#classic-doom
1 messages · Page 46 of 1
As I said at the end of it all, the only to play Doom is to have fun.
You dont have to play like he does, but you are encouraged to try.
Nope
One of the reasons I’ve hated the Unity port
Those bloody intro logos
Gotta spam space to get rid of them
At least you can skip them unlike any modern Doom game
I mean if you play on PC you could try a couple source ports to see if you’d prefer them
It's very possible to land 3000 damage with a single BFG so you can 1-hit her. BFGs will always deal at least 2000 so at worst she's a 2hit. If there's inconsistency, it will come from blockmap issues. As the widest monster in the game, her hitbox is particularly difficult to work with for hitscan in the blockmap
yes, specify a map at launch
yeah I definitely have done that quite a bit, however when I tested it out with launching e3m8 and doing IDFA, didnt get it in 4 tries and it was already sleep time for me so didnt try any more
oh you were talking about some weird console port
then no idea
Yeah, yet again the horrible Unity port
At start it plays all the same animations Doom Eternal and Doom 2016 play
I like dsda for that reason especially its conducive to my playing habits i.e "got 10 minutes to kill along with my morning coffee", I can launch it fast and do it, hit launch, hit F9 to quickload and shoot away
so unless I have lots of time I often play in short segments
currently pistol starting my way through PL2 on UV
man map11 was a ball buster without the rocket launcher at start
and when you finally do get it, that 4 vile ambush is just.... mean
the unity port isn't that bad
but it's lacking in comparison to the rest of the source port ecosystem (? not sure if i used the term correctly)
I just don’t like a lot of the stuff they did with it
Only good thing I could say they did was there add-ons system so even console players could get some wads and easier than any other port
Its fine, for an official is the best one yet, considering the ones since Doom95, Xbox, PS3, etc
yup
Tho, no, for an experiences player the feast of choices for source ports is plentyful
would it be hard to make the unity port limit-removing
i haven't done any work with the doom codebase
It already is
oh? i heard it wasn't
the only gripes i have with unity are the lack of autosaving and the lack of audiovisual addons (e.g. midi packs)
The lineage of official ports are the same codebase, history wise
And NRFTL is limitremoving on Xbox360
Nah best official port is the smart lawnmower port
So yes, Unity is limitremoving
But really, you kinda got me beat there
It doesnt have Boom features as i get it
it's not limit-removing, at least based on this steam comment
Sigil requires a limit removing port
And you can play both of them on the Unity port
oh, it is, then
got that settled
now, would it be possible to add an /idgames browser to the unity port
the censorship of nahtzy imagery is understandable and they bothered to put in more effort
Yes
and the widescreen assets and sc-55 music recordings help bring the game closer to modern standards
ok and
we had that in like 2002 didn't we
2012 for the (bfg edition) nazi censorship
yeah the nazi censorship isn't new, but previous ports just replaced most of the decor textures with static brick walls and completely removing the officers
oh wait widescreen assets, yeah, those are based
the unity port is Good Enough™️
but on PC, relatively, it's complete ass when other ports exist
One of the most famous Bethesda trademarks
“Good Enough”
I might honestly go and take a look back at the port when I got the spare time
See how I played the game before I made the switch to DOSBOX
why is your ass playing on dosbox
Not anymore, I play on Woof mainly now
I used to only use it though
Until I switched to Crispy as my main port until recent when I wanted to play Sigil
GOAT source port
Crispy is great for playing Heretic and Hexen, since they don't have many good source ports that arent gzdoom
I am most annoyed that an "official" port isnt demo compatible tbh
i'm a gzdoom guy, i like having freelook and i don't like when the view shears when looking up and down
opengl rendering and freelook is available in pretty much every port nowadays
dont need gz for that
dsda has that
pretty sure prboom and all its derivatives do
I prefer GzDoom nowadays as it has the most options.
It's also compatible with my .pk3s I run for my personal Doom copies.
WadSmooshed shit doesn't seem to work with PrBoom+.
yeah that too
plus i also like using mini mods
yeah, wadsmoosh depends on gzdoom exclusive features
beautiful
main reason
gz runs basically everythinf
i use more conservative ports mainly for demo compat
even crispy does
woah, legit?
does it have full up and down though
like, you can look directly at the ceiling
afaik yes
but why would you, chances are if you run crispy doom you wand that authentic experience
yeah, that's why i never tried freelook in it LOL
I need advice, whats the best level to do the superior firepower achievement on?
@ me if you respond
whats the achievement?
12 enemies with one bfg shot
doom2 map 12
for example
or maybe the chaingunners in map09
probably the imps at map 12 are easier
if they work for pwads, any slaughtermap
Kinda. It’s how Heretic does it as Crispy uses a straight up software renderer
Same thing with Woof
Does anyone want to help me with the not so bad trophy on doom 1993 ps4 via SharePlay?
damn I need to practice two tapping cybies
I gotten even worse at it somehow than I used to be
Whens the earliest I can get the BFG
is there any way to restore the old healthpack textures on the unity ports?
dude
is there any way to make the game like, just a little brighter?
I can't see shit lol
how come none of the switches in this game like
actually click lol
map08, I suppose you could try get it there too on the imps
pistol start yes, idk if theres enough enemies for it to have good enough chances of killing 12 at once
Ok
Can you tell me what wall?
Nvm
Found it
tfw you're doing really well with high health and ammo and then get one-shot by a cyberdemon rocket from behind an obscuring bush
I'm sure you know, but worth saying for anyone else, aiming diagonally helps to fight the blockmap.
