#classic-doom
1 messages · Page 26 of 1
1.3k I think
Hexen is more like a Hub layout - a lot of backtracking without much guidance
hexen is like if searching for secrets in a doom map was required
1830 PWADS, according to the Doom wiki
ahh
but the hub and spokes layout doesnt make it so cryptic
spear of destiny's mission packs require secret hunting to finish the levels
Ahh
I just use the overhead maps to tell me where to go
Makes sense
I'm actually enjoying return to danger more than base SOD when I'm using the maps to show me where to go
mainly because RTD doesn't kick your ass as hard
True
I still die in RTD but unlike my SOD deaths I feel like my deaths are easily preventable next time
SOD I would die over and over in the same places despite knowing what to expect
Sounds challenging. KDIZD was similar - with each level it had more tougher enemies but clever layouts
when making SOD id basically had the idea of "this is for the people who have mastered wolf 3d already", at least that's what I gather
although their level balancing is very inconsistant
I got ya. Those hitboxes didn't help
levels 5, 8, 16 and 19 are much harder than the rest of the levels in the expansion
Interesting
I was trying to attach an image and wondered why it didn't work but I forgor you couldn't send pics in general
and since 19 is the secret level you enter after level 4, you have to play 19 and 5 back to back
That's ok Lavenza
That is a different way of level design/secret levels
https://doomwiki.org/wiki/Maximum_Doom the most informed article on maximum Doom I could find
Maximum Doom is the name given to bonus content distributed with the Master Levels for Doom II in 1995. It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet (191 for Doom, 1629 for Doom II and 10 for Heretic). Many of these files are still available, for example on the idgames archive. Some contain copyrighted m...
i remember playing some of these levels as a kid
they were really fucked up that i thought they were a fever dream i misremembered
they're basically just more master levels
Back when you got massive value for your money. At least games are still like that and the Doom community is alive with plenty to play
maximum doom is basically the first instance of what level editors in fps games are today
like forge in Halo, and snapmaps in 2016
Well that I didn't know. Thanks for explaining and the info about this. Ah SnapMaps
you had to buy maximum doom but you got 1800 community made levels
Back when DosGames were about $40 to $50 average
Awesome
wasn't there a level editor for Wolf 3D?
and it's easy enough to load the wads with zdl and whatnot
yeah there was
Wolf 3D had the super upgrades disk
which was the same thing, like 1.5k+ levels
you really couldn't do something like that nowadays
Wow. Hours of hours, watching pixels in a RayCasting environment
does anyone know what is max attack range for archvile? I know it has infinite range when it gets hurt but what is the standard range?
Let me check
Ok. On the Wiki page - it doesn't say the range but the damage is 20 Direct / 0-70 blast radius with 700HP and a map speed of 262.5 map units per second
according to the doom wiki, "though they will not use their attack from more than 896 map units away unless hurt"
There you go. Thanks
Timing is important. Super Shotgun when casting, which is about I think 2-3 seconds to charge up. 4 shots point blank range is ideal and one can interrupt them
wolf 3d also had a level generator in the super upgrades disk, which was theoretically supposed to just create randomized levels to play
Nice
as you can probably imagine it wasn't all that balanced
Oh I could. More than 1000 maps, keeping it random without being too long is not easy to do
too long wasn't really an issue since all the levels had a limited amount of space to be generated in
you have only a 47 % to make them go in their pain state if you hit every pellet
these fuckers have a 3,1% pain chance
I can't remember exactly how many tiles of space you had, but all wolf 3d levels exist within a perfect square that's the same size
you don't have to use the full space of course
but there is a size limit
Some can do it. But unless you had SuperCharge/Invulnerability, it was dangerous. True, it's a balancing act
And how many items/enemies/etc had an impact on performance. Similar to Doom Builder - the more static items (flaming barrels for example) than dynamic made a difference
it's easier to do now, with tools like GZDoom and better PCs but still
Oh very much so
I've seen it with similar games - compression helps
and Id software are optimization gods tbh
like in general
Oh they are. 2016 was the perfect example of optimization. So much in the levels but the detail was phenomenal
Doom 2016 - 8GB Ram. Custom Doom Wad - 16GB Ram. Wouldn't be surprised if that happened
I'm surprised how well Doom Eternal runs on a base PS4. 60 FPS, high quality models and textures, and not hiccups or slowdowns
They went above and beyond with those games. Although it's not like Doom, Prodeus feels like Brutal Doom/Eternal
But I did enjoy the arcade feel in Eternal
Eternal is so fast and frantic, playing it actually hurts my eyes because I think I don't blink when playing it
I read someone said it's like the world's fastest game of chess. They were right
Fair enough. I've seen on Youtube MasterZero who plays it on PC with very fast weapon switches. It's all a blur
Are we talking about modern doom in the classic section
This is illegal
how about you take it up with joe
Sure
dont ask who joe is
joe mama
nobody asked
nobody had to
if you click on it you just get chaingunner'd
It's more than that
It's a lifestyle
is PL2 harder than PL
there wouldn't be much to talk about
I had no idea they made a Plutonia 2
I hope it also has an archvile in the first map
it's an unofficial sequel
isnt it unofficial
yeah it's a fan thing
i dont think they got any casali bros on it
nope
there's a PL3 already but it was made by some guy who didn't know much about map making
also TNT Revilution exists, the unofficial sequel to Evilution
oh thank god Plutonia 2 doesn't end with another Icon of Sin fight
lame
also Plutonia 2 lore is wild
it may be an icon of sin but it's not just the same method as Doom 2 and Plutonia
(think so anyway, reading from the wiki entry)
yeah it doesnt use a lift
after Plutonia experiment failed the whole thing was shut down
but its still an icon of sin
doomguy retired
just not as obnoxious
he became a politician
good
