#doom-eternal
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full armor chestplates look so tasty to me now
i be fiending for that 50 armor
trust me
i was doing so fucking good
I cant get the zombie slayer skin š¦
then i meathooked onto the wrong demon while tryna glory kill the doom hunter
man
i am thinking that trying to do this only causes me pain and suffering but i realize now that all of it will be worth it when i unlock that skullface skin
Good lukc brotha it took me so long to even reach the hammer in the first level
We have been lied all this time
Archvile buff effect isnt the same as the buff totem effect
Huh
Elaborate
Buff totem gives a 1.5 speed increase and 1.2 damage increase
Archvile buff gives 1.25 speed increase, 1.1 damage increase and a 25% damage reduction similar to spirits
Inter-esting
25% damage reduction thats fucked up
I thought those were the same
Just having that on the archvile buff at all, while also making it the same color as totems
Eternals mid lowkey
Spirits makes them more resistence too
2016 was better IMO
In visual aspects yes, but in gameplay Eternal is more dynamic
Yeah true with dashing and such but 2016 levels were cooler and the atmosphere was cooler
Yeah
Yeah I love brown and red and also more brown
I think the ID and Bethesda will try to return to that aspect in dark ages
Yeah looks like it
I just wait that the preator suit og returns in dark ages
It's what I like the most of 2016,
Even as a referenc would be cool
Some of the new weaponās like the club thing and shield seem cheap and weird gameplay mechanics
Yeah
But I think that with the New maps and more cinematics would compense that aspect
I appreciated the darker, grittier style of 2016 but letās be real the eternal environments are just objectively better. 2016 levels start to feel very same-y
Yeah, especially in the hell nevels
I actually loved the Hell levels
Me too
I feel ya
The hell levels were DOPE
I also liked the old barons more too
Kadingir Santcum, Titanās Realm/Necropolis, and Argent Dānur all felt very distinct from one another
I really liked them too but they are all extremely similar
But in some points feels like they are the same, but they are cool too
That I will agree with, I love my pink barons I wasnāt a fan of the eternal baron design
That's my opinion
Wouldāve loved to see a pink baron with green blood like in the classic games, similar to how they gave the caco blue blood
theres like 2 environments in 2016
Yeah ugly imo i also liked the
Revenants more too the caco was mid ish
I didn't like the aspects of the green eyes
Hell (brown/gray), mars (orange/gray but with tech base)
Eternalās base game environments fit into like 3 archetypes as well if weāre being completely real here.
VEGA level really knocked it out of the park though at least in terms of being visually distinctive
What if they brought back the og barons and imps and all the og enemy designs?
Yeah but you could actually tell them apart from one another
Would be amasing
Amazing*
2016 distinguishes its levels overall quite well using architecture
Yeah fr i love playing og doom sm and all the wads like myhouse.wad or brutal doom fun games man
I heard that the gladiator was an og hell knight
Iāll be the guy to say that change is definitely a good thing. If every doom had the same enemy designs as the game in 93 itād get old quick lol. 1:1 classic pain elementals and cacodemons would look ridiculous in a 3D environment
That makes sense for me
I'm probably one of few that do somewhat prefer 2016's more grounded gameplay
Yeah
Yes, I know I'm weird and probably outright wrong
Yeah true LmAo
Mars surface, the UAC refinery, ARC and Lazarus complexes, Vega core, they all visually distinguish themselves from each other enough that you can separate them in your head just based on color hues and visual design. Same goes for the hell levels.
Like honestly
I can see it
I like it when they have elements of the classic demons as a throwback but still take some artistic liberty. Although having a smooth archvile in a modern doom would be interesting
They must add or modifiy
These criticisms just seem to remind me that a lot of people really hate duller color schemes
There isnāt much else to it really
2016ās levels donāt actually blend together that much. Maybe Argent Dānur looks too much like Mars surface color wise, but thatās the extent Iād criticize it.
Eternal visually looks much better than 2016. I personally find that much of the Mars base levels blend together visually, with exception to the Foundry and VEGA Core levels.
VEGA Core rocks. I give that level a thumbs up.
It was my favorite level of 2016
I do agree, with the exception of the Baron
But I also just... don't really like 2016's demon designs much. I think they look kind of bland, and feel too much like aliens rather than demons. The Mancubus is cool from a "wow they're connecting it to the Cacodemon" standpoint, but from an actual artistic visual design standpoint I really do not like it. Same goes for the Summoner, Hell Razer, and basically all of the possessed humans.
2016's Baron was leagues better imo
However I like 2016's Baron design, I also like its Cacodemon and loved the addition of atrophied limbs hanging from its body. Was also a fan of the Revenant design. Spider Mastermind rocks, Cyberdemon is pretty good.
Hell Guards suck though.
Again wouldve loved to see the 2016 baron with eternalās destructible demon mechanic
I like both. 2016's Baron looks great but I looove Eternal's Baron design.
Forgot about 2016's Cyberdemon
I quite dislike Eternal's Baron
it just looks wrong for whatever reason
Eternalās Baron works well with the gore system
Its design was amazing
Really cool seeing the fiery insides as you tear it apart
I like both takes on the Baron though
Dark ages gore system looks fucking awesome, actually blowing off physical limbs is gonna be sick
Canāt wait for that
This is what makes it for me. The ashen skin looks ehhhh until you fire a shot and see lava underneath. Then it fucking rocks.
But yeah Eternal IMO struck a better balance with the classic designs but with modern changes. The Pain Elemental's a good example, it looks very similar but I loved the way it has all these different mandibles and moving sections of its jaw - I also quite enjoy its take on the Cyberdemon and how if you tear it apart you can see more cybernetic parts underneath.
I think the 3D model viewer doesnāt do the demons justice, which leads to 2016 looking better in many of these comparison videos
Like in game most of them texture and lighting wise look great
the pain elemental design isnt bad but i hate seeing it because fighting it sucks
In comparison 2016ās lighting is much flatter and obviously textures are muddier
So that plus the gore system really makes Eternal stand above imho
I also donāt hate some of the demon redesigns as much as some people
Also I'm gonna be real this is 100% me. It's fine in Doom 3 and I get what 2016's going for, but personally I love color in my games, I love vibrant color schemes and I love when environments look visually distinct from one another. Eternal felt made for me in that regard. Not only did each "faction" of levels look distinct from one another, but the individuals also did. No two Hell levels looked the same, no two Earth levels looked the same. There are two Urdak levels and both look very different.
yeah the progressive dissolution of demons as you kill them is great design
Also just, from a lore nerd standpoint, I don't really care for Doom 2016's depiction of Hell. It's always just... rock-and-bone wastelands, and it's fine for Kadingir Sanctum, but as the game goes on I get bored of the caves, caverns, wastelands, etc...
I love Nekravol in Eternal. I love when Hell is depicted as a lived-in dimension with its own society and culture. Nekravol is a city, a factory. It feels built and inhabited, not just a wasteland where demons happen to be.
That's also why I loved Blood Swamps and Immora.
Like I said before I think 2016 does a more competent job differentiating its levels than some give it credit for using architecture and a differing color hues (Necropolis and Vega core utilize greyish/blue colors for example), but I get that the orangish/brownish colors that dominate the game arenāt for everyone. Personally I loved the chasms of the Titanās realm and necropolis. It was partly the soundtrack, but the abandoned maze like structure gave Hell this odd quality that was alien but not too Sci-Fi.
About demon culture or any culture in general I think Argent Dānur should have been the time to really show this in 2016
Itās my least favorite Hell level in that game because I think itās a big missed opportunity tbh.
Yeah. It also is kind of lame in retrospect, because Argent D'Nur (the level) does not feel like Argent D'Nur (the planet) either. It doesn't feel like an absorbed area from Argent D'Nur. It just feels like another part of Hell named after it.
Like if Kadingir was the boonies and Necropolis/Titanās realm was an apocalyptic landscape devastated by the Slayer and Titans then Argent Dānur, the home of the Well and where the Aranea Imperatrix is summoned, should have shown Hellās more sophisticated side
But itās back to the boonies
Which idk, for a place so important just seems kind of strange
both of them are kinda medieval style places tho just one is red and the other is blue
Maybe the level feels more medieval than I'm giving it credit for, but the overwhelming red scheme just makes it feel like Kadingir Sanctum Part 2.