Can you tell me how to get the chainsaw? In the earliest level possible that is.
map01
just walk back when you spawn
if you want doom 1 then e1m2, in the secret through the maze
Ok
actually made me think, that theres probably some analysis to be done towards optimal angle, since the tracers also are in a cone, so there will likely be an optimal angle to minimize the chances for you getting swindled out of damage by the blockmap curse
actually probably 45 degrees to the map grid
like other things
yeah
use doomwiki/decino's youtube for more popular mapsets. As you play more though, resources won't be readily available. I can send you a quick guide on how to look through the editor to find secrets if you like
That does sound pretty good but I honestly dont have time or the memory to keep those things handy or on me, thank you for the offer tho.
Also I do watch Decinos vids, hes fun and informative to watch.
Just got my hands on an old Windows XP machine so I had to try running the original executables on it
too bad it ran incredibly slow, though
iirc XP has issues running DOS software fast so that could be that
or the possibly failing HD in it
or the endless bloatware on the PC
LOL cyberdemon telefrag
I'll take it
like I get it's intentional to a degree but I literally cannot make out a thing in some areas, is there no way to turn up the gamma or something?
it's literally opening the map and clicking "search for secret sector" or "Search for bfg" then following arrows. It's less daunting than it seems
Hmmmm. Sure lets do it. Dm me it Im a lil busy rn.
DOOM ORIGINS - MANCUBUS EXPLAINED - MANCUBI HISTORY EXPLORED - DOOM LORE https://www.youtube.com/watch?v=jTGXzuBfcGo
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History of the Mancubus in Doom. Evolution of its Design.
Doom Eternal New Lore - Maykr Text Scriptures Translated - Book of the Seraphs Secrets Explained
https://www.youtube.com/watch?v=bNQOiHnAGEQ
A Path of Perpetual Torment - Doom Eternal Lore - Wh...
with more complicated pwads you may have to do some hunting i.e "what the hell is even triggering that secret"
I had to resort to that with eviternity 2 for a couple, iddt only showed where it is, and was way too new a few months ago for anyone to put stuff on the wiki page
ooh speaking of, they finally uploaded the map 30 ost
https://www.youtube.com/watch?v=n1C2Qp4GIss
soooooo goood
"The Origin" from MAP30 of Eviternity II.
https://eviternity.dfdoom.com/
Eviternity II OST playlist: https://www.youtube.com/playlist?list=PLDx0PMnJ00tFYFThMB9F-hZQjR9Eb1cfR
--
Well my friends, here we are, the end of the Eviternity II soundtrack, and the conclusion to my biggest ever contribution to a Doom project. Thank you all again so much...
Controversial, but Doom 2 is not that good. It just felt like a copy of Doom 1 but with a new gun, a few new demons, but all around the same game but just a copy and an actual final boss that honestly wasnt really that good.
Eh, for it's time, it was an upgrade. More experienced devs means better level design, better monsters, the super shotty can't ever be understated, just play Sigil after having played half a dozen Doom 2 megawads to see why.
The biggest and best part of Doom, really, is the community made content, beyond the official addons, the Doomworld forums, the Youtube channels, Doom 1 and Ultimate Doom are more second thoughts after Doom 2
not controversial but I wouldn't agree with the reasons you cited
the levels are better than doom 1's latter half, but episodes 1, 4, and half of 2 are better than doom 2 as a whole
the added enemies and increased enemy counts are great however
yeah thats why you need someone like Dario and Milo Casali to show the community how to take advantage of all the new stuff
This happened 😉
https://doomwiki.org/wiki/The_Plutonia_Experiment
authors who put a billion hours into decorating can make it harder true
ye
yeah, for example the importance of the inclusion of the hell knight cant be overstated, a perfect mid tier enemy, and revenants, mancubi and viles make way more interesting fights possible
with ultimate doom builder, it'll even show arrows. this is just DB https://youtu.be/gomcZmnGeWQ?si=nBvRfZEmTTqCXuED
#doom
twitch.tv/mmjp08
I've always been paranoid about less documented wads having secrets that I'd be totally unable to find. But today, I finally tried using an editor to find a secret and it was honestly not too bad. Secret sectors have sector effect 9. Look around the area for nonzero tags, then use the search feature to find other things i...
ok fine, what's the best source port?
There is no best
Some recommendations, however
GZDOOM solid
what are the best ones and what advantages and drawbacks do they present
Woof, Crispy Doom, and GZDoom
Woof is pretty much a slightly more advanced Crispy
And also allows you to play more maps than Crispy
Crispy is just Crispy, really
It’s basically there for its uncapped framerate but I still love it nonetheless
GZDoom can play pretty much everything
this doesn't tell me much when I don't know anything about Crispy lol
But you’ll be sacrificing vanilla gameplay and aesthetic with a default config
Crispy is basically a superset of Chocolate Doom, which is meant to play Doom as if it were the original EXE
ooh i like chocolate
Crispy is limit removing with an uncapped framerate and some extra visual flair if wanted
Like colored blood and brightmaps
Woof is like Crispy but slightly better
what are the implications of Woof being connected to Chocolate
isn't chocolate toxic to dogs?
It adds in complevels so you can play most maps
I don't know what most of this means
Woof isn’t connected to Chocolate really
The most it’s related to it is that Woof has Chocolate’s networking code
But anyways
Complevels basically emulate an engine
Like Boom or MBF
isn't Boom another source port?
They’re needed for demo compatibility and for level features
ngl I mainly just wanna adjust the gamma settings and fix the colour on the medkits
I'm pretty alright with how the Unity port plays otherwise, i don't need much else
do wish I could look up or down sometimes but it's designed around that limitation and the fake 3D is kinda charming in some ways
Best thing I can say is Woof
Also it allows voxels if you ever want to use them
So you don’t need to download GZDoom just for them
voxels is like 3D models right?
Yeah
But yeah
It gives a lot of the features Crispy has
And also allows you to play maps like Overboard, Going Down, etc
does it let me tweak the gamma settings?
damb
https://github.com/fabiangreffrath/woof/releases/tag/woof_14.2.0
ok so i grab it from here yeah?
