#classic-doom
1 messages · Page 16 of 1
I hope they will help
by the way, what are the awards that I get for participating in the slayer club?
i completed knee deep in the dead on UV+ and OH MY GOSH, that was the hardest time i've ever had on a doom game
just, wow. if that was just knee deep in the dead, i can't imagine what the next chapters are going to be.
doom1 doesn't have different monster spawns on coop, but it does give extra weapons sometimes. So uv+ for doom1 is like -fast with extra ammo
ik, but it's still very hard, it's like adding spicy sauce to UV, and i love it
ive heard people say that in hunted you only ever have to deal with 1 or 2 archies at a time
but im playing it for the first time right now, and i keep having times where i run into like 5 of them all at once and i get surrounded
Go up to the faces of those zapping you hit them and back track
whoa
smthn weird just happened
i beat hunted, and then apon loading up speed, it was using the E1 sky still for some reason, but then i did idclev 12 and then it switch to the right sky, this is on the final doom dos executable
final doom dos? weird
i'm going to assume doxbox steam|?
dosbox manually?
i yoinked the executable from steam, and setup my own dosbox
idk doesn't it use soundblaster thing by default
so im not stuck with shitty opl
yeah ok so steam version just sucks
it just takes some setup
also installed novert which is a dos program which disables vertical mouse movement
like honestly there is no benefit to playing steam version over even manually done dosbox
so i dont have to deal with that
send link?
you just put it with the rest of the dos doom files, and then put novert.com in your bat file or autorun or whatever
but i just noclipped to the end of the map, and the sky thing happened again
so its repeatable
according to doomwiki the executable with the steam version is identical to the one that was distributed with final doom originally
only teleporters
ahh i see
really weird there
i wonder what they did thay caused that
i mean stuff like the yellow key card i can see
then buy it
its literally 5 dollars
if you can afford a $200 vr headset, you can afford a $5 game
my point still stands
why
classic better
no
have fun with your 16 shells ig
i can hold 50 by default in classic
10/10
classic doom has s p e e d
true
and also don't say movement good
you probably haven't played quake 1
quake 1 is the peak of idtech movement and then it kinda got meh after
gzdoom modding
lmao this guy went from begging to get a paid game for free to talking about how it actually sucks in the span of 5 seconds
so sad it's patched in newer ports i think
spamming what?
i am talking 😭
are you saying that there is a limit to how many messages i can send within a period of time
Copyright Infringement
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yeah talk about that in another server lol
idk how on mobile but i think you can highlight whole message and click the "
oh apparently the sky not changing thing is a known bug in the original doom 2 executable
so its not just final doom, it happens in doom 2
apparently in any version of doom 2 for dos, if you play through continuously without saving/loading it will be the episode 1 sky all the way thru
you have to do idclev or -warp to get the correct sky
that's so weird
yeah
hmmmmm
has anyone here played No Rest for the Living
i played the first level
it's pretty fun actually
secret level not really but
the rest is
i love the level designing it's super cool looking later on
i want to play it on dos
same with doom zero and
banana factory accident.
but those 2 are fanmade so
hmmm
is that possible?
like nerve.wad exists so just add it to exe ig
but unfortunately the download link for the exe is blocked on my network for some reason
my dad has a firewall and it blocks things at random sometimes, really annoying
that's
odd
its like a school network but a bit less extreme
i mean nerve.wad has been very iffy for me
Heres something I made back in 2011 (when No Rest for the Living was still supposed to be Xbox 360 exclusive, heh) but never released: nr4tl.exe. Its a hacked Final Doom (id Anthology version so teleports work properly) binary that plays No Rest for the Living with proper music, level names, secr...
delta touch will not load it
does this download work for you?
ok thx
is it the hyperlinked nr4tl.exe?
yeah
link is dead
lemme try internet archive
huh
np
by chance, does chex.wad work?
idk
i think there is likely a chex.exe for dos
that was originally distributed with the game
i only have the wad file sadly
so no dosbox version for me
yeah just looked it up, there is a chex.exe
where did you get it?
i kinda wanna find the video that came with it in its original thing
0_0
i was just thinking maybe it came with the exe or smth
you can also probably find it online
i will attempt
also, did you know that john oliver talked about chex quest on an episode of last week tonight?
honestly i don't know who that is lol
i'm also not the biggest fan of chex quest
hes a TV comedian
he did a whole episode on snack video games
and talked about chex quest
i searched it up
if it's HBO there'd be no way to even see it here
John Oliver explores the lost world of snack-sponsored video games, and pitches some ideas to today’s snack brands.
Connect with Last Week Tonight online...
Subscribe to the Last Week Tonight YouTube channel for more almost news as it almost happens: www.youtube.com/lastweektonight
Find Last Week Tonight on Facebook like your mom would: ww...
honestly let's face it
chex quest is mainly popular for the doom part isn't it
yeah
it's the only reason i played it
i had more difficulty playing it than actual doom
which is weird
Chex Quest reboot when?
Isn't Chex Quest 3 essentially that?
It should work out of the box with most source ports. Some ports explicitly state that they support Chex Quest.
lmao as if people don't praise classic doom for having more flexibility in gameplay than eternal
thoughts on q3a or maybe q4 with its crouchsliding?
i too generally prefer quake 1 but i like the quake 3 glidiness too
Honestly I haven't played q4 and not much q3
Quake 1 is still the best IMO
I've played 1 and 2 and 2 just isn't as fun
i haven't beaten quake 2 yet
nor have i beaten episode 3 of quake 1
i like quake 1 a lot for the movement ngl but the bullet sponge enemies aren't my thing
doing cool trickjumps with grenades is the most satisfying thing in the world though so whatever
Yes
Quake speedruns are fun to watch
true
i wanna get into quake speedrunning at some point
Doom eternal movement was brought up earlier
It's not bad but It feels slower
Like super slow compared to old doom
because your base movement is slower
you have more options and agility at the cost of raw speed
Options won't matter when you are slower than everything
imo ultrakill, dusk, and quake 1 have a really great balance between agility and raw speed
By the time you strafe you're dead
Quake is fast
Quake is good with weapons and stuff
quake 3 has more raw speed but considerably less agility than quake 1
If there is a doom game that plays similarly to quake 1 that'd be great
And I know there's a mod
But an official game
i prefer doom's enemy to weapon balance (one of its primary strengths) but quake movement is just really fun
doom enemies and guns with quakey movement would be interesting
Yes
Which doom guns tho
Hopefully not the new wimpy guns lol
Old doom had nice weapons
Even if it's ssg spam for alot of the game it's still fun
truee
i wonder how slaughter maps would function with quake movement though?
