#classic-doom
1 messages · Page 4 of 1
I must add that Doom does not have proper support for this type of stuff
It will scale, but will look stretched
yeah
i mean ultimate doom is low res but firs the whole screen
but doom 2 and master levels go to the middle and far left
Not with mine
Both on my laptop and ultra wide curved
wired
also something wired
You mean weird?
when i go to the window it goes fulscreen
it doesnt go borderless windowed like ultimate
hmmm
As in dosbox goes full screen?
oh wait now it did
yeah but its like normal now
Because that is set via the config file as well and I don’t remember it having windowed borderless as an option
why is there doom classic xbox and ps4 port?
if it doesnt have kbm compatibilty then should be hell to play
Doom isn't a difficult game (at least vanilla doom I and II on UV) so playing with a controller is actually comfortable
with that said, the console ports don't allow button mapping. Despite the official pc port(as well as some fanmade engines) having full controller support with button mapping
i like the game in 4:3
i use widescreen in gzdoom because mouselook on 4:3 looks weird for me
Looking back at classic doom
Is it called Supercharge or Soulsphere? Because I call it Supercharge
Either works
i like calling it supercharge
it's name is technically soulsphere but the game says supercharge
it's called soul sphere in the manuals
i think the powerup is referred to as supercharge in the game's source code, let me check
never mind, this is gonna take a while
yeah then i think soul sphere is the correct term
Hold on I’m gonna check in the source
i checked crispy doom it's soulsphere
Mega sphere is what then? Mega charge?
sludgecharge
I know this is probably a stupid question but Since I own Doom 3 BFG thanks to ID software giving it out for free. Is there any reason for me to get the classic dooms (besides 64) because i can get the iwads from the BFG edition
The classic Dooms contain the original uncensored Doom 2 v1.9 and Ultimate Doom iwads
u mean with the swastikas?
Doom 2 also comes bundled with Final Doom and Master Levels
abd doom 3 bfg edition
Well, the Wolfenstein art and SS in Doom 2
And the health pickups
i should send that version to any german players to get then arrestrd
wait what?
I don't think that law applies anymore
there arent any health pickups in the censored version?
I meant the graphics
Health in og doom uses the red cross symbol
They replaced the red crosses with pills
what why?
Legal reasons
boohoo red cross illegal
Red Cross has always had restrictions on using the symbol, but they started pushing it harder in recent years
then red medic from tf2 should be banned lol
wasnt the original DOOM made bfor red cross?
No, Red Cross has been around for a long time
nvm red cross was in 1863
id can say that its an alternate reality and that it takes in 1862 lol
The DOS versions in the standalone Doom 1 and 2 releases are completely untouched, though they're missing the setup executables, and the Unity ports bundled with them are uncensored aside from the red crosses being recolored to green.
the games from steam have the untouched IWADS which are used for the overwhelming majority of custom maps
well yea but who wants a unity port without the wad
The Unity ports do contain the WADs though
i thought its built like any other games
The standalone Steam versions of Doom 1 and 2 contain both the Unity port and DOS versions
Everything that isn't dos is a port. Unity is port here
but its more expensive right?
No, same price
it's a lil over a dollar last I checked yesterday
bruh then theres no reason to buy the 2 separate versions
You don't
- does steam count hours played even tho ur playing like gzdoom?
No
so ur just paying for 1 file
You aren't
The Dosbox version and Unity version are the same purchase
The Unity port got released for free for everyone who owned the Dosbox one
oh im so dumb
sorry, should've said it like that in the first place, my brain isn't always good at putting my thoughts into words
well my brain is stupid cuz i forgot about everything
cuz i found the 2 doom games on my dads old flash drive from like early 2000
Anyway, Dosbox isn't usually bad, it's just the fact that it's bundled with an old version with a bad config
idk how but i was lagging
also when my dad sneaked up on my pc he was wondering why cant he launch the doom exe
zdl is a live saver tbh
Well, part of that can be chalked up, again, to the bad config
Other part is that the DOS version is capped at 35fps
i used to use crispy doom bfor i realised from decinos vid i could use pr boom
Yeah, I tend to keep multiple source ports
i only use pr boom to play like sunlust (which i nearly snapped my keyboard over. but ljckily its made from steel) valiant and the vanilla doom
The fact that there's so many options is nice, even if it is a bit overwhelming for newcomers
i was so confused on what should i choose
oh yea and i always play UV or NM i only play the other difficulties if im playing like a mod smthn like hideous destructor
and when today i picked UV in doom 2016 i realised how much i suck at doom
so i switched to HMP
If you're playing classic on nightmare once in a while you don't suck at doom
Adding on, the included DOS version of Final Doom is the retail version, and not the bugfixed version contained in later id Anthology releases.
I know a lot of people prefer 35 Hz since the engine only runs at that rate. Other frames are just interpolated
well, I'm one of them to be fair
Yeah, I usually stick with 60Hz personally but I do understand why someone would want to stick with the original refresh rate
so that the game visually updates only when it physically updates
Yep
ngl i dont get ppl who play 240 fps on a 60 hz monitor
yeah, that's just wasteful
i lock it on to save my pcs life and cuz i dont like seeing numbers changing in the corner
One of the reasons why I usually stick with 60 or higher is because I tend to play Doom on a laptop, and 35 FPS looks juttery for me with a 60Hz refresh rate
It looks a lot nicer on a monitor that supports proper 70 Hz though
multiples of 35 makes sense
That was a standard for most monitors back then :P
course I don't exactly have the right to judge that since I'm a zoomer, heh
The higher your fps is the better the latency
Even if you go above your monitors refresh rate
Your monitor refreshes at a fixed rate, while the time it takes go render frames varies, that means the monitor picks whatever frame was rendered last
That's assuming vsync is being used
For doom I keep it on unlimited but tbh you wouldn't need more than 300/400/500
Vsync limits your fps to your refresh rate so it does the opposite of this
It heavily increases latency
Correct
But with vsync off, games will start drawing frames as soon as they've been rendered
and that means screen tearing.
Understandable, but it's not for everyone
It's a matter of preference, and while it does help in online games I find it a bit too distracting for my tastes
plus in that case
ping
You can also limit your fps to be double your refresh rate instead of unlimited, a good balance of both
Anyway, most of the kinds of games I play don't benefit too much in singleplayer, and I don't mind the extra bit of latency.
