#doom-eternal
1 messages · Page 334 of 1
Gibbing a mancubus makes me feel a little guilty…
The little pop 🥺
I’ve finally found the correct controls or my controllor and now I can beat any master lvl prop
There’s a lot of tyrants but I love that
Compared to SGN not really
Sgn just loved tyrants
Shouldve named it super tyrant nest master level
Wait Im thinkin of the wrong lvl
Im thinkin of the one master lvl in the ancient gods part 2
Thats world spear
i just beat the UAC slayer gate, took a few tries (I'm only playing on nightmare but i used to play on hurt me plenty lol) and I didnt kill the doom hunter. like. it just disappeared, i was hunting for it scared af that i would fail that late but it just. wasnt there
i have no idea what happened to it
You habe retarsion in youm brain
You habe retarsion in youm biann
Those who were astute would pick up on that fact that i did "YE" in such a way where it sounded like jingle bells
💀
I did
this server hasn't given me a single straight answer. I fw it
The answer is that Eternal is janky and buggy and don't ever underestimate the weird shit that happens/doesn't happen 😂
okay, last night I had another one that was actually the first bit of jank that fucked me up
'
Every time I play, I just expect nothing to work as intended lol
Crashes, ai glitches, it's the mystery and experience that is playing Eternal
welp
atleast I'm not looking for every secret this time
god fucking dammit that was a long ass level
SGN isn't that bad the second time around
hold on... do secret encounters re-appear after replay?
but i did it
but the objective didnt count it
i got the weapon point, but not the sentinel battery
are you to tell me. my entire save is fucked if i want the battery
Did you complete the level?
yes
Uhhh
There's an excess amount of batteries, iirc
But if you want that one milestone for all challenges you might be fucked
next playthrough is gonna be super baby mode then, i'm not going through this entire game again because i died at the same time as completing a secret encounter, that's actually very annoying
Depends on if the game thinks it counted, a similar thing could happen in 2016 where if you complete a challenge on level 7 the second time around the menu would say you didn't complete it but the game thinks it did. You'd still need to get the runes on a seperate save again
How'd you die at the same time as the encounter ended?
rocket launcher
Ah
was super low, mancubis was right up on me and i shot the thing with a rocket, died at the same time
Hm
was feeling the stress of the timer and also being super low
So you blew yourself up?
yes
At the cost of breaking your save
brain was just "FUCK FUCK KILL THE BASTARD"
could say I blew up my save
You did
Man, 4 year old triple A game is this jank (I still love it though)
Honestly that's never happened to me
I've played Eternal quite a bit and I've never had something like that happen
lol it's a pure skill issue, you see- i'm bad at video games
I'm sure an experienced doom eternal player could not relate
I'm not super experienced, I've beaten the game once on Nightmare
Oh. that's what I'm doing
I never beat the game (because I played on console and god I hate doom eternal on controller) so now that I have it on my laptop I'm beating it on nightmare, on xbox I somehow got to taris nabad on hurt me plenty, and now I'm on nightmare at the UAC base
why do you hate controller?
I find it not too terrible to beat the game on controller
too clunky using thumb sticks for me, I like having a 2d plane with precise movements for adjusting the camera
Hm, fair enough
and keyboard is more closely knit, I like having all m'a shit right next to the movement stuff as apposed to being across the controller. can't adjust the camera while using any of the buttons
If you use claw grip you can
true, but I don't, so I'd have to adjust my entire playstyle
Honestly, I'm just glad to own the game, on xbox I used gp, on ps i used their gamepass thing, and now I have it because of a steam sale
Nice 
I did NOT look at this servers emotes
Cute Lil marauder

You should've, they're really good 
god thats a shit eating grin

aw nah not might doom, I played this shit in class a few years ago
What's wrong with Mighty Doom?
oh nothing, I just ignored classes with it
where do i find the 2nd buff demon spawner on the gore thing?
I can give you one
Doom hunter go up wall, doom hunter die because it not on the ground
Kinda yeah
Sick I didn't wanna waste plasma ammo on that thing anyways
If you blood punch the doom hunter once he's almost off his sled
No reason to use plasma ammo on him
Doom Eternal but only full-auto and heat-blast 💀
No HB without plasma rifle base fire🙃
Now you're talking
i wasnt before?
I meant like figure of speech.
and i meant like speech of figure

Where is “urmom_612”
Gone
At both 1080p, 1440p, and 4k?
yes
i using my erephone and souds are wierd
like...listning in the water
i serch some internet but i doesn't work...
Yeah so I asked what to do in the taras nabad Toxic part. What about the OTHER toxic part?
I just buy doom eternal
Oh yeah also my audio quality is trashed when I open the game. The same thing happens when I open OBS. Any Ideas why?
Never mind, I'm just an idiot
lol give someone else a chance to answer something once😂
no
Does battle mode still work
Yea, tho it's kinda dead
LET'S FUCKING GO I COMPLETED TARAS NABAD
LETS GO im still trying
om itytd
Well done!
NO WAIT
thx
I DID
nice
but nekrovol is also bullshit
im at the start because i curently dont have much time
yea
GGs bro 
thx
oh also
wheres the cheat code in nekroval
i only collect the toys and cheat codes
why not everything else
Achievements probably
ah
i will after ive completed the game
Cause I recently got eternal and I'm doing my first playthrough in ultra-violence, so I think probably doing the 100% run will be the next one in nightmare.
ah
Yes i complete it within 3 quarter of hour
45 minutes?
Yes
What difficulty
If it’s UN you finally have the archvile repellent
Aka the cruicible
I’m pretty sure you get the crucible in that level regardless of difficulty
Yeah
But I call the crucible in Ultra NM “archvile repellent” because your be using it pretty much exclusively for arch viles
Gg what difficulty
Hello, I have a question: will "DOOMicorn Master Collection Cosmetic Pack" ever come back?
it's still here on Steam
I mean as an event
yeah, no
damn
all of those skins that you need to pay for will stay that way
Other skins come back though, don't they?
Thanks for clarification
the rest usually are in the Events, with some exceptions
I guess I am waiting for the sales
primarily the Slayers Club rewards
Crucible on archies is so satisfying
But i also like PB rocketing them
who would win
doomguy or the funny blue robot from ultrakill
Og doomguy: V1
Modern Doomguy: Doomguy
Hi
Freddy
@royal arch I’m waiting for a gameplay edit
i think you got the wrong dude
Nvm i did
give him his gameplay edit
homestuck
Hello, could someone help me? I recently finished doom eternal in game pass, but it won't let me start the dlc. Does anyone know what I can do to play the dlc?
