#doom-eternal
1 messages · Page 253 of 1
icon of sin is impresionant
im not even talking about the icon of sin
and speaking of sentinel prime the 2nd phase gladiator got stuck doing its long range melee attack so i had absolutely zero stun window
only boss that i used sentinel armor to beat
does anyone know a bindswapper controller player?
Yes
Many people swap binds
i wanna watch videos of them
bruh it baffled me when someone on ps5 changed their jump to circle
do i bother with finishing the game on nightmare then doing my UN or do i just go into UN (im used to UV)
why ?
u'd still have to get thumb of aim stick to jump lol
go on nightmare and keep practicing to prepare for UN
nightmare demons do twice as much damage compared to UV
thx
nightmare is a significant difficulty spike from uv
so its best you practice more first
i may or may not have binded 4 weapons to each button on the d-pad
rapid weapon swapping for the price of crucible and modswapping
how u get "???" milestone it has no description of how to get it i really wanna see that super shotgun and ballista skin u can get from it
for the milestone?
nvm thanks i understand
Seraphim boss fight making me rage
use PB + ballista on samur
y r ur guns centerd wtf
mb its not critisim
Me too and I haven’t even done it in a year or two. That fight is terrible.
samuel no maiden
I actually liked the fight
Thought it was one of the better ones
Well, not me cuz i use claw grip but it does technically get my index off the weapon wheel making quickswapping while jumping a bit hard
Gladiator is the only Eternal boss I like
10x more engaging than the dark lord
Anybody is, to be fair
not really what im looking for
https://media.discordapp.net/attachments/1230715102961864726/1236798234266042389/Video_sans_titre_Realisee_avec_Clipchamp_6.mp4?ex=6639519d&is=6638001d&hm=f81679ada2005bff936d6753f1d9de716c35aa4eeef8dfdce2b699a6ca498fd3& more like pc level of quickswap, although i still rely on quickswap button instead of full bind
the dark lord is such an unengaging bossfight especially in speedruns where you do the same combo multiple times in a row
world spear- have good execution
Reclaimed- have good execution, some RNG
Immora- have good execution
Dark lord- literally just RNG
Meathook do be really buggy indeed.
anyone know how to get the gold shotgun more casually? i beat the master level first on nightmare and confidently dont want to do it over and over again due to stress and required commitement to do it all in one go
like wdym? the meathooks physics are fairly consistent imo
when i hook sometimes it does nothing at all, thats probably cuz i get pushed right after
I think they mean how it randomly breaks or it gets delayed for some reason.
Which happens a lot for me. But also seen it happen to Hmmmp and LighyningBreak a lot (Even if nothing is in the way too)
T0yOta too
yea getting hit breaks the chain, also in patches before 6.2, pickups like health armor and ammo could interfere with the ability to lock on, and in some cases even act as collision that made projectiles collide with the pickups instead of the enemy
so it was a lot more common before, but for people playing on current patch, it’s quite consistent
its a setting
something that shocked me and I didn’t know this until I started speedrunning somehow, is pretty much any geometry can interfere with the meathook, like it actually has a hitbox and that hitbox breaks when colliding with things, it doesn’t have to be big either, there’s zero grace area system in place, if you have even a spec inbetween that meathook it’s breaking, and most people don’t know this but some blood particles coming off of enemies do Infact have very tiny hitboxes, which can interfere with weapons
To me it breaks randomly very often. Even when not even getting hit, or nothing getting in the way.
It also will often have a delayed reaction, or turn into a still noodle and finally random active its physics after like 5 seconds
Also randomly attaches to random directions lol
Sometimes the hook will just randomly go way behind me, or go waaaay to the side
also on an unrelated note speaking of particles having hitboxes, you can make usually non wall dashable surfaces wall dashable because hitting them with explosives literally changes the hitbox
is that xbox
on pc using a ps4 controller, no steam binds. idk why it wont detect its a ps4 controller
Use Equipment Fiend
pretty sure i did
My favorite is when the meathook turns into a permanent stuck spaghetti noodle, and can only be fixed when you switch weapons lol
cool rune
Yeah getting pushed can often break it too. That's true.
it would be if the cap wasn’t so strict
https://youtu.be/7rf196DhZG8?si=X3YPI7DIxObm5fV7
I get this kinda stuff a lot, but I'm guessing the armor drops is what bugged out T0yOta's meathook here?
Mmmm yes, meathook working as intended.
i kinda understand at the same time confused
not many other options anyways
so for reference with fully upgraded equipment, ice bomb is 35 second cooldown, frag grenade is 20 second cooldown, flame belch is 12.5 second cooldown
https://youtu.be/Wa1EyME7LVY?si=z24rBEL1HltVribl
There also this, I don't think I ever experienced this with a meathook point, only on an enemy lol
Subscribe NOW: https://www.youtube.com/c/hmmmp?sub_confirmation=1
Discord: https://discord.gg/emScsr47tk
Subreddit: https://www.reddit.com/r/hmmmp/
Instagram: https://www.instagram.com/hmmmpyt/
E-mail me at: hmmmpyt@gmail.com
All music used in the content i make will be credited in the description. If you want a video removed because it conta...
wat, you were telling people to use the rune and you don’t know what it does?
i do, but like tell me whats the downside
i dont understand much of what your talking about
are you saying its bad or good
I’m saying it’s mediocre
https://youtu.be/oWmuvBMlhg0?si=c_8AXwuUjkwceigf
Damn, I do have this happen a lot doe
I'm pretty sure LightningBreak used Equipment Fiend
or like enemies killed while on fire from flame
should i replace any runes my main are
Blood Fuel, Equipment Fiend, Air Movement Control
not including ancient gods 4th rjne
the only advantage to this is being able to get your frag back if it kills more than one enemy, and getting pretty close with one, and equipment fiend only giving flame belch an extra 28%, and ice bomb an extra 34%, it’s not worth it enough imo for me to use a whole rune slot for it
what runes do you use
I don't really remember why though.
air control, savagery, and blood fueled
whats savagery do again
i dont remember most rune names aside from ones i use alot
i only remember what the runes do such as longer stagger or glory kill from far or survive the death blow
oh nevermind
its the faster glory kills right
That's my exact runes
Ye
Meh faster glory kills means nothing
To me, glory kills are stale and feel too long and interrupt the flow, but I like the speed boost, hence why I have blood fueled.
I wish savagery affected chainsaw though, it did in 2016, not sure why Eternal changed it. Especially since chainsaw still affects blood fueled.
I think Hugo Martin touched up on the reasoning why in a stream or something, but I don't remember what he said and I probably wouldn't agree with it.
Stale for some and not for others
I don’t mind them personally
you can kill marauders in one stun without hammer in campaign
Theres infinitie combo tech of super shotgun and ballista where u can use ballita to shoot the floor next to him to do an extra stun to spam super shotgun while keep on stunning him i learned how to do it
gonna use this video from another person as an example because I’m not on a bulldozer patch right now https://youtu.be/wjSzbmEZCMQ?si=8XvSOKYDN-k1xo1B
wth
i am very good in doom eternal i can do Ultra Violence and Nightmare and my setup is
Couch
Tv
Xbox
Level 113 in doom eternal on my current account
i use the Lord vs Slayer icon banner thing
uhhh ok?