Agreed.
Since doom 2 is on sale i am thinking of buying it. If I already own doom 1 but havent completed it, is it worth buying, or should i first finish all episodes in doom 1 and then play doom 2?
If you want to be financially responsible finish the first game, and then if you would like to play more buy the second
k
On the other hand it's really cheap
excatly
I'd personally recommend playing it up through and including the third chapter, Inferno
I have played up to the half point of ep2 and ep3 i think
usually i just complete the first one
also, is the double barrel as good as people say?
Absolutely
well, then i better finish those episodes
You can also play the fourth chapter before Doom 2 but I'd recommend saving it for after
Aside from not being part of the original release, it's a pretty huge difficulty spike
yeah i tried it and got frustruated because it wasnt as easy to just speed through it
considering that doom2 is barely over a dollar, seems worth grabbing. the ssg takes twice the shells but does just about 300 % of the damage and shoots faster than half the speed of the single barrel. It is rather good. It isn't plasma levels of dps, but it's a good base weapon
e4 is at times harder than d2
i think i will complete the first 3 originals and then play doom 2
That's the order I'd recommend
alright
Play 64 before 3 too- if you planned on playing those
But yeah def do doom 1 all the way before 2
I usually recommend the entirety of Ultimate Doom if they don't mind the difficulty of Thy Flesh Consumed before Doom 2 so that you get all Doom 1 material out of the way, followed by Final Doom. :-)
Don't forget about No Rest for the Living.
Oh yeah, I always forget about that since it's new. Quite short too.
Also I would also say Sigil as well tbh
Absolutely
Have any of you guys heard of a doom 2 level cd that comes with a book on how to make levels?
Because my grandfather was describing to me that he had many years ago and I am trying to find what it was
in e3m7, there are two switches near the blue key. What does the left one do?
Cyriak returned and I hear that it's very good
Tem gente do Brasil?
Buy DOOM 2 while it's on sale if you want. That's what I did. Actually, I was able to get the entire classic doom for under $6 (because I already have final doom)
Are the master levels worth playing?
not overly
as a historical artifact, they are a good lens into 94 era shovelware but they are not, short of Black Tower arguably, good levels
Idk where to post this but im just going to say it straight up. I now own doom collection 1. 2, 3, 64, 2016, and eternal
honestly, i enjoyed the 2nd one more than the first one
i played on zandronum though
Holy crap! I got into a secret level of Wolfenstein in doom 2. I legit thought it's gonna take me back on surface of the level i was at.
always cool to find secrets on your won like that
Indeed!
Sounds rare
I'm kind of surprised Doom RR has never been mentioned here
as in the cancelled 32X Doom rerelease/revision
I always wondered what the hell that was supposed to be, and if it even got anywhere with development
There were multiple builds made within multiple months after release, but the only things that changed were all engine-side.
Were they planning on just making bugfixes, or were they planning on going further than that? Like improving the music, or adding the Inferno levels.
Judging by the months of development time and the lack of any surface-level changes compared to the retail build, it seems unlikely that it was going to be the latter.
Anyone on Zdaemon ?
Can anyone give me a hand? I'm stuck on Master Level's "Black Tower". I'm working my way down the tower and I get to the third floor. The wall around the teleporter is up, and the button to lower it is blocked. I can't kill any of the enemies, because I can't see them behind the wall. Is this a bug or is there something I missed?
I'm playing on the Xbox Game Pass version of Doom 2...
get doom 2
you don't have final doom
You can't buy Final Doom anymore
You get final doom if you buy doom 1 or 2 iirc
has anyone here had any luck building the current version of GZDoom from source on Windows 10? I am getting no sound even after adding zmusic.dll to the directory
oh?
so it comes lumped in with the other classic doom games?
it's better that way honestly
I mean obviously, its still doom
I assure you, Doom ports can actually be really bad. :-P
I'm sure everyone here knows the saga of 3DO Doom.
when i have the time i'll try working on a joke port designed to be as un-user friendly as possible
oh god
that's going to keep me up at night
😁
Would love if they finally added xboxlive support to classic DOOM and DOOM II.
Ik the bfg versions on Xbox 360 have online support
I’m kinda sad they never added it to the new “enhanced” versions
Yeah, this is how we play right now
If you have a pc there are plenty of ways to play co op doom
Doom 64 is free on epic rn
Ps doom eternal has doom 1 and 2 built into it on pc
Did you though
is that a rhetorical question
Is it ?
I'm not 100 percent sure but I think the sale ends today
Except if you wanna experience those games playing them through Eternal is not the best
Yes that's what I was saying
Yea but the wads are readily available for a source port
You can just take the files out of the games folder on steam
And drop it in something like gzdoom
spending $60 to buy doom eternal so you don't have to spend $3 to buy doom 2 
About time for some rocket jumping in Voice channel 2
is that gzdoom you're playing
It’s more like doom 1 and 2 are a bonus on top of your purchase
Pretty sure that was the point of the joke lol
@azure nimbus nah zdaemon
Been on zdaemon for like 12-15 years.
Cant stop playing doom 2
I saw the freelook and was worried that you were gonna do some weird vertical rocket boosts
Weird. That's the best way to do a rocket jump !
Lmao you guys come up with the shit i have no clue about
I use w/e Zdaemon has had available
vanilla doom explosions don't have vertical boost I mean. But in gzdoom they do. The vertical boost from AVs is from their direct attack, not the explosion
To be honest, im new to this discord / doom lingo... so im blind to what you just said
you said you were rocket jumping. The classic doom engine has rocket jumping. But the explosion will only launch you laterally(as in directions you can run and not vertically). In GZdoom, which modifies the doom engine, explosions also blast you upwards. Since I saw that your game had freelook(looking up and down), I thought that there was a chance that Zandronum which is similar to gzdoom in a lot of ways, also has that odd explosion behavior. Does that make sense?
I have a real love for rocket exits
Yes

guys i've a question
does brutal doom for doom 2 still exists?
because i cant find it on moddb
sorry for this stupid question because
im new to modding
It does
Just search brutal doom it ll be the first thing to pop up. Download v21
works just the same
sorry im really a noobie on this argument
oh ok thanks
my brother is doom eternal fanboying guys help me
brutal doom works for doom 1 and 2 lmao
most mods (not map wads) out there will work for both
at least in my experience
https://www.youtube.com/watch?v=A449uA7XxhY
is there anyway to fix this?
