#classic-doom
1 messages · Page 13 of 1
yes. Many do, not just gz
Has anyone seen the zero master nightmare run?
Does crispy doom?
Well even if it doesn't I'm guessing they are gonna add support and auto loading like it did for sigil 1
if crispy can run e5 sigil then I don't see why not
i agree, it's an inconsistent game at best
Worst case scenario it can replace another episode
I believe there was a version of sigil which replaced ep4
I can't wait to hear the jimmy soundtrack for this one
It was ep3 but ye
I don't think that every port can handle an episode that has a secret exit not on map3 ,5, 6, or 2. The reason sigil's non- e5 version replaces e3 is so that the map6 secret exit slot plays nicely with hardcoded stuff in ultimate doom.
I like Sigil a lot (played it twice) but I sort of don’t want Sigil 2 to come out… adding a new episode 25 years later was cool and a great finisher but another… then another will surely come… then pretty soon we have this never ending series and now Doom is expanded to 10 episodes and wtf man
Let sleeping dogs lie
Guess I should've kept tabs
Absolutely loved sigil also. Know every inch by heart by now
Took me 45 minutes to beat Map 18. 45 minutes. The puzzle for the yellow key was just so convoluted and confusing. It took me so long to figure out that you had to shoot this random gargoyle texture on the wall to get to the button that lowers down the yellow key. I was so mad.
I was getting progressively more and more annoyed, trying to find out the absolute bullshit solution to this goddamn puzzle.
Map 18 of doom 2?
Map 18 of TNT
underused valve texture <3
is it even used elsewhere?
People hate e2m3? I love e2m3
no :(
I remember it feeling kind of primitive with how flat and blocky it is, almost like a Wolfenstein map. The action isn't bad though.
Though I really enjoy e2 overall
They probably where learning idTech 1 as they where making levels. Just some learned faster which is why certain dves of the original id teams maps are thought of in higher regard then others
Yeah, from what I recall Sandy had something like 10 weeks to finish episodes 2 and 3
Was it Sandy or McGee that made the majority of Doom II's maps?
I know one of them made a bunch of maps
Sandy made the majority. McGee made about 7 or 8
Just looked it up. 7.5 because Dead Simple was a collaboration with Petersen
ah Dead Simple, I like that map a lot tbh
Same. Almost like a mini boss level for a first-time player who's never seen a Mancubus or Arachnotron before
Petersen did most of the mid-game levels of Doom 2, the not good ones like Downtown etc
I like his maps in 1993 tho
Yeah Shores of Hell is awesome, I LOVE Deimos
The Factory and Downtown are probably the low point of Doom, but he also has some great ones like Monster Condo, Tricks and Traps, The Courtyard, and The Spirit World
Even simpler in Doom 64 is fabulous
Its also a pretty good deathmatch map
Also, i think TNT is the only Doom game to ever put me in a bad mood
Not even Doom 3 was this tedious and annoying
I find myself running in circles not knowing where tf to go so i have to look up a walkthrough just to find the bullshit convoluted solution to the puzzle that’s probably a wall with a slightly misaligned texture that I wouldn’t have noticed had it not been for the fucking walkthrough!!
What, bfg edition?
all things classic doom here
including console ports
I think TNT is undoubtedly the least fun IWAD there is,
Master Levels For Doom II is pretty unfun ngl
don't think thats an IWAD though
Although it is official, I wouldn’t consider it an IWAD
Although the master levels were just as convoluted and tedious and annoying and some of them are just plain bad.
I think TNT is the most unfun IWAD of them all
it's not an iwad because it's literally not that type of file. iwads and pwads are different in that iwads can be played without pwads
When I tried Plutonia Experiment I gotten through first level in HMP and even I didn't feel like putting up with it
But I did get to Map03 or Map04 before stopping
Also further cemented the Chaingunner being my least favorite enemy, not the Archvile or Revenant (they're assholes sure, but a perfectly placed Chaingunner will get me in a very bad mood)
If I haven't gone through the worst of it yet, and I'm annoyed, I dunno how awful the rest (besides watching reviews but even then I have to play it physically) is
You can always try again on a lower difficulty.
Best classic doom game definitely maximum doom
totally
Tbf this was me being a lot less knowledgeable so I could probably tolerate it now with practice
I wish someone would do an instrumental cover of the eviternity ost
It would be so good
Sacred light would sound so good played on real metal instruments
That OST is goddamn good
It really isn't bad for doom players that have had time to play around with plutonia for years. It really does just take time and practice. Eventually plutonia will feel like nothing. Way harder wads out there make it look like a joke. You'll go back and play one day and laugh at how easy it is
Yeah
I'm very sure it'll be later down the line with experience that I don't think it'll be a sweat
downtown is doable of course, but it was still quite a drag for me
First time I tried it I ragequit
Then I replayed the base games on UV and a few wads as practice
Now I’m back at Plutonia on HMP and killing it
Don’t give up
Exactly, Don't ever give up, Don't EVER let the demons win
I'll pass on the request to my guitarist when we meet up to discuss our a side project
I played plutonia once. I did it on co-op with a friend, we loaded into the first level and saw a spider mastermind in front of us and stopped playing.
Should have seen what map 22 had ready for you guys 
That must be on Co Op only or did you have it on Ultra Violence? First map doesn’t have that in solo HMP. So far I’ve only killed one “boss” monster - cyberdemon - there’s been several I run right past.
https://doomwiki.org/wiki/MAP01:_Congo_(The_Plutonia_Experiment) yep there is a coop spooderdemon
I need help. I installed DOOM (1993) into my C Drive when I intended to install it into my D Drive. How do I transfer without losing my data?
on what? like original installers?
or steam?
or gog?
most launchers have options to move games to different drives. i'd look that up
steam
Factory is pretty bad but I've never hated downtown
Maybe because I've played it enough to remember what to do
it's cool how areas are acessible in multiple ways
Citadel is imo the worst d2 map
Actually I agree
Rooms are so weirdly connected
I guess they realized that considering the big teleporter room
Is it weird that I'm super pumped for sigil 2 even tho I haven't finished sigil yet?
I just love the atmosphere so so much
Especially with the jimmy midis
im making a wad where the whole point is that you have an ipad that shoots lasers
It’s okay to press F6 constantly/save scum, especially in harder levels.
