#doom-eternal
1 messages · Page 358 of 1
anything ballista is the very basic introduction tbh
pb ballista is also good i think
I’m gonna play eternal now
Pb+ssg for short range
Pb+ballista for long range/cacos and pain elementals
Pb+rocket as the default/mid range
Pb+sticky bomb as the default/short+mid range
You can do pb rocket and pb sticky bomb extremely fast, with the right timing
are you just sending combos?
the zombie skin......how do you get it?
send a ticket to bethesda support
i think you have to join the uhhh
one of the servers
should tell you it on the main doom menu
in the discord or the website?
slayer club?
yes
website
bet
spent 10 minutes trying to get into a battlemode game, 100%ing Eternal is going to be a pain

same, i used to destroy this game on nightmare, now im stuck on cultist base
you can always tone down the difficulty
havent even got to the slayer gate yet 🤣
You regain lost skills fast
another thing i discovered after reinstalling windows that I have been playing with mouse acceleration enabled for years
now i disabled it i got a lot of muscle memory to relearn.. idk how I played like that 😅
Hey quick question but why doesn’t the dread knight have skins?
Was it a last minute adjustment
He was added in at the very end of the game's development in its last content update
Guys I can’t get myself excited for dark age and I’m really trying. Looks like they stripped every skill mechanic from eternal and then put it in slomo. I guess they’re trying to go for mass appeal over core audience?
Was there any reason to add him in the first place
More content is nice
what makes you think they stripped skill from the game?
im trying not to be a downer but i feel like you do
plus an 80$ slapped on it.. gonna wait till steam sales and pick it up for 20
genuinely, why?
You’re judging trailer gameplay against its predecessors, which have a plethora of content online about them, you’re most likely forming a bias, go watch the trailers for 2016 and eternal, the gameplay isn’t very riveting there either, it’s not meant to be, it’s to show the literal bare minimum of the mechanics
Trying to criticize an entire game off tech demo gameplay is insane
theres a couple of things. generally this "tank vision" idk how it turns out, i enjoyed the fast gameplay, the different tools grenades, flame belch etc gave a nice skill ceiling. I dont like it being dumbed down to contextual. Glory kills gutted to generic kick/slap animation. Story with more cutscenes, I hate it, I liked the codex/mute guy storytelling, it was on point. I dont need more NPCs NPC-ing. I generally hate mini games or vehicle combat, seems this game will have more of this.. Anyways im happy to be proven wrong but I will hold onto my money for now
nothings really been dumbed down, contextual inputs also apply to something as simple as not punching an enemy when going in for a glory kill
quoting someone else here
"Raw game speed =/= Speed of play ; play is compromised of a variety of mechanical and player induced inputs and decisions. The raw game speed may be slower, it does not mean you'll be making less decisions, or not be engaged."
I personally have very high hopes for glory kills, hopefully you'll be able to "combo" demons, and not just with random weapon spam, but something more akin to a fighter game for example
don't like cutscenes? skip them lmao
althought the mech combat I also dislike
well for what its worth i hope it turns out to be great game, I enjoyed the IP a great deal 👍
same, I loved Eternal (and am loving, playing it right now lol) so I wouldn't mind DE 2, but this is also neat
that was smthing
anyway
cant lie they should just made doom eternal 2. tag 1 was really good not too hard not too easy. a few new things. tag 2 just felt like more tutorial and baby steps
its cool showcasing the hammer but u cant do that in the span of 3 lvls
"Doom Eternal 2" would've been awful. We have mods for that sort of thing.
I'm glad The Dark Ages is trying to be its own installment and not just more of the same exact gameplay.
3 levels was more than enough of the hammer
Expecting id to make a consistent game continuation is expecting dissapointment anyway
They innovate all the god damn time, every single game of theirs is unique from eachother, except for DOOM II to DOOM I
idk I could never get behind the hammer thing, cool concept but gameplay .. eh
Dude Hugo outright brags about only needing to press 3 buttons. Plus it being totally grounded means it’s slower and easier no matter what. Aside from obvious movement tech there are also visibly obvious nerfs to tech like hot swapping. Look at how long it takes to switch weapons
Doom 2 is different from 1 in a lot of ways.
it's stupidly overpowered, yeah
clearly not for them since they just kept having those stupid arenas where its just a boring freebie. eg the literal final final fight ever of all of doom before the dark lord is a showcase of stone imps and how cool the full auto can be with haste
overdrive*
It is different but the differences are not that major, you can categorize them into one without being wrong as they play the same other than some additions
certainly a.. take
Why are you under the impression it will be easier with grounded gameplay? That doesn’t strike you as challenging but somehow staying in the air 15 seconds at a time does?
there might be a suit upgrade or something for weapon swap, I would be surprized if they totally benched hotswapping
just because it's slow, the skill roof is also low
dunno abt anyone else but i am starting to think doom tda is gonna be similar gameplay to destiny
thats just what i saw
What.
Bc you only have to worry about bullets from 2 dimensions. No matter how much they crank the projectile speed up it must necessarily be slower to keep the game from being unplayable
It's almost like they're making up for it by turning the game into a bullet hell.
Also shield looks like hammer on steroids in terms of a get out of jail free card
grounded few guns and a wave like pve more defensive
It wouldn't be called that anyway
Also how could you know if there were nerfs to tech? Why would they have tech in the trailer? They’d patch it out if they knew about tech prior to the release
Kinda like the classics.
You realize he's bragging about this because it's addressing a complaint with Eternal and its unnecessary button bindings, right? Like having a button to switch equipment and another to throw it when there's only two kinds of equipment.
I don't understand how more grounded gameplay automatically forfeits skilled play.
wdym
The control scheme being easier doesn't mean the game itself is easier. It means you can play the game in a skilled manner without having to give yourself carpal tunnel syndrome.
the raw game speed doesn't inherently equate to the speed of the game mechanically or in the amount of decision making required by the player, the latter dictates the "true speed" of the game
i wasnt comparing it as a 1 to 1 copy i just said its like
tho
doom eternal trailers look slow
yeah, the difference between this and actual gameplay is wild
https://youtu.be/FkklG9MA0vM?list=LL&t=76
Watch the all-new official trailer and RAZE HELL when DOOM Eternal launches on 03.20.20.
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.
The only thing they fear... is you.
Pre-Order DOOM Eternal to get a free digit...
I had made a similar point earlier
also that encounter in Urdak doesn’t exist in the final product
Wack
tons of stuff doesn't match up with the final product
Hey guys I made some mega construx and Lego based Doom Eternal demons and characters... If you wanna see them check out #merch-showcase
It's in there :3
I thought you guys would appreciate it
A lot of those encounters are different yes but the one in Urdak is the only one I see in there to just not exist in any form currently
Ostensibly the grenades, equipment and blood punch will all be combined into one melee, which will simplify the regen loop
Simpler does not mean easier.
The original Doom games are much simpler than Eternal but I've played classic Doom WADs that make a lot of Eternal look like a picnic by comparison. Complexity is not synonymous with difficulty, and neither are synonymous with quality.
i hope for tda that its just the unmakyr the super weapon. doom 2016 was just bfg and de was both
Don’t be myopic I’m responding to someone on one point of many I’ve laid out
and in tda make it way more powerful
I am confident TDA will provide a very high school roof, probably somewhat similar to DE's
have we hit the skill roof yet?
of de
This is a fruitless conversation, you wanna complain about the gameplay loop? Complain when you actually know how it works, when any of us know how it works, all you’re doing is dissecting a trailer and feeling mighty confident because of it
But do the math. Aerobatics, dash and movement speed gone. Even on nightmare it will be fundamentally easier because the developers implicitly expect you to account for fewer variables
no, some people have gotten really good, but no one is at the skill roof
like how good
Again, complexity does not equal difficulty.