Had to flex on us rq idk?
bros coping
lol
why is bro telling us his life story
its not fair that he gets to play the game easy while i have to work hard for what i have
wdym
he was responding to the shield marauder video
nvm
cuz like really good strat?
it made sense at the time and now im rethinking what he actually meant by going on the spiel
uh
i assume so, it made it sound like he was complaining about how hard he works for it only to see someone 0 cycle with shield
oh mb ty
I mean they're fun and challenging
If you play it on classic mode you can unlock some new cosmetics
But you don't have to play if you don't want to
if you want weapon skins yeah
Of all things in dark souls you chose the message guy for your pfp
yeah, seemed like a pretty fire pfp when i saw it
classic doom weapon pose
also available in 2016
Honestly I can't do without that
It's just not Doom otherwise
It's engrained as part of the brand forever to me
its not doom if your guns dont come out of your chest
EXACTLY 🙏
so should i use the centered gun or on the right
yes, they are very fun
but you should probably wait with playing them until you're done with the campaign
done un already
oh alright, then you can use that slot to play the MLs
Hello everyone! I'm new here! I hope we can Rip and Tear together
like a year ago i had trouble on sgn ML but now im going trough the place where you get the crusible on nm
i wanted the gold shotgun skin
niceee, that's the hardest base game ML
btw how many hours is healthy for playing 3 years
idk but if you have played 1 hour every day for 3 years you have 1095 hours in the game
so anything up to like 2200 hours I would consider healthy
well i have 500 hours
considering you probably play other games thats not like, bad
I'm right behind with 400 hours (:
but I haven't even played for 1 year...
pretty understandable tbh
nobody plays the game with me so it gets boring
only things i have played are trying to 100% un and infinite randomizer
you should go ahead and try some modded levels
there are some really fun ones out there, and some not so fun
I'm currently just doing lots of challange runs on these modded levels
i might go trough the dlc ML after this
actually completed a challenge like 20 min ago
good luck with that, that's the hardest one
i always forget that im in a fight when i come here and always get low
i know
the enemy I like the least is the giant tentacle
or cursed prowler, or marauder
idk, lots to choose from
there is alot of them but worst i think is prowler or carcass in a big fight but normally i dont think i have one because alone its easy to target without getting gang banged
example is when fighting 2 marauders prowler tps behind you and gets you low and might have to run for few min unless there is fodders nearby
the cursed prowler is like the normal one but worse
true
well if that comes with 2 marauders coming from left and right then u are fucked 99% time unless you can meathook to a nearby fodder and get health
yeah
I really need to get better with marauders, if you look at me fighting amrauder you wouldn't think I have 400 hours in the game
@austere bronze thats so fair when you get put into a small room with 2 archvile behind a wall and alot of demons spawning at the same time
lol, that encounter is really annoying
you think
worst part of my UN run
i havent tried un yet because im just going trough the level and seeing how i do
yeah, that's smart
the room with the buff totem and the double arhcvile arena are easily the two hardest encounters in taras nabad ML
is it at the end cuz i dont remember seeing it yet
it's a bit before the double archvile room
there spawns in a buff totem after a certain amount of waves that you can't destroy and it's accompanied by cyber mancubus with some other heavys
is it where you get the coin for the crusible
yes
oops, I meant the buff totem room and double archvile room
I mean that the totem room and double arhcvile room were seperate rooms
Thats the coin room
ik now but i were a bit confused
how can u guys spend so much time on eternal
maybe mods?
i only have 100hh
good answer but what do you do to have such a long playtime?
0,12€/h
Good value i guess
damn school internet sucks
Replaying the game over and over, used to stream nightmare runs on twitch when the game was new, UN grind, masterlevels, battlemode, DLC's, getting all achievements, etc.
Theres a lot to do :D
Yes
Majority of my time is spent on modded levels
And you get a lot of hours from just going from ITYTD to Nightmare which I did
"Theres a lot to do"
man this is a focused singleplayer game and they still COOKED and made it a big game with lots of content and its hard to get bored
😛
Yo i'm currently stuck in Taras Nabad,specifically when the Archvile is there(i play on playstation 4)
Yes
carcass
consider using the lock on burst on the archvile
Alr will do
QuakeCon offically announced, maybe next doom game at showcase June 9th. Pray - with unveil at QC 2024
lob does absurd dps
send them prayers
Freeze+lock on twice or Bfg him if he spawns far away, archvile dies Bfg tendril+splash damage
Okay thx
@serene stonehey just wanted to say hi
u love cacodemon and i love pain elemental
both are perfect
heh cacodemon :P
🙏
Exultia, before meeting the betrayor right ?
yup
Is Unmaykr worth it?
i was about to show my playtime but-
i have 82 hours on it-
OH ITS IN A CATEGORY-
is that why?
Most likely yes
ok the only difference when selecting all games is de being third place
After the game ?
mods after you have done both dlcs and campgain on un
de is my first place and it’s not even close
well mind tf2 ig
The most hours I’ve put into a game that ISNT doom eternal is zelda BOTW at about 345 hours, eternal is currently 1657 hours
The perfect tower 2🔥
u know it?
Yes
used to play it lots
Have like 30 min in it, from like 6 months ago tho
stopped about a year ago tho
930 hours on tf2 😭
damn
Thats fucked up
my friend plays on a competitive team and i only have 1,4K hours on tf2
Thats 220 days
he lost literally 1 year of his life playing tf2
yep, 63% of a year, cooked im afraid
Coco melon
fr
managed to break the marauder ai in its entirety
it just follows me now apparently
There was one moment in the last bonus mission of Mission 2 in Horde Mode where the Marauder was trapped in a loop of not attacking whatsoever
He would only run and dash around me, even getting up in my grill, and would occasionally deploy his shield or the spirit wolf, it was really tough to register that I was hurting him
This lasted for literally 10 minutes until I finally could glory kill him and finish the round.
this marauder was trapped in a loop of no attack and no summoning
Similar but he was summoning the wolf occasionally
i had to shield bulldoze to actually end the arena
so it was about 90 seconds of marauder friend
It was annoying since because he wouldn't attack, it was tough for me to know if I was damaging him.
I was able to see that I was shooting chunks of flesh off him but after 10 minutes he finally got staggered
And no he wasn't possessed by the Spirit. This is a Marauder who shows up alongside a Spirit possessed Pain Elemental
i was on one of the final sin arenas when this happened
Ah
Mine was in Horde Mode on the last round of Reclaimed Earth
Speaking of the Marauder I took him out in the Arc complex campaign in literally under a minute on Ultra Violence.
I expected to lose the only 1 up I had or die at least once
The issue I found is the whole "Super Shotgun + Ballista + Super Shotgun" combo is by the time I've switched for the second SSG shot, he's left his stunned state and deploys his shield right away
So I can only land two shots
ssg + pb is more effective to an extent
because the heavy cannon deploys and holsters faster than the ballista
with hot swapper you can land maybe 4 shots
Ah
Yes, you can land 2 PB shots and 2 SSG shots
Although SSG+ballista+SSG deals 60 more damage
60 damage is 60 damage
actually, marauder has a resistance towards ballista that makes him take 750 damage instead of 860, whereas precision bolt does normal damage, so you’d actually be missing out on 50 damage
Oh, didn't know that
Basically an extra plasma rifle bullet worth of damage if you do pb ssg
also the fact that you could open with precision during your ssg cycle because the green light opening never deals full damage, i don’t know the exact numbers ( neither does the spreadsheet) on greenlight damage but here’s a close guesstimate, if you started with pb then did ssg pb ssg you’d do around 2020 damage, as opposed to doing ssg ballista ssg and doing around 1,762.5 damage
can't you just test it with ai_debughealth 3 ? 🤔
im not even at my pc rn 😭
those numbers are pulled out of my ass though, I had the dark Lord greenlight numbers on hand and applied any marauder resistances accordingly
anyway just beat eternal on nightmare
Nice
Speaking of the final boss. What do you guys think is the worst enemy combo to deal with when fighting the Icon of Sin?