i remember trying to play sunlust map28 with QCDE because i was bored and jumping on top of the enemies was fun
QCDE is just a quake fangame in (obviously, a modified version of) the doom engine :P
Wads like going down were cool but too hard for me lol
Sounds cool
it's really fun imo, has full quake 3 arena movement and even CPMA movement
but i mostly play it because i can't run quake champions, but eh QC:DE has singleplayer PvE
oh god
that sounds like more of a nightmare than nightmare difficulty
also what level of going down did you find too hard
Start out slow, finish the IWADS first in UV then go upwards from there. Don't try to tackle wads like sunlust or sunder without some experience on your belt first
Can you tackle OG plutonia? You should probably start there, going down is harder than it seems at first glance
Plutonia is a good teacher.
And to quote from Civvie11, “we may never have gotten good without the plutonia experiment…”
Definitely, the first time I played it, I struggled hard, and go2it was insanely hard for my skill
It's less about its difficulty and more about its design decisions. Many modern day maps base their combat design on a lineage of design principles on which Plutonia was greatly influential.
Half of what makes Plutonia hard is not having internalised an intuition for that kind of combat.
Also true, Plutonia is really evil with chaingunner and revenant placement
And some nasty viles here and there
The best wad I've played? Sunlust, for sure. It's hard but the level design is epic.
Now I'm with sunder, but I don't like some of the design decisions gazebo made in some of his older maps.
Like making you face a myriad of pain elementals without a bfg, or horde after horde of barons
A lot of Sunder isn't difficult as much as tedious, in my opinion.
I'm talking pistol starts ofc
Yes some of the fights are a bit boring. But from what I've played so far (I started map15 yesterday), the best one is IMO the furnace one
Map 13 for me is one of the worst. Right from the start you're SSGing barons, then you've got at least three big pain elemental fights without bfg, with some cybers added to the mix
I find The Furnace to be tedious as hell, what with 'hold the rocket launcher/BFG trigger down until you kill 1000 hell knights'.
That part yes, but at least on the rest of the map you're constantly on the move and you have tons of ammo to spare
plutonia is hell for me
Start on Plutonia then. It'll be a good teacher
then there is stuff i never want to repeat like TFC
i beat it once and honestly i don't wanna play it again lol
sometimes that's what it's about. not every level needs to be a cerebral ammo drain balancing nukage rhythm on platforms.
and i suck so i play hmp because i am bad and usually i just go for a normal difficulty in everything
i know uv is the "true" doom but
idk
true doom is xaser's opengl
don't let Platonists tell you that there is some metaphysical true form of doom
i am fake doom player i know
one day i'll be good enough for uv
yes
in general i'm just not that great at doom
i mean final doom needs higher skill to play than the other games but
Rule of thumb keep moving, you never want to stand still in one place
i know that
Then you need to prioritize enemies, that is one of the first lessons Plutonia teaches you
Archviles need to go ASAP
Then you've got chaingunners and revenants, and pain elementals
i mean dario did work on pl_goldrush so i guess he just liked making stuff annoying for others
You need to analyze the battle in particular but usually I try to kill the pain elementals before they flood the arena with lost souls
And I have less risk of pulling a coincident (aka face rocket)
When I try to go for the rest
lost souls are super annoying
i mean pain elemental is just
why 😭
at least you can cheese revenants
it really depends.
pain elementals are funni guys
Pain elementals in particular you have some ways of dealing with them
-die
For example you can point blank them (any lost souls they spit will be insta destroyed)
oh that works?
Use the chaingun or plasma to keep them as long as possible in their pain state
Or just bfg them away
Up close you're better off with the ssg
The stunlock is mostly for when they are far, to prevent them from spitting lost souls
Archviles have two things you should remember about their attack
time to torture myself
hitscan annoying fire thing which walls take up
and stunlock stops attack?
First is, their attack has a limited range, unless you attack them first, in that case their range is unlimited
Second, if you see a vile fighting another enemy and in the middle of their flame animation, don't attack them
They will instantly turn on you and zap you into oblivion
Stunlock stops attack, but a vile has the lowest pain chance of all enemies, so don't take that for granted.
You're better off playing peek-a-boo or bfg in the face
Save as often as you want, I do the same
Especially in longer more tedious fights which I don't want to repeat
Like I said, the best way to play doom is the one you enjoy.
Don't go into an insane grindfest just because someone said so.
i guess
yeah
best to play in whatever way gets me through it lol
Whenever you feel you want a bigger challenge, then you ramp up the difficulty.
One thing I personally hate in longer maps is having to repeat sections I've done before, especially when they're a bit grindy.
I was yesterday in a sunder fight (last one of map14) in which I accidentally picked up an invuln powerup, then saved.
My last save on other slot was from eons ago.
Instead of repeating all of the fights up to that point, I just cheated an invuln, and be done with it.
Otherwise it would be another 20 minutes to be back to that spot.
wow i actually did something and didn't die
somehow i got around the hell knights
then the spectres started infighting
thank you plutonia very cool
ok i got to map3
somehow i 100% map 2
More specifically, their targeting ability has limited range. So they will only initiate an attack if you are within range. But the actual attack has infinite range.
It isn't that they have infinite range when you attack but after a pain state
This means it can hurt itself with splash damage when killing a nearby monster it's infighting and target you from far away out of the blue.