he co founded the Union Aerospace Armed Forces
oh so like Duke Nukem Forever
the UAAF was shut down for its unethical brutality
doomguy was discredited as a politician
he quit cause he sucked at it anyway
Plutonia Experiment resumed despite his and the UAAF's efforts to keep it dead
reports of demonic invasion start up again so doomguy grabs his pistol and drives out to the facility to deal with it himself
felt like I was reading a saga of sorts
which enemies were the most annoying in Plutonia to you guys? to me it was the chaingunners
at least Revenant fireballs can be dodged
archviles
if all revenants were replaced with archviles i would be happy
I think we should've had one more Archevile in UV so we could have 100 archeviles in total
Apologies for talking about Eternal in the Classic section. Just the classics reminds me of the newer games. And vice versa
This was fun. Heading off and thanks for the chat. All the best
I'm pretty sure Revenants are more common than Imps in Plutonia
they are everywhere in that one, alongside Chaingunners and Arch-Viles
just found out, Imps are slightly more common than Revenants in that wad, but still
I think Revenants are fun to fight and Chaingunners are okay, but honestly, they are way too overused in Plutonia
i hate fighting revenants and i revel in getting a hell knight to beat their bony asses
honestly though, Plutonia is one of the best official Classic Doom wads imo
I enjoy its difficulty
it's better than Doom 2
I don't really see a problem with Classic Revenants tbh. they are kinda squishy and their homing fireballs aren't really hard to avoid
dunno if it's better than NRFTL though
I like NRFTL more
I'd probably say NRFTL is better yeah
they're not squishy enough for me
NRFTL overall feels more balanced and polished
if they went down with one ssg shot i would be fine with them
perks of coming out like 15 years later
also i wish their rocket trail was more obvious
gotta say, Plutonia and No Rest For The Living make base Doom II look amateurish in comparison
theres just too much guesswork for them
they have too much health for how skinny they are
I mean Doom 2 was mostly delegated to Sandy Peterson
he's not a bad level designer by any means but majority of the whole game was on him pretty much
the Arch-Vile placements in Plutonia are sometimes just really evil. they sometimes are inside walls that makes it nearly impossible to normally kill them
Yeah he had a lot of work and not enough time to do it
pretty sure that's the Petersen map everyone hates
Barrels O Fun
i like downtown and barrels o fun
Downtown isn’t good by any means but Barrels O Fun, Nirvana, and the Icon of Sin are worse
I'd say Petersen's maps generally are fine
Agreed
whats wrong with nirvana besides being ugly
same, I actually enjoy playing that map
I mean people say Mt Erebus is like, one of the best Doom levels ever made
The progression makes no damn sense
that was Peterson
mt erebus is downtown in hell
actually no its like halfway between downtown and suburbs
honestly everytime I reach Mount Erebus I want to get to Warrens fast
i can barely remember how to finish mt erebus non-secretly
I love Tricks and Traps, I love the Citadel, I love Halls of the Damned, and I love House of Pain. There’s plenty of good Peterson maps, but I argue the city maps aren’t among them
I enjoyed Suburbs
suburbs teaches how awesome monster infighting is
it's just fighting a horde of demons which is something I like
aside from a big fight in a green field, The Courtyard is forgettable
courtyard is good because the following map makes you wish it was courtyard
oh wait someone just said they love citadel
Courtyard isn’t bad but I like Citadel more
people rip on Nirvana but I actually enjoy playing it lol
nirvana is just whatever
but replaying it in honte remastered did trip me up when they put ladders instead of lifts for the platforms at the end
Doom 2 level design is very hit or miss. on one hand, you have Suburbs, The Inmost Dens or The Living End. on the other hand there's The Factory, Downtown or The Chasm
Plutonia's levels are a lot tighter
better designed
Doom 2 suffers from having a lot of big, mazy and confusing maps
while Plutonia is usually more compact. Plutonia's worst maps are the big levels with a lot of backtracking
HONTE Remastered - DOOM II if it has the level design principles of Duke Nukem 3D
Although in some places if not most places it is way more detailed than DN3D.
I rarely found doom 2 confusing ngl
Oh hi
I already have problems navigating most old shooters (Doom, Blood, Duke 3D, etc) but it doesn't help when some Doom 2 levels are just badly designed
Barrels O Fun had me bamboozled once where I was basically going straight into the hell knight/chaingunner hallway and getting massacred every time
in my opinion Barrels O Fun is genuinely one of the worst Doom 2 maps
- The barrels are NOT fun
- That one section where you're trapped with Pain Elementals and barrels, you have to just get into a corner to hope to clear the Lost Souls THEN then Pain Elementals which take forever with a chaingun
at least there's a megasphere which is nice
And spider mastermind
Although you can get it to infight with arachnotrons
Spider Mastermind ain't that bad
I know I can just take it down with 3 bfg shots max
the structure of that section allows for good cover
1 if you’re lucky
422 revs in plutonia and 436 imps.
it's good
you have to go through the lava to reach the normal exit, so i just prefer going to E3M9
i almost finished scythe 2 and 1
i'm at map26 in each
i know that 14 years passed since Erik Alm said Goodbye to the doom community but if Insane_Gazebo and John Romero did return to doom after several years, i hope that Alm will come back at one day
Base Ganymede is a free Add-on for the re-releases of DOOM & DOOM II, featuring 27 levels of new challenges for all skill levels from first-timers to speedrunners. Available now!
https://t.co/oMYkfAbiH4
455
Saw DOOM sharing this on their IG story and without context, it got me for a brief second; I thought they’re teasing something even new.
Ayyy nice more expansions
I wish they would make the rerelease support boom and mbf maps
It would greatly widen which addons they could add
Like Eviternity and valiant
I’d still love to see Scythe
Am I the only one where there are certain types of game environments (not specific ones but just types) that make me really nostalgic even though I never really played anything or saw any movies with it when I was younger?
