#classic-doom

1 messages · Page 16 of 1

turbid elk
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i send

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I hope they will help

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by the way, what are the awards that I get for participating in the slayer club?

dry niche
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i completed knee deep in the dead on UV+ and OH MY GOSH, that was the hardest time i've ever had on a doom game

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just, wow. if that was just knee deep in the dead, i can't imagine what the next chapters are going to be.

azure nimbus
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doom1 doesn't have different monster spawns on coop, but it does give extra weapons sometimes. So uv+ for doom1 is like -fast with extra ammo

dry niche
hexed escarp
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ive heard people say that in hunted you only ever have to deal with 1 or 2 archies at a time

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but im playing it for the first time right now, and i keep having times where i run into like 5 of them all at once and i get surrounded

dapper flint
hexed escarp
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whoa

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smthn weird just happened

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i beat hunted, and then apon loading up speed, it was using the E1 sky still for some reason, but then i did idclev 12 and then it switch to the right sky, this is on the final doom dos executable

finite crag
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final doom dos? weird
i'm going to assume doxbox steam|?

hexed escarp
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yes

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well no

finite crag
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dosbox manually?

hexed escarp
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i yoinked the executable from steam, and setup my own dosbox

finite crag
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yeah ok good lol

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can you change midi thing or?

hexed escarp
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?

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oh yeah i setup virtualmidisynth

finite crag
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idk doesn't it use soundblaster thing by default

hexed escarp
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so im not stuck with shitty opl

finite crag
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yeah ok so steam version just sucks

hexed escarp
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it just takes some setup

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also installed novert which is a dos program which disables vertical mouse movement

finite crag
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like honestly there is no benefit to playing steam version over even manually done dosbox

hexed escarp
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so i dont have to deal with that

hexed escarp
finite crag
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i would never use it probably but could be cool

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thank you

hexed escarp
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you just put it with the rest of the dos doom files, and then put novert.com in your bat file or autorun or whatever

finite crag
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i see

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that's pretty cool
too bad i only use dsda-doom and gzdoom lol

hexed escarp
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but i just noclipped to the end of the map, and the sky thing happened again

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so its repeatable

finite crag
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final doom engine is kinda weird ig

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doesn't final doom engine break things?

hexed escarp
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according to doomwiki the executable with the steam version is identical to the one that was distributed with final doom originally

hexed escarp
finite crag
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ahh i see

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really weird there

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i wonder what they did thay caused that

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i mean stuff like the yellow key card i can see

hexed escarp
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then buy it

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its literally 5 dollars

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if you can afford a $200 vr headset, you can afford a $5 game

finite crag
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wait for sale if so

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doom for $1

hexed escarp
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my point still stands

finite crag
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why
classic better

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no

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have fun with your 16 shells ig

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i can hold 50 by default in classic
10/10

hexed escarp
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classic doom has s p e e d

finite crag
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and also don't say movement good

you probably haven't played quake 1

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quake 1 is the peak of idtech movement and then it kinda got meh after

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gzdoom modding

hexed escarp
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lmao this guy went from begging to get a paid game for free to talking about how it actually sucks in the span of 5 seconds

finite crag
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so sad it's patched in newer ports i think

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spamming what?
i am talking 😭

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are you saying that there is a limit to how many messages i can send within a period of time

hexed escarp
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#rules-and-info

Copyright Infringement
We also do not permit discussion about the illegal distribution or use of copyrighted material, such as private game servers or pirated movies, music, and games. This includes all types of unannounced content also known as "leaks". Data Mining is only allowed in conjuction with creating and maintaining Mods. Please check our Modding Rules below.

finite crag
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yeah talk about that in another server lol

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idk how on mobile but i think you can highlight whole message and click the "

hexed escarp
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oh apparently the sky not changing thing is a known bug in the original doom 2 executable

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so its not just final doom, it happens in doom 2

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apparently in any version of doom 2 for dos, if you play through continuously without saving/loading it will be the episode 1 sky all the way thru

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you have to do idclev or -warp to get the correct sky

hexed escarp
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yeah

finite crag
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hmmmmm
has anyone here played No Rest for the Living

hexed escarp
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i played the first level

finite crag
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it's pretty fun actually
secret level not really but
the rest is

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i love the level designing it's super cool looking later on

hexed escarp
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i want to play it on dos

finite crag
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same with doom zero and

banana factory accident.
but those 2 are fanmade so

hexed escarp
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someone made a dos executable for it

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that makes it load the right music

finite crag
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hmmm
is that possible?
like nerve.wad exists so just add it to exe ig

hexed escarp
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but unfortunately the download link for the exe is blocked on my network for some reason

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my dad has a firewall and it blocks things at random sometimes, really annoying

finite crag
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that's
odd

hexed escarp
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its like a school network but a bit less extreme

finite crag
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i mean nerve.wad has been very iffy for me

hexed escarp
finite crag
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delta touch will not load it

hexed escarp
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does this download work for you?

finite crag
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lemme try

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i'll send a drive link in dms if it does

hexed escarp
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ok thx

finite crag
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WAIT

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is the site link dead?

hexed escarp
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idk

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maybe? did it not work for you?

finite crag
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is it the hyperlinked nr4tl.exe?

hexed escarp
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yeah

finite crag
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link is dead
lemme try internet archive

hexed escarp
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huh

finite crag
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nope.

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dead link and not on archive

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sorry about that

hexed escarp
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np

finite crag
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by chance, does chex.wad work?

hexed escarp
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idk

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i think there is likely a chex.exe for dos

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that was originally distributed with the game

finite crag
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i only have the wad file sadly
so no dosbox version for me

hexed escarp
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yeah just looked it up, there is a chex.exe

hexed escarp
finite crag
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i kinda wanna find the video that came with it in its original thing

finite crag
hexed escarp
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i was just thinking maybe it came with the exe or smth

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you can also probably find it online

finite crag
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i will attempt

hexed escarp
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also, did you know that john oliver talked about chex quest on an episode of last week tonight?

finite crag
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honestly i don't know who that is lol
i'm also not the biggest fan of chex quest

hexed escarp
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he did a whole episode on snack video games

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and talked about chex quest

finite crag
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i searched it up
if it's HBO there'd be no way to even see it here

hexed escarp
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John Oliver explores the lost world of snack-sponsored video games, and pitches some ideas to today’s snack brands.

Connect with Last Week Tonight online...

Subscribe to the Last Week Tonight YouTube channel for more almost news as it almost happens: www.youtube.com/lastweektonight

Find Last Week Tonight on Facebook like your mom would: ww...

