#classic-doom

1 messages · Page 14 of 1

vast reef
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seems fun

dusty totem
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It is! And it wasnt even on UV from map 7

tepid tulip
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I heard of how iconic/dreaded Sunlust is

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Tho my skill level in base Doom isn't high yet, I'd have to work my way up different maps before my skills will be more advanced

vast reef
dusty totem
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I cant do UV sunlust past map 8 i just suggest playing it on hmp

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No shame in that

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The gap between hmp and uv gets bigger as maps go on. So its still doable, but still a challenge that will take many attempts

vast reef
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my biggest problem with wads is not knowing where the fuck to go next because i can't tell what's supposed to be a switch or a door sometimes

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opening doomwiki for a walkthrough is a tradeoff because you save time and don't get frustrated spending too long searching, but you don't have that awesome feeling of discovering it yourself

dusty totem
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Idk i never used the doom wiki

vast reef
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i never really played games with levels that required navigational skills up until 2019

dusty totem
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Okay only to know how to change music and map

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Idk i never had that problem

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Only in maps like dehydration or smth

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But i understadn the classic doom levels are quite unsensical to non-doom players

vast reef
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or that space would open it

dusty totem
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Eviternity map 12 secret be like

vast reef
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lmao

dusty totem
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Shoot 5 switches

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I just found out sunder doesnt have difficulties

vast reef
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neat

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ngl now that i think about it i rarely really bother with difficulties

dusty totem
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Idk i still play allot of HMP

vast reef
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i tend to assume UV's out of my range and kinda just forget about the easier difficulties

dusty totem
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I play hmp for my first playthrough on harder wads

vast reef
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i should really go back and replay some wads on UV

dusty totem
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But uv the second time

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I guess i can play on skill 0 on sunder to make it easier

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Im going to start going down wad maybe

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But the first map was kind of a slow burner and stopped playing

finite crag
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I dont think there's a point in playing sunder on lower difficulties

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the experience is how tough it is

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going down is pretty fun I still need to finish it

tepid tulip
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Like I heard of okuplok

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You must be a Doom god or a lunatic touhou player in order to survive

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But even then your chances are slim

spice radish
tepid tulip
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And reminded me of touhou streaming

finite crag
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good ol okuplok

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wonder if he was really a cheater or not

narrow condor
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Insane_Gazebo didn't implement other skill levels for Sunder.

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You could play with ITYTD to reduce the damage you take, I suppose.

narrow condor
vast reef
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not ZM

narrow condor
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Oh, that thing, I get it now.

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He left the community over it, didn't he?

vast reef
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yep iirc

dapper flint
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tas is neat but doesn't interest me much

vast reef
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tas is basically just game knowledge and routing afaik
you're basically trying to come up with the perfect run

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haven't done one myself

halcyon willow
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It's a lot more work than that

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A full TAS. Zeromaster described his process for the nightmare doom 2 TAS and it was madness. Something like 25,000 pinpoint perfect frames

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The way he kills the IOS is simplesweat

spice radish
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I know that one was TAS but man it must have been a pain to set up

halcyon willow
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I think so yes

winged frigate
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Steam

ornate vortex
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It's more the maps after sunder 2009 that deserve that spot, they take a wad that's already pretty hard slaughter into something utterly monstrous

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"Beneath the Waves of Styx" is by far one of the hardest doom levels i've casually beaten

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It took me like 4 hours

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and that one massive fight in the middle of the map, took me about 70 attempts to clear

halcyon willow
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The new sunder maps are next level

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There's a couple of the originals that are pretty spicy but yeah, gazebo got meaner

halcyon willow
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Yeah it's crazy

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It becomes more like programming

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Manipulating the rng to give you what you want

vast reef
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what i meant in my og message was that the skill's pretty much just mental instead of mechanical

halcyon willow
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ah right

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yeah not wrong there

finite crag
finite crag
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He had a 300k Holy Hell run on youtube back in the day

woeful creek
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Just bought DOOM II on iOS a week ago, been playing it in my free time at school, already on Map06 HappyGuy

azure nimbus
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be careful around the monsters

ornate vortex
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Is it me or is berserk really inconsistent?

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Just constantly having fights where the berserk won't hit the monster (probably due to janky hitboxes)

spice radish
dapper flint
azure nimbus
ionic sable
narrow condor
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It's definitely a hitbox thing. GZDoom's collision detection is so satisfying. Not just for things like chainsawing mancubi but also for pressing buttons in a rush.

weary spade
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Schism 097 is finally released for public test, after 1.5 years since 096

azure nimbus
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it's less of the box itself and more how the doom engine handles hitscan. Your hitscan needs to intersect both the same block that the monster's origin is in and part of a diagonal the hitbox that's in that block

west knot
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TNT 2 deadass has a Habitat 2 and it is actually the greatest map

vast reef
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question, after beating a map with saves do you tend to retry saveless or move on to the next map in the wad?

azure nimbus
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While I'll almost always return to play saveless, sometimes I wonder how many more levels I could get through if not for spending weeks on one level like nosp229

ornate vortex
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For me it depends

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if i'm planning on speedrunning the level then obviously. I usually do a couple of unrecorded runs where I save now and then

azure nimbus
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I might personally draw the line at speedrunning. I tried speedrunning some of Anteresian Reliquary because I figured that it'd be easy to single segment, but didn't enjoy that as much. I ended up putting of playing reliquary until I "just" single segmented without trying to go fast

dusty totem
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Idk i cant play the original doom maps anymore, the modern wads are too good

tepid tulip
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I usually enjoy both, it is always nice to run through ep1 Doom or first half of Doom 2 honestly

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But Wads like eviternity are masterclasses too

hexed escarp
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Does anybody here have experience with running doom under dosbox?

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I’ve gotten it working very well except for one very annoying issue

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Audio

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At the default settings there is super duper annoying audio delay and I tried adjusting them and it got rid of the audio delay but it made the sounds sound super crunchy

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actually, the way i have it configured rn both issues are present

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its delayed and crunchy

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btw by crunchy i mean it has a lot of static idk

ornate vortex
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ive just found it stressful more than anything compared to other wads

dapper flint
vast reef
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was rush designed to be pistol started

ornate vortex
vast reef
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thanks

hexed escarp
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wait is the monster placement in plutonia the same on every difficulty?

vast reef
hexed escarp
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ok

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i was just confused because i was looking at map3 in editor and none of the monsters seemed to be skill specific

vast reef
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i haven't beaten plutonia on UV past map01 but i remember one enemy getting replaced by a revenant

hexed escarp
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and i checked doomwiki and it seems that map in particular has nearly identical placement between skill levels

hexed escarp
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im on map03, and i realized for this one i forgot to set it to uv

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but after checking its actually the same between hmp and uv

vast reef
hexed escarp
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so im good

hexed escarp
# vast reef ooh, good luck

thx, ive only ever played doom maps on continuous (saving at the beginning of each level so i never lose my stuff) and on hmp so in an attempt to get better im attempting to pistol start plutonia on uv

hexed escarp
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i cannot deal with this frikken room with the invisible bridge and arachnotrons

azure nimbus
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you'll get it. I belieb

hexed escarp
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i used them all up in the bs room with the teleporting baron and archie

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i have plenty of shotgun and chaingun ammo

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but theres no ssg in this map

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also dealing with the chaingunners is infuriatingly rng dependent

azure nimbus
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chaingun is great for stunlocking arachnos at least

hexed escarp
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ok i dealt with that room

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but how do i get to the arachnotrons on the other side

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there is a teleporter that goes to two of them, but how do i get up to the other two

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i want 100% kills

azure nimbus
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those might need to be killed at range if I remember

narrow condor
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Just played M23 of SoD. I ended up being ammo and health starved for the whole map until the very end, where I found the rocket launcher (I had 100 rockets already), the megasphere and the megaarmour but I had all the kills already.

hexed escarp
azure nimbus
narrow condor
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I did that early too. It was the hardest part of the map for me.