Feels more like Mars surface than Kadingir honestly
What I really loved about the classic gameās depiction of hell was the abstract nature of a lot of the environments. But I understand thatās much harder to pull off in a non-retro game
Kadingir wasnāt so overwhelmingly orange and red
Kadingir has a overlooked sky box too
The vast mountains below and in the distance along with the moon make Hell feel pretty strange in its own way
https:// doomwiki. org/ wiki/File:Argent_D'Nur_cathedral_interior.jpg
This site is down for me on my wifi so I can't look at it. But I'm in a 2016 replay now so I'll take more of a look at it when I get to it.
ig it's kind of hard to make it like... a corrupted medieval place and make it look distinct to the rest of hell which is also designed like that...
because like you have to show hell leaking into it
so if it's already a similar aesthetic then a hell corrupted version is just gonna look like hell
as opposed to like Deimos which is like futuristic techbase
Tbh I think Argent Dānur should have more unique architecture. A lot of the structures in the level blend in with the environment or just look similar to the stuff you see in Kadingir or Necropolis
And like, thereās definitely more you can pull from that still maintains the medieval feel
They probably didnāt work this out until Eternal but that game manages to make the sentinels feel pretty unique by blending the medieval stuff with advanced tech
Here's the thing, it's not just supposed to be any Argent D'Nur location. This is a keep containing the Wraiths. Eternal adds some details in the Sentinel Codex entries implying the possibility that this level's location was the "Elemental Sepulchre," a keep the Sentinels had that contained several Wraiths.
So 2016 ideally would have had this area look somewhat mystical, like the World Spear, but they obviously had not thought of this at the time.
Or maybe it used to look like that and thatās just what hell does to places. Seems 2016 and beforeās demons were much more primitive so I always interpreted it as theyāre just there warring with eachother, wrecking the place and it just winds up as a formless wasteland due to that
This is totally fair, but I'd still like there to be some remnants of what was left behind that make it distinct from other locations.
You always walk into arenas in 2016 and the demons are kinda just beating the shit out of eachother without any purpose till they see the slayer lol, I think the only mention of any demons with actual intelligence in 2016 was that disembodied voice talking to Olivia
Oh yeah definitely
The voice, according to Hugo, is Davoth. This is a stupid reveal and I preferred the idea it was the Imperatrix but whatever.
Even the instances of demons acting intelligently in 2016 are attributed to the influence of the Mastermind. The Baalgar trying to escape for example.
In 2016 it's heavily implied most, if not all of the demons are under the Imperatrix's influence.
Thatās another thing, eternalās demons definitely have a lot more personality. In 2016 theyāre kinda just dumb animals but in eternal they are impressively expressive
It's unclear if the Imperatrix is outright controlling them or simply ordering them around psychically.
They still infight in Eternal if left to their own devices
But there are more intelligent demons in the game
Archviles and Tyrants mainly
Hot take maybe but I do not really like eternalās story direction after the DLCs, I donāt think the slayer should have killed THE dark lord who apparently runs all of hell so early, if ever
I think a confrontation like that was inevitable but TAG2 didnāt do the confrontation much justice
Hugo clearly has a more marvel-esque, slayer is a superhero idea of the story which is fine, just not my cup of tea. I much preferred when doomguy was just a guy waging a war on hell that he could never possibly win, but still doing pretty damn good. Just generally being a thorn in hellās side who only got involved when they pissed him off but otherwise not his monkeys not his circus
I am neutral on this topic. I think TAG2 could've handled Davoth a lot better but I also like how it is right now. Overall I liked The Ancient Gods.
I think the series has been lending itself to increasing stakes since its inception.
First you stop the Cyberdemon, then the Spider-Mastermind directing the invasion, then save humanity by killing the Icon, and finally settling the score by killing the mother demon.
tag 2 shouldve made the second level a hell level too so we couldve h.ad more davoth
If the series was to continue on from 64, which it did, the next step is to kill someone big like a Dark Lord
honestly reclaimed earth just feels so random
Which happens in 2016
2016 doesnt really feel like rising stakes given it's a boss from 1 lol
Definitely. But they couldāve milked the buildup a little longer rather than blowing their load in TAG1 saying āyeah this is not only the one who rules literally all of Hell, but also the actual creator of God and youāre gonna kill him 3 levels after heās introducedā
Yeah I mean it fashions itself as a reboot so it retreads some old ground there, but the modern take on the mastermind gives it a higher station than the original one ever did
My level on Eternal got reset
You essentially just described 2016-Eternal, just switch out "mother demon" with Davoth.
Was over 100. Now im 6
I forgot to mention too that 64 narratively establishes the revived demons as stronger than ever iirc
So another way it tries to increase the stakes
True, like why tf did humanity have access to a portal that could take you to Urdak, particularly a section of Urdak that was apparently completely unknown like did they ever explain this
yeah the gate of divuum is dumb lol
To be fair, Doom 1 frames the Spiderdemon as just "a demon that masterminded the invasion." Doom 2016's Spider Mastermind is the motherfucking Dark Lord of the Fourth Age. It's the top dog of Hell, not counting that one guy who is a ghost right now.
2016 likes to make its bosses super duper special lol
doesn't really feel like it too much tho lol
like it's just the spider mastermind but we know it can control other demons
Theyāve also just kinda been moving the goalpost around about what humans actually know about the sentinel world/hell/urdak, in 2016 it was next to nothing and they were researching these hell artifacts then in eternal dlc1 yeah the UAC is in possession of the physical body of one of Urdakās highest ranking angels like wut
Like the Codex entry talks about the Imperatrix like it's a god.
To be fair there would be a level of separation. There are different branches of the UAC and they don't seem totally in tune with each other. UAC Earth was almost completely taken over by the Cultists while UAC Mars remained its own thing. I suspect the UAC is sort of like Umbrella in Resident Evil, where different regional branches are functionally different companies and could be keeping secrets from one another, or even competing.
I think this kinda makes sense though, it goes along with what I was saying earlier about hell just being a chaotic, formless entity with no rhyme or reason. Thereās no hell hierarchy or structure itās just whatever demon gets its way to the top by being the strongest and itās constantly changing whenever something bigger and badder comes along and replaces em. Also potentially different ātop dogā demons in different regions or dimensions of hell
yeah but that's just hyping it up
like the testaments with the slayer
UAC Earth would keep the Seraphim's body under lock and key, but ultimately it would not provide much research value to solve Earth's energy crisis. They would discover the Argent Fracture on Mars; that's actually functional and can lead to something important.
that was also kind of weird
i dont like the UAC having the Seraphim's body or The Gate of Divuum
like it just feels really contrived
I also donāt really like Samuel Hayden = seraphim
seraphim's body less so given yk but it still felt weird
another thing the series does as it goes along is reveal that the singular entities are actually just species
doom 1 implies there's ONE CYBERDEMON and ONE SPIDER MASTERMIND and then doom 2 has multiple of them
and then final doom has multiple Icons of Sin
and then doom 64's lost levels have a SECOND mother demon
Final doom isnāt canon, is it?
Highly doubt it
the canonicity of final doom has never been stated and it would be speculative either way but also technically my message wasn't dependant on canonicity at all ĀÆ_(ć)_/ĀÆ
I want to point out, on the whole canon debate, that Doom 64's Nightdive port outright says it's a "direct sequel" to Doom II.
You can make of that what you will. Marketing stuff is weird.
depends on what modern ID considers Final Doom tbf
like is Final Doom its own game or an "expansion"
It was considered an expansion
According to the wiki (which is itself very dubious), Doom 64 had old marketing calling it a sequel to Doom 1993 on the SNES. Which is also weird.
But interestingly TNT and Plutonia did come with their own IWADs similar to doom 1 and 2
doomwiki.org or doom fandom wiki cause if it's the fandom wiki i think they're SORT OF misquoting
Fandom, which is why I present this with a grain of salt.
doomwiki.org is inaccessible to me on my home wifi. Very frustrating. Some kind of firewall bullshit going on with my internet provider.
i believe that they just mean how like it only ever references the events of Doom 1 in the marketing
fandom wiki is heavily dubious with its info given it also says Final Doom was "confirmed canon"
Yeah, it fucking sucks. Every FANDOM wiki sucks.
yeah it just says "SNES Doom" is the "precursor" and the backstory for the og release of 64 only ever references the events of Doom 1
sigh.
https:// www. shacknews.com/article/117322/terraform-the-making-of-doom-64
I did some digging about the Final Doom thing by the way, I believe it's referencing this article???? But this article doesn't provide a source for that claim.
