#classic-doom
1 messages · Page 38 of 1
yeah it's a PS1 port, but with modifications from the original
for example, Doom 2 enemies in Doom 1, colored lighting, some (but not too major) map changes, new music (from Aubrey Hodges, the same composer that would later compose Doom 64's OST), new sfx (which are the same that would also later be reused for Doom 64), etc
It's pretty good, but it's a shame I can't play it
oh ok
It also has exclusive secret maps such as Club DOOM, The Mansion and The Marshes.
doum
just use PSX Doom CE
it's likw
psx doom but better
what is your opinion on daisy?
she's the best thing ever
I don't own the music
Thumbnail Art:
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DOWNLOAD DEATH'S DICHOTOMY HERE:
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https://civitai.com/posts/596616
My paypal account:
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Bu...
weak
im in my late teens and just genuinely like old doom more. i have no past experience with it in my life
also ok. maybe you should try harder if you really want to
classic doom 
classic doom, i mean

its ok, i respect all the people who grew up with doom and still care about it. especially the people who started off with like the snes port like my mom i think
i kinda wish i was into doom my whole life cuz i feel like im missing out. i only played it for the first time like a couple years ago
the content is all out there man
so far i've tried like every popular must play mod
and for some reason i dont really like brutal doom that much and prefer vanilla even though the gameplay in brutal is like genuinely better. i dont really know why i prefer vanilla. im not much of a purist
the shooty shooty
theres more shooty shooty in brutal
and a lot of hard work went into it from what i played
it just aint it for some reason
because it's shit by a shit person
taking a shit takes a lot of hard work sometimes, too
what did sgt mark iv do?
oh boy
edgy teen was edgy
Just play Project Brutality if you hate Brutal Doom because of all of that
he's changed a lot since then. interviewed him for a panel. cool dude, nice and helpful
okay
well you see, the author thing is just icing; I honestly think brutal doom is a completely misguided project, too
to each their own tho
brutal doom and project brutality are very much "cram as much into the mod as possible" and they come out very messy as a result
yeah
i really like the multiplayer stuff in brutal though. i played brutal with my one friend once and i realized how many like customization options there were for the player and the third person sprites actually had different sprites for like fists
and i wish that vanilla could have that or something
especially the third person sprites with different weapons
getting punched by someone holding.... a.. some gun (i dont even know what gun doomguy holds in third person)
but like yea the third person sprites are just doomguy holding a specific gun and they never change when you change weapons
on your screen, you have your fists out, on their screen, you're punching them by holding a gun
What about doom guys crucible?
i do like the vanilla doomguy sprites a lot though i just he could hold different weapons in third person
i want the third person marine sprites from brutal in vanilla because they actually look like vanilla doomguy and theres more variables or whatever and stuff
oh yeah
anyway,
i do try modern shooters and other classic shooters like quake, but nothing really does it like doom for me
doom has like some character and personality that doesnt get in the way and its great
like doomguys faces on the status bar
i really like how they drew doomguys face
anyway imma head out now i have nothing to say and im just rambling to nobody
i agree! i remember when i first booted up doom, it was the first thing that caught my eye
it also surprised me when it started lookin' around, bleedin', grinnin' like a maniac
i loved it! it was so cool cause i've never really seen a face being used as an indicator of your health/pointer towards where you may have damage coming from
though i was a bit weirded out at the change of eye colors in a few sprites, but it wasn't that much of a bother, i'll always love the doom's status bar face :)

It's a shame that the Unreal Tournament games will never see the light of day again.
yeah
both suck
play better mods
brutal doom and its forks are kind of separated from the other zdoom mods in terms of audience
I’m not an absolute purist, but I’m fairly close. Classic Doom has a very specific ecosystem of weapons and enemies, and additions that aren’t thought through very carefully tend to upset that balance. Also there’s a distinct elegance to how simple it keeps things imo
thoughts on cosmetic mods
They’re fine. I think stuff like Brutal Doom’s extra gore is kind of tacky, but mods that do stuff like giving barons wings are pretty fun.
minor sprite fixing project and vanilla smooth doom r my favorites
former is qol and the latter is just something i like
In general I really like themed cosmetic sets like how Tangerine Nightmare (I think that’s the title anyway) gives a bunch of the demons goofy Halloween costumes or how Ray Mohawk has a tropical theme
tbh unfamiliar and PB go like bread and butter
but i wish there was a silent doomguy mod
So has anyone found an easy way to beat that cyber demon boss from E2M8?
If y’all are going to ask, I’ve already beaten this guy on my own.
but I just want to know if someone or anyone found an easier way to beat this guy then I did.
plasma rifle -> chaingun
that’s pretty much it
If you’re playing continuous, just use weapons other than the rocket launcher and take advantage of cover. Pistol starters have to use the rocket launcher. Incidentally getting the BFG with cheats in this level is a great way to practice twoshotting the cyberdemon (really important for a lot of community content)
last time I beat the Cyberdemon on E2M8, I just spammed my plasma.
lucky enough the Cyber does not seem to approach nor rocket me (iirc he was facing one of the pillars)
so I just plasma him from his back

I'm scared
I do wanna play sigil too
sigil (doom reference)
doom reference (John Carmack reference)
Plutonia's tough as nails but it's infinitely more fun than TNT: Evilution (the other half of Final Doom). Good luck out there soldier 🫡
I'm still stuck on MAP15
I haven't really found the motivation to keep going as of late because I got a lot of stuff to do but once I get back to it I'm sure to go do it and Go 2 It
nails (quake reference)
plutonia is good but i hate that theres no original ost
thank god for the fanmade one its sooo good
james paddock is my lord and savior

wads with custom music are the best
DOOM Playlist: https://youtube.com/playlist?list=PLsYE7mzb8HwWOGrF0CtbiCN4bKhsMrENj
Spotify: https://smarturl.it/SpotifyADG
Patreon:
https://www.patreon.com/Nemistade
Listen more:
Apple Music ► https://bit.ly/NemistadeAM
Spotify ► https://bit.ly/NemistadeSpotify
YouTube Music ► https://bit.ly/NemistadeYTMPlay
Amazon ► https://bit.ly/NemistadeA...
Guys play this music
This guy is great
i cant believe this is all from a little experimental new pc game from 1993
its so nice seeing how far doom is and how good it is and just how old it is and how it did all this. it genuinely makes me happy that people still like this. im just an outsider but its super nice
yeah this guys remixes are awesome
covers*
i love the dave d taylor blues track
agreed! personal fave is countdown to death
Getting Too Tense
Best track
The Spirit world map 28
If you like this check out idkfa by Andrew hulshult, it's a full album replacement for doom 1s soundtrack. It's insanely good
He reimagined them using more metal and orchestral elements
then theres evilution
TNT mid
tnt poo
Hulshult's Into Sandy's City Remake is sublime!
tnt.wad is peak comedy
the first 10 maps or so of TNT are solid. then it falls off a cliff
been playing revilution
other than the fact that i cant beat map03 it's good
(maybe i shouldnt play on UV as my first run)
So, i hope you planned to play plutonia 2 after, both are great
THERE'S TWO
also I decided to play no rest for the living first
I am slowly losing my sanity
Game basically told me, "buckle the fuckle up chucklefuck"
There is an unofficial sequel made by many top at the time doom mappers but the casali brothers had nothing to do with it
Not funny
I don't get it
I think I will need a break after Plutonia. Something fun after that. Then Plutonia 2 maybe.
