#classic-doom

1 messages · Page 26 of 1

finite crag
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Oh yes. I heard about Wolf3D. It's been a while where Blake Stone was better tbh

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wasn't it 3000 levels?

dense plinth
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1.3k I think

finite crag
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Hexen is more like a Hub layout - a lot of backtracking without much guidance

long sedge
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hexen is like if searching for secrets in a doom map was required

finite crag
dense plinth
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ahh

long sedge
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but the hub and spokes layout doesnt make it so cryptic

finite crag
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Oh yes

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Like FreeDoom - massive maps

dense plinth
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spear of destiny's mission packs require secret hunting to finish the levels

finite crag
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Ahh

dense plinth
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I just use the overhead maps to tell me where to go

finite crag
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Makes sense

dense plinth
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I'm actually enjoying return to danger more than base SOD when I'm using the maps to show me where to go

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mainly because RTD doesn't kick your ass as hard

finite crag
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True

dense plinth
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I still die in RTD but unlike my SOD deaths I feel like my deaths are easily preventable next time

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SOD I would die over and over in the same places despite knowing what to expect

finite crag
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Sounds challenging. KDIZD was similar - with each level it had more tougher enemies but clever layouts

dense plinth
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when making SOD id basically had the idea of "this is for the people who have mastered wolf 3d already", at least that's what I gather

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although their level balancing is very inconsistant

finite crag
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I got ya. Those hitboxes didn't help

dense plinth
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levels 5, 8, 16 and 19 are much harder than the rest of the levels in the expansion

finite crag
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Interesting

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I was trying to attach an image and wondered why it didn't work but I forgor you couldn't send pics in general

dense plinth
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and since 19 is the secret level you enter after level 4, you have to play 19 and 5 back to back

finite crag
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That's ok Lavenza

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That is a different way of level design/secret levels

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https://doomwiki.org/wiki/Maximum_Doom the most informed article on maximum Doom I could find

DoomWiki.org

Maximum Doom is the name given to bonus content distributed with the Master Levels for Doom II in 1995. It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet (191 for Doom, 1629 for Doom II and 10 for Heretic). Many of these files are still available, for example on the idgames archive. Some contain copyrighted m...

long sedge
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i remember playing some of these levels as a kid

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they were really fucked up that i thought they were a fever dream i misremembered

dense plinth
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they're basically just more master levels

long sedge
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yeah like

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as if that didnt have quality control problems

finite crag
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Back when you got massive value for your money. At least games are still like that and the Doom community is alive with plenty to play

dense plinth
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maximum doom is basically the first instance of what level editors in fps games are today

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like forge in Halo, and snapmaps in 2016

finite crag
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Well that I didn't know. Thanks for explaining and the info about this. Ah SnapMaps

dense plinth
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you had to buy maximum doom but you got 1800 community made levels

finite crag
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Back when DosGames were about $40 to $50 average

dense plinth
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nowadays you can just download it for free

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the .iso file is on moddb

finite crag
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Awesome

finite crag
dense plinth
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and it's easy enough to load the wads with zdl and whatnot

dense plinth
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Wolf 3D had the super upgrades disk

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which was the same thing, like 1.5k+ levels

finite crag
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you really couldn't do something like that nowadays

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Wow. Hours of hours, watching pixels in a RayCasting environment

empty valley
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does anyone know what is max attack range for archvile? I know it has infinite range when it gets hurt but what is the standard range?

finite crag
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Let me check

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Ok. On the Wiki page - it doesn't say the range but the damage is 20 Direct / 0-70 blast radius with 700HP and a map speed of 262.5 map units per second

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according to the doom wiki, "though they will not use their attack from more than 896 map units away unless hurt"

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There you go. Thanks

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Timing is important. Super Shotgun when casting, which is about I think 2-3 seconds to charge up. 4 shots point blank range is ideal and one can interrupt them

dense plinth
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wolf 3d also had a level generator in the super upgrades disk, which was theoretically supposed to just create randomized levels to play

finite crag
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Nice

dense plinth
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as you can probably imagine it wasn't all that balanced

finite crag
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Oh I could. More than 1000 maps, keeping it random without being too long is not easy to do

dense plinth
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too long wasn't really an issue since all the levels had a limited amount of space to be generated in

finite crag
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these fuckers have a 3,1% pain chance

dense plinth
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I can't remember exactly how many tiles of space you had, but all wolf 3d levels exist within a perfect square that's the same size

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you don't have to use the full space of course

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but there is a size limit

finite crag
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Some can do it. But unless you had SuperCharge/Invulnerability, it was dangerous. True, it's a balancing act

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And how many items/enemies/etc had an impact on performance. Similar to Doom Builder - the more static items (flaming barrels for example) than dynamic made a difference

finite crag
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Oh very much so

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I've seen it with similar games - compression helps

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and Id software are optimization gods tbh

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like in general

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Oh they are. 2016 was the perfect example of optimization. So much in the levels but the detail was phenomenal

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Doom 2016 - 8GB Ram. Custom Doom Wad - 16GB Ram. Wouldn't be surprised if that happened

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I'm surprised how well Doom Eternal runs on a base PS4. 60 FPS, high quality models and textures, and not hiccups or slowdowns

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They went above and beyond with those games. Although it's not like Doom, Prodeus feels like Brutal Doom/Eternal

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But I did enjoy the arcade feel in Eternal

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Eternal is so fast and frantic, playing it actually hurts my eyes because I think I don't blink when playing it

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I read someone said it's like the world's fastest game of chess. They were right

dense plinth
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Eternal does kind of annoy me

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I don't like quick switching

finite crag
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Fair enough. I've seen on Youtube MasterZero who plays it on PC with very fast weapon switches. It's all a blur

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Are we talking about modern doom in the classic section

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This is illegal

dense plinth
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how about you take it up with joe

finite crag
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Sure

long sedge
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dont ask who joe is

dense plinth
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joe mama

long sedge
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nobody asked

dense plinth
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nobody had to

finite crag
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We should have a channel dedicated to plutonia

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ehh it's just a Doom 2 expansion

long sedge
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if you click on it you just get chaingunner'd

finite crag
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It's more than that
It's a lifestyle

dense plinth
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is PL2 harder than PL

finite crag
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there wouldn't be much to talk about

finite crag
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I assume so anyway

remote cedar
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I had no idea they made a Plutonia 2