▶ Play video
finite crag
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honestly let's face it
chex quest is mainly popular for the doom part isn't it

hexed escarp
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yeah

finite crag
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it's the only reason i played it

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i had more difficulty playing it than actual doom

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which is weird

spice radish
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Chex Quest reboot when?

narrow condor
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Isn't Chex Quest 3 essentially that?

narrow condor
vast reef
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lmao as if people don't praise classic doom for having more flexibility in gameplay than eternal

vast reef
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i too generally prefer quake 1 but i like the quake 3 glidiness too

finite crag
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Quake 1 is still the best IMO
I've played 1 and 2 and 2 just isn't as fun

vast reef
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nor have i beaten episode 3 of quake 1

finite crag
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Quake 1 is more fun

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Quake 2 is basically on hold for me

vast reef
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i like quake 1 a lot for the movement ngl but the bullet sponge enemies aren't my thing

finite crag
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That's true

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But the movement is fun and it makes it more fun than 2

vast reef
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doing cool trickjumps with grenades is the most satisfying thing in the world though so whatever

finite crag
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Yes
Quake speedruns are fun to watch

vast reef
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i wanna get into quake speedrunning at some point

finite crag
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Doom eternal movement was brought up earlier

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It's not bad but It feels slower

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Like super slow compared to old doom

vast reef
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you have more options and agility at the cost of raw speed

finite crag
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Options won't matter when you are slower than everything

vast reef
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imo ultrakill, dusk, and quake 1 have a really great balance between agility and raw speed

finite crag
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By the time you strafe you're dead

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Quake is fast
Quake is good with weapons and stuff

vast reef
finite crag
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If there is a doom game that plays similarly to quake 1 that'd be great
And I know there's a mod

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But an official game

vast reef
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doom enemies and guns with quakey movement would be interesting

finite crag
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Yes

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Which doom guns tho

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Hopefully not the new wimpy guns lol

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Old doom had nice weapons

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Even if it's ssg spam for alot of the game it's still fun

vast reef
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i wonder how slaughter maps would function with quake movement though?

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i remember trying to play sunlust map28 with QCDE because i was bored and jumping on top of the enemies was fun

finite crag
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I should play some classic doom mods

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I'm too skill issued for a lot of them though

vast reef
finite crag
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Wads like going down were cool but too hard for me lol

vast reef
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but i mostly play it because i can't run quake champions, but eh QC:DE has singleplayer PvE

finite crag
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Maybe I'll just play every dzone gold wad and rate them all

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(bad idea)

vast reef
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that sounds like more of a nightmare than nightmare difficulty

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also what level of going down did you find too hard

rotund dew
rotund dew
narrow condor
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Plutonia is a good teacher.

frosty dove
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And to quote from Civvie11, “we may never have gotten good without the plutonia experiment…”

hexed escarp
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i wish udb let you click and pan

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or middle click and pan

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anything but arrow keys

rotund dew
narrow condor
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It's less about its difficulty and more about its design decisions. Many modern day maps base their combat design on a lineage of design principles on which Plutonia was greatly influential.

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Half of what makes Plutonia hard is not having internalised an intuition for that kind of combat.

rotund dew
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Also true, Plutonia is really evil with chaingunner and revenant placement

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And some nasty viles here and there

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The best wad I've played? Sunlust, for sure. It's hard but the level design is epic.

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Now I'm with sunder, but I don't like some of the design decisions gazebo made in some of his older maps.

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Like making you face a myriad of pain elementals without a bfg, or horde after horde of barons

narrow condor
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A lot of Sunder isn't difficult as much as tedious, in my opinion.

rotund dew
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I'm talking pistol starts ofc

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Yes some of the fights are a bit boring. But from what I've played so far (I started map15 yesterday), the best one is IMO the furnace one

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Map 13 for me is one of the worst. Right from the start you're SSGing barons, then you've got at least three big pain elemental fights without bfg, with some cybers added to the mix

narrow condor
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I find The Furnace to be tedious as hell, what with 'hold the rocket launcher/BFG trigger down until you kill 1000 hell knights'.

rotund dew
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That part yes, but at least on the rest of the map you're constantly on the move and you have tons of ammo to spare

rotund dew
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Start on Plutonia then. It'll be a good teacher

finite crag
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then there is stuff i never want to repeat like TFC

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i beat it once and honestly i don't wanna play it again lol

azure nimbus
finite crag
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and i suck so i play hmp because i am bad and usually i just go for a normal difficulty in everything

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i know uv is the "true" doom but
idk

azure nimbus
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true doom is xaser's opengl

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don't let Platonists tell you that there is some metaphysical true form of doom

finite crag
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i am fake doom player i know

rotund dew
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True doom is however you enjoy playing it

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What are you struggling with in Plutonia?

finite crag
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one day i'll be good enough for uv

finite crag
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in general i'm just not that great at doom

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i mean final doom needs higher skill to play than the other games but

rotund dew
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Rule of thumb keep moving, you never want to stand still in one place

finite crag
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i know that

rotund dew
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Then you need to prioritize enemies, that is one of the first lessons Plutonia teaches you

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Archviles need to go ASAP

finite crag
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i assume we're going for archviles first

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yeah ok
i figured lol

rotund dew
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Then you've got chaingunners and revenants, and pain elementals

finite crag
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i mean dario did work on pl_goldrush so i guess he just liked making stuff annoying for others

rotund dew
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You need to analyze the battle in particular but usually I try to kill the pain elementals before they flood the arena with lost souls

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And I have less risk of pulling a coincident (aka face rocket)

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When I try to go for the rest

finite crag
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lost souls are super annoying

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i mean pain elemental is just
why 😭

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at least you can cheese revenants

azure nimbus
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pain elementals are funni guys

rotund dew
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Pain elementals in particular you have some ways of dealing with them

finite crag
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-die

rotund dew
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For example you can point blank them (any lost souls they spit will be insta destroyed)

finite crag
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oh that works?

rotund dew
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Use the chaingun or plasma to keep them as long as possible in their pain state

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Or just bfg them away

finite crag
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so basically stunlock up close

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and hope for the best

rotund dew
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Up close you're better off with the ssg

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The stunlock is mostly for when they are far, to prevent them from spitting lost souls

finite crag
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i see

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well maybe i'll try plutonia right now

rotund dew
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Archviles have two things you should remember about their attack

finite crag
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time to torture myself

finite crag
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and stunlock stops attack?

rotund dew
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First is, their attack has a limited range, unless you attack them first, in that case their range is unlimited

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Second, if you see a vile fighting another enemy and in the middle of their flame animation, don't attack them

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They will instantly turn on you and zap you into oblivion

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Stunlock stops attack, but a vile has the lowest pain chance of all enemies, so don't take that for granted.

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You're better off playing peek-a-boo or bfg in the face

finite crag
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well time to save every two seconds

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that's how doom is played right
r-right?

rotund dew
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Save as often as you want, I do the same

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Especially in longer more tedious fights which I don't want to repeat

finite crag
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ok good

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because i need my files

rotund dew
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Like I said, the best way to play doom is the one you enjoy.

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Don't go into an insane grindfest just because someone said so.

finite crag
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i guess
yeah
best to play in whatever way gets me through it lol

rotund dew
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Whenever you feel you want a bigger challenge, then you ramp up the difficulty.

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One thing I personally hate in longer maps is having to repeat sections I've done before, especially when they're a bit grindy.

I was yesterday in a sunder fight (last one of map14) in which I accidentally picked up an invuln powerup, then saved.

My last save on other slot was from eons ago.

Instead of repeating all of the fights up to that point, I just cheated an invuln, and be done with it.

