#classic-doom

1 messages · Page 13 of 1

hexed escarp
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I really hope that it has some jimmy midis to go along with it

azure nimbus
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yes. Many do, not just gz

finite crag
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Has anyone seen the zero master nightmare run?

hexed escarp
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Well even if it doesn't I'm guessing they are gonna add support and auto loading like it did for sigil 1

azure nimbus
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if crispy can run e5 sigil then I don't see why not

prime moon
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i agree, it's an inconsistent game at best

pearl osprey
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Worst case scenario it can replace another episode

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I believe there was a version of sigil which replaced ep4

hexed escarp
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I can't wait to hear the jimmy soundtrack for this one

hexed escarp
azure nimbus
finite crag
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I like Sigil a lot (played it twice) but I sort of don’t want Sigil 2 to come out… adding a new episode 25 years later was cool and a great finisher but another… then another will surely come… then pretty soon we have this never ending series and now Doom is expanded to 10 episodes and wtf man

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Let sleeping dogs lie

warped jungle
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Guess I should've kept tabs

dapper flint
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Absolutely loved sigil also. Know every inch by heart by now

vocal jetty
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Im gonna be honest, i loved inferno

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I just loved the hell aesthetic

vocal jetty
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Took me 45 minutes to beat Map 18. 45 minutes. The puzzle for the yellow key was just so convoluted and confusing. It took me so long to figure out that you had to shoot this random gargoyle texture on the wall to get to the button that lowers down the yellow key. I was so mad.

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I was getting progressively more and more annoyed, trying to find out the absolute bullshit solution to this goddamn puzzle.

vocal jetty
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Map 18 of TNT

azure nimbus
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underused valve texture <3

slim willow
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is it even used elsewhere?

vocal jetty
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People hate e2m3? I love e2m3

azure nimbus
broken heron
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I remember it feeling kind of primitive with how flat and blocky it is, almost like a Wolfenstein map. The action isn't bad though.

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Though I really enjoy e2 overall

spice radish
broken heron
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Yeah, from what I recall Sandy had something like 10 weeks to finish episodes 2 and 3

spice radish
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I know one of them made a bunch of maps

broken heron
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Sandy made the majority. McGee made about 7 or 8

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Just looked it up. 7.5 because Dead Simple was a collaboration with Petersen

spice radish
broken heron
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Same. Almost like a mini boss level for a first-time player who's never seen a Mancubus or Arachnotron before

finite crag
finite crag
broken heron
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The Factory and Downtown are probably the low point of Doom, but he also has some great ones like Monster Condo, Tricks and Traps, The Courtyard, and The Spirit World

finite crag
vocal jetty
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Also, i think TNT is the only Doom game to ever put me in a bad mood

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Not even Doom 3 was this tedious and annoying

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I find myself running in circles not knowing where tf to go so i have to look up a walkthrough just to find the bullshit convoluted solution to the puzzle that’s probably a wall with a slightly misaligned texture that I wouldn’t have noticed had it not been for the fucking walkthrough!!

smoky pawn
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wait

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does this count the doom on the xbox?

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that looks like the old one?

vocal jetty
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What, bfg edition?

spice radish
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including console ports

smoky pawn
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alright

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just checking

vocal jetty
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I think TNT is undoubtedly the least fun IWAD there is,

spice radish
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don't think thats an IWAD though

vocal jetty
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Although it is official, I wouldn’t consider it an IWAD

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Although the master levels were just as convoluted and tedious and annoying and some of them are just plain bad.

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I think TNT is the most unfun IWAD of them all

azure nimbus
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it's not an iwad because it's literally not that type of file. iwads and pwads are different in that iwads can be played without pwads

tepid tulip
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When I tried Plutonia Experiment I gotten through first level in HMP and even I didn't feel like putting up with it

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But I did get to Map03 or Map04 before stopping

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Also further cemented the Chaingunner being my least favorite enemy, not the Archvile or Revenant (they're assholes sure, but a perfectly placed Chaingunner will get me in a very bad mood)

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If I haven't gone through the worst of it yet, and I'm annoyed, I dunno how awful the rest (besides watching reviews but even then I have to play it physically) is

narrow condor
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You can always try again on a lower difficulty.

warped jungle
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Best classic doom game definitely maximum doom

vast reef
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totally

tepid tulip
hexed escarp
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I wish someone would do an instrumental cover of the eviternity ost

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It would be so good

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Sacred light would sound so good played on real metal instruments

tepid tulip
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That OST is goddamn good

dapper flint
tepid tulip
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Yeah

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I'm very sure it'll be later down the line with experience that I don't think it'll be a sweat

timber garnet
finite crag
vocal jetty
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Exactly, Don't ever give up, Don't EVER let the demons win

broken heron
limpid zinc
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I played plutonia once. I did it on co-op with a friend, we loaded into the first level and saw a spider mastermind in front of us and stopped playing.

dapper flint
finite crag
azure nimbus
wispy radish
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I need help. I installed DOOM (1993) into my C Drive when I intended to install it into my D Drive. How do I transfer without losing my data?

slim willow
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on what? like original installers?

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or steam?

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or gog?

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most launchers have options to move games to different drives. i'd look that up

wispy radish
warped jungle
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Maybe because I've played it enough to remember what to do

azure nimbus
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it's cool how areas are acessible in multiple ways

finite crag
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Citadel is imo the worst d2 map

warped jungle
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Actually I agree

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Rooms are so weirdly connected

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I guess they realized that considering the big teleporter room

hexed escarp
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Is it weird that I'm super pumped for sigil 2 even tho I haven't finished sigil yet?

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I just love the atmosphere so so much

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Especially with the jimmy midis

opal bolt
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im making a wad where the whole point is that you have an ipad that shoots lasers

zenith berry
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It’s okay to press F6 constantly/save scum, especially in harder levels.

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What’s not okay is saving while you’re right in the demon’s line of sight.

timber garnet
prime moon
finite crag
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Sigil is great atmosphere yeah but the amount of tightrope walking is annoying

And on UV there’s not enough ammo to kill all the monsters

hexed escarp
hexed escarp
finite crag
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Can anyone confirm whether the iOS ports have the official add ons? So I can play Sigil and Saturn X while takin a crap

dawn aurora
hexed escarp
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Why is the jimmy sigil OST such a bop

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It has the PERFECT atmosphere

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Like the Buckethead stuff is good but it doesn't match the feel very well

royal heron
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my opinions as well

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I assume this is mostly because Romero just took pre-existing tracks from Buckethead and made them into a soundtrack, with one exclusive track

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that being Romero one mind any weapon

hexed escarp
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But he did the same thing with jimmy

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The only midis written originally for sigil were the title and intermission

finite crag
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got the classic brutal doom with the psx doom sfx

timber garnet
vocal jetty
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So today I beat the final map of TNT evilution, and I’m impressed to say it was pretty fun. There weren’t any bullshit convoluted puzzles, monster placement was OK, and it took me a bit to figure out what to do with the final boss, but I managed to beat the final boss.