For me, one of these is a facility in the mountains
So knee deep in the dead and early tnt trigger that for me

Facility in the mountains is a recurrent environment during World War II, which was expanded further upon in espionage movies such as James Bond
wa
If you've been to a World War 2 museum when you were younger then that might be the reason why you feel nostalgic seeing that setting
Of course that's just one of the many examples that feature that setting
I never saw James bond tho
I don't think I have
I'm trying to think of what could be the source of this nostalgia but I'm not sure
why is map2 so hard
Nice
It's Plutonia
What did you expect
It's gonna get worse
plutonia is the reason i now hate revenants
Lol
it would be fine if there wouldnt always be a chaingunner deleting you from existance
love when you get killed by a chainguner you cant see
map02 is easy
nien
it depends on how you're experienced with doom
I BEAT MAP 2
i've played some very insane wads, which are much harder than plutonia
if map02 gave you a lot of trouble, i'm curious how you'll deal with go 2 it
is that the final map?
no
i think i actually played that one
I beat it saveless with no effort, but it kicks beginners' asses
is it the one where it looks like map1 of doom 2?
yeah
Go 2 it is a slaughtermap-ish map
i got to a part with 8359837027 revenatnts and like 4 cyberdemons
i got to the end saveless with absolute ease
u pro tho
I've played very hard wads, but never plutonia
and after i struggled through swtw map02 saveless and dimensions, plutonia was a cakewalk for me, even when i played it blind (for tthe first time)
what wads have you beaten
the only ones i can think of is the iwads except plutonia, swim with the whales maps 01-02 (map03, the final map is brutal, i don't think i will play it in a couple weeks), dimensions (maps 01-03), scythe, sigil (almost), 1monster
and i plan to beat valiant and ancient aliens
sunlust is in plan too, but i have to prepare for it, and i'll play on HMP, because sunlust on UV is above my skill level
ok
what about you?
oh ok
and the wads i wrote are pwads made by other ppl
i finally beat map 3
Tbh, I found plutonia pretty damn hard when I first played it
I struggled a lot at the start
map 5 was where I took my first death and it was heavy on hitscanners (plus the cruel trap at the end) and from there it only got harder
I'm sure you can beat Sunlust UV no problem if you've managed to knock out swim with the whales
They're both about the same level of difficulty
i didn't play map03 of swim with the whales yet, i think i'll play it on UV before starting sunlust probably on UV
but i managed to beat map02 saveless after 73 attempts
what about dimensions?
Brag much?
I honestly think Crumpets is easier than Rush and that's saying something
Maybe they're around the same when comparing it to the early maps of rush, but rush's late maps are just a nightmare to speedrun
Rush was fun to play, pretty short too
why do i play with opl emulation
is that normal
Yes
hey all any tips on e1m4 maze on uv? im currently rushing the corridor with 3 demons and the healthbox, then killing any imps that come in, but whenever i move away from that area i get ambushed by more demons
skip it
Demonstrates a 'trick' in PC Doom 1 or Ultimate Doom level E1M4, Command Control, for accessing the exit in seconds, bypassing most of the level. This is accomplished by jumping onto a very narrow ledge that is recessed into the walls of a rectangular slime pit, and leads around to the room where the yellow key sits. From there it's a short run ...
uhh that requires me to sr50 right?
i dont think i can do that on my engine
ok
Alternatively if you just want to flex skip the maze and skip the yellow key, and just jump over the exit room gap using momentum
But of course since you can't SR50 then you can't do that
wait
wdym by you don't think you can sr50 on your engine?
what exactly is "strafe on"
What do you play on?
i play on my fx cg 50 running cgdoom
Wait, a calculator?
yes
In that case I'm not totally sure
odd, dosbox doom doesn't like my mouse for some reason
moving my mouse doesn't do anything, instead it causes framerate lag? odd
oh wait now it works, I had to shoot my gun first
That was known to happen in DosBox - mainly was set to use Ctrl - Fire // Alt - Strafe. You'd probably know this but Mouse control in Dos wasn't used. Keyboard only
Oh that I know. Earlier games didn't
yeah
I'll use an example - Blake stone did/Wolf 3d // Duke Nukem 2 didn't
Wolf 3d did
Oh yes
the mouse was meant to be your primary input for wolf 3d actually
Seeing the demo of BJ running through with the mouse
since you would strafe with it
and could move forward and backward
although moving forward and backward with the keyboard was easier
If the sensitivity was high enough it could work. But what I like about GZDoom is that Mouse control works better with WASD
I did get used to using the keys with Ctrl/Alt on older FPS games similar to Doom
That works well. I use the Xbox controller with Doom on PC
Making sure when using the Keyboard not to press Ctrl+Alt+Down and the screen flipped on an older OS
my monitor is too big for dos doom
not only do I have black bars to the sides of the game (which is usually the case), I also have black bars top and bottom
4.3 Resolution. How it was played on CRT monitors
Good if a bit mean
He was clever making that Sigil wad. With Doom Builder if not mistaken (I could be wrong on that)
I'd say, Petersen's work on Doom II was quite good. he made like half of the maps in the game and a majority of them are good enough
?
i savescummed it
my personal favourite official Classic Doom campaign
Game: Doom II
PWAD: NERVE.wad
Difficulty: Ultra-Violence (-fast)
Source port: prboom-plus (-complevel 2)
Pistol start.
