#classic-doom
1 messages · Page 14 of 1
It is! And it wasnt even on UV from map 7
I heard of how iconic/dreaded Sunlust is
Tho my skill level in base Doom isn't high yet, I'd have to work my way up different maps before my skills will be more advanced
the fact that there's way harder can be scary
I cant do UV sunlust past map 8 i just suggest playing it on hmp
No shame in that
The gap between hmp and uv gets bigger as maps go on. So its still doable, but still a challenge that will take many attempts
my biggest problem with wads is not knowing where the fuck to go next because i can't tell what's supposed to be a switch or a door sometimes
opening doomwiki for a walkthrough is a tradeoff because you save time and don't get frustrated spending too long searching, but you don't have that awesome feeling of discovering it yourself
Idk i never used the doom wiki
i never really played games with levels that required navigational skills up until 2019
Okay only to know how to change music and map
Idk i never had that problem
Only in maps like dehydration or smth
But i understadn the classic doom levels are quite unsensical to non-doom players
9-year-old me was severely stuck on E1M1 because i didn't know that the door was a door
or that space would open it
Eviternity map 12 secret be like
lmao
Idk i still play allot of HMP
i tend to assume UV's out of my range and kinda just forget about the easier difficulties
I play hmp for my first playthrough on harder wads
i should really go back and replay some wads on UV
But uv the second time
I guess i can play on skill 0 on sunder to make it easier
Im going to start going down wad maybe
But the first map was kind of a slow burner and stopped playing
I dont think there's a point in playing sunder on lower difficulties
the experience is how tough it is
going down is pretty fun I still need to finish it
Oh yeah there's harder
Like I heard of okuplok
You must be a Doom god or a lunatic touhou player in order to survive
But even then your chances are slim
I watched Zero Master do a speedrun of that map. Yeah it was TAS but the amount of projectiles in that map is actually insane
No joke I seen a part where he's streaming mancubus projectiles
And reminded me of touhou streaming
There are no other difficulties.
Insane_Gazebo didn't implement other skill levels for Sunder.
You could play with ITYTD to reduce the damage you take, I suppose.
It's a TAS run, so that's kind of a moot point...
he meant okuplok the player/mapper
not ZM
yep iirc
tas is neat but doesn't interest me much
tas is basically just game knowledge and routing afaik
you're basically trying to come up with the perfect run
haven't done one myself
It's a lot more work than that
A full TAS. Zeromaster described his process for the nightmare doom 2 TAS and it was madness. Something like 25,000 pinpoint perfect frames
The way he kills the IOS is 
The one where he does the pacifist run?
I know that one was TAS but man it must have been a pain to set up
I think so yes
Steam
Maps 1 and 2 are surprisingly easy for where sunder is in the difficulty chart (They look hard but they're actually not so bad)
It's more the maps after sunder 2009 that deserve that spot, they take a wad that's already pretty hard slaughter into something utterly monstrous
"Beneath the Waves of Styx" is by far one of the hardest doom levels i've casually beaten
It took me like 4 hours
and that one massive fight in the middle of the map, took me about 70 attempts to clear
The new sunder maps are next level
There's a couple of the originals that are pretty spicy but yeah, gazebo got meaner
oh god damn
Yeah it's crazy
It becomes more like programming
Manipulating the rng to give you what you want
yep
what i meant in my og message was that the skill's pretty much just mental instead of mechanical
basically what I meant
No I mean the player okuplok, he got outed for cheating and then dissappeared from the community
He had a 300k Holy Hell run on youtube back in the day
Just bought DOOM II on iOS a week ago, been playing it in my free time at school, already on Map06 
be careful around the monsters
Is it me or is berserk really inconsistent?
Just constantly having fights where the berserk won't hit the monster (probably due to janky hitboxes)
Sometimes monsters just won’t go into there pain state
Depends on the port. Gz definitely has satisfying berserk
it's jank. with practice, you can be consistent on most enemies
However, arachnos and manc require knowledge of the blockmap to punch well
Come hang out with us on Friday and vibe out in our party garage! Clippy's Crispy Chicken Chillzone discord server had a community project release recently and I intend to play it all! Pleasant Vibes from the Party Garage is a 33 map boom megawad that began with a list of weird names written down by Clippy's wife, and everyone made maps to fit....
It's definitely a hitbox thing. GZDoom's collision detection is so satisfying. Not just for things like chainsawing mancubi but also for pressing buttons in a rush.
Schism 097 is finally released for public test, after 1.5 years since 096
it's less of the box itself and more how the doom engine handles hitscan. Your hitscan needs to intersect both the same block that the monster's origin is in and part of a diagonal the hitbox that's in that block
TNT 2 deadass has a Habitat 2 and it is actually the greatest map
question, after beating a map with saves do you tend to retry saveless or move on to the next map in the wad?
While I'll almost always return to play saveless, sometimes I wonder how many more levels I could get through if not for spending weeks on one level like nosp229
For me it depends
if i'm planning on speedrunning the level then obviously. I usually do a couple of unrecorded runs where I save now and then
I might personally draw the line at speedrunning. I tried speedrunning some of Anteresian Reliquary because I figured that it'd be easy to single segment, but didn't enjoy that as much. I ended up putting of playing reliquary until I "just" single segmented without trying to go fast
Idk i cant play the original doom maps anymore, the modern wads are too good
I usually enjoy both, it is always nice to run through ep1 Doom or first half of Doom 2 honestly
But Wads like eviternity are masterclasses too
Does anybody here have experience with running doom under dosbox?
I’ve gotten it working very well except for one very annoying issue
Audio
At the default settings there is super duper annoying audio delay and I tried adjusting them and it got rid of the audio delay but it made the sounds sound super crunchy
actually, the way i have it configured rn both issues are present
its delayed and crunchy
btw by crunchy i mean it has a lot of static idk
im speedrunning eviternity and it’s made me realise that its way better playing casually
ive just found it stressful more than anything compared to other wads
Doom the way id did is a good way to freshn up the experience
was rush designed to be pistol started
Pretty sure it is
thanks
wait is the monster placement in plutonia the same on every difficulty?
the monsters change and/or you get extra ones i'm pretty sure
ok
i was just confused because i was looking at map3 in editor and none of the monsters seemed to be skill specific
i haven't beaten plutonia on UV past map01 but i remember one enemy getting replaced by a revenant
and i checked doomwiki and it seems that map in particular has nearly identical placement between skill levels
ahhh
im trying to do this rn
im on map03, and i realized for this one i forgot to set it to uv
but after checking its actually the same between hmp and uv
ooh, good luck
so im good
thx, ive only ever played doom maps on continuous (saving at the beginning of each level so i never lose my stuff) and on hmp so in an attempt to get better im attempting to pistol start plutonia on uv
im playing on dosbox for authenticity sake and it works amazing except for the sound issues i described up here which are incredibly annoying and i dont know how to fix
i cannot deal with this frikken room with the invisible bridge and arachnotrons
you'll get it. I belieb
the main issue is that i have no rockets
i used them all up in the bs room with the teleporting baron and archie
i have plenty of shotgun and chaingun ammo
but theres no ssg in this map
also dealing with the chaingunners is infuriatingly rng dependent
chaingun is great for stunlocking arachnos at least
ok i dealt with that room
but how do i get to the arachnotrons on the other side
there is a teleporter that goes to two of them, but how do i get up to the other two
i want 100% kills
those might need to be killed at range if I remember
Just played M23 of SoD. I ended up being ammo and health starved for the whole map until the very end, where I found the rocket launcher (I had 100 rockets already), the megasphere and the megaarmour but I had all the kills already.
yeah, they did
I'm curious; when did you go for the bfg and how'd you kill the spooderdemon? I did those super early
I did that early too. It was the hardest part of the map for me.