Although id had moved on to Quake, the co-founders had agreed to keep "Doom 3" in their back pocket in the event they returned to the franchise. (Final Doom, a 64-level follow-up to Doom 2 released in 1996, was neither "final," nor did id consider it a proper numbered sequel, though the game does fit into Doom canon.)
absolutely 0 clue wtf shack news is talking about here lawl
or why fandom wiki cites it as fact
I do know the first part's verified - that id didn't allow Midway to call Doom 64 "Doom 3" as they were saving the name.
yeah i know that part is true
ugh i tried to figure this out and now im just more confused???
"Final DOOM was for a long time the last official release of DOOM"
so it is its own game right...?
it says it is made up of two "episodes" and it calls all other expansions "episodes" too...
I consider Final Doom its own game personally. Or rather two of them. They're functionally expansions, but they are IWADs. I'd say they can be called "Doom games" rather than "Doom map packs."
Official release as in itās a commercial wad. Master levels for doom 2 were an official release but those def arenāt canon (at least they better not be lmao)
but then legacy of rust says "the first official episode since Doom II to feature new demons and weapons" which implies Doom II is also called its own episode right...?
im not talking abt whether it is official or not
i'm talking about whether it is officially a "game" or an "expansion"
Oh, well they require you to have doom 2 if Iām not mistaken
also the master levels can be canon they just don't matter coughs and wheezes and splutters everywhere
You need both IWADs to run it no? Itās been a little while since Iāve played em
actually no you needed Doom 2 for NRFTL and Master Levels but iirc you could buy Final Doom on its own
Interesting
actually i'll just pull up the id software site for it
yeah i like to consider it its own game personally
This is how ID Software puts Final Doom (at the time of Doom 3's release):
Two New, 32-Level DOOM II Episodes.
...which doesn't help us solve this at all š
In terms of story they donāt really fit anywhere though. Demons in Vietnam then more techbase stuff
And again 2 icon of sins because of technical limitations
where'd you get vietnam from bruh
Bro the chat is actually active?
Plutonia
They're not the actual Icon of Sin though, the story manual treats them as seperate entities
The Icon of Doom II is "Baphomet" whilst the Icon of Plutonia is "The Gatekeeper"
show me where it says plutonia is set in vietnam
Iām half joking I donāt think itās ever specified where Plutonia actually takes place
Just my headcanon
it's specified to be on Earth and then in a part of Hell called the "Devil-Hive"
TNT is stated to take place on a moon "of Jupiter", which everybody nowadays assumes is "Io" because of Wraith Corporation's Hell to Pay also being on Io and Wraith has ties to TNT members
definitely interesting but i wonder how this meshes with Nightdive's Doom + Doom II port
also makes me wonder abt NRFTL cause i know that's not CONFIRMED canon but it has a confirmed story placement if it WAS canon and it was included in the current latest rerelease of Doom 3 and Doom 2016 references it via achievement
NRFTL can work as an interquel like Thy Flesh Consumed. Like you're back on Earth but some bullshit is happening and there's more demons to kill. I just wish the text screen wasn't so stupid.
whats wrong with the text screen lol
are you just not a fan of "this ride is closed" cause i get it š
essentially yeah
the official statement from Nerve is that it "continues on Earth after Hell's forces have [seemingly] been vanquished"
Yeah it's stupid, and also it just has no semblance of a real plot behind it. It just feels dumb.
it's an 8 episode expansion idk how much plot they could really add without adding new enemies and stuff
Classic Doom has this tone of irreverence and meatheadedness behind it that I like, but it has to be tempered. NRFTL's text screen goes a bit too far with it.
my favourite victory text screen is Evilution's tbh
Even something just as simple as actually addressing what Nerve was saying - you thought Earth's invasion was done with, but a demon lord has managed to reopen a portal and you need to stop it before humanity can come back to Earth.
It's not that I want more plot, moreso just that I want the text screen to match the tone of Doom II's and not feel so silly and focused on zany one-liners. The text screens are something I like about those games, I like them having kind of a silly and dumb tone to them while still presenting a narrative, albeit a very simple one.
true true
lmao imagine if perdition's gate hadn't missed the deadline for final doom the doom lore would be so much wackier
randomass alien race that makes mind controlled tech that the demons went to war with
...honestly i'd probably be headcanoning it as urdak if it had been in final doom /hj
oh wait i just noticed that doom 64 says "Years have passed since you stopped Hellās invasion of Earth." there's still a little bit of time between Doom II and 64 i guess
i mean doesn't entirely fix the "direct sequel" line but i guess there's a bit of wiggle room
Letās throw this wrench in the mix: are sigil 1 and 2 canon?
The wads by John Romero
IMO, absolutely not.
there is literally no official statement on these and there never will be but i will say they weren't created with the intention of being canon
plus the fact they're unofficial
nothing says they aren't either
Nah I was joking mainly obviously thereās no official statement saying they were canon
realistically it doesn't matter and it really just depends on if you want them to be or not
sigil story is dumb
At that pace doomguy will never escape hell
SIGIL and SIGIL II were effectively made by a fan. Romero had no official involvement with the Doom series when he made them. id has retroactively made them official episodes, but I definitely do not consider them canon.
But, like most of the expansions here, there's no reason you can't think so for yourself. It doesn't really change much.
Yeah bro Satan just dragged you back into hell after episode 4 because⦠he just does okay???
And youāre never gonna believe what he does after sigil 1
with them not being canon you don't have to grapple with whoever "Satan" is in the Doom lore and with them being canon you get a more self referential classic Doom continuity with the IoS being called "Baphomet"
so there's benefits to both views and it just depends on which you like more
this is the case for every official expansion teebeeaich
Doom 64 Lost Levels is just literally baffling
a second mother demon
teleports you to a uac base on fucking SEDNA of all places
go back to Hell
like that's literally just Sigil with a coat of paint
On sigil 3 baphomet will drag doomguy to hell again
sigil 3 (Hellion) is on earth confirmed i think
or it'll be doomguy fighting his way to earth
I can buy a second Mother Demon but why the fuck would they have it teleport you out of Hell? Just have the whole thing in Hell. Doom 64 is already like 2/3rds Hell anyway.
EXACTLY
AND WHY IS THE UAC BASE ON SOME RANDOMASS DWARF PLANET š
and yeah ig i can buy a second mother demon given the multiple spiderdemons and IoS beforehand
gameplay wise tech base levels on doom 64 are boring as hell
Nobody gives a shit about Doom 64's techbase levels. What is the point of making more? The main attractions are the really cool and atmospheric Hell levels.
Official Classic Doom Expansion Storylines:
- you get teleported to Hell again go fuck shit up (SIGIL)
- go fuck shit up (SIGIL II)
- some random uac dude goes to hell (Master Levels Inferno)
- theres a weird temple on Titan go look at it (Master Levels Titan)
- a cyberdemon gets turned into a human by some demon lords go kill them!!! (Master Levels Cabal)
- cyberdemon dude pulls up after doom ii and continues the invasion (NRFTL)
- you get teleported out of hell by a second mother demon GO KILL THEM (lost levels)
i think legacy of rust (if you don't count it as its own original game which imo it SHOULD BE but it isn't) is the only one with a good plot lol
well actually ngl the Cabal plotline isn't too bad
yeah lol
though i think only the first lost levels level is on sedna??
idk it's dumb that never gets said in game
LoR's text screens fucking kick ass. Love them. Same with the story intro text.
YEAHHHH
It's IMO a masterclass in taking advantage of, like, how vague classic Doom is. Neat narrative, neat text, but very up to interpretation and heavily informed by environmental storytelling in-game.