Fast monsters.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Doom II Minor Sprite Fixing Project:
https://www.doomworld.com/idgames/graphics/sprfix19
the levels look good, lots of demons to fight and good difficulty
and all of the levels are good too, the fights are well made
classic doom is a funny game
*fun
its both fun and funny
The whole series is pretty funny. Especially the PAs in nuDoom and Doom 3’s outrageously terrible workplace safety (not referring to the demons)
I like to imagine that the whole reason they did their teleportation research and such on Mars was so they didn’t have to deal with OSHA breathing down their necks
Honestly surprising anything functioned in doom 3’s mars facility
Pretty much everything was breaking down or near shitting the bed and was kept afloat with duct tape
Today I see a glimpse of hope for beating rush map 12
I absolutely nailed a practice attempt
unfortunately it wasn't a proper run
map 8 of plutonia
it's realm
atleast i beat barons lair deathless
it's fairly easy
barons lair without barons
that’s not too hard
plutonia's early stuff is pretty okay
abattoir is hard tho, the last room killed me like 6 times on my first playthrough
I played map05, 6, 7, 29 and 32 some time ago
i was curious
but the other maps i know basically nothing about
other than the names
map 10 now
map 11...
i just dont know how to beat the maze tbh
The secret will greatly help you with that.
It's always a treat to enjoy a megawad for the first time
whether it is plutonia, rush, ancient aliens, or hell revealed. They all have their own flavor and personalities
no
well there's a reason everything exploded in the second level
Hey
sure but that doesn't stop them from cheaping out
it's like Amazon or Google
a very UAC thing to do
^ pretty much the UAC
Pretty much any big company ever
My rankings of doom 2 mappers
1.John Romero
2.American McGee
3.Sandy Peterson (for barrels o fun)
4.Shawn Green
john romero hot ngl
Can barrels respawn on nightmare when they leave a corpse?
Barrels get gibbed if they begin to explode and get crushed before the explosion animation can finish. Since lost souls and pain elementals can respawn on nightmare if they leave gibs (under the crusher), I wonder if the same applies to barrels too.
crushed corpses can respawn, and the barrel is considered an enemy, so i think it can
I'll try to replicate this and see if it works.
There's this wad that showcases the gibbing barrel effect but for some reason I can't get it to work with GZDoom (with complevel set to Doom (strict)): https://doomwiki.org/wiki/File:BLDYBRRL.WAD
Romero and McGee are super talented yeah. Still not forgiving Romero for Perfect Hatred and McGee for Hell Beneath
That’s a good one
better than doom 2 for me
and romero for e4m6
Mcgee's maps are the most brutal on nightmare, tho maps 03-06 aren't difficult on nm, but the rest of his maps are brutal on nightmare
I figured out a method to beating crumpets map 6
I'm basically using ancalagon's method but I tweaked certain parts to make it easier
idk i think hell beneath is really cool
the vile jump in that map is god awful with the roaming revenants, so I basically prefire a couple rockets to kill off the revenants and then wake up the arch vile hoping it'll zap me up to the key immediately instead
Still a hard map but I still would prefer E4M6 to E4M2 any day
Oh yeah the level is good but I’m not gonna ignore the dickish traps that I expect of Classic Doom maps
thy flesh consumed is pretty mediocre imo
There’s definitely some mean levels in there, as well as some good levels and some bad levels
I think it’s a mixed bag
if it had been ordered differently it would be significantly better
it just suffered from poor progression
like if e4m4 was first
Still not forgiving Romero for Perfect Hatred
It's one of the best maps though
I used to hate it until I learned the entire thing when I uv-maxed it and later a nm speedrun
Is there a discord server for hideous destructor?
Does anyone know a mod for gzdoom that removed the fire delay for things like pistol and shotgun
wdym removed the fire delay
theres a small delay between clicking and firing on the pistol and shotgun
should it be for all of the weapons?
I've never felt a delay on any weapon other than the pistol
What about the fist?
ah ye
Although, the Doom Marine can switch from his pistol, take his left glove off and put on Knuckle dusters within a few seconds (unless he wears them while shooting)
You can abuse this delay by taking a teleporter right after pulling the trigger.
You can shoot a rocket or a BFG ball this way in the destination sector without making a sound.
rocket launcher has a significant delay as well
just decrease the duration of the states
Knee Deep In The Dead is my favourite Ultimate Doom episode
Romero’s maps are just legendary
Ep1's maps are great, but they blend together, and the high points of ep2 are better than ep1
is it possible to install Final DOOM with steam://install/2290 ?
no
you need to have a license
rip
Doom 2 is a lot more inconsistent
I like how the Spiderdemon was intentionally made as a joke to deal with in most of its appearances in Doom II
the one in Crusher can be well, crushed with the titular mechanic, the one in Gotcha can be easily provoked to fight the Cyberdemon, the one in Barrels O Fun can be provoked to fight Arachnotrons and the area in Spirit World that has two of them has invulnerabilities
if tom hall didn't leave id software then doom 2 would have been as consistent as doom 1
well, yes and no, doom would’ve been completely different if tom hall didn’t leave
like game wise there would have been a lot of changes
i've finished scythe 2 map26
it was...
easy is a wrong word, but it was very very doable
there were no really difficult fights, except when you meet the A-frit
I beat crumpets map 6
I found that map hard when I played casually
i didn't find it hard, except for the afrit fight
This is also pretty damn tough, especially when you skip the red key fight by arch vile jumping

We’d have gotten something quite like Half-Life or DOOM 3, 5 years earlier.
No rott 😭
Holy crap Crumpets gets so hard after map 6 💀
W
👍
Bonsoir y a t'il des Francophone dans le chat ?

wow as soon as i asked this i just beat it
Non
Icon of sin phase 2?
Pourquoi tu dis non si tu réponds en français...
