#classic-doom
1 messages · Page 27 of 1
Mmmm. But if you want to be a gentleman….
Nice Civvie reference
Is there a command console
some ports have them(usually acessed through the ` key). Though traditionally, you can do most everything you need by simply typing in the main game. idclip for noclip, idkfa for keys and full ammo, so on.
I mean I bought the game on steam
oh then there is a cheat menu if you pause the game. You'll only have console commands or typeable cheats through ports or the original dos version
bruh
the cheat menu really doesn’t have a lot of cheats
yeah they removed some that are accessible in ports and the original game like idclip. If you need help setting up a port, you can ask here
DSDA is more faithful to the original game while providing more features and compatability to custom content so I highly recommend.
Dsda is for chuds
dsda is getting udmf support elevating it to the realm of the gods 
When's gz getting that? 🦧
wait how does that work?
so it has like 3d floors and stuff now?
I don't think so no
You'll still need eternity for that
what is the point of making it support udmf
who would make a map using udmf but that doesnt use any of the zdoom or eternity features
if the only port that can play it is dsda
udb doesnt even have a profile for non zdoom or eternity udmf
Wait wtf
are there any good classic doom or boomer shooter youtubers. Looking for more personality than good gameplay. Big fan of Civvie so anyone similar to his style?
Is it possible to make it so that doom.fandom.com doesn’t show up in my search results?
same lol but for any doom wiki so they dont show up when Im searching for mods
I personally like decino
hes so calming lol. thx he seems cool
Udmf is a file format that allows for easier access to data structures. Things like flat rotation/alignment, setting brightness of individual lines etc. Stuff like 3dfloors is a renderer element. It would require a much bigger rewrite
Dsda is getting support for polyobjects though which is cool, and there are plans for ACS support
Coincident. I've mainly seen his okuplok videos, but he has also been doing playthroughs of other maps I think. I've seen a few clips and it looked fun from those.
Anyone know my MyHouse.pk3 just isn't changing? Ive gone through it a couple times and explored every room and everything always stays the same and never switches rooms out or anything like that.
I remember what I did was: explore the house, go out near the exit, circle around the house. And you should see new enemies from the windows as you are doing so.
aight
Basically you should circle around the house when you have all keycards
I am only using the .pk3, are there other files?
There's the original version (the wad file)
but it's just the first loop of the house
then it leads to Underhalls, then on and on until MAP30
Basically you don't go back to the house if you go to Underhalls in the WAD file
Yeah when I beat the level without doing the walkaround and triggering the changing, it just goes to Underhalls
ok it started changing now. thx boy
boys
welp. that was a trip. finished in 30 mins but there was so much left unexplored. crazy
Which ending did you get?
Did you go trigger the burning of the house?
dont rlly like the area with Cerberus jus cuz of how mazy and empty it is
I get that
you may want to collect more items though
That pop you got your hands on? it's the first of many items you can find
I got a few drinks and an orange, teddy bear and some other things but never found where to use them
they are steps towards unlocking the true ending
what's in the burnt down house doesn't count though
Bridge knows his stuff 
Just found out u can kill cerberus by killing doggo. that makes going back in a lot more appealing lol so he doesnt take ALL of my ammo
or alternatively don't kill any of em
any demons at all?
no just don't kill any of the dogs
I didnt on my first run cuz I ran out of ammo
Man, tall monsters makes Pain Elementals absolutely horrible to deal with
I hadn't realized before but damn dude let me MOVE
oh also I beat Thy Flesh Consumed yesterday, completed 100%
In general they're a pain
Nice
UV?
Well I'm assuming uv lol
Yeah UV
Im not sure if Ive ever beat Thy Flesh
I know Ive played it cuz E4M1 is how my nightmares play out generally
E4M1 and E4M6 are definitely the worst
Especially E4M1
it's the resource scarcity that gets you
Its literally bullying
It's not that difficult to play if you just play on UV
but if you're like me and you like going for 100%, you're gonna shit your soul in this map
i just figure out how to use gzdoom
someone should make a mod that randomly adds or removes 1-2 monsters in every playthrough but doesn't count it to the kill count, so people learn to stop chasing the arbitrary 100% of kills objective 😛
that's cool, I wouldn't download it though
I haven't tried Brutal Doom
actually the way to do it is simply remove the percentage and change it to "almost all monsters defeated", with a threshold of say >=80% or >=90% of kills on the map
that way people still get the satisfaction of killing the majority of the monsters, without the seemingly pointless task of chasing down stragglers to make the number 100%
I like going for all kills
if anything, it's the easiest 100% to get
with secrets being second and items being third
how many times have I spent too long looking for an armor bonus that just so happened to be covered by the corpse of a Cacodemon or an Imp...
it might be easy but why, it's just a way to appease perfectionist tendancies
It does appease my tendancies yes
When I clear a map 100% I have the feeling I really got things done
and that I at least know the map well
I guess so, for me I think beating it while killing the majority of enemies is all that matters, the rest such as item hunting is time that could have been better spent
guys should i play myhouse mod
Yes
If you go in blind then you're sure to explore a lot
Otherwise it's still a very intriguing experience
ok
no
should use SmoothDoom. just ads a couple frames to reload animations and some demon animations to smoothen them out. makes a world of difference
adds*
will do
haven’t done much doom today, been carried away with work plus injury
hope you're feeling better now
It's not fun, so I don't blame you
damn
straight to the point my guy
nah I mean some of the maps in TFC are fun. It's just the first map is a very bad first impression
I get that it's meant to be harder than the first three episodes. But how steep is the difficulty curve between pistol-starting 5 imps and 2 cacos to pistol-starting 8 shotgunners 💀
Not to mention, the 5 imps are in a wide space and the 2 cacos are behind a door while the 8 shotgunners are out in the open just teleporting onto you, in a small area 💀
Idk man I really like e4m1
It's really brutal, but I find that kinda cool
I wouldn't be so critical on it if you weren't feeling like you were running short on resources half the time
It would justify the difficulty imo
But I feel like that's sorta the point of the map
Like yeah this map kicks your ass, but also gives you the opportunity to kick its ass back
It emphasizes resource conservation
It was never done to such a degree before that
not even in Doom II with MAP10 (which got me running low on resources multiple times)
I think that the episode would have been significantly better if they had reordered the maps to be in the order of e4m4 e4m1 e4m3 e4m5 e4m2 e4m6 e4m7 e4m8 or smthn like that
I also agree with that
E4M1 is arguably the hardest map in the entire episode and it's mostly due to having to start on it
It would've benefitted from being the 3rd or 4th map
e4m2 gives me more trouble usually
Maybe my approach is wrong
But I am always short on ammo
That's mostly down to how little ammo you really get in Hell Beneath.