Two second clip, I can't tell what's wrong. Can you describe it
like just walking around and the weird shadows
the walls
its as if there are a whole bunch of screens zooming in and out instead of being smooth
It's still hard to tell exactly the issue. But if you're on dsda or woof or crispy, it should look normal. Gzdoom sometimes has weird graphical behavior in texture filtering mode. what port are you on
I'm looking at the same e1m6 wall and looking for a difference
hmm this is the unity build
but its weird, like its just not smooth graphics/render
like do you see the black outlines when moving back and forward?
like look at the ceiling, when i move back and forth, its like different gradients with outlines
it doesnt do that in prboom+ but prboom+ doesnt support controllers
woof supports controller if that's important for you. It is very similar to dsda but has controller support and improved spectre drawing(dsda makes them too hard to see. The invis effect scales up with resolution so they get ridiculously hard to see on dsda)
I think the difference is that you have dsda on openGL. I checked this same hallway on woof and dsda and that dark leading line on the ceiling is the same. But on openGL rendering mode that dsda supports, it isn't there. For reference, dsda is a very similar build to prboom.
hm interesting ill check out dsda then ty
dsda doesn't support controller. If that is important for you, woof is a better option
oh got it
ayo, fairly new to doom and using gzdoom; i normally play my fps's with a keyboard and mouse but i wanna kick back and relax with a controller, is it a decent way to play or should i be going full mega-nerd?
Doom has supported controller in various forms since about 1996. Whenever stuff like the Jaguar ports came out. Short of I suppose deathmatch where snap aiming is important, controller is just fine. In terms of modern ports, eternity, unity(the steam and console builds), gzdoom, and woof all support controller and are good for different stuff. It depends if you want a more vanilla experience, want to play heartland, or don't want to bother downloading more stuff(unity) which one you'd use
aight, gotcha, thanks a ton
I'm not really sure how kbm is more or less nerd so to speak. They both work. This is one of the games less affected by controller vs mouse differences. I've been able to beat a good amount of stuff with controller. And a lot of people play keyboard only anyway. Since those people exist, you might find a 180 deg turn around keybind which can help with turning speed limitations
woof does not. Software is much closer to vanilla's rendering and looks better.
ah so i guess its software rendering that causing that issue
is there any program that supports both controller and opengl?
gzdoom should. Though I do urge you to try software for a bit. After you get used to the darker lighting, it does look way better.
thats funny, my prboom+ one is way more dark
unity build also has software rendering right?
yeah looks that way
ill just prob stick to unity, already finished episode 1 anyway
can I send you two pictures of the same thing in doom: one in software and one in opengl. Just to compare
yea
Gz has both software and open gl. And it has fantastic controller support.
I also had issues with gl so switched to vulkan. Also in gz. Made everything run smooth as butter. I still like to use software once in a while for that chonky look
oh nice vulkan looks pretty decent thanks.
any ideas on how to disable free look perm? everytime i re-launch, it keeps re-enabling even tho its set to false in the ini file
I actually had the exact same annoying issue. I had to do a fresh install of it and disabled it from searching it through menu instead of search bar. Also you'll want to disable crouch and jump those will stay off though. The neat thing about gz though once you get it down is you can customize it for you and never have to mess with the settings again. If you have issues again, with vulkan enabled depending on the maps requirements switch between hardware accelerated and software. Always solves performance issue.
show him classic doom
that may help with the fanboying
for me it looks slanted lol, but yeah that shadow near the door is too dark
only doom 2
actually my first experience with the doom franchise if I can recall, people say the old controls sucked, man the new ones suck even more
ok sorry for stupid question
there is a "save current settings" option in gz.
no
Final doom is the plutonia experiment and tnt evilituion: two 32 map megawads released in the mid 90s not made by ID software but bought by them. It is accessible from doom2 on ps4 from the addons
final doom comes with doom 1 as well
oh did they change it? I just checked the addons section on the wiki and everything, even sigil, is included under "both"
sigil is doom 1 only
Still waiting for Sigil 2 but knowing Romero, it may come out tomorrow or a decade later.
I didn't even know there's a lore.
Sigil 2 is intended to be for Doom 2 so I'm looking forward to it. Sigil had signature Doom moments such as shotgunning barons.
it's also included in doom2's addon list. Yaknow the weird steam/unity thing with the finite addon list
Doest always work with the free look error
That's what I mentioned
not when I checked..
Could be a thing that happens if you have both Steam versions installed
Sigil, No Rest for the Living and Final Doom are showing up in the addons lists for both games on my end.
I think they just changed it recently because I remember it being split but now it isn't
I've never had exactly one and not the other
Just started playing doom
it shares the same directory
C:\Users(Your Username)\Saved Games\id Software\WADs

Is there a way monsters only wake up to seeing the player instead of waking up after an attack from the player?
Put sound blocking linedefs around the monster and it won't hear your gunshots.
thanks, will try that
is it just me or does doom2 sky3 look like the giygas fight from earthbound, my friend pointed this out to me and now i cant unsee it
either soundblocking linedefs(need 2) or the ambush flag. Behavior is different however. Monsters with the ambush flag, when they hear a sound, extend their view to behind them as well.

looks like giygas' cousin
you cannot grasp the true form of giygas's skybox
BRO THIS IS THE SECOND TIME IVE ACCIDENTALLY OVERRIDDEN MY DOOM 2 SAVE FILE
I HATE THIS
lmfaooo
this is not a failure
this is a lesson
have a backup copy of your doom 2 save file

i keep forgetting youre a major EB guy
and then i realize your username is basically PSI Flash
i haven't actually touched the game or community in ages
ive not actually played it before, ive just seen clips of the final boss lol
but i owe so much to earthbound considering it got me into video games (and music)
i played the very beginning
So it turns out that Sony is mass copyright claiming Earthbound OST videos, which is pretty annoying. Since I'm a smaller channel, they probably won't take this down. Expect more Earthbound OST in the future!
