#doom-eternal
1 messages · Page 236 of 1
Perhaps
i mean I can kinda see how it'd be an issue but
like you could probably adjust before it ruins your expensive gear lol
Switch has always had Bluetooth, so your headset will work with it
That's how I played doom for 160 hours on switch lol, wireless headsets are a godsend
I moved my weapon wheel/quick swap to a mouse button, taking a while to adjust but I think it'll be good once I do
now I have a really valuable key space open... but idk what to put on it lol
whens official mod support coming out
Yeah I thought it did, just so weird to me that my headset can work on everything but the Xbox 1.
My heavy canon bind key kinda weird (tab) , took time to get used to but it work for me 
you know something I don't really love about this game (and 2016 too)
is how like, on the higher difficulties especially, levels don't really feel much like levels and more like a series of independent encounters
when enemies do enough damage to kill you from full health in 3 hits and you have the means to fully heal in a matter of seconds through all your moves
it doesn't really... matter how weak or stacked you come into a fight, because you're often oscillating from near death to full power and back several times anyway
which just, makes coming out of a fight in good condition or grabbing nice pickups between them feel less meaningful? like all it does is make me start on the nice side of the pendulum swing
compared to how it was in the old games where managing your health and ammo was key and coming into/out of a fight in good condition would make the difference on how you would do for the rest of the map
my point being they should put health and ammo pickups more inside arenas than in between them!!
unrelated
do y'all ever like, actually switch mods mid fight?
or... ever?
it feels like just about every weapon has just one mod that's really worth using and the other is just kinda useless
2016 had quite a lot of pickups in arenas if I remember correctly.
And yeah with the ballista I switch mods all the time
Tag 2 makes you switch combat shotgun mods as well
CSG, you wanna sticky bomb for cacos and stuff, full auto is only useful for stone imps in TAG2
heavy cannon, PB for combos and stuff, missiles are cool but not very utile
plasma rifle you never really use much once you get good with quick swaps? even when you did use it the only one that was really worth using was heat blast most of the time, though microwave has its obvious use for ghostbusting
rocket launcher... ngl I used to use remote detonate a lot but once I realized how lob just kinda kills things it felt like there wasn't much point. It's good for crowd control ig but why would you use rockets for fodder?
Balista does have 2 good mods, I haven't gotten good at using dblade but like i can see it being good
chaingun lol
Yeah I actually use both ballista mods they're both great. Chaingun mods are also both useful but if you like chaingun shield youll probably just use that one most of the time
mobile turret is cool in theory but kinda just
isn't that good
shield is just broken. i don't get why it gives 360 protection lol
but frankly it feels like the only reason to use the chaingun at all
how do I effectively use dblade?
Get momentum and like just kinda bunny hop so you can be moving while it charges
If you jump off a ledge you have more time to charge it when you're new to using it
but like in what situations do I wanna use it, I mean
Y’all saw Mick’s post on insta?
what was it
Marty’s monitoring rn lol
just remove the https
Idk tbh, I just use it when I need a ton of damage, like on tyrants, sometimes on barons or maybe a Cybermanc when I don't have a blood punch.
That’ll work?
only one way to find out
wouldn't it be easier to just use... other stuff?
Did u see it yet?
What could have been 😭
but like yeah wouldn't it be both faster and safer to just use like regular weapon combos?
is that not the theme we got in game..?
Yea it said in the vid, the main theme of the game
Today’s the 4th anniversary of DE
(If u didn’t know)
Not in every scenario. Remember that the dblade does damage across a horizontal line, so if you wanna damage multiple enemies it's great at that. You can also charge it behind cover, making it great for big bullet spunge enemies you can't get too close to.
I’m referring to the OST
It really just depends on the scenario. I find times where the dblade is very useful but like I don't use it all the time, I still use just like SSG pb or SSG ballista a LOT for other fights.
me who seen "SSG" and instantly thought super saiyan god...
i watch to much dragon ball...
The main usage for Dblade is for charging it before the enemy spawns
I do that like half the time but it can still be very useful mid fight
It's not very intuitive at first but when you start remembering enemy spawn locations and whatnot it becomes second nature
"oh I can charge a DBlade here I think"
It's a bit harder to use in the middle of combat, but basically the main idea for that is to never charge it when you have no airborne momentum sice you'd just be sitting duck
The slowdown only applies if your feet touches the ground so you can charge it mid-air and do bunny hops to mitigate it
The slowdown also applies if you dash
It's also good to slice through Stone Imps if you can't be arsed to switch to Full Auto
wot
man adjusting to this quick swap style is rough
I like to think I've set up pretty good binds but it still takes me a bit each time to know the right one which costs me a lot of time
I'm sure it'll become second nature before long, though
Yeah it only takes practice
first playthrough I thought the icon fight was ass
second playthrough, it's still ass
2 full mobile turret ammo sprees doesn't take out an armor piece
can we have the dark lords armor
Maybe if you ask him nicely
ok
I think that might just be the mobile turret sucking
the Icon of Sin and Khan Maykr has 60% damage resistance to Mobile Turret
It's actually weaker than just the Chaingun base fire I think
The devs just hate Mobile Turret for some reason
You can instead use a Mastered Micro Missiles from the Heavy Cannon, which does roughly the same DPS but without the annoying damage resistance
and you also get the damage bonus from killing a fodder with the Heavy Cannon's base fire first
Oh my god
How is it on ammo consumption?
Dude why does like
Every weapon that is already inherently weak by design have every enemy that it might actually be useful against have an explicit resistance to it 😭
Is there a full list of
Oh shit I think there is right? Some google doc?
Both Micro Missiles and Mobile Turret has roughly the same ammo consumption rate I think
This is so funny
Yeah check the pinned messages of this channel and scroll down to the second last pin, there's a spreadsheet listing damage values to each enemy up to TAG 1
Wait so what even is the point of the turret at all when missiles do the same damage but without all the nasty caveats?
Ig it's hitscan but...
No it's not hitscan either, or rather it is hitscan but it uses tracers
which effectively makes it a projectile weapon
Tracers?
Basically the bullet behaves like projectiles and has travel time
So it's like
Projectile but implemented in a different way
yeah
That's wild, does the regular chsingun fire do that too?
The Combat Shotgun, Full Auto, Super Shotgun, Precision Bolt, and Ballista are weapons that actually uses hitscans
yeah regular Chaingun fire is also Tracers
Is there any practical difference between tracers and actual projectiles?
I'm not too sure in the technical side of things but they are basically the same for most people
I see
So far all intents and purposes they're the same
Unfortunately the Mobile Turret is just very mediocre and not very good
Anyway like the turret's shots still move a hell of a lot quicker than the missiles I'm pretty sure so that's like
One point for it, ig
But MMs also deploys near-instantly
Real 😭
while MT has a whole half a second deploy time and slows your movement speed
Yeah
MM is very easy to integrate into quickswitching as finishers, it's just that Precision Bolt is just much faster and more reliable so no one really uses it
meanwhile MT has 0 flexibility when it comes to its usage
for the last weapon in your arsenal aside from superweapons it’s crazy how bad the chaingun got it in actual damage aspects ( not counting bulldozer )
You get Micro Missiles on the first mission of the game, and you get Mobile Turret on the fifth, and they have similar DPS with the latter being worse in every way
which sounds insane like you said yeah
It's funny because like
As a giant fucking chaingun you'd expect it to do a fuckton of damage
Like forget the mobile turret mod it already is a mobile turret look at that thing
https://youtu.be/u17LBXpzcKw?si=ZzimR5ssKI4bDCtx i use the glitch twice or so in this run, basically it allows you to deal about 200 damage per frame you bash, more frames equals more damage, and you can change your simulated framerate by activating time slow like chrono strike
3 seconds faster? huh? that actually sucks, but hey it's not as bad as no time save at all.
