Crispy Doom when I wanted to play Sigil
and later found out about my current main port, Woof, when I wanted to play Overboard
Woof has literally every feature I want out of a port and I love it
colored blood, brightmaps, having the visual stuff of Crispy Doom, organized save files, an image of your saves, etc.
i didnt know about woof
it's basically a modern-day version of WinMBF
it's more of a purist port
though, it does have support for the Voxel Doom models, which is nice when I want to dabble with them
iprefer running from gog for close-to-purist
you'd probably like Woof if you ever want to try it
im reading its wiki
I’ve been playing Momento Mori and it’s quite enjoyable I love playing older Wads
is there any custom map that forces the player to pick up a partial invisibility so fights will be much harder than they normally would be without it?
that's an awfully specific requirement
I believe there was a level in doom 2 reloaded where if you get detected, you get instantly surrounded by creatures
There’s a Scythe 1 map that forces you to fight cybers with a blurrysphere. Takes place in a library, but I forget the map number. 23?
Me
flotsam map...I think it's 13 https://www.youtube.com/watch?v=Aftam8sVqPc&list=PL6z3JwchtJUEhgVYz3Nm7cfVt_BShNGQh&index=19
sky textures have weird bugs with them
sky walls (if I’m correct) are meant to delete projectiles when they collide
however, it can still happen with normal wall textures under certain circumstances
I’m think decino made a video explaining the bug, actually
killcount on the post-game screen is super wonky with archviles
I think one managed to res an imp
i cant be the only one who hates those brutal doom type mods can i
the ones that always add way too many weapons with the epilepsy inducing muzzle flashes and replacing good lighting with shitty airbrush effects
2.5D levels with hyper realistic blood and glory kills and cringey excessive profanity
doom is already 3d
Anyone else encounter a bug on TNT m31 Pharaoh
The sergeants at the end won't teleport in and I think they're stuck in a door preventing it from opening
I mean I don't need to kill them since I can easily just stock up on ammo and leave but it feels pretty lame to leave 60 enemies unkilled
i feel you and i also don't enjoy playing them for all of the same reasons you listed, but other people do so to each their own
there isnt really any point in complaining about it
if you don't like it, just don't play it
and let others enjoy it
im not trying to say you arent allowed to enjoy them, just making sure i wasnt alone on it
There’s too much content to enjoy without mods like brutal doom. Tons of mapsets to play
But every now and then a change can be refreshing
@shrewd cipher translating what you said: You hate adding flavor after hundreds of hours of beating the same game.
it's ok, there are many diehard purists,some people would look at you with despise if you played with mouse
Found out that the map is bugged without a patch
Sigil 2 is really cursed
so i guess im world first
who done e6m1 with -fast monsters
no demos/vids of it
How do I check how many maps are in a custom wad? I know some authors say so in the description, but not all. Any way to check the wad itself? Using gzdoom source port and DoomRunner as a launcher.
idclev to 30. if there's a map, go forwards to 30+. if not, go backwards until you hit one.
Thanks. Seems a bit janky though.
it's another to use an editor than the port itself but using the tools you have, it'll take 15 seconds
True. Won't take long.
He was fairly specific about which flavor he didn't like. If someone doesn't like spicy food, saying they don't like any flavor is pretty silly
guys where to find ultimate doom builder i see many versions idk which is the right one
have y'all heard of shrine II
its like this really well designed doom engine game on steam and its free
(its my pfp aswell)
@grave abyss not allowed to post the link here for some reason, just look up ultimate doom builder and look for the github page, then press download latest
as long as it says "ultimate '
it doesnt matter how much "flavor" you add if all the new flavor tastes like ass
then get good flavour?
Can anyone recommend me some good Doom engine that looks almost exactly if not exactly like original Doom?
chocolate or crispy doom i believe would be good options
(im not a purist and i havent used them so ask like coderpenguin for closer stuff
Dsda doom is the best merge between vanilla and modern. It’s a bit more on the cool side than chocolate or crispy. Only nerds use those two.
You don’t want to be a nerd, do you? 