I had to kill the mancubus standing by the BFG very slowly with a chaingun as the cyberdemons were taking potshots at me.
Then I savescummed until imps distracted the spiderdemon enough for me to run up and kill the archvile. But I still cleared the top floor before jumping to get the BFG and taking down the spiderdemon.
I'm not sure how the spiderdemon portion was supposed to be done though.
I've been lazy uploading my SoD videos. I played it last summer and only posted the first bunch
I've been playing SoD and Resurgence on and off for the past few months whenever I feel like playing something challenging and I've been playing constrained mappacks like 3x3 and 10sectors between those.
It has some harder hitters
For real
I played Resurgence up to M11 (the one with three teleporter gates), took a look at the starting arena and said 'nope, I'm doing this later.'
~1800 monsters
can't get too concerned about monster counts. NoSp2 map16 has some 13 000 monsters but I'd call it easier than Flotsam map01's <200 enemies
With that said, there is a point where the computer straightup can't handle it lol
Haha
I mean, fair, the arena seemed to be mostly composed of a sea of imps.
I noticed that newer maps not only tend to hide secret sectors from the automap but also hide interactable sidedefs that trigger secrets as regular walls.
Nothing gets past the editor though haha
Haha true
Doom 404 does this and its secrets are rather opaque too.
Subtle things like a regular stretch of wall with the same texture as the others except it has barrels next to it.
Since it doesn't appear on the automap, you'd have no way of noticing it if you blow up the barrels.
that sounds rude
I know, right?
Nef's new disorder mapset has its map04 being almost entirely hidden on the map and manages to have 3 secret keys throughout. idk where to find them
I think that's even worse — denying the player the automap.
There are two automaps that reveal hidden text thoughout the level
Hmm
so no 100 % items
Surely that can't be an omission, since the two computer area maps problem was known since Monster Condo.
is it just me or does plutonia sort of punish players for doing the usual strategies
Honestly kinda, but I personally find that to be why it’s so great
yeah
it seems to know every move i am going to make and has an enemy there specifically to counter it
its can be super cool
or it can be super infuriating
eviternities soundtrack does not get enough recognition
i mean yes, dean of doom said eviternity has the best soundtrack of any doom wad
but that doesnt do it justice in the slightest
every single song in the whole wad slaps so hard
Some of thee best winter tracks
I wouldn't call it punishing but it forces you to expect every way the tide can turn against you by plugging all obvious gaps in fights, so you have sometimes no choice but to die in a trap to learn how it works and how to beat it. Once you've played enough, the traps start to feel somewhat predictable though.
Oddly enough, I didn't find (most of) the traps annoying or frustrating. It felt more like a cheeky game of the map and the player trying to one-up each other, if that makes sense.
Sunlust’s soundtrack isn’t exactly something you can vibe to but it’s definitely elite
but I agree, eviternity’s soundtrack is really damn good
Eviternity is the best theming wad ever
Everything in maps just works together very well to make a polished experience
definitely heavily inspired by how scythe II split its maps
Scythe 2 also has good theming but eviternity nails the music better
Scythe II is also much harder than eviternity
True, the diffculty rampup is real good tho
I hate the evil marines
very sudden, whereas eviternity’s is pretty consistent
Yeah, the difficulty stays abit same and sometimes even drops
Episode 3 of eviternity was when it got hard for me
The hardest level being exclusive to map 32
Yeah episode 3 starts to feel harder to play
But eviternity was one of my first wads so every level felt hard in their own way
Learned doom as i got along
It is! But i think you will get spoiled hard as a first time player by eviternity
the first pwad i played was rush (of course it was)
I managed to play up to map 7 and then things got pretty tough
Eviternity is huge in quality compared to the many other pwads
Yeah, if classic doom keeps making more community projects like that it would be pog tho
Im not a mapper so idk maybe im asking too much
I find a lot of community projects suffer from limitations
Making a pwad by yourself is a lot harder tho
Yeah, making 20 quality maps isnt easy haha
Yep, i burn out usually after 4 maps because I feel as if they won’t come across as good
idk how people like ribbiks manage to make really good layouts consistently
Yeah, good work ethic i guess
And much concentration
I mean making 5 maps like eviternity 19 on your own is something i would just stop mapping after
short maps are nice tho, but again, layouts are annoying
Yeah, you can also make many short maps with a strong identity
If i remember right Doom 2 was one of my first games what i play on PC
Intel pentium 1 😄
good times, good memories
Any tips or ways to get around doing Doom 2s nightmare achievement? I've on xbox and have been struggling, have really only gotten to map 11
The biggest things really is to practice and learn the routing of the level
Watching other people do speedruns can also help as you can pick up tips from them
I've been doing that, how fast the enemies respawn in nightmare and where they spawn messes me up
take advantage of respawning in coop(you keep keys) and of continuous play. map28's bfg, backpack and RL help a ton for map29
Map 28 and 29 I'm not looking forward to. I guess I haven't been fully using respawning since I'm trying nightmare solo (with two controllers but I let the other one go idle). If I take to long more demons spawn but if I try to speedrun a level I die within a few minutes
Give it a go on solo net. Shit gets wild
28 is really easy. You get 5 invulns. It being nightmare doesn't matter. The main thing with 28 is trying to exit with a full backpack so you can beat 29
Interesting it seems I've found the true best doom experience on 3ds and its the retroarch prboom core
Because it supports midi playback
And It even supports custom wads and their music
the D in 3ds stands for doom
Haha
retroarch prboom core ❤️
that was how i first played doom
My mod for Doom, - Schism. Just added new combos for paladin character
Basically it recreates combat system of early mortal kombat
Are the hand sprites taken from Heretic or custom made? Either way it all looks fantastic
Aight. I have been burnt out from doom, and now I need a map; something around my skill level of finding HMP hard. I need an excuse to play doom again.
@spice radish yeah, its based on Hexen and Heretic sprites (punches from Hexen, idle from Heretic), expanded by some good artists and also me personally
Here is the rest of stuff
I’ll definitely check this out later
The first part is yes, the second not free. Delta Touch is a bundle of Doom source ports that includes GZDoom, but you have to pay for it. On top of that you have to supply your own iwads.