What’s not okay is saving while you’re right in the demon’s line of sight.
it's great. i'm also excited for sigil 2 and ive still got sigil's last two levels to finish
it's a cool map i actually like it
Sigil is great atmosphere yeah but the amount of tightrope walking is annoying
And on UV there’s not enough ammo to kill all the monsters
Yeah I'm only part way through e5m5
Yeah the narrow ledges are a bit painful also I'm playing on hmp since am noob
That’s what I did the first time and that’s the best way to do it, no shame
Can anyone confirm whether the iOS ports have the official add ons? So I can play Sigil and Saturn X while takin a crap
Why is the jimmy sigil OST such a bop
It has the PERFECT atmosphere
Like the Buckethead stuff is good but it doesn't match the feel very well
my opinions as well
I assume this is mostly because Romero just took pre-existing tracks from Buckethead and made them into a soundtrack, with one exclusive track
that being Romero one mind any weapon
But he did the same thing with jimmy
The only midis written originally for sigil were the title and intermission
got the classic brutal doom with the psx doom sfx
Yes

So today I beat the final map of TNT evilution, and I’m impressed to say it was pretty fun. There weren’t any bullshit convoluted puzzles, monster placement was OK, and it took me a bit to figure out what to do with the final boss, but I managed to beat the final boss.
But overall, this game was pretty bad. If I had to give it a numerical rating, I would give it a 3.5/10.
TNT was part of Final Doom because it makes you so burned out it's the last Doom you ever play
HEY PAUL! AAAAAAAAH!!!!!!
is this a copypasta
Gert moment
Sandy actually invented gert. True fact
I hope you're doing well.
Think it's more so Quake's been compared to Doom. Also id didn't make The Plutonia Experiment
I don’t know if i can believe this
What is going on in this chat 🧐
I'm guessing it's because Jimmy carefully picked his favourites for Sigil.
He's a very productive artist and his YouTube channel has playlists of music he composed that never made it into any wad, so I'm sure he had a lot to choose from.
Play TNT Revilution and Devilution
They’re way better
Only reason I haven’t played much else is Devilution’s maps are huge and I’m still only like halfway through
I’ll play them once i get home 
Have you guys got the guns are for wusses acevment
How do you do that
You have to get 25 kill only using your fist in a single level
And it’s is the rarest acevment
Yes
Only the unity port
e2m2 is probably the easiest level for that. It's the introdution of berserk and you have only imps and pinkys(other than like 4 lost souls), lots of enemies and health and open air to run around
it's also not the rarest achievement, at least on xbox. While I admit that the numbers may be different on steam. on xbox we're talking about 1.72 % for this one compared to Not So Bad having a 0.08 % achievement rate which is markedly lower.
Btw which version of Ultimate Doom is the best to play on PC? I've been playing the BFG edition on GZDoom but realized that has several disadvantages and bad changes over the original
classic doom is best played with a source port like crispy doom
if you want vanilla gameplay
tbh GZDoom has more changes than BFG Edition if you're playing with its default settings
but yeah the graphical changes are weird
The BGF edition has several censorships and changes over the original game
It's not about the gameplay
and GZDoom gives you mouselook and jump
a h
which I love
Where did you get the game?
you can literally cheese the game at several points with mouselook and jump
eh
i'm not going to argue because it's preferential but please please play classic doom without mouselook or jump for your first playthrough
today I will play doom 2016 with dash to modernize the experience
Obviously do what you like, but do try more classic settings for at least one playthrough
tbh I don't use jump that much and fuck no I'm not playing with keyboard
dos doom always supported mouse input
bruh you can play with mouse on dos doom and every other source port out there
without having to look up and down
I didn't know that sorry
The only reason that many used keyboard only was that not every computer then had a mouse and that not everyone knew to try a mouse yet.
based changing your opinion upon realization of new information
Certainly, there is a fuzzy line. Is it vanilla as long as you play on dsda demo compat settings, vanilla as long as it's dsda demo compat settings but on a vanilla iwad, vanilla as long as you play gzdoom on vanillaish settings cuz you won't really notice much difference, vanilla as long as you play with vertical mouse always on, no kill count, no secret count, 320x200 resolution, 35 Hz and no carried shorttics and endoom screen, or is it only vanilla if you play on dos(box)? I think we all add a little bit. I play with an advanced hud and higher resolution and even a controller (which wasn't fully supported to the extent that modern ports do but controller support did exist back then). I recommend trying the vanilla gameplay and if you like it, fantastic, if not, whatever.
to your original question, unless you have some specific reason to play bfg or some weird console version for funzies/speedrunning/research reasons, you want the doom2.wad file that comes with the modern steam release.
Ooh yeah I want to play vanilla but not that vanilla, I would like to keep the higher framerates and a guilty pleasure of mine which is texture filtering (I like x16 and Xbrz, I get a lot of people despise pixel smoothing but I just like how it looks)
DOOM 2 has the Ultimate DOOM?
those are different games. Ultimate doom is essentially doom1. Udoom was released after doom2 though as doom1 with an additional episode.
The file that comes with the steam release is "doom.wad".
ooh yeah I know that, I just got confused becaause you mentioned doom 2
imo vanilla as long as it works like the original game intended
for me gzdoom isn't vanilla even on vanillaish settings because i get input lag that acts as movement smoothing
oh good god i remember using xbrz for like every video game
use scalefx btw, better than xbrz (of course not a gzdoom option, but in retroarch or whatever thingy you're using)
i used it in doom for my first 3 weeks of playing the game, don't know what i was on
It's so fucking good, I like pixelated games but the smooth pixels are something else
some authors design around software(or now the updated opengl renderer on dsda is very very similar to software) so just try various renderers, depending on how the levels you're playing are designed
i have to disagree
ooh ok thanks
it's completely game-dependent
mega man zero and mvc2 look damn good with smoothed pixels imo
same with a bunch of other old fighters
with doom, it makes the game less like the weird yet awesome pseudo-realism thing and more like a painting
imo it makes the game look silly
go play with the upscale mod instead
V 1.0 is available thanks to @Scuba Steve ! (additional clean up, bug fixes, now works with all commercial versions (tnt, plutonia) )Download Mirror 1 (google drive)Download Mirror 2 (google drive)How to use ? : Dragn drop the .pk3s gzdoom exe, then play :). Doom NeuralUpscale 2x what is it ? : U...
tbh it looks like clay but it's not something I dislike
oh shit that looks good
the sprite changes they showcased looked really damn good to me on the website but when i tried it in-game my brain was firing off going "something's wrong"
but yeah, it looks pretty cool
People will see meticulously handmade pixel art sprites and go "Why isn't this photorealistic?"
Reminds me of the HD texture mods of Minecraft, created with an assumption that the game is incomplete with its original pixel art and everything needs to be "looking realistic" for the game to be playable, giving you this:
thats one funny looking dog
there are sprite fixing projects(like marphy black's) that do add to the spritework while maintaining the pixelart(many sprites have objective mistakes: rando grey pixels on the side punch for revs, holes in the arachnotron, lacking rotation sprites for zombies). But this sort of clashing of "art style" and "lol everything should be realistic" is why brutal doom, at least for a lot of us, feels so gratuitous
Brutal Doom always felt to me like the product of someone who would much rather play a game twenty years newer but was forced to play Doom against their will for whatever reason.
