#classic-doom

1 messages · Page 46 of 1

vast reef
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but that can be mitigated by making multiple saves

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thank you

gusty bobcat
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As I said at the end of it all, the only to play Doom is to have fun.

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You dont have to play like he does, but you are encouraged to try.

vale gyro
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Nope

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One of the reasons I’ve hated the Unity port

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Those bloody intro logos

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Gotta spam space to get rid of them

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At least you can skip them unlike any modern Doom game

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I mean if you play on PC you could try a couple source ports to see if you’d prefer them

azure nimbus
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It's very possible to land 3000 damage with a single BFG so you can 1-hit her. BFGs will always deal at least 2000 so at worst she's a 2hit. If there's inconsistency, it will come from blockmap issues. As the widest monster in the game, her hitbox is particularly difficult to work with for hitscan in the blockmap

cosmic pagoda
cosmic pagoda
vale gyro
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At start it plays all the same animations Doom Eternal and Doom 2016 play

cosmic pagoda
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I like dsda for that reason especially its conducive to my playing habits i.e "got 10 minutes to kill along with my morning coffee", I can launch it fast and do it, hit launch, hit F9 to quickload and shoot away

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so unless I have lots of time I often play in short segments

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currently pistol starting my way through PL2 on UV

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man map11 was a ball buster without the rocket launcher at start

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and when you finally do get it, that 4 vile ambush is just.... mean

vast reef
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but it's lacking in comparison to the rest of the source port ecosystem (? not sure if i used the term correctly)

vale gyro
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I just don’t like a lot of the stuff they did with it

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Only good thing I could say they did was there add-ons system so even console players could get some wads and easier than any other port

gusty bobcat
vast reef
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yup

gusty bobcat
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Tho, no, for an experiences player the feast of choices for source ports is plentyful

vast reef
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i haven't done any work with the doom codebase

gusty bobcat
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It already is

vast reef
vestal sable
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the only gripes i have with unity are the lack of autosaving and the lack of audiovisual addons (e.g. midi packs)

gusty bobcat
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The lineage of official ports are the same codebase, history wise

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And NRFTL is limitremoving on Xbox360

vale gyro
gusty bobcat
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So yes, Unity is limitremoving

vale gyro
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But really, you kinda got me beat there

gusty bobcat
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It doesnt have Boom features as i get it

vast reef
vale gyro
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And you can play both of them on the Unity port

vast reef
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got that settled

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now, would it be possible to add an /idgames browser to the unity port

vestal sable
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the censorship of nahtzy imagery is understandable and they bothered to put in more effort

gusty bobcat
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Yes

vestal sable
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and the widescreen assets and sc-55 music recordings help bring the game closer to modern standards

vast reef
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ok and

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we had that in like 2002 didn't we

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2012 for the (bfg edition) nazi censorship

vestal sable
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yeah the nazi censorship isn't new, but previous ports just replaced most of the decor textures with static brick walls and completely removing the officers

vast reef
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oh wait widescreen assets, yeah, those are based

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the unity port is Good Enough™️

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but on PC, relatively, it's complete ass when other ports exist

vale gyro
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“Good Enough”

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I might honestly go and take a look back at the port when I got the spare time

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See how I played the game before I made the switch to DOSBOX

vast reef
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why is your ass playing on dosbox

vale gyro
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I used to only use it though

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Until I switched to Crispy as my main port until recent when I wanted to play Sigil

gusty bobcat
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Crispy is great for playing Heretic and Hexen, since they don't have many good source ports that arent gzdoom

cosmic pagoda
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I am most annoyed that an "official" port isnt demo compatible tbh

vestal sable
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i'm a gzdoom guy, i like having freelook and i don't like when the view shears when looking up and down

cosmic pagoda
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opengl rendering and freelook is available in pretty much every port nowadays

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dont need gz for that

vast reef
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pretty sure prboom and all its derivatives do

finite crag
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I prefer GzDoom nowadays as it has the most options.

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It's also compatible with my .pk3s I run for my personal Doom copies.

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WadSmooshed shit doesn't seem to work with PrBoom+.

vestal sable
gusty bobcat
vast reef
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gz runs basically everythinf

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i use more conservative ports mainly for demo compat

cosmic pagoda
vast reef
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does it have full up and down though

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like, you can look directly at the ceiling

cosmic pagoda
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afaik yes

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but why would you, chances are if you run crispy doom you wand that authentic experience

vast reef
keen patrol
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I need advice, whats the best level to do the superior firepower achievement on?

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@ me if you respond

keen patrol
cosmic pagoda
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doom2 map 12

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for example

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or maybe the chaingunners in map09

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probably the imps at map 12 are easier

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if they work for pwads, any slaughtermap

vale gyro
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Same thing with Woof

timid junco
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Does anyone want to help me with the not so bad trophy on doom 1993 ps4 via SharePlay?

cosmic pagoda
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damn I need to practice two tapping cybies

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I gotten even worse at it somehow than I used to be

keen patrol
cursive cipher
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is there any way to restore the old healthpack textures on the unity ports?

cursive cipher
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dude
is there any way to make the game like, just a little brighter?
I can't see shit lol

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how come none of the switches in this game like
actually click lol

cosmic pagoda
keen patrol
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Ok

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Where is it in that map?

cosmic pagoda
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in a secret

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around where the pinkies are, gotta shoot the wall

keen patrol
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Ok

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Can it be done on pistol start as well as easiest difficulty?

cosmic pagoda
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pistol start yes, idk if theres enough enemies for it to have good enough chances of killing 12 at once

keen patrol
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Ok

keen patrol
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Nvm

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Found it

cursive cipher
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tfw you're doing really well with high health and ammo and then get one-shot by a cyberdemon rocket from behind an obscuring bush

azure nimbus
keen patrol
cosmic pagoda
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just walk back when you spawn

keen patrol
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Google has been no help

cosmic pagoda
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if you want doom 1 then e1m2, in the secret through the maze

keen patrol
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Ok

cosmic pagoda
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actually probably 45 degrees to the map grid

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like other things

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yeah

azure nimbus
# keen patrol Google has been no help

use doomwiki/decino's youtube for more popular mapsets. As you play more though, resources won't be readily available. I can send you a quick guide on how to look through the editor to find secrets if you like

keen patrol
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Also I do watch Decinos vids, hes fun and informative to watch.

vale gyro
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Just got my hands on an old Windows XP machine so I had to try running the original executables on it

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too bad it ran incredibly slow, though

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iirc XP has issues running DOS software fast so that could be that

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or the possibly failing HD in it

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or the endless bloatware on the PC

cursive cipher
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LOL cyberdemon telefrag
I'll take it

cursive cipher
azure nimbus
keen patrol
delicate elk
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DOOM ORIGINS - MANCUBUS EXPLAINED - MANCUBI HISTORY EXPLORED - DOOM LORE https://www.youtube.com/watch?v=jTGXzuBfcGo

✅ Subscribe ► Click that LIKE button
✅ Twitter ► http://twitter.com/AcidGlowx

History of the Mancubus in Doom. Evolution of its Design.