PrBoom+ is your best option. It has the game/WAD compatibility settings and video settings where you can customize it enough to retain (and enhance!) the vanilla Doom feel and experience.
I am a nerd xd
Thank youu
Dsda is a better version of PrBoom+, Pr is older
Woof in my opinion is a good balance
Yes, I know I’m over 2 hours late to this
It does not have all complevels seen in DSDA but you can play all (non-ZDoom) modern map sets with Woof
Plus it has some visual features from Crispy
And as a bonus, the ability to use Voxel enemies and items if you wish
The main two I can think of are colored blood and brightmaps
I see-
Guess I'm achievement hunting in doom 2 and I need help are there short cuts to beating the levels
you can look at speedruns of the game to see how movement is used
Ok can you tell me what to expect
eh, not really
I don't really take shortcuts in levels to begin with
i seconddd the suggestion for woof
there are a few but not too many
better movement will help you more than shortcuts
woof also has the easiest to navigate (imo) settings menu of all of the ports
and if you set resolution to 100%, turn off uncapped framerate, turn off widescreen, and play on complevel 2, it will be identical to the original
complevel 3 for UDoom
Sure, the most popular mod out there for doom, is the worst flavor.
popularity isnt quality but sure man
i wasnt even saying youre not allowed to play it, just that i didnt like it
but based on your doom 3 rant youre probably into more "jangling keys and flashing lights in your face until u start seizing" style of games
You didnt say you dindt like it, you said it's epilepsy inducing, shitty and cringey.
because its edge for the sake of edge
its like watching a family guy episode past season 6
Edge? in a game where you a one dude army tearing through armies of demons with a double-barrel shotgun?
Damn, i didnt see it coming.
yknow what thats a good point ngl
classic doom is pretty edgy but i feel those mods are over the top with it
I cant type anythng correctly it seems
some people enjoy brutal doom
others don't
I agree with the "adding too many weapons", though. I dont think SOME of the weapons should be in there.
end of discussion
yea its probably more productive to talk about more agreed on topics
i do agree with you tho
imo the reason classic doom's gameplay is so great is because of it's simplicity
the fact that each individual mechanic is very simple in it's function means that the level designer has much more control over how the encounter plays out
and can use this to structure very interesting and unique fights
this wasn't necessarily done in the stock levels, but the fact that people are still creating and playing levels to this day with (at least mostly) the vanilla monsters and weapons says something
Classic doom is more reliant on level design than pure gunplay
not that "reliant" is a bad trait, just means you really have to know what youre doing as a mapper
yeah
I watched decino play sunlust lol
this is the element that i feel is missing from the new doom games
i loved doom eternal
but at the same time i kinda wish there was a modern triple a game with gameplay more similar to classic doom's
have you tried hard reset
i have not
cool
il check it out
more focus on health and ammo pickups instead of getting it from enemies
more open ended puzzle-like levels, keycards n all that
sounds cool!
I think doom 2016's weapon design was actually inspired by hard reset
is that another way of saying pistol start?
no they are talking about a game called 'hard reset'
wait what new game. I don't think there is a doom game in development atm
at least one we know about. That year zero one we were hearing about a little while ago was confirmed to be canceled i think
oh its not confirmed as canceledd
just likely
but maybe not
well nothings really confirmed but we all know itll be eventually
as far as i know updates for eternal are over so thats naturally the next step
actually
its funny you say that
sadge
oh, right
but im assuming that was eternal news
well not really news
but speculation
basically there is this thing called steamdb that tracks all changes to a game on steam
and for doom eternal, it was showing lots of internal updates
they were not really clear on what they were
until one day
on March 12th of this year (ik it was a little while ago but still), a change was uploaded that added a launch option for a new exe called DOOMModPortal.exe
like, I hate to get my hopes up, but what else could that be
Portal sequel in Doom
lol
Any way to run Doom on iPod Classic 7th Gen without RockBox?
wow map 20 of TNT has some nice doom cute
what does that mean
Real
Fake
Revenant searching sfx stresses me out so much
That's a whole different level of freakout tbh
The moment I hear that I get weak knees and want to lay down and give up
finally finished TNT and wow that last map was ass
who the fuck designes it so you have to be right below the last step to hit the icon??
making the primary obstacle in actually hitting your shot autoaim, god
the rest of the map wasn't too bad though after a couple times I did realize you just literally never had to engage with any of the enemies lol
Idk when I'll play Plutonia but I'll definitely do so with saves then lol
I've been playing on UV
You shoot archviles with the ssg? I always try to 1hko them with the bfg lol
You're telling me I have to defeat the icon of sin again?