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I hope it also has an archvile in the first map

finite crag
long sedge
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isnt it unofficial

finite crag
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yeah it's a fan thing

long sedge
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i dont think they got any casali bros on it

dense plinth
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PL3 in the works

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the official sequel to the unofficial sequel

finite crag
dense plinth
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there's a PL3 already but it was made by some guy who didn't know much about map making

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also TNT Revilution exists, the unofficial sequel to Evilution

finite crag
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oh thank god Plutonia 2 doesn't end with another Icon of Sin fight

long sedge
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uh

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whos gonna tell them

dense plinth
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also Plutonia 2 lore is wild

finite crag
long sedge
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yeah it doesnt use a lift

dense plinth
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after Plutonia experiment failed the whole thing was shut down

long sedge
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but its still an icon of sin

dense plinth
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doomguy retired

long sedge
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just not as obnoxious

dense plinth
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he became a politician

finite crag
dense plinth
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he co founded the Union Aerospace Armed Forces

finite crag
dense plinth
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the UAAF was shut down for its unethical brutality

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doomguy was discredited as a politician

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he quit cause he sucked at it anyway

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Plutonia Experiment resumed despite his and the UAAF's efforts to keep it dead

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reports of demonic invasion start up again so doomguy grabs his pistol and drives out to the facility to deal with it himself

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felt like I was reading a saga of sorts

finite crag
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which enemies were the most annoying in Plutonia to you guys? to me it was the chaingunners

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at least Revenant fireballs can be dodged

dense plinth
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archviles

long sedge
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if all revenants were replaced with archviles i would be happy

finite crag
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I think we should've had one more Archevile in UV so we could have 100 archeviles in total

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Apologies for talking about Eternal in the Classic section. Just the classics reminds me of the newer games. And vice versa

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This was fun. Heading off and thanks for the chat. All the best

atomic dust
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I'm pretty sure Revenants are more common than Imps in Plutonia

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they are everywhere in that one, alongside Chaingunners and Arch-Viles

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just found out, Imps are slightly more common than Revenants in that wad, but still

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I think Revenants are fun to fight and Chaingunners are okay, but honestly, they are way too overused in Plutonia

long sedge
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i hate fighting revenants and i revel in getting a hell knight to beat their bony asses

atomic dust
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honestly though, Plutonia is one of the best official Classic Doom wads imo

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I enjoy its difficulty

dense plinth
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it's better than Doom 2

atomic dust
dense plinth
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dunno if it's better than NRFTL though

atomic dust
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I like NRFTL more

dense plinth
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I'd probably say NRFTL is better yeah

long sedge
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they're not squishy enough for me

atomic dust
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NRFTL overall feels more balanced and polished

long sedge
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if they went down with one ssg shot i would be fine with them

dense plinth
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perks of coming out like 15 years later

long sedge
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also i wish their rocket trail was more obvious

atomic dust
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gotta say, Plutonia and No Rest For The Living make base Doom II look amateurish in comparison

long sedge
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theres just too much guesswork for them

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they have too much health for how skinny they are

dense plinth
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I mean Doom 2 was mostly delegated to Sandy Peterson

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he's not a bad level designer by any means but majority of the whole game was on him pretty much

atomic dust
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the Arch-Vile placements in Plutonia are sometimes just really evil. they sometimes are inside walls that makes it nearly impossible to normally kill them

dense plinth
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like 80% of Doom 2 was all Sandy Peterson

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and he had like, 10 months

tacit remnant
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Yeah he had a lot of work and not enough time to do it

atomic dust
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yeah, I know

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the only Petersen map I absolutely hate is Downtown

dense plinth
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pretty sure that's the Petersen map everyone hates

tacit remnant
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Barrels O Fun

long sedge
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i like downtown and barrels o fun

tacit remnant
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Downtown isn’t good by any means but Barrels O Fun, Nirvana, and the Icon of Sin are worse

atomic dust
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I'd say Petersen's maps generally are fine

tacit remnant
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Agreed

long sedge
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whats wrong with nirvana besides being ugly

atomic dust
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same, I actually enjoy playing that map

dense plinth
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I mean people say Mt Erebus is like, one of the best Doom levels ever made

tacit remnant
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The progression makes no damn sense

dense plinth
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that was Peterson

long sedge
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mt erebus is downtown in hell

dense plinth
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kinda, although it didn't have a confusing layout

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everything was distinct

long sedge
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actually no its like halfway between downtown and suburbs

atomic dust
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honestly everytime I reach Mount Erebus I want to get to Warrens fast

long sedge
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i can barely remember how to finish mt erebus non-secretly

tacit remnant
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I love Tricks and Traps, I love the Citadel, I love Halls of the Damned, and I love House of Pain. There’s plenty of good Peterson maps, but I argue the city maps aren’t among them

atomic dust
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I enjoyed Suburbs

long sedge
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suburbs teaches how awesome monster infighting is

atomic dust
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it's just fighting a horde of demons which is something I like

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aside from a big fight in a green field, The Courtyard is forgettable

long sedge
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courtyard is good because the following map makes you wish it was courtyard

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oh wait someone just said they love citadel

tacit remnant
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Courtyard isn’t bad but I like Citadel more

atomic dust
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people rip on Nirvana but I actually enjoy playing it lol

long sedge
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nirvana is just whatever

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but replaying it in honte remastered did trip me up when they put ladders instead of lifts for the platforms at the end

finite crag
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Doom 2 level design is very hit or miss. on one hand, you have Suburbs, The Inmost Dens or The Living End. on the other hand there's The Factory, Downtown or The Chasm

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Plutonia's levels are a lot tighter

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better designed

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Doom 2 suffers from having a lot of big, mazy and confusing maps

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while Plutonia is usually more compact. Plutonia's worst maps are the big levels with a lot of backtracking

zenith berry
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HONTE Remastered - DOOM II if it has the level design principles of Duke Nukem 3D

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Although in some places if not most places it is way more detailed than DN3D.

finite crag
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I rarely found doom 2 confusing ngl

finite crag
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Barrels O Fun had me bamboozled once where I was basically going straight into the hell knight/chaingunner hallway and getting massacred every time

remote cedar
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in my opinion Barrels O Fun is genuinely one of the worst Doom 2 maps

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  1. The barrels are NOT fun
  2. That one section where you're trapped with Pain Elementals and barrels, you have to just get into a corner to hope to clear the Lost Souls THEN then Pain Elementals which take forever with a chaingun
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at least there's a megasphere which is nice

hexed escarp
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Doom 2 map18

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Unless you mean caughtyard

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Which is Plutonia map07

finite crag
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Although you can get it to infight with arachnotrons

remote cedar
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Spider Mastermind ain't that bad