Doom Eternal New Lore - Maykr Text Scriptures Translated - Book of the Seraphs Secrets Explained
https://www.youtube.com/watch?v=bNQOiHnAGEQ

A Path of Perpetual Torment - Doom Eternal Lore - Wh...

▶ Play video
cosmic pagoda
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I had to resort to that with eviternity 2 for a couple, iddt only showed where it is, and was way too new a few months ago for anyone to put stuff on the wiki page

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ooh speaking of, they finally uploaded the map 30 ost

keen patrol
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Controversial, but Doom 2 is not that good. It just felt like a copy of Doom 1 but with a new gun, a few new demons, but all around the same game but just a copy and an actual final boss that honestly wasnt really that good.

gusty bobcat
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The biggest and best part of Doom, really, is the community made content, beyond the official addons, the Doomworld forums, the Youtube channels, Doom 1 and Ultimate Doom are more second thoughts after Doom 2

remote cedar
vestal sable
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the added enemies and increased enemy counts are great however

cosmic pagoda
azure nimbus
cosmic pagoda
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ye

cosmic pagoda
azure nimbus
# keen patrol Hmmmm. Sure lets do it. Dm me it Im a lil busy rn.

with ultimate doom builder, it'll even show arrows. this is just DB https://youtu.be/gomcZmnGeWQ?si=nBvRfZEmTTqCXuED

#doom
twitch.tv/mmjp08
I've always been paranoid about less documented wads having secrets that I'd be totally unable to find. But today, I finally tried using an editor to find a secret and it was honestly not too bad. Secret sectors have sector effect 9. Look around the area for nonzero tags, then use the search feature to find other things i...

▶ Play video
cursive cipher
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ok fine, what's the best source port?

vale gyro
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Some recommendations, however

sick mist
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GZDOOM solid

cursive cipher
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what are the best ones and what advantages and drawbacks do they present

vale gyro
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Woof, Crispy Doom, and GZDoom

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Woof is pretty much a slightly more advanced Crispy

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And also allows you to play more maps than Crispy

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Crispy is just Crispy, really

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It’s basically there for its uncapped framerate but I still love it nonetheless

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GZDoom can play pretty much everything

cursive cipher
vale gyro
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But you’ll be sacrificing vanilla gameplay and aesthetic with a default config

vale gyro
cursive cipher
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ooh i like chocolate

vale gyro
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Crispy is limit removing with an uncapped framerate and some extra visual flair if wanted

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Like colored blood and brightmaps

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Woof is like Crispy but slightly better

cursive cipher
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what are the implications of Woof being connected to Chocolate
isn't chocolate toxic to dogs?

vale gyro
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It adds in complevels so you can play most maps

cursive cipher
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I don't know what most of this means

vale gyro
cursive cipher
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so they're like
enemies

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evil clone?

vale gyro
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The most it’s related to it is that Woof has Chocolate’s networking code

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But anyways

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Complevels basically emulate an engine

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Like Boom or MBF

cursive cipher
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isn't Boom another source port?

vale gyro
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They’re needed for demo compatibility and for level features

vale gyro
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Like DOS era

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And MBF

cursive cipher
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ngl I mainly just wanna adjust the gamma settings and fix the colour on the medkits
I'm pretty alright with how the Unity port plays otherwise, i don't need much else
do wish I could look up or down sometimes but it's designed around that limitation and the fake 3D is kinda charming in some ways

vale gyro
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Best thing I can say is Woof

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Also it allows voxels if you ever want to use them

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So you don’t need to download GZDoom just for them

cursive cipher
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voxels is like 3D models right?

vale gyro
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Yeah

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But yeah

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It gives a lot of the features Crispy has

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And also allows you to play maps like Overboard, Going Down, etc

cursive cipher
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does it let me tweak the gamma settings?

vale gyro
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Yeah

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Even the original EXEs allowed you

cursive cipher
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damb

cursive cipher
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uhhh
I download the 64 bit zip ig?

vale gyro
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If you got a 64 bit system

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Download the 64 bit version

cursive cipher
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do
does anyone have a not 64-bit system these days?

vale gyro
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Fair enough

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You’ll need the IWADs btw

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So grab those if you haven’t already

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They’ll be buried in your local game files of the Unity port

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If you have both Doom 1 and 2, Woof will select Doom 2 on launch without any parameters

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So you’ll need to specify which iwad using the -iwad parameter

cursive cipher
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ik "WAD" is the file type, what's an "IWAD" or "PWAD" though?

vale gyro
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IWADs are basically the main wads

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Doom 1, 2, and Final Doom

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PWADs are just mods/maps

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You’ll be looking for DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, and TNT.WAD

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Once you find one or several of those (depends what Doom games you got installed), shove them into the same folder as Woof

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Assuming you know the command line

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If you want to switch inbetween IWAD, use the parameter I mentioned a bit ago

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If you don’t know CMD, either learn it and the parameters for source ports

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Or look into using a Doom launcher like ZDL or Doom Launcher

cursive cipher
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dude what do all these seettings do lol

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sorry, i just
not really getting how to launch different wads with this

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just launching the exe i get Ultimate Doom

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there's no menu to choose which to play? I have to set it in some config file?