It's so funny when that happens that I can't even stay mad.
wow i'm surprised that actually worked, then again i think they wanted you to do that
that part where the archvile spawns right in front of you and you have those little cubes on the floor there to absorb some of the damage
oh yeah that's another thing. If a vile is targeting a monster then you, billions of metres away damage it, it'll instantly change targets to you and finish its attack. So that's one of the ways it can hit you at long range as well
nice.
anyways i finished 3 maps of plutonia, and i'm finding out how it works. save every 2 seconds because there's always a trap
that's it
with that i'm getting through the maps
Yeah, Plutonia definitely isn't the kind of mappack that you can breeze through with a blind playthrough. It's full of 'gotcha' traps and combat puzzles that intentionally block the intuitive solutions, so you're forced to try again and again until you have see the intended solution and plan your way through.
is quake 1 harder or easier than doom 1
That's the spirit!
if harder, where does it lie in the difficulty of various wads
depends
quake 1 trickjump maps are harder than (most) doom platforming imo
just the base games
will have to replay quake 1
hmmmm
well i found it easier personally
that's just me
since doom has less movement opportunity things you can't just rocket jump everywhere and stuff
also quake has way less enemies per level
that's true with the quake enemies
in mbf21 can i change the ammo that the player starts with?
like if i want to make the starting weapon be a plasma based weapon, can i make the player start with 80 plasma instead of 50 bullets?
you don't even need mbf21 for that.
no like i can change the ammo type of the pistol
but how do i change what ammo the player starts with
no idea but it can be done in vanilla -- or at the very least you can make the player start with no bullets and different weapons using weird ammo types. That I've seen in vanilla. But I haven't seen staring with a different ammo type(not just a changed number)
unfortunate
ig i could just put some cell packs on every player start
90[']
dropped smthn on my keyboard
it might still be possible though
gear at pistol start is adjustable but I just don't know to what extent
Guys i have a question
Does gzdoom2 require doom2 wad with gzdoom port?
It seems that doom2 is only thing available not the 1st version 😦
Just beat doom for the 1st time yesterday
Nice
Infighting is another skill that will be very useful. In a lot of wads you're going to find out that the cyberdemon is your best friend instead of one of your biggest foes.
Exactly, sometimes I'm with rocket launcher and splash damage hits an attacking vile, there goes doomguy being zapped into oblivion.
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Doomworld thread: (coming soon)
Direct download link: https://drive.google.com/file/d/15YnY6lU_AjQXZr8I0igF6Yl5IVj8KsgG/view?usp=share_link
Discord: https://discord.gg/Em9XjBwmQP
Thanks to DiR for the Clippy status bar and fun guest stickers
#doom doom doom II doom 2
it seems like you can adjust how many bullets the player starts with
but you cant make them start with something other than bullets
what if you gave them boolets but made the rocket launcher consume bullets?
?
you want players to start with the ammo type that rockets use. You've determined that you cannot pistol start with rockets. But have them pistol start with bullets and change the rocket launcher to consume bullets
ah
i said cells before, but yeah that makes sense
basically swap what are bullets and what are cells
👁️
Guys how to get the hexen format for gzdoom2?
imagine if there was a version of a source port for eviternity where when you beat a level, it seamlessly transitions into the next instead of an intermission screen bc the levels lead into eachother
wouldnt that be cool?
So basically, kinda like half life where every map are transitions
yeah
Do you use 3D floor? @hexed escarp
I wonder if you create doom maps
Since i wanted to ask those who uses 3D floor from doom builder
i do not
i only map in mbf21 or lower
altho just yesterday i was messing around in udb with 3d floors
How do you get the platinum in this game LOL you need 4 players for local and nightmare mode on top of that? Hell no
its not too hard to do it
im not talking about that
talking about this
np
I was wondering how to get the hexen format
Since i can't create 3D floor without it
I shouldn't have bought doom 1 LOL, I feel obligated to platinum every game I buy/download
Indigo classic slayer was worth it though
Since I'll never be good enough to get Skullface in eternal which is my actual favorite
wdym platinum
Trophy
I have 7 now, and want to go back and platinum every game I've downloaded
Yes it's basically the ribbon on steam for PS5
So complete every Trophy get a lot of points
And make yourself look good
There's a few games I'll never even try to touch the platinum in, like Mgrr and any of the Yakuza games
Anyways off topic LOL
only need 2 controlls and only one has to be an actual person
Ok that helps
I really really really hate that doom.fandom always is the top result when googling anything about doom and you have to specifically add doomwiki much of the time to get that one instead
don't use it, use UDMF
Idk
It’s how the actual map data is stored
In udmf it’s stored in a human readable text format
In Hexen it’s not I think
Would imagine Hexen format is for making Hexen maps while udmf is for Doom maps
Idk though I don’t make Hexen maps
Totally agree, I often think the same. Fandom must be used more than Doomwiki
hey uh is this for doom 2 
k
Classic dooms
so guys do you think the DOOM MAN has his nails regularly manicured??
@finite crag - UDMF was supposed to be the 'universal' map format that would supplant all others by making all the features as inbuilt parameters, this means that you can do stuff like rotate and scale floor textures, set sector colored lighting etc without having to use extra definition actions or things - the properties are just natively part of the sector data
unfortunately it hasnt quite caught on but its still basically the most freeform map format in that all data types are available and line actions are all fully configurable
Doom in Hexen was the prior 'most advanced' map format, basically the Doom map structure within the Hexen limitations, meaning you had ACS and such to play with, but many optional actions/parameters were all achieved by either running a script and having it run the actions to set the parameters, or by having extra 'editor' things that set parameters (like sector color, the ColorSetter thing, slopes had vertex slope things, etc)
basically whenever new features were added to certain engines, there would be side implementations where they took another actor doomednum slot and made an action or actor that allowed mappers to utilize it
Trying out ancient aliens, it is hard especially map01 but it is nice to beat it or figure out it's tricks and gimmicks some maps have
This is very fun, even if i think it's hard
I like final doomers weapon set being on the more familiar/easier side to use but they have a lot of wide spread for some so I guess they're useful for different situations
"ancient aliens is hard.... I'm using final doomer". As long as you're having fun. just don't be afraid to switch back to -CL 9 without additional mods
looking it up, it is apparently weapon mod designed around several sets in specific ways. kinda interesting actually
Tbh I'm having a lot of fun regardless of difficulty
I can probably do this with vanilla and still enjoy myself
Map01 was a wild ride but I genuinely thought it was fun
For the final Doomer part, I just wanna try each map with it's weapon set they made it for, I would love to someday do it vanilla and/or UV but it's always gonna be HMP until I'm comfortable with the maps
Imagine if the shotgun was the starting weapon in doom
quake
I kinda wanna replace the pistol with the shotgun in my wad lol
why stop there. well uses base shotgun?