Playing through Barrels o' Fun rn. For some reason in this run, the Mancubus attack didn't cause all of the initial barrels to explode.
He's talking about perfect hatred
I know. I'm talking about how the lack of ammo within Hell Beneath really puts you in a rough position for Perfect Hatred.
Yeah, I usually exit hell beneath with pretty much no ammo and little health. So it makes the beginning of perfect hatred difficult. I gave it another shot and I think I got down a reliable strategy now though.
Ah
I usually pistol start every map so ammo issues from previous maps are basically nonexistent
E4m1 is one of my all time favourite iwad maps.
Speaking about perfect hatred makes me want to play it again
My first released map was inspired by e4m1
It uh, had quite a few barons of hell lol
How do i uh do cheats on xbox doom
The wiki page is like lt + a a a a but idk what + means
It either means the pause button or just 'and'
same reason people grind for 100% completion in RPGs, it just feels nice
personally i'll do 100% kills if i can, but if it's an enemy in a hard-to-reach spot or a fight i don't want to deal with, then nope
I gotta stop playing knee deep in the dead
I'll just idly open doom and start playing it
I do it so often that I'm starting to get sick of playing the levels over and over and over again
me with doom 2's first 7 maps
I sometimes do it for doom 2
there's a pause menu that has the cheats.
Plutonia is so fun
Yeah it might be painful sometimes but because of how you can predict stuff it's not too horrible
Also I'm playing on hmp so even if I'll be executed for that, it won't be as hard I guess
Did you know that E4M6 is the only non EXM8 map in Ultimate Doom to use a special tag (Tag 666) in order to complete the level?
Here is the question. what is the hardest Map in Ultimate Doom. E4M1 is def up there
You have to kill the Cyberdemon to finish the level, there's a reason why there's a invulnerability powerup locked behind red floor bars
E4m1/2 probably
E4M6, no armor on Ultra-Violence, a Cyberdemon you are required to kill to finish the map. If talking Nightmare, well I would say half of Episode 1 and chunks of Episode 4 (E4M6 lol)
Not sponsored but if any of you havent played Dusk... you should play Dusk. Its like Quake meets Blood meets RedneckRampage
Playing through E2 and E3 for the first time currently
very solid
What about hedon
There’s a good bit of Doom DNA in Dusk as well
In particular with how a lot of the fights are balanced.
Get key, 50 Revenants?
Lol. Enemies in Dusk die fast and the game makes them dangerous using numbers. Later levels especially
Dusk is generally easy I would say just cuz the size of the arenas leave you bunny hopping endlessly
e4m1 or m6
Very different from, say, Quake where they couldn’t really do large numbers thanks to technical limitations so everything is tankier to compensate
m2 is also a contender
yeah thats totally true. Anyone who wants quake movement with doom-sized combat encounters should try Dusk
Bhopping was (IIRC) added pretty late into Dusk development to differentiate the game more from stuff like Doom 2016. The game simply wasn’t balanced around bhopping being available
That’s why it’s fairly easy most of the way through
Episode 3 puts up more of a fight thanks to more claustrophobic levels (among other things)
yeah havent played E3 yet
Incidentally I couldn’t help but notice that certain enemy types parallel classic Doom demons somewhat closely. The basic wizards are a lot like imps, leathernecks are kind of like pinkies, the big wizards act like revenants, the wendigos are at least conceptually similar to specters, and the cowgirls are a bit like cyberdemons but toned down. The episode 3 only monsters are probably the most unique and some of those are pretty harrowing.
Blood did it better (cuz its a perfect game and theres nothing wrong with it and anyone who says there is is wrong) but Doom 2s enemy variety was so deep for the time so tons of devs take inspiration but as soon as I saw the grand wizards I was expecting a doot
Lol
I like Blood’s weapons a lot. The enemies significantly less so. The cultists are neat and well designed (if a bit bullshit) but the other enemies are trivially easy to cheese with crouch and jump so they don’t get to do much against players who know about that
Im fine with crouching the butchers cuz it feels intended but yeah crouching the gargoyles totally ruins them
There’s even a simple fix in a lot of those cases. Just make the projectile hitboxes taller so they’re harder to go over or under
Hi
It’s not a perfect solution but it would make the projectile enemies matter a lot more
We all know the best enemy
The Triad enforcer
I think the fact that Bloods weapon are basically all completely broken and overpowered yet the game still manages to be very difficult speaks to the genius
Eh I’d say that speaks more to how hard to counter the cultists are than anything else
yeah but cultists arent the ONLY hard enemy. They're def up there but Cerby and the dogs are rough. Stone gargoyles too
unless you cheese obv
I should play blood one day
But I have like 30k other games
Blood, in my opinion, is a masterclass in how to make the most out of the build engine
best part about blood is level design for the most part
You mean redneck rampage
that is hilarious
My favorite old school FPS is probably Viscerafest. Like Dusk it’s a modern game made in the style of a 90s game, but with heavy Build engine influence (especially Blood) and a little bit from modern Doom.
might check it out
could never get into Ultrakill. Really cant get behind the artstyle. Cultics artstyle is painful to look at for 5 minutes and then totally awesome after that
In particular Viscerafest is balanced around tight ammo management but your weapons are also really strong and you have berzerk punch by default. Oh and there’s generally a focus on forcing the player to play smart to succeed
so its like boomer shooters meet resident evil lol
Lol. You’re expected to kill everything but you feel it when you waste ammo so you need to think about what to use where. Also your pistol and uzis get plenty of ammo so you can fall back on them in emergencies
Question: is there any actually decent source port of Wolf 3D? one I have barely has any customization and still has the terrible mouse walking
ECWolf
I don’t know. Probably not
rough
What's wrong with ecwolf
it does nothing
How so?
A good source port seems like a big ask for a game so few people want to play these days
its the same as playing the steam port
Rott moment
Mouse walk? Vertical mouse movement?
yeah
Can't you disable that in options
dont think so
I have ecwolf and I did
Or set speed to 0 or whatever
Also if I'm correct steam version is configured so that you can't look and turn at the same time
Since I don't think wolf3d has strafe buttons?
Idk I don't play it that much
Laggy Wolfenstein
Yeah idk I just looked through all the settings ingame and its not there. Unless I gotta change something in configs
also just having GZ level of customization is always nice with EC unfortunately does not
Can you lower the speed of vertical mouse movement?
couldnt find anywhere
no mouse options
1.3.3
latest version is 1.4.1
where can I download?
their website
Damn level it's not even funny anymore
I just really like the transition of the themes of each episode in Ultimate Doom
episode 1 is tech bases, episode 2 is a mix of tech bases and hell and episode 3 is hell
episode 2 is my favourite. they mixed tech bases and hell really well
Well, the Spider Mastermind it’s pretty angry.