I like some of the new weapons and monster animations but the mod feels like it was made by an edgy teenager. The whole being able to flip off demons thing is just stupid
I've seen some seriously say that should be a feature in the next Doom game
Oh god
well it was literally made by an edgy teen(idk his age tbh)
The Hell on Earth Starter Pack was what got me back into Doom. Felt surprisingly unobtrusive to the core Doom experience
Hello monkeys
You again
tbh i'm fine with modernized doom mods as long as people don't call them "the definitive classic doom experience"
for example, D4T adds features from modern doom and is really really fun but calling it the best way to play classic doom is stupid (and nobody does anyway)
Frankly, I'm always on the 'play the game however it feels fun to you' side. I just personally don't understand why Brutal Doom of all things got so popular when it has so little to offer once the novelty wears out.
brutal doom is smelly so if you like it you must also be a smelly
Brutal wolfenstein though by Zio McCall 
Not to mention how most 90's FPS got "Brutal" mod versions. Most of them look and play pretty well. Only game that shouldn't have gotten was Half-Life yet of course it did.
I feel like adding more weapons and gore to the original Half-Life just doesn't make it feel like a Half-Life game
I suppose it makes sense to make the games palatable for the modern audience who gets bored if everything isn't exploding at all times.
In the "something for everyone" sense
I see.
Ok so thats a no no word got it
HL1 always gave the impression Gordon was fighting with whatever he could get his hands on. He isn't a decked out space marine like Doomguy, he isn't a horny alien killer like Duke, and he's definitely not an undead gun slinger like Caleb.
Idk let people enjoy it if they like it I guess
Yeah
It's just not for me nor do I see the appeal
If you aren't interested in a game without 80 explosions and gallons of red paint being splashed across the wall... maybe don't play the game?
brutal doom is honestly kinda dated atp too, 2012 mod with gameplay inspired by shooters at the time
i would much prefer a modernized doom mod that took hints from the boomer shooter renaissance
i once thought there might be a way to sort of adapt all of doom's glitchy movement tech into a balanced movement system
would definitely feel quakey as fuck (like eternal ig) but eh it'd be fun and a mod anyways
ehhhh
tried it, would rather wait for kar en tuk
honestly i think it was because i played it on doom2.wad
another wad would probably be way more fun
i enjoyed using dusk movement in doom via zmovement, it's balanced if you pair it with the right mods (but my preferred modpack for zmovement basically makes a whole new FPS game because it will never not be weird to have the default doom sprites with all the insane zmovement shit)
uncultured 😒
DBThanatos' doom eternal mod for classic doom, 3 years of development
same lead dev on QCDE and D4T, i trust ket will be good
what the actual fuck
they are VASTLY different in terms of mechanics
all they have in common is fucking diagonal jump
they work completely differently
like bro what the actual fuck are you smoking
good acceleration in dusk is hopping in a circle or next to a wall and in quake 3 it's gliding through the air from side to side
IT'S NOT EVEN THAT SUBTLE
you're trolling
what
dusk has diagonal bhops and shit TONS of air control, quake 3 has minimal air control and strafejumping
no it doesn't
you clearly haven't played enough of either
dusk is ninja quake is jet
they aren't fucking similar aside from diagonal jumps, and you don't even DO diagonal jumps in quake
sigh
what am i doing with my life
what am i supposed to do? sigh?
do you mean holding w and jump
because then they're similar
because you held w and jumped
if you actually try to go faster or do turns it's night and day
man i should stop going on 2 hours of sleep a day
yup
q3 needs more timing
since sharp turns basically need you to hit the ground and circle jump
but like
w + jump feels the same in quake 3, quakeworld, dusk, quake 2, and even minecraft
just gravity and walk speed difference
movement is fun, turns are way easier
i like q3a and ql's weapons way more though
yo that's sick
nobody to play quake with here in SEA other than my sister who's 10 and dies to ultrakill prelude on harmless
the only FPS games people play here in the philippines are valorant if you have a PC and CODM if you don't
yeah but 200+ ping
i get 200+ ping on other game servers but those don't need highspeed connection bc they're either turn-based or don't need actual skill
tbh i just wanna suck it up at some point and learn how to quake at high ping
massive respect
like, MASSIVE
i can barely play doom on controller, quake would be hell
okay
i have an xb360 controller i only pull out for sm64 or tboi
not rn
the binding of isaac
fun but i never get any good items
i got the wafer once, that's it
i like etg more
when it comes to roguelites
anyway gn it's nearly 1 am and i have 4 projects overdue
nice talk
sorry for getting pent up for no reason about video game jumps
Where's doom 2 or is that here
Classic Doom is for every classic Doom game besides Doom 64
So Doom II falls into this channel
Thanks
ayee
I finally beat Plutonia for the first time! (on Hurt Me Plenty though, I'll do it on UV next time)
nice!!
Oh shit I literally beat it today also
freaking amazing I see why it's so popular to this day
map 29 is a much better "city" than Downtown lol
the "jungle hell" aesthetic was also really cool
I thought there was a good mix of level design - after every long and painful map there would be a few short ones that wouldn't take nearly as much (real) time for me to finish, which kept it from becoming a chore and feeling burnt out.
And the most satisfying feelings are either blasting a chaingunner with a ssg right in his face or sending a rocket to him from long distance. Eat a dick.
Hey
I'm confused on where Crumpets is in terms of difficulty
it's structured like any other ribbiks wad yet it's not too challenging
and i don't know whether that structure factor puts it up in terms of difficulty, since a lot of fights can be pretty tight
IT's not too crazy but will certainly push a new player
play sunlust, it's even more fun ;)
Not to show my biases or make assumptions here, but I don't know if someone just coming off of doom1 is ready for sunlust.
hence the winky
i tried SL after doom1 for funsies and got my ass kicked at map 2
no idea why i even tried
Sunlust is a key milestone imo. Where plutonia is a gate for the iwads from custom content. Sunlust feels to me, as the hardest "casual" wad. I think everything past it is for the goobers
I played Sunlust early on — it was one of the first pwads I've played (on HMP) and it made me think all fanmade mappacks are like that.
It kicked my butt but I managed to finish it without cheats (with continuous playthrough and saves) but I never found the secret maps at the time.
I played sunlust casually once I started speedrunning tangerine nightmare and it took me 2 months of on and off playing for me to beat it
the last 2 levels were just savescumming galore
On UV?
yes
it’s absolutely ridiculous and it’s weird to think that someday im going to eventually attempt sunlust on speedrunning terms
but that’s so far into the future that i don’t need to worry
but for those who wanna start getting into harder wads, jumping straight to sunlust probably isn’t the way to go, even on lower difficulties. In my opinion, I personally think Speed of Doom or Scythe II are perfect in terms of improving
nevertheless they’re still very tough
maybe just speed of doom since the difficulty spike for scythe II is definitely very sudden
I think my favorite thing about Plutonia is that it introduced the idea of homage maps. You could tell the Casalis really loved Doom 2 and saw the promise even in some of its weaker maps.
sunlusts soundtrack is epic. they got some final fantasy remixes and shit in there
Yeah, I wonder if there's any wads out there (besides speed of doom I believe) that have some midi arranges of Guilty Gear music
I only remember speed of doom having midnight carnival in it
I wonder if anyone's repurposed music from Tyrian for Doom yet. That was one of the great 90s midi soundtracks.
