#classic-doom

1 messages · Page 4 of 1

vale gyro
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Though

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I must add that Doom does not have proper support for this type of stuff

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It will scale, but will look stretched

broken elk
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yeah

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i mean ultimate doom is low res but firs the whole screen

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but doom 2 and master levels go to the middle and far left

vale gyro
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Both on my laptop and ultra wide curved

broken elk
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wired

vale gyro
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Yes, I am a person who owns a curved monitor

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I feel no shame

broken elk
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also something wired

vale gyro
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You mean weird?

broken elk
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when i go to the window it goes fulscreen

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it doesnt go borderless windowed like ultimate

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hmmm

vale gyro
broken elk
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oh wait now it did

broken elk
vale gyro
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Because that is set via the config file as well and I don’t remember it having windowed borderless as an option

broken elk
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alt enter sends it to fulscreen but still

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amma show you

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i cant send pics

finite crag
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why is there doom classic xbox and ps4 port?

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if it doesnt have kbm compatibilty then should be hell to play

pearl osprey
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Doom isn't a difficult game (at least vanilla doom I and II on UV) so playing with a controller is actually comfortable

azure nimbus
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with that said, the console ports don't allow button mapping. Despite the official pc port(as well as some fanmade engines) having full controller support with button mapping

vast reef
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i like the game in 4:3

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i use widescreen in gzdoom because mouselook on 4:3 looks weird for me

fallen edge
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Looking back at classic doom

Is it called Supercharge or Soulsphere? Because I call it Supercharge

hexed escarp
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Either works

vocal summit
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it's name is technically soulsphere but the game says supercharge

vast reef
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i think the powerup is referred to as supercharge in the game's source code, let me check

vocal summit
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and in the sprite name

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it's called SOUL

vast reef
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never mind, this is gonna take a while

vast reef
hexed escarp
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Hold on I’m gonna check in the source

vocal summit
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i checked crispy doom it's soulsphere

dapper flint
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Mega sphere is what then? Mega charge?

azure nimbus
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sludgecharge

noble pasture
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I know this is probably a stupid question but Since I own Doom 3 BFG thanks to ID software giving it out for free. Is there any reason for me to get the classic dooms (besides 64) because i can get the iwads from the BFG edition

shell jackal
shell jackal
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Doom 2 also comes bundled with Final Doom and Master Levels

finite crag
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abd doom 3 bfg edition

shell jackal
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And the health pickups

finite crag
finite crag
shell jackal
finite crag
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there arent any health pickups in the censored version?

shell jackal
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I meant the graphics

pearl osprey
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Health in og doom uses the red cross symbol

shell jackal
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They replaced the red crosses with pills

pearl osprey
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while in censored version it's pills

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or sometimes green

finite crag
shell jackal
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Legal reasons

finite crag
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boohoo red cross illegal

shell jackal
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Red Cross has always had restrictions on using the symbol, but they started pushing it harder in recent years

finite crag
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then red medic from tf2 should be banned lol

finite crag
shell jackal
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No, Red Cross has been around for a long time

finite crag
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nvm red cross was in 1863

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id can say that its an alternate reality and that it takes in 1862 lol

shell jackal
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The DOS versions in the standalone Doom 1 and 2 releases are completely untouched, though they're missing the setup executables, and the Unity ports bundled with them are uncensored aside from the red crosses being recolored to green.

azure nimbus
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the games from steam have the untouched IWADS which are used for the overwhelming majority of custom maps

finite crag
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ngl steam should use source ports instead of dosbox

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dosbox is ass

shell jackal
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It does

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Unity ports

finite crag
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well yea but who wants a unity port without the wad

shell jackal
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The Unity ports do contain the WADs though

finite crag
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i thought its built like any other games

shell jackal
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The standalone Steam versions of Doom 1 and 2 contain both the Unity port and DOS versions

azure nimbus
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Everything that isn't dos is a port. Unity is port here

shell jackal
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No, same price

azure nimbus
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it's a lil over a dollar last I checked yesterday

shell jackal
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They're bundled together

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DOS version is just a launch option

finite crag
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bruh then theres no reason to buy the 2 separate versions

shell jackal
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You don't

finite crag
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  • does steam count hours played even tho ur playing like gzdoom?
shell jackal
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No

finite crag
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so ur just paying for 1 file

shell jackal
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You aren't

finite crag
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well if u buy the dosbox versions

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cuz last time i played it
it was in dosbox

shell jackal
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The Dosbox version and Unity version are the same purchase

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The Unity port got released for free for everyone who owned the Dosbox one

shell jackal
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sorry, should've said it like that in the first place, my brain isn't always good at putting my thoughts into words

finite crag
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well my brain is stupid cuz i forgot about everything

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cuz i found the 2 doom games on my dads old flash drive from like early 2000

shell jackal
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Anyway, Dosbox isn't usually bad, it's just the fact that it's bundled with an old version with a bad config

finite crag
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also when my dad sneaked up on my pc he was wondering why cant he launch the doom exe

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zdl is a live saver tbh

shell jackal
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Other part is that the DOS version is capped at 35fps

finite crag
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i used to use crispy doom bfor i realised from decinos vid i could use pr boom

shell jackal
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Yeah, I tend to keep multiple source ports

finite crag
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i only use pr boom to play like sunlust (which i nearly snapped my keyboard over. but ljckily its made from steel) valiant and the vanilla doom

shell jackal
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The fact that there's so many options is nice, even if it is a bit overwhelming for newcomers

finite crag
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i was so confused on what should i choose

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oh yea and i always play UV or NM i only play the other difficulties if im playing like a mod smthn like hideous destructor
and when today i picked UV in doom 2016 i realised how much i suck at doom

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so i switched to HMP

dapper flint
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If you're playing classic on nightmare once in a while you don't suck at doom

shell jackal
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Adding on, the included DOS version of Final Doom is the retail version, and not the bugfixed version contained in later id Anthology releases.

azure nimbus
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well, I'm one of them to be fair

shell jackal
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Yeah, I usually stick with 60Hz personally but I do understand why someone would want to stick with the original refresh rate

azure nimbus
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so that the game visually updates only when it physically updates

shell jackal
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Yep

finite crag
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ngl i dont get ppl who play 240 fps on a 60 hz monitor

shell jackal
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yeah, that's just wasteful

finite crag
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i lock it on to save my pcs life and cuz i dont like seeing numbers changing in the corner

shell jackal
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One of the reasons why I usually stick with 60 or higher is because I tend to play Doom on a laptop, and 35 FPS looks juttery for me with a 60Hz refresh rate

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It looks a lot nicer on a monitor that supports proper 70 Hz though

azure nimbus
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multiples of 35 makes sense

shell jackal
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That was a standard for most monitors back then :P

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course I don't exactly have the right to judge that since I'm a zoomer, heh

pearl osprey
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Even if you go above your monitors refresh rate

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Your monitor refreshes at a fixed rate, while the time it takes go render frames varies, that means the monitor picks whatever frame was rendered last

shell jackal
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That's assuming vsync is being used

pearl osprey
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For doom I keep it on unlimited but tbh you wouldn't need more than 300/400/500

pearl osprey
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It heavily increases latency

shell jackal
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But with vsync off, games will start drawing frames as soon as they've been rendered