Yep
uhhh
I download the 64 bit zip ig?
Depends on your system
If you got a 64 bit system
Download the 64 bit version
do
does anyone have a not 64-bit system these days?
Fair enough
You’ll need the IWADs btw
So grab those if you haven’t already
They’ll be buried in your local game files of the Unity port
If you have both Doom 1 and 2, Woof will select Doom 2 on launch without any parameters
So you’ll need to specify which iwad using the -iwad parameter
ik "WAD" is the file type, what's an "IWAD" or "PWAD" though?
IWADs are basically the main wads
Doom 1, 2, and Final Doom
PWADs are just mods/maps
You’ll be looking for DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, and TNT.WAD
Once you find one or several of those (depends what Doom games you got installed), shove them into the same folder as Woof
Assuming you know the command line
If you want to switch inbetween IWAD, use the parameter I mentioned a bit ago
If you don’t know CMD, either learn it and the parameters for source ports
Or look into using a Doom launcher like ZDL or Doom Launcher
dude what do all these seettings do lol
sorry, i just
not really getting how to launch different wads with this
just launching the exe i get Ultimate Doom
there's no menu to choose which to play? I have to set it in some config file?
that seems awfully inconvenient
No and no
As I’ve mentioned
You need to be either
A) open Woof using -iwad [iwad] launch parameter
Or
B) use a Doom launcher to simplify the process
like open it in the command line?
Yeah
damn
that
sounds kinda cool, actually
But mind you
If you don’t have any other IWAD in the directory, it won’t work
Because UDoom is opening for you, that means you have no other IWAD
Or Final Doom is a lower priority than UDoom
I downloaded the things through the unity port, that means I should have the WADs somewhere on the folder right?
I just gotta find them and put them in... where exactly?
The IWAD will be in the directory where the respective game was installed
However, Doom 2 will have both Doom 2 and Final Doom
Doom 1 only had Doom 1
And you put the IWADs in the folder Woof is in
So in more technical terms
The Woof executable and the IWADs have to be in the same CWD
Yep
but where do I find them exactly?
https://media.discordapp.net/attachments/832527939153297448/1215824448226070639/image.png
In base iirc
DOOM.WAD is the IWAD for Doom 1
IWADs and PWADs have the same exact extension
They’re just terms to distinguish between the two
aren't I looking for the WADs of the custom maps?
Like I'm trying to play Sigil, shouldn't that have its own WAD?
Nope
huh
they're all in there?
We’re looking for the IWADs rn
oh ok
You download custom maps from the idgames archive
hm?
they're not downloaded as WADs in the Unity port, then
I guess not
But you can get Sigil both from the archive and also from the Romero website
https://media.discordapp.net/attachments/832527939153297448/1215826302200713348/image.png
just the bottom guy here?
Yeah
don't need to worry about the rest, then
ugh do I have to launch it as SIGIL _v1_whatever or can I rename the file?
You can rename it
Just put that into Woof’s folder
Pretty much
oki
You’ll want to run (assuming the wad is renamed to just SIGIL)
woof -iwad doom.wad -file SIGIL.wad
mh
Just cd into it like a chad or use file explorer like a normal person (like me on my PC)
I'm gonna cd into it
not entirely sure how to get there
but I'll make it
ok so
my thing is in C:\Games
but
it won't go any farther back than C:\Users\Aweso
cd ..
oohh
useful
hacker voice I'm in
oh
it closes if I close the command line huh
https://media.discordapp.net/attachments/832527939153297448/1215830282155069521/image.png
so like what's all this do
That’s all visual stuff
Menu backdrop is for the menu you’re in
ENDOOM is the window you see when you exit the game
It was shown when you exited out of the DOS release of it but sourceports like Chocolate preserve it
Brightmaps just make glowing things visible from farther away
Like the eyes of an armor bonus or lights from switches
The rest I can’t exactly tell you what it does
uh, i'll just leave it off then ig
"blocky spectre drawing"?
oh there's no level select in this lol
I imagine I can press some buttons to make that work though?
You can either use the -warp parameter or use the IDCLEV cheat
which one is cooler?
You do what you want
also hm there's no display when switching weapons
that
makes things a little tricky for me
just use scrollwheel or memorize keys
I used the scrollwheel but it I still had to check the display 😭
@cursive cipher btw, if you ever need help with anything quickly, look it up on the Doom Wiki
and not the fandom one
wait you can adjust level brightness in the unity port
Wiki will give you info on source ports, command line arguments, exact specifications of maps, etc
it couldn't tell me what the settings were tho 😭
or I just didn't know where to look
you could’ve used the dedicated keys to adjust gamma levels
I forgot what they were, though
90
what's "improved hit detection", "fast line-of-sight calculation", and "direct vertical aiming"?
hit detection probably fixes the blockmap bug that makes you miss stuff that should have hit
fast los calculation probably improves monster detection, maybe hitscan too
direct vertical aiming, idk, better autoaim? no idea
are there any servers or people i can find when it comes to modding calssic doom?
zdoom server
im in lots of mod servers but they're for individual mods
hellforge server too
also didnt this server have voice channels, they mey not be popping up for me because im new.
got removed
dude
what the hell is this "secret found" effect in Woof
bring back the other one wthecc
Tried running Doom on the XP box again through Dosbox and it works a lot better
whys that?