Is the full ost on youtube?
For sunlust I mean
Soundtrack of Sunlust, a Doom WAD from 2015 by Zach Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga).
Available here:
https://www.doomworld.com/idgames/?id=18168
Track list:
00:00:00 Title ("Premonition" from Xenogears)
00:04:18 Map 1: Chasing Suns ("Journal" from Flashback)
00:08:08 Map 2: Down Through ("Magician Type 0" from The House...
Not sure how I never bothered looking it up
🤑
Sunder is harder and it's worth it for those who love slaughtermaps. And the architecture in the later maps is awesome
Map 32 is a joke map, but a stupid hard one. Idclev into it in ultra violence and see for yourself
Going down is also a nice option. You have the more technical maps, the tyson maps, close combat maps, and a huge slaughter map in map 28
Sunlust is less monolithic in its goals which I think makes it a better intro to harder content. 2009 sunder and new sunder are different beasts
Hey, I need the id of an actor in gzdoom/zandronum/zdoom, any why I can do this?
Personally i dont like Slaughter maps as much
Like eviternity map 26 is far too open for my taste
It just seems like enemy spam over thoughtful design
And i mean its hard, but the experience is less engaging and/or interesting to me
But maybe eviternity map 26 is just not good as a slaughter map
I think it's still too hard if you haven't even Played Plutonia
hello, what would be the best method to play classic doom w/ wads online?
i have managed to run and test the game and wads , however the online component is a head scratcher
oh for sure
look into odemex, zdaemon, zandronum, doomseeker and woof. Lots of people play online on different source porsts and with other people involved, ya have to be flexible
there is a lot of varietyy in slaughter maps. don't let one sway your opinion broadly
absolutely agreed, going down is a fantastic wad in terms of progression. Plus mouldy is a master crafter in terms of making combat fun
i consider mouldy to be one of my favourite mappers
Having never played anything aside from vanilla doom slaughter maps never made a ton of sense to me, cause it’s like “this game isn’t hard enough, I would like to put fifty hell knights in one room”
slaughter maps are pretty mixed among the community in terms of whether they’re good. I personally enjoy them because it gives a sense of challenge at times and it’s main gimmick forces the player to play aggressively
Yes, there’s maps like the hag’s finger, which are extremely grindy and get repetitive fast (especially that fight where hundreds of hell knights teleport in and gazebo encourages you to waste hundreds of rockets on them)
Maybe these are my biases showing, but it feels like the people who don't like slaughter are the people who jump into hard grindy repetitive slaughter, or jump to slaughter that's just too hard for their current skill level. Then people who do like it tend to have played more stuff first to acclimate to harder content and seek out quality light slaughter first.
Maybe these are not true 100 % of the time, but what I mean is that there are ways to make slaughter maps more appealing
what are considered slaughter maps actually
nuts type of maps or just long map with many monsters but small encounters
There is a line somewhat closer to the middle. Consider combat shock2, late sunlust, sunder, fractured worlds, NoSp2's majority of maps, most of flotsam. High kills/second is the defining feature to me and whether the level is good or bad depends so much on the individual design
yeah, it could be that im just bad. but in huge encounters i just tend to cheese it byspamming from afar instead of being among the 200-300 enemies
sometimes you genuinely don't have enough room or there are too many enemies so you gotta get close and use bfg. But sometimes, it's a win condition to free up enough space to get a distance and use rockets
yeah, if you consider sunlust map 15 a small slaughter map then i find it engaging
i tend to see slaughter maps as high monster count, and many monsters thrown at you at once
but when every encounter encourages you to spam rockets from a safe space it feels kinda boring
in my personal opinion, a good slaughter map is one that encourages aggressive action from the player
with early rush maps (great slaughter wad btw), Archi gives you a lot of weapons even if they’re locked away. It also allows you to play however you want, since you can hide in corners or play aggressive
not so much that with the late rush maps, since they force you to play aggressively at all times
eviternity 26 doesn't even have a rocket launcher
it does
the second arena gives you a rocket launcher with a big wave of revs imps and arach
idk if I would consider eviternity to be a slaughter wad
and then you can just stand on the stairs and spam away
a lot of levels don’t really encourage that kinda gameplay
yeah it isnt, but the 26 map gives me the most slaughter vibes
oh I thought it was bfg only. maybe I'm thinking of another map
but i stil need to get through sunlust fully
Talking anout eviternity reminds me that im gonna start speedrunning through it soon
i started playing a few months ago so still need to learn
and anagnorisis is inevitable
yeah that map i completed HMP
I managed to somehow beat it casually almost saveless
uv is using too much of my time
i say almost because the final bit killed me a lot
I think the choice of music would have worked if it wasn’t such a giant map
honestly the music heavily influences the way i play the game
me who turns off the music after 15 minutes of speedrunning
I definitely had to turn off the music for rush map 2 and comatose
since those two maps took forever to complete a successful speedrun for
music quality heavily differs from wad to wad
rn playing auger zenith and has some vibes
havent played rush tho
i will prolly try once i finish eviternity uv saveless
rush i’d say is probably a similar difficulty to Eviternity
but it’s main focus is slaughter
map 1 is nice and easy but for beginners, map 2 will kick your ass
i think its a must that map 1 is easy going
agreed, unless it’s a difficult wad meant for diehard fans
the intro must be about the theme the wad is trying to create
(laughs in dimensions)
i have so many wads i need to try out
dimensions map 1 genuinely terrifies me
definitely a great wad to play
busy with scythe 2, sunlust, stardate 20x6 and auger
so there is still much fun to be had
honestly doom 2 has the best fps gameplay i have ever had
Scythe II, sunlust and stardate ?!
HMP pistol start and a few saves
scythe II isn’t so bad for 20 maps and then it’s insane
absolutely, it’s just a shame alm couldn’t finish scythe x
it was really building up to something
oh it stopped?
scythe x has 10 maps and alm was planning on making more
but I guess he suffered from burn out and ended up disappearing from the community
thats a shame yes, well doom mapping is really somethign you must have passion for
with its limitations
yeah i believe, i have never mapped before
but working with limited code is a doubleedged sword
the limitations allow for creative mapping
but still they are limits
I became inspired to make doom maps
I believe it was fractured worlds and sunlust that inspired me
(almost to the point that a lot of enemy sprites that are on my project were taken from fw)
but I can't wait to get it finished and release it as a big surprise
Gonna be big wad?
only 7 maps
Slaughter maps are fun if correctly done.
Personally I hate grindy fights with tons of barons. They're huge ammo drains because they're tanky and make combat a chore.
Same thing happens with the use of pain elementals without lost soul limit. It can either be fun or a horrible experience.