I just finished the quarry
Did you beat TNT with saves or no?
If you hit it with the entire spread?
How many pellets does it shoot?
stunning an archie (like any enemy) is RNG, but Archviles have an absurdly low pain chance. Even with every pellet it's less than a 50% chance to make them flinch
You have time for 2 SSG shots before you have to go back under cover for their attack. It's overall an 80% chance-ish to get a stun from all that. Not something to rely on.
which is to say that half of it is "doing it right", the other half is luck lol
no saves
the issue is less the difficulty and more how time-consuming it is lol
you die that can be like 20 minutes down the drain
...
wow I just had a
yeah no, that makes sense
I should probably be using saves on Quake huh...
right but, yeah
I do like the vibe of doing a level in one go, but like, 20 minuts adds up
my formula for TNT was just, go
start the game, beat level
go to next level, keep playing
if I die, respawn. pistol start
then just keep going until I make it all the way
I like it cause I get cool incentive to finish on my first, totally blind run, and there's some more meaningful consequence for dying
but since I often do die, I also get to have the pistol start progression, which I find fun
I'll probably adjust my formula next time so I can use saves after notable thresholds after I die on the blind run
it does seem like a totally different game since TNT is generous with the ammo and I've been full stacked since pyramid
TNT 
wasnt it 60%?
DOOM II AS AN APP IS A GODSEND ITS SO FUN, VERY NICE WHEN WI-FI ISNT AVAILABLE
Doesn't it cost like $5?
TNT's final boss seems easier than Doom 2's
yep
Just installed plutonia
I think it’s 2 dollars but worth it
I did II twice fully through it’s not the worst
Difficult I will say
I said it wasn’t that bad!!
2 archviles? That doesn’t sound hard
At least that ssg tip came in handy
you mean plutonia experiment?
what else would it be lol
I had misspelled it
i thought it was a mod named plutonium
mh
same
i mean when you said plutonium, i thought you were referring to some mod for the plutonia experiment named plutonium. So i had to check out of curiosity.
there's so many cool mods for doom, i wanna play them all
theres a doom eternal mod for doom
I saw that
too difficult ahh
I'm going to regret saying this but.... episode 1 of DOOM 1 gets old fast.
With the lack of enemy types and counts, the samey feel etc...it just feels more....safe and monotonous than the other episodes
Also lack of weapons and things like that
It's a good episode, though I thought Episode 4 for example had much higher peaks, and much more appealing aesthetics, despite its inconsistency and rough start.
wait i just found a room in doom 1993 on my iphone 5. it has a tall pillar with a chainsaw on it. How do I get it? I think it's on the 2nd level of the first episode
There is a maze like area you can find on the map you can find after pressing the switch located after the red door, after you enter the maze and walk over to the right of it, you can find a hallway with some green security armor and some pickups, you have to shoot the wall where the armor is and it will open, revealing a hallway witch leads you to the chainsaw
It is the tutorial of the game that was most people's first time using mouse and key simultaniously
episode one is peak D93
The Id Tech 1 engine (DOOM Engine) uses the Z axis as the Y axis and vice versa
when i first played it i was a dumb 10 year old
so i didnt like it because i kept getting lost
what even is every episodes best level
E1 has M2 M3 M9 and M7, tho M8 is peak for soundtrack alone
E2 is kinda lame besides M1 and M8
m9 has such a good soundtrack
true but no song will ever top sign of evil imo
yeah, has a sick ass cover by shredd
https://youtu.be/fYojvShgR8Q
NOW ENTERING: HOUSE OF PAIN
One of the loneliest, most somber melodies I've ever heard. Once you hear it, it lives in you for the rest of your life.