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I had to kill the mancubus standing by the BFG very slowly with a chaingun as the cyberdemons were taking potshots at me.

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Then I savescummed until imps distracted the spiderdemon enough for me to run up and kill the archvile. But I still cleared the top floor before jumping to get the BFG and taking down the spiderdemon.

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I'm not sure how the spiderdemon portion was supposed to be done though.

azure nimbus
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I've been lazy uploading my SoD videos. I played it last summer and only posted the first bunch

narrow condor
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I've been playing SoD and Resurgence on and off for the past few months whenever I feel like playing something challenging and I've been playing constrained mappacks like 3x3 and 10sectors between those.

azure nimbus
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It has some harder hitters

narrow condor
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For real

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I played Resurgence up to M11 (the one with three teleporter gates), took a look at the starting arena and said 'nope, I'm doing this later.'

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~1800 monsters

azure nimbus
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can't get too concerned about monster counts. NoSp2 map16 has some 13 000 monsters but I'd call it easier than Flotsam map01's <200 enemies

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With that said, there is a point where the computer straightup can't handle it lol

narrow condor
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Haha

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I mean, fair, the arena seemed to be mostly composed of a sea of imps.

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I noticed that newer maps not only tend to hide secret sectors from the automap but also hide interactable sidedefs that trigger secrets as regular walls.

azure nimbus
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Nothing gets past the editor though haha

narrow condor
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Haha true

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Doom 404 does this and its secrets are rather opaque too.

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Subtle things like a regular stretch of wall with the same texture as the others except it has barrels next to it.

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Since it doesn't appear on the automap, you'd have no way of noticing it if you blow up the barrels.

azure nimbus
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that sounds rude

narrow condor
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I know, right?

azure nimbus
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Nef's new disorder mapset has its map04 being almost entirely hidden on the map and manages to have 3 secret keys throughout. idk where to find them

narrow condor
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I think that's even worse — denying the player the automap.

azure nimbus
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There are two automaps that reveal hidden text thoughout the level

narrow condor
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Hmm

azure nimbus
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so no 100 % items

narrow condor
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Surely that can't be an omission, since the two computer area maps problem was known since Monster Condo.

azure nimbus
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I mean it's no big deal

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I will never collect an item

hexed escarp
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is it just me or does plutonia sort of punish players for doing the usual strategies

finite crag
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Honestly kinda, but I personally find that to be why it’s so great

hexed escarp
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yeah

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it seems to know every move i am going to make and has an enemy there specifically to counter it

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its can be super cool

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or it can be super infuriating

hexed escarp
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eviternities soundtrack does not get enough recognition

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i mean yes, dean of doom said eviternity has the best soundtrack of any doom wad

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but that doesnt do it justice in the slightest

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every single song in the whole wad slaps so hard

dapper flint
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Some of thee best winter tracks

narrow condor
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Oddly enough, I didn't find (most of) the traps annoying or frustrating. It felt more like a cheeky game of the map and the player trying to one-up each other, if that makes sense.

ornate vortex
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but I agree, eviternity’s soundtrack is really damn good

dusty totem
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Eviternity is the best theming wad ever

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Everything in maps just works together very well to make a polished experience

ornate vortex
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definitely heavily inspired by how scythe II split its maps

dusty totem
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Scythe 2 also has good theming but eviternity nails the music better

ornate vortex
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Scythe II is also much harder than eviternity

dusty totem
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True, the diffculty rampup is real good tho

ornate vortex
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I hate the evil marines

ornate vortex
dusty totem
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Yeah, the difficulty stays abit same and sometimes even drops

ornate vortex
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Episode 3 of eviternity was when it got hard for me

dusty totem
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The hardest level being exclusive to map 32

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Yeah episode 3 starts to feel harder to play

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But eviternity was one of my first wads so every level felt hard in their own way

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Learned doom as i got along

ornate vortex
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fair enough

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suppose it’s a great wad to start on

dusty totem
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It is! But i think you will get spoiled hard as a first time player by eviternity

ornate vortex
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the first pwad i played was rush (of course it was)

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I managed to play up to map 7 and then things got pretty tough

dusty totem
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Eviternity is huge in quality compared to the many other pwads

ornate vortex
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that’s because of OTEX

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it’s pretty good

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but I personally prefer using cc4tex

dusty totem
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Yeah, if classic doom keeps making more community projects like that it would be pog tho

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Im not a mapper so idk maybe im asking too much

ornate vortex
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I find a lot of community projects suffer from limitations

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Making a pwad by yourself is a lot harder tho

dusty totem
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Yeah, making 20 quality maps isnt easy haha

ornate vortex
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Yep, i burn out usually after 4 maps because I feel as if they won’t come across as good

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idk how people like ribbiks manage to make really good layouts consistently

dusty totem
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Yeah, good work ethic i guess

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And much concentration

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I mean making 5 maps like eviternity 19 on your own is something i would just stop mapping after

ornate vortex
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short maps are nice tho, but again, layouts are annoying

dusty totem
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Yeah, you can also make many short maps with a strong identity

fringe scroll
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If i remember right Doom 2 was one of my first games what i play on PC

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Intel pentium 1 😄

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good times, good memories

long pumice
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Any tips or ways to get around doing Doom 2s nightmare achievement? I've on xbox and have been struggling, have really only gotten to map 11

royal heron
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Watching other people do speedruns can also help as you can pick up tips from them

long pumice
azure nimbus
long pumice
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Map 28 and 29 I'm not looking forward to. I guess I haven't been fully using respawning since I'm trying nightmare solo (with two controllers but I let the other one go idle). If I take to long more demons spawn but if I try to speedrun a level I die within a few minutes

dapper flint
azure nimbus
gusty falcon
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Interesting it seems I've found the true best doom experience on 3ds and its the retroarch prboom core

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Because it supports midi playback

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And It even supports custom wads and their music

azure nimbus
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the D in 3ds stands for doom

gusty falcon
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Haha

vast reef
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that was how i first played doom

weary spade
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My mod for Doom, - Schism. Just added new combos for paladin character

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Basically it recreates combat system of early mortal kombat

spice radish
vale gyro
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Aight. I have been burnt out from doom, and now I need a map; something around my skill level of finding HMP hard. I need an excuse to play doom again.

weary spade
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@spice radish yeah, its based on Hexen and Heretic sprites (punches from Hexen, idle from Heretic), expanded by some good artists and also me personally

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Mod DB

Schism it's fantasy themed gameplay expansion for Doom, Hexen and Heretic, bringing to this games some modern and innovative features. It uses Brutal Doom as base, however for more than 6 years of development it become something much more than another...

