#classic-doom
1 messages · Page 5 of 1
so i prefer to play vanilla doom
im now managing to complete the first doom on ultra violence and now im at shores of hell
I find Doom I so boring after being spoilt by Doom II.
Doom II has all the fun enemies that make up the stock combat puzzles we've all come to know and love, plus the SSG, which is practically the default weapon. Playing any complex (non-gimmick) map without SSG feels very unbalanced.
SSG is the best weapon in gaming
Change my mind
yes
but not every game that has the ssg its a good game
brutal doom should have a mechanic for like the guns with mags or smn where you throw the mag at an enemy when reloading it if theres an enemy close enough infront of you
that would be badass
yeah
but the ssg is always badass and good as long as the people who made the game get it right which usually they do
it doesnt MAKE any game though
guys i just discovered how easy is to make a doom map
i want to write another piece of lore and a whole episode xD
Do it!
oh yeah im working on a doom mod thats not even about demons
its about a lone mercenary on enemy territory
so all the demons are replaced with soldiers, robots, drones, shit like that
weapons look different too, its pretty much total conversion
pretty cool
plasma rifle is replaced with quake 2 hyperblaster
chaingun is an m249 machine gun now
hey can someone get me a download for the doom 2 wad that has the wolfenstein ss sprites? theyre broken on my download and i cant find one that has them
or just a download for the sprites themselves
You wouldn't steal a car
what
if you mean piracy then arent the wads free
the game came out in 1994 so why wouldnt it be
and i didnt know they werent
Wads are free not the games
im still confused
The game isn't free. The source code has been released but not the assets, which include the sprites. The wolf sprites are still broken though. They have magenta pixels between their legs during shooting frames and also always visually face the player when shooting despite being able to shoot in any direction
The way I got the original wad files is getting a disc drive and buying the original copies
All the IWAD is is a set of assets: levels, art, sounds. The code itself is released
thats not what i meant the sprites just arent there on my version
they all use the zombieman standing sprite for every single sprite
facing the player
the IWAD in bundled with doom3 bfg edition has that. Steam version has the regular stuff at least
ok wait so if the same isnt free then ill just buy it on steam so its not piracy
i honestly didnt know it wasnt free since i was able to download the wads/iwads online
unless im just not understanding and i dont have to buy anything
It's a common mistake I was just bugging ya
so then
am i good
Yeah grab the steam versions in that case
ok
yeah you can get it from steam, then right click -> manage -> browse local files -> base -> and you'll find doom2.wad with all the good stuff. Obviously -- this is a 30 year old game, there exist download links elsewhere. But steam costs what, a dollar now?
i already got steam
and i just bought doom 1 and 2 on steam
since i paid for it im guessing its not illegal to have a different wad of the same exact game
but i will download the doom 2 one to get the wolfenstein ss
ok wait new question why is it taking so long to download
it should be almost instantaneous. The file is like...3 pictures worth
was anyone there for the decino live stream?
It was like 70 players speedrunning sunlust all at once, including me
I’ve only just started “arrival” but I’m loving it
Has a really good vibe to it, almost like BTSX, idk
I've been meaning to play that. It's a 2021 Cacoward winner, isn't it?
Two actually
Soundtrack is amazing
(One of the awards)
Tbh I’m probably gonna stop playing it until I can play through the whole thing in 1 sitting since it’s 11 levels or something
It just has a really good feel to it - the presentation to it ig
Remember, the only thing stronger than the BFG is the power of friendship. Infighting is cool
can you have 512 or 1024 wide sky textures in doom 2? or can you only replace the ones in final doom
I think it's 1024 wide by default.
And yes, you can provide your own sky texture.
Textures* rather. You can have up to four different sky textures in the wad by default.
man i have the worst pc to play doom,i have a intel cpu of 1.10ghz and 4gb of ram
yeah i know this, but the default doom and doom2 sky textures are 256 wide and only the ones in tnt and plutonia are 1024 wide, and they are split up into multiple textures and called something else
https://www.youtube.com/watch?v=AHhihED8xRU maybe this'll help?
How to add a custom sky for your Doom or Doom2 map, and how to make longer/more detailed skies!
SLADE DOWNLOAD: https://slade.mancubus.net/index.php?page=downloads
My site: https://doomshack.org/
Is there any good map that would work under crispy? I am looking for Ultimate Doom maps but Doom 2 is fine
Who could teach me how to speedrun doom 2?
Not a speed runner, but I think the movement bible will help you some
where do i find this bible?
I’m unsure
The Steam version already comes with the uncensored DOS version
???
i use gzdoom
i dont like the way dos looks
…
For one, you have sinned if your using texture filtering. Second, it’s the iwad that’s uncensored
you can use the iwad from steam and put that in gzdoom
dooom 2
i dont use texture filtering but i honestly dont know why people hate it so much
It makes sprites look like a blurry mess.
Texture filtering doesn't go well with pixel art in general.
Bro i just beat doom 1, the bosses lowkey suck, i beat the spider mastermind in under a minute first try, then came in again with bfg and did it in 7 seconds
Yeah, bosses are more like beefy regular monsters.
More like frail minibosses, i struggled vs a bundle of cacos more
i mean kind of???
It all depends on the context of the map design. Sometimes a caco cloud will be easy as pie to clear and sometimes a cyberdemon will make your life hell.
Yeah bosses aren't really the strong suit. However, in custom maps, cyberdemons are put to good affect as a regular monster -- as a boss..ehhh
Yeah, I like them much better as regular monsters.
They're infighting kings
Just kind of let down by the finale being so underwhelming, im iffy on if i want to play doom 2 or jump into the WAD dimension
I personally recommend playing Doom 2 and following that with Plutonia.
tell me why Deimos Lab just took me forever
I do hope that you come back to the vanilla stuff as a historical artifact, but if you want to jump into stuff like scythe or skillsaw content, I get it
Doom 2 is definitely different from Doom 1 but, well, no guarantees that it's got whatever you're missing in Doom 1.
If it's something more fundamental, you might not find it in custom wads either.
the vanilla maps definitely rely on getting lost more than newer maps that are more about combat
Plutonia could easily scratch that itch. :-P
i keep getting rockets and rocket crates
i haven’t had the launcher this entire episode
must be in a secret
absolutely. i’m doing my best to uncover secrets but i’m also not checking every wall for secret doors, yknow?
i’m sure i’ve just missed it
imo modern maps tend to do better with giving hints on secrets
fully agree
wait i read that as newer games, if you mean new modded maps i can’t speak on that
yes I mean modded maps, pwads
my bad, still works for modern games too tho imo
honestly some of these campaign levels are already such a treat, i can’t imagine what fan content is out there
I JUST QUIT WITHOUT SAVING

If you're looking for a newish epic map one of my favorites of all time is hurt. And it was the authors second map. Couldn't recommend it more
You won't need the saves one day
The rocket launcher had better be optional. I hate it when progress becomes significantly more difficult if you miss a secret in a map. It's definitely a mistake on the mapmaker's end if you run out of ammo or are stuck with pea shooters against hordes just because you didn't find a secret.