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and that means screen tearing.

pearl osprey
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To me it's a worthy trade off

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Just love that butter smooth framerate

shell jackal
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Understandable, but it's not for everyone

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It's a matter of preference, and while it does help in online games I find it a bit too distracting for my tastes

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plus in that case

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ping

pearl osprey
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You can also limit your fps to be double your refresh rate instead of unlimited, a good balance of both

shell jackal
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Anyway, most of the kinds of games I play don't benefit too much in singleplayer, and I don't mind the extra bit of latency.

leaden mortar
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Since doom 2 is on sale i am thinking of buying it. If I already own doom 1 but havent completed it, is it worth buying, or should i first finish all episodes in doom 1 and then play doom 2?

pearl osprey
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If you want to be financially responsible finish the first game, and then if you would like to play more buy the second

leaden mortar
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k

pearl osprey
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On the other hand it's really cheap

leaden mortar
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excatly

shell jackal
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I'd personally recommend playing it up through and including the third chapter, Inferno

leaden mortar
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I have played up to the half point of ep2 and ep3 i think

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usually i just complete the first one

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also, is the double barrel as good as people say?

shell jackal
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Absolutely

leaden mortar
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well, then i better finish those episodes

shell jackal
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You can also play the fourth chapter before Doom 2 but I'd recommend saving it for after

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Aside from not being part of the original release, it's a pretty huge difficulty spike

leaden mortar
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yeah i tried it and got frustruated because it wasnt as easy to just speed through it

azure nimbus
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considering that doom2 is barely over a dollar, seems worth grabbing. the ssg takes twice the shells but does just about 300 % of the damage and shoots faster than half the speed of the single barrel. It is rather good. It isn't plasma levels of dps, but it's a good base weapon

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e4 is at times harder than d2

leaden mortar
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i think i will complete the first 3 originals and then play doom 2

dapper flint
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That's the order I'd recommend

leaden mortar
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alright

jade solstice
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But yeah def do doom 1 all the way before 2

narrow condor
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I usually recommend the entirety of Ultimate Doom if they don't mind the difficulty of Thy Flesh Consumed before Doom 2 so that you get all Doom 1 material out of the way, followed by Final Doom. :-)

shell jackal
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Don't forget about No Rest for the Living.

narrow condor
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Oh yeah, I always forget about that since it's new. Quite short too.

vale gyro
dapper flint
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Absolutely

hexed escarp
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Have any of you guys heard of a doom 2 level cd that comes with a book on how to make levels?

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Because my grandfather was describing to me that he had many years ago and I am trying to find what it was

azure nimbus
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in e3m7, there are two switches near the blue key. What does the left one do?

azure nimbus
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Cyriak returned and I hear that it's very good

river shuttle
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Tem gente do Brasil?

keen umbra
hexed escarp
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Are the master levels worth playing?

slim willow
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not overly

azure nimbus
sick oyster
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Idk where to post this but im just going to say it straight up. I now own doom collection 1. 2, 3, 64, 2016, and eternal

untold hawk
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i played on zandronum though

final axle
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Holy crap! I got into a secret level of Wolfenstein in doom 2. I legit thought it's gonna take me back on surface of the level i was at.

azure nimbus
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always cool to find secrets on your won like that

final axle
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Indeed!

shell jackal
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I'm kind of surprised Doom RR has never been mentioned here

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as in the cancelled 32X Doom rerelease/revision

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I always wondered what the hell that was supposed to be, and if it even got anywhere with development

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There were multiple builds made within multiple months after release, but the only things that changed were all engine-side.

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Were they planning on just making bugfixes, or were they planning on going further than that? Like improving the music, or adding the Inferno levels.

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Judging by the months of development time and the lack of any surface-level changes compared to the retail build, it seems unlikely that it was going to be the latter.

daring zephyr
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Anyone on Zdaemon ?

opal vale
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Can anyone give me a hand? I'm stuck on Master Level's "Black Tower". I'm working my way down the tower and I get to the third floor. The wall around the teleporter is up, and the button to lower it is blocked. I can't kill any of the enemies, because I can't see them behind the wall. Is this a bug or is there something I missed?
I'm playing on the Xbox Game Pass version of Doom 2...

finite crag
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You can't buy Final Doom anymore

pearl osprey
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You get final doom if you buy doom 1 or 2 iirc

finite crag
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its part of it now

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Well was for quite a while

junior karma
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has anyone here had any luck building the current version of GZDoom from source on Windows 10? I am getting no sound even after adding zmusic.dll to the directory

vast reef
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so it comes lumped in with the other classic doom games?

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it's better that way honestly

finite crag
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yeah

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i just bought doom 2 on mobile and surprisingly it's not so bad

fast mortar
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I mean obviously, its still doom

narrow condor
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I assure you, Doom ports can actually be really bad. :-P

vast reef
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yes

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they most definitely can be

narrow condor
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I'm sure everyone here knows the saga of 3DO Doom.

vast reef
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when i have the time i'll try working on a joke port designed to be as un-user friendly as possible

vast reef
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that's going to keep me up at night

narrow condor
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😁

strong plaza
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Would love if they finally added xboxlive support to classic DOOM and DOOM II.

mortal beacon
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I’m kinda sad they never added it to the new “enhanced” versions

strong plaza
mortal beacon
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If you have a pc there are plenty of ways to play co op doom

molten iron
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Doom 64 is free on epic rn

mortal beacon
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Ps doom eternal has doom 1 and 2 built into it on pc

dapper flint
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Did you though

shell jackal
dapper flint
dapper flint
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I'm not 100 percent sure but I think the sale ends today

spice radish
cloud talon
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BFG edition wad files

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Running in a super small screen size

odd slate
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me too

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i got like the first two dooms for like

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3 euro

dapper flint
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Yes that's what I was saying

mortal beacon
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You can just take the files out of the games folder on steam

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And drop it in something like gzdoom

halcyon willow
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spending $60 to buy doom eternal so you don't have to spend $3 to buy doom 2 4head

daring zephyr
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About time for some rocket jumping in Voice channel 2

azure nimbus
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is that gzdoom you're playing

mortal beacon
pearl osprey
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Pretty sure that was the point of the joke lol

daring zephyr
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@azure nimbus nah zdaemon

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Been on zdaemon for like 12-15 years.

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Cant stop playing doom 2

azure nimbus
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I saw the freelook and was worried that you were gonna do some weird vertical rocket boosts

dapper flint
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Weird. That's the best way to do a rocket jump !

daring zephyr
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Lmao you guys come up with the shit i have no clue about

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I use w/e Zdaemon has had available

azure nimbus
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vanilla doom explosions don't have vertical boost I mean. But in gzdoom they do. The vertical boost from AVs is from their direct attack, not the explosion

daring zephyr
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To be honest, im new to this discord / doom lingo... so im blind to what you just said

azure nimbus
# daring zephyr To be honest, im new to this discord / doom lingo... so im blind to what you jus...

you said you were rocket jumping. The classic doom engine has rocket jumping. But the explosion will only launch you laterally(as in directions you can run and not vertically). In GZdoom, which modifies the doom engine, explosions also blast you upwards. Since I saw that your game had freelook(looking up and down), I thought that there was a chance that Zandronum which is similar to gzdoom in a lot of ways, also has that odd explosion behavior. Does that make sense?

dapper flint
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I have a real love for rocket exits

daring zephyr
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Yes

dapper flint
odd slate
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guys i've a question

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does brutal doom for doom 2 still exists?