Wdym
I was thinking of remaking hangar
To test my ability on creating doom map
Idk if i should do it tho
Do whatever you want
I hope Jimmy does another midi OST for sigil 2
iirc Jimmy said this to John and John said he was keen.
I feel like every level nowadays starts with an ssg at least or chaingun for ribbiks. slaughter stuff might skip all the way to weapons 5,6,7 from the start
yeah thats fair, but im not making a slaughter wad
also did you mean "who uses base shotgun"?
i am check update for doom 1/2 android
if so, the answer to that is someone who doesnt have the ssg yet
and plenty of wads withhold the ssg for a bit
I like the "earn your weapons" approach to early map design.
Take a shotgunner's and a chaingunner's weapons, wrestle a baron to take the SSG under its nose.
oops. yes
so ye il probs make the shotgun the weapon 2 slot and then the ssg will be the sole weapon 3 slot
and i will have to swap bullets and shells
Can voodoo dolls trigger musinfo changes?
Mixing up what weapons the player starts with on a map is a good way to mix up the combat. I'm particularly a fan of rocket launcher first maps which leads to high risk (blowing your self up) high reward (splatter demons) combat
And if you're concerned about having given out the power weapons early and the player only using those, then you control their usage through ammo allocations
wait hold on are zombieman dropped ammo clips worth half of placed ammo clips?
correct. Same for other dropped items. They're only going to give half the usual ammo
bruhhhhh why does this game have to be so jank
that means that when i swap bullets with shells thats not gonna work anymore
That's intended. Deadliest demolition has zombiemen and wolfenstein ss(or rather their dehacked versions) drop backpacks instead that act completely as regular backpacks. So those don't get halved. Seems like it's only regular ammo items that get halved
DD is vanilla compat. So maybe it's possible to have them drop different items
i just really really wish that everything wasnt so frikken hardcoded
i wonder if i did mbf21 A_SpawnObject if it would spawn with half ammo
How do I get into this game
I’m a big collectible guy and the secrets are really annoying
decino will have videos for doom1/doom2 so you can find secrets as well as videos on mechanics. As well as doomwiki will detail secrets for popular wads. But if a wad is less popular, you can put it in a map editor and search for secrets that way https://www.youtube.com/watch?v=gomcZmnGeWQ&list=PL6z3JwchtJUFjqEIFlzdoheLI6ozIzaZA
#doom
twitch.tv/mmjp08
I've always been paranoid about less documented wads having secrets that I'd be totally unable to find. But today, I finally tried using an editor to find a secret and it was honestly not too bad. Secret sectors have sector effect 9. Look around the area for nonzero tags, then use the search feature to find other things i...
Tons of 100 percent runs on youtube. Can find the secrets there
I fixed my xd plus which means I don't have to play doom on my 3ds anymore
😈
https://youtu.be/FDyAOud-xaM
@dapper flint
I can play doom again, and I have the perfect way to celebrate! Rip and tear 😈
Hell ya man! Time to dive into those mods
Use auto map, remember where locked doors are located. Other times you may need to use a switch, or look for a off centered wall for a secret entrance into an area.
True
ye question wanna be friends plz?
am I doing something wrong, or wallrunning is way easier than tutorials seem to claim
I am able to do it on any long enough N-S wall both ways on complevel 0
dsda doom complevel 0
doomwiki em if you cant find em on your own, otherwise wallhumping etc
used to be this really nice rush discovering em the first time
so if you are really into collectibles try looking for them
on your own once you cleared all the map
Blame sandy for that 
Knee deep in the dead maps aren't that confusing since it had some landmarks that you can easily tell where tf you are
Problem with doom maps is that they are mazey to the point you had to carry out auto map
Hey
How do i kill the Cyberdemon in map 10 on Doom 2
I try to use the BFG n make sure all the tracers hit but i'm not fast enough
if he's currently shooting then he'll be standing still so he won't walk into the tp. that's when to hit him
I've heard you can "attach" pwads to iwads through putting commands in a shortcut's target directory (e.g nrftl being a selectable episode in doom 2)
what was that specific command?
i'm referring to a gzdoom shortcut btw
Can you elaborate on what you mean by attach? Normally you load the pwad on top of the iwad.
can someone PLEASE tell me how to turn off vertical aiming in gzdoom i know its possible but i cant find how anywhere.
Options → Mouse Options → Always mouselook: Off
cant find that
Are you using the simplified menu?
Pick 'Full options menu', set 'Simple options menu: Off'
You can, if you enable it...
People used to constantly complain about how GZDoom's menus are too crowded, so they added a simplified menu and now people complain about the simplified menu.
thanks a lot i found it
👍
i hate how you cant find this stuff in search
It should come up if you search for 'mouselook'.
When you created a system based on the hate of people that it ended up getting hated too
Reminds me of prohibition back in the 19-20th century lmao
I don't think GZDoom was created with making people hate it in mind.
Graf Zahl's egotism notwithstanding
True
Gz takes time to get down but once you do it's fantastic. Especially for newer rigs
it's playable when putting all the render stuff to look vanilla. especially the weird projectiles
It does have pretty terrible default settings.
They're dog shit. Took me a while to get it to where it's my favorite port. Higher fps adjustable aesthetic depending on the wad / funny mods adjustable fov and the best controller support I'm confident in saying
get vulkan renderer, turn off the silly zdoom transparency, turn off decals on walls and stuff, turn off texture filtering, and other than the hud being small, it looks pretty normal
Software renderer looks cool too but it's still better in other ports like eternity. I like it though depending on what mood I'm in
software is great. But it looks silly in mouselook and vulkan isn't all that noticably different but I still use hardware accelerator. Honestly I don't really know what they all mean but these are the ones that seem to work
Vulkan and opengl are rendering apis that use the gpu to draw triangles to make up the scene
Software rendering uses doom's original column based rendering
Open gl runs like pure ass cheeks with amd so I try to avoid ports that only have that option
Clasic doom is the best
Guys I was Playing doom 2 on my pc (im on it rn) And I Can fucking Look Up And Down
Sin
Absolutely not
No
Unthinkable
In my opinion (whether this is relevant or not) to be less of a man is to not try at all
You could argue that uv is the intended way to play most wads, but hurt me plenty wasn’t added for no reason
pretty much
And fuck anyone who tells you otherwise
After all, it's a game, not a competition. Something you play for personal enjoyment by definition.