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I know I can just take it down with 3 bfg shots max

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the structure of that section allows for good cover

ornate vortex
azure nimbus
finite crag
finite crag
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i almost finished scythe 2 and 1

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i'm at map26 in each

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i know that 14 years passed since Erik Alm said Goodbye to the doom community but if Insane_Gazebo and John Romero did return to doom after several years, i hope that Alm will come back at one day

zenith berry
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Saw DOOM sharing this on their IG story and without context, it got me for a brief second; I thought they’re teasing something even new.

remote cedar
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Ayyy nice more expansions

hexed escarp
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I wish they would make the rerelease support boom and mbf maps

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It would greatly widen which addons they could add

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Like Eviternity and valiant

forest zodiac
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I’d still love to see Scythe

hexed escarp
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Am I the only one where there are certain types of game environments (not specific ones but just types) that make me really nostalgic even though I never really played anything or saw any movies with it when I was younger?

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For me, one of these is a facility in the mountains

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So knee deep in the dead and early tnt trigger that for me

dapper flint
remote cedar
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Facility in the mountains is a recurrent environment during World War II, which was expanded further upon in espionage movies such as James Bond

fleet anvil
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wa

remote cedar
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If you've been to a World War 2 museum when you were younger then that might be the reason why you feel nostalgic seeing that setting

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Of course that's just one of the many examples that feature that setting

fleet anvil
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LEESSSS GO

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i beat map 1 of plutonia

hexed escarp
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I'm trying to think of what could be the source of this nostalgia but I'm not sure

fleet anvil
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why is map2 so hard

hexed escarp
hexed escarp
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What did you expect

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It's gonna get worse

fleet anvil
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plutonia is the reason i now hate revenants

hexed escarp
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Lol

fleet anvil
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it would be fine if there wouldnt always be a chaingunner deleting you from existance

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love when you get killed by a chainguner you cant see

finite crag
fleet anvil
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nien

finite crag
fleet anvil
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I BEAT MAP 2

finite crag
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i've played some very insane wads, which are much harder than plutonia

finite crag
fleet anvil
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is that the final map?

finite crag
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no

finite crag
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map32

fleet anvil
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i think i actually played that one

finite crag
fleet anvil
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is it the one where it looks like map1 of doom 2?

finite crag
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Go 2 it is a slaughtermap-ish map

fleet anvil
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i got to a part with 8359837027 revenatnts and like 4 cyberdemons

finite crag
fleet anvil
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u pro tho

finite crag
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and after i struggled through swtw map02 saveless and dimensions, plutonia was a cakewalk for me, even when i played it blind (for tthe first time)

fleet anvil
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what wads have you beaten

finite crag
# fleet anvil what wads have you beaten

the only ones i can think of is the iwads except plutonia, swim with the whales maps 01-02 (map03, the final map is brutal, i don't think i will play it in a couple weeks), dimensions (maps 01-03), scythe, sigil (almost), 1monster

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and i plan to beat valiant and ancient aliens

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sunlust is in plan too, but i have to prepare for it, and i'll play on HMP, because sunlust on UV is above my skill level

fleet anvil
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ok

finite crag
fleet anvil
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uhhhhhhhhh

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ive beaten doom 2

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and doom

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and doom 1s add on

finite crag
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and the wads i wrote are pwads made by other ppl

fleet anvil
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i finally beat map 3

ornate vortex
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Tbh, I found plutonia pretty damn hard when I first played it

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I struggled a lot at the start

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map 5 was where I took my first death and it was heavy on hitscanners (plus the cruel trap at the end) and from there it only got harder

ornate vortex
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They're both about the same level of difficulty

finite crag
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but i managed to beat map02 saveless after 73 attempts

azure nimbus
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what about dimensions?

hexed escarp
ornate vortex
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I honestly think Crumpets is easier than Rush and that's saying something

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Maybe they're around the same when comparing it to the early maps of rush, but rush's late maps are just a nightmare to speedrun

ruby crater
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Rush was fun to play, pretty short too

finite crag
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why do i play with opl emulation
is that normal

narrow condor
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Yes

finite crag
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good

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it sounds good to me somehow

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lots of people i know don't like it that much

verbal stirrup
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hey all any tips on e1m4 maze on uv? im currently rushing the corridor with 3 demons and the healthbox, then killing any imps that come in, but whenever i move away from that area i get ambushed by more demons

finite crag
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skip it

verbal stirrup
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skip e1m4?

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oh just rush the maze?

finite crag
verbal stirrup
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i dont think i can do that on my engine

royal heron
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You can do it with sr40

verbal stirrup
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ok

royal heron
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Alternatively if you just want to flex skip the maze and skip the yellow key, and just jump over the exit room gap using momentum

But of course since you can't SR50 then you can't do that

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wait

wdym by you don't think you can sr50 on your engine?

verbal stirrup
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what exactly is "strafe on"

royal heron
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What do you play on?

verbal stirrup
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i play on my fx cg 50 running cgdoom

royal heron
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Wait, a calculator?

verbal stirrup
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yes

royal heron
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In that case I'm not totally sure

verbal stirrup
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maybe strafing while pressing "toggle run"?

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nope doesnt seem to work

dense plinth
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odd, dosbox doom doesn't like my mouse for some reason

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moving my mouse doesn't do anything, instead it causes framerate lag? odd

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oh wait now it works, I had to shoot my gun first

finite crag
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That was known to happen in DosBox - mainly was set to use Ctrl - Fire // Alt - Strafe. You'd probably know this but Mouse control in Dos wasn't used. Keyboard only

dense plinth
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not actually true

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Doom has had mouse support since it first released

finite crag
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Oh that I know. Earlier games didn't

dense plinth
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yeah

finite crag
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I'll use an example - Blake stone did/Wolf 3d // Duke Nukem 2 didn't

dense plinth
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Wolf 3d did

finite crag
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Oh yes

dense plinth
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the mouse was meant to be your primary input for wolf 3d actually

finite crag
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Seeing the demo of BJ running through with the mouse

dense plinth
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since you would strafe with it

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and could move forward and backward

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although moving forward and backward with the keyboard was easier

finite crag
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If the sensitivity was high enough it could work. But what I like about GZDoom is that Mouse control works better with WASD

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I did get used to using the keys with Ctrl/Alt on older FPS games similar to Doom

dense plinth
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I play keyboard only on my laptop

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desktop though I stick to mouse

finite crag
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That works well. I use the Xbox controller with Doom on PC

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Making sure when using the Keyboard not to press Ctrl+Alt+Down and the screen flipped on an older OS

dense plinth
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my monitor is too big for dos doom

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not only do I have black bars to the sides of the game (which is usually the case), I also have black bars top and bottom

finite crag
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4.3 Resolution. How it was played on CRT monitors

finite crag
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what do y'all think of Sigil?