If I had to pick one of these expansions to try and fit into canon it would definitely be LoR.
it fits the smoothest into it
it says that New Eden is undiscovered till the expansion, that the enemies in New Eden live only in New Eden, and then ends by nuking everything which also explains why everything in it isn't in games taking place after LoR
and even then Tyrants are just from Eternal and (unintentionally) the Mindweaver is just TDA's Arachnotron lol + it has the ballista
but is it a different protagonist?
heavily implied it is the same doomguy
Three minutesāall it took before the UAC's top brass played their ace.
it kinda fits more if it's a different protagonist
why
Like how they did it with quake 2 new expansion
If I had control over it all I'd make it a Doom 64 prequel and add a bit of backstory. UAC's remnants go back to Mars and use the old shit to build portals to New Eden, which has resources that could help rebuild humanity. But bullshit happens and Doomguy is up for the job. New Eden is a very, very old area of Hell from before Davoth "died," a sub-sect of demons whose leader is shrouded in mystery.
When Doomguy detonates the nukes in Hell, the radiation leaks through the portals, becoming the "apocalyptic levels of radiation" on Mars mentioned in Doom 64's manual. Doomguy and UAC abandon the base, not realizing that the radiation has masked the arrival of the leader of the New Eden area - the Mother Demon, who wants revenge.
yeah but why does that fit Legacy of Rust better
Thus the "Mother of All Demons" is actually the Mother of New Eden. Eden mother. You know, like Eve or something in the Bible. Would be neat IMO.
Oh yeah that would've been super cool
I do like to think there's somewhat of a connection between the two nukings
Is anyone up for boosting on battlemode on playstation?
like the US Government finds out about the fact the nukes erased New Eden and they're like "Shiiiiit man lets nuke Mars just in case"
We dont know when LoR takes place
well it kind of has to be after Doom and Doom II
Yeah exactly.
I just fucking loved LoR. It was seriously fun, all the new enemies were great IMO, levels were consistently amazing and so was the music. I thought it lived up to the potential of a new "official" Doom WAD.
The Union Aerospace Corporation, never one to shy away from hubris and excess, learned the hard way that even the demons feared something greater, something deeper. When the Ones Beneath awoke
this is about the vassagos right? that's a pretty interesting thing to say about them
YEAH IKR??? The levels and music are so good, I love E1M5 and E2M7 especially they're some of the most fun levels in Doom IMO
My only issue is I wish Bethesda had handled its release in regards to the modding community better. I would have loved to see LoR's new monsters and weapons become mainstays in the Doom modding community, but I can't blame them for not really adopting them when the LoR stuff isn't really open source like the older shit is.
yeah š
vassagos and banshees and tyrants not being used much is a real shame
they have lots of potential
though tyrants were already sort of based on a fan demon i guess so
Yeah, especially Vassagos and Tyrants. Tyrants are such a great idea. For how low effort they were, Hell Knights actually expanded the roster by allowing the danger of a Baron without the bullet sponge.
Tyrants are a great way for a map to have the "oh fuck oh fuck that's a one-hit-kill demon" but without having to sink 25 Super Shotgun blasts into them.
mindweavers were dire though as a concept
I really loved the Shocktroopers though.
oh yeah they're funny af
High damage glass cannons. Cool enemies. Also they sound funny and I like their heads popping off their bodies when they die.
i really wish that more classic doom expansions had like... actually added new stuff like LoR
especially Doom 64 Lost Levels i feel that would've really benefitted from that
like!! add the revenant!! or the archvile!! their attacks are already coded in game!!!
they use strogg sounds from quake 2 as their idle noise right?
My last Doom 64 replay I used the Retribution GzDoom mod and enabled this feature that adds the missing demons with appropriate 64 designs. And it rocked. I don't think I can go back to normal Doom 64.
And like they had changes like the other modified demons. Revenants shoot the same missiles we see as level hazards - two at once and always homing, but slower and can follow tighter curves. Really changes the dynamic and makes them more dangerous in close quarters.
Or the Spiderdemon having two chainguns.
My favorite was the Archvile, which is redesigned to look like a baby Mother Demon. Very cool.
oh i like that
i haven't actually messed with doom 64 mods for some reason
I recommend Retribution. It also helps that Doom 64's movement feels weirdly janky in vanilla/Nightdive compared to normal Doom, and Retribution is basically just Doom 64 but in GzDoom, so it has better movement but keeps all of 64's specific additions.
does ai accuracy increases with infinite tokens?
probably not but it feels like that
cyberdemon laser attack feels weird
on all difficulties, enemies can cancel some of their attack windups in response to your position (laser is a great example), and inf tokens make this more common

Icon of not gladiator
best boss in doom
doom hunter
What
Counter argument they're a basic enemy more than they are a boss.
And also they die in 2 seconds.
I could never enjoy Doom Hunter when you first fight them, your still a glass cannon with a limited arsenal
At least with the gladiator your close to full power
still a boss
The reason I don't like Icon is that time I lost a UN to him because I couldn't find what part was bearly not damaged enough to go into next phase
Y'all are sleeping on the cube boss fr fr (jk)
The trial of ballista aim and dashing to the left or right alot
when you face them as a boss you're more of a glass cannon as evilstobe tower said, and thry got significantly more health at that point too
which imo creates an interesting dynamic
Doesn't matter Uncle Ben The sightless judge from Nekravol part 1 is the best boss in the game
lol
That felt so random
Still they get almost stunlocked and die
Like "hey here's a one time micro boss that lasts 40 seconds with some eye shooty things" what were they going for
all i remember from him is that i actually died quite a bit there
dark ages won't have busted movement (and it'll likely have weaker/nonexistent animation canceling) so it might finally get to have bosses that aren't dps slop
not even a codex entry </3
We haven't found busted movement yet, and may not find it*
Never underestimate speedrunners
let me cope
I already see signs of potential movement epic gamer style stuff.
I'm not getting dark ages on release bc I can't fly around and move like a maniac like I did in Eternal
I'll probably get it eventually though
the first good nudoom game š„¹
Fair, it's always the third game that seems to mix it up alot. Doom 3, Doom dark ages.
What does that mean
I can't wait for another divide in the doom community.
2016 is dps slop and de is movement/resource slop
Okay?
One more to the list
I say everything is slop because nothing is good.
trvthnvke
If everything is slop nothing will be
true! make everything worse
True!!! I don't mind the dps high game play of 2016 and eternal as it has a high skill ceiling, remember some people have 100+ hours qnd still can't weapon swap well
Just because your good at it and have reached a high level doesn't make it bad or basic.
Jesus what kind of server history does this place have to have all these rules, slow mode and Vega links that aren't allowed
It just reeks of "this place fucking sucked so we had to 1984 it so the new idiots that come in don't fuck everything over"
Not as much as Touhou's meme chat having 3 minutes slow mode, and embed only.
VEGA is broken rn
i agree tho it kinda sucks especially having 0 vcs
From what I can grasp the Doom community has A LOT of dunces that lack social awareness or social skills online and that's why this place Is the way it is
Ig that's to be expected from fps game community that has a lot of "masculinity" in it tbf
i don't think animation canceling is particularly interesting when the input buffer gives you like a full second to decide where to go with bats
Cavemen on some "look guys I'm so strong and much military I can shoot gun im so sigma im such a masculine man"
If you don't like it don't do it, the games not built around it.
X Doom Eternal strat haters when you simply tell them not to use it
me for reals for realsš
Big VEGA is always watching.
Just like the book by gorgeous or well
it's like dark souls where an attack you input 3 days ago comes out after like 2 other queued animations
the alternative is less interesting
Wait until this guy realises you can imput buffer in souls.
Jk.
Well you can it's not as powerful as it is in doom eternal
yeah i just said this
de's weapon tech is cool but its mechanical skill ceiling isn't very high
it took me a couple of months to get my quickswapping to look like any speedrunner's (with the same consistency too), that's not a very long time
A couple of months means nothing? You could of played 24/7 in 8 months, or 1 hour a day over 2 months.