It's my biggest pet peeve about map design.
I've noticed with fractured worlds, they never(save 2 examples) hide weapons behind secrets. Map01's secrets for example are "berserk", "purple key", and "purple room". Most secrets in there are about more content or slight health boosts
I think it's okay to hide weapons or ammo behind secrets as long as not finding them doesn't cause an unexpected difficulty spike.
The secret mechanic is for rewarding the player, not for punishing after all.
I'm on a map right now that's giant Like a beast and it has 15 secrets. Out here giving me anxiety
Lost civilization map 20 I believe? 1600 enemies 6 keys per new area
Or 1200
Neat
How come when I add a new idle sound for the chainsaw, it doesn't loop the entire sound?
yeah it seems like more of a bonus. considering every level is designed for pistol start none of the weapons seem crucial
I hate when I’m playing a map and I find a fucking bfg after the most ball breaking fight
as long as people can easily do it without that weapon then it’s good
Kinda like doom 2 map 01 with its secret rocket launcher
Overall not really a fan of secret weapons
Are there any good maps that don’t need boom and can just work fine with crispy?
try tangerine nightmare
i have doom eternal and in de file there's doom and doom 2 wad. do i need to buy doom or doom 2?
like for lunch
in gzdoom
what do you guys prefer? brutal doom or project brutality?
nope
Nope. You just need an EXE to run the iwads. If you want vanilla, go with chocolate or crispy. If you want mods, go with GZDoom
wdym vanilla
Normal gameplay
No mods
Basically how people played it back then
But if you want mods like brutal doom, get GZDoom
If you want a more classic style, chocolate doom is the best option
If you want a limit removing version of chocolate with uncapped frame rate and higher res, among other features, crispy is the better option
what u play?
I use crispy doom
It has everything I need
But, can’t use mods anymore than a dehacked
I don’t use the high res or uncapped frame rate though
Though
There are other source ports out there
I am just mentioning source ports I know of decently
Question, how do I use the auto map effectively? Because I rarely use it
use it to find areas you haven't been to yet
see where lines break off
i used to use nothing but crispy doom (IF the wad was compatible, if not i had gzdoom and dsda doom for that) but switched to dsda because i like the options there better
What does dsda offer?
Because I only got crispy for its vanilla style and limit removing features
I then later turned on the level status thing in the auto map, brightmaps, and a demo timer
Might maybe turn on uncapped frame rate
more versatile resolution changes
and i could stream it properly to discord
mainly because of said resolution changes
if that didn't exist or if crispy had those i'd honestly have crispy as my main port
I would not find it useful then
yeah
i really do because i screw around with resolution a lot
As crispy’s resolution and widescreen is good enough
Though
What feature did you use on crispy?
Just want to throw that in there
crispy was way jankier than dsda for me in terms of fixing up windows
wdym
default with some stuff altered, i don't remember specifically
all of them were cosmetic
I used the demo timer, the stats inside the auto map, brightmaps, and I think that’s it
Might turn on uncapped framerate
ooh i should turn on stats inside the auto map
And maybe it’s high res
i remember using high res for doom before trying it out at its original resolution and never went back
i only turn it up when i need to see enemies more clearly
I meant it’s high res textures
Ah
Brightmaps do look good though
Makes the game a bit more bright with things that are meant to be bright
Like switches or armor bonuses
I do prefer the game to match my screen tbh
So I use widescreen and the match screen resolution option
i just put it on 320x240
For me
When I put that on my curved widescreen
I know it’s gonna be a dot though n the screen
Plus the game still looks normal to me when it’s widescreen
So, that’s why I use it
I may like vanilla, but some things I will change to make it a slightly better experience
Oh, I forgot I also have randomly flipped corpses on
i have a 16:10 monitor and the main way for me to scale it to that is to lower the vertical resolution to 200 instead of 240
and i'd rather not do that
Eh, at the end of the day it’s pure preference
yeah
Tho. The high res textures don’t look blurry like texture filtering
At least if I can remember it correctly
But like I said, I think brightmaps look good
As, it looks like things are actually bright
And you can see them in the dark
I must stop this before I go too deep
Might try it, what’s the difficulty like?
plutonic. the pwads that I played. the secret fight level is hard though
So, literal hell?
plutonia is a stepping stone for a lot of modern wads. But there is still high quality content that isn't up there. like rowdy rudy 1 and 2, ray mohawk. Most of scyth2 imo. Jumpwad isn't hard, it's a collectathon platformer but it won't run on crispy. It's mbf compat
augur zenith is good, but I can't advocate for it directly, only from mtpain. There is a lot of great vanilla and limit removing content, but do consider something like woof or dsda that can run boom or mbf. They both still "feel" like doom so you won't miss out on the general gamefeel
Auger is a masterpiece
Lullaby tartarus and hurt are amazing also
My favorite maps I played this year
hurt is gz. think they're going for a more classic feel
Do I need to compile dsda?
Because if I have to, I’m staying away from it
it's extracting a zip file and telling zdl where it is
There are other ways to launch it, but ZDL is what I'm familiar with. It's also a download, extract, done. I use ZDL 3-1.1
woof has widescreen. options -> general ->video-> third option down is widescreen rendering
Even then, it’s compile only if I’m correct
download the zip file then extract. I'm not sure what compiling is. I've never had to do it and have been with woof since v7.
can find the newest version on doomworld's "this is woof" post. Latest is 10.2.0
Both ports don’t have any features that would work for me
like what?
dsda is meant for speed running
And that I know of, does not include the colored blood and brightmaps I liked from crispy
woof has colored blood options, as well as mirrored corpses
But isn’t only MBF?
you can turn it on whenever, as long as you aren't in strict mode
So it does have boom support or what?
Because what you said makes me clueless
colored blood can be used on any comp level supported by woof. Woof supports cl2,3,4,9,11,21. So vanilla limit removing, boom, mbf, and mbf21. Either -complevel <number> or -complevel vanillla/boom/mbf/mbf21 work.