I assume they were too scared in making it too strong since it'd incentivize people to stick to one weapon instead of quickswitching
But didn't focus too much in its balancing so it just ends up in the mediocre state that it is now
Ig it's not the worst
It's still a pretty decent weapon if you're like, newer and not good at quick switching and stuff
Tbh it's just kinda against the design of the game in general so
Tricky stuff
But it's weird that on top of that they also give enemies explicit resistance like wtf
There is this video by FishStickOnAStick, and while they don't seem to have yet to touch upon the harder contents and that they're not a hardcore Doom Eternal player or anything, I think the video does a very good job presenting the reasons as to why the Weapon Mod is so mediocre with its shortcomings, especially when compared to its competitors in the arsenal and not just the Energy Shield.
https://www.youtube.com/watch?v=VsHsEeyThqo
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The MT just doesn't have any incentive to use it, which is something that even the goddamn Plasma Rifle has with Heat Blast
Tbh I think the weapon mods system is just generally pretty weak
With so many weapons already around it's hard to give each one two unique alt fires that are justifiable in using
Not to mention the game gives you so much shit to juggle already like do you really expect people to be putting all this to use?
If I were redesigning the game I'd probably reduce it to 1 mod per weapon and also remove one of/combine the ice bomb and grenade so you don't have to worry about two things there
I'd also make the shotgun primary fire not garbage but that's another story
Really i think the game needed to have like half the weapons it does now to justify having 1 mods per weapon
Totally random question but are the full auto blasts from the CSG the same as the primary fire but faster or are they different too?
they are the same yeah
The answer is even more complexity in enemy design ofc 
Where is good for aracnitrons
I think 2 weapon mods is the sweet spot, cux you can always stick to just one weapon mod if you want to adn having 2 different mods enables players to play in a style that fits them and combining ice grenade and normal would make you unable to do stagger setups, and would you have just one charge? That would be very little and if you had 2 it would maybe be too much
Most weapon mods don't really have a "different playstyle" though, with half of them being just boring "you shoot faster!!"
Which is also just against eternal's design of wanting you to swap
If two people use completely different mods then I would argue that they have a different playstyle
Many people don't play the game long enough to do that
Or at least quick swap
Just the more reason why there shouldn't be weapon mods that discourage you from swapping
It keeps people stuck in a less fun gameplay loop
Then many people prpbably wouldn't find the game as fun cuz they don't wanna learn to swap quickly
The weapon mods that make thr guns fire quicker are for the people who aren't really interested in getting that good
Or the ones who just started out
Then they can be made more interested by incentivicing swaps
I'm not even talking about quickswapping, just regular swapping
I wrote up a massive paragraph on how I'd redo weapon mods but I don't wanna interrupt now lol
Post it you coward smh
First I wanna say, on the second thing
Yeah it wouldn't be just raw merging or removing one with no other changes, the game would have been designed around it
For example of the ice bomb was just gone the enemies/encounters would be generally a bit weaker
In a second!
Yayy
It's funny because a lot of these mods have built-in limits that prevent them from being "just fire but faster" (mini missiles, mobile turret)
So they in theory could work with the swapping idea
But then their mastery removed that limit, and by extension it means they have to be balanced around that full auto sustained fire so they can't be strong in swapping situations now
Don't forget they have transformation speeds aswell, so you want to stay on them longer as to not incur that small break yet
Ok so there's 2 things here
First of all the logic of different things are there for different audiences. This thing is weak optimally but easy to use if you're worse
But there's also the perspective of, well, you shouldn't have tools that are just, bad. High-level play should incorporate everything at your disposal, there shouldn't be tools whose only strength is "easy to use"
Like, coming from fighters, sometimes a character might have a move that's just, not very good.
But maybe it's pretty popular with newer players because it catches people who lack the counterplay or it's just cool or something
And, sometimes people defend these things with the argument that it isn't useless, it's there for those players
But, if you ask me, that's like, kinda dumb
Getting better should involve incorporating and applying more tools, not stopping some entirely because they're bad. Every move should have a niche, and "good for noobs" does not count as a niche imo
It's fine to have stuff for players who aren't up to quick swapping, but it shouldn't become useless to those who can do it either.
Micro missiles with both upgrades but no mastery would be great here. Almost no transformation time but only a short burst before it's done. If they were stronger as to be designed around this they'd actually be really cool to incorporate onto combos
Bursts with a cooldown would be perfect for incentivicing swaps
Like LOB
That's why i think that triple shot from doom2016 could have fit extremely well in eternal
How was that again?
Well, it shot trice
That's really just it
Ok so I've spent a bit pondering on how I would implement a weapon mod system and though this wouldn't work for doom (requires merging the two shotguns (sacrilege)) i think it's some neat ideage
- Shotgun. Primary fire, shotgun things
Alt fire 1: lower range, winder spread, lower rate of fire but much higher damage. Basically, SSG. Think like in half life
Alt fire 2: fires a solid slug with much better range that pieces enemies, maybe has some explosive properties or a shockwave. Low rate of fire, good for crowd control.
2: some like automatic bullet weapon idk. Heavy assault cannon rifle sorta dude.
Alt fire 1: precision bolt Basically
Alt fire 2: mobile turret but like if it didn't suck. No idea how this would look visually - Haven't thought of how to adapt the plasma weapons yet so we'll come back here
- Rockets
Alt fire 1: homing shot, but unlike the LOB this one has you stay locked on and fire rockets at a slightly slower pace. Lower DPS (maybe you give up splash damage too?) But it lets you reliably hit fast or flying dudes
Alt fire 2: ok so you know like the micro missiles? This is like, slightly-smaller-than-average missiles. You shoot rockets that are like a little weaker than normal but at a higher rate leading to much better DPS, at the cost of higher ammo consumption. Maybe the have slight seeking properties too but idk
3 Again. Ok so like this part is def a bit tricky because like all the plasma weapons kinda overlap with other stuff. Rifle primary fire is like the bullet guy and balista is like the bullet guy pb, and all their alt fires are kinda weird. I might be able to make it some kinda like status weapon tho?
Primsty fire: basically just the plasma gun, but it has this gimmick that enemies hit by it will build up this charge. If they're killed by the weapon while sufficiently charged they'll blow up and do a bit of damage to surrounding enemies, but it also affects the alt fires.
Alt fire 1: fires like, a grenade thing. Big AoE, maybe DoT. If it hits charged enemies they get stunned (think 2016)
Alt fire 2: god fuck. I had a really cool idea. What was it...
