#classic-doom

1 messages · Page 5 of 1

odd slate
#

i played with brutal doom at the beginning of my first run, but i realised that brutal doom is adds only useless things that complicate all the gameplay

#

so i prefer to play vanilla doom

#

im now managing to complete the first doom on ultra violence and now im at shores of hell

narrow condor
#

I find Doom I so boring after being spoilt by Doom II.

#

Doom II has all the fun enemies that make up the stock combat puzzles we've all come to know and love, plus the SSG, which is practically the default weapon. Playing any complex (non-gimmick) map without SSG feels very unbalanced.

dull portal
odd slate
#

but not every game that has the ssg its a good game

rapid pulsar
#

brutal doom should have a mechanic for like the guns with mags or smn where you throw the mag at an enemy when reloading it if theres an enemy close enough infront of you
that would be badass

rapid pulsar
#

it doesnt MAKE any game though

odd slate
#

guys i just discovered how easy is to make a doom map

#

i want to write another piece of lore and a whole episode xD

narrow condor
#

Do it!

rapid pulsar
#

so all the demons are replaced with soldiers, robots, drones, shit like that

#

weapons look different too, its pretty much total conversion

odd slate
#

pretty cool

rapid pulsar
#

plasma rifle is replaced with quake 2 hyperblaster

#

chaingun is an m249 machine gun now

rapid pulsar
#

hey can someone get me a download for the doom 2 wad that has the wolfenstein ss sprites? theyre broken on my download and i cant find one that has them

#

or just a download for the sprites themselves

dapper flint
#

You wouldn't steal a car

rapid pulsar
#

what

#

if you mean piracy then arent the wads free
the game came out in 1994 so why wouldnt it be
and i didnt know they werent

rapid pulsar
#

im still confused

azure nimbus
#

The game isn't free. The source code has been released but not the assets, which include the sprites. The wolf sprites are still broken though. They have magenta pixels between their legs during shooting frames and also always visually face the player when shooting despite being able to shoot in any direction

dapper flint
#

The way I got the original wad files is getting a disc drive and buying the original copies

azure nimbus
#

All the IWAD is is a set of assets: levels, art, sounds. The code itself is released

rapid pulsar
#

they all use the zombieman standing sprite for every single sprite

#

facing the player

azure nimbus
#

the IWAD in bundled with doom3 bfg edition has that. Steam version has the regular stuff at least

rapid pulsar
#

ok wait so if the same isnt free then ill just buy it on steam so its not piracy
i honestly didnt know it wasnt free since i was able to download the wads/iwads online

#

unless im just not understanding and i dont have to buy anything

dapper flint
#

It's a common mistake I was just bugging ya

rapid pulsar
#

so then
am i good

dapper flint
#

Yeah grab the steam versions in that case

rapid pulsar
#

ok

azure nimbus
#

yeah you can get it from steam, then right click -> manage -> browse local files -> base -> and you'll find doom2.wad with all the good stuff. Obviously -- this is a 30 year old game, there exist download links elsewhere. But steam costs what, a dollar now?

rapid pulsar
#

i already got steam

#

and i just bought doom 1 and 2 on steam

#

since i paid for it im guessing its not illegal to have a different wad of the same exact game

#

but i will download the doom 2 one to get the wolfenstein ss

#

ok wait new question why is it taking so long to download

azure nimbus
#

it should be almost instantaneous. The file is like...3 pictures worth

ornate vortex
#

was anyone there for the decino live stream?

#

It was like 70 players speedrunning sunlust all at once, including me

jade solstice
#

I’ve only just started “arrival” but I’m loving it

#

Has a really good vibe to it, almost like BTSX, idk

narrow condor
#

I've been meaning to play that. It's a 2021 Cacoward winner, isn't it?

jade solstice
#

Two actually

#

Soundtrack is amazing

#

(One of the awards)

#

Tbh I’m probably gonna stop playing it until I can play through the whole thing in 1 sitting since it’s 11 levels or something
It just has a really good feel to it - the presentation to it ig

azure nimbus
#

Remember, the only thing stronger than the BFG is the power of friendship. Infighting is cool

hexed escarp
#

can you have 512 or 1024 wide sky textures in doom 2? or can you only replace the ones in final doom

narrow condor
#

I think it's 1024 wide by default.

#

And yes, you can provide your own sky texture.

#

Textures* rather. You can have up to four different sky textures in the wad by default.

steel lion
#

man i have the worst pc to play doom,i have a intel cpu of 1.10ghz and 4gb of ram

hexed escarp
vale gyro
#

Is there any good map that would work under crispy? I am looking for Ultimate Doom maps but Doom 2 is fine

near frigate
#

Who could teach me how to speedrun doom 2?

vale gyro
near frigate
vale gyro
#

I’m unsure

shell jackal
rapid pulsar
vale gyro
#

#

For one, you have sinned if your using texture filtering. Second, it’s the iwad that’s uncensored

azure nimbus
#

you can use the iwad from steam and put that in gzdoom

fickle adder
#

dooom 2

rapid pulsar
narrow condor
#

It makes sprites look like a blurry mess.

#

Texture filtering doesn't go well with pixel art in general.

quasi wraith
#

Bro i just beat doom 1, the bosses lowkey suck, i beat the spider mastermind in under a minute first try, then came in again with bfg and did it in 7 seconds

narrow condor
#

Yeah, bosses are more like beefy regular monsters.

quasi wraith
#

More like frail minibosses, i struggled vs a bundle of cacos more

rapid pulsar
narrow condor
azure nimbus
#

Yeah bosses aren't really the strong suit. However, in custom maps, cyberdemons are put to good affect as a regular monster -- as a boss..ehhh

narrow condor
#

Yeah, I like them much better as regular monsters.

azure nimbus
#

They're infighting kings

quasi wraith
#

Just kind of let down by the finale being so underwhelming, im iffy on if i want to play doom 2 or jump into the WAD dimension

narrow condor
#

I personally recommend playing Doom 2 and following that with Plutonia.

quasi wraith
#

idk... heard doom 2 is mostly just more of the same

#

and doom 1 was kinda bland

regal pike
#

tell me why Deimos Lab just took me forever

azure nimbus
#

I do hope that you come back to the vanilla stuff as a historical artifact, but if you want to jump into stuff like scythe or skillsaw content, I get it

narrow condor
#

Doom 2 is definitely different from Doom 1 but, well, no guarantees that it's got whatever you're missing in Doom 1.

#

If it's something more fundamental, you might not find it in custom wads either.

azure nimbus
#

the vanilla maps definitely rely on getting lost more than newer maps that are more about combat

narrow condor
#

Plutonia could easily scratch that itch. :-P

regal pike
#

i keep getting rockets and rocket crates

#

i haven’t had the launcher this entire episode

azure nimbus
#

must be in a secret

regal pike
#

absolutely. i’m doing my best to uncover secrets but i’m also not checking every wall for secret doors, yknow?

#

i’m sure i’ve just missed it

azure nimbus
#

imo modern maps tend to do better with giving hints on secrets

regal pike
#

fully agree

#

wait i read that as newer games, if you mean new modded maps i can’t speak on that

azure nimbus
#

yes I mean modded maps, pwads

regal pike
#

my bad, still works for modern games too tho imo

#

honestly some of these campaign levels are already such a treat, i can’t imagine what fan content is out there

#

I JUST QUIT WITHOUT SAVING

dapper flint
#

If you're looking for a newish epic map one of my favorites of all time is hurt. And it was the authors second map. Couldn't recommend it more

dapper flint
narrow condor
# regal pike i haven’t had the launcher this entire episode

The rocket launcher had better be optional. I hate it when progress becomes significantly more difficult if you miss a secret in a map. It's definitely a mistake on the mapmaker's end if you run out of ammo or are stuck with pea shooters against hordes just because you didn't find a secret.