Woof and dsda can run vanilla maps, boom maps, and mbf, and mbf21 maps
Woof can also play those maps with colored blood
There are a lot of vanilla maps to play. Alien vendetta, scythe, tang nightmare, 3 h de agony, plut2, so on. But I think you get to keep the vanilla "feel" with boom and even mbf21 (mbf less so since infighting is weird). So I do recommend giving it a go
oh, woof does have brightmaps
I guess I’ll have the option
It does?
general -> display options.
boom maps aren't automatically harder
ooh I forgot about Struggle Antaresian Legacy. Somehow, it's all vanilla
Ik, but most of the hardest maps are boom only
From what it seems
many are. But it's not a rule
But still

Just saying, the I find HMP hard as hell while everyone else I’ve met can play UV like it’s ITYTD
That puts my skill in perspective
Sure dimensions is boom, but so is ancient aliens and preacher. Complevel is not a skill meter. I'm not bragging to the cute girls that I can play jumpwad on cl11
Never said complevels mean skill
I’m still kinda unsure if I want to
You know, set up a third source port
Took me a month to set up crispy perfectly
Don’t want to spend 3 months learning complevels and setting up woof rn
Just to not find a map
Try not to get too intimidated by complevels. Every wad you download will tell you what complevel to use and you'll enter -complevel # in the command line and never worry about it. Set up is just going through the relatively short options menu and enabling always run.
I actually don’t use always run
It gets in the way in my muscle memory
And my pinky is perfectly fine with it
well that's dedication
Back to dying in my bed
should i play dos box doom or unity doom?
if you want the most classic experience setting everything up and needing to use lower graphics, try dos. unity is the easiest to set up as it's right on steam, but it's a weaker port. in particular since you have to watch all the Bethesda stuff on start up. Look through dos setup guides and try unity, and look through different ports to see what is best for you and the levels you like
hi guys, need help
since you're asking you're prob playing first time, you should either use ChocolateDOOM for authentic expirience or unity doom if you want a more modern but still classic experience
I want to play brutal doom / PB but i really don't know where to get huds and if the quickwheel is part of bd/pb or a different mod
pls help
i'm playing doom 2 for the first time i beat doom 1993 on unity
anyone know this? https://twitter.com/sickcodes/status/1558881540066594817?s=20&t=4vJYhz_01opWQk_x4vMBMQ
Enjoy, good game.
help i accidentally turned on something in udb that i dont know how to turn off
it makes the 3d editor have gravity
Best old-school wads?
Press 'g' in 3d mode
oh ok thanks
General question, once i've done with speedrunning rush.wad, should I start speedrunning Eviternity or Ancient Aliens?
Both wads imo are excellent, and so i'm kinda stuck
or use demos lol
I have questions about mapping -
Is there a way to stuff an intermission screen between every level?
Not sure what a good resource for this is
You can do that with GZDoom but AFAIK it's not doable with vanilla and Boom.
can ummapinfo do it?
yeah you can do that with umapinfo
that is probably the way that will be supported by the most ports
hmm
I might look into getting Nugget Doom
as it is a fork of Woof, which I’m also looking into
maybe in zdoom/gzdoom but definitely not otherwise, but i dont know anything about zdoom or gzdoom
oh you can do it in zdoom using acs
there is a function called setmusic
hope that helps
I started about a year ago. Still need yo upload it all
IT DOES 😄 ty
np
Guess I'm making a gzdoom wad
or just plain zdoom
yeah, but might as well go all-in and force freelook and gzdoom-specific hacks
Nah you're probably right
you do whatever you want to, it is your map
the intermission screen images can be done without zdoom tho, just with umapinfo'
ohhhhhh text screens
oh in that case im not sure you can do that with umapinfo, but maybe you can, lemme check
Yeah, I want each map to be a chapter in the doom guy's story
ok, lemme look rq
Tyty
ok yes you can
you cant do it before the first level
because it is done when you finish the level
but you can do it inbetween all of the other levels
and you can change the image behind the text screen
Perfect
I've got my work cut out for me then - before I can even do that, I need to make encounters that are fun and maps to put them in lol
Yes. Ancient Aliens Map01 does this in boom
not with a switch i dont think. but there is a boom trigger
you press the use key in that map. What exactly is going on in the map editor, idkk
you teleport and trigger the music changer when you enter the second part of the map. i dont think the switch activates it
I wonder if you could cheat it in vanilla by making a monster's wakeup sound a different song
i believe the sounds are actually fixed in terms of how long they are allowed to last. but i will try this right now
make it loop with a very long attack duration + fall asleep after attack so it has to wake up again. lost souls fall asleep but have no wake up sound
I'm doing a bunch of slaughter/combat puzzle theory now
I have a spreadsheet that describes monsters in terms of hp per map unit, and dps in terms of map units of space reclaimed per second
I may be overthinking this - but I want to make slaughter fights that are entirely RNG-free with the right strats, yet still brutally difficult
I played Abandon map03 today, and I loathe the first fight because if the cyberdemons decide not to shoot, you just lose the first fight
I also grow bored during cleanup, and want to add a button that just clears the map for you, a UVMAX button so you aren't potato hunting for an hour for the last kill
Or maybe just to clear arenas
Fights usually feel won after about half the kills imo
you get too precise with it and you might notice that the calculations don't factor in: monsters in the back can't hit you. their projectiles hit enemies in the front. bumping around tends to make enemies less aggressive. Some attacks are easier to dodge than others. Wide monsters take slighly less splash, especially so for groups
Except for cybieblobs or creative vile shenanigans
I plan on heavily self-playtesting, and I refuse to release any fights I can't clear 5 times in a row
My calculator actually has an estimated blast damage multiplier with recommendations for various demon blob types
Imps tend to take 3x blast damage in packs, mancubi like 1.5, stuff like that
In terms of preventing low aggression and lacks of infighting from bricking fights, any ideas?
I could make modded mobs with fixed behavior, but that is boring maybe
I don't want to have to rely on more than a large-scale and regular level of infighting hmm
what do you mean with the 3x calculation
Shoot a non-cybie/spider demon, it takes 1x blast damage
2 enemies, one takes full, one takes 128-( roughly monster width*2 plus a bit) damage
Higher multi for smaller, tighter grouped enemies
Surrounding enemies taking half damage is an inaccurate but useful overgeneralization
If an imp has 6 imps around it, the rocket can easily do 3x its normal blast damage, maybe more
(Capped at HP per application though)
Rocket damage calcs are super super wonky - a rocket is worth anywhere from 2 to 4 times as much as a shell due to mob density
(Bullets, shells and cells have fixed values though, of 10, 95 and 76ish damage per ammo on average, and my sheet lets you fuck with the pellet/tracer count to get adjusted ammo valuations)
I should sleep, sorry for the math spam
I'll try to build something useful like a not-horrible pacifist first fight tomorrow
I'd be super interested to see if you could predict how many rockets it takes to kill x number of monsters of the same type and see it tested. Especially with rocket rng being huge and with the fact that rocket distance calculation for blast damage isn't the pythagorean theorem but is instead max({x,y})
dos compat moment
Yo ok
Good stuff
I want a completely pitch black arena that idmus's you and lights up and starts filling with bullshit
Good idea - I need to test in a couple separate scenarios too
you just need to have the sound file match your preferred music output
Easy
it cant be a midi. it has to be in doom sound format
Oh right hm
its a sound effect that thinks its a song. like duke 3d's intermission screen
That is trickier
I suspect the "hallway imp flood" and "big open imp blob" scenarios are going to yield very different results based on how cross-sectioning and brownian monster movement works
I wonder if my "feels" calculation lines up with what tested values you get. I think with lots of revs, you'll approach 3 rockets per 4 revs. with mancs, prolly getting 3 rockets per 1 manc. MAYBE you get a 2 here or there?