This weekend, we celebrate Doom Eternal's release. It's Hell on Earth - Doomsday, once more, and for all eternity. A thousand thanks to id Software, Bethesda, Bobby Prince and Mick Gordon.
Origina...
its so depressing compared to the kick ass rock of the other E1 songs
yeah those type of songs are so good
shows how well doom works in different atmospheres
best cover ive ever heard
I think I agree.
Episode 1 is great.
E2 is lame.
E3 is bad.
E4 is a mixed bag, with extremely high highs and extremely low lows, I'd say E4 is second best
It's just 1993 in general gets old fast compared to DOOM II with the lack of SSG, monster variety, and monster count.
... and basically every Episode 1 looks the same
Episode 1 is the only consistently good episode of 1993, but it's still hurt by the low variety, enemy count, and weapon variety, and lack of the SSG that II introduces.
... and the common zombie man, imps, and shotgunners all the time get so monotonous, especially since you can't use the plasma rifle and BFG yet
Even though E3 sucks, I do like Mt. Erebus and the general aesthetics and atmosphere a lot.
I mean it's still the best episode of 1993, but that's because the rest of the game is very inconsistent lol
e1m6, e2m6, e3m3 are pretty fun
they also give you the bfg in m4
the levels look good as well
e2 just feels boring with its asthetics
If I hate a map it's a well designed map imo
a bad map just makes me go meh
theres not that many maps that are so bad i hate them
tricks and traps im not sure is good or not
that ending is really annoying
but the rest is cool
i think theyre cool visually but actually playing them makes me groan
god i just discovered this pk3 called blufire hell and it genuinely blew my mind so much playing it
I very rarely see people like E3, but glad to see it
Which one?
Oh yeah both kinda suck. There's a few cool levels on E4 tho, maybe like 2 or 3
I only really like the first level of E2, not much else
The box maze level/E2M2 is one of the ugliest, most tedious maps in DOOM history.
Especially if you're like me where you're obsessed with getting 100% secrets every time you replay
I also can't play 1993 anymore... without enabling fast monsters.
Fast monsters makes it much more fun, and pinkies are actually scary like that.
M2 and M1 are cool, plus i think theresone with the cyberdemon in front of the exit
M4 i believe
E2M2 literally makes me quit the game
Someone made a rail shooter Doom mod. Pretty cool. I prefer them more fast paced though.
https://www.doomworld.com/forum/topic/145059-the-river-a-doom-railshooter-release
This has been in the making for a long time. Let the River carry you through a bizzare adventure while shooting, ducking and jumping demons to score points. Format: UDMF Requires OTEX 1.1: https://www.doomworld.com/idgames/graphics/otex_1_1 DOWNLOAD Screenshots Spoiler Trailer:
I like the sunset one. I don't remember which one that is.
Mission 3 maybe?
E4 is vicious in the start, especially if you want to 100%
Yeah and it doesn't really get much better afterwards unfortunately
I guess they're all sunsets now that I think about it lol
cyberdemon makes it worth it imo but E2M2 is seriously holding it back
it sucks too cuz M1 is super promising, top 5 maps of the whole game
I actually really enjoy e2m2 lol
maybe its one of those aquired tastes
once you take the time to figure it out its good
but i dont have the energy
which one is that i dont remember the names
oh i still havent got around to playing tnt
tryna get the most out of the base maps
i guess tnt is technically base game since final doom has it off rip
If you don't like large labyrinthine maps you might fall asleep
that does seem a lil boring but id play just to have new levels
I used to like 1993 more than DOOM II for awhile...but I been replaying both a lot lately....
... and I grown to like DOOM II more. By a pretty significant amount too.
It's just so much more fun and interesting, and so much crazier and more creative.
I'm not sure why people think it's more inconsistent than 1993, when Episode 1 is the only consistent episode of the the first game.
Overall both DOOM 1 and DOOM 2 are similar in inconsistency, but DOOM II has much higher enemy count, much better enemy variety, much more creative and experimental levels, and the Super Shotgun.
It's just much more engaging overall
Also 1993 never had anything like Tricks and Traps
Yes. I love everything about the first level, also one of the best music tracks of not only DOOM 1, but one of the best songs of the whole series too.