@torpid lake if you dont want freedoom then idk
i'd download google opinion rewards to get some google play credit if money really is that tight. then once you have enough credit download delta touch like @finite crag said
It's not even that expensive. like $2.50 USD.
the problem is that i dont even know if i will use it
i dont wanna pay for something i might not use or play that much
i mean i just wanna run this one mod called merciless extermination
i just dont know how to run it
i tried to run it on its own, with doom 2 and nothing
just keeps crashing
and google opinion rewards isn even in my country
make sure that you're running gzdoom
If you are running GZDoom with gameplay altering mods anyways, then I don't see what's the issue of using freedoom
Both Dooms are like one dollar. If you can't pick it up then you have bigger problems
Easier said than done tbh
If you are a kid in a third world country good luck convincing your parents
I finally finished map 2 of eviternity
dunno if 3:00 is good pace but it’ll have to do since I ain’t got a lot of time
Yeah bigger problem for sure
if they are that desperate im sure they could find the apk online if they tried
Did anybody else see the streamer barbarousking play through doom and doom 2 for the first time?
His playthrough was really funny, I wish he would play plutonia, I bet that would have been hilarious
Although he likely won’t ever bc he is primarily a Mario YouTuber
I have so many wads to play help
What are more good modern wads?
My catalogue isnt big enough
Eviternity
i got them from doom eternal which had the 2 doom wads
built in
pretty cool they actually give you final doom and doom 2 for free if you have doom eternal
i saw something on github called gzdoom for android
its gzdoom 3.1.0
thats cool cuz freedoom just has gzdoom 2
its fork of d-touch
yeah nvm ill just see when i can buy delta touch
HMP on what wad, doom 1?
since iirc that was what you were playing
finding a map for that skill level tends to be pretty hard
There is definitely stuff around that. Doomkid makes lots of content on the more IWAD side of things, and scythe(1+2) also don't stray all that far from iwads until the later levels
i mean at the point of finding HMP hard
i was also thinking of scythe 1+2
Be careful, the wads that come with doom eternal are slightly different
They are the bfg edition wads, which should be fine for the most part but you may run into issues with certain mods and ports
i mean
i ran them both on my computer and they obviously worked
like mods they all ran
im running eoa rn and it works fine
so yeah its pretty much on the side of freedoom
but hey at least brutal doom does work
does anyone have mods that work on gzdoom 2?
like some great mods
EXPAND FOR LINKS \
That pointless Mirrored monster mod just in case you need the thrill and realism of seeing monsters die in either direction ..... who is this for I mean here it is: https://www.doomworld.com/idgames/graphics/smm4doom
The main event of the evening! Tab16 Level by Michael Contorno https://www.doomworld.com/idgames/themes/tab/...
Try crosshair 1 in the console
cool
supercharge
project malice ig
just check out icarusLIVES's youtube channel
pretty much one of the best place to find doom mods ngl
Home of Doom Mod Madness and some other stuff.
Find me elsewhere on the net:
Twitch ► https://www.twitch.tv/mr_icarus/
Twitter ► https://twitter.com/ICARUSLIV3S
Patreon ► https://www.patreon.com/MrIcarus
Soundcloud ►https://soundcloud.com/icarusliv3s
Bandcamp ►https://icarusliv3s.bandcamp.com/
Reddit ►https://www.re...
wait shit i didn't read the gzdoom 2 part
project malice is a no afaik
supercharge, probably works
yeah checked that
are you playing on mobile out of necessity (no PC) or because you want portable gameplay
brutal doom works for some reason which is pretty cool
which version
no i have a pc i just like to play portable too
ah nice
damn, i'm surprised it works
its actually the closest thing i have to merciless extermination
if you can't find any good gameplay mods, try playing some mapsets
vanilla doom is still loads of fun, new maps can be more fun than gameplay mods imo
is merciless extermination a mod or game
or do you mean actual merciless extermination
its a mod
for doom 2
and its awesome, i mean not as good as eoa
that didnt work
Are there any ports that support mbf21 but not umapinfo?
Compare these two lists:
UMAPINFO is a lump introduced in PrBoom+ "um" which allows several source ports to describe meta-data associated to levels (such as their name, music, sky texture, par time, etc.) instead of having them hardcoded in the engine. Several ports have adopted a separate MAPINFO system; however, not all the syntaxes are compatible. UMAPINFO seeks to m...
MBF21 (or unabbreviated to Modder's Best Friend) is a specification and standard specifically aimed at mod authors and mods in general. It builds on top of the possibilities shown in the Boom and MBF source ports. It defines a new compatibility level, -complevel 21, to introduce a range of new features that seeks to improve the capabilities avai...
Looks like every single port that has MBF21 compatibility also has umapinfo
but not the other way around
Hmm seems like the only issues are that doom retro only has partial umapinfo support and eternity engine only supports it in the dev builds
what types of wads is doom retro for?
Idk
It's based on chocolate doom but supports limit removing and boom
It makes doom kind of look more like wolfienstien or other old arcade games
I'm just wondering if I could make a wad that requires both and just call it mbf21 compatible
I think that's fine to do. nobody is playing mbf21 outside of dsda, woof or trying to on gz.
seems like it comes with a few optional graphics changes
If I was planning on replaying doom sometime later I would like to do it with Doom Retro
I used to push for Woof a lot but now that dsda has controller support, it has pretty much everything I want: wide-screen, high res, demo compatability for vanilla, boom, mbf, mbf21, controller support, umapinfo, removed limits and video dump capabilities. with the new indexed mode for opengl, the game runs faster than ever while maintaining the software look
Gzs controller support is still smoother. Can't really switch to other ports now because they just feel slightly off. Not a deal breaker but I'm pretty comfortable
I'm really glad that my first ever doom playthrough was on chocolate
Sure it's not great to use normally but I'm glad I had that experience
And i actually kinda like playing at 320x200
In a very counterintuitive way, it actually makes it more immersive to me
I think it's because when I'm at higher resolution, the lack of detail in everything is much more noticeable and everything looks much more flat and bland
That's why I'm using dosbox rn for my first Plutonia uv playthrough
Does anybody else experience this?
I don't understand the detail thing but I do like software and chonk from time to time. Just looks nice
Idk ig when everything is low detail, it makes it less noticeable how low detail the level geometry itself is
I just came across one of the meanest little tricks in a map: You begin the map by dropping down onto a small platform surrounded by nukage with a cacodemon corpse right in front of you, occluding your view as every monster in the arena starts shooting at you.
I instinctively ran straight forward and was greeted by a chaingunner.
dang, that sounds cruel
having a single caco is mean
I do appreciate the ingenuity of intentionally using the most annoyingly big corpse in the game to block your vision.
Does anybody know of anyone who has done a first time playthrough of plutonia on YouTube?
Searching for 'Plutonia blind playthrough' yields a few results on YouTube.
GUYS
YOU'LL NEVER BELIEVE WHAT I JUST DID
IM ACTUALLY PLAYING THE OG DOOM ON MY SCHOOL COMPUTER WHAT!?!?!?
weak
i beat doom and got a new devil daggers PB on the school computer
Mass numbers of demon carcass in your path can truly be a mess, especially on slaughtermaps with higher/lower platforms
I died in Sunder particularly because of this multiple times
You cant see ammo or distant homing revenant fireballs if you stand on low ground having corpses blocking your vision 🤣
There’s many ways to do this yes
what're some wads that look ugly as sin but play surprisingly well
aside from some wads that are intentionally meant to look weird/fucky (ala magenta spire) i haven't really encountered any
damn plutonia map06 is fun
Anything by benjogami
I'm not sure ugly as sin is quite thw right term? But he has some weird visual ideas
Hard as fuck maps though, be warned going in
But if that interests you check out Toilet of the Gods, and Egg of Human Endeavour
old joe ilya maps
He did a few maps in Abandon as well
They asked for maps that play well 
forgot abt that part
map 04 is pretty good but does have the benjo Benjo eccentricity
Down the Drain by them is also purposely ugly but in a different way.