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But overall, this game was pretty bad. If I had to give it a numerical rating, I would give it a 3.5/10.

slim willow
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TNT was part of Final Doom because it makes you so burned out it's the last Doom you ever play

vocal jetty
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HEY PAUL! AAAAAAAAH!!!!!!

azure nimbus
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is this a copypasta

dapper flint
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Gert moment

slim willow
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Gert hater

dapper flint
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Sandy actually invented gert. True fact

slim willow
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I hope you're doing well.

spice radish
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Think it's more so Quake's been compared to Doom. Also id didn't make The Plutonia Experiment

vocal jetty
finite crag
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What is going on in this chat 🧐

narrow condor
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He's a very productive artist and his YouTube channel has playlists of music he composed that never made it into any wad, so I'm sure he had a lot to choose from.

west knot
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They’re way better

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Only reason I haven’t played much else is Devilution’s maps are huge and I’m still only like halfway through

vocal jetty
worldly pelican
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Have you guys got the guns are for wusses acevment

finite crag
worldly pelican
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You have to get 25 kill only using your fist in a single level

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And it’s is the rarest acevment

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Yes

pearl osprey
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Only the unity port

azure nimbus
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it's also not the rarest achievement, at least on xbox. While I admit that the numbers may be different on steam. on xbox we're talking about 1.72 % for this one compared to Not So Bad having a 0.08 % achievement rate which is markedly lower.

worldly pelican
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Oh I know that

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Bye

wraith gyro
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Btw which version of Ultimate Doom is the best to play on PC? I've been playing the BFG edition on GZDoom but realized that has several disadvantages and bad changes over the original

vast reef
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if you want vanilla gameplay

wraith gyro
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It's not the source port what bothers me

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It's the Ultimate Doom version

vast reef
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but yeah the graphical changes are weird

wraith gyro
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It's not about the gameplay

vast reef
vast reef
wraith gyro
pearl osprey
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Where did you get the game?

vast reef
wraith gyro
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eh

vast reef
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i'm not going to argue because it's preferential but please please play classic doom without mouselook or jump for your first playthrough

azure nimbus
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today I will play doom 2016 with dash to modernize the experience

azure nimbus
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Obviously do what you like, but do try more classic settings for at least one playthrough

wraith gyro
azure nimbus
vast reef
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without having to look up and down

wraith gyro
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I didn't know that sorry

azure nimbus
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The only reason that many used keyboard only was that not every computer then had a mouse and that not everyone knew to try a mouse yet.

azure nimbus
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Certainly, there is a fuzzy line. Is it vanilla as long as you play on dsda demo compat settings, vanilla as long as it's dsda demo compat settings but on a vanilla iwad, vanilla as long as you play gzdoom on vanillaish settings cuz you won't really notice much difference, vanilla as long as you play with vertical mouse always on, no kill count, no secret count, 320x200 resolution, 35 Hz and no carried shorttics and endoom screen, or is it only vanilla if you play on dos(box)? I think we all add a little bit. I play with an advanced hud and higher resolution and even a controller (which wasn't fully supported to the extent that modern ports do but controller support did exist back then). I recommend trying the vanilla gameplay and if you like it, fantastic, if not, whatever.

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to your original question, unless you have some specific reason to play bfg or some weird console version for funzies/speedrunning/research reasons, you want the doom2.wad file that comes with the modern steam release.

wraith gyro
wraith gyro
azure nimbus
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those are different games. Ultimate doom is essentially doom1. Udoom was released after doom2 though as doom1 with an additional episode.

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The file that comes with the steam release is "doom.wad".

wraith gyro
vast reef
vast reef
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use scalefx btw, better than xbrz (of course not a gzdoom option, but in retroarch or whatever thingy you're using)

vast reef
wraith gyro
azure nimbus
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some authors design around software(or now the updated opengl renderer on dsda is very very similar to software) so just try various renderers, depending on how the levels you're playing are designed

vast reef
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it's completely game-dependent

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mega man zero and mvc2 look damn good with smoothed pixels imo

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same with a bunch of other old fighters

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with doom, it makes the game less like the weird yet awesome pseudo-realism thing and more like a painting

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imo it makes the game look silly

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go play with the upscale mod instead

wraith gyro
wraith gyro
vast reef
# wraith gyro oh shit that looks good

the sprite changes they showcased looked really damn good to me on the website but when i tried it in-game my brain was firing off going "something's wrong"

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but yeah, it looks pretty cool

narrow condor
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People will see meticulously handmade pixel art sprites and go "Why isn't this photorealistic?"

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Reminds me of the HD texture mods of Minecraft, created with an assumption that the game is incomplete with its original pixel art and everything needs to be "looking realistic" for the game to be playable, giving you this:

azure nimbus
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there are sprite fixing projects(like marphy black's) that do add to the spritework while maintaining the pixelart(many sprites have objective mistakes: rando grey pixels on the side punch for revs, holes in the arachnotron, lacking rotation sprites for zombies). But this sort of clashing of "art style" and "lol everything should be realistic" is why brutal doom, at least for a lot of us, feels so gratuitous

narrow condor
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Brutal Doom always felt to me like the product of someone who would much rather play a game twenty years newer but was forced to play Doom against their will for whatever reason.

spice radish
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I've seen some seriously say that should be a feature in the next Doom game

narrow condor
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Oh god

azure nimbus
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well it was literally made by an edgy teen(idk his age tbh)

broken heron
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The Hell on Earth Starter Pack was what got me back into Doom. Felt surprisingly unobtrusive to the core Doom experience

lucid monolith
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Hello monkeys

worldly pelican
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You again

vast reef
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for example, D4T adds features from modern doom and is really really fun but calling it the best way to play classic doom is stupid (and nobody does anyway)

narrow condor
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Frankly, I'm always on the 'play the game however it feels fun to you' side. I just personally don't understand why Brutal Doom of all things got so popular when it has so little to offer once the novelty wears out.

slim willow
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brutal doom is smelly so if you like it you must also be a smelly

dapper flint
spice radish
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I feel like adding more weapons and gore to the original Half-Life just doesn't make it feel like a Half-Life game

narrow condor
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I suppose it makes sense to make the games palatable for the modern audience who gets bored if everything isn't exploding at all times.

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In the "something for everyone" sense

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I see.

spice radish
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Ok so thats a no no word got it

spice radish
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Idk let people enjoy it if they like it I guess

narrow condor
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Yeah

spice radish
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It's just not for me nor do I see the appeal

slim willow
vast reef
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i would much prefer a modernized doom mod that took hints from the boomer shooter renaissance

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i once thought there might be a way to sort of adapt all of doom's glitchy movement tech into a balanced movement system

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would definitely feel quakey as fuck (like eternal ig) but eh it'd be fun and a mod anyways

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ehhhh

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tried it, would rather wait for kar en tuk

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honestly i think it was because i played it on doom2.wad

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another wad would probably be way more fun

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i enjoyed using dusk movement in doom via zmovement, it's balanced if you pair it with the right mods (but my preferred modpack for zmovement basically makes a whole new FPS game because it will never not be weird to have the default doom sprites with all the insane zmovement shit)

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uncultured 😒

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DBThanatos' doom eternal mod for classic doom, 3 years of development

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same lead dev on QCDE and D4T, i trust ket will be good

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what the actual fuck

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they are VASTLY different in terms of mechanics

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all they have in common is fucking diagonal jump

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they work completely differently

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like bro what the actual fuck are you smoking

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good acceleration in dusk is hopping in a circle or next to a wall and in quake 3 it's gliding through the air from side to side

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IT'S NOT EVEN THAT SUBTLE

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you're trolling

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what

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dusk has diagonal bhops and shit TONS of air control, quake 3 has minimal air control and strafejumping

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no it doesn't

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you clearly haven't played enough of either

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dusk is ninja quake is jet

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they aren't fucking similar aside from diagonal jumps, and you don't even DO diagonal jumps in quake

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sigh

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what am i doing with my life

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what am i supposed to do? sigh?