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the Romero WAD he made in 2019

tacit remnant
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Good if a bit mean

finite crag
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He was clever making that Sigil wad. With Doom Builder if not mistaken (I could be wrong on that)

atomic dust
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I'd say, Petersen's work on Doom II was quite good. he made like half of the maps in the game and a majority of them are good enough

finite crag
finite crag
atomic dust
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my personal favourite official Classic Doom campaign

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the levels look good, lots of demons to fight and good difficulty

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and all of the levels are good too, the fights are well made

carmine edge
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classic doom is a funny game

hexed escarp
carmine edge
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its both fun and funny

tacit remnant
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The whole series is pretty funny. Especially the PAs in nuDoom and Doom 3’s outrageously terrible workplace safety (not referring to the demons)

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I like to imagine that the whole reason they did their teleportation research and such on Mars was so they didn’t have to deal with OSHA breathing down their necks

finite crag
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Honestly surprising anything functioned in doom 3’s mars facility

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Pretty much everything was breaking down or near shitting the bed and was kept afloat with duct tape

ornate vortex
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Today I see a glimpse of hope for beating rush map 12

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I absolutely nailed a practice attempt

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unfortunately it wasn't a proper run

fleet anvil
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map 8 of plutonia

ornate vortex
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is that abattoir?

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or “abattoire”

fleet anvil
#

?

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thats map 9

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im on realm

finite crag
fleet anvil
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atleast i beat barons lair deathless

finite crag
#

barons lair without barons

ornate vortex
finite crag
ornate vortex
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abattoir is hard tho, the last room killed me like 6 times on my first playthrough

finite crag
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i was curious

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but the other maps i know basically nothing about

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other than the names

fleet anvil
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FINALLY

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im on map 9

fleet anvil
#

map 10 now

fleet anvil
#

map 11...

finite crag
#

map11 is infamous

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but just 18 archviles, & ssg, ammo, cant be too hard

fleet anvil
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i just dont know how to beat the maze tbh

narrow condor
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The secret will greatly help you with that.

ruby crater
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It's always a treat to enjoy a megawad for the first time

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whether it is plutonia, rush, ancient aliens, or hell revealed. They all have their own flavor and personalities

inner pond
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me when i see a bad bdoomguy_shocktch:

gloomy condor
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no

finite crag
finite crag
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Hey

finite crag
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Hey beatrix

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Interesting point - didn't the UAC have unlimited resources?

finite crag
#

it's like Amazon or Google

finite crag
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Imagine having infinite cash and still being stingy

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Maybe Betruger was right

vast reef
dapper flint
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Pretty much any big company ever

finite crag
#

My rankings of doom 2 mappers

1.John Romero
2.American McGee
3.Sandy Peterson (for barrels o fun)
4.Shawn Green

fleet anvil
#

john romero hot ngl

narrow condor
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Can barrels respawn on nightmare when they leave a corpse?

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Barrels get gibbed if they begin to explode and get crushed before the explosion animation can finish. Since lost souls and pain elementals can respawn on nightmare if they leave gibs (under the crusher), I wonder if the same applies to barrels too.

finite crag
narrow condor
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I'll try to replicate this and see if it works.

spice radish
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That’s a good one

finite crag
#

better than doom 2 for me

finite crag
ornate vortex
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I figured out a method to beating crumpets map 6

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I'm basically using ancalagon's method but I tweaked certain parts to make it easier

hexed escarp
ornate vortex
spice radish
spice radish
ornate vortex
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thy flesh consumed is pretty mediocre imo

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There’s definitely some mean levels in there, as well as some good levels and some bad levels

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I think it’s a mixed bag

hexed escarp
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if it had been ordered differently it would be significantly better

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it just suffered from poor progression

#

like if e4m4 was first

royal heron
#

I used to hate it until I learned the entire thing when I uv-maxed it and later a nm speedrun

night hearth
#

Is there a discord server for hideous destructor?

jaunty ravine
#

Does anyone know a mod for gzdoom that removed the fire delay for things like pistol and shotgun

jaunty ravine
#

theres a small delay between clicking and firing on the pistol and shotgun

hexed escarp
#

i can make it rq

#

that would be super ez

hexed escarp
dense plinth
#

I've never felt a delay on any weapon other than the pistol

hexed escarp
#

i think the pistol has the longest one

#

besides the bfg

finite crag
#

What about the fist?

hexed escarp
#

ah ye

finite crag
#

Although, the Doom Marine can switch from his pistol, take his left glove off and put on Knuckle dusters within a few seconds (unless he wears them while shooting)

narrow condor
#

You can abuse this delay by taking a teleporter right after pulling the trigger.

#

You can shoot a rocket or a BFG ball this way in the destination sector without making a sound.

azure nimbus
#

rocket launcher has a significant delay as well

finite crag
atomic dust
#

Knee Deep In The Dead is my favourite Ultimate Doom episode

#

Romero’s maps are just legendary

finite crag
atomic dust
#

ep 2’s visuals are good honestly

#

a mix of tech bases and hell

remote shuttle
#

is it possible to install Final DOOM with steam://install/2290 ?

sick mist
#

you need to have a license

remote shuttle
#

rip

finite crag
atomic dust
#

I like how the Spiderdemon was intentionally made as a joke to deal with in most of its appearances in Doom II

#

the one in Crusher can be well, crushed with the titular mechanic, the one in Gotcha can be easily provoked to fight the Cyberdemon, the one in Barrels O Fun can be provoked to fight Arachnotrons and the area in Spirit World that has two of them has invulnerabilities

finite crag
ornate vortex
#

like game wise there would have been a lot of changes

finite crag
#

i've finished scythe 2 map26

#

it was...