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Here is the rest of stuff

spice radish
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I’ll definitely check this out later

torpid lake
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is there gzdoom for android

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thats free and is not freedoom

finite crag
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The first part is yes, the second not free. Delta Touch is a bundle of Doom source ports that includes GZDoom, but you have to pay for it. On top of that you have to supply your own iwads.

proper bough
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@torpid lake if you dont want freedoom then idk

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i'd download google opinion rewards to get some google play credit if money really is that tight. then once you have enough credit download delta touch like @finite crag said

finite crag
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It's not even that expensive. like $2.50 USD.

torpid lake
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the problem is that i dont even know if i will use it

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i dont wanna pay for something i might not use or play that much

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i mean i just wanna run this one mod called merciless extermination

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i just dont know how to run it

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i tried to run it on its own, with doom 2 and nothing

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just keeps crashing

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and google opinion rewards isn even in my country

azure nimbus
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make sure that you're running gzdoom

pearl osprey
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If you are running GZDoom with gameplay altering mods anyways, then I don't see what's the issue of using freedoom

dapper flint
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Both Dooms are like one dollar. If you can't pick it up then you have bigger problems

pearl osprey
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Easier said than done tbh

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If you are a kid in a third world country good luck convincing your parents

ornate vortex
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I finally finished map 2 of eviternity

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dunno if 3:00 is good pace but it’ll have to do since I ain’t got a lot of time

dapper flint
proper bough
hexed escarp
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Did anybody else see the streamer barbarousking play through doom and doom 2 for the first time?

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His playthrough was really funny, I wish he would play plutonia, I bet that would have been hilarious

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Although he likely won’t ever bc he is primarily a Mario YouTuber

dusty totem
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I have so many wads to play help

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What are more good modern wads?

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My catalogue isnt big enough

hexed escarp
torpid lake
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built in

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pretty cool they actually give you final doom and doom 2 for free if you have doom eternal

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i saw something on github called gzdoom for android

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its gzdoom 3.1.0

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thats cool cuz freedoom just has gzdoom 2

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its fork of d-touch

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yeah nvm ill just see when i can buy delta touch

vast reef
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since iirc that was what you were playing

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finding a map for that skill level tends to be pretty hard

azure nimbus
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There is definitely stuff around that. Doomkid makes lots of content on the more IWAD side of things, and scythe(1+2) also don't stray all that far from iwads until the later levels

vast reef
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i was also thinking of scythe 1+2

hexed escarp
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They are the bfg edition wads, which should be fine for the most part but you may run into issues with certain mods and ports

torpid lake
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i mean

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i ran them both on my computer and they obviously worked

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like mods they all ran

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im running eoa rn and it works fine

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so yeah its pretty much on the side of freedoom

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but hey at least brutal doom does work

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does anyone have mods that work on gzdoom 2?

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like some great mods

ionic sable
torpid lake
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how to get crosshair working on freedoom

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for android

pearl osprey
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Try crosshair 1 in the console

torpid lake
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cool

vast reef
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project malice ig

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just check out icarusLIVES's youtube channel

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pretty much one of the best place to find doom mods ngl

torpid lake
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they all work on freedoom right?

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freedoom for android

vast reef
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wait shit i didn't read the gzdoom 2 part

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project malice is a no afaik

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supercharge, probably works

torpid lake
vast reef
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are you playing on mobile out of necessity (no PC) or because you want portable gameplay

torpid lake
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brutal doom works for some reason which is pretty cool

vast reef
torpid lake
torpid lake
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21 i think

vast reef
torpid lake
vast reef
vast reef
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or do you mean actual merciless extermination

torpid lake
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for doom 2

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and its awesome, i mean not as good as eoa

torpid lake
hexed escarp
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Are there any ports that support mbf21 but not umapinfo?

pearl osprey
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DoomWiki.org

UMAPINFO is a lump introduced in PrBoom+ "um" which allows several source ports to describe meta-data associated to levels (such as their name, music, sky texture, par time, etc.) instead of having them hardcoded in the engine. Several ports have adopted a separate MAPINFO system; however, not all the syntaxes are compatible. UMAPINFO seeks to m...

DoomWiki.org

MBF21 (or unabbreviated to Modder's Best Friend) is a specification and standard specifically aimed at mod authors and mods in general. It builds on top of the possibilities shown in the Boom and MBF source ports. It defines a new compatibility level, -complevel 21, to introduce a range of new features that seeks to improve the capabilities avai...

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Looks like every single port that has MBF21 compatibility also has umapinfo

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but not the other way around

hexed escarp
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Hmm seems like the only issues are that doom retro only has partial umapinfo support and eternity engine only supports it in the dev builds

azure nimbus
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what types of wads is doom retro for?

hexed escarp
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Idk

pearl osprey
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It makes doom kind of look more like wolfienstien or other old arcade games

hexed escarp
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I'm just wondering if I could make a wad that requires both and just call it mbf21 compatible

azure nimbus
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I think that's fine to do. nobody is playing mbf21 outside of dsda, woof or trying to on gz.

azure nimbus
pearl osprey
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If I was planning on replaying doom sometime later I would like to do it with Doom Retro

azure nimbus
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I used to push for Woof a lot but now that dsda has controller support, it has pretty much everything I want: wide-screen, high res, demo compatability for vanilla, boom, mbf, mbf21, controller support, umapinfo, removed limits and video dump capabilities. with the new indexed mode for opengl, the game runs faster than ever while maintaining the software look

dapper flint
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Gzs controller support is still smoother. Can't really switch to other ports now because they just feel slightly off. Not a deal breaker but I'm pretty comfortable

hexed escarp
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I'm really glad that my first ever doom playthrough was on chocolate

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Sure it's not great to use normally but I'm glad I had that experience

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And i actually kinda like playing at 320x200

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In a very counterintuitive way, it actually makes it more immersive to me

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I think it's because when I'm at higher resolution, the lack of detail in everything is much more noticeable and everything looks much more flat and bland

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That's why I'm using dosbox rn for my first Plutonia uv playthrough

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Does anybody else experience this?

dapper flint
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I don't understand the detail thing but I do like software and chonk from time to time. Just looks nice

hexed escarp
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Idk ig when everything is low detail, it makes it less noticeable how low detail the level geometry itself is

narrow condor
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I just came across one of the meanest little tricks in a map: You begin the map by dropping down onto a small platform surrounded by nukage with a cacodemon corpse right in front of you, occluding your view as every monster in the arena starts shooting at you.

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I instinctively ran straight forward and was greeted by a chaingunner.

royal heron
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dang, that sounds cruel

azure nimbus
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having a single caco is mean

narrow condor
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I do appreciate the ingenuity of intentionally using the most annoyingly big corpse in the game to block your vision.

hexed escarp
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Does anybody know of anyone who has done a first time playthrough of plutonia on YouTube?

narrow condor
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Searching for 'Plutonia blind playthrough' yields a few results on YouTube.

hexed escarp
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Yeah

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I feel like first time reactions to that would be so funny

finite crag
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GUYS

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YOU'LL NEVER BELIEVE WHAT I JUST DID

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IM ACTUALLY PLAYING THE OG DOOM ON MY SCHOOL COMPUTER WHAT!?!?!?

vast reef
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i beat doom and got a new devil daggers PB on the school computer

remote hare
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I died in Sunder particularly because of this multiple times

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You cant see ammo or distant homing revenant fireballs if you stand on low ground having corpses blocking your vision 🤣

spice radish
vast reef
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what're some wads that look ugly as sin but play surprisingly well

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aside from some wads that are intentionally meant to look weird/fucky (ala magenta spire) i haven't really encountered any

hexed escarp
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damn plutonia map06 is fun

halcyon willow
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I'm not sure ugly as sin is quite thw right term? But he has some weird visual ideas

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Hard as fuck maps though, be warned going in

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But if that interests you check out Toilet of the Gods, and Egg of Human Endeavour

ornate vortex
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old joe ilya maps

halcyon willow
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He did a few maps in Abandon as well

halcyon willow
ornate vortex
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forgot abt that part

azure nimbus
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map 04 is pretty good but does have the benjo Benjo eccentricity

narrow condor
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Down the Drain by them is also purposely ugly but in a different way.