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do you mean holding w and jump

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because then they're similar

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because you held w and jumped

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if you actually try to go faster or do turns it's night and day

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man i should stop going on 2 hours of sleep a day

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yup

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q3 needs more timing

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since sharp turns basically need you to hit the ground and circle jump

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but like

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w + jump feels the same in quake 3, quakeworld, dusk, quake 2, and even minecraft

vast reef
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movement is fun, turns are way easier

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i like q3a and ql's weapons way more though

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yo that's sick

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nobody to play quake with here in SEA other than my sister who's 10 and dies to ultrakill prelude on harmless

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the only FPS games people play here in the philippines are valorant if you have a PC and CODM if you don't

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yeah but 200+ ping

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i get 200+ ping on other game servers but those don't need highspeed connection bc they're either turn-based or don't need actual skill

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tbh i just wanna suck it up at some point and learn how to quake at high ping

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massive respect

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like, MASSIVE

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i can barely play doom on controller, quake would be hell

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okay

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i have an xb360 controller i only pull out for sm64 or tboi

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not rn

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the binding of isaac

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fun but i never get any good items

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i got the wafer once, that's it

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i like etg more

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when it comes to roguelites

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anyway gn it's nearly 1 am and i have 4 projects overdue

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nice talk
sorry for getting pent up for no reason about video game jumps

copper gazelle
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Where's doom 2 or is that here

spice radish
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So Doom II falls into this channel

copper gazelle
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Thanks

gritty basin
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ayee

earnest barn
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I finally beat Plutonia for the first time! (on Hurt Me Plenty though, I'll do it on UV next time)

slim willow
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nice!!

finite crag
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freaking amazing I see why it's so popular to this day
map 29 is a much better "city" than Downtown lol
the "jungle hell" aesthetic was also really cool
I thought there was a good mix of level design - after every long and painful map there would be a few short ones that wouldn't take nearly as much (real) time for me to finish, which kept it from becoming a chore and feeling burnt out.
And the most satisfying feelings are either blasting a chaingunner with a ssg right in his face or sending a rocket to him from long distance. Eat a dick.

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Hey

ornate vortex
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I'm confused on where Crumpets is in terms of difficulty

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it's structured like any other ribbiks wad yet it's not too challenging

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and i don't know whether that structure factor puts it up in terms of difficulty, since a lot of fights can be pretty tight

azure nimbus
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IT's not too crazy but will certainly push a new player

vast reef
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play sunlust, it's even more fun ;)

azure nimbus
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Not to show my biases or make assumptions here, but I don't know if someone just coming off of doom1 is ready for sunlust.

vast reef
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hence the winky

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i tried SL after doom1 for funsies and got my ass kicked at map 2

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no idea why i even tried

azure nimbus
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Sunlust is a key milestone imo. Where plutonia is a gate for the iwads from custom content. Sunlust feels to me, as the hardest "casual" wad. I think everything past it is for the goobers

narrow condor
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I played Sunlust early on — it was one of the first pwads I've played (on HMP) and it made me think all fanmade mappacks are like that.

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It kicked my butt but I managed to finish it without cheats (with continuous playthrough and saves) but I never found the secret maps at the time.

ornate vortex
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I played sunlust casually once I started speedrunning tangerine nightmare and it took me 2 months of on and off playing for me to beat it

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the last 2 levels were just savescumming galore

narrow condor
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On UV?

ornate vortex
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yes

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it’s absolutely ridiculous and it’s weird to think that someday im going to eventually attempt sunlust on speedrunning terms

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but that’s so far into the future that i don’t need to worry

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but for those who wanna start getting into harder wads, jumping straight to sunlust probably isn’t the way to go, even on lower difficulties. In my opinion, I personally think Speed of Doom or Scythe II are perfect in terms of improving

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nevertheless they’re still very tough

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maybe just speed of doom since the difficulty spike for scythe II is definitely very sudden

tepid tulip
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The sunlust OST goes hard

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Especially map01

broken heron
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I think my favorite thing about Plutonia is that it introduced the idea of homage maps. You could tell the Casalis really loved Doom 2 and saw the promise even in some of its weaker maps.

slim willow
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sunlusts soundtrack is epic. they got some final fantasy remixes and shit in there

tepid tulip
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Yeah, I wonder if there's any wads out there (besides speed of doom I believe) that have some midi arranges of Guilty Gear music

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I only remember speed of doom having midnight carnival in it

broken heron
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I wonder if anyone's repurposed music from Tyrian for Doom yet. That was one of the great 90s midi soundtracks.

dapper flint
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Is the full ost on youtube?

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For sunlust I mean

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Not sure how I never bothered looking it up

pearl osprey
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I used to listen to this while a lot

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The music in sunlust is quite nice

nimble flint
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🤑

shut rapids
rotund dew
rotund dew
rotund dew
azure nimbus
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Sunlust is less monolithic in its goals which I think makes it a better intro to harder content. 2009 sunder and new sunder are different beasts

empty comet
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Hey, I need the id of an actor in gzdoom/zandronum/zdoom, any why I can do this?

dusty totem
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Personally i dont like Slaughter maps as much

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Like eviternity map 26 is far too open for my taste

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It just seems like enemy spam over thoughtful design

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And i mean its hard, but the experience is less engaging and/or interesting to me

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But maybe eviternity map 26 is just not good as a slaughter map

rotund dew
snow lynx
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hello, what would be the best method to play classic doom w/ wads online?

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i have managed to run and test the game and wads , however the online component is a head scratcher

azure nimbus
azure nimbus
ornate vortex
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i consider mouldy to be one of my favourite mappers

spice bronze
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Having never played anything aside from vanilla doom slaughter maps never made a ton of sense to me, cause it’s like “this game isn’t hard enough, I would like to put fifty hell knights in one room”

ornate vortex
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slaughter maps are pretty mixed among the community in terms of whether they’re good. I personally enjoy them because it gives a sense of challenge at times and it’s main gimmick forces the player to play aggressively

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Yes, there’s maps like the hag’s finger, which are extremely grindy and get repetitive fast (especially that fight where hundreds of hell knights teleport in and gazebo encourages you to waste hundreds of rockets on them)

azure nimbus
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Maybe these are my biases showing, but it feels like the people who don't like slaughter are the people who jump into hard grindy repetitive slaughter, or jump to slaughter that's just too hard for their current skill level. Then people who do like it tend to have played more stuff first to acclimate to harder content and seek out quality light slaughter first.
Maybe these are not true 100 % of the time, but what I mean is that there are ways to make slaughter maps more appealing

dusty totem
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what are considered slaughter maps actually