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because i cant find it on moddb

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sorry for this stupid question because

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im new to modding

dapper flint
odd slate
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?

dapper flint
odd slate
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it works also on doom 2?

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i use it on doom 1

vale gyro
odd slate
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sorry im really a noobie on this argument

odd slate
fickle adder
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my brother is doom eternal fanboying guys help me

vast reef
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most mods (not map wads) out there will work for both

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at least in my experience

pliant briar
azure nimbus
pliant briar
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the walls

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its as if there are a whole bunch of screens zooming in and out instead of being smooth

azure nimbus
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It's still hard to tell exactly the issue. But if you're on dsda or woof or crispy, it should look normal. Gzdoom sometimes has weird graphical behavior in texture filtering mode. what port are you on

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I'm looking at the same e1m6 wall and looking for a difference

pliant briar
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hmm this is the unity build

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but its weird, like its just not smooth graphics/render

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like do you see the black outlines when moving back and forward?

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like look at the ceiling, when i move back and forth, its like different gradients with outlines

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it doesnt do that in prboom+ but prboom+ doesnt support controllers

azure nimbus
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woof supports controller if that's important for you. It is very similar to dsda but has controller support and improved spectre drawing(dsda makes them too hard to see. The invis effect scales up with resolution so they get ridiculously hard to see on dsda)

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I think the difference is that you have dsda on openGL. I checked this same hallway on woof and dsda and that dark leading line on the ceiling is the same. But on openGL rendering mode that dsda supports, it isn't there. For reference, dsda is a very similar build to prboom.

pliant briar
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hm interesting ill check out dsda then ty

azure nimbus
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dsda doesn't support controller. If that is important for you, woof is a better option

pliant briar
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oh got it

azure moth
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ayo, fairly new to doom and using gzdoom; i normally play my fps's with a keyboard and mouse but i wanna kick back and relax with a controller, is it a decent way to play or should i be going full mega-nerd?

azure nimbus
# azure moth ayo, fairly new to doom and using gzdoom; i normally play my fps's with a keyboa...

Doom has supported controller in various forms since about 1996. Whenever stuff like the Jaguar ports came out. Short of I suppose deathmatch where snap aiming is important, controller is just fine. In terms of modern ports, eternity, unity(the steam and console builds), gzdoom, and woof all support controller and are good for different stuff. It depends if you want a more vanilla experience, want to play heartland, or don't want to bother downloading more stuff(unity) which one you'd use

azure moth
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aight, gotcha, thanks a ton

azure nimbus
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I'm not really sure how kbm is more or less nerd so to speak. They both work. This is one of the games less affected by controller vs mouse differences. I've been able to beat a good amount of stuff with controller. And a lot of people play keyboard only anyway. Since those people exist, you might find a 180 deg turn around keybind which can help with turning speed limitations

pliant briar
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oh no does woof not support opengl either?

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cant seem to find the setting anywhere

azure nimbus
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woof does not. Software is much closer to vanilla's rendering and looks better.

pliant briar
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ah so i guess its software rendering that causing that issue

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is there any program that supports both controller and opengl?

azure nimbus
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gzdoom should. Though I do urge you to try software for a bit. After you get used to the darker lighting, it does look way better.

pliant briar
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thats funny, my prboom+ one is way more dark

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unity build also has software rendering right?

azure nimbus
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yeah looks that way

pliant briar
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ill just prob stick to unity, already finished episode 1 anyway

azure nimbus
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can I send you two pictures of the same thing in doom: one in software and one in opengl. Just to compare

pliant briar
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yea

dapper flint
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I also had issues with gl so switched to vulkan. Also in gz. Made everything run smooth as butter. I still like to use software once in a while for that chonky look

pliant briar
dapper flint
# pliant briar oh nice vulkan looks pretty decent thanks. any ideas on how to disable free look...

I actually had the exact same annoying issue. I had to do a fresh install of it and disabled it from searching it through menu instead of search bar. Also you'll want to disable crouch and jump those will stay off though. The neat thing about gz though once you get it down is you can customize it for you and never have to mess with the settings again. If you have issues again, with vulkan enabled depending on the maps requirements switch between hardware accelerated and software. Always solves performance issue.

vale gyro
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that may help with the fanboying

broken elk
vale gyro
vale gyro
odd slate
azure nimbus
vocal summit
azure nimbus
#

Final doom is the plutonia experiment and tnt evilituion: two 32 map megawads released in the mid 90s not made by ID software but bought by them. It is accessible from doom2 on ps4 from the addons

vocal summit
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final doom comes with doom 1 as well

azure nimbus
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oh did they change it? I just checked the addons section on the wiki and everything, even sigil, is included under "both"

vocal summit
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sigil is doom 1 only

narrow condor
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Still waiting for Sigil 2 but knowing Romero, it may come out tomorrow or a decade later.

vocal summit
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isn't sigil a prequel to doom 2

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what would you even do for a sigil 2

narrow condor
#

I didn't even know there's a lore.

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Sigil 2 is intended to be for Doom 2 so I'm looking forward to it. Sigil had signature Doom moments such as shotgunning barons.

azure nimbus
dapper flint
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That's what I mentioned

vale gyro
shell jackal
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Could be a thing that happens if you have both Steam versions installed

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Sigil, No Rest for the Living and Final Doom are showing up in the addons lists for both games on my end.

azure nimbus
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I think they just changed it recently because I remember it being split but now it isn't

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I've never had exactly one and not the other

worn gyro
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Just started playing doom

vocal summit
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C:\Users(Your Username)\Saved Games\id Software\WADs

vital knoll
ornate vortex
#

Is there a way monsters only wake up to seeing the player instead of waking up after an attack from the player?

narrow condor
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Put sound blocking linedefs around the monster and it won't hear your gunshots.

ornate vortex
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thanks, will try that

hexed escarp
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is it just me or does doom2 sky3 look like the giygas fight from earthbound, my friend pointed this out to me and now i cant unsee it

azure nimbus
honest scroll
slim willow
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you cannot grasp the true form of giygas's skybox

hexed escarp
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BRO THIS IS THE SECOND TIME IVE ACCIDENTALLY OVERRIDDEN MY DOOM 2 SAVE FILE

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I HATE THIS

vast reef
slim willow
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i keep forgetting youre a major EB guy

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and then i realize your username is basically PSI Flash

vast reef
hexed escarp
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ive not actually played it before, ive just seen clips of the final boss lol

vast reef
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but i owe so much to earthbound considering it got me into video games (and music)

hexed escarp
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i played the very beginning

slim willow
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big energy in this tune. cant tell if its sad or happy energy but i guess its a little of both

vast reef
vast reef
vast reef
#

oh

slim willow
#

mind blowinh

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you ever just feel like a complete idiot

vast reef
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yes

dapper flint
vast reef
#

windows?