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Instead of eye-burning mish-mash of shapes and textures, it's got amateurish geometry, jagged walls, minimal texture palette and otherwise overly simplistic design.

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(And somehow still manages to appear better than Gene Bird's Wolf3D-esque map design.)

vast reef
hexed escarp
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damn plutonia caughthard is difficult

viral tree
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anyone who uses zandronum is there a way to put it in 1080p without it cutting off in fullscreen

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im on 3.1

warped jungle
azure nimbus
halcyon willow
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Hard is an understatement lol

azure nimbus
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I think his Flotsam01 is still my "most attempts per single level" ever at some 1400

halcyon willow
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that map is mean

azure nimbus
hexed escarp
#

I can’t get past the revenants in caughtyard

azure nimbus
finite crag
#

any dosbox doomers here?

proper bough
vale gyro
hexed escarp
#

Altho I've only been using it for a small amount of time

#

I'm currently doing my first uv pistol start playthrough of Plutonia on dosbox

#

I love it completely except for the sound

#

The sound is super finicky for me

#

The music works well, but the sfx either sound super crackly or super delayed

tiny acorn
#

Guess i'll take my Doom 2 talks here

#

Playing the addons. My god they're so hard

dapper flint
tiny acorn
#

I'm unfortunately not a gaming god

#

So whats easy for you isn't so easy for me

waxen zealot
tiny acorn
#

Can't wait

dapper flint
tiny acorn
#

I hate myself so i'll check it out later/tomorrow

#

I can play Doom 2016 and Doom Eternal fairly well on Ultra-Violence, yet, i struggle on anything above Hey, Not Too Rough on the older Doom games. I guess i'm just shit lol

#

Fairly well meaning i only die like once or twice instead of 5 or 6 or 7 times. My situational awareness is not that good

waxen zealot
craggy bone
#

Classic and modern Doom require very different things from the player tbh

#

Resource management is much more important in classic because everything's finite

#

Unless you have an archvile resurrecting zombies haha

vocal jetty
#

i love map d2 map15 🙂 its so fun getting clapped by hitscanners

#

i'm totally not malding 😄

spice radish
thick scroll
#

classic doom didnt require much thought tbh

azure nimbus
azure nimbus
thick scroll
#

that doesnt really seem to fair to say when you generalized doom eternal

azure nimbus
#

Do you think it's wrong to describe DE as an infinite ammo game?

thick scroll
#

not at all

azure nimbus
#

In what way?

#

even if you only use a few guns, your chainsaw refills fast enough to keep up. fodder respawn infinitely. ergo, infinite loot

thick scroll
#

you mentioned "easy retreat" when in some parts of UN they just throw you in a room of 3 cyberdemons and a pat on the back idk man classic doom wasnt terribly difficult i played on nightmare

azure nimbus
#

I agree that vanilla d2 is relatively easy but eternal has infinite loot and retreating from fights is usually viable except for the hardest master level encounters

thick scroll
#

yeah true

proper bough
#

I posted this in the speedrunning channel but it seems dead in there… anyone know what sourceport is most used for speedrunning?

proper bough
#

Ooo I saw a launcher for that that’s actually Mac compatible too

#

I’ll give it a shot thank you

azure nimbus
#

I prefer using zdl as my launcher. whatever works best for you

hazy hawk
#

Shoud I play this doom? I have the ability to

narrow condor
#

Sure, why not?

hazy hawk
#

Ok

#

I will

proper bough
hexed escarp
#

has anybody here listened to jimmy's godhood suite in its entirety?

#

because that shit slaps, despite being 43 minutes long

azure nimbus
#

I must've heard it playing eviternity29

#

the map doesn't reset when restarting an attempt so I've surely heard it

hexed escarp
#

yerah

#

that mans midis are so insanely good

#

ive said this before but i wish someone made an instrumental cover of the full eviternity soundtrack

#

that would be so insanely awesome

magic saddle
#

man why is doom 1 so scary

#

shit

#

i didnt mean to have a furry pfp

#

there we go

dusty totem
#

The boys waiting for eviternity 2 😎

hexed escarp
#

If Eviternity 2 was made that would be insane

dusty totem
#

Dragonfly pleeeees

halcyon willow
dusty totem
#

Ill download magnolia now thanks

narrow condor
#

Maybe they meant "didn't then but does now". :-P

halcyon willow
#

I'd argue plutonia requires thought and attention

#

E4M1

#

E4M2

narrow condor
#

Fair point!

halcyon willow
#

but magnolia is a proper head fuck

narrow condor
halcyon willow
#

Originally UV didn't exist for magnolia

dapper flint
halcyon willow
#

You had to record a demo on hmp, send it to ribbiks, and then he'd make you a personalized uv version

#

I think there was around 15 all up

#

Great idea

#

Way too much work lol

dusty totem
#

Idk im not a doom god to be playing uv on every wad

narrow condor
#

I'm guessing he got a lot of messages after decino made a video about it, so he just went "just have it".

#

I would say Magnolia on HMP is harder than UV on... well, quite a lot of wads, honestly.

#

I enjoyed Sunlust and I'm going to try Crumpets once I have some time but beyond those two, I don't think I'd enjoy Ribbiks's works. Or perhaps I should say I'm not the target audience.

halcyon willow
#

It's a long story

narrow condor
#

Wow

#

I didn't know that. What a spoilsport.

dapper flint
#

🦧

halcyon willow
#

They also did some things that were much much worse

#

But that's not a conversation for here

#

Anyhoo

#

Magnolia is cool

#

Too .... bespoke for me

#

But very impressive

#

And beautiful

dusty totem
#

The wad isnt that long

#

I mean compared to megawads

halcyon willow
#

Sunlust is peak ribbiks for me

#

And Stardate 20x6

dusty totem
#

I still need to play stardate

narrow condor
#

Yeah, it's in the category of mappacks that I appreciate from the perspective of clever design and aesthetics but wouldn't want to play. Same with Mucus Flow, for example. I played Equinox and even though I appreciated how creatively crafted it was, it felt like a chore to play it.

#

Also I get the feeling that BPRD wanted to impose a sense of oppression on the player on purpose with ammo starvation and tiring combat.

dapper flint
#

Then there's bridge.. he moves to soft arena which means.. he likes you to get comfortable then drop the pain

dapper flint
narrow condor
#

Maybe I'm picky and spoilt with the abundance of wads out there but I find maps where a mistake early on can make the map unbeatable later on to be very annoying.

#

Like, you're expected to play through, realise your mistakes and start over a few times before you can beat it. I know some people actually like that, to be fair.

dapper flint
narrow condor
#

Yeah, I guess you can say that.

#

Then again, maybe I'll grow to enjoy it later on.

dapper flint
#

I feel ya there but are you not liking traps or just progressing

narrow condor
#

No no, rather like "oh you were supposed to leave the cyberdemon alive" or "oh you were supposed to reach this point with at least 400 cells"

#

I do enjoy solving trap puzzles.