In sunlust's God machine it was fun, because the arena is large and you have space to move around, in sunder map 7 it was horrible.
I had to turn off unlimited LS in the last fight of that map, because I wasn't having fun at all, having to face huge hordes of monsters plus a huge horde of souls to drain ammo and putting space at a huge premium.
barons and pains can serve similar roles as slow movement pressure units. Pains kill your ammo if you wait too long, whereas barons are usually saved for last, constricting movement til the end. Used poorly of course, it can be a timewaste
I'm really bad at finding secrets, and I always end up resorting to looking them up on wikis to find them. But I noticed better players are able to find them on their own. What are some tips at finding secrets more easily?
I'm not that good at finding secrets either. Although I'm sure that just paying attention to the surroundings more carefully would make it easier for you. Look for anything that seems off, like a part of a wall that's a slightly different texture than the area around it. Look for objects that are by themselves, they could trigger something
Stuff like that
I'm just good at finding secrets and idek how
I managed to get every secret in comatose without the wiki
One thing is understanding the limitations of the doom engine. So you'll never* see a secret activated by firing a plasma bolt for example(technically this is possible but requires some wizardry that mappers generally won't use). Without crazy magic, doom triggers are walkovers, shootables(pistol, chaingun, shotgun, ssg only), and walkovers(also triggerable by doom2 projectiles(rev,manc,arachno)).
You're looking for odd texturing, being mindful of when you could jump out of the expected area(any time there are height differences or stairs or openings in guard rails), being aware that sometimes doors or lifts also activate a nearby secret, listening for when you hear a door unexpectedly(walkover linedef). Another thing would be noticing "wow I have no armor. There is probably a megaarmor secret somewhere." Maybe you need to take care to always check around corners and poles, step far enough away that you can see vertically. At the end of the day, it is largely experience. If you've seen a lot of levels, you get more in tuned to the language that mappers use to communicate. But, if all else fails, throw the map in ultimate doom builder and just check where the sector-effect-9s are and which linedefs have the tag associated with the sector tag nearby. Oh another big one is monster closets. Mappers love putting secrets in monster closets especially small ones that serve little other purpose.
My favourite use of barons is as doors. For example: You walk into a room and the fight begins as the monsters trickle in. A baron teleports in to deny you a strategic position. You can either do the fight the regular way running around, or you can dedicate your time and ammo to quickly erasing the baron to fight from that safe point, whilst allowing the monsters to pile up as you're forced to neglect them.
Thank you
At some point it becomes second nature to press use on any texture that looks out of place. :-P
In addition to what mmjp said, look out for discrepancies in repeating patterns. Missing torch on a wall lined up with torches, multiple identical-looking monster closets except one has a different texture in its back and so on.
simply set a script to click use on alternating frames
Simples
in that particular sunder fight, the pains are at the back, while you face huge hordes of imps, pinkies and the like, backed by more nasties like barons, arachnotrons and cybers. Before you even carve a path through all the enemies to get to the pains that are all the way at the back, you already have dozens of lost souls in the arena besides everything else you have to fight.
is ammo low?
you have plenty of cells at the beginning and the bfg, but (at least for me) they're going to run out before you kill all the pain elementals.
one day, I have to play old sunder
https://www.youtube.com/watch?v=D2UU4ZqgnZc
the fight in question starts at around 18 minutes
Game: Doom II
PWAD: sunder.wad
Difficulty: Ultra-Violence
Source port: PrBoom+ UMAPINFO (-complevel 9)
Pistol start.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
https://dsdarchive.com/files/wads/doom2/2726/sunder.zip
Link to source port:
https://github.com/coelckers/prboom-plus/releases/tag/v2.6um
Wide...
I had to enable the lost soul limit in this particular fight, it was too much for me and I wasn't having fun here. Others can probably manage this fight with ease.
oh that's a lot of em
But that's not the most frustrating level from what I've played (I'm at map 9 atm), that honor must go to map 5.
Lots of platforming in tight spaces and if you fall, it's an inescapable pit.
Runner: Zero-Master
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 05 (Precarious)
Source Port (Demo): Woof v7.0.0
Source Port (Video): DSDA-Doom v0.21.2
Time: 5:39.23
Description:
6 second improvement over the previous record, second half of the video includes ghost players of some failed attempts.
What a map. So many attempts lost to...
Zero Master makes it look easy. But it is FAR from easy
you might be interested in https://www.youtube.com/watch?v=koD6kbj2WpU. Insane gazebo talks about how he anticipated freelook to be used
A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.
Today on the podcast I have an appropriately long conversation with Insane Gazebo, the creator of the gargantuan slaughter spectacle Sunder, as well as a contributor to Haste, Fract...
oh man this part in E5M7 with the cliffs and vines is bullshit to the max
don't fall lamo
you sort of get a sense for where secrets usually are, like video game navigation in general
it's sort of like spelling in english, you can usually guess accurately how a word is spelled even by just hearing it, because you know how words are usually spelled
doom 64 is my second favorite game of all time
what are you guys' favorite hard wads that manage to be hard even without that high of a monster count
crumpets
Im still convinced Ancalagon is the best doom player
he managed to uv max cosmogenesis which is insane
well, all the levels except 1 i believe
ancalagon is who i aspire to be as an individual
he beat nosp2 map28 in half the time it took me
best doom player is a weird term to use but yes he is one of the best maxers
yeah, best doom player is really hard to define due to how many facets there are
Brutal Doom Platinum or Black Edition
👍
i've played way harder gameplay mods
Nah I'm the best doom player
true
agreed
gougaru can't even get all secrets in e4m7 without saves and loads
I wonder how long the original doom took to develop
Probably one party and to much scotch
bet he cant get all secrets in e4m3 either. what a loser
only if you smash piles of pumpkins into small piles of putrid debris
bet he doesnt know how
who here likes classic doom?
Classic Doom is amazing
💀
I mainly use GZDoom and Crispy Doom
nice
I just play it on my PS5.
wait i got a quick question
Yeah?
so im seeing things like bethesda and id software
in the member list
are there actual people from those companies on this server?
This is the official Doom discord so yeah
Yeah
Both are great
I usually use them for different reasons too
Both are great 100% agree
eh sure
as long as you don't cheat with freelook and jump GZ is pretty good honestly
i have an unpopular opinion that hardware rendered doom doesn't look too bad when you turn on ambient occlusion
software lighting good tho
nothing ever comes close to software imo
it's just muah 👌
but imo the best way to get hardware rendered to look good is either with a retro shader (i alternate between a few) or just turn on some of GZDoom's post-processing
the hardware rendering you get out of the box looks blegh
its so flat
true
I don’t use crouch or jump but I use free look
Also I hate the blur filter
Y’all know what I’m talking about
you can use it to cheese shit but it isn't usually as bad as jump
i first beat doom 1 with GZDoom and a few fights were trivialized by free look, i'll try to find them again
Hmmm
yup
Yeah
freelook can really cheese bfg strategies though if the tracers can just be used from shooting a ball above the demons
into other demons
there are ports with fake mouselook though. where you look up and down but projectiles and hitscan dont move vertically with your view
i can support that
same
i completely forgot about this im ngl
i used it a few times back when i was a free look user
@vast reef do you use gzdoom?
only for mods that need it
project malice, trailblazer, zmovement, darkdoomz, evp, samsara, QC:DE, stronghold: on the edge of chaos, high noon drifter, and DRLA
you?