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i don't know what to do there, sorry

pearl osprey
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I compiled it once on windows (and even messed a bit with the code) without msys

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Cmake GUI + Visual Studio with c/c++ did the job

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Also darn compiling anything on windows is pain

hexed escarp
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idk what it is like with crispy doom, but i was able to compile woof insanely easily using visual studio and its by the same dev

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just open the folder in visual studio and it will import all of the cmake stuff and you should be able to compile it very easily

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wdym

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it was very easy

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just install visual studio, its free and very helpful for writing c and c++

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oh, thats not good, you should try clearing some stuff out

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well idk what to tell you then, ive never done it without visual studio

hexed escarp
hexed escarp
#

is there a tool that allows you to modify vanilla doom save files?

finite crag
#

i like the ost of the sega 32x port of doom

slim willow
#

brave take lol

cloud talon
#

I really like the jaguar version of dooms ost

potent whale
#

Just finished the first 11 Master Levels for Doom II...
...It was pain. doomcry

cosmic pagoda
potent whale
finite crag
#

i fear you

odd slate
#

sorry if this is a dumb question+

potent whale
#

I downloaded Doom II for console when it came on sale for the Quakecon sale
And they were just there

potent whale
odd slate
#

oh ok

cloud talon
potent whale
#

The rest are probably gonna suck too...

lost plume
#

I beat 20 cacodemons with me fists

narrow condor
#

I don't understand why anyone would play shovelware like the Master Levels when there are hundreds of excellent wads out there.

lost plume
#

Like uhhhh

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Do.not.play?

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I played it now I'm seeing demons in my room

odd slate
#

why the first chapter

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knee deep in the dead

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is SO good

azure nimbus
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There are 21 MLs

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the stores screen in steam incorrectly says 20 as well, forgetting about Bad Dream(secret lvl from TEETH)

limber mirage
#

The only good master level was the first one

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It brings you into a sense of false security

azure nimbus
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the second has all 3 keys and windows for sniping

shut rapids
#

I know its a shot in the dark but does anyone here have the classic collection on the ps3? I want to collect all ps trophies in all doom games and this one is delisted

cloud talon
narrow condor
#

It's as official as the other wads bundled as addons, I'd say. It was commissioned by id as a cash grab during the time fanmade wads were getting popular.

cloud talon
narrow condor
#

What's that supposed to mean?

cloud talon
#

You did not play master levels for doom 2

narrow condor
#

?

#

I don't know what you're trying to get at but that's what it is.

azure nimbus
#

the addons were never sold as their own thing. the MLs were. They were either bought or commissioned by ID.

narrow condor
#

Yes, I mean official as in distributed by id.

#

I think it's nonsensical that what amounts to id trying to get a bite out of the shovelware scene of mid-'90s as a reaction to D!ZONE et al, made it to Steam and people consider it a part of the series.

azure nimbus
#

as many issues as I have with the unity port, the addons really are a show of good faith from them

zenith berry
narrow condor
#

Wow

azure nimbus
#

Some MLS, like the black tower, have some story but they're all separate to each author

narrow condor
#

That's especially funny considering some of the maps were torn out of completely unrelated, existing series, like Dr Sleep's Inferno series.

narrow condor
zenith berry
narrow condor
#

Hahah

#

That's pretty self-aware.

azure nimbus
#

I do feel the mls should have a warning behind them lol

#

something like "hey, this is early 90s content. it is a historical artifact and not necessarily representative of modern maps"

narrow condor
#

I'm certain the only reason they're still publishing them is simply that they have the rights to them.

azure nimbus
#

it's a bit of a dammed if they do, damned if they don't. if they still make people pay extra for it, that's gross. if it comes with d2, then people will play it before other stuff expecting it to be a major part of the canon

narrow condor
#

Yeah, you're right. Also people aren't aware of the context behind them, like the wad CDs full of shovelware sold in shops or bundled with magazines, or the spread of dodgy wads over the internet.

#

I just hope it's not putting off any new players.

azure nimbus
#

I'd like to see rowdy rudy on there.. fantastic introduction to custom content

narrow condor
#

Oh yeah!

#

Was it Boom-compatible?

#

Oh wow, it was vanilla too.

#

Vanilla PC/TCs always impress me.

azure nimbus
narrow condor
#

That's quite impressive.

azure nimbus
#

it's easy to forget just how limited the original engine is. There aren't even color coded buttons

narrow condor
#

And skull keys and keycards overwrite each other and are interchangeable. :-P

#

I don't know why but that always tripped me up. The original games made sure not to confuse the player much about it but some vanilla wads didn't show the same courtesy.

azure nimbus
#

what courtesy do you want them to do? Do you mean always matching a skull door to a skull key even though it doesn't matter? the og maps are pretty good about that outside of e2m3

narrow condor
#

It's a really minor thing but after playing so many six-key maps, seeing a red skull door and 'only' having a red keycard sent me on a wild goose chase before.

#

I forget the map.

#

And yeah, because the original maps were so subtle about it that I hadn't realised it was an irregularity that got 'fixed' with Boom onwards until much later.

dapper flint
#

Psx master levels are some what playable though. Still shit. But doable

azure nimbus
#

it isn't even totally fixed in boom graphically speaking. The keycard sprite that has both the red skull and keycard isn't overlaying one sprite on the other. It is its own spritework. So sometimes it doesn't match what it should look like

narrow condor
#

Fair point.

azure nimbus
#

I didn't actually realize until playing combat shock 2 that there was a difference between skulls and cards. map01 uses both blues.

narrow condor
#

Haha, so we found out how it works from the opposite ends.

azure nimbus
#

A lot of boom stuff I kinda learned incidentally. I remember coming here to this discord saying that the eternity engine was bugged with swaps. But that's just boom weirdness

vital knoll
dapper flint
vital knoll
#

I've been wad hunting and sifting through some dogshit like Plutonia 2....Knee Deep in ZDoom is interesting with mods. Epic 2 broke with mods.

#

I should really finish Ashes 2063 Afterglow. Not huge on the open world thing but it's still good.

dapper flint
#

There's a wad called lost civilization I've been playing. Really stunning great midis . Big fights

vital knoll
#

Mod compatible?

dapper flint
random tartan
#

germ approves of doom (1993)

vital knoll
potent whale
azure nimbus
#

lost civ is about exploration and atmosphere. it isn't really too combat oriented

narrow condor
#

That's a good motive, yeah.

dapper flint
#

I've played 3 maps in a row now with 400 plus monsters in lost civilization. Maybe the numbers drop after 15. That's how far I am

vital knoll
#

If that isn't combat oriented, what is lol

vast reef
#

a super cramped and short map with 80 monsters is combat oriented

fervent mango
#

if anyone wondering how to launch the Voxel doom mod on Doom Launcher simply add the file parameter to the param tab, for some reason it always glitch out or doesnt work when you just add the zip file as is or repackage it
-file cheello_voxels.zip

vast reef
#

👍

dapper flint
#

Indoor ones are less though

#

Lots of room to move

potent whale
#

Ok I'm playing the 14th Master Level rn and
How tf do I get the blue skull key

#

I already have red and yellow

dapper flint
#

Don't do this to yourself

potent whale
#

I want that damn achievement

#

150 gamerpoints, man.