I think it was like, for big damage on a one big guy. You charge en up with the primary fire then cash out with this guy. Maybe kinda like the beam, but it consumes the charge for massive damage, or maybe it'd be kinda like the areblast where you do one big shot and of it hits a charged guy it does big damage. I also had the idea of like a beam that chains across charged enemies or something but idk
Super weaons: while I'm here I may as well do the super weapons too.
BFG: the counterpart here would be heavily nerfed from eternal, way less of a "kill everything" button. I'd make it work more like the original, I think, with the tracers and stuff. But cut the projectile. When you click, it has a windup where you visibly see it scan down its effective range before firing down the slice. It works the same, just a ton of hitscan rays spreading out from you. No range limit, but by nature does more if you're closer. Basically a really fucking big shotgun with no range limit.
Other guy: ok so imagine like the Unmaykr but not bad. Cut that weird spread, just a rapid automatic stream that murders anything in its path. Not as good for crowd control but great for single big targets.
They take the same unique ammo (which is rare but not as rare as in this game) and are generally closer to their classic counterparts than their get-out-free versions here
Honestly for PR i quite like the idea where it has both shield and PB
So you have to choose between defenses or some good swaps
fun fact, rage 2 already does that
(Ofc, shield should be nerfed still)
Why does it have so much hp
Why does shieldbashing do so much damage
Why is the cooldown so hsort compared to it's duration
anyway i just lost a UN run in arc because i backed into a toy while a hell knight was after me 
You got the toy tho
i mean yeah but still
Does what exactly
well, to an extent, regular fire is a decent spread shot (not as wide as doom) and ADSing is basically a giant air cannon
Dude you replied to my entire essay you need to be more specific lol
i don't know too much about rage/the weapons as a whole but the shotgun concept in it is neat
ADSing?
looked like different messages, i use swipe to reply
yes, you do in fact aim down sights in rage
Ah I'd forgotten the term lol
i keep forgetting this is the doom playerbase
i play various shooters and not just doom so i naturally assume everyone knows it immediately
I hear ADS and my brain sooner hops to like "asteroid defence system"
I haven't played a game you could do that in a while lol
LOL
Anyway no one steal my ideas I'm gonna go see if New Blood's interested in a pitch
it would be hell to switch between alt fire and then separate mods unless you plan on having alt fire be bound to right click similar to doom
...what else would you have alt fire on?
don't ask me, there's been worse implementations
I have genuinely never seen alt fire on anything besides right click like
Please tell me of these cursèd binds
there was this one game but i forgot the name. it had alt fire toggle on T for some reason
Jesus chridt
and aiming did nothing besides the usual precision
Eh actually
I can kinda see it working
now imagine someone with smaller hands trying it while strafing
actual arthritis.
Uh oh
I think I've had games where ADS/scope was like, middle click
Makes sense in context maybe but is very jarring lol
i would've liked to have Q open for mods but that was also bound to ADS
keyboard-only friendliness comes at a cost
middle-click is for grenades and stuff, not scoping in lmao
If it's a toghle and not a game where you're using it in the middle of combat it can kinda work
Wait so what was on right click?
again that was ADS. it's kind of like roblox FPS games in that way, it's just to be friendlier to laptop folks with no mouse
yeah i can see that
just awkward to hit even if it's a toggle
Could you not remind? Has ADS only on right click and change what's on Q?
couldn't change that, it had limited bind changing
Dude this game sounds awful
here's the funny thing: it cost me money
They should have been paying you lmao
i got my 2-hour refund
Phew
thankfully
But then there are thr players who aren't even interested in getting good and just want something to get them into the game so they can beat it once and then be done
I don't see why we should cater to people who won't care what the outcome is
They, by definition, won't mind
i like the fighting game comparison, but i wonder how a game designer would go about implementing this in a singleplayer pve shooter
if you look at how tekken is played in blue ranks vs at top tier pro level, you'll see the same moves for the most part
if you think about just the singleplayer aspect of it, the conversions off of launchers/stray counterhits/wallsplats are going to look different, but the move selection in neutral is going to be generally the same
but then you add another player into the mix with their own goals, counterplay, and mind games
and then you might see an entire selection of moves completely disappear/normally hilariously risky moves come up as a consequence of mind games going to deeper and deeper levels
a god tier tekken player might get you to just freeze and stand there as they forward dash in your face because their counterhit timing has you that afraid of doing anything
none of this exists in de because the ai can't really adapt to you in that way
and so high level de is just optimizing your damage output with the universally best tools because a pure numbers game, not even an odds game, is that simple
the devs definitely tried to do this by putting a bunch of enemies in the game that, on paper, have hilariously overtuned properties unless you do the canned counterplay they want you to
but this is just going in circles, there's mathematically correct responses to the dlc enemy gimmicks because they're just existing ai types with a couple new properties slapped on top
none of the de speedrun categories are solved because that external goal naturally adds tons of complications, but at a casual level i'd say the game is stale
it's attacks and summons are mostly rng, but you're really not dependant on luck to beat him
oops all barons and cyber mancubi
Kill the icon faster
I have Doom Eternal now and will play it some day when i got time
I always thought the spectre was just a really fuckin' glitched pinky, since I couldn't find it on my codex.
Lucky, i cant get it cuz ion have a credit or debit card and sales ending in like 4 hours

Yep
Thats sad,its really a great game
I havent played but i just know it is
Im gonna cry :c
How did you get yours
By buying it duh
Like did u buy it or did somebody buy it for you
Well i used a steam giftcard someone else gave to me so i guess someone else bought it for me
Rah lucky, i have money irl but no place sells steam guft cards where i live
Welcome Slayer
IS the slayer's shotgun/sawed off shotgun just a plain shotgun?
The one from 2016 is just a normal Sawed-Off Shotgun
In Doom Eternal it's the double-barreled shotgun he took with him into Hell in Doom 64, modified with Argenta tech and augmented with a meathook.
The one from Eternal is a heavily modified version from tens if not hundreds of years ago
Uh, is there lore to argenta tech or argenta?
Plenty of it, yeah. It's the Sentinels.
Could you put into perspective how strong Argenta tech is?
It's medieval-style melee weapons and energy guns/tanks, initially powered by the screams of primordial monsters, later powered by distilled and purified souls.
So about the demons. They're very resistant to traditional firearms right?
No
There's no mention of such a thing as far as I know, it's just that the demons' numbers are so immense that it's not really effective to just kill one when 2 more always comes after that
I find that hard to believe given that the Super Shotgun is basically the same as the ones that exist today
Another thing to add is that they also don't utilize gunpowder or bullet casings like earth weaponry, and all of their firearm/weapons are energy-based
It's at the very least the same ammo type if I'm not mistaken
What Ratentaisou said. Demons actually are not resistant to normal firearms - the ARC held them off for 13 years before the events of Eternal.
The strength of Hell's armies comes from sheer numbers more than anything.
The only exception is the Marauder's SSGs, which seem to be based on the Slayer's and are shell-fed.
Yeah the truth is they were the Slayer's biggest fan
With how much they tried to copy his look and everything
Who would win in a doomguy fanboy contest dr elena richardson or marauders
Internguy win
I only now read the context to this but I’m now responding with this anytime somebody asks a powerscaling question

13? Where'd that number come from?