No
It took 32 deaths but I finally beat the final fight of Umbreon Nils. Feels good 
Sigil 2 is probably coming out in less than a month and I'm excited.
pretty much confirmed
romero has been streaming his work and he's well into the last map
Put out a minor bugfix update to my project, check it out
https://www.doomworld.com/forum/topic/132011-gregs-gargantuan-gadventure-of-glory-gaffes-and-garbage-v045-some-minor-changes-and-a-test-map/
GREGS GARGANTUAN GADVENTURE OF GLORY, GAFFES, AND GARBAGE (Or Gregs Glory for short) is a set of 10 (well currently 7 but soon to be 10) UDMF OTEX maps designed with a slightly modified version of Tangos Supercharge. (which you should all play as soon as humanly possible if you havent already.) E...
that map is no joke. one of the only map-names I remember
I present to your attention a pre-beta version of the first episode of the project** "EGREGOR: Vanilla Edition"**, consisting of 11 passable maps.
In the archive you will find a packaged bundle with source-ports Chocolate Doom and** Doom Retro** + a separate folder with the main WAD file of the project, and dehacked modification. Deh-mod which requires EXTRA.WAD file to work correctly!
To play on modern sours-ports, for example with Brutal Doom, is enough only file EGREGOR_EPISODEONE(PRE-BETA).WAD, it is found in the folder for_modern_source_ports and, after reading README, unnecessary questions will disappear.
Dear friends, I'm waiting for your feedback and founded bugs! It is necessary for me!
Source-port: Any (!) (I recommend DOOM Retro or Chocolate Doom) with my little dehacked modification! You can understand how to run it properly yourself by clicking "Modify" on the .bat file and seeing the startup parameters.
Using modifications for Doom 2: Any (!) except levels
IWAD: DOOM2.WAD
Difficulty: Ultra-Violence only so far!
MP/detmatch: no points and spavens yet, delayed until the release of the first two episodes!
Jumping and crouching: Forbidden (!) ZScript protection included, because wad designed for Vanilla Doom 2. And I'm so lazy to make MAPINFO lump...
Not tested in: DOOM2.EXE (MS-DOS / Dos-Box)
Doomworld topic and download link: https://www.doomworld.com/forum/topic/92324-egregor
I present you a demo version of the wad, which consists of 8 passable maps. Im waiting for your feedback, friends. SOURCE PORT: Any (I recommend Vanilla/Chocolate DOOM) with my small dehacked modification IWAD: DOOM2.WAD Using modifications for the original iwads: allowed Jumping and crouching: d...
im surprised that 30 years later, carmack giving the souce code made ultimate doom and doom II some of the most modded games ever that continues to get more mods
But especially Doom II.
Definitely a step up in difficulty from the rest of Tangerine Nightmare. Those final viles are a real pain after such a brutal fight at the end.
And then recently the DOS and Mac source doe was leaked and I have it lmao
I refused to die after beating the main fight so I corner peaked each one individually haha. The first one I was able to LoS and then the other 3 I whipped out the pistol so I could kill them single file with minimal risk. And even then I bet I had to kill ~20 extra revenants.
i got 100 kills, 100 items, AND 100 SECRETS!!!
no seriously, i got them all while playing doom
it was the inferno level
Yea I had to kill about 20 or 30 extra revenants when I played it last because the viles always seem to create a meat wall of those fuckers before I can take out more than one vile. Really cool use of 4 remaining enemies after all the encounters before it.
yeah which level in inferno lol
Hey, any cyberpunk wads other than diabolus ex and auger zenith ?
sigil is tough
Sigil is not as tough as E4 thoigh
Sigil is that good WAD with balance for Doom 1
Unlike episode 4, I’m not saying I’m bad at it, it’s just generally difficult
And then Sigil comes in and it’s a GREAT episode 5 even if it’s just Romero doing mainly everything
I still considering Sigil to be official even though it isn’t
I mean it’s made by Romero from old id
Might I say more? It’s official to me
I hope when Sigil 2 comes out it OVERSHADOWS Sigil 1 and becomes the ultimate conclusion for Doom 1
Cause let’s be honest, how could you even beat Sigil 1 in terms of ending?
How would YOU end Doom 1 off with a bang for Sigil 2?
What could Sigil 2 even add? No new monsters or Doom 2 monsters for sure
But what maps could be made to end of Doom 1? (Don’t spoil me, I know Romero has videos on his channel but I’m not watching them until after I beat Sigil 2 in December)
Sigil is official Doom
It is considered the canon fifth episode since the dude who made the game made it
Sigil 2 will probably be more of a mapping endeavor than anything else. No new monsters or weapons most likely considering it would be before Doom 2 pseudo-story-wise
The release of Sigil 2 will mark 6 episodes for Doom
it is. it's included in the official ports.
I know but Romero still claims that they’re unofficial
While I argue that they are
We all argue that they are
Sure, not id canon, but dev canon
Doom 1 is still regular Doom and still Romero, Carmacks’, and the old id’s Doom
While Hugo has his own Doom with Doom 2016 and after
It would be in the same vein as arguing that Doom has only 3 canon episodes because the fourth one was added on later
I tend to think Doom 1 includes Sigil officially and I’ll be damn sure to rewrite history to reflect such a reality 
Idk what to tell you, I’m not saying that it’s unofficial but I’m just telling what’s there
No I know, I’m just shooting the shit
In my belief they’re official, it’s Romero’s Doom and he can do what he wants with it, and can say if it’s official or not
The only jarring element of Sigil is the need to use the Buckethead cover art in every level
It’s cool art, just doesn’t fit in a doom level
He was the game designer, he has the say in Classic Doom
Buckethead’s music is also odd too
I like the album overall
Like, is it even present in the WAD? Is it just bonus tracks?