By that logic there are zero Classic Doom WADs that are harder than Doom Eternal.
pretty good
https://www.youtube.com/watch?v=bbP9hJhTovU&t
Thanks for watching. If you liked the video, please share! I don't, and have never cared for views in the slightest, but I think videos like these are a vibe. I have a lot planned that I hope I can complete.
EDIT: I just noticed that there was an issue with the audio rendering at 3:06 - well, that fucking sucks. Can't go back and change it now...
Which is verifiably wrong because slaughtermaps and shit are a known tenet of the classic Doom community. Sunlust kicks your ass way harder than TAG1 and in Sunlust you still cannot even jump.
repeating Reddit tier platitudes isn’t persuasive to me
"Um, you sound like a Redditor lol" isn't very convincing of a counter-argument either.
I'm stating a literal common sense fact about game design, from somebody who works in game design, and backing it up with an example. You're whining about Reddit.
so, may I ask, you carry yourself as if you are quite seasoned with the doom series, your confidence is near unwavering, entertain me for a bit and show me what your gameplay in any of the nu dooms looks like for reference
Still nothing of substance said
we're at the point where people can UN even the hardest custom content in Eternal
But note how you reeled when named a Redditor
Because it’s a logical fallacy
I reeled when someone said something moronic to me and acted like they made a point lmao.
Is this who dark age was made for?
probably not anything astounding lol
i am starting to push pretty far. i remember thinking i would never beat sgn on unm. i am 2 seconds from beating world spear unm now.
but my main issue
i can never get air mastered.
like this clip u see this guy flying abt
What would be productive is if how you outlined how stripping movement to 2d and lowering enemy/bullet speed makes things more difficult other than total unplayable bullet hell, which feels artificial and unfun
I’d love to hear an above or below 110iq take on that. I’m trying to be optimistic about this
We legit know nothing about the game, you are astoundingly confident for something you know nothing about
and you are the antithesis of optimism
IQ is genuinely not relevant at all here
I'm not really in the mood to draw things out in crayon for somebody who will answer any counter-argument with buzzwords and ignoring the actual point. If you play Doom you should be well aware how delegating movement to 2D and lowering projectile speed should impact gameplay, because the series was like this for a decade before it moved on with Doom 3.
You’re right when it comes to dark age I’m afraid
this is straight dunning kruger, smart people do not bring up iq in day to day conversations
it isn't too hard to get the fundamental idea of staying in the air for long times down, here's an older message explaining it
#doom-eternal message
There is a reason why Doom has had a thriving map-making community for decades, and there is further a reason why TDA is harkening back to that design philosophy that made Doom successful.
Also fatcoinpurse, green beaver, naturally
Maybe if you go back and play those games you can find out what that reason is.
You literally can’t come up with anything lmao
I'd say I've gotten good at playing very aerial in DE, so you can feel free to ask if you want any more guidance
you might be a bit engrossed with m0no, take as much time as you need, but I’d love if you could address some of the things I said to you, you don’t want to give me the impression you’re dodging what I’m saying
do you think they will still play it as much when tda drops
interesting, i never mastered this either, thanks for the writeup
I will, or at least almost as much
You really should consider playing the Doom games, my man.
You're mistaking me not wanting to entertain you being willfully ignorant with not knowing what to say. You've already demonstrated that you'll ignore whatever I actually bring up, so why would I bother going through the effort of listing these obvious design tenets of games that have been out for decades that you should already know about?
once you get the general idea of staying in the air for a long time, there's a lot of other stuff to cover (how/when to go on the ground, ballista boosting in the air, general traversal, confusing enemies etc)
You'll just ignore it anyway, that's just kind of how ragebaiters on Discord work.
wrong forward
key example
like seeing stuff like this is why the game is so good. you can never stop getting better
This Plobbus guy sounds skilled!
Yes he does
he's mid, masterzero clears
Mero zaster
he's so zased
zeromaster is mental. he learns so quick. like didnt he beat d2016 unm 3 days after launch
I hear an AnomeQ player is emerging to be no.1
Plobbus is insane too, awesome speedruns, would love to meet one day
who are they
I'm not very impressed personally
Me 😛
You are speaking to real Plobbie Tammie....
why is it cuz 2016 was cheesable?
Plobbus not Plobbie lol
honestly, I wonder when I'll reach your hours on the game Tammie, and where I'll be by then
This stuff with 2016 and Eternal is impressive but I myself would probably be more inclined to "master" The Dark Ages. It just looks like it plays way more like the classic games, and while I love every Doom's gameplay that stuff is where I feel most comfortable when it comes to "high level" play.
idk about his 2016 skills, not very interested in the game
Not in a good place
The bigger levels, emphasis on precise movement and weaving your way around projectiles, the melee system - it all looks great.
2300 hours is wild
you won’t, achilles paradox
its fun shooting but ig it gets a bit boring. just run and gun
nerd, math, no time for DE, I'll surpass your hour count
closer to 2.4k hours now
oh yeah, I did an arena from Tormented Earth just now, and was positively surprised
I have struggled an insane amount on it before, but now I managed to stay for the most part on max armor and health, and never took any health damage
but it was quite a bit since I played it last tbf
yeah, the issue with 2016 is how little actual creativity and skill expression existed
creativity isn't just firing the ssg over.. and over... and over
siege mode was just a joke
Idk bros it feels like a cash grab and I can’t rule it out after what they did to Mack gordo
What they did the mack gordo🔥🔥💯
Incredible
Look it’s fine if you can’t handle the movement and prefer something more accessible. Just don’t cope about it and say it has as much of a skill curve/depth
are you only capable of attacking peoples character or are you incapable of coming up with real actual rebuttals?
Well actually I wish you would say it but provided some reasons why
He hasn’t said anything of substance for me to rebut. I’m begging him to
Refer to this message: #doom-eternal message
okay, this gets me kinda annoyed, TDA can very much have the same skill roof as Eternal, or even an even higher
here's proof I'm not "coping"
https://youtu.be/8HLv-VJQYO0?t=26
The gameplay I gathered is pretty average, since I only spent one very late night recording some random stuff, but it's good enough lol
The editing is probably better than my last montages (idk, haven't watched them in a good while), but I still only spent 1 day editing, so it definitely could've been better. Thing is, I don't feel like spendin...
I’m not readin allat
You’re illiterate
Yeah you're a moron. I'm done humoring whatever this is you're doing. Have a good day.
Another personal attack
What happened here
Brah,i was doing a puzzle normally and a cacodemon spawned on the Middle of the puzzle😭
yea imagine if myazaki designed puzzles for DE
I’m open to that, but how? You know what you’re talking about mechanically with DE so I’d love to hear you’re thoughts
But it has
quoting what I said earlier:
the raw game speed doesn't inherently equate to the speed of the game mechanically or in the amount of decision making required by the player, the latter dictates the "true speed" of the game
I gotchu. Sorry I missed that before
"if you want to solve it, you need to find hidden under random box a little piece of key, and you need to find all 4, after you need to find hidden door, behind fake wall, after you need to do specific moves, and then you will solve puzzle"
enemies can provide a sense of utility for the player (as they did in DE), and utilizing that utlity may require a lot of dexterity or other skills
I still run into the same issue gaming this out tho
and I'd imagine the game can place an even higher emphasis on positioning, since the weakened movement can actually make the game more complex in some ways
I am too however a bit worried
a bit worried, but generally optimistic
the whole "1 button does many things" is meh to me
That is true with positioning but in that case now you have something more adjacent with non-doom shooters
Something to consider is the simplification of some mechanics leads to there being more emphasis on skillful play in other areas. For example, getting hit by an Imp fireball in Doom Eternal isn't as big of a deal as it can be in the original Doom games.