Welcome to Doom 1, which starts out strong and ends on a low note
majority of Doom's bad levels are toward the end of the game
Thy Flesh Consumed 
the episode where the first 2 levels are the hardest and the levels after them being easy
yeah I kinda count Thy Flesh Consumed as a whole as kinda bad
but that's more due to balancing with the hardest levels first and the easier levels after
the first level has shotgunners everywhere and like only 9 measly 1 hp health pick ups
I played yesterday and had fun in Thy flesh consumed. The design of the levels were interesting. I then died to the cyberdemon in e4m6 and rage quitted.
E4M6 Cyberdemon can be cheesed iirc
it would have been cool if there were some new Doom II demons included in it
since Ultimate Doom came after Doom II
I was sure there was a way to telefrag it, but I tried to bfg it at point blank since I couldnt find it
I can't remember if Thy Flesh was an additional DLC for Doom and then was bundled into Ultimate Doom, or if Ultimate Doom just was the way to play Thy Flesh
ah
being forced to shotgun Barons and Cacodemons is NOT fun
thank god Doom II introduced the super shotgun
how? I've really never seen any "cheese" beyond that pacifist strat of setting up a truly absurd baron vs cyber thing and getting him stuck. but that's so hard to do and takes an hour so I couldn't really call it cheese
isn't E4M6 the cyberdemon fight where you have hardly any space to fight him?
yep
yeah
I'm pretty sure you can snipe him with the BFG from further away rather than fight him up close
Yeah, I think that's how you're meant to fight him. I just tried something stupid and died
well
I think the way you're meant to fight him is one of two ways
either you fight him up close in the confined space
or you drop down into the lava pit, and snipe him with the bfg from the teleporter in the middle of the room
Wait wait
If you want to insta kill a cyberdemon
just fire two bfg directly in his face
should kill in 2 shots as long as you're close enough
there is an invuln so it's very doable to just fight him
theres an invul in e4m6?
Guess I gotta watch a walkthrough or sth
Or I could just snipe him too
you'll need the red key to grab it
oh I forgot about the invuln
Wait you're not supposed to savescum?
do what you want. I think you get more out of the game by mostly limiting saves to once per fight but do what you like
Prefer Classic Doom with or without freelook?
Some WADS want it/require it
I'd rather not use it because it goes against the spirit of Classic DOOM IMO
even though the Pain Elemental normally doesn't leave a corpse when it dies, it has an resurrected by Arch-Vile animation which can be seen when it's crushed
Yes Decino is a popular Doom Youtuber
I knew about it before decino made that Arch-Vile video
Yes
However if you want to yolo it and you can comfortably 2 shot cyberdemons with the BFG in tight spaces then you can skip it entirely
lol
yeah but when you say classic doom I specifically think of the classic doom wads
Hi this about Doom 2 on the playstation im looking for a pro player that could melt me all these levels on nightmare in coop share play.
In my case i tend to play with free look even on vanilla stuff. it's just something I'm used to having in fps games and it feels too weird not to
makes the game easier tho
I don't use freelook often
Sometimes I will but it depends
Usually it's off although I would prefer it on sometimes...
Well the base game is quite frankly easy in general. Health is abundant, enemy combinations still have the training wheels on and secrets overstuff you with goodies. If you want challenge the base game is not really the place to look but to the expansions like plutonia and community made mapsets
Those can be and often are hard regardless if you have free look on or not in my experience.
Honestly just hook up a second controller and use a Decino guide
Yet again, the grind continues for Rush map12
Without. I only use it if a WAD recommends it or is designed specifically for GZDoom.
I never really use Freelook, honestly. It feels wrong to set my camera back down to the regular height, and that's it. Petty, but still.
Reached 40 attempts for rush map 12, stopping there. I had to practice the start again to make sure my strategy was not stupid (since I kept on dying at a specific part)
I'll continue tomorrow
Rush map 12? The castle finale?
Fun map. Not too hard though, if I remember correctly
IF FREELOOK THEN HELL
i consider freelook as cheating
you can reach things with freelook you're not supposed to
what about for wads or gz doom?
i don't play gzdoom-only wads
i want to avoid gzdoom
unless i really want to play gzdoom-only wads
Only if you're not trying to uv-max speedrun it (which I am trying to)
I also just beat BFGandorf's time on map 2 uv-max for TLM
There's really only two fights that can go horribly wrong with rush map 12 tho
The furnace room when you press the switches can be scary since there's loads of barons and 2 cyberdemons
and then the red key fight (which unleashes hundreds of revenants)
I wish you the best of luck in such endeavors! Speedrunning is not in my cards, when there’s still so many wads to experience regularly first. And by regularly, I mean Blind UV for anything. If I have to retry a few fights, it helps me appreciate whatever map for a little longer for a first time
I loved Stargate 20x6 for that reason, lots of fun wads to experience
That's actually on my to play list once i've beaten combat shock 2
same with swim with the whales
Definitely beautiful levels to inhabit and play!
SWTW is a bit overhyped imo 😅
Fun, but a bit too..what’s the word? Predictable? Repeatedable? Used the same gimmick too many times of showing you the opposition first, hit a switch to unleash hell. Ribbiks kinda repeats his formula too much sometimes haha
i still haven't played map03
I will be speedrunning that map next year 💀
I’m sure you’ll kick its ass 
I'm sure I will too, my skill is definitely progressing
i'm a UV-max SLOWrun fan
so it'll take me atleast 2 hours
My first ever uv-max speedrun was rush map 1 (which was like nearly 10 months ago)
Agreed, project:Doom music is badass
But I got 2:37, which looking back is actually pretty slow
My new PB for Rush map 1 (which i did 2 months ago) was 2:19 I think
so i've definitely improved a lot since then
my attempt count has significantly decreased in most maps and i'm getting pretty decent times
there have been some maps where I feel as if they haven't been great but will suffice
I'm thinking of overboard map 5
The record was like 2:50 and I got 3:00
I tried to lower it for 400 attempts, and I couldn't do it
ohhoohhohh overboard
i really need to play overboard
I probably could now though
You definitely should, it's one of my favourite wads out there
Reminds me of trying to do map 31 of Scythe 2 without cheating...ugh..