Then the one on Gamepass must not come with the DLC
Yep according to the Gamepass website it’s the standard edition of Eternal
So that’s just the campaign and Battlemode
And horde mode for some reason
ok thanks bro
The decisions this company makes doesn’t make very much sense sometimes, they refused to add dlc enemies to campaign master levels but added dlc enemies to horde mode, which can be accessed with any form of doom eternal
Guys is it just me or is doom eternal a good game?
Its an alright game
No..
it's good, but I'd rather play Doom 1
I play it running under a modern source port now adays
anyways, let's not stray off topic here lol
can't infect every chat with my love of Doom 1
It sucks! It sucks so much! I hated all 800 hours I wasted on that game! I wish I played overwatch instead!!!
I hated all 2000 hours I wasted on that game! I wish I had spent it on plinko 2!
Fucking PLINKO 2
No its TERRIBLE!!
Worst game of 2020
I need two more battle mode achievements and two more campaign achievements, one of the campaign is secret, does anyone know what the secret achievements are?
I just saw this notification lol. Oh, I changed it. Idk why. Kinda miss my old urmom username tho
I legit thought it was an offensive joke until i realized you literally meant it lol
lol not literally. I ain't a mom

Itytd
Itytd
Any lore reasons why the betrayers armor look a lot like the praetor suit?
they're both made by sentinels
the crucible is such a life saver
i only use it for just one demon type and thats the archviles
those things are a headache to kill without it while its spawning powerful demons so i just take it out early with the blade and everything else I can do without the crucible
im sure theres a good strat to deal with it without the blade
Ice grenade+2 lock on bursts
but i have a good strategy for about everything else even the maurader
Or sinply a SLOB and he dies
so like why not just use the blade on it
And he falters from the pb so he won't teleport away
oh word
I'll probably mess with it a bit but overall I'll probably still just blade it
cuz everything else is no problem for me without the blade so i'd kinda just not be using the blade at all which is no fun
Not using the crucible is fun
maybe
It's just a way to skip actually playing the game
but i like whipping out a badass sword and slicing shit
pretty subjective if you ask me considering the crucible is a part of the game
but if thats how you feel about it then thats cool
Let me paraphrase, it's a way to skip engaging in the combat of the game
Because I wouldn't say pressing 1 button to delete an enemy is anything riveting
probably not to you and thats fine
but i find it really fun to just slice and dice with it every now and then
the blade is also a very finite resource and is to be used sparingly. im sure if i was able to use it real often i'd get sick of it
but i only use it for just one demon type and only get real limited amount of times i can use it. so i have a lot of fun with it. if you dont thats not my problem lol
I’ve never found the crucible anywhere near useful in a context that doesn’t take routing into account, I am genuinely convinced that for the most part, it exists just to look cool, because this games design is not centered around singling enemies out, that’s why the unmaykr and microwave beam suck, the only reason crucible gets used is because there’s no caveat aside from its overall lack of utility
Having it be so over-powered made an otherwise special weapon feel really cheapened to me 💔
If that even makes sense. It does in my brain, lol.
That's totally fair too
it exists for loer purposes

Why not use sticky bombs
Getting ammo back is pretty much useless since you will be chainsawing just the same amount anyways
Destroying DH's shield is pretty much useless since 1 blood puncv pretty much destroys his sled
The only reason you would use FA is fun
But I even find stickies more fun
The only way you'll find use in FA and mwb is fun
The entire plasma rifle is quite useless
Yup
Idk when people use plasma rifle even
Spray stuff? Just combo with something
Stunlock? Just quick switch
Heat blast? Just don't corner yourself
why
I think the problem is that you're on 5 HP in the first place
Which are these youtubers even?
It’s a doom 2016 vs doom eternal type of thing. Different strokes for different folks.
I prefer hyper demon but both are valid games with very different styles. Neither are objectively better or worse
This is the only one of these 3 who is actually good at the game
Good movement, good decision making, good DPS output, good equipment usage etc
I feel like the exact same arguments for preferring 2016 to eternal are being used for devil daggers.
For example, people saying eternal is visually cluttered, too complex, and simply becomes a game about cooldowns and resource management.
The same thing is being applied to hyper demon, except the cooldowns thing
What am i even supposed to say here
Yeah. I rarely ever like to say things are good or bad objectively.
Actually yeah that’s reasonable
They’re good for some people and bad for others.
That’s because being positive is good and being negative is, well negative
I absolutely hate Ubisoft games and open worlds but that doesn’t mean I think the far cry series is objectively bad
Good movement is clear, you use the meathook, ballista boost, utilize dashes good and keep a good position on the battlefiwld relative to demons and surrounding stuff
Good decision making is self explanatory
Good DPS is self explanatory
Good equipment usage is just using your equipment really often in good situations
Alright, good may be subjective, but I am certainly not impressed by him
It maybe doesn't reward you in that sense, but you are most certainly rewarded for beating stuff fast or using SLOB since you die less
Demon alive for longer=larger chance of you dying
Wise words
I do not understand what you mean by natural and artifical, but I haven't paid attention that close either
I feel like this conversation is kinda going in a circle arguing about stuff you can never really prove
This seems like a very vague and loose definition, and I think it'd be best to stay away from the terms, but I kinda see what you mean
as opposed to some other form of usefulness?
basically guessing design intent (though in some situations it's more succesful then others)
there's a term for this you might be looking for, emergent gameplay; things that happen as results of not-explicitly-planned-for interactions
i have only read half this chat but i just want to chime in that eternal as "intented" is boring af compared to the actual game that exists
I envy you, I read all of it
imagine if the "intented" highest DSP weapon was just holding 2 buttons with mobile turret 😭
it was turned into a buzzword by slop essayists
regular swapping was intented, the devs never intented for PB swaps to be so powerful (though all it's game designs around it are intentional)
also the quickswap toturial was added post launch (after players did it a lot) and iirc was only added by tag1 for which they accounted for such gameplay, which they did not for designing the game
the only type of swapping that was "intented" (or rather, predicted) by the devs is shooting normally but just not sticking with a gun ad infinitum like you could in 2016
yes, and for that they added regular swapping
holo swapping like in 2016 was never intented to be the main gameplay loop
why is it not natural
define "artificial"
unless you mean the bboost speeds and 200 fps meathook swings, those are fair
but regular dashing and 60 fps meathook swings are without argument intented, and also "fast dodging"
in the context of the sentence you used
this is a video game with specific design goals and mechanics in place to achieve said goals. it didn't appear from the aether as a consequence of random, unrelated interactions, so the separation between "artificial" and "natural" is meaningless here
the fuq is this convo even about? lol
like the reward you get in the form of satisfaction from beating an arena the developers designed, which is crafted by the designers and your incentive is the fact that the developers made the game? such artificial?