#

It's my biggest pet peeve about map design.

azure nimbus
#

I've noticed with fractured worlds, they never(save 2 examples) hide weapons behind secrets. Map01's secrets for example are "berserk", "purple key", and "purple room". Most secrets in there are about more content or slight health boosts

narrow condor
#

I think it's okay to hide weapons or ammo behind secrets as long as not finding them doesn't cause an unexpected difficulty spike.

#

The secret mechanic is for rewarding the player, not for punishing after all.

dapper flint
#

I'm on a map right now that's giant Like a beast and it has 15 secrets. Out here giving me anxiety

narrow condor
#

Haha

#

Which wad?

dapper flint
#

Or 1200

narrow condor
#

Neat

wild thistle
#

How come when I add a new idle sound for the chainsaw, it doesn't loop the entire sound?

regal pike
fickle adder
#

as long as people can easily do it without that weapon then it’s good

#

Kinda like doom 2 map 01 with its secret rocket launcher

#

Overall not really a fan of secret weapons

vale gyro
#

Are there any good maps that don’t need boom and can just work fine with crispy?

flint prairie
#

i have doom eternal and in de file there's doom and doom 2 wad. do i need to buy doom or doom 2?

#

like for lunch

#

in gzdoom

jovial pond
#

what do you guys prefer? brutal doom or project brutality?

vale gyro
flint prairie
#

wdym vanilla

vale gyro
#

Normal gameplay

#

No mods

#

Basically how people played it back then

#

But if you want mods like brutal doom, get GZDoom

#

If you want a more classic style, chocolate doom is the best option

#

If you want a limit removing version of chocolate with uncapped frame rate and higher res, among other features, crispy is the better option

flint prairie
#

what u play?

vale gyro
#

I use crispy doom

#

It has everything I need

#

But, can’t use mods anymore than a dehacked

#

I don’t use the high res or uncapped frame rate though

#

Though

#

There are other source ports out there

#

I am just mentioning source ports I know of decently

vale gyro
#

Question, how do I use the auto map effectively? Because I rarely use it

vast reef
#

see where lines break off

vast reef
# flint prairie what u play?

i used to use nothing but crispy doom (IF the wad was compatible, if not i had gzdoom and dsda doom for that) but switched to dsda because i like the options there better

vale gyro
#

Because I only got crispy for its vanilla style and limit removing features

#

I then later turned on the level status thing in the auto map, brightmaps, and a demo timer

#

Might maybe turn on uncapped frame rate

vast reef
#

and i could stream it properly to discord

#

mainly because of said resolution changes

#

if that didn't exist or if crispy had those i'd honestly have crispy as my main port

vale gyro
#

I would not find it useful then

vast reef
#

i really do because i screw around with resolution a lot

vale gyro
#

As crispy’s resolution and widescreen is good enough

#

Though

#

What feature did you use on crispy?

#

Just want to throw that in there

vast reef
vast reef
vale gyro
#

Meant settings

#

Autocorrect is getting dumber by every update

vast reef
#

default with some stuff altered, i don't remember specifically

#

all of them were cosmetic

vale gyro
#

I used the demo timer, the stats inside the auto map, brightmaps, and I think that’s it

#

Might turn on uncapped framerate

vast reef
vale gyro
#

And maybe it’s high res

vast reef
#

i only turn it up when i need to see enemies more clearly

vale gyro
#

I meant it’s high res textures

vast reef
#

oh

#

haven't tried those yet

vale gyro
#

Ah

#

Brightmaps do look good though

#

Makes the game a bit more bright with things that are meant to be bright

#

Like switches or armor bonuses

#

I do prefer the game to match my screen tbh

#

So I use widescreen and the match screen resolution option

vast reef
#

i just put it on 320x240

vale gyro
#

For me

#

When I put that on my curved widescreen

#

I know it’s gonna be a dot though n the screen

#

Plus the game still looks normal to me when it’s widescreen

#

So, that’s why I use it

#

I may like vanilla, but some things I will change to make it a slightly better experience

#

Oh, I forgot I also have randomly flipped corpses on

vast reef
#

and i'd rather not do that

vale gyro
#

Eh, at the end of the day it’s pure preference

vast reef
#

yeah

vale gyro
#

Tho. The high res textures don’t look blurry like texture filtering

#

At least if I can remember it correctly

#

But like I said, I think brightmaps look good

#

As, it looks like things are actually bright

#

And you can see them in the dark

#

I must stop this before I go too deep

vale gyro
azure nimbus
#

plutonic. the pwads that I played. the secret fight level is hard though

azure nimbus
#

plutonia is a stepping stone for a lot of modern wads. But there is still high quality content that isn't up there. like rowdy rudy 1 and 2, ray mohawk. Most of scyth2 imo. Jumpwad isn't hard, it's a collectathon platformer but it won't run on crispy. It's mbf compat

#

augur zenith is good, but I can't advocate for it directly, only from mtpain. There is a lot of great vanilla and limit removing content, but do consider something like woof or dsda that can run boom or mbf. They both still "feel" like doom so you won't miss out on the general gamefeel

dapper flint
#

Lullaby tartarus and hurt are amazing also

#

My favorite maps I played this year

azure nimbus
#

hurt is gz. think they're going for a more classic feel

vale gyro
#

Because if I have to, I’m staying away from it

azure nimbus
#

it's extracting a zip file and telling zdl where it is

vale gyro
#

And, now I have to also get ZDL

#

Great…

azure nimbus
#

There are other ways to launch it, but ZDL is what I'm familiar with. It's also a download, extract, done. I use ZDL 3-1.1

vale gyro
#

If I can use the command line, I will

#

As dsda has widescreen support, unlike woof

azure nimbus
#

woof has widescreen. options -> general ->video-> third option down is widescreen rendering

vale gyro
#

Even then, it’s compile only if I’m correct

azure nimbus
#

download the zip file then extract. I'm not sure what compiling is. I've never had to do it and have been with woof since v7.

vale gyro
#

Ok

#

Even then

azure nimbus
#

can find the newest version on doomworld's "this is woof" post. Latest is 10.2.0

vale gyro
#

Both ports don’t have any features that would work for me

azure nimbus
#

like what?

vale gyro
#

dsda is meant for speed running

#

And that I know of, does not include the colored blood and brightmaps I liked from crispy

azure nimbus
#

woof has colored blood options, as well as mirrored corpses

vale gyro
azure nimbus
#

you can turn it on whenever, as long as you aren't in strict mode

vale gyro
#

Because what you said makes me clueless

azure nimbus
# vale gyro So it does have boom support or what?

colored blood can be used on any comp level supported by woof. Woof supports cl2,3,4,9,11,21. So vanilla limit removing, boom, mbf, and mbf21. Either -complevel <number> or -complevel vanillla/boom/mbf/mbf21 work.

vale gyro
#

Welp

#

My tired mind is dumbfounded

azure nimbus
#

Woof and dsda can run vanilla maps, boom maps, and mbf, and mbf21 maps

#

Woof can also play those maps with colored blood

vale gyro
#

Ok

#

Now my brown is less confused

#

Anyways, ima go back to dying in my bed

azure nimbus
#

There are a lot of vanilla maps to play. Alien vendetta, scythe, tang nightmare, 3 h de agony, plut2, so on. But I think you get to keep the vanilla "feel" with boom and even mbf21 (mbf less so since infighting is weird). So I do recommend giving it a go

vale gyro
#

Though, I’ll forever prefer crispy

#

But if I ever have the skill to play boom maps

azure nimbus
vale gyro
#

I guess I’ll have the option

vale gyro
azure nimbus
#

general -> display options.