Getting the secret for that map is just outright stupid
i'm at map16 of going down, but it was already great, especially map15
you need to grab the keys and rush to the door in 11 seconds
to access map32
and the evil marines are relentless
and to that i say IDCLEV32
Stupid? Why..what ever could you possibly mean? It’s fun having to sprint to a door while plasma is flying around everywhere..
it's the furthest thing from fun
Oh I bumped a wall? Oops, I failed! 🙄
I suppose we all have different tastes in the end, I just don't appreciate having to unlock a map by mandatory speedrunning
I would just get all the kills, and then move on to map 32
yeah, if you make a small mistake, you definitely won't make it to the door
I had to do it at least once without cheats, just to know I could. Now, I say fk that map..
Timed secrets? No thanks
idclev32, grade F to map31, and goodbye
Once i've beat Rush map 12, my next maps were gonna be Scythe map 26 and 30
map 26 is notorious so I kinda have to play that and try it out
and map 30 is also notorious for being tough
I wouldn't expect that from erik alm
fire and ice bullshit
Fire and Ice might actually be up there with one of my favourite maps
I'm a big fan of slaughtermaps so of course it will be
Oh lord..I thought you were saying Scythe 2 26 & 30, cuz Scythe 1 map 30 is one of the few maps I have not beaten
It’s just a matter of sitting down and doing it but ugh it feels like there’s no right answers
i like slaughtermaps, but not long slaughtermaps
Nope, scythe 1
in scythe 2, from map23 to 28 (i didn't play 29,30 yet) 26 was the easiest for me
I plan on completing scythe 2 as a whole
ah fire and ice
More like put fire in my eyes..
first level in scythe where I gave up trying to get max
Those maps are hard, but lots of fun. At least, I enjoyed them on stream
cheesed getting the blue key via wallrunning after getting the other 2 keys via savescumming
how hard 26 was for you?
though I have a feeling that I'll be able to handle it much better now
Fear?
you mean scythe 2 or 1
2
ah that's the difference
That’s the map with some name about the wind? Right? The beginning is the hardest part, but once you get a foothold, the frenzy calms down.
it's Death
nononono
Oooh death!
it's Death
Oops lol
@tiny rain shut yo-
it has a very great layout
a lot of people say that it's hard, but i finded it very doable
Map 27 was the old finale to Scythe 2 right? That castle level was also tons of fun with its lil mountain fight and that one fight in the cemetery with the upside-down cross
The music is so fitting for that level
afterlife 2... oh my fucking god
Once you get your bearings it is doable, for sure
But Fire and Ice? Ima need a video guide for that lol
it's definitely the hardest map in scythe 2
and that mountain fight is just a psychopathy
Dust to Dust is a hard one too because of that afrit at the beginning always following. That was a fun one too
i heard that dust to dust is just weird and quiet
It has a different pacing than the prior levels. Starts slower, but still hard
Damaging lava floors are the biggest nuisance tho
i'm curious about map30, pls don't give spoilers
Can I say one thing at least?
just one tiny thing
It’s really good
it better be!
The music makes it all the more awesome too, but that’s all I’ll say
I’d model my map 30 after that level if I ever did a megawad
I'm really looking forward
btw, can i send you a friend request? @ruby crater
Definitely a treat for a first timer
Of course!
sent
Will upload that tomorrow
Most likely won’t get a run on Rush map 12 or Crumpets map 8 by then
Beginning E4M6, I will try to definitely finish the game tomorrow.
ive only gotten to toxic refinery
welp, done with e4. Gotta say, I think it's my second fav after e1.
You're playing doom for the first time?
Yeah, I'd say don't bother with secrets that much in your first playthrough. Checking some spots as you go along is fine but if you are done with the map and humping every wall - that's gonna kill the flow of the game.
Btw, have fun. I wish I could experience doom for the first time again. Especially e1.
If you have the funds, I would genuinely recommend playing Episode 1 of Doom 1 and then switching to Doom 2. Episode 1 is expertly crafted and is the best intro but Doom 1 gets really tiring after it and especially in late game. Doom 2 has a lot more enemies so it doesn't get stale
Doom 1’s first episode is honestly my least favorite. It’s more polished than later levels but everything in it blurs together
Didn't you all forget about the best doom game
TNT evilution
Yes it's so very much good trust me
Some people genuinely like TNT. Just not the majority
I think it's alright
It’s not really my thing but it’s fine I guess
too much reliance on low tier enemies though
feel like the whole wad I'm just fighting hitscanners, imps and pinkies with the occasional heavies sprinkled in
Yeah I very much prefer good mix of enemy types
And a focus on good fights in general
It also puts too much focus on worldbuilding which didn't age well, as level design has advanced a lot since then. I believe Plutonia aged much better in comparison because the maps were self-contained and simple, focusing entirely on combat design.
And good combat is ageless in my opinion.
I think I've settled on Chocolate Doom as my goto source port
Barons have green blood, yet they bleed red when shot
same thing with Cacodemons except they have blue blood
one thing I'm wondering, are Spectres different entities or the same entity as Pinkies?
Like species? I think it’s considered a mutation within the species
no, I'm referring to in-game entities
The code has them separate. It has to in order to know which to spawn in
If you’re asking in regards to infighting, it doesn’t apply because that only applies to fireballs
apparently, in earlier versions, Pinkies and Spectres actually had a short range hitscan attack
Yeah in early versions melee was treated as short range hitscan and was changed to be a separate thing in later versions
Chainsaw is still technically hitscan though
MyHouse.wad made my computer unable to interact with any other apps aside from GZDoom, until I quit off it. I wonder if it's intentionally made like that...
Like I can Alt+Tab and go to other apps. They are responsive, but clicking on them will do nothing.
Considering the mind screwing nature of the mod...
I expected the game not to let me quit, either.
na, I think that's just your computer
I can still open Minecraft with myhouse loaded
Oh thank goodness.
It'd be sooo scary tho if something like that can even toy what's outside the game, like say, creating random text files, but I guess that's not possible.
serial killer behavior
I mean the wad is like possessed soooooo
breh
DOOM 3 may be scary…but MyHouse.wad is its own thing.
it's simply not the same kind of horror
I don't really know Chocolate Doom all that much, what does it have going on for it?
Myhouse.wad is a masterpiece.