idk seems to be you every time I look at this chat
this started with "I like microwave beam" I don't understand why aren't you discussing that (which should take like five back and forth at most)
so you're arguing there is no economy and there is no people with extreme privileges
alr, but i do not really see what the problem is with "the devs made a game" since that is also the entire reason i play it to begin with
if i wanted to play something where the "devs" intented for there to be no way to make you do things, there is only calvinball
What up @slow sigil and @covert basalt 👋
I like mwb for some modded demons, and sometimes for killing spirits
but they do have meaning, they are abstractions because going into hyper detail about every minite detail is absolutely hell for conversations
bored as hell and this convo is not helping sadly
hi @austere bronze
Yeah same 🥱
Problem is that outside the samur bossfight, mwb has no real use in normal content
Hi, hello
imagine when if someone had to talk about "the economy" they actually had to in detail completely about the specific aspects of said economy before they can talk about their actual point, horrible
idk seems like you had a lot of problems with the word, i wasn't in that earlier part of the convo
Agreed. The only person I've seen use it it any way regularly is when LB stuns pinkies quick with it before pb +ssg
shoot at it
when someone says "the economy is down!" i imagine the overall economic situation of either their country or the wider world around them is getting worse, because i have the contextual literacy to know that is what they mean with "the economy" and "down"
when they say "the magic meter is down!" i imagine they are playing a game and their mana meter is lowering
I would never
It is one of those things, yes
valid reaction, MB is mid af
This topic has gone on for too gd long 😂 Ofc people are gonna hop on halfway and be annoyed
The movement in this game is good enough for you to easily get away from any demon, possessed or not
you should also never struggle with a singular demon on it's own
the damage increase from PB means the enemy you are focussing on dies faster, so you can spend more time on the entire arena which troubles you
you know what also falters? pure damage. Simply using pb swaps means a demon dies before MB is really warrented at all, whilst also stunning it
MB is ok if you figure out combos to get heavy/superheavies to 1 hp so you can near instantly destroy them for the AEO falter but that's it
damn i wanna lab this now
I find GKing fodder quite useless
"The overall economy" is what exactly?
the overall economic situation, generally simplified, of either their direct region or a country using multiple commonly agreed on economical parameters for how to know if an economy is doing overall "bad" or "good" compared to the situation they are in
And if you ask me to go even more in detail, no i will not explain the superman- task of hyperdetailing the entirety of the economy to you
You shouldn't need to perform a GK that often, so doing it with a heavy demon that happens to stagger is usually enough
why for fodder? there's a billion regular and faster weapon combos to GK them
why have plasma in hand
why use plasma for pinky and not something else
You can usually get behind pinkies relatively easily, but I often just punch cancel rockets/stickies on them
like:
- dashing
- bloodpunching
- jumping over
- meathooking around
- shieldbashing
- nade faltering
the switch time of MB is anything but fast
refering to the charge time > after use cooldown > switch
I mod swap, but some weapons just aren’t worth swapping mods
it has meaning because it can give a general idea of a situation without going into details about it for people who don't care about the in depths
for the people who do care, they an then look into the more specifics for why
generally it's optimal to just pick amod and stick to it, too many mod are just obviously inferior
i mean rem det is just all around terrible
less damage then a regular rocket, falter is mediocre because it's the only non damage soft falter, you have to stick on the gun and can't swap off of it whilst waiting
it's only plus is that for new people you get to hold right mouse whilst PB swapping
there's enough people who care about the minimal most generalistics for just being informed in general
no, it's the bare minimum above 0 to be a difference
because i like the engine
imagine playing an ubi open world you hate just because you like unreal as an engine
I bought doom eternal because i heard about it in a top 10 video games video or something
Are you even capable of having a normal conversation that doesn't run around in pointless circles? Every time I see you on here you come off like an elitist snob, don't listen to anybody else's opinions properly, and like to try and make people feel stupid for usually some bad take anyway. There are a lot of other intelligent people in here that also can have opinions & techniques that are correct &applicable to the game.
who says they're decisions are based on nothing after hearing that the overall economy somewhere is getting worse?
"better" is good
"worse" is bad
Getting better at the game has naturally just been aligned with having fun for me, which is good
that is so true, we should all stop having an active role on this planet and leave everything to the capable hands of Only_Perception
but it is! because however little there is still some information in the sentence
That it's oversimplified to near irrelevancy doesn't matter, near irrelevancy isn't full irrelevancy
"Wise men speak because they have something to say; fools, because they have to say something." This quote just came to mind
Anyway, I wanna know what levels people have been playing lately. I ran through the base campaign last night, just plain 'ol Eternal. No mods or anything, and was surprised at how little I remembered. It was kinda cool.
Normal master levels and normal randomized master levels
Didnt play anything yesterday as i just slept the entire day basically
Wanna stream for a bit shortly? I'm home from work sick and would like to watch something
Sure, I just have to rise and shine first
I spent my entire day walking and running in the forest, which is deadly to a doom player
That's a good one! I just played that and the Kaiser Cultist Base last week and had fun
once there is quite literally no information to gather from it anymore via even contextual clues
but there factually is information to gain from it, the quality of said information doesn't matter
I've been playing it using the downpatcher I installed a month or so ago.
This is just philosophy at this point lmao
Mwb -> natural vs artificial -> economics-> 10 things at once -> philosophy
trust me this is not philosophy, unless you mean the philosophy that a kid fresh out of highschool would make
meat is fundamentally made out of cells so it physically can not be nano particles
I would like to offer some people in the chat a nice cold glass of shut the hell up 😂 not sorry
Cold🥶
and someone does not require 100% consumption to be finished with a meal
I trust
I even tried to change the conversation 😭💔
you can't just make your own parameters to "win" the argument
maybe don't try to set up a false equivelancy lol
I have lost all sense of what this is even about anymore
Mars core is probably the best master level
even with a blury line, "some" information is still fundamentally some information
Just did that one too! I honestly might play it again today. Have you done any of the randomizers before? @austere bronze and I enjoy those too
I still think it's funny that Mars Core was the first ML I ever tried. It...did not go well at first. lol
only once you make it so there is quite literally nothing to gain from it anymore does it become no information
and you can stretch that line hard
Lol, that I understand
An unbalanced version of the unbalanced randomizer would be dope🗣️
for example, the singular word "bad" on the webpage named "economy.gov" would provide enough context to give the general information that somewhere, something about the economy is doing badly, and thus it gives information
YO take this wack ass convo to general, or preferably another dimension. Not you, Luci
since when did the doom eternal chat turn into some philosophy class
you'd have to complete remove any contextual reference to "economy" or "bad" for the information to be factually nulled
What's going on with your mod troubles?