Doom 2016 takes place in 2149 - Eternal takes place in 2163. The invasion took roughly a year or so to begin in full force.
Look at mr fancy lorepants with his "math" and "arithmetic"
how many total sentinel batteries are required to unlock everything on your ship
does someone have ideas what to do in eternal when you have done everything
don't you play games for fun
yeah but its boring when i play alone or arent in a call with someone
?
then you don't play
i can check
like about 26
thx
dam
maybe 2-4 more but probs not
there is literally a suit upgrade which just shows you all the locations
of random stuff
i just want that skin you find outside of the ship
nah 3 cosmetics each costing 2
theres also a ton of preator suit points and mods
im gonna go try speedrunning un
im early game so theres still so much to do
wish me luck
bruh why Eternal is now getting locked at 640x480 resolution when I launch it
just does that sometimes 😢
changed it back to 1920x1080
there also was another time where the game automatically changed its resolution to 1760x990
Sometimes it changes på 3440×1440 screen to 640×500 or something like that💀
Anyone else got that problem when you boot up DOOM Eternal you can't move your mouse cuz if you do the mouse will be behind the game and you will just be stuck in the screen where you are supposed to click your mouse
its happened to me before but I dont remeber what I did
maybe try using steam overlay to trigger it? idk
ctrl alt delete, cancel, then click on the doom eternal icon again, or sometimes it snaps you directly back into it, idk
if you think you're going to play it often then go for it
bit biased to ask that in a doom server tbh
Completed taras nabad ML on UN(3rd time) without BFG and crucible (including archvile room)
My guy you are literally the one who asked 😭
gg

Anyone else hving issues with connecting to online services ar all? Status page says DE should be good but I can't connect, and it's been having some issues today.
Mmh ok, I've just stopped moving my mouse while loading into the game
the game's server is having some API error today, which also applies to some other game titles as far as I know
Ah, got it. Appreciate it!
I remember when you could just stand in front of the portal and prevent him from spawning 
Doom Eternal's game servers uses PlayFab which is having "High API Error across multiple titles", the issue is currently still being investigated
Other games that uses PlayFab includes Halo Master Chief Collection, Sea of Thieves, Rainbow 6 Siege, etc.
Ah, I think it may also be a playstation issue as it has a maaaajor outage today
in terms of patches that wasn’t that many ago, TAG1 release patch is 3.0, raitro plays on 5.1 for TAG1, the glitch is still there, I’ve seen no other instances of it past that point, and 6.0 was a huge patch for minor things so it’s safe to assume it got patched in 6.0 ( the Taras Nabad master level update )
kind of is though, if you actually consider all the “6” prefixes all as updates that mattered, there’s 20 major releases for eternal, and 10 of them are 6 prefixes, 6.0, 6.1, 6.2, 6.3, 6.4, 6.66, 6.66.1, 6.66.1.1, 6.66.2, 6.66.2.2
huh, the help.bethesda.net page has a dedicated space for feedback
I wonder if they ever really like, used that
how do I log out of my bethesda account on doom eternal?
well, right now everyone is logged out!
oh okay
i thought it was just me because i literally just changed my username and password
lol
no there's server troubles
well i guess time to rip and tear some npcs
godammit i knew something was up
wait why cant i find the sentinal crystals in the final sin or am i just stupid?
they've been removed specifically for you
everyone else gets them but you don't
(I don't think Final Sin has any crystals?)
i thought it had 3 let me check lol ive just gotten back into the game after messing the golden shotgun thing
There's no Sentinel Crystals in Final Sin
the final Sentinel Crystal in the game is one in Nekravol Part II
gotcha ty dude thats gonna save me about 3 hours so thx i just gotta find it
dude I feel like as of yesterday the game's been acting really weirdly
I got that jank-ass crash, had a good couple lag spikes when that's never happened before. In the past 3 days I've had 3 cases of a supeheavy just clipping out and dipping (2 instances of a baron falling through the floor and now one where a staggered doom hunter disappeared and showed up stuck somewhere else, I think he upwarped?)
you seem like you’re interested in tech? do you already know how to double shot or would you be interested in learning it?
it’s a tech that allows you to fire double of any ballistas fires, base fire, arbalest, and most importantly, destroyer blade
sounds interesting
Very
THANKS KOVAAK AND BOWSR
https://docs.google.com/document/d/13LylCfsH18qojpX8jmGohXLaK70aPsZ-TeZQdYkinzA
Catch me on twitch : https://www.twitch.tv/muted6_
Give me money so I can buy food and be sustained for a brief period until I must consume again: https://www.patreon.com/MuteD6
I hope you have a great day
here’s a tutorial on it by MuteD6, it is possibly outdated as it was made when the tech was kinda fresh
Just came back to the game after a bit. Forgot how terrifying the Buff Totem Maruader is
I wonder if stuff like this and slob are unintended glitches
im scared now (just started playing a week ago)
they are most definitely unintended
also how do empowered mobs work. does the game know what enemies have killed other players before
well
evidently
did the first person to play the game face empowered mobs 🤨
man slob is really busted and op
firing the precision bolt, quickswapping to the rocket launcher, firing a rocket then immediately using lock-on fires a total of 7 rockets in quick succession
probably not
I have oght to say forced to fight a buff totem muraduer isn't fun
I doubt it. Empowered mobs still work and are still random when you have no internet connection, so i feel it's extremely unlikely that it's actually enemies that have killed another player.
they used to work like that but now they work completely random
oh so the game just lies
yea it’s pretty good, it’d be even more busted if rockets dealt full damage to tyrants and barons, normally to any other enemy ( including the initial precision bolt and rocket ) would be 6700 damage, to tyrants and barons it’s 5080 damage
i have to fight an empowered manubus 😦
yes lol
i feel like new people dont really play anymore
I always found that one really boring tbh
much prefer the other Tyrant kills
Hey guys whats the best way to kill the blue buffed demons
So bilista super shotgun
Yes
the best glory kill is doom hunters
imo
I wish it wasn't so hard to avoid the head slicing one
like it's cool but when you get it almost every time it kinda gets old
Can they hyper buff anything? Like marauders ,doom hunters, cyberdemons?
and the face stomping one, every demon has that exact same one it's so boring lol
they can buff big guys, yeah
but usually you'll only see them on like Barons at worst
can u make a forum
?
on this server
||TAG 1 has a Possessed Marauder||
doesn't seem so
oh
well does anybody want to discuss combat systems for a realistic post-apocalypse video game I'm working on
lol
Hey it could be worse. It could be buff totem processed marauder
heh
thankfully that’s not possible without modifying the game, not only is there not an instance of such a scenario where a possessed marauder and a buff totem exist in the same room, but it is impossible for buffs to overlap, buff totem taking full priority, possessed enemies taking second priority, and screecher buffed enemies taking third priority
which buffs are strongest?
Thanks I honestly forgot screechers existed and I wanted to keep it that way
dunno but I’d have to say buff totem is objectively the weakest, doesn’t increase enemy damage output or health, just makes them faster
Screecher buffs only last for some seconds right
I mean I know in this game you are forced to fight a buff totem marauder
just wait till you fight a ||Possessed Marauder||
Dear lord hope that dosent exist
it is
When?