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nuts type of maps or just long map with many monsters but small encounters

azure nimbus
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There is a line somewhat closer to the middle. Consider combat shock2, late sunlust, sunder, fractured worlds, NoSp2's majority of maps, most of flotsam. High kills/second is the defining feature to me and whether the level is good or bad depends so much on the individual design

dusty totem
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yeah, it could be that im just bad. but in huge encounters i just tend to cheese it byspamming from afar instead of being among the 200-300 enemies

azure nimbus
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sometimes you genuinely don't have enough room or there are too many enemies so you gotta get close and use bfg. But sometimes, it's a win condition to free up enough space to get a distance and use rockets

dusty totem
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yeah, if you consider sunlust map 15 a small slaughter map then i find it engaging

ornate vortex
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i tend to see slaughter maps as high monster count, and many monsters thrown at you at once

dusty totem
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but when every encounter encourages you to spam rockets from a safe space it feels kinda boring

ornate vortex
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in my personal opinion, a good slaughter map is one that encourages aggressive action from the player

dusty totem
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yeah, thats why i prolly didnt like eviternity 26

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sunlust 15 is quite fun tho

ornate vortex
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with early rush maps (great slaughter wad btw), Archi gives you a lot of weapons even if they’re locked away. It also allows you to play however you want, since you can hide in corners or play aggressive

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not so much that with the late rush maps, since they force you to play aggressively at all times

azure nimbus
dusty totem
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it does

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the second arena gives you a rocket launcher with a big wave of revs imps and arach

ornate vortex
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idk if I would consider eviternity to be a slaughter wad

dusty totem
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and then you can just stand on the stairs and spam away

ornate vortex
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a lot of levels don’t really encourage that kinda gameplay

dusty totem
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yeah it isnt, but the 26 map gives me the most slaughter vibes

azure nimbus
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oh I thought it was bfg only. maybe I'm thinking of another map

dusty totem
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but i stil need to get through sunlust fully

ornate vortex
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Talking anout eviternity reminds me that im gonna start speedrunning through it soon

dusty totem
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i started playing a few months ago so still need to learn

ornate vortex
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and anagnorisis is inevitable

dusty totem
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yeah that map i completed HMP

ornate vortex
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I managed to somehow beat it casually almost saveless

dusty totem
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uv is using too much of my time

ornate vortex
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i say almost because the final bit killed me a lot

dusty totem
#

yeah its quite good, the music isnt as good imo

#

as like map 19

ornate vortex
#

I think the choice of music would have worked if it wasn’t such a giant map

dusty totem
#

honestly the music heavily influences the way i play the game

ornate vortex
#

me who turns off the music after 15 minutes of speedrunning

dusty totem
#

idk there are terrible tracks

#

which i just turn off or idmus

ornate vortex
#

I definitely had to turn off the music for rush map 2 and comatose

#

since those two maps took forever to complete a successful speedrun for

dusty totem
#

music quality heavily differs from wad to wad

#

rn playing auger zenith and has some vibes

#

havent played rush tho

#

i will prolly try once i finish eviternity uv saveless

ornate vortex
#

rush i’d say is probably a similar difficulty to Eviternity

#

but it’s main focus is slaughter

#

map 1 is nice and easy but for beginners, map 2 will kick your ass

dusty totem
#

i think its a must that map 1 is easy going

ornate vortex
#

agreed, unless it’s a difficult wad meant for diehard fans

dusty totem
#

the intro must be about the theme the wad is trying to create

ornate vortex
#

(laughs in dimensions)

dusty totem
#

i have so many wads i need to try out

ornate vortex
#

dimensions map 1 genuinely terrifies me

dusty totem
#

i have like 20 unplayed wads

#

only completed eviternity

ornate vortex
dusty totem
#

busy with scythe 2, sunlust, stardate 20x6 and auger

#

so there is still much fun to be had

#

honestly doom 2 has the best fps gameplay i have ever had

ornate vortex
#

Scythe II, sunlust and stardate ?!

dusty totem
#

yeah

#

on HMP tho

ornate vortex
#

fair enough

#

but still, very tough wads

dusty totem
#

HMP pistol start and a few saves

ornate vortex
#

scythe II isn’t so bad for 20 maps and then it’s insane

dusty totem
#

i think its a great wad for its time

#

one of the older wads

ornate vortex
#

absolutely, it’s just a shame alm couldn’t finish scythe x

#

it was really building up to something

dusty totem
#

oh it stopped?

ornate vortex
#

scythe x has 10 maps and alm was planning on making more

#

but I guess he suffered from burn out and ended up disappearing from the community

dusty totem
#

thats a shame yes, well doom mapping is really somethign you must have passion for

#

with its limitations

ornate vortex
#

it’s what i’ve learnt whilst doing an upcoming project

#

doom mapping is hard

dusty totem
#

yeah i believe, i have never mapped before

#

but working with limited code is a doubleedged sword

#

the limitations allow for creative mapping

#

but still they are limits

ornate vortex
#

I became inspired to make doom maps

#

I believe it was fractured worlds and sunlust that inspired me

#

(almost to the point that a lot of enemy sprites that are on my project were taken from fw)

#

but I can't wait to get it finished and release it as a big surprise

dusty totem
#

Gonna be big wad?

ornate vortex
#

only 7 maps

rotund dew
# ornate vortex slaughter maps are pretty mixed among the community in terms of whether they’re ...

Slaughter maps are fun if correctly done.

Personally I hate grindy fights with tons of barons. They're huge ammo drains because they're tanky and make combat a chore.

Same thing happens with the use of pain elementals without lost soul limit. It can either be fun or a horrible experience.

In sunlust's God machine it was fun, because the arena is large and you have space to move around, in sunder map 7 it was horrible.

I had to turn off unlimited LS in the last fight of that map, because I wasn't having fun at all, having to face huge hordes of monsters plus a huge horde of souls to drain ammo and putting space at a huge premium.

azure nimbus
#

barons and pains can serve similar roles as slow movement pressure units. Pains kill your ammo if you wait too long, whereas barons are usually saved for last, constricting movement til the end. Used poorly of course, it can be a timewaste

trail ibex
#

I'm really bad at finding secrets, and I always end up resorting to looking them up on wikis to find them. But I noticed better players are able to find them on their own. What are some tips at finding secrets more easily?

static lichen
#

I'm not that good at finding secrets either. Although I'm sure that just paying attention to the surroundings more carefully would make it easier for you. Look for anything that seems off, like a part of a wall that's a slightly different texture than the area around it. Look for objects that are by themselves, they could trigger something

#

Stuff like that

ornate vortex
#

I managed to get every secret in comatose without the wiki

azure nimbus
# trail ibex I'm really bad at finding secrets, and I always end up resorting to looking them...

One thing is understanding the limitations of the doom engine. So you'll never* see a secret activated by firing a plasma bolt for example(technically this is possible but requires some wizardry that mappers generally won't use). Without crazy magic, doom triggers are walkovers, shootables(pistol, chaingun, shotgun, ssg only), and walkovers(also triggerable by doom2 projectiles(rev,manc,arachno)).