boom maps aren't automatically harder

#

ooh I forgot about Struggle Antaresian Legacy. Somehow, it's all vanilla

vale gyro
#

From what it seems

azure nimbus
#

many are. But it's not a rule

vale gyro
#

But still

dapper flint
vale gyro
#

Just saying, the I find HMP hard as hell while everyone else I’ve met can play UV like it’s ITYTD

#

That puts my skill in perspective

azure nimbus
#

Sure dimensions is boom, but so is ancient aliens and preacher. Complevel is not a skill meter. I'm not bragging to the cute girls that I can play jumpwad on cl11

vale gyro
#

Never said complevels mean skill

#

I’m still kinda unsure if I want to

#

You know, set up a third source port

#

Took me a month to set up crispy perfectly

#

Don’t want to spend 3 months learning complevels and setting up woof rn

#

Just to not find a map

azure nimbus
#

Try not to get too intimidated by complevels. Every wad you download will tell you what complevel to use and you'll enter -complevel # in the command line and never worry about it. Set up is just going through the relatively short options menu and enabling always run.

vale gyro
#

It gets in the way in my muscle memory

#

And my pinky is perfectly fine with it

azure nimbus
#

well that's dedication

vale gyro
#

Back to dying in my bed

finite crag
#

should i play dos box doom or unity doom?

azure nimbus
#

if you want the most classic experience setting everything up and needing to use lower graphics, try dos. unity is the easiest to set up as it's right on steam, but it's a weaker port. in particular since you have to watch all the Bethesda stuff on start up. Look through dos setup guides and try unity, and look through different ports to see what is best for you and the levels you like

untold hawk
#

hi guys, need help

untold hawk
untold hawk
# untold hawk hi guys, need help

I want to play brutal doom / PB but i really don't know where to get huds and if the quickwheel is part of bd/pb or a different mod

#

pls help

finite crag
mortal beacon
#

I’m lovin voxel doom

#

Such a cool idea

unreal pike
vital knoll
hexed escarp
#

help i accidentally turned on something in udb that i dont know how to turn off

#

it makes the 3d editor have gravity

vital knoll
#

Best old-school wads?

hexed escarp
#

oh ok thanks

ornate vortex
#

General question, once i've done with speedrunning rush.wad, should I start speedrunning Eviternity or Ancient Aliens?

#

Both wads imo are excellent, and so i'm kinda stuck

vital knoll
#

Eviternity

#

Tape it

azure nimbus
#

or use demos lol

grave flower
#

I have questions about mapping -

#

Is there a way to stuff an intermission screen between every level?

#

Not sure what a good resource for this is

narrow condor
#

You can do that with GZDoom but AFAIK it's not doable with vanilla and Boom.

azure nimbus
#

can ummapinfo do it?

hexed escarp
#

that is probably the way that will be supported by the most ports

vale gyro
#

hmm

#

I might look into getting Nugget Doom

#

as it is a fork of Woof, which I’m also looking into

grave flower
#

Hmm, okay

#

Second question: Is there a way to make a switch change the map music?

hexed escarp
#

oh you can do it in zdoom using acs

#

there is a function called setmusic

#

hope that helps

dapper flint
grave flower
hexed escarp
#

np

grave flower
#

Guess I'm making a gzdoom wad

hexed escarp
#

or just plain zdoom

grave flower
#

yeah, but might as well go all-in and force freelook and gzdoom-specific hacks

#

Nah you're probably right

hexed escarp
#

you do whatever you want to, it is your map

#

the intermission screen images can be done without zdoom tho, just with umapinfo'

grave flower
#

Nah, not images, the map07 text blurb things

#

Wait

#

They are also images lol

hexed escarp
#

oh in that case im not sure you can do that with umapinfo, but maybe you can, lemme check

grave flower
#

Yeah, I want each map to be a chapter in the doom guy's story

hexed escarp
#

ok, lemme look rq

grave flower
#

Tyty

hexed escarp
#

ok yes you can

#

you cant do it before the first level

#

because it is done when you finish the level

#

but you can do it inbetween all of the other levels

#

and you can change the image behind the text screen

grave flower
#

Perfect

#

I've got my work cut out for me then - before I can even do that, I need to make encounters that are fun and maps to put them in lol

regal pike
#

is the Doom Eternal tyrant based on the 1993 cyberdemon?

#

literally identical

azure nimbus
slim willow
#

not with a switch i dont think. but there is a boom trigger

azure nimbus
#

you press the use key in that map. What exactly is going on in the map editor, idkk

slim willow
#

you teleport and trigger the music changer when you enter the second part of the map. i dont think the switch activates it

azure nimbus
#

I wonder if you could cheat it in vanilla by making a monster's wakeup sound a different song

slim willow
#

i believe the sounds are actually fixed in terms of how long they are allowed to last. but i will try this right now

azure nimbus
#

make it loop with a very long attack duration + fall asleep after attack so it has to wake up again. lost souls fall asleep but have no wake up sound

grave flower
#

I'm doing a bunch of slaughter/combat puzzle theory now

#

I have a spreadsheet that describes monsters in terms of hp per map unit, and dps in terms of map units of space reclaimed per second

#

I may be overthinking this - but I want to make slaughter fights that are entirely RNG-free with the right strats, yet still brutally difficult

#

I played Abandon map03 today, and I loathe the first fight because if the cyberdemons decide not to shoot, you just lose the first fight

#

I also grow bored during cleanup, and want to add a button that just clears the map for you, a UVMAX button so you aren't potato hunting for an hour for the last kill

#

Or maybe just to clear arenas

#

Fights usually feel won after about half the kills imo

azure nimbus
#

you get too precise with it and you might notice that the calculations don't factor in: monsters in the back can't hit you. their projectiles hit enemies in the front. bumping around tends to make enemies less aggressive. Some attacks are easier to dodge than others. Wide monsters take slighly less splash, especially so for groups

grave flower
#

Except for cybieblobs or creative vile shenanigans

#

I plan on heavily self-playtesting, and I refuse to release any fights I can't clear 5 times in a row

#

My calculator actually has an estimated blast damage multiplier with recommendations for various demon blob types

#

Imps tend to take 3x blast damage in packs, mancubi like 1.5, stuff like that

#

In terms of preventing low aggression and lacks of infighting from bricking fights, any ideas?

