#classic-doom
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does the codepointer run at the beginning or end of the duration of the frame that it is a part of
Describe the Doom 1 theme in a phrase:
underused
techbase hell
Shotgunning barons
Bobby
spinning cacodemon loading thing
was that ever in maybe multiplayer server loading back in the day? The spinning caco as far as I'm aware is only on particular ports
Someone know how I can play Plutonia II with ZDoom 2.8?
$ gzdoom -iwad PLUTONIA.WAD -file PL2.WAD -deh PL2.DEH
(I always load the provided deh/bex manually even on GZDoom if the readme doesn't mention that DeHackEd data is also built into the pwad.)
Well I try with ZDoom 2.2 what will happen? bugs?
Considering it came out in 2008 and was tested on ZDoom 2.1, playing of the game will happen, I'm guessing.
Not sure why you'd use ZDoom in 2022 rather than a maintained fork though.
isn't plutonia 2 boom compatible
i'm almost 100% sure it'll work
also why are you using zdoom 2.2
Yeah, I don't see how anything could go wrong.
There could be bugs unrelated to the gameplay that got patched in the following versions, I guess.
When I want play Doom for the firts time I found it on youtube.
Most of my saved games are on that ZDoom
My pc suck so if I use GZDoom the game runs slower
Try LZDoom then, it's a ZDoom fork that follows GZDoom trunk for new features but is optimised for lower end computers.
lzdoom is deprecated lmao
How Olds your pc ?
Is it?
use GLES in gzdoom
The last version came out in April 2022
it should run
Also open gles will help with performance issues
There's a few tricks you can do to help with that. My classic doom pc Is around 7 years old
My mistake, it's the last published build, rather than version.
Toshiba Satellite C55-A5249 from 2016 I think
from le no chicken himself https://media.discordapp.net/attachments/694870947295002658/1000181389456593026/IMG_20220722_202332.jpg
You should be okay then
Rest in peace, LZDoom.
now the only potato option is zandronum
Wasn't there another legacy fork for old computers?
which is like shooting yourself in the foot since it's only compatible with like 4 mods
no
unless you're talking about qzdoom
which is like a testing ground for gzdoom features
there's zdoomGL
My old ass pc can do things like sunder and okuplok no problem so a 2016 pc shouldn't have any issues
still not compatible with many things but it should work?
i guess you can use like
an ancient version of nashgore
And ZDoom CL, apparently? drfrag sure likes his ZDoom forks.
ZDoom32, ZDoomCL, ZDoomLE and csZDoom
Until a couple years ago, I was using GZDoom with the OpenGL backend on a PC I put together in 2010 and it only mildly struggled with open spaces with lots of visible detail.
i only get lag in gzdoom if i play a brutal mod (the reason is quite obvious)
Punching is nice in gz. I'll give it that
I swear by GZDoom despite being a gameplay traditionalist because it's so configurable and flexible.
if i want to play vanilla doom i just use either crispy or retro honestly
Yeah gz is a must. For my 2 ports it's eternity and gz
I mean, I do play Boom-compatible wads still. (Surely no one's that traditionalist! :-P) Just without any gameplay mods and with crunchy textures, minimal effects etc.
honestly i think i anger half of the doomworld community as soon as i turn on jumping in a map that disables it
I still use colorblood just because I like caco and hellknight corpse and blood matching
cblood.pk3 my beloved
Oh yeah baby
Hahah
I'm too used to the default red blood to change anything, rather than out of purism. :-P
can confirm. the sight of modded doom sends me into so much of a panic that i end up in the emergency room. every time. in fact i can feel a heart attack coming on as i type
you'll like it probably
it just feels kinda wrong
but it's not that drastic of a change
I'll give it a try then!
Well I tested it now and I setting a lot of stuff like resolution and render mode for make it like performance of Zdoom
plut2 is a compat set. Consider using DSDA for it
nah gimme my jank vanilla hitboxes
A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.
In this episode I talk to Skillsaw. We discuss the influence of Alien Vendetta and Scythe 2 on his early works, why slaughter mappers love Vanguard, the palette work of Alien Vendett...
purist spotted
Landing is more rewarding
: (
I'll play my 10 min of pirate doom, or enter the mapwich(large conversions on gz) every week, but I do admit to not regularly playing heavy gameplay mods, generally disliking gameplay mods without accompanying levels, and playing on dsda strict demo compatability(even having colored blood off because technically that isn't valid for speedruns). The vanilla jank is where it's at
I'm fine with demo compat with colored blood usually, but Fractured Worlds 05 has no UVmax submitted on DSDA so I gotta get in the habit of making everything demo perfect in case I beat it. I haven't actually played that level with monsters so have no idea whether I can do it
How are your attempts going bro?
I quite like GZDoom's collision detection with hitboxes and switches myself.
I've never played the map with monsters lol. I gotta relax after beating map04. These are stressful, so gotta pace. I mean that I'm proud of beating map04 in some 200 attempts, as in that's faster than I thought it would be. These are not easy.
But you'll be proud to have done it when you do. No better feeling
so people on the DSDA discord describe map05 as nearly impossible -- Nirvana says that "it's not too bad other than one fight"
Things are always impossible until someone does it lol
Yes
wew
playing going down wad with johnny brutal doom mod,never felt this much fun
Nice
Ngl deeznut.wad from maximum doom really pushes the doom engine to its limit
deeznut.wad is Doom map perfection
okay I think it's time to finish nemesis macrocosm
who wnts to play some doom?
how do i change my keybinds
and how do i play with mouse too
like the current mouse controls are weird i dont like them
there is an option called 'vertical mouse' or "vertical mouse movement". turn it off
Gert.wad when ?
It has some quality maps. Some stinkers later on though
I can't wait to get to the custom final boss
if there is one bad level in Eviternity
I just love the concept of a new boss
Also, what is the purpose of the muzzle flash of the weapons
if there's one bad level, it's most likely the boss fight(and maaybe map05). Muzzle flash lights up the room and actually affects lighting. It can help in an otherwise dark room
I like the boss fight. Dehydration is ass though. Complete slog. Played it 3 times now
Just can't seem to enjoy it
The final fight is fun though
I uh...I don't like that part of dehydration lmao
Pistol start, no saves, all kills/secrets. Using a controller
Is map31 of Eviternity long? I know map32 is enormous but how long is 31
31 isn't bad
Probably like 20 minutes first try
Really love that map actually. All the gold lava
it's a skillsaw level
ok, and in comparison to that, how long is anagnorisis, and do you think it is worth it playing the two of them on a first time hmp run as an amateur player?
Took me an one hour thirty minutes blind run plus exploring on uv
Maybe 2 hours for you or more
map31 really isn't overly long at all. It's about normal length compared to other eviternity levels as far as I remember. Anagnorisis -- you're going to want to use saves. It honestly takes a lot of routing to get through at a reasonable pace.Maybe follow along with the wiki for secrets? It's a lot but yeah, maybe 2 h for a blind clear. map31 is definitely worth it. map32 is one of the longest maps that I'd defend so I think so, but know what you're getting into
ive already been using saves during my playthroguh
im not good enough to beat the levels in one go and pistol start them when i die
so ive been saving before each level and a bunch during the levels
im in the middle of 9 atm
Most people do practice runs on saves that's not something to be ashamed about
it isn't really all that hard other than the very teal area which I think is somewhat harder than the rest and maybe the ending. It's just a lot of level, but isn't super hard moment to moment, map32 i mean
Last fight is okay I should have saved cells lol
if someone were to download shareware doom, should they play on cl2 or cl3? so those levels are played with cl3 nowadays, but shareware as a package is cl2? Or perhaps lower? I think I'd recommend cl3
Such a shame final doom was the last doom game
This series had so much potential but they just stopped
havent played this in a while
I think Final Doom was a good finale for commercial releases before passing the torch to the modding community altogether, especially considering it was made by paid modders from the community rather than anyone from id.