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that seems awfully inconvenient

vale gyro
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As I’ve mentioned

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You need to be either
A) open Woof using -iwad [iwad] launch parameter

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Or
B) use a Doom launcher to simplify the process

cursive cipher
vale gyro
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Yeah

cursive cipher
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damn
that
sounds kinda cool, actually

vale gyro
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But mind you

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If you don’t have any other IWAD in the directory, it won’t work

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Because UDoom is opening for you, that means you have no other IWAD

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Or Final Doom is a lower priority than UDoom

cursive cipher
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I downloaded the things through the unity port, that means I should have the WADs somewhere on the folder right?

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I just gotta find them and put them in... where exactly?

vale gyro
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However, Doom 2 will have both Doom 2 and Final Doom

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Doom 1 only had Doom 1

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And you put the IWADs in the folder Woof is in

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So in more technical terms

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The Woof executable and the IWADs have to be in the same CWD

cursive cipher
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so dump the wads here

vale gyro
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Yep

cursive cipher
vale gyro
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In base iirc

vale gyro
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DOOM.WAD is the IWAD for Doom 1

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IWADs and PWADs have the same exact extension

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They’re just terms to distinguish between the two

cursive cipher
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aren't I looking for the WADs of the custom maps?
Like I'm trying to play Sigil, shouldn't that have its own WAD?

cursive cipher
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huh
they're all in there?

vale gyro
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We’re looking for the IWADs rn

cursive cipher
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oh ok

vale gyro
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You download custom maps from the idgames archive

cursive cipher
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hm?
they're not downloaded as WADs in the Unity port, then

vale gyro
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I guess not

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But you can get Sigil both from the archive and also from the Romero website

cursive cipher
vale gyro
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Yeah

cursive cipher
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don't need to worry about the rest, then
ugh do I have to launch it as SIGIL _v1_whatever or can I rename the file?

vale gyro
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You can rename it

cursive cipher
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ok

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so just grab that file and I can delete the rest or?

vale gyro
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Just put that into Woof’s folder

cursive cipher
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oki

vale gyro
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You’ll want to run (assuming the wad is renamed to just SIGIL)

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woof -iwad doom.wad -file SIGIL.wad

cursive cipher
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interesting...

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@vale gyro

vale gyro
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Oh

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You need to be in Woof’s directory

cursive cipher
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mh

vale gyro
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Just cd into it like a chad or use file explorer like a normal person (like me on my PC)

cursive cipher
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I'm gonna cd into it
not entirely sure how to get there
but I'll make it

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ok so
my thing is in C:\Games
but
it won't go any farther back than C:\Users\Aweso

vale gyro
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cd ..

cursive cipher
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oohh

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useful

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hacker voice I'm in

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oh
it closes if I close the command line huh

vale gyro
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Menu backdrop is for the menu you’re in

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ENDOOM is the window you see when you exit the game

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It was shown when you exited out of the DOS release of it but sourceports like Chocolate preserve it

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Brightmaps just make glowing things visible from farther away

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Like the eyes of an armor bonus or lights from switches

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The rest I can’t exactly tell you what it does

cursive cipher
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uh, i'll just leave it off then ig

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"blocky spectre drawing"?

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oh there's no level select in this lol
I imagine I can press some buttons to make that work though?

vale gyro
cursive cipher
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which one is cooler?

vale gyro
#

You do what you want

cursive cipher
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hmmm

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oh christ the freelook here is jank as hell lol

vale gyro
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yeah

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it uses the same freelook method as Heretic

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as Woof uses the software renderer

cursive cipher
#

also hm there's no display when switching weapons
that
makes things a little tricky for me

vale gyro
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just use scrollwheel or memorize keys

cursive cipher
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I used the scrollwheel but it I still had to check the display 😭

vale gyro
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@cursive cipher btw, if you ever need help with anything quickly, look it up on the Doom Wiki

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and not the fandom one

cursive cipher
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wait you can adjust level brightness in the unity port

vale gyro
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Wiki will give you info on source ports, command line arguments, exact specifications of maps, etc

cursive cipher
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it couldn't tell me what the settings were tho 😭
or I just didn't know where to look

vale gyro
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you could’ve used the dedicated keys to adjust gamma levels

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I forgot what they were, though

cursive cipher
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does anyone know what the FOV on the unity port is?

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looks like it's 90

vast reef
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90

cursive cipher
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what's "improved hit detection", "fast line-of-sight calculation", and "direct vertical aiming"?

vast reef
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fast los calculation probably improves monster detection, maybe hitscan too

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direct vertical aiming, idk, better autoaim? no idea

swift hare
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are there any servers or people i can find when it comes to modding calssic doom?

vast reef
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im in lots of mod servers but they're for individual mods

vast reef
swift hare
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also didnt this server have voice channels, they mey not be popping up for me because im new.

cursive cipher
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dude
what the hell is this "secret found" effect in Woof

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bring back the other one wthecc

vale gyro
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Tried running Doom on the XP box again through Dosbox and it works a lot better

proven pollen
vale gyro
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Sadly, because it’s Dosbox, no sound because I got no speakers and Dosbox can’t output to the PC speaker

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The dos EXE used to work but very slowly

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But now I can’t run any full screen app on the system without it breaking and that includes Doom

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So rip

vast reef
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got a bit goofy in vc

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honestly i wish the mod team would hire more mods and in more timezones

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bc their main reason for removing vcs was that they don't have the ability to moderate them 24/7

cursive cipher
vale gyro
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It uses the same sound effect most ports use if I’m correct

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So if you hate the one Woof uses, just turn it off in any other port you use

cursive cipher
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i like the sound the unity port makes :(

azure nimbus
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the secret sound effect was never in the original doom release, only added later in fanmade source ports. That's wy the secret sound at least is different

supple sand
#

doomguy walking

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i need a gif for it

supple sand
#

classic doomguy

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i hate my brain always wanting to make stuff with something that probably doesnt exist

vestal sable
#

can someone explain to me why the ss in brutal doom are replaced with waffen by default
like we still have commander keen in the game, why replace another reference to id's past

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at least the v22 beta lets you change them to brutal wolfenstein ss

vestal sable
cursive cipher
#

The unity port sound was so good dude

cosmic pagoda
#

ever play doom on a 486?