Tbf, I am currently speedrunning sunlust on hmp because i think that uv is just too challenging for my level
What's the point of purposely reducing your enjoyment?
Sunlust UV without saves really is hard as nails.
Yes, and I get comatose was tough too (but i would argue it’s a different type of difficulty)
I like to think that it's meant to be played in HMP (something Ribbiks makes a point of), with UV intended as a challenge for those willing to grind it.
Sunlust is hard because it forces the player into challenging fights, Comatose on the other hand is hard because it’s tedious to get all kills and secrets
Now that I think of it, Ribbiks did recommend HMP as a starting difficulty
Yeah, he does that with all his mappacks, I believe.
A lot of them are no joke tbf
Yea youre right
I tried to play on uv at least
I got to map 23 on scythe 2
Then i gave up because man
Yikes, that map is cruel
That map is more than cruel
Yeah, the Scythe series is infamous for its difficulty spikes.
Scythe II is moderately fine for most of it, then map 23 shows up and the gameplay changes completely
Each of them starts out as a cakewalk and ends with an Armageddon.
it’s an awful wake up call imo
You can try the harder levels again later, once you feel HMP is perfectly doable.
Maps 23, 25, 27 and 30 were definitely very tough on uv
Yeah, Erik Alm has a bad sense of difficulty slope, truth be told.
map 28 for some reason I found pretty manageable somehow
i suppose it’s heavy on bfg spam
Scythe X was a bit weird in terms of difficulty but I think maybe it’s because it’s unfinished as of now
Scythe 2 has some really weird spikes
Map 5 and 8 were oddly difficult compared to the other maps (which were imo doom II difficulty)
Like i was enjoying the game, not dying too much, then the end of episode 3 comes along, then map 23
Some people find a hard challenge enjoyable. Others don't
Exactly
the english language is funny to me, for example, thy flesh consumed uses the bible Proverbs 5:11, but if u use a modern translation, its "At the end of your life you will groan, when your flesh and body are spent" so if id had used modern bible translations it would have been called something like, Doom: Your Flesh Spent. and i dont know what to think of this
Playing at a difficulty too low for your skill level would also reduce your enjoyment, similarly.
Yeah but id used Bible verses because they sound metal, not because they think there's a meaningful association.
Guys
How about this, HMP but with fast monsters
I really like fast monsters because of the increased projectile speed, it requires a lot more skill with your movement
give it a go if you want
Personally i’m not a big fan of ~fast
Ive tried UV fast runs for scythe X and ended up sticking to UV Max because the hitscanners just forced me to take cover, which significantly slowed me down
Ironic
Yeah fast monsters generally does force more passive calculated play
GZdoom Is like good if u wanna play a horror .WAD Version Of the Game
yep
i have a mod setup with darkdoomz and ambient sounds to make the game creepy as well as some other mods whose names i forgot
Even on HMP, Sunlust is really hard later on
I really must go back and finish it at some point. Got to 26 and then got distracted by various trips and never went back
Huh Cool
So has anyone 100% doom
Me
Many people have 100% Doom
the game's been out for 30 years but nobody's actually beaten every level( there are a couple secrets that are broken so it's kinda impossible to fully fully do 100 %)
I imagine people must have made mods that let them unofficially 100% it then?
No? What would be the point of that
They just get as close as is possible and call that 100%
to restore the intended value to the level. it's not like they intentionally made it broken, right?
No
But the speedrunning rules basically just say for this map 97% counts as 100% for example in a map where 97 is the highest possible
It's not about the number itself as much as the highest amount feasible.
I used a laptop for the speedrun, so i used the N key as the shoot button with my right index finger and I used the trackpad with my right thumb and to move i used the WSAD keys@vast reef
nice
my touchpad is janky so i'd rather just use n and m for turning and space for shoot
interact is bound to e instead of space
I am returning to speedrunning after taking a 3 week long break from it 
I decided to just complete rush, and then start crumpets
Good luck!
Hello 👋
All music by Mark Klem and David "Tolwyn" Shaw
Sound source: Roland SC-55 MkII
Memento Mori II: https://doomwiki.org/wiki/Memento_Mor...
David Shaw: https://doomwiki.org/wiki/David_Shaw_...)
Mark Klem: https://doomwiki.org/wiki/Mark_Klem
MM2 Full Playlist: https://www.youtube.com/playlist?list=PLVDYINVKng7WEry_dvHNhgKhk80xlM-ez
is this song in 7/8 time? it kind of sounds like it but i cant really tell
I don't think I'll ever get tired of firing bds super shot gun. it sounds like a cannon going off every time and it is gloriously satisfying to point blank something and see it melt or just explode to pieces from the force of the shot 😁
@dapper flint

Oh ya hahahaha
hello do you fellow human beings have doom eternal?
You're probably looking for #doom-eternal.
I know but people with classic doom still may have doom eternal
Perhaps
Funny you say that, I have actually been planning on diving into some doom eternal
Gameplay wise, i'll probs just stick to Nightmare playthroughs of eternal and then call it a day
also, rush gets really hard towards the end icl (I've been struggling on rush map 11 for 3 days and haven't even completed it once)
It's a short speedrun, but the second half I think is pretty luck based, you just have to run into the open and hope you don't get zapped by an arch vile (there's like 8 meds in the entirety of the map)
Nope, I'm a dinosaur with a computer that was cheap even when it was new several years ago. My latest obsession has been a new sourceport for Dark Forces.
what's the point of asking
oh you asked it everywhere 💀
why the fuck
How hard is it to setup a doom server to play wads with friends?