Because he was being nice pepe
English only no French chat in this discord for some reason
oh shoot, meant to put this in the eternal channel
lol
yes doom 2 map30 icon of sin phase 2
romero grows legs and starts chasing you around
Hahahahahaha I'd pay for that
The gzdoom corruption cards mod actually has smthn like this
Corruption gets aids fast unfortunately
On any map that has an icon of sin, it always gives you the option for a card that replaces the icon with a custom enemy who's sprite is Mecha Hitler from w3d with Romero's head and he shoots lasers and does other attacks and changes the music to hate machine
Je ne sais pas
yo
Bobby Prince: "The id Software development team originally wanted me to do nothing but metal songs for DOOM. I did not think that this type of music would be appropriate throughout the game, but I roughed out several original songs and also created MIDI sequences of some cover material. This was before any level d...
What about it
is it possible to open a map from a pk3 file in udb?
Doom community. I must ask another question. I have just recently beat doom chapter 3. I have heard chapter 4 is bad due to it's difficulty, but what do you guys think? Is it worth playing?
If you struggle with the difficulty, you can always try again with a lower skill level. I think the map design is quite decent and the episode is worth playing.
How is it compared to the other chapters? I heard it's not as good
I don't think it's that bad at all.
ok
I'll probably play it after doom 2. Thx tho. I will be trying chapter 4. But...I did hear you had to beat cyberdemon again (my least favorite enemy in doom 1993) so idk
there are multiple cyberdemons
Cyberdemons return in Doom 2 as well
I think I knew that there was multiple
You won’t need to rocket dual him from now on though
That is what I'm afraid of
Plasma makes him much easier to deal with
I mean doom 2 has him literally on the cover
Alright I'm going to start playing doom 2 right now
for the first time
wish me luck doom community
consider playing it after doom2. e4 was released after d2
I know
Cyberdemons don’t take splash damage so he’s not so bad if you have plasma weapons. Just have to be careful about his rockets
But it isnt really necessary to the lore
cybers are just not that threatening in doom2.
Ok. I was playing with my dad (he was just watching) and were surprised how long it took to kill him
Certainly, they're monsters in custom content but they are not placed in threatening positions in doom2 or doom1 except e4m2 if you don't know the secret and e4m6
May doom gods smile upon me
If you have the BFG you can even twoshot cybers (this does take some practice though)
It's a big skill, but not one you really need to worry about for vanilla doomin
you pull the trigger right after the first rocket. Then you make sure you're right up close to him for all the tracers to land
I mean the final boss of doom literally gets killed in three shots of the bfg, so I'm not really surprised
yeah spiderdemon has less health than cyberdemon
they have 3k health and the bfg can do upwards of a bit over 3k. But it usually won't due to RNG and bad hitscan detection on extremely large enemies
Yup. Basically the BFG shot has 2 parts: the ball and the tracers. When the ball hits something you launch a cone of invisible hitscan tracers in the direction you were facing when you fire the ball. The tracers work kind of like a shotgun of sorts and they do ridiculous damage if you can hit a target with both
Yeah i thought it was 2 but when i beat him it took 3
were probably far away or angled weirdly
yeah it does different amounts depending on how many of the tracers land
I was pretty close
huh, maybe just bad rng then
also another incentive to play episode 4 is that afterwards you can play the absolutely excellent episode 5
and episode 6 when it comes out
Wait what
Using cheats to get the BFG in E2M8 is the most common way to practice twoshotting a cyber, but yeah you don’t need to be able to for the official content
in 2019, John Romero, one of the original level designers of doom released an unofficial episode 5 that you could download as a mod
Sigil. Mod made by the episode 1 designer
It’s pretty good. Sigil 2 is currently in development
for dooms 30th birthday this year he is gonna release Sigil 2, which will be episode 6
i really really liked sigil
it has fun gameplay and absolutely amazing atmosphere
Cool
Just maybe don’t do Sigil on UV first time through. It’s pretty nasty on UV
yeah
I'll play all this tommorow. Im gonna set up brutal doom black edition
crap i dont know how to set it up
I gtg anyway
See ya tommorow, doom community. Tommorow I'll play doom 2
for the first time
Sigil’s level with those two cyberdemons you can’t kill is wicked fun
I think it’s the 4th or 5th one?
you can telefrag them. it's m5. the telefrag only opens after doing most of the level
Oh yea? Figured, but never explored enough to find out how
All of Sigil is brutal. Just what I would expect from Romero though lol
Yeah. Less so on HMP though
i played sigil again recently
idk i didn't find it too fun for some reason
Hey
It's not too hard on UV either, E5M5 is the only map that gave me some trouble so far
i hate map 12
you know what? i'll start sunlust
i don't care
i want to unlock a lot of doom for myseld
myself
i know that maps 1-23 aren't too bad, but from map24 it's very tough
not on UV, i'll start it on HMP
i literally can't play the late levels on UV
or i think i can't
do whatever difficulty you think is good for you
my suggestion however is that you could always start on uv and if it gets too hard, switch to hmp
i'll go through sunlust on HMP first, then i will try UV
nah, i don't like switching difficulties in the middle of the game
I also just beat crumpets map 7
i'll go through it on HMP first, then UV, and then i try to single-segment the maps on UV
it’s called Frog and Toad, which kinda confuses me since Ribbiks also made a wad called frog and toad
nevertheless the start was very hard
Now i’m going onto the hardest map in crumpets tho
which is map 8 (Shamu)
thanks. Been on a roll recently with these maps and it’s bound to go downhill somewhere
i bet i'll give the X or X+ overall difficulty rating on sunlust when i finish it, or atleast when i finish it on UV
i know that the early maps doesn't screw you up
yeah the later levels
Sunlust i found began to ramp a lot in difficulty on map 15
i heard that map24 is where it gets brutal
yeah, that’s when it becomes more than just hard
maps 28, 29 and 30 are just extremely hard
15's fights are probably harder than 24's but 15 is short
i heard about map28 and 30, dunno about 29
oh trust me, map 29 is brutal
even just by looking at the name of the level, you know you’re in for a rough session
so it's the one which is called "Go Fuck Yourself"?