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and a crt

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something magical about the experience

cursive cipher
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Tf is a 486

cosmic pagoda
#

The Intel 486, officially named i486 and also known as 80486, is a microprocessor. It is a higher-performance follow-up to the Intel 386. The i486 was introduced in 1989. It represents the fourth generation of binary compatible CPUs following the 8086 of 1978, the Intel 80286 of 1982, and 1985's i386.
It was the first tightly-pipelined x86 desig...

supple sand
#

Classic doomguy walking gif

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I need it

vestal sable
#

y'know the version where you can hear the cacodemons farting out the soundtrack when they're flying

smoky gorge
#

If all of those older computers used different MIDI devices to comprehend MIDIs like those in the original DOOM, then why do we all remember DOOM's music the same as everyone else?

cosmic pagoda
#

different midi devices were used with the dos version

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but windows 95 came with sound

smoky gorge
cosmic pagoda
#

windows came with Microsoft Synthesizer, a software synth that dos versions didnt have access to

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previously you had to have a hardware synthesizer like adlib etc

smoky gorge
cosmic pagoda
smoky gorge
#

Alright.

cosmic pagoda
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hope it cleared it somewhat

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this is how it would have sounded if you used the roland SC-55 as your synthesizer

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The Roland SC-55 (Sound Canvas) is a GS MIDI sound module released in 1991 by Roland. The SC-55 was the first sound module to incorporate the new General MIDI standard. It was the first in the Roland Sound Canvas series.
The SC-55 used both PCM and a cut-down version of the LA synthesis engine, to support 24-voice polyphony with 16-part multitim...

smoky gorge
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Yeah, they did this for that mid re-release.

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Recorded music off of one of those.

cosmic pagoda
#

hot take, but the SNES port had the best sounding music taking advantage of the SNES sound chip

smoky gorge
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That sounds alien lol

cosmic pagoda
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I agree, to me too, but thats because of how we are used to the microsoft synthesizer versions

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but if I try to approach it objectively and look past that, seems to me that the sounds work better with the composition

void hemlock
#

the SC-55 is the best MIDI imo

cosmic pagoda
#

now I really wanna make a bank of general midi mapped patches for my virus ti2 and set doom to use it

vale gyro
#

because if it is I'm way more than jealous

cosmic pagoda
vale gyro
#

ah

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still nice, though

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oldest computer I got direct access to is my XP machine I got a couple days ago

cursive cipher
#

There it is!

cursive cipher
warm cloak
#

wait, what did I do?

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why did that dude need doomguy walking?

cursive cipher
#

No idea

warm cloak
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ok

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makes sense

keen patrol
#

Back from the grave and still in Hell

proven pollen
#

stay in it

ebon ferry
#

Are there any doom wads (Excluding myhouse.wad, already finished with that) that I should try out?

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(Probably something with a bit of a horror sprinkled onto it if possible)

cosmic pagoda
#

going down

vast reef
#

chord

stark acorn
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i wonder

finite crag
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I was enjoying scythe 2 when stupid slaughtery entered the chat on level 22

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Im not a slaughter hater, I play with painkiller mod so it is not a big problem like it would be in brutal doom

cosmic pagoda
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theres good slaughter and theres not so good slaughter

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not a fan of giga slaughter either

finite crag
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But when I spawn and see 100 assholes in closed space it is just frustrating

cosmic pagoda
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but when its done well it can be fun

finite crag
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It was fun, I enjoyed it

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But the last 10 maps of scythe 2 have bad design and balance

cosmic pagoda
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like going down map28, thats a big slaughtermap, but the fight is well constructed

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you cant just throw a room full of hell knights and expect it to be fun

finite crag
#

Im going to rebeat it playing Belial instead of Daniel Garner

cosmic pagoda
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a large slaughter fight needs to be scripted well and thought through

finite crag
cosmic pagoda
#

one my favourite megawads ever

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its soooooo good, the music is insanity inducing, the maps are decorated very artistically, the fights are very fun and tasteful

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theres many jaw dropping moments

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especially that one map

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not gonna spoil tho

azure nimbus
gray lynx
#

hi guys 😄

pale finch
#

actually no

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doom 64

cosmic pagoda
#

id they are willing to buy another game, cant go wrong with doom 3 then tho

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(non bfg edition)

pale finch
#

but the original doom 64 would be way better as a horror experience

cosmic pagoda
#

no theyre not

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they are separate games

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op is looking for pwads

stark acorn
#

op

vestal sable
# pale finch technically they both are, through psx doom tc and d64 for d2

https://www.moddb.com/mods/doom-ce this is where you can find downloads for the newest conversions (doom 64 needs the steam release to work, but psx doom and psx final doom work with just doom 2)

ModDB

PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add...

finite crag
#

Why do people hate "The pit"?

#

When I was 7 y.o it was my favorite map

cosmic pagoda
#

idk its one of the good doom2 maps

vestal sable
#

plus it starts with hitscanners in areas that you can't see without freelook

cosmic pagoda
#

the pain elementals are quite tamely placed tho

void hemlock
#

Like good lord it took FOREVER to complete the damn map when I was playing on my Steam Deck

cosmic pagoda
#

yeah doom2 in general aint that hard on UV

cursive cipher
#

I've been stuck on map 7 of Sigil for days now lol
I think I've gotten near the end, made it through all of the upper walkway, the ravine and into the building 2 or 3 times
But damn it is a lot of guys

#

Today I tried saving the supercharge and megaarmour for later, but unfortunately never survived long enough for later to arrive lol

cursive cipher
#

This music goes HARD though

#

Idk if it's a hot take but I firmly believe classic doom sweeps its modern counterparts in OST

stark acorn
#

finally checked out dsda-doom it's really awesome

remote shuttle
#

is it a bad idea to download DOOM Ultimate from internet archive?

vale gyro
#

Best bet is to not do it

#

As either way it’s still most likely illegal

proven pollen
#

and against the server rules...

vale gyro
remote shuttle
#

thankfully i did not do it

remote cedar
#

Doom still being a licensed product it would in fact be considered piracy and therefore illegal

stark acorn
remote shuttle
#

Im not the biggest fan of piracy, and i can wait till i got enough to buy doom 93

stark acorn
#

do you have eternal or 2016?