That smooth ass rock jazz song is tight
Reminds me of James Bond or something
Accidentally wrote an article lmao
i like mancubi and spiders but chaingunners can go burn
I don't see a lot of people mention this, but if you listen close, it's actually a remix of the E1M1 song
only thing i like about them is they can turn a bunch of monsters onto them in a row if you move in front of them
I like or hate Chaingunnners depending on how they're used
Though they can only be fun if I have a Chaingun or Plasma Rifle to stun lock and wreck them....or if I have enough rockets to snipe them from a distance.
Also Chaingunnners are some of the best enemies to start cool and helpful infighting
i just hate how accurate they are
and they always place 2-4 at a time so theyre sniping you from halfway across the map
Yeah. From far away they can't get you too well if you snipe with rockets atleast.
... and with Chaingun or Plasma Rifle, they're too stun locked to even attack
I HATE using the Super Shotgun to deal with them, most of the time it won't even kill them, and the reload speed is so damn slow that you'll get gang fucked by them
Regular shotgun is OKAY at dealing with them because it's fast, but not ideal and still annoying
But regular Shotgunners are honestly really annoying in both games
Them pesky hitscanner bitches.
One level takes this to an extreme with 400 zombies and imps lol
Despite this, I still love Plutonia, even if gets admittedly bullshit and annoying at times
Though I don't think I'd ever play Plutonia with fast monsters enabled. Fuck that.
i like to use chaingun on them cuz missing a shotgun blast leaves you with your pants down
Especially if it's the Super Shotgun, because the reload speed is REALLY slow
Using shotgun even against the shotgunners is annoying lol
E1M7 from 1993 has a shitton of shotgunners, and they're only tolerable with the chaingun lmao
Also I hate using regular shotgun against pinkies and spectres
I try to always peekaboo murder chaingunners with the chaingun
They deserve it
I will use the sshotgun on clumps though
And who could forget shotgunning or even SSGing Barons. The most tedious thing in the world lol
I like SSGing Hell Knights though
i really like it tbh, i feel ssg makes pinkies too easy
kinda similar to knights vs chaingun shield in eternal
There's one part in Plutonia that feels nearly impossible if you don't shoot a shitton of rockets from far away at a huge group of chaingunners
you see knight, you press shield and all of a sudden you dont see the knight anymore 
Not sure I agree.
Maybe in the base game, but not in WADs, with their pinky placements or enemy combos.... and the large large amount of pinkies.
Also when I played with fast monsters, pinkies are still a bitch in numbers and/or right placements/enemy combos even in regular DOOM II
Shield?
To be fair the Chaingun shield just deletes everything in Eternal if you shield bash, not just Hell Knights lol
is that a weapon mod?
Yeah. Fully upgraded shield is broken
Especially when you launch the energy shield as a projectile.....or if you shield bash with it by dashing
I was wondering if I had missed something lol
And everything gets deleted and heavy faltered/stun locked by it
is toggling walk to brake before switching direction faster than keeping the run active
There's even a tech/exploit called Bulldozer where you can basically one shot possessed Tyrants with a shield bash
ive been trying it and it seems faster but other times it screws me
Jeez, I tried to play Eternal today and it felt so slow compared to classic Doom, even with bunny hops and yeet hooks.
Eternal is fast as fuck with cheat codes though. Permanent Overdrive power up baby
I screwed around with that lately, probably another reason why regular Eternal feels so slow and weird now lol
theres a surprising amount of dead air in eternal cuz of GKs and chainsaw
I never played TNT, but I have seen everyone hate on it, besides the wormhole level or something lol
Hmm?
Wormhole was so cool
If you mean flow stoppers then yeah, the amount of times and frequency the game wants you to chainsaw hurts the flow a lot for me personally
Especially when you have to look for a random imp to chainsaw but he keeps hiding and running away in a big ass arena
chainsaw wouldnt be that bad if there were more animations
its weird theres so few when the game basically forces you to use it every 2 mins
I wish the chainsaw was an actual weapon.