I don't know why, but Hell Knights and Pain elementals are a real nuisance combo
And here I thought the Icon summoning both Mancubi variants was annoying
barons and cyber mancs
Oh that's a bad time. That's what I save my Crucible and if necessary, full Chainsaw fuel for
Crucible for the Barons, and you can chainsaw Cyber Mancubi if you have 3 fuel
i did not use the crucible at all in my nightmare campaign
Damn that's impressive.
because i unbinded it for quick switching
i think I just ignored them during the icon fight for the most part
crucible is so situational outside of slash cancelling
true
It is rather easy to ignore until they're shooting your back or the Baron gets right in your face
i used to also have the bfg binded to a press of the left joystick
exchanged that for grenade swapping
Also are those theories that the Icon is actually speaking in Eternal true??
Because I swear two times I've heard him mumble "Slayer"
he does say slayer
I KNEW IT
and he does have voicelines
just move around the arena and have some situational awareness wat
the icon is also voiced by the marauder voice actor iirc
or just abuse airtime, there’s a bajillion jumppads
My hypothesis is maybe, just maybe, Valen's son is actually like a secondary consciousness inside the Titan and he's reaching out to the Slayer to be like "put us out of our misery"
I know we destroy the heart but there could be a chance for the mind to have been transferred
that can’t be true because valens son is freed at the beginning of Urdak
Ah. It was a thought I had since I know that was a plot point where the son was reincarnated as the Icon of Sin
my nightmare campaign took like 5 days to complete
with about 27 deaths at cultist base (the hardest level in the entire campaign)
Ultra Nightmare Any% is so ass btw, it’s just any% without the checkpoint reloads and more damage
that does sound very basic
btw the BFG conceptually is such a weird weapon, like its tendrils activating are relative to your distance towards it, if you’re too far the tendrils won’t do their thing
while knowing that the round will take by average 3 minutes
Huh I never knew that, I guess they're referencing the classic BFG mechanics in more ways than one
Can someone make DOOM eternal server. I haven’t played co-op in forever.
Flame belch into double shot Arbalest, into SSG punch swaps with blood punch chains
Wat
This message was out of context
A strat that's too beautiful
okay but for like what situation/enemy
It works for a lot, atleast my execution, hard to name specifics.
I guess just general crowd control idk
???
two thin projectiles followed by a close range weapon being spammed sounds more like focusing down a specific enemy to me than crowd control
Double Arbalest combined with flame belch and flaming meathook on the ground has a big enough AoE to kill grouped up fodder and/or hurt enemies to get a fuck ton of armor to fly at you so you can start a blood punch frenzy
Especially on TAG 2 when you combine it with the hammer
erm
okay two counterpoints to that, if you need to wipe out a bunch of fodder, why do all that when you could just spam sticky bombs, or if you’re trying to be ultra efficient, just a single dblade
That won't let you start the same type of blood punch frenzy and style as what I'm talking about and blood punch frenzies are satisfying.
This isn't about "the most efficient" it's about fun and style.
okay I guess, then what’s the ssg for?
You're already blood punching when you punch swap with the SSG so it adds to the fun and style.
yea but it’s not really hitting much in that situation, don’t you at least wanna conserve ammo?
And since the SSG kills them faster, it also makes armor drops come faster, allowing even more blood punch chains.
You don't have to waste or shoot the whole time lol, it's throwing an SSG punch swap every now and then
I see Sylar do a similar strat, not with a double Arbalest start, but some blood punch chains with SSG punch swaps I've seen him do.
Hey guys, installed Super Slayer Overhaul and Doomguy is now OP af. Regular levels are a piece of cake for now. The only proteh randomizer seems to crash my game at 90% loading, does anyone know of any other randomizer mods?
Here in 2024, I can accurate that it's doing the same thing for me 🥲
Yeah proteh's Randomizer is outdated and no longer works.
As far as I know, Anny's Eventide Randomizer is the most up-to-date randomizer there is, you can download it from the modding discord: #696422512501719040 message
Hey guys, what’s the best first rune?
Air control
Thought so; I got air control haha
I feel compelled to rant about air control but I think ultimately it would be quite pointless
Why ?
I don't consider it a worthwhile use of a slot
Ohhhhh, well u can choose others, I like air control, savagery, blood punch drop health, stagger longer, launch glory kill from farther
It's hard to choose between them
Well I spend most of my time airborne so it’s pretty critical imo
Hey wasn’t there an upgrade that decreases dash refresh time?
I think they mean it shouldn't be in place with a rune
being forced to play with air control on would be a war crime
what?
should i just be okay with not moving around faster and more accurately in the air?
it should stay a rune
well yeah idk why it wouldnt
n i don't want that shit anywhere near my rune slots
boy you're a picky eater huh
Why not an option in the settings to toggle it on or off
should it be on or off by default ?
Probably off I guess. Or it brings up a prompt when you play the game for the first time if you want it enabled or not, and informs you that you can change it later in the settings.
Or you can unlock/find some sorta air control boots/item like you how you pick up the double jump boots in 2016 from Argent Energy Tower for example, and then you can activate or disable them when you want.
So you wouldn't just have air control at the beginning of the game.
i dont get what the big deal is, i find the ability to not change direction mid air is annoying but i do think it should stay a rune
Yes
Come to think about it, it's a bit surprising that double jump isn't a rune.
Just something by default in Eternal, and boots you pick up in 2016.
i wonder if they're either gonna put blood punch in the next doom game or trash it
A difficulty setting like that is weird. It fits as a rune
Its a double jump. A rune wouldnt make sense. It would kinda make sense as a praetor upgrade tho
Nuh uh bro, the first game without double jump is too much
Wdym too much
Too hard
2016 or 1993 lmao
Hoe, exultia too much without double jump
Ohhh yeah i get that
Well, if it was a praetor upgrade youd think theyd reduce the difficulty
This is just an if
hello im stuck
Having Double Jump be a rune would mean that they'd have to redesign not just platforming sections, but also arenas entirely, since it would have to account for both players who are and are not using the rune.
The game is made with Double Jump in mind, so it is not at all surprising that this isn't the case.
Just a setting, not a difficulty.
I mean aim assist is already part of the settings
Yeah, but something that entirely changes your movement as a setting is nonsensical
I guess?
It's basically the same as enabling auto run in classic Doom or disabling it
I don't really how a rune is any more logical than a setting. They're about the same
Except thats just building off of an already existing mechanic
A setting should be personal preference, a rune is an upgrade changing certain parts of the game
I already said you could pick up some boots in a later mission that grants you the ability to use air control but disable it if you want to
Just like how you grab double jump boots in 2016
That would technically still be an upgrade
maybe
But many games do stuff like that anyway....in Halo 5, you could turn off air control in the settings for example
I think it was some air stabilizer thing but still
Aim assist in "Eternal" feels kinda useless tbh.
Woah i finally hit exactly 100 hours on doom eternal
I only played for 64.2 hours.
nobody playing battlemode? tried joining a match yesterday but nothing
I played 1,400 hours
I will try after learning a bit the game haha, Im afraid of PvP after seeing guys on youtube doing crazy moves
Bro, I'm about to get the crucible blade on eternal
Crucible with infinite ammo makes me happy
Real
is the award for beating TN ML on un worth it if you have the WS ML un award
Theyre pretty similar in terms of difficulty(from what ive heard) so maybe
i mean from what i have seen the WS is harder
so personally i dont think but if i should get the TN 1
It's harder, I did every ML challenge because why not and I wanted skins
I haven't done WS more than once tho because it's crashed 3/4 times and now I just can't be bothered anymore
guys how do i make my super shotgun strechted out
use mods
but it just makes it slightly better
still dont know what are u talking about
like you can see more of your arm then the super shotgun
u mean field of view?
view model
oh
why did you reply to somebodies hour count with a random picture of the pain elemental toy, it’s seemingly out of context, did I miss something?
dont know
im just random

Relatable
But like why do people like the field of view so wide and narrow? How does that help?