#

Or maybe I feel that way because the maps designed that way are already tedious to play, so I don't feel like going through it again and again.

halcyon willow
#

yeah ribbiks maps are straight up puzzles

#

as opposed to the figuring out the right strat for a hard fight

#

magnolia vs sunder

ornate vortex
#

Ribbiks is very distinct too. Like you will always know somehow that you’re playing a ribbiks wad

dusty totem
#

Btw i cant find the UltraViolence+ difficulty on btsx e1 like in unity

#

Maybe im just forgetting something

pearl osprey
#

UV+ wasn't in og doom

#

You can enable fast monsters and solo net monsters using command line options

narrow condor
#

Yeah, UV+ was a codification of an informal challenge.

dusty totem
#

Idk i remember uv+ in btsx having more monsters or smth

#

Oh it is coop monsters enabled

azure nimbus
ornate vortex
#

me who only speaks in UV-Max

vast reef
royal heron
#

So something like Unity+?

vast reef
#

ooh, calling it unity+ would actually work really well

#

don't know how i didn't think of that

hexed escarp
#

is there a level in the master levels where you have an infight between a cyberdemon and a spiderdemon?

azure nimbus
#

Bad Dream?

#

idk if you'd count that or not

hexed escarp
#

no not that

ionic sable
hexed escarp
#

am i correct in saying that plutonia is only mainly notable for its first third?

#

oh and go 2 it

west knot
#

I think it gets better as it goes

#

Odyssey of Noises is a top 10 official map IMO

hexed escarp
#

im pistol starting it on uv

#

and ive beaten the first seven levels and they were all great

west knot
#

It’s very good

#

The hardest part of the whole set is the very end of map 9

hexed escarp
#

ah yeah so ive heard

#

i saw a compilation of civvie dying in that room

west knot
#

After that and a dick chaingunner standing behind the start in map 10 it’s hard but fair, even Go 2 It

#

I have legit been playing TNT 2 Devilution for months because of how huge the maps are and I’m only now on map 27, but it’s really good

hexed escarp
west knot
#

It’s on the semi final beta now, only Map 26 isn’t done yet

#

It’s REALLY good

hexed escarp
#

wait hold on what is the difference between it and tnt revilution

west knot
#

They were the same game at one point

#

After a huge argument one of the people working on it took his maps and founded Revilution

hexed escarp
#

ah

azure nimbus
west knot
#

There’s apparently a TNT Forever that’s made entirely of scrapped maps from both of them

hexed escarp
#

i wish they didnt just do hell aesthetic for the entire second two thirds

#

i really like the temple aesthetic of the first episode

west knot
#

There’s some really cool looking maps in Plutonia’s second and third episodes

#

Speed is really cool looking

hexed escarp
#

yeah im not saying that they dont look cool

west knot
#

Odyssey of Noises is like Downtown but much better

hexed escarp
#

i just wish that there was more of the jungle/temple theme

west knot
#

That’s fair, those maps looked cool

#

I started Plutonia 2 and they captured that aesthetic well

#

It’s pretty hard though

hexed escarp
#

yeah il probably play plut2 later

azure nimbus
#

do they even do the hell aestetic all that much? I admit to not having played plutonia in a while but I remember Tombstone and Odyssey of Noises being mostly not hell

hexed escarp
#

red sky and blood and all

west knot
#

Tombstone was another good one

hexed escarp
#

im about to start map08

#

is it good?

azure nimbus
hexed escarp
#

ohno

#

is it fun tho?

#

is it just me that when im playing doom sometimes when i make a super tight dodge i physically crane my neck to the side?

west knot
#

8-10 are probably the weakest of them

azure nimbus
azure nimbus
#

I still do that for ducking under cyber rockets. I think I want a reaction but there is no controller input for verticality so that's all I can do

hexed escarp
#

lol

azure nimbus
#

or I'll lean upwards when I need doomguy to get a better angle at an enemy over a ledge

azure nimbus
#

ducking irl causes low rolls

vast reef
#

when i do tight maneuvers my head leans in the direction i'm moving

narrow condor
#

Who needs freelook when you can raise your chin to get a better look irl?

vast reef
#

lmao

dusty totem
#

Idk im abit new to classic doom and i cant play without freelook

#

Maybe im just lazy

#

Most likely lazy

vast reef
#

sarcasm aside, it only makes some parts cheesable

#

play how you want to play, but if you ever want to brag about beating a wad, make sure you followed its complevel

ornate vortex
#

I regret starting Eviternity. I really like the wad, but I really hate speedrunning it, the rooms are claustrophobic early game and the fights are purposely annoying to do

#

It really pisses me off

#

It's not really been as fun as I thought and i'm thinking of just ditching the rest of the maps

finite crag
#

Is it a known fact that DOOM 1993’s rich presence is DOOM 3

#

Always thought it was funny but at the same time weird

vast reef
#

when it comes to weird id software discord integrations i remember quake 3 having a windows trash icon

#

or another quake, not sure

hexed escarp
#

my firewall blocks the url for the download link he posted

#

if not can someone download it and send it to me?

finite crag
#

Running the DOS version says Ultimate Doom but

#

I assume the unity verison says doom 3

hexed escarp
#

ah lol

finite crag
#

Since when was there a green key card

vast reef
hexed escarp
#

does umapinfo bossaction trigger when all of that enemy is killed or when one of that enemy is killed

craggy hawk
#

hello dumdest doom player ever did not even know that there there a more then 1 chapter in og doom

spice radish
halcyon willow
#

more importantly, why do you think anyone cares

tiny acorn
#

His profile pic should give you the answer

ornate vortex
#

is this some sort of riddle?

hexed escarp
finite crag
modest aspen
#

Hi everyone

hexed escarp
#

hello

hexed escarp
#

BRO HOW IS THIS LAST ROOM OF PLUT MAP09 EVEN POSSIBLE

#

IVE SEEN PEOPLE PLAY IT BUT HOLY SHIT IS IT SO MUCH HARDER THAN IT LOOKS

#

it also feels like insanely rng heavy whether the chaingunners start shooting you immediately or not

#

which is super frustrating

cosmic pagoda
#

I love that fight

#

One of the casalis best

#

Tskes me lile 5 tries every timr

azure nimbus
#

clockwise around will be easier

hexed escarp
azure nimbus
# hexed escarp ?? why

consider the angles that mancs fire their projectiles. I'll describe as though you're facing him: first pair: 1 towards you and 1 to the right. second pair: 1 towards you and 1 far to the left. 3rd pair: slightly left, slightly right.

That underlined shot in the second pair is the most difficult to dodge in the "wrong" direction. For the first pair, you could move to the right and you'll be ok as long as you're pretty quick. but for the second pair, you'll have to move really fast and usually back slightly if you want to dodge to the left. As such, dodging towards the right as your predominant direction is easier around mancs. This is why circle strafing around them counter clockwise is easier: you move to the right and why circle strafing between mancs is easier clockwise: Think about the manc closest to you(the most dangerous one) at any point on the circle and move yourself to the right while facing him. That is a clockwise movement

#

Having mancs around you is still difficult, but it's easy to see the difference when circling around them. Try playing dead simple map07 clockwise, and another time counterclockwise.

#

In d64, the first pair's off projectile goes far to the right so dodging them in this way is harder. You are pushed into dodging each in the preferred left right left way.

hexed escarp
#

oh weird

azure nimbus
#

I did this a lot in my scythe2 map24 playthrough. There are several rows of mancs on the walls. I make sure to strafe right (facing them) so that I get easy automatic dodges

hexed escarp
#

for me the hardest part is not actually avoiding projectiles

#

it is getting the chaingunners to fuck off

#

and not falling off the side

azure nimbus
#

you'll need some health so you can get them quickly and move on for sure. it's a hard fight

hexed escarp
#

i swear that it feels completely random how many of them start shooting at me immediately

#

its infuriating

#

also the fact that i cant shoot them with rockets until i get more than half way around the circle because autoaim doesnt kick in past a certain distance

#

after this i never want to hear deep in the code again

#

FUCKING FINALLY

#

OMG THAT WAS SO HARD

azure nimbus
#

first try

hexed escarp
#

having cleared it tho that was really cool

west knot
hexed escarp
#

i did that a couple of times but it didnt help that much

#

the revs and mancubi on the other side can still shoot you in there

hexed escarp
#

does anybody know how to make a doom tas?