All I heard was Jimmy’s tracks
But it’s not my personal preference for Doom music
Yea it isn’t integrated into the levels
Buckethead shoudda made a midi album that woudda been fucked
Which they’re GOOD, they’re not as good as the original (that were not taken directly from other real world copyrighted songs) songs that Bobby wrote
But, they’re good in their own right
He filled the spot for Bobby when he couldn’t
Buckethead’s tracks are great too
I tend to view Bobby’s music inspirations as joyful celebration of the music he listened to, not really so much as stealing
But one thing, what purpose? It’s not MIDI
It doesn’t fit classic Doom
E3M3, E3M8, Bye Bye American Pie, Adrian’s Asleep
Like I don’t want to say anything negative to him
They’re good tracks, the problem is they’re unoriginal
Oh yea not every track is a banger
Just how music is, and everyone will prefer certain tracks over others
But damn there are so many good ones to me
paid one has em
the free version doesn't
Oh yea? Never knew
Like I do really like Bye Bye American Pie as a track in Doom 2 since I listened to Alice in Chains’ “Them Bones” (which that’s the song that was covered, good song) prior, but the feeling that they’re unoriginal still sticks in my head
i'd say on average sigil is harder, but E4 has higher difficulty spikes
I never knew that
Interesting, guess I’ll buy the mini collector box then on Christmas
I still need to actually beat all of sigil. I think I have 2 or 3 levels left d:
Sigil is balanced unlike E4 imo still
Sure, difficult, but it’s balanced in the end unlike E4
E4’s map difficulty spiking is strange
M1 starts of harsh, M2 is even worse, M9 is CRAZY at the start, M3 is fine, M4 is somewhat difficult, M5 also meh, M6 is THE WORST imo, M7 is ok, and M8 is kinda disappointing to end the episode
E4M2 has you literally start in the middle of an ambush.
E8 is a joke if you have the BFG (which you most definitely will)
I know
Episode 4 is definitely full of many memorable maps/encounters
I’m grateful we got an extra episode shortly after Doom’s initial launch
M9 looks like it was made for a different episode, a departure from the usual E4 architecture.
It looks like it belongs to E1 or E2.
Fear is probably the biggest disappointment of a secret level, especially after the mindfuck from E3’s secret level
And there is LITERALLY 2 platforms at the start AND a BFG door behind Spiderdemon when you lure her away from it, which means the WHOLE boss is more of a joke than E3M8
Like you go from re-exploring a harder level you swore you just played, to just a generic map for a secret level
Plus no Bible verse for the name too
It felt so odd when I couldn’t identify one as I literally looked at Doomwiki to see if there was, but there wasn’t
But given Fear’s level design, it is obvious that deathmatch was the main focus
So in that regard, it makes sense, but as a doom level for episode 4, it flops
I ate sigil for breakfast until E5M6
sigil is so great
not having enough ammo to kill everything in early levels of sigil really throws me off, i cant play as methodically as i do standard doom levels
E4M1 and E4M2 are my favourite doom 1 maps
E4M1 is only difficult if you trigger the NIN secret
Solid, but the central cyberdemon isn't the best placement
Fighting him is finicky
Even with a good bfg 2 shot you're collecting splash damage
And the other issue I have with it is too much progression through damage sectors
Forces you to rush through sections
You definitely have enough ammo to kill everything in Sigil. Source: I pistol started Sigil on UV. You just have to be really careful about how you spend resources as you don’t get much extra
Big thing is that if you’re not comfortable with berzerk punching, that’s too damn bad, you have to do it.
yeah i pistol started every map on uv
you just have to scrounge for ammo and use the berserk a bit
||and telefrag the cyberdemon on map 2||
Hey i got a question regarding the wads included in eternal
So I know they are censored like the doom 2 n*zi stuff on the wolfenstein easter egg but besides the censoring are the doom 1 and 2 wads in eternal complete?
Do they contain all the content from doom 1 and 2 or did they cut any content like levels,music,weapons,secrets or anything and are they good enough ports of doom?
Hello
I’m pretty sure they’re the same apart from the censored bits
The only other difference is the Red Cross on the med packs were replaced with a pill since the actual Red Cross organization throws a hissy fit when a plus symbol colored red is used in video games or other media
there are some super minor differences that if you're someone who's played a ton of doom, you'll notice. But they're a good way to introduce yourself to the levels. None of the geometry is changed
i just poured my blood sweat and tears into speedrunning doom and then when i finally finished and went to check the footage, all i had was a screen recording of just the steam library and audio from the game💀
F
also doom speedrunning uses neither the steam port or screen recorders
they don't use the steam port because when it got updated to the new enhanced version they accidentally buffed movement speed, and they use the game's built-in demo recording system instead of screen records for easier cheat detection
I see thanks so all the content is there but some stuff are just censored
ahh guys i remember when doom was released it was so cool and epic it revolutionized gaming (i was definitely alive at that time)
i mean
fought in hell for an eternity against the fiercest of demons
duh
but he's still just a strong human
yeah and the 30th anniversary of the game is going to happen on December 10th
id or Bethesda better say something about it
doom year 30
Doom Year 666
Hopefully Bethesda will announce native PS5 and Xbox Series X/S versions of Doom 1, 2, 3, and 64 with an online multiplayer and cross-play patch for 1, 2, and 3 on Doom's 30th anniversary.
Maybe even stuff about Doom Year Zero if that’s still a thing
crossplay would actually be fucking awesome
Coop'ing all those classics with friends on other platforms would be dope as fuck
I’m still made Bethesda didn’t put in online play for Doom 1 and 2’s 2019/2020 rerelease
Like how?
How is that NOT a thing?
Server Cost probably :/
Bethesda
They have BILLIONS of dollars in revenue each year
They can afford it, plus Elder Scrolls Online
There is no way they can’t
There is no excuse to not add it
Doom 1 and 2 multiplayer has been there since the BEGINNING might I add
Doom 1 was originally designed as a co-op shooter, and then the campaign was later
But then it was the campaign first then multiplayer later
Of course they can afford it. But thats not how business works.
Imagine you being in front of 10 CEO's, trying to get a budget for 20+ year old games, paying the people who develop the online thing, people who maintain it, server cost etc.
And then convince them to say yes while there will be little to no return.
But thats just my personal speculation, keep in mind i do not work for bethesda/zenimax etc.
(Dont wanna end up in an IGN article or something xD)
Quake 1 and 2 remaster online multiplayer
Night Dive was able to do it
Why can’t Bethesda?
I was surprised about that as well. 
Guess its easier to do things like that in a small company
But i totally understand where your frustration comes from. I wish i could give a good explanation about the how and why :/
Even then couldn’t the servers for co-op/dm be hosted on a host server in a private network? Zandronum does that
I could imagine a client acting as the host/server would work too
And with all of this information, Besthesda doesn’t have online MP for Doom 1 and 2
It makes no sense, maybe they’ll put it in one day
I hope so too! 🙏
But considering it’s been over 3 years I’m not really sure
Plus it would be really cool for cross play too
Sure, console and PC players are different
Maybe because they are all deep in another DOOM project 
Who knows what id software is cooking
But Microsoft can do it with the Halo Master Chief Collection, so there is no excuse
I mean they have to do something right now
Dont think they just sit in their offices doing nothing
I mean yeah, (from what looks like it) Doom Year Zero and Mighty Doom
Mighty DOOM is handled by another company
Forgot about that
Alpha Dog Games! Had to google it
yeah
My best guess is they are working on a main franchise title, maybe after that we get some fanservice for the classics, idk
cant wait for sigil 2
Will it be free like the first Sigil?
Free.
that and very slight movement changes. basically the eternal version has "auto-sr50" on. But if you care about that, you've played a hundred hours already
i think so but you can also buy a physical copy on a floppy or usb
yeah i think it's fair to assume sigil 2 will end up free like sigil 1
What Typa Doom Launchers Do Y'all Use?