#

if so then they have old doom wads (not the exact same as retail and i think they have some issues) but you could probably say that you own the wads
but yeah if you wanna wait and buy the original then id say that's the best course of action overall.

remote shuttle
#

Didnt know 2016 had the wads though?

stark acorn
#

oh eternal has the classic wads for sure

#

im not completely sure if it does, but i think so

vale gyro
remote shuttle
#

I knew it had the secret classic maps but other than that idk

stark acorn
#

and ive heard that it can cause some issues on source ports tho ive never had or seen them happen

#

but I also haven't ran the eternal wads

vale gyro
#

I’ve heard they’re not the same

#

They’ll work most likely, though

#

iirc there is a patcher for them

#

Could be wrong, though

#

I’m running off of several year memory

stark acorn
#

best way is just to buy the original dooms on steam and get wads from there.
or buy the original floppy coolcaco

remote shuttle
stark acorn
#

you can get a floppy to usb drive for a couple bucks

vale gyro
stark acorn
#

but yeah the floppies are expensive nowadays

vale gyro
#

Lmao

remote shuttle
#

Lmao

vale gyro
#

You could use freedoom if your just trying to run community maps

remote shuttle
#

Freedoom?

vale gyro
remote shuttle
#

Replaced by what? Modded textures?

vale gyro
#

Pretty much

#

Though it has its own campaign

#

So you won’t see the same maps

#

It’s mainly there to play other people’s maps or play deathmatch without needing to pay for the base IWADs

remote shuttle
#

Ah okay

stark acorn
#

the engine itself is free and open source, the thing you're paying for is the wad, so the textures and maps

#

well and other things too, but to simplify

remote shuttle
#

Aight

quick spruce
remote shuttle
#

i already got eternal and doom II

feral socket
#

you know you get doom when you buy doom eternal, right ?

#

the iwad is in the game files

cursive cipher
#

it has Doom II in it too

vestal sable
safe lynx
#

Got doom to run in a atm

feral socket
cursive cipher
#

if doom II is so good why is there no doom II 2?

remote cedar
#

would Final Doom count as Doom II 2

zenith berry
vestal sable
#

iirc the bfg edition has some hackery to replace the wolfenstein ss (an enemy commonly replaced by fanmade mapsets) with a zombieman

zenith berry
#

Ah yes.

#

And I assume while it is possible to do the similar thing with DeHackEd, BFG Edition’s removal of Wolfenstein SS is hardcoded, right?

stark acorn
stiff merlin
#

Im playing through doom 1 and 2 rn, i wanted to play doom 2 on uv, got to the pit and got very discouraged? Should i go do hmp first then go and do uv again? I dont want to do too much internet research

vale gyro
#

if you can’t do it or think you can’t you can rerun the game on HMP or switch to HMP and pistol start the map

stiff merlin
#

Hmm okay

azure nimbus
cursive cipher
#

beat sigil !
I feel a little dirty about it though. I'd been doing pistol start but I'd let myself load my save for the start of each session. ig I was just cracked today because I beat it first try after several days of attempts and the next level too, but like the extra equipment def helped lol

stiff merlin
#

And do most people start on hmp?

#

When you look online it seems everyone does/did uv from thr start

cosmic pagoda
cosmic pagoda
stiff merlin
#

Thanks

#

This made me feel better

feral socket
#

also, the most vocal of players are people who play on uv because they're often either speedrunners/challenge runners or been playing the game for a very long time

#

but there's still a significant amount of people who play on HMP/HNTR so don't feel bad doing so - games are supposed to be fun !

stiff merlin
#

Can someone explain to me how a level managed multiple flooring on chocolate doom?

#

Talking about doomsday of uac

#

Its also such an old map which makes me wonder even more on how the hell is it possible

#

Sorry nvm was wrong

finite crag
#

who here enjoys the classic wads and all

stiff merlin
#

Me

finite crag
#

is there no where to stream

#

mettalica hitting different rn

finite crag
#

yes

finite crag
#

What's a really good wad recently?

#

I mean like just a very nice level design wad

feral socket
#

firelfly ?

finite crag
#

Very o r a n g e

#

I played firefly already

cosmic pagoda
finite crag
#

Wad was fantastic

cosmic pagoda
#

ikr

stiff merlin
#

Any pee and poo themed levels?

#

🙃

#

Recently my sense of humor transcended into toilet humor thus really wanted to share some awesome piss based maps

gusty bobcat
stiff merlin
#

no fucking way

azure nimbus
# stiff merlin What about using saves?

Using saves is really about what you're trying to do: are you soldiering through a brutal 2 h long level? Use saves. is it your first playthrough, use saves. Is it your umteenth try after lots of practice to make a video and demo submission, then don't.

cursive cipher
#

How many voice effects does doomguy have in the original games?

sour ice
cosmic pagoda
#

humping walls too

#

and theres multiple hurt and dead sounds

void hemlock
finite crag
#

I find playing with a controller is much easier to use then a keyboard, change my mind

void hemlock
#
  • DSOOF/DSNOWAY
  • DSPLPAIN
  • DSPLDETH
  • DSPDIEHI
finite crag
void hemlock
#

I mean I'm not wrong

finite crag
#

frfr

cosmic pagoda
finite crag
cosmic pagoda
#

yeah, laptops without an external mouse in general are horrible to use

void hemlock
#

if you don't want to buy a mouse then sure go ahead, use controller

#

not gonna stop you there or convince you otherwise

void hemlock
cursive cipher
#

SAME LOL

void hemlock
#

how the hell did I live with myself back then

cursive cipher
#

It was hellish
The click thing also wasn't a dedicated button but just a part on the trackpad you could press and it make stuff like nerdpolling nigh impossible

finite crag
cursive cipher
#

Ok but like does anyone know a way I can view/access all the classic doomguy noises

cursive cipher
#

How do I extract them?

finite crag
#

idk look it up

cosmic pagoda
#

open the iwad in something like xwe

cursive cipher
#

xwe?

cosmic pagoda
#

yea

cursive cipher
#

Ah I see

cosmic pagoda
#

the touchpad is one of the worst input devices imaginable

#

and mice cost like 5 bucks

cursive cipher
#

Eh, I find it works well enough for browsing and the like

void hemlock
#

the trackpad

finite crag
void hemlock
#

nope okay dyno

cursive cipher
void hemlock
#

don't worry I can say where though

cosmic pagoda
#

or use this

cursive cipher
#

👍

#

Thank you gamers

void hemlock
void hemlock
#

all sounds in the folder are marked with DS (doom sound) and then the abbreviated name for the specific sound