#

i cant find any tutorials

azure nimbus
#

TAS covers a lot of options: maybe it's frame by frame edits, playing in slow motion, single segmenting, or playing with otherwise not allowed things like auto sr50. idk how to do frame by frame though

hexed escarp
#

the things zero master posts

#

that say tas

#

what are those

spice radish
# hexed escarp what are those

From my understanding TAS (Tool Assisted Speedrun) is a program that allows you to put in inputs and the game will execute them without you having to anything. You can be as precise as you want

azure nimbus
#

His nuts run for example was almost programmed. He had it do the same inputs several times in a row for idk, an hour or somethign to collect those missiles

hexed escarp
# azure nimbus His nuts run for example was almost programmed. He had it do the same inputs sev...

This is a Tool-Assisted Speedrun!

Runner: Zero-Master
Date: 2022-05-31
IWAD: Doom2.wad
PWAD: Sunder 2407.wad
Category: UV-Max Reality TAS
Map: 18 (The Singing Void)
Source Port: DSDA-Doom v0.25.0
Time: 21:13.49

Description:
It's definitely possible to do this in under 20 minutes, but it takes too much effort to get the infighting right. Very...

▶ Play video
azure nimbus
#

idk sorry

finite crag
#

Hello, kinda new here check out one the greatest doom speed runs in my personal opinion

hexed escarp
#

ok

vast reef
hexed escarp
#

but it can mean different things depending on the game/platform

hexed escarp
vast reef
hexed escarp
#

ah cool

#

is there a tutorial on that?

vast reef
#

or you can just do the input thing you mentioned and build a demo

vast reef
hexed escarp
#

ah oke

#

is there a program that lets you edit demos?

vast reef
#

xdre

hexed escarp
#

cool thx

west knot
#

DSDA-Doom has some good TAS tools and even rewinding

hexed escarp
#

oh damn

#

rewinding would be insanely useful

finite crag
#

Anybody got the Xbox achievement called “Guns are for wusses”?

azure nimbus
finite crag
#

It’s pretty easy to get either way

#

I got it on the 3 level

#

Try and use the berzerker

#

It one shots enemy’s tho?

outer sage
#

I'm still tryna kill the cyberdemon with the pistol

finite crag
outer sage
#

Everytime I do it's too late

torn pivot
#

Doom - 3DO (Phoenix DOOM-PC Port) Ultra Violence (Part 1) 100% Secrets
https://youtu.be/r3z5yjAQkyA

Playthrough of the first 8 Levels plus the only secret level of Doom for the 3DO. I have gotten all the secrets 100% kills is not possible on a few maps. Its played through a port that uses the 3DO disc image made playable on the PC with some improvements such as 640x400 resolution, full screen in game, with keyboard and mouse support.

00:45 M...

▶ Play video
bleak helm
#

Bro

#

Gzdoom has to be the best thing to be created

#

Like

spice radish
bleak helm
#

That's why it's good

spice radish
#

There other good source ports

bleak helm
#

And also the dos version sucks ass

spice radish
#

I find myself between GZDoom and Crispy Doom

bleak helm
#

Never heard of crispy doom

spice radish
bleak helm
#

Aha

spice radish
#

I just like how texture filtering isn’t automatically on unlike GZDoom

#

I don’t even know if Crispy Doom has texture filtering

narrow condor
#

To this day, I still don't know why texture filtering is on by default.

#

It makes more sense with independent games with hi-res textures that use the GZDoom engine but it looks like smudged watercolour with Doom.

narrow condor
#

I use GZDoom only because it's very easy to configure and it supports the stuff I want (Nuked OPL3, HW rendering w/ Vulkan, UMAPINFO, DEHEXTRA etc). I reckon there are others that match these criteria but I've got no reason to move away from it so far.

spice radish
narrow condor
#

Maybe it'd work well with Doom with a custom wad for hi-res texture replacement.

vast reef
#

i turn it on sometimes for the 2015 low-quality doom mod let's play aesthetic

#

but yeah it's piss-ugly

vast reef
#

and if you want an official spot on the leaderboards at DSDA, GZDoom is banned unless required for WAD compatibility

azure nimbus
#

I used to use gz's freelook and fly command to take screenshots but dsda has both of those things anyway now

vast reef
#

yup

#

freelook and fly for screenshots makes for some great wallpapers

azure nimbus
#

notarget too is nice for those geometetric shots against a platoon of monsters

vast reef
#

ooh yeah

azure nimbus
#

Xaser's new opengl for dsda is just as good as software. Which in all fairness, if you play enough with the settings, vulkan on gz can look pretty similar to software as well

vast reef
#

i remember xaser (or another modder, just pretty darn sure it was him) having a post on making hardware look like software from like 4 years ago

#

will check out the new opengl for dsda

azure nimbus
#

And he finally did. So now even super complex maps run at full framerate for me and I can use freelook for screenshots without yshearing

vast reef
#

really wanna try this

azure nimbus
#

I've always been loyal to my good lighting software so I was slow to switch but it seriously looks the same with one exception: spectres do have the opengl fuzz. But there's no reason to stick to software's spectres because they get almost invisible at higher resolution. So opengl spectres are actually closer to dos spectres than software at high res

vast reef
#

i too prefer the openGL spectres

dapper flint
#

Hardware acceleration satisfacdoom

vast reef
#

the performance: satisfacdoom
how it looks by default on GZDoom: oldcaco

dapper flint
vast reef
#

trueee

#

though i do want other ports to have gz's wad detection

#

that way when somebody asks "how play doom" you just tell them to download the port and run it

azure nimbus
#

The doom barrier to entry is operating a zip file

vast reef
#

surprisingly, my friend couldn't do that

#

they got a virus trying to install 7-zip (i don't even know how)
you don't even need 7-zip for .zip files

torn pivot
bitter cairn
royal heron
azure nimbus
#

it's just different UI

pearl osprey
#

It's getting worse with kids now only ever owning a phone and never touching a computer

vale gyro
#

sorry if that was harsh, but that's my best guess to what happened

pearl osprey
#

Their first mistake was browsing the internet without an adblock tbh

vale gyro
#

I surprisingly dont use one

#

Which led to a good habit I guess

outer sage
#

Bro, the 90's were wild, we get Beast Wars, Doom, MK 3, DOOM II

azure nimbus
#

I only go onto websites that I get from text messages from unknown numbers telling me about how to unlock my bank account

vast reef
#

i meant it's allowed for wads that need gzdoom to function

proper bough
#

i'm using dsda doom + dsda launcher to play and i've got it all working! i could even record demos and play them back. one question i have though is how are you supposed to record individual attempts into individual demo files? when i record it just saves all to one file... ig i could exit the game completely and relaunch it but there's got to be a faster way right?

pearl osprey
#

You can set hotkeys to restart the demo and hotkeys to end it in dsda-doom's settings somewhere

proper bough
#

whoaa that would be a lot easier

#

i'll check it out thanks!

ornate vortex
#

Well, looks like i'm gonna be speedrunning crumpets soon

#

Is there anything I should know before diving into my first ribbiks wad? Any tips or tricks?

devout pelican
#

Doom guy's face points in the direction he is hit in.

azure nimbus
dapper flint
#

Doomworld mod db otherwise no thanks

frigid oar
#

hey everyone

#

I need a solution for playing DOOM multiplayer (IPX) over MS-DOS on original hardware

#

I've tried kali but it seems to have issues resolving

#

it also doesn't detect my IP, even though I ran DHCP beforehand

#

basically for anyone who could know of a program to help: I need a program for sending IPX packets over TCP/IP in order to play DOOM multiplayer, since it only uses IPX

#

I'm aware of the windows ports like zdaemon which have easy netplay but I'm not using those as I went through a lot of work to get an old win95 compaq running with a network card

frigid oar
#

also please ping me when replying because I have this server muted

warped flare
#

Didn't "Hiding the Secrets" change between Doom 1.666 and 1.9?