Hello?
hey i kinda need help
im making a classic doomguy avatar mod for a vr game and like
does anyone know where i can find the tony hawk pro skater 3 doomguy model?
its the exact model im looking for
nevermind i'll just use the quake 3 model
I have every doom game on my ps4
The .wad itself will be free to download.
Only the soundtrack and collector edition boxes are sold for money
There's plenty of tutorials out there for you to discover on YouTube, and you can also read up on doomwiki.org. Depending on how complex you want your wad to be, you can also check some ZDoom / GZDoom tutorials
doom runner
oh holy shit ur also filipino
doom95 exclusively
if DOOM II is so good then where is DOOM II 2?
could one consider Final DOOM to be DOOM II 2
Which I am getting because I am a FANATIC
Doom 64, chekm8
Final DOOM II 2
i love being pretty good at doom, going "only three cacos?" in map05 on UV
also there are way too many health pickups
doom is great because it makes you want more
doom 64 made me feel that way
I finished playing Auger;Zenith last night, and the final fight made me grow some chest hair. That was really intense (although I guess not as hard combat-wise as some other custom maps)
it was the damn crusher ceilings on the switches that destroyed me
I Use Hakros Doom Launcher
holy shit thanks for the software rec
doom 1993
Any pro Doom 2 players can carry trought lvl 29 on nightmare on coop in shareplay on PS4?
No online play in the official port
Indeed
Can someone give me the ordered DOOM II weapons rq so I can keybind them
Idk which number the SSG is compared to Ultimate DOOM so I just need them ordered for me
Thanks!
on pc? ssg is the same button as sg, 3
I'd recommend bringing bfg from map28
Yeah but i nées help cant Do it bu myself
Ah ok
Is there a way to seperate the two or is it just like the fist and chainsaw
it's just like the fist and chainsaw
on certain sourceports you can bind individual weapons to unique buttons
it's a boom compatability option. But you can always flip it on if you don't care about sticking to vanilla gameplay
there is no SSG in ultimate doom.
doom 2 weapon

I'm writing a research paper about DOOM 2's city levels (and how much they suck) and I'm nearly done with it and haven't brought up a single city level once
I'm gonna have to see if I can change my thesis statement from "DOOM 2's City levels are confusing and unenjoyable." to "DOOM 2 is a unique, timeless masterpiece." bc they're due on Wednesday I think
and also I don't really know what I'd say about the levels anyway
my main point as of now was basically gonna be "downtown bad" so I think it'd be a better ides to just change it
truly a DOOM 2 moment if I say so myself
got caught up talking about the plot and how unique the weapons were I accidentally wrote my entire paper

Is it weird I feel Doom 2's level design was more inconsistent compared to Doom 1?
I'm more just trying to figure out if it's a me thing or not
It was made on a crunch period and had more level designers working on it
It’s definitely unpolished but given that the whole thing was made in something like 10 months, half the levels were made by one person (Sandy Peterson), etc, Id did the best they could. Except for Barrels O Fun, that map was a terrible concept from the outset

I mean if it weren't for the super shotgun you could argue Doom 2 is just a Doom 1 megawad with a few custom enemies
(and yeah I know there are other small changes but they don't change the game in any significant way)
comparing doom2 and ultimate doom, doom2 is a downgrade engine-wise
(realistically the only change is lost souls not bouncing)
yeah lmao
that's why psx doom is cool and awesome
?
It's the same engine
how is doom2 even a downgrade
the only thing "wrong" with doom 2. city levels imo is that they're nonlinear and wandering around them can get a little tedious sometimes. otherwise, superb game, timeless classic, etc etc
I'd say Doom II level design is definitely inferior to Doom 1993's
but that's because of the overall quality
otherwise I wouldn't call Doom II a downgrade
and Doom II music > Doom 1993 music imho but that's not related to the engine
doom 2's bestiary makes it more fun to play than doom 1
plus ssg
plus The Living End
and the bad maps in doom 2 are better than the bad maps in doom 1
at least for me
just the lost soul bouncing in cl3
nah I gotta disagree there
I can't name a single bad Doom 1993 map
like there's no map in Doom 1993 that comes to my mind when you say "bad map"
for Doom II though? Ooooh boy there's Downtown for sure
all of inferno lol
apart from warrens, that's a cool map
episode 2 is pretty unfun too
episode 1 god tier, episode 4 has my 2 favourite maps of doom 1
My opinion is that Shores of Hell is the best Doom 1 episode, followed by Inferno (except for Unholy Cathedral and Limbo). Episode 4 is a bit frustrating but ultimately still fun, Knee Deep in the Dead is too repetitive and the techbase aesthetic is kind of boring
Like there’s nothing wrong with Episode 1 from a technical standpoint, but I genuinely don’t understand why people rate it so highly
it's the best level design by a fair margin
E3M7, E2M9, E3M2
and despite having a smaller bestiary, it's fun to blast through
nothing like rocketing piles of imps and shotgun guys en masse
the tougher enemies that make episode 2 and 3 a chore aren't there yet (barons, cacos)
episode 4 then swings back by bringing the nastiness in for e1m4 and m2, and providing sufficient power weapons to deal with the heavier enemies
Doom 1 as a whole is better designed than Doom 2, but episode 1 maps all kind of blur together. Episode 4 definitely throws too many barons and cacos, but having none of them makes the roster too linear imo
doom 2 has a much better difficulty curve
and the bestiary elevates beyond doom 1 just by being there
there's a reason almost every custom doom map uses doom 2 as the iwad
(also everyone knows plutonia beats them all)

I think Doom 2 is mostly fine, but a few specific maps mean I don’t really want to ever replay it. Plutonia is definitely the best, yeah
The obvious one is the Icon of Sin, but Barrels O Fun is also miserable
see i love barrels of fun
one of the best maps in doom
IOS was great for its time
unfortunately it's become a tired idea after every mapper for 20 years put one in the end of their megawad
The Icon is just too jank. Neat idea but the stupid raising platform thing is awful. I wish they’d gone for something like pushing through a big army of demon backed by the monster spawners but when you get to the back line the icon is where you can hit it the normal way
So like what it is already except the weak point is accessible from the ground and the room is already populated when you enter
Something like Revilution MAP30 is the gold standard for IOS maps. Put the player through a lengthy challenge and have killing the Icon be more of a celebration than a fight in itself.
Barrles of Fun is a neat concept but the Things placement sucks any enjoyment out of it imo. Especially the horrid Pain Elementals (lost souls + infinitely tall actors = annoying and cumbersome).
Yeah I wouldn’t mind Barrels O Fun if it weren’t for the stupid pain elementals
help im so bored im trying to play doom with only a logitech joystick thing
but none of the inputs are working
im working my ass off to get this working
nevermind figured it out
was super painful on my wrist and thumb but goofy and stuff i guess
What do you lot think is the most fitting name for og doomguy based on his appearance and facial features
Flynn Taggart
John Romero
Corporal Shotty
A good rule of thumb is that any protagonist that doesn't really have a name can be called John
Thus it would be John Doom
And in his quest to save humanity, he kills God, Satan God, and Satan God God
Hmmmmm this sounds familiar
Yeah it’s a line from Max0r’s Doom Eternal video
Ik
Okay
Cliff Buck
Can we discuss mods here or does that gotta go elsewhere?