#

because sound files only had an 8 character limit when the games were being made

void hemlock
#

you typed it wrong

#

and then once you get there, at the search bar and type doom 2

#

and it should say "DOOM / DOOM II" somewhere and click on that

cursive cipher
#

oop my b

void hemlock
#

and then there should be an "everything" tab when you get to the page

#

click then, and then download the zip file where it has all of the sounds for the game

void hemlock
cosmic pagoda
void hemlock
cosmic pagoda
#

well you are, but they aren't

finite crag
#

#bringbackjohnromero

cursive cipher
#

his head was impaled and put inside the head of a demon... he's not coming back from that any time soon

finite crag
#

wanna bet?

cursive cipher
#

alright, 7 dollars and a half-eaten waffle says he won't

#

scratch the waffle, it's gone

finite crag
#

ik a thing or two about summoning demons

#

hehehehehehhe

#

#restoreidsoftwaretoitsformerglory

#

AHAHAHA

#

that half eaten waffle is mine

cursive cipher
#

I have located unf (DSNOWAY)

#

huh
there's also a DSOOF which sounds the same but... a little quieter?

#

they might be the same actually

#

wot

#

there's also a DSSKLDTH which is the same sound

void hemlock
#

most you will get is Romero Games, but that's it

#

some members still are at id, but everyone else has moved on

void hemlock
cursive cipher
#

ah, makes sense

void hemlock
#

because the lost soul's death sound is just a fireball hitting a surface

#

which is enough

#

lost soul had weird development, as it was supposed to be a hitscan-like attack monster with a psychic ability instead of charging

cursive cipher
#

yeah yeah i heard

void hemlock
#

and the theme of it was mechanical instead of a possessed demon head

#

but yeah, that's why that sound exists

cursive cipher
#

what does SIT mean?

void hemlock
#

sight

#

for example when a monster looks at you and notices your presence

cursive cipher
#

ah, when they wake up

#

a ha!
DSPL is for the player

#

DSPLPAIN for
pain

finite crag
#

#imnotplayingonnightmareagain

#

never again

cursive cipher
#

hmm, but
there's only 1 pain sound here, and only one death sound 🤔
aren't there more?

void hemlock
#

(Doom Sound Player Die High)

cursive cipher
#

I see

void hemlock
#

again, character limit was 8 back then

cursive cipher
#

real

#

so that one would play when... was it when you died with more than -50 HP, or when you died from above 50HP?

#

So does that make for only 4 sounds?
Unf, Pain, and two deaths?

#

what's DSITMBK?
ik it's the sound used for secrets in some ports

cursive cipher
#

which one i mean lol

void hemlock
#

more than -50 hp

#

actually

#

/shrug I don't know

#

?????? it didn't work tf

#

i don't know ¯_(ツ)_/¯

#

there we go

cursive cipher
#

lol

#

what's DSDSHTGN? I already found another shotgun sound

void hemlock
#

so there's your answer

cursive cipher
#

cool beans

void hemlock
#

(Doom Sound Double[-barrel] Shotgun)

cursive cipher
#

ahhh

cursive cipher
#

kinda wild to think there's only one pain grunt

finite crag
#

unf

cursive cipher
#

unf

void hemlock
#

unf

finite crag
#

tbh I had classic doom, doom slayer's too fast for me

#

not only that, I can't look vertically (big problem)

glass forum
#

is there anywhere I can play Skulltag's 'The Impending" gamemode on GZDoom

vale gyro
#

it has freelook

#

you can’t fix Doom Guy being too fast btw, he’s meant to be that fast

cursive cipher
#

Just turn the game speed down

cosmic pagoda
#

turn off autorun

#

but why tho

vale gyro
#

Just how I’m used to playing games

#

Either toggle or hold to sprint

#

Just good for maps that require a lot of precision in movement

#

Or moving slowly through areas when needed

bronze ore
#

Hello, I have a question. I'm not sure if classic Doom is supposed to be this way, or if its a GZDoom thing. When you die, do you have to load a save? Whenever I die, it just sits on my death cam and no inputs besides ESC do anything. I would think theres some way to just restart the level

void hemlock
#

problem solved

void hemlock
#

it's like Minecraft's sneaking

vale gyro
#

I’m soon gonna get a copy of the Titanium Seal Doom 1 shareware floppies

#

been needing some form of Doom floppies in my collection, so shareware was my best bet without spending hundreds of dollars

cursive cipher
vale gyro
#

GZDoom has that normal functionality iirc

#

I could check at some point tomorrow, getting pretty late over here

zenith berry
#

Press whatever you binded the use key too.

stiff merlin
#

Where to look for wada?

#

Wads

#

I have seen the most popular, but if id like a more specific theme, what do i do?

sturdy grotto
#

Doom eternal have wad files inside

stiff merlin
#

Actually yeah i found out about it 30 minutes ago

#

Those are censored tho

zenith berry
#

And has compatibility issues with some if not most GZDoom TCs apparently.

#

They're not updated to use the version used by the re-releases.

stiff merlin
#

New enemies, there is an imp with a shield i dont exactly know how to beat yet

#

I think you gotta attack while it is attacking

#

Huge open map with slopes, nice intro at the start

zenith berry
#

Total conversions.

#

Like mods that completely give Doom a set of new weapons or even maps.

#

Many of them might replace the "Wolfenstein SS" enemy, which itself is non-existent in the BFG Edition wads.

stiff merlin
#

quite an ominous message

glossy onyx
#

Video

sick mist
stiff merlin
#

I wonder how many mods would be needed to turn doom into a typical modern call of duty game

#

Or something like that

#

Is there a lootbox mod

#

Whats the size limit for doom maps?

sick mist
vocal summit
#

are health bonuses shots of soulsphere juice

stiff merlin
# sick mist

I think this means i could fit the whole fortnite map in one level

#

Also, can you make gzdoom look more vanilla?