#

I could make modded mobs with fixed behavior, but that is boring maybe

#

I don't want to have to rely on more than a large-scale and regular level of infighting hmm

azure nimbus
#

what do you mean with the 3x calculation

grave flower
#

Shoot a non-cybie/spider demon, it takes 1x blast damage

#

2 enemies, one takes full, one takes 128-( roughly monster width*2 plus a bit) damage

#

Higher multi for smaller, tighter grouped enemies

#

Surrounding enemies taking half damage is an inaccurate but useful overgeneralization

#

If an imp has 6 imps around it, the rocket can easily do 3x its normal blast damage, maybe more

#

(Capped at HP per application though)

#

Rocket damage calcs are super super wonky - a rocket is worth anywhere from 2 to 4 times as much as a shell due to mob density

#

(Bullets, shells and cells have fixed values though, of 10, 95 and 76ish damage per ammo on average, and my sheet lets you fuck with the pellet/tracer count to get adjusted ammo valuations)

#

I should sleep, sorry for the math spam

#

I'll try to build something useful like a not-horrible pacifist first fight tomorrow

slim willow
#

so

#

i got it working

#

you need a port that can disable the sound cutoffs though

azure nimbus
#

I'd be super interested to see if you could predict how many rockets it takes to kill x number of monsters of the same type and see it tested. Especially with rocket rng being huge and with the fact that rocket distance calculation for blast damage isn't the pythagorean theorem but is instead max({x,y})

azure nimbus
grave flower
#

Good stuff

#

I want a completely pitch black arena that idmus's you and lights up and starts filling with bullshit

grave flower
slim willow
#

you just need to have the sound file match your preferred music output

grave flower
#

Easy

slim willow
#

yes

#

looping though...

grave flower
#

Probably finr

#

I have a 24 minute midi

slim willow
#

it cant be a midi. it has to be in doom sound format

grave flower
#

Oh right hm

slim willow
#

its a sound effect that thinks its a song. like duke 3d's intermission screen

grave flower
#

That is trickier

grave flower
azure nimbus
#

I wonder if my "feels" calculation lines up with what tested values you get. I think with lots of revs, you'll approach 3 rockets per 4 revs. with mancs, prolly getting 3 rockets per 1 manc. MAYBE you get a 2 here or there?

slim willow
#

i was going to share the wad but its 15 gb

#

time to compress. lmfao

grave flower
slim willow
grave flower
#

Which is 6 rockets for 7 revs, a bit lower than your estimate

slim willow
#

song is Chicago Typography by Cammy

grave flower
#

Will test when at a pc tomorrow, I really appreciate it

#

Insanely awesome of you to test 😄

#

Thank you

#

Oh, I didn't know it was non-pythagorean

azure nimbus
#

3/4 = 6/8 is just barely different than 6/7 lol.

grave flower
#

Maybe 4x is more realistic?

#

True lol

slim willow
grave flower
#

I'll test against a 1000-blob and see how many 100 rockets ends, in both hallway and arena situations

azure nimbus
#

yeah blast damage just does "is the x difference higher than yl? If so, use the x dist, else use y." The max({x,y}) "sphere" is a square that has infinite height'

grave flower
#

So the worst between x and y, interesting

#

Worse than pythagorean

azure nimbus
#

that's why viles don't deal consistent damage

grave flower
#

By sqrt(2)/2 percent assuming normal x,y distributions

#

Hmm

azure nimbus
#

if you are directly to the east of a vile, then all of your real distance from the explosion is accounted for by the max calculation

grave flower
#

Oh fucking it's direction-dependent?

azure nimbus
#

but if you are northeast of the vile, then only one dimension of your distance vector matters

grave flower
#

Or is it mirrored/flippable

azure nimbus
#

imagine being east 1 real distance unit away

#

that translates to 1 max({x,y}) blast damage unit

grave flower
#

Oh! Right, the x stops mattering if y is too big and vice versa, that's intuitive

azure nimbus
#

but if you are 1 unit northeast away, that translates to 1/sqrt2 right?

grave flower
#

But not really

#

Still 1

#

I get it, damage is higher on equal distances, lower when slanted enough

#

Ugh, yeah that's getting estimated and otherwise ignored

#

Wait. No.

#

Damage is always higher than pythagorean

#

Sorry had to work through it but I'm there now

azure nimbus
#

maybe drawing it on desmos will help

grave flower
#

Difference between Pythagoras and this is either 0 for pure axis hits, or sqrt2/2 for 45 degree hits, gradient between

#

I got it now I'm pretty sure - and this means enemies are closer blast-wise than they appear

azure nimbus
#

it'll be the same for 90 degrees.

#

right angles are the same

#

wait---no I literally just drew It I'm dumb

grave flower
#

(On average, sqrt(2)/4 closer right, and thus sqrt(2)/4 more damage, but very encounter-dependent)

#

Sorry not 90

#

Max damage disparity is at 45 degrees

#

(And 135, etc.)

#

Took a while, but you made me remember trig 😄

azure nimbus
#

no I was right. right angles are samsies

grave flower
#

Yea I was thinking and meant 45's

azure nimbus
#

should I dm you an interactive graph? It's frankly...irrelevant for map design but cool to look at

grave flower
#

You can, but I've got it formula'd now

#

Visualization will help for the decino-style slaughter combat puzzle guide and weapon choice guide I'm working on tho

azure nimbus
#

sobad discussed it in a howtodoom video, to shoot along the sides of the horde, not corners

grave flower
#

That's pretty intuitive stuff though

azure nimbus
#

oki

grave flower
#

What clears space faster - rocketing imps, or arachnotrons?

azure nimbus
#

imps

grave flower
#

And what clears space faster with BFGs?

#

Assuming 35+ tracer usage

#

This is the absurd level of detail I plan to go into

azure nimbus
#

the way you ask, it sounds like arachnos. I still feel like it's imps. I'd have to test that. less confident there.weird stuff can happen where tracers don't plan out perfectly

grave flower
#

Yeh, arachnotrons win

#

Imp is 1600 square map units

#

Tron is 13864

#

Rocket kills 4 imps or 1/3 a tronish

#

But bfg clears 40 imps or 7 trons

#

It's not even close

azure nimbus
#

right but arachno hitboxes are so much smaller than they are, especially with blockmap stuff. Be surprised if it actually killed 7 with blockmap stuff

grave flower
#

Agreed

#

This is mostly for blockmap-fixed ports

#

Because that bug is dumb and ruins games

azure nimbus
#

whether this partiular comparison pans out, rockets good against enemies that group well, and bfg does well against everything

#

blockmap is life

#

does mbf21 fix the blockmap?

grave flower
#

Yea a full inventory of cells averages 36k damage assuming 35 tracers

#

Dunno, I think so?

#

I forget when blockmap fixes were patched in

#

Despite playing doom since 94 I'm new to the modding scene

azure nimbus
#

well, have fun testing

grave flower
#

Yeah I'll let you know how many revs 100 rockets kills in various situations

#

Is there a best port or best compat to run this at?

#

Gnight, and thank you a ton!

azure nimbus
#

dsda or woof. cl2, 9,or 21 I suppose. 11 too but I don't think you'd like the infighting

#

realized why my intuition was different arachnos take forever to become transparent. yaknow how it a long time after the killing blow before you can walk through them. imps have a shorter animation

grave flower
#

Oh, I need to collect stats on death timers

#

Very relevant in near-checkmate scenarios, like trying to wiggle bfg through hordes

azure nimbus
#

make sure to check your numbers against your feelings after playing for so long

vale gyro
#

I must ask a question that I cannot get an answer on anywhere: Is Woof limit removing? I think it is because of -complevel 2, but I just want to make sure

azure nimbus
vale gyro
azure nimbus
#

obviously, any levels within vanilla limits will also work on cl2 perfectly fine

vale gyro
#

So nugget doom or woof may be an option

#

Because it I can get it running how I like it, I could use it as my main source port when running a majority of maps

azure nimbus
#

idk much about nugget. if you find it intriguing, go for it.

vale gyro
#

The most recent update of it was in June of this year

azure nimbus
#

woof might have some now. check the patch notes. nugget was forked a long time ago. but it def doesn't face extra gibbing

#

extra gibs are cool but I save that for quake. totally preference though

vale gyro
#

Also

#

Woof does have a 64 bit bit version

#

Unlike Nugget

#

So, maybe Woof

azure nimbus
#

does that matter? I'm not saying it doesn't. I literally don't know. dint think the latest 10.2.0 has a64bit but I'm not sure

vale gyro
#

Yep, it does

vale gyro
#

Even though you’ve told me to just run it

#

I think Woof needs to be compiled

#

Also

#

Why does it have an MS-DOS EXE?

broken elk
#

hey whats that thing people use in the bottom left to see how many of the kills, secrets and items they have?