You're looking for odd texturing, being mindful of when you could jump out of the expected area(any time there are height differences or stairs or openings in guard rails), being aware that sometimes doors or lifts also activate a nearby secret, listening for when you hear a door unexpectedly(walkover linedef). Another thing would be noticing "wow I have no armor. There is probably a megaarmor secret somewhere." Maybe you need to take care to always check around corners and poles, step far enough away that you can see vertically. At the end of the day, it is largely experience. If you've seen a lot of levels, you get more in tuned to the language that mappers use to communicate. But, if all else fails, throw the map in ultimate doom builder and just check where the sector-effect-9s are and which linedefs have the tag associated with the sector tag nearby. Oh another big one is monster closets. Mappers love putting secrets in monster closets especially small ones that serve little other purpose.

narrow condor
#

My favourite use of barons is as doors. For example: You walk into a room and the fight begins as the monsters trickle in. A baron teleports in to deny you a strategic position. You can either do the fight the regular way running around, or you can dedicate your time and ammo to quickly erasing the baron to fight from that safe point, whilst allowing the monsters to pile up as you're forced to neglect them.

narrow condor
#

At some point it becomes second nature to press use on any texture that looks out of place. :-P

#

In addition to what mmjp said, look out for discrepancies in repeating patterns. Missing torch on a wall lined up with torches, multiple identical-looking monster closets except one has a different texture in its back and so on.

azure nimbus
#

simply set a script to click use on alternating frames

narrow condor
#

Simples

rotund dew
azure nimbus
#

is ammo low?

rotund dew
#

you have plenty of cells at the beginning and the bfg, but (at least for me) they're going to run out before you kill all the pain elementals.

azure nimbus
#

one day, I have to play old sunder

rotund dew
#

https://www.youtube.com/watch?v=D2UU4ZqgnZc

the fight in question starts at around 18 minutes

Game: Doom II
PWAD: sunder.wad
Difficulty: Ultra-Violence
Source port: PrBoom+ UMAPINFO (-complevel 9)

Pistol start.
All kills and secrets.
No saves.

Subscribe for more playthroughs!

Link to WAD:
https://dsdarchive.com/files/wads/doom2/2726/sunder.zip

Link to source port:
https://github.com/coelckers/prboom-plus/releases/tag/v2.6um

Wide...

▶ Play video
#

I had to enable the lost soul limit in this particular fight, it was too much for me and I wasn't having fun here. Others can probably manage this fight with ease.

azure nimbus
#

oh that's a lot of em

rotund dew
#

But that's not the most frustrating level from what I've played (I'm at map 9 atm), that honor must go to map 5.

#

Lots of platforming in tight spaces and if you fall, it's an inescapable pit.

#

Zero Master makes it look easy. But it is FAR from easy

azure nimbus
# rotund dew But that's not the most frustrating level from what I've played (I'm at map 9 at...

you might be interested in https://www.youtube.com/watch?v=koD6kbj2WpU. Insane gazebo talks about how he anticipated freelook to be used

A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.

Today on the podcast I have an appropriately long conversation with Insane Gazebo, the creator of the gargantuan slaughter spectacle Sunder, as well as a contributor to Haste, Fract...

▶ Play video
hexed escarp
#

oh man this part in E5M7 with the cliffs and vines is bullshit to the max

azure nimbus
#

don't fall lamo

vast reef
opal falcon
#

Just beat Doom II!

#

Now on to Doom 64.

patent sable
#

doom 64 is my second favorite game of all time

vast reef
#

what are you guys' favorite hard wads that manage to be hard even without that high of a monster count

azure nimbus
#

crumpets

ornate vortex
#

he managed to uv max cosmogenesis which is insane

#

well, all the levels except 1 i believe

vast reef
azure nimbus
#

he beat nosp2 map28 in half the time it took me

prime lava
#

best doom player is a weird term to use but yes he is one of the best maxers

vast reef
#

yeah, best doom player is really hard to define due to how many facets there are

royal heron
#

Also including skillsets

#

But overall it probably goes to ZM

finite crag
calm cradle
#

👍

finite crag
#

?

#

a, ok

vast reef
dapper flint
slim willow
#

true

vast reef
#

agreed

azure nimbus
#

gougaru can't even get all secrets in e4m7 without saves and loads

spice bronze
#

I wonder how long the original doom took to develop

dapper flint
slim willow
azure nimbus
#

only if you smash piles of pumpkins into small piles of putrid debris

slim willow
#

bet he doesnt know how

fervent inlet
#

who here likes classic doom?

spice radish
fervent inlet
#

fr

#

its the best

#

i use the gzdoom source port

#

the best way to play it

pearl osprey
#

💀

spice radish
fervent inlet
#

nice

opal falcon
#

I just play it on my PS5.

fervent inlet
#

wait i got a quick question

spice radish
fervent inlet
#

so im seeing things like bethesda and id software

#

in the member list

#

are there actual people from those companies on this server?

spice radish
fervent inlet
#

oh

#

i see

spice radish
#

Yeah

tepid tulip
#

I usually use them for different reasons too

spice radish
vast reef
#

as long as you don't cheat with freelook and jump GZ is pretty good honestly

#

i have an unpopular opinion that hardware rendered doom doesn't look too bad when you turn on ambient occlusion

slim willow
#

software lighting good tho

vast reef
#

it's just muah 👌

#

but imo the best way to get hardware rendered to look good is either with a retro shader (i alternate between a few) or just turn on some of GZDoom's post-processing

#

the hardware rendering you get out of the box looks blegh

slim willow
#

its so flat

vast reef
#

true

fervent inlet
#

Also I hate the blur filter

#

Y’all know what I’m talking about

vast reef
fervent inlet
#

Yeah

#

Jump fucks up the game

vast reef
#

i first beat doom 1 with GZDoom and a few fights were trivialized by free look, i'll try to find them again

fervent inlet
#

Hmmm

vast reef
fervent inlet
#

Yeah

slim willow
#

freelook can really cheese bfg strategies though if the tracers can just be used from shooting a ball above the demons

#

into other demons

#

there are ports with fake mouselook though. where you look up and down but projectiles and hitscan dont move vertically with your view

#

i can support that

vast reef
#

same

vast reef
#

i used it a few times back when i was a free look user

fervent inlet
#

@vast reef do you use gzdoom?

vast reef
fervent inlet
#

Yeah same

#

What are some of your favorite mods?

vast reef
fervent inlet
#

Hmm

#

Nice

vast reef
#

you?

fervent inlet
#

For me I use little mods that improve the game but don’t change the game too much

#

Like I use smooth doom

vast reef
#

ooh

#

you'll love evp

fervent inlet
#

Makes the weapons animations smoother

vast reef
#

project SIDE maybe, but i didn't like it very much

fervent inlet
#

Oh

#

I also use a mod that remasters the entire ost

#

It sounds really good

vast reef
#

oh yeah

#

idkfa

#

too big imo

#

798mb, but the music is high-quality

#

i just turn on a playlist with the songs and play

dull folio
#

Classic doom is very fast until you get stuck on missions

narrow condor
#

Missions?

ornate vortex
opal shoal
#

Some classic doom wholesomeness

ornate vortex
#

why did they have to make the baby cacodemon an enemy in some games. I feel guilty having to kill them

opal shoal
#

They did?

dapper flint
#

Yeah they're pretty neat. Vicious little things

#

Really need to see a caco baby cloud

opal shoal
#

Got a link? I wanna see the lil baby attacking

dapper flint
#

I've got a pic of one from a map I played

opal shoal
#

Thank you

opal shoal
lavish narwhal
#

I started playing TNT evilution

#

With the old control

fervent inlet
#

oh cool

lavish narwhal
#

Yeah

fervent inlet
#

tnt is a good wad

azure nimbus
lavish narwhal
#

It's not updated for newer control like no mouse wheel thing like that

lavish narwhal
fervent inlet
#

Yeah

fervent inlet
azure nimbus
#

dos did allow for a middle mouse button to be used but yeah, not for anything useful

weary abyss
#

Hmm

dusty totem
#

was dos version worse in controls?