That can be discussed here
Thank you!
I recently tried out Doom Infinite and it was pretty fun. Risk of Rain but Doom was not something I knew I wanted
Chex Quest
Hello
imagine a blind run of plutonia in UV, all pistol started
and I could just barely beat map03
the community soundtrack is sick tho
got the yellow keycard in plutonia map04
SO MUCH PROGRESS
got through the barons
and a pain elemental at the door made me panic and I died

tbh now looking at his face with "john" in my head, i guess it fits the best for me lol
ah yes the legend john trinity
john darksouls
john romero (posed for the cover art) (real answer)
Clint Jackson or sum shit (assumption)
Ripley Tearington
Hank Kill
John Fitzgerald Doom
John Thermite Carmac
John Caco(demon)
John John
Everyone calling Doomguy John for various reasons is actually so damn funny
sam hurricane
in fairness i think john would fit cuz the two most notable/popular people who worked on doom are both named john
what last name would fit him though?
well I've explained my logic before
I'd just name him John Doom
but now that I think about it, isn't John Kane the name of the Doom 3 protag?
yeah john doom works lol
of the doom 3 novels, yes
Then maybe John Kane works

john kaine
Oh sorry Kaine
no it's kane
but yeah imo it works
i just think kaine looks cooler cuz it looks more like an actual last name
lmao if his middle initial is f we have jfk
this jfk assassinates instead of getting assassinated 🔥
Anyone playing doom classics co op on ps4?
achievements?
honestly broski it's not worth it
nobody ever responds to coop requests
unless it's some modded zand server
multiplayer achievements shouldn't be a thing tbh
don't sweat it if ur going completionist
imo i just wouldn't include it
Which one is the "correct one" mates? o.0
Not for achievemens, very casual gamer here 😅, but I do understand your point, tbh I was looking for a gaming buddy to do some co-op games more into basic shooter ones. I tried a few like borderlands and overwatch but it wasn't my style. Too much stuff to upgrade and etc. Cod zombies are alright but repetitive. I enjoy Bethesda fps style more (not their rpg games-fallout). Wolfenstein, doom, Quake, beside they all bring a kind of sense of nostalgia, they are really good 😊 I just bought quake 1 & 2 on PS4 (I had them on PC a long time ago) , still amazing, simple and brilliant. And I noticed now you can do it co-op too, so I was looking if someone shares the sensation and wanna give it a try. Sorry to go through this all, just wanted to share the feeling 😊
ohh
that's cool tbh
give deeprock galactic a chance!

if i had a ps4 i'd play w/ u
same here, you seem chill
i wonder if the classics will ever get crossplay... 😔
I just turned on my PS to check quake 1, it has cross play 🎉
It has 😁
Yeah classic dooms only local multiplayer
https://youtu.be/9CU-ZtzqZiI?t=573 anyone know this?
▬♾️𝘿𝙤𝙤𝙢 𝙄𝙣𝙛𝙞𝙣𝙞𝙩𝙚 ▬▬▬▬▬
• Mod Page ➥ https://www.moddb.com/mods/doom-infinite/downloads
• Patreon ➥ https://www.patreon.com/doominfinite
• Discord ➥ https://discord.com/invite/EfPZhxkRpA
▬🎵𝙈𝙪𝙨𝙞𝙘 ▬▬▬▬▬
• MIDI Rendition of "Nobody" by A7X ➥ https://www.youtube.com/watch?v=gLaIl4w7Nsw
• MIDI Rendition of "Buried Alive" by A7X ➥ https://www.youtube....
good portion of us do i'm assuming
at least the ones active in the modding community
yeah i played it its so good
Yes, its really good, try it with the rougelike arsenal! Makes it more replayable. XD
Right??
I'm not at my computer right now so I'd figure I'd ask in the meantime.
Can you easily transfer GZDoom save files between computers?
I've never had to think about doing it before.
well I mean if you have a flash drive containing the WADs/similar types along with the save files themselves then I believe so
Does anyone know what mod people use for glory kills in project brutality or brutal doom?
MyHouse.WAD
I’ve recently come across a video from the YouTuber Power Pak, and wow, just, wow, I don’t know how known this person is in the doom community, and I know this map is old news by now, but wow. This mod knows how to fuck with you, and not in the “haha oogy boogy imma jumpscare you” type scare, I’m talking about the liminal unease this map sets upon you. It knows how to use the elements it was provided with perfectly, and more. Veddge, or whoever is running Veddge, did an amazing job and deserves nothing but praise in my opinion. This mod is a masterpiece in terms of horror and the gameplay of doom. This mod isn’t just a horror map that takes place in doom, it’s a horror map that makes doom a horror game for the “10 minutes of play time” that it has. This map is so captivating and has so many layers to it I can’t cover it all here. The story/world building in this mod is something I’ve never seen done, in any video game. I highly recommend watching this video to see just how in depth and thought out the story behind MyHouse.WAD is. Happy slaying 🙂
<@&162901871168585728> this might be an unwarranted/unneeded ping, but I’m new and just wanted to make sure I posted this in the right chat room
This would be the right channel to discuss MyHouse
Alright, thank you for the information 🙏
It’s a pretty neat map yeah. I enjoyed all its little features and such on my first go around
I don’t think you’ve seen the entire map though
Like I said in the paragraph I recommend watching power pak’s video on it
finally I beat map04 of plutonia
heck of a level if u r doing a pistol started blind run
(and it only gets worse
I don’t like chain gunners
Though constantly peaking corners and shooting them with the ssg works but if there’s no walls then I gotta use my own chaingun
u have to strafe-peek like it's cs:go lmfao
I suck just as bad at cs:go than I do at classic doom (I usually lean towards other valve games and doom games like tf2 and and doom 2016)
They are a pain in Nightmare
It is a masterpiece. I could not have found even the main story lines without that video.
It surely does get worse from there!
I still need to beat the last level of Plutonia.
It really is
Yea OG Doom is great
Is it bad I enjoy Brutal Doom? (I admittedly only enjoy it in VR)
Not at all. It’s bad when you say that’s the only way or true way to play classic Doom but it’s totally fine to enjoy it.
what other mods are you into
Doom Infinite was pretty fun. I've only played a couple so far
brutal doom's kind of a gateway mod
i played it after already being decently deep into mods n that's the main reason i didn't enjoy it as much
Playing Sigil for the first time rn... tough stuff.