#

1 5 0 .

narrow condor
#

Hahaha

#

You can check Doom Wiki for spoilers on each map.

potent whale
#

Ok I'm a dummy I just found out you gotta go to one of the doors near spawn

odd slate
#

what music do you like to play in background if not the original music on the first doom?

potent whale
#

Kirby music
(Kirby Planet Robobot: Dark Matter theme specifically)

odd slate
#

lol

wide sinew
#

How do you access the secret levels in "Revolution!"? I checked the wiki, and none of the pages for any of the maps detailed how to access them in any of the "secrets" sections.

azure nimbus
azure nimbus
# wide sinew How do you access the secret levels in "Revolution!"? I checked the wiki, and no...

https://doomwiki.org/wiki/MAP15:_Battleground_(Revolution!) sorry if this isn't enough detail. I haven't played it but it seems good. Maybe the fandom was lacking? doomwiki is usually better than the fandom

DoomWiki.org

MAP15: Battleground is the fifteenth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Sappers and Moles," composed by zan-zan-zawa-veia.

wide sinew
azure nimbus
#

how's the mapset so far anyway? It is getting near the time where I need more levels

wide sinew
#

And the first level is a train

azure nimbus
#

oh it's part of unity's addons interesting

wide sinew
#

Yeah

#

It was just added on the 18th

#

And they included the MIDI pack for it baked into it.

#

Can't access the 33rd level that came with the MIDI pack on consoles tho unfotunately, cuz it requires the command prompt

azure nimbus
#

not even with level select? shame. Least you can do it on pc

wide sinew
#

No, the level select only goes up to 32 sadly.

#

Tho to be fair, the exit is bugged, so you have no choice but to kill yourself once you reach the end anyways

azure nimbus
#

I wonder if it's less command prompt limitation and more of a umapinfo thing

slim willow
dapper flint
jade solstice
#

No rest is now on doom 1 and revolution! Got added to 1- idk if that’s on 2 though

limber mirage
#

No rest was added to 1?

#

Odd

jade solstice
#

Ye

limber mirage
#

Also ill need to update the list we got the more recent wad too

jade solstice
slim willow
#

is sigil on doom 2 at least?

azure nimbus
#

yes

plain orbit
#

Someone know how I can play custom IWAD like Plutonia II on brutal doom?

slim willow
#

use a launcher like ZDL and load the wad first maybe?

dapper flint
#

I wouldn't know Coffee_Guy

halcyon willow
#

same way you do with any other iwad

#

or any wad full stop for that matter

slim willow
#

nope you gotta do your little ritual first. sacrifice a few lambs

halcyon willow
#

yes, that is the standard operating procedure

slim willow
#

glad we could agree on something, bridge

vale gyro
#

I use bulls

slim willow
#

lambs are easier to get

vale gyro
#

Bull just better bro

plain orbit
vast reef
vast reef
#

it stands for ZDoom Launcher i believe

plain orbit
#

But for open Plutonia II I need to take it and open it with Zdoom launcher, then I select Plutonia and the game opens.

#

But how I can open it with brutal doom?

vale gyro
#

Now, time to listen to some Motown to try to wake myself up

#

I just realized your using Plutonia 2, something I don’t have

#

But I tried it in Plutonia, try loading in the IWAD after brutal doom using a batch file/cmd

#

I’m assuming it is an IWAD

vale gyro
#

So while i’m waiting for this person to respond. I basically found my first secret in classic doom with no help

halcyon willow
#

plutonia 2 is a pwad

vale gyro
#

oh

#

Two reasons I’m an idiot

  1. I thought Plutonia 2 was a IWAD
  2. I use batch files when I rarely use GZDOOM
#

And that concludes my slideshow

halcyon willow
#

lol

vale gyro
#

Also minimal huds are cursed to me

#

I guess I’m used to Doom’s normal hud

plain orbit
vale gyro
#

though, I did use a batch file and not a loader as thats what I’m familiar with

#

if you want the command I used:

gzdoom.exe brutaldoom.pk3 -iwad <iwad here, duh> -file <plutonia 2>
#

at least similar of what I used

#

as I’m unsure of filenames and everything needed, just left them blank

#

except brutal doom, as I knew the filename (may have edited the filename from the original one though for easier writing in a command prompt)

halcyon willow
#

just dump whatever you want to load in the box. gg ez

proud scarab
azure nimbus
vital knoll
#

To each their own, but Plutonia 2 is hot garbage

narrow condor
#

It's not great but I felt like it was a good homage to Plutonia. Haven't tried Plutonia Revisited yet myself.

grave flower
#

it took me nearly a month of grinding and dozens of re-attempts per later map, but I UV-Maxed all Sunlust maps on pistol start \o/

vital knoll
#

Plutonia = combat puzzle mastery Plutonia 2= slaughter maps

grave flower
#

Just finished God Machine with 6135 kills lol

narrow condor
#

Congrats!

grave flower
#

tyty

#

I haven't played a lot of WADs, just saw that Sunlust was super highly rated and powered through it

#

Any recommendations for what next?

narrow condor
grave flower
#

Ooh, I'm into combat puzzles - finding now

#

A lot of sunlust felt like combat puzzles

#

like "kill in this order with this weaponry or die"sorta stuff?

vital knoll
#

Sunlust is a slaughter house

grave flower
#

Some maps were, but not a lot of them surprisingly

vital knoll
#

With good music and aesthetics

grave flower
#

20 was the first real slaughtery map, and I really didn't feel like it got insane until 24

narrow condor
#

I recommend Chord series (I say series because it's a bunch of single-map wads) to everyone who enjoys the cruel traps in Plutonia.

grave flower
#

Is Chord usually spelled CHORD?

#

Because if so, think I found/am trying it

#

Yup I'm on the right one

#

(saw your doom wiki link before it got zapped)

#

Sailor

narrow condor
#

That's one overzealous spam filter.

grave flower
#

I've downloaded all 5, looks like they're on different level slots so I can just plop all 5 in

#

and play it as an episode

narrow condor
# grave flower Sailor

His e-mail address is sailorm@... so he always notes in the readmes that it 'has nothing to do with Sailor Moon'. ;-P

vital knoll
vast reef
vital knoll
#

Nah.

grave flower
#

Well, dropping you in and making you first 2 skelebros is a heck of an intro

vast reef
vital knoll
#

I'm already doing a vanilla run of TNT. Well, actually, its PSX Doom TNT CE

vast reef
#

i'm pretty sure it was designed to be played without them

vital knoll
#

Sadly, I disagreed,

grave flower
#

Probably depends on the mods

vital knoll
#

PB 3.0

vast reef
vital knoll
#

UDV

grave flower
#

Oh, yeah, it's like impossible to make tight gameplay with PB

vast reef
vital knoll
vast reef
#

right wad

grave flower
#

Makes sense - it's radically different, I could see cool maps designed around it

#

I'm just imagining anything harder than Plutonia becomes a mess with it though

vital knoll
#

Eviternity? Awesome with PB 3.0

grave flower
#

Oh, I haven't tried Eviternity

vital knoll
#

Ohhh man

#

It's beautiful

azure nimbus
#

Eviternity is more casual difficulty compared to sunlust but is very high quality

grave flower
#

Only the last few maps of Sunlust are truly absurd

#

It was reasonable up til 24, except maybe 20

#

CHORD 2 done, I liked it a lot more than CHORD 1!