Plus, there's Sigil, for what it's worth. :-)
Yup.
how exactly am i supposed to strafe and shoot at the same time the alt+ctr+arrow key literally flips your screen
use a mouse
What do you mean?
strafing and shooting in doom on pc has the same command which is used to flip your screen. which means i cant strafe and shoot at the same time which is really fucking difficult for me and i dont like the built in mouse controls which move your character too
where do i find the option
Mouse settings
What source port are you using?
what the fuck is a source port
What are you using to play Doom?
Let's keep it here so others can chip in too.
i cant post images here
Well, either way, I strongly recommend that you switch to a maintained source port like Chocolate Doom.
Just copy over the wads and it should work and you won't need to deal with DOSDoom's config program.
man
what the fuck is a source port
and what the fuck is a wad
i just wanna play doom 😭
There's a file called ULTIMATEDOOM.WAD in your installation that contains game data. Install Chocolate Doom and copy it over to... uhh not sure where it looks for wads.
doom is an app for windows dos, a 90s operating system. It was limited then and now isn't even in use. "sourceports" let you play outside of dos by interpreting the code or some magic and remove vanilla limits(if you want).
A "wad" is a "where is all the data" file. it is the file that contains your sprites and sounds and levels. I think it has code for the logic as well but I'm not sure. IWADs are your doom1, doom, plutonia, tnt that are the basis for modding. PWADS, or patch wads are added on for modding
NB: Wads don't contain game logic. Well, unless they contain scripts, I guess but that's a recent invention.
There are lots of videos(sobad, and doomkid, and I think dwars) on YouTube that go through how to use a sourceport and many other sources, possibly doomkid again that go over how to use dosbox doom.
The gist of using a port is buying the game on steam / happening to have the game already in some form.
Go through your files and find doom.wad and doom2. wad. person above says ultimatedoom.wad but I can't find that in my files and I have doom1.
put these files in some other doom folder shared by a doom launcher. sobad made one recently though I like zdl.
throw in a port in there as well. I like woof for example. dsda or gzdoom also work depending on what you're doing.
With zdl, they don't actually need to share a folder, they can be searched with the launcher to collect the wad files and port .
If you dont care about modding in any capacity, or don't yet at least, the steam version is good enough anyway@devout imp
i think i'd play without strafing
why?
you decline the ability to move left and right? If you care about controller support, console versions, steam, eternity, gzdoom, and my preference, woof, all have it. Maybe you think strafe means something else?
Do you have a Setup.exe in your Ultimate Doom's folder ?
(I think you're playing Dos version, maybe using Dosbox or another Dos emulator)
Alright... TNT Evilution, Last Call. Icon of Sin fight. WTF do I do? I just dumped a ton of rockets into its head, nada.
Okay, NM, I got it. So silly.
3rd stair, yeah it doesn't line up with the texture as usual
why is doom 2 master levels easy
they're just kinda "some maps" made in the 90s. Better levels have been made since
Plutonia is the real master levels
Fits Eternal's concept, really. Back in the day two of the best players around made a mapset and they would constantly edit a map if it wasn't hard enough for them
Although people quickly tried to outdo it in difficulty
And Dario playing sunder is hilarious
is this path necessary in map10 of eviternity
i always take a shit ton of damage going thru here and it doesnt seem to bring me anywhere new so it just doesnt seem worth it but i cant tell if it is required to beat the level
I can't see your picture
Well, I wrapped TNT today; Plutonia up next, finally. Thankfully the last few TNT levels were pretty great.
Round about 20 was terrible.
as much as I bash tnt, I do like the last few maps
i love that internally the mancubus is just called "fat"
HAHAHAH yeah
is it just me or is e3m4 the hardest inferno level
agree, possibly the hardest preult doom1 level
i want to play thy flesh, but perfect hatred is the worst
There's always the Stephen Winterfeld jump to skip the annoying chainsaw section with the spectrs
im not even at that part yet
Omg doom remake 4 looks so cool, too bad it was banned
no it was very much deserved
it was a mishmash of stolen mods, and it was also sold with pirated iwads in some places
also it looks like shit
Oh it was just mods, I thought it was a recreation in a different engine, that is significantly less cool
I have recently been wondering what a modern day reimagining of doom would be like
that's what it looks like
In a way yes, but modern doom plays significantly different from old doom
The combination of glory kills and slower movement
The Glory Kills are quite beautiful.
is that not the point of a reimagining
Can't wait to fully experience them.
I want to see a reimagining that has more similar gameplay, but just overhauled visuals
I mean a visual reimagination
that's a remake
Ah ye ig
But I just mean one that less strictly tries to stick to the exact original level geometry and art style but still keeps the same general layout and gameplay
The only problem with that is that it can’t really load the levels from the wad anymore which makes it harder to prevent zenimax smackdown
New doom translates from classic really well. Always feel at home between the 2. I will admit new doom is more of a classic and quake though
Idk I just find myself enjoying playing classic doom far more than new doom mostly just because of how the player handles differently between the two and I wish there was a way I could experience old doom but with modern day graphics
I like beautiful graphics in games, but most of the games that I enjoy playing don’t have beautiful graphics
I wonder what John Romero’s new fps is gonna be like
classic doom 3
?
still exists
Yeah but that’s probably because you still have to own a doom game to play it
you don't need a doom game to play freedoom
Do you think they would strike down a remake of doom 1 that was made in unreal engine or something completely independent of the original game using no assets or level data from it but just had similar looking/acting enemies and very similar level layouts?
literally described a fangame
Yeah, and some companies still strike down fan games (because they are dicks)
I doubt it — they allow TCs that don't use Doom's assets after all.
This is what I would make if I could actually focus on one project for long enough
the floor looks good
lamp and fists are goofy af though
I still havent had time to finish this lol
well then
aaaand the save is corrupted
that's a very sad end to this because I was almost done
IT'S ALIIIIIVE AGAIN
idk what I did but I guess it works again
yes
alr ty just making sure
We´re on Mars? GREAT! Let´s fight against armies of demons! :´D
It’s not the same
I want the whole doom guy, helmet and all, defeated


I know "Can it run Doom?" is a thing but
I also think "Can you put it in Doom?"
Coming soon
#Doom #doomModding #Stray
2920
668
wait, so the doom source release was for linuxdoom
does that version stll run on modern linux computers?
Are the add-ons in the PS4 port of doom 1 and 2 worth playing, and is doom 2 more balanced difficulty wise than Doom 1?
If the add-ons are worth playing, which ones are the most worth playing?
I assume the addons are the same across all Bethesda releases. If that's the case, yes, some of them are in fact highly acclaimed mods.
It can't compile it's full of errors unfortunatly
Such as Back to Saturn X.
there might be some fork somewhere that is cleaned up but even then it might not work on modern Linux systems
And I'd say Doom 2 is more balanced than Doom mechanics-wise more than anything — better enemy roster and more balanced weapon arsenal.
Can you change the difficulty as you play in doom 2? I don't want it to get too difficult and just be screwed
Nope. Difficulty is set in stone unless you start a new game.
Like I'd say doom 1 gets pretty damn hard in the last 3rd, and if that happens in doom 2 I don't think wanna be screwed
I think it's part of the fun to try and adapt to the difficulty slope.