Sigil is a great challenge for players good at vanilla doom so it's a great way to get into custom content
That's me! Sigil showed me real quick that I wasn't as cool as I thought I was. But I'm really excited to take my first trip thru all the major content for classic doom
I've been going through Doom again in VR
It's a surprising amount of fun
Brutal Doom turns it into this wild and chaotic room clearing game
Caught me off guard that the playstation version starts with motion sensitivity on... people use that? Seems like it would make Doomguy react slower
I played so much Brutal Doom and then later so many other mods, that now going back to BD feels like playing vanilla (and yes I still do play vanilla doom from time to time)
Brutal doom got me into classic doom. It messes with ammo balance (I think there is a balanced version now iirc). I am just starting to use D4V and am happy with it.
How do i make a doom wad for gzdoom
ultimate doom builder
whose to say when you open a door it's not actually the entire world moving around a static block of metal?
serious answer (cringe): we know the code doesn't do that
funny answer (based): a tall enough door could just move Mars out of orbit and prevent another demon invasion...
I’m new, but I’m guessing when MyHouse.wad firsts came out nobody would shut up about it here
Pretty much
I mean its a fun mod, played it the other day for the first time m
And for good reason, it's excellent work that defies genre conventions
But I didn’t discover it till after the hype died down
Really well put together
I rarely talk in this server but I just wanna say, happy almost 30th doom!!!
finally beat Plutonia MAP15 after putting it away for so long
now I'm at MAP31
this one looks like it's gonna be tough as nails
Go 2 It is kicking my ass lmao
in my opinion the classic doom (1993) is the best doom other than doom 2
Hey all. Has anyone played Doom Slayer Chronicles?
#1077645316725149707 probably folks there
I need help from a moderator of doomworld because I just don't manage to make an account
Is there anyone here I can talk to?
Modmail
doomworld moderator
Wait I didn't read "doomworld" I read it as just doom 😭

which version of doom 2 no rest for the living is considered better (bfg edition vs the one on the unity port of doom 2)
i see there are some soundtrack differences
i own the bfg edition, but i'm contemplating to hold off playing this episode when i renew my game pass subscription
Unity version because it’s in the better version of the engine. BFG Edition’s version is probably fine though
i plan on using the bfg edition wad on gzdoom, is that better than unity? sorry should've been more clear
I think that was the second worst but still beatable and fun to play. The Twilight, on the other hand, was the worst of Plutonia.
I think the WAD is the same in both versions
In terms of the actual wad, they are identical
oh alright. then i'll go with the bfg edition with gzdoom. thanks!
Brutal Doom is what got me into doom but I now can't play it on OG doom maps.
You really start to see how well tuned vanilla doom is with the original maps the more time you spend playing doom.
My appreciation for the first game has hit an all time high now that I’ve pistol started it. Makes you think a lot more carefully about ammo management and it even makes secrets exciting again
It makes Sandy Peterson proud
now try nightmare 
Its still ez tho
Lvl 29 on Doom 2 nightmare is no joke
I finally beat Go 2 It earlier today
man that was a challenge and a half
It reminded me of how important the BFG and rocket launcher truly are
and that I should just use them more
now do nightmare on plutonia
no way you're gonna call that easy
We finally got another '90s WAD in the Unity ports after all this time! Besides TNT and Plutonia, The Troopers' Playground (which literally just came to the Unity ports, like, today or something) is the only Add-On we've gotten from the '90s.
Next we need Nuts.wad and then we good
The Nintendo switch players are gonna explode
I've actually tried playing nuts.wad on the mobile versions of the Unity ports before, and it runs better than expected. Still not great (it still crashes eventually) but it still runs for a little bit iirc. So if a Switch is more powerful than a Samsung Galaxy S10+, then it may actually be possible lol
Coming from a guy who has a lot of playtime on a Switch I know I was underestimating it. But it also wouldn’t be a very fun experience either lol
Yeah, true lol. I'm actually a Switch main, and own every game in the series on Switch (even the Doom pinball table in Pinball FX3). In fact, the only versions of Doom (2016) and Eternal that I own are the Switch versions lol
But yeah, if they downscaled nuts.wad in, like, enemy count or something to make it work on Switch like how they downscaled Eternal's graphics and framerate to make that work, then it wouldn't really be nuts.wad anymore
Because that's really the only thing you could downscale in nuts.wad. You can't downscale the graphics or framerate like they did with Eternal, but the enemy count is literally what makes nuts.wad nuts.wad, so yeah
It may be possible, but it would probably CHUG
I can hear my poor switches fans trying to run nuts.wad
Yeah, lol. I've already had to replace my Switch's fan because somehow a bunch of hair got caught up in it (I have no idea how), so I don't want to subject my Switch's current fan to the same level of agony
unless you take damage this plays throughout doom 1993 unless you get a new gun i which case you get this 
nono
use smth like the fastdoom engine for nuts.wad in specific
I dont think if you understand, doom 2's and doom 1's nightmare is easy, i beat it in like an hour and half with like 40 health. On plutonia i never beat it but i could get to level 12 without dying.
if i own doom eternal...i technically own doom 1 and 2 yes?i want to use doom 1 and 2 WADs to mod for myself
have you done it on NM
If you have the Steam version, just go to the classicwads folder in the DOOM Eternal directory, make a copy of the IWAD files and then load it on your source port of choice.
I have all the classic Doom games on PS4, want to get them on PC this month, I'm curious: when you guys discuss the challenge of something like Plutonia on Nightmare you're using a keyboard & mouse on the original PC files, right? But on console we're using a controller on a ported console file, so how does the experience differ? Typically PC lets you be faster, right, so are the ports harder but only because controller input is slower? School me.
no
the ports actually have buffed movement
also people beat super hard maps on controller
if you're used to it there shouldn't be a big difference
unless you're doing super precise speedrun glitches
Interesting. I haven't played Doom on PC since the mid 90's, I can't remember jack lol. Thank you
I would definitely recommend PC for Classic Doom, as a keyboard and mouse feels much tighter than a controller would otherwise
some people r super used to controller
- aiming isn't that hard in doom so it's easier to get used to controller
but yea mouse and keyboard is undisputed in terms of superiority when it comes to FPS games of course
I've played both extensively. While there are some changes that in theory let you be faster on console(the movement change. It's very niche: it's auto sr50 to be specific), it's somewhat awkward on console because the xbox port doesn't allow you to map buttons to particular weapons so you have to use the wheel. Even though the default pc port lets you map weapons onto your controller. So that port would be objectively easier than more faithful(fanmade) ports that play exactly like it would've in 1996. All in all, your experience is almost identical. The movement change will not be noticeable unless you play too much doom. The weapon wheel is frustrating though. I play on my computer on a fan-made port and use controller. While most speedrunners use keyboard and mouse, the only real advantage for 99.9 % of play, is being able to lineup specific tricks that aren't relevant casually.
What is noticable is that the menus load slowly on the official port compared to DSDA. idk why
I appreciate you
I get repetitive strain using the keyboard and mouse. I play longer and harder with a controller.
If you're used to using both, it doesn't even register after a few hours of gameplay and all of your transferable skills will carry over from 9ne to the other. The main difference for me, if any, between console and PC is the music, it just seemed to sound different back in the 90s with an Adlib Soundblaster, than how it sounds on the PS4. Of course, I didn't even have a sound card when I first played the Doom 1 shareware and it was just soul-chilling chip sounds.