#

Maybe I'm just not a fan of tyson starts

#

threw me off groove for the whole map lol

#

But CHORD 2 was a nice 25ish minute romp

azure nimbus
#

are you playing saveless

grave flower
#

I did until 24

#

Then I grinded maps several times until savelessly going

#

highest attempts was 29 at like 120 deaths, 90 of which were in 30 seconds lol

azure nimbus
#

that's impressive, especially since these are some of your first pwads

grave flower
#

I've been playing doom since 93, even if it's not a ton of custom stuff, mostly UV-MAX speedrunning doom2

azure nimbus
#

nothing wrong with saving. you get to play more stuff of course

grave flower
#

yea

#

I have no strong opinions about saving, but when I do save I have two rules for myself:

#

#1: I like saveless runs, so I go back and do one eventually

#

#2: I only save when "no monsters are nearby" - aka I could afk and be fine

#

And I'll start saving if I wipe on a fight more than a couple times

narrow condor
#

Saving is my cheat of choice. :-P

azure nimbus
#

some stuff like sunlust18(the open map with pains at the end), you never get that break

grave flower
#

Oh yeah, Mu

#

with the key hunt during all of it

#

scared the shit out of me first play lol

#

"oh open areOH ITS NOT OPEN

azure nimbus
#

it's all whenever you're content with a map

grave flower
#

Once I cleared the outside though, and didn't get trolled by viles,, the final fight was not that bad though

#

off my memory, imps + revs + spiderdemon to use as cover

#

But yeah the outside took a good 4 or 5 attempts

dapper flint
azure nimbus
#

he was playing with mods..

vital knoll
grave flower
#

Yeah, slaughter and mods don't generally play nice

#

I should pop sunlust into God Complex LOL

vital knoll
#

Running that shit on a 3080 and was getting frame drops lol

dapper flint
grave flower
#

What map are we debating? I can pop it open and see if I like it

#

I want a break before CHORD 3

azure nimbus
#

this trifecta is "slaughter means bad," "big maps, including lost civ, are automatically slaughter", and playing stuff not meant for mods with mods

dapper flint
#

But map 3 is a good test for your rig

grave flower
#

Oh, Plutonia 2?

dapper flint
#

Not many monsters but very large

#

No it's called lost civilization

vital knoll
grave flower
#

I'll try it some time

#

But I think Eviternity's calling to me

#

Should I play it on UV?

azure nimbus
#

yeah evit is easier than sl but not really within reasonable -fast range

grave flower
#

Yeah, last time I did Plutonia I did -fast and it was fun

#

(except map32, but I was much worse at cybie fights back then)

#

I know so much more about enemy AI than I ever wanted to now LOL

azure nimbus
#

it's ok to play with mods generally. but you really can't judge balancing from the levels at that point. playing plutonia with supercharge then finding it too hard doesn't mean that plut is too hard

vital knoll
narrow condor
#

The reason Sunlust is noticeably difficult is that Ribbiks doesn't like that UV has become the 'standard' difficulty where everything lower is for newbies. He says (loosely paraphrased) HMP should be the hard difficulty and UV should be the 'even harder' difficulty.

grave flower
#

Guy's a god, I'ma go watch

#

Also I'm making a video series because Decino told me to

#

Which is basically, "what weapon should you use, and when?", aka, "What weapons are good against which enemies?", aka, "Which weapon to use is situational - so I will explain every decision factor that exists for choosing which weapon to use"

narrow condor
#

Sounds like a great idea.

grave flower
#

Trying to decide if I should go weapon-by-weapon, or enemy-by-enemy, or a mixture

#

I plan to assign sort of a grade to each weapon+enemy combination, for how good that weapon is for fighting that enemy

#

(with a range titration for shotgun/SSG)

#

I've also got some cool math - stuff like, "how big of a blob of enemies do you need to justify a BFG, for every enemy type?"

#

(fun fact: for imps it's 40)

narrow condor
#

You could also present scenarios and ask 'what should you reach for here?'

grave flower
#

I plan to do that as an applied lesson at the end of the series

#

Sort of a, "How do you apply the model we've learned?" trials

#

I plan to mostly focus on maps with multiple legitimate weapon choices

#

with a focus on things like safety, time-to-kill, blob management

#

Oh, I should grade on safety too

#

TTK, safety, ammo efficiency

#

those are the 3 big heuristics I think

azure nimbus
#

it depends on so many factors. Like sometimes, it is smart to rocket cybers because you only have a few bfg shots left and you need them for the next room. imo biggest thing to stress is that these are just examples of the thought process and they might differ depending on the map

grave flower
#

I actually beat Sunlust without ever rocketing a cyber

#

I hate it so much, I know it's right sometimes TTK-wise, but god is it ammo inefficient

#

And yeah, those so-many-factors is what I plan to bring up

#

I wanna watch Decino's sunlust playthrough fully (just saw map30 which convinced me to try it) and see if he makes all the same weapon decisions I did

#

Oh, something I found people have strong opposing opinions on - do you like rocketing cacos?

azure nimbus
#

he makes, and I hate to call out our king debeebo, a silly decision early on

grave flower
#

On 30, or in general/

azure nimbus
#

He does the ssg room early on. I wait until I get the bfg so it's easy

dapper flint
#

If I get the chance ssg always before rockets. Even if I'm rocket stacked. Just not enjoyable

grave flower
#

He did SSG first?

azure nimbus
#

of sunlust 30. Rocketing cacos is frustrating since they fly away

grave flower
#

wtf? so he just SSGed the cybie down?

azure nimbus
#

yeah...

grave flower
#

How did he kill the archviles?

azure nimbus
#

it accounted for the majority of his deaths, hoping that the cyber would hit them

grave flower
#

oh my god he infought them

#

LMAO ok

azure nimbus
#

ssg is the ammo save weapon imo

grave flower
#

I wished I had the SSG during the pain elementals, but not as badly as I bet he wished he had the BFG

#

SSG is just the best default weapon

azure nimbus
#

nahhhh the pains are so far away, I'm chaingunning them

grave flower
#

Technically it's plasma, and if plasma and BFG had separate ammo pools it would be plasma, but SSG is just so efficient

#

Your pains stayed way? Mine fucking flew up to me and got mollywopped by the barons

#

in most of my runs anyway

azure nimbus
#

yellow key fight right?

grave flower
#

Yeah, with the radsuits + cyber + mancubi after

azure nimbus
#

I hugged the left wall so I could focus on one side without the other side seeing me

grave flower
#

oh that makes sense then

#

map 30 was very generous with the megaspheres, so besides the second-to-last fight it felt easier than 29 or 28, and I just brave-boi'd that fight

#

I think I usually snacked on one of the secret spheres for that

hexed escarp
#

can you play corruption cards with software rendering?

#

or will some things not show up right

azure nimbus
#

God Machine was definitely easier than 28 and 29

grave flower
#

28 normal is not that bad, but the secret fights lead to secret fights lead to secret fights @_@

#

idk if God Machine was easier - it was so long

#

It was definitely fairer

#

fuck the intro to 29

#

RNG bullshit fiesta

#

I still don't know what the expected strats for that fucking room are lol

#

Actually no, the true RNG bullshit fiesta was 32

#

the archviles can just choose that you die and there's nothing you can do about it if they flood in fast enough

azure nimbus
#

only acceptable due to the short length

grave flower
#

I do see why 29 got so high on the top 100 list, it's very creative and beautiful

prime lava
#

32 isn't RNG :^)

grave flower
#

DISAGREE!