If I'm playing the last episode in doom 1 on not too rough, should I get by fine in doom 2 on hurt me plenty? I've played everything up to this point on hurt me plenty
Doom 2 does have relatively difficult maps but I don't feel that any of them are punishing (eg necessitating grinding).
nirvana?
How about if I come across a single level that's too hard I use a cheat if I've tried many times to do it without cheats and failed, I think that might be good
Sure, that works. If you can use the console, I'd just play up to the point where it feels too difficult, then restart with a lower difficulty and warp straight to the map left off.
I'm on PS4 but it does have multiple save slots and quick saving which is really nice
I don't actually know how cheats work on consoles but I'm guessing there's an idclev counterpart somehow.
there is a level select feature
Oh
It's pretty subjective. Skill level and all that
Update: I was able to compile it
but it doesn't run sadly
At first it looks like it's actually loading but then it errors out
Chocolate doom is your best bet
Implying youre on mars
yeah, i figured, and i dont even have a linux computer, i was just curious
well, actually i do have a raspberry pi running doom, but i just used chocolate
is there any way to run the non-compat version of sigil on prboom plus?
I think you'll just have to use the e3 compat version for prb+. DSDA and woof can run e5 version though. DSDA speedruns use the e3 version if that matters to you
i tried loading the e5 version in dsda and it didnt work
do i need to do something special? do i just put it in the folder or smthn like crispy?
oh it worked this time when i tried it, huuh
idk why it didnt work before
oh it worked in prb+ as well
oh im dumb before i was trying to load it with doom2 by accident lmao
we must've done the same thing lamo
lol
ok, weird question, is it possible to make it use the regular title screen and music, and use the regular intermission music for eps 1-4 but then use the sigil intermission music for ep5
that would be cool. I love all the sigil fanciness but it would feel more integrated into ultdoom
Crispy does it automatically
You just put the non compat sigil wad into the crispy folder and load up doom.wad without specifying sigil, and it will automatically load sigil as the 5th episode and I’m pretty sure it only uses the sigil intermission music for sigil itself but I’m not sure
Also am I the only one that prefers the James paddock ost over the buckethead one?
you are not
both are neat, however paddocks feels more fitting
imo
Yeah
Nah I love it too. Buckets nice but I prefer the James midi
Bro the music in BTSX is SO GOOD
Final Fantasy ass sounding music
I know, right?
I'm on the 2nd map, and I just paused because I wanted to listen to the music, how often do you do that with other mods???
I’ve only played map01 of btsx and I found the music to be too calm for my likings, does the music get less mellow as you go on?
Waiting is my favorite midi. Don't mind calm
That's so catchy. It reminds me of the default hold tune on Cisco IP phones: Opus No 1.
WAD Link: Not on /idgames yet!
Idk, I'm on the 2nd map
I'm on episode 1
Ah, right.
And for the sake of comparison :-)
https://www.youtube.com/watch?v=N7xn5zeJ4D4
Provided to YouTube by DistroKid
Opus No. 1 · Tim Carleton
Opus No. 1
℗ TIM CARLETON
Released on: 2016-06-01
Auto-generated by YouTube.
Okay, maybe they aren't as similar as I was imagining.
I literally just beat the 2nd arena fight on Sunder map 3 on the first attempt without taking any damage. I don't know wtf just happened but I'm pretty sure I got possessed by the Doom gods for a brief moment
It gets alot worse but congrats ! Epic job
I'm really curious what Sunder map 30 is gonna be like
Idclev and see
uh, it's not out yet
@narrow condor man, I love how BTSX both feels very difficult, and entirely doable at the same
There's only like 20 something levels so far
Ahh geezbo still working on it hey
You should check out Darios sunder run. Super good time
I’ve seen people say that they don’t like John Romero for some reason, was there some sort of controversy with him at one point?
Is it because he supports Ukraine in the war?
The only other thing I can think of is his cheesy Daikatana commercials.
Most sane people do. Haven't heard of any hate
My thoughts exactly.
I have never heard anybody say this other than "video games cause violence" types, and maaaaybe execs that got mad at him for being goofy. Romero and Carmack have pretty consistently been popular. I suppose Tom Hall probably doesn't like him
i remember somebody saying it's because they feel like he gets too much credit for the doom games
I'm playing Freedoom: Phase 1
How do you guys feel about putting Spectres / Invisible Flesh Worms in very dimly lit areas
Because my intuition tells me that's a massive mapper sin
Oh fuck wrong channel lmao
Not even a mod is infallible
I suppose freedoom counts, don't see why not. It's basically a doom mod. It can be p mean, especially since how visible spectres are is settings dependent
I think it can be mean but it's not an uncommon technique — the original maps used it too, if I'm not mistaken. One of the few valid use-cases for light amplification goggles also. :-P
It's more annoying in, say, maze-like structures. But, for instance, if I'm going down a dark and narrow tunnel full of spectres and if I have, say, berserk, it simply becomes a matter of punching them down based on audio cues without taking any damage, which is quite fun.
Surely it can't be as bad as putting an Archvile behind a wall of Mancubi
I think it's worse. I've been playing fractured worlds and I don't think that there has been a single spectre so far all the way into map05. Appreciate that
I finally got around to finishing Alien Vendetta. I'd been putting off the last few maps for so long because I hate Icon of Sin finales.
And I started playing No End in Sight. Moving from AV to an Ultimate Doom wad is such a downgrade that I couldn't get myself to play beyond the first two maps.
i discovered today that teleporting INSIDE a baron of hell instantly kills it
You can do this with any monster. If you teleport into anything, it'll die(technically what happens it that 10000 damage is dealt but that's essentially a killing blow). This is used a few times in vanilla maps even intentionally and rather often in custom levels. Demons can telefrag you but only on map30. Otherwise, you block their TP
Sitting on teleporter destinations to stall the influx of monsters is a common tactic even.
Telefragging is so much more fun when it's not intended by the mapmaker.
Accidentally fragging a archie
https://scratch.mit.edu/projects/562691620/ i made a doom game mostly based off the clasic games but with some eternal gameplay mechanics
https://turbowarp.org/562691620 would probably be better if you played it on this
https://turbowarp.org/562691620 PLAY ON TURBOWARP SO THINGS KEEP SPAWNING OTHERWISE SCRATCH CLONE LIMIT STOPS AMMO FROM SPAWNING
HP and ARMOUR drop to 0, you lose.
you have several guns.
/ / / / / / / READ CONTROLS BEFORE PLAYING!!!
1 for shotgun
2 for chaingun
3 for super shotgun
4 for rocket launcher
5 for plasma gun
6 for BFG-9000 (ha...
eng:hello esp:hola
ok then
I booted it up
GOTY
Imagine your first day on mars
which tnt or plut maps can be used to show off the teleporter issue?
Mm! These nuts!
what?
can i use ultimate doom for brutal doom mod?
Yes
Is it wierd that I am trying Doomworlds best 32 map megawads and getting 100% kills, items and secrets on the first level
and items???
?
I don't think they're organized by difficulty. Just memorable and high quality. collecting 100 % items is a bit of a meme is all
Currently replaying sunlust after a year without touching doom. God this pack Is phenomenal
On map 28 rn, this pack is easier than I remember it being
what does strict mode on woof mean, does it not maintain vanilla compatibility even with complevels unless this setting is turned on?
there are some minor visual features that are enforced on strict. So your demos will be compat regardless as long as you have the right complevel. However, technically speaking, Doom Speed Demo Archive Rules have strict requirements like zero transparency on projectiles for vanilla, default weapon bob, no colored blood
oh ok
any tips on beating barrels o' fun?