The older chainsaws were so much more fun
2016 chainsaw was also more fun because it has better and more brutal animations and gore and you don't have to use it 24/7
saved a lot in ammo too, probably what were going for with 2016 and eternal but u cant mow through hordes the way you did in the other games
My favorite chainsaws were 64 and DOOM 3's.
64 had the double blade and has significantly better kill power than the 1993 and DOOM II one
DOOM 3 was overpowered as fuck, but you had to get a very specific angle and it was risky, otherwise you'd get fucked up.
DOOM 64 chainsaw could also stun lock Hell Knights and even Barons to death much more reliably than Doom 1 and 2's
It wasn't guaranteed though
And it was still kinda tricky
iirc 64 chainsaw is viable against turbo pinkies
Yes. The only chainsaw in the series that was actually good against fast monster pinkies
My favorite to least favorite chainsaws :
64 > Doom 3 > 2016 > 1993/DOOM II >>>>> Eternal
I thought about putting 1993/DOOM II chainsaw over 2016's, but it's a bit too unreliable and wonky a lot of times.
Ok I cleared the extra evil room with the stationary archvile on m5 of plutonia
First I pulled the pinkies and archviles out, killed them, then cleared out the chaingunners, then went upstairs and pulled the barons downstairs and I ssged them all to conserve rockets since there's tons of shells in this map, then I rocketed the archvile
I managed to save the mega sphere until the end so I'm starting the next map with full HP and armor and a full stack of shells
Do people hate Map 09 of DOOM II? It's one of my favorite levels in any game
Damn nice
and the next map starts off with a firing squad of revenants. Nice
I did the first time. The next run I knew about the shotgun closet though so it wasn't as bad
Even though I prefer DOOM II over 1993, I can definitely admit that it's a lot uglier than 1993 lol
Even better
Yeah the middle levels are pretty ugly, the last levels are pretty gimmicky
I think m28 and 29 are possibly the best og doom maps though
Yeah. Also the John Romero city map, which is map 15 is one of my favorite levels in the game.
I even like it aesthetically, probably because it's John Romero
I also really like the Sandy Petersen city level from Map 16.
The giant fights and infighting are super fun.
A shitton of Mancubi and Revenants and it's amazing
Yeah, though for Hell based locations. I loved the Spirit World.
It's my favorite depiction of Hell from both DOOM II and 1993
The ost is amazing
Oh wait, Spirit World is Map 28?
I thought it was Map 25 for some reason
Agreed. It reminds me of Donkey Kong Country 2, actually.
I swear they secretly got David Wise for that song.
Both are bangers and phenomenal, ye
I've heard that one of John Romero's all time favorite DOOM levels is actually The Spirit World which I thought was cool to learn.
A Soundtrack for Donkey Kong Country 2 for the SNES (1995 Nintendo.)
This reminds me a lot of Spirit World
Spirit world is actually the only doom 2 level I remember watching my dad play when I was like 3 years old
Yooo that's rad
Guess he loved DOOM II?
Question for anyone here. Do y'all prefer DOOM II or 1993? (No custom wads)
A level I used to hate was barrels o' fun, but now I really like it.
It's such a goofy level lol
He only ever beat it with cheats lol
I even like the Chasm now quite a lot too
Though admittedly I play the Chasm with save states, but outside of the tight rope platforming, there's a LOT of really creative and interesting design choices on the Chasm lol
Lol. Did he find it fun even with cheats?
I'm sure he did
Uh lol what
That's the only doom 2 level I hate
Used to hate it, but when I went for 100% secrets, there's so many awesome encounters on it
I'm sure I would hate it if I didn't save scum though
Or do y'all like both equally?
I'm surprised you don't hate Nirvana. Everyone hates that level
Though, Nirvana is just okay IMO, it's too short and inoffensive to deserve the infamous reputation it gets IMO
Sample combat demo with maximum Kills, Items and Secrets, for PC Doom II Hell on Earth level 15, Industrial Zone. This was played keyboard-only at Ultra-Violence difficulty.
Notes on the making of this demo: To save here time I use the 'edge activation' method on a few of the switches, and I tend to grab items as I encounter them, so I don't ha...