Otherwise it would be another 20 minutes to be back to that spot.

finite crag
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wow i actually did something and didn't die

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somehow i got around the hell knights

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then the spectres started infighting

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thank you plutonia very cool

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ok i got to map3

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somehow i 100% map 2

azure nimbus
narrow condor
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This means it can hurt itself with splash damage when killing a nearby monster it's infighting and target you from far away out of the blue.

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It's so funny when that happens that I can't even stay mad.

finite crag
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wow i'm surprised that actually worked, then again i think they wanted you to do that

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that part where the archvile spawns right in front of you and you have those little cubes on the floor there to absorb some of the damage

azure nimbus
finite crag
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nice.
anyways i finished 3 maps of plutonia, and i'm finding out how it works. save every 2 seconds because there's always a trap

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that's it
with that i'm getting through the maps

narrow condor
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Yeah, Plutonia definitely isn't the kind of mappack that you can breeze through with a blind playthrough. It's full of 'gotcha' traps and combat puzzles that intentionally block the intuitive solutions, so you're forced to try again and again until you have see the intended solution and plan your way through.

finite crag
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yeah

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i just realised that somehow lol

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i am clearly good at doom guys trust me

hexed escarp
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is quake 1 harder or easier than doom 1

narrow condor
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That's the spirit!

hexed escarp
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if harder, where does it lie in the difficulty of various wads

vast reef
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quake 1 trickjump maps are harder than (most) doom platforming imo

hexed escarp
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just the base games

vast reef
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will have to replay quake 1

finite crag
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that's just me
since doom has less movement opportunity things you can't just rocket jump everywhere and stuff
also quake has way less enemies per level

vast reef
hexed escarp
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in mbf21 can i change the ammo that the player starts with?

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like if i want to make the starting weapon be a plasma based weapon, can i make the player start with 80 plasma instead of 50 bullets?

azure nimbus
hexed escarp
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no like i can change the ammo type of the pistol

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but how do i change what ammo the player starts with

azure nimbus
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no idea but it can be done in vanilla -- or at the very least you can make the player start with no bullets and different weapons using weird ammo types. That I've seen in vanilla. But I haven't seen staring with a different ammo type(not just a changed number)

hexed escarp
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unfortunate

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ig i could just put some cell packs on every player start

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90[']

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dropped smthn on my keyboard

azure nimbus
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it might still be possible though

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gear at pistol start is adjustable but I just don't know to what extent

finite crag
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Guys i have a question

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Does gzdoom2 require doom2 wad with gzdoom port?

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It seems that doom2 is only thing available not the 1st version 😦

kind widget
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Just beat doom for the 1st time yesterday

finite crag
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Nice

rotund dew
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Infighting is another skill that will be very useful. In a lot of wads you're going to find out that the cyberdemon is your best friend instead of one of your biggest foes.

rotund dew
ionic sable
hexed escarp
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but you cant make them start with something other than bullets

azure nimbus
hexed escarp
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?

azure nimbus
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you want players to start with the ammo type that rockets use. You've determined that you cannot pistol start with rockets. But have them pistol start with bullets and change the rocket launcher to consume bullets

hexed escarp
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ah

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i said cells before, but yeah that makes sense

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basically swap what are bullets and what are cells

dapper flint
finite crag
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Guys how to get the hexen format for gzdoom2?

hexed escarp
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imagine if there was a version of a source port for eviternity where when you beat a level, it seamlessly transitions into the next instead of an intermission screen bc the levels lead into eachother

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wouldnt that be cool?

finite crag
hexed escarp
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yeah

finite crag
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Do you use 3D floor? @hexed escarp

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I wonder if you create doom maps

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Since i wanted to ask those who uses 3D floor from doom builder

hexed escarp
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i do not

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i only map in mbf21 or lower

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altho just yesterday i was messing around in udb with 3d floors

sharp jewel
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How do you get the platinum in this game LOL you need 4 players for local and nightmare mode on top of that? Hell no

hexed escarp
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its not too hard to do it

sharp jewel
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But you need 4 people

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And I'm a ps5 player

hexed escarp
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im not talking about that

hexed escarp
sharp jewel
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Ohhh

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Ok sorry I was confused

hexed escarp
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np

finite crag
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I was wondering how to get the hexen format

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Since i can't create 3D floor without it

sharp jewel
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I shouldn't have bought doom 1 LOL, I feel obligated to platinum every game I buy/download

hexed escarp
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idk

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i dont do gzdoom modding so no clue

sharp jewel
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Indigo classic slayer was worth it though

sharp jewel
sharp jewel
hexed escarp
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oh

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is that a console thing?

sharp jewel
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I have 7 now, and want to go back and platinum every game I've downloaded

sharp jewel
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So complete every Trophy get a lot of points

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And make yourself look good

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There's a few games I'll never even try to touch the platinum in, like Mgrr and any of the Yakuza games

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Anyways off topic LOL

azure nimbus
hexed escarp
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I really really really hate that doom.fandom always is the top result when googling anything about doom and you have to specifically add doomwiki much of the time to get that one instead

halcyon willow
finite crag
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Udmf?

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How to get it?

hexed escarp
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Wdym “get it”

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Just select it

finite crag
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Kk wait

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Wait whats the difference between udmf and hexen format?

hexed escarp
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Idk

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It’s how the actual map data is stored

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In udmf it’s stored in a human readable text format

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In Hexen it’s not I think

spice radish
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Idk though I don’t make Hexen maps

sleek hornet
meager lantern
#

hey uh is this for doom 2 doomguy_thonk

meager lantern
#

k

serene garnet
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so guys do you think the DOOM MAN has his nails regularly manicured??

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@finite crag - UDMF was supposed to be the 'universal' map format that would supplant all others by making all the features as inbuilt parameters, this means that you can do stuff like rotate and scale floor textures, set sector colored lighting etc without having to use extra definition actions or things - the properties are just natively part of the sector data

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unfortunately it hasnt quite caught on but its still basically the most freeform map format in that all data types are available and line actions are all fully configurable

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Doom in Hexen was the prior 'most advanced' map format, basically the Doom map structure within the Hexen limitations, meaning you had ACS and such to play with, but many optional actions/parameters were all achieved by either running a script and having it run the actions to set the parameters, or by having extra 'editor' things that set parameters (like sector color, the ColorSetter thing, slopes had vertex slope things, etc)

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basically whenever new features were added to certain engines, there would be side implementations where they took another actor doomednum slot and made an action or actor that allowed mappers to utilize it

tepid tulip
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Trying out ancient aliens, it is hard especially map01 but it is nice to beat it or figure out it's tricks and gimmicks some maps have

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This is very fun, even if i think it's hard

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I like final doomers weapon set being on the more familiar/easier side to use but they have a lot of wide spread for some so I guess they're useful for different situations

azure nimbus
#

"ancient aliens is hard.... I'm using final doomer". As long as you're having fun. just don't be afraid to switch back to -CL 9 without additional mods

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looking it up, it is apparently weapon mod designed around several sets in specific ways. kinda interesting actually

tepid tulip
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Map01 was a wild ride but I genuinely thought it was fun