#

I remember the percussion starting on the 4th beat rather than the second
and since the change, I've always felt it sounded wrong

warped flare
#

..or am I being Mandela Effect'd?

warped flare
#

yeah

#

Mandela'd

whole root
#

Got 100% achievements 👑finally

dusty totem
#

Can archviles respawn enemies when it is searching for you?

azure nimbus
#

archviles will revive an enemy if it's within range and wouldn't cause the vileasleep, searching/chasing or attacking. They don't have a special "look for corpses" mode. they are always looking for a target to kill and revive if they happen to find a body

dusty totem
#

Oh okay, i knew they didnt actively look for corpeses to revive as that seems too complex for the time that doom was made. But i always thought archviles couldnt resurrect enemies when they were in a searching state.

#

Cool to know

azure nimbus
dusty totem
#

Oh im prolly confised with some other old games that go to the point they last saw the player and then go into a searching stare

#

I think i meaned chasing instead

azure nimbus
#

If it seems like a monster is looking for you and doesn't know where you are, that's a result of them being unaware of mapgeometry. Monsters will always approach you linearly and only not follow a linear path if they are following a wall. In particular, enemies are really bad with verticality

tiny acorn
#

I think i'm getting used to playing Doom 93 on Ultra-Violence

#

Was really hard to do before

vast reef
#

now you're ready to do a pacifist D2ALL of sunlust on nightmare with coop monsters

tiny acorn
#

Ohno

narrow condor
#

To add to that, every monster (that isn't asleep) magically knows where you are and is constantly moving towards you at all times, unless it's infighting. It's just that they suck at pathfinding and usually end up pacing a wall if there's no direct way towards you.

proper bough
#

on e3m2, there's a spot with a bunch of shotgunners on platforms. ik there's a way to lower them, but sometimes the thing you're supposed to step on it covered by a stone pillar. i can't figure out why sometimes the pillar is there and sometimes its lowered

proper bough
#

Figured it out. You have to shoot the wall behind the shotgunners to lower the pillar

sleek hornet
#

Slow but pretty impresive !

sly bay
#

Is playing Doom 2 in doom eternal an adequate way to play Doom 2

sly bay
vast reef
#

whatever laptop you have can run it

sly bay
vast reef
#

ah

#

good enough then

sly bay
#

I can say I paid 30 dollars for doom 2 and for doom eternal on the side

sleek sonnet
spark furnace
bitter cairn
dapper flint
royal heron
dapper flint
dapper flint
sly bay
dapper flint
sly bay
dapper flint
azure nimbus
#

it is the best money to game investment out there

hexed escarp
#

yeah

#

just due to all of the community content for it

royal heron
#

mhm

hexed escarp
#

Is it weird that I sometimes enjoy going through old doom shovelware collections from the 90s and playing thru the beginnings of random levels and not even finishing them, just looking at the beginnings?

#

Just smthn about the all stock textures, the semi incoherent level design

hexed escarp
#

I just for some reason find the environments of classic doom very nostalgic despite not having grown up with them or even being alive when they were made

narrow condor
#

Has anyone played Profane Promiseland yet?

sleek hornet
#

What mods are you talking about ?

finite crag
#

hello, which texture pack HD is better for doom and doom2? On gzdoom

finite crag
#

I'm playing sigil, it's not bad.

dusty totem
#

You likely will need to download a mod launcher for that

#

While using zdl?

#

You can try dragging brutal doom mod on gzdoom

#

You need to unpack the rar file

#

OH, i just remember that with project brutality you had to rename the .rar file to a .pk3 in WinRAR

pearl osprey
#

Extract it

vast reef
#

PB is a zip, pk3s are just zips

warped jungle
#

I just downloaded brutal doom as a zip from archive.org because I was too lazy to download winrar lol

dusty totem
#

I did that when extracting pb3 from github

pearl osprey
#

Install an archive manager (such as 7zip) then right click the brutal doom file and choose "Extract here"

vast reef
#

no do extract files

dusty totem
#

No dont try

#

I had it wrong, listen ti the other guys here

vast reef
narrow condor
#

Windows Explorer still doesn't have built-in archive extraction support for RAR?

dusty totem
#

I used a different method to download than most people here.

pearl osprey
vast reef
pearl osprey
#

Yes the archive is only to compress it's size in this case

vast reef
#

still good practice though unless you already know the archive's content

narrow condor
#

Not sure how much compression you can get with a zip file inside a rar file.

dusty totem
#

Github mod downloads be confusing tho ngl

pearl osprey
#

Doom wads tend to repeat a lot of data, a wad I had went from 5MB to a few KB once I archived it

vast reef
azure nimbus
#

idk how to work git.

narrow condor
#

Yeah but zip files are already compressed through DEFLATE.

#

Precompressed files suck at getting compressed further by different algorithms.

vast reef
# vast reef not at all

it's almost always in releases, if it isn't, there are pretty much always instructions

only some mods are a pain in the ass to download tbh

pearl osprey
narrow condor
#

Heh

dusty totem
#

For pb3 (at least half a year ago) was not much direction on how to extract the mod. I downloaded source and then turned the zip into pk3

vast reef
#

speaking of brutal, even if i dislike BD, i'm pretty hyped for brutal fate

spice radish
#

7zip is a very easy way to unpack/extract files

dapper flint
#

What's the record for the longest icon fight

narrow condor
#

As in an Icon of Sin map whose best speedrun is the longest of all?

outer sage
#

Anyone played doom with multimonitor support back on '93?

dapper flint
cold badge
#

is there a way to play doom multiplayer in the browser? somebody please reply

serene garnet
#

download Zandronum and run Doomseeker (the D icon) when installed

#

you will need a DOOM/DOOM2.WAD (DOOM2 most likely), put it in the zandronum folder

#

if you're having problems with WAD authentication - its because the DOOM2.WAD you supplied is a different version to the one on the server. I think most use DOOM2.WAD 1.9

#

but you can see that on doomseeker

azure nimbus
#

it'll be the one from the steam folder

edgy oar
#

Hey

pearl osprey
#

Why do so many people want to play doom in a browser? I don't get it

azure nimbus
#

people will play on browser despite having a perfectly good smartfridge

pearl osprey
#

I meant like, is there a specific reason to prefer a browser over just downloading it? browser doom sounds awfully inconvenient

narrow condor
#

No wait, I'm thinking of Plutonia's Icon of Sin.

#

I didn't know Doom contained viruses.

#

If you mean the full version, fairly sure it's just as legal to provide the full WAD through a web platform as it is to pirate them from a warez site.