If you got good at it quickly thats impressive, as it took me 2 years to learn personally.
game released in march 2020 and by july i was deep in the dps slop
high execution stuff in tekken is cool (ch df2 -> perfect electric and taunt jet upper are good examples) cause it's hard as fuck (has to be frame perfect, can't be buffered) and you're rewarded proportionally with some of the highest damage in the game
dblade and hammer wack swap...
yeah but is that better than swapping between 2/3 weapons
Hard af doesn't mean good or fun, as a player I don't want to put 20 years of my life into learning one peice of tech.
sure but hard can be good and fun
admittedly, the hard way of pulling off dblade wack swaps (without MSC) doesn't really have any utility
but some silent BATS can get pretty hard, especially if you wanna do it with an fblade setup
quickswapping would be fine if the effort/reward ratio wasn't so skewed
In my opinion doon eternals skill ceiling and floor are at a perfect level to where anyone can learn them, still takes skill, and is cool af. Not everyone has all day to game, some people only have 3 hours a day to game, some even less. Making the cool shit to hard will alienate 90% of people who play the game
tbh modded content solves this "problem" anyway so idrc
And once again some People who've been playing for years still can't quickswap, just because you get the hang of it quickly doesn't mean everyone does.
Took me 140+ hours to get it, may not sound like a lot, but to me that is 140 hours of my life.
i mean, they either haven't played it that much during that time or haven't tried to learn it
applying hand dexterity learned in other places (ex: sports/painting) takes effort, those people you mentioned haven't picked up quickswapping because they aren't putting conscious effort into trying to learn
basic quick swapping isn't that hard, but also much more fun than no quick swapping and not that good either
mechanical learning doesn't happen passively
college football/basketball players didn't get where they are by just playing da game
Would you rather the mechanic be inconsistent? Yes I agree its to strong, but also I disagree the skill level it takes to do is to low.
Any lower and it just would feel like shit to do, and not be fun.
Hell some pc players say you can't quickswap on controller because it's just slightly harder than it is on pc.
inaccessibility isn't inherently bad
the level of quickswapping we're talking about wasn't id's vision anyway
Yes it is?
If you can make something more accessible as a game designer you want to do it, therefore more people have fun.
No one disliked quick editing in Fortnite, because it made builds more accessible.
@strange gale lets just agree that no one here's going to be happy and disagree.
you can have fun in de without playing like a speedrunner
ssg ballista doesn't take a lot to learn and that already gets you most of the way there
mishimas in older tekkens (t8 doesn't count) were unbelievably overpowered for like 2 decades, but they lacked easy to use conventional tools which kept that power behind tons of learning
mindless slaughter maps get really boring without tech
i think that's cool
quickswapping is similarly overpowered in that once you've picked it up, there's no reason to do anything else
but the executional barrier is much lower which i think is lame
the mechanical skill to silent bats fron arba to pb is quite high, because on top of the silent bats you'll have to swap away from the hc at just the right time to avoid a manual mod swap in the hc
yeah that stuff is sick
And this is made even harder on controller.
If you see doom eternal as a fps where the point is to win I see the problem, that's why I see it as a sandbox where you kill the demons in the most creative ways you can think of.
If you see it as a sandbox you won't want to spam one thing because you have all the tools to experiment
i'm a fan of creativity too but you need to use unintended tech to bring any of that potential out
Who cares if it's unintended? Just do it.
i don't care
the cool stuff isn't super hard either but the inputs required don't feel great
i think most tech is easier to learn on controller, but harder to do while moving
sms is very useful but annoying to input (do not conflate that with difficulty)
setting up fblade is annoying in the same way
how is it annoying?
oh this is just a taste thing
why is sandbox performance so crap? š
i'm just speaking for myself, i don't like how doing the above tech feels physically
ah
it's not uncomfortable
as an analogy, it's kinda like how reverse shoryu inputs (left, down, down+left) in fighting games are universally considered lame but normal ones (same input but in the other direction) are cool
https:// youtu.be/UQjRdkh06oM this is conceptually very simple, you just hold Y/triangle and release on a specific frame, then cancel the endlag by teleporting
but chaining trick jdcs feels amazing
imo harder timing > more button presses
https:// youtu.be/mudbiALVA-U the combo starter here requires 3 frame perfect inputs
again, conceptually simple but really difficult to do consistently, especially in a real match setting
at that point you may as well do frame ballista i feel like
the input is simple, you just have to do it fast and on a specific timing
frame ballista isn't worth it, this lets you remove 60% of a character's health in one combo
the difference between this and doing pb ballista slightly faster is huge
true
if you wanna pb ballista faster you can just do a BATS chain instead
pb, MSC into ballista, MSC into pb, repeat
frame ballista would be really cool if the timing wasn't fps dependent
a cancel window of 2 frames (33ms) at 60fps feels reasonable
i'l actually be implementing this as it makes pb+ballista significantly faster
and unlike when you simply MSC from the ballista, alt fire delay isn't an issue
oh yeah i forgot you can just do that
some stuff i do just for style points
like ssg reload animation for fse the
timing wasn't that hard to get down, but still feels cool
that and ssb are sick
i think a fully charged dblade wack swap (without MSC) is the coolest, because thr timing is just so tight
frame ballista is of course way harder, but no one's gonna be doing that consistently
buffed mode aint that bad
i only had a dumbass dead on taras nabad cuz I didnt know empowered demons also receive a damage boost so I got rekt by revenant barrage while charging db
:^]
Also on that circular arena the two marauders felt more predictable
Unlike when they're normal
Hey anyone wanna help me get the battle mode achievements on doom eternal later today ( im on the xbox vwersion )
later today if so dm me pls
its a big help im done with everyother achievement
Iām just wondering, is there a way that if I just started a nightmare play through? I could maybe play it with cheat codes because it seemed easy but I canāt get past a certain point because I take too much damage.
Or do I have to fully complete the mission to do that?
Never mind I give up. I almost completed it and then four enemies. I had a buff on them, but I couldnāt find spawn out of nowhere and I got one shotted.
lower the difficulty?
Iām going for a milestone. I canāt lower the difficulty or else I wonāt be able to get it.
Only have one more horde mode reward left to unlock
I just replay Cultist Base-Reclaimed earth bc the Holt in horde mode is just cbt
Recently I got lucky and have the ssg+ballista+heavy cannon all by reclaimed earth so I can combo with ease
So I'll just replay this save on Reclaimed Earth till I get the last Horde mode reward
And since I'm not going for the completion of horde mode (which I already did and got the max ranking for playing on nightmare and no bfg) I can use BFG if I'm bored
Also holy fuck I've been implementing presicion bolt in my combos this shit is awesome why did I think it was weaker for so long
Does it deals more damage if you aim it at demons heads?
yes, but barely
400-->500
Buh
Goodstone tower
My evil twin
Still donāt get why battle mode trophies count as base game trophies and not a separate trophy set
Tag1 and 2 I'm guessing, you can use cheat codes, it's just not very gamer of you
Hmmm .... im having a problem playing doom eternal on Nvidia GeForce now ... the game gets stuck (no crash, just a black screen, sound is still running) ... when going into the portal after picking up the flamethrower for the first time ...
I restarted the game ..
I played with Another save file up to that point ....
I just gets stuck ;<
Get better internet, or play it on anything else.
(I don't like cloud gaming)
I'll give Master Levels credit they have completely butchered my view on the Marauder, the enemy projectiles activating his shield is actually cancer. I now dislike the Marauder for a completely different reason than the bad players that don't know how to deal with him. Like if he works it's fine but there's so many instances in these master levels where he is just broken
Hmm I like cloudgaming .. I have a tiny slim laptop, so it's a good solution for me ... but the internet is not the reason for the stuck
Like it would be as simple as leaving a unintentional feature out of the game bruh
HUUGGGOOO
Fuck off Vega
The crimson chin
The Teal Toe
Vega I'm not spamming
I believe you
I was just trying to convey my frustration towards Hugo deciding to let enemy projectiles trigger marauder shields by screaming his name and Vega hates that
I will find Hugo and look at him really weird before walking away
tru dat
hop on that LOB redirect/feet ballista...
Since the Marauder is no longer my favorite enemy, the Baron of hell or Tyrant will take its place
Probably Tyrant bc he's just the ultimate damage sponge
the tyrant is just soo boring
:(
Might I bring up Archies /j
Archvilles are weird, their either already buffing everybody and have summoned enemies and I'm 5 seconds away from death or they're frozen and 4 milliseconds away from death by either lock on rockets or quickswap
They're assholes but I love them
Unless it's a master level in which case fuck you die
Taras Nabad ML Archvilles 
At least in SGN and MC I can save Crucibles or take them out individually
And meathook is STILL playing for some god damn reason
OMG so true like
Use ANOTHER song please it's not bad
But like for the love of god Mick Gordon made more than just Meathook
Song ruined by overuse imo
It's the Werehog battle music of Doom (plays too much and therefore people get tired of it)
Outside of Tyrants I like Barons alot, just buffed up Hell Knights
hot take but i dont like meat hook as much as most other doom eternal songs
That's a normal take actually
fr?