It made me come back to doom for the whatever number time now
simulates the experience of playing doom exactly as it was on DOS without you needing to set up dosbox
Interesting
personally i prefer crispy because of some extra features
I think I might stick to DSDA
it's "chocolate" doom and not vanilla doom because it artificially emulates the bugs and such
I mean to be fair you don't have to really set up dosbox anyway if you install it through steam
can dosbox save demos to your PC /genq
Ohhh so that's why it's called "Chocolate" Doom
i haven't looked at the source code but i've heard it's basically a cleaner refactor of the og source code
it's as close as you can get to the dos version without playing the dos version
also it has autorun, dos does not so you gotta hold the run button
I always come back to playing modded classic doom, no matter how long it takes in between. I'm going to see what cool wads are out there and probably explore older wads again as well. If anyone has any cool mods they've played no matter how old they are let me know. I may have played doom a lot before, but I have barely scratched the surface on these doom mods, even though I've been on and off playing doom mods for about 8 years now
and chocolate doom properly adjusts it to 4:3
ah yes It seems pretty cool
dusk movement via zmovement was a treat to play with some wads, i just trust you not to sequence break
whereas dosbox is locked to the older aspect ratio, can't remember what it is tho
I've heard good things about it and if you want that Classic doom feel without setting up dosbox.
basically you get black bars top and bottom, as well as side by side of the game
chocolate's QOL features are the main reason to use it over dosbox
I will take a look. I assume sequence breaking screws it up?
if your screen is too big of course, my laptop doesn't give me that problem but my 1440p monitor does
Ah
yeah, hence me not playing Dos outright
but you can cheese your way through some wads
ah yeah
that's how it is with any mod that includes jumping or some advanced form of movement, i trust you not to break sequence unless it's clearly what it's intended for (door breaker in codename demolitionist for example)
I prefer chocolate to crispy because if I wanna play vanilla doom I usually go complete vanilla (aside from playing dos of course)
if I wanna play at a higher resolution and whatnot I just choose GZDoom
i used crispy for the crosshair
fair
i forgot if chocolate had a crosshair though
Ah thats understandable
no there's no crosshair in chocolate
i mean, you can cheese wads if you want to but cheesing a wad using a mod feels kinda dirty to me
I've never used crosshair in doom so I've never needed it
I usually use jump with the classic doom and doom 2 Iwads but I understand that its not part of the native doom engine.
I didn't with myhouse though
i've adapted to not using the crosshair
but now i always look for center weapon options in games because i mentally use it to line up shots now 😔
I've always played with the weapon sprite centering upon firing, so I use that to aim, of course chocolate doesn't have that function but after a little bit adjusting my muscle memory remembers where the centre of the screen is
I don't think you can use jump there anyway or else you get punished for it.....
that was my main reason for not using chocolate before, that and its lack of mod support
but I spent so much time tweaking GZDoom to try and emulate Dos I realized why not just go and play dos, or chocolate
and idk for some reason I prefer the really low resolution look of classic doom
Thats fair. I prefer GZdoom, but I started out using dosbox when I went back to doom in 2015
and classic wolfenstein as well, I play ECWolf on 320x200
unfortunately wolfenstein 3d doesn't have a source port like doom does with chocolate doom
any source port that emulates the dos version lacks the quality of life features, including lack of strafe bindings
which I consider absolutely mandatory
funnily enough I think the best port of Wolf 3d with QOL features that emulates the dos version is Wolfstone 3d
the playable Wolf 3d version in New Colossus and Youngblood
if there is a "chocolate wolfenstein" like port out there I have yet to find it
classic doom was designed for low res, it looks really pretty that way
ye
it can still look good in high res, but i play in 320x240 (or 320x200 because of aspect ratio) whenever i can
sometimes though you need to see targets better, so i have to go to 640x480 or higher
na I just squint
tbh though I think my eyes have just gotten used to looking at low resolution
bro has the magical ability to tell if 3 green pixels are a hell knight or a switch
absolutely
tbh doom's enemies are all differentiable
not even kidding
teach me your ways
oh wait nvm, if it moves it's a hell knight
yeah that's what makes their designs so good, they're meant to be identifiable even if all you have is like 2 pixels to work with
yup
they also all have distinct projectiles (except for barons and hell knights, but knights are just nerfed barons anyway)
mhm
same with the zombie soldiers
even if i'm red-green colorblind, i can tell via the difference in lightness
yeah, green for zombiemen, black for sergeants, red for chaingunners
yup
it's a detail you often don't get in more modern shooters I find
then again if all your shooting are the same soldiers over and over you don't need to differentiate them I guess
lol
not only is prBoom+ great for custom maps, but it also can replicate vanilla stuff well too
yeah, full compat with vanilla if you set the complevels right
apparently nuts.wad actually runs better on prBoom+ compared to GZDoom
I'm sure I saw someone playing it on gzDoom and it was running really bad
I'd love help with MyHouse.wad, but I don't wanna spoil stuff.
I guess I'll just ask with little context.
of course
gz works well on vulkan but it still can't top more conservative ports in terms of performance
After you defeat some fish at the pool and collect some artifact, where am I supposed to go? DoomWiki says that the center dark square at the pool's bottom is also a tunnel and that I should swim through it. However, what should I do so I can swim through it? Assuming it's still the same pool, and that the "center dark square" is among 3 other squares in the pool's surface.
You can just look downwards and go forward, this will make you swim into the hole
you will then continue down that path, then you'll be able to swing back up the first vent to catch your breath, but the second vent has no air so don't go there. Eventually, you will find a wall with tiles at the end of the tunnel, on which you'll press use to lower it and proceed.
Speaking of MyHouse.wad, can someone tell me how to achieve the lighting style used in this video? https://www.youtube.com/watch?v=ypP-qVAW-oY
I humbly answered Spazmatic Banana's call to speedrun this surreal, dark, existentially fueled nightmare on a lawnmower with a frame-perfect 6:58.
I had to make a small compromise in the pool area as getting in that small tunnel in the lawnmower is virtually impossible. Believe me I tried and tried.
Spazmastic's video:
https://youtu.be/xHtQCvh...
This is clearly done in GZDoom but I haven't managed to replicate it myself and I'm not sure how the lighting style is named, if it even has a name. I also remember seeing it in a decino video, which is what made me want to try and replicate it.
So it’s still necessary to freelook, despite on how the mod has that and crouching set to off by default, right?