TDA seems to be leaning to a design philosophy the original games embraced, where the control scheme and moveset is simpler but juxtaposed by simpler actions carrying more meaning. In classic Doom a lot of your success hinges on your situational awareness and ability to dodge projectiles. In Eternal you can overwhelm enemies quickly, you have a seizure on the keyboard and you switch through 5 weapons in a couple seconds, blasting an Archvile to pieces.
Not so fun fact:There are a lot of people who think HL2 is better than DE.
unfair comparison imo
In TDA your actions look more deliberate and simple. You have to weave your way around enemies and take them more seriously, a crowd of demons will likely overwhelm you a lot faster than they could in Eternal.
yeah, Eternal is more based on minimizing damage taken, not eliminating it
you will take a lot of damage, therefore you can heal a lot
Yeah exactly. It's kind of impossible to play Eternal and not get hit once throughout the playthrough. But I'd wager in TDA something like this will seem more feasible.
TDA will probably be in between DE and Elden Ring for example in that regard
Because, like - Eternal has like three different mechanics that let you replenish your resources, and it's focused specifically on how you attack enemies, right? If you're out of a certain resource, like Rocket Launcher ammo, you just chainsaw an Imp and get it. It's a cycle of rejuvenating your own resources by constantly attacking enemies.
In TDA they'll likely focus more on collecting resources around the map itself. That sounds simpler but in reality it'll result in more interesting combat scenarios, because in Eternal you always have your full arsenal (once it's unlocked). Whenever you run out of ammo, just chainsaw, get it back.
The issue to me remains that in dark ages for strafing left and right to be sufficiently challenging it has to be very damaging/a bullet hell which translates to the player being more passive/careful. that is less compelling gameplay
But in the classic games, you have limited ammo and there's only so much ammo in the map itself. If you run out of rockets, fuck you - that's on you, go find some or use a different weapon.
Guys, is playing doom eternal on console that hard?.. I just saw videos, where in comments talking about that playing doom eternal on console is masochism
Limitations breed creativity. When you have game mechanics that limit your combat ability it encourages you to excel more in other areas, without artificial shit like outright taking away weapons for a sequence or something. That was a flaw with Eternal. TDA can fix that by rewarding exploration and actual resource management like the original games did.
console gameplay
https://youtu.be/B0zqciiyUBU?t=28
450 Hours on console, not alot
Song: https://youtu.be/BMfwDoDWbB8?si=QVIGgztxRsRwYzN4
#doometernal #doom #doomslayer #doomguy #gaming #combat #combo
doom eternal , doom , doomslayer , doomguy , gaming , combat , combo , ps5
It’s majorly suboptimal bc of not having weapons bound to individual keys + usual kbm advantages but you can still play at a high enough level to clear UN consistently (I’m a console pleb)
Also being able to crank up fps helps with certain things like bhopping
Well, I never used Keys to choose weapons, it's just uncomfortable, I'm faster scrolling mice than it
Eternal on console is suboptimal, but you can still get very good, and some things are even easier on there
In any ever games I never used it
I always show this video whenever someone says DE on console is much harder than on PC lol
the movement isn't the best, but the quick switching is pretty good
that doesnt look like controller gameplay, some movements look a bit odd
imo atleast
I didn't said it's harder, I'm just confused about people who writing it like it's forbidden thing
oh yeah, I know, sorry for framing it in that way
It is console, I was playing doom eternal on console 3 years ago,(I managed to get to the half of absolute nightmare)
Now I'm on pc
noice
Maybe it could be a cook if resource management is reworked, but I feel like the incentive structure will encourage just cheesing at range/popping out of cover, etc.
Like I loved doom 3 but i never want to go back to that
demons seem to be dropping ammo/health when "glory killed", so I hope that the better you combo them with weapons and melee, the more resources you gain
And we can see in the gameplay you do still get resources from enemies so I doubt you’ll have to worry about that
I'm not very worried over it being a cover game
Yeah I’m assuming depending on the melee type you get more of one too
there IS the modular difficulty stuff
My ideal way this works is that you maybe get small amounts of resources from killing enemies, but mostly have to rely on environmental resources.
which has a setting for resources dropped
Which tells me the game likely has a focus on environmental resources to keep it playable even if that slider is down to 0.
yeah
I think it could be fun if they still discourage you sitting in one spot taking pot shots from behind cover, so maybe you’re forced to lumber forward and aggressively parry/keep pressure but I’m not seeing any indication of that in the trailer
It would still be a downgrade from eternal but could still be fun
Yeah cover shooters are mid as fuck, but I doubt TDA will be one, you seem to be getting resources from the enemies, and the shield seems to enable you to go running into the field
I won't enjoy it as much as Eternal personally though, as the inherent slower gameplay and more 2D combat isn't as appealing to me
I doubt I'll like it more than Eternal but I'd really love to. I'm really into what they showed off.
Realistic shooters trying not tosuck and be repetitive as fuck:
well, even in the game they kinda said you will not need cover
"you will feel like an iron tank, fast but unstoppable" or something
Yeah Eternal was an excellent shooter, but a decent bit of what made it very good was accidental stuff, which makes me think they can't pull of something like that again
TDA is going to be more like the later parts of DOOM2,lots of monsters on open areas.
SWAT 4 and Ready Or Not are fun as fuck, honestly
This I may be slightly worried about
Like what if that means you just take jack nothing in terms of damage?
theyll make it balanced, its id
Yeah which, again just feels like Classic Doom. That to me is what this seems to be about. Dodge projectiles, but stand your ground and keep pushing forward through the horde. In Doom Eternal you see enemies and do this elaborate verticality dance where you're meathooking around the place like a chimpanzee gymnast - here I think it'll simply play like a boomer shooter.
you will definitely have to dodge shit
BUT....the problem is OG DoomGuy is fast as fuck,he just lack moves.DoomSlayer is like a fucking turtle without dash and meathook.
Every single game they’ve made is an unbalanced mess lol
Like to me that's what this overwhelmingly looks like, is a boomer shooter. Simple shooting, simple movement, relatively simple melee, but the various elements come together in a complex manner to where you can switch one enemy for another and have a completely different combat situation.
what i meant is that they wont make it "you take jackshit damage"
Oh, my bad
remember the modular difficulty stuff ^^
its a doom for all slayers, advanced and beginners
you will definitely find a way to make it actually need as much attention as eternal does in some way
Well, difficulty does not correlate to depth of gameplay
I still think it will have decent depth though
TDA is absolutley not a boomer shooter.He still has the shield,which is both an offensive and a defensive option that also has great mobility.Without the shield,maybe?
Simplicity can also be overall good
Well, simple in design
The presence of the shield does not discount what I'm saying. My point is referring specifically to movement and resource management.
The older games for example, simple mechanics build up into a pretty in-depth combat experience
Simplicity can be good, yes, if it doesn't exclude depth of combat
TDA Shield is going to be the meathook AND the fucking chaingun shield.
Not as agile as meathook,but close.
As soon as a game lacks depth to the combat, it's mediocre in my eyes
The level design is too goddamn open though,like the later halo games and the new GOW's.
It being open helps my point. Boomer shooters routinely use large, nonlinear level design.
Older games (or games designed with that philosophy) in general are often very nonlinear as well
OG DOOM was a labyrinth,Wolf3D was also a labyrinth,(except like the last part of the game).D64 and Plutonia,plus the early. DOOM2 also has tighter and smaller level design as well.
Yes and the labyrinths were often 1) large and 2) nonlinear.