If I estimate a 3x blast damage multi on average for revs at 40 map units, my calculator spits out 346 damage per rocket on average
https://cdn.discordapp.com/attachments/951569115074670676/1014022685963071519/mus.wad
just a basic test map that uses a mancubus as the sound trigger
Which is 6 rockets for 7 revs, a bit lower than your estimate
song is Chicago Typography by Cammy
Will test when at a pc tomorrow, I really appreciate it
Insanely awesome of you to test 😄
Thank you
Oh, I didn't know it was non-pythagorean
3/4 = 6/8 is just barely different than 6/7 lol.
well half of it at least. its also low quality and with some shitty midi to mp3 website soundfont
I'll test against a 1000-blob and see how many 100 rockets ends, in both hallway and arena situations
yeah blast damage just does "is the x difference higher than yl? If so, use the x dist, else use y." The max({x,y}) "sphere" is a square that has infinite height'
that's why viles don't deal consistent damage
if you are directly to the east of a vile, then all of your real distance from the explosion is accounted for by the max calculation
Oh fucking it's direction-dependent?
but if you are northeast of the vile, then only one dimension of your distance vector matters
Or is it mirrored/flippable
imagine being east 1 real distance unit away
that translates to 1 max({x,y}) blast damage unit
Oh! Right, the x stops mattering if y is too big and vice versa, that's intuitive
but if you are 1 unit northeast away, that translates to 1/sqrt2 right?
But not really
Still 1
I get it, damage is higher on equal distances, lower when slanted enough
Ugh, yeah that's getting estimated and otherwise ignored
Wait. No.
Damage is always higher than pythagorean
Sorry had to work through it but I'm there now
maybe drawing it on desmos will help
Difference between Pythagoras and this is either 0 for pure axis hits, or sqrt2/2 for 45 degree hits, gradient between
I got it now I'm pretty sure - and this means enemies are closer blast-wise than they appear
it'll be the same for 90 degrees.
right angles are the same
wait---no I literally just drew It I'm dumb
(On average, sqrt(2)/4 closer right, and thus sqrt(2)/4 more damage, but very encounter-dependent)
Sorry not 90
Max damage disparity is at 45 degrees
(And 135, etc.)
Took a while, but you made me remember trig 😄
no I was right. right angles are samsies
Yea I was thinking and meant 45's
should I dm you an interactive graph? It's frankly...irrelevant for map design but cool to look at
You can, but I've got it formula'd now
Visualization will help for the decino-style slaughter combat puzzle guide and weapon choice guide I'm working on tho
sobad discussed it in a howtodoom video, to shoot along the sides of the horde, not corners
That's pretty intuitive stuff though
oki
What clears space faster - rocketing imps, or arachnotrons?
imps
And what clears space faster with BFGs?
Assuming 35+ tracer usage
This is the absurd level of detail I plan to go into
the way you ask, it sounds like arachnos. I still feel like it's imps. I'd have to test that. less confident there.weird stuff can happen where tracers don't plan out perfectly
Yeh, arachnotrons win
Imp is 1600 square map units
Tron is 13864
Rocket kills 4 imps or 1/3 a tronish
But bfg clears 40 imps or 7 trons
It's not even close
right but arachno hitboxes are so much smaller than they are, especially with blockmap stuff. Be surprised if it actually killed 7 with blockmap stuff
Agreed
This is mostly for blockmap-fixed ports
Because that bug is dumb and ruins games
whether this partiular comparison pans out, rockets good against enemies that group well, and bfg does well against everything
blockmap is life
does mbf21 fix the blockmap?
Yea a full inventory of cells averages 36k damage assuming 35 tracers
Dunno, I think so?
I forget when blockmap fixes were patched in
Despite playing doom since 94 I'm new to the modding scene
well, have fun testing
Yeah I'll let you know how many revs 100 rockets kills in various situations
Is there a best port or best compat to run this at?
Gnight, and thank you a ton!
dsda or woof. cl2, 9,or 21 I suppose. 11 too but I don't think you'd like the infighting
realized why my intuition was different arachnos take forever to become transparent. yaknow how it a long time after the killing blow before you can walk through them. imps have a shorter animation
Oh, I need to collect stats on death timers
Very relevant in near-checkmate scenarios, like trying to wiggle bfg through hordes
make sure to check your numbers against your feelings after playing for so long
I must ask a question that I cannot get an answer on anywhere: Is Woof limit removing? I think it is because of -complevel 2, but I just want to make sure
yes. it can run limit removing stuff. use cl2 for it
Cool, thanks
obviously, any levels within vanilla limits will also work on cl2 perfectly fine
So nugget doom or woof may be an option
Because it I can get it running how I like it, I could use it as my main source port when running a majority of maps
idk much about nugget. if you find it intriguing, go for it.
It’s a fork a Woof, adding some features like extra gibbing, and adds some features from crispy that Woof does not
The most recent update of it was in June of this year
woof might have some now. check the patch notes. nugget was forked a long time ago. but it def doesn't face extra gibbing
extra gibs are cool but I save that for quake. totally preference though
does that matter? I'm not saying it doesn't. I literally don't know. dint think the latest 10.2.0 has a64bit but I'm not sure
Yep, it does
Even though you’ve told me to just run it
I think Woof needs to be compiled
Also
Why does it have an MS-DOS EXE?
hey whats that thing people use in the bottom left to see how many of the kills, secrets and items they have?
is that a gzdoom thing or like from crispy idk
Crispy has one
Idk about GZDoom
But It’s also in PrBoom+
dang
I know it's a thing in PrBoom+ and DSDA-Doom. GZDoom might have something similar but I am unsure.