Game: Earthbound (SNES)
big energy in this tune. cant tell if its sad or happy energy but i guess its a little of both
always gets me
the name is literally smiles and tears
oh
yes
No
ALWAYS
I compiled it once on windows (and even messed a bit with the code) without msys
Cmake GUI + Visual Studio with c/c++ did the job
Also darn compiling anything on windows is pain
idk what it is like with crispy doom, but i was able to compile woof insanely easily using visual studio and its by the same dev
just open the folder in visual studio and it will import all of the cmake stuff and you should be able to compile it very easily
wdym
it was very easy
just install visual studio, its free and very helpful for writing c and c++
oh, thats not good, you should try clearing some stuff out
somebody tell me this wouldnt make a killer midi for a doom map: https://www.youtube.com/watch?v=vGvFObnwKNc
well idk what to tell you then, ive never done it without visual studio
especially the part starting at 2:15
is there a tool that allows you to modify vanilla doom save files?
i like the ost of the sega 32x port of doom
brave take lol
I really like the jaguar version of dooms ost
Just finished the first 11 Master Levels for Doom II...
...It was pain. 
visual studio is nice, but very much bloatware, i'd recommend something like clion instead, although the licence is a bit crispy by price
bro...
What?
i fear you
where can i find them
sorry if this is a dumb question+
I downloaded Doom II for console when it came on sale for the Quakecon sale
And they were just there
How
oh ok
Thankfully master levels only has 20 levels
The rest are probably gonna suck too...
I beat 20 cacodemons with me fists
I don't understand why anyone would play shovelware like the Master Levels when there are hundreds of excellent wads out there.
There are 21 MLs
the stores screen in steam incorrectly says 20 as well, forgetting about Bad Dream(secret lvl from TEETH)
The only good master level was the first one
It brings you into a sense of false security
the second has all 3 keys and windows for sniping
I know its a shot in the dark but does anyone here have the classic collection on the ps3? I want to collect all ps trophies in all doom games and this one is delisted
The difference between master levels and fan made wads is master levels is an official game
It's as official as the other wads bundled as addons, I'd say. It was commissioned by id as a cash grab during the time fanmade wads were getting popular.
You did not play master levels for doom 2
What's that supposed to mean?
You did not play master levels for doom 2
the addons were never sold as their own thing. the MLs were. They were either bought or commissioned by ID.
Yes, I mean official as in distributed by id.
I think it's nonsensical that what amounts to id trying to get a bite out of the shovelware scene of mid-'90s as a reaction to D!ZONE et al, made it to Steam and people consider it a part of the series.
as many issues as I have with the unity port, the addons really are a show of good faith from them
The PlayStation version of Final Doom, which for some reason has select Master Levels, adds a lore behind them.
Wow
Some MLS, like the black tower, have some story but they're all separate to each author
That's especially funny considering some of the maps were torn out of completely unrelated, existing series, like Dr Sleep's Inferno series.
I certainly agree — it's a great way to introduce other wads to the new user. And the Master Levels is a great way to show them how bad it can be.
”You have assaulted and triumphed the most vicious realms that the demented minds of our designers could devise. The havoc you left behind as you smashed your way through the Master Levels is mute tribute to your prowess.”
I do feel the mls should have a warning behind them lol
something like "hey, this is early 90s content. it is a historical artifact and not necessarily representative of modern maps"
I'm certain the only reason they're still publishing them is simply that they have the rights to them.
it's a bit of a dammed if they do, damned if they don't. if they still make people pay extra for it, that's gross. if it comes with d2, then people will play it before other stuff expecting it to be a major part of the canon
Yeah, you're right. Also people aren't aware of the context behind them, like the wad CDs full of shovelware sold in shops or bundled with magazines, or the spread of dodgy wads over the internet.
I just hope it's not putting off any new players.
I'd like to see rowdy rudy on there.. fantastic introduction to custom content
Oh yeah!
Was it Boom-compatible?
Oh wow, it was vanilla too.
Vanilla PC/TCs always impress me.
it's not just regular vanilla compat, it's DOS doom2 executable compatible
That's quite impressive.
it's easy to forget just how limited the original engine is. There aren't even color coded buttons
And skull keys and keycards overwrite each other and are interchangeable. :-P
I don't know why but that always tripped me up. The original games made sure not to confuse the player much about it but some vanilla wads didn't show the same courtesy.
what courtesy do you want them to do? Do you mean always matching a skull door to a skull key even though it doesn't matter? the og maps are pretty good about that outside of e2m3
It's a really minor thing but after playing so many six-key maps, seeing a red skull door and 'only' having a red keycard sent me on a wild goose chase before.
I forget the map.
And yeah, because the original maps were so subtle about it that I hadn't realised it was an irregularity that got 'fixed' with Boom onwards until much later.
Psx master levels are some what playable though. Still shit. But doable
it isn't even totally fixed in boom graphically speaking. The keycard sprite that has both the red skull and keycard isn't overlaying one sprite on the other. It is its own spritework. So sometimes it doesn't match what it should look like
Fair point.
I didn't actually realize until playing combat shock 2 that there was a difference between skulls and cards. map01 uses both blues.
Haha, so we found out how it works from the opposite ends.
A lot of boom stuff I kinda learned incidentally. I remember coming here to this discord saying that the eternity engine was bugged with swaps. But that's just boom weirdness
Eh. PSX CE TNT is the only way I think I can tolerate TNT.
Actual truth
I've been wad hunting and sifting through some dogshit like Plutonia 2....Knee Deep in ZDoom is interesting with mods. Epic 2 broke with mods.
I should really finish Ashes 2063 Afterglow. Not huge on the open world thing but it's still good.
There's a wad called lost civilization I've been playing. Really stunning great midis . Big fights
Mod compatible?
Yeah absolutely
germ approves of doom (1993)
I need to see it. I hope it isn't a slaughter map.
Because I'm on Xbox and I want the achievement for completing all the Master Levels that gives you 150 gamer points that only 0.81% of gamers have.
lost civ is about exploration and atmosphere. it isn't really too combat oriented
That's a good motive, yeah.