Instead of eye-burning mish-mash of shapes and textures, it's got amateurish geometry, jagged walls, minimal texture palette and otherwise overly simplistic design.
(And somehow still manages to appear better than Gene Bird's Wolf3D-esque map design.)
thanks
damn plutonia caughthard is difficult
anyone who uses zandronum is there a way to put it in 1080p without it cutting off in fullscreen
im on 3.1
I can believe it matter of fact
bear in that benjo maps are hard.
Hard is an understatement lol
I think his Flotsam01 is still my "most attempts per single level" ever at some 1400
that map is mean
I took a death to the last cyber on the telefrag sequence :(
I can’t get past the revenants in caughtyard
I found it helpful to lure them into the part where you jump to the key to get good shots off. Otherwise, they're real tricky to dodge on the rafters
any dosbox doomers here?
dont rain on their parade
Kinda me, I’m more crispy/woof now, but I tend to still use dosbox
Me
Altho I've only been using it for a small amount of time
I'm currently doing my first uv pistol start playthrough of Plutonia on dosbox
I love it completely except for the sound
The sound is super finicky for me
The music works well, but the sfx either sound super crackly or super delayed
You haven't seen what hard is ...
Laughs in Sunlust
Can't wait
Btsx plus is as hard as it gets in addons.
I hate myself so i'll check it out later/tomorrow
I can play Doom 2016 and Doom Eternal fairly well on Ultra-Violence, yet, i struggle on anything above Hey, Not Too Rough on the older Doom games. I guess i'm just shit lol
Fairly well meaning i only die like once or twice instead of 5 or 6 or 7 times. My situational awareness is not that good
Dw man, it's fine, Classic Doom is a huge difference than the modern doom games and are not very comparable. After a few hours spent in it, you will get good :>
Classic and modern Doom require very different things from the player tbh
Resource management is much more important in classic because everything's finite
Unless you have an archvile resurrecting zombies haha
i love map d2 map15 🙂 its so fun getting clapped by hitscanners
i'm totally not malding 😄
Would argue and say Eternal has the most resource management. Classic Doom is rather generous most of the time it's fan made stuff that gets stingy. Though Sigil (Which I'd argue is semi-official) can be super stingy with ammo on Ultra-Violence and above.
classic doom didnt require much thought tbh
eternal literally has infinite ammo and health and armor. in battlemode, Good demons have you on the clock but campaign demons aren't aggressive enough to prevent an easy retreat to get more gear. In doom2,every resource is finite and manually placed by the mapmaker in some way
me when I never played harder pwads or nightmare
that doesnt really seem to fair to say when you generalized doom eternal
Do you think it's wrong to describe DE as an infinite ammo game?
not at all
In what way?
even if you only use a few guns, your chainsaw refills fast enough to keep up. fodder respawn infinitely. ergo, infinite loot
you mentioned "easy retreat" when in some parts of UN they just throw you in a room of 3 cyberdemons and a pat on the back idk man classic doom wasnt terribly difficult i played on nightmare
I agree that vanilla d2 is relatively easy but eternal has infinite loot and retreating from fights is usually viable except for the hardest master level encounters
yeah true
I posted this in the speedrunning channel but it seems dead in there… anyone know what sourceport is most used for speedrunning?
dsda doom by far
Ooo I saw a launcher for that that’s actually Mac compatible too
I’ll give it a shot thank you
I prefer using zdl as my launcher. whatever works best for you
Shoud I play this doom? I have the ability to
Sure, why not?
Can’t run it easily on Mac
has anybody here listened to jimmy's godhood suite in its entirety?
because that shit slaps, despite being 43 minutes long
I must've heard it playing eviternity29
the map doesn't reset when restarting an attempt so I've surely heard it
yerah
that mans midis are so insanely good
ive said this before but i wish someone made an instrumental cover of the full eviternity soundtrack
that would be so insanely awesome
The boys waiting for eviternity 2 😎
If Eviternity 2 was made that would be insane
Dragonfly pleeeees
Play Magnolia and then come back and say that 😉
Ill download magnolia now thanks
Maybe they meant "didn't then but does now". :-P
Fair point!
but magnolia is a proper head fuck
Note: The default wad doesn't implement UV difficulty. The version with UV is available separately on Ribbiks's website.
Originally UV didn't exist for magnolia

You had to record a demo on hmp, send it to ribbiks, and then he'd make you a personalized uv version
I think there was around 15 all up
Great idea
Way too much work lol
Idk im not a doom god to be playing uv on every wad
I'm guessing he got a lot of messages after decino made a video about it, so he just went "just have it".
I would say Magnolia on HMP is harder than UV on... well, quite a lot of wads, honestly.
I enjoyed Sunlust and I'm going to try Crumpets once I have some time but beyond those two, I don't think I'd enjoy Ribbiks's works. Or perhaps I should say I'm not the target audience.
Actually it was because some scrotum of a shitstain scammed a bunch of people into sharing their copy and the leaked them
It's a long story
🦧
They also did some things that were much much worse
But that's not a conversation for here
Anyhoo
Magnolia is cool
Too .... bespoke for me
But very impressive
And beautiful
I still need to play stardate
Yeah, it's in the category of mappacks that I appreciate from the perspective of clever design and aesthetics but wouldn't want to play. Same with Mucus Flow, for example. I played Equinox and even though I appreciated how creatively crafted it was, it felt like a chore to play it.
Also I get the feeling that BPRD wanted to impose a sense of oppression on the player on purpose with ammo starvation and tiring combat.
Then there's bridge.. he moves to soft arena which means.. he likes you to get comfortable then drop the pain
Oh absolutely.. it's movement/ confidence
Maybe I'm picky and spoilt with the abundance of wads out there but I find maps where a mistake early on can make the map unbeatable later on to be very annoying.
Like, you're expected to play through, realise your mistakes and start over a few times before you can beat it. I know some people actually like that, to be fair.
So you're not liking the whole wad memorization
I feel ya there but are you not liking traps or just progressing
No no, rather like "oh you were supposed to leave the cyberdemon alive" or "oh you were supposed to reach this point with at least 400 cells"
I do enjoy solving trap puzzles.
Or maybe I feel that way because the maps designed that way are already tedious to play, so I don't feel like going through it again and again.
yeah ribbiks maps are straight up puzzles
as opposed to the figuring out the right strat for a hard fight
magnolia vs sunder
Ribbiks is very distinct too. Like you will always know somehow that you’re playing a ribbiks wad
Btw i cant find the UltraViolence+ difficulty on btsx e1 like in unity
Maybe im just forgetting something
UV+ wasn't in og doom
You can enable fast monsters and solo net monsters using command line options
Yeah, UV+ was a codification of an informal challenge.