Anyways, can anyone explain why a modern port has a MS-DOS executable?
ohhhh
its on gzdoom in the map on the top left
i found something called secret count in the options and it was for automap
shows monsters killed and secrets
ok so i cant find the last secret in e1m2
lemme guess its the armor at the start
did you go the way to the chainsaw room and open the wall
wait
secret seption!>?!?!??!>!
so there is a wall that goes down in the chainsaw room
ive gotten the saw of chains
There's an external addon for it for GZDoom that I use.
You need to load levelinfo.pk3 like a regular -file. I recommend tweaking it a bit in the options because the default settings show too much info and are rather ugly in my opinion.
Recommend play for better experience Plutonia II with Brutal or classic mode?
Brutal
"woof.comis Windows executable. It's a hack to allow console output.
If you type woof in console (cmd.exe) it will run woof.com first" -- rfomin when I asked the same thing. LIke I said, idk what compiling even means. I just use zdl and go from there after extracting the file. I'm sure you can command line it if you're cool
plutonia II is designed for vanilla cl2. So you're most likely to get balanced fights there
Tried it
and the automap is gross
And idk how to make it more accurate to vanilla
Because as I’ve said, it’s disgusting
This is pretty much what I meant when I said I’d rather not spend 3 months getting a source port set up
Found an other thing I hate
I can’t use save files from Crispy/DOSBOX in Woof
Which is not a big deal because I still have Crispy
But still
in setup->automap, you can change colors and such. Turn on/off follow, and overlay mode. I don't know what dosbox's automap looks like, but there is so much customability in there that it should be able to replicate it
I got it to look better
the setup tab has a bunch of stuff that you might like: blocky spectres(so they look like the more visible low res version despite the higher overall resolution), mirrored corpses, colored blood, automap stuff, customizing your doom hud with color indicators, customizing the advanced and extended huds to show different things, look like boom's or emulate crispy's
I do prefer Woof’s save file menu
My laptop (which I’m using to isolate the files just in case they are malicious) does not have pageup/pagedwn keys, so I cannot use Crispy’s extra pages
While Woof uses the arrow keys
But I guess I’ll use Crispy as my main
Woof for boom/mbf compat maps
and DOSBOX when I need pure vanilla
should i buy some doom floppy discs
when I last checked, they go for thousands
If you can find them I highly recommend it. You can get some from the Romero games store. Autographed and everything
I'm pasting what I wrote in #general
since it's better here
I'm new to FPS games. Been going through the Doom series and started with Doom 64, which blends twitch with survival horror. I fucking love it. However, when I play original Doom I get bored after a few levels. Meanwhile 64, I can't stop playing. I made this thread on r/doom asking tips to enjoy the original Doom. Apparently the answer is to play expansions or map packs?
It seems Doom is a game that has the core fps fundamentals down but it's the expansions and fan packs that made it the game it is, not the original ID Doom maps.
@finite crag sup
for source ports i recommend
PRBoom + UM (for mega wads like sunlust, Return to Saturn X and valiant)
crispy doom (for only playing vanilla)
and GZDoom (for playing mods like Brutal Doom and Hideous destructor)
if u have doom2.wad then most of work is done since alot of mods and megawads require doom 2 instead of doom 1
i still don't know what a source port even is
its a series of "launchers" for doom
every serves diffrent purpose
to play in one
u need to download the source port
and drag the doom2.wad into
<source port name>.exe
if u would get tired of dragging i would recommend downloading ZDL which can speed up the process of launching doom stuff
Gz doom is also great for amazing single map sets other ports just can't do. Lulluby, hurt, tartarus as some examples
Eternity for Heartland also if you don't mind getting a port for one wad
It has been said, but welcome to the FPS genre and I'm glad to hear you loved Doom 64. I did too. Doom I and II just might not be your cup of tea -- 64 is a much different experience. But play around with some sourceports and try some community wads and/or mods.
Doom I and II, as well as Final Doom were released on Ps1 -- they are different in a number of ways, including the music being carried over from 64 instead of the original games. There are ways to play those versions on PC. I'd highly recommend them.
Variety is the spice of life, and there are endless ways to play classic Doom well beyond the base iwads
As much as I like the og levels...they're good for the time. Fan content is where it's at imo
guys i need fast help where is the pk3 for doomrpg
im trying to install the replayability modpack
or as i like to call it
https://www.youtube.com/watch?v=Cpsm9pcnQ2s
this video
220 weapons, 91 armors, 33 boots, new monsters, randomized maps and so much more content!
leave a like if you enjoyed as it helps a lot, thanks!
Mods:
Doom RPG (click green code button, then choose download zip) https://github.com/WNC12k/DoomRPG-Rebalance
Doom RLA https://forum.zdoom.org/viewtopic.php?t=37044
Doom RLA EXtended https://forum.zd...
These look fantastic
I'm confident I'll find some way to like og Doom!
Especially given I love Doom 64 so much
Look into doom 64 ex and CE in that case. Thank me later
can someone help me
Well we can't help you if you don't say what you need help with
he wants doomrpg pk3s
Doom 64 ex CE are just ways to play fan made maps much like other classic doom source ports. Not exactly mods
yes i downloaded it and put it in a folder with some other mods
Man that entire video doesnt mention MetaDoom
Beans
zdl needs wads or pk3 files to put together, and i dont know how to compile a folder
dont wanna be rude but yeah
I'm gonna try play episode 1 on UV and I will post here for every death
That looks like dogshit
kinda true ngl
Way, way, way too much shit going on
yeah but still i want to try it
a lot is just rpg and rla stuff
or i cold just open them up without zdl
wtf it works kinda
wait no
it opened each of them respectedly
I beat the first level of doom for the first time!
noice
Not all items but I did get all kills and secrets (3:30)
Ooo that big ambush room in e1m2 was cool
what?
E1m2 complete
E1m3 complete moving on to the secret lad
Secret level complete
Command control is now complete
Thats Phobos lab done
I watched like a million walkthroughs
yeah some levels are annoying for the first time
I'm bad at mazes and Dooms a mazee game so to prepare my self I watched 73938682 walkthroughs
Also I'm not 100% levels I'm just getting the ones I need
nice
Goodnight
you clearly haven't played Wolfenstein 3D
or better yet, Spear of Destiny
Yeah I'm not putting myself through that hell
But yeah, Doom's levels get pretty mazelike
The automap helps out a TON on your first playthrough
After that it's smooth sailing
I gotta admit something.
There has to be nothing that feels cooler than running out of shotgun ammo but using your last shell on a shotgunner while being chased by a pinky and killing the pinky with the shotgunners dropped ammo
Running into the shotgunner and grabbing the ammo mid drop for another few shots
Central processing has been processed... Centrally?