TDA is not going to be non labyrinthy,you are outside nearly all the time in the trailers.
Whhen I say "large" levels,I am talking about wideness and openness.Not generally level's size.
The gameplay we saw comprised, like, 2 levels. Maybe 3. Just like with Eternal we saw a fraction of the environments that are going to be in the game.
DOOM2 earth levels are not that big,but they are very wide.
Man I really want a DOOM Eternal collectors edition
Yeah exactly what I’m saying
Hello
It still seems to me like all other things are more or less equal to doom eternal. Environmental pickups, resources from enemies, different tools for different demons/situations were in eternal. What’s changed is movement is slower, projectiles are comically slow, movement is 2D and the maps are larger/more exploration dependent (tedium)
Also swapping weapons has been majorly slowed down
A game doesn’t need to fast to be hard, if that were the only prerequisite to fulfill that’d be silly
I think the projectiles in the trailer weren't on full speed, so they can way more easily show them
Yeah and that’s one thing, with the whole sliders thing, the game being slow could’ve been something on their end, or just added for dramatic effect
Yeah I agree but they will still be comparatively very slow. They have to be from a design perspective
Either that or you can just render them irrelevant with the shield
Oh yeah, Eternal wasn't really focused on actively dodging projectiles, it was more of moving fast, efficiently and smart makes enemies miss
TDA wants you actively dodging shit
Slowness makes you plan ahead your moves, which gives you time to think, but sudden things could shake that up. I’m interested to see how it plays
Bethesda Dev
-Fix doom eternal "Fix memory 3k"
-fix Cloud save
...:/ my epic games
But yeah, expanding upon this, TDA seems to have an emphasis on projectiles, where in eternal they seem to just be a supporting thing, in the background, an imp fireball on nightmare, hardest difficulty, 23 damage, not a whole lot, I cannot imagine the same kind of thing applying to TDA
i've been stuck on this gore nest slayer gate for an hr, need skill
i've been stuck on a slayer gate for 40 min now
What difficulty ?
And btw, I hate Taras nabad... I missed the free fall secret
I'm almost always playing on custom diffs
Oh
fuck the secrets💯
The toy..(
oh the toys are actually pretty neat
24/25 secrets
can't you just go in mission select?
just play through taras nabad once, I think
maybe you need to finish the game then, idk
Maybe the progression for unlocking campaign levels is different, maybe you have to do the fortress after taras as well?
Kinda underestimated full autos dps its quite aight
In comparison to what
yeah…..
the DPS isn't anything great, but its mastery makes it useful
Yeah its carried by that
Makes it ideal as a combo ender or a dps option for mid tier demons.
I totally agree on the combo ender thing, not so much on the second thing though
DE just crashed on me... it's a sign from the gods to sleep
Why would anyone use FA for DPS?SSG + ballista or SSG punchswapping is way better,if you don't like quickswapping there is always MM and the chainturret.
base chaingun is better + it falters hell knights
Any quick switching is better than FA's DPS lol
you can go back with fast travel and get it
Even the SSG is, without any switching
Against possesed demons MM does wonders lowkey
You could also get better DPS with PB + SB quickswap.Yes FA is that mid.
false
FA is useful just kinda mid tier in a sea of great weapons
Far from useless though,despite it being probably the worst mod in the game.
PB without combos or MM?
PB
Pb+sb isn't even bad for DPS though😭
Especially if you headshot with the sb, then it deals as much damage as a rocket
why is the khan maykr so easy
finally found a battlemode game in big 25
glhf
because she basically does nothing, and has maykr drones in arena that fully replenish health and armor, the only real people have is not knowing how to evade her electric floor
rage quit after first match and it was with fresh installs
damn
average battlemode match is that
so
oh and nobodys playing anymore
lmao
game against fresh install demons oh boy
this will be FUN
Can someone help me
What u need bro?
I'm gonna guess trophies. Or a new username.
Fr
eita kkk dificil achar algum br por aqui
hello i need help i don't know if its my computer or the game but i get a black screen when i run the game here is my spec amd ryzen 5600u 8gb ram
please can you tell me how to solve this problem
make sure you're using your dedicated GPU
not your iGPU
also, it could be due to your very low RAM
Gonna leave this here for future reference but these are rough numbers ( except mobile turret ) for the rapid fire weapons
Full auto - 1980DPS
Hc base fire - 460DPS
Micro missiles - 1360DPS
Primary charger MM - 1800DPS
Unmaykr - 5070DPS
Chaingun base fire - 1000DPS
Mobile turret - 2087.04DPS
Plasma rifle - 570DPS
i only have a igpu
do you think i can run doom 2016
also, your RAM amount is just overall quite low
Windows by itself eats a big chunk of it
i am on fedora linux
Ah, one of those corpo-owned distros..
anyways, I'm not exactly sure tbh
2016 might run
but I'm unsure
I know you could more than easily run the original games natively but that's it
thank you for your help
No the ultranightmare campaign
gg
TAG2 has a master level if that’s what you mean
Salve,dsclp n responder kk
TD bem sem problemas kkkkk
Sabe a data de lançamento de doom dark age? Tô quase terminando o eternal
Vai lançar dia 15 de março hehe
Nice, eu tô ultimamente tentando zerar no ultranightmare
Já tem até pré venda🤑
Simm já consegui pegar no gamepass, vale apena deixar assinado já
Passei sufoco no fácil,imagina no nightmare
Jogo tá 350,mesmo preço de spiderman 2 kk. Mas acho que vou comprar po
É pesado mesmo kkkkk eu zerei algumas várias vezes pra ir treinando mas ainda assim tô sofrendo demais
Eu so acho complicado taras nabad,eu fui humilhado
Simmmm, eu tô me preparando o bolso pra dar um upgrade na placa de vídeo p rodar o jogo ksks a minha atual não sei se vai rodar realmente bem fluido
Jogo playstation, int já tlgd que vai rodar bem
P mim o mais complicado é passar a khan maykr
Tô focando em pegar logo a desmakyr
Maykr*
Eu tenho um sério problema de acertar o punch nela
Ah com certeza hehe, eu em último caso vou jogar no Xbox mas queria no Pc mesmo
Tiro de sniper no rabo dele que já resolve o problema hehe
Eu prefiro nos console pq o botão é mais junto um com o outro,aí acho mais facil usar as arma e tal
Uso bomba adesiva,prefiro pq já da um dano extra
Pode ser que simm, eu não tenho costume de usar controle então acaba sendo meio estranho p mim skkddkdk
É uma boa também
Pra mim só fica paia com controle de Xbox,mas de resto acho ez
Eu só não suporto aquele demônio que sumona outros tlgd?