#

easy is a wrong word, but it was very very doable

#

there were no really difficult fights, except when you meet the A-frit

ornate vortex
#

I beat crumpets map 6

ornate vortex
finite crag
ornate vortex
dapper flint
zenith berry
finite crag
#

No rott 😭

fleet anvil
#

i am now going to try scary maze again

#

LESSS GOOO

#

i beat hunted

ornate vortex
#

Holy crap Crumpets gets so hard after map 6 💀

ornate vortex
fleet anvil
#

👍

hexed escarp
#

whats the best strategy for icon of sin phase 2

#

bc im struggling a lot

finite crag
#

Bonsoir y a t'il des Francophone dans le chat ? doomguy_cautious_l doomguy_cautious_r

hexed escarp
#

wow as soon as i asked this i just beat it

dapper flint
finite crag
dapper flint
#

Because he was being nice pepe

#

English only no French chat in this discord for some reason

hexed escarp
#

lol

#

yes doom 2 map30 icon of sin phase 2

#

romero grows legs and starts chasing you around

dapper flint
#

Hahahahahaha I'd pay for that

hexed escarp
dapper flint
#

Corruption gets aids fast unfortunately

hexed escarp
#

On any map that has an icon of sin, it always gives you the option for a card that replaces the icon with a custom enemy who's sprite is Mecha Hitler from w3d with Romero's head and he shoots lasers and does other attacks and changes the music to hate machine

finite crag
jaunty jetty
#

yo

finite crag
#

What about it

hexed escarp
#

is it possible to open a map from a pk3 file in udb?

grizzled temple
#

Doom community. I must ask another question. I have just recently beat doom chapter 3. I have heard chapter 4 is bad due to it's difficulty, but what do you guys think? Is it worth playing?

narrow condor
#

If you struggle with the difficulty, you can always try again with a lower skill level. I think the map design is quite decent and the episode is worth playing.

grizzled temple
#

How is it compared to the other chapters? I heard it's not as good

narrow condor
#

I don't think it's that bad at all.

grizzled temple
#

ok

#

I'll probably play it after doom 2. Thx tho. I will be trying chapter 4. But...I did hear you had to beat cyberdemon again (my least favorite enemy in doom 1993) so idk

tacit remnant
#

Cyberdemons return in Doom 2 as well

grizzled temple
#

I think I knew that there was multiple

tacit remnant
#

You won’t need to rocket dual him from now on though

grizzled temple
#

That is what I'm afraid of

tacit remnant
#

Plasma makes him much easier to deal with

grizzled temple
#

I mean doom 2 has him literally on the cover

#

Alright I'm going to start playing doom 2 right now

#

for the first time

#

wish me luck doom community

azure nimbus
grizzled temple
#

I know

tacit remnant
#

Cyberdemons don’t take splash damage so he’s not so bad if you have plasma weapons. Just have to be careful about his rockets

grizzled temple
#

But it isnt really necessary to the lore

azure nimbus
#

cybers are just not that threatening in doom2.

grizzled temple
azure nimbus
#

Certainly, they're monsters in custom content but they are not placed in threatening positions in doom2 or doom1 except e4m2 if you don't know the secret and e4m6

grizzled temple
#

May doom gods smile upon me

tacit remnant
#

If you have the BFG you can even twoshot cybers (this does take some practice though)

azure nimbus
#

It's a big skill, but not one you really need to worry about for vanilla doomin

grizzled temple
#

oh my demon

#

really?

azure nimbus
#

you pull the trigger right after the first rocket. Then you make sure you're right up close to him for all the tracers to land

grizzled temple
#

I mean the final boss of doom literally gets killed in three shots of the bfg, so I'm not really surprised

azure nimbus
#

2

#

spiderdemons take 1 to 2

hexed escarp
#

yeah spiderdemon has less health than cyberdemon

azure nimbus
#

they have 3k health and the bfg can do upwards of a bit over 3k. But it usually won't due to RNG and bad hitscan detection on extremely large enemies

tacit remnant
#

Yup. Basically the BFG shot has 2 parts: the ball and the tracers. When the ball hits something you launch a cone of invisible hitscan tracers in the direction you were facing when you fire the ball. The tracers work kind of like a shotgun of sorts and they do ridiculous damage if you can hit a target with both

grizzled temple
#

Yeah i thought it was 2 but when i beat him it took 3

azure nimbus
#

were probably far away or angled weirdly

hexed escarp
#

yeah it does different amounts depending on how many of the tracers land

grizzled temple
#

I was pretty close

hexed escarp
#

huh, maybe just bad rng then

hexed escarp
#

and episode 6 when it comes out

grizzled temple
#

Wait what

tacit remnant
#

Using cheats to get the BFG in E2M8 is the most common way to practice twoshotting a cyber, but yeah you don’t need to be able to for the official content

grizzled temple
#

Episode 5?

#

6?

hexed escarp
# grizzled temple Wait what

in 2019, John Romero, one of the original level designers of doom released an unofficial episode 5 that you could download as a mod

tacit remnant
#

Sigil. Mod made by the episode 1 designer

grizzled temple
#

o

#

ok

tacit remnant
#

It’s pretty good. Sigil 2 is currently in development

hexed escarp
#

for dooms 30th birthday this year he is gonna release Sigil 2, which will be episode 6

#

i really really liked sigil

#

it has fun gameplay and absolutely amazing atmosphere

grizzled temple
#

Cool

tacit remnant
#

Just maybe don’t do Sigil on UV first time through. It’s pretty nasty on UV

grizzled temple
#

I'll play all this tommorow. Im gonna set up brutal doom black edition

#

crap i dont know how to set it up

#

I gtg anyway

#

See ya tommorow, doom community. Tommorow I'll play doom 2

#

for the first time

ruby crater
#

Sigil’s level with those two cyberdemons you can’t kill is wicked fun

#

I think it’s the 4th or 5th one?