Wide and narrow? Both at the same time?
I don't know but I just want to know why do people have their field of view Max the fuck out how does that help
Ah. Yes it does. I guess they want to see more, spot all enemies when they can. It's the same with prey animals vs predators, compare a bunny with its eyes on the sides of its head, it can spot dangers all around itself, a cat can focus better with its eyes forward. I need to search, there was a great picture somewhere
Okay but now that makes me more confused
I mean you spot enemies all of them which is cool but like can't they just turn around
Is literally one button to turn around
Looks better+you can see more
How does that look better
That is terrifying
That cat has a large blind spot. The FOV of the bunny is higher, so not much blindness around its body left, if at all
Idk, just looks better to me, and it's nice being able to see many things
That picture alone makes me not like it more
I'm just going to stick to normal field of vision
because it increases your situational awareness, what if you’re prioritizing an enemy so heavy at 90° but there’s an even bigger threat in that 30° that you’re missing out on that catches you off guard?
It’s not a huge advantage but i wouldn’t call it negligible
But isn't that kind of lazy
It kind of brings the challenge out of it
oh my god I have to explain field of view to somebody
I'm confused
I’m genuinely convinced you’re playing dumb, you don’t genuinely go by this logic do you?
I just played the game normally
changing a video setting is still playing the game normally
well, if fov were realistic in games, they would be far wider than they allow
Isn't it kind of lazy to not only use the combat shotgun through the entire campaign?
whats max fov in doom? 110? humans have what, 170
although to be fair doomguy has a helmet
if you want to get technical, humans have 180° field of view, however 60° of that is peripheral, 30° on both sides
it varies from person to person, so i stic to 170
Video games barely touch what we humans see. Someone posted a great screenshot. This is the normal game view
https://cdn.discordapp.com/attachments/832527939153297448/1232859440710160465/782330_screenshots_20240423174114_1.jpg?ex=663b7814&is=663a2694&hm=7d541e31fd9beda3d9ec3589912a3d9687cf9277323e31b707b3b242a61faa1a&
well, doom hunters have 7 eyes though, thats unfair
who is we? I’m nearsighted as fuck, it doesn’t even matter to me
well, same scene in a 5:4 monitor and you'll only catch his mug
It's a bit better but not nearly as close as what people usually are able to see. That's why panoramic photos are great
Is Nightmare mode supposed to spawn you in with like 2 health when you die at random?
I’m gonna give myself 1:1 aspect ratio
Instagram view, I hate it
you’re cooked, no matter what your health is at a checkpoint it’ll give you at least 51 health as a sort of softlock prevention
@tacit aspen if somebody gets up on your face, you'd be able to clearly see more than their face
Yeah
youd be able to see their torso in fact in most cases
My health was full when I left the Doom Hunter room in Nekravol pt2, died to the archvile because I'm trying to do challenges, and I spawned in with low health back in the Hunter room.
field view in games is gigantically reduced, sometimes even for performance reasons
classic bethesda moment
So glitch D:
What’s the worst doom game in y’all’s opinions
@tacit aspen have you ever played any re engine game from capcom? the FOV is claustrophobic
its like 20°
No I have not, but damn that sounds evil
which Arch-Vile you guys think is worse: Classic or Eternal?
I'm just gunna BFG the next room 😭
Eternal
Idk bro classic is prolly worse with the limitations youre given on classic doom
@azure oriole worst is doom 3 by far
Meh idk IMO 64 is my least favorite
Doom3 has grown on me a little
yeah but doom 3 is the least doomish game. It's a horror game, not a fast paced fps. So technically the worst doom.
Well worst in what way
Classic Arch-Vile's stats:
very fast movement speed
very low chance of being wounded when taking a hit
high hp compared to most other enemies
highly damaging flame attack that can only be avoided by taking cover
resurrecting almost every enemy except Lost Soul, Pain Elemental and the boss demons
in the way that it's the least doomish game of all dooms.
It’s not really doom just a horror shooter but that doesn’t make the game bad
Cause idk if it was my controller but doom64 was clunky for me
I like Doom 3 but played just 6 hours so far, still want to finish it. It's very different from the Slayer storyline
It is very much different it’s unique tho I hate the unnecessary jumpscares
Doom Eternal is only horror to the demons.
I have headphones in at max volume and holy sht
It needs some getting used to, flashlight or gun
well, if the game isn't like doom, it automatically qualifies as the worst doom type game. Doom 64 may be bad gameplay wise, but it is undeniably doomish. Wether one or the other has redeeming elements does not make it more doomish
Make sure you pay attention you can’t just run through
I ran through the game 5 times, the game can be speedran easily.
tbh Doom 3 actually has more in common with Classic Doom than 2016 and Eternal do
2016 and Eternal have very linear level design and mostly have the ''locked in an arena until you kill all enemies'' type of fights other fps games like Serious Sam and Painkiller have
they are still fast paced FPS
meanwhile Doom 3 has things like backtracking, doors unlocked with certain items, health and armor being placed in the levels instead of mostly being obtained from enemies
Worst doom is DOOM VR no debate
How is Mighty Doom? I haven't given it a try yet.
This
Doom 2016 and Eternal are very different from the other games, whereas Doom 3 is a modernization (for its time) of the classic Doom formula.
If you know what you’re doing
64 is easily my favorite of the classics without custom wads, with by far the most consistent level design. So I am a bit puzzled by that.
Hmmm. Idk. I guess Doom 3's main campaign, but I really like the expansions.
If it counts, TNT Evilution is probably the worst.
My issue is controlls not level
they're literally the same as any other classic game, unless you're playing on an actual n64
TNT Evilution, followed by Doom 2
2016's UAC/Mars maps are quite explorative.
From Foundry to Argent Facility to Resource Ops.
It's mostly the Hell levels and VEGA Core that gets linear in the same way Eternal does.
I haven't played the original N64 version because I hate the N64 controller.
Only played the newer ports.
The exploration is often secondary. Most of the time a very linear route is present, and you only explore for like a Codex file or something. Foundry's an exception.
I wonder why a lot of people don't like TNT so much. I'm close to finishing it and I actually find it to be enjoyable
I used the n64 controller
That’s why I said it was clunky controls
I still get lost in Argent Facility Regular and especially Destroyed.
Especially when going for 100% secrets.
They feel designed similarly to Episode 1 from 1993.
Alright, I'll give you the first Argent Facility level.
Even so, though, they definitely are not like OG Doom - far more of an emphasis on closed-in arenas rather than dynamically spawned enemies, plus a wholly different atmosphere from the original game's perception.
I didn't really think Destroyed was any more linear than the first
icon of sin doom 2 being a wall that only one weapon can damage, and needing a glorified elevator to do said damage, worst bossfight in the series and it shouldn’t even be a discussion
it's still actually a challenge compared to the joke that is the Doom 3 Cyberdemon
challenge /= good design
Yee, I know where most everything spawns and what to do to remove it quickly.
I do not lol
I'd say Hell missions and VEGA Core are like that, as well as perhaps Lazarus Labs.
But most UAC/Mars maps felt like a nice hybrid of Doom Episode 1, Metroid Prime, and Painkillers/Serious Sam stuff to me.
I just shoot stuff quickly and stuff die quickly (including me sometimes)
Now that makes sense to me
But also admittedly the first 10 or so levels in D64. (The UAC levels) are really lackluster.
In my opinion DOOM 64 starts with Even Simpler and the Hell levels.
Bro's going to find a secret suicide tech with the BFG
I mean, even if you like it, could you really put it higher than any other official release in the series?