Starting to get back into replaying custom maps sets
Eviternity and zone 300 are the two I've dug into so far
Are these in person friends that can come to your house?
If the answer is yes, then you can run the server only on your local network and it will be insanely easy
If the answer is no, you will have to run the server over the internet, which is a bit more difficult because you need to mess around with your router to open the port, but is still doable
I have no experience with this however because my dad will not let me open ports on our network due to security concerns
Alternatively you could use hamachi which is a program which allows multiple people to connect as if they are on a local network however the downside of this is that your friends will need to install hamachi on their computers as well to connect
If anybody more knowledgeable and/or experienced than me had something to add or correct, feel free to do so
rate project brutality now
I wouldn't be able to rate the current pb myself but the past versions of 3.0
It plays well but you need a powerful device for that to shine through otherwise it's too intensive and can run pretty poorly
also where do i get actual doom mods, github? (I want the crucible for de)
If you're finding viruses you aren't using the official sites
Mod db sites like that
where do you download project brutality
Github these days
It's been that way since 3.0 was first released years ago now
Pretty much looking up project brutality git hub should show pain killers branch which is the main one
But just in case
oh thanks
btw the doom launcher for d2016 modding has 11 trojans
That's not an official source then
its in the pinned comments tho
I'd ask around about that then
Ask why the virus scanner is picking it up as a virus
People around here should know
oh ok
I don't have doom 2016 so I wouldn't be able to offer any help on that
do you prefer doom 1 or 2
It's not really a matter of preference
My machine simply can't run it and the file size is too large to justify getting it
oh
80 gigs
i like doom 2 only because it has the ssg
I generally play with mods myself although i have experienced what you're talking about
I've just played the original games on my PS5.
With source ports it's more than possible to have the ssg in doom 1 assuming the wad you're using is ultimate doom because it actually has the ssg in that file it just isn't set to spawn it
no way
Yep
doom 1 ssg?!?!?!!?!
It's true it would probably be pretty easy to find a mod that lets you have the ssg in doom 1
It's alot better to find it naturally
ok
i prefer doom 2 because it has more weapon and more enemies, although i dunno how you can change maps
Assuming you're using gz doom there's a mod for that
no way
Although note it'll warp you to them with pistol only as if you did it from the console
It just takes away needing to memorize console commands
i mean i like playing project brutality with doom 2 tho, theres a lot more enemies to rip and tear
You can have those enemies in doom 1
Project brutality has pretty robust enemy spawn control levels you can change
Including enabling and disabling specific enemy types
Cyber demon is already in doom 1
It's literally the boss fight of episode 2
Mancubus or all the different pb variants yes
I believe so and also raising the monster tier
Chaotic random does make it possible for any monster of any tier to show up
Although be prepared for quite powerful monsters possibly in level 1
I just telefragged a Cyberdemon and got splattered by his rocket at the same time....w.t.f?
yeah, i still cant get past e1m1 with lastman on earth
retribution - 5000 points
That's the difficulty
instant
Not the monster tier
wait so i can set the monsters to tier 4 immediately?
Yes you can
nice
ok tommorow i get my refund money, then ill go play doom, im going to go aim for the mancubus flamethrower or the revenant missle launcher
how do i upgrade tho
The upgradee spawn when you have it set to higher tiers
Although chaotic random lets some of the upgrades spawn as regular drops
Doom 1 secrets are pretty easy to find though
lmfao if u want shit tons of enemies play complex doom
or death and decay, or god complex
PB has a weakshit 61 total monsters (weak in comparison to those other mods)
laggy brutal doom with extra stuff
not that hard with TSPG
an add on that in my opinion ruins the whole dynamic of classic doom
i’ve tried it brutal doom before, both are pretty similar and they are pretty fun. But for me the magic of classic doom was just gone
In summary, im a sucker for boomer shooters and I just dislike things that try to modernise it into something that ends up completely changing the game
Old is gold 
agreed
i'm fine with completely changing the game, it's a mod after all
like, isn't that what TCs do?
i just think of it as a sort of fangame at that point
imo it just feels like a gory watered down version of complex doom, but eh PB was what got me into other monster packs because i found out that i really liked mods that add enemy variety because they do a great job of remixing levels i've already played
PB and brutal doom were letdowns for me after all the hype and praise i heard
I personally think that the mods that modernize the weapon mechanics feel really weird
One thing I would like to see is a doom remake with completely modernized graphics but completely unchanged gameplay
And by remake I don’t mean a janky gzdoom mod that tries to upgrade the lighting and textures
I mean a complete remake in smthn like unreal engine with new models and levels made of props instead of just the original blocky geometry with upgraded materials
I'm in the school of thought that classic doom should just be classic doom. If you want to change something up for a little bit plenty of fantastic mods for that
Yeah I agree with that for the most part, but I also love really good game graphics but I don’t enjoy the gameplay of modern shooters as much as classic doom so sometimes I wish there was smthn that had both
I always find classic dooms aesthetics (and boomer shooters in general) great
I agree. I don't think Doom is missing anything as it is.
And Doom itself feels like only a stage for the map I'm playing, so I'm often too focused on the map itself to think about the stage.
Yeah I’m not saying that it’s missing anything, I’m not saying that I would want to replace classic doom with this, I just think it would be a really cool thing to play
Oh, I wasn't suggesting otherwise, I was just contributing my remark to the other ones.
Ah
I'm not that much of a purist. ;-P
Uh satan stronger
How do you know
WWSJD? What would shotgun Jesus do?
How many wad is too much?
There is never too much
Oh good good
I set up doom on my school computer it was fun fr fr
I've done over 300 attempts of speedrunning for Rush map 11
and I still haven't even completed the map yet
Wdym
I downloaded doom on the school computer
Das about it
Used gzdoom
Got the doom 2 wad
That’s it
K
I got the shareware for Quake running on a school Mac once
idk what tspg is
I got Doom 2 on my school IPad I've been grinding it all of my math class
is there any way to use gzdoom when playing from zandorum?
Source ports don’t work like that. Some take code from others but that’s about it and Zandronum is the closest multiplayer-in-mind-first GZDoom you’ll get next to maybe ZDaemon I guess?
is zdaemon good?