azure nimbus
ruby crater
#

Oh yea? Figured, but never explored enough to find out how

spice radish
tacit remnant
#

Yeah. Less so on HMP though

finite crag
#

i played sigil again recently
idk i didn't find it too fun for some reason

clear basin
#

Hey

finite crag
fleet anvil
#

i hate map 12

finite crag
#

you know what? i'll start sunlust

#

i don't care

#

i want to unlock a lot of doom for myseld

#

myself

#

i know that maps 1-23 aren't too bad, but from map24 it's very tough

#

not on UV, i'll start it on HMP

#

i literally can't play the late levels on UV

#

or i think i can't

ornate vortex
#

do whatever difficulty you think is good for you

#

my suggestion however is that you could always start on uv and if it gets too hard, switch to hmp

finite crag
finite crag
ornate vortex
#

I also just beat crumpets map 7

finite crag
ornate vortex
#

nevertheless the start was very hard

#

Now i’m going onto the hardest map in crumpets tho

#

which is map 8 (Shamu)

ornate vortex
#

thanks. Been on a roll recently with these maps and it’s bound to go downhill somewhere

finite crag
ornate vortex
#

Sunlust doesn’t start off hard

#

It’s later levels are very brutal though

finite crag
#

yeah the later levels

ornate vortex
#

Sunlust i found began to ramp a lot in difficulty on map 15

finite crag
ornate vortex
#

yeah, that’s when it becomes more than just hard

#

maps 28, 29 and 30 are just extremely hard

azure nimbus
#

15's fights are probably harder than 24's but 15 is short

finite crag
ornate vortex
#

oh trust me, map 29 is brutal

#

even just by looking at the name of the level, you know you’re in for a rough session

finite crag
ornate vortex
#

yes

finite crag
#

ohhh

finite crag
#

i don't want to spoil it for myself

ornate vortex
#

Crumpets is actually easier than I thought it would be

azure nimbus
#

The beginning at least is brutal if you play pistol start. Which you have to if you take the normal exit from 28

#

but the rest is honestly fine

finite crag
#

i want to torture mys-

ornate vortex
#

ive got about another year or two of speedrunning before I even think about attempting sunlust

#

but I honestly think after i’ve finished scythe II uv max speedrun, i’ll start getting into a much harder territory

#

probably starting with combat shock 2

finite crag
#

i've finished map01

#

good introduction

#

i like the yellow theme

#

about the map, it was easy

#

no trouble

#

finished map02

#

i died once but i wasn't paying attention

#

it wasn't harder than map01 just a bit more complicated

#

but yeah, ezpz

finite crag
#

finished map03

#

pretty much the same as map02 but it's a bit more complicated

#

map04: "sol" lol

#

oh yeah, i go for 100% kills and secrets

#

forgot to mention

#

finished map04

#

harder than the previous 3 maps but shorter and punchier

#

i found the plasma secret at the end 👍

finite crag
#

finished map05

#

same as map04, but with more enemies

#

i don't like that you have to step on those armor bonus floors to get access to the exit

finite crag
#

finished map06

#

that last secret

#

spent 10 minutes findimg it

#

and the text screen is.. i don't know xd

#

i think i'll continue later

azure nimbus
#

make sure to drop a dislike

remote cedar
#

Dislike, unsubscribe and hit that flag 💪

finite crag
#

i finished scythe 2 map27

#

oh my god

#

definitely the hardest map in scythe 2

#

that mountain fight, it's just a psychopathy

#

but it's a bit strange that i died less times than in map23

#

i died here i think 10 or 15 times

#

and in map23 it's definitely above 20

remote cedar
#

Finished Doom 1993 UV max without freelook this time

#

I'm playing Thy Flesh Consumed right now and it's kicking my ass

#

the first map just loves shotgunners and teleports a bit too much

finite crag
remote cedar
#

I haven't played insane wads yet

#

I tried Plutonia's MAP01

finite crag
remote cedar
#

yeah I know Sunlust can kick your ass for a buck and a half

finite crag
remote cedar
#

I do, but it's probably because I didn't know what to expect

finite crag
remote cedar
#

I knew about the archvile in the first map which was actually not that much trouble

finite crag
finite crag
#

the later maps kick your ass hardly

#

now i'm starting scythe 2 map28

#

after map27, none of the maps can be harder

#

afterlife II left me powerless

atomic dust
finite crag
#

child's play compared to scythe 2's later maps for example

#

i finished map27 a few hours ago

#

it's definitely the grindiest, hardest, and frustrating map in scythe 2

finite crag
#

i finished scythe 2 map28

#

it almost feels like it's a filler map

#

after i've been through map23, nightmare (map28) plays like a power fantasy

#

you can't run out of ammo, you have a bfg, the layout is wide-open

#

i counted the afrits in this map, and there are 12 of them

#

they gave me the most trouble in this map

ornate vortex
#

scythe II map 28 is something I can do saveless somehow

#

for the maps between 23 and 30, 28 is the easiest

#

anyways, i'm gonna stop playing doom for the rest of the day

#

Done 20 attempts for Rush map 12 uv max speedrun (on one attempt I got to the final fight and then died)

#

I think I can get Rush map 12 done within a couple days

#

after like 4 weeks of practicing the map (as well as being on and off with breaks)

finite crag
#

i think

#

no map can be harder in scythe 2 than map27

#

i heard that map29 is also tough, but not as tough as map27

ornate vortex
#

tbh 29 wasn't a memorable one for me

#

I just rememeber struggling a lot in it

#

Scythe II in general was so damn hard at the end

finite crag
#

lol

azure nimbus
#

In my second playthrough, I knew the layout and was better with the evil marines so 29 was easy. But 27 is always really long

finite crag
rotund dew
#

sunder map 16 is pure evil

finite crag
rotund dew
#

those fights in cramped arenas with unescapable pits 😶

finite crag
#

i'll continue playing sunlust

#

from map07

#

it's the map where i left it in this afternoon

fleet anvil
#

map 14 of plutonia is very cruel

finite crag
#

finished sunlust map07

#

i have 3 words

#

confusion, health bonuses, 9 secrets

azure nimbus
#

note the map number and what's in every secret

finite crag
#

i guess

#

and mancubi

#

but i didn't see any walls lowering or doors opening or platforms raising after i killed them

#

wait

#

oh right

#

the bfg building wall should have been lowered

#

i guess

#

after i kill the mancubi

#

whatever, i noclipped into the bfg building

#

finished map08

#

that first cyberdemon fight was just amazing

#

i'll play map09 tomorrow

hexed escarp
#

how do 3d floors in zdoom work?

#

do they use portals like eternity engine 3d floors?

finite crag
fleet anvil
#

i have been taught to hate chaingunners and revenants with every fiber of my being

#

half way through plutonia!!!!!