Honestly I prefer like very high bpm tracks
Yeah
i always see it glazed
Yeah as evil stone said it's the werehog music of doom
Meat hook is either disliked from the start or people grow tired of it by listening to it EVERYWHERE in Eternal
yeah it is everywhere
Like play BFG 10k or Super Gore Nest or fucking "The only thing they fear is you" or god forbid BFG division
I like urdaks ost
The ambient of Urdak is awesome
Especially when it goes "Wooee woeee wooe Wooee"
Shits haunting and perfectly encapsulates the feeling of "oh this is heaven????"
meathook is only in 2 levels but feels everywhere
maybe because exultia and taras nabad are kinda dragged out in general
"this is what the Makyrs have sacrificed billions for???"
I think about the UAC a lot
I always imagine some poor UAC Mars soldier just fighting 3 Cacodemons with nothing but a mod-less Plasma rifle
Like, how much of a job do you need for a 7ft cyborg, to come see you and be like "leave earth, come work for me on mars"
you ever wonder why you don't see many human footsoldiers in Doom Eternal?
They are all fucking dead
Lol
60k people either dead or transformed into demons
Samuel Hayden: " this was in mankind's best interest"
Must have made hella bread
Your family gets severance for when you die horribly
See this is why I like punching the geezer in Tag 1 he was begging to get socked in the face
The UAC operates like a cult.
They are a cult, that's funded by earth's governments
Just getting back into eternal before dark ages comes out how dead is the multilayer case I noticed is till have some stuff too unlock from it and the barrel ore discord seems dead
"bla bla bla good of humanity bla bla bla"
Billions dead
Cut in half like Darth maul
Glazes himself before he reveals his true identity
Yeah no you deserved to get socked in the face
That poor soul
It's already dead
I don't mean the cult. Even before Olivia Pierce, the UAC was eerily cult-like in its rhetoric. Messages to employees would commonly frame their work as pushing mankind into an age of ascension. It was corporate worship. I would wager that most people working for UAC Mars probably are indoctrinated.
Reminder that on Mars, UAC employees worked 7-day work weeks.
I bet
Doom Lore giving us dozens of reasons to want to beat the shit out of Samuel ā¤ļø
And then we do in tag1 and Vega saves him like I want to kill him already let me do it
i dont think doomguy actually wanted to kill samuel, he was jus getting in his wya
The only good thing he did was give the Slayer his power, hide the father and he sort of had good intentions problem is his plans backfire 9 times out of 10, and well what mono said so his methods are less than optimal
yep lmoa
he caused the father to no longer have a physical form, he gave davoth a physical form and permanently killed him, giving no hope at all for maykrs for avoiding transfiguration
I appreciate that they tried to make a nuanced character but the truth is in the end Samur is an ass
so he literally fucked his entire race permanently
yeah he seemed too over himself
"IM THE REASON UR ALIVE, UR MY LITTLE PITBULL, AND YOU WILL KILL ALL THE TODDLERS I TELL YOU, DO YOU HEAR ME PRINCESS?"
I'll always believe the Slayer crushed the father's life sphere for a good reason but also he did it in a manner to spite Samur
he did it becuase the father would easily stop doomguy from killing davoth
Look at the look he gives Samur before he does it, on some "renemeber Mars?"
Yeah I know but I want to believe the Slayer to some degree was on some "fuck you Samur"
yeah u can tell he kinda looked him in the eye and stuff
Honestly? The Slayer has more than enough reasons to want Samur dead
But he has bigger fish to fry
it seems the slayer canonically reads the codex since he knows the father would be a much larger pain in the ass than davoth (kinda unbeatable)
I don't think he does, he just knew
He clearly knows what he's doing, but I think his knowledge is that which he already posseses
i mean surely he reads right, he was a marine after all- right nvm he probably chewed crayons on his first shift
Lol
oh true he probably has alot of knowledge that the codex doesnt show
I think he doesn't read the codex bc he seemed surprised at the "Davoth was the first being" reveal even though the codex told it
the divinity machine probably gave him more than strength, but also intelligence
he was able to modify the praetor suit to make it alot better
He just knows what he's doing, and if he's a little lost mommy Vega, daddy Samur or brother Intern will point him in the right direction
great implementation of them
Evil implementation of them
I think they would have been better implemented, locked off, in a larger arena
Bc in the level it just feels like a torture claustrophobia mesh of horror
To anyone who knows more about the PC version: can I mix Doom Eternal mods between the official beta and the injector?
i.e. can I have mods installed through the official mod support preview + mods installed through Nexus?
yes you can
Canāt even get a battle mode match
you will need to install the mod manager in the main doom eternal folder as normal, it affects both normal and sandbox
WDYM sandbox?
load your mods before opening the preview
just the preview version nothing special
its just called that in the actual files, "DOOMSandbox.exe"
Does it load Nexus mods before officially-installed mods, or the other way around?
ehhhh not sure
i dont tihnk it has a specific go through list
And you're sure? Like you've done this before?
u gotta click on the EternalModInjector batch file before you open the preview
i have, currently am
Nexus just has some mods I like (like Music Reworks and Tweaks) that aren't on the beta.
Alright, cool.
it works, and Zwip (prominent member of the doom modding community) personally said it works
yeah yeah these should be good
Cool. I've used both of these before, just not at once.
Do I need to screw with this folder at all (the doomSandbox folder) or do I install like normal?
nope
i tried using it with the mods inside of it, it was saying "hey ur missing this folder"
installing it like normal affects both of them
Awesome.
What enemy do you guys think is the most annoying?
I hate the mechanics of the mauraders, but I HATE the armored barons.
probably never
i dont think any game has modding
on consoles
becuyase of playstation's policies
Fallout 4, Skyrim,
I don't think consoles get mod support.
also you will ahve to learn playstation code or something, its not lik a computer
most annoying enemy is the specter whiplash
for one you cant see it for two its a whiplash
- cursed prowler
- screecher
- armored baron
- stone imp
- riot soldier
oh yeah riot soldier too
The ghost
armored barons aren't even that annoying they're just barons with an extra step
i can see why they would be annoying if you miss the mace though
but you can kill them in one cycle if you're quick enough
Yea
I mean, I don't think they're the worst things ever.
But barons are pretty much bullet sponges, so adding armor just makes them a bit more annoying when they spawn in with a doom Hunter or tyrant.
Yea
both of them can be killed pretty fast
I like how by endgame, doom hunters become trivial
for the doom hunter just ice bomb, grenade, blood punch the sled then ssg the sled for good measure and then lock on burst the actual hunter
Oh god, yeah. The ghost sucks.
Especially when they possess something like a maurader or tyrant.
Just blood punch em to destroy the sled and all you gotta worry about is the shooting variant
then once you shoot the mace on the baron a simple ssg+ballista combo can kill him in 4 or 5 cycles if you land enough pellets
You run out of plasma ammo so you have to frantically find some before they decide to possess something
just upgraded from a 1650 to a 4060 and holy eternal is so different with raytracing š
should be able to do it in 1 baron cycle and if you arent then he should be pretty weakened by the time you get to the second one
bro that fight in the holt where its two tyrants, one possessed and a doom hunter is so hard
you should kill the doom hunter, tyrant, then possessed tyrant in that order
there are pillars to hide from the possessed tyrants death beam
and the regular ones too
the doom hunter never spawns until you kill one tyrant so i always go after the regular tyrant and then the doom hunter and then the possessed tyrant
oh ok i didnt know that
nah youre good
Again, I'm not saying it's the hardest challenge in doom.
But a possessed tyrant is a mega bullet sponge, and when other demons spawn in, it just makes it a game of cat and mouse.