I would not call them launchers. They are just the executables for the IWADS. A launcher is something like ZDL
I am now moving on to the final level of episode 1
I can now say I have beaten episode 1 of doom
You thinking of going beyond the commercial doom games?
like once you're done and confident
i didnt called them launchers i called them "launchers" to simplify their meaning
I am doing the switch versions
I need to get back to episode four of the original.
Ohhhh
That would be difficult
Hmm it's got an add on screen on the home menu
This ports got tfc
I need to watch a walkthrough for mission six of episode four, because I'm sure there's a much easier way to complete everything, I just keep getting confused by one of the puzzles.
I've never done thy flwsh consumed but it looks... Interesting
And my invincibility powerup fades right as I reach the Cyberdemon, resulting in my death multiple times.
This is a “The floor is made of floor” IQ moment
I'm startin ep 2
noice
Source ports are unofficial modifications of the engine, usually with added features and tweaks.
e.g. removing engine limitations, hardware rendering, support for higher resolutions, FPS interpolation, easier support for mods, etc.
Not sure why they're called source ports myself, but my best guess is that they're named that because the earlier source ports were porting the released source code - which was for the Linux port - to DOS and Windows
The different source ports also are tailored to different tastes, so there's a lot of variety out there.
To add onto this
I think Chocolate Doom is best tailored for your needs right now
As you don’t want mods and want a vanilla experience
And don’t need the features of Crispy
They're both fantastic
A lot would actually disagree
Once you try out the SSG you can't go back
Since not every level even gives you one you kind of have to
am i the only one who thinks the brutal doom smg looks like the quake 2 blaster?
is there any particular reason why the movement keys in udb are esdf instead of wasd?
I think it's because some of the commands in visual mode need W, Q, and A
i pirate all my wads lol

Alot would disagree that doom and doom 2 are great.. doubt
i assumed they meant disagree about 2 > 1
how do i control which direction a boom conveyor goes in
like, i understand that it is the direction that the linedef is facing
but how do i know if it is forward or backward
Yes that’s what I meant
Many dislike Doom II’s level design
Agree. As long as it’s not Episode 4
I still fucking hate that episode
episode 4 needed some more time in the oven. really bizarre pacing there
Also
I need to get started on the 4th map of sigil
I’m just scared of it because of the cyber
Might need to save scum through it a bit
Honestly doom episode 4 was more enjoyable than like 90% of the levels in doom 2
Suburbs was just terrible
Funny this is I liked the chasm
are you sure it's the fourth map? There is only a cyber in coop
I meant the 5th map, sorry
I was loving Doom II.
But then the game crashed on me.
I decided to give Doom a break and play classics instead.
Ok, I kinda like the high res textures of crispy and woof now…
Doom is a classic? I'm not sure what you mean instead. But anyway, the official steam port is rather unstable. Look into fanmade ports like woof or dsda if you get a chance. They offer both a more classic vanilla experience with more customability in QoL settings and ability to play more custom levels
I meant classics from my childhood.
Woof has a blocky spectre option that retains easier to see spectres as though they are low res even when playing on high res
Where is it?
Nvm
Found it
But yea
It’s not as bad as texture filtering
I kinda dig it, like it’s just less pixels at a distance
Helps you see things from afar
Those options exist in gz also. Personally I like the original spec look
I believe you can set it to fuzz or just set it to software renderer. Very simple
I like it too
I just like the clarity when seeing things from further away
No uncapped framerate tho
I like my 35fps
35 Hz makes sense for gameplay since the physics engine only acts 35 times per second. For watching, lots of people like uncapped but it's meh for gameplay for me
classic
that's not a problem at all
in my opinion at least
i quite like having too much stuff going on
but it's not sustainable for long periods of play
20 minutes of stuff like that can feel like 2 hours
Doom 1 gets so much better.
The earlier episodes are just getting started
Is it possible to survive the onslaught in e1m8 (Phobos anomaly)
kinda. technically, you never die there. you just exit when your health lowers under a certain threshold. I think it's 20.maybe with the rocket launcher from previous levels, you can get some kills at high health but that's it. even if you did kill all the monsters, the floor would damage you down past that threshold
Interesting
Why does the game seemingly end there then?
Why doesn't it go to e9?
E9 is the secret level and E8 is the final level.
e1m9 is accessed through a secret exit in an earlier level. It's just the way doom1 is set up where m9s are the secret maps and m8s are the last map
Some good advice: It's okay to save-scum! Whatever suits your gameplay style well.
It's really just a matter of how much time you want to devote into a map for you to feel it sufficiently complete. Maybe that means top of the leaderboard speedrunning, maybe it means a demo uvmax, maybe it's a saveless playthrough hmp, maybe it's using saves on uv continuous. There are thousands of levels to play and sometimes I do think about that -- the fact that I devote to uvmaxing most every level I play does mean that I might not get a chance to play as many levels as someone who uses saves.
I beat the cyberdemon for the first time!
Did you shoot him to death?
I have
Quite enjoyable. A small and simple change yet adds a nice flavor to the visuals of the game
Especially in regards to the corpses
Overall I think I would have to always use it by default when playing. It’s just such a nice change
This fan made game is so cool! Castlevania: Simon’s Destiny looks LIT!
18532
3585
Unless you're uploading videos or just trying to improve your skill there's nothing wrong with save scumming. If you're trying a 100 percent no saves or just trying to own a map. Usually what I do is a blind run with saves when I feel like it. Another with saves at fights. A third where I save twice. Then no saves. Works every time. Again depends on the map if it's easier for you you can skip to 2 to none pretty easily
I don't know. My opinions on savescumming have changed a little bit. At first, it was a no go. But as I explored more wads, I started to give myself 3 per map: one each time I collected a key. But that's wildly inconsistent, and of course not every map has 3 keys. Now I realize there's little shame in doing it a few more times per map.
What I listed is just a way to improve as a player from personal experience. There's nothing wrong with saving as much as you want if you want to have fun
Or just practicing a map
I wonder if we could get an edit to the voxel mod that just makes the items voxels, like the build engine.
PB 3.0 has an option for voxel pickups.
Hear that Swiss. You're in luck
The hell is wrong with you?
I'd reply to that but no idea what you're talking about
Here's a gert for your issues 
You've rebutted everything I've said since "welcome to the FPS genre"
Olive branch slapped away I guess
Wait that was a different asshole
Sorry asshole
👶
was?

So is doom supposed to be played on ultra violence
Not really but that's become the norm over time.
Regular players got proficient enough to consider it the main difficulty, with HMP and HNTR considered as 'easy mode' — to the point that many mapmakers will only implement UV and ignore the other two.
Some mapmakers like Ribbiks go out of their way to make UV exceptionally difficult in order to make HMP the main difficulty in their wads.