For me I use little mods that improve the game but don’t change the game too much
Like I use smooth doom
Makes the weapons animations smoother
project SIDE maybe, but i didn't like it very much
oh yeah
idkfa
too big imo
798mb, but the music is high-quality
i just turn on a playlist with the songs and play
Missions?
when you play nuts on gzdoom
dont mind us we're just enjoying the sights :)
wads are lt typhon ( https://forum.zdoom.org/viewtopic.php?t=64378 ) and lost civilization ( https://www.moddb.com/mods/lost-civilization )
Some classic doom wholesomeness
why did they have to make the baby cacodemon an enemy in some games. I feel guilty having to kill them
They did?
Yeah they're pretty neat. Vicious little things
Really need to see a caco baby cloud
Got a link? I wanna see the lil baby attacking
Thank you
Never seen a cacodemon so small (besides the one in the vid i send
)
oh cool
Yeah
tnt is a good wad
what do you mean by the old control?
It's not updated for newer control like no mouse wheel thing like that
It is
Yeah
Oh your using dos controls?
dos did allow for a middle mouse button to be used but yeah, not for anything useful
Hmm
was dos version worse in controls?
idk i started playing classic doom when i bought it on my switch
and then played btsx e1
you could fully customize the dos version's controls using the setup program. only issue was that moving your mouse forward and backwards would also move you forward and backwards. this could be undone with a simple mod though.
i love classic doom's high skill ceiling with such simple mechanics
Yes
anybody know why the amount of doom demos submitted spiked up so much in 2022?
based on DSDA's stats page
Do we know why brutal doom isnt one of the mods for the current versions of doom 1 and 2?
Is there a simple 2x enemies WAD for Doom II?
I would love to have a romp through Doom II UV but with every enemy doubled
But I'm having difficulty finding out if that exists
Cause Brutal Doom can’t be made to work with those versions
It changes to many things
it is mostly made with code only compatible with the GZDoom port
You talking about unity? Because unity can't handle it
BD is meant to be run with GZDoom
Yeah
why can't unity doom run quake 3??? censorship
Huh
I'm kinda taking a a cheap shot at people asking why BD can't run on a vanillaish port
Hey so does anyone know how to do character modding for Classic DooM? I'm looking to make a few mods that add in new playable characters to the Classic DooM games
doomkid's youtube has dehacked tutorials that might be of interest for you. I'm not sure if that's exactly what you're looking for but it's a start
k I'll check it out
TRUE
why does prboom rtx crash with sigil
i feel like sigil would look completely epic with it
especially if the red cracks emitted light
i dont know probably same reason quake 3 wont run on unity
???
(censorship)
oh lmao
Wasn’t Sigil made with Boom in mind?
Nope. It should run on any limit-removing source port.
has anybody else noticed that the music for doom2 map25 and sigil e5m3 sound very similar?
https://www.youtube.com/watch?v=n0vxKTizTxE
https://www.youtube.com/watch?v=rr3urr3W_y8
Special thanks to MusicallyInspired for his SC55 recordings.
Composed by Robert Prince.
Composed by: James Paddock
Recorded by: schru
Full OST download link:
https://www.mediafire.com/file/lbeea6jw37w1ezl/S-G-L+MIDI.zip
especially the part at 0:15 in map25 and 1:18 in e5m3
I just didnt know, i've been wondering since doom wa technically rereleased
Also, anyone know an easy way to play multiplayer with the og wad
Something that supports gzdoom
I tried setting up a server once and couldnt figure it out
look into doomseeker, zandronum, odemex, or zdaemon. Woof also has coop support.
A good multiplayer source port similar to GZDoom for mod support would be Zandronum
is it easy to setup?
dunno I personally don't use it but it is highly regarded in the multiplayer scene
speaking of multiplayer, odamex is highly underrated
Very very easy with TPSG. Free server hosting service
completely different engine moment
odamex's netcode is dreamy
really? I've always thought it's netcode was quite shit
I guess it's good at handling tons of people
Zandronum has its own clusters that provide server hosting for users if I remember correctly
I guess it isn't "hard" but there are a lot of settings and it could be a bit daunting at first
well, it always worked really really well for me
In all honesty the only moments I've had problems with netcodes was during PvP events
coop/survival has almost always been fine for me on all 3 ports
yeah
Answer to the thumbnail: No.
It's a parody that gets weird. Just watch, you'll get it.
🤣
hi goldfire
is it just me or does bucketheads e5m1 music sound like the auditory equivalent of ADHD
Some alluded it to swapping across weapons in DOOM.
ah ye ig
Hi I made this! Thank you for sharing it 🙂
Running hordeamex with 100s of monsters and 32 players worked a treat
Only issue is when we tested it was no lost soul limit so thats currently capped
What are the best non official midis created for classic doom levels?
.MID the Way id Did and Ultimate MIDI Pack
plutonia midi
Sigil has some absolute bangers
DBP37, Going Down and Sunlust have amazing midis
Going down has many great midis despite i havent gone through even half of them
Honestly i havent played plutonia yet, should try it some time
Been spoiled with the modern content from sunlust
Cyriak 🙏🙏🙏
hey do you guys know if there is a fix for that bug in e3m2 where you get stuck in the room if you press the switch too early?
the solution is idspispopd unfortunately
What’s that
It's the cheat code for noclip(idclip was added for doom2). If you're on steam or console, you can't clip and are entirely stuck
I didn't even know it was a thing
Maybe it wasn't discovered. There were beta versions of some levels that are in older versions of the game. But at this point in the game's "life cycle" so to speak, changes would not be warranted. We're at the time where everything is solidified. The level is as is as both a historical artifact and importantly, exactly the same as it has been for years for speedrun compatability
But if it was 1994, I would want it fixed
you know what i would really want to see
a version of deathmatch doom but with a lot more people
it would be funny chaos
decino did that some time last year with about 100 people
I disagree
I think that a dumb design oversight in a level most people don't care for isn't in the slightest way a part of doom's identity
Less about artistic identity and more that levels being exactly as they have been assists in demo compatability. With that said, I don't want that type of level specifiic bug fix on a 30 year old game
Correct me if I'm wrong but I don't think slough of despair has a demo
And if it did I don't think the demo player would showcase a softlock
Ah wait I see, I thought you meant the title screen demos
That makes sense but assuming this is something that would only be changed on the unity versions, I don't think it would really matter
i still wouldn't consider 10 enough to really be chaos
only if the map is too small
16 or so
Ok yeah that isn't bad
Also keep in mind what mapset you want to play DM on; if the mapset average is small - having 16+ could be an overkill. Though, if the maps are insanely large, then 16 may not be enough to keep the game enjoyable.