"if a tree branch falls and nobody hears it did it make a noise" ass conversation
the argument was never about the information being great, just existing
Thank you. I think coconut shrimp are nice, myself.
and yes any information ever being given does assume the producer is "correct", that goes for everything information based
I especially enjoy your Ultrakill videos
What do you think of coconut water?
Me too.
Acceptable, not preferable.
That's based, dude
Not any time soon. Consumed by huge projects right now.
and even extremely horrific information has "meaning"
Everyone is allowed to like it
Yeah your Steam version may be inevitable in your near future 😬
I want to. It's something that'll eventually happen for sure.
Hi Anome!
who says i agree about their takes either? 
That's fair tbh
💥
Im trying to think that far back... I can't remember but yeah I think that's right
Hello
Wanna do co-op sometime soon?
@austere bronze Rise and shine, it's 5pm😆
Sure, sometime, not gonna be this week or next week though
lets go Urdak completed
Does doom eternal have coop mode?
Oh Classic Doom. Eternal has a co-op mod, not in the regular game tho
I think the full auto is bad
Stone imps are so bad
I play in the nintendo switch
Yeah, the stone imps in doom 2016 was better, because the melee in doom 2016 melee is better
rip
Lol
I beat doom the darks ages in brawler mode today in UN
What??!!
im more of a grounded slayer
Not even released yet
what you mean doom the darks ages released in 1996
Lmfaoo
Guys I have the leaked eighth mainline doom game
Doom eternal will release in 2026 can't wait to play it
Wth, bro is living in a parallel universe
there was an update with that?
I love the Doom 2056 melee, it so good you can destory 3 doom hunter sled with one blood punch
To be fair I started playing in July so what do I know
Are you using Precision Bolt?
They made it faster
They changed the timings of it
forget it, because now the guy lives in 2056 lmfao
I live in year 2069
Hey if you're in the future is there another Quake game or no
Quake 1000
Yep 
Thank you Tammie for kinda obscure Eternal Knowledge 
Yeah, they make game like kingdom hearts, it crossover between quake,doom,wolfenstein
W ID, finally I can murder a Cyberdemon with a 1960 gun as Ranger
Cool youtube chanel bro
Mines cooler
If anyone ask if they add the doom slayer to mortal kombat, no they didn't
Okay L ID and whoever makes Mortal Kombat
L take
I'm a Saleem glazer
🗣️
Which level?
Yeah I get that, I feel the same pretty often but I just keep doing it anyway until I get better lol
The meat hook ruined doom eternal
Which randomizer?
And no ammo
Yeah chainsaw is op
true!
What, which randomizer on which level is this
Disagreed
Thats the only reason I use the super shotgun, but to each their own, I guess.
the only reason? damn
The base fire is very strong, but main reason I use the ssg is meathook
The base fire has it's uses for sure
he's right though
The main reason i use it is
- Free armor farming on fodder
- Closing gaps with meathook for glory kills (plus it gives armor for most of them with the faster glory kill rune)
Alongside ya know, shotgun stuff
the main reason i use it is just staying in the air 90% of the time
ive been incorporating staying in the air with no air control, and it's very fun
ive been playing the game too little without air control recently
I'm more of a grounded slayer, myself!
Same
LET'S GO I COMPLETED DOOM ETERNAL
TAG 1 next?
Yes...
... impossible
Is UAC Atlantica hard?
Hardest thing is how choppy the parkour is
blood swamps are
My fav level in doom eternal
Ok
BFG is better
Thx
rip and tear
Rip and Tear
It's good or bad when completed DOOM Eternal in 20-22 hours on itytd?
How long have you spent on FPS games in general? Congrats on beating it anyway. For me, Hurt Me Plenty was a challenge to get through first time.
On fps game i have maybe 28 hours (this is my first and only fps game)
Hurt me plenty was hard for me i had stuck at Cultist Base So i start another campaign on itytd
Bro just load a checkpoint lol
Makes more sense now
ah
i have noticed that sometimes you get mostly fodder and sometimes loads of heavies
however i have no expereience with the balanced version, so idk how it is there
Yeah, fair enough. It's a tough game to get through so I wouldn't judge myself if I were you. The game is really good at getting you into FPS and improving your skills in it. I have keybinds for each weapon, which makes it far easier to switch than using the scroll wheel. If you wanna beat harder difficulties, I definitely suggest doing keybinds.
your starting skill level is pretty much irrelevant anyways
what was the new update for?
Wat the hell
I said like one thing however many hours ago and it sparked more pointless slop
lol slop indeed, it was so much nonsense
Guys not worth my time anymore, blocked him, he’s just gonna end up getting himself banned by being a nuisance to the server
And because he’s doing it to himself, he’s not a concern of mine
Not a bad idea actually
i use controller so
you can bind weapons in controller too
someone for battlemode? for achievements
@jovial coral
He knows the answer/solution probably
He's a modder
A very very good one
He's playing CS2 so give him a little bit
What the issue ??
Then you have to modify the entities file then, you have to go to every encounter manager and remove the screechers...etc from the Spawn Single AI eventcall
Look at the unofficial modding wiki there a tutorial how to do that
Thanks Salami
A description of various entities that shape the level.
ultrakill
Its, me..
look up doom eternal movement speedruns by muted6 crouch is used
you can bind crouch with bind [key] _crouch
also just because most campaign players dont use single dashing while swapping and battle mode level ballista movement doesnt mean it isnt there
who cares if they aircamp, its not a problem with eternals movement, meathook adds a ton of depth
if they wanna get better they will explore all movement tech, remember its single player game, who cares how people play
and theres bhopping, so much movement in this game
Good night slayers
Im awake, likre, Doom, sudden.
the movement is one of the best things in eternal for sure
agreed
yo Tammie, I just thought about something, you showing me that clip of you killing 2 tyrants without touching the ground completely changed my playstyle in Eternal lol
I am glad to hear that
It would still be quite useless
Maybe it would have some use from exploding enemies
just taking the windup out would already be a godsend for how using the mod feels
honestly? i just think fundamentally, combat in eternal is not designed very much around rapid fire weapons, especially on higher playing fields, but outside of that preference, movement speed isn't as big of a deal as you'd think it is, nor is the wind up, but they'd do fine as smaller additions. I think making it work more mechanically to lock on burst would be a good start, as in, after target is locked onto, direction the slayer is facing doesn't matter. and I do not think stunlocking a singular enemy is very good, I do not know the feasibility of adding such a mechanic, but if the stun it provides could emanate a sort of AoE effect around it, and have no effect on the enemy it's on besides damage, i feel like that could work, but honestly, I am not the best one to give ideas to others, I use what exists and come to a conclusion, I don't consider myself versed in much else
beam tapping could be kinda cool if the mod had no movement penalty and a bringup/bringdown and end lag comparable to pb
there'd still be no reason to do it but at least it'd look kinda cool and stop feeling janky as fuck
finished my replay of this game
I am so upset i didnt decide to replay this game sooner. This is my 2nd time beating this game, 1st time was within the week it came out when I had it on xbox and never went back to it
i have never played the dlcs maybe i will but im also broke as hell so we'll see
Me like eternal not to long ago i got level 20
but the experience on the ps5 was supreme. ray tracing mode was a locked 60 frames and looked so pretty with the ray traced lighting. the dualsense was great to use cuz of the adaptive triggers changing their resistance depending on the gun I was using. It was a great experience.