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For the final Doomer part, I just wanna try each map with it's weapon set they made it for, I would love to someday do it vanilla and/or UV but it's always gonna be HMP until I'm comfortable with the maps

hexed escarp
#

Imagine if the shotgun was the starting weapon in doom

azure nimbus
#

quake

hexed escarp
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I kinda wanna replace the pistol with the shotgun in my wad lol

azure nimbus
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why stop there. well uses base shotgun?

hexed escarp
finite crag
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I was thinking of remaking hangar

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To test my ability on creating doom map

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Idk if i should do it tho

hexed escarp
hexed escarp
#

I hope Jimmy does another midi OST for sigil 2

halcyon willow
hexed escarp
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ooh

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thats gonna be great

halcyon willow
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Yeah it was one on of Romero's recent sigil streams

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Exciting for sure

azure nimbus
# hexed escarp Wdym

I feel like every level nowadays starts with an ssg at least or chaingun for ribbiks. slaughter stuff might skip all the way to weapons 5,6,7 from the start

hexed escarp
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yeah thats fair, but im not making a slaughter wad

hexed escarp
green inlet
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i am check update for doom 1/2 android

hexed escarp
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if so, the answer to that is someone who doesnt have the ssg yet

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and plenty of wads withhold the ssg for a bit

narrow condor
#

I like the "earn your weapons" approach to early map design.

#

Take a shotgunner's and a chaingunner's weapons, wrestle a baron to take the SSG under its nose.

azure nimbus
hexed escarp
#

so ye il probs make the shotgun the weapon 2 slot and then the ssg will be the sole weapon 3 slot

#

and i will have to swap bullets and shells

#

Can voodoo dolls trigger musinfo changes?

halcyon willow
#

Mixing up what weapons the player starts with on a map is a good way to mix up the combat. I'm particularly a fan of rocket launcher first maps which leads to high risk (blowing your self up) high reward (splatter demons) combat

#

And if you're concerned about having given out the power weapons early and the player only using those, then you control their usage through ammo allocations

hexed escarp
#

I really really wish whacked supported mbf21

#

It would make my life 10000x easier

hexed escarp
#

wait hold on are zombieman dropped ammo clips worth half of placed ammo clips?

azure nimbus
#

correct. Same for other dropped items. They're only going to give half the usual ammo

hexed escarp
#

bruhhhhh why does this game have to be so jank

#

that means that when i swap bullets with shells thats not gonna work anymore

azure nimbus
#

That's intended. Deadliest demolition has zombiemen and wolfenstein ss(or rather their dehacked versions) drop backpacks instead that act completely as regular backpacks. So those don't get halved. Seems like it's only regular ammo items that get halved

#

DD is vanilla compat. So maybe it's possible to have them drop different items

hexed escarp
#

i just really really wish that everything wasnt so frikken hardcoded

#

i wonder if i did mbf21 A_SpawnObject if it would spawn with half ammo

placid vortex
#

How do I get into this game

#

I’m a big collectible guy and the secrets are really annoying

azure nimbus
# placid vortex I’m a big collectible guy and the secrets are really annoying

decino will have videos for doom1/doom2 so you can find secrets as well as videos on mechanics. As well as doomwiki will detail secrets for popular wads. But if a wad is less popular, you can put it in a map editor and search for secrets that way https://www.youtube.com/watch?v=gomcZmnGeWQ&list=PL6z3JwchtJUFjqEIFlzdoheLI6ozIzaZA

#doom
twitch.tv/mmjp08
I've always been paranoid about less documented wads having secrets that I'd be totally unable to find. But today, I finally tried using an editor to find a secret and it was honestly not too bad. Secret sectors have sector effect 9. Look around the area for nonzero tags, then use the search feature to find other things i...

▶ Play video
placid vortex
#

I’m on Xbox

#

Ik it’s suboptimal

dapper flint
gusty falcon
#

I fixed my xd plus which means I don't have to play doom on my 3ds anymore

😈

dapper flint
finite crag
#

Use auto map, remember where locked doors are located. Other times you may need to use a switch, or look for a off centered wall for a secret entrance into an area.

meager lantern
#

doom 2 is better then doom 3

finite crag
meager lantern
finite crag
#

Uhhhhhhhh

#

Ehh what's the worst ig

cosmic pagoda
#

am I doing something wrong, or wallrunning is way easier than tutorials seem to claim

#

I am able to do it on any long enough N-S wall both ways on complevel 0

#

dsda doom complevel 0

cosmic pagoda
#

used to be this really nice rush discovering em the first time

#

so if you are really into collectibles try looking for them

#

on your own once you cleared all the map

vast reef
#

just keep walking around, you get a sense for it eventually

#

also, automap

finite crag
#

Blame sandy for that HappyGuy

#

Knee deep in the dead maps aren't that confusing since it had some landmarks that you can easily tell where tf you are

#

Problem with doom maps is that they are mazey to the point you had to carry out auto map

limpid lintel
#

Hey

tiny acorn
#

How do i kill the Cyberdemon in map 10 on Doom 2

#

I try to use the BFG n make sure all the tracers hit but i'm not fast enough

azure nimbus
#

if he's currently shooting then he'll be standing still so he won't walk into the tp. that's when to hit him

shut socket
#

I've heard you can "attach" pwads to iwads through putting commands in a shortcut's target directory (e.g nrftl being a selectable episode in doom 2)

#

what was that specific command?

#

i'm referring to a gzdoom shortcut btw

narrow condor
#

Can you elaborate on what you mean by attach? Normally you load the pwad on top of the iwad.

broken elk
#

can someone PLEASE tell me how to turn off vertical aiming in gzdoom i know its possible but i cant find how anywhere.

narrow condor
#

Options → Mouse Options → Always mouselook: Off

broken elk
#

cant find that

narrow condor
#

Are you using the simplified menu?

#

Pick 'Full options menu', set 'Simple options menu: Off'

broken elk
#

wait theres a simplified menu?!?!

#

i hate gzdoom

#

you cant even see all the options

narrow condor
#

You can, if you enable it...

#

People used to constantly complain about how GZDoom's menus are too crowded, so they added a simplified menu and now people complain about the simplified menu.

broken elk
#

thanks a lot i found it

narrow condor
#

👍

broken elk
#

i hate how you cant find this stuff in search

narrow condor
#

It should come up if you search for 'mouselook'.

broken elk
#

k

#

wait it doesnt shoot enemies under me

#

ok i fixed it

finite crag
#

Reminds me of prohibition back in the 19-20th century lmao

narrow condor
#

I don't think GZDoom was created with making people hate it in mind.