Idk i remember uv+ in btsx having more monsters or smth
Oh it is coop monsters enabled
Uv+ on unity is a combination of 3 parameters: the usual uv parameter( -skill 4), the -fast parameter and he -coop_spawns parameter. so unity uv+ is playing coop uv with fast monsters by yourself. It's an especially strange choice because uv+ traditionally meant uv with -coop_spawns and no -fast enabled
me who only speaks in UV-Max
i feel like they should change it to match the community's terminology tbh
So something like Unity+?
ooh, calling it unity+ would actually work really well
don't know how i didn't think of that
is there a level in the master levels where you have an infight between a cyberdemon and a spiderdemon?
no not that
Me and my friends are gonna play more Doom community wads this week! Come hang out with us while we finish Pleasant Vibes from the Party Garage, play @Eduar...
am i correct in saying that plutonia is only mainly notable for its first third?
oh and go 2 it
oh awesome
im pistol starting it on uv
and ive beaten the first seven levels and they were all great
After that and a dick chaingunner standing behind the start in map 10 it’s hard but fair, even Go 2 It
I have legit been playing TNT 2 Devilution for months because of how huge the maps are and I’m only now on map 27, but it’s really good
wait i thought that that never got finished
wait hold on what is the difference between it and tnt revilution
TNT2 is a 32-map vanilla compatible sequel to Team TNTs Evilution. Originally started in 2009, the project underwent many troubles and revisions (and even a split into a separate megawad project) before finally reaching what we would consider a state worthy of show. Every map barring one is fully...
They were the same game at one point
After a huge argument one of the people working on it took his maps and founded Revilution
ah
plutonia has a lot of well known stuff even later on. Does it have a particularly strong start? idk maybe? I always felt that it was pretty consistent.
There’s apparently a TNT Forever that’s made entirely of scrapped maps from both of them
i wish they didnt just do hell aesthetic for the entire second two thirds
i really like the temple aesthetic of the first episode
There’s some really cool looking maps in Plutonia’s second and third episodes
Speed is really cool looking
yeah im not saying that they dont look cool
Odyssey of Noises is like Downtown but much better
i just wish that there was more of the jungle/temple theme
That’s fair, those maps looked cool
I started Plutonia 2 and they captured that aesthetic well
It’s pretty hard though
yeah il probably play plut2 later
do they even do the hell aestetic all that much? I admit to not having played plutonia in a while but I remember Tombstone and Odyssey of Noises being mostly not hell
i just mean like, taking place in hell
red sky and blood and all
Tombstone was another good one
that's one of the hardest maps. there's literally zero armor on uv
ohno
is it fun tho?
is it just me that when im playing doom sometimes when i make a super tight dodge i physically crane my neck to the side?
Not my favorite but it’s chill
8-10 are probably the weakest of them
well
the heck
I still do that for ducking under cyber rockets. I think I want a reaction but there is no controller input for verticality so that's all I can do
lol
or I'll lean upwards when I need doomguy to get a better angle at an enemy over a ledge
i do this so often lol
ducking irl causes low rolls
i do it too bc i'm used to the quake tilt
when i do tight maneuvers my head leans in the direction i'm moving
I do this a lot haha
Who needs freelook when you can raise your chin to get a better look irl?
lmao
Idk im abit new to classic doom and i cant play without freelook
Maybe im just lazy
Most likely lazy
freelook is cheating 😡😡😡
sarcasm aside, it only makes some parts cheesable
play how you want to play, but if you ever want to brag about beating a wad, make sure you followed its complevel
I regret starting Eviternity. I really like the wad, but I really hate speedrunning it, the rooms are claustrophobic early game and the fights are purposely annoying to do
It really pisses me off
It's not really been as fun as I thought and i'm thinking of just ditching the rest of the maps
Is it a known fact that DOOM 1993’s rich presence is DOOM 3
Always thought it was funny but at the same time weird
huh
when it comes to weird id software discord integrations i remember quake 3 having a windows trash icon
or another quake, not sure
like the unity version?
does anybody have a copy of this exe?
https://www.doomworld.com/forum/topic/86335-play-no-rest-for-the-living-in-dos-or-dosbox/
Heres something I made back in 2011 (when No Rest for the Living was still supposed to be Xbox 360 exclusive, heh) but never released: nr4tl.exe. Its a hacked Final Doom (id Anthology version so teleports work properly) binary that plays No Rest for the Living with proper music, level names, secr...
my firewall blocks the url for the download link he posted
if not can someone download it and send it to me?
Idk but it’s on steam that’s all I know
Running the DOS version says Ultimate Doom but
I assume the unity verison says doom 3
ah lol
idk but the green skull emoji looks funny
does umapinfo bossaction trigger when all of that enemy is killed or when one of that enemy is killed
hello dumdest doom player ever did not even know that there there a more then 1 chapter in og doom

Why are you saying this in every chat?
more importantly, why do you think anyone cares
His profile pic should give you the answer
I think I had a stroke reading that
is this some sort of riddle?
no he just forgot punctuation
hes speaking like gods
Hi everyone
hello
BRO HOW IS THIS LAST ROOM OF PLUT MAP09 EVEN POSSIBLE
IVE SEEN PEOPLE PLAY IT BUT HOLY SHIT IS IT SO MUCH HARDER THAN IT LOOKS
it also feels like insanely rng heavy whether the chaingunners start shooting you immediately or not
which is super frustrating
Persistence
I love that fight
One of the casalis best
Tskes me lile 5 tries every timr
clockwise around will be easier
?? why
consider the angles that mancs fire their projectiles. I'll describe as though you're facing him: first pair: 1 towards you and 1 to the right. second pair: 1 towards you and 1 far to the left. 3rd pair: slightly left, slightly right.
That underlined shot in the second pair is the most difficult to dodge in the "wrong" direction. For the first pair, you could move to the right and you'll be ok as long as you're pretty quick. but for the second pair, you'll have to move really fast and usually back slightly if you want to dodge to the left. As such, dodging towards the right as your predominant direction is easier around mancs. This is why circle strafing around them counter clockwise is easier: you move to the right and why circle strafing between mancs is easier clockwise: Think about the manc closest to you(the most dangerous one) at any point on the circle and move yourself to the right while facing him. That is a clockwise movement
Having mancs around you is still difficult, but it's easy to see the difference when circling around them. Try playing dead simple map07 clockwise, and another time counterclockwise.