Make the first second charge at double the rate for an upgrade so you can easier use it as a finisher
I don't think we should make fully automatic weapons good to use as damage weapons anyways, that goes against eternal's general gameplay idea of swapping
Ye
Literally does not exist
The best someone could do is slightly worse or slightly better
Dps is a singular slider, you can change things like ROF or burst damage or whatever but full automatic and swapping will always be about DPS
Aslong as automatic weapons are worse, they are not worth it. If they become better, now you have screwed up the entire way the game is meant to be: you are now incentivized to dump your weapon then go to the next.
The solution? Do away with fully automatic weapons (that aren't for fodder) entirely and replace them with bursts and actual interesting effecfs
What is yall talking about i dont understand any of these paragraphs
Remove chaingun,give plasma the shield but it costs plasma to upheld and only protects from the front.
Other mod will be heatburst but the first tier automatically regenerates.
Tweak the base fire a bit so it becomes a bit more consistant at staggering fodder.
HAMMER DOWN.
Very unnecessary to GK for the speed boost, if you just kept moving instead of performing a GK you would've traveled further thsn what you do with the speed boost
Idk if I interpreted the message correctly
Sure, but don't just run the entire time since you won't be doing that in combat
Ofc you shouldn't stop, but you should dash, meathook and ballista boost
... yeah ofc
Ballista boosting does not benefit from the GK speed boost
The only thing that does is the normal walking speed, which is why I find the rune quite useless
At least I think
Been a long time since I used it, but I don't really find much benefit in using it
it does but it's not enough of a difference to bother switching to blood fueled
Yeah, it is kinda hard to compare however due to all the factors in combat
Blood fueled can be a nice little boost after a GK, but it certainly isn't worth doing a GK just for it
imagine if dashing was omnidirectional and redirected all of your existing speed to where you're going 😋
I do
Boring
GKs being boring has no influence on me not thinking blood fueled is that worth it
How good is it, when I play freely almost no hud with dot crossair? I mean, I have only blood punch and minimized grenades with chainsaw in the middle enabled
objectively, comparing both for their efficiency, just walking in a straight line, with blood fueled’s timer starting with a glory kill, let’s say the end goal is 100 in game meters, would take normal walking speed 10.5 seconds to cross that gap, and blood fueled ( without glory kill counting towards the time, 6 seconds ), meaning it would take, in a vacuum, with no external factors, a 4.5 second long glory kill to make it by all accounts obsolete, it’s a nice thing to have but you would’ve had to have been already going for the glory kill either way to make it worth your while
and as for glory kills, to elaborate on glask saying it’s not enough of difference to bother when talking about ballista boosting, that’s because you’re just adding the ballista boost speed ontop of it, not any type of multiplication shenanigans, so its diminishing returns
if everything’s at peak speed ( stuff in vacuum ) ballista boost with blood fueled is about a 22% difference, as opposed to the change in base walking speed being more about 43%
Well of course, but you wouldn't do a GK purely for the speed bonus
GKs should rarely be needed, but they are necessary to some degree unless you want to limit yourself a lot
congrats
Congrats! Golden skin awaits
Nice, well done
... or just make the demons able to deal with players high in the air instead of removing a big part of the game
can anyone help with online achievements?
Making the meathook pull demons towards you would be an interesting solution.
Someone should make a Cybergrind map in DE
Or, more ambitiously, recreate/port the whole Ultrakill campaign
speaking of the whiplash, i really like hard damage as a balancing factor
Doom should take some inspiration from UK. Hard damage is cool asf, uk’s enemies are really unique, parrying adds a whole new level to combat (and doom TDA will have it)
Honestly before hard damage I never liked the score meter because it served pretty much no purpose
could honestly just steal and reskin hard damage and sand-covered enemies
how about this: any enemy you hit with the meathook can no longer drop health or armor
could go as far as disabling ammo drops too
Hard damage - Bleeding damage
Sanded enemies - Molten enemies
Off the top of my head
this would fuck over the current mastery, but i believe the ability to switch between the two pulling modes would suffice as a replacement
true
also true
though restacking is pretty strong even if you can't get 30 armor on demand
Make it it pull smaller enemies towards you, add hard damage, and add some demons that specialize in eliminating air campers ( like a tentacle that pulls you to the ground ), and modify existing enemies to be more accurate/aggressive
That is true. I’m making a gdd for my Doom game concept and in it verticality has been significantly lowered from DE
Basically a hybrid between classic doom circle-strafing, cover combat and Eternal’s resource management, guns, and demon behavior
No
I’ll check it out. Been looking for good old school shooters lately
Sounds exactly like my kind of game
I wish they’d bring back faster and respawning demons
Faster sure, maybe not respawning
It’s be cool if Doom took some inspiration from System Shocks difficulty system, with different difficulty options for different parts of the game.
Nightmare was literally added as a difficulty for people that claimed the base game was too hard.
And in my doom concept doc, there’s different modifiers (Think halo skulls) for difficulties. Respawning demons. All possessed demons. All demons can fly. etc
Calling it "awful" or "too hard" is literally what their intention was, I mean, the game said "this isn't even remotely fair".
Hard+
I like it I'm just bad at the game
Why not just take the input lag?
That’s reasonable, but I think that in a modern doom game, respawning monsters could be done well.
You could seperately activate each modifier, like the respawning, fast, and double ammo
Also this too.
That’s what I meant when referring to difficulty modifiers like halo skulls
What's the hardest one? Iirc it was Extra Crispy, right?
Speaking of co-op, Doom needs to have splitscreen co-op support for the campaign
Time to die
It will probably never happen but it’d be so sick
Thank you jimbo for now giving me another masochistic task
I'm detecting people trashing Blood, and I'm not liking it.
No I love Blood, I really want to play it
Doom should have campaign co-op, traditional multiplayer, and a level editor/mod support. That’s the bare minimum for Doom games and somehow none of them past the classic games met that standard
kill yourself
I am a console scrub though and I have no idea if Blood is on console
I want to download idStudio and just make the most unreasonably difficult level of all time. Think of it like this:
-Fight 3 possessed marauders in purple goo
-There’s an archvile in a cage you have to kill the marauders to open
-Horde of cacao demons, stone imps, and armored barons
It’s be a pretty fun project to get used to how the editor works before making something actually decent or fun
While classic doom is good, it has limitations, you do realize?
remove the purple goo and this is playable
You lost me at the purple goo
The marauders are a big turn off too
I am 100% not saying all three have limits, but DOOM definitely has a lot more. The lack of jumping and 3D for the most part
This is determined by difficulty. Hitscanners aren't this bad unless you're on Well Done or Extra Crispy.