I've played 3 maps in a row now with 400 plus monsters in lost civilization. Maybe the numbers drop after 15. That's how far I am
Jesus lol
If that isn't combat oriented, what is lol
maybe the maps are just really big
a super cramped and short map with 80 monsters is combat oriented
if anyone wondering how to launch the Voxel doom mod on Doom Launcher simply add the file parameter to the param tab, for some reason it always glitch out or doesnt work when you just add the zip file as is or repackage it
-file cheello_voxels.zip
👍
They are huge. But alot if the fights are like 30 40 enemies at once
Indoor ones are less though
Lots of room to move
Ok I'm playing the 14th Master Level rn and
How tf do I get the blue skull key
I already have red and yellow
Don't do this to yourself
Ok I'm a dummy I just found out you gotta go to one of the doors near spawn
what music do you like to play in background if not the original music on the first doom?
Kirby music
(Kirby Planet Robobot: Dark Matter theme specifically)
lol
How do you access the secret levels in "Revolution!"? I checked the wiki, and none of the pages for any of the maps detailed how to access them in any of the "secrets" sections.
one of the latter maps has ||an invisible bridge to the yellow key||. look, it's kinda goofy goober these levels I mean
https://doomwiki.org/wiki/MAP15:_Battleground_(Revolution!) sorry if this isn't enough detail. I haven't played it but it seems good. Maybe the fandom was lacking? doomwiki is usually better than the fandom
I usually use DoomWiki, not Fandom. Guess I just missed it.
how's the mapset so far anyway? It is getting near the time where I need more levels
It's pretty good. Has a lot of "Doomcute" objects, like basketball courts and trucks.
And the first level is a train
oh it's part of unity's addons interesting
Yeah
It was just added on the 18th
And they included the MIDI pack for it baked into it.
Can't access the 33rd level that came with the MIDI pack on consoles tho unfotunately, cuz it requires the command prompt
not even with level select? shame. Least you can do it on pc
No, the level select only goes up to 32 sadly.
Tho to be fair, the exit is bugged, so you have no choice but to kill yourself once you reach the end anyways
I wonder if it's less command prompt limitation and more of a umapinfo thing
remember guys use doomwiki.org
Fandom 
No rest is now on doom 1 and revolution! Got added to 1- idk if that’s on 2 though
Ye
Also ill need to update the list we got the more recent wad too

is sigil on doom 2 at least?
yes
Someone know how I can play custom IWAD like Plutonia II on brutal doom?
use a launcher like ZDL and load the wad first maybe?
I wouldn't know 
nope you gotta do your little ritual first. sacrifice a few lambs
yes, that is the standard operating procedure
glad we could agree on something, bridge
You use lambs?
I use bulls
lambs are easier to get
Bull just better bro
What is ZDL? is not like Zdoom?
usually thrash or deathrash, but most of the time i just turn the music off if i don't wanna listen
zdl is a launcher for zdoom
it stands for ZDoom Launcher i believe
But for open Plutonia II I need to take it and open it with Zdoom launcher, then I select Plutonia and the game opens.
But how I can open it with brutal doom?
I’m nowhere near an expert on this subject, but when I wake up a bit more, I’ll test something I think may work
Now, time to listen to some Motown to try to wake myself up
I just realized your using Plutonia 2, something I don’t have
But I tried it in Plutonia, try loading in the IWAD after brutal doom using a batch file/cmd
I’m assuming it is an IWAD
So while i’m waiting for this person to respond. I basically found my first secret in classic doom with no help
put plutonia 2 and brutal doom in the load order
plutonia 2 is a pwad
oh
Two reasons I’m an idiot
- I thought Plutonia 2 was a IWAD
- I use batch files when I rarely use GZDOOM
And that concludes my slideshow
lol
should add it’s the secret in E4M8 in the spawn area
Also minimal huds are cursed to me
I guess I’m used to Doom’s normal hud
You mean open first plutonia 2 and then brutal doom?
I did brutal doom first and it worked (also tested it with back to basics just in case it was not an IWAD)
though, I did use a batch file and not a loader as thats what I’m familiar with
if you want the command I used:
gzdoom.exe brutaldoom.pk3 -iwad <iwad here, duh> -file <plutonia 2>
at least similar of what I used
as I’m unsure of filenames and everything needed, just left them blank
except brutal doom, as I knew the filename (may have edited the filename from the original one though for easier writing in a command prompt)
just dump whatever you want to load in the box. gg ez
I use GZDoom for this, but if you click plutonia, then CTRL and click brutal doom, you should be able to open them both
plut2 is not an IWAD. You'll need to load plutonia as the IWAD and plut2 as a pwad. pwads are in the "External files" section of zdl(it's that way cuz sometimes pk3s are in there too)
To each their own, but Plutonia 2 is hot garbage
It's not great but I felt like it was a good homage to Plutonia. Haven't tried Plutonia Revisited yet myself.
it took me nearly a month of grinding and dozens of re-attempts per later map, but I UV-Maxed all Sunlust maps on pistol start \o/
Plutonia = combat puzzle mastery Plutonia 2= slaughter maps
Just finished God Machine with 6135 kills lol
Congrats!
tyty
I haven't played a lot of WADs, just saw that Sunlust was super highly rated and powered through it
Any recommendations for what next?
Amazing job
Yeah, I reckon it does rely on slaughter a bit too much. Have you tried the Chord series, by the way? It's got the tightest combat puzzles I've seen.
Ooh, I'm into combat puzzles - finding now
A lot of sunlust felt like combat puzzles
like "kill in this order with this weaponry or die"sorta stuff?
Sunlust is a slaughter house
Some maps were, but not a lot of them surprisingly
With good music and aesthetics
20 was the first real slaughtery map, and I really didn't feel like it got insane until 24
I recommend Chord series (I say series because it's a bunch of single-map wads) to everyone who enjoys the cruel traps in Plutonia.
Is Chord usually spelled CHORD?
Because if so, think I found/am trying it
Yup I'm on the right one
(saw your doom wiki link before it got zapped)
Sailor
I've downloaded all 5, looks like they're on different level slots so I can just plop all 5 in
and play it as an episode
His e-mail address is sailorm@... so he always notes in the readmes that it 'has nothing to do with Sailor Moon'. ;-P
It was dogshit by map 2 with mods.
try playing it without mods
Nah.
Well, dropping you in and making you first 2 skelebros is a heck of an intro
but why
I'm already doing a vanilla run of TNT. Well, actually, its PSX Doom TNT CE
i'm pretty sure it was designed to be played without them
I asked him moments after that if it was good with mods, he said yes.