yes
ohhh
#doom
twitch.tv/mmjp08
One left. God Machine is next
i don't want to spoil it for myself
Crumpets is actually easier than I thought it would be
The beginning at least is brutal if you play pistol start. Which you have to if you take the normal exit from 28
but the rest is honestly fine
i'll play on a pistol start but i'll take the non-death exit on map28
i want to torture mys-
ive got about another year or two of speedrunning before I even think about attempting sunlust
but I honestly think after i’ve finished scythe II uv max speedrun, i’ll start getting into a much harder territory
probably starting with combat shock 2
i've finished map01
good introduction
i like the yellow theme
about the map, it was easy
no trouble
finished map02
i died once but i wasn't paying attention
it wasn't harder than map01 just a bit more complicated
but yeah, ezpz
finished map03
pretty much the same as map02 but it's a bit more complicated
map04: "sol" lol
oh yeah, i go for 100% kills and secrets
forgot to mention
finished map04
harder than the previous 3 maps but shorter and punchier
i found the plasma secret at the end 👍
finished map05
same as map04, but with more enemies
i don't like that you have to step on those armor bonus floors to get access to the exit
finished map06
that last secret
spent 10 minutes findimg it
and the text screen is.. i don't know xd
i think i'll continue later
Self promo ew
make sure to drop a dislike
Dislike, unsubscribe and hit that flag 💪
i finished scythe 2 map27
oh my god
definitely the hardest map in scythe 2
that mountain fight, it's just a psychopathy
but it's a bit strange that i died less times than in map23
i died here i think 10 or 15 times
and in map23 it's definitely above 20
Finished Doom 1993 UV max without freelook this time
I'm playing Thy Flesh Consumed right now and it's kicking my ass
the first map just loves shotgunners and teleports a bit too much
i played tfc, but i dunno what it would be for me after playing insane wads
ohh, there's a lot
yeah I know Sunlust can kick your ass for a buck and a half
you don't say it's hard
I do, but it's probably because I didn't know what to expect
& dimensions, swtw, scythe 2's later maps
I knew about the archvile in the first map which was actually not that much trouble
i played plutonia map01 for the first time after months not too long ago, i didn't remember anything, but i still blazed through it with ease
sunlust's early maps are doable
the later maps kick your ass hardly
now i'm starting scythe 2 map28
after map27, none of the maps can be harder
afterlife II left me powerless
I’m pretty sure Plutonia is baby-tier compared to custom maps in recent years
yeah, definitely
child's play compared to scythe 2's later maps for example
i finished map27 a few hours ago
it's definitely the grindiest, hardest, and frustrating map in scythe 2
i finished scythe 2 map28
it almost feels like it's a filler map
after i've been through map23, nightmare (map28) plays like a power fantasy
you can't run out of ammo, you have a bfg, the layout is wide-open
i counted the afrits in this map, and there are 12 of them
they gave me the most trouble in this map
scythe II map 28 is something I can do saveless somehow
for the maps between 23 and 30, 28 is the easiest
anyways, i'm gonna stop playing doom for the rest of the day
Done 20 attempts for Rush map 12 uv max speedrun (on one attempt I got to the final fight and then died)
I think I can get Rush map 12 done within a couple days
after like 4 weeks of practicing the map (as well as being on and off with breaks)
and 27 is the hardest
i think
no map can be harder in scythe 2 than map27
i heard that map29 is also tough, but not as tough as map27
tbh 29 wasn't a memorable one for me
I just rememeber struggling a lot in it
Scythe II in general was so damn hard at the end
i think erik alm took drugs before starting to make map23 and 29
lol
In my second playthrough, I knew the layout and was better with the evil marines so 29 was easy. But 27 is always really long
map27 is the big mama of Scythe 2
sunder map 16 is pure evil
and that's the big mama of sunder
those fights in cramped arenas with unescapable pits 😶
i'll continue playing sunlust
from map07
it's the map where i left it in this afternoon
map 14 of plutonia is very cruel
note the map number and what's in every secret
map07special
i guess
and mancubi
but i didn't see any walls lowering or doors opening or platforms raising after i killed them
wait
oh right
the bfg building wall should have been lowered
i guess
after i kill the mancubi
whatever, i noclipped into the bfg building
finished map08
that first cyberdemon fight was just amazing
i'll play map09 tomorrow
how do 3d floors in zdoom work?
do they use portals like eternity engine 3d floors?
dunno
i have been taught to hate chaingunners and revenants with every fiber of my being
half way through plutonia!!!!!
(without secret maps)
Wait people do secret maps
Like I only do the easy ones or the ones where I can get lots of stuff from
Like map31/32
map 16 pogger
That's an interesting map name
wha, how the- the fuck? how the fuck is e2m9 good?
Don't you get a supercharge
Also you skip e2m5
That's why I always play map31
I get to skip 15
And I can start map16 with full HP and armour
map 17!