Blood's gameplay was great. One of the greats on Build, and probably the best Build game IMO.
It was pretty good.
I'd rather play Blood than Quake and I'd rather play Doom than either.
Quake was amazing for its time but it has not aged nearly as well as Doom, Blood, Duke Nukem 3D, etc... it has a lot of balancing issues IMO that keep it from being as fun as Doom.
It's also, uh, pretty fucking boring visually. Unlike those other games.
The problem with Quake is enemies take forever to kill because they made most of them have twice the health they should because they couldn't have too many on screen.
The SSG feels like a normal shotgun and the shotgun feels like a pistol. Not good.
Bruh
Fr
Says the guy who pulled the “it’s all in your head” card
Fr
Bro who tf asked
HE IS TALKING ABOUT A SPECIFIC PART OF THE VISUALS AND HOW THEY SRE SIMILAR
Real
what you guys yapping about
Only_Perception is on about something again
Can you beat Doom Eternal without* dashing?
*not including platforming
Brooooooo
Yes
Don't even know what that is lol
no dash without platforming isn't really a meaningful challenge though
yeah it's possible with platformimg if you get a bunch of lurch hop setups right but at that point the run is moot anyway
Then how are you going to beat the game without dashing, where it is required in some areas?
Those areas being platforming?
There are movement tech options
I CANR LINK WIKIPEDIA?
Ballista boosting, bhopping, punch boosting and wall dashing for example
Wall dashing… without dashes
You can bhop in Eternal?
@kindred pulsar the name of the game is Doctor Who: Destiny of the Doctors
Oh lmao, I forgot about that tiny part
i wouldn't call it tight, you just jump a little after landing
Eh, it's not that tight
it's actually more lenient than any source game cause your tickrate is as high as your framerate
You can pull it off consistently relatively easily
I did
I don't care who asked, I'm letting you know anyway.
Why is there a new argument between the same group of people about DE every two days
It's very interesting

That's based, Jim
Agreed
You don't really need that tbh
But it makes it very easy ofc
why does the cacodemon have arms now
DOOM 64 things
Can't speak of the guy because I didn't read enough of any of the chats to know who is in the right
But I have never seen anyone agree with them, like, ever lol
i'm aware, which is why i brought up the tickrate thing
even at 60fps it's not that tight, you just gotta cancel the landing lurch before friction kills your speed gain
All I know is I looked in the chat like 10 minutes ago for the first time in a few weeks and saw some guy acting like he grew up in /v/. People like that always make themselves look silly the way they talk.
Sounds like quite the character
true, it's not auto-timed (inb4 "but speedrun macro")
People like that are a dime a dozen, especially in servers for games like Doom.
Yeah this server is full of 'interesting' people
It has some... peculiar ones
Social skills such as "don't act like a condescending dork over entirely innocuous discussions." That's the kind of thing that makes people socially repulsed.
no, but I wouldn’t be opposed to checking it out
Arcane Dimensions sounds familiar
It's that Quake mod right?
I feel like i've heard of it
Oh yeah, I am insulting you. At least I'm honest about it.
there’s layers to these shenanigans
Quakespasm is best anyway imo
I didn't accuse you of insulting people. That was someone else. I accused you of being really weird.
Source ports are something I am not knowledged in, if you've interacted with me before you may know why
That does look really cool
is the melee combat any good? if it's a mostly-direct port of eternal then i'll assume it's not
so that's a no. gotcha
What do you mean changing it?
i'd love to add some quake stuff to de but i fear idstudio doesn't go that deep. namely strafejumping, real airstrafing (fuck ac), and slash's slide mechanic
having the option is nice but it makes air movement identical to ground movement as far friction goes, which i don't love
Doom eternal is the best doom game.
I'll be real man I disagree
it's great don't get me wrong but I got a feeling like 2016 is the best
ya like right?
Why do you think that?
I find it much more grounded in terms of gameplay, and while I like that Doom Eternal allows you to do batshit crazy stuff I feel like 2016 is closer to Classic Doom
and imo it works in its favor
2016 is a lot more grounded and slower for sure, so I can understand why you prefer 2016 if that's what you're into
It's definitely grounded in it's gameplay lol
Classic doom would wish to be doom eternal honestly
#eternal-modding friend 🙂
What do you mean?
Um no?
Erm absolutely not
aircamping in a game with no jumping⁉️
I get really sick of people shitting on Classic Doom. It was a groundbreaking game for it's time and of course it isn't Eternal. It still holds up 30 years later, and is one of the best games of all time. They are both amazing in their own right for very different reasons.
I personally love them both pretty much equally and don't even compare them
If classic doom was released today it would be praised as a groundbreaking indie game lol, I find the gameplay very replayable and have for 10+ years
Still has some of the best level design ever in gaming
I'm gonna replay Eternal ML's today though wish me luck
In terms of the tone it is going for high octane demon killing.
Classic Doom has you killing demons en masse rather than having to juggle between less demons in Doom Eternal
they really aren't the same
The "of course it isn't Eternal" part is a good thing
I prefer old doom’s more low-tech visual style, and it’s simple emergent game design; Doom Eternal is a genius masterpiece, but its problem is the combat is tightly locked. Everything about the combat is completely intended and designed a certain way, instead of gameplay features occurring naturally
I like Eternal but if every game in the series was a motion sickness sim, I would not like DOOM as much as I do
Part of why I am such a huge id fan is that basically every game in their franchises is different enough from one another to warrant a brand new experience
My favorite part of classic doom is that there isn’t any specific strategies in mind for killing different kinds of demons, you just blast them with anything you have ammo for. If you run out you’re encouraged to search the map for more resources which is fun to me.
Totally, I go to different Doom games for different things
Completely fair
Sometimes the huge differences change the games tonally i.e. RAGE 1 v 2 or 2016 v Eternal, but I still see uniqueness as a good thing
Here’s an example of what I mean:
Take two enemies. One is hardcoded to take more damage from a certain weapon, and the other has AI behavior designed to encourage usage of that weapon. One is doom eternal, the other is classic doom.
I still want an ID horror shooter, like a Quake and DOOM 3 child
Quake 4
I just want a Doom game that balances the aesthetics, atmosphere, and horror of Doom III, and the smart gameplay design of Doom eternal and OG doom
And by smart gameplay design I don’t just mean flying around combining and meathooking like a maniac, I mean the ideas behind it: Pushing forward, resource management, etc.