Sadly, I disagreed,
Probably depends on the mods
PB 3.0
no, he just said mod compatible lmao
UDV
Oh, yeah, it's like impossible to make tight gameplay with PB
i don't think that's a reason
With the right wad, it slaps
right wad
Makes sense - it's radically different, I could see cool maps designed around it
I'm just imagining anything harder than Plutonia becomes a mess with it though
Eviternity? Awesome with PB 3.0
Oh, I haven't tried Eviternity
Eviternity is more casual difficulty compared to sunlust but is very high quality
Only the last few maps of Sunlust are truly absurd
It was reasonable up til 24, except maybe 20
CHORD 2 done, I liked it a lot more than CHORD 1!
Maybe I'm just not a fan of tyson starts
threw me off groove for the whole map lol
But CHORD 2 was a nice 25ish minute romp
are you playing saveless
I did until 24
Then I grinded maps several times until savelessly going
highest attempts was 29 at like 120 deaths, 90 of which were in 30 seconds lol
that's impressive, especially since these are some of your first pwads
I've been playing doom since 93, even if it's not a ton of custom stuff, mostly UV-MAX speedrunning doom2
nothing wrong with saving. you get to play more stuff of course
yea
I have no strong opinions about saving, but when I do save I have two rules for myself:
#1: I like saveless runs, so I go back and do one eventually
#2: I only save when "no monsters are nearby" - aka I could afk and be fine
And I'll start saving if I wipe on a fight more than a couple times
Saving is my cheat of choice. :-P
some stuff like sunlust18(the open map with pains at the end), you never get that break
Oh yeah, Mu
with the key hunt during all of it
scared the shit out of me first play lol
"oh open areOH ITS NOT OPEN
it's all whenever you're content with a map
Once I cleared the outside though, and didn't get trolled by viles,, the final fight was not that bad though
off my memory, imps + revs + spiderdemon to use as cover
But yeah the outside took a good 4 or 5 attempts
One of the best wads this year and you think it's dog shit. Lost cause
he was playing with mods..
It's a slaughter map, buddy.
Yeah, slaughter and mods don't generally play nice
I should pop sunlust into God Complex LOL
Running that shit on a 3080 and was getting frame drops lol
You shouldn't I have a older card. It functioning better with vulkan. I wouldn't say it's slaughter. 500 enemies and 100 km maps even themselves out
What map are we debating? I can pop it open and see if I like it
I want a break before CHORD 3
this trifecta is "slaughter means bad," "big maps, including lost civ, are automatically slaughter", and playing stuff not meant for mods with mods
You dont get 1000 monsters until map 20 so no clue
But map 3 is a good test for your rig
Oh, Plutonia 2?
We’ve been over those. I was told it would work fine with mods.
I'll try it some time
But I think Eviternity's calling to me
Should I play it on UV?
yeah evit is easier than sl but not really within reasonable -fast range
Yeah, last time I did Plutonia I did -fast and it was fun
(except map32, but I was much worse at cybie fights back then)
I know so much more about enemy AI than I ever wanted to now LOL
it's ok to play with mods generally. but you really can't judge balancing from the levels at that point. playing plutonia with supercharge then finding it too hard doesn't mean that plut is too hard
deciiino
PB 3.0's enemy behavior is extremely aggressive even on HMP. It makes Lost Civilization slaughter-like because every enemy on the map is capable of throwing a projectile at you once you're noticed. I'll give it a fair vanilla go at some point. But PB's gun play is tough to pass up.
The reason Sunlust is noticeably difficult is that Ribbiks doesn't like that UV has become the 'standard' difficulty where everything lower is for newbies. He says (loosely paraphrased) HMP should be the hard difficulty and UV should be the 'even harder' difficulty.
He did a Plutonia -fast run? 😮
Guy's a god, I'ma go watch
Also I'm making a video series because Decino told me to
Which is basically, "what weapon should you use, and when?", aka, "What weapons are good against which enemies?", aka, "Which weapon to use is situational - so I will explain every decision factor that exists for choosing which weapon to use"
Sounds like a great idea.
Trying to decide if I should go weapon-by-weapon, or enemy-by-enemy, or a mixture
I plan to assign sort of a grade to each weapon+enemy combination, for how good that weapon is for fighting that enemy
(with a range titration for shotgun/SSG)
I've also got some cool math - stuff like, "how big of a blob of enemies do you need to justify a BFG, for every enemy type?"
(fun fact: for imps it's 40)
You could also present scenarios and ask 'what should you reach for here?'
I plan to do that as an applied lesson at the end of the series
Sort of a, "How do you apply the model we've learned?" trials
I plan to mostly focus on maps with multiple legitimate weapon choices
with a focus on things like safety, time-to-kill, blob management
Oh, I should grade on safety too
TTK, safety, ammo efficiency
those are the 3 big heuristics I think
it depends on so many factors. Like sometimes, it is smart to rocket cybers because you only have a few bfg shots left and you need them for the next room. imo biggest thing to stress is that these are just examples of the thought process and they might differ depending on the map
I actually beat Sunlust without ever rocketing a cyber
I hate it so much, I know it's right sometimes TTK-wise, but god is it ammo inefficient
And yeah, those so-many-factors is what I plan to bring up
I wanna watch Decino's sunlust playthrough fully (just saw map30 which convinced me to try it) and see if he makes all the same weapon decisions I did
Oh, something I found people have strong opposing opinions on - do you like rocketing cacos?
he makes, and I hate to call out our king debeebo, a silly decision early on
On 30, or in general/
He does the ssg room early on. I wait until I get the bfg so it's easy
If I get the chance ssg always before rockets. Even if I'm rocket stacked. Just not enjoyable
He did SSG first?
of sunlust 30. Rocketing cacos is frustrating since they fly away
wtf? so he just SSGed the cybie down?
yeah...
How did he kill the archviles?
it accounted for the majority of his deaths, hoping that the cyber would hit them
ssg is the ammo save weapon imo
I wished I had the SSG during the pain elementals, but not as badly as I bet he wished he had the BFG
SSG is just the best default weapon
nahhhh the pains are so far away, I'm chaingunning them
Technically it's plasma, and if plasma and BFG had separate ammo pools it would be plasma, but SSG is just so efficient
Your pains stayed way? Mine fucking flew up to me and got mollywopped by the barons
in most of my runs anyway
yellow key fight right?