#

XD

#

But god I could not hate the gameplay more, at least until the outdoor area and the spinning wall room

prime lava
#

yeah I guess it's either a love it or hate it map

#

used to dislike it but it grew on me

grave flower
#

I love everything besides the first fight

#

It didn't grow on me after 90 of 102 deaths were to room 1 lol

#

The map as a whole though, yeah, was fantastic

#

man, Eviternity's very pretty

#

map 3 now and loving it

dapper flint
grave flower
#

This makes me want to map

#

I think I could make Sunlust-style complex combats

#

I have an idea for a map set, too

#

which is based on my fantasy of what a true human-built heaven could look like

#

(and how it could be corrupted)

vital knoll
#

Jesus Christ Golden Souls 1 is so fucking good

ornate vortex
#

as someone that’s tried doom mapping, the more maps you make, the better your skills are

#

and there’s quite a lot to learn if you wanna be very detailed

grave flower
#

Yeah, just gotta find the hours

grave flower
#

I also need to mod doom to do it, since the plans I have will require light re-balancing to not be cancerous to play

#

I want archviles to die in 4 rockets guaranteed, and revenants in 2

#

low-rolling makes combat puzzles have to be too openly designed

azure nimbus
#

the 1/256 revenant

grave flower
#

HAS FUCKED ME MORE THAN ONCE

#

AND THAT IS MORE THAN ONCE TOO MANY

azure nimbus
#

I got a 2 punch caco yesterday which was p cool

grave flower
#

that's disgusting

#

double max

#

1 in 100 if truly RNG lol

azure nimbus
#

nah all skill

grave flower
#

Maybe doom with flat damage would be boring, idk

#

I know that in maps big enough it averages out

azure nimbus
#

try the supercharge mod. It makes a lot of other replacements, but one change is removing random damage

grave flower
#

but man is not killing a vile in 1 BFG blast sad

#

hmm okay

azure nimbus
#

it's used in the mapwhich2. Well, you're never low rolling that hard. That's just missing

grave flower
#

Well yeah, at least partially

#

But I've definitely shot into 3 viles perfectly with 0 kills, it can happen with a chunk of min rolls

#

Actually nah, must've been 4

azure nimbus
#

yeah. while the bfg always does(or at least the vast majority of the time? idk the min roll but it's over 2k) enough to deal the 2100 damage to kill 3 viles, when there are three, you can't guarentee that all the damage goes where it needs to

grave flower
#

minroll's 2k

#

2060 I think to be exact, and it never minrolls because RNG is fake

azure nimbus
#

as fake as a 256 long table is, doom RNG plays almost identically to Boom's more fleshed out RNG

#

except I suppose, ssg being a lil better on doom

grave flower
#

CHORD 4 and 5 done - fun miniseries!

#

Back to Eviternity

narrow condor
#

What I enjoyed the most about Chord is that it helped me get better at melee.

#

Boxing multiple revenants or punching out a roaming archvile

grave flower
#

Yeah, a lot more tyson than I'm used to

#

It was fun, but man are revs way easier to punch out than barons

odd slate
#

guys

#

i've just finished e2m6 of the first doom

#

it took me an hour

#

A WHOLE hour

#

why was it so difficult

#

im dumb as hell

grave flower
#

probably the spectre

#

Did you find the map?

azure nimbus
#

hardest map in doom1993(not udoom)

odd slate
odd slate
#

but i was playing on hurt me plenty

#

why tf was it so hard

dapper flint
grave flower
#

Secrets help a ton if it was ammo outages

#

Tab for mapping

azure nimbus
grave flower
#

It contains Heck Beneath

odd slate
#

idk these things

#

i've just entered the community

grave flower
#

welcome 😄

#

You'll be destroying UV-max runs in no time

odd slate
#

like i play doom from4/5 years but entering the community rn

#

like 4 days ago

azure nimbus
#

You'll notice e4 being harder than the first 3 episodes. so I think it helps to differentiate them

odd slate
#

and i finished my first run on UV xD

grave flower
#

v nice

drowsy vigil
#

hellooo

#

i just got a cientific fx 991 la plus casio calculator

#

i wanna see if anyone knows how to install doom on it

#

its ummm..

#

for a school work...

odd slate
#

idk if you can run doom on a fx991

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it must be a graphic calculator

cloud rune
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I want to run doom in my friend left kindey

dapper flint
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Step one is get a friend

azure nimbus
#

more realistically, an enemy of you want their kidney

drowsy vigil
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step two tell them to go to ur house to have dinner

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step three...

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dont make dinner

vale gyro
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The essential guide to getting that one annoying friend or family member off your back

grave flower
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Is Sunder fun?

plain orbit
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Just saving it as a .bat file

narrow condor
# grave flower Is Sunder fun?

It's certainly influential but I'd say only some people would find it fun. It popularised the modern school of slaughter map design but the fights are generally really raw, unpolished and tedious, in my opinion.

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Especially the first batch of maps.

odd slate
#

bruh just beaten the cyber-demon at the second try

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hurt me plenty

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e2m6 was more difficult

hexed escarp
odd slate
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i remember my first run

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i had a lot of struggle beating the spider mastermind

ornate vortex
#

I'm struggling to getting a scrolling floor to only work when a linedef has been crossed

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anyone know how to do that?

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Explanation is that i'm making this level with a giant tree

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and I have partial invisibilities on the scrolling floor, and once a certain linedef has crossed, the invisibilities will appear on the ground underneath the tree to resemble fruits falling

narrow condor
#

Usually you just block things on the belt with walls that move out of the way once the linedef is crossed.

ornate vortex
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didn't think of that

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thank you

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it ended up working, but I had to do the doors in a very specific way

hexed escarp
#

The doom engine is so wonky lol

narrow condor
#

No problem. You can check out existing Boom wads to see how they make things like timers, delayed teleporters, feeding items to voodoo dolls etc out of conveyor belts.

spice radish
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Wasn’t that the name of it? Some trippy Doom mod meant to show how fucked GZDoom is?

hexed escarp
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idk i dont use gzdoom

vast reef
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wouldn't work on the current gzdoom version of its time

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gzdoom creator whined hard about it

spice radish
#

Pretty funny how mad he was about it

narrow condor
#

You don't even need to go beyond Boom to get wonky mechanics.

slim willow
#

Don't need to go beyond the original dos exes for wonky mechanics.

azure nimbus
#

doom is still stable compared to modern games

narrow condor
#

I suppose the difference is that we try to make sense of everything the Doom engine throws at us.

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Which would be hopeless with modern engines.

azure nimbus
#

in doom eternal, sticky bombs deal more damage if the last attack before they explode was a headshot. So if you hit a wall but then flame belch(counts as a headshot)

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maybe the worst engine bug doom has that shows up accidentally is that enemies only have a1/2 chance to be awoken by damage. unless you count strafing in general lol

narrow condor
#

Strafing is definitely a feature. ;-P

vale gyro
vale gyro
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Man, never had classic doom crash

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But have had Fallout 4 crash at least once

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And I know when I start playing New Vegas it’s gonna crash every hour or so

grave flower
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Oh, Sunder's not even finished

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bleh, I'm racist against unfinished wads

narrow condor
#

I don't think Sunder will be finished within this decade.

grave flower
#

Think it'll finish before Mordeth?

narrow condor
#

Hmm

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Possibly actually.