When SkullTag was a thing, FNF was perfect for these kinds of games. Though, it was not just limited to just DM alone.
yup, map size is really important
was thinking about the size of a Q3A deathmatch map or a little larger
Ah, I had in mind of BritDM, Greenwar, Dwango5, SkullTag's DM mapsets, etc etc
Each have various map sizes
i've played like three matches of vanilla doom DM, i probably shouldn't be talking about this :P
but yeah, a bigger map but not too big
Time to branch out!
it's just that i don't know where to play vanilla deathmatch tbh
i can't find any servers with consistent players
Yeah, the competitive scene is - dead? You're pretty much going to be playing with bots.
when it comes to bots i've played quite a few matches
Clunky, but that's the best it is goingnto get for now.
the only breath doom pvp ever gets is from the tastyspleen organ grinder event
Where does that take place?
What up
come join our weekly insanity deathmatch sessions and say that 

Im thinking of uv-maxing crumpets
but it does seem pretty tough, and idk if it’s considered out of my league.
The guides ive seen of crumpets all seem to say it’s a lot easier than other ribbiks wads and it’s roughly around post Scythe difficulty
which is probably where i’d say I am in terms of skill
but yet again, it’s ribbiks, so I shouldn’t treat it as something i can beat with ease
It's not out of your league. If you're even considering beating comatose uvmax(which you beat), crumpets is very beatable. Crumpets is much easier than other ribbiks stuff, shorter too.
i suppose so, comatose uv max is incredibly hard to pull off
but imo, what’s hard about it is getting 100% kills. The difficulty of the enemies vary depending on how you play it. Since you could end up taking on like 30 at once
Crumpets (after playing casually) is much more claustrophobic
plus, since it’s ribbiks, ammo management is a pretty big deal too
what’s funny about crumpets is that speedrunning it is probably easier than a blind playthrough in certain maps
Yeah the last map is rather difficult without secrets. But if you know secrets, you're telefraging half the level
definitely the last level, i might be wrong on this but you can get an early bfg too
which makes some fights a lot easier
I don't think so https://youtu.be/k41mCGjuolM
#doom
twitch.tv/mmjp08
was cool to finally punch a cyber to dee ee dee. I imagine that I'm moving in for a 2-tap. This was a nice respite after struggling to beat, and so far failing, fractured worlds map03. I tried this set almost a year ago and it was above my skill level so it is especially nice that it feels like a break now.
Credit to Rib...
sorry, 8-person FFA DM with 10-year-olds on zandronum who just got the game are weak
https://www.youtube.com/watch?v=8Yyg734lMmU
Well, you can if you initiate this fight first
It's around the 30 second mark btw
Anc is too fast
true, the SR50 jump to get to that fight is pretty insane
If only I didn't use controller 
Coward
How does Crumpets compare to Sunlust? Should I attempt to play it on UV or do HMP like I did with Sunlust?
EXPAND FOR LINKS
Doomworld thread: https://www.doomworld.com/forum/topic/133593-pleasant-vibes-from-the-party-garage-full-33-map-community-megawad-ready-to-go/
Direct download link: https://drive.google.com/file/d/1ki1Kky1dgNLh0EkEqAQzzrn4m_eVvOcO/view?usp=share_link
Discord: https://discord.gg/Em9XjBwmQP
#doom
Hell ya! Congrats bro
significantly easier. More around early sunlust difficulty. Much more focused on ammo deprivation
what file extensions do doom files use? im mainly talking about WADs and PK3 files cuz i've seen one mod use .pk7 file extension which kinda pisses me off
is there some kind of standard for these files?
Wdym by standard? Cause as far as I know .WAD and .pk3 files are the standard for mods and map sets
is doom worth getting on the gameboy advance sp?
is there an estimated release date for sigil 2?
Correct me if this isn't really answering your question, but it depends whether it's a wad or a pk3. Arguably, pk3 files have a sort of wad within them. Generally, .wad files are for vanilla, boom, or mbf content whereas pk3's are really for gzdoom stuff. So it dependeds. There are also .deh files for dehacked and .beh for boom extended dehacked files. And .exe files for the code. pwads and iwads do not have different file extensions usually
30th anniversary
when is that?
dec 10
There's no standard other than .wad.
.pk3 is a naming convention taken from Quake 3 Arena. It's literally .zip renamed to prevent other programs that work with zip files from opening it.
.pk7 is a similarly renamed .7z file.
The source ports that use .zip/.pk3 files use different conventions for the archive's internal structure, so it's hard to call it a standard.
Eternity seems to prefer .pke and Edge seems to prefer .epk for easy recognition but they're all zip files at the end of the day.
(It's 3 because it's intended for idTech 3, as idTech 2 (Quake, Quake 2) used .pak files (a proprietary format not related to zip). .pk4 was similarly used for idTech 4 (Doom 3, also renamed zip).)
mm alrighty then
so i shouldnt worry about any other files other than .wad, .pk3, and .pk7?
yeah 😔
TBH Guys. I would make a mod for PC Doom but the soundtrack replaced with the soundtrack from the Panasonic 3DO version
Installing classic DOOM on dosbox rn :)
Do it
I managed to get doom to run on my phone
now get it to run on a toaster
I can try
Does anyone know how to play classic doom coop online?
Easiest way is to set up servers using TSPG
A free hosting service for zandronum. Very stable as well
Is there a way to play it using the gzdoom source port?
You can do peer to peer with gzdoom
But it's more complicated to set up, and gzdoom can run into desynch issues
Which is why most gzdoom wads are only made for single player
😢
can eny body pla
Funny gif I never seen it before
If you want to play mods you can play freedoom, an IWAD for doom with replacement maps and assets https://github.com/freedoom/freedoom
thanks
The Ultimate Doom and Doom 2 cost money and can be purchased on stean
can you play online using the steam version of doom?
kinda sorta but not really. So "yes" in the sense that the steam version provides you with all of the elements of the game that you need to play online that cost money: so you're only a few free downloads away from playing online using the doom2.wad files in your steam game. But no in the sense that the engine on steam does not have online multiplayer built in
You can play local co op and deathmatch but not online
Dang man
just get zandronum
or odamex
yeah or odamex
Odamex servers are a nightmare to set up yourself from what I've seen
The Wiki has WADs for original Doom
Should ping for that @wicked igloo
Only free versions of the WADs are the Shareware. Minus Doom II idk if there was a shareware version for that game
Any other free version would be piracy
The resolution on those source ports suck
P sure you can change the resolution on any source port
Zandronum can look as good as you want it to be
With many display options and different renderer styles
idk why but after speedrunning map 1 for eviternity, it’s weird how people have got sub 1:30 and I can just barely get 1:35
maybe im missing a couple techniques, or i just haven’t grinded the map out
i tried SR50 but the map is too small for it to help that much
You control the resolution you play at
When you realise there’s ingame settings
but fr, usually there’s settings in game where you can change the resolution, the framerate, pretty much most things
(when i mean framerate i mean the framecap)
how do i open the orange key door in plutonia map02
i have the orange key, but the door doesnt open
oh i figured it out lol
It only goes up to 1024 x 1280
And?