I hate to say this but I kinda forgot about Quake 4
Fair, it's not on modern consoles
Sounds like doom 3 to me
Mb sounds like you like doom 3
What's wrong with Doom 3?
I love DOOM 3 but what does that have to do with anything of what I said lol
Nothing wrong with it just a slower paced doom game.
Emphasizes the aspect of horror rather than the action
No, I want you to explain to me what you mean by this, because I genuinely do not understand lol, I'm a bit tired
I meant like the only game I would say isn’t a motion sickness sim is doom 3.
How are the other ones motion sickness sims...?
Whether they are or aren't is a bit of an unnecessary discussion because I just called it that as a stand-in for Eternal 
NuDoom maybe
?
Uhh sorry like 2016 on
NuDOOM is the name for post-2016 DOOM
The games after DOOM 2016, including 2016
Oh new doom
Yes.
Go into depth into ai behaviour please.
The aesthetic of doom 3 never felt like doom.
Felt more like a tech demo for the new id tech
Cool lighting and stuff
Let’s take pinkies in Classic doom. Because they have high pain chance, this makes chainsaws and chainguns the best option for them due to its high dps. But, they weren’t specifically programmed to take more damage from it.
Never played 3 actually
Missing out
Play it
Which id-series games have you played?
I have it downloaded and haven't gotten to it yet
Yeah that’s reasonable. I should’ve clarified I like the aesthetics of Doom 1-64 the most, but doom 3 has the best atmosphere and tension
So stuff from the following series/franchises:
Wolfenstein, DOOM, Heretic/Hexen, Quake, RAGE
DOOM 3 is a really cool experience, along with it having two other expansions that add on to the game
All except Doom 3 and RAGE
^ Seperate games, not series 
I’ve played every doom game (except I haven’t beaten 64 or any of the obscure RPGs). I’ve beaten Quake 1, and played some Quake 3. That’s about it for me.
I had an entire ass checklist for id games but it is outdated as shit. Need to get around to updating it
I have a feeling you would love dark ages
I will. although, I wish they kept the medieval aesthetic to Quake, and made a quake reboot instead
Or HeXen
Every DOOM game (Mighty DOOM included, but none of the RPGS or other obscure games), I remember playing Wolf3D at some point (I don't know if any other games would count as "ID games"), started Quake I and II, started RAGE 2 but haven't really played a lot of it
Oh yeah I meant id-series not games, so pretty much any game from a series that id has had a hand in
ANY game from these
Okay so include The New Order for Wolfenstein and that's kinda the only other one i can remember
Play Wolf2 when you can
Like, The New Colossus?
I'm kinda stupid I apologize
I want a Quake reboot that just bridges the gap between Souls-like and FPS. A massive, interconnected map with hyper-difficult bosses, progression, and a mix between rusty industrial metal and gothic castles.
I keep forgetting how confusing the acronym Wolf2 is, I still use it though lol
Wolf2 is Wolfenstein 2009
What enemies are hard coded in doom eternal for more damage besides the cacodemon and pin elemental with the ballista.
Ohhh 2009
That’s honestly all I can think of
I will 100% play the rest of the Wolfenstein, Quake, and Heretic/Hexen games
Pretty sure 2009 was the last thing Raven popped out before being melted into CoD
I remember it using ID Tech 4
Correct
Stone imp, spirit too
That’s only one issue with Eternal’s design though, and it’s not major
I love Eternal but I also love criticizing it and seeing how it could be improved in future games
So like shooter gameplay but hard like Souls-likes?
Yeah that’s unforgivable for the stone imps it’s depressing
Yes, with the same worldbuilding/atmosphere and level design too
I hate tag 2’s demons it conflicts with the game’s design
I would 100% play that
Love-hate relationship?
Another issue with Eternal’s design is that I think the combat encounters are waaay too distinct from exploration, Fights and exploration don’t go hand in hand anymore, they don’t supplement each other. instead, it’s just set piece deathmatch arenas filled with demons and bland platforming segments in between
Pretty much. I love playing it, I love the core game design ideas, but I hate the story and level design and visuals and certain gameplay quirks it has
Doom 2016 is the opposite: It gets everything right, but it’s gameplay isn’t as raw fun as DE is, it’s not as replayable
It's still very much replayable to me simply because it kicks ass as a game and I love it
I appreciate when a game shoves in shit to draw me to playing it again, but with time I just replay it even if I've already seen everything it has
It is replayable, but given the two games it feels easier for me to just start up a master level in DE and start getting into the fun zone
I like Eternal for having very fast gameplay, my mind runs fas so I like having it have a similar speed
2016 also got the visuals almost perfect. My only complaint is that Hell doesn’t look hellish enough, the demons look too alien/chitinous and the holograms and sci-fi stuff is just a little too overdesigned.
Doom eternal just looks like a straight up Saturday morning cartoon, which Hugo Martin even said was an inspiration for it.
The way I see it, Hugo is a great gameplay man but he needs to be kept away from story and visuals cause he just goes buck wild
I like some of Eternal's areas, the visuals are stunning
I do too, with the HUD off and ignoring all the pick-ups and weird arcade stuff
Like going through Exultia and Urdak and seeing how wild it was, all the colors... it was pretty crazy to see the first time around
Doom eternal gets massive set-pieces right. but it doesn’t get the little things right.
The HUD is an unreadable eyesore of bright colors and shitty font
Instead of immersively getting items from the environment (e.g ripping your gun outta the arms of a dead soldier) they are floating spjnny green pickups
Secrets were replaced with glowing green question marks
All secrets are hidden behind a dumb glowy green crack thing
Exultia as a level is meh, but it is beautiful to look at
And don’t get me started on the spinny fire poles and platforms, ugh
I think that platforming in Doom is great and paces the game well as long as it actually works within the game environment (like Argent tower). But having giant fire poles and spinny platforms and floating meathook points is just dumb as hell
cough Horde Mode cough
I don't disagree with most of your opinions tbh
I replayed Nekravol and the fire poles made me 😑
Then again it's a minigame but still
Mars core or Argent Tower is an example of good platforming. Exultia or World spear is an example of shitty platforming
I will give DE credit for one thing though. It gets Hell so right. I love Nekrovol with its compacted corpses, chains, torture machines and soul harvesters, titans, fire and brimstone
Doom 2016 Hell felt bland
Argent Tower platforming gave me anxiety, but I'm afraid of heights lol
Now bring back the DOOM 3 Hell boat
You rode a boat into Hell?
Would you want doom eternal to have backtracking?
In The Lost Mission
Backtracking would easily encourage exploration.