I don't know how to best get past the third room
i just always end up being in the middle area with an absurd amount of lost souls
I FUCKING HATE PAIN ELEMENTALS SO MUCH THEY SHOULD NOT EXIST HOLY CRAP
Hahahah nice
ok using the advice of the legendary bigmacdavis i was able to kill everything in the third room
also, does autoaim have a max distance? it infuriatingly doesnt seem to work on far away enemies
what the hell is this level lmao
close quarters with a spiderdemon?
i thought it was the city levels that sucked
and chasm is next
Should be able to get it to infight with the arachs.
i always forget that infighting exists lmao
well whatever im done with that level
i dont have the patience for the chasm rn tho so ima take a break
autoaim only works for about half of your hitscan range1024 u vs 2048 u. there is also a max angle of 58 deg. so a caco directly above you can't actually be hithitscan enemies have autoaim for their entire range. projectile enemies kinda have unlimited hitscan but it can occasionally have rounding errors. both you and hitscan monsters always target the closest shootable. but proj enemies aim for the target.so if you line up yourself, caco, chaingunner, even if the caco is very high, the cg will hit the caco. imp fireballs will pass under however
blew my mind lol
i love it
Game of the year
thanks
Does anyone here play classic Doom portably? If so can anyone recommend a good handheld to play PrBoom on?
I have a Retroid 2+ but the form factor is not ideal at all.
Honestly, the only time I played Doom on a mobile device, I had to use a Bluetooth keyboard and a mouse because everything was so uncomfortable otherwise.
Although it was still much easier to deal with than other FPSes I tried.
I play on nintendo switch when im going abroad, but it uses the unity port which i don’t like
Yeah unity isn't the best. It's a neat thing to have if you just want to relax though
I always feel like unity has weird lighting. Maybe it uses opengl or something? idk
Any of the PC Handhelds seem perfect for this job
The steam deck looks especially appealing although a bit more in the pricey side
Yeah I just don't have that much money. Anything cheaper? All I'm planning to run is PrBoom and maybe some emulation if possible.
Even if you have a basic basic 7 year old pc you should be fine
Well no yeah I know that. I've got a ROG laptop. I'm moreso looking for a handheld that I can play Doom on. I have a Retroid but as I said the form factor isn't ideal.
the press in the 90s: Doom is a satanic game and it turns people into murderers!
the doom community: https://www.youtube.com/watch?v=iawlmltDb-Q
are any of the levels in sigil harder than perfect hatred?
Yes. Sigil in general is harder than thy flesh in my opinion
ok
e4m6>e4m2
e4m2 is easier to get mad at
i can beat sigil but not thy flesh consumed
To each their own. Sigil is fantastic though
I get my ass handed to me in e4
My issue with Doom Unity is that the menu wouldn’t correspond to the ones used in the I/PWADs, instead resorting to the default Doom one.
So even if you play on REKKR for example the menu will still use the default Doom graphics and sounds.
Unity has little issues like that and unfortunately I doubt it'll be fixed. The biggest sin of unity is not having the bucket head soundtrack option for sigil
I think Unity is an incredible way for new fans to get into the original Doom games, and by far the greatest port of them.
But for, like, hardcore fans and people who like playing WADs, yeah it's still lacking.
Well they are still adding new community mods to the re-release, so I don’t see why they won’t provide something like QoL updates in the future.
The barebones release had more issues than the current release. (slow music playback, the infamous Bethesda.net requirement glitch, etc)
The add ons every 4 months or so are neat
And that wide-screen update. I kind of like the chonky look now
Neat that it suddenly sprang back from the dead and got another addon. Did they fix the resolution?
Not yet no
Pistol start, no saves, all kills/secrets. Using a controller. Played on Ultra Violence.
Link to WAD: https://www.doomworld.com/forum/topic/127139-moonlit-district-now-on-idgames/
i forgot how horrid this looked https://youtu.be/6r_-ZJjtmKo
Join my Discord - https://discord.gg/duVV6jbWn9
Doom Remake 4, the community-made monster of a mod that remastered the classic PC shooter with a thorough face lift, has been shut down. The mod’s creator claims he was issued a cease and desist letter by ZeniMax Media Inc, which owns Bethesda and thus the Doom IP, and as a result, the mod is now n...
it's hideous
quake enemies mixed with guns that look like they were ripped from counter strike source
it looks like you're in the shiny dimension
Graphics mods for for are kinda dumb
Just play doom 2016 at that point
Og Doom's art style just isn't made with ray tracing and lighting effect and all that in mind
TFC is only pretty hard for 3 maps, that being M1, M2, and M6
Otherwise I feel like the other maps are eh
this looks so bad\
the animations are bad, the gore is bad, the "hd" doomguy texture is just cursed and the enemies ripped from quake are the worst decision made
pregnancy test
Yep, autoaim I think has a max of like 1024 units? I forgot
Or actually shit I need to recheck
That might just be the aim of bullet weapons?
Seems like 1024 units
your vertical autoaim is the same for all weapons ... kinda. shotguns pick a central line and apply spread to that. But the bfg does vertical autoaim individually per tracer(and for the ball). But monsters, their autoaim differs depending on whether they are firing hitscan. If hitscan, it's the same as yours: there is the raycast that does all the weird calculations with height or whatever. They will hit the nearest thing they can even if aiming for you. Projectile monsters just go from their origin to yours and will aim at you even if there is something in between. The proj can miss, but the direction will be towards you
Bethesda never did anything towards Doom Remake 4 nor any DMCA stuff had been done to the mod. The mod was caught to be using stolen assets so guess what did the modder do as a coverup? Making a false C&D from “Bethesda”.
It’s sad that many people believed it.
i love how if you open the pk3 all you see are more pk3s renamed to .wad so gzdoom loads them
actual lazy ass modpack
didn't even hide it
hi guys
Welcome
Why is it called doom remake 4
wow now that i have gotten past the bullshit that is perfect hatred im actually enjoying e4m3
Perfect hatred is really enjoyable once you really learn it
It's one of my favorite E4 levels
It really is. Always replay it once in a while
Hell Beneath, on the other hand, is garbage no matter how many times you've played it
Hell Beneath is great at what it sets out to do
Unfortunately, what it sets out to do is to be miserable
dis is my favorite doom uwu
what are the java dooms? what java?
Wtf is a java doom
Doom RPG
I remember I wanted it for my Nokia phone when it came out but couldn't afford it.
Hey I don‘t know if this is the right channel to ask but I was wondering if the IOS Doom ports support keyboard?
I believe they do.
Thanks but I will wait for someone to 100% verify it for me. Only 5 bucks, but I won‘t blow 5 bucks on something I won‘t use
Because in the changelog they only said it now supports Controllers
Which would be actually fine for me but I can‘t bring a controller to school haha
Haha, fair enough.
doom rpg 1 and 2
I had only seen it in gaming magazines because no one I knew had it on their phone. They usually had Prince of Persia and Worms instead. Good times.
guys, can anyone confirm whether or not Doom 2d forever is legit game, cuz i remember playing it like a decede ago and i thought its a part of DOOM universe by ID software. turned out its not
Looks like it's just a fan project
I'm so sick of every discussion of Doom II or of the Icon of Sin using the phrase "glorified wall texture"
ok but tbf it's a very disappointing ending
MAP29 is better than MAP30 imo
just end the game there
Agreed, I just think it's become an overstated talking point in discussing the Icon of Sin in general
Like there's a lot more to talk about in terms of why that ending is disappointing
is there different versions of the doom iwads with the text in different languages?