Me no use BFG
Last time I used the BFG was in my last campaign playthrough which was a while ago, I would guess about 350 hours of playtime ago
Same. I sometimes use it when I'm soft locked though, or on accident lol.
Pretty much, but there is some weapon choice to make.
I don't even know what I have my BFG bound to💀
I just rebound mine to 5
But I did once oull it out by accident a few weeks ago
uh...
Master Levels For Doom II?
I would guess I have mine somewhere around there too
I use BFG a lot, you can’t really “speedrun” without the strongest weapon in the game
Pb rocket launcher🔥
Pb-E, rockets-R
Understandable
I've actually stopped using BFG, crucible, hammer, lock-on burst and ice grenade, find the game more fun then
I have pb-E and rocket-Q
My melee is Q
if I ever decide to use the Crucible, 99% of the time it's to instantly destroy an Arch-Vile
Mine is F
Nice
Complete Taras Nabad master level on UN without BFG,Crucible
anyone here almost always kills a Carcass by blood punching him then glory killing him to get the blood punch back?
it's a simple and effective tactic that is basically a free kill
Already done
ok good
Depends but I do it sometimes yeah
It's just sometimes hard to know if the carcass has been damaged
Meat hook the carcass and point blank it with SSG
In reality u love every game
Or my favorite method: use way to many resources quick switching 10 different combos on 1 carcass
Lol
SSG, miss, ballista, miss, PB, miss, rocket, grenade, PB, miss, ballista, it dies, SSG, ballista
Oh. Yeah, that exists
Huh?
Unmaykr is better. There's a secret tech I discovered that unlocks its true destructive potential.
I kid I kid.
The unmaykr kills (fodder) demons really quick
Ya, unbind it and never use it lol
bfg 😦
The BFG actually kills demons really quick
ugh, my eternal always crashes on the fourth wave of world spear and UAC atlantica slaughter maps
guys how do i trun off tunnel vision
Turn off present to compute setting in video settings and see if it still does.
thanks, I'll try it
it was the unreleased prototype and has never been released
it looks like 2016
probably because they hadn’t figured out what they wanted the games identity to be yet
Does the RL + Ballista combo do good damage? Like Pb + RL?
no not really, even when you apply BATS from something like heavy cannon it still only negligibly faster than pb rocket
Kinda preferred prototype Gore Nest to finished Gore Nest I like the lighting a lot
any advise on the coin room on TN ML
Tbh it is already good
Doom is peak
Tbh
Doom 3 and eternal are the best
2016 is 3rd place
1 and 2 tie for 4th
And 64 is 5th cause trying to play that game was a nightmare
Doom 3 looks underrated
Just because it looks like a whole new game compared to the old ones
Yea it’s not doom
It’s hated
The concept of the game is great and so is the story of that game
It’s just hated cause it’s called doom3 without being doom
But it is Doom.
yep, it should have been called "Not doom, but title sells better"
Doom 3 is more Doom than 2016 and Eternal are lol.
doom 3 slander is by people who have not/barely played the game and are parroting what everybody else says
^^^
people need to form their own opinions for things
Def not eternal
Not only was Doom 3 acclaimed on release but one of its few criticisms by critics was literally "this is too similar to the original games".
Eternal is even less Doom than 2016 is lol.
Meh it’s up to how you interpret doom
i think people cant tell between a fast paced fps and a horror game
I interpret it as being a Demon killing machine
The original Doom was intended to be both, just like Doom 3 is.
eternal is a movement shooter where you do a billion things at once, it’s debatably not the same genre as doom classic and definitely not the same subgenre
Fr
Neither 2016 or Eternal play like OG Doom. This isn't a bad thing, but it's reality. Their pacing, arenas, enemy design, weapon design, emphasis on vertical mobility, is absolutely not Doom. If anything, that's Quake, or Serious Sam, or Painkiller.
And the PvP is fun sometimes
New Doom is a reinvention of the formula. Doom 3 was an update to it. It plays much more like the original games.
Exactly
All doom games are doom in my eyes (not 64 fuck that game)
Just different ways of playing
doom 3 has more in common with half life than with classic doom.
What did 64 do?
I think we need doom 4
Did you finish Doom 3?
Like did you actually play it?
half life runs on GoldSrc, a modified version of the quake engine, dumb comparison
Play doom 64 on an n64 with a controller with stick drift
Did you play doom3? It’s nothing like half life
Not even close actually
That’s the controllers fault for being designed like shit not the games fault
We have doom 4 if anything we need doom 7
@young mango Engine does not make a game's genre.
That’s the point
If the controller wasn’t dog shit I would have maybe enjoyed it more
Yeah but capybara, did you finish Doom 3?
No, we need doom eternal 2
yes but who made the quake engine? Id software, you’re trying to play it as if doom 3 is a wannabe half-life when in reality half-life is a wannabe quake
Just play it on PC. Playing most things with a N64 controller won’t be fun
F-Zeros hella fun though with a N64 controller
Only thing imo that’s fun with a n64 controller is Mario party
It’s the only tolerable game
@Tammie taht doesnt makke any sense. This is not a wannabe fight. This is a style comparison.
Yea and doom3 and half life aren’t even close
If anything quake is closer
nvm I’m never going to get anywhere with this dude I’m going to stop wasting my time
I assume the answer is no?
In which case this remains relevant.
@azure oriole i tend to ignore questions like "did YoU acZuAllY PlAy zE gAmE?". Of course I played doom3, it's the doom game taht i played the most, in fact.
I do not believe that you, the person who just got mad about Doom 3 not being Doom at all, have played this particular Doom game the most out of all of them.
that doesn't change the argument one bit though, doom 3 has reloading mechanics, npc's guiding you through a linear story which isn't segmented in missions like classic doom is.
Doom 3 is segmented in missions just like classic Doom is.
it doesnt even track kills or secrets found, or time, like classic doom does
it's not segmented in missions, it's segmented in areas. That's not the same
Me when Doom 3 is separated into levels, in fact the same amount of levels Doom 1993 had when it shipped.
you just replied with the same think i said
This is a silly semantic argument. OG Doom is segmented in areas too.
We literally get a map in between every level showing us that we are moving on to a new area lmao
And since when is the non-existence of reloading mechanics essential to the design of Doom? The Super Shotgun reloads between every shot anyway.
Doom 3 incorporated mechanics that would've already been in the original Doom had they had the technology to use them.
Like the scary atmosphere - John Romero himself said Doom 1993 was intended to be horror.
Then why does doom 016 or eternal not include reloading?
idTech engine doesn't support it?
Because they decided not to lol. It was part of their creative vision, just like it is part of Doom 3's vision to have reloading.
a coodown is NOT reloading a weapon
Which, BTW, was a good decision - Doom 3 has the best weapon balancing of the series and part of this is because you have to actually think about what weapons you're using.
exactly, the crative vision for newer ones was DOOMISH, like the originals.
And Doom 3's was too lmao
These games can be different and still individually take from Doom's identity.
And Doom 3 was in fact more faithful to Doom's identity by 1) sticking to trying to be a horror game like Doom 1993, and 2) sticking to Doomguy being a guy and not a demigod.
Doom 2016 and Eternal both differ heavily from Doom's vision in this department. Again, they're a *reinvention - * not a modernization like 3 was.
Not to mention 2016 and Eternal's very, very complex weapons and how it locks you into arenas for 90% of the enemy encounters - something OG Doom never did.
btw the whole concept of cooldowns being eliminated upon weapon switch was only implemented in doom eternal, in 2016 you still had to wait for how long they would’ve normally taken to reload, which is basically what I said, reloading but without the animation
And that concept also is arguably not a good thing to begin with since it renders half the weapons useless once you've learned to do it reliably.