É chato mesmo ele tem muito HP
Oq mais me incomoda é o marauder, mesmo sendo "fácil" combar ele, é bem frustrante aquele shield o tempo inteiro dele
Aquele cachorro insuportável kkkkkkk
Então,eu odeio muito os demônios fracos mas "OP"
Sim, ele depois que vc acerta o combo é fácil mas é muita movimentação e bloqueio + o cachorro enchendo saco kkkkk
Pior ainda é o cavaleiro infernal,ele é "inicial" e ainda é um dos piores
Mancubus tb
Mas o bola branca/white Ball sempre me salva🙏
Ele é usar combo de shotgun com balista que some rapidinho tbm
Todo pulo dele da o dash pra trás e combo
Eu tlgd,mas ele tem muita vida,int quando você nao tem a batista fica complicado
Balista* KKK
Sim aí é apelar pra shotgun + sniper e bloodpunch
Metralhadors giratória 🤑
Com aquele shield fica op demais kkkkkk
Gosto bastante
MT kkk. Eu perdi um save que eu tinha, eu tinha acabado de pegar a crisol😔
Meeh q bad
Isso me aconteceu com o 2016 de perder save foi bem frustrante
Mas já fiz outro save,quase chegando em taras nabad
Inclusive se vc ainda não jogou o 2016, jogue!! Vale mt apena
Ele é menos intenso comparado ao eternal mas ainda assim é incrível
Ah Nice
Vou baixar,é que eu confundi o 2016 com o eternal, pq tem muito doom no playstation
Sim kkkk eu acabei zerando o Doom 3 um tempo atrás achando que era o 2016 :p
Não conhecia muito os doom atuais
Inclusive,eu lembrei de algo, eu tava fazendo um puzzle de boa,pra pegar a espingarda do doom. E do nada spawnou um cacodemonio
Normal kkkkkkkk, essa bola desgraçada aparece do nada mesmo
Mas é um dos meus demons favoritos de lugar contra
Lutar*
Ele é chato mas serve pra usar finisher
Simm
Mantendo distância e atirando uma azeitona nele, ele engasga KKKKK
Acho divertida essa mecânica
rip and tar
so real brother
cant wait for doom dark ages
I can’t wait to dark ages all over my doom
sorry this place has become a bit brainrot over time
I played through the unused hell on earth master level
I can see why ID scrapped it now, way too easy, haven’t even seen the low health warning ONCE
i mean theres also the fact its incomplete but yeah
im sure if they had gone further with it, it would've been hard
Hi, I have a question, I bought Doom Eternal in 2022 but I didn't play it due to problems with my PC, is it still possible to unlock skins from past seasons or have I already lost them?
i dont have ps plus am i cooked cause im trying to plat doom eternal
The game cycles “mega seasons” now that are just compilations of the old seasons
So you can still get most of the cool shit
Even if you did have online services, yes
the multiplayer is dead, you’re gonna have to get 2 friends to help get the achievements
tar and feather
Slayer in lore: defeats large demons
with his bare fists
Slayer in game play when there's a zombie:
https://youtu.be/VOK4NtCkNGg?si=V4WrHmpOE866NOp3
#MetalGearRisingRevengeance
Bad Edit, FML :)
➠Song: It Has To Be This Way (Platinum Remix) - Jimmy Gnecco
Aw hell naw are you another that think he killed the titan with his bare hands?
he has probably killed at most a baron with his (not bare) hands with berserk and shit
slayer is op aasff🔥
Oh no, flying Doritos
Real or fake.
Cake
He is 100km near your house
Good
metal gear rising mentioned
Yes
Can we appreciate how the slayer has time to turn the fortress of doom into a mancave
decided to reinstall doom eternal
after 4-5 years on my PS5 Pro
need to warm up for the dark ages cuz im super rusty
If your goal is to warm up for TDA, Eternal probably isn't your best bet, as the two will likely play very differently
Doom eternal Steam 40$, microsoft store 1000$
fr
I'd say 2016 would be more fitting to warm up for the dark ages
I don't really think so
2016 doesn't focus on the same aspects as TDA, it's just a more simplistic version of Eternal
ai bora jogar junto to afim de zerar Doom e o Doom Eternal
Claro vamos sim!!
Not sure which chat to put this in but is there any chance I could get some help doing the multiplayer trophies on ps5
[distroj] [ði] [pajramid] /ref
If I had to buff FA (not that its unusably bad but) I'd probably make its damage get buffed with each consecutive hit on a enemy
Up to roughly 10-15% more damage at max stocks
IMO, just make it do 20% damage at all times
Hmmm I feel like a buff like that would make it more intresting tbh
because it's mostly just used as a finisher, so making it ramp up in damage wouldn't be that useful (unless you go to the extreme)
Or lean into its finisher playstyle
FA I've started to use more and tbh as a finisher is actually fantastic if you use SSG a lot
yup, I personally spam stickies a ton, and almost every time I use the meathook (a lot) I fire the SSG, so more shotgun ammo is useful
here's an idea: each fa kill on non-fodder enemies gives a stacking % ammo efficiency buff (= each shot consumes less ammo than baseline), up to like 50%
hello, where i can see players ranking website?
then let's say the buff has like a 20s timer you can keep refreshing with further fa kills
so at max stacks the ammo cost on everything (except maybe super weapons) is halved
this way you could take away ammo drops from the hammer (why does it do everything, for what reason?) and give fa a niche that's relevant and useful across the board
Like I was saying FA is far from like unusably bad. It has solid dps and is probably a top class combo ender but it has some issues
In eternal,theres really no truely bad mods imo. 2016 had a lot of bad weapons like MM and the tri burst
de doesn't have any kind of combo system so the most you get is a few shells back
2016 MMs bad? What an odd take
that's its niche, and the niche isn't filled super well considering the hammer exists
If you get the infinite ammo rune the MM is insane
Why use them over the other option which is mobile turret
Micro Missiles are truly terrible in Eternal TBF. There is no moment where it's worth swapping Precision Bolt for Micro Missiles, with how useful PB is.
Because the mobile turret slows you down
Both of the Plasma Rifle's mods are pretty bad too, to the point they had to shoehorn Spirits in to make you want to use the Microwave Beam.
Microwave beam is decent but hard to use
Good for spirits but more importantly gives a hard falter any time you need it
it isn't necessarily hard to use, but being able to stun an enemy at will is a very good
yeah that sounds nice
I have a tierlist of weapons I'd like to share but I dont have image perms.
Worst tier for mods Is B- since tbh even the worst mods have something good going for them
the damage output (single and multi target) in this game is so high that everything should be dead before that becomes relevant
send it somewhere else and then copy the image link
then just paste it in here
hard faltering possessed arches with it is genuinely very useful, it's the only way to stop one from summoning things
but when does one ever show up in official content lol
In maybe a different channel?
never, but I'd still argue mwb is useful
no, a different server/in DMs, anywhere where you have image perms
then (I'm guessing you're on phone), hold down on the image, press "copy media link" and paste it
Friend group server
Copy media link, not message link
you can post images via links with embeds but that's kind of a hush hush thing
it essentially has the power to stop you from taking damage by stunning an enemy, which is neat
this seems pretty fair, yeah
although heat blast and full auto is definitely above mobile turret and micro missiles
un rando is great
hell on earth, 3 revs and 2 carcs in the area you'd normally find the second spider of the level
Hm I can see it,however,MM dps is quite strong it's just PB
Is that strong
MM is good for beginners, but I wouldn't put it in B due to it quickly falling out of use
heat blast and full auto is viable on all skill levels however
unbalanced rando with extra AI speed and damage to slayer 🤤
lock-on burst
oh i'm playing ng, not ng+
Ah I should've use that too yeah. MB does help to stun them too
oh, that's interesting, can't imagine that to be very easy lmao
balanced rando tho, and no extra modifiers besides triple tokens
mm dps should be 1842 if this decl i'm looking at is to be trusted
that's with the mastery buff active btw
no buff, 1382 dps
mobile turret always does 1500
pretty sure MM is cracked against possessed hell knights though
oh yeah they take extra damage
so in that context specifically, 2632 w/ buff
crazy
didn't know the interaction was THAT good until now
something i disagree with balanced rando on is the early game drone spam
yeah you take a lot more damage than in vanilla so it's certainly nice to have, but i'm not sure it's necessary
all in all this makes using a whole two weapons feel fresh again which is great
Doom Eternal.
Just beat the gladiator
I feel like it's just been pure luck that I've beaten every boss first try 😭
Also
The boss theme for gladiator was fire
Was NOT expecting it to go that hard
Good job!
Why is microwave beam on a tier?
It should be on S++
coal alert
Kind of a weird feeling going back to eternal lately. I feel like it hasnt aged nearly as well as 2016.
why not?