(Doesn't stop people from playing only UV still.)
doom is supposed to be played on the difficulty you find most enjoyable c:
Yes!
Reasons why I don’t like UV:
- I suck

The one thing I hate about classic doom that was usually a staple of older games is lower difficulties cut enemies out or change enemy types
Sometimes I just want the Sheer number of enemies of x difficulty but doing less damage
what would you have preferred as an alternative? imo that's better than eternal changing behavior
seems like you need to learn dehacked, bob
Not anymore. I play on Uv now
I just meant gaming in general im not a fan of when they make enemies behave easier, but also cut out half of them
i like enemy changing. it makes hard modes spicier
For instance if “hard” difficulty had 10 enemies, and they were all smart
Then “medium” difficulty reduced that to 7 enemies and they are dumber, that’s actually a pretty large jump difficulty wise changed
true
Maybe a difficulty slider. I don't know. But yeah a relaxed playthrough for me these days is a one where I just save often. Kinds eliminates any stress right there
I still have to 100% UV but yeah saving before and after fights is something I do to stay sane.
I feel zero remorse whatsoever.
I didn't realize difficulties cut the enemy count in half
I started on hurt me plenty. No wonder I found episode 1 boring as fuck.
the only think that difficulties do is change the enemy placement
except too young to die and nightmare
those two are different
too young to die uses the same placement as not too rough but you take half damage and ammo pickups are doubled
and nightmare is the same placement as ultra violence, but with fast monsters, respawning monsters, and double ammo pickups just to balance it out
and a default 0 reaction time
Cyberdemons become stationary rocket turrets. :-P
Fast monster infighting machines
Great for archviles because they don't roam around much and you can just run up to them, terrible for pain elementals.
HOLY. SHIT. THIS GAME IS SO FUN KN UV.
I'M SO SORRY DOOM FOR SLANDERING YOU BEFORE.
E1M3 INTRO ROOM DAMN
It took me thirty minutes to get through E3 because I had no shotgun at level start
This is so killer. All thriller.
I'm amazed at the design juxtaposition. The gameplay is so frenetic and fast yet you have to be as patient as a boy scout to survive. It's so strategic in its combat and use of cover wow.
Wow
Only 30 minutes?!
It took me 1 hour per episode
If not more
E1M3
The intro part is hard
If you don't have shotgun
You just have a pistol with all these demons and dudes shooting at you
Do it on uv
I can barely get past E1M1 on UV
I'm talking specifically uv
Then yea…
You’ll get fucked up
But yea
The most health I’ve ever had after E1M1 on UV was like 40% after doing a 12 second speed run on it
I return, with SCIENCE!
So I tested two scenarios we talked about - rev blobs in open areas, and rev blobs stuck in hallways
To simulate this, I dropped 432 revenants in a room, gave doomguy 500 rockets, and circlestrafed the horde until it died to see the average rocket use over that time
Very consistently, I was killing the whole horde around the 325 to 350 rocket mark, giving rockets a value of 1.28 to 1.33 revenants per rocket
Mathematics
Or an approximate average rocket damage of 370 to 396, which corresponds to approximately 3.5 full blast damages' worth of damage from each rocket
that 3/4 ratio was p close.
yup
here's the interesting thing, though - the hallway simulation was totally, radically different
Like, different enough that we could force players to have to hallway kill in order to preserve ammo-level different
oh yeah they clump
Yeah, big time
This is a pretty wide hallway entrance, 440 units, but the effect was still staggering
the brownian motion they do in the open drastically reduces splash
One thing I like to do if UV is a bit too hard in some user-created content is play Hurt Me Plenty but turn fast monsters on, sometimes it creates a different dynamic. A lot of source ports offer some gameplay tweaking options that can be wacky and fun (sometimes)
Yeah, in even a very wide hallway simulation where I do the worst possible shooting pattern (that is, not trying to drill through a dead rev before it's replaced to hit a rocket in the middle of the pack and hit 7-8 revs at a time), it's consistently between 225 and 250 rockets
Which raises your effective rocket damage to an average of like 550 to almost 600 damage per rocket
I'd love to have solo net monsters on hurt me something like what Bob mentioned
Or 1.92 revs a rocket
I do think that NM monsters with lower difficulty placement would be cool. That is kinda what NERF is. Easy monster placement to fascilitate NM
Oh my god, that's such a good way to alleviate infighting delay RNG too
Enemies are less random on NM
If you use GZDoom or derivative ZDoom port I'm pretty sure you can do this with "map <map id> coop" in the console
lots of ports have that type of thing. Usually with a -solo-net or -coop_spawns param
Should enable coop things
Ohhhhh interesting. I'll try it with sunlust. I believe it has a decent solo net
Yea you can also do -host in a command line IIRC, might have the command wrong
Don't play map01 in HNTR/ITYTD coop, it spawns a cyberdemon at the start for no adequately explained reason
HMP should be fine
I'll be interested to know if that still works!
I've done a few wads solo net. That's usually the answer for how do I make the map harder without trying
Yea makes sense, but for Sunlust specifically, they have a cybie flagged as only on easy and co-op settings
Very trollish lol
on medium he bails
Try plutonia map 22 if you wanna see cyber trolling;)
Before I start creating stats like average TTKs/TTK-per-luck-roll charts, I wanna see if my base assumptions so far have been correct
Oh, I can't link anything here
bleh
I'll let you know bro
Oh man, at that kind of rev density, an inventory of rockets actually out-damages an inventory of BFG ammo
BFG still kills faster, since it burns ammo so fast, but rockets are incredibly ammo efficient at that rate
imagine a mapper placing 200 revs on a single square, all stuck together. Rockets kill all of them in 3 hits.
That'd be such a great fakeout
I might fuck with players and make all of my maps have exactly enough hidden secret enemies that every single map says 10,000 monsters
so it hides the level length
consider not breaking computers
Would 10k in a stack somewhere lag people out even if un-rednered?
un-rendered and asleep, that is?
if you think it's hard, you haven't tried it on Nightmare! yet
Ah yeah, testing it out it's obvious it doesn't work, the moment the revs wake up they crash the game lol
Is ACS still the way to bust open full creative mode on gzdoom?