Yup
I'm surprised to see the website of the creator of Freedoom and Chocolate Doom is disallowed here.
But he dug up this iwad and has a nice write-up over it on his blog.
What’s wrong with freedoom and chocolate doom?
I'm guessing there is a website whitelist in this server that disallows links to any other websites.
Either way, you can check out fraggle's apocrypha blog.
I have 1993 Doom on PS4
yo quick question. I don't play with vertical mouselook but sometimes when it comes to certain WADs I'll turn it on. How do I make it so that I don't throw up while using it. It never looks right on my end and I see people with perfect veridical mouselook and it makes me a little sad. I don't want to be sad. Any pointers?
Which source port are you using?
Vanilla doom's renderer has this effect(it's the most likely reason why classic doom doesn't have freelook). Only certain ports have updated renderers like that. Gzdoom has it for one. But if you're on say crispy or woof, it uses the classic renderer that has that y-shearing effect. If you're already on gzdoom, it is in the renderer options
That's strange. I thought GZDoom used native 3D rendering by default.
maybe I goofed up somewhere
Well, OpenGL and Vulkan backends, at least.
I'll give it another look. I haven't touched classic doom and doom 2 in a while
@dusky heron render mode -> hardware accelerated. either use options search or find it in the display options
It's a consequence of the 2,5D raycasting the original implementation used.
Wow, even Wikipedia links are not allowed.
That's quite an overzealous spam filter.
indeed
I tried it again on UAC Ultra and it was fine. Maybe I'm just overreacting because the sprites aren't 3d etc.
I'm very much used to no vertical mouselook
Me too. It makes other FPSes difficult to play for me. :-)

For like 4 months I only played classic doom in terms of video games and going back to "true" 3d was weird haha
noo doom is 3d.
I need help how do I remove these letters from "waiting for other players" in zandronum 3.1? I'm playing offline
At least in my experience with the IPad Pro, magic keyboard, and magic mouse, not really
I have only tried controller support on my PC, but it should work fine on then IOS port as well as it’s the unity port
To add onto this
Only WASD works
no way to fire or aim
and WASD works lightly
Does anyone know how to download Doom on my toaster?
ah a bummer
it surely can't be that hard for the programmers to implement atleast keyboard support
buy it on steam or gog
the steam port sucks, just get one of the freely available ports
I got mines on steam, it’s just fine
You need to get yourself most of the files though
Missing tons of the setup files
Following what I just said, if you are fine to search for the files for the DOS version and also want Unity, get it on Steam. Otherwise just get gog, I am sure it’s only the DOS version with all of it’s setup files
chocolate doom's setup.exe works perfectly
With vanilla?
Because I was talking about Steam’s lack of files for the DOS version
yes
well
that could maybe have saved me a ton of time getting ALL of the original files
Well, to be fair I am the person who prefers 100% vanilla
With the exception of using the novert utility
I went on a school trip to the national museum of computing, and they had the original doom on a very old computer, I hogged it and let no one else play on it, was fun
Man
If it was my school
They would block it from us as much as possible
(no one else knew what it was so they didn't even want to play it)
IKR
No one where I live has ever heard of doom
Because base mouse controls suck lol
I was so confused how they didn't know, but then again they're all degenerates that only play cod and fortnite (yes they still play fortnite)
Same I think
I know one of my friends though play eternal
I have loved doom since I got it on my old iPad
Then got Eternal
Then finally the steam port
I lied, I also got 2016
Anyways
I need to re do the level I’m on in Ultimate Doom
I somehow soft locked it
The only time I got mad at doom and it did not help me
Was because of that
Because I got my self extremely low on health, then stepped on a teleporter
Which has lava all around it
Classic Doom is cool
You can say that again. :-)
Classic Doom is cool
I am getting better at plutonia, this time made it into abbatoire that fight before first death
love that fight, so expertly crafted to be a pain in the ass
thers not many monsters even
but they are placed so well, nowhere is safe and getting around the room is difficult because easy to fall off
I just beat the first chapter with 100% secrets
Second episode of Doom I feel the nostalgia hard for gba version
And Inferno snes
Back in 2019 you woulf not hear secret sound that you found a secret
Glad they worked to make Doom 2019 a good version
doom never actually had secret messages
it was only until boom and stuff that it had messages
the sound was added in zdoom
Right
Best sound
to be honest i don't like it
as much as i hate doom eternal i replaced the secret sound with the doom eternal one
short of comic serif, this is maybe the most cursed idea
I've seen some wads replace it with the Quake sound.
"final", "ultimate", "eternal", "maximum" should all be last if we trust the naming convention. "doom" and "doom" should both be first
Speaking of Maximum Doom, that Doomworld project added the third and final Doom 2 hub.
https://www.doomworld.com/forum/topic/129732-v3-final-maximum-doom-in-one/
This is just maximum doom but compiled into a single mod for convenience this requires zdoom based ports since the hub maps are udmf (tested with gzdoom and zandronum) the rest of the maps were made in 1994/1995 so they are vanilla format, jumping/crouching is disabled in mapinfo (except on the h...
The final maximum ultimate eternal doom
Hey guys I have a question regarding mapping. I'm currently making my first WAD and want to share it amongst some friends. They don't have the Doom II WAD files so would they need Freedoom Phase II or is there a way to package the WAD so they can just play it without the need of Freedoom or will that be considered piracy? The original maps for Doom II aren't in the WAD I'm just using the textures.
should also be mentioned GZDoom is the engine of choice
It is indeed piracy and considered bad taste to bundle your mod in an official iwad to distribute it, but I personally think it's fine if it's between friends. Like sharing your game CD.
illegal so freedoom
send them a zip file with gzdoom, freedoom phase 2, and a bat file to launch your custom wad
sort of new it was piracy just wanted to double check though. Even if it's with friends I don't think my conscience would let me now reinstating the fact it's piracy lol.
how do I make a .bat file?
txt file and rename it to .bat
got it
Don’t send iwads with wads since it’s illegal
How does sunlust handle that? I think it has its own sprites which are identical to the iwads
Truth is many popular well made doom wads share copyrighted assets
it is technically illegal but Bethesda/Id doesn't seem to care since it's harmless
Brutal doom for example has many unedited sprites ripped straight from the iwads
As long as you aren't packaging the entire iwads or a huge portion of their textures it's not a big deal imo
how do people run classic doom on like vtech tablets and pregnancy tests n all that?
Sometimes clever programming, if there is a way to install software on any machine you can port doom to it with enough skill and effort
Other times (like the pregnancy test) they simply use the device as a case and replace all the insides with an embedded device and add their own display
Doom is so well optimized that it can run virtually on anything
hmm inspired by coincidents playthrough wanted to try corruption cards
however I cant get it to run
Script error, "CorruptionCards-v3.0.pk3:zscript/corruptioncards/cardtypes.zscript"line 484:
Unexpected identifier
Expecting end of file or 'include' or 'extend' or 'class' or 'struct' or 'const' or 'enum'```
hmm
Sounds like version incompatibility.
hmm ok I'll download a fresh version
Is your GZDoom up to date as well? Check the mod's readme to see the minimum required engine version.
probably not, I think thats the issue
I havent used the sourceport for a while
thanks, downloading a fresh version of gzdoom worked
So in short if I have a few textures edited it would be fine?
People can overlook copied and modified assets of copyrighted origin in a pwad but changing a few things in the iwad wouldn't fool anyone.