@young mango a cooldown is NOT reloading. Reloding is based on realism, cooldowns are basically magic imposed over the player.
Reloading is not just based on realism, it is just as important for game balance.
so holding 6 guns at once and changing them at any time you want isnt magic imposed on the player?
Slayer is an octopus basically
@young mango what does that have to do with your argument?
He has a really big keychain, like 50+ dads

I’m saying your point is ridiculous, and I’m doing so by applying the same logic to a similar thing, stop trying to undermine the things I say by attempting to portray that as out of context or irrelevant any time I make a point you can’t refute
@young mango to be clear, i'm not saying doomguy isn't magical or sci-fi. I'm saying cooldowns arent reloading. One is a physical need in order to use a weapon, the other one is fnatasy.
From John Romero's DOOM Guy:
I wanted to extend the horror, tension, gore, and violence of Wolfenstein 3-D, to make a faster, more brutal, kill-or-be-killed game.
We wanted more textures and lighting. As a horror movie fan, I knew that shadows and light were tools to increase tension, to boost the fear factor, and to introduce elements of surprise. I wanted these tools in our games.
We wanted a shadowy, grim, foreboding ambiance, a look and feel to foment Stephen King-level horror suspense. We wanted nothing but blood, fear, and fast action. We wanted Aliens. **We wanted Evil Dead. **
For me 2016, 64, and Doom II (especially with wads)are my favorites.
The DOOM 3 Resurrection of Evil expansion would be an honorable mention.
I love RoE so much.
I used to put Eternal as a top tier, but I have simultaneously increasingly soured upon it over time as well as got extremely burnt out from it lol.
DOOM 1993 used to a top tier too, but when I replayed it lately, I found I only really liked Episode 1 and disliked Episode 2 and 3, and found Thy Flesh Consumed a mixed bag.
Classic Doom had lots of scary sections in it and so did Quake so Doom 3 isnt really a giant leap in design philosophy
Also lack of SSG, enemy count, and enemy variety hurts it immensely
@young mango i'm not trying to undermine what you are saying, I'm only telling you the difference between colldowns and reloading. Whether doomguy is a beast who can have 8 guns in the pocket is not relevant.
It's really not. The game it literally just Doom 1993 but rebooted with higher tech. It's using the same design philosophy.
u could rip the sprites directly from doom n repurpose them for a horror game and they wouldnt really feel out of place, Cyberdemons especially scary imo
look im not here to play semantics, we’re done here, you discuss this with everybody else and stop talking to me
Eternal is basically the Halo 5: Guardians of DOOM if you think about it
Oh but it's not Doom, b-because it has, uh... reloading... and, um... it has levels... even though Doom 1993 has that...?
Both are even criticized for the same things such as the fan fiction messy inconsistent lore and drastic gameplay changes and advanced mobility lol
reloading isnt even a bad mechanic when u realize the main appeal of doom is resource management, its not a big ask for the player to manage the resources in your mag
maybe not the main appeal but one of the big ones u can't really take away from the series
And Eternal/Halo 5 getting extremely high fantasy and fancy versus Bungie Halo/Classic DOOM's more B movie low tech and minimalistic Sci Fi approach
@azure oriole so far your argument for doom 3 being doomish is the fact that you think so. I gave you technical reasons as to why it doesnt feel the same.
No my argument for Doom 3 being Doom is that I actually played the game and did the research and it's literally going under the same design philosophy that the original Doom was made under.
it doesn't feel like the other games cuz its not supposed to, the same way 2016 and eternal feel different to 1 and 2, if u want classic doom just download a WAD
you reload, you walk at a snail's pace, you don't have mission stats, NPC's guide you and tell you what to do...
Many of these things were planned for Doom and only not implemented because of technical difficulties.
NPCs guiding you is an example.
It is replicating and modernizing Doom's original atmosphere, its setup, its enemies, its planned features it couldn't implement, its gameplay loop, its horror... literally when the game came out one of the primary complaints was "gosh this plays too much like the original Doom."
This was literally the primary intent of John Carmack, the guy who fucking led development on the game. He intended for 3 to be a technological upgrade of Doom.
John Carmack said DOOM 3 was what they originally wanted DOOM to be but they didn't have the tech to do it
NPCs guiding is still a thing in modern doom, we get liek at least 10 unskippable cutscenes with Sammy Hayden where he’s talking about how much he wants to smooch you
Literally this.
And sorry but I trust John Carmack's word over a random internet stranger's.
Though John Romero on the other hand wasn't big on Doom 3 if I'm remembering correctly
I trust what i'm actually playing, not what the director says he could've done if he was 10 years into the future.
wasnt doom originally supposed to be an aliens tie in? doom 3 makes a lot more sense in that context
you cant judge a game's mechanics based on what the director WANTED it to be, you have to judge it based on what it IS
Nekravol elevators
"Oh I wanted cyberpunk to be a good game", well too fing bad, it doesnt work that way...
open classic Doom > disable auto run > use shift to run , then you'll notice that it's actually pretty similar
cyberpunk IS a good game tho lol
If you play doom, you play a fast paced fps, if you play doom 3 you play a survival horror fps, it's that simple.
Doom 3 can be played fast paced lol. This is subjective.
Also DOOM 3 can be played very fast with sprinting bunny hops.
and thats ok cuz franchises are allowed to change and evolve
who cares what the director wanted if it isn't what it IS.
Yeah I am, and what I see is a videogame about a lone Marine trapped in a space base surrounded by howling, screeching monsters after his friends were all possessed, with an intention for a chilling, horror-focused atmosphere.
if ID did doom 2 forty times iver people would hate them
Doom 3 is action horror FPS, you have too much resources for survival
So, y'know... Doom 1993.
Yeah. Doom 3 is action horror. Just like Doom 1993 was.
2016s aesthetic is nonexistent without doom 3
To me it's really satisfying to do fast bunny hops into shotgunning a bunch of enemies directly at their throat in DOOM 3.
The CQC design compliments this play style quite well
This too, on a separate note Doom 2016 rips off so much of Doom 3.
Doom 2016's story and overall environmental design is absolutely ripped off from Doom 3.
is battlemode leaderboards down still? nothing is working for hot streaks or triumphs
I wasn't sure how to feel about 3 either until i decided to take a closer look at it
maybe my memories a bit foggy but “fast paced” doesn’t really mean anything when it doesn’t relate to the combat, all you can do in doom classic is run in a circle and spam left click, also the fact that combat isn’t even a huge part of classic dooms design philosophy, and is more focused of a sort of puzzle design with keycards and navigating the levels
DOOM 3's SSG from the Lost Mission and Resurrection of Evil expansions has eargasmic sound design
Also as GmanLives says; "the Chaingun rips"
True, but mostly the UAC environments. Not really the demon designs (except the Hell Knight) or Hell.
how do ppl manage to always have high health
its like im good at combos then suck at everything else
In Eternal?
Use flame belch, flaming meathook, and even frags a lot, especially on frozen enemies.
You can keep high health and armor
that doesnt really help
@young mango exactly, you wlak up and hold CTRL to destroy demons. In doom 3 you cant, you have to reload, you see how they are not the same in combat? One is fast paced, the other one isn't.
A frag on a group of fodder hit with flame belch will make a lot of health and armor drops
And frozen enemies drop even more
I swear to god learn what the reply feature is
A lone space marine is caught in the middle of Hell's invasion of Mars, and must journey to shut down the portal that is allowing the horde to invade Mars on a wider scale. The main villain is a UAC researcher who has made a pact with Hell, and our hero is aided by a UAC executive who, while morally grey in his own right, seeks to shut down the portal and keep Hell's invasion from getting worse. Our hero must find an artifact in Hell hidden away by the villain to shut down the portal. Our villain, at the end of their story, transforms into a giant monster by fusing with a demon lord and is killed. There is also lore regarding the sole hero of an ancient Martian race that previously was conquered by the demons, whom the UAC is now researching.