#

Graf Zahl's egotism notwithstanding

royal heron
#

True

dapper flint
#

Gz takes time to get down but once you do it's fantastic. Especially for newer rigs

azure nimbus
#

it's playable when putting all the render stuff to look vanilla. especially the weird projectiles

narrow condor
#

It does have pretty terrible default settings.

dapper flint
#

They're dog shit. Took me a while to get it to where it's my favorite port. Higher fps adjustable aesthetic depending on the wad / funny mods adjustable fov and the best controller support I'm confident in saying

azure nimbus
#

get vulkan renderer, turn off the silly zdoom transparency, turn off decals on walls and stuff, turn off texture filtering, and other than the hud being small, it looks pretty normal

dapper flint
#

Software renderer looks cool too but it's still better in other ports like eternity. I like it though depending on what mood I'm in

azure nimbus
#

software is great. But it looks silly in mouselook and vulkan isn't all that noticably different but I still use hardware accelerator. Honestly I don't really know what they all mean but these are the ones that seem to work

hexed escarp
#

Vulkan and opengl are rendering apis that use the gpu to draw triangles to make up the scene

#

Software rendering uses doom's original column based rendering

dapper flint
#

Open gl runs like pure ass cheeks with amd so I try to avoid ports that only have that option

maiden kelp
#

Clasic doom is the best

meager lantern
#

Guys I was Playing doom 2 on my pc (im on it rn) And I Can fucking Look Up And Down

dapper flint
#

Sin

fluid lion
#

Absolutely not

royal heron
#

No

narrow condor
#

Unthinkable

fluid lion
#

Guys

#

Am i less of a man for playing on Hurt me plenty

#

I am playing scythe 2 btw

ornate vortex
#

You could argue that uv is the intended way to play most wads, but hurt me plenty wasn’t added for no reason

halcyon willow
#

Play The Difficulty You Most Enjoy

#

That's it. That's the conversation

ornate vortex
#

pretty much

halcyon willow
#

And fuck anyone who tells you otherwise

narrow condor
#

After all, it's a game, not a competition. Something you play for personal enjoyment by definition.

ornate vortex
#

Tbf, I am currently speedrunning sunlust on hmp because i think that uv is just too challenging for my level

narrow condor
#

What's the point of purposely reducing your enjoyment?

#

Sunlust UV without saves really is hard as nails.

ornate vortex
#

Yes, and I get comatose was tough too (but i would argue it’s a different type of difficulty)

narrow condor
#

I like to think that it's meant to be played in HMP (something Ribbiks makes a point of), with UV intended as a challenge for those willing to grind it.

ornate vortex
#

Sunlust is hard because it forces the player into challenging fights, Comatose on the other hand is hard because it’s tedious to get all kills and secrets

ornate vortex
narrow condor
#

Yeah, he does that with all his mappacks, I believe.

ornate vortex
#

A lot of them are no joke tbf

fluid lion
#

I tried to play on uv at least

#

I got to map 23 on scythe 2

#

Then i gave up because man

ornate vortex
fluid lion
narrow condor
#

Yeah, the Scythe series is infamous for its difficulty spikes.

ornate vortex
#

Scythe II is moderately fine for most of it, then map 23 shows up and the gameplay changes completely

narrow condor
#

Each of them starts out as a cakewalk and ends with an Armageddon.

ornate vortex
#

it’s an awful wake up call imo

narrow condor
#

You can try the harder levels again later, once you feel HMP is perfectly doable.

ornate vortex
#

Maps 23, 25, 27 and 30 were definitely very tough on uv

narrow condor
#

Yeah, Erik Alm has a bad sense of difficulty slope, truth be told.

ornate vortex
#

map 28 for some reason I found pretty manageable somehow

#

i suppose it’s heavy on bfg spam

ornate vortex
fluid lion
#

Scythe 2 has some really weird spikes

ornate vortex
#

Map 5 and 8 were oddly difficult compared to the other maps (which were imo doom II difficulty)

fluid lion
#

Like i was enjoying the game, not dying too much, then the end of episode 3 comes along, then map 23

dapper flint
narrow condor
#

Exactly

vernal thunder
#

the english language is funny to me, for example, thy flesh consumed uses the bible Proverbs 5:11, but if u use a modern translation, its "At the end of your life you will groan, when your flesh and body are spent" so if id had used modern bible translations it would have been called something like, Doom: Your Flesh Spent. and i dont know what to think of this

narrow condor
#

Playing at a difficulty too low for your skill level would also reduce your enjoyment, similarly.

#

Yeah but id used Bible verses because they sound metal, not because they think there's a meaningful association.

vernal thunder
#

its just kinda funny

#

the most metal doom game, DOOM your flesh spent

fluid lion
#

Guys

#

How about this, HMP but with fast monsters

#

I really like fast monsters because of the increased projectile speed, it requires a lot more skill with your movement

ornate vortex
#

give it a go if you want

#

Personally i’m not a big fan of ~fast

#

Ive tried UV fast runs for scythe X and ended up sticking to UV Max because the hitscanners just forced me to take cover, which significantly slowed me down

narrow condor
#

Ironic

dapper flint
#

Yeah fast monsters generally does force more passive calculated play

meager lantern
#

GZdoom Is like good if u wanna play a horror .WAD Version Of the Game

dapper flint
#

That and everything else lol

#

There's so many amazing gz only wads and maps.

vast reef
#

yep

vast reef
craggy bone
#

Even on HMP, Sunlust is really hard later on

#

I really must go back and finish it at some point. Got to 26 and then got distracted by various trips and never went back

raw plover
#

So has anyone 100% doom

restive pelican
#

Me

spice radish
azure nimbus
# raw plover So has anyone 100% doom

the game's been out for 30 years but nobody's actually beaten every level( there are a couple secrets that are broken so it's kinda impossible to fully fully do 100 %)

merry dome
#

I imagine people must have made mods that let them unofficially 100% it then?

hexed escarp
#

They just get as close as is possible and call that 100%

merry dome
#

to restore the intended value to the level. it's not like they intentionally made it broken, right?

hexed escarp
#

No

#

But the speedrunning rules basically just say for this map 97% counts as 100% for example in a map where 97 is the highest possible

narrow condor
#

It's not about the number itself as much as the highest amount feasible.

thin needle
#

I managed to beat classic doom in 30 minutes

#

Without a mouse

vast reef
#

damn

#

i remember trying to do a keyboard-only speedrun, man that was fun

thin needle
#

I used a laptop for the speedrun, so i used the N key as the shoot button with my right index finger and I used the trackpad with my right thumb and to move i used the WSAD keys@vast reef

vast reef
#

nice

#

my touchpad is janky so i'd rather just use n and m for turning and space for shoot

#

interact is bound to e instead of space

ornate vortex
#

I am returning to speedrunning after taking a 3 week long break from it coolcaco

#

I decided to just complete rush, and then start crumpets

narrow condor
#

Good luck!

sleek hornet
#

Hello 👋

hexed escarp
#

is this song in 7/8 time? it kind of sounds like it but i cant really tell

gusty falcon
#

I don't think I'll ever get tired of firing bds super shot gun. it sounds like a cannon going off every time and it is gloriously satisfying to point blank something and see it melt or just explode to pieces from the force of the shot 😁

@dapper flint

ruby crater
fleet wyvern
#

hello do you fellow human beings have doom eternal?

narrow condor
fleet wyvern
#

I know but people with classic doom still may have doom eternal

ornate vortex
#

Gameplay wise, i'll probs just stick to Nightmare playthroughs of eternal and then call it a day