Well, the game is more frenetic and fast paced but also more technical by a longshot
And thats fine but often times, i find myself wrestling with the control scheme and demons blocking my pathing
It just feels too mechanical and stuff where as 2016 is something i can always pick up and smoothly play
well those aren't problems with the game, I personally like the complexity and the higher skill ceiling that comes with it
I can't play more than one 2016 level at a time and I mostly just end up dropping it halfway through. It's so droning.
If I wanted to kill imps over and over I'd just play classic Doom.
And actually I already am. BTSX is so good.
both games are masterpieces in my opinion
if i was asked to pick between them i dont think i could
I'm easily picking Eternal.
i play eternal a lot more but whenever i do play 2016 i get hooked in for at least an hour
2016's a great game but a bit overrated. I think people are too forgiving towards some of its flaws.
only thing i realy have a problem with is the rune system
the combat doesn't really push you into playing well, or in a fun way
ima start a nightmare playthrough from the ground up
im getting every extra life because i know ima die
i just dont have the mental strength to restart an arena 5 times at this point in my doom eternal career
good luck
That's fair. FWIW I actually quite like the first 4 levels. Everything else though is just a dip quality wise.
Fair, that’s why TDA will get streamlined to be less button memorizing
imps are just annoying in 2016
they get spammed so much and when cling onto a wall they cant stagger so its more hp
explosive shotgun shot
yeah ik ik
but if u miss
i tried unm and i cba anymore
am abt half way through and cant bring myself to do another and not get scammed
Yeah, hop on Eternal
init
im terrified to do the exultia slayer gate on nightmare
It's definitely one of the harder slayer gates
I spent over 3 hours today grinding away at that slayer gate with a randomizer and custom diff lol
That one's rough 😭
for real
I know you didn't ask for advice but moving around the perimeter of the room for that one is super helpful
I saw a speedrunner do this slayer gate (xamide or absolutelmassive) but they did it so fast only 1 revenant spawned and no other heavies and the slayer gate completed.
I guess it was a bug
Yea it was absolutelmassive current wr
And it was one dreadknight that he chainsawed
I’m guessing that has to do with the game having odd criteria to meet for progressing to the next wave, like if all of a specific enemy is dead before more have the chance to spawn it, it progresses
Yup💯
You don't wanna be moving around in the tight tunnels, the key is to use your dashes effectively and move around smart
i just did it in one try
It’s the reason stuff like skipping the stone imps in immora was possible on earlier patches
i still came very close to death like twice however
Fuck yea
Wow sick, thanks for the explanation
@azure oriole did you sigh heavily when it was over? Lol
Yoo, that's dope
whay you guys playing in doom eternal today
right now im punishing demons in the prison
dont see how putting them out of their misery is punishment but whatever
I mostly played a randomizer, but also some modded levels
it has randomisers? sick
They’re mods
So you’re unable to use them on console
thats cool i dont play console
I will either finish up my current nightmare campaign at final sin. Or try another doomed to fail UN run
Sometime I just choke and do some easily preventable shit 😭
nah that would be Eternal
Lolol
Relatable😭
I've been trying to eliminate stupid deaths from my gameplay though, it's been a bit successful
But it's so annoying when it happens
For me I just take breaks. Kinda helps. Maybe not idk
It helps if playing for longer times make you worse ig
Or if you get tilted, that's real af
Literally every game in this series has people too forgiving towards its flaws, except for DOOM 3, people love to amplify those and then say "yeah I watched a 30 second gameplay video of it"
Nah. I've already seen plenty of people criticize Eternal.
2016 gets all the "oh man this was perfect, why'd they mess with XYZ thing in Eternal?" shit.
@azure oriole can I ask you a lore question?
Meanwhile 2016's weapon balancing was atrocious, a lot of the enemy redesigns sucked, it rips off its entire story from Doom 3. It's a great game but it should get a little more criticism.
That's what I'm here for.
@azure oriole ok so in doom 2016 the demon cult in the UAC was lead by Olivia pierce. In eternal why are they(UAC) still worshipping demons even tho Olivia pierce is gone? And who is leading them?
Deag Ranak leads the Cultist UAC on Earth. Eternal's Codex explains he was secretly brought to Mars under Hayden's nose before 2016 happened, helped her establish the cult, then left for Earth.
The UAC itself is not entirely Cultist-led. After 2016, the Cultist UAC, under Ranak's rule, announced their intentions and began a small invasion using cybernetic demons created in the Cultist Base. They exploited Hayden's distraction to fix the Argent problem to eventually make the Super Gore Nest in Europe, where the invasion began proper.
But even by the time Eternal happens 13 years later, the UAC still has normal branches operating, mainly on Mars. The UAC on Mars is still human-led and unaffiliated with Hell.
It's just that the Cultists have more power and have seized more of the UAC's resources by this point, and have become the face of the demonic invasion.
Pretty sure its the same thing with 2016
omg its si slow i cannot get back to it 😩
@azure oriole holy shit ok wow. So the hologram lady is someone who willingly submitted to deag ranak on earth? And probably others?
Sure, but there's a lot of glazing for 2016, which leads to the same people making unfounded critiques for Eternal
I like Eternal, and I'm vocal about it, but I base everything in reality
That's not really a critique to 2016
She's likely a willing employee of the Cultist UAC, yes. That or the hologram isn't even based on a real person and was just simulated for propaganda.
Sick, thanks for the info I appreciate it
I've seen a lot of people saying that
The Cultist UAC isn't just demons, they do have human employees - they're just either mainly offscreen or they've been turned into zombies. Their name has been considered synonymous with demons, though - by the time we get to TAG1 Hayden is outright referring to hordes of demons as "the UAC."
That Eternal makes 2016 obsolete
They're completely different games. Neither makes the other obsolete.
No problem.
I'll play devil's advocate here, eternal makes 2016 seem like a tech demo
Btw I love 2016
Disagreed, both are good games
M1 defending 2016? Happy surprise
Lol
I try to be fair at least, so I will say Eternal is much better, but 2016 is still a good game
charged burst vs full auto
which one is worse?
I haven't played 2016 in a while. But I'd say charged burst
charged only cuz explosive shot out performs it way better than full auto and sticky bombs
also actually yeah its bad too
full auto is useful for much more than charged burst
Yall making me wanna play 2016
Not really
I muuuch prefer 2016. Eternal is just another game in a franchise, not a replacement.
Some people prefer Eternal, some prefer 2016. Hell, some people (like me) may not prefer either of them and like the other games instead.
I’ll say doom is a franchise that allows this happen. Not many get so lucky with new and old releases
Most of the mainline games have their dedicated fans while still being good games overall even if not everyone likes every entry
I like eternal but early game boring
What part do you get the super shotgun?
3rd mission
How hard is 100% all trophies doom eternal? PS5
Not that hard, I’m going for all of them right now
Just 2 tips though, don’t use mastery tokens they cancel out the trophy for all weapon mastery
Is there any where you need a specific difficulty?
And use friends for battle mode
Only ‘complete extra life mode with 10 extra lives’
Really wish that battle mode had a separate trophy set to the actual base eternal game
Is it hard to find lobby?
For me it’s not a problem as I have the game from ps+ and so do my friends so its easy to just spend an hour
Extremely, extremely, extremely hard
You can be waiting for ages
Hopefully next doom game is different trophy sets
Well luckily TDA won’t have an online mode so hopefully the trophies won’t be as tedious
Focused on campaign
Guys, if I will try to grab toy, while I have cheat codes on, is it possible? Or I need to fairly again replay whole level
Once you get the toy you can leave the Level
I mean, I missed 1 toy in Taras nabad, now I want to get it, but with cheat codes on, is it possible or I need to do it without cheats codes
You can with cheats on, yes
Ok, thx
thats interesting
i used mastery tokens and still got the achievement on xbox
I fail to understand how people can find the platforming in this game frustrating. You don't need the dexterity of a pro league sweatlord to clear these sections. Sure you can dislike them (I personally skip some of them) but to claim they're hard?