Did I just describe Doom 3 or Doom 2016?
Don't take damage, this might sound like a joke but it is important
Didn't it get updated a lot to become good now?
Atleast on the PC versions
This is a gross oversimplification but considering you HAVE to oversimplify these games in order for your argument to hold any weight I don't blame you.
You can shoot demons for quite a long time in Doom 3 without having to reload. You can easily switch weapons and forgo reloading until you've killed all the demons in the room. It just requires strategizing.
oh, I just threw that in there as an example. I didnt really ike cyberpunk, but still put in like 1000 hours on release. Never touched it again, only once to test path tracing. I think they did enhance it a lot since then.
i struggle with that
Which is a good thing lmao since it discourages you from spamming the same weapon the entire game, something all the other games suffer from because of weapons like the Super Shotgun and Gauss Cannon.
DOOM II was the first bad DOOM game because it introduced reloading as a staple for the franchise ongoing.
Reloading for the Super Shotgun I mean
/s
“didn’t really like”
“1000 hours”
I’ve played doom eternal for 3 years, my favorite game ever, and have a few world records and I’m about to have another one and I only have 1663 hours, I’m calling total bullshit on what you just said
Yeah and supposedly Doom 3 is the game they played most.
i feel like u should know if u like a game around 5 hrs in
If he soured on it I'd get, but his wording makes it sound like he ALWAYS didn't like it which is odd
dude is literally that steam review meme where the person has an absurd amount of hours and says “it’s alright”
2500 hours. beat it 3 times. worst game ive played all year
https://www.youtube.com/watch?v=nNhiTQlmluQ&ab_channel=ojokei idrk what im doing wrong
I can play a game and still not like it overall. I don't understand, how is this a discussion, you are telling me I cannot paly a game a certain amount of time and not like it?
woah someones posting abt the game the channels named after
so for 1000 hours in total you did something you didn’t like doing? dude stop playing semantics with us and tell me how that actually makes sense, the only thing people do for 1000 hours and don’t like doing is their job, and they do it because they don’t have another choice, nobodies FORCING you to play a video game
True, it's turned into Cyberpunk discussion now lol
you are just dissecting the individual words in the sentence rather than actually just responding to what I said, red herring, you are intentionally misinterpreting EVERYTHING I say.
Boooooring!
it was a direct reply. I played it 1000 hs, and even bought it in 2 platforms. I didn't think it was a good game at all. There are reasons as to why one can play a lot and still not think the game is good.
so what’s that reason then
To people who say DOOM 3 is "slow":
https://youtu.be/ebOgK0JRs8s?si=TvSGm3FMpXR3cGp6
This was done as a proper single segment run, no quicksaves or autosaves.
Played mostly on 120 FPS, but for some levels I switched to 60 because of bugged physics.
The FPS is displayed in the top right.
Still some mistakes in the run, and of course some messy parts. There always have to be.
Enjoy watching.
It...
Seemed to be going very good until you got into close range with those revenants
underdelivery, they promised an apple but delivered a lemon. The game was supposed to be RPG at release, it wasnt', the game ran poorly, the missions were bugged, many choices didn't matter, physics and gameplay problems everywhere. Did i ave FUN playing it? YES. Do I think it was a good game? NO.
For non-BFG Edition too. Speeeed:
Done in 27 segments, one for each level.
Played with mods: dhewm3 and dhewm3_unlockedfps. I played at 240fps for the most part except a few levels like Delta Labs 3 where I played on either 60fps and 120fps to make platforming on railings possible. The dhewm3 mod doesn’t really tamper with the base game. I only installed it to play the game at m...
“Didn’t really like” “not like” you are now contradicting yourself, you did not state earlier whether you thought it was a good game, you stated outright that you didn’t like it
Okay Capybara has a point there actually, I have spent lots of time in a game that I didn't really like.
Example: I fucking hate RE3 Remake. But I've sunk a lot of hours into it and I would call the game fun.
even if you like did everything, it would only take 100-200 hours
you played 1,000 of something you didnt like?
not very good tho since i cant keep my armor up
^ that is another example.I dont like re3r either, i still have too many hours in it.
Bunny hops in D3 are pretty great
I don't hate it because it's not fun, I hate it because in spite of its fun gameplay the overall experience is a vapid, embarrassing, passionless pile of poor creative decisions.
the game is an rpg
i wanted to meathook jump on that revenant but missclicked
before it came out, it was an RPG, days before launch they changed the desription to ARPG
Eternal posting is cringe, arguing about Doom 3 is where its at
This, but unironically
I've been off my Doom kick recently anyways. Been hyperfixating over Metal Gear Solid
your playing the game as a role, thats an rpg
?
I prefer Shadow Warrior 3 over Eternal anyway, as sacrilege as that is lol
Wouldn't that be almost every game then? I'm playing the role of Doomguy in Doom
ARPGs are great, much more fun than regular ones imo
I would say you did keep your armor up pretty good tbh
@random vault are you really gonna tell me that RPG == ARPG now? Like damn.
Especially since SW3 is prettier than Eternal. Much prettier.
Doesn't matter, Uncle Ben. DUSK is better than both of them.
rpg is a genre and arpg’s is part of that
they. arent. the. same.
Duskdev would be flattered by that statement because he thinks Eternal is a lot better than his own game lol
whats an rpg then
the game is slightly different from other games so its bad
Capybara is right that Cyberpunk 2077 released as a horrible mess and only built itself into a respectable product long after it actually launched.
Well he's an IDIOT. Who does this guy think he is anyway? The creator of Dusk or something???
obviously
under the mayo type argument
(I personally like Dusk's atmosphere better than Eternal's.)
rpg is more focuse on role playing, action rpg is more focused on action.
literal lying, its IN THE NAME OF THE GENRE
by that logic, movement shooters are more focused on movement than shooting
Morrowind is a bad RPG confirmed
in one, you focus on managing your dude/dudette, how it interacts with the world, in the other you are more focused on killing other dudes/dudettes.
Isn't Morrowind an action RPG? I wouldn't say Morrowind is more focused on the latter
IT IS DUDE. WTF is this
Same, but I prefer a looot of FPS atmosphere over Eternal's.
baldurs gate is rpg, original fallout was
Morrowind is all about killing people?
morrowind is not, its more focused on gutting dudes
How?
well, yes
what are we even talking about anymore 💀
I think at this point I think you're pulling a charade
rage bait isnt a good move in a doom server, anger makes the slayer stronger
It's actually very effective and works very often in this server.
it's just funny how they believe arpg is the same as rpg
like, even when i explain how they arent the same, and even having popular games as eveidence of how they arent the same, he still thinks they are.
Tbf, the Slayer would just ignore rage bait
Respectfully, you did a horrible job at explaining.
Tbf, nobody here at least to my knowledge is the slayer
Me!!!
"do you have nothing to say to your troll, before u permaban him"
"no."
Show physique then
I love my Cacodemon costume too much. I'm so comfy, and I don't want to get out
alright, then

Also you can't post images on this server anyway
i dont think theres much to explain anyway
real picture of kiryu
I can't for whatever reason
(You have to embed them.)
O
Ah, understandable
so turn based = rpg?
Cacos are the one demon I get sympathetic toward killing.
If they weren't evil I'd get endless pets of them, but unfortunately I have no choice but to rip and tear them.
games cant be part of a genre unless its exactly like the father of the genre
Intern cries when a Caco has to die
no, in one game you actually build a character, and get ot make (impactful) decisions with it, whether it's in the world around you, or in play/compat style. In morrowind you just create a dude, and control limited aspects like whether you will use magic or blades, the rest is just going from place to place and killing creatures.
this is the point where you say "you get to make decisions in cyberpunk". I'll answer beforehand, no.