That's a lot of why I liked console games more as a kid/teen in the late 90's, and then thru my 20's working on computers during the day I liked to the console feeling at night. Nowadays of course consoles aren't simple offline or LAN experiences, might as well migrate to PC.
If I could change the enemy sounds of Doom 2016 & Eternal to those of classic Doom, I'd be happy
I always loved the sound effects in the Alien Doom TC.
Strife and recently Rise of the Triad remasters have options to switch to AdLib/OPL music, I wish the DOOM re-releases had it too.
First played the game with GS Wavetable Synth/MIDI music but have since grown to admire the AdLib soundtrack.
I couldn't get into ROTT but I liked the voices. "Tra lala!"
https://www.youtube.com/watch?v=EHED69uhw3k&list=RDEHED69uhw3k&start_radio=1 one of the best midis ever heard
MIDI Title - Become the Hunted
Composer - James "Jimmy" Paddock
Slot - MAP11: Arch-Violence
Soundtrack - Plutonia 2

I'm on MAP27 of Plutonia
I can't believe I managed to play through MAP17 to MAP27 in a single sitting
I usually get pretty burnt out on Doom in a single sitting
dont think so
has 48 archviles in the thumbnail, cant be bad
Puede mirar en "doomworld"
lets keep it english only
there used to be a spanish channel iirc. but I don't remember very well so I'm not quite sure...
Yeah.
can’t lie i prefer classic doom over new doom
Fr
I'm now playing uv+ (uv + fast monsters setting) classic wads
Feeling so fresh ngl
Like reopening vanilla from new angles
Now completed 1st episode of ultimate doom and e2m1-e2m4
doom1 has extra items but no uv+ exclusive monsters
wow the bfg edition of doom 2 is so weird
like map the secret maps have no ss nazis?
and can anyone tell me how to get to map 33
does uv+ speed up infighting and generally cause more enemy collateral damage?
Hi guys
Ive really enjoyed uac ultra
Are there any other wads with the same vibe?
Like detalisation, dark atmosphere etc
Or maybe some wads with vibe of citadel from hl 2
Hi
underhalls by the corner where outside of the left of the shotgunner building has that little corridor that lowers and deploys imps, and get into the top right corner of that room and it will teleport you to Betray
also the wads in BFG edition suck
it's heavily censored on the Wolfenstein maps and there is strange oddities introduced
just play the original WAD
Also Betray sucks too
yeah its really bad
Betray feels more like a map made for Wolfenstein rather than Doom
at least the bfg edition comes with no rest for the living
which is really good i hear
about that
NRFTL is on the Unity port too for free
and I believe the WAD has been extracted from BFG and distributed online
hm thats cool
my biggest problem with it is the long hallways with no enemies and the horrific textures also it has no theme
at least it uses the Read Me While Listening To This track, i was suprised to find out how long it was so some people heard it in its entirety through this map
oh it does?
i haven't finished plutonia yet so i wouldn't know
yeah, I haven't either but I've read that through the wiki
yeah i just got to betray the intended way
its so weird it feels like a mistake instead of a legitimate secret
a bug
then in some releases after BFG edition, the secret that leads to Betray was there but the map was removed
so you would restart Underhalls again lmao
yeah lmao i've read that on a wiki
i've also read in some versions of doom 2 with betray, you get to betray through map 1
instead of underhalls
but i don't know how
well actually
its only in a very specific version of doom 2
only a copy one person has
you see,
every copy of doom 2 is personalized
wow so funny
kinda. Enemies will perpetually attack(as long as a target is visible) so it can be useful to have a mancubus or cyberdemon "turet" helping you. However, since monsters are constantly attacking, they'll barely walk. Walking is required for monsters to change targets.
To put it brief, UV+ is essentially Nightmare mode without the respawning, and some other minor additions
best way I can briefly sum up in layman's terms
its interesting that constant attacking leads to barely walking, i'll check it out later
does UV+ have double ammo?
I think? I'm not sure
I never really played it much
and I really think I should cause I don't wanna touch nightmare
it would be weird considering it doesn't have double enemies to balance it out but eh
ngl me neither
UV is already hard enough as is
especially in wads like Plutonia
imagine trying to play Plutonia on Nightmare tho 💀
sure I haven't tried other WADs, but I feel like UV+ could be my niche
Zero Master would like to laugh at you, or possibly all of us
I mean, that's just Zero Master for ya
And now imagine if Ultra-Nightmare from Doom Eternal specifically would be introduced in the classic games
and then play Plutonia on it
unfathomable
biggest HELL NAH I've ever mentally materialized I'm pretty sure
with that said, isn't Nightmare in Modern Doom way easier than Nightmare in Classic Doom
I have no idea
I do know Doom 2016 is pretty meh
but Eternal goes all out when it comes to the difficulties
I haven't played any Modern Doom games yet since I'm actually playing most Doom games in order
and right now I'm still on Plutonia
I stil have never played Plutonia
(I won't be playing Master Levels tho fuck the Master Levels)
I did stream TNT before, but wow is it so MID
I don't even think I want to continue playing and just move straight to Plutonia
TNT has some highs but the lows are the lowest the series has ever reached
I don't like to be a "part-skipper" of sorts but I say go for Plutonia
it has a steep difficulty curve but it's genuinely more fun than TNT's 300 low tier demon maps
I think I might just go for it then
watch out for chaingunners though, Plutonia tends to use them a lot
one day I will
I can just feel the misery from here lol
ggrreeaatt
im gonna guess they also just spam archviles and revenants too cause why not, i hate chaingunners with a passion more than archviles imo
but dont spoil me on it, just my assumption
with that said, there's definitely a before and after plutonia
if you manage to beat Plutonia there isn't much that can faze you in the rest of Classic Doom
it prepares you very well for Doom 64 which tends to be a good middle ground between Doom II and Plutonia in terms of difficulty from what I've heard
I guess you're good to go for Plutonia then 😎
It's my second favorite classic doom game imo
you probably don't know about the final boss though which I won't tell you about
But one thing I can say
I do know about it yes
Best Classic Doom final boss ever
I just haven't played the game myself
oh
Classic Doom bosses tend to be pretty mid so that's not hard to beat
I'm willing to believe that
honestly for what it is Doom II is still a good Doom game
sure it's not as good as 1993 but it did have the SSG and cool new demons
also the music slaps
I like them both the same.
Did anyone ever play the Alien Doom TC?