Yeah, with the radsuits + cyber + mancubi after
I hugged the left wall so I could focus on one side without the other side seeing me
oh that makes sense then
map 30 was very generous with the megaspheres, so besides the second-to-last fight it felt easier than 29 or 28, and I just brave-boi'd that fight
I think I usually snacked on one of the secret spheres for that
can you play corruption cards with software rendering?
or will some things not show up right
God Machine was definitely easier than 28 and 29
28 normal is not that bad, but the secret fights lead to secret fights lead to secret fights @_@
idk if God Machine was easier - it was so long
It was definitely fairer
fuck the intro to 29
RNG bullshit fiesta
I still don't know what the expected strats for that fucking room are lol
Actually no, the true RNG bullshit fiesta was 32
the archviles can just choose that you die and there's nothing you can do about it if they flood in fast enough
only acceptable due to the short length
I do see why 29 got so high on the top 100 list, it's very creative and beautiful
32 isn't RNG :^)
DISAGREE!
XD
But god I could not hate the gameplay more, at least until the outdoor area and the spinning wall room
yeah I guess it's either a love it or hate it map
used to dislike it but it grew on me
I love everything besides the first fight
It didn't grow on me after 90 of 102 deaths were to room 1 lol
The map as a whole though, yeah, was fantastic
man, Eviternity's very pretty
map 3 now and loving it
It was well done. It's definitely not on my top 5 anymore though
This makes me want to map
I think I could make Sunlust-style complex combats
I have an idea for a map set, too
which is based on my fantasy of what a true human-built heaven could look like
(and how it could be corrupted)
Jesus Christ Golden Souls 1 is so fucking good
as someone that’s tried doom mapping, the more maps you make, the better your skills are
and there’s quite a lot to learn if you wanna be very detailed
Yeah, just gotta find the hours
I also need to mod doom to do it, since the plans I have will require light re-balancing to not be cancerous to play
I want archviles to die in 4 rockets guaranteed, and revenants in 2
low-rolling makes combat puzzles have to be too openly designed
the 1/256 revenant
I got a 2 punch caco yesterday which was p cool
nah all skill
Maybe doom with flat damage would be boring, idk
I know that in maps big enough it averages out
try the supercharge mod. It makes a lot of other replacements, but one change is removing random damage
it's used in the mapwhich2. Well, you're never low rolling that hard. That's just missing
Well yeah, at least partially
But I've definitely shot into 3 viles perfectly with 0 kills, it can happen with a chunk of min rolls
Actually nah, must've been 4
yeah. while the bfg always does(or at least the vast majority of the time? idk the min roll but it's over 2k) enough to deal the 2100 damage to kill 3 viles, when there are three, you can't guarentee that all the damage goes where it needs to
as fake as a 256 long table is, doom RNG plays almost identically to Boom's more fleshed out RNG
except I suppose, ssg being a lil better on doom
What I enjoyed the most about Chord is that it helped me get better at melee.
Boxing multiple revenants or punching out a roaming archvile
Yeah, a lot more tyson than I'm used to
It was fun, but man are revs way easier to punch out than barons
guys
i've just finished e2m6 of the first doom
it took me an hour
A WHOLE hour
why was it so difficult
im dumb as hell
hardest map in doom1993(not udoom)
nope
what's u doom
but i was playing on hurt me plenty
why tf was it so hard
You just need to practice. When I was a kid I also played on hurt me
ultimate doom is the 4 episode doom1 which was sold since 1995
It contains Heck Beneath
You'll notice e4 being harder than the first 3 episodes. so I think it helps to differentiate them
i making a run on doom eternal on nightmare
and i finished my first run on UV xD
v nice
hellooo
i just got a cientific fx 991 la plus casio calculator
i wanna see if anyone knows how to install doom on it
its ummm..
for a school work...
I want to run doom in my friend left kindey
Step one is get a friend
more realistically, an enemy of you want their kidney
step two tell them to go to ur house to have dinner
step three...
dont make dinner
How to lose friends/family for dummies
The essential guide to getting that one annoying friend or family member off your back
Is Sunder fun?
I readed the Brutal Doom manual and adding the commans @echo off
start zandronum.exe -file brutalv21.pk3 -file pl2.wad works
Just saving it as a .bat file
It's certainly influential but I'd say only some people would find it fun. It popularised the modern school of slaughter map design but the fights are generally really raw, unpolished and tedious, in my opinion.
Especially the first batch of maps.
bruh just beaten the cyber-demon at the second try
hurt me plenty
e2m6 was more difficult
Yeah the boss fights in doom 1 are very underwhelming
I'm struggling to getting a scrolling floor to only work when a linedef has been crossed
anyone know how to do that?
Explanation is that i'm making this level with a giant tree
and I have partial invisibilities on the scrolling floor, and once a certain linedef has crossed, the invisibilities will appear on the ground underneath the tree to resemble fruits falling
Usually you just block things on the belt with walls that move out of the way once the linedef is crossed.
didn't think of that
thank you
it ended up working, but I had to do the doors in a very specific way
The doom engine is so wonky lol
No problem. You can check out existing Boom wads to see how they make things like timers, delayed teleporters, feeding items to voodoo dolls etc out of conveyor belts.
Lilith.pk3
Wasn’t that the name of it? Some trippy Doom mod meant to show how fucked GZDoom is?
idk i dont use gzdoom
it exploited a buggy version of zdoom
wouldn't work on the current gzdoom version of its time
gzdoom creator whined hard about it
Yeah I watched a video about that
Pretty funny how mad he was about it
You don't even need to go beyond Boom to get wonky mechanics.
Don't need to go beyond the original dos exes for wonky mechanics.
doom is still stable compared to modern games
I suppose the difference is that we try to make sense of everything the Doom engine throws at us.
Which would be hopeless with modern engines.
in doom eternal, sticky bombs deal more damage if the last attack before they explode was a headshot. So if you hit a wall but then flame belch(counts as a headshot)
maybe the worst engine bug doom has that shows up accidentally is that enemies only have a1/2 chance to be awoken by damage. unless you count strafing in general lol
Strafing is definitely a feature. ;-P
le no chicken’s infamous rival
especially any Bethesda game
Man, never had classic doom crash
But have had Fallout 4 crash at least once
And I know when I start playing New Vegas it’s gonna crash every hour or so
I don't think Sunder will be finished within this decade.