Except the mouse has a gun, and the cat has armor.
i spent a solid like 15 minutes just trying to beat that fight because its also got two of the carcasses
carcasses + tyrants are not fun
as long as you stay in the air should be able to dodge all carcass attacks beside the shield and when you're up high the shield doesnt matter anyway
and you can snipe the carcasses with a ballista + pb to kill them
What about mod compatibility? Do mods on Nexus have to be updated to be compatible with the beta, or are mods updated for 6.66 Rev 2 compatible?
they're broken as hell and one dimensional
nah, the spirit is good
I like Armored Barons.
they are enough of a nuisance to where youre like "i gotta get rid of this bitch"
and they arent bad to fight once u know how to deal with them
DLC demons are mostly good.
Good: Armored Barons, Riot Soldiers, Blood Maykrs.
Mediocre: Spirits, Cursed Prowlers, Screechers
Bad: Stone Imps, Demonic Troopers, Turrets
not really, they spend their tokens extremely passively, their AI FSM tree lack any action in many positions relative to the player and pathing is bad
ok true actualkly
only reason to deal with them is that their mace can act up
but even choosing to shoot it doesn't guarantee your safety lol, as it's quite common that they'll completely ignore you shooting their mace
Hold on question, i noticed the fall mega event has the Doom 64 style for Slayer, is it real?
gets pretty annoying when their mace does CC
i actually just found out that you can use full auto shotgun mod to kill the stone imps
been playing tag2 since it came out and i never knew that until today when i saw it in the loading screen š
playing without tutorial be like
why tag2 demons kind suck can be summed as: broken and one dimensional
i had the tutorials turned off because they kept getting in my way during the main campaign lol
fair
it actually makes the stone imps so easy to deal w
Rito soliders. Riot soliders. Riot soldiers.
If you say 'RIOT SOLDIERS' three times into the mirror you'll be met with extreme annoyance
only way to deal any meaningful damage is with FA
honestly the spirits are kinda weird
I don't like them
im like 90% sure it just doubles all stats, and it makes certain enemies so hard to deal w
and i mean, i love the mod, but forcing its usage is boring+if you wanna do it, have to player use it in the manner where it's good
they don't
ik for a fact it doubles health atleast w hell knights, cs instead of three rockets it takes six
and that's the point lol, they modulate combat and enhance decision making
they can serve as great utility for the player, due to how they interact with demons
generally they make demons take 0,33-0,5x damage
and then they increase speed (including projectiles) and make them immune to falters
i think most of the dislike of spirits/blood maykrs is unwarranted
TRUE
but people forget to hate on the turret... which is fair since it's so forgettable
i like them, theyre pretty cool
the spirit is keeping you on your toes to try to exterminate it while everything is trying to eat you alive
yeah, you really have to think of positioning and where you kill the spirit
also if you want to let it possess another demon
or if you wanna kill the demon it's trying to possess
mhm
the blood maykrs are actually pretty cool in the combat loop, especially since theyre just glorified maykr drones
they're way better than maykr drones
i dislike maykr drones because they take away both ammo and health economy management
I hate enemies with attack windows tbh. Kinda goes against the whole ārip and tear til itās doneā oh hang on, wait for it, gotta wait for him to turn greenā¦
true, but that only really applies to the armored baron
the blood maykr has a long window along with a clear visual and sound cue, so you can simply turn to it when it's time
you can bypass the marauder's shield, bait his attack out, or time it so he attacks when you wanna deal with him
Or you can just not wait for the armoured baron, you can break their armor by just mindlessly shooting them.
Which is even slower
Spirits are fine to fight unless you box me in with them (LOOKING AT YOU THE HOLT)
Blood Makyrs? I think their cool, just don't get too close and I like fighting them
Boom bebernal
My point is thatās still far more on brand for the Slayer
Iāve never been able to make those tricks work with the Marauder
I actually donāt know the relevancy of this
Says a lot about "in character"
At least your not that one guy who walked back turned to it, shot every once and a while with the plasma rifle, and then calls the game bad.
Like āmy pointā implies somethingās being clarified, and implies itās your point, despite me having responded to somebody else, and then all of a sudden a conversation about gameplay suddenly becomes about holding up the integrity of the character you play as? I know this is a very blunt way of conveying these thoughts but I genuinely got hit with a little bit of a curveball there
Discord moment
Social skills and basic conversation knowledge be damned
Random topic change or insult pick your poison
You think discord users go outside? These are the same People who post memes about how they're scared to talk to women lmao
Iām outside currently do I win
The simulation glitched
Ow
I want the gameplay to have the same style as I imagine the slayer having. I want the momentum of just obliterating everything as it pops up, not waiting for permission to engage like weāre in the military
Sorry I just re-read. I mean shooting through armor instead of waiting patiently for a window is more in line with the Slayerās unbridled rage. I want all enemies to have a non-patient, mad with fury, way to kill them.
I mean yeah it breaks the flow a little bit, in terms of what we have to work with shooting his weak point is still the most optimal. Itād be marginally slower and take a lot more ammo to not do so, idk, if you find it fun I guess
FINALLY got the last Horde mode reward
that took forever
now the only thing left in this game for me is battlemode (never touching that lol), Main Campaign UN and World Spear Master level
Those are fun
maybe if i do Main Campaign UN after I do World Spear ML il do Battlemode for the ''I 100% Doom Eternal'' bragging right
I mean does that ever end up being a good bragging right
100%ing it isnāt indicative of skill itās just indicative of time
Not a big one when like 1/5th of people here have done that
yeah
fair nuff
But good luck on the UN man
rather than a bragging right id add it to my statement on ''I like this game so much I 100% it'' and outside the Doom servers you wont find that many pro Doom Eternal players
and its nice to have something to add to my limited list of games i 100%
if i 100% Eternal ofc
If you want bragging rights in this game do a challenge run that seems very hard but is actually easier than it looks on paper ( I did that once )
the only ''bragging rights'' I have in this game are 100% all ML levels outside of World Spear and doing Tag 1 on UN
World Spear ive simply not had the time to try out lol
on another note learned how to do the punch thing to fire faster but i doubt ill use it in the near future bc my brain is not used to the weird inputs i have to do consistently to make it work
its not hard to do, its hard to do consistently and optimally in battle bc of how many buttons you have to press in order
Itās weird but it feels natural if you do it enough
maybe eventually ill get the hang of it
but for now ill settle with what I know, got me pretty far
Yeah
I donāt understand why the Icon of Sin has such a high damage resistance to the Unmaykr
Is it the same for the BFG?
No, heās actually weak to the BFG
As much as I hate the unmaykr I at least want to bash it for the things that are actually true
BFG deals 150% more than its normal damage output against the icon
Unmaykr deals 67% less than its normal damage output against the icon
that takes even longer and it wastes ammo
you can use the heat blast glitch against him, but that uses a heat blast (ofc) or a heat blast+the time you have to stand and shoot to get it
it works
you get both the fully damage from the hb and he's falterable afterwards
yeet blast is very neat against him
last time i broke the armor on an armored baron was when i tried horde mode before i had the dlc

can't even link my video in videos lol
but i sent a clip of how good yeet blast is against armored barons
Wooo
okay just beat World Spear ML on Nightmare, died a bunch here and there. This isnt as hard as Taras Nabad but it sure as hell feels waaaayyy longer
like by the end of it i was just begging the level to end
On another note I dont use BFG on my Nightmare runs to get a better grasp on each arena
but the magic is learnig where you can waste BFG ammo or not
this level is moreso an endurance test
than a nightmarish challenge like Taras Nabad
maybe it is if you dont use the hammer idk im not gonna find out
one thing that confuses me is why theres not a signle tag 1 official master level
they could have done plenty with UAC Atlantica
the other two levels I can see less ML potential
Hey, would anyone want to help me get 200 kills in multi-player?