Sadly, because it’s Dosbox, no sound because I got no speakers and Dosbox can’t output to the PC speaker
The dos EXE used to work but very slowly
But now I can’t run any full screen app on the system without it breaking and that includes Doom
So rip
ppl fucked up real bad
got a bit goofy in vc
honestly i wish the mod team would hire more mods and in more timezones
bc their main reason for removing vcs was that they don't have the ability to moderate them 24/7
Gamers is there a way to change the sound
Don’t think so
It uses the same sound effect most ports use if I’m correct
So if you hate the one Woof uses, just turn it off in any other port you use
i like the sound the unity port makes :(
the secret sound effect was never in the original doom release, only added later in fanmade source ports. That's wy the secret sound at least is different
classic doomguy
i hate my brain always wanting to make stuff with something that probably doesnt exist
can someone explain to me why the ss in brutal doom are replaced with waffen by default
like we still have commander keen in the game, why replace another reference to id's past
at least the v22 beta lets you change them to brutal wolfenstein ss
O
i haven't used many source ports aside from crispy doom and gzdoom, but iirc woof and dsda use the sound for respawning items
The unity port sound was so good dude
yeah, I have access to plenty of them....
ever play doom on a 486?
and a crt
something magical about the experience
Tf is a 486
The Intel 486, officially named i486 and also known as 80486, is a microprocessor. It is a higher-performance follow-up to the Intel 386. The i486 was introduced in 1989. It represents the fourth generation of binary compatible CPUs following the 8086 of 1978, the Intel 80286 of 1982, and 1985's i386.
It was the first tightly-pipelined x86 desig...
no, but i played through doom on the 32x up until e1m8 at least
y'know the version where you can hear the cacodemons farting out the soundtrack when they're flying
If all of those older computers used different MIDI devices to comprehend MIDIs like those in the original DOOM, then why do we all remember DOOM's music the same as everyone else?
doom95 used the windows midi synth by default
different midi devices were used with the dos version
but windows 95 came with sound
So DOS DOOM used the computer's MIDI device, but Windows 95 DOOM used a MIDI playback system that came with the computer itself?
windows came with Microsoft Synthesizer, a software synth that dos versions didnt have access to
previously you had to have a hardware synthesizer like adlib etc
So the DOOM music we all know is from the system that 98 came with?
yeah well, its was introduced in windows 95 and has been sounding the same ever since, still does, if you play a midi file on your windows pc without configuring it to use anything else will still sound the same
Alright.
hope it cleared it somewhat
Bobby Prince: "The id Software development team originally wanted me to do nothing but metal songs for DOOM. I did not think that this type of music would be appropriate throughout the game, but I roughed out several original songs and also created MIDI sequences of some cover material. This was before any level d...
this is how it would have sounded if you used the roland SC-55 as your synthesizer
The Roland SC-55 (Sound Canvas) is a GS MIDI sound module released in 1991 by Roland. The SC-55 was the first sound module to incorporate the new General MIDI standard. It was the first in the Roland Sound Canvas series.
The SC-55 used both PCM and a cut-down version of the LA synthesis engine, to support 24-voice polyphony with 16-part multitim...
hot take, but the SNES port had the best sounding music taking advantage of the SNES sound chip
https://www.youtube.com/watch?v=gKRQorDt4t4&list=PL0C33A02EA01FF656&index=10
the spooky ones sound extra unsettling
This is the music from the 1995 Super Nintendo (SNES) game entitled "Doom". It is the music that plays during Episode 2, Map 2. The song is called "The Demons From Adrian's Pen". This was ripped by Elbryan42. Thanks to him for the rip. NO COPYRIGHT INFRINGEMENT INTENDED!!
That sounds alien lol
I agree, to me too, but thats because of how we are used to the microsoft synthesizer versions
but if I try to approach it objectively and look past that, seems to me that the sounds work better with the composition
The one with the Bethesda port btw is the same, it's just that this one from YT is heavily compressed
the SC-55 is the best MIDI imo
https://youtu.be/oyV8T5RCYkA I specifically liked the intermission theme from the SNES version
now I really wanna make a bank of general midi mapped patches for my virus ti2 and set doom to use it
yeah
on the right is one
for example
(also note signed doom poster on the wall)
your setup?
because if it is I'm way more than jealous
not mine but I have access to it in the local hackerspace
ah
still nice, though
oldest computer I got direct access to is my XP machine I got a couple days ago
the perfect setup
bro walkin
There it is!
Good news!
No idea
Back from the grave and still in Hell
stay in it
Are there any doom wads (Excluding myhouse.wad, already finished with that) that I should try out?
(Probably something with a bit of a horror sprinkled onto it if possible)
going down
chord
ms wavetable synth sounds extremely close if not the same as SC-55
i wonder
I was enjoying scythe 2 when stupid slaughtery entered the chat on level 22
Im not a slaughter hater, I play with painkiller mod so it is not a big problem like it would be in brutal doom
theres good slaughter and theres not so good slaughter
not a fan of giga slaughter either
But when I spawn and see 100 assholes in closed space it is just frustrating
but when its done well it can be fun
It was fun, I enjoyed it
But the last 10 maps of scythe 2 have bad design and balance
like going down map28, thats a big slaughtermap, but the fight is well constructed
you cant just throw a room full of hell knights and expect it to be fun
Im going to rebeat it playing Belial instead of Daniel Garner
a large slaughter fight needs to be scripted well and thought through
But not now
Ive checked it, Ill try this wad
one my favourite megawads ever
its soooooo good, the music is insanity inducing, the maps are decorated very artistically, the fights are very fun and tasteful
theres many jaw dropping moments
especially that one map
not gonna spoil tho
horror theme, maybe preacher?