#

(without secret maps)

finite crag
#

Wait people do secret maps

#

Like I only do the easy ones or the ones where I can get lots of stuff from
Like map31/32

fleet anvil
#

map 16 pogger

finite crag
#

That's an interesting map name

finite crag
#

Secret maps bad

finite crag
#

Unless it's like e2m9 or map32

finite crag
#

Don't you get a supercharge

#

Also you skip e2m5

#

That's why I always play map31

#

I get to skip 15

#

And I can start map16 with full HP and armour

fleet anvil
#

map 17!

azure nimbus
finite crag
#

i just don't like playing extra level lol

azure nimbus
#

You don't have to play any levels

finite crag
#

well it's mainly that i usually don't gain anything from playing them and they can be hard/annoying so

#

to me it's like "why bother"

#

i have some exceptions like e2m9 because i can get stuffs from it

azure nimbus
#

Maybe because you're playing continuously(not pistol start), you're concerned about overall resources for the wad?

remote cedar
finite crag
#

i mean they're challenging but some are just like
Meh
like i don't wanna play e1m9 anymore it's just like "whatever" i guess

#

it's not that hard of a map i just don't like playing it cause it takes up time and i don't really gain any resources from it

azure nimbus
#

One of the reasons that I prefer pistol start is that I don't need to worry about planning resources like this several levels down the line

finite crag
#

i like playing maps in order but idk

azure nimbus
#

it's the same order

finite crag
#

i know

#

i just like continous

spice radish
#

The only mildly interesting thing about are the Barons at the beginning

finite crag
#

but you get a supercharge right

#

yeah you do

#

so like
you skip 1/2 a level (e2m5) and get a supercharge

#

i see that as a win personally

spice radish
#

You do you. I would still rather play E2M5 all the way through no supercharge then waste my time with E2M9

hexed escarp
#

what are dummy sectors when it comes to 3d floors

carmine edge
#

what classic doom is your favorite one outbof doom 1,2 and 64

dense plinth
#

actually no I change my answer

#

No Rest for the Living

finite crag
#

oh yeah nrftl

#

best one for classic

remote cedar
#

I beat E4M1 UV 100%

#

Man that map sucked

#

I was watching some guy on the internet play it and he said it was the "hardest map in all of E4". Would you guys say that's true?

remote cedar
#

idk man m2 doesn't seem too hard so far

#

Sure there's tons of barons but at least you got ammo to deal with them

finite crag
#

Wait

#

You don't do the blue key skip

tacit remnant
#

The hardest part of Perfect Hatred is the cacodemons at the start imo. Well that and the weird platforming stuff

charred iron
#

What is the map 25 empty room secret in doom 2

atomic dust
#

I'd say my favourite secret map in Ultimate Doom is the one from episode 1

#

Warrens is an interesting one too. it's mostly the first level of episode 3 but when you get to the exit, it becomes different

remote cedar
#

finished E4M2 100%

#

it actually wasn't that bad but the sheer amount of barons and cacos in this level is wild

#

I got the secret exit too and so far M9 looks like a giant pool of enemies waiting to infight

#

I just gotta trigger it in em to get the job done in my stead

dense plinth
#

E4M1 and E4M2 aren't that bad, more tedious than anything

remote cedar
#

E4M1 is that bad imo

#

the scarcity of resources is what gets you

dense plinth
#

kinda, although I think E4M1 gives you just enough resources to complete it

remote cedar
#

you have to save up a lot of ammo in order to clear it 100%

#

sure you could run away from the 5 or so Barons in the map

#

but where's the fun in that

dense plinth
#

I mean you do get the rocket launcher and rockets for them

#

in the secrets

#

you might not have enough for all of them though

remote cedar
#

but you have to gather them at the gate in order to minmax the use of rockets

#

and this is the tricky part

dense plinth
#

true

#

but no one said anything about it being easy

remote cedar
#

oh it isn't easy at all

dense plinth
#

I did say it was tedious but I don't think it's entirely unfair

remote cedar
#

might be one of the hardest maps I've played in Doom 1993

dense plinth
#

you just have to be strict on what you're doing

remote cedar
#

And here I was complaining that UV for Doom was too easy

#

It was before I tried completing TFC

finite crag
#

I must’ve been blessed by the gods because I had like no problems in E4M1

#

On UV

#

It was E4M2 that broke me

remote cedar
#

But I did, so I had to kill all the Barons

finite crag
remote cedar
#

Gather them at the gate-looking linedef

#

get them to infight with some imps and spectres

#

finish it off with rockets and shotgun

loud garnet
#

anyone on

remote cedar
#

Finished E4M9 and E4M3 100%

#

honestly it feels like those maps are getting easier and easier

azure nimbus
remote cedar
#

oh yeah E4M4 too, 100%

#

this one is probably the easiest map so far

atomic dust
#

would it be worth it to get secrets in Classic Doom games?

#

I only know of some in the first few levels

#

like all secrets in Entryway

remote cedar
#

idk man I just like doing full completion stuff

#

Some secrets are worth it because you can get strong weapons early

#

or powerful armor, or a backpack, or a soulsphere

#

most of these help a lot when you're early into the game

azure nimbus
atomic dust
#

no no no

#

I’m not crazy enough to play on nightmare

finite crag
#

I basically ran through the map

remote cedar
#

You're probably expected to do that tbh

#

But that's not how I roll

royal heron
marble anchor
#

i love the urine weapon

atomic dust
#

what

marble anchor
#

yknow

#

the thing that shoot urine

fleet anvil
#

map 23 now!

finite crag
#

except for e4m6

finite crag
finite crag
#

even when it's not worth it

finite crag
atomic dust
#

playing as the Icon Of Sin would be cool

#

jk

fleet anvil
#

map 25!

rotund dew
# finite crag DO THE SECRET MAPS!!!!