Oh, I can just offscreen teleporter a voodoo doll into the 10k rev stack and laglessly kill it
(also I just had to learn how teleporters, voodoo dolls, conveyers, linedef actions, tagging and stacking monsters works lol)
I'm assuming ACS is the only way to add multiple actions to a single sector or linedef
guys, what content mods do you recommends for doom classics?
scythe 2 is a good place to start. good levels, fair challenge for someone entering the custom scene
If you're starting out in the re release I'd start with the add ons. No rest for the living, btsx episode 1 ect
If you mean mods and not wads then whatever your looking for in particular
BTSX Ep 1 is absolute fire
Honestly yeah. And waiting is still one of my favorite midis to this day
I've started Ep. 2. They throw a lot more at you right off the jump.
guys what is a good website to download doom mod?
doomworld is where people post stuff. When it's the final version, it'll be on idgamesarchive. Ribbiks has stuff on his own website though. zdoom has its own site too for some stuff
I'm continuing my interwoven playthrough of the Community Chests and I just want to say their MAP31s are amazing.
Each one is really fun for totally different reasons.
CC3 gives you 30 minutes to finish the level before the bomb explodes. You can opt to bail out to M16 through the regular exit in 5-10 minutes or play through the rest of the level to exit to M32 in 15-20 minutes.
And it's not stressful at all because it's a very 'rushable' level. A breeze on UV if you're cautious about hitscanners.
CC2's M31 is a lot like Chord in that it's made up of independent, tight clutch fights compartmentalised with predictable traps and optional loot. The secret exit is very easy to find and you can use it to skip the boss fight.
CC1's M31 is... a bit weird and dated but still chaotic enough to keep you entertained.
Haven't played CC4's yet.
in ultimate doom builder, is it possible to make it so that in 2d mode you can pan around using the mouse?
like holding middle click and moving the mouse around?
its really annoying to have to use the arrow keys
Does Doom 4 Vanilla run on the Enhanced versions of Doom and Doom 2?
(I mean, it has a DeHacked version of the mod so it might work)
it will run on doom2. cl2. it seems to not need improved limits
Thy Flesh Consumed's first 2 levels have Plutonia levels of difficulty
especially the first level. it has only 9 health bonuses and no any armor pickups, it's full of Shotgun Guys appearing from around every corner, and there's some Barons that you have to kill with the shotgun
e4m1 has a green armor
it's accessible after the first switch. it'll on your right after spectres
not a secret
many parts of Plutonia literally made me rage
especially the end of Abattoir with those Chaingunners, Revenants and Mancubus
ok so i’m not just bad—episode 4 is hard? cause e4m1 is kicking my ass
is there no map in ep 4
yeah. episode 4 is the hardest in the game
right. Would be cool to have a fanmade episode map though
E4m1 UV is a joke right... Do people actually play that level. Is it ment to be fun?
My ultra violence run of doom 1 has come to an end everyone! I Relieved officially state that I here by chicken out
I'm doing it on hurt me plenty now
F**k e4m1
F**k e4.
E4m1 more like no
I dislike that level strongly
Does episode 4 get good at all or should I spare myself the hell of ultra violence
first 2 missions are pretty insane but then it gets pretty easy
Funnily enough the first 2 maps of episode 4 are my favourite in all of doom 1
Yeah but I always remember being a kid and hating it because I was trash
CC4's M31 features an amazing idea: Each secret switch you need to press in order to unblock the path to the secret exit contains an archvile, so its idle noise helps you find the secret.
E4M4 needs a buff
anyone play wolfenstein 3d tc with gzdoom before? trying to figure out how to stretch the screen but keep the original hud too
both use gzdoom and i can get it working with doom wads but not wolf3d tc
here are some screenshots to better explain: https://i.imgur.com/WeeC0Ex.png vs https://i.imgur.com/K9DQQYY.png
Doom
Yeah, it's really sweet! I'm using it playing Plutonia right now and it's amazing what a difference it makes, especially when you see old sprites from Doom II vs new ones from the mod. Hard to play it any other way after this, IMO. Wish I could make it work on prboomplus with the RTX mod.
Since Voxel Doom uses ZScript, it won't really work on anything other than the latest GZDoom.
Yeah, I figured.
I don't understand why a comment simply saying "cheese" gets downvoted to oblivion in the download page of Voxel Doom...
It doesn't even criticise or anything.
level mods: doomworld.com
zdoom mods: forum.zdoom.org
banned from zdoom or super-obscure stuff: moddb
a lot of times, doomwiki will link to the download page
Cheese
just showing our loving, wholesome and friendly community
doesn't really give feedback or adds to a discussion
but i don't think they deserved to get downvoted to cocytus
what's a good set of mods to use when playing doom with a new player?
haha…e4m2
e4m6 is prob the hardest one beside e4m1-e4m2
some say it's the hardest of the episode others think the former are more difficult
gameplay mods or mapsets?
e4m2 is hard because of platforming (least by vanilla standards) and infinite height issues near the chainsaw.
e4m1 is hard cuz it's just hard. The execution demanded and luck required is pretty high for an iwad. Not to mention the bs fake wall near the chaingun and red key that house invis shotgunners. Then e4m6 has ZERO armor and platforming and damaging floor and limited radsuits. you need to know the map
when i first tried doom and beat e1 and e2 i wanted to try and see what e4 was like
e4m1 made me decide to beat e3 first
Step 1: don't use GZDoom
If you want high framerates make sure you have Vsync disabled, and uncapper framerate enabled
If you are still not hitting 60fps try another source port
Try dsda-doom / prboom+ on GL mode and get 2000 fps
ok thanks
Funny enough since I got my pc only vulkan works well
gameplay mods mostly but both are good
does that give better fps?
Worked very well for my potato top back in the day
yes, but i will add that vulkan has near-same performance for me but much better looking graphics
Depends on the card.
I've been playing a bit of project brutality and ngl it's been tanking my fps
i was playing ultra-crispy earlier today in the car, quite a fun mod
it recreates blood's guns in doom, and its movement too if i'm correct
pretty sure most high monster encounters drop to like 20 fps
as usual, i'll recommend monster randomizers
i love project malice and cyb's monster randomizer
champions too
i remember getting 7 fps with PB the first time i played, even while just moving and not doing anything
alright so doing very quick testing
ogl es gave me about a 10 fps increase and vulkan gave me about 30 fps increase
so for just fps vulkan seems to be doing better
I'm definitely not knowledgeable on which of the two looks better, I always just played regular ogl
I guess the issue is that my friends don't really like the vanilla doom gameplay
but seeing how doom has so many mods I thought I could maybe find smth that they'd like
DRLA?
maybe death and decay
that's just single player tho?
it's okay haha I never specified I wanted MP so
That's a problem with mod
where brutal doom channel
bro am i dumb or literally im losing all the weapons i grab (brutal doom)
like i grab the rocket launcher, the shotgun but and even a chainsaw but the moment i switch to the pistol or punchs i lose it
like i can't change to those weapons again
help
There's actually a brutal doom discord server and a gz server. People there can probably help
really? didn't know lol
thx
No worries!