#

is that a gzdoom thing or like from crispy idk

vale gyro
#

Idk about GZDoom

#

But It’s also in PrBoom+

broken elk
#

dang

slim willow
#

I know it's a thing in PrBoom+ and DSDA-Doom. GZDoom might have something similar but I am unsure.

vale gyro
broken elk
#

ohhhh

#

its on gzdoom in the map on the top left

#

i found something called secret count in the options and it was for automap

#

shows monsters killed and secrets

#

ok so i cant find the last secret in e1m2

#

lemme guess its the armor at the start

slim willow
#

did you go the way to the chainsaw room and open the wall

broken elk
#

wait

#

secret seption!>?!?!??!>!

#

so there is a wall that goes down in the chainsaw room

#

ive gotten the saw of chains

narrow condor
#

There's an external addon for it for GZDoom that I use.

#

You need to load levelinfo.pk3 like a regular -file. I recommend tweaking it a bit in the options because the default settings show too much info and are rather ugly in my opinion.

plain orbit
#

Recommend play for better experience Plutonia II with Brutal or classic mode?

ripe python
#

Brutal

plain apex
#

oh come on its related to zandronum

#

why is this bot allowed for

azure nimbus
# vale gyro Why does it have an MS-DOS EXE?

"woof.comis Windows executable. It's a hack to allow console output.
If you type woof in console (cmd.exe) it will run woof.com first" -- rfomin when I asked the same thing. LIke I said, idk what compiling even means. I just use zdl and go from there after extracting the file. I'm sure you can command line it if you're cool

azure nimbus
vale gyro
#

Tried it

#

and the automap is gross

#

And idk how to make it more accurate to vanilla

#

Because as I’ve said, it’s disgusting

#

This is pretty much what I meant when I said I’d rather not spend 3 months getting a source port set up

vale gyro
#

Found an other thing I hate

#

I can’t use save files from Crispy/DOSBOX in Woof

#

Which is not a big deal because I still have Crispy

#

But still

azure nimbus
azure nimbus
#

the setup tab has a bunch of stuff that you might like: blocky spectres(so they look like the more visible low res version despite the higher overall resolution), mirrored corpses, colored blood, automap stuff, customizing your doom hud with color indicators, customizing the advanced and extended huds to show different things, look like boom's or emulate crispy's

vale gyro
#

I do prefer Woof’s save file menu

#

My laptop (which I’m using to isolate the files just in case they are malicious) does not have pageup/pagedwn keys, so I cannot use Crispy’s extra pages

#

While Woof uses the arrow keys

#

But I guess I’ll use Crispy as my main

#

Woof for boom/mbf compat maps

#

and DOSBOX when I need pure vanilla

gritty valve
#

should i buy some doom floppy discs

vale gyro
dapper flint
finite crag
#

since it's better here

#

I'm new to FPS games. Been going through the Doom series and started with Doom 64, which blends twitch with survival horror. I fucking love it. However, when I play original Doom I get bored after a few levels. Meanwhile 64, I can't stop playing. I made this thread on r/doom asking tips to enjoy the original Doom. Apparently the answer is to play expansions or map packs?

It seems Doom is a game that has the core fps fundamentals down but it's the expansions and fan packs that made it the game it is, not the original ID Doom maps.

#

@finite crag sup
for source ports i recommend
PRBoom + UM (for mega wads like sunlust, Return to Saturn X and valiant)
crispy doom (for only playing vanilla)
and GZDoom (for playing mods like Brutal Doom and Hideous destructor)

#

if u have doom2.wad then most of work is done since alot of mods and megawads require doom 2 instead of doom 1

#

i still don't know what a source port even is

#

its a series of "launchers" for doom

#

every serves diffrent purpose

#

to play in one
u need to download the source port
and drag the doom2.wad into
<source port name>.exe

#

if u would get tired of dragging i would recommend downloading ZDL which can speed up the process of launching doom stuff

dapper flint
#

Eternity for Heartland also if you don't mind getting a port for one wad

vital knoll
# finite crag I'm pasting what I wrote in <#162891400684371968>

It has been said, but welcome to the FPS genre and I'm glad to hear you loved Doom 64. I did too. Doom I and II just might not be your cup of tea -- 64 is a much different experience. But play around with some sourceports and try some community wads and/or mods.

Doom I and II, as well as Final Doom were released on Ps1 -- they are different in a number of ways, including the music being carried over from 64 instead of the original games. There are ways to play those versions on PC. I'd highly recommend them.

#

Variety is the spice of life, and there are endless ways to play classic Doom well beyond the base iwads

azure nimbus
#

As much as I like the og levels...they're good for the time. Fan content is where it's at imo

broken elk
#

guys i need fast help where is the pk3 for doomrpg

#

im trying to install the replayability modpack

#

or as i like to call it

#

220 weapons, 91 armors, 33 boots, new monsters, randomized maps and so much more content!
leave a like if you enjoyed as it helps a lot, thanks!

Mods:
Doom RPG (click green code button, then choose download zip) https://github.com/WNC12k/DoomRPG-Rebalance
Doom RLA https://forum.zdoom.org/viewtopic.php?t=37044
Doom RLA EXtended https://forum.zd...

▶ Play video
finite crag
#

These look fantastic

#

I'm confident I'll find some way to like og Doom!

#

Especially given I love Doom 64 so much

dapper flint
finite crag
#

Going to play through the doom games vanilla first

#

Then I'll try mods

broken elk
#

can someone help me

pearl osprey
#

Well we can't help you if you don't say what you need help with

azure nimbus
#

he wants doomrpg pk3s

dapper flint
pearl osprey
broken elk
#

yes i downloaded it and put it in a folder with some other mods

vivid vine
#

Man that entire video doesnt mention MetaDoom

broken elk
#

?

#

ok so

cloud kayak
#

Beans

broken elk
#

zdl needs wads or pk3 files to put together, and i dont know how to compile a folder

#

dont wanna be rude but yeah

vernal thunder
#

I'm gonna try play episode 1 on UV and I will post here for every death

vital knoll
broken elk
#

kinda true ngl

vital knoll
#

Way, way, way too much shit going on

broken elk
#

yeah but still i want to try it

#

a lot is just rpg and rla stuff

#

or i cold just open them up without zdl

#

wtf it works kinda

#

wait no

#

it opened each of them respectedly

vernal thunder
#

I beat the first level of doom for the first time!

azure nimbus
#

noice

broken elk
#

did you get all secrets

#

and items and kills

#

in 8 seconds

vernal thunder
#

Not all items but I did get all kills and secrets (3:30)

broken elk
#

wow

#

yeah items are female dogs

vernal thunder
#

Ooo that big ambush room in e1m2 was cool

broken elk
#

what?

vernal thunder
#

E1m2 complete

broken elk
#

dyno is wired here

#

epic

vernal thunder
#

E1m3 complete moving on to the secret lad

#

Secret level complete

#

Command control is now complete

#

Thats Phobos lab done

broken elk
#

how do you know hwere the secrets are even if its your first time?