Freelook is recommended for this mod iirc
Otherwise you can use the Swim Up and Swim Down keybinds in GZDoom
boom ports handle a lot of monsters on your screen much better than zdoom based ports
"on screen" is a renderer thing
whatever, then in the game, u know what i meam
only if you use custom reject tables
well, more so if you do
gzdom is more than capable of handling 1000s of enemies at once
gzdom? sure we'll go with that
but cyrogenesis has 80k enemies and there is indeed no way gzdoom can handle that. it uses a custom reject table to run in prboom (which would also hard crash without the reject lump)
Ohhh nevermind guys I got it
It was Ambient occlusion quality
hell nah i won't use gzdoom unless an interesting wad specifically calls for it
i usse gzdoom for everything unless there's a specific technical reason not to (like knee deep in kdizd)
prboom's movement feels weird to me
good thing there's plenty of choice for port of preference c:
same
I use DSDA for the official Steam releases and GZDoom for everything else
Anybody got any good Blood 1997 videos on youtube. Its my favourite of Civvie's series and one of my fav game but it seems so lost and forgotten. There was a forgotten gems video on it that was good but there seems to be so little content
im on e1m7
Hey guys, I realized something that's been going on with some of the Doom WADs I have and how they play the wrong music sometimes. For example, I have No Rest For The Living, and if I'm not mistaken the music that should be playing is Message For The Archvile; upon launching NRFTL's MAP01, Running From Evil plays instead. I know it may not sound too big of an issue but I don't wanna hear Running From Evil everytime I boot up a wad that doesn't use its own music. Any ideas?
If that matters, I use GZDoom, but the problem also persists in DSDA.
Ok nevermind I figured it out. The Unity version of each of those expansions just sucks that's all
Man getting those Master Levels to work properly kinda sucks
Well it works properly now but goddamn that took some work
in postprocessing, ambient occlusion
Thankfully the Interface makes it work
yeah I ended up finding the setting, thanks though
No Rest for The Living is the name of the Master Levels you had to troubleshoot?
Also yeah I don't think I'd use the unity version when it comes to the IWADS I prefer using the original wads.
getting the master levels to work is easy if you use ZDL
you just add the wad and select the doom II level it replaces
Would be convenient to have a script that assembles the Master Levels into a mappack in order and puts the community MIDI pack in.
I mean there is, aside from the midi pack
The midster levels
but the master levels aren't meant to be played in a linear order
they're all made for pistol start
some of the levels have a story that follows on from each other but that's dependent on the creator
It's more of a convenience thing.
Most mappacks have no story at all and are intended to be pistol started in each map, but it'd be awkward to scatter them into single-map wads.
yeah
When a fight is described as a ball buster, is that a good thing or a bad thing, and what does it mean about the fight?
It means that it’s difficult and probably painful. Not necessarily good or bad
Does anybody know what the midi is in this video?
Hangar! HANGAR!
Links:
Patrons see episodes early: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11
#retrogaming #DOOM #aprilfools
And before you say it, no it is not Donna to the rescue
guess who owns final doom in 2023
If you listen closely, the melody is different and played by a different instrument
https://youtu.be/PTd1aOpCt5E
@dapper flint
😁
Recently have been playing doom rougelike arsenal and I think I'm in heaven with the scout. combined with the beautiful spaghetti and meatballs combo of Nashgore and brutal bolognaise it makes the normally weak pistols feel like hand cannons ontop of of the buff that this class already gives them. Nash gore's blood spurts worked where brutal bo...
Have you looked into the TNT soundtrack
Because it very well could be a TNT original
No they're different; the Master Levels for Doom II were released in 1995 (1996 maybe?) on a disk while No Rest For The Living was developed by Nerve Software and made available for Doom II on the XBox in 2010
I have and it’s not there
Huh, that's odd
Civvie has used this in another video before as well
Nothing on SiIvaGunner's channel either
Yeah I checked that too
they do have a Donna To The Rescue rip but it's based on Friday Night Funkin
Yeah
Welp. If anyone knows, it'd be nice of them to tell us because I'm starting to get intrigued as well
it's definitely apart of the og soundtrack
thought so
it's E3M2
the fact I was able to identify what it was in my head before I actually checked what it was scares me
I play this game too much man, I gotta touch grass
oh wait it's not donna to the rescue?
it's be a remix of it or something then
because that is definitely donna to the rescue
even if it's not the exact version used in Ultimate Doom
I think I found it
no that's not it
I think it is the original version in the video, it's just the second half
maybe not
idk, weird
Yeah no I know that
But it's a remix or alternate version of smthn
Nah this is the og song
yeah
Ah I see
I thought you were referring to a fanmade master levels wad I was not familiar with that
Well there are fan solutions to package all of the Master Levels into one big wad, and that's what I used at first but the MAPINFO for each of these maps was incorrect (they stuck to the MAPINFO in Doom 2). But now that it works thanks to the Master Levels Interface I can just play the Master Levels properly
Holy crap I just found this: https://www.doomworld.com/forum/topic/88747-alternate-version-of-donna-to-the-rescue/
So several years ago I came across this version of Donna to the Rescue: so my question is simple: is this the real version of Donna to the rescue? if so, why was the second half played instead of the full version in the game? if not, was this full version made only for the Doom soundtrack release...
The video it links is unavailable but what they are describing sounds exactly like what we are looking for
Damn, the video in the post doesn't work anymore
I am out of the house, but can you check un37.mid?
Doomwiki lists this as a version of Donna to the rescue
I think I got a hold of all the unused tracks a while ago
lemme try and get them again
You can just find it on youtube
un37 is indeed another version of Donna To The Rescue, but it's not the version we're looking for
Huh
check your DMs
For anybody curious, it was the CD album version of Donna to the rescue
I didn't want to share the link here because I couldn't find a link that would allow you listen to the tracks without downloading the album, which would count as piracy
I am listening to it and this album has some oddities that I'll share here later once I'm done listening to everything
Also I have an appointment soon so you'll probably get my feedback in an hour or two
i'm continuing playing sunlust
map09
it's the first map which gives me trouble
i didn't finish it yet
Here's some of the stuff I've noticed while listening to the DooM MuSIc album (1997, Bobby Prince):
- At Doom's Gate incorporates SFX from both DOOM and DOOM II (monsters, weapons)
- Intermission From Doom plays at a faster pace than in-game
- The Demons From Adrian's Pen, Waiting For Romero To Play, The End of Doom, Kitchen Ace (And Talking Names) have a slightly different structure to accomodate the album format
- They're Going To Get You features better sound mixing, which makes the (usually) very silent instruments pop out way more
- The Demon's Dead has been shortened by removing some parts that usually repeat in-game
- Donna To The Rescue has an entirely new first loop
finished sunlust map09
it's the first map which gave me trouble
it's punchy and more difficult than map08, but at least it's short
Is that Sasquasohuh?
Would you guys recommend DSDA or GZDoom to play arrival.wad?
I wonder. Who is the Donna that Donna To The Rescue refers to?
both are fine from what I know of, really it’s up to your preference
I know, but purists tend to dislike GZDoom for what it does with RNG
Might be Donna Jackson
yes
I think GZDoom is the best modernized Classic doom experience.
hell nah
I get that, it's got tons of options
What do you think is the best?
but iirc when it comes to being faithful to the original games it's not as good
Indeed.