It's no different than walking down a corridor except you aren't turning your brain off completely.
my dumbass sometimes just fails a single section like 200 times in a row when my mind decides to die randomly
but I never found them hard by any stretch
but well, if my mind did that I'm basically mentally done in general
Well I was very annoyed today when I used a mastery token only to find out using them or the IDFKA achievement cancels out the trophy completely
rando really loves carcs haha
finding myself enjoying early game again which is kinda crazy
it's putting multiple heavies in areas that have barely anything in vanilla
a cyber manc in the 2nd level is crazy
multiblast stocks going to the moon
apparently when you get to level 250 you get a star under your card and it restarts
yep, and you can do that until level 12250
who tf is level 12250
several people atp
mostly bm people and speedrunners
i'm sure there's also someone insane/stupid/probably both enough to run it back against the dark lord 12250 times
on tha grind
238 hours given good rng and excluding loading screen time😭
really hoping they do something cool for tda's un
permadeath on its own is fine while people are still learning the game, but that gets stale fast
balanced rando's putting barons and tyrants in cultist base's relatively small arenas which is SO much more enjoyable than just permadeath
it's such a simple concept too
I hope TDA has some piece of content that only a handful of players can conquer, and not just somebody who’s above average with enough time on their hands, im all for accessibility, but I’m jonesing to see something ludicrous, if we’re really taking the series back to its roots let’s bring back the facet of having something made unfair on purpose, kinda like nightmare, although i wouldn’t want a difficulty like that, maybe like a crazy difficult master level or something
Is it true that the Doom Guy kills God at the end of Doom Eternal?
I dont mind spoilers
Like in Supernatural Season 15?
Yes but don’t interpret that as any sort of feat of power, it’s massively taken out of context
goddamn the pit fight is overrated
Why did he kill God? Because he created the demons?
Davoth, the god you mentioned, is effectively a normal human with a magic mech by the time you fight him, having his power stripped from him a long time ago, and a shard of that was put into the divinity machine, it can be interpreted that this was his physical prowess, making doom slayer effectively equal to davoth at his peak, but davoth moreso was an inventor than a biblical sort of god, and the father, who he made, is the one who created the earthly realms with the help of the luminarium, it is never implied that davoth created hell either, most likely being there before he existed, with a bigger god being hinted at
To say “no“
is doomguy an aura farmer?
Maybe
i love that concept, it's so stupid
So I heard fake news about it
People like to say it is God himself
It’s true, but it’s taken out of context
and the father, whom he created, is stronger than he was in his peak in terms of physical power, which is how he got sealed up in the first place
Only Doom games I played were Doom (+the bonus 4th episode), Doom 2, Master Levels For Doom 2 and now Im on Final Doom
Final Doom is really big
So not only is he not the strongest person in the doom universe, he’s a shadow of his former self when the player beats him, it is the most annoying misconception the community has ever created
Exactly. The community loves to say "the slayer killed god!" to say he is powerful than anyone
I just finished doom eternal and ancient god 1 and 2
What a game
Can’t wait for dark ages
I need help😭
Is it possible to doom eternal with rapid fire weapons only?
where at
so true
Uhhh one sec
Yeah smth like master levels would be nice. Maybe the max difficulty sliders are for that
Idk how to describe it😭
@azure oriole is it ok if I DM u the screenshot
Which enemy is the most annoying and why
The hell did you record this on, a toaster oven?
Tyrant. I hate how annoyingly bad he is as an enemy.
He just does... nothing
no, i ran it through a compressor a few times to give it a sort of shitpost vibe
Nice
yet another enemy I just find to do kinda nothing
honestly, the enemy I genuinely find terribly annoying are spectre whiplashes
Holy hell I could not agree more
whiplashes
they're so fast and slim you gotta have top tier aim to hit them
not to mention their cheap ass attacks
i also hate the carcass for his whiplash style attack
I have to use the chain gun the unmaykr or bfg to kill them
its like the actual whiplash attack except non-dodgable
Does Eternal have online PVP like Doom 2016?
Thank you
Just got the game today first time playing any doom game
He could also have stabbed him in the back, we don't know. Powerscaling doesn't make sense here at all
My Doom Eternal data got corrupted 
Hoping reinstalling it might fix the issue, or my PS4 is ready to die on me lol. All the more reason to play it one last time before TDA releases. Definitely plan on getting a new system before May.
Sweet! Hope you enjoy 
just first tried the khan maker, i thought she was going to have a second phase. that was very easy on U V
She's probably the weakest boss in the game
Yeah most powerscaler are... really uhhh "weird" in how they think strength in a media is a simple and consistant 1d axis
Like religion
You forgot about the free standalone MP only game
QC
I can’t access the dlc for doom eternal even though I just bought it (ps4)
Gonna reinstall the game and see if that fixes the issue 🤦
Anyone here know how to slob?
yes, but I can't explain it, here's a video on it
https://www.youtube.com/watch?v=H_k7ZgLTXXw&t=10s
What have I done? Forgive me, remote detonation...
In this small guide I show you a brand new lock-on technique which achieves two important results:
- by using this tech you can fire a very fast lock-on burst with some more extra damage from the precision bolt and a regular rocket (potentially also a sticky bomb)
- you can double lock onto t...
Ah thank you
hi gang, since dark ages is here soon I decided to play DE again BUT it shows me a black screen instead of the main menu after photosensetivity warning
It’s just because certain media like dragon ball and one piece it usually works because of how strength is written
doesn't OP have a shitload of abilities and stuff?
Dragonball is mostly just "punch harder" and somehow it just works (see: how to defeat ultra instinct and ultra ego)
Yeah but even in OP because of haki most of the time those abilities won’t matter if they don’t also have haki (referring to one piece alone)
Though shows like jjk it is a little less one dimensional as long as we aren’t talking about sukuna or gojo
The classic mod for this game is so fucking good.
Wished enemy projectile speed was slower too but the faster movespeed is still welcome.
I remember when TAG 2 came out and everyone was complaining that the Ultranightmare skin was the dope ahh skull instead of another gold one. I much prefer the skull because it actually looks like the UN symbol
and then you equip it ingame and it's shit because the gloves are brown
Cope
because it just activated a key ingame
tag is already contained in the download of the main game itself
What’s a cheese skin
the ugly "gold" skins
"just make it yellow and put reflection to 100% and call it a day"
Fallen Angel is one of the best skins
Just wish I could get my hands on the 64 marine
which one is that
is it the light blue/gold maykr skin?
It’s the red and black maykr skin
Yeah
welp, time to go back to doom eternal master campaign, i got the final map before the guardian fight
@polar osprey have you beaten UN?
Would anyone be available to help with the Slayer trophy?
nope
Wont catch me beating UN. I don’t have the patience nor skill for that
meanwhile i decided to just immediately go for a master campaign after only beating DE twice on HMP
Siick
I'd love to do it, idk if I can. I failed like 10 times already. We'll see
I can beat the dark lord on nightmare but it won’t give me the pedestal
UN is madness but I'm only attempting it because I Love this game so much
I'll never do it. because UN is 💤
M1 already beat UN xd
I personally see no reward in doing it, so it'd just be lots of wasted hours, on top of that, I dislike early-mid game, so I'd be bored for a majority of the time
but that doesn't really apply to everyone, so idk
I don't care about the "flex" of having done it either
Ah I see, fair. I just want to prove to myself I can do it for some reason
🫴🏼xX Ultra Nightmare Xx
I'd say it's more worth your time to play the game and get better, and once you know you can clear it first try, see if you still want to
Word, your input is appreciated
i got the dlc since it was on sale and i haven’t played in 5 years so i thought it would be good to replay the main campaign on UV but im having some trouble. I regularly use my equipment and top up on resources but i always find myself at low health. should i focus more on dodging projectiles/platforming? i feel like as soon as i get back to max armor and health i drop down right away, is that just part of the experience or am i doing smth wrong?