#

idk i started playing classic doom when i bought it on my switch

#

and then played btsx e1

slim willow
#

you could fully customize the dos version's controls using the setup program. only issue was that moving your mouse forward and backwards would also move you forward and backwards. this could be undone with a simple mod though.

vast reef
#

i love classic doom's high skill ceiling with such simple mechanics

fervent inlet
#

Yeah

#

Me too

lavish narwhal
vast reef
#

anybody know why the amount of doom demos submitted spiked up so much in 2022?

#

based on DSDA's stats page

misty ferry
#

Do we know why brutal doom isnt one of the mods for the current versions of doom 1 and 2?

tranquil schooner
#

Is there a simple 2x enemies WAD for Doom II?

#

I would love to have a romp through Doom II UV but with every enemy doubled

#

But I'm having difficulty finding out if that exists

spice radish
#

It changes to many things

slim willow
royal heron
#

BD is meant to be run with GZDoom

fervent inlet
#

Yeah

azure nimbus
#

why can't unity doom run quake 3??? censorship

fervent inlet
#

Huh

azure nimbus
#

I'm kinda taking a a cheap shot at people asking why BD can't run on a vanillaish port

steel sluice
#

Hey so does anyone know how to do character modding for Classic DooM? I'm looking to make a few mods that add in new playable characters to the Classic DooM games

azure nimbus
steel sluice
#

k I'll check it out

hexed escarp
#

why does prboom rtx crash with sigil

#

i feel like sigil would look completely epic with it

#

especially if the red cracks emitted light

slim willow
#

i dont know probably same reason quake 3 wont run on unity

hexed escarp
#

???

slim willow
#

(censorship)

hexed escarp
#

oh lmao

zenith berry
#

Wasn’t Sigil made with Boom in mind?

narrow condor
#

Nope. It should run on any limit-removing source port.

hexed escarp
#

has anybody else noticed that the music for doom2 map25 and sigil e5m3 sound very similar?
https://www.youtube.com/watch?v=n0vxKTizTxE
https://www.youtube.com/watch?v=rr3urr3W_y8

Special thanks to MusicallyInspired for his SC55 recordings.
Composed by Robert Prince.

▶ Play video
#

especially the part at 0:15 in map25 and 1:18 in e5m3

misty ferry
#

Also, anyone know an easy way to play multiplayer with the og wad

#

Something that supports gzdoom

#

I tried setting up a server once and couldnt figure it out

azure nimbus
spice radish
spice radish
finite crag
#

speaking of multiplayer, odamex is highly underrated

halcyon willow
vast reef
vast reef
finite crag
#

I guess it's good at handling tons of people

finite crag
#

I guess it isn't "hard" but there are a lot of settings and it could be a bit daunting at first

vast reef
finite crag
#

coop/survival has almost always been fine for me on all 3 ports

gusty falcon
#

🤣

vast reef
#

hi goldfire

hexed escarp
#

is it just me or does bucketheads e5m1 music sound like the auditory equivalent of ADHD

zenith berry
#

Some alluded it to swapping across weapons in DOOM.

hexed escarp
#

ah ye ig

grand mountain
halcyon willow
#

Only issue is when we tested it was no lost soul limit so thats currently capped

dusty totem
#

What are the best non official midis created for classic doom levels?

narrow condor
#

.MID the Way id Did and Ultimate MIDI Pack

finite crag
#

plutonia midi

spice radish
molten iron
#

DBP37, Going Down and Sunlust have amazing midis

dusty totem
#

Going down has many great midis despite i havent gone through even half of them

#

Honestly i havent played plutonia yet, should try it some time

#

Been spoiled with the modern content from sunlust

warped jungle
fervent inlet
#

hey do you guys know if there is a fix for that bug in e3m2 where you get stuck in the room if you press the switch too early?

azure nimbus
#

the solution is idspispopd unfortunately

fervent inlet
#

What’s that

azure nimbus
# fervent inlet What’s that

It's the cheat code for noclip(idclip was added for doom2). If you're on steam or console, you can't clip and are entirely stuck

fervent inlet
#

How come they never fixed it

#

That’s a really game breaking but if you ask me

warped jungle
#

I didn't even know it was a thing

azure nimbus
#

Maybe it wasn't discovered. There were beta versions of some levels that are in older versions of the game. But at this point in the game's "life cycle" so to speak, changes would not be warranted. We're at the time where everything is solidified. The level is as is as both a historical artifact and importantly, exactly the same as it has been for years for speedrun compatability

#

But if it was 1994, I would want it fixed

trail walrus
#

you know what i would really want to see

#

a version of deathmatch doom but with a lot more people

#

it would be funny chaos

azure nimbus
#

decino did that some time last year with about 100 people

trail walrus
#

oh

#

well how about significaly lower?

#

like 8?

fervent inlet
#

also i wanted to know

#

whats the best way to play classic doom online

calm cradle
#

Zandronum

warped jungle
#

I think that a dumb design oversight in a level most people don't care for isn't in the slightest way a part of doom's identity

azure nimbus
#

Less about artistic identity and more that levels being exactly as they have been assists in demo compatability. With that said, I don't want that type of level specifiic bug fix on a 30 year old game

warped jungle
#

Correct me if I'm wrong but I don't think slough of despair has a demo

#

And if it did I don't think the demo player would showcase a softlock

#

Ah wait I see, I thought you meant the title screen demos

#

That makes sense but assuming this is something that would only be changed on the unity versions, I don't think it would really matter

vast reef
#

at least 10 or more

trail walrus
#

Alright

#

10 isn't bad

vast reef
#

i still wouldn't consider 10 enough to really be chaos

trail walrus
#

Hmm

#

100s too much

vast reef
trail walrus
#

I'm thinking of enjoyable chaos

#

Well yes

vast reef
trail walrus
#

Ok yeah that isn't bad

flint sinew
#

Also keep in mind what mapset you want to play DM on; if the mapset average is small - having 16+ could be an overkill. Though, if the maps are insanely large, then 16 may not be enough to keep the game enjoyable.