It's not completely faithful but It provides a lot of options that really enhance the experience
i was a bit too strong with words, gzdoom might be the best modernized experience with classic doom, but not the overall best
Every time I use it I've always enjoyed the experience
What do you think is the best? Imo if I'm using mods and such I'm going to use GZDoom
i use boom ports for a few months now, and a lot of people (including me) say that they're the best experince, it puts in enhancing quality options, but it keeps the vanilla experience
Even if I play vanilla classic I may just go with GZDoom as well but usually I'm trying to play modded
Yeah I heard those are great for that.
they might not support that many things as GZDoom does, but they're the overall best
I just love GZDoom the best because of all the mods people have developed for it and everything you can do with it
I personally use DSDA when I want a faithful experience
And that's what I love about classic doom.
we sure can agree with that, classic doom is basically sandbox and timeless
I love the game, don't get me wrong, but the mods and custom maps have kept me interested in the game
obviously, that's what made it hold up even 30 years later
Nothing wrong with that classic experience though. I heard chocolate doom is good for that DOS like experience.
the dos-like experience is too pixelated and has too crappy controls in my opinion, and basically nobody uses those old ports today
Ah alright
Boom ports for the overall best and vanilla experience, GZDoom for modern things in it with UDMF and stuff
I'll be honest I don't really use any source ports besides Zandronum and GZDoom so I didn't know.
i only use DSDA for video or demo recordings lol
I try to use DSDA as much as I can. But sometimes I have to use GZDoom
for example, I found the Master Levels Menu Interface mod but it only works with ZDoom
which means... no DSDA
DSDA is the most popular source port, but PrBoom+ has more quality enhancing options
I just stick at the good ol' Prboom+
@naive plover these are the 2 boom-based ports
Zandronum I use when I wanna play multiplayer
Heh nice
GZDoom and DSDA's popularity are basically the same i think
I used Zandronum a lot back then because it's what Mega Man 8-bit Deathmatch is running on
I discovered Doom through that game
but all of the doom gods and pro doom players use dsda @naive plover
I see
I think I'll stick with GZDoom I have no problems with it but I'll look at DSDA just for fun.
In last year's summer, youtube basically just recommended me a video that was about doom 1, i had never played doom before. That's how i discovered doom
PrBoom+ gives you more quality enhancing options than DSDA, but it basically doesn't matter which one do you use
I go on and off doom modding so I'm not always an expert or even up to date on the modding scene but I always love to go back to messing around a bit with doom. If I wanna play vanilla I may try either DSDA or PrBoom+ in the future
How so? Just curious
Last page of the general options menu, it has upscaling and resize textures, and texture filter options
Wait dsda doesn't have that?
nope
I swear it did I just checked yesterday
it doesn't
Maybe I'm thinking of crispy
But does crispy have that?
upscaling and texture filter mode isn't in dsda
I mean
idk
Texture filtering I hate anyways so
I like it pixely
Looks less blurry
texture filtering makes the distance texture not look pixelated
I'm gonna check later
i don't very like it pixely, that's why i use prboom, you can turn texture filter on
I might just make a shortcut to my prboom folder then
Texture filter pixely close and far or?
close textures aren't pixely, the further textures are without texture filter
I see
Personally I don't really mind
i mind
that's why i use prboom
i use dsda for only video/demo recordings
i'll start playing scythe 2 map29
so i beat episode 1
ending was cool. got confused by the teleporter thing but i guess its supposed to kill you
Doom 2 is way better than E4 so have fun
Unofficial but best episode is No Rest. Even tho its on the forbidden port
other than prolly E1
Ehhh nice to see you
scythe 2 ep1 or what
btw
I finished scythe 2 map29
took me way longer than expected
somewhat scarce ammo, super shotgun: the map, boring, slow, and not very much monsters
i don't really like it
i think it's the second weakest map in scythe 2
behind MAP31
okay... now the final map...
Yeah long time so see indeed
Outside of doomworld gzdoom is far more popular.
Popular isn't quite the right word. More widely used
I think even within doomworld gzdoom came out as the the most commonly used port the last time someone did a poll
Not surprised it's the one port everyone recommends on YouTube and the port among the other zdoom family ports that has ui that anyone comming into it from modern pc gaming would likely recognize.
imo nothing even compares to GZ. its not even a question whether I recommend it over others (unless you want to play Multiplayer)
What's a good way to play multiplayer?
Zandronum tends to handle the bulk of maps, there's also Odamex or ZDaemon
There isnt a really a "good" way but Zandronum is the best way.
Oh ok, I already have Zandronum so that's good
yeah I wish they would update the layout so it doesnt work and look like a server list from 2003
but its theyre app
so meh
I like how I couldn't get eternity to work on my fucking monster rig but like a dream on my school laptop
Wow
What is myhouse.wad I keep hearing about it
Very fun wad. Probably a must play this year
Weird good fun
Alright I’ll give it a shot I guess
Didn't want to spoil but basically walking around a very well designed doom cute house with demons and weird neat things along the way
i’m too scared to play it
yes, and all of them
Am i supposed to play them in any specific order?
nah. there's barely a story. play them however you want.
Alr cool, thanks
Have you gotten some of the secrets?
Never mind apparently the wad is different
I got it now
Uhh so can I play this if I can barely handle horror
You’ll probably live through it
I would say that it's kinda like psychological horror, it relies on the mind
But otherwise it's not that scary
Very unnerving at times
I will tell you something though
There's no good outcome from a house fire.
Well I have now gotten 2 of what I’m assuming is several more endings
I don’t understand how this map works in the slightest but it was cool
I should give Pluchaingunia another try
I believe it uses a mod where you can see whats on the other side of teleporters and then it removes the animation for teleporting. Even something as simple as having 2 rooms on top of each other in the base house is completely impossible on Doom's engine so it has to change the map or your location in some way every time you walk through a doorway
Just finished Dusk for the first time. Holy shit those last 2 levels are fucking bonkers. Biggest arena fight in any game like ever followed by 3 boss fights
does anyone know if there's a reelism discord?