Dunno I don’t use it
i dont have to play with gzdoom but i was wondering if it's even possible in multiplayer
It’s rather popular thought
I think it is? Just a pain in the ass to set up
i cant just add it on tspg?
GZDoom is a pain in the ass to set up for multiplayer, tried it about a year ago and gave up
look up GZDoom multiplayer, there's a forum thread dedicated to it
is gzdoom the most used source port?
no
for mods, yes
for vanilla doom i've seen it split between crispy doom, prboom, and dsda-doom with some woof users here and there
why those? is there anything special about them?
of course crispy doom can't run boom or mbf21 stuff
GZDoom doesn't have vanilla accurate behavior
crispy doom is pretty much a clone of the og exe without the limits, it's very close to the original
prboom can emulate pure vanilla behavior with complevels, and has lots of cool features to boot
dsda-doom is prboom with extra features for speedrunning and the awesome software-looking hardware renderer
haven't tried woof
that's nice to know
yeah
of course, this shouldn't discourage you from using it, as GZ is close enough
do you play multiplayer?
it's just some minor differences used for speedruns that don't work
yes
not much anymore but used to play lots of zandronum
are if the server is running a source port or not?
i still play QC:DE every now and then
hm?
i've only multiplayered over LAN or other people's servers :P
but yes, servers run the server software for source ports
hold on
server regularly run source port stuff?
so do i even need gz doom?
wouldnt i be able to run higher resolution and 360 aiming then?
...yeah
most things run "source port stuff"
again, gzdoom is not multiplayer-oriented
i just wanted it for the higher rez and free aim
basically you choose between zandronum, odamex, and zdaemon
zandronum has that
knowing i dont need it for it means a lot
then i'm chillen
also, i looked up qc:de and it seems like everything that makes up quake champions but pixelated and better balanced
so that seams neat
qc:de is great fun, wouldn't say too much about being better balanced though, since some characters are death machines
Hell yeah
then again the fun you get from the other characters balances it out
also, thanks for the suggestion for tspg. video i was watching that was showing how to setup a server also used it and it seems wicked easy
welcome
isnt it just a port with different lighting and shading?
some different levels too
not sure since i didn't play it on an actual PSX
and i don't know if the CE mod works with zandro
You guys ever played that wad doom 4?
Basically, and different music, some new levelws
And combines doom 1 and 2 into one campaign
No, whats that?
Someone dreamed up a doom 4 essentially
Found it at the same time as a wad someoneade to demake doom 2016
Definitely give embers of armageddon. It's alot better than doom4 vanilla in my opinion
is here some fans of playstation doom ?
how about some extra levels with psx doom style for gzdoom / zandronum
Quick question: if I purchase Doom on GOG, can I then use WADs with that version?
I’m sorry for asking so dumb but is there a tutorial on how to do it on YT? Making the jump over from console because of Blood but I want to also enjoy even more doom
And does it make a difference if I get Doom II or I for running WADs?
Absolutely and I highly recommend psx doom ce for gz
well, you could check my extra maps with psx doom style for gzdoom / zandronum https://www.doomworld.com/forum/topic/134303-psx-doom-the-forgotten-chapter/
Hello everybody! Im glad to release my own project with a very long buildtime. Its a special psx doom tribute with some extra stuff on secret maps. A forgotten chapters story started around autumn of 2010. Me and my cousin Seifer just began to create some simple wads (I made not only whitemare 2 ...
Definitely will! Well done !
Forget about my questions, it all works like a charm. I got both, Doom I and II on the current GOG sale and downloaded GZDoom, then Sigil and also purchased the Ukraine level, which I will now enjoy 😄 oh, the possibilities
Wich one is better between Zandronum and GZDoom ?
They have different focuses, so it doesn't make much sense to compare them.
If you want to play multiplayer, go with the former.
Thanks
I like to play Brutal Doom and I have many issues playing with GZDoom so i wondered if it would make a difference playing with Zandronum.
Was there more stuff released by Romero besides Sigil, One Humanity, Phobos Mission Control and Tech Gone Bad?
that's it as far as pwads
Been playing through some of the addons in the Doom Enhanced ports
Did you know the original Double Impact's intermission screen uses a character from the cover art an unofficial Hungarian Doom book?
In the "official" add-on release, the character is replaced with a skin (eyepatch and cap) of the character Eisen from Quake Champions. Interesting character they picked to replace the original one
in eviternity map14
when its at the part where you go outside
honestly what am i supposed to do there
because if i stand at the back of that cave that you start in, i just get shot by everything, and its impossible to dodge bc ice physics are garbage
but if i run out, im just in the middle of everything, and ice physics are still garbage
and if i run past the icy area, im just in the middle of more enemies and there is all of the ones that i left behind shooting me in the back
so honestly how am i supposed to not get fucked there
Very cool . Really liked double impact especially the last level
Do people like doom 64 or doom 2 more? I’ve never played either and I intend to play them in order but I was just wondering
I like 64 more
Play and see for yourself, only you can tell what you'll like more
If you finished Ultimate Doom, go right to Doom 2 then Doom 64
My suggestion really
From what I’ve seen generally Doom 64 is liked more. I share this opinion. Yeah Doom 2 introduced the Super Shotgun and a ton of iconic monsters but I feel it’s more of a chore to play through then most other MegaWADS or Classic Doom and Doom 64
It’s level design is either really good or just bad. The city levels suck and The Chasm is tedious as all hell. Soundtracks a bop though.
I heard the chasm came from petersen's nightmare
And he made sure he could share it to others
This guy is literally the beta version of plutonia
ik this is a dumb question but what was the first doom game to allow you to look up
Not a dumb question at all. Now I wonder which source port first added it. I know Hexen and Heretic had it (with ugly y-shearing) though.
It's probably one of the many features backported from Hexen, such as MAPINFO and ACS.
I'm going to hazard a guess and say DOSDoom.
It's the oldest source port I know that has freelook.
technically doom 1
Idk what backporting is
But I get the gist
what’s DOSdoom
Backporting means porting a feature from a newer version of a software to an older version. In this case, it's idTech 1 (just called 'Doom engine' at the time).