I honestly don't remember
I know during one of the trails in the first dlc you have to fight a buffed one
Ahhh, I skipped it, so I didn't remember. Thanks.
Do you have to fight both a processed and a buff one in the same dlc?
No, the slayer gate is optional
I wonder if Possessed Arch-Vile is a thing lol
I forgot slayer gates existed
I love the way to kill the spirits is just pulling a ghost busters
not in the base game no, and even if you somehow managed to kill a spirited enemy and the only other enemy left is an archvile, that won’t get possessed either, because all spirits in the vanilla game are hard coded to not possess archviles in specific, there’s a lot of instances of spirits coded to not possess specific enemies
I wonder what would change if Arch-Viles COULD get possessed
I'm pretty sure I own every costume lmao
Even the ones you gotta buy?
doubt
90% sure I do yea
there are a lot of costumes
Nice, good for you
I might be missing some skins from logging on for limited times
are archvile summoned enemies buffed the same as the totem?
Just watched a bid definitely don't have all skins
Rip the dream
They feel like they are, and judging from Tammie's message that there are 3 buff types, I would assume they most definitely are.
yeah I just wanted to confirm
I only need makyr slayer anyway
there is this modded Encounter with all enemies possesed, it's really fun
Probably the most difficult run on DOOM Eternal I've done. It's a good mod that provides a short, challenging and compelling single encounter. The way the encounter is put together really forced me to learn some new habits and break some bad old ones.
Thanks for making the mod MicrowavedBunny.
Watch me do runs like live on my stream on Twitch ...
huh
my meathook just sent me in the wrong direction
like just straight backwards
that was interesting
"fuck it, today we extend"
you can't destroy them, but do posessed enemies still take extra damage from being shot in weak points?
like if I shoot a posessed arachnotron in the turret, is that higher damage?
guys how would you rate doom eternal on switch 1 out of 10
the same as on pc, 9,5/9
yeah but multiplaer on switch is dead
i don't account for battlemode, it might aswel not exist
i view it as the whole skin system, neat that it exists but it doesn't add nor detract anything
i was in a server for multiplayer for doom 2016 on switch but i can't get into my main it's deactivated so i'm afraid i might not be able to ever get back there ever again
maybe play the game for it's singleplayer
Ik but it's like that's the only place where i could find people to do multiplayer on switch
since i do play the multiplayer for a while
and the worst part is that i can't get back there
so i'll probably never find that server again sadly
no sorry
damn ok
Man idk bout you but my heathook doesnt even launch me 4 times out of 10
8.5/10 honestly a technical achievement, but 30fps limits alot of doom eternal's movement and speed
Not really, it's kind of just meathook that is effected
True, but honestly 30fps feels a lot less fluid
Weapon switch also is slowed down
Barely
Try doing quick switch at 50 fps like I used to when I had a 1050
It feels sooo much slow
what the fuck
Tyrants take extra damage from the BFG?
a bunch of stuff does apparently
ok
The m o r e you k n o w
How many hours?
I play on ps5 but no performance mode 😔
The game is pretty on pc
Because even with this they still tank a BFG
Its pretty asf on console too, you just gotta turn your gamma down and shi
god
forget the marauder or whatever, the blood makyr is easily my least favourite enemy
they demand you pay attention and focus on them because they're really threatening with their slow-down attacks, not to mention you need to use a quick precision weapon to actually kill them, so you have to be ready to pull that out
but on top of that you need to wait for an opening. And they love to just go a huge amount of time without doing a heavy attack you can counter at all
god, and then if you miss your shot, it's over. Tiny-ass heads and all the weapons that work well are really slow, so you get like, 2 shots max
just so much mental strain for a guy they like to kinda just toss around. I hate em
Completely agree, The game runs awesome on console.
yeah but they don't take extra from the Unmaykr :/
You see tge trick is that you keep tabs on bmaykers, but don't give them your full attention. Their sound queue is really loud and obvious.
If you're on console, rip ig
why bad on console specifically?
the issue is even with the sound queue you have to figure out where they are and line up the shot, and they don't stay vulnerable for long
and lining it up while also not becoming a sitting duck and dying instantly is, yikes
tendril damage + the direct hit could probably do the trick if you gave it enough distance
but at that point just use the crucible or smthn
I think the difficulty you're on also affects the frequency of their green light attack, so if you're on nightmare they do it pretty often
For me it feels like a green light attack comes just about every other attack
this is true, they can actually be HORRIBLE on lower difficulties in terms of not attacking
Aim is harder with flicks being nigh impossible
gonna be deadass I think the Unmaykr would already be a useable and strong weapon on its own if it wasn't just explicitely neutered in stats
like if you wanna just get rid of an arch vile or something it's great because you kill em super quick and use like half the ammo you would with the BFG
it's like an automatic ultra shotgun
but between how rare the ammo is, how strong the BFG is, and the fact that half the enemies around just explicitely take less damage from it
lol
ture...
at least you've got a bit of aim assist to help
It's not that hard to faintly keep tab of the general position of 1 enemy while dealing with another.
They also stay vulnerable for 2 shots atleast
That's probably because of the token system which basically limits how many enemies can attack you at once, and on lower difficulties the token system allow fewer attacks
I think pressing aim near it's head just snaps the reticle to it, it's not that bad
nightmare is so brutal dude
like what the fuck
I don't mind aggressive enemies and I'm glad they don't all become bullet sponges but you die so quickly 😭
still, it's on the better side of hard difficulties
27 seconds · Clipped by Plobbus · Original video "The Ancient Gods Part 2 Any% Unrestricted Classic ( 6:49.75 )" by Plobbus
Oh and also that it isn't even that much stronger compared to pb swaps lol
It is still active depending on the time you look for games.
I wait for 20 fucking minutes and I don't find a game
Weekends is usually easier to find people playing.
sometimes I think about how classic doom just fucking nailed difficulty settings out the gate
like
no cheap bullet sponges, no guys suddenly one-shotting you
it literally just, actually makes the levels harder by changing the layout
more strong enemies around, less health to pick up
more ammo often because they know you need it to kill the extra enemies
easy mode just has easier maps and hard just has harder one
and there's the extra-easy where you also take less damage and enemies do less (fair)
and then nightmare is kinda silly but it was added as a joke anyway so
tbh now that I think on it
if Nightmare in Eternal was less about increasing enemies' damage and instead was more that they drop less health and stuff
that'd be pretty tight
like it still emphasizes "you gotta be really good at dodging or you're dead" and getting hit once is still punishing, but
it's not "get stuck for half a second and die instantly" kinda stuff and also makes pickup stuff up between fights more meaningful
Damn that was insane. I just played tag 2 today, def didn't beat it in 7 minutes lmao. Did you seriously just like... 1 cycle that phase of dark lord? I didn't even know that was possible 😭
The auto aim on some weapon mods is quite powerful, probably more so than any of 2016’s autoaim
Kid named shield:
shield is lame!
and also i never remember how to use it
Additionally the slowdown rune is quite useful if you’re still struggling with console blood maykrs
like when do i know to pull it out?? the "doing good and weapon comboing the bad guys" moments change into "uh oh I'm dying" in like, an instant
(seriously how do you use the shield effectively?)