Godlike map IMO
Sandy's first level too
doom ii is the best doom imo, by far
Can see the argument. Especially with custom wads.
DOOM II is tied with 64 as my second favorite personally
what would be first
Me, failing to cross the gap to get to the switch to open the teleporter needed to get to the red key 40 times in a row: 
how do you jump into that pit on map 3
i remember doing it once it has a plasma gun iirc but now i cant do it
Sprint along the ledge to the left as you walk into the room
That's how I do it anyway
Thinking about it.
Eternal, 64, and DOOM II are kinda a three way tie at 2nd
It's just I get way too burnt out from Eternal a lot of the times because I play it too much
But then I start loving it again lol
- 2016
- DOOM II, 64, Eternal interchangeable
- DOOM 3: Resurrection of Evil
- 1993
- DOOM 3 Main Campaign and Lost Mission
i can only play one or two levels per session before i get overstimulated
Oh sorry I was only ranking mainline releases
Plutonia would probably be tied with Eternal, 64, and DOOM II
Is that like when you hear a caco screech too much
Since I played the game so much. I can only have fun with the infinite ammo combined with infinite overdrive cheats enabled.
It allows me to do a lot more crazy movement, combos, blood punch chains, and punch swap combos
Otherwise the game feels too rigid and stale to me at this point
I'll start telling the demons to stop screaming in my ear right before I blow them to smithereens
im not sure really, its hard to hear the demons over all the music
Without cheat, Eternal's probably my least favorite DOOM because I'm so tired of the way the regular game plays lol
speaking of which, playing without the music isnt really that bad, feels sorta zen turning it into a zen experience
bruh i forgot what i typed mid message
Keep in mind, my list changes frequently all the damn time.
Probably because all DOOM games are great and different ways and scratch different niches and moods
i love eternal but that might be cuz i dont have the skill to see its flaws
Eternal used to be my favorite game ever and an incomparable gold standard of all of gaming to me
For a long time
It was one of the very few modern games that made me straight up go "wow this is so fucking awesome", along with 2016
I also used to hate Classic DOOM
Used to think they were a slog and aged poorly
Though for 1993, I STILL think is kinda a slog and hasn't aged too well outside of Episode 1
Kiryu biggest 93 hater
i dont even blame you it really does tank halfway through aside from a couple good maps
hasnt aged well? a 30 year old game for msdos that is still being played and modded... how hasnt it aged well, wtf
How to switch weapons in Doom for the iPhone 5?
because every map after the cyberdemon sucks butt ass
Doom Eternal is top 5 most aesthetically pleasing modern game.
It's so visually gorgeous
Even though I do prefer the way 2016 looks. Eternal still looks phenomenal
obtuse mazey rooms just for the sake of being obtuse and mazey
urdak my beloved
that is not bad aging, that is you having trouble with the levels
okay capybara 
tahts like saying eternal is bad cause i suck at it
if eternals levels started tanking after mars core then it wouldnt be a very good game
"what I don't like is bad, what I like is good" is a very common mindset nowadays
i feel like you can like a game and recognize its importance while also expressing it has flaws
Classic Doom did in fact not age well, if we keep it to the base game
Urdak is cool, but Nekravol Part 1 and 2 are my jam
but with all the QoL mods and sourceports available out there you can freshen it up quite well
You can like or dislike some levels, that doesnt make a game age bad. That is what I am saying.
i could see that
Plus Nekravol Part 2 got the brilliant Urdak/Maykr hybrid with Hell
I used to not like the Maykr stuff intertwining with Hell, but it's really grown on me
yea that slipgate with the tyrant
one of my favorite encounters
i saw a guy cheese the tyrant by ice bombing it before it jumps onto the arena
imo its not too big a stretch cuz Makyrs are all mechanical and robotic, doom was already mixing cybernetics with hell from the beginning
they could make a Makyr demon and it wouldnt feel too out of place
LMFAO. I JUST REPLAYED THAT SHIT RIGHT NOW AND COMPLETED IT as you mentioned it.
Coincidence? I think not!
That's why it grew on me, it was such a Classic DOOM way to introduce a new type of environment