DOSDoom is a port of Linux Doom to MS-DOS that was briefly popular in the '90s.
Hm
technically because the port in question came out in 1997, and you could use it for both doom 1 and doom 2
and the game that came out first is doom 1
it's technically with a big asterisk on it
but honestly, it's doom 3 if we're only considering official ports
What's you guys favorite official doom map? So from D1/D2/TNT/Plut (no pwads or w/e)
Map 29 doom 2
Caughtyard
Either that or Go 2 It
It really got me into slaughter maps
If it wasn't for Plutonia in general, I wouldn't have found doomworld and all the pwads made
Go2it us definitely a blast
it really defined what classic style slaughter is
A lot of people say historically wise, Go 2 It in Plutonia was the first slaughter map, personally I think it was Squares
It may not have been the first example of a slaughter map, but it's certainly the map that codified the idea.
E1M8 Phobos Anomaly
I just like the simplicity of this level. It has a unique ending with the whole demon ambush and the introduction of Barons was cool.
Also.... Sign Of Evil is such an amazing track, probably my favourite piece of music from the Classics. It fits this level incredibly and it is the main reason why I like E1M8 so much
I personally love go 2 it as well
I like the completely optional secret section of the map, gave it a sense of exploring
e1m3 is also great
like odyssey of noises from plutonia
Ok this morning I beat the first level of 64 and the chainsaw is really powerful
I can't find some favorite maps for the most part
I would say hangar for doom 1 tho (obviously)
I rarely like some of the maps in doom 1 due to how they are mazey as fuck
I haven't finished doom 2 yet but i already like tricks and traps
Plutonia tho is straight up none
Although i like hordes of revenants in my face
As long as i have enough cover
Fuck chaingunners tho
Absolutely. Best in the series
can jump to any level but it doesn't keep the save's progress
lmao im playing eviternity map15 and i am incredibly lost
i took heavy damage fighting two archviles in this long hallway, and ran all the way back to the slaughter room to get a soulsphere i left there after that fight
and now i cant find my way back
i think your stuck bruh
That’s the only reason I would collect secrets, to see that I collected them
So that kinda sucks
I found my way eventually
It just took a while and some doom builder snooping
Doom 1 or doom 2?
doom 2 for wads imo
if you're on PC definitely get doom 2
if you're on console base doom 1 is better than doom 2
TNT map 30 last call
I agree
e2 and e3 suffer from this a lot
Not liking plutonia idk tho easily the best mappack imo
Plutonia maps aren't too mazey
Its basically just apocalypse
If I judge final doom, I would say that both tnt evilution and plutonia are opposite in terms of enemies and maps
Whoever thought adding mazes to a shooter game was dead wrong
Wolfenstein 3D maps are worse than just a regular maze
I wanted to play it but the absolute nightmare from the maze would make me dizzy every fucking time
I don't mind if the map is pretty mazey as long as it has easier navigation
This is why decorations plays an important role when it comes to mapping
Brutal wolfenstein actually us the most fun way to experience wolf now. Don't let the name fool you. It's isn't like brutal doom. It's just a more updated fast paced shoot em up classic wolf experience
I highly recommend it
Intense combat highlights in Escape from Wolfenstein floor 8. All gameplay using a controller. #doom #wolfenstein #fps
Absolutely. Personally I prefer Plutonia to TNT Evilution, since I find that TNT Evilution is kinda maze heavy in some cases as well as exploration heavy. Whereas Plutonia is very combat heavy.
and then there's also Habitat, we don't talk about Habitat
most memorable tnt level
for all the wrong reasons
Plutonias brutal but has great level design. Fuck Hunted though. Well of Souls invisible bridge can also fuck right off
Plutonia for official doom is brutal compared to the other maps. But the wads the community have made are just stems of plutonia but on a whole new level
i like getting lost
honestly the only problem is with empty-ish mazes, i'm damn sure if those were filled to the brim with enemies you'd find it engaging
I don't mind getting lost if the author doesn't deny me the automap but I don't like not knowing what to do and circling around the map to find a clue.
i hate circling around the map for 30 minutes because i don't know what to do
that's one of my biggest fun killers
but good mapmakers make it obvious what you should do next
I finally beat Plutonia on UV for the first time :)
wormhole has a good reputation but also...like...is slogging through pointless hallways
Kind of a tangential question, but anyone know of any good books similar to Masters of Doom, either on Doom or other classic game studios?
doom 1 or doom 2
wikipedia every doom game and id softwae
should I buy these on my ps5
do you perfer doom 1 or 2,
idk never played either
For me I kinda enjoy TNT Evilution more than Plutonia but maybe it's me getting floored so early that I kinda don't care for it
Regardless, I dunno maybe I like the soundtrack in some levels of TNT Evilution and it's beginning stretch of levels
It isn't perfect but I still enjoy a lot of it
awful answer
since i'm assuming they've already done that
not necessarily about the game's production process, but i liked reading the doom game engine black book
but if you're not into the game's technical aspects, it's probably not a good read
doom 1's levels hit harder for me, i have so many memorable moments from my first playthrough compared to my first doom 2 playthrough
In the mbf21 complevel or lower, is it possible to disable the hard coded telefragging behavior of map30 and just make it act like any other map?
for monster spawners? On mbf and higher, only you and monster spawners telefrag on map30. Its boom and below that have everything telefrag on 30. I'd use instakill floors or something for mbf21 instead
Is dsdas default comp mbf21?? Damn
You can change it.
Can you make it so that monsters can telefrag you (besides the spawners) in MBF21?
In any level, I mean.
I can imagine puzzles around trying to kill monsters on conveyor belts before they reach the teleporter to telefrag you.
idk
final doom 
duke nukem 3D 

:Femalederp:
2

The emotes here are great
ORIGINAL DOOM SLAPS LIKE NO OTHER. Dive in and explore the near infinite amount of content created by fans who genuinely love the game and the experience OG Doom provides.
Don't think so
Is doom 64 worth playing?
definetly
Absolutely
Does anybody else have issues where the Eviternity menu demos do not play properly?
Yes very much so