I wanna see Dark Ages Slayer doing something like this, it'd be awesome
I hate argent tower’s platforming
I like 2016's platforming... sometimes
Legit die when you touch the ledge or miss it and you got to load the level again.
That is horrible.
Like it's fine for the most part but sometimes it's kinda eh
Levels should be complex and interconnected. I like backtracking, as long as it’s done well— No hour long segments looking for a key with no demons
yep the checkpoint in that was infuriating
Doom should have vehicles like mechs and tanks and motorcycles imo
He's a space marine lol
Which we are getting in the form of mechs n dragons
Are you Hugo Martin?
I’m his long lost twice removed half cousin
^ never played RAGE 2 
Motorcycle doesn’t sound doom to me feels more dmc
😡 2
So true
Maybe if it has chainsaw mounted to the front
And you can shoot while riding
I love to shoot with my chainsaw
Chainsaw spear
The only demons that take a significant amount of extra damage are cacos and pain elementals from the ballista
(Stone imps too and spirits ig, but all tag1/2 demons are either mediocre or straight up bad)
Instead of immersively
doom eternal is a game, not an immersive experience
I don’t even count tag 1/2 demons as demons from doom they are depressingly bad
Absolute facts
2016 is a game too, but it didn’t feel the need to make itself look like an arcade/cartoon
yeah instead it just looked entirely generic
Something can be unique and not look goofy as hell
Classic doom has been arcade and cartoony.
eternal's arcade influences aren't "fortnite" level cartoonishly and instead are rather unique and quite fitting for a game that isn't pretending it's a "cinematic experience" like so many other AAA games
which 2016 was not lol
I have to disagree, honestly. Pickups weren’t floating green and spinny, lighting was dark and atmospheric at times, there were no floating question marks or fire poles
People at the time even said it was super immersive
It seems arcade cause it’s old
What are you referencing with pickups?
Weapon pickups
You can easily make Eternal "dark and atmospheric" in the settings if you want
Doesn’t get rid of the goofy pickups or platforming visuals. all it does is remove the hud and change the colors
That was honestly a really interesting exit
In the 90s, looking at this on a CRT, playing the game it was very immersive for the time. of course it looks retro now
it's bright red with a dark blue floor
Most features I mentioned impact DEs visuals aren’t present in old doom
Idk why y’all make platforming a huge deal. After a huge intense arena it would be exhausting to go straight into another arena. Platforming makes the pacing perfect.
A game can be colorful and immersive. I’m not saying make it black and red everywhere
Platforming is good, it’s just not executed properly in eternal because the fire poles and floating platforms look dumb as hell
Hell's Abyss🔥
now it's not even about platforming, it's about being "immersed" in eternal lol
2016 platforming looks better
Absolutely, I find it hilarious how most people who say the platforming sucks are the same people who say they need a break during combat with GKs
i could just pause the game instead
doom eternal is a game first and foremost, imo it would only detract from eternal if they had to make it a generic AAA game
I don't really get the argument of "pause the game" personally
Sure it's an option but if you make a game the exact same thing all the way through it'll get boring, platforming in-between or just really ANYTHING between non-stop fighting does well
That level was honestly too dark for me at times lol
It is insanely dark
part of game design is properly pacing the game for players that don't pause after an arena
platforming sections are fine, i just wished they'd be actualy integrated with the movement you do during combat
I use the tritanopia color blindness filter to change the colors of the game to how I want it to look
And then I lower the gamma a bit from what's recommended
Yeah, I would love more climbable walls in arenas.
I would love more meathook platforming, tag2 introduced it which is good but it was all incredibly simplistic (except for in the world spear ML)
If you need to pause the game because you got exhausted from the combat. That is the epitome of terrible pacing.
A game should never make you have to press the pause button because you are exhausted.
The controller/kb+m should always be in the hands of the player.
i disagree
i didnt enjoy 2016's as much, although eternal's still has its problems
i think both have solid enough platforming to serve their purpose
I just really prefer making a single mistake falling and dying suddenly having to redo my ultra nightmare run y’know. /s
i never found that too fun myself
Same
yeah i'd prefer that over being forced to stop doing the thing i bought the game for
thankfully modded levels exist 🙏
I should clarify. Eternal’s platforming is more fun imo, but I just think 2016’s looks better.
Platforming is a good thing for Doom because it breaks up the pace well.
Exploration in Doom, to me, should strike a balance between key-hunting, platforming, and puzzles. That, combined with complex non-linear layouts (e.g Foundry, or Super Gore Nest), and enemy encounters that complement level design instead of being closed off arenas, is what makes a good Doom level.
You bought a doom game not expecting platforming?
Glask means buying it for combat
I mean I do admit doom is about the combat but it always had platforming elements.
I still don’t understand why people blow platforming so out of proportion. It’s such a small part of the game.
It also has the benefit of improving your movement in arenas too; encouraging jumping and dashing as some may forget these mechanics if it is not consistently encouraged.
When you have such an amazing movement system why wouldn’t you want to encourage the utilization of said movement options via platforming.
I have keybinds defauntly So i used to it
Real. people complain about it but like.. It’s not hard. It’s forgiving because you can’t die from platforming fails. Most platform sections only last a minute at most
@strange gale if you can explain to me why platforming is bad without some stupid ideas like pausing the game and buying the doom and not expecting platforming.
Would you rather just.. walk down an empty hallway?
i'd prefer little to no breaks between fights
or, if platforming is a must, for it to be at least a tiny bit difficult
The game would eventually become stale if all it was was killing demons 24/7
the stuff that's in the game is baby's first platformer tier gameplay
Yeh that’s true. it’s boring in eternal
i like celeste cause that game isn't dry as fuck with its platforming
Better than walking through corridors though, imo
What is the good game design principle of that?
Sure but no one wants to be stuck on platforming and not playing doom.
Yeah I’m talking to a brick wall
Yeah honestly that was kinda my least favorite part about eternal. My goal is to struggle with the combat not the platforming.
you just said platforming isn't doom, reread what you typed
The main problem in Eternal is that combat and exploration/traversal is separate. Combat and exploration should COMPLEMENT EACH OTHER.
If encounters weren’t closed off in arenas, and instead were designed around the level, it would be more engaging
that is a fair point
personally, i'd prefer to struggle with platforming
For real
the milquetoast approach the devs took with that part of the game leads to it feeling roughly equivalent to walking down a corridor
i can fr just turn on a podcast and waltz my way through that shit while paying more attention to the barrage of hawk tuah jokes i'm listening to than the game
Levels need to start making the player think more. Nu-Doom levels are so linear and just.. direct. that there is no thought
Levels should have keyhunts, nonlinear paths, shortcuts, optional encounters etc
People like to say Doom is a combat puzzle but it’s not just that. The levels themselves should be puzzles