You constantly dash into them while firing the gun
"Low hp? Nuhuh"
The shield is definitely lame though and super overtuned
Of all the dooms this is my favorite, it is literally the definitive doom and shooter
I've honestly never used it like that and I still feel like the way I use the shield is pretty good.
It’s incredibly useful even without doing that
Nah, OG doom is the definitive doom cause... well, it's the first. Eternal made quite a departure from it.
And i'd say the defenitive shooter is something like cod/cs solely cause of popularity
nah
I mean, the first thing sure
but you can't really have a "definitive shooter" to begin with I think
the genre is too varied
Shield is op with godmode and shieldbashing
Shield is also op with just godmode
Hell it would be duper strong with only protection from the front
Yeah which is why i went for the popularity grab
I LOVE DOOM ETERNAL
would it be cheating to rebalance nightmare through mods to make it more enjoyable 🤔
like, single player game, I know
but would it really be an accomplishment?
even if I make some things harder in addition to others easier, doing it at all still suggests I circumvented some level of the obstacle
have I really beaten Ultra-Nightmare if it was modded Ultra-Nightmare?
X2
it's a philisophical question, really
We all do
don't cry go play slime rancher
It's only cheating if you boast about doing the "real deal" if you infact didn't
Yeah, I was just saying tho that you don't need to use it like that way, since I felt in your message it kinda seemed like you were saying it was the only effective way to use the weapon.
Eternal feels more like the definitive single player arena shooter
new extra easy mode
Otherwise it's just modding
True, for now hopefully
yea it’s possible on both the 2nd and 3rd phases because they have less health, phase 1, 4, and 5 have too much health to one cycle without breaking their combo interruption
do you consider Eternal a boomer shooter?
I feel like it goes too far into its own thing to really be that
Everyone calls it a boomer shooter so it must be
Huh, when I played it today I 2 cycled every phase but 3 I think, so it was pretty mid in general. One cycling is wild to my brain tho
Boomer shooter don't really have a definition I think
Basically if you have 7 weapons move fast and shoot cool enemies it's a boomer shooter
I have a much better dark lord I did, this one and the restricted one skips the ammo upgrade for the hammer so it’s a bit awkward
Yea the only shooter that’s close is ultrakill and while it’s definitely different it’s close enough that I feel it’s not definitive on it’s own
BSs are more nostalgic to old style games
Eternal is not lol
yeah exactly
Turbo overkill tho
doom eternal fucks gears of war halo and half life , as far as fun
everyone keeps pestering me to play Ultrakill but I can't. I played the demo and it left me shook, if I got the full game I would probably explode
it was too awesome for me, I couldn't handle it
Play it
you will like ultrakill
It's fun, not as good as eternal in my opinion, but that's a huge task anyway
I will!!
So there won't be any more Doom sequels? That's what I do not understand
there will
Too many forced encounters and too linear level design, I don’t think it’s a bad thing but it is different
it has so much more potential to be milked
I played some ultrakill but before some balance changes so i didn'treally like it ngl, i could just spam shotgun punched and win easiy with p ranl
the p ranks arent the hard part its p ranking the p-stages
Yea it’s like Bayonetta where it only tends to have depth if going for ranks
I still havent beaten p-2 and Id consider myself bettter than average
We waiting
Ep 1 kinda sucks btw
Weak enemies, dumb enemies, few enemies
Yeah, ik now but i'm waiting for "full" release
Then there enormous difficulty Spikes when come to the bosses
Not like i'm in shortage of games to play
Ep 2 onward gets much better tho
The best shooter is obviously armored core 6, which I need to get around to playing
Because ac6 has 4 guns that can all be shot at once which is better than 1
when were you playing when that worked cuz you definitely arent getting style like that
what is ep
Episode
What's the use of style ?
It's just some letters that apear in the screen
you heal hard damage faster with better style
hard damage is a big deal
what she said + certain style is required for p ranks, also you get fresh bonus with helps
when your going fast and getting hit often you need to heal it off
the guns are just something that appears on the screen, the enemies are just something that appears on the screen, still important tho right?
required for p ranks which are required to unlock the prime sanctus levels
I get it
Yes, but guns and enemies interact with each other and if a style meter doesn't interact with gameplay it's just arbitrary, you got what I meant there
And yes now I know the style meter does matter on ultrakill
i just explained how it does
That's also what I'm saying tho, you skipped the hammer and your dark lord is still so astonishing to me
Yes I agree with you
the style meter does interact even if it didnt mess with damage
when it goes up and you get more style points
more points = more good
no different then the health hud which goes up and down
they get it yeah
I mean if you care for points it works
why does there even need to be an exterior incentive? like dude what do you think high scores in video games existed for before games actually like had endings and whatnot? the fact that we have people who can’t even grasp the concept of a score makes me think it might be over for basic media literacy
whoa buddy a lil harsh
its joever
wat it’s just a normal loading screen
ok, beat tag1 on nightmare. That was
ughhhh
also uh
I don't seem to have gotten the rewards? the podiums, that is
I got the blood maykr icon and all the milestones unlocked, but I don't like, actually have the podium rewards lol
The TAG 1 Podiums are from:
- Completing the DLC in Ultra-Nightmare
- Completing the DLC in Extra Lives mode with 5 Extra Lives to spare
banana
Well wgat are the things for beating the individual levels on nightmare for then?
There's no reward for those apart from profile icons and whatnot
Just slayed the icon of sin for like the hundred time
beating TAG1M1 on Nightmare unlocks "UAC Rig", but I didn't get anything
the icon seems to be a podium, but apparently that's not it. I didn't get anything else for it either
same deal for M2 and 3, but 3 also unlocks a Blood Maykr icon which I did get
what is DOOG easter egg
All ya gotta do is lock on burst her and she done for
You can use double lock on slob if youre good with it
Something not mentioned earlier is your choice of runes, you might want to default to air control, as mobility is highly important in this game, although any rune is your choice, but ones i do NOT recommend are “Chrono Strike”, “Punch and Reave”, and “Equipment Fiend”
that's, the last two are the ones I always use...
why are they bad??
I'm not too sure on the details of Equipment Fiend and how it works, but I used to main Punch and Reave as well
until I replaced it with Savagery
And then I used a mod that made Air Control built-in on all runes and replaced my Air Control with Punch and Reave again
here’s runes i just advise, “air control” “savagery” “dazed and confused” and “blood fueled”
what makes savagery good? you're invincible during glory kills ain't ya?
Oh I just used the faster glory kill speed boost after glory kill and increaseed movement
The Khan Maykr is probably the easiest boss fight in the entire game, all you have to do is hit her
high-quality advice from Tammie
could someone explain how the marauder balista feet thing works? why does it stun him?
Tbf if you do it you just.... win
real
I find savagery useless, but i guess its useful for speedrunning
The ballista has a radius i guess, causing it to falter enemies in its splash damage radius
The wiki doesn't have much info on skill levels for eternal, just that it has the same ones from 2016. Does anyone know what the actual numbers are?