Is there any specific info, like what level or demons are giving you trouble?
the best part of UN for me is the adrenaline rush
idk it’s a little frustrating cuz i played on hurt me plenty at first, and yeah i would die sometimes and get to low health but it would only be certain high pressure moments whereas it feels like every battle in UV i’m at low
i also feel like every time i finish a fight i look around and realize i barely used the platforming/arena stuff
ik i can always just “get better” but should i be trying to avoid projectiles and stuff more? i feel like most are kinda hard to dodge
i definitely agree, and being on low health adds to that but constantly being low then becomes the norm lol
what's the furthest you've made it on UN?
if you can get past cultist base you can finish the game
i’m on super gore nest, the first big arena and the one before all the keys were all really difficult. also cultist base, but most of them didn’t take me too many tries
oh i read it wrong, im playing on UV lmao. i’m not that good ahaha
you shouldn't necessarily be actively trying to dodge projectiles, moving fast and smart around the arena will make enemies miss
use the ballista to boost yourself around too
yeah it was really easy on hurt me plenty as far as i remember but either my fps skills got worse or the difficulty ramps up to uv
the difficulty does increase when you increase the difficulty, yup
have you done extra life mode?
ah okay that’s what i was thinking, do you have any tips specifically concerning that?
ooh okay that’s a great idea
you on PC?
it’s funny cuz i play a lot of classic doom and use the rocket launcher in a similar way but didn’t think to do that here lol
yep, i switched my key binds to esdf to have more quick swap access
like that stuff is all easy to me, i’m dealing a lot of damage but have trouble avoiding getting hurt lol
If you're struggling on HMP I would recommend just playing Nightmare and not jumping into UN. Practice the game mechanics, movement, and enemy prioritization. Weapons and combos that work for you, learning the enemy damage scales, and traversing the arenas properly. I get that it's a flex to do UN but doing it before you understand the game is pointless imo. Practice ballista boosting and using the jump pads, using grenades, flame belch, and ice bombs properly. All of the basics.
also what’s this btw?
skip extra life mode for now at least, it just adds pointless stress, focus on the fundamentals instead
There’s like a grand total of 3 people playing ELM at any given time😭
yeah, to begin you want to be dashing around all the time, and never stop holding down the movement keys lol
and utilize what the arena gives you
i’m struggling on UV rn, not UN or HMP but thanks for the advice, i prob need to work on platforming stuff
potentially the most important thing is moving around in a smart fashing though
Glad platforming isn't insta-kill anymore, that would fuck over soo many of my UN attempts
i’ve never actually ran out of lives yet, i lose the most in the slayer gates
(don't go into corners, stay out of tight spaces, be spatially aware, etc)
Oops read that wrong sry. Yeah just try Nightmare imo for awhile. I mean do whatever you want ofc, but that's just my two cents.
The people playing it either think extra lives are only in ELM, which is a fair assumption, or there’s people actually playing it, which is just the chosen difficulty with permadeath + however many extra lives are picked up, which trivializes everything anyways
Yeah I never understood the point tbh. I mean I get why it's there for people. But meh.
I think what a lot of people see as a thrill, I see as pointless. But I'm also old and cranky. 😂
I mean for the people who want a challenge that doesn’t exist, they’ll avoid it cus permadeath, and the people will the skill to play it will just play the regular version of their chosen difficulty because that ironically ends up being harder
wait so i don’t get it, what exactly is extra life mode?
when i die i use one up one of my lives but get put back in with max health, is that it or is it smth else?
so just being clear, i should try a harder difficulty than the one im struggling on?
You get a set amount of extra lives but when you're dead you have to start over from the beginning
So when it's over, it's JOVER
oh i see. is it reset from the level or the VERY beginning
the very beginning
heck on earth
Do you feel like you want to keep trying on UV? If you feel like you want more of a challenge, bump it up to Nightmare. If you feel like you're still on the brink of death a good deal of the time on UV, then keep doing UV until it feels more fluid and comfortable. Like M1 said, if later you want to try out UN still, when you feel good about your fundamental gameplay, then you'll be set for more success.
my main goal rn is i wanna be able to be able to play uv with the same skill i played hmp at. i’m a lot better at stuff like aiming and quick switching but then i watch skilled people play on nightmare and they don’t get to low health nearly as much as i do
Well, don’t compare yourself to others, compare yourself to yourself
you are so real for that thank you
your welcome
Jumping into the deep end with nightmare isn’t a half bad idea though, the skills you’ll learn just to survive will probably make you more efficient at UV, and you could continue building your way up
Yea forreal I'm fuckin shaking before bist combat encounters
Fire advice
ah ok that makes sense, so i should challenge myself even more to make uv easier
thanks for the advice everyone
I'm not answering your question for Tammie but I just wanna say you have the best attitude and it's refreshing and inspiring even.
You remind me of our friend @gentle shale
i was a little worried abt asking for help here since i’m used to toxic/elitist gaming communities but you guys are all super understanding and actually provide helpful advice, and i want to use as much as i can to get better lol
so thank you all again
I love the Doom community
Everyone just wants to have fun
Nah we got you. You can ask anything here. If you run into the elitists just completely ignore them
Hardest community to get help in is the Warhammer community
Space Marine fans are evil
we reacted the same react at the same time lol
M1 and Tammie are on here more often and are very knowledgeable. Lean on them for sure.
yeah we dislike elitists here💯
I don't think I've ever been told I am bad at the game once
And I used to play on Im too young to die
That's great to hear. And M1 and I started on that too! No shame at all in it.
Elitism, at least in this community, is due to people behaving as if they have an inferiority complex, ergo, if a persons an elitist, it’s safe to assume they’re not very good at the game
I won't respect an elitist even if they are the greatest DE player ever
Or they are a prick and probably racist and homophobic and should be avoided. But that's a topic for a different day in a different chat.
I'm currently playing 2016 on Ultra Violence
omg ping me in the 2016 chat I wanna hear about it.
Hellos :D
Hiii!
cant play the game, its constantly crashing in start menü
Hruuuu :D
oh yeah i wanted to ask, does anyone use esdf? i initially had wasd and used qerfcx and 2 for weapons but i find it much easier using aqwrtg and 3
I use WASD, it works, so I never bothered switching lol
it may not be the best though
I'm good thx! Hbu?
dm the owl pics
I shall :D
I think the most this game has had me shaking is after having successfully done the immora zip boost in a live run
How do I even practice slob? I see people on yt with frozen invincible demons to showcase it.
slob isnt that hard to do if you know how
you just hold right click while switching from PB to RL and spam mouse 1, right?
been literally years
so i cant remember
Done via a modified client; so only if you’re on PC, you could install meath00k to unlock the console, or launch a modded session in the mod portal, the commands to “freeze” an enemy would be “notarget” and to make them invincible “g_damagescalealltoai 0” works
Pb, rocket with fast state, right click almost immediately after firing, then SLOB
god i wish i remembered what that meant
What, SLOB?
no just like rocket fast state
fast state is just when the rocket is able to switch so quick



I will get my bunny back