#

Since i prefer chocolate doom, but being able to play basically anything on gzdoom is something nice

glass forum
#

is there anywhere I can play Skulltag's 'The Impending" gamemode on GZDoom

gusty bobcat
lofty shuttle
#

I'm about to beat doom for the first time and my first completion is on ultra violent I just have to beat episode 4

finite crag
#

master of puppets is literally e1m1

#

#mettalicaforever

#

hi vega

tiny rainBOT
#

Hi, @finite crag.

stark acorn
#

i mean e1m1 was inspired by metallica not the other way around

finite crag
#

im playing project brutality rn got the quad barrel and deagle

#

listening to mettalica as i play

stiff merlin
#

currently wanted to find a world war themed wad thats vanilla

remote cedar
#

vanilla, as in runs in a vanilla sourceport?

stiff merlin
#

Erm i think so, chocolate doom

#

@remote cedar

remote cedar
#

Ah

#

Yeah I don't know if I can help you there

#

I'm a DSDA kinda guy

stiff merlin
#

I mean, if you have any other wad then im fine

stiff merlin
remote cedar
#

DSDA Doom is a sourceport forked from PrBoom+ and it focuses a lot on faithfulness while still providing some quality of life changes

#

It's also oriented towards recording and playing demos

vast reef
#

use a port that at least supports boom features, you can live without gz but you can't live without boom

#

dsda doom works but woof and prboom+ r also good

stiff merlin
#

uhhh

#

what are prboom+ changes

#

apart from choc doom i use gzdoom, is that okay?

#

or is that one also limited?

vast reef
#

gzdoom has the most capabilities

#

at the cost of less vanilla accuracy (enough that speedrunning isn't allowed in gzdoom because it removes glitches and stuff)

stiff merlin
#

yeah i noticed

#

gzdoom is a good way, but also removes the clunkiness

#

whats a nice inbetween?

cosmic pagoda
stiff merlin
#

i see

stiff merlin
#

and also, is chocolate vanilla sourceport?

remote cedar
stiff merlin
#

can you say that? want to make sure its the correct way to say

remote cedar
#

Yeah it's a sourceport

#

And it happens to be very vanilla-focused

remote cedar
#

It's featured in the Unity port add-ons

#

But I simply downloaded the original version because the Unity port is weird at times

cosmic pagoda
stiff merlin
#

i see

#

what is usually used for speedrunning?

#

in terms of vanilla doom, is chocolate doom okay for it?

#

also, can you guys give me a wad that could train me in ammo usage and melee combat? i suck at it alot

#

also when using choc, can you direct files from different directories? its quite uncomfortable to have all the wad files in there

stiff merlin
#

launcher?

vast reef
#

do you mean practicing the strategy (knowing which enemies to use ammo on to be efficient) or mechanical skill (not missing shots so as not to waste ammo)

stiff merlin
# vast reef ammo usage?

i always seem to be struggling with ammo apart from shotgun, my shotgun always has full or more ammo while my chaingun even tho i wanna use it more has always small amounts/none

#

THE FUCK

#

in gzdoom you can jump

#

does gzdoom have some multiplayer mode?

sick mist
stiff merlin
#

hmm okay

sick mist
#

dont think gzdoom even has any MP

stiff merlin
#

but does gz have it?

#

okay, so zandronum for playing multi

#

can you open gz through cmd?

sick mist
#

yeah pretty much

#

idk, sry

stiff merlin
#

gonna test it out since i like doing it

#

is simpler for me

sick mist
#

im pretty sure u can, but i never did it nor would i know any start arguments/parameters

#

google will most likely answer it in a second

stiff merlin
#

probably will but ehhhh

#

gonna check it out anyway. i dont know how to open up mods with gz

#

yup, works

#

time to run this super cool wad i played on phone

#

the island

stiff merlin
#

what is a launcher\

cursive cipher
#

it's a program to help you launch doom ports without using command line arguments

cosmic pagoda
stiff merlin
#

eh i actually prefer command line arguments, only problem i have is this

#

not being sure how to direct to a different directory

finite crag
#

DOOM 95 still works on 64 bit computers

cursive cipher
stiff merlin
#

i mean no

#

i know how to do that, the problem is having one file in one of the directories and the other one in another directory

cosmic pagoda
stiff merlin
#

would it be okay if id post screenshots so you guys get a better view at this and can help me here?

cosmic pagoda
#

.. means the directory above

#

or just provide full path from the disk to the file

#

ie starting from C:\ on windows

stiff merlin
#

i know how to launch stuff up but not sure how to make a line that features using files from a different directory

cosmic pagoda
stiff merlin
#

when do you merge and when do you use -file

cosmic pagoda
#

say run dsda-doom.exe -iwad F:\OneDrive\_DOOM\crispy\doom1.wad

#

you can always point to files using their full path

#

from the drive root

stiff merlin
#

awesome, did it

#

is there a shorter way? or do you always do it via this?

#

shorter way as in perhaps a way to make it without full path

cosmic pagoda
#

well you can use relative paths

#

.. means the directory above

#

dsda-doom.exe -iwad ..\crispy\doom1.wad

stiff merlin
#

ohhh awesome

#

thanks so much

cosmic pagoda
#

I suggest saving the commands to .bat files

#

so you dont have to type em every time

stiff merlin
#

hmm

cosmic pagoda
#

you are on windows right

stiff merlin
#

can you tell me how thats done? since i never used bat files apart from doing .bat bombs

#

yup

cosmic pagoda
#

just paste the command in notepad and save it with .bat extension

#

I have a file called augerzentith.bat in my crispy folder for example

#

that just has crispy-doom.exe -iwad DOOM2.wad -file ..\DBP37_AUGZEN.WAD in it

stiff merlin
#

oh alrighty

cosmic pagoda
#

basically the bat when run, will run the command saved in it

stiff merlin
#

how do you change settings in gzdoom? will the settings in game change it for all wads i play?

cosmic pagoda
#

no idea, I dont use gzdoom

stiff merlin
#

okay

#

what do you use? dsda?

cosmic pagoda
#

yeah and crispy

#

crispy when I want a chunkier experience, dsda for when I want wads with higher compatability levels and convenient features

#

dsda has a nice launcher too

#

if you decide to try, just put the launcher in the same folder as the source port and run it

#

you can configure there where the wads are etc

stiff merlin
#

i think ill stick with choc over crispy, and get dsda for the between

stiff merlin
#

why is playing doom so fucking fun?