If you're doing a sunlust playthrough, I don't know if you're going to like map 32 😅 but I'm not going to spoil it if you don't know what's coming there

rotund dew
rotund dew
azure nimbus
fleet anvil
#

map 26!

fleet anvil
#

map 27!

azure nimbus
#

of what?

fleet anvil
#

map 28! (of plutonia)

azure nimbus
#

oh wow, quick progress then

fleet anvil
#

im doing hmp tho

finite crag
#

I play hmp usually

#

Will I be banned for that statement

#

Idk I just don't like killing too many enemies

fleet anvil
#

map 29!!!!

finite crag
#

Like after a a while it's like
Great
30 pinkies
So challenging

#

But is it really challenging or just tedious

#

Hmp is a good skill level for me I think so I play it

#

I'm probably just weird like that

fleet anvil
#

cant deny the statement

finite crag
#

I played doom 2 on UV
Every map

#

It never felt harder than hmp really
Just sometimes more annoying

fleet anvil
#

plutonia on hmp feels much different than uv ngl

finite crag
#

Plutonia is weird

#

Sometimes

#

Like I guess a shotgunner is easier to kill than a pinky but
Is it really?

fleet anvil
#

personally i believe there is more revenants and chaingunners in plutonia alone than there is possible chess moves

finite crag
#

Yes

#

Who let this guy design half life

fleet anvil
#

i have no idea what todo on this level

#

im just being sniped by archnotrons and chaingunners

finite crag
#

Plutonia experience

fleet anvil
#

fair enough

halcyon willow
#

it do be like that

fleet anvil
#

i finally have 2 keys

hexed escarp
#

im playing eviternity map19 rn and it is awesome

#

the gameplay feels very plutonia-esque

#

lots of traps and revanents

fleet anvil
#

3rd key and i dont know where to go ;-;

#

WHERE AM I SUPPOSED TO GO

hexed escarp
fleet anvil
#

map 29

#

FINALLLYYYYY

#

map 30!!

halcyon willow
fleet anvil
#

yeb

#

plutonias noral levels are now complete

halcyon willow
#

odyssey of noises is a banger map. best city map in the iwads

azure nimbus
#

No arrow 0/12

#

(I do unironically like downtown more)

finite crag
#

32 is Postcoitus Doom, and it's a joke map

narrow condor
#

It's not exactly a joke map, I'd say, but it's gimmicky and sadistic.

atomic dust
#

Plutonia's map 32 is the original slaughter map

#

speaking of slaughter maps, I think of playing them

#

I like killing hordes of enemies in games

azure nimbus
floral basin
vast reef
tepid tulip
#

Been playing this Doom map pack that recreates the style of PSX Doom

#

It's like a remastered Doom map pack

#

Has like 66 levels in it and I'm playing it on UV

#

Isn't too hard so far but it's been satisfying to beat

finite crag
#

Personally I don't want my game to be infuriating

#

I like playing on normal just cause it's like
Not too hard not too easy
UV might be the intended experience but I'd prefer having fun then suffering

#

Since I'm not very good at doom as it is

azure nimbus
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A lot of it how much time you're willing to spend per level, and how much time you expect to play doom overall. If someone was just getting into the game but barely played, idk if I'd blame them for playing sunlust on HNTR and moving on with their life. But if someone expects to play doom for a long time, they might get a fuller experience by playing easier stuff on UV to prepare for sunlust on UV or HMP

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Then there's saving -- It's going to be more difficult to beat a map HMP saveless more often than not, compared to UV using lots of saves. It really depends on what you want to do. What difficulty setting, are you maxing it? Are you trying to go fast? Are you using saves? Within a fight? Pistol start? For such a linear game, it is rather flexible in its difficulty modifiers

remote cedar
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Behind me is a blue door but I don't have the blue key

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am I stuck?

halcyon elm
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nope

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you gotta look for the key

remote cedar
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I know where it is but there's no way for me to get back

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The only platforms that raise from the lavapit lead to the teleporter you see on the left

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And that teleporter leads where I currently am

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Oh what the fuck

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The same teleporter leads to different places

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Man what IS this

royal heron
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The teleporter leads to different platforms depending on how you enter it

remote cedar
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I can't support this man what the fuck

halcyon elm
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that's episode 4 for you

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it's a bit of a laberynthic nightmare

halcyon elm
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i like it though

floral basin
# azure nimbus A lot of it how much time you're willing to spend per level, and how much time y...

With well known and quality wads like Sunlust, I'd bet the creators put careful thought into how they balance the different difficulties. And still try to keep the main challenges/strategies the same. With a lot of lesser known wads, I don't expect the creators have put in more thought to it than: "UV is done. Let's remove some monsters and add random ammo/health for other difficulties now".

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It's only a suspicion of mine, can't really give examples of in which maps I have faced this since I mainly play UV. But to give an example off the top of my head - let's say the map gives you rockets at the beginning. And punishes you for not saving any by the end by positioning arch-viles at a distance. And for HMP they go "Well, let's replace these archies with revenants.". All of a sudden that idea is lessened by a great amount.

junior karma
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I used to give up on maps if they took too long but then I saw this guy beat Capybara map 32 after 2335 attempts: https://youtu.be/cznPBcBklgA

Try to send me to hell and it will freezzzzz. Welcome Capybaras, to the last episode of Capybara and this is the last map we must finish and this is by far the hardest map. This one took me 2,335 attempts and for a good reason, every parkour section on the map is insta death if you fall down. The third parkour section is the hardest because even...

▶ Play video
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gave me hope and sure enough I beat my own maps after a few hundred attempts as well (not quite 2000 but still)

rotund dew
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Viles are very underwhelming in OG Doom2, but it's in custom wads where they show how evil they are.

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Sunlust map 30 is a prime example of vile usage to restrict the player's movement.

rotund dew
ornate vortex
rotund dew
rotund dew
ornate vortex
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but there were times where on average, maps were taking me 400 attempts to beat on speedrun

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It's all down to how luck plays out, how you play out and how patient you are

finite crag
ornate vortex
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Today someone recommended me "The Lost Magic" and I was wondering if anyone has played it before

ornate vortex
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and it's not even new players he recommended it to, he recommended it to the majority

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and I can see why (UV is really difficult)

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sd20x7 is probably the hardest thing i've played casually that's made by ribbiks

floral basin
rotund dew
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32's last fight is just brutal

floral basin
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nevermind, I exagerrated the first level apparently. There's a really cheesy strategy that makes it very easy 😄

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Though Im sure hell awaits me now that I got into it

halcyon willow
floral basin
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With the official doom titles I'd agree probably. But I have a hard time believing most map makers handle it correctly.

halcyon willow
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You'd be wrong

floral basin
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Sure. Could be. It's not like I am a map maker or anything. It's just an opinion I formed from few data.

azure nimbus
finite crag
fleet anvil
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i finished all maps of plutonia

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ima play sigil

obsidian falcon
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Do it you won’t

finite crag
ornate vortex
fleet anvil
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ima do it save less as i want a bigger challenge

next dagger
floral basin
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Ready for a bit of the ol' Ultraviolence

halcyon willow
ornate vortex
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Already finished map 1, because getting the run took like 5 minutes I decided to also do a pacifist run and that turned out decent

azure nimbus
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I was able to do the first 3 on NM. See if you can do any others