Secret maps are often experimental but I don't see a reason to be against them broadly
i just don't like playing extra level lol
You don't have to play any levels
well it's mainly that i usually don't gain anything from playing them and they can be hard/annoying so
to me it's like "why bother"
i have some exceptions like e2m9 because i can get stuffs from it
Maybe because you're playing continuously(not pistol start), you're concerned about overall resources for the wad?
you aren't forced to play those maps but they can be an interesting challenge
i mean they're challenging but some are just like
Meh
like i don't wanna play e1m9 anymore it's just like "whatever" i guess
it's not that hard of a map i just don't like playing it cause it takes up time and i don't really gain any resources from it
One of the reasons that I prefer pistol start is that I don't need to worry about planning resources like this several levels down the line
i like playing maps in order but idk
it's the same order
Ok but E2M9 is poorly made really short, ugly, and boring
The only mildly interesting thing about are the Barons at the beginning
but you get a supercharge right
yeah you do
so like
you skip 1/2 a level (e2m5) and get a supercharge
i see that as a win personally
You do you. I would still rather play E2M5 all the way through no supercharge then waste my time with E2M9
what are dummy sectors when it comes to 3d floors
what classic doom is your favorite one outbof doom 1,2 and 64
final
final
actually no I change my answer
No Rest for the Living
Doom 2 as a whole although I think classic Doom peaked with Thy Flesh Consumed
oh yeah nrftl
best one for classic
I beat E4M1 UV 100%
Man that map sucked
I was watching some guy on the internet play it and he said it was the "hardest map in all of E4". Would you guys say that's true?
e4m6 is harder
That or m2
idk man m2 doesn't seem too hard so far
Sure there's tons of barons but at least you got ammo to deal with them
The hardest part of Perfect Hatred is the cacodemons at the start imo. Well that and the weird platforming stuff
What is the map 25 empty room secret in doom 2
I'd say my favourite secret map in Ultimate Doom is the one from episode 1
Warrens is an interesting one too. it's mostly the first level of episode 3 but when you get to the exit, it becomes different
finished E4M2 100%
it actually wasn't that bad but the sheer amount of barons and cacos in this level is wild
I got the secret exit too and so far M9 looks like a giant pool of enemies waiting to infight
I just gotta trigger it in em to get the job done in my stead
E4M1 and E4M2 aren't that bad, more tedious than anything
kinda, although I think E4M1 gives you just enough resources to complete it
you have to save up a lot of ammo in order to clear it 100%
sure you could run away from the 5 or so Barons in the map
but where's the fun in that
I mean you do get the rocket launcher and rockets for them
in the secrets
you might not have enough for all of them though
but you have to gather them at the gate in order to minmax the use of rockets
and this is the tricky part
oh it isn't easy at all
I did say it was tedious but I don't think it's entirely unfair
might be one of the hardest maps I've played in Doom 1993
you just have to be strict on what you're doing
And here I was complaining that UV for Doom was too easy
It was before I tried completing TFC
I must’ve been blessed by the gods because I had like no problems in E4M1
On UV
It was E4M2 that broke me
I mean it really depends, the map isn't very difficult if you don't go for 100%
But I did, so I had to kill all the Barons
how did you kill the barons?
Gather them at the gate-looking linedef
get them to infight with some imps and spectres
finish it off with rockets and shotgun
anyone on
Finished E4M9 and E4M3 100%
honestly it feels like those maps are getting easier and easier
it has a bfg on lower difficulties which I suppose the mapper couldn't think of a better thing to put in there on UV
would it be worth it to get secrets in Classic Doom games?
I only know of some in the first few levels
like all secrets in Entryway
idk man I just like doing full completion stuff
Some secrets are worth it because you can get strong weapons early
or powerful armor, or a backpack, or a soulsphere
most of these help a lot when you're early into the game
knowing your way around is how you can beat NM. If you're playing pwads, ya usually want to get as much help as possible. butt the iwads are usually doable regardless
Oh that explains it then
I basically ran through the map
NM is actually quite fun for some maps
i love the urine weapon
what
map 23 now!
from e4m3 it's pretty easy
except for e4m6
it's the easiest map in tfc, could have been the first map
i always go for 100% kills and secrets
even when it's not worth it
Just a fun gameplay video that shows a different perspective of the game: You are one of the monsters in the game desperately trying to kill Doomguy! Is it possible?
In this video, doomguy is a fast-moving enemy AI with evasive movements and uses multiple weapons from the game. To control the monsters I used the mod "EMPATHY 1.4.3".
Musics:
At D...
map 25!
If you're doing a sunlust playthrough, I don't know if you're going to like map 32 😅 but I'm not going to spoil it if you don't know what's coming there
the problem with e4m2 is if you're doing continuous play, you start the level with the beating you took from e4m1 and little to no ammo
don't use any rockets, don't kill any barons up until the end, enter the red key area and lure the barons to the grate. then send all your rockets against the barons and finish them off with shells or whatever you still have.
hey, least it was short. It really wasn't that bad. Any other level in sunlust having a fight like that would be BS. But for a 2 min map, it's no problem
map 26!
yeah that's what I did
map 27!
of what?
map 28! (of plutonia)
oh wow, quick progress then
im doing hmp tho
I play hmp usually
Will I be banned for that statement
Idk I just don't like killing too many enemies
map 29!!!!
Like after a a while it's like
Great
30 pinkies
So challenging
But is it really challenging or just tedious
Hmp is a good skill level for me I think so I play it
I'm probably just weird like that
cant deny the statement
I played doom 2 on UV
Every map
It never felt harder than hmp really
Just sometimes more annoying
plutonia on hmp feels much different than uv ngl
Plutonia is weird
Sometimes
Like I guess a shotgunner is easier to kill than a pinky but
Is it really?
personally i believe there is more revenants and chaingunners in plutonia alone than there is possible chess moves
i have no idea what todo on this level
im just being sniped by archnotrons and chaingunners
Plutonia experience
fair enough
it do be like that
i finally have 2 keys
im playing eviternity map19 rn and it is awesome
the gameplay feels very plutonia-esque
lots of traps and revanents
what map?
odyssey of noises?
odyssey of noises is a banger map. best city map in the iwads
i got spoilers about some maps' names
32 is Postcoitus Doom, and it's a joke map
It's not exactly a joke map, I'd say, but it's gimmicky and sadistic.