When SkullTag was a thing, FNF was perfect for these kinds of games. Though, it was not just limited to just DM alone.

vast reef
#

was thinking about the size of a Q3A deathmatch map or a little larger

flint sinew
#

Ah, I had in mind of BritDM, Greenwar, Dwango5, SkullTag's DM mapsets, etc etc

#

Each have various map sizes

vast reef
#

i've played like three matches of vanilla doom DM, i probably shouldn't be talking about this :P

#

but yeah, a bigger map but not too big

flint sinew
#

Time to branch out!

vast reef
#

i can't find any servers with consistent players

flint sinew
#

Yeah, the competitive scene is - dead? You're pretty much going to be playing with bots.

vast reef
#

when it comes to bots i've played quite a few matches

flint sinew
#

Clunky, but that's the best it is goingnto get for now.

vast reef
#

the only breath doom pvp ever gets is from the tastyspleen organ grinder event

flint sinew
#

Where does that take place?

vast reef
#

online, every month

low urchin
#

What up

halcyon willow
hazy sandal
ornate vortex
#

Im thinking of uv-maxing crumpets

#

but it does seem pretty tough, and idk if it’s considered out of my league.

#

The guides ive seen of crumpets all seem to say it’s a lot easier than other ribbiks wads and it’s roughly around post Scythe difficulty

#

which is probably where i’d say I am in terms of skill

#

but yet again, it’s ribbiks, so I shouldn’t treat it as something i can beat with ease

azure nimbus
ornate vortex
#

but imo, what’s hard about it is getting 100% kills. The difficulty of the enemies vary depending on how you play it. Since you could end up taking on like 30 at once

#

Crumpets (after playing casually) is much more claustrophobic

#

plus, since it’s ribbiks, ammo management is a pretty big deal too

#

what’s funny about crumpets is that speedrunning it is probably easier than a blind playthrough in certain maps

azure nimbus
#

Yeah the last map is rather difficult without secrets. But if you know secrets, you're telefraging half the level

ornate vortex
#

definitely the last level, i might be wrong on this but you can get an early bfg too

#

which makes some fights a lot easier

azure nimbus
# ornate vortex definitely the last level, i might be wrong on this but you can get an early bfg...

#doom
twitch.tv/mmjp08
was cool to finally punch a cyber to dee ee dee. I imagine that I'm moving in for a 2-tap. This was a nice respite after struggling to beat, and so far failing, fractured worlds map03. I tried this set almost a year ago and it was above my skill level so it is especially nice that it feels like a break now.
Credit to Rib...

▶ Play video
vast reef
azure nimbus
#

Anc is too fast

ornate vortex
#

true, the SR50 jump to get to that fight is pretty insane

dapper flint
narrow condor
#

How does Crumpets compare to Sunlust? Should I attempt to play it on UV or do HMP like I did with Sunlust?

dapper flint
azure nimbus
grand jasper
#

what file extensions do doom files use? im mainly talking about WADs and PK3 files cuz i've seen one mod use .pk7 file extension which kinda pisses me off

#

is there some kind of standard for these files?

spice radish
reef wraith
#

is doom worth getting on the gameboy advance sp?

hexed escarp
#

is there an estimated release date for sigil 2?

azure nimbus
# grand jasper what file extensions do doom files use? im mainly talking about WADs and PK3 fil...

Correct me if this isn't really answering your question, but it depends whether it's a wad or a pk3. Arguably, pk3 files have a sort of wad within them. Generally, .wad files are for vanilla, boom, or mbf content whereas pk3's are really for gzdoom stuff. So it dependeds. There are also .deh files for dehacked and .beh for boom extended dehacked files. And .exe files for the code. pwads and iwads do not have different file extensions usually

dapper flint
hexed escarp
#

when is that?

azure nimbus
#

dec 10

narrow condor
#

.pk7 is a similarly renamed .7z file.

#

The source ports that use .zip/.pk3 files use different conventions for the archive's internal structure, so it's hard to call it a standard.

#

Eternity seems to prefer .pke and Edge seems to prefer .epk for easy recognition but they're all zip files at the end of the day.

#

(It's 3 because it's intended for idTech 3, as idTech 2 (Quake, Quake 2) used .pak files (a proprietary format not related to zip). .pk4 was similarly used for idTech 4 (Doom 3, also renamed zip).)

grand jasper
#

mm alrighty then

#

so i shouldnt worry about any other files other than .wad, .pk3, and .pk7?

vast reef
finite crag
#

TBH Guys. I would make a mod for PC Doom but the soundtrack replaced with the soundtrack from the Panasonic 3DO version

frigid oar
#

Installing classic DOOM on dosbox rn :)

serene bridge
#

I managed to get doom to run on my phone

finite crag
serene bridge
#

I can try

fervent inlet
#

Does anyone know how to play classic doom coop online?

halcyon willow
#

A free hosting service for zandronum. Very stable as well

fervent inlet
#

Is there a way to play it using the gzdoom source port?

halcyon willow
#

You can do peer to peer with gzdoom

#

But it's more complicated to set up, and gzdoom can run into desynch issues

#

Which is why most gzdoom wads are only made for single player

fervent inlet
#

😢

granite flower
#

can eny body pla

wicked igloo
#

hey does anyone have any free doom links doomguy_grin

pearl osprey
#

Funny gif I never seen it before

pearl osprey
wicked igloo
#

thanks

pearl osprey
#

The Ultimate Doom and Doom 2 cost money and can be purchased on stean

fervent inlet
#

can you play online using the steam version of doom?

azure nimbus
#

kinda sorta but not really. So "yes" in the sense that the steam version provides you with all of the elements of the game that you need to play online that cost money: so you're only a few free downloads away from playing online using the doom2.wad files in your steam game. But no in the sense that the engine on steam does not have online multiplayer built in

wicked igloo
spice radish
fervent inlet
#

Dang man

hollow mortar
#

Can anyone help me with Delta touch?

#

Oh nevermind

vast reef
finite crag
#

or odamex

vast reef
#

yeah or odamex

halcyon willow
#

Odamex servers are a nightmare to set up yourself from what I've seen

vestal wing
#

Should ping for that @wicked igloo

spice radish
#

Any other free version would be piracy

vestal wing
#

Damn true but still

#

Won't discuss it any further btw

fervent inlet
pearl osprey
#

P sure you can change the resolution on any source port

#

Zandronum can look as good as you want it to be

#

With many display options and different renderer styles

ornate vortex
#

idk why but after speedrunning map 1 for eviternity, it’s weird how people have got sub 1:30 and I can just barely get 1:35

#

maybe im missing a couple techniques, or i just haven’t grinded the map out

#

i tried SR50 but the map is too small for it to help that much

halcyon willow
ornate vortex
#

When you realise there’s ingame settings

#

but fr, usually there’s settings in game where you can change the resolution, the framerate, pretty much most things

#

(when i mean framerate i mean the framecap)

hexed escarp
#

how do i open the orange key door in plutonia map02

#

i have the orange key, but the door doesnt open

#

oh i figured it out lol

fervent inlet
halcyon willow
#

And?