In d64, the first pair's off projectile goes far to the right so dodging them in this way is harder. You are pushed into dodging each in the preferred left right left way.
oh weird
I did this a lot in my scythe2 map24 playthrough. There are several rows of mancs on the walls. I make sure to strafe right (facing them) so that I get easy automatic dodges
for me the hardest part is not actually avoiding projectiles
it is getting the chaingunners to fuck off
and not falling off the side
you'll need some health so you can get them quickly and move on for sure. it's a hard fight
i swear that it feels completely random how many of them start shooting at me immediately
its infuriating
also the fact that i cant shoot them with rockets until i get more than half way around the circle because autoaim doesnt kick in past a certain distance
after this i never want to hear deep in the code again
FUCKING FINALLY
OMG THAT WAS SO HARD
first try
having cleared it tho that was really cool
I think you need to duck into one of the little wall holes
i did that a couple of times but it didnt help that much
the revs and mancubi on the other side can still shoot you in there
TAS covers a lot of options: maybe it's frame by frame edits, playing in slow motion, single segmenting, or playing with otherwise not allowed things like auto sr50. idk how to do frame by frame though
From my understanding TAS (Tool Assisted Speedrun) is a program that allows you to put in inputs and the game will execute them without you having to anything. You can be as precise as you want
His nuts run for example was almost programmed. He had it do the same inputs several times in a row for idk, an hour or somethign to collect those missiles
what about this https://www.youtube.com/watch?v=TJ-05xQotKQ
This is a Tool-Assisted Speedrun!
Runner: Zero-Master
Date: 2022-05-31
IWAD: Doom2.wad
PWAD: Sunder 2407.wad
Category: UV-Max Reality TAS
Map: 18 (The Singing Void)
Source Port: DSDA-Doom v0.25.0
Time: 21:13.49
Description:
It's definitely possible to do this in under 20 minutes, but it takes too much effort to get the infighting right. Very...
idk sorry
Hello, kinda new here check out one the greatest doom speed runs in my personal opinion
ok
SICK
tas just means you can use slowdown and stuff to make a theoretical perfect run
🤯
yeah i know what tas means
but it can mean different things depending on the game/platform
im just curious what the specific process is to create smthn like this
prboom+ has TAS tools and i think that's what most people use
or you can just do the input thing you mentioned and build a demo
just set game speed afaik along with some other options like auto-SR50 and SR50 on turns
xdre
cool thx
DSDA-Doom has some good TAS tools and even rewinding
Anybody got the Xbox achievement called “Guns are for wusses”?
yeah. e2m2 is probably the easiest level for it
True
It’s pretty easy to get either way
I got it on the 3 level
Try and use the berzerker
It one shots enemy’s tho?
I'm still tryna kill the cyberdemon with the pistol
Use a stronger weapon to weaken it first then finish it with the pistol
Everytime I do it's too late
Doom - 3DO (Phoenix DOOM-PC Port) Ultra Violence (Part 1) 100% Secrets
https://youtu.be/r3z5yjAQkyA
Playthrough of the first 8 Levels plus the only secret level of Doom for the 3DO. I have gotten all the secrets 100% kills is not possible on a few maps. Its played through a port that uses the 3DO disc image made playable on the PC with some improvements such as 640x400 resolution, full screen in game, with keyboard and mouse support.
00:45 M...
It’s good for mods and that’s about it
That's why it's good
There other good source ports
And also the dos version sucks ass
I find myself between GZDoom and Crispy Doom
Never heard of crispy doom
Another source port. More on the vanilla side
Aha
I just like how texture filtering isn’t automatically on unlike GZDoom
I don’t even know if Crispy Doom has texture filtering
To this day, I still don't know why texture filtering is on by default.
It makes more sense with independent games with hi-res textures that use the GZDoom engine but it looks like smudged watercolour with Doom.
I use GZDoom only because it's very easy to configure and it supports the stuff I want (Nuked OPL3, HW rendering w/ Vulkan, UMAPINFO, DEHEXTRA etc). I reckon there are others that match these criteria but I've got no reason to move away from it so far.
It looks so ugly. I don’t know why you would want to play WITH it on
Maybe it'd work well with Doom with a custom wad for hi-res texture replacement.
i turn it on sometimes for the 2015 low-quality doom mod let's play aesthetic
but yeah it's piss-ugly
reminder that if you want your doom achievements to be validated you have to play without freelook and jump
and if you want an official spot on the leaderboards at DSDA, GZDoom is banned unless required for WAD compatibility
I used to use gz's freelook and fly command to take screenshots but dsda has both of those things anyway now
notarget too is nice for those geometetric shots against a platoon of monsters
ooh yeah
Xaser's new opengl for dsda is just as good as software. Which in all fairness, if you play enough with the settings, vulkan on gz can look pretty similar to software as well
i remember xaser (or another modder, just pretty darn sure it was him) having a post on making hardware look like software from like 4 years ago
will check out the new opengl for dsda
And he finally did. So now even super complex maps run at full framerate for me and I can use freelook for screenshots without yshearing
hardware looking like software has always been a dream
really wanna try this
I've always been loyal to my good lighting software so I was slow to switch but it seriously looks the same with one exception: spectres do have the opengl fuzz. But there's no reason to stick to software's spectres because they get almost invisible at higher resolution. So opengl spectres are actually closer to dos spectres than software at high res
i too prefer the openGL spectres
Hardware acceleration 
the performance: 
how it looks by default on GZDoom: 
When I first tried out gz I spent a solid week tweaking everything to look and run like I want. Meanwhile other ports are plug and play. Love that
trueee
though i do want other ports to have gz's wad detection
that way when somebody asks "how play doom" you just tell them to download the port and run it
The doom barrier to entry is operating a zip file
yes
surprisingly, my friend couldn't do that
they got a virus trying to install 7-zip (i don't even know how)
you don't even need 7-zip for .zip files
#doom #3do #retrogaming
Playthrough of the levels 9-16. I have gotten all the secrets 100% kills is not possible all maps. Its played through a port that uses the 3DO disc image made playable on the PC with some improvements such as 640x400 resolution, full screen in game, with keyboard and mouse support.
00:45 MAP09: Deimos Anomaly
02:32 MAP...
although gzdoom is still not 100% vanilla acurrate, even with the settings enabled
I still wonder how in this tech-infused generation people still don't know how to open zip files
it's just different UI
It's getting worse with kids now only ever owning a phone and never touching a computer
it's called "I went onto the first website I saw, and did not cross check links"
sorry if that was harsh, but that's my best guess to what happened
Their first mistake was browsing the internet without an adblock tbh
Bro, the 90's were wild, we get Beast Wars, Doom, MK 3, DOOM II
I only go onto websites that I get from text messages from unknown numbers telling me about how to unlock my bank account
yeah
i meant it's allowed for wads that need gzdoom to function
i'm using dsda doom + dsda launcher to play and i've got it all working! i could even record demos and play them back. one question i have though is how are you supposed to record individual attempts into individual demo files? when i record it just saves all to one file... ig i could exit the game completely and relaunch it but there's got to be a faster way right?
You can set hotkeys to restart the demo and hotkeys to end it in dsda-doom's settings somewhere
Well, looks like i'm gonna be speedrunning crumpets soon
Is there anything I should know before diving into my first ribbiks wad? Any tips or tricks?
Good luck, you will need it
Doom guy's face points in the direction he is hit in.
look through the key binds for a restart demo or level key. That will restart the level with a new demo file as though you exited and started a new game
Doomworld mod db otherwise no thanks
hey everyone
I need a solution for playing DOOM multiplayer (IPX) over MS-DOS on original hardware
I've tried kali but it seems to have issues resolving
it also doesn't detect my IP, even though I ran DHCP beforehand
basically for anyone who could know of a program to help: I need a program for sending IPX packets over TCP/IP in order to play DOOM multiplayer, since it only uses IPX
I'm aware of the windows ports like zdaemon which have easy netplay but I'm not using those as I went through a lot of work to get an old win95 compaq running with a network card
this is the important thing so if you're willing to help please read this
also please ping me when replying because I have this server muted
Didn't "Hiding the Secrets" change between Doom 1.666 and 1.9?