#

@vernal thunder

vernal thunder
#

I watched like a million walkthroughs

broken elk
#

yeah some levels are annoying for the first time

vernal thunder
#

I'm bad at mazes and Dooms a mazee game so to prepare my self I watched 73938682 walkthroughs

broken elk
#

good good

#

ok i gtg sleep now so type faster

vernal thunder
#

Also I'm not 100% levels I'm just getting the ones I need

broken elk
#

nice

vernal thunder
#

Goodnight

broken elk
#

k

#

gn

shell jackal
#

or better yet, Spear of Destiny

vernal thunder
#

Yeah I'm not putting myself through that hell

shell jackal
#

But yeah, Doom's levels get pretty mazelike

#

The automap helps out a TON on your first playthrough

#

After that it's smooth sailing

vernal thunder
#

I gotta admit something.
There has to be nothing that feels cooler than running out of shotgun ammo but using your last shell on a shotgunner while being chased by a pinky and killing the pinky with the shotgunners dropped ammo

dapper flint
vernal thunder
#

Central processing has been processed... Centrally?

vale gyro
vernal thunder
#

I am now moving on to the final level of episode 1

#

I can now say I have beaten episode 1 of doom

ornate vortex
#

like once you're done and confident

finite crag
vernal thunder
#

I am doing the switch versions

opal falcon
#

I need to get back to episode four of the original.

ornate vortex
vernal thunder
#

That would be difficult

#

Hmm it's got an add on screen on the home menu

#

This ports got tfc

opal falcon
#

I need to watch a walkthrough for mission six of episode four, because I'm sure there's a much easier way to complete everything, I just keep getting confused by one of the puzzles.

vernal thunder
#

I've never done thy flwsh consumed but it looks... Interesting

opal falcon
#

And my invincibility powerup fades right as I reach the Cyberdemon, resulting in my death multiple times.

vale gyro
narrow condor
#

Perhaps you can beat the cyberdemon without the invulnerability.

#

:-)

vernal thunder
#

I'm startin ep 2

vale gyro
#

noice

opal falcon
#

I've tried without invulnerability.

#

I maybe could, but I keep screwing up.

shell jackal
#

e.g. removing engine limitations, hardware rendering, support for higher resolutions, FPS interpolation, easier support for mods, etc.

#

Not sure why they're called source ports myself, but my best guess is that they're named that because the earlier source ports were porting the released source code - which was for the Linux port - to DOS and Windows

#

The different source ports also are tailored to different tastes, so there's a lot of variety out there.

vale gyro
#

To add onto this

#

I think Chocolate Doom is best tailored for your needs right now

#

As you don’t want mods and want a vanilla experience

#

And don’t need the features of Crispy

vital knoll
#

UAC labs, read the text files before playing in the dark

#

Do it

finite crag
#

GAD. DAMN.

#

DOOM II obliterates OG Doom.

dapper flint
#

They're both fantastic

vital knoll
#

A lot would actually disagree

pearl osprey
#

Once you try out the SSG you can't go back

vivid vine
#

Since not every level even gives you one you kind of have to

rapid pulsar
#

am i the only one who thinks the brutal doom smg looks like the quake 2 blaster?

hexed escarp
#

is there any particular reason why the movement keys in udb are esdf instead of wasd?

prime grotto
#

I think it's because some of the commands in visual mode need W, Q, and A

muted pivot
#

i pirate all my wads lol

slim willow
dapper flint
regal pike
#

i assumed they meant disagree about 2 > 1

hexed escarp
#

how do i control which direction a boom conveyor goes in

#

like, i understand that it is the direction that the linedef is facing

#

but how do i know if it is forward or backward

vital knoll
#

Many dislike Doom II’s level design

vale gyro
#

I still fucking hate that episode

slim willow
#

episode 4 needed some more time in the oven. really bizarre pacing there

vale gyro
#

Also

#

I need to get started on the 4th map of sigil

#

I’m just scared of it because of the cyber

#

Might need to save scum through it a bit

warm nexus
#

Honestly doom episode 4 was more enjoyable than like 90% of the levels in doom 2

#

Suburbs was just terrible

#

Funny this is I liked the chasm

azure nimbus
vale gyro
opal falcon
#

I was loving Doom II.

#

But then the game crashed on me.

#

I decided to give Doom a break and play classics instead.

vale gyro
#

Ok, I kinda like the high res textures of crispy and woof now…

azure nimbus
# opal falcon I decided to give *Doom* a break and play classics instead.

Doom is a classic? I'm not sure what you mean instead. But anyway, the official steam port is rather unstable. Look into fanmade ports like woof or dsda if you get a chance. They offer both a more classic vanilla experience with more customability in QoL settings and ability to play more custom levels

opal falcon
#

I meant classics from my childhood.

azure nimbus
#

Woof has a blocky spectre option that retains easier to see spectres as though they are low res even when playing on high res

vale gyro
#

Nvm

#

Found it

#

But yea

#

It’s not as bad as texture filtering

#

I kinda dig it, like it’s just less pixels at a distance

#

Helps you see things from afar

dapper flint
#

Those options exist in gz also. Personally I like the original spec look

#

I believe you can set it to fuzz or just set it to software renderer. Very simple

vale gyro
#

I just like the clarity when seeing things from further away

#

No uncapped framerate tho

#

I like my 35fps

azure nimbus
#

35 Hz makes sense for gameplay since the physics engine only acts 35 times per second. For watching, lots of people like uncapped but it's meh for gameplay for me

vast reef
#

in my opinion at least

#

i quite like having too much stuff going on

#

but it's not sustainable for long periods of play

#

20 minutes of stuff like that can feel like 2 hours

sly oasis
#

How do you do, fellow kids!

#

Anyone play the new Voxel Doom mod yet?

finite crag
#

Doom 1 gets so much better.

#

The earlier episodes are just getting started

#

Is it possible to survive the onslaught in e1m8 (Phobos anomaly)

azure nimbus
# finite crag Is it possible to survive the onslaught in e1m8 (Phobos anomaly)

kinda. technically, you never die there. you just exit when your health lowers under a certain threshold. I think it's 20.maybe with the rocket launcher from previous levels, you can get some kills at high health but that's it. even if you did kill all the monsters, the floor would damage you down past that threshold

finite crag
#

Why does the game seemingly end there then?

#

Why doesn't it go to e9?

narrow condor
#

E9 is the secret level and E8 is the final level.

azure nimbus
#

e1m9 is accessed through a secret exit in an earlier level. It's just the way doom1 is set up where m9s are the secret maps and m8s are the last map

zenith berry
#

Some good advice: It's okay to save-scum! Whatever suits your gameplay style well.

azure nimbus
#

It's really just a matter of how much time you want to devote into a map for you to feel it sufficiently complete. Maybe that means top of the leaderboard speedrunning, maybe it means a demo uvmax, maybe it's a saveless playthrough hmp, maybe it's using saves on uv continuous. There are thousands of levels to play and sometimes I do think about that -- the fact that I devote to uvmaxing most every level I play does mean that I might not get a chance to play as many levels as someone who uses saves.

vernal thunder
#

I beat the cyberdemon for the first time!

vital knoll
#

Did you shoot him to death?

limber mirage
#

Quite enjoyable. A small and simple change yet adds a nice flavor to the visuals of the game

#

Especially in regards to the corpses

#

Overall I think I would have to always use it by default when playing. It’s just such a nice change

glad jungle
dapper flint
# zenith berry Some good advice: It's okay to save-scum! Whatever suits your gameplay style wel...