#

also, rush gets really hard towards the end icl (I've been struggling on rush map 11 for 3 days and haven't even completed it once)

#

It's a short speedrun, but the second half I think is pretty luck based, you just have to run into the open and hope you don't get zapped by an arch vile (there's like 8 meds in the entirety of the map)

broken heron
#

Nope, I'm a dinosaur with a computer that was cheap even when it was new several years ago. My latest obsession has been a new sourceport for Dark Forces.

vast reef
#

oh you asked it everywhere 💀

#

why the fuck

misty ferry
#

How hard is it to setup a doom server to play wads with friends?

gusty falcon
#

Starting to get back into replaying custom maps sets

Eviternity and zone 300 are the two I've dug into so far

hexed escarp
#

If the answer is yes, then you can run the server only on your local network and it will be insanely easy

#

If the answer is no, you will have to run the server over the internet, which is a bit more difficult because you need to mess around with your router to open the port, but is still doable

#

I have no experience with this however because my dad will not let me open ports on our network due to security concerns

#

Alternatively you could use hamachi which is a program which allows multiple people to connect as if they are on a local network however the downside of this is that your friends will need to install hamachi on their computers as well to connect

#

If anybody more knowledgeable and/or experienced than me had something to add or correct, feel free to do so

torpid blaze
#

rate project brutality now

gusty falcon
# torpid blaze rate project brutality now

I wouldn't be able to rate the current pb myself but the past versions of 3.0

It plays well but you need a powerful device for that to shine through otherwise it's too intensive and can run pretty poorly

torpid blaze
#

also where do i get actual doom mods, github? (I want the crucible for de)

gusty falcon
#

What do you mean by actual doom

#

Classic doom is as much doom as doom eternal

torpid blaze
#

like doom mods for the classics that arent viruses or soemthing

#

doom 2 1995

gusty falcon
#

If you're finding viruses you aren't using the official sites

#

Mod db sites like that

torpid blaze
#

where do you download project brutality

gusty falcon
#

Github these days

#

It's been that way since 3.0 was first released years ago now

#

Pretty much looking up project brutality git hub should show pain killers branch which is the main one

#

But just in case

gusty falcon
torpid blaze
#

oh thanks
btw the doom launcher for d2016 modding has 11 trojans

gusty falcon
#

That's not an official source then

torpid blaze
#

its in the pinned comments tho

gusty falcon
#

I'd ask around about that then

#

Ask why the virus scanner is picking it up as a virus

#

People around here should know

torpid blaze
#

oh ok

gusty falcon
#

I don't have doom 2016 so I wouldn't be able to offer any help on that

torpid blaze
#

do you prefer doom 1 or 2

opal falcon
#

I think I prefer the original.

#

But I love both.

gusty falcon
#

It's not really a matter of preference

My machine simply can't run it and the file size is too large to justify getting it

torpid blaze
#

oh

gusty falcon
#

80 gigs

torpid blaze
#

i like doom 2 only because it has the ssg

gusty falcon
#

I generally play with mods myself although i have experienced what you're talking about

opal falcon
#

I've just played the original games on my PS5.

gusty falcon
#

With source ports it's more than possible to have the ssg in doom 1 assuming the wad you're using is ultimate doom because it actually has the ssg in that file it just isn't set to spawn it

torpid blaze
#

no way

gusty falcon
#

Yep

torpid blaze
#

doom 1 ssg?!?!?!!?!

gusty falcon
#

It's true it would probably be pretty easy to find a mod that lets you have the ssg in doom 1

torpid blaze
#

aight

#

i could use th console tho

gusty falcon
#

It's alot better to find it naturally

torpid blaze
#

ok

#

i prefer doom 2 because it has more weapon and more enemies, although i dunno how you can change maps

gusty falcon
#

Assuming you're using gz doom there's a mod for that

torpid blaze
#

no way

gusty falcon
#

Although note it'll warp you to them with pistol only as if you did it from the console

#

It just takes away needing to memorize console commands

torpid blaze
#

i mean i like playing project brutality with doom 2 tho, theres a lot more enemies to rip and tear

gusty falcon
#

You can have those enemies in doom 1

#

Project brutality has pretty robust enemy spawn control levels you can change

#

Including enabling and disabling specific enemy types

torpid blaze
#

really

#

so i can have a mancubus and cyberdemon in doom 1

gusty falcon
#

Cyber demon is already in doom 1

#

It's literally the boss fight of episode 2

#

Mancubus or all the different pb variants yes

torpid blaze
#

interesting

#

how do i do that again?

#

chaotic random?

gusty falcon
#

I believe so and also raising the monster tier
Chaotic random does make it possible for any monster of any tier to show up

#

Although be prepared for quite powerful monsters possibly in level 1

rustic bough
#

I just telefragged a Cyberdemon and got splattered by his rocket at the same time....w.t.f?

torpid blaze
#

yeah, i still cant get past e1m1 with lastman on earth

gusty falcon
#

That's the difficulty

rustic bough
#

instant

gusty falcon
#

Not the monster tier

torpid blaze
#

wait so i can set the monsters to tier 4 immediately?

gusty falcon
#

Yes you can

torpid blaze
#

nice

#

ok tommorow i get my refund money, then ill go play doom, im going to go aim for the mancubus flamethrower or the revenant missle launcher

#

how do i upgrade tho

gusty falcon
#

The upgradee spawn when you have it set to higher tiers

#

Although chaotic random lets some of the upgrades spawn as regular drops

#

Doom 1 secrets are pretty easy to find though

vast reef
#

or death and decay, or god complex

#

PB has a weakshit 61 total monsters (weak in comparison to those other mods)

vast reef
vast reef
ornate vortex
#

i’ve tried it brutal doom before, both are pretty similar and they are pretty fun. But for me the magic of classic doom was just gone

#

In summary, im a sucker for boomer shooters and I just dislike things that try to modernise it into something that ends up completely changing the game

ornate vortex
#

agreed

vast reef
#

like, isn't that what TCs do?

#

i just think of it as a sort of fangame at that point

vast reef
#

PB and brutal doom were letdowns for me after all the hype and praise i heard

hexed escarp
#

I personally think that the mods that modernize the weapon mechanics feel really weird

#

One thing I would like to see is a doom remake with completely modernized graphics but completely unchanged gameplay

#

And by remake I don’t mean a janky gzdoom mod that tries to upgrade the lighting and textures

#

I mean a complete remake in smthn like unreal engine with new models and levels made of props instead of just the original blocky geometry with upgraded materials

dapper flint
#

I'm in the school of thought that classic doom should just be classic doom. If you want to change something up for a little bit plenty of fantastic mods for that

hexed escarp
#

Yeah I agree with that for the most part, but I also love really good game graphics but I don’t enjoy the gameplay of modern shooters as much as classic doom so sometimes I wish there was smthn that had both

tepid tulip
#

I always find classic dooms aesthetics (and boomer shooters in general) great

narrow condor
#

I agree. I don't think Doom is missing anything as it is.