I remember the percussion starting on the 4th beat rather than the second
and since the change, I've always felt it sounded wrong
..or am I being Mandela Effect'd?
Got 100% achievements 👑finally
can anyone help? :(
Can archviles respawn enemies when it is searching for you?
archviles will revive an enemy if it's within range and wouldn't cause the vileasleep, searching/chasing or attacking. They don't have a special "look for corpses" mode. they are always looking for a target to kill and revive if they happen to find a body
Oh okay, i knew they didnt actively look for corpeses to revive as that seems too complex for the time that doom was made. But i always thought archviles couldnt resurrect enemies when they were in a searching state.
Cool to know
I'm not sure what you mean by searching state. If a monster isn't attacking, it's either asleep or chasing its target. So ANY time a monster is moving(on its own), it's seeking a target. There is no distinction between "looking for" and hunting. If a monster is looking for you, it knows exactly where you are
Oh im prolly confised with some other old games that go to the point they last saw the player and then go into a searching stare
I think i meaned chasing instead
If it seems like a monster is looking for you and doesn't know where you are, that's a result of them being unaware of mapgeometry. Monsters will always approach you linearly and only not follow a linear path if they are following a wall. In particular, enemies are really bad with verticality
I think i'm getting used to playing Doom 93 on Ultra-Violence
Was really hard to do before
now you're ready to do a pacifist D2ALL of sunlust on nightmare with coop monsters
Ohno
To add to that, every monster (that isn't asleep) magically knows where you are and is constantly moving towards you at all times, unless it's infighting. It's just that they suck at pathfinding and usually end up pacing a wall if there's no direct way towards you.
on e3m2, there's a spot with a bunch of shotgunners on platforms. ik there's a way to lower them, but sometimes the thing you're supposed to step on it covered by a stone pillar. i can't figure out why sometimes the pillar is there and sometimes its lowered
Figured it out. You have to shoot the wall behind the shotgunners to lower the pillar
Slow but pretty impresive !
Is playing Doom 2 in doom eternal an adequate way to play Doom 2
go use dsda doom
I'm on consle
whatever laptop you have can run it
I don't have a laptop
I can say I paid 30 dollars for doom 2 and for doom eternal on the side
You can play on a paper
They are dirt cheap on any storefront. Also Bethesda actually has added mappacks to it. Plutona and The other wads from Final doom are included in Doom 1 even.
to be honest I first played it on hurt me plenty but then I tried uv and it felt the same, just a bit extra monsters
Is eternals doom unity or bfg? I've heard it's bfg
it's bfg edition
That explains it then
Buy classic doom in your console
I will just play em in eternal
It's the worst version out there
It's free tho
You can get classic doom for 2 dollars
it is the best money to game investment out there
mhm
Is it weird that I sometimes enjoy going through old doom shovelware collections from the 90s and playing thru the beginnings of random levels and not even finishing them, just looking at the beginnings?
Just smthn about the all stock textures, the semi incoherent level design
I just for some reason find the environments of classic doom very nostalgic despite not having grown up with them or even being alive when they were made
Has anyone played Profane Promiseland yet?
What mods are you talking about ?
hello, which texture pack HD is better for doom and doom2? On gzdoom
Same
I'm playing sigil, it's not bad.
You likely will need to download a mod launcher for that
While using zdl?
You can try dragging brutal doom mod on gzdoom
You need to unpack the rar file
OH, i just remember that with project brutality you had to rename the .rar file to a .pk3 in WinRAR
neural upscale
Don't rename it wth
Extract it
no need for a winrar
also not sure if that works 💀
PB is a zip, pk3s are just zips
I just downloaded brutal doom as a zip from archive.org because I was too lazy to download winrar lol
I did that when extracting pb3 from github
just get 7-zip, way better tbh
Install an archive manager (such as 7zip) then right click the brutal doom file and choose "Extract here"
no do extract files
if they have all the files straight-up in the rar you'll clutter up the folder you're in if you use extract here
Windows Explorer still doesn't have built-in archive extraction support for RAR?
I used a different method to download than most people here.
They have only the brutal.pk3 inside
ah really?
Yes the archive is only to compress it's size in this case
still good practice though unless you already know the archive's content
Not sure how much compression you can get with a zip file inside a rar file.
Github mod downloads be confusing tho ngl
Doom wads tend to repeat a lot of data, a wad I had went from 5MB to a few KB once I archived it
not at all
idk how to work git.
Yeah but zip files are already compressed through DEFLATE.
Precompressed files suck at getting compressed further by different algorithms.
it's almost always in releases, if it isn't, there are pretty much always instructions
only some mods are a pain in the ass to download tbh
You'd have to ask the brutal devs why they package it this way ¯_(ツ)_/¯
Heh
For pb3 (at least half a year ago) was not much direction on how to extract the mod. I downloaded source and then turned the zip into pk3
speaking of brutal, even if i dislike BD, i'm pretty hyped for brutal fate
7zip is a very easy way to unpack/extract files
What's the record for the longest icon fight
As in an Icon of Sin map whose best speedrun is the longest of all?
Anyone played doom with multimonitor support back on '93?
Icon fight someone did the longest. Not killing the icon
is there a way to play doom multiplayer in the browser? somebody please reply
download Zandronum and run Doomseeker (the D icon) when installed
you will need a DOOM/DOOM2.WAD (DOOM2 most likely), put it in the zandronum folder
if you're having problems with WAD authentication - its because the DOOM2.WAD you supplied is a different version to the one on the server. I think most use DOOM2.WAD 1.9
but you can see that on doomseeker
it'll be the one from the steam folder
Hey
Why do so many people want to play doom in a browser? I don't get it
people will play on browser despite having a perfectly good smartfridge
I meant like, is there a specific reason to prefer a browser over just downloading it? browser doom sounds awfully inconvenient
Maybe that one pacifist TAS.
No wait, I'm thinking of Plutonia's Icon of Sin.
I didn't know Doom contained viruses.
If you mean the full version, fairly sure it's just as legal to provide the full WAD through a web platform as it is to pirate them from a warez site.
Although I doubt Bethesda would bother chasing them down with a cease & desist.
If you are only downloading the wad file it is basically impossible to get a virus
but I doubt kids trying to get doom for free know that
also they could just play the shareware version
if a game had a browser demo w/ the same performance as the desktop version i'd honestly go for the browser since it's more convenient if you came from their website
only speaking about demos of course
they could also be on a chromebook and don't know how to run linux apps
i know a friend who's pirated doom on 9 different websites and none had viruses
you have to be actively trying to get one if you get a virus pirating doom
It's less of a genuine malware problem and more of a tech illiteracy problem.
couldn't agree more
I wont lie I've had a mediafire link with the iwads for like 10 years now aha
lmao
I can’t see anyone playing it regularly. More like a fun(ish) little novelty. It uses old DOS controls and the framerate is shit. I usually get to E1M2 before dropping it.