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Insane Gazebo released the first 14 maps in 2009 and just disappeared soon after.

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Returned a decade later to slowly put out six more.

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Or seven? Not sure.

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Either way, I don't think we're going to see it completed any time soon.

halcyon willow
vast reef
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i thought it was for a specific zdoom version since terminusest13's review said "now defunct", but then i remembered zdoom is defunct

halcyon willow
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Lol

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Yeah it's largely deprecated at this point. I know the odd person that still uses it

azure nimbus
#

mtpain uses zdoom,

dapper flint
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He sure does. Loves it

vast reef
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wait he actually uses zdoom?

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i thought he was just referring to gzdoom when he said that

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damn

hexed escarp
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can you load pk3s in commandline with gzdoom?

narrow condor
#

Yeah, just -file

azure nimbus
#

is it possible that he is mistakenly saying gzdoom? Yeah but unlikely imo

dapper flint
#

He did mention that he was using gz in struggle but had to switch to another port because gz wasn't handling it properly

ornate vortex
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I'm guessing Prboom+

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It's either GZDoom or Prboom+

upbeat kettle
grave flower
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Ì play almost exclusively on Zandronum

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because I like doomseeker

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Also, just played Intergalactic Xenology 2, and I really, really liked it

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The entire map is beautiful, the custom mobs aren't too overbearing, and it's a solid D in difficulty

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The only remotely tricky fight was the last arena, if you can call 24 revs and basically nothing else challenge

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But it was a well put-together fight

hexed escarp
#

ig i never tried it but i just remember people saying that you have to drag it over the executable

grave flower
#

You can also force Windows to use the .exe as the wad's chosen file processor, so I just double-click a wad to open it up

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Just gotta choose that Open With setting

hexed escarp
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i knew you could use -file with wads, i just didnt think it worked for pk3s

wispy snow
#

Hmmmmm

vale gyro
#

you can’t inject it straight into crispy as a doomhack that I’m aware of

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but, I know you can use the -deh parameter

hexed escarp
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Yeah you can’t inject it into the exe but crispy has the capability of loading deh files on runtime using the -deh parameter in command line

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For example, crispy-doom -deh coolmod.deh

plain orbit
#

Someone know about Doom mods or IWADs that are maded for playing co-op?

hexed escarp
#

All four commercial doom iwads have been modified to be played in coop

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They all have coop spawns and the maps also have some extra enemies and items that only show up in coop

plain orbit
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But another one does not exist?

vale gyro
shrewd ermine
#

can someone helpl me get wads for doom 2

finite crag
#

Most of them can be found on doomworld, and wad archive.

plain orbit
halcyon willow
finite crag
#

guys im kinda running low on empty save files in PRBoom+ how do i increase it

limpid zinc
#

There’s a way to pass in a save file as a command line parameter which can let you use a different save file for each mod you use

opal falcon
#

So, has anyone attempted to play Doom II on a PlayStation recently? Because the last time I did, it crashed.

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And I'm not sure if it's still messed up.

azure nimbus
odd slate
#

just beaten the spider mastermind

azure nimbus
#

das gambing.

regal pike
#

starting doom (1993) on PS4—are the “add-ons” really just more free content by other people?

azure nimbus
regal pike
#

honestly incredibly cool they included that. i’m so used to mods being limited to PC that i didn’t expect anything like that

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potential hours of extra content

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gotta beat base game first tho Cacoawkward

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honestly very cool to play this after only having played 2016/Eternal. shows how they fleshed out enemies

azure nimbus
#

the AI is definitely more basic here, but that also means that it's more predictable and they infight so in some ways it's more deep

regal pike
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plus for me, the simplicity actually is more difficult since i’m used to having all this crazy shit. so far, i have like 2 solid gun choices to even consider bringing to a fight and no jump, just cover

azure nimbus
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oh yeah having lots of tools, especially verticality and weapon swapping can be crazy

regal pike
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it’s such a different game

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really though, i’m smitten that fan content is integrated into the game. the main campaign seems fairly quick, a level is like 5-7 minutes at most so definitely considering the add-ons

glacial junco
#

Any thoughts on brutal doom extended edition?

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or the mod overall

dapper flint
#

It gets mixed reactions. Mostly negative here

rapid pulsar
#

Thats a bad fucking idea

dapper flint
#

Yeah definitely a bad idea

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That's a good way to go to jail

narrow condor
#

There's a whole culture built around Doom mapping, with its artistic movements, opposing schools of design, community projects, tropes and clichés, signature styles, awards, analytical works and so on.

regal pike
#

lots to dive in to!

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first gotta beat campaign tho

azure nimbus
#

even then, you have lots you can do. going for 100 % on whatever difficulty, doing pistol start or not, so on

bleak elbow
#

any one up for doom deathmatch?

shut rapids
#

Anyone here have doom on ps3?

finite crag
#

Finish the game on nightmare

odd slate
#

im going with my first run at UV

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on the first doom

solar egret
#

guys

#

classic doom battle royale 🤯 doomguy_shock 😯 😲

vale gyro
#

I’m over here feeling bad because I save scummed through dead simple in doom 2

#

Hmm, autocorrect screwing me over again

azure nimbus
vale gyro
#

Now tricks and traps is screwing me

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And I’m refusing to save scum rn

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A 5 year old did better than me

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Mainly because idk where to go

#

Had to save scum once because my control key decided to keep firing so I died to my own rocket

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That’s one of the few times I save scum no matter what

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When my input is bugged

dapper flint
#

Mancubus have a clear pattern for their attacks. Once you get it down you can dodge a couple pretty consistently

vast reef
#

gore is decent

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not a very fun mod to play

odd slate
#

im the only one that prefers the first doom?

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to the second

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i find it more enjoyable idk why

reef wraith
#

I find first doom more enjoyable too

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Idk why though

dull portal
#

Honestly I like first DOOM more
I just prefer the level design more and I find DOOM 1 to be more fun for some reason

vale gyro
#

I like doom 1, as long it’s not E4

odd slate
dull portal
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Thy Flesh Consumed I guess

odd slate
#

oh ok

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thy flesh consumed is hard as fuck

dull portal
#

TFC was fine for me.
Except Romero's levels.....

odd slate
#

i find doom 1 more enjoyable i think for levels

#

they're better

dull portal
#

And more memorable

odd slate
#

and more "smooth" to play

odd slate
dull portal
#

And I find DOOM 2 to be kinda annoying. I'm spending way too much time on looking for exit and keys. And don't get me started on Archviles, Pain Elementals and Chaingunners

odd slate
#

keys are too fking annoying in doom 2

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never beaten doom 2

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archviles are pain xD

dull portal
#

I haven't beaten DOOM 2 too, I'm on Level 26 currently. But... I'm playing with Brutal Doom mod, because I wanted to try some mods. I've actually played through No Rest For Living, it was enjoyable, except level 6.

azure nimbus
#

Do consider playing vanilla doom as well, even if it's in non-vanilla levels