Plutonia's map 32 is the original slaughter map
speaking of slaughter maps, I think of playing them
I like killing hordes of enemies in games
pl32 is designed after an earlier "punnisher" map made by I think the other casali brother
Honestly, I only go for UV in wads because I assume that's the intended experience. And the other difficulties weren't given that much thought. I am sure there are exceptions to this though.
go play them c:
Been playing this Doom map pack that recreates the style of PSX Doom
It's like a remastered Doom map pack
Has like 66 levels in it and I'm playing it on UV
Isn't too hard so far but it's been satisfying to beat
That makes sense
Personally I don't want my game to be infuriating
I like playing on normal just cause it's like
Not too hard not too easy
UV might be the intended experience but I'd prefer having fun then suffering
Since I'm not very good at doom as it is
A lot of it how much time you're willing to spend per level, and how much time you expect to play doom overall. If someone was just getting into the game but barely played, idk if I'd blame them for playing sunlust on HNTR and moving on with their life. But if someone expects to play doom for a long time, they might get a fuller experience by playing easier stuff on UV to prepare for sunlust on UV or HMP
Then there's saving -- It's going to be more difficult to beat a map HMP saveless more often than not, compared to UV using lots of saves. It really depends on what you want to do. What difficulty setting, are you maxing it? Are you trying to go fast? Are you using saves? Within a fight? Pistol start? For such a linear game, it is rather flexible in its difficulty modifiers
Hey guys this is E4M6 where the fuck am I supposed to go once I'm here https://media.discordapp.net/attachments/123936675209412608/1107688755718004766/image.png?width=891&height=524
Behind me is a blue door but I don't have the blue key
am I stuck?
I know where it is but there's no way for me to get back
The only platforms that raise from the lavapit lead to the teleporter you see on the left
And that teleporter leads where I currently am
Oh what the fuck
The same teleporter leads to different places
Man what IS this
Yeah
The teleporter leads to different platforms depending on how you enter it
I can't support this man what the fuck
i like it though
With well known and quality wads like Sunlust, I'd bet the creators put careful thought into how they balance the different difficulties. And still try to keep the main challenges/strategies the same. With a lot of lesser known wads, I don't expect the creators have put in more thought to it than: "UV is done. Let's remove some monsters and add random ammo/health for other difficulties now".
It's only a suspicion of mine, can't really give examples of in which maps I have faced this since I mainly play UV. But to give an example off the top of my head - let's say the map gives you rockets at the beginning. And punishes you for not saving any by the end by positioning arch-viles at a distance. And for HMP they go "Well, let's replace these archies with revenants.". All of a sudden that idea is lessened by a great amount.
I used to give up on maps if they took too long but then I saw this guy beat Capybara map 32 after 2335 attempts: https://youtu.be/cznPBcBklgA
Try to send me to hell and it will freezzzzz. Welcome Capybaras, to the last episode of Capybara and this is the last map we must finish and this is by far the hardest map. This one took me 2,335 attempts and for a good reason, every parkour section on the map is insta death if you fall down. The third parkour section is the hardest because even...
gave me hope and sure enough I beat my own maps after a few hundred attempts as well (not quite 2000 but still)
Spread that to viles and pain elementals. Those along with chaingunners are the "big 4" of most hated monsters in the game.
Viles are very underwhelming in OG Doom2, but it's in custom wads where they show how evil they are.
Sunlust map 30 is a prime example of vile usage to restrict the player's movement.
Sunder doesn't even have lower difficulties in the sense of adding or removing monsters, it's the full UV roster in every map
Sometimes you just have to be persistent when doing things
There's a ribbiks wad (one of the stardates IIRC) in which he recommends new players to start in HMP
Pretty nasty joke. But you'll get there
Usually for me when it comes to speedrunning, I beat maps around 150 attempts nowadays (because I have gotten better with practice)
but there were times where on average, maps were taking me 400 attempts to beat on speedrun
It's all down to how luck plays out, how you play out and how patient you are
i'll continue playing sunlust at the weekend, from map09
Today someone recommended me "The Lost Magic" and I was wondering if anyone has played it before
magnolia?
That would be stardate 20x7
and it's not even new players he recommended it to, he recommended it to the majority
and I can see why (UV is really difficult)
sd20x7 is probably the hardest thing i've played casually that's made by ribbiks
Sunder is brutal. I hope I get back to it because I nope'd straight out after the first level.
I'm in 16. It is.. hard. Very hard
32's last fight is just brutal
nevermind, I exagerrated the first level apparently. There's a really cheesy strategy that makes it very easy 😄
Though Im sure hell awaits me now that I got into it
There is no 'intended experience'. One of the great misconceptions in the community is that uv is the 'right' way to play. Any way worth its salt has difficulty balancing (the exception that proves the rule being Sunder)
With the official doom titles I'd agree probably. But I have a hard time believing most map makers handle it correctly.
You'd be wrong
Sure. Could be. It's not like I am a map maker or anything. It's just an opinion I formed from few data.
I think you'd like it. Shorter levels, much easier than something like crumpets with a pretty aesthetic and light dehacked work. I think the difficulty makes speedrunning somewhat more reasonable.
The only maps i know of: MAP01-08 (cus i played them) MAP15 (cus secret exit) , 31, 32, 24,25,27,28,29,30
Do it you won’t
UV?
I've watched a couple of BFGandorf's videos on TLM and I might actually give it a go. It looks unique from the other stuff i've played so far. If I like it I may even consider speedrunning it
it is, however, the gentleman's way to play Doom
Ready for a bit of the ol' Ultraviolence
The only way to play doom is the way you have the most fun
I am now speedrunning the lost magic’s maps because I enjoyed the first few
Already finished map 1, because getting the run took like 5 minutes I decided to also do a pacifist run and that turned out decent
I was able to do the first 3 on NM. See if you can do any others
tch: