#classic-doom

1 messages · Page 27 of 1

ornate vortex
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Was planning on going experimental with this wad in terms of speedrunning, so NM100S I could try and pull off with some maps

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i’ve only ever done uv max and uv speed so all of this is very new to me

next dagger
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Mmmm. But if you want to be a gentleman….

ornate vortex
rare raptor
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Is there a command console

azure nimbus
# rare raptor Is there a command console

some ports have them(usually acessed through the ` key). Though traditionally, you can do most everything you need by simply typing in the main game. idclip for noclip, idkfa for keys and full ammo, so on.

rare raptor
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I mean I bought the game on steam

azure nimbus
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oh then there is a cheat menu if you pause the game. You'll only have console commands or typeable cheats through ports or the original dos version

rare raptor
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the cheat menu really doesn’t have a lot of cheats

azure nimbus
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yeah they removed some that are accessible in ports and the original game like idclip. If you need help setting up a port, you can ask here

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DSDA is more faithful to the original game while providing more features and compatability to custom content so I highly recommend.

dapper flint
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Dsda is for chuds

halcyon willow
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dsda is getting udmf support elevating it to the realm of the gods BridgeHoly

hexed escarp
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so it has like 3d floors and stuff now?

dapper flint
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You'll still need eternity for that

hexed escarp
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what is the point of making it support udmf

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who would make a map using udmf but that doesnt use any of the zdoom or eternity features

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if the only port that can play it is dsda

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udb doesnt even have a profile for non zdoom or eternity udmf

next dagger
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are there any good classic doom or boomer shooter youtubers. Looking for more personality than good gameplay. Big fan of Civvie so anyone similar to his style?

hexed escarp
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Is it possible to make it so that doom.fandom.com doesn’t show up in my search results?

next dagger
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same lol but for any doom wiki so they dont show up when Im searching for mods

next dagger
finite crag
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i like doomkid too

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well
the doom videos

halcyon willow
# hexed escarp so it has like 3d floors and stuff now?

Udmf is a file format that allows for easier access to data structures. Things like flat rotation/alignment, setting brightness of individual lines etc. Stuff like 3dfloors is a renderer element. It would require a much bigger rewrite

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Dsda is getting support for polyobjects though which is cool, and there are plans for ACS support

floral basin
next dagger
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Anyone know my MyHouse.pk3 just isn't changing? Ive gone through it a couple times and explored every room and everything always stays the same and never switches rooms out or anything like that.

floral basin
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I remember what I did was: explore the house, go out near the exit, circle around the house. And you should see new enemies from the windows as you are doing so.

next dagger
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aight

remote cedar
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Basically you should circle around the house when you have all keycards

next dagger
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I am only using the .pk3, are there other files?

remote cedar
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There's the original version (the wad file)

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but it's just the first loop of the house

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then it leads to Underhalls, then on and on until MAP30

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Basically you don't go back to the house if you go to Underhalls in the WAD file

next dagger
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Yeah when I beat the level without doing the walkaround and triggering the changing, it just goes to Underhalls

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ok it started changing now. thx boy

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boys

next dagger
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welp. that was a trip. finished in 30 mins but there was so much left unexplored. crazy

remote cedar
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Which ending did you get?

next dagger
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house was sold, I guess

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idk the endings but thats what happened

remote cedar
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Did you go trigger the burning of the house?

next dagger
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oh yeah

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I did the plane too

remote cedar
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I'm afraid that's the bad ending man

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Keep exploring, you'll find other endings

next dagger
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dont rlly like the area with Cerberus jus cuz of how mazy and empty it is

remote cedar
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I get that

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you may want to collect more items though

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That pop you got your hands on? it's the first of many items you can find

next dagger
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I got a few drinks and an orange, teddy bear and some other things but never found where to use them

remote cedar
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they are steps towards unlocking the true ending

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what's in the burnt down house doesn't count though

next dagger
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Just found out u can kill cerberus by killing doggo. that makes going back in a lot more appealing lol so he doesnt take ALL of my ammo

remote cedar
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or alternatively don't kill any of em

next dagger
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any demons at all?

remote cedar
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no just don't kill any of the dogs

next dagger
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I didnt on my first run cuz I ran out of ammo

remote cedar
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fair fair

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but even if you had ammo, don't waste it on them

next dagger
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omfg

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I quit the game on underhalls

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didnt finish underhalls

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aight back to it lol

remote cedar
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Man, tall monsters makes Pain Elementals absolutely horrible to deal with

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I hadn't realized before but damn dude let me MOVE

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oh also I beat Thy Flesh Consumed yesterday, completed 100%

finite crag
finite crag
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Well I'm assuming uv lol

remote cedar
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Yeah UV

next dagger
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Im not sure if Ive ever beat Thy Flesh

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I know Ive played it cuz E4M1 is how my nightmares play out generally

remote cedar
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E4M1 and E4M6 are definitely the worst

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Especially E4M1

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it's the resource scarcity that gets you

next dagger
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Its literally bullying

remote cedar
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It's not that difficult to play if you just play on UV

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but if you're like me and you like going for 100%, you're gonna shit your soul in this map

marble anchor
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i just figure out how to use gzdoom

junior karma
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someone should make a mod that randomly adds or removes 1-2 monsters in every playthrough but doesn't count it to the kill count, so people learn to stop chasing the arbitrary 100% of kills objective 😛

remote cedar
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that's cool, I wouldn't download it though

marble anchor
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i just played a little bit of brutal doom

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very fun

remote cedar
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I haven't tried Brutal Doom

junior karma
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actually the way to do it is simply remove the percentage and change it to "almost all monsters defeated", with a threshold of say >=80% or >=90% of kills on the map

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that way people still get the satisfaction of killing the majority of the monsters, without the seemingly pointless task of chasing down stragglers to make the number 100%

remote cedar
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I like going for all kills

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if anything, it's the easiest 100% to get

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with secrets being second and items being third

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how many times have I spent too long looking for an armor bonus that just so happened to be covered by the corpse of a Cacodemon or an Imp...

junior karma
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it might be easy but why, it's just a way to appease perfectionist tendancies

remote cedar
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It does appease my tendancies yes

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When I clear a map 100% I have the feeling I really got things done

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and that I at least know the map well

junior karma
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I guess so, for me I think beating it while killing the majority of enemies is all that matters, the rest such as item hunting is time that could have been better spent

marble anchor
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guys should i play myhouse mod

remote cedar
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Yes

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If you go in blind then you're sure to explore a lot

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Otherwise it's still a very intriguing experience

marble anchor
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ok

next dagger
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adds*

marble anchor
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will do

ornate vortex
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haven’t done much doom today, been carried away with work plus injury

floral basin
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hope you're feeling better now

formal monolith
remote cedar
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damn

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straight to the point my guy

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nah I mean some of the maps in TFC are fun. It's just the first map is a very bad first impression

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I get that it's meant to be harder than the first three episodes. But how steep is the difficulty curve between pistol-starting 5 imps and 2 cacos to pistol-starting 8 shotgunners 💀

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Not to mention, the 5 imps are in a wide space and the 2 cacos are behind a door while the 8 shotgunners are out in the open just teleporting onto you, in a small area 💀

hexed escarp
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It's really brutal, but I find that kinda cool

remote cedar
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I wouldn't be so critical on it if you weren't feeling like you were running short on resources half the time

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It would justify the difficulty imo

hexed escarp
remote cedar
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Like yeah this map kicks your ass, but also gives you the opportunity to kick its ass back

hexed escarp
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It emphasizes resource conservation

remote cedar
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It was never done to such a degree before that

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not even in Doom II with MAP10 (which got me running low on resources multiple times)

hexed escarp
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I think that the episode would have been significantly better if they had reordered the maps to be in the order of e4m4 e4m1 e4m3 e4m5 e4m2 e4m6 e4m7 e4m8 or smthn like that

remote cedar
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I also agree with that

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E4M1 is arguably the hardest map in the entire episode and it's mostly due to having to start on it

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It would've benefitted from being the 3rd or 4th map

floral basin
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e4m2 gives me more trouble usually

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Maybe my approach is wrong

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But I am always short on ammo

glossy lagoon
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Playing through Barrels o' Fun rn. For some reason in this run, the Mancubus attack didn't cause all of the initial barrels to explode.

royal heron
glossy lagoon
floral basin
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Yeah, I usually exit hell beneath with pretty much no ammo and little health. So it makes the beginning of perfect hatred difficult. I gave it another shot and I think I got down a reliable strategy now though.

royal heron
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I usually pistol start every map so ammo issues from previous maps are basically nonexistent

halcyon willow
royal heron
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Speaking about perfect hatred makes me want to play it again

halcyon willow
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My first released map was inspired by e4m1

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It uh, had quite a few barons of hell lol

lusty edge
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How do i uh do cheats on xbox doom

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The wiki page is like lt + a a a a but idk what + means

hexed escarp
vast reef
dense plinth
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I gotta stop playing knee deep in the dead

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I'll just idly open doom and start playing it

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I do it so often that I'm starting to get sick of playing the levels over and over and over again

vast reef
dense plinth
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I sometimes do it for doom 2

azure nimbus
finite crag
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Plutonia is so fun

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Yeah it might be painful sometimes but because of how you can predict stuff it's not too horrible

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Also I'm playing on hmp so even if I'll be executed for that, it won't be as hard I guess

lethal sedge
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Did you know that E4M6 is the only non EXM8 map in Ultimate Doom to use a special tag (Tag 666) in order to complete the level?

finite crag
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I just save when I think something bad is going to happen

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Usually works out well

next dagger
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Here is the question. what is the hardest Map in Ultimate Doom. E4M1 is def up there

lethal sedge
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You have to kill the Cyberdemon to finish the level, there's a reason why there's a invulnerability powerup locked behind red floor bars

lethal sedge
next dagger
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Not sponsored but if any of you havent played Dusk... you should play Dusk. Its like Quake meets Blood meets RedneckRampage

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Playing through E2 and E3 for the first time currently

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very solid

finite crag
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What about hedon

tacit remnant
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There’s a good bit of Doom DNA in Dusk as well

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In particular with how a lot of the fights are balanced.

finite crag
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Get key, 50 Revenants?

tacit remnant
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Lol. Enemies in Dusk die fast and the game makes them dangerous using numbers. Later levels especially

next dagger
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Dusk is generally easy I would say just cuz the size of the arenas leave you bunny hopping endlessly

tacit remnant
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Very different from, say, Quake where they couldn’t really do large numbers thanks to technical limitations so everything is tankier to compensate

royal heron
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m2 is also a contender

next dagger
tacit remnant
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Bhopping was (IIRC) added pretty late into Dusk development to differentiate the game more from stuff like Doom 2016. The game simply wasn’t balanced around bhopping being available

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That’s why it’s fairly easy most of the way through

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Episode 3 puts up more of a fight thanks to more claustrophobic levels (among other things)

next dagger
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yeah havent played E3 yet

tacit remnant
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Incidentally I couldn’t help but notice that certain enemy types parallel classic Doom demons somewhat closely. The basic wizards are a lot like imps, leathernecks are kind of like pinkies, the big wizards act like revenants, the wendigos are at least conceptually similar to specters, and the cowgirls are a bit like cyberdemons but toned down. The episode 3 only monsters are probably the most unique and some of those are pretty harrowing.

next dagger
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Blood did it better (cuz its a perfect game and theres nothing wrong with it and anyone who says there is is wrong) but Doom 2s enemy variety was so deep for the time so tons of devs take inspiration but as soon as I saw the grand wizards I was expecting a doot

tacit remnant
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Lol

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I like Blood’s weapons a lot. The enemies significantly less so. The cultists are neat and well designed (if a bit bullshit) but the other enemies are trivially easy to cheese with crouch and jump so they don’t get to do much against players who know about that

next dagger
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Im fine with crouching the butchers cuz it feels intended but yeah crouching the gargoyles totally ruins them

tacit remnant
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There’s even a simple fix in a lot of those cases. Just make the projectile hitboxes taller so they’re harder to go over or under

pearl stratus
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Hi

tacit remnant
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It’s not a perfect solution but it would make the projectile enemies matter a lot more

finite crag
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We all know the best enemy

The Triad enforcer

next dagger
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I think the fact that Bloods weapon are basically all completely broken and overpowered yet the game still manages to be very difficult speaks to the genius

tacit remnant
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Eh I’d say that speaks more to how hard to counter the cultists are than anything else

next dagger
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yeah but cultists arent the ONLY hard enemy. They're def up there but Cerby and the dogs are rough. Stone gargoyles too

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unless you cheese obv

finite crag
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I should play blood one day
But I have like 30k other games

next dagger
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Blood, in my opinion, is a masterclass in how to make the most out of the build engine

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best part about blood is level design for the most part

finite crag
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You mean redneck rampage

next dagger
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that is hilarious

tacit remnant
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My favorite old school FPS is probably Viscerafest. Like Dusk it’s a modern game made in the style of a 90s game, but with heavy Build engine influence (especially Blood) and a little bit from modern Doom.

next dagger
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might check it out

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could never get into Ultrakill. Really cant get behind the artstyle. Cultics artstyle is painful to look at for 5 minutes and then totally awesome after that

tacit remnant
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In particular Viscerafest is balanced around tight ammo management but your weapons are also really strong and you have berzerk punch by default. Oh and there’s generally a focus on forcing the player to play smart to succeed

next dagger
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so its like boomer shooters meet resident evil lol

tacit remnant
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Lol. You’re expected to kill everything but you feel it when you waste ammo so you need to think about what to use where. Also your pistol and uzis get plenty of ammo so you can fall back on them in emergencies

next dagger
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Question: is there any actually decent source port of Wolf 3D? one I have barely has any customization and still has the terrible mouse walking

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ECWolf

tacit remnant
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I don’t know. Probably not

next dagger
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rough

finite crag
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What's wrong with ecwolf

next dagger
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it does nothing

finite crag
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How so?

tacit remnant
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A good source port seems like a big ask for a game so few people want to play these days

next dagger
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its the same as playing the steam port

next dagger
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we need GZwolf lol

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or Raze wolf

finite crag
next dagger
finite crag
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Can't you disable that in options

next dagger
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dont think so

finite crag
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I have ecwolf and I did

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Or set speed to 0 or whatever

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Also if I'm correct steam version is configured so that you can't look and turn at the same time

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Since I don't think wolf3d has strafe buttons?

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Idk I don't play it that much

finite crag
next dagger
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Yeah idk I just looked through all the settings ingame and its not there. Unless I gotta change something in configs

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also just having GZ level of customization is always nice with EC unfortunately does not

finite crag
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Can you lower the speed of vertical mouse movement?

next dagger
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couldnt find anywhere

finite crag
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That's odd

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Mouse options?

next dagger
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no mouse options

finite crag
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What ecwolf version

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How does it not work

next dagger
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1.3.3

dense plinth
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latest version is 1.4.1

next dagger
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where can I download?

dense plinth
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their website

loud elm
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Wtf with E3M7??

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What a labyrinth

loud elm
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Damn level it's not even funny anymore

atomic dust
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I just really like the transition of the themes of each episode in Ultimate Doom

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episode 1 is tech bases, episode 2 is a mix of tech bases and hell and episode 3 is hell

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episode 2 is my favourite. they mixed tech bases and hell really well

loud elm
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Well, the Spider Mastermind it’s pretty angry.

dense plinth
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majority of Doom's bad levels are toward the end of the game

atomic dust
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the episode where the first 2 levels are the hardest and the levels after them being easy

dense plinth
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yeah I kinda count Thy Flesh Consumed as a whole as kinda bad

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but that's more due to balancing with the hardest levels first and the easier levels after

atomic dust
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the first level has shotgunners everywhere and like only 9 measly 1 hp health pick ups

floral basin
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I played yesterday and had fun in Thy flesh consumed. The design of the levels were interesting. I then died to the cyberdemon in e4m6 and rage quitted.

dense plinth
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E4M6 Cyberdemon can be cheesed iirc

atomic dust
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it would have been cool if there were some new Doom II demons included in it

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since Ultimate Doom came after Doom II

dense plinth
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Ultimate Doom did yes

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but Thy Flesh didn't

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wait, or did it

floral basin
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I was sure there was a way to telefrag it, but I tried to bfg it at point blank since I couldnt find it

dense plinth
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I can't remember if Thy Flesh was an additional DLC for Doom and then was bundled into Ultimate Doom, or if Ultimate Doom just was the way to play Thy Flesh

atomic dust
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Ultimate Doom

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the og version of Doom didn't had it

floral basin
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It came out with ultimate doom iirc

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Not as a separate dlc

dense plinth
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ah

atomic dust
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being forced to shotgun Barons and Cacodemons is NOT fun

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thank god Doom II introduced the super shotgun

azure nimbus
# dense plinth E4M6 Cyberdemon can be cheesed iirc

how? I've really never seen any "cheese" beyond that pacifist strat of setting up a truly absurd baron vs cyber thing and getting him stuck. but that's so hard to do and takes an hour so I couldn't really call it cheese

dense plinth
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isn't E4M6 the cyberdemon fight where you have hardly any space to fight him?

floral basin
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yep

dense plinth
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yeah

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I'm pretty sure you can snipe him with the BFG from further away rather than fight him up close

floral basin
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Yeah, I think that's how you're meant to fight him. I just tried something stupid and died

dense plinth
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well

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I think the way you're meant to fight him is one of two ways

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either you fight him up close in the confined space

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or you drop down into the lava pit, and snipe him with the bfg from the teleporter in the middle of the room

cloud gazelle
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Wait wait

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If you want to insta kill a cyberdemon

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just fire two bfg directly in his face
should kill in 2 shots as long as you're close enough

azure nimbus
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there is an invuln so it's very doable to just fight him

floral basin
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theres an invul in e4m6?

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Guess I gotta watch a walkthrough or sth

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Or I could just snipe him too

azure nimbus
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you'll need the red key to grab it

dense plinth
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oh I forgot about the invuln

finite crag
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Wait you're not supposed to savescum?

azure nimbus
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do what you want. I think you get more out of the game by mostly limiting saves to once per fight but do what you like

cloud gazelle
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Prefer Classic Doom with or without freelook?

dense plinth
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without

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freelook breaks the game imo

cloud gazelle
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Some WADS want it/require it

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I'd rather not use it because it goes against the spirit of Classic DOOM IMO

atomic dust
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even though the Pain Elemental normally doesn't leave a corpse when it dies, it has an resurrected by Arch-Vile animation which can be seen when it's crushed

cloud gazelle
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Yes Decino is a popular Doom Youtuber

atomic dust
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I knew about it before decino made that Arch-Vile video

royal heron
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However if you want to yolo it and you can comfortably 2 shot cyberdemons with the BFG in tight spaces then you can skip it entirely

cloud gazelle
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lol

dense plinth
modest galleon
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Hi this about Doom 2 on the playstation im looking for a pro player that could melt me all these levels on nightmare in coop share play.

gusty falcon
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In my case i tend to play with free look even on vanilla stuff. it's just something I'm used to having in fps games and it feels too weird not to

junior karma
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makes the game easier tho

finite crag
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I don't use freelook often
Sometimes I will but it depends
Usually it's off although I would prefer it on sometimes...

gusty falcon
# junior karma makes the game easier tho

Well the base game is quite frankly easy in general. Health is abundant, enemy combinations still have the training wheels on and secrets overstuff you with goodies. If you want challenge the base game is not really the place to look but to the expansions like plutonia and community made mapsets

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Those can be and often are hard regardless if you have free look on or not in my experience.

cloud gazelle
ornate vortex
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Yet again, the grind continues for Rush map12

spice radish
glossy lagoon
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I never really use Freelook, honestly. It feels wrong to set my camera back down to the regular height, and that's it. Petty, but still.

ornate vortex
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Reached 40 attempts for rush map 12, stopping there. I had to practice the start again to make sure my strategy was not stupid (since I kept on dying at a specific part)

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I'll continue tomorrow

ruby crater
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Rush map 12? The castle finale?

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Fun map. Not too hard though, if I remember correctly

finite crag
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i consider freelook as cheating

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you can reach things with freelook you're not supposed to

cloud gazelle
finite crag
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i want to avoid gzdoom

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unless i really want to play gzdoom-only wads

ornate vortex
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I also just beat BFGandorf's time on map 2 uv-max for TLM

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There's really only two fights that can go horribly wrong with rush map 12 tho

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The furnace room when you press the switches can be scary since there's loads of barons and 2 cyberdemons

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and then the red key fight (which unleashes hundreds of revenants)

ruby crater
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I loved Stargate 20x6 for that reason, lots of fun wads to experience

ornate vortex
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That's actually on my to play list once i've beaten combat shock 2

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same with swim with the whales

ruby crater
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Definitely beautiful levels to inhabit and play!

SWTW is a bit overhyped imo 😅
Fun, but a bit too..what’s the word? Predictable? Repeatedable? Used the same gimmick too many times of showing you the opposition first, hit a switch to unleash hell. Ribbiks kinda repeats his formula too much sometimes haha

finite crag
ornate vortex
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I will be speedrunning that map next year 💀

ruby crater
ornate vortex
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I'm sure I will too, my skill is definitely progressing

finite crag
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so it'll take me atleast 2 hours

ornate vortex
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My first ever uv-max speedrun was rush map 1 (which was like nearly 10 months ago)

ruby crater
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Rush 01 has a great song

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Good remixed track

ornate vortex
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Agreed, project:Doom music is badass

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But I got 2:37, which looking back is actually pretty slow

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My new PB for Rush map 1 (which i did 2 months ago) was 2:19 I think

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so i've definitely improved a lot since then

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my attempt count has significantly decreased in most maps and i'm getting pretty decent times

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there have been some maps where I feel as if they haven't been great but will suffice

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I'm thinking of overboard map 5

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The record was like 2:50 and I got 3:00

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I tried to lower it for 400 attempts, and I couldn't do it

finite crag
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i really need to play overboard

ornate vortex
ornate vortex
ruby crater
ornate vortex
finite crag
finite crag
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to access map32

ornate vortex
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and the evil marines are relentless

finite crag
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and to that i say IDCLEV32

ruby crater
finite crag
ruby crater
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Oh I bumped a wall? Oops, I failed! 🙄

ornate vortex
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I suppose we all have different tastes in the end, I just don't appreciate having to unlock a map by mandatory speedrunning

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I would just get all the kills, and then move on to map 32

finite crag
ruby crater
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I had to do it at least once without cheats, just to know I could. Now, I say fk that map..

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Timed secrets? No thanks

finite crag
ornate vortex
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Once i've beat Rush map 12, my next maps were gonna be Scythe map 26 and 30

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map 26 is notorious so I kinda have to play that and try it out

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and map 30 is also notorious for being tough

finite crag
finite crag
ornate vortex
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Fire and Ice might actually be up there with one of my favourite maps

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I'm a big fan of slaughtermaps so of course it will be

ruby crater
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Oh lord..I thought you were saying Scythe 2 26 & 30, cuz Scythe 1 map 30 is one of the few maps I have not beaten

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It’s just a matter of sitting down and doing it but ugh it feels like there’s no right answers

finite crag
finite crag
ornate vortex
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I plan on completing scythe 2 as a whole

royal heron
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ah fire and ice

ruby crater
royal heron
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first level in scythe where I gave up trying to get max

ruby crater
royal heron
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cheesed getting the blue key via wallrunning after getting the other 2 keys via savescumming

finite crag
royal heron
#

though I have a feeling that I'll be able to handle it much better now

royal heron
finite crag
#

death

royal heron
#

you mean scythe 2 or 1

finite crag
royal heron
#

ah that's the difference

ruby crater
royal heron
#

it's Death

ruby crater
#

Oooh death!

finite crag
#

it's Death

ruby crater
#

Oops lol

finite crag
#

@tiny rain shut yo-

ruby crater
#

It’s got such great atmosphere to it

#

Love how it uses tight spaces

finite crag
#

a lot of people say that it's hard, but i finded it very doable

ruby crater
#

Map 27 was the old finale to Scythe 2 right? That castle level was also tons of fun with its lil mountain fight and that one fight in the cemetery with the upside-down cross

#

The music is so fitting for that level

finite crag
ruby crater
#

But Fire and Ice? Ima need a video guide for that lol

finite crag
finite crag
ruby crater
finite crag
ruby crater
#

It has a different pacing than the prior levels. Starts slower, but still hard

#

Damaging lava floors are the biggest nuisance tho

finite crag
ruby crater
finite crag
ruby crater
#

It’s really good

finite crag
ruby crater
#

The music makes it all the more awesome too, but that’s all I’ll say

#

I’d model my map 30 after that level if I ever did a megawad

finite crag
#

btw, can i send you a friend request? @ruby crater

ruby crater
finite crag
ornate vortex
#

I lowered my TLM map 2 time even more

#

It was 1:20 and now it's 1:16

ornate vortex
#

Will upload that tomorrow

#

Most likely won’t get a run on Rush map 12 or Crumpets map 8 by then

loud elm
#

Beginning E4M6, I will try to definitely finish the game tomorrow.

torpid radish
#

ive only gotten to toxic refinery

floral basin
#

welp, done with e4. Gotta say, I think it's my second fav after e1.

floral basin
torpid radish
#

all the way thru yeah

#

i gotta say, finding secrets is sorta TEDIOUS

floral basin
#

Yeah, I'd say don't bother with secrets that much in your first playthrough. Checking some spots as you go along is fine but if you are done with the map and humping every wall - that's gonna kill the flow of the game.

#

Btw, have fun. I wish I could experience doom for the first time again. Especially e1.

torpid radish
#

😄

#

i’m gonna play more when i get home

#

i really am interested in mapmaking

next dagger
# torpid radish ive only gotten to toxic refinery

If you have the funds, I would genuinely recommend playing Episode 1 of Doom 1 and then switching to Doom 2. Episode 1 is expertly crafted and is the best intro but Doom 1 gets really tiring after it and especially in late game. Doom 2 has a lot more enemies so it doesn't get stale

tacit remnant
#

Doom 1’s first episode is honestly my least favorite. It’s more polished than later levels but everything in it blurs together

finite crag
#

Didn't you all forget about the best doom game
TNT evilution

#

Yes it's so very much good trust me

tacit remnant
#

Some people genuinely like TNT. Just not the majority

dense plinth
#

I think it's alright

tacit remnant
#

It’s not really my thing but it’s fine I guess

dense plinth
#

too much reliance on low tier enemies though

#

feel like the whole wad I'm just fighting hitscanners, imps and pinkies with the occasional heavies sprinkled in

tacit remnant
#

Yeah I very much prefer good mix of enemy types

#

And a focus on good fights in general

narrow condor
#

It also puts too much focus on worldbuilding which didn't age well, as level design has advanced a lot since then. I believe Plutonia aged much better in comparison because the maps were self-contained and simple, focusing entirely on combat design.

#

And good combat is ageless in my opinion.

dense plinth
#

I think I've settled on Chocolate Doom as my goto source port

atomic dust
#

Barons have green blood, yet they bleed red when shot

#

same thing with Cacodemons except they have blue blood

#

one thing I'm wondering, are Spectres different entities or the same entity as Pinkies?

tacit remnant
#

Like species? I think it’s considered a mutation within the species

atomic dust
#

no, I'm referring to in-game entities

tacit remnant
#

The code has them separate. It has to in order to know which to spawn in

#

If you’re asking in regards to infighting, it doesn’t apply because that only applies to fireballs

atomic dust
#

apparently, in earlier versions, Pinkies and Spectres actually had a short range hitscan attack

tacit remnant
#

Yeah in early versions melee was treated as short range hitscan and was changed to be a separate thing in later versions

#

Chainsaw is still technically hitscan though

zenith berry
#

MyHouse.wad made my computer unable to interact with any other apps aside from GZDoom, until I quit off it. I wonder if it's intentionally made like that...

#

Like I can Alt+Tab and go to other apps. They are responsive, but clicking on them will do nothing.

#

Considering the mind screwing nature of the mod...

#

I expected the game not to let me quit, either.

dense plinth
#

na, I think that's just your computer

#

I can still open Minecraft with myhouse loaded

zenith berry
#

Oh thank goodness.

#

It'd be sooo scary tho if something like that can even toy what's outside the game, like say, creating random text files, but I guess that's not possible.

next dagger
next dagger
dense plinth
zenith berry
#

DOOM 3 may be scary…but MyHouse.wad is its own thing.

remote cedar
#

it's simply not the same kind of horror

remote cedar
naive plover
#

It made me come back to doom for the whatever number time now

vast reef
remote cedar
#

Interesting

vast reef
#

personally i prefer crispy because of some extra features

remote cedar
#

I think I might stick to DSDA

vast reef
dense plinth
#

I mean to be fair you don't have to really set up dosbox anyway if you install it through steam

vast reef
remote cedar
vast reef
dense plinth
#

it's as close as you can get to the dos version without playing the dos version

#

also it has autorun, dos does not so you gotta hold the run button

naive plover
# naive plover It made me come back to doom for the whatever number time now

I always come back to playing modded classic doom, no matter how long it takes in between. I'm going to see what cool wads are out there and probably explore older wads again as well. If anyone has any cool mods they've played no matter how old they are let me know. I may have played doom a lot before, but I have barely scratched the surface on these doom mods, even though I've been on and off playing doom mods for about 8 years now

dense plinth
#

and chocolate doom properly adjusts it to 4:3

naive plover
vast reef
dense plinth
#

whereas dosbox is locked to the older aspect ratio, can't remember what it is tho

naive plover
dense plinth
#

basically you get black bars top and bottom, as well as side by side of the game

vast reef
naive plover
dense plinth
#

if your screen is too big of course, my laptop doesn't give me that problem but my 1440p monitor does

naive plover
#

Ah

dense plinth
vast reef
#

but you can cheese your way through some wads

naive plover
#

ah yeah

vast reef
#

that's how it is with any mod that includes jumping or some advanced form of movement, i trust you not to break sequence unless it's clearly what it's intended for (door breaker in codename demolitionist for example)

dense plinth
#

I prefer chocolate to crispy because if I wanna play vanilla doom I usually go complete vanilla (aside from playing dos of course)

#

if I wanna play at a higher resolution and whatnot I just choose GZDoom

dense plinth
#

fair

vast reef
#

i forgot if chocolate had a crosshair though

dense plinth
#

no there's no crosshair in chocolate

vast reef
#

i mean, you can cheese wads if you want to but cheesing a wad using a mod feels kinda dirty to me

dense plinth
#

I've never used crosshair in doom so I've never needed it

naive plover
#

I usually use jump with the classic doom and doom 2 Iwads but I understand that its not part of the native doom engine.

#

I didn't with myhouse though

vast reef
#

but now i always look for center weapon options in games because i mentally use it to line up shots now 😔

dense plinth
#

I've always played with the weapon sprite centering upon firing, so I use that to aim, of course chocolate doesn't have that function but after a little bit adjusting my muscle memory remembers where the centre of the screen is

naive plover
#

I don't think you can use jump there anyway or else you get punished for it.....

dense plinth
#

that was my main reason for not using chocolate before, that and its lack of mod support

#

but I spent so much time tweaking GZDoom to try and emulate Dos I realized why not just go and play dos, or chocolate

#

and idk for some reason I prefer the really low resolution look of classic doom

naive plover
dense plinth
#

and classic wolfenstein as well, I play ECWolf on 320x200

#

unfortunately wolfenstein 3d doesn't have a source port like doom does with chocolate doom

#

any source port that emulates the dos version lacks the quality of life features, including lack of strafe bindings

#

which I consider absolutely mandatory

#

funnily enough I think the best port of Wolf 3d with QOL features that emulates the dos version is Wolfstone 3d

#

the playable Wolf 3d version in New Colossus and Youngblood

#

if there is a "chocolate wolfenstein" like port out there I have yet to find it

vast reef
dense plinth
#

ye

vast reef
#

it can still look good in high res, but i play in 320x240 (or 320x200 because of aspect ratio) whenever i can

#

sometimes though you need to see targets better, so i have to go to 640x480 or higher

dense plinth
#

na I just squint

#

tbh though I think my eyes have just gotten used to looking at low resolution

vast reef
dense plinth
#

absolutely

vast reef
#

tbh doom's enemies are all differentiable

dense plinth
#

not even kidding

vast reef
#

oh wait nvm, if it moves it's a hell knight

dense plinth
vast reef
#

they also all have distinct projectiles (except for barons and hell knights, but knights are just nerfed barons anyway)

dense plinth
#

yeah

#

barons and hell knights are easy to separate with their base colour

vast reef
#

mhm

dense plinth
#

same with the zombie soldiers

vast reef
# vast reef mhm

even if i'm red-green colorblind, i can tell via the difference in lightness

vast reef
dense plinth
#

yup

#

it's a detail you often don't get in more modern shooters I find

#

then again if all your shooting are the same soldiers over and over you don't need to differentiate them I guess

vast reef
#

lol

atomic dust
#

not only is prBoom+ great for custom maps, but it also can replicate vanilla stuff well too

vast reef
#

yeah, full compat with vanilla if you set the complevels right

atomic dust
#

apparently nuts.wad actually runs better on prBoom+ compared to GZDoom

#

I'm sure I saw someone playing it on gzDoom and it was running really bad

zenith berry
#

I'd love help with MyHouse.wad, but I don't wanna spoil stuff.

#

I guess I'll just ask with little context.

vast reef
#

gz works well on vulkan but it still can't top more conservative ports in terms of performance

zenith berry
# zenith berry I guess I'll just ask with little context.

After you defeat some fish at the pool and collect some artifact, where am I supposed to go? DoomWiki says that the center dark square at the pool's bottom is also a tunnel and that I should swim through it. However, what should I do so I can swim through it? Assuming it's still the same pool, and that the "center dark square" is among 3 other squares in the pool's surface.

remote cedar
#

you will then continue down that path, then you'll be able to swing back up the first vent to catch your breath, but the second vent has no air so don't go there. Eventually, you will find a wall with tiles at the end of the tunnel, on which you'll press use to lower it and proceed.

remote cedar
#

Speaking of MyHouse.wad, can someone tell me how to achieve the lighting style used in this video? https://www.youtube.com/watch?v=ypP-qVAW-oY

I humbly answered Spazmatic Banana's call to speedrun this surreal, dark, existentially fueled nightmare on a lawnmower with a frame-perfect 6:58.

I had to make a small compromise in the pool area as getting in that small tunnel in the lawnmower is virtually impossible. Believe me I tried and tried.

Spazmastic's video:
https://youtu.be/xHtQCvh...

▶ Play video
#

This is clearly done in GZDoom but I haven't managed to replicate it myself and I'm not sure how the lighting style is named, if it even has a name. I also remember seeing it in a decino video, which is what made me want to try and replicate it.

zenith berry
remote cedar
#

Freelook is recommended for this mod iirc
Otherwise you can use the Swim Up and Swim Down keybinds in GZDoom

finite crag
azure nimbus
#

"on screen" is a renderer thing

finite crag
halcyon willow
#

well, more so if you do

#

gzdom is more than capable of handling 1000s of enemies at once

#

gzdom? sure we'll go with that

#

but cyrogenesis has 80k enemies and there is indeed no way gzdoom can handle that. it uses a custom reject table to run in prboom (which would also hard crash without the reject lump)

remote cedar
#

It was Ambient occlusion quality

finite crag
halcyon willow
#

i usse gzdoom for everything unless there's a specific technical reason not to (like knee deep in kdizd)

#

prboom's movement feels weird to me

#

good thing there's plenty of choice for port of preference c:

remote cedar
#

I use DSDA for the official Steam releases and GZDoom for everything else

silent remnant
#

for the OG games I just use Dosbox

#

for custom wads I use Crispy

next dagger
#

Anybody got any good Blood 1997 videos on youtube. Its my favourite of Civvie's series and one of my fav game but it seems so lost and forgotten. There was a forgotten gems video on it that was good but there seems to be so little content

torpid radish
#

im on e1m7

remote cedar
#

Hey guys, I realized something that's been going on with some of the Doom WADs I have and how they play the wrong music sometimes. For example, I have No Rest For The Living, and if I'm not mistaken the music that should be playing is Message For The Archvile; upon launching NRFTL's MAP01, Running From Evil plays instead. I know it may not sound too big of an issue but I don't wanna hear Running From Evil everytime I boot up a wad that doesn't use its own music. Any ideas?

#

If that matters, I use GZDoom, but the problem also persists in DSDA.

remote cedar
#

Ok nevermind I figured it out. The Unity version of each of those expansions just sucks that's all

remote cedar
#

Man getting those Master Levels to work properly kinda sucks

#

Well it works properly now but goddamn that took some work

vast reef
remote cedar
#

Thankfully the Interface makes it work

remote cedar
vast reef
#

oh

#

sorry, didn't backread

naive plover
#

Also yeah I don't think I'd use the unity version when it comes to the IWADS I prefer using the original wads.

dense plinth
#

getting the master levels to work is easy if you use ZDL

#

you just add the wad and select the doom II level it replaces

narrow condor
#

Would be convenient to have a script that assembles the Master Levels into a mappack in order and puts the community MIDI pack in.

dense plinth
#

I mean there is, aside from the midi pack

finite crag
#

The midster levels

dense plinth
#

but the master levels aren't meant to be played in a linear order

#

they're all made for pistol start

#

some of the levels have a story that follows on from each other but that's dependent on the creator

narrow condor
#

It's more of a convenience thing.

#

Most mappacks have no story at all and are intended to be pistol started in each map, but it'd be awkward to scatter them into single-map wads.

dense plinth
#

yeah

hexed escarp
#

When a fight is described as a ball buster, is that a good thing or a bad thing, and what does it mean about the fight?

tacit remnant
#

It means that it’s difficult and probably painful. Not necessarily good or bad

hexed escarp
#

Does anybody know what the midi is in this video?

#

And before you say it, no it is not Donna to the rescue

finite crag
#

guess who owns final doom in 2023

hexed escarp
#

If you listen closely, the melody is different and played by a different instrument

gusty falcon
#

https://youtu.be/PTd1aOpCt5E
@dapper flint

😁

Recently have been playing doom rougelike arsenal and I think I'm in heaven with the scout. combined with the beautiful spaghetti and meatballs combo of Nashgore and brutal bolognaise it makes the normally weak pistols feel like hand cannons ontop of of the buff that this class already gives them. Nash gore's blood spurts worked where brutal bo...

▶ Play video
remote cedar
#

Because it very well could be a TNT original

remote cedar
hexed escarp
remote cedar
#

Huh, that's odd

hexed escarp
#

Civvie has used this in another video before as well

remote cedar
#

Nothing on SiIvaGunner's channel either

hexed escarp
#

Yeah I checked that too

remote cedar
#

they do have a Donna To The Rescue rip but it's based on Friday Night Funkin

hexed escarp
#

Yeah

remote cedar
#

Welp. If anyone knows, it'd be nice of them to tell us because I'm starting to get intrigued as well

dense plinth
#

it's definitely apart of the og soundtrack

#

thought so

#

it's E3M2

#

the fact I was able to identify what it was in my head before I actually checked what it was scares me

#

I play this game too much man, I gotta touch grass

#

oh wait it's not donna to the rescue?

dense plinth
#

because that is definitely donna to the rescue

#

even if it's not the exact version used in Ultimate Doom

#

I think I found it

#

no that's not it

#

I think it is the original version in the video, it's just the second half

#

maybe not

#

idk, weird

hexed escarp
#

But it's a remix or alternate version of smthn

hexed escarp
dense plinth
#

yeah

remote cedar
#

yeah nah it's not exactly Donna To The Rescue

#

which is why it's so puzzling

naive plover
#

I thought you were referring to a fanmade master levels wad I was not familiar with that

remote cedar
#

Well there are fan solutions to package all of the Master Levels into one big wad, and that's what I used at first but the MAPINFO for each of these maps was incorrect (they stuck to the MAPINFO in Doom 2). But now that it works thanks to the Master Levels Interface I can just play the Master Levels properly

naive plover
#

Nice

#

Glad you got it to work

hexed escarp
# remote cedar yeah nah it's not exactly Donna To The Rescue
#

The video it links is unavailable but what they are describing sounds exactly like what we are looking for

remote cedar
#

Damn, the video in the post doesn't work anymore

hexed escarp
#

I am out of the house, but can you check un37.mid?

#

Doomwiki lists this as a version of Donna to the rescue

remote cedar
#

I think I got a hold of all the unused tracks a while ago

#

lemme try and get them again

hexed escarp
#

You can just find it on youtube

remote cedar
#

un37 is indeed another version of Donna To The Rescue, but it's not the version we're looking for

hexed escarp
#

Damn

#

It doesn't have it as part of it?

remote cedar
#

Not really

#

it's like the final version but without the lead melody it seems

hexed escarp
#

Huh

remote cedar
#

I got a hold of the files on the Doom Music album from 1997

#

I FOUND IT

hexed escarp
#

Ooh

#

What is it

#

Send pls?

remote cedar
#

check your DMs

hexed escarp
#

For anybody curious, it was the CD album version of Donna to the rescue

remote cedar
#

I didn't want to share the link here because I couldn't find a link that would allow you listen to the tracks without downloading the album, which would count as piracy

#

I am listening to it and this album has some oddities that I'll share here later once I'm done listening to everything

#

Also I have an appointment soon so you'll probably get my feedback in an hour or two

finite crag
#

i'm continuing playing sunlust

#

map09

#

it's the first map which gives me trouble

#

i didn't finish it yet

remote cedar
#

Here's some of the stuff I've noticed while listening to the DooM MuSIc album (1997, Bobby Prince):

  • At Doom's Gate incorporates SFX from both DOOM and DOOM II (monsters, weapons)
  • Intermission From Doom plays at a faster pace than in-game
  • The Demons From Adrian's Pen, Waiting For Romero To Play, The End of Doom, Kitchen Ace (And Talking Names) have a slightly different structure to accomodate the album format
  • They're Going To Get You features better sound mixing, which makes the (usually) very silent instruments pop out way more
  • The Demon's Dead has been shortened by removing some parts that usually repeat in-game
  • Donna To The Rescue has an entirely new first loop
finite crag
#

finished sunlust map09

#

it's the first map which gave me trouble

#

it's punchy and more difficult than map08, but at least it's short

ornate vortex
#

Is that Sasquasohuh?

remote cedar
#

Would you guys recommend DSDA or GZDoom to play arrival.wad?

analog ridge
#

I wonder. Who is the Donna that Donna To The Rescue refers to?

ornate vortex
remote cedar
#

I know, but purists tend to dislike GZDoom for what it does with RNG

remote cedar
finite crag
naive plover
remote cedar
#

I get that, it's got tons of options

naive plover
remote cedar
#

but iirc when it comes to being faithful to the original games it's not as good

naive plover
#

It's not completely faithful but It provides a lot of options that really enhance the experience

finite crag
naive plover
#

Every time I use it I've always enjoyed the experience

naive plover
finite crag
naive plover
#

Even if I play vanilla classic I may just go with GZDoom as well but usually I'm trying to play modded

naive plover
finite crag
naive plover
#

I just love GZDoom the best because of all the mods people have developed for it and everything you can do with it

remote cedar
#

I personally use DSDA when I want a faithful experience

naive plover
#

And that's what I love about classic doom.

finite crag
naive plover
#

I love the game, don't get me wrong, but the mods and custom maps have kept me interested in the game

finite crag
naive plover
#

Nothing wrong with that classic experience though. I heard chocolate doom is good for that DOS like experience.

finite crag
naive plover
#

Ah alright

finite crag
# naive plover Ah alright

Boom ports for the overall best and vanilla experience, GZDoom for modern things in it with UDMF and stuff

naive plover
#

I'll be honest I don't really use any source ports besides Zandronum and GZDoom so I didn't know.

finite crag
remote cedar
#

I try to use DSDA as much as I can. But sometimes I have to use GZDoom

#

for example, I found the Master Levels Menu Interface mod but it only works with ZDoom

#

which means... no DSDA

finite crag
finite crag
naive plover
#

I see

#

I thought GZDoom was the most popular

finite crag
naive plover
#

Zandronum I use when I wanna play multiplayer

remote cedar
#

Heh nice

finite crag
remote cedar
#

I used Zandronum a lot back then because it's what Mega Man 8-bit Deathmatch is running on

#

I discovered Doom through that game

finite crag
#

but all of the doom gods and pro doom players use dsda @naive plover

naive plover
#

I see

#

I think I'll stick with GZDoom I have no problems with it but I'll look at DSDA just for fun.

finite crag
finite crag
naive plover
#

I go on and off doom modding so I'm not always an expert or even up to date on the modding scene but I always love to go back to messing around a bit with doom. If I wanna play vanilla I may try either DSDA or PrBoom+ in the future

finite crag
#

Wait dsda doesn't have that?

finite crag
#

I swear it did I just checked yesterday

finite crag
#

Maybe I'm thinking of crispy
But does crispy have that?

#

upscaling and texture filter mode isn't in dsda

#

I mean

finite crag
#

Texture filtering I hate anyways so

#

I like it pixely
Looks less blurry

finite crag
#

I'm gonna check later

finite crag
#

I might just make a shortcut to my prboom folder then

finite crag
finite crag
#

I see

#

Personally I don't really mind

finite crag
#

that's why i use prboom

#

i use dsda for only video/demo recordings

finite crag
#

i'll start playing scythe 2 map29

torpid radish
#

so i beat episode 1

#

ending was cool. got confused by the teleporter thing but i guess its supposed to kill you

loud elm
#

I finished Thy Flesh Consumed!

#

So hyped for Doom II

next dagger
finite crag
#

Favorite doom episode imho

#

Romero is a sadistic fuck but he’s great at what he does

next dagger
#

Unofficial but best episode is No Rest. Even tho its on the forbidden port

#

other than prolly E1

dapper flint
finite crag
#

btw

#

I finished scythe 2 map29

#

took me way longer than expected

#

somewhat scarce ammo, super shotgun: the map, boring, slow, and not very much monsters

#

i don't really like it

#

i think it's the second weakest map in scythe 2

#

behind MAP31

#

okay... now the final map...

gusty falcon
halcyon willow
#

Popular isn't quite the right word. More widely used

#

I think even within doomworld gzdoom came out as the the most commonly used port the last time someone did a poll

gusty falcon
#

Not surprised it's the one port everyone recommends on YouTube and the port among the other zdoom family ports that has ui that anyone comming into it from modern pc gaming would likely recognize.

next dagger
#

imo nothing even compares to GZ. its not even a question whether I recommend it over others (unless you want to play Multiplayer)

remote cedar
#

What's a good way to play multiplayer?

dull snow
#

Zandronum tends to handle the bulk of maps, there's also Odamex or ZDaemon

next dagger
remote cedar
#

Oh ok, I already have Zandronum so that's good

next dagger
#

yeah I wish they would update the layout so it doesnt work and look like a server list from 2003

#

but its theyre app

#

so meh

torpid radish
#

first time playing

dapper flint
#

I like how I couldn't get eternity to work on my fucking monster rig but like a dream on my school laptop

royal heron
#

Wow

jaunty ravine
#

What is myhouse.wad I keep hearing about it

dapper flint
#

Weird good fun

jaunty ravine
#

Alright I’ll give it a shot I guess

dapper flint
lyric umbra
#

i’m too scared to play it

grizzled swan
#

Are the quake expansions worth playing?

#

If so, which ones?

silent remnant
#

yes, and all of them

grizzled swan
silent remnant
#

nah. there's barely a story. play them however you want.

grizzled swan
#

Alr cool, thanks

jaunty ravine
#

Ok I’m confused this is pretty normal

#

I have no idea where these secrets could be

royal heron
jaunty ravine
#

I got it now

royal heron
#

Yeah the wad is different

#

The pk3 is the good one

jaunty ravine
#

Uhh so can I play this if I can barely handle horror

ionic sluice
#

You’ll probably live through it

royal heron
#

Very unnerving at times

#

I will tell you something though

#

There's no good outcome from a house fire.

jaunty ravine
#

Well I have now gotten 2 of what I’m assuming is several more endings

#

I don’t understand how this map works in the slightest but it was cool

analog ridge
#

I should give Pluchaingunia another try

next dagger
#

Just finished Dusk for the first time. Holy shit those last 2 levels are fucking bonkers. Biggest arena fight in any game like ever followed by 3 boss fights

vestal flare
#

does anyone know if there's a reelism discord?

#

I absolutely adore reelism and would like to find more mods for it

next dagger
#

I cannot get over Stephan being at the end of Dusk bro I am so happy lmao

vast reef
spice radish
vast reef
dense plinth
#

na GZDoom isn't the classic experience

#

you can alter the settings to emulate a classic experience

#

but by default it's pretty far from classic

vast reef
dense plinth
#

stuff like environmental lighting, effect translucency, different compatibility settings which alter hitboxes and whatnot, different rendering mode, different tonemap

vast reef
#

but why would you spend time making gzdoom look and play like vanilla when you could just get a vanilla port that fully emulates it

dense plinth
#

well I did because I basically wanted Chocolate/Crispy Doom with mods

#

that would be why

vast reef
#

yeah that's fair

#

problem is quite a few mods kinda break with that setup

dense plinth
#

yeah, it's the compatibility and software rendering that breaks them

next dagger
vast reef
#

if you're gonna take (vanilla) doom seriously, turn off freelook, jump, and crouch

#

that's really about it when it comes to gz

azure nimbus
#

Gz isn't unique in having a jump button and freelook

vast reef
#

yes but we're talking about gz here

#

doesn't dsda also have jump and (limited) freelook

finite crag
#

every port does now doesn't it lol

dense plinth
#

that's the most important thing

finite crag
#

opinions on doom sourceport 3d models

vast reef
finite crag
#

oh god they're so cursed

#

i tried the vavoom ones

#

peak.