hi guys 😄
psx doom
actually no
doom 64
neither of these are wads
id they are willing to buy another game, cant go wrong with doom 3 then tho
(non bfg edition)
technically they both are, through psx doom tc and d64 for d2
but the original doom 64 would be way better as a horror experience
op
https://www.moddb.com/mods/doom-ce this is where you can find downloads for the newest conversions (doom 64 needs the steam release to work, but psx doom and psx final doom work with just doom 2)
idk its one of the good doom2 maps
i personally don't like it because there's lots of pain elementals and that weird triangle room that lead to other tedious areas
plus it starts with hitscanners in areas that you can't see without freelook
the pain elementals are quite tamely placed tho
On UV on PC it's not hard, but when you're playing on controller either onto PC or on console it can be for some odd reason
Like good lord it took FOREVER to complete the damn map when I was playing on my Steam Deck
yeah doom2 in general aint that hard on UV
I've been stuck on map 7 of Sigil for days now lol
I think I've gotten near the end, made it through all of the upper walkway, the ravine and into the building 2 or 3 times
But damn it is a lot of guys
Today I tried saving the supercharge and megaarmour for later, but unfortunately never survived long enough for later to arrive lol
This music goes HARD though
Idk if it's a hot take but I firmly believe classic doom sweeps its modern counterparts in OST
finally checked out dsda-doom it's really awesome
is it a bad idea to download DOOM Ultimate from internet archive?
I consider it piracy unless you already own it and just want to get the IWAD without having to download Steam, but it could still be easily considered piracy by law
Best bet is to not do it
As either way it’s still most likely illegal
and against the server rules...
That too
aight, good to know
thankfully i did not do it
Doom still being a licensed product it would in fact be considered piracy and therefore illegal
they work, I've used them before, but yeah it's kinda piracy, and you're going to HELL with all the other freeloaders.
doubt id cares about their 30 year old game tho, so I'd say enjoy dooming for now and buy the game on steam whenever you have funds
Im not the biggest fan of piracy, and i can wait till i got enough to buy doom 93
do you have eternal or 2016?
if so then they have old doom wads (not the exact same as retail and i think they have some issues) but you could probably say that you own the wads
but yeah if you wanna wait and buy the original then id say that's the best course of action overall.
I have eternal on pc, but i cant play it due to spec limits (dont have a gpu)
I plan on buying 2016 in the doom franchise bundle if im able to do so
Didnt know 2016 had the wads though?
oh eternal has the classic wads for sure
im not completely sure if it does, but i think so
I’ve heard it does
I knew it had the secret classic maps but other than that idk
it does but it's not the exact same as the normal wads that you get from standalone doom 1/2
and ive heard that it can cause some issues on source ports tho ive never had or seen them happen
but I also haven't ran the eternal wads
I’ve heard they’re not the same
They’ll work most likely, though
iirc there is a patcher for them
Could be wrong, though
I’m running off of several year memory
best way is just to buy the original dooms on steam and get wads from there.
or buy the original floppy 
Ion have an old enough pc to run floppys :(
you can get a floppy to usb drive for a couple bucks
And he doesn’t have 10,000 dollars
but yeah the floppies are expensive nowadays
Lmao
You could use freedoom if your just trying to run community maps
Freedoom?
Doom, but the base maps and textures are replaced
Replaced by what? Modded textures?
Pretty much
Though it has its own campaign
So you won’t see the same maps
It’s mainly there to play other people’s maps or play deathmatch without needing to pay for the base IWADs
Ah okay
the engine itself is free and open source, the thing you're paying for is the wad, so the textures and maps
well and other things too, but to simplify
Aight
i can send you my doom wads if you need
nah, its fine
i'll buy franchise bundle when i am able to
i already got eternal and doom II
you know you get doom when you buy doom eternal, right ?
the iwad is in the game files
it has Doom II in it too
yeah but its not that compatible with mods
Got doom to run in a atm
yeah but if they wanna play mode they run on doom 2 anyway (which they have)
if doom II is so good why is there no doom II 2?
would Final Doom count as Doom II 2
I wonder what makes the BFG Edition wads incompatible with mods, it’s just the same Doom II IWAD with content changes. Maybe the latter is what causes the problem?
iirc the bfg edition has some hackery to replace the wolfenstein ss (an enemy commonly replaced by fanmade mapsets) with a zombieman
Ah yes.
And I assume while it is possible to do the similar thing with DeHackEd, BFG Edition’s removal of Wolfenstein SS is hardcoded, right?
tnt and plutonia
Im playing through doom 1 and 2 rn, i wanted to play doom 2 on uv, got to the pit and got very discouraged? Should i go do hmp first then go and do uv again? I dont want to do too much internet research
try it on UV if you want
if you can’t do it or think you can’t you can rerun the game on HMP or switch to HMP and pistol start the map
Hmm okay
personally, I'd say to not feel guilty about looking stuff up. if you don't want to go in knowing where things are, UV probably isn't the way to go. I've played a lot of doom and these levels would be really tough without knowing where things are
beat sigil !
I feel a little dirty about it though. I'd been doing pistol start but I'd let myself load my save for the start of each session. ig I was just cracked today because I beat it first try after several days of attempts and the next level too, but like the extra equipment def helped lol
What about using saves?
And do most people start on hmp?
When you look online it seems everyone does/did uv from thr start
nothing wrong with saves
these people had 30 years to get good at doom
also, the most vocal of players are people who play on uv because they're often either speedrunners/challenge runners or been playing the game for a very long time
but there's still a significant amount of people who play on HMP/HNTR so don't feel bad doing so - games are supposed to be fun !
Can someone explain to me how a level managed multiple flooring on chocolate doom?
Talking about doomsday of uac
Its also such an old map which makes me wonder even more on how the hell is it possible
Sorry nvm was wrong
who here enjoys the classic wads and all
Me
yes
firelfly ?
eviternity II is like 4 months old and amazing
Obviouslyyy I tried eviternity on day 1
Wad was fantastic
ikr
Any pee and poo themed levels?
🙃
Recently my sense of humor transcended into toilet humor thus really wanted to share some awesome piss based maps
"DBP16: Cyb's Freaky Colonoscopy" comes to mind,
hope you can help yourself from this, at some point in your journey through life.
no fucking way
Using saves is really about what you're trying to do: are you soldiering through a brutal 2 h long level? Use saves. is it your first playthrough, use saves. Is it your umteenth try after lots of practice to make a video and demo submission, then don't.