I absolutely adore reelism and would like to find more mods for it
I cannot get over Stephan being at the end of Dusk bro I am so happy lmao
gz is basically a classic doom remaster/remake with the right mods
He’s also in ULTRAKILL which is really cool to see.
i switched when somebody told me gz wouldn't be accepted in speedruns
na GZDoom isn't the classic experience
you can alter the settings to emulate a classic experience
but by default it's pretty far from classic
yes
stuff like environmental lighting, effect translucency, different compatibility settings which alter hitboxes and whatnot, different rendering mode, different tonemap
but why would you spend time making gzdoom look and play like vanilla when you could just get a vanilla port that fully emulates it
well I did because I basically wanted Chocolate/Crispy Doom with mods
that would be why
ah, for mods
yeah that's fair
problem is quite a few mods kinda break with that setup
yeah, it's the compatibility and software rendering that breaks them
Yeah definitely
sometimes the classic isnt usually what we want
if you're gonna take (vanilla) doom seriously, turn off freelook, jump, and crouch
that's really about it when it comes to gz
Gz isn't unique in having a jump button and freelook
yes but we're talking about gz here
doesn't dsda also have jump and (limited) freelook
every port does now doesn't it lol
and disable texture filtering
that's the most important thing
opinions on doom sourceport 3d models
yucky with the exception of voxel doom
oh god they're so cursed
i tried the vavoom ones
peak.
i can't tell if my experience with vavoom ui or the 3d models was worse tho
🤮
even voxel doom doesn't look the best for me
I like voxels lightly implemented into doom environments, but regarding enemies they're meh
So is 3dge worth getting now or should I wait for rott support 
dunno
If rott support is good I'll be very happy
It's probably because I'm used to seeing voxels in Mega Man 8-bit Deathmatch for some of the platform-based weapons / items
It's been a while since they added MMPU bosses yeah
Right now they have maps for MM1 to MM10 Robot Masters, including MMPU, MM&B and Wily Tower
As well as the Wily stages
What about R&F2
They don't have maps for those but they did include the Rockman & Forte 2 Robot Masters in the MM&B Intro Stage map, being the Robot Museum
they're sealed under domes of glass like you see in Mega Man 7
I highly recommend you play MM8BDM. Just don't involve yourself too much in the community and you should be fine
Community?
Yes
Mega Man 8-bit Deathmatch has its own community that is (for the most part) separate from the Doom community
Is it bad or good?
Bad
Basically Doom players don't like them and they don't like Doom players
That's
Odd
- toxic mentality and an obsession on playing competitive classes mods
M8bd could never replace doom for me
But it's fun
Of course, the game itself is fun
Kinda weird about the community thing tho
At the end of the day it's basically just doom
The singleplayer campaign is pretty cool especially since you alternate between playing Deathmatch on most maps and fighting bosses like you're in coop mode at the end of each chapter
It's a huge Doom mod that has come so far ever since it started development over 10 years ago
Speaking of doom modding and megaman
Has anyone been able to make a 2d platformer in doom lol
A... 2D platformer?
I don't remember any
I mean it's kinda weird that you'd want to make a 2D platformer in a 3D engine in the first place
people translate 2D games to 3D games in doom usually, not the other way around
If Doom was 2D I think it'd play a bit like Contra
like Sonic, Hocus Pocus, Megaman
Game: Ultimate Doom
Difficulty: Nightmare!
Source port: DSDA-Doom 0.25.6 (-complevel 3)
Pistol start.
All secrets and items.
No saves.
Subscribe for more playthroughs!
Link to source port:
https://www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12-26/
Widescreen status bars:
https://forum.zdoom.org/viewtopic.php?t=37960
Doom II M...
this level has such a cool concept. it's mostly the first level of episode 3 but when you get to the end, things become different
why cant i get past the first stages in any doom levels?
like, doors wont open and shit
now it did nvm
and now it wont
Some doors are opened through switches.
what switches
im in the first level xD
like, it feels like it just opens when it wants to. it opens very rarely
they just wont open
There are 3 kinds of doors
-doors you open normally
-doors with a remote switch
-doors that open when you cross an invisible linedef in the level geometry
tf
Classic Doom has a lot of dungeon crawler level design. Doors you need to open to progress are usually normal doors, doors to secret areas usually open remotely, and the “cross a line” doors are mostly for traps to let more monsters into the room
wdym "open normally"? they just dont open
If you’re using default input config, press space to open doors
E doesn’t do anything by default IIRC
I forgot that space is the default interact button
lol np
Since there’s no alt fire or anything I set interact to right click
mhhm
I spent the whole day yesterday just redownloading the Add-ons that Bethesda made available to Doom Classic
It works miles better now. Can't believe they managed to fuck up dowloading and applying WADs.
yes
just for the heck of it tbh
Time to make it playable!
#pixelart #indiegame #indiedev #gamedev #gzdoom #アクションゲーム #ゲーム開発 #ゲーム制作 #ドット絵
160
and forestale
just change the camera angle 🤷
it's a cool feat though
It's still such a weird choice to use GZDoom of all engines to make a 2D platformer
yep, that's the weird part
Bro's got dedication
maybe they were really comfortable with zscript?
Basically with the GZDoom engine, you can do ANYTHING. As long as you know how. But it's all possible.
@remote cedar
Yeah I'm not really surprised
It's just puzzling that you'd choose GZDoom over any other engine / game-making program to make a 2D platformer
the secret levels in Ultimate Doom are just… weird
Fortress Of Mystery only exists to show how useful monster infighting can be and Warrens is mostly episode 3’s first map until the end
I mean, I'll be honest
out of all the secret maps in UD, Warrens is the best
you just play the level like normal and then it throws a Cyberdemon at you
it's not even challenging but it scares you
scythe2 is a great place to start
whats the new addon they put in
just wanted to ask, I decided to use a source port, and which one is the best for vanilla-accurate gameplay?
Chocolate doom
Well not vanilla in regards to modern bethesda version but Chocolate Doom is closest to classic Dos as possible other than Dosbox which is a pain
DSDA has all the vanilla compatability as chocolate while also letting you play boom,mbf, or mbf21 stuff too
what about prBoom+
GZDoom is by far the best. its totally customizable but you can just change settings where its like vanilla
Gz doom is Not vanilla compat
wym
prb+b is fine though there is no reason to not use dsda. It is in many ways, an updated prb+ like prb+ is an updated prb
Heretic and Hexen support 
I mean that it does not accurately emulate the vanilla doom2 executable. Identical inputs on dos compared to gz will have different outcomes v unlike dsda on complevel 2 which will run exactly the same. Gz settings can make it look similar to vanilla(though I can never get the hud right) and turn off freelook and activate inf height, but it's just not am accurate emulation. The physics are slightly different and the rng differs
I mean GZ is just vanilla with high resolution and fps
that's not true at all
sorry... FEELS like vanilla with high res and fps. I am aware its different but thats cuz its better
Physics is different. rng is different. Hitboxes are different
lmao
It's similar enough that some people don't notice until apparently, they realize that they're lying and admit that there are differences
One of the biggest differences us hitscan. Gz doesn't seem to have blockmap issues with hitscan weapon and is much easier to land melee on large monsters