Cultist base wouldāve been an awesome master level if balanced like Taras nabad
cultist and arc is before they knew what the playerbase could do, and before they really even knew what they wanted to do with MLs
the better you get at doom eternal the more you like harder levels and the less you like ''easier'' levels so the way I see it I like Cultist Base bc of my current skill level
The newer MLs have gimmicks and whatnot, the ones at launch are the same thing with different enemy placement
I just beat MLs for the rewards I dont actually like SGN, MC or TN like those are just a pain to playthrough
i feel like im just surviving them shits
barely
the more experienced players will go ''I like the archville room'' well i dont
or ''I like The Holt''
the more experienced players favourite boss tends to be Samur
Thatās a stretch, the holt barring the slayer gate and samur is a really tame level
just a pattern im noticing
the more experienced players by defaul will enjoy some levels that are torture to lesser players
ill say ''this ML was a pain because of x reason'' and they will disagree outside of Marauder bc well hes broken
im not demonizing people for disagreeing here im just pointing out something I noticed
āPeople who are good at hard content like hard contentā isnāt really a hot take, youāre just phrasing it differently
pretty much
i also think some people prefer their games to keep them on edge as much as possible while others would rather take a slwoer approach
like I saw some player much worse than me go ''I like the Archville room in Taras Nabad ML bc of the rush it gives me''
different people enjoy different things who would have guessed
I dont enjoy games that just stress me the hell out, thats why even though I beat these MLs on UN its moreso a test of my skill than an actual enjoyable experience
Why do something you donāt enjoy for the sole purpose of proving to yourself youāre capable of doing something you donāt enjoy?
its to prove to myself im somewhat decent at this game
thats why I did Tag 1 on UN, I enjoyed UAC Atlantica and Blood Swamps, but not The Holt
most of my time playing this game isnt on these parts I dont enjoy, I just talk about them more
I like having little markers on my profile and the weapons that say ''hey I managed to do this somewhat hard thing''
how do you know all of the enemy-weapon multipliers?
Thereās a spreadsheet in the pinned messages of this channel, I have the broad strokes memorized tho
thanks!
hmm let me check that out
thereās also my thing there too, although thatās speedrun stuff
yeah, TN ML generally has arenas that are too dragged out
it's also a pretty long level
What's your guys favourite ballista skin!!!
uhhh the dragon one ig
I like the battle mech one, (the purple one).
very true
I usually stick with the base, but lux is cool
i generally enjoy stuff that challenges me the most
i'll send it in screenshots
Which ones that?
modded skin
Favourite unmodded?
no clue lmao
from the ones i got, probably ray tracer
pairs really well with a red/purple ballista VFX recolour too
Also the rocket launcher has the best skins in the game.
Was it just me or was Arc Complex Master Level a walk in the park compared to the nonsense in Super Gore Nest Master Level?
Thatās a sentiment everybody can agree with
The Arc Complex and Cultist Base levels respectively were made at launch, balanced before they made TAG1&2, and before they saw what the playerbase could do.
So they just kind of end up being around the same ballpark as Final Sin
Did the Bethesda servers crash?
why-?
Unable to connect to game services. Is it due to maintenance?
mmm maybe, im playing call of duty
i don't know
Yeah
Is it just me who likes to trick shot demons I know are low?
is there a lore reason why marauders cant walk up stairs and have to jump up them instead
is it a sentinel combat technique or something
Trauma, he once fell down the stairs as a kid and his parents weren't home at the time... He layed there sad for the next 3 hours.
good
how tf did you do thatpl
nah that's sexy
punch boosts are something i really want to use, but don't currently
wish i knew that existed
He totally did
Especially after the Master level incident
i'd like you to look the marauder in his eyes and say that
i will next time i fight him
I just hit a shield boost into Dblade
I felt so cool doing it.
As a controller player I know I'm never going to be able to do the most crazy swap tech, so I find other cool stuff like implementing punch boosting into combat.
master levels incident??
you can still get those?
Yeah but you have to bully Bethesda support
#videos hit another.
Maybe you could also practice wall dashing, or ballista boosting, you might like it
Wall dashing is far more situational but at the same time thereās no shortage of geo that is walldash-able
I do ballista boost my favourite thing is doing it into a punch and then a Dblade. I don't know what a wall dash is.
Situational is punch boosting lmao.
Some walls if dashed into at an angle, preferably 45°, will cancel your dash and youāll maintain a good portion of the momentum, kind of like a lesser shield dash
So it's like a shield dash for before you unlock the shield?
Wall dashes are bound to eat a least a teeny bit of your momentum cuz friction with the geo youāre cancelling the dash on, no such problem exists with shield dashes because itās not your hitbox that the dash gets cancelled on, so you get all the momentum
I mean itās also a method that doesnāt require an enemy to work, so it has things that distinguish it enough to not be rendered completely obsolete
also being able to basically pop one off given you have good geo and a dash, unlike the chain gun where youād need to wait for the thing to charge up, which doesnāt take long, but itās nice to have more options
Is it just me or are Arachnid turrets are two things... A sling shot, or a turret? Afrer all it has no collision but a punch box.
I haven't tried it, but if you punched it would you get a punch boost?
the turret? Oh yeah, its used in speedruns, although the arachnotrons hitbox gets in the way, so the arachnotron is chainsawed, and the melee lunge area on the turret remains until the arachnotron fades away shortly after
this same kinda thing is why punchboosting off of cacos after glory killing them is possible
Which glory kill direction makes that possible?
Directly in front of it is what I see used, and what Iāve used myself when Iāve done it. Although Iām not sure if that actually effects anything ( probably for the sake of convenience so the player exits the glory kill as close to the melee lunge area as possible )
can someone on ps5 help me and my friend boost the battlemode trophies? add crustyironblade
I finally did it.
I beat horde mode on nightmare.
Slob has been a pain to get down
so, i found a moding site that works for doom eternal (no, im not using it to get acheivments, im just messing around with it) its call wemod, and its free
I gave up on it. Gg
You on console?
Yeah Xbox
Makes sense. I did watch this guide video where OP was on console so itās definitely possible
But Iāve never bothered to get that good on console so I wouldnāt know exactly how hard it is to master
Oh I know it is. But my patience for these tricks is low. The most skill-based thing I do is quick swapping. Otherwise I just play as intended.
Idk if this is where to ask but i cannot find anything that helps online. Has anyone had the issue with using a headset and when the game launches, it sounds like shit?
Samur hurts my very soul, even on the easiest difficulty
As someone who beat tag 1 on UN Samur is the 70% of the reason why I have such bad memories
also does anyone know how to get the slayer key in the holt?
why is his arena so crowded?
Samurs problem in my eyes is just how claustrophobic the final phase is
I'll fight Possesed demons any day just not in those enclosed conditions where I feel like I'm on a chokehold by the blood Makyr and two Possesed demons. I'll admit the Dread Knight can be avoided much better than the pain elemental but still
Now imagine if that fight still had tentacles like originally planned
i was punched through a portal multiple times by a blood maykr
That would have been duable if you just chainsawed them and/or shit them, unless they regenerated
Straight up devilish of them
That would be so funny I hope somebody makes it a real thing
Well Horde mode coins segment in Samurs arena has tentacles so there's that
Yeah but it's missing the samur š¦
Good I hate the guy

Fake ass boss it's moreso two actual fights against the guy and the rest are arenas
i saw a video on the slayer gate in the holt and 3 arch-viles and a possesed marauder make me not wanna do it but i wanna get all the support runes
It's like
The extra life one is pointless really
You can't get it in UN for one which is funny but also makes sense
At least horde mode makes it useful
The blood punch one I've never found legitimate use for and the weak point one is the only one I like
Yeah
how many times do you have to do it?
Yeah I'll give it that
They managed to keep it on par with the visuals of Urdak
While making it look really good
Someone should make Original TAG 1+ mod
I'm surprised there isn't a single official tag 1 master level
And add that shit
I had to do it twice
I have two victory poses for Slayer, but I can't select them. Why's that?
Oh, that was it
I feel stupid now XD
Thanks
I just bought The Ancient Gods and these came along
I had no idea what was happening lol
Any tips for TAG 2 un? I can barley get past world spear
Make sure your restack game is on point
I can barely get past that really big tentacle
Have your destroyer blade fully charged before he emerges, fire, then hit him with super shotgun and he's done
I just got whooped by the guy with the ball
I really have to know why they have Hayden say the Icon will get stronger on earth so many times
chat, my tab in-game isnt working
if you've alt tab'd, just press alt again and tab will work
thx
Whenever I fight the Khan Maykr I just abuse the man cannon in the center of the map. Its hilarious
Any tips for TAG 2 UN?
spam the hammer and use air control
Donāt die
anybody wanna help me get the battlemode achievements on doom eternal
Not really, just have fun with it. The Cursed Prowler's a pain, so try to kill him before he bites you.
I've never had problems with that personally. š¤·
Blood bath
is that in ancient gods ?
Battle mode
nvm its in
and no one can disagree with that.