Think it'll finish before Mordeth?
Hmm
Possibly actually.
Insane Gazebo released the first 14 maps in 2009 and just disappeared soon after.
Returned a decade later to slowly put out six more.
Or seven? Not sure.
Either way, I don't think we're going to see it completed any time soon.
No, it just exploited/hacked certain code elements. It works on the final zdoom version (2.8 iirc).
oh
i thought it was for a specific zdoom version since terminusest13's review said "now defunct", but then i remembered zdoom is defunct
Lol
Yeah it's largely deprecated at this point. I know the odd person that still uses it
mtpain uses zdoom,
He sure does. Loves it
wait he actually uses zdoom?
i thought he was just referring to gzdoom when he said that
damn
can you load pk3s in commandline with gzdoom?
Yeah, just -file
is it possible that he is mistakenly saying gzdoom? Yeah but unlikely imo
He did mention that he was using gz in struggle but had to switch to another port because gz wasn't handling it properly
Ì play almost exclusively on Zandronum
because I like doomseeker
Also, just played Intergalactic Xenology 2, and I really, really liked it
The entire map is beautiful, the custom mobs aren't too overbearing, and it's a solid D in difficulty
The only remotely tricky fight was the last arena, if you can call 24 revs and basically nothing else challenge
But it was a well put-together fight
oh cool I didnt think that worked
ig i never tried it but i just remember people saying that you have to drag it over the executable
You can also force Windows to use the .exe as the wad's chosen file processor, so I just double-click a wad to open it up
Just gotta choose that Open With setting
i knew you could use -file with wads, i just didnt think it worked for pk3s
Hmmmmm
you can’t inject it straight into crispy as a doomhack that I’m aware of
but, I know you can use the -deh parameter
Yeah you can’t inject it into the exe but crispy has the capability of loading deh files on runtime using the -deh parameter in command line
For example, crispy-doom -deh coolmod.deh
Someone know about Doom mods or IWADs that are maded for playing co-op?
All four commercial doom iwads have been modified to be played in coop
They all have coop spawns and the maps also have some extra enemies and items that only show up in coop
But another one does not exist?
I think the idgames archive has some
can someone helpl me get wads for doom 2
Most of them can be found on doomworld, and wad archive.
Custom WADs or wdym?
there are heaps of coop compatible doom wads
guys im kinda running low on empty save files in PRBoom+ how do i increase it
There’s a way to pass in a save file as a command line parameter which can let you use a different save file for each mod you use
So, has anyone attempted to play Doom II on a PlayStation recently? Because the last time I did, it crashed.
And I'm not sure if it's still messed up.
easy thing to do is redownload/copy your engine into a new folder to save more saves there. Or you can use woof or dsda that hold a lot more saves. some 64 on woof and 7 * 16 on dsda
just beaten the spider mastermind
das gambing.
starting doom (1993) on PS4—are the “add-ons” really just more free content by other people?
Most of them are. plutonia and tnt were bought by ID way back in the 90s but created by non-ID employees and were sold together as Final Doom. Sigil is made by John Romero but way after his time at ID(when he designed much of doom) but the rest is made by fans. If you're interested in more fan content, you can download more stuff on pc
honestly incredibly cool they included that. i’m so used to mods being limited to PC that i didn’t expect anything like that
potential hours of extra content
gotta beat base game first tho 
honestly very cool to play this after only having played 2016/Eternal. shows how they fleshed out enemies
the AI is definitely more basic here, but that also means that it's more predictable and they infight so in some ways it's more deep
plus for me, the simplicity actually is more difficult since i’m used to having all this crazy shit. so far, i have like 2 solid gun choices to even consider bringing to a fight and no jump, just cover
oh yeah having lots of tools, especially verticality and weapon swapping can be crazy
it’s such a different game
really though, i’m smitten that fan content is integrated into the game. the main campaign seems fairly quick, a level is like 5-7 minutes at most so definitely considering the add-ons
It gets mixed reactions. Mostly negative here
Thats a bad fucking idea
The Doom community is almost entirely focused on the fan content, since finishing the base material is the first thing a player does. When someone says they're playing Doom, chances are that they mean they're playing a custom wad.
There's a whole culture built around Doom mapping, with its artistic movements, opposing schools of design, community projects, tropes and clichés, signature styles, awards, analytical works and so on.
even then, you have lots you can do. going for 100 % on whatever difficulty, doing pistol start or not, so on
any one up for doom deathmatch?
Anyone here have doom on ps3?
Finish the game on nightmare
gg
im going with my first run at UV
on the first doom
I’m over here feeling bad because I save scummed through dead simple in doom 2
Hmm, autocorrect screwing me over again
ik this seems silly, but try strafing counterclockwise around mancs.
Now tricks and traps is screwing me
And I’m refusing to save scum rn
A 5 year old did better than me
Mainly because idk where to go
Had to save scum once because my control key decided to keep firing so I died to my own rocket
That’s one of the few times I save scum no matter what
When my input is bugged
Mancubus have a clear pattern for their attacks. Once you get it down you can dodge a couple pretty consistently
enemies don't make up for the buffed weapons
gore is decent
not a very fun mod to play
im the only one that prefers the first doom?
to the second
i find it more enjoyable idk why
Honestly I like first DOOM more
I just prefer the level design more and I find DOOM 1 to be more fun for some reason
exactly
I like doom 1, as long it’s not E4
whats e4
Thy Flesh Consumed I guess
TFC was fine for me.
Except Romero's levels.....
And more memorable
and more "smooth" to play
yeah exactly
And I find DOOM 2 to be kinda annoying. I'm spending way too much time on looking for exit and keys. And don't get me started on Archviles, Pain Elementals and Chaingunners
exactly
keys are too fking annoying in doom 2
never beaten doom 2
archviles are pain xD
I haven't beaten DOOM 2 too, I'm on Level 26 currently. But... I'm playing with Brutal Doom mod, because I wanted to try some mods. I've actually played through No Rest For Living, it was enjoyable, except level 6.
Do consider playing vanilla doom as well, even if it's in non-vanilla levels
😯 😲