You dont really have to know why these things work, at least imo, you just gotta do it
Hey so the dark lord is the one who made doomguy right
yeah but like, normally you have to hit a marauder during the green eyes to stun him, you can hit him evading the shield otherwise but it doesn't stun him
he made everything I'm pretty sure
What I am confused about is where is heaven does heaven exist in the doom universe?
how do the shotguns work in this game? is the damage falloff just handled by the spread or is it hard-coded to do less with distance as well?
What does equipment fiend do again?
Which shotgun
I think people do it while hes stunned but im not sure
Pretty sure heaven is urdak iirc
kinda?
there's hell which is like
generally based on biblical hell
but the closest to a heaven is Urdak which is kinda just a utopian kinda dimension that exists opposite to hell
but it doesn't have like
all those cool afterlife properties and stuff
it's just a clubhouse for the Maykrs
Oh alright I see
no idea how Doom Hell works, it's not exactly clear if you go there when you die or not
both
If you die by demons you go there
Otherwise you likely just poof be gone
Fyi the codex entry straight up basically says that the biblical heaven is based on urdak
why are the best doom players always the guys with no views and 60 subscribers
Me and the boys in hell be like: plays rip and tear and causes chaos lol
Mmafro frfr 🙏🙏
Dude spent 16months speedrunning doom eternal
seriously tho like there are milestones with rewards for beating the TAG levels on nightmare but I didn't get anything
what's up with that
Idk did you switch difficulty mid level
I unlocked the milestones, and the mission results screen showed them as being unlocked
but I didn't actually get anything lol
actually I remember a similar issue with Series, I'd completed the conditions but it just didn't give me the thing for a good while
your milestone is flex points
ok but it says it gives a reward!!
The real reward was the friends we m-
ade along the way
it's so weird that punching doesn't do damage in this game
like my guy can shatter walls and knock huge metal cubes across the room in one blow but isn't able to scratch a decaying reanimated corpse
doomguy is nothing without his guns
hes wall level no arguing about that
he has huge guns on his arms already
Gameplay over "realism"
ok well
it also feels crap in gameplay!
Devs didn't want players to just spam e on demons and kill them easily like 2016, so they removed it
Instead, they made a more thoughtful system with BloodPunch
Nah, blood punch balances it out
look
I just think
I should be able to melee a zombie to death
You can by punching them 70 times
:(

You can! Either by doing it a shitton because they devs want you to persue a more fun playstyle, or by expending a BP charge
Or dash in them idc
The arms on the classic skin are so desirable
Im bored should i continue playing The Ancient Gods, or Do i continue playing Doom (2016)
I mean, they pretty different. Might wanna play 2016 before you get to the crazy hard dlcs that might make 2016 feel too easy
Dude its too late for that 💀
Not many reasons to continue playing something you don't like playing
Where are you
Depending on where in reclaimed earth you are it's probably just before 66%
so i was right
kinda
Meh not exactly, 60% would be at about the end
Yeah im pretty sure im almost done with Reclaimed Earth
tbh TAG Part 1 was shorter than i expected
I think im just gonna continue TAG 2
About 1/3rd the price of the full game, about 1/3rd it's length
Well i got it on a discount for like 8 dollas.
Yeah but that's not the price it was gouged at
yeah ik
bruh i just got jumped by 2 dread knights. an archvile. a pain elemental, a hell baron. AND a Tyrant.
good stuff
Fr
you could always play more than one game
Blood punch
i think he knows
Anyone else felt like they were a total noob till they figured out how to use the meat hook to fly halfway across the arena
Not really tbh. With the amount of doom eternal i consume i figured that shit out through content lmao
I mean, same here but I feel like I was so stupid a couple months ago for not knowing that lol
for the longest time I barely used SSG
it was first when I started playing nightmare I started using it and after that it took a while before I started to use meathook
I'm almost ready for nightmare. Just need to work on memorizing a couple weaknesses
Also my default is SSG with heavy cannon but I'm wondering if I should switch to SSG with ballista
nah, start to use PB with SSG, ballista and rocket launcher
SSG ballista isn't the best combo either but it's easy to learn, so if you can already do SSG+PB don't start doing SSG+ballista
I want to use it more often for mobility tho. Other than figuring out how to shoot the cg shield it's one of the few things I haven't gotten used to
Hello, I'm new and I need help, I have the eternal Deluxe game but in the main menu I see the two extra ancient gods campaigns, one to one hundred god, two with a purchase option, I think it should be free, can you help me, thank you
The reward isn't a podium, it's a menu background
The rewards you get for doing TAG1 on nightmare are the UAC Rig menu background, the Blood Swamps menu background, and The Holt menu background. You don't get a podium.
played arc complex ML for the first time in a really long time and it was really easy ngl, I almost always die atleast once no matter how easy it is but i didn't die now
and it barely took 20 min
help why does it say no physical devices and a gpu driver error when i try to start Doom Eternal
how do i make it work
wtf is going on rn
how do i fricken do this
why is your user antifurryassociation
Try checking this thread?
https://steamcommunity.com/app/782330/discussions/0/1867245431038497367/
do you guys agree with this criticism some people share that is about Eternal forcing players to play the game in specific ways and not allowing them to have fun the way they want?
I do agree with the idea that the game has less freedom than 2016 though
I can't say anything about that since I have never played 2016
i.e. it's a bit more niche and complex
Plus, normal punching causes a stun in some enemies
in TAG this becomes slightly more prevalent, and I don’t think that the game forces much on you but I will say that there’s so much bloat and obsolete options that it feels like most times when you want to be the most efficient you have to follow a certain route
But it's not inherently a bad thing
Not really. The game lets you play within the game systems like you want, only truelly forcing you to do really specific things against the DLCs. Most people however come from mainstream games and are quite casual, and they simply can not accept the fact that a game is just not for them. They want chill shooters where the most thought you have is where your curser is pointing, but eternal is a bit more niche then that and tailor's it systems for that purpose
nah. the only way it 'forces' the player is by making you strategise better and conserve ammo more wisely, but actual creativity in combos and gameplay style? so free
many of the people that complain about that the game forces you to play in a certain way only kills cacos with sticky bombs, and if you do that the game will be very restricting
i haven’t really used sticky bombs for cacodemons, mostly grenades cause it’s super easy to use
killing cacos with grenades is just a waste tbh
less efficient but its an option, its a choice. no limitation in creativity whatsoever
W
yes
This ^^
man ssg ballista is like a launch day strat, but hey it’s not that bad, switching between intervals of 860 and 1600 damage is still more than pb rocket at point blank range
I always kill cacos with ballista punch cancel or if ts many dblade
I'd say that arguing that eternal limits your "prefered" way to play, is like saying a turn based game "limits" your ability to play the game with fast reactions instead of meticulous planning.