#

why is opening any wad from the net, typing it into cmd so fucking fun

#

why cant i have so much fun with any other game

cosmic pagoda
#

well polished core gameplay, with no lore and stuff to get in the way probably

stiff merlin
#

is gzdoom considered boom capable?

gusty bobcat
#

If you are willing to try something different, there's Eternity, DSDA and Woof! that also fully support the Boom spec and more

stiff merlin
#

I see

#

Does dsda represent classical doom well?

#

As in vanilla sourceports like chocolate doom, or atleast are there settings to turn it into such

gusty bobcat
#

Yes, DSDA-doom's primary purpose is to be as compatible as possible for classic doom, having been derived from PrBoom+, it features really good support for various compatibility levels, from Limit-Removing Vanilla to the latest MBF21+DSDHAcked spec

#

Which means it is also the main source port for speedrunning and such, if that doesn't interest you very much Woof! also supports all the same compatibility levels but focuses more on the general singleplayer experience, with a much nicer settings menu.

stiff merlin
gusty bobcat
#

I'm not sure about the Vanilla Doom Map Format, but I do know DSDA supports UDMF which can support multiple floors, and a bunch of other stuff too.

stiff merlin
#

Whats udmf?

#

I know that choc wont run multiple flooring, thats for certain

sick mist
# stiff merlin Whats udmf?
DoomWiki.org

UDMF (an abbreviation for Universal Doom Map Format) is a specification for laying out maps in a textual way. It is essentially a new map format for Doom engine based games. The format is not backwards-compatible with older Doom engine games.

stiff merlin
#

okay guys i got a problem

#

i kinda want to have all my ports have the same sensitivity

#

but they all seem to have a different way of scailing it

#

okay ive got a big brain idea

#

i wonder if i can make all my games register my mouse at once

#

and then i can check how it works on all of them

#

okay due to my lack of skill in doing anything related to computers, im gonna measure my mouse movement with a ruler

#

okay i came to the realisation of how stupid i am

vale gyro
#

If you’re as nitpicky as I am you can easily get the values right in like 10 minutes max

stiff merlin
#

how does hosting on zandorum work? does it have to be all the hitachi stuff?

gusty bobcat
stiff merlin
#

yeah

gusty bobcat
#

No you don't always need the virtualLAN/customVPN service to do it. If you have Doomseeker, it has a config panel allowing you to startup a public server very easily, otherwise you need the command line and a lot of reading of the docs/wiki.

stiff merlin
#

whats doomseeker?

gusty bobcat
#

A client for easily finding servers to play on. When a server host launches one, via Doomseeker itself or otherwise, there is an option to 'register with the master server' where Doomseeker or other clients like Doom Explorer will look into to get all active servers.

#

It's like a big list of all public doom servers basically

stiff merlin
#

its free right?

gusty bobcat
#

Yes both are.

#

Don't worry too much about paying for stuff in the Doom community, the biggest expense you will have, the vast majority of the time will just be Doom on Steam/GOG, and that's about it.

#

With some historical exceptions, about everything made by and for the community is free

vale gyro
stiff merlin
#

can someone give me tips for pit uv? i beat it already but struggling on repeat playthroughs

#

I do pistol start too, so consider that

azure nimbus
stiff merlin
#

Is there a way to transport a config file so that it can be in a different place?

#

As in, can i change the directory used for config files in for gzdoom/dsda/chocolate?

stiff merlin
#

Is watching decinos nightmare runs a good idea for training uv?

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I know nightmare is a very different mode but wondering if perhaps i could take some help from it

gusty bobcat
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Like "-config path/to/config.ini" or something like it

stiff merlin
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Oh thanks

clear turtle
cosmic pagoda
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yeah, nightmare viable route may or may not coincide with UV best route

stiff merlin
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I mean

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It still is a route after all

cosmic pagoda
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best way to train uv is play uv, but play easier difficulties first so you know the map

stiff merlin
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sometimes secrets in this game are idiotic, like the chainsaw on e1m2

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i bumped every wall the first time looking for it, didnt know you gotta shoot

cosmic pagoda
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you could also use iddt

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I do that when looking for that last secret on an unknown map

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less rewarding than finding it yourself but still more rewarding than finishing with less than 100% secrets

stiff merlin
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whats that?

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ah nvm i know that one

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anyone knows how to change hud size in zandorum? its super small

stiff merlin
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God doom without pistol start is so much easier compared to pistol start

cosmic pagoda
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there are exceptions, like PL2 map 12 where you are supposed to start with 10hp

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however pistol starts are more a thing to do when you already have played through the wad sequentially and want to further challenge yourself

stiff merlin
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okay the fuck

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how is suburbs doable on pistol start?

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i was told all fucking levels are possible pistol start but this seems a bit

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okay, found the ssg location, now will be simpler

gusty bobcat
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@stiff merlin and that, my friend, is why and how MtPain27 got good at Doom

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This is the challenge that grows kids into adults

stiff merlin
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i mean honestly

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the real problem is not knowing the map, you know the map, its easier

gusty bobcat
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True, foreknowledge always helps

stiff merlin
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if id know about the bfg on pit, it would be easier

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still that map isnt too easy, but it would be so much easier

gusty bobcat
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Most times he tries not to, but he has admitted in a video "I am save scum", because not everyone is built to push themselves that far 100% of the time, for him, a reviewer and writer, not first a player, he finds certain wads a touch too frustrating.

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So yeah he does use saves, just occasionally. But he did finish Plutonia 2, Hell Revealed 2 and Scythe 2 still.

stiff merlin
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i try to not save scum unless longer map

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i really want to get good at this game

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i love the hard maps that are like cool

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cause some are irritating but after knowing the layout, even traps and tricks is a fine map

gusty bobcat
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The Dean's rules are a decent place to start, if you are trying to get good

stiff merlin
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also i finally stopped killing enemies pointlessly

stiff merlin
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cant find anything on the net

gusty bobcat
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Oh sorry, I meant the rules that MtPain27 uses to play each map in the wad

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He says it at the start of every video he made

stiff merlin
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doable nvm

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just gotta know the secrets

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secretless should be a category

violet bison
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?

stiff merlin
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i think, but secretless isnt any%

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secretless would make players not allowed to get any secrets

violet bison
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any% would make them not required

stiff merlin
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not required doesnt mean not allowed

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the game would likely play differently without the many secrets that appear

violet bison
stiff merlin
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what didnt i say