How many voice effects does doomguy have in the original games?
3 I think. Hurt, damaged, dead. Idk
kill me for reading that name
I find playing with a controller is much easier to use then a keyboard, change my mind
there is only the UMPF, ACK, AAAAAAGGHH and AAUURRGGHH
- DSOOF/DSNOWAY
- DSPLPAIN
- DSPLDETH
- DSPDIEHI
I love how you made the noise of the sound into words
I mean I'm not wrong
frfr
just keyboard? then controller probably better, theres no substitute for keyboard and mouse however
I mean I play on a laptop, there is no way I'm using the mouse pad
yeah, laptops without an external mouse in general are horrible to use
if you don't want to buy a mouse then sure go ahead, use controller
not gonna stop you there or convince you otherwise
I remember I use to play Minecraft without a mouse on my laptop
SAME LOL
how the hell did I live with myself back then
It was hellish
The click thing also wasn't a dedicated button but just a part on the trackpad you could press and it make stuff like nerdpolling nigh impossible
did you use the arrow keys to move the camera-
Ok but like does anyone know a way I can view/access all the classic doomguy noises
they are in the iwad
Desect ( the IWAD
How do I extract them?
idk look it up
open the iwad in something like xwe
xwe?
yea
Ah I see
still I'd advise getting a real mouse for much more efficient work and other non gaming stuff on the laptop
the touchpad is one of the worst input devices imaginable
and mice cost like 5 bucks
Eh, I find it works well enough for browsing and the like
THE TOUCHPAD
if it will let me send it:
nope okay dyno

don't worry I can say where though
sounds-resource.com and look for Doom 1/Doom 2 on PC
sorry, .com not .org
good lord why do I have a weird memory
plus when you do download the sound pack from sounds-resource.com you know what files to look for as I've said them already
all sounds in the folder are marked with DS (doom sound) and then the abbreviated name for the specific sound
because sound files only had an 8 character limit when the games were being made
you typed it wrong
and then once you get there, at the search bar and type doom 2
and it should say "DOOM / DOOM II" somewhere and click on that
oop my b
and then there should be an "everything" tab when you get to the page
click then, and then download the zip file where it has all of the sounds for the game
and in the zip file look for these identifiers
sure but you miss out on a chance to learn how to use xwe, how exactly they are stored, potentially what else and how is stored in the iwad etc
I use SLADE, I think I'm fine
well you are, but they aren't
#bringbackjohnromero
his head was impaled and put inside the head of a demon... he's not coming back from that any time soon
wanna bet?
alright, 7 dollars and a half-eaten waffle says he won't
scratch the waffle, it's gone
ik a thing or two about summoning demons
hehehehehehhe
#restoreidsoftwaretoitsformerglory
AHAHAHA
that half eaten waffle is mine
I have located unf (DSNOWAY)
huh
there's also a DSOOF which sounds the same but... a little quieter?
they might be the same actually
wot
there's also a DSSKLDTH which is the same sound
will never happen
most you will get is Romero Games, but that's it
some members still are at id, but everyone else has moved on
no it's the same
unused, was supposed to be a different sound for the lost soul dying before being overwritten during the beta phase of the game's development
ah, makes sense
because the lost soul's death sound is just a fireball hitting a surface
which is enough
lost soul had weird development, as it was supposed to be a hitscan-like attack monster with a psychic ability instead of charging
yeah yeah i heard
and the theme of it was mechanical instead of a possessed demon head
but yeah, that's why that sound exists
what does SIT mean?
hmm, but
there's only 1 pain sound here, and only one death sound 🤔
aren't there more?
one anomaly, DSPDIEHI
(Doom Sound Player Die High)
I see
again, character limit was 8 back then
real
so that one would play when... was it when you died with more than -50 HP, or when you died from above 50HP?
So does that make for only 4 sounds?
Unf, Pain, and two deaths?
what's DSITMBK?
ik it's the sound used for secrets in some ports
correct
which one i mean lol
more than -50 hp
actually
/shrug I don't know
?????? it didn't work tf
i don't know ¯_(ツ)_/¯
there we go
from doomwiki.org
Alternate death - when a player in Doom II is reduced to a health of less than -50 a higher pitched scream is heard instead of the usual one.
so there's your answer
cool beans
SSG firing
(Doom Sound Double[-barrel] Shotgun)
ahhh
oh wait you listed them all here lol
kinda wild to think there's only one pain grunt
unf
unf
unf
tbh I had classic doom, doom slayer's too fast for me
not only that, I can't look vertically (big problem)
is there anywhere I can play Skulltag's 'The Impending" gamemode on GZDoom
use a sourceport like GZDoom
it has freelook
you can’t fix Doom Guy being too fast btw, he’s meant to be that fast
Just turn the game speed down
I personally play with autorun off, actually
Just how I’m used to playing games
Either toggle or hold to sprint
Just good for maps that require a lot of precision in movement
Or moving slowly through areas when needed
Hello, I have a question. I'm not sure if classic Doom is supposed to be this way, or if its a GZDoom thing. When you die, do you have to load a save? Whenever I die, it just sits on my death cam and no inputs besides ESC do anything. I would think theres some way to just restart the level
then use gzdoom
problem solved
that's why when I'm careful in maps like the later levels of Doom 2 I hold down shift for steadiness
it's like Minecraft's sneaking
I’m soon gonna get a copy of the Titanium Seal Doom 1 shareware floppies
been needing some form of Doom floppies in my collection, so shareware was my best bet without spending hundreds of dollars
The Chasm
Normally you can press again to just restart from the beginning of the level, unless that's a port feature
you’d press space, yeah
GZDoom has that normal functionality iirc
I could check at some point tomorrow, getting pretty late over here
Press whatever you binded the use key too.