#

i can't tell if my experience with vavoom ui or the 3d models was worse tho

dense plinth
#

even voxel doom doesn't look the best for me

#

I like voxels lightly implemented into doom environments, but regarding enemies they're meh

finite crag
#

So is 3dge worth getting now or should I wait for rott support HappyGuy

dense plinth
#

dunno

remote cedar
#

I've seen a video on Voxel Doom

#

I quite like it actually!

finite crag
#

If rott support is good I'll be very happy

remote cedar
#

It's probably because I'm used to seeing voxels in Mega Man 8-bit Deathmatch for some of the platform-based weapons / items

finite crag
#

I still need to play some of that

#

They added MMPU bosses right

#

I forgot

remote cedar
#

It's been a while since they added MMPU bosses yeah

#

Right now they have maps for MM1 to MM10 Robot Masters, including MMPU, MM&B and Wily Tower

#

As well as the Wily stages

finite crag
#

What about R&F2

remote cedar
#

They don't have maps for those but they did include the Rockman & Forte 2 Robot Masters in the MM&B Intro Stage map, being the Robot Museum

#

they're sealed under domes of glass like you see in Mega Man 7

#

I highly recommend you play MM8BDM. Just don't involve yourself too much in the community and you should be fine

finite crag
#

Community?

remote cedar
#

Yes

#

Mega Man 8-bit Deathmatch has its own community that is (for the most part) separate from the Doom community

finite crag
#

Is it bad or good?

remote cedar
#

Bad

finite crag
#

Oh...

#

That's not so good is it

#

What makes it so bad?

remote cedar
#

Basically Doom players don't like them and they don't like Doom players

finite crag
#

That's
Odd

remote cedar
#
  • toxic mentality and an obsession on playing competitive classes mods
finite crag
#

M8bd could never replace doom for me
But it's fun

remote cedar
#

Of course, the game itself is fun

finite crag
#

Kinda weird about the community thing tho
At the end of the day it's basically just doom

remote cedar
#

The singleplayer campaign is pretty cool especially since you alternate between playing Deathmatch on most maps and fighting bosses like you're in coop mode at the end of each chapter

#

It's a huge Doom mod that has come so far ever since it started development over 10 years ago

finite crag
#

Speaking of doom modding and megaman
Has anyone been able to make a 2d platformer in doom lol

remote cedar
#

A... 2D platformer?

dense plinth
#

I don't remember any

remote cedar
#

I mean it's kinda weird that you'd want to make a 2D platformer in a 3D engine in the first place

dense plinth
#

people translate 2D games to 3D games in doom usually, not the other way around

remote cedar
#

If Doom was 2D I think it'd play a bit like Contra

dense plinth
atomic dust
#

this level has such a cool concept. it's mostly the first level of episode 3 but when you get to the end, things become different

trim nest
#

why cant i get past the first stages in any doom levels?

#

like, doors wont open and shit

#

now it did nvm

#

and now it wont

narrow condor
#

Some doors are opened through switches.

trim nest
#

im in the first level xD

#

like, it feels like it just opens when it wants to. it opens very rarely

#

they just wont open

tacit remnant
#

There are 3 kinds of doors
-doors you open normally
-doors with a remote switch
-doors that open when you cross an invisible linedef in the level geometry

trim nest
#

tf

tacit remnant
#

Classic Doom has a lot of dungeon crawler level design. Doors you need to open to progress are usually normal doors, doors to secret areas usually open remotely, and the “cross a line” doors are mostly for traps to let more monsters into the room

trim nest
#

wdym "open normally"? they just dont open

tacit remnant
#

If you’re using default input config, press space to open doors

#

E doesn’t do anything by default IIRC

trim nest
#

now thats what i like to see

#

thanks for the help

tacit remnant
#

I forgot that space is the default interact button

trim nest
#

lol np

tacit remnant
#

Since there’s no alt fire or anything I set interact to right click

trim nest
#

mhhm

remote cedar
#

I spent the whole day yesterday just redownloading the Add-ons that Bethesda made available to Doom Classic

#

It works miles better now. Can't believe they managed to fuck up dowloading and applying WADs.

vast reef
#

and forestale

remote cedar
#

What the heeeeeeeelll

#

Bro really went ahead and used GZDoom for his 2D platformer

vast reef
#

it's a cool feat though

remote cedar
#

It's still such a weird choice to use GZDoom of all engines to make a 2D platformer

remote cedar
#

Bro's got dedication

vast reef
#

maybe they were really comfortable with zscript?

zenith berry
#

Basically with the GZDoom engine, you can do ANYTHING. As long as you know how. But it's all possible.

#

@remote cedar

remote cedar
#

Yeah I'm not really surprised

#

It's just puzzling that you'd choose GZDoom over any other engine / game-making program to make a 2D platformer

vast reef
#

gzdoom's just a weird general-purpose engine atp

#

they've made shmups in gzdoom

atomic dust
#

the secret levels in Ultimate Doom are just… weird

#

Fortress Of Mystery only exists to show how useful monster infighting can be and Warrens is mostly episode 3’s first map until the end

remote cedar
#

I mean, I'll be honest

#

out of all the secret maps in UD, Warrens is the best

#

you just play the level like normal and then it throws a Cyberdemon at you

#

it's not even challenging but it scares you

jaunty ravine
#

I wanna start playing more doom mods

#

Does anyone have recommendations

azure nimbus
#

scythe2 is a great place to start

next dagger
#

whats the new addon they put in

atomic dust
#

just wanted to ask, I decided to use a source port, and which one is the best for vanilla-accurate gameplay?

next dagger
#

Well not vanilla in regards to modern bethesda version but Chocolate Doom is closest to classic Dos as possible other than Dosbox which is a pain

azure nimbus
#

DSDA has all the vanilla compatability as chocolate while also letting you play boom,mbf, or mbf21 stuff too

atomic dust
#

what about prBoom+

next dagger
#

GZDoom is by far the best. its totally customizable but you can just change settings where its like vanilla

azure nimbus
#

Gz doom is Not vanilla compat

next dagger
#

wym

azure nimbus
atomic dust
#

Heretic and Hexen support lightningchamp

azure nimbus
# next dagger wym

I mean that it does not accurately emulate the vanilla doom2 executable. Identical inputs on dos compared to gz will have different outcomes v unlike dsda on complevel 2 which will run exactly the same. Gz settings can make it look similar to vanilla(though I can never get the hud right) and turn off freelook and activate inf height, but it's just not am accurate emulation. The physics are slightly different and the rng differs

next dagger
#

I mean GZ is just vanilla with high resolution and fps

azure nimbus
#

that's not true at all

next dagger
#

sorry... FEELS like vanilla with high res and fps. I am aware its different but thats cuz its better

azure nimbus
#

Physics is different. rng is different. Hitboxes are different

next dagger
#

lmao

azure nimbus
#

It's similar enough that some people don't notice until apparently, they realize that they're lying and admit that there are differences

next dagger
#

omg bro calm down jesus christ

#

What did GZ doom do to you

azure nimbus
#

One of the biggest differences us hitscan. Gz doesn't seem to have blockmap issues with hitscan weapon and is much easier to land melee on large monsters

tepid tulip
#

If you want more a vanilla experience just play Crispy Doom

#

Or Chocolate, but I would recommend Crispy Doom more