Your character is V, and everything will go down 1 way.
dont u quite literally build a character in that game (i wouldnt know i havent played it)
isnt it the same way in classic rpgs like FF and Chrono Trigger?
like in FF4 u play as Cecil and youll always be Cecil no matter how u build your team
Well literally creating a character and naming it doesnt make a game an RPG, though. I was just oversimplifying. Many really old games didnt let you create a character, maybe limitations, maybe unnecessary, or maybe design choice.
Well, even some modern games dont let you.
difference in this case is how one is more evolved in combat mechanics, whereas the other is more evolved in world building, character choices, interactions, etc.
deus ex hr is another example of action rpg, you are more focused on the actual combat/action of the game, than dialog choices, or managing your character/team.
but you still do build a character like classic rpgs, all the guns in the game suck unless you spec into a guns build and some of them suck even after that
its not the most in depth character building ever but youre still making a build and min-maxxing and stuff like that
yes, tahts why it's action rpg, and not action-adventure
a more classic rpg would be dragon age origins. YOu are more time managing your cahracter, and team, and trying to make the right choices, than actually fighting.
but its still an RPG, action or no, the same way FPS and TPS are still shooters despite a different camera
that's like saying, an apple is an apricot, they are both fruits. Yeah they are, but they taste different.
its closer to apple vs green apple but i kinda get what youre saying
this whole thing is a war of semantics and wishy-washy criteria
different nonetheless, which is the root of the argument.
yes, because ALL different are different from each other
which they should be because playing the exact same RPG or shooter or action game or puzzle game or horror game 20 times in a row would be boring
the games are different but they have enough shared design to be in a similar category cuz thats how categories work
I disagree, but I will stop arguing about RPG before I get banned.
Lmao wtf
Hi All! In my lobby tody i have f0cking cheatrs too! ^(( what can be done about this???
How are they cheating?
In the game, the enemy monsters had all their perks turned on from the very beginning of the game. The dudes were bursting in, not paying attention to me. I lost a couple of games, and then I started to pile on them, the dudes got crazy and left the game, and all the XP was gone 😦
I'd eat them
@brave spire What are you playing on
What do you play on
I'm on playstation 5, sorry can't help I needed it to
no problem
Is there a current working version of the 'Equip All Runes' mod? The ones from Nexusmods don't seem to be working atm.
Hey so if you get all the empyrean keys through the different missions through mission select does it transfer to your current save that you’re on or?
I’m not sure how it works
Yeah level select is within your save slot iirc
Thank you
Hey is there anything wrong with getting the absolute cheapest gaming PC from Bestbuy, or is there a risk I’ll get one with too low stats?
Kay, so laptop keyboard is annoying to play on.. the whole keyboard is flat so I can't feel the difference between keys and I just died in the worse way because of the ~ key. This was the worst place it could have been placed.
I’ve heard that’s a problem with laptops.
It's 3/10 playability
Anyone have a good answer on this?
bro unbinded dash to quickswap
the pc’s say the specs before you buy, compare the price to spec ratio and decide for yourself
Specs are complicated though. Like how much do I need an I7 vs I3?
Hey is there a way to get back to the blood pit using fast travel? Cultist Base, I accidentally skipped a secret encounter.
google it
Like this one I’m looking at doesn’t even have an I anything. Does that mean it’s worse than all the I3s and I7s?
google it
How do I even tell which part of the product title is the spec I’m looking for?
they say
Nvm I’m an idiot
it says like
“gpu - (insert thing)”
“cpu - (insert thing)”
“ram - (insert thing)”
I thought I7 was a processor? Like I can tell Radeon is talking about graphics card. And RAM is clearly indicated. But here’s the cheapest one:
CLX - SET Gaming Desktop - AMD Ryzen 5 5600G - 8GB Memory - Radeon Graphics Shared - 500GB M.2 NVMe SSD - Black
the Ryzen is the processer in this case
Intel chips are not the only option for processers btw
and I would personally recommend at least 16 GB of RAM
I stands for Intel? I thought it was saying there’s 7 integrated processors
yeah
AMD chips are pretty good for gaming in my experience
never ran an Intel chip in any of my rigs, though
my best advice is to look at the games you currently play and then look at the games you may want to play in the future, take their recomended requirements into consideration, and then get a PC based around that while keeping in mind to have a PC you can easily upgrade later down the road
I can’t tell whether the Radeon in the above PC meets the Doom specs.
AMD Radeon R9 280 (3GB)/Radeon R9 290 (4GB)/Radeon RX 470 (4GB) or Nvidia GeForce GTX 1050Ti (4GB)/GTX 1060 (3GB)/GTX 1650 (4GB)
I'm assuming it's integrated graphics
I can't find much information on what exactly it is
if it is, probably not the best choice in my opinion
Why doesn’t integrated have a metric of quality?
as integrated graphics tend to have low amounts of allocated ram for video
you'd look into the CPU its self for integrated
a lot of games take WAY more RAM than what most integrated graphics solutions take from the computer's
at least on my laptop the most amount I can put it to is 64 KB
basically, IG takes from the board's RAM, a dedicated GPU has it's own VRAM
though I would say this
do your research and then take your wants into consideration
once you got that, either find a pre-built that fits your needs, get a company to make a custom build built for you, or if you really want to, build one yourself
if you replace the 5600g with a 5600, and add a dedicated graphics card like an rtx 3050, 3060, or radeon 6600 youll be golden
I heard something about that before but I’m surprised a gaming PC would use integrated like that
a GTX 1660 can also work pretty well (I think)
Graphics card is like $300 and the whole build is already $650. Might as well just find a different one.
gtx 1660 is also really old, it can run most games perfectly fine, but buying an already pretty old card is... not my first reocmmendation
fair enough
just saying that as you might be able to snag a working one for cheap
to be honest, if i had to build something right now, id buy a use 1080ti, but i cannot recommend that to others. I know about hardware, other might not be as enthusiastic
I have a somewhat limited knowledge on the actual parts side of things so I've been holding back on giving out major (and most likely inaccurate) advice
to be clear, you CAN play doom with the 5600g, it has a vega 11 integrated gpu, but graphics fidelity and performance wont break any records...
I'll just let you take over, then. I'll be idle if you need me to be a living AI chatbot.
Will the build I posted play Doom Eternal better than my Xbox Series S?
*vega 7
with integrated graphics? I doubt it. I dont play on console so i cant tell what performance/fidelity xbox S brings, but with a vega 7 you can expecto to run Doom eternal at the lowest settings at 1080p at ~30 fps
(in a correctly set up system that is)
The S supposedly does 60FPS but there’s no way to measure
im pretty sure you can get 60 fps with vega 7, im just being conservative with 30 fps
your best bet is to find a system with a dedicated GPU @burnt moss (yeah, I lied. I'll be jumping in once in a while)
Still probably not worth the investment if it’s similar to the S
if your gaming you need one your gunna destroy a pc playing on an integrated and it will run like shit
well, difference being, you can upgrade a pc, add more ram and a dedicated graphics card later
I nearly killed my laptop doing this lol
Which costs even more money. A single graphics card costs as much as an Xbox. Let alone the other tweaks.
So one takeaway here is to stay away from integrated. Also, 16GB RAM minimum
well yeah, but any dedicated graphics card will allow you to play doom eternal easily at more than 100 fps at better fidelity
of course that depends in waht you are looking for
So getting any setup and adding the gtx 1660 would be an improvement on the Xbox then
yep, gtx 1660 would run it pretty easily at over 100 fps with high quality