Where to look for wada?
Wads
I have seen the most popular, but if id like a more specific theme, what do i do?
Doom eternal have wad files inside
And has compatibility issues with some if not most GZDoom TCs apparently.
They're not updated to use the version used by the re-releases.
I actually found a tropical wad, its insane to me
New enemies, there is an imp with a shield i dont exactly know how to beat yet
I think you gotta attack while it is attacking
Huge open map with slopes, nice intro at the start
What are tcs?
Total conversions.
Like mods that completely give Doom a set of new weapons or even maps.
Many of them might replace the "Wolfenstein SS" enemy, which itself is non-existent in the BFG Edition wads.
quite an ominous message
Video
gaym
I wonder how many mods would be needed to turn doom into a typical modern call of duty game
Or something like that
Is there a lootbox mod
Whats the size limit for doom maps?
are health bonuses shots of soulsphere juice
I think this means i could fit the whole fortnite map in one level
Also, can you make gzdoom look more vanilla?
Since i prefer chocolate doom, but being able to play basically anything on gzdoom is something nice
is there anywhere I can play Skulltag's 'The Impending" gamemode on GZDoom
Best headcanon in doom history
I'm about to beat doom for the first time and my first completion is on ultra violent I just have to beat episode 4
Hi, @finite crag.
yeah it was inspired by it
i mean e1m1 was inspired by metallica not the other way around
im playing project brutality rn got the quad barrel and deagle
listening to mettalica as i play
currently wanted to find a world war themed wad thats vanilla
vanilla, as in runs in a vanilla sourceport?
I mean, if you have any other wad then im fine
What is dsda? New in the community
DSDA Doom is a sourceport forked from PrBoom+ and it focuses a lot on faithfulness while still providing some quality of life changes
It's also oriented towards recording and playing demos
don't limit urself to choc doom
use a port that at least supports boom features, you can live without gz but you can't live without boom
dsda doom works but woof and prboom+ r also good
uhhh
what are prboom+ changes
apart from choc doom i use gzdoom, is that okay?
or is that one also limited?
gzdoom has the most capabilities
at the cost of less vanilla accuracy (enough that speedrunning isn't allowed in gzdoom because it removes glitches and stuff)
yeah i noticed
gzdoom is a good way, but also removes the clunkiness
whats a nice inbetween?
dsda
i see
okay then, got any nice dsda world war wads?
and also, is chocolate vanilla sourceport?
Yes
can you say that? want to make sure its the correct way to say
There was one but I forgot what its name is
It's featured in the Unity port add-ons
But I simply downloaded the original version because the Unity port is weird at times
yeah its mainly for testing out vanilla wads for compatability, crispy is a limit removing fork of that
i see
what is usually used for speedrunning?
in terms of vanilla doom, is chocolate doom okay for it?
also, can you guys give me a wad that could train me in ammo usage and melee combat? i suck at it alot
also when using choc, can you direct files from different directories? its quite uncomfortable to have all the wad files in there
yes2, use a launcher
launcher?
ammo usage?
do you mean practicing the strategy (knowing which enemies to use ammo on to be efficient) or mechanical skill (not missing shots so as not to waste ammo)
i always seem to be struggling with ammo apart from shotgun, my shotgun always has full or more ammo while my chaingun even tho i wanna use it more has always small amounts/none
THE FUCK
in gzdoom you can jump
does gzdoom have some multiplayer mode?
For multiplayer i would recommend zandronum
hmm okay
dont think gzdoom even has any MP
but does gz have it?
okay, so zandronum for playing multi
can you open gz through cmd?
im pretty sure u can, but i never did it nor would i know any start arguments/parameters
google will most likely answer it in a second
probably will but ehhhh
gonna check it out anyway. i dont know how to open up mods with gz
yup, works
time to run this super cool wad i played on phone
the island
actually, what do you mean by this
what is a launcher\
it's a program to help you launch doom ports without using command line arguments
youll pick it up eventually, but in general every situation has an optimal weapon to use considering enemies encountered, their range and more importantly, your supply
eh i actually prefer command line arguments, only problem i have is this
not being sure how to direct to a different directory
DOOM 95 still works on 64 bit computers
command is cd, use cd .. to go back a directory
i mean no
i know how to do that, the problem is having one file in one of the directories and the other one in another directory
just use shorthands like ..\ etc or full paths
would it be okay if id post screenshots so you guys get a better view at this and can help me here?
.. means the directory above
or just provide full path from the disk to the file
ie starting from C:\ on windows
this is the problem, not finding the directory
i know how to launch stuff up but not sure how to make a line that features using files from a different directory
point to the file with the full path
when do you merge and when do you use -file
say run dsda-doom.exe -iwad F:\OneDrive\_DOOM\crispy\doom1.wad
you can always point to files using their full path
from the drive root
awesome, did it
is there a shorter way? or do you always do it via this?
shorter way as in perhaps a way to make it without full path
well you can use relative paths
.. means the directory above
dsda-doom.exe -iwad ..\crispy\doom1.wad
I suggest saving the commands to .bat files
so you dont have to type em every time
hmm
you are on windows right
can you tell me how thats done? since i never used bat files apart from doing .bat bombs
yup
just paste the command in notepad and save it with .bat extension
I have a file called augerzentith.bat in my crispy folder for example
that just has crispy-doom.exe -iwad DOOM2.wad -file ..\DBP37_AUGZEN.WAD in it
oh alrighty
basically the bat when run, will run the command saved in it
how do you change settings in gzdoom? will the settings in game change it for all wads i play?
no idea, I dont use gzdoom
yeah and crispy
crispy when I want a chunkier experience, dsda for when I want wads with higher compatability levels and convenient features
dsda has a nice launcher too
if you decide to try, just put the launcher in the same folder as the source port and run it
you can configure there where the wads are etc
i think ill stick with choc over crispy, and get dsda for the between
why is playing doom so fucking fun?
why is opening any wad from the net, typing it into cmd so fucking fun
why cant i have so much fun with any other game
well polished core gameplay, with no lore and stuff to get in the way probably
is gzdoom considered boom capable?