Unless you're uploading videos or just trying to improve your skill there's nothing wrong with save scumming. If you're trying a 100 percent no saves or just trying to own a map. Usually what I do is a blind run with saves when I feel like it. Another with saves at fights. A third where I save twice. Then no saves. Works every time. Again depends on the map if it's easier for you you can skip to 2 to none pretty easily

vital knoll
dapper flint
#

Or just practicing a map

slim willow
#

I wonder if we could get an edit to the voxel mod that just makes the items voxels, like the build engine.

vital knoll
dapper flint
vital knoll
dapper flint
#

I'd reply to that but no idea what you're talking about

#

Here's a gert for your issues Gert

vital knoll
#

You've rebutted everything I've said since "welcome to the FPS genre"

#

Olive branch slapped away I guess

#

Wait that was a different asshole

#

Sorry asshole

dapper flint
#

👶

ornate vortex
#

was?

sour otter
modern shoal
finite crag
#

So is doom supposed to be played on ultra violence

narrow condor
#

Not really but that's become the norm over time.

#

Regular players got proficient enough to consider it the main difficulty, with HMP and HNTR considered as 'easy mode' — to the point that many mapmakers will only implement UV and ignore the other two.

#

Some mapmakers like Ribbiks go out of their way to make UV exceptionally difficult in order to make HMP the main difficulty in their wads.

#

(Doesn't stop people from playing only UV still.)

halcyon willow
#

doom is supposed to be played on the difficulty you find most enjoyable c:

narrow condor
#

Yes!

vale gyro
#

Reasons why I don’t like UV:

  1. I suck
limber mirage
#

The one thing I hate about classic doom that was usually a staple of older games is lower difficulties cut enemies out or change enemy types

#

Sometimes I just want the Sheer number of enemies of x difficulty but doing less damage

azure nimbus
#

what would you have preferred as an alternative? imo that's better than eternal changing behavior

slim willow
#

seems like you need to learn dehacked, bob

limber mirage
#

Not anymore. I play on Uv now

#

I just meant gaming in general im not a fan of when they make enemies behave easier, but also cut out half of them

slim willow
#

i like enemy changing. it makes hard modes spicier

limber mirage
#

For instance if “hard” difficulty had 10 enemies, and they were all smart

Then “medium” difficulty reduced that to 7 enemies and they are dumber, that’s actually a pretty large jump difficulty wise changed

slim willow
#

true

dapper flint
#

Maybe a difficulty slider. I don't know. But yeah a relaxed playthrough for me these days is a one where I just save often. Kinds eliminates any stress right there

slim willow
#

I still have to 100% UV but yeah saving before and after fights is something I do to stay sane.

#

I feel zero remorse whatsoever.

finite crag
#

I didn't realize difficulties cut the enemy count in half

#

I started on hurt me plenty. No wonder I found episode 1 boring as fuck.

hexed escarp
#

the only think that difficulties do is change the enemy placement

#

except too young to die and nightmare

#

those two are different

#

too young to die uses the same placement as not too rough but you take half damage and ammo pickups are doubled

#

and nightmare is the same placement as ultra violence, but with fast monsters, respawning monsters, and double ammo pickups just to balance it out

azure nimbus
#

and a default 0 reaction time

narrow condor
#

Cyberdemons become stationary rocket turrets. :-P

dapper flint
#

Fast monster infighting machines

narrow condor
#

Great for archviles because they don't roam around much and you can just run up to them, terrible for pain elementals.

finite crag
#

HOLY. SHIT. THIS GAME IS SO FUN KN UV.

#

I'M SO SORRY DOOM FOR SLANDERING YOU BEFORE.

#

E1M3 INTRO ROOM DAMN

finite crag
#

It took me thirty minutes to get through E3 because I had no shotgun at level start

#

This is so killer. All thriller.

#

I'm amazed at the design juxtaposition. The gameplay is so frenetic and fast yet you have to be as patient as a boy scout to survive. It's so strategic in its combat and use of cover wow.

vale gyro
#

Only 30 minutes?!

#

It took me 1 hour per episode

#

If not more

finite crag
#

Er

#

M3

vale gyro
#

Oh

#

E3M3?

finite crag
#

E1M3

#

The intro part is hard

#

If you don't have shotgun

#

You just have a pistol with all these demons and dudes shooting at you

vale gyro
#

Never found it hard

#

Well, I do play on HMP

finite crag
#

Do it on uv

vale gyro
#

I can barely get past E1M1 on UV

finite crag
#

I'm talking specifically uv

vale gyro
#

You’ll get fucked up

#

But yea

#

The most health I’ve ever had after E1M1 on UV was like 40% after doing a 12 second speed run on it

grave flower
#

So I tested two scenarios we talked about - rev blobs in open areas, and rev blobs stuck in hallways

#

To simulate this, I dropped 432 revenants in a room, gave doomguy 500 rockets, and circlestrafed the horde until it died to see the average rocket use over that time

#

Very consistently, I was killing the whole horde around the 325 to 350 rocket mark, giving rockets a value of 1.28 to 1.33 revenants per rocket

dapper flint
#

Mathematics

grave flower
#

Or an approximate average rocket damage of 370 to 396, which corresponds to approximately 3.5 full blast damages' worth of damage from each rocket

azure nimbus
#

that 3/4 ratio was p close.

grave flower
#

yup

#

here's the interesting thing, though - the hallway simulation was totally, radically different

#

Like, different enough that we could force players to have to hallway kill in order to preserve ammo-level different

azure nimbus
#

oh yeah they clump

grave flower
#

Yeah, big time

#

This is a pretty wide hallway entrance, 440 units, but the effect was still staggering

#

the brownian motion they do in the open drastically reduces splash

gentle compass
grave flower
#

Yeah, in even a very wide hallway simulation where I do the worst possible shooting pattern (that is, not trying to drill through a dead rev before it's replaced to hit a rocket in the middle of the pack and hit 7-8 revs at a time), it's consistently between 225 and 250 rockets

#

Which raises your effective rocket damage to an average of like 550 to almost 600 damage per rocket

dapper flint
grave flower
#

Or 1.92 revs a rocket

azure nimbus
#

I do think that NM monsters with lower difficulty placement would be cool. That is kinda what NERF is. Easy monster placement to fascilitate NM

grave flower
#

Oh my god, that's such a good way to alleviate infighting delay RNG too

#

Enemies are less random on NM

gentle compass
azure nimbus
#

lots of ports have that type of thing. Usually with a -solo-net or -coop_spawns param

gentle compass
#

Should enable coop things

dapper flint
gentle compass
#

Yea you can also do -host in a command line IIRC, might have the command wrong

grave flower
#

HMP should be fine

gentle compass
dapper flint
grave flower
#

Yea makes sense, but for Sunlust specifically, they have a cybie flagged as only on easy and co-op settings

#

Very trollish lol

#

on medium he bails

dapper flint
grave flower
#

Before I start creating stats like average TTKs/TTK-per-luck-roll charts, I wanna see if my base assumptions so far have been correct

#

Oh, I can't link anything here

#

bleh

dapper flint
grave flower
#

Oh man, at that kind of rev density, an inventory of rockets actually out-damages an inventory of BFG ammo

#

BFG still kills faster, since it burns ammo so fast, but rockets are incredibly ammo efficient at that rate

azure nimbus
#

imagine a mapper placing 200 revs on a single square, all stuck together. Rockets kill all of them in 3 hits.

grave flower
#

That'd be such a great fakeout

#

I might fuck with players and make all of my maps have exactly enough hidden secret enemies that every single map says 10,000 monsters

#

so it hides the level length

azure nimbus
#

consider not breaking computers

grave flower
#

Would 10k in a stack somewhere lag people out even if un-rednered?