#

And Doom itself feels like only a stage for the map I'm playing, so I'm often too focused on the map itself to think about the stage.

hexed escarp
#

Yeah I’m not saying that it’s missing anything, I’m not saying that I would want to replace classic doom with this, I just think it would be a really cool thing to play

narrow condor
#

Oh, I wasn't suggesting otherwise, I was just contributing my remark to the other ones.

hexed escarp
#

Ah

narrow condor
#

I'm not that much of a purist. ;-P

thin needle
#

Sup men

#

Jesus is back

inner nexus
#

Uh satan stronger

placid vortex
#

How do you know

thin needle
#

@inner nexus but the jesus with the shotgun is stronger

rustic bough
#

WWSJD? What would shotgun Jesus do?

rapid acorn
#

How many wad is too much?

ornate vortex
rapid acorn
#

Oh good good

ornate vortex
#

I've played through like at least 30 wads

#

starting back from 2019

rapid acorn
#

I set up doom on my school computer it was fun fr fr

ornate vortex
#

I've done over 300 attempts of speedrunning for Rush map 11

#

and I still haven't even completed the map yet

rapid acorn
#

Das about it

#

Used gzdoom

#

Got the doom 2 wad

#

That’s it

placid vortex
#

K

spice radish
misty ferry
wide monolith
#

I got Doom 2 on my school IPad I've been grinding it all of my math class

misty ferry
#

is there any way to use gzdoom when playing from zandorum?

vast reef
#

just look it up

spice radish
misty ferry
#

is zdaemon good?

spice radish
#

Dunno I don’t use it

misty ferry
#

i dont have to play with gzdoom but i was wondering if it's even possible in multiplayer

spice radish
#

It’s rather popular thought

spice radish
misty ferry
#

i cant just add it on tspg?

vast reef
#

GZDoom is a pain in the ass to set up for multiplayer, tried it about a year ago and gave up

#

look up GZDoom multiplayer, there's a forum thread dedicated to it

misty ferry
#

is gzdoom the most used source port?

vast reef
#

no

#

for mods, yes

#

for vanilla doom i've seen it split between crispy doom, prboom, and dsda-doom with some woof users here and there

misty ferry
#

why those? is there anything special about them?

vast reef
#

of course crispy doom can't run boom or mbf21 stuff

vast reef
#

crispy doom is pretty much a clone of the og exe without the limits, it's very close to the original

#

prboom can emulate pure vanilla behavior with complevels, and has lots of cool features to boot

#

dsda-doom is prboom with extra features for speedrunning and the awesome software-looking hardware renderer

#

haven't tried woof

misty ferry
#

that's nice to know

vast reef
#

yeah

vast reef
misty ferry
#

do you play multiplayer?

vast reef
vast reef
#

not much anymore but used to play lots of zandronum

misty ferry
vast reef
#

i still play QC:DE every now and then

vast reef
#

i've only multiplayered over LAN or other people's servers :P

#

but yes, servers run the server software for source ports

misty ferry
#

hold on

#

server regularly run source port stuff?

#

so do i even need gz doom?

#

wouldnt i be able to run higher resolution and 360 aiming then?

vast reef
#

most things run "source port stuff"

vast reef
misty ferry
#

i just wanted it for the higher rez and free aim

vast reef
#

basically you choose between zandronum, odamex, and zdaemon

vast reef
misty ferry
#

knowing i dont need it for it means a lot

#

then i'm chillen

#

also, i looked up qc:de and it seems like everything that makes up quake champions but pixelated and better balanced

#

so that seams neat

vast reef
#

qc:de is great fun, wouldn't say too much about being better balanced though, since some characters are death machines

vast reef
#

then again the fun you get from the other characters balances it out

misty ferry
#

also, thanks for the suggestion for tspg. video i was watching that was showing how to setup a server also used it and it seems wicked easy

vast reef
#

welcome

fluid lion
#

Psx doom

#

is a masterpiece

vast reef
#

yes

#

psx doom is awesome

misty ferry
vast reef
misty ferry
#

that's neat

#

does it have coop?

vast reef
#

not sure since i didn't play it on an actual PSX

#

and i don't know if the CE mod works with zandro

misty ferry
#

You guys ever played that wad doom 4?

fluid lion
#

And combines doom 1 and 2 into one campaign

fluid lion
misty ferry
#

Found it at the same time as a wad someoneade to demake doom 2016

dapper flint
#

Definitely give embers of armageddon. It's alot better than doom4 vanilla in my opinion

ashen flicker
#

Bro I’m stuck on e2m4 doomguy_dead

#

Prob cause I’m just bad

fringe dew
#

is here some fans of playstation doom ?

#

how about some extra levels with psx doom style for gzdoom / zandronum

sick lance
#

Quick question: if I purchase Doom on GOG, can I then use WADs with that version?

royal heron
#

yes

#

you just gotta extract them

sick lance
#

I’m sorry for asking so dumb but is there a tutorial on how to do it on YT? Making the jump over from console because of Blood but I want to also enjoy even more doom

#

And does it make a difference if I get Doom II or I for running WADs?

dapper flint
fringe dew
# dapper flint Absolutely and I highly recommend psx doom ce for gz

well, you could check my extra maps with psx doom style for gzdoom / zandronum https://www.doomworld.com/forum/topic/134303-psx-doom-the-forgotten-chapter/

sick lance
# royal heron you just gotta extract them

Forget about my questions, it all works like a charm. I got both, Doom I and II on the current GOG sale and downloaded GZDoom, then Sigil and also purchased the Ukraine level, which I will now enjoy 😄 oh, the possibilities

hard leaf
#

Wich one is better between Zandronum and GZDoom ?

narrow condor
#

They have different focuses, so it doesn't make much sense to compare them.

#

If you want to play multiplayer, go with the former.

hard leaf
#

Thanks

#

I like to play Brutal Doom and I have many issues playing with GZDoom so i wondered if it would make a difference playing with Zandronum.

sick lance
#

Was there more stuff released by Romero besides Sigil, One Humanity, Phobos Mission Control and Tech Gone Bad?

azure nimbus
#

that's it as far as pwads

lethal sedge
#

Been playing through some of the addons in the Doom Enhanced ports

#

Did you know the original Double Impact's intermission screen uses a character from the cover art an unofficial Hungarian Doom book?

#

In the "official" add-on release, the character is replaced with a skin (eyepatch and cap) of the character Eisen from Quake Champions. Interesting character they picked to replace the original one

hexed escarp
#

in eviternity map14

#

when its at the part where you go outside

#

honestly what am i supposed to do there

#

because if i stand at the back of that cave that you start in, i just get shot by everything, and its impossible to dodge bc ice physics are garbage

#

but if i run out, im just in the middle of everything, and ice physics are still garbage

#

and if i run past the icy area, im just in the middle of more enemies and there is all of the ones that i left behind shooting me in the back

#

so honestly how am i supposed to not get fucked there

dapper flint
placid vortex
#

Do people like doom 64 or doom 2 more? I’ve never played either and I intend to play them in order but I was just wondering

halcyon elm
#

I like 64 more

lethal sedge
#

Play and see for yourself, only you can tell what you'll like more

#

If you finished Ultimate Doom, go right to Doom 2 then Doom 64

#

My suggestion really

spice radish
#

It’s level design is either really good or just bad. The city levels suck and The Chasm is tedious as all hell. Soundtracks a bop though.

finite crag
#

And he made sure he could share it to others

#

This guy is literally the beta version of plutonia

placid vortex
#

ik this is a dumb question but what was the first doom game to allow you to look up

narrow condor
#

Not a dumb question at all. Now I wonder which source port first added it. I know Hexen and Heretic had it (with ugly y-shearing) though.