#

Although I doubt Bethesda would bother chasing them down with a cease & desist.

pearl osprey
#

If you are only downloading the wad file it is basically impossible to get a virus

#

but I doubt kids trying to get doom for free know that

#

also they could just play the shareware version

vast reef
#

not at all 💀

#

you've clearly never tried to pirate doom

vast reef
#

they could also be on a chromebook and don't know how to run linux apps

#

i know a friend who's pirated doom on 9 different websites and none had viruses

#

you have to be actively trying to get one if you get a virus pirating doom

narrow condor
#

It's less of a genuine malware problem and more of a tech illiteracy problem.

vast reef
#

couldn't agree more

finite crag
vast reef
#

lmao

spice radish
dapper flint
ornate vortex
#

Should I count the attempts that died within 2 seconds for rush map 1?

#

I did the rerun for it, since my old time was 2:37 (I was much worse at the game back then)

#

lowered the time to 2:19

#

but with all the 2 second attempts, it took 1240 attempts

#

whereas without, it was around 299 attempts

prime lava
#

well generally speaking you do

#

attempt counts are arbitrary anyway there can be explanations for low or high attempt counts whether you are really good or not

proper bough
#

just sayin, there's some github pages that has the wads stored there and it also provides md5 hashes so you can make sure your file is legit/not corrupt

royal heron
#

hell no they don't

runic obsidian
#

im playing through sigil and it is so fine

torn pivot
#

Doom - 3DO (Phoenix DOOM-PC Port) Ultra Violence (Part 3)
https://youtu.be/Df0ij8vJguU

#doom #3do #retrogaming
Playthrough of the levels 17-23. I have gotten MOST of the secrets 100% kills is not possible all maps. Its played through a port that uses the 3DO disc image made playable on the PC with some improvements such as 640x400 resolution, full screen in game, with keyboard and mouse support.

Just a side note, playing throu...

▶ Play video
tepid tulip
#

I have a question, do people have like a list of contemporary wads from a base difficulty? I wanted to ask this bc I want to download and try those wads and make an accomplishment list in the future

#

For example

Starting with the typical Doom 1&2 maps and Final Doom, then working your way towards other wads

Like if you were doing a personal journey to work yourself towards like Sunlust

dapper flint
#

If you're planning to do sunlust I'd recommend 20x6 first

tepid tulip
#

I'm not gonna do Sunlust, I'm moreso saying wanting to get a bunch of contemporary wads that are worth looking at for their time

Then working up to the Pinnacle of wads

#

I say working towards Sunlust as an example, I only ask for if there's a recommended list of wads to check out

#

Like who iceberg lists or tierlists

dapper flint
tepid tulip
#

Thanks btw

dapper flint
#

That's what I usually do or just search around doomworld

#

No worries

tepid tulip
#

Yeah I'm still mainly new to where to look for Doom wads and usually resort to people who play Doom for that

#

Or better yet dean of Doom usually has reviews of wads too, that helps

#

Seems like I gotten my answer now

#

Not a concrete straightforward one, but that's the answer I wanted lol

dapper flint
#

Yeah everyone's going to give you different awnsers you know. I mean based on what they recently played.

#

Like my wad folder is probably 400 wads by now.. all pretty great don't even know where to start

tepid tulip
#

I have like a ton of mods and wads in my folder and it expands everyday

#

But you never go wrong with base Doom gameplay

craggy bone
# tepid tulip For example Starting with the typical Doom 1&2 maps and Final Doom, then workin...
#

It's nothing to do with quality, but this fits what you're looking for in terms of difficulty quite nicely, I think

tepid tulip
#

Thanks

ornate vortex
#

My only problem is that there's so many wads out there that aren't in this thread, so you can really assume where they go in the list

#

like for example, Tangerine Nightmare, great wad, not on the progression thread tho, so you can only assume it's maybe around Alien Vendetta in terms of difficulty

#

The wad is relatively easy (in my opinion), but Umbreon Nils is a ball buster

finite crag
#

Tho saying deus vult 2 is harder than sunder idk

#

current sunder is probably under sunlust as well

ornate vortex
#

and i'd even go as far as to say Beneath the Waves of Styx is harder than God Machine

#

old sunder is definitely easier than sunlust, a lot of the fights aren't actually too hard, but are instead a bit time consuming

finite crag
#

I think new sunder is way harder than anything sunlust throws at you

#

I had the most trouble in old sunder on map 06 and map 13

ornate vortex
ornate vortex
finite crag
#

14 also gave me a bit of trouble

#

09 was probably my favorite to play because the aesthetic and the music was just so good

silver carbon
#

can you run doom on a nokia phone

pearl osprey
silver carbon
#

no like

#

an old one with a keypad

pearl osprey
#
DoomWiki.org

CDoom (short for Communicator Doom or Crystal Doom) is an open source mobile phone port of Doom published in 11th September 2001. It is the first Doom port for Symbian OS devices ever, and is intended to be used on Symbian OS v6.0, Series 80 v1.0, which includes the phone models Nokia 9210, 9210i and 9210c Communicators. CDoom's coding was done ...

silver carbon
#

tyvm

stark acorn
dapper flint
#

No one can every agree on what's hard even though I believe alot on that list is a good challenge

azure nimbus
ornate vortex
#

All of this is very agreeable, the thread is really based off someone's opinions to the difficulty of wads. Not to say that it's biased, but it's definitely not the most reliable

azure nimbus
#

All information is biased and necessarily reductive. We need to be careful that we take things for what they are

ornate vortex
#

There are many things I agree with in that thread, and things I simply don't agree with. In the end it's all really down to your opinion.

#

At one point as well I believe the person who made the thread said that Stardate 20x6 was harder than sunlust, which after playing both, is definitely not right at all

#

Stardate 20x6 is hard, but Sunlust's later maps are much harder

#

(they changed it now though)

azure nimbus
#

sunlust isn't as monolithic. it's upper end:20,24,28,29,30 are harder. But your median sunlust level is easier than stardate's. Stardate was only the first pwad that I posted to YouTube. only the last level was in good quality because that was when I learned how to do demos

fresh jay
#

Nice

hexed escarp
#

wtf am i supposed to do in the bullshit chaingunner room in plutonia map10

narrow condor
#

Yeah, M10 is something of a doozy.

#

You need to run like hell and try to slide past the baron down the lift after triggering the chaingunners.

#

Either that or trigger the chaingunners, run back to cover and try to take them down from a distance one by one, which doesn't always work.

#

M10 is the point where the player realises the maps are not just hard but actively hostile against the player from the beginning to the end, starting with a chaingunner at your back the moment you warp in.

#

Also I died so many times in the beginning area and I didn't realise until long after I had beaten it for the first time that the chaingunner closets don't open at the same time but one by one with each arch you cross under.

halcyon willow
narrow condor
#

(But then again, it's unfair to compare any modern wad with a '90s wad in any manner, I suppose.)

hexed escarp
#

the end arena of map09 was insanely hard and took me half an hour to clear just that

#

but it was so cool and intersting to play

#

this is just bs

narrow condor
#

As far as I can tell, many people ragequit Plutonia at M10.

#

I don't know why I have a personal soft spot for it even though it's very clearly unfair and grindy.

#

My personal least favourite is M27 because of how frustrating it was to navigate a map with such clumsy layout that's riddled with immortal chaingunners.

azure nimbus
#

I always felt that the intended experience was to feel that the maps were "mean"

narrow condor
#

To be fair, M10 is a huge jump in meanness from the previous maps.