Weird run bur thought it would make a funny April video
Should I count the attempts that died within 2 seconds for rush map 1?
I did the rerun for it, since my old time was 2:37 (I was much worse at the game back then)
lowered the time to 2:19
but with all the 2 second attempts, it took 1240 attempts
whereas without, it was around 299 attempts
well generally speaking you do
attempt counts are arbitrary anyway there can be explanations for low or high attempt counts whether you are really good or not
just sayin, there's some github pages that has the wads stored there and it also provides md5 hashes so you can make sure your file is legit/not corrupt
hell no they don't
im playing through sigil and it is so fine
Doom - 3DO (Phoenix DOOM-PC Port) Ultra Violence (Part 3)
https://youtu.be/Df0ij8vJguU
#doom #3do #retrogaming
Playthrough of the levels 17-23. I have gotten MOST of the secrets 100% kills is not possible all maps. Its played through a port that uses the 3DO disc image made playable on the PC with some improvements such as 640x400 resolution, full screen in game, with keyboard and mouse support.
Just a side note, playing throu...
I have a question, do people have like a list of contemporary wads from a base difficulty? I wanted to ask this bc I want to download and try those wads and make an accomplishment list in the future
For example
Starting with the typical Doom 1&2 maps and Final Doom, then working your way towards other wads
Like if you were doing a personal journey to work yourself towards like Sunlust
If you're planning to do sunlust I'd recommend 20x6 first
I'm not gonna do Sunlust, I'm moreso saying wanting to get a bunch of contemporary wads that are worth looking at for their time
Then working up to the Pinnacle of wads
I say working towards Sunlust as an example, I only ask for if there's a recommended list of wads to check out
Like who iceberg lists or tierlists
There's so many wads and options it's basically like asking what are the best movies to watch. Everyone's going to have a different answer. But if you want some to check out look up caco awards and then the year you want to try out. Caco awards 2022 for example
Hm I guess that makes better sense to look at cacoawards and top listed stuff
Thanks btw
Yeah I'm still mainly new to where to look for Doom wads and usually resort to people who play Doom for that
Or better yet dean of Doom usually has reviews of wads too, that helps
Seems like I gotten my answer now
Not a concrete straightforward one, but that's the answer I wanted lol
Yeah everyone's going to give you different awnsers you know. I mean based on what they recently played.
Like my wad folder is probably 400 wads by now.. all pretty great don't even know where to start
I have like a ton of mods and wads in my folder and it expands everyday
But you never go wrong with base Doom gameplay
SKILL PROGRESSION Concept Im looking to make a generally agreed upon list of WADs for players to improve their skill. Ive been doing this in my own head for a little while now while trying to improve and figured we could work together and create some sort of framework for progression for players ...
It's nothing to do with quality, but this fits what you're looking for in terms of difficulty quite nicely, I think
Thanks
This thread is funny enough what got me into speedrunning
My only problem is that there's so many wads out there that aren't in this thread, so you can really assume where they go in the list
like for example, Tangerine Nightmare, great wad, not on the progression thread tho, so you can only assume it's maybe around Alien Vendetta in terms of difficulty
The wad is relatively easy (in my opinion), but Umbreon Nils is a ball buster
It's a good thread
Tho saying deus vult 2 is harder than sunder idk
current sunder is probably under sunlust as well
That's debatable tbh, since i'd say the new sunder maps are on par with later sunlust maps
and i'd even go as far as to say Beneath the Waves of Styx is harder than God Machine
old sunder is definitely easier than sunlust, a lot of the fights aren't actually too hard, but are instead a bit time consuming
nono that's the stance I'm taking
I think new sunder is way harder than anything sunlust throws at you
I had the most trouble in old sunder on map 06 and map 13
I tend to misread things, my bad
Mine was map05, I didn't enjoy the fact there was so much platforming
Yeah 05 was a pain as well
14 also gave me a bit of trouble
09 was probably my favorite to play because the aesthetic and the music was just so good
can you run doom on a nokia phone
Current gen Nokia phones run android so yes you can
CDoom (short for Communicator Doom or Crystal Doom) is an open source mobile phone port of Doom published in 11th September 2001. It is the first Doom port for Symbian OS devices ever, and is intended to be used on Symbian OS v6.0, Series 80 v1.0, which includes the phone models Nokia 9210, 9210i and 9210c Communicators. CDoom's coding was done ...
tyvm
"published in 11th September 2001" the most realistic doom game to ever exist
Posted this once in a max discord and they all hated and laughed at it. Difficulty also causes issues
No one can every agree on what's hard even though I believe alot on that list is a good challenge
I'd defend that to a point. The thread is a decent step in the right direction in terms of broadly how hard stuff is. But if you get picky, the stuff at the higher end is not in a perfect order. So taking it as a master list is silly. but I think most people can appropriately treat it as a general guide to start with
All of this is very agreeable, the thread is really based off someone's opinions to the difficulty of wads. Not to say that it's biased, but it's definitely not the most reliable
All information is biased and necessarily reductive. We need to be careful that we take things for what they are
There are many things I agree with in that thread, and things I simply don't agree with. In the end it's all really down to your opinion.
At one point as well I believe the person who made the thread said that Stardate 20x6 was harder than sunlust, which after playing both, is definitely not right at all
Stardate 20x6 is hard, but Sunlust's later maps are much harder
(they changed it now though)
sunlust isn't as monolithic. it's upper end:20,24,28,29,30 are harder. But your median sunlust level is easier than stardate's. Stardate was only the first pwad that I posted to YouTube. only the last level was in good quality because that was when I learned how to do demos
Nice
wtf am i supposed to do in the bullshit chaingunner room in plutonia map10
Yeah, M10 is something of a doozy.
You need to run like hell and try to slide past the baron down the lift after triggering the chaingunners.
Either that or trigger the chaingunners, run back to cover and try to take them down from a distance one by one, which doesn't always work.
M10 is the point where the player realises the maps are not just hard but actively hostile against the player from the beginning to the end, starting with a chaingunner at your back the moment you warp in.
Also I died so many times in the beginning area and I didn't realise until long after I had beaten it for the first time that the chaingunner closets don't open at the same time but one by one with each arch you cross under.
before the new sunder maps i'd agree, but yeah Sunder map 15 onwards is definitely harder than DV2
I'm watching decino's playthrough of it and my impression so far is that it's significantly better than its peers like OSM and HR because of just how well-thought and technical its fights are in comparison. It seems less grindy too.
(But then again, it's unfair to compare any modern wad with a '90s wad in any manner, I suppose.)
imo map10 is garbage
the end arena of map09 was insanely hard and took me half an hour to clear just that
but it was so cool and intersting to play
this is just bs
As far as I can tell, many people ragequit Plutonia at M10.
I don't know why I have a personal soft spot for it even though it's very clearly unfair and grindy.
My personal least favourite is M27 because of how frustrating it was to navigate a map with such clumsy layout that's riddled with immortal chaingunners.
I always felt that the intended experience was to feel that the maps were "mean"
To be fair, M10 is a huge jump in meanness from the previous maps.