fervent inlet
#

My monitor is way above that

halcyon willow
#

Congratulations

#

You may have one (1) gold star

fervent inlet
#

🤨

vast reef
#

you can get them up to like 4k

fervent inlet
#

it doesnt support my native resolution

fervent inlet
#

but gzdoom is very complicated to set up multiplayer

vast reef
fervent inlet
vast reef
fervent inlet
#

hmmm

#

my resolution is 3440x1440

vast reef
#

or higher, haven't really tried going past that

vast reef
fervent inlet
#

i guess i got no choice

vast reef
#

doom was designed to be playable at shit like 320x240

fervent inlet
#

and also no one is playing vanilla doom maps?

vast reef
#

if you insist on it being 1440p then that's not the game's problem

vast reef
fervent inlet
#

i just wanna play vanilla doom co op

vast reef
#

ah

fervent inlet
#

yeah

vast reef
#

you'll still find some vanilla map servers but they almost always have mods

fervent inlet
#

ok

#

do you wanna play vanilla doom co op?

vast reef
#

if i find a way to do it on mobile then sure

fervent inlet
#

i dont have it on mobile

hexed escarp
#

What do you guys think Romero will do for e6m8

#

Do you think he going to have a boss encounter of some kind? If so will it be a dehacked custom boss or just more cybers and/or masterminds

fervent inlet
#

What

hexed escarp
#

The last map of sigil 2 which he is currently making

dapper flint
#

It'll probably just be cybers or masters

fervent inlet
#

Oh wow

fervent inlet
pearl osprey
#

You can set a custom resolution using -width and -height command line arguments

#

This should work on any source port at any resolution you want

fervent inlet
pearl osprey
#

Yea

fervent inlet
#

wow

finite crag
#

You could always try Q-Zandronum as it supports up to 21:9 aspect ratio.

pearl osprey
fervent inlet
#

ok

pearl osprey
#

On windows you hold shift and right click inside the zandronum folder and choose "open powershell here"

#

Then you can run the command "zandronum.exe <your command arguments here>"

#

You can also create a batch script or edit the shortcut if you want the changes to be permanent

fervent inlet
#

Hey

#

q zandronum works pretty good

finite crag
#

I wonder if there's a place to find minimum system requirements for things like Prboom/Zandronum/GZdoom

pearl osprey
#

It's probably listed on their wiki's or their github pages

vast reef
finite crag
vast reef
#

aside from the quake movement it has quite a few other code optimizations

#

mainly better netcode

#

though it has less mod support i believe, haven't tested that much on it

finite crag
finite crag
#

like can u just play classic doom with Q-zan or are the physics all wonky

vast reef
#

don't forget that q-zan adds a way to implement quake movement, it doesn't make it the default

finite crag
#

Reason I'm asking is because Doom has/(used to have) a somewhat competitive scene surrounding the CTF gamemode

#

And in that scene one of the biggest issues has always been unoptimized netcode

#

Across all ports really, it's a reason why I dont like oda's netcode that much. It was bad on PvP

vast reef
#

since the only difference i noticed was with mods

finite crag
#

Hmm might pitch it then

fervent inlet
#

guys is Sigil supposed to be played with doom 1 or doom 2?

finite crag
#

1

#

its like the 5th episode

azure nimbus
fervent inlet
#

okay

warped agate
#

Yo on doom 1 E2M6 I got the yellow key but the exit which uses the yellow key was stuck any way to fix?

finite crag
#

iirc that map has a fake exit

azure nimbus
hexed escarp
trail walrus
#

anyone wanna play deathmatch

#

its only 4p though

craggy hawk
#

me

trail walrus
#

ok

#

anyone else

#

thats 2 people

#

we need 2 more

craggy hawk
#

1v1

trail walrus
#

oh

#

ok

craggy hawk
#

cool

mossy pivot
#

why is battle mode dead

trail walrus
#

damn

#

it wont let me send it

#

nvm

craggy hawk
#

oof

trail walrus
#

major oof

craggy hawk
#

sadness oof

proper bough
#

anyone have any advice on how to lower the gunshot volume when playing with the brutal doom mod

#

its super fun but the audio is mixed so poorly. if i want to hear the monsters i'll go deaf from the gun

fervent inlet
#

guys how to do host a doom game in doomseeker?

proper bough
#

i've never used doomseeker but have you tried reading through this

#

wtf! i tried to send a link and it said i can't send it here

halcyon willow
fervent inlet
#

oh

#

is that a command?

halcyon willow
#

It's a server hosting service

#

The Sentinels Playground

#

Set up an account and then you can host servers for free, up to 3 at a time

#

Awesome service. I use it every week

novel kettle
#

Hi

finite crag
#

If you want I can pm you the discord link

dusty totem
#

I started doom on pc with brutal doom and PB3, but i ended up loving classic doom

tepid tulip
#

For some reason I don't enjoy brutal Doom gameplay compared to classic Doom gameplay but maybe it's just me not being very comfortable with it's different kinks (not really difficulty, just feel)

hexed escarp
vast reef
#

in short i like the weapon sprites and it does a pretty great job of making you feel like an action hero but it gets boring fast because the enemy changes aren't enough to match the buffed weapons

winged frigate
#

how to fix doom 2 crashing at startup ?

vast reef
azure nimbus
#

smartfridge

dusty totem
vast reef
#

it's like it's trying to be complex doom or another monster randomizer but gave up 8 minutes in

dusty totem
#

Yeah, the randomized weapon drops also dont help

dusty totem
#

You want the map to be balanced around the given ammo and weapons

vast reef
#

like, take into account the ammo the player has, their weapons, and the surrounding monsters to make sure the fights are unique from vanilla but still balanced

dusty totem
#

Maybe PB3 and BD should balance its weapon sets so it can work better with the classic maps

#

But even then, the hitscanners are bullshit

vast reef
vast reef
#

yk, buff the enemies' attacks n shit to make up for the stronger weapons

dusty totem
#

Yeah, just be like classic doom

vast reef
#

of course, raising their HP would defeat the purpose of higher-damaged weapons in the first place

dusty totem
#

Wait i can play classic doom instead

#

wow that works

vast reef
#

so give them stuff like fucky movement patterns to screw your aim over

vast reef
dusty totem
#

Yeah

vast reef
dusty totem
#

As thats the best

#

Ya kno

vast reef
#

i play OP monster packs with buffed weaponsets like trailblazer to smooth it out

dusty totem
#

But honestly the biggest problem i find with bd and pb is the complexity. Even if you make a map around those mods and balance the weapons and monsters, design will still be quite primitive im sure

vast reef
#

balancing monsters as in giving them new projectile trajectory patterns, unique properties, different movement, will balance out stronger weapons because you'll die faster and probably land less hits on them

vast reef
#

complex mods for classic doom are a totally different game but that's the point of a lot of mods

dusty totem
#

I mean, if you build in the classic doom and add upon it with PB3 assets i would find it great

vast reef
dusty totem
#

Yeah, i just love the PB3 hud rn

vast reef
#

even sgt. mark iv says the glory kill animations are corny

vast reef
dusty totem
#

Yeah the glory kill is meh, but im not really a doom eternal guy

#

I love the corruption cards mods

vast reef
dusty totem
#

I tried playing the first 10 sunlust levels with it

#

Was kinda crazy ngl

vast reef
dusty totem
#

I had lack of ammo on some levels

#

And i restarted on the pinkie spawner cards