After looking at Freedoom and playing it with what I have of my WAD so far it looks pretty good and I'm glad the few maps I created still look good in it
I downloaded DSDA on Macintosh hoping I would get that sweet hud all the speedrunners use. But I can't seem to find the setting to enable it anywhere. I checked the main settings and the hud settings and couldn't find it on either. Is there any reason as to why I can't find it?
general settings -> Quality of Life/QoL -> use extended hud = ON or YES
Thanks, I found the setting and enabled it. Must've skipped it the last time I checked the general settings 💀
@vocal summit So you prefer to get secrets without a sound or a notification that you found a secret
some people use the extended hud that shows kills, items, secrets to track instead of the obstructive message
Coming to eternity.. eventually
no
First person to hear that
Im a guy that prefers everything original
But not this one
I like Crispy having a counter. Also it uses the Multiplayer respawn sound for secrets instead of whatever that common one is, that last time I looked didnt have a known origin
most wads out there work with freedoom and just look different
you just need to use non-default textures for every wall or something i believe (if you don't like the freedoom textures)
freedoom doesn't change monster behavior
luckily for me I like Freedoom's textures
Why
i just do
because they're good textures
Freedoom is based ngl
is E3M8 even possible pistol start? Because I died as soon as I walked out of the door and lost my weapons so I am stuck with my pistol, rocket launcher, and plasma rifle
nvm
got it
Fairly sure all vanilla wads can be pistol started.
I guess the pistol start was a fun challenge for me
Just got slightly annoyed that I kept getting one shot 90% of the time
I always pistol start because sweeping through the starting area with big guns doesn't feel fun at all. It makes finding a rocket launcher or plasma gun in a secret much more exciting too.
Maps are made to be possible through a pistol start as a rule. Most mappers still follow that.
I took to only doing pistol starts and the game got a lot more interesting.
I consider it bad taste to make a map unbeatable with pistol start, in the same vein as making a map unbeatable without finding a specific secret.
When doing Doom 2 pistol start after having played way too many times I was surprised at how many maps actually don't have a super shotgun, so it is a lot more meaningful when you do get one
Similarly most of the time you are either getting the Plasma Gun or the BFG, and if you do get a BFG you're only getting a few shots.
If you start finding a lot of cells its because the map is giving you a Plasma Gun and no BFG
Rockets are also a lot harder to come by and you'll have to actually save some up
It drives the appreciation for the Chaingun way up because you have to deal with crowds without one a lot
Instead of it sitting idle because you have more powerful weapons the map was not built around
Plus side you can finish a level almost dead and it won't matter, neither does saving ammo
You will begin the next with 100 Health and 50 Bullets
I think people get the wrong idea just hearing about it. You usually get a Shotgun in the first 30 seconds of a map, and enough shells that you just have to not miss, before the weapon and ammo hunt begins
You can kind of just run past imps to the shotgun so the pistol only really gets used to take out zombiemen or take out the first shotgunner you see
I love the "start with a pistol, shoot a few zombiemen, take out the shotgunner and continue with the shotgun" opening.
A classic
Psx Doom: Doom II - Part 1 (UV-100%) (PsyDoom 0.8.3) Vulkan Renderer
https://youtu.be/dclZ4zRxU-E
Psx Doom:
The Ultimate Doom
Thy Flesh Consumed
100% Secrets and Kills
Difficulty: Ultra Violence
00:00 Map 31: Entryway
01:56 Map 32: Underhalls
04:59 Map 33: The Gantlet
08:21 Map 34: The Focus
11:14 Map 35: The Waste Tunnels
18:28 Map 36: The Crusher
25:33 Map 37: Dead Simple
28:32 Map 38: Tricks and Traps
Psydoom Download link (Psx...
Someone's out of retirement. Good to see
I like the level opening with enemies right in your face so you go "WHERE IS IT"
When Doom 2 does give you a super shotgun they tend to flood the room with pinkies
I’ve done it 100% on UV
I've done it pistol start on nightmare
I mean that level is easier on NM
How so
get more ammo so infighting is less important. I mean neither is all that hard for e3m8
Yeah.. it really is one of the easiest maps LOLL
is it possible to play the secret xbox Doom II map named Betray with the BFG Edition wad?
the BFG Edition version includes it but it's inaccessible
UAC Labs anyone?
Yeah, I enjoy finding weapons (and ammo for them) in each map.
"Is there really no SSG in this map? Is it hidden behind a secret? Did I accidentally skip it earlier or is it just farther ahead?"
Doom 2 underuses the SSG as far as pistol start is concerned
no ssg 1,3,8,9,10,11,13,14,15,17,22,23, :(
Like they weren't to sure about it
How much maps are there in Knee Deep In The Dead
9 if I remember right
I thought there were like 6
Plus, a tenth on an Xbox port.
The intermission screen can be deceiving
Does anyone know good modding tools for Linux?
You want to create mods or just use mods?
create them
For playing mods GZDoom is a source port with the best mod compatibility and you can find it on all Linux distros
i can use GZDoom to play mods but i want to make mods compatible with Woof
For creating them you only have one tool, Slade 3
Okay
It's not as fully fledged as the Windoews counterpart (which is Ultimate Doom Builder) but Slade is a jack of all trades kinds program
It can both create/modify mod and maps
Okay
I dont want to make any more advanced mods like with freelook and jump and stuff
Slade should do the job well then
slade is awesome because in edition to the level editor it also contains an awesome wad resource editor
i havent actually created any mods because i dont have any ideas/motivation but if i did i would use udb as a level editor and slade to do all of the texturework/other custom resources
i really want to finish my first time doom 2 playthrough, im at the beginning of map25
but i accidentally overwrote my save file, and I really don't want to pistol start
but i dont remember exactly what i had, i remember i had maximum everything except ammo
i dont remember how much of each ammo i had
yeah but id like to have the stuff i had before for the last few levels
also im not very good at doom yet lol
im playing on hmp
BRO IM SO MAD I WISH I COULD JUST KNOW WHAT I HAD BEFORE
Can anybody recommend any modern singleplayer fps games where the player handles similarly to doomguy in classic doom?
So like, really fast movement and stuff like that?
Wolfenstein, maybe
Prodeus
dusk
https://www.moddb.com/mods/duke-nukem-3d-weapons-monsters/downloads/duke-nukem-3d-v10b-monsters-only2
PROTOZOID FIXED!
Changelog:
You can now kill Protozoids by pressing either Fire, Alt Fire or Use (Holding either these buttons down works too).
Ultimate Doom Builder theoretically works natively on Linux through Mono.
But in my experience it's a total mess.
Yes I compiled UDB on Linux before and it's clearly just not made for it
It would crash every so often, has many problems with hotkeys, bad performance and much more
Surprisingly running it in wine is better
Although there is some performance overhead
I think all of those could be ironed out if there were at least one dev on Linux.
Yeah iirc they state somewhere on the github page that none of the devs use Linux
Makes sense.
playing loads of wads will help with that
ultrakill
all of new blood's FPS games, so that's dusk, ultrakill, and amid evil
i'm going to recommend post void because post void is awesome
devil daggers maybe i guess
after a year or so of playing, I've finally learned where the map18: courtyard RL is -- didn't know it existed. This is after a long time of not knowing how to grab the Citadel's RL either. neither are secrets
Now that I think of it... Are there are any "modern" FPSes without mouselook or jumping?
hopefully not
resident evil vr is fps with no jump. the evil within is 3rd person sure but lacks a dedicated jump key
Technically freedoom is a standalone game
no
but it's pretty much just doom
TCs shouldn't count. :-P
it doesn't have a proper executable
I personally don't know any modern boomer shooter that doesn't have mouselook or jumping
if you really stretch the category of fps, there are first person metroid games with no jump
Hmm
Doom comes after other fps games with freelook(they were just kinda bad)
I was hoping someone would eventually try to replicate Doom's game-feel. Dusk replicates Blood and Quake, for example.