#

un-rendered and asleep, that is?

royal heron
grave flower
#

Ah yeah, testing it out it's obvious it doesn't work, the moment the revs wake up they crash the game lol

#

Is ACS still the way to bust open full creative mode on gzdoom?

#

Oh, I can just offscreen teleporter a voodoo doll into the 10k rev stack and laglessly kill it

#

(also I just had to learn how teleporters, voodoo dolls, conveyers, linedef actions, tagging and stacking monsters works lol)

#

I'm assuming ACS is the only way to add multiple actions to a single sector or linedef

tired dawn
#

guys, what content mods do you recommends for doom classics?

azure nimbus
#

scythe 2 is a good place to start. good levels, fair challenge for someone entering the custom scene

dapper flint
#

If you mean mods and not wads then whatever your looking for in particular

dapper flint
vital knoll
#

I've started Ep. 2. They throw a lot more at you right off the jump.

tired dawn
#

guys what is a good website to download doom mod?

azure nimbus
narrow condor
#

I'm continuing my interwoven playthrough of the Community Chests and I just want to say their MAP31s are amazing.

#

Each one is really fun for totally different reasons.

#

CC3 gives you 30 minutes to finish the level before the bomb explodes. You can opt to bail out to M16 through the regular exit in 5-10 minutes or play through the rest of the level to exit to M32 in 15-20 minutes.

#

And it's not stressful at all because it's a very 'rushable' level. A breeze on UV if you're cautious about hitscanners.

#

CC2's M31 is a lot like Chord in that it's made up of independent, tight clutch fights compartmentalised with predictable traps and optional loot. The secret exit is very easy to find and you can use it to skip the boss fight.

#

CC1's M31 is... a bit weird and dated but still chaotic enough to keep you entertained.

#

Haven't played CC4's yet.

hexed escarp
#

in ultimate doom builder, is it possible to make it so that in 2d mode you can pan around using the mouse?

#

like holding middle click and moving the mouse around?

#

its really annoying to have to use the arrow keys

ocean rampart
#

Does Doom 4 Vanilla run on the Enhanced versions of Doom and Doom 2?

#

(I mean, it has a DeHacked version of the mod so it might work)

azure nimbus
#

it will run on doom2. cl2. it seems to not need improved limits

atomic dust
#

Thy Flesh Consumed's first 2 levels have Plutonia levels of difficulty

#

especially the first level. it has only 9 health bonuses and no any armor pickups, it's full of Shotgun Guys appearing from around every corner, and there's some Barons that you have to kill with the shotgun

atomic dust
#

really? I don't remember that

#

is it a secret

azure nimbus
#

it's accessible after the first switch. it'll on your right after spectres

#

not a secret

atomic dust
#

many parts of Plutonia literally made me rage

#

especially the end of Abattoir with those Chaingunners, Revenants and Mancubus

regal pike
#

ok so i’m not just bad—episode 4 is hard? cause e4m1 is kicking my ass

regal pike
#

is there no map in ep 4

slim willow
#

yeah. episode 4 is the hardest in the game

azure nimbus
vernal thunder
#

E4m1 UV is a joke right... Do people actually play that level. Is it ment to be fun?

#

My ultra violence run of doom 1 has come to an end everyone! I Relieved officially state that I here by chicken out

#

I'm doing it on hurt me plenty now

#

F**k e4m1

#

F**k e4.

#

E4m1 more like no

#

I dislike that level strongly

#

Does episode 4 get good at all or should I spare myself the hell of ultra violence

pliant briar
#

first 2 missions are pretty insane but then it gets pretty easy

halcyon willow
#

Funnily enough the first 2 maps of episode 4 are my favourite in all of doom 1

dapper flint
#

Yeah but I always remember being a kid and hating it because I was trash

narrow condor
#

CC4's M31 features an amazing idea: Each secret switch you need to press in order to unblock the path to the secret exit contains an archvile, so its idle noise helps you find the secret.

slim willow
#

E4M4 needs a buff

pliant briar
#

anyone play wolfenstein 3d tc with gzdoom before? trying to figure out how to stretch the screen but keep the original hud too
both use gzdoom and i can get it working with doom wads but not wolf3d tc
here are some screenshots to better explain: https://i.imgur.com/WeeC0Ex.png vs https://i.imgur.com/K9DQQYY.png

vernal thunder
#

Doom

sly oasis
sturdy laurel
#

Since Voxel Doom uses ZScript, it won't really work on anything other than the latest GZDoom.

sly oasis
#

Yeah, I figured.

zenith berry
#

I don't understand why a comment simply saying "cheese" gets downvoted to oblivion in the download page of Voxel Doom...

#

It doesn't even criticise or anything.

vast reef
azure nimbus
#

a lot of times, doomwiki will link to the download page

quiet fjord
#

Cheese

frosty pollen
vast reef
#

but i don't think they deserved to get downvoted to cocytus

finite crag
#

what's a good set of mods to use when playing doom with a new player?

finite crag
#

some say it's the hardest of the episode others think the former are more difficult

vast reef
azure nimbus
#

e4m2 is hard because of platforming (least by vanilla standards) and infinite height issues near the chainsaw.
e4m1 is hard cuz it's just hard. The execution demanded and luck required is pretty high for an iwad. Not to mention the bs fake wall near the chaingun and red key that house invis shotgunners. Then e4m6 has ZERO armor and platforming and damaging floor and limited radsuits. you need to know the map

vast reef
#

when i first tried doom and beat e1 and e2 i wanted to try and see what e4 was like

#

e4m1 made me decide to beat e3 first

scenic shard
#

how do I get 60 fps on doom 2

#

I'm using GZdoom source port

pearl osprey
#

Step 1: don't use GZDoom

#

If you want high framerates make sure you have Vsync disabled, and uncapper framerate enabled

#

If you are still not hitting 60fps try another source port

molten iron
#

Try dsda-doom / prboom+ on GL mode and get 2000 fps

pearl osprey
#

Or try the new GZDoom renderer

#

GLES

scenic shard
dapper flint
#

Funny enough since I got my pc only vulkan works well

finite crag
finite crag
pearl osprey
#

Yes a lot more

#

From my experience it can double the fps or triple it

dapper flint
#

Worked very well for my potato top back in the day

vast reef
dapper flint
#

Depends on the card.

finite crag
#

I've been playing a bit of project brutality and ngl it's been tanking my fps

vast reef
finite crag
#

pretty sure most high monster encounters drop to like 20 fps

vast reef
#

as usual, i'll recommend monster randomizers

#

i love project malice and cyb's monster randomizer

#

champions too

vast reef
finite crag
#

alright so doing very quick testing

#

ogl es gave me about a 10 fps increase and vulkan gave me about 30 fps increase

#

so for just fps vulkan seems to be doing better

#

I'm definitely not knowledgeable on which of the two looks better, I always just played regular ogl

finite crag
#

but seeing how doom has so many mods I thought I could maybe find smth that they'd like

finite crag
vast reef
#

i hadn't tried it with MP, sorry

finite crag
#

it's okay haha I never specified I wanted MP so

halcyon willow
finite crag
#

where brutal doom channel

#

bro am i dumb or literally im losing all the weapons i grab (brutal doom)

#

like i grab the rocket launcher, the shotgun but and even a chainsaw but the moment i switch to the pistol or punchs i lose it

#

like i can't change to those weapons again

#

help

dapper flint
dapper flint
vernal thunder
#

Oh my god I did it

#

Thy flesh consumed UV is done