Yes, it supports about everything from Boom
If you are willing to try something different, there's Eternity, DSDA and Woof! that also fully support the Boom spec and more
I see
Does dsda represent classical doom well?
As in vanilla sourceports like chocolate doom, or atleast are there settings to turn it into such
Yes, DSDA-doom's primary purpose is to be as compatible as possible for classic doom, having been derived from PrBoom+, it features really good support for various compatibility levels, from Limit-Removing Vanilla to the latest MBF21+DSDHAcked spec
Which means it is also the main source port for speedrunning and such, if that doesn't interest you very much Woof! also supports all the same compatibility levels but focuses more on the general singleplayer experience, with a much nicer settings menu.
Thanks, what about more complicated stuff i seen in gzdoom, like multiple layers of flooring? Can that run on dsda engine?
I'm not sure about the Vanilla Doom Map Format, but I do know DSDA supports UDMF which can support multiple floors, and a bunch of other stuff too.
UDMF (an abbreviation for Universal Doom Map Format) is a specification for laying out maps in a textual way. It is essentially a new map format for Doom engine based games. The format is not backwards-compatible with older Doom engine games.
okay guys i got a problem
i kinda want to have all my ports have the same sensitivity
but they all seem to have a different way of scailing it
okay ive got a big brain idea
i wonder if i can make all my games register my mouse at once
and then i can check how it works on all of them
okay due to my lack of skill in doing anything related to computers, im gonna measure my mouse movement with a ruler
okay i came to the realisation of how stupid i am
Just trial and error
If you’re as nitpicky as I am you can easily get the values right in like 10 minutes max
how does hosting on zandorum work? does it have to be all the hitachi stuff?
My brother, do you mean "Hamachi"?
yeah
No you don't always need the virtualLAN/customVPN service to do it. If you have Doomseeker, it has a config panel allowing you to startup a public server very easily, otherwise you need the command line and a lot of reading of the docs/wiki.
whats doomseeker?
A client for easily finding servers to play on. When a server host launches one, via Doomseeker itself or otherwise, there is an option to 'register with the master server' where Doomseeker or other clients like Doom Explorer will look into to get all active servers.
It's like a big list of all public doom servers basically
its free right?
Yes both are.
Don't worry too much about paying for stuff in the Doom community, the biggest expense you will have, the vast majority of the time will just be Doom on Steam/GOG, and that's about it.
With some historical exceptions, about everything made by and for the community is free
And the exception of Sigil 1 and 2’s MP3 soundtracks/physical copies
can someone give me tips for pit uv? i beat it already but struggling on repeat playthroughs
I do pistol start too, so consider that
Take advantage of pain elementals not being able to spawn more lost souls until you clear out a bunch of lost souls. grab the chaingun/RL and BFG early.
Is there a way to transport a config file so that it can be in a different place?
As in, can i change the directory used for config files in for gzdoom/dsda/chocolate?
Is watching decinos nightmare runs a good idea for training uv?
I know nightmare is a very different mode but wondering if perhaps i could take some help from it
Many source ports allow you to define a diffrent config location, via the command line
Like "-config path/to/config.ini" or something like it
Oh thanks
depends on the map your'e playing
yeah, nightmare viable route may or may not coincide with UV best route
best way to train uv is play uv, but play easier difficulties first so you know the map
fair point, i also use maps and wikis since i prefer that over walkthroughs
sometimes secrets in this game are idiotic, like the chainsaw on e1m2
i bumped every wall the first time looking for it, didnt know you gotta shoot
you could also use iddt
I do that when looking for that last secret on an unknown map
less rewarding than finding it yourself but still more rewarding than finishing with less than 100% secrets
whats that?
ah nvm i know that one
anyone knows how to change hud size in zandorum? its super small
God doom without pistol start is so much easier compared to pistol start
there are exceptions, like PL2 map 12 where you are supposed to start with 10hp
however pistol starts are more a thing to do when you already have played through the wad sequentially and want to further challenge yourself
okay the fuck
how is suburbs doable on pistol start?
i was told all fucking levels are possible pistol start but this seems a bit
okay, found the ssg location, now will be simpler
@stiff merlin and that, my friend, is why and how MtPain27 got good at Doom
This is the challenge that grows kids into adults
i mean honestly
the real problem is not knowing the map, you know the map, its easier
True, foreknowledge always helps
if id know about the bfg on pit, it would be easier
still that map isnt too easy, but it would be so much easier
did mtpain27 use saves on?
Most times he tries not to, but he has admitted in a video "I am save scum", because not everyone is built to push themselves that far 100% of the time, for him, a reviewer and writer, not first a player, he finds certain wads a touch too frustrating.
So yeah he does use saves, just occasionally. But he did finish Plutonia 2, Hell Revealed 2 and Scythe 2 still.
i try to not save scum unless longer map
i really want to get good at this game
i love the hard maps that are like cool
cause some are irritating but after knowing the layout, even traps and tricks is a fine map
The Dean's rules are a decent place to start, if you are trying to get good
also i finally stopped killing enemies pointlessly
gonna look it up
wait what is that
cant find anything on the net
Oh sorry, I meant the rules that MtPain27 uses to play each map in the wad
He says it at the start of every video he made
there is any%
i think, but secretless isnt any%
secretless would make players not allowed to get any secrets
any% would make them not required
not required doesnt mean not allowed
the game would likely play differently without the many secrets that appear
you never said
what didnt i say