#

It's probably one of the many features backported from Hexen, such as MAPINFO and ACS.

#

I'm going to hazard a guess and say DOSDoom.

#

It's the oldest source port I know that has freelook.

placid vortex
#

But I get the gist

#

what’s DOSdoom

narrow condor
#

Backporting means porting a feature from a newer version of a software to an older version. In this case, it's idTech 1 (just called 'Doom engine' at the time).

#

DOSDoom is a port of Linux Doom to MS-DOS that was briefly popular in the '90s.

placid vortex
#

Hm

azure nimbus
#

how technically doom 1?

#

that's a port then

#

maybe because it's official

vast reef
#

and the game that came out first is doom 1

#

it's technically with a big asterisk on it

#

but honestly, it's doom 3 if we're only considering official ports

finite crag
#

What's you guys favorite official doom map? So from D1/D2/TNT/Plut (no pwads or w/e)

dapper flint
#

Map 29 doom 2

ornate vortex
#

Either that or Go 2 It

#

It really got me into slaughter maps

#

If it wasn't for Plutonia in general, I wouldn't have found doomworld and all the pwads made

dapper flint
#

Go2it us definitely a blast

azure nimbus
#

it really defined what classic style slaughter is

ornate vortex
#

A lot of people say historically wise, Go 2 It in Plutonia was the first slaughter map, personally I think it was Squares

narrow condor
#

It may not have been the first example of a slaughter map, but it's certainly the map that codified the idea.

dull portal
finite crag
#

I personally love go 2 it as well

#

I like the completely optional secret section of the map, gave it a sense of exploring

#

e1m3 is also great

#

like odyssey of noises from plutonia

placid vortex
#

Ok this morning I beat the first level of 64 and the chainsaw is really powerful

finite crag
#

I would say hangar for doom 1 tho (obviously)

#

I rarely like some of the maps in doom 1 due to how they are mazey as fuck

#

I haven't finished doom 2 yet but i already like tricks and traps

#

Plutonia tho is straight up none

#

Although i like hordes of revenants in my face

#

As long as i have enough cover

#

Fuck chaingunners tho

dapper flint
placid vortex
#

Is there no mission select

#

For individual saves in 93

azure nimbus
hexed escarp
#

lmao im playing eviternity map15 and i am incredibly lost

#

i took heavy damage fighting two archviles in this long hallway, and ran all the way back to the slaughter room to get a soulsphere i left there after that fight

#

and now i cant find my way back

finite crag
#

i think your stuck bruh

placid vortex
#

So that kinda sucks

hexed escarp
#

It just took a while and some doom builder snooping

grizzled swan
#

Doom 1 or doom 2?

vast reef
#

if you're on PC definitely get doom 2

#

if you're on console base doom 1 is better than doom 2

finite crag
#

e2 and e3 suffer from this a lot

#

Not liking plutonia idk tho easily the best mappack imo

finite crag
#

Plutonia maps aren't too mazey

#

Its basically just apocalypse

#

If I judge final doom, I would say that both tnt evilution and plutonia are opposite in terms of enemies and maps

placid vortex
#

Whoever thought adding mazes to a shooter game was dead wrong

finite crag
#

Wolfenstein 3D maps are worse than just a regular maze

#

I wanted to play it but the absolute nightmare from the maze would make me dizzy every fucking time

#

I don't mind if the map is pretty mazey as long as it has easier navigation

#

This is why decorations plays an important role when it comes to mapping

dapper flint
#

I highly recommend it

ornate vortex
#

and then there's also Habitat, we don't talk about Habitat

azure nimbus
#

most memorable tnt level

ornate vortex
#

I think that title should go to Wormhole imo

#

That's a level in TNT I really like

ornate vortex
spice radish
ornate vortex
#

Plutonia for official doom is brutal compared to the other maps. But the wads the community have made are just stems of plutonia but on a whole new level

vast reef
#

honestly the only problem is with empty-ish mazes, i'm damn sure if those were filled to the brim with enemies you'd find it engaging

placid vortex
#

Not really

#

I just don’t like mazes

narrow condor
#

I don't mind getting lost if the author doesn't deny me the automap but I don't like not knowing what to do and circling around the map to find a clue.

vast reef
#

i hate circling around the map for 30 minutes because i don't know what to do

#

that's one of my biggest fun killers

#

but good mapmakers make it obvious what you should do next

tired heron
#

I finally beat Plutonia on UV for the first time :)

azure nimbus
#

wormhole has a good reputation but also...like...is slogging through pointless hallways

broken heron
#

Kind of a tangential question, but anyone know of any good books similar to Masters of Doom, either on Doom or other classic game studios?

torpid blaze
#

doom 1 or doom 2

torpid blaze
rare ridge
#

should I buy these on my ps5

torpid blaze
#

do you perfer doom 1 or 2,

rare ridge
#

idk never played either

tepid tulip
#

For me I kinda enjoy TNT Evilution more than Plutonia but maybe it's me getting floored so early that I kinda don't care for it

#

Regardless, I dunno maybe I like the soundtrack in some levels of TNT Evilution and it's beginning stretch of levels

#

It isn't perfect but I still enjoy a lot of it

vast reef
#

since i'm assuming they've already done that

#

not necessarily about the game's production process, but i liked reading the doom game engine black book

#

but if you're not into the game's technical aspects, it's probably not a good read

vast reef
hexed escarp
#

In the mbf21 complevel or lower, is it possible to disable the hard coded telefragging behavior of map30 and just make it act like any other map?

azure nimbus
#

for monster spawners? On mbf and higher, only you and monster spawners telefrag on map30. Its boom and below that have everything telefrag on 30. I'd use instakill floors or something for mbf21 instead

dapper flint
azure nimbus
#

You can change it.

narrow condor
#

Can you make it so that monsters can telefrag you (besides the spawners) in MBF21?

#

In any level, I mean.

#

I can imagine puzzles around trying to kill monsters on conveyor belts before they reach the teleporter to telefrag you.

azure nimbus
#

idk

fickle adder
vast reef
#

duke nukem 3D dealguy

fickle adder
vast reef
#

:Femalederp:

lofty wyvern
#

2

ruby crater
#

The emotes here are great

#

ORIGINAL DOOM SLAPS LIKE NO OTHER. Dive in and explore the near infinite amount of content created by fans who genuinely love the game and the experience OG Doom provides.

dapper flint
#

Don't think so

grizzled swan
#

Is doom 64 worth playing?

echo tundra
dapper flint
#

Absolutely

hexed escarp
#

Does anybody else have issues where the Eviternity menu demos do not play properly?

finite crag