Idk if the neck brace is the soul of the game so to speak
Hahah
Well, it's only one part amongst many. Lack of room-over-room, for example, gives a strange sense of navigation. It threw me off when I was playing Doom 64.
d64 does not have room over room. it fakes it with instant elevators
I think the map is called breakdown. you can see the elevator jump if you're fast. I'll double check with the d64 mappers though
Well, then again, the player experience is the same in practice.
are you not in the spirit of doom whether you play scythe2 map01 with the 3d Bridge?
I think the 3D bridges are impressive in vanilla Doom precisely because they are out of ordinary.
scythe2 is cl2. it uses self referencing sectors or some mapping magic. same for d64 with them being unusual
Hm, I suppose that's true.
I can't quite explain it but all the limitations and weirdnesses of Doom make other FPSes feel too similar to each other.
Doom has a very unique play style (as well as map design choices that feed back into the play) that doesn't quite work with other games.
a lot of that is the sprites imo. one of the last 3d fp games to use sprites instead of models
but now, time to strim some fractured worlds
I doubt the play itself would change that much if you took away the sprites and put voxel dolls in the hitboxes, no?
more of a feel thing. It affects shotguns a lot. I think that's a big reason why the d3 shotgun struggles. You're aiming for models with lanky limbs instead of a box
Oh, now I see what you mean — it's the hitboxes themselves.
it's got tons of lil idiosyncrasies
And I love it for that. :-)
who's freaking idea was it to have ice physics in eviternity
because it was not a good idea
Hi, i'm new and just installed the original doom, i haven't played it since i was probably like 12 years old. having an absolute blast! I see there's loads of addons now?
always has been
there are hundreds of great doom wads made by the community
the ones on the unity port (steam version with the new launcher) are some that the devs put there
Thanks mate, i will play through the vanilla stuff, then the thy flesh consumed extra ones and then i'll check out all the addons and different engines, i havent actually ever played DooM64 either so many hours of killing Demons 😄
I wouldn't bother playing all the add ons. For the most part they're just tech bases. Plutonia No rest for the living and btsx you should definitely try as well as sigil and anomaly report. That's about it.
vanilla doom is when tech base
They call it STARTAN because you see it when the wad's just startan' out.
Try using a sourceport
who likes doom 2
it's p ok
Never heard of it
im on voice if any one want to talk.
What's a super shotgun
some sort of triple barrel laser gun?
in woof is it possible to invert sprint key like prboom+?
Its that one rip off of ultima underworld
Y'all know any great wads?
Auger zenith
you uh
you save manually
should be in the menu screen when you press ESC
or whatever key is for the menu on controller
Okay thanks 🙏
np :)
It seems I’ve put me save in a insta kill spawn :/
I thought it was a spin-off of wolfenstien
I'm not sure what you mean by "invert". If you mean "make your sprint key have you walk whereas you run normally(as in 'always run')", then toggle always run. The default key for that is capslock. Even the original dos doom had autorun/always run so it'd be weird to not have it
me
I mean how it is in prboom plus where you always run but when you hold shift you walk
yeah works here too
oh ok cool!
woof also has blocky spectre drawing even on higher resolution. You might notice that spectres on high res in dsda are very hard to see. it has something to do with resolution scaling of the invisible effect. But woof can render specifically spectres back in low res...or something like that
huh
spectres are very difficult to see in high resolution. But woof has a setting(that dsda doesn't) that makes them easier to see by more appropriately scaling pixels or something.Talking with dsda guys, that's considered more vanilla than not
fun fact: gzdoom
Gave wolf a try. It was neat. Still feels like eternity has far better controller movement. Which isn't surprising since quasar developed and tested the eternity controller support
Woof is cool but dsda-doom has some features that I just love
what does dsda have that woof doesn't right now? I know dsda has viddump capability
Rewind, Heretic and Hexen support and many speedrunning features
oh yeah tas stuff. I think woof does have some stuff for other games like heretic and chexquest. I just saw them mentioned in the autoload folder then deleted it. Woof does have gamespeed changing abilities if that interests you. I only use it on the IoS when I'm trying to test allghosts lol
Is it allowed to post some doom mods in here?
links might get automodded but you can talk about it in a way that makes it clear what to google
yea man
better than original imho but doom 1 takes it for the soundtrack
I think that'd be better in #classic-doom-maps-mods
I need to buy Doom 2
I only have Ultimate Doom
Well, I guess I kinda have Doom 2, used the code in Eternal so I could get it there
I hate that port Eternal uses though
Just copy over the iwads to your favourite source port.
And it’s only on my console, which I know in the past that I suck with controllers on classic doom
welp, that message was poorly timed
Haha
You can still get the iwads from elsewhere since you legally own the original game.
To be fair, I could do that, but:
A) I have no clue where to rip the iwads
B) I am not the type to pirate stuff
Also, I technically don’t own the game in my opinion
Guess you're getting a second copy then.
Yea
Don’t mind spending 5 bucks at some point, have to get the files though, at least I know where to get them this time.
This is why I hate the steam port, all the files don’t come with it
And I’m a person who likes using vanilla DOSBOX, so that sucks for me when I try to get the files for it
It's funny but yeah not the best
I think that eternal uses bfg edition.
BFG Edition still comes with the iwads as distinct files, no?
It seems it does but the iwads are heavily modified in some aspects.
I agree, I laughed my head off when I saw it originally
that DE port is why I started playing
Is it possible to upgrade GZDoom and retain saves/settings from previously downloaded version?
Yes.
ZDoom's savegame files are contained with PNG files since v2.0 Beta 13. The game snapshot is the image itself, and the game data is contained in various custom ancillary chunks: huBs, ptIc, snAp, viSt, pcLs and raNd. Since buildr666, the SVN revision number is used to mark the savegame (earlier, an arbitrary number was used).
The snapshot can be...
I have Doom 1 and 2 on PS4
After I finish doom 2 and final doom, if I were to only play 1 community wad, what should it be
1000 lines 3
There's 3 of them but I've only played 2 and 3. But I loved 3
the full name is 1000 Lines Community Project 3.
mappers were limtied to 1000 lines in their map, and it was the 3rd installment (trilogy of megawads)
Alien Vendetta
alien vendetta is a large step up in difficulty from the iwads. something like Scythe would probably be better? AV is still very good and worth playing but you could get blasted
I agree with Scythe
Fr
Would Valiant be too much? I still need to get around to it myself
Maybe Augur Zenith, in the middle of a pistol start run of it after it kept getting recommended to me
I think if you can beat plutonia, you can beat a skillsaw wad.
I don't know if someone fresh off the iwads would find it fun, though
I suppose Valiant isnt Sunlust
Plutonia is kinda fun, but I zone out aafter Aztec.
I tried to pistol start TNT and felt physically ill by the 7th map and had to stop
I started to lose focus on caged because how much of a slog dealing with the cacodemons and the crossfire between revenants nd chaingunners, just to be killed on the hell baron room.
still gonna play it tho.
I'm not everyone and don't know how everyone would respond but I do think skillsaw is the biggest player with regards to mass appeal wads
I'm going to stray from the traditional recommendations and suggest ALT.