My monitor is way above that
🤨
??????
you can get them up to like 4k
it doesnt support my native resolution
ah
only gzdoom does that
but gzdoom is very complicated to set up multiplayer
GZ has custom res but the zandro res goes high enough
how high does zandro go?
1080
or higher, haven't really tried going past that
just play with a slightly lower resolution then
i guess i got no choice
doom was designed to be playable at shit like 320x240
and also no one is playing vanilla doom maps?
if you insist on it being 1440p then that's not the game's problem
there r way better ones to play tbf, especially for deathmatch
i just wanna play vanilla doom co op
ah
yeah
you'll still find some vanilla map servers but they almost always have mods
if i find a way to do it on mobile then sure
i dont have it on mobile
What do you guys think Romero will do for e6m8
Do you think he going to have a boss encounter of some kind? If so will it be a dehacked custom boss or just more cybers and/or masterminds
What
The last map of sigil 2 which he is currently making
It'll probably just be cybers or masters
Oh wow
That’s cool
You can set a custom resolution using -width and -height command line arguments
This should work on any source port at any resolution you want
Even in zandroneum?
Yea
wow
how do i do this again?
You could always try Q-Zandronum as it supports up to 21:9 aspect ratio.
Depends on what device you are playing on
ok
On windows you hold shift and right click inside the zandronum folder and choose "open powershell here"
Then you can run the command "zandronum.exe <your command arguments here>"
You can also create a batch script or edit the shortcut if you want the changes to be permanent
I wonder if there's a place to find minimum system requirements for things like Prboom/Zandronum/GZdoom
It's probably listed on their wiki's or their github pages
yup, q-zandro rocks
what's q-zandronum? Thought it just was zandronum optimized for qc:de
yeah it is
aside from the quake movement it has quite a few other code optimizations
mainly better netcode
though it has less mod support i believe, haven't tested that much on it
really? that's kinda interesting
Are these custom optimizations or permanent changes
like can u just play classic doom with Q-zan or are the physics all wonky
the physics are the same as in regular zandronum
don't forget that q-zan adds a way to implement quake movement, it doesn't make it the default
So if I understand correctly Q-Zan is just optimized for QC:DE but at its core is still regular zan
Reason I'm asking is because Doom has/(used to have) a somewhat competitive scene surrounding the CTF gamemode
And in that scene one of the biggest issues has always been unoptimized netcode
Across all ports really, it's a reason why I dont like oda's netcode that much. It was bad on PvP
i believe
since the only difference i noticed was with mods
Hmm might pitch it then
guys is Sigil supposed to be played with doom 1 or doom 2?
when you download sigil, you'll get two files: sigil.wad and sigil_compat. Both files are essentially the same, but compat is an e3 replacement and the other is an e5 meant to run on ports that can handle an extra episode
okay
Yo on doom 1 E2M6 I got the yellow key but the exit which uses the yellow key was stuck any way to fix?
are u sure that isn't just the fake exit
iirc that map has a fake exit
you need all 3 keys to exit this level. it's 3 doors in a row, one of each color
That sounds really cool, how would I join something like this
me
1v1
cool
why is battle mode dead
oof
major oof
sadness oof
anyone have any advice on how to lower the gunshot volume when playing with the brutal doom mod
its super fun but the audio is mixed so poorly. if i want to hear the monsters i'll go deaf from the gun
guys how to do host a doom game in doomseeker?
i've never used doomseeker but have you tried reading through this
wtf! i tried to send a link and it said i can't send it here
Use TSPG to host. Doomseeker is a server search app
It's a server hosting service
The Sentinels Playground
Set up an account and then you can host servers for free, up to 3 at a time
Awesome service. I use it every week
Hi
There are discords for this, currently there's a league ongoing that sometimes gets streamed here: https://www.twitch.tv/videos/1715429423
If you want I can pm you the discord link
I started doom on pc with brutal doom and PB3, but i ended up loving classic doom
For some reason I don't enjoy brutal Doom gameplay compared to classic Doom gameplay but maybe it's just me not being very comfortable with it's different kinks (not really difficulty, just feel)
Oooh awesome thx can you send me that discord?
i've sent too many messages about my opinion on BD ngl
in short i like the weapon sprites and it does a pretty great job of making you feel like an action hero but it gets boring fast because the enemy changes aren't enough to match the buffed weapons
how to fix doom 2 crashing at startup ?
port?
smartfridge
I feel like brutal doom and pb3 has much less cohesion than classic doom. There is so much content in brutal and pb but it doesnt work well with eachother to make a good long lasting experience. Besides, classic doom maps arent made with those big mods in mind
pb3 is a mess
it's like it's trying to be complex doom or another monster randomizer but gave up 8 minutes in
Yeah, the randomized weapon drops also dont help
You want the map to be balanced around the given ammo and weapons
i really really wanna design a randomizer that has a detailed set of rules for spawning to make sure stuff is balanced
like, take into account the ammo the player has, their weapons, and the surrounding monsters to make sure the fights are unique from vanilla but still balanced
Maybe PB3 and BD should balance its weapon sets so it can work better with the classic maps
But even then, the hitscanners are bullshit
like what god complex does with addon progression but on an even finer level
you can just rebalance the monsters
yk, buff the enemies' attacks n shit to make up for the stronger weapons
Yeah, just be like classic doom
of course, raising their HP would defeat the purpose of higher-damaged weapons in the first place
so give them stuff like fucky movement patterns to screw your aim over
are you referring to my comment on rebalancing monsters
Yeah
how the fuck would that make it classic doom 💀
i play OP monster packs with buffed weaponsets like trailblazer to smooth it out
But honestly the biggest problem i find with bd and pb is the complexity. Even if you make a map around those mods and balance the weapons and monsters, design will still be quite primitive im sure
balancing monsters as in giving them new projectile trajectory patterns, unique properties, different movement, will balance out stronger weapons because you'll die faster and probably land less hits on them
complexity is very different from classic doom's depth-through-simplicity type of thing, but honestly i'm fine with it
complex mods for classic doom are a totally different game but that's the point of a lot of mods
I mean, if you build in the classic doom and add upon it with PB3 assets i would find it great
i like the weapon sprites but the corpses and glory kills feel so fucking corny
Yeah, i just love the PB3 hud rn
even sgt. mark iv says the glory kill animations are corny
same, i like the HUD
Yeah the glory kill is meh, but im not really a doom eternal guy
I love the corruption cards mods
corruption cards is really fun
ooh, how'd that go?