йа пидарас
Sucks that I don't have a demo since I played on GZDoom
Good run but gz has different physics
But you've achieved next to nothing in the process if you haven't got 100% completion.
ya gotta stop lmao. the e1m1 uvspeed is one of the most competitive records ever, not just in doom. I like my uvmax, but don't pretend that uvspeed, or even nomo doesn't exist
It's a uvspeed run you don't need to collect or kill anything

but it won't count unless you use chocolate doom or other vanilla port. gzdoom is a bit different
Even if he did use vanilla, no demo means it’s not a valid run
Recording a demo "locks" the RNG table which is relevant for such a tight run
then you have not beaten the record
question is the original port that is on steam good for practicing speedrunning or do i need crispy doom or some other port?
the best port to practice speedrunning would be DSDA-Doom, one of the most faithful vanilla Doom sourceports
I'm not sure how good the Unity port is for speedrunning
okay thank you
there is a separate speedrunnning community for unity. If you want to practice, I'd say unity is mostly fine because it's mostly fine, but DSDA is free and better in just about every way
crispy for iwad speed running
dsda generally for pwads
well, for pwads it'll be the port the wad was designed for
Which is usually dsda but sometimes you're playing a bridgeburner wad
if you want to do this seriously, check the requriements of the record you''re going for
heh, bastion of chaos actually has 2 UVMax runs
ancalagon is nuts
https://www.youtube.com/watch?v=-RWaFoSHKGc
I've wanted to run this map for some time and I was waiting for a final version, bridge nicely uploaded it a few minutes after I asked for it, thank you!
I take the plasma route first to stock up on ammo, in the fight against the low tier monsters I shot 1 more rocket than I had to for some reason, making me take an extra rocket box than I shou...
lucky edie did it first in just under 2 hours iirc
for all your speedrunning needs:
https://dsdarchive.com/
Archive and leaderboards for classic Doom, Heretic, and Hexen speedrunning
My lil laptop would be crying playing a standard GZ level. I wouldn't have a computer after playing that
lmao i just getting back into doom and i used to use gz doom alot but for casual play but lately ive been hearing gz doom been having problems or isnt 1 to 1 with the original doom
If you prefer GZ for freelook and different options, whatever. If you do want the 1-1 experience in terms of the physics, gz won't have it for vanilla gameplay
there's actually a low spec version that was tested on a 680
i deleted roughly half of the dynamic lights, blocked off a bunch of sight lines and removed any decorative portals
gzdoom's difference are un noticeable from vanilla for 99% of players
aside from the glaringly obvious stuff like jumping (which wads will block off via mapinfo most of the time if they don't allow for jumping)
Or at least if you set the graphics to look more or less vanilla. but default settings are very clearly gz
yeah the hardware renderer definitely looks different (especially if you leave the default texture filtering on
)
there are some good guides for getting gzdoom to replicate the vanilla visuals
but if you're not playing in 320x200 then it's not gonna look like vanilla anyway 👅
alright finally dsda doom downloaded now time to mess with the settings lol
one of the cool features DSDA has is a rewind function. great for practising speedrunning segments
i noticed that while going through settings
I'm finally done with Plutonia
UV max is complete
I'm finally free from Final Doom!
time to say goodbye to the old engine and start getting upgrades
Doom 64 here I come baby 💪
Whats yalls fav doom mod
Me personaly i would say maybe between myhouse.wad or brutal doom
Or the other one......bit controversial
D4V
I like the Alien TC.
Supercharge
lots of good projects made with it. Paradise, Break//Point, Ar Luminae, Technicolour Antichrist Box, Culling Strike (deathmatch pack)
oh, Godless Night
that just dropped
ur so real for that bridgeburner
Congratulations! Plutonia was pretty frustrating.
I'd say TNT was worse
As Civvie 11 would say, most of TNT is boring, maybe thats why it generates frustration
Because i find Plutonia very entertaining and challenging atlast
Plutonia can be bullshit but it's mostly not
probably because they don't use hitscanners for 70% of its total enemy count
there's like 30% hitscanners in the whole campaign
the rest is the tough but good monsters like Revenants, Arachnotrons, Mancubi and Archviles
So many revenants 😆
Revenants are fun though
like yeah sure if you get hit by their projectile you'll get your ass nuked but like
they're still pretty fair demons
unlike chaingunners who are the spawn of evil if you ask me
I tolerate Archviles more than Chaingunners
MyHouse.wad, ZageMod, MetaDoom (the mod Zage is based from), and D4V.
probably that one nsfw mod
idk for sure though
it's really not that good a mod though
other way around for me tbh
I cannot stand Archviles in any doom game
Common sense, anything relating to hate and racism or tragic real life events and the nsfw one
And no don't discuss about them here
oh, i understand it all, thanks for short but precise answer.
moonman isn't against the rules (guessing this bc i haven't seen a moonman discussion get purged) but talking about it is frowned upon for obvious reasons
#quake #xboxseriesx #xboxgamepass #idsoftware
the forbidden “high def” mod
sigil 2 comes out in like 5 days
I wonder if Bethesda's gonna do anything for Doom's 30th
Second this question.
However Bethesda is already selling commemorative floppy disk displays.
They’re limited to 1,993.
Same, though their pose is much funnier in doom 2 than eternal
New add ons are definitely coming for sure
It would be weird if they didn’t
Question: I want to "Bundle" Doom, Sigil, Doom II, TNT, Plutonia, The Master Levels and No Rest for the living with a Source port that is great for Singleplayer but also makes it easy to host a "Temporary Server" that can be connected to and played on AND looks as close to Vanilla Doom as much as possible for a friend of mine but Source ports are a plenty making it hard, I don't suppose anyone here would be willing to aid a marine?
😒 Mature, very mature, we are all amused
Waiting for SIGIL 2, definitely!
😂😂😂
haha!!!! doomguy butt!!!! funny...
I mean, you can’t get mad at Classic Doomguy
look into Odemex or Zandronum
anyone know a very low-end hardware friendly doom sourceport
managed doom is great, it features frame interpolation and barely uses cpu. but lacks heavy on wad support
how low-end
i'd rec. fastdoom
also does managed doom run better than crispy or chocolate doom
just not very hardware intensive, aiming to be optimized
fastdoom then
but doom is already incredibly low-end
the vast majority of non-zdoom-based ports will run performantly on most modern machines
i actually havent tried both yet lol, i should do that now
im kinda new to the community so ye
looking for a "low-end" doom port is useless
unless you're running it on a computer that was considered weak in in the 90s
they probably run better than managed doom lol
i know that doom is super hardware friendly but, i mentioned managed doom because its the sourceport apart from gzdoom, zdoom and others that i've tried that let me play doom with on my laptop 2hrs straight without charging while providing a smooth fps
gzdoom just runs like shit comparatively lol
its honestly not bad but it cant play custom wads
it's notorious for its performance
im guessing gzdoom is supposed to be more modding friendly than super self-contained as managed doom and rest?
gz is basically a whole new engine
yeah
you can make platformers and top-down games in it lol
the port gzdoom is built on
oh ok
i've heard that that's where the performance problems come from
making it into almost a do-everything engine while still being based on doom code
even if i think there's like 3 untouched lines of id tech left in that beast 
yeah, have you seen selaco?
oh yeahh
it's crazy man
dsda
Guys help me please, I play brutal doom on ultra violence with a monster pack from complex brutal on eday, monsters rip&tear my ass
But if i go one difficulty level below, I would think that Im a casual noob
What should I do?
Especially first levels without open spaces, where a baron from monster pack spams insane aoe attacks