I am ofc gonna play more than 1 community wad, I was just curious what peoples recommendations were for the must plays so thank you for the recommendations
https://www.doomworld.com/forum/topic/130650-closing-wad-archive/ i'd recommend downloading the whole wad archive
I have decided to shut down Wad Archive as I dont have time to dedicate to it anymore and just not motivated. I dont have an exact date/time yet but it is currently no longer updated. Since I would rather not have the archive go to waste I have uploaded all the WADs, images and database data to t...
nevermind, it's on archive.org
well, i have no idea how to download the wads off there
there are so many files it doesn't even load
it's literally 1000GB
since you can choose which files you want to download
Oof
Yeah you gotta use torrent then
Btw if you're going to download it using torrent use qBitTorrent not BitTorrent or uTorrent
i wonder if someone has enough storage to keep that up on their own website or something
fuck, even doomworld
they could probably do it
Now that I think about it I do have a bunch of hard drives laying around and a crappy laptop
1000 GB? That's less than 50 doom eternals. ALL of the idgames archive is smaller than 50 of the new game
good luck with the 18gb json file that nothing can open
Although my internet bandwidth is really weak
unless you have like 64gb of ram i don't imagine you being able to open that thing
To view the text file? A sufficiently modern text editor could open it.
For large files, Emacs only reads the relevant chunks into the buffer at a time.
V I M
rip daisy 1993-1993
Auger us a good option. There isn't a real difficultly spike
Stays pretty consistent
Hello!
i have only played doom 1993-doom 64 am i allowed here? cuz my laptop cannot handle the games after
Yeah all doom fans are welcome, this is the channel for doom1/2/final ect and there is another channel for 64
You cannot — the server operators set it as an anti-spam measure.
The channels for the classic games are easy-going with IRC channel vibes but the channels for the newer games are large enough to regularly draw spammers, so there are quite a few server-wide anti-spam measures in place.
No problem. I should probably stop assuming whenever someone says they're new to Discord, they're coming from IRC, XMPP/Jabber etc. :-P
Hey I have a question what is the best way to play Doom(1993) and Doom II without using a source port but I was thinking about using a windows 2000 with Ultimate Doom and Doom 2 but I play them on consoles(Snes, Xbox, and ps4) but never played them on PC and I decided to play it on PC but I don't want to play it on a source port on a new PC but I have a old PC from ages ago to make it run on it but what do you guys think any suggestion
If you want to play without a source port, you need DOS or DOSbox(a dos emulator). Even the official steam version, and console version do run on ports. Though, I do think steam comes with some dosbox compatability. Doomkid's youtube video explains how to use dosbox
Well I like to play with the original hardware so DOSbox is out but I'll look more into dos thank you
You could theoretically run it natively with any version of 32-bit Windows but I think you'll run into problems with video drivers in newer versions. Alternatively, you could use the Doom95 port with some DirectX tinkering.
If you're planning to run it on original hardware, you probably have a native DOS or Win9x installation (PS: Doom reportedly works fine on FreeDOS), in which case you can run SETUP.EXE and follow from there. The same things you'd do with DOSBox.
I don't want to sound stupid but what's directx I have some computer knowledge just haven't used it in awhile
It's a set of Windows multimedia libraries (and their API). Doom95 was probably a bad suggestion.
Hmmm... So that isn't a good version to run
I think the simplest (and perfectly legal) way to go about it is to put FreeDOS on your PC and to run shareware Doom on it.
Why not dosbox or chocolate doom? Those are identical to the original game
I assumed it's for showing off a Pentium PC to retro nerds. :-P
By all means, you get vanilla gameplay if you play low res non-widescreen woof/dsda on cl2 but some people like the lil extra fanciness that is the obnoxious setup and original OS
I remember when I played shareware Doom on Windows 98, I couldn't get the audio to work.
Well I don't have a PC and I just don't want to do any extra steps to run doom and I like running games on it's original hardware but doom I would run doom on windows 95 using a old computer but that's just the problem I don't know where to find a dos and I like to play the games how they were originally ment to be play on so I don't do emulators
You don't have a PC? How would you run it on original hardware then?
I have some old computers laying around to see if I can try to run doom on them they were old computers from early 2000s possibility they are windows 2000
Just I haven't had time to look into the computers that I have laying around
Windows 2000 was only available for x86 PCs. Either way, you should boot them up and see what they're running (if they're running at all) first.
Yeah I hope they run but it's been years since I used them at least before the 2010s
And unless you have particularly exotic machines like early Macs, SPARCstations, DEC VAXen, NeXTstations etc, your old computers are almost certainly PCs.
And most likely run DOS or Windows.
Yeah
I hope I can find out soon I have a uncle who can help me with computers like that just I haven't been able to look for reason
It sounds like a fun activity. :-)
Yeah thank you and the others for the help I be honest I'm glad I can get help from the community of Doom I will be back if I need help with something when I get to the PC's
Godspeed!
Ok I most likely know what the computer is that is laying around my house I couldn't grab it because I have stuff around it but it's a window 2000(dell) I just looked at it from a distance but the front and side I had a very good look at it so yeah I just got to get around to grab it and clean it but I just do the windows 95 version of doom but see if I can fix problems with the audio though I got to buy the game but it should be cheap as I look it up online so I will try to get this going as soon as I can if you want I can send a picture of the computer from a distance but I will wait until later
You could honestly pick up a decent laptop for classic doom for like 200 bucks.
Well I'm just a guy who play the games on the original hardware and I don't like to mess with source ports or emulators the one exception is not a doom game but resident evil 2 on PC because of a way to play the beta of it but I just like to get the authentic experience with games
There is a source port called chocolate doom that plays identically to the original doom
It even has all of the same bugs, rendering glitches, and crashes
And limits
I know just I don't want to mess with source ports that's just how I am I was never a pc gamer to begin with but mostly a retro gamer but I knew chocolate doom is a way to play it
But I also want to run the other doom games like 2 and 3
Chocolate doom plays 1 and 2
And 3 runs on modern hardware with no need for modifications
Yeah I figured since it was the same game with different stuff but I don't want to run doom 3 bfg edition I just want to pop in the disc and run it
Original non bfg 3 runs on modern computers
Oh
You can get it on steam even
Well I prefer physical games it just fun to collect and other reasons
Ah ye
I'm really picky about the way I play games it's a blessing and a curse
I mean I own doom 64 on the original n64 and play that way with a crt tv and n64 controller but I know doom 64 is off topic on this page
Still maybe one day I have to learn to do source ports but I also was going to check out other id games on the windows 2000 but I will do more research on that
But yeah I get it with chocolate doom is a good way but I will probably do it one day but I just enjoy the idea of collecting old games and playing them on old stuff
For doom I'm happy as long as the source port I'm using is vanilla demo compatible (as in demos that are recorded can be played back on the vanilla exe without desyncing)
If you're worried you don't know how to set up a port or anything like that, everyone here would be happy to help you through it step by step. It really isn't to hard
Thank you all for the support I will see how it goes with this if it doesn't work then I will try chocolate doom but I have no modern pc as of now I always play doom on consoles but I will ask when I do need help
There is a chance I will grab a new pc to run it if I can't get it to work
I have a super old laptop that runs classic very well. You won't need much
if the issue is "messing with", in the sense that it's harder to deal with, do be aware that they are far easier than dos
Yeah I ran it on a raspberry pi
We need a 30th anniversary Doom console like marios 35th and zeldas 35th
Include Doomv1 and 2
Instead of game & watch include crossword puzzle of demons
Timer should have that marine killing demons on spawn screen like that wallpaper
Tappingvto move and attack demons
is there a source port that is closer to the original game yet has better resolution?
crispy doom