It's simply not the game they pretend it is, so it's not failing in that option
Did you guys see the most recent mick post?
if I need health PB, ballista PB for a glory kill
i used to ssg ballista then cuz on console i dont bother opening up the weapon wheel much
Yes bro I’m gonna study the living FUCK out of it
Us vx before twitter
real shit. games SHOULD target a specific audience, and nothing more. games that are intended for everyone dont always work
Yeah I know but idk if fx or vx is whitelisted in this server and I don't wanna risk angering the automod bot
That’s valid
what is this fr
If you make the game for everyone, it can't excel in any specific direction as that would estrange people that won't like that. And therefore can only really be mediocre for most of it's excecutions
Isolated tracks ouuugh……
is modern gow a good example
Pretty much
idk man, ones closer range the other is mid
It has a good story, but the gameplay looks like boring hitsacks and item bloat
It's just testing which is faster, not which is better
Story is like, the 1 thing you can crank up to eleven to make the game for "everyone" but still good
i played gowr, i enjoyed it and had 160 hours but that was before i was exposed to better games. now, it feels so...clunky.
i would assume the reason ssg ballista is faster here because of the rocket speed but thats just a theory
a game theory
Swap speed or rocket travel speed
rocket travel
That would only matter for the very last rocket tbf
I'm pretty sure it's more due to the SSG hitting all of its pellets and doing full 1600 damage per shot
I could redo this with godmode enabled or smthn to try to make it “fairer” but I can’t just normally point blank shoot my self with rockets, wouldn’t be practical in a real situation anyways
fair, the ssg close range is pretty deadly
Notice how the test has the Slayer literally hugging the tyrant
how yall even memorize the exact dmg points 💀 does it actually matter that much in real term gameplay
Also you picked up extra lives? smh cringe /j
this save file is from liek 3 years ago tbh
Check the pinned messages of this channel and scroll down to the second last pin, there's a spreadsheet listing damage values to each enemy up to TAG 1
yeah, but like whats the real point
I remembered most of the important ones because I’m a nerd
real
It's just one of those things that you remember just because
I've never bothered to learn it but I can always eyeball how much HP an enemy has and how much dmg my weapon will do
It only sounds nerdy because the game never tells you its own damage values
i juat go off of like common knowledge and popular combos
It didn't take long for me to gauge how much shots an enemy could take
i would love a game that actually goes google docs indepth like this server but ingame
Well Warframe is one
ahem
I have over 300 hours in the game and don't know how to do sylar lock on burst, have no idea of how mcuh dmg stuff does and don't know things like BATS
Most paradox games are also fairly accurate with an ingame linked wiki that is updated by the devs aswel
dont worry about it man, that stuff isnt necessary even for ultra nightmare. BUT the slob is very useful and easy to do for marauder one cycles
don’t worry I have like 1500 hours and I didn’t learn how to get tech down until the 450ish hour mark
and even then my execution was mediocre at best back then
i just use a grenade and ballista at marauders feet and they usually go down pretty quick
aight aight
real. i have like 50-60 hours(not including switch) and i somehow still die on hoe even despite having good knowledge on the game after lots of bingewatching
thats a great strat, i honestly cant get myself to do feet ballista one cycles
you gotta do damage before hand and it has to be right when he unfalters, and near his feet, it doesn’t even have to be that close
is the fact that after a year-long break and switching from a switch to a ps5 i somehow was able to play ultra violence despite not being able to before on the switch explainable? like damn man i was struggling on hurt me plenty now im killing ultra volence
I usually just SSG, ballista, SSG and then ballista near his feet and it works
( the right when he unfalters part is more of a suggestion for speed, you can kinda do it at any time to him after dealing the damage )
my console aiming is messy, and i panic alot so i dont even bother anymore 😅
Ohhh ok, thanks
I was so confused lol
nobody thinks about the hard numbers in real time but knowing most of them by heart means i can look at a random marauder "one cycle" posted in here and immediately know if it's fake or not
(most of the time they're completely made up)
but on a more serious note, knowing the flat values and all the modifiers that can affect them (headshot/weakpoint damage multiplier as an example) means i can squeeze out as much damage as possible out of the ammo i spend
something like pb -> bp -> pb punchswap -> sb -> dash (turns on global crit state) is a super cheap way to stagger a hell knight before you even get the bp damage upgrade
Sb?
I assume sticky bomb
Bold of you to assume I'm awake
man, i already had a hard time beating in on nightmare mode i dont think im ready for the master levels just yet 😭
I’m on ultra violence (I mainly play on nightmare) and I’m still struggling 💀
you have some courage!!! i would really love to get there at some point! 🤩
It definitely takes some getting used to, it's quite difficult especially when you're new to it
Surprisingly, its technically the easiest master level from a technical standpoint
Damn. So there IS more to just run and shoot
Maybe thats why im dying 😭🙏
the dash there forces the sticky to deal double damage even if it wasn't a headshot

run and shoot is my favourite combo! 😂
flame belch also force toggles global crit state
I’m going against two marauders
Have fun man 👍👍
Easier than arc complex????
Arc complex easy as hell
Well, i wouldnt know. I wouldnt dare but it whats ive heard
Ong, played it for the first time in many months and completed it in 20 min 0 deaths💀
holy- GG
It is probably the easiest one, but SGN is a close 2nd
Is there still a marauder at the end lmao
Without super weapons ofc
The only thing they fear is you playing on this level helps
Yepp
If you want it on every level just play it on the bg with ingame music at 0 duh
Almost every time the music didn't even start fr cuz everything was already dead lmao
Does the guide pinned in this channel explicitly talk about stuff like this? Ive only bothered to look at fundamental stuff since the tech things seem like more for speedrunning and just skipping stuff
Man youre speaking like they put out fodders on every encounter 😭
Honestly it felt like it after all the modded levels I've been playing recently
Petition to make crucible work on marauders
It does work (when they are in a glory kill state💀)
it does work
Damn 💀
Wouldnt know since im on console 😔
Ohh, that's kinda unfortunate
The slob tech one cycle is basically the crucible for marauders
true I no health damaged sgn before I did arc
damn.
No health damage is pretty crazy
what difficulty
ultra nightmare for SGN, nightmare for arc since it doesn’t have UN
I’m a bit rusty I don’t know if I’m capable of doing that again without some big practice
but it was definitely more than luck because I did it twice
I havent dared touch master levels since I got my ass handed to me on nm tn
i'm trying to start the game but now it says "could not enumerate graphics devices" help pls?
I got to the arena with the tyrants and doom hunters and then I couldnt get past
Im not a tech whiz but that means your comp cant like list your graphic devices I think
so maybe you're lacking the resources needed to run the game?
that’s weird, I don’t recall a section in Taras with that enemy combination, did you mean barons instead of tyrants or did I forgor something
you can compare your specs to what steam lists at the bottom of most games
its the 2 tyrants and marauder*
ohhh okay
the doom hunter is in base campaign unless Im genuinely that out of touch with the game now
no it is I mean that enemy combination just doesn’t exist in the level, they didn’t pair tyrants and doom hunters not once in the taras ml to the best of my recollection
yea das what I thought
I just forgor
Which UN mode is harder? Campaign, TAG1 or TAG2?
campaign for sure
but in campaign you have autosaves at checkpoints. In TAG the game saves every mission instead of every checkpoint (unless they changed it for campaign recently?)
it always saves at checkpoints but UN deletes your save file if you leave mid mission, it has to be during the competition screen
that’s the only way you can exit without just force crashing your game
it still technically saves it’s just you get punished for leaving, because if you force crash your game it resumes where you left off instead of restarting the campaign or level
what is global crit state
By the way, is there an option to somehow disable this weird blur? I have everything blur related disabled yet that effect still happens
https://cdn.discordapp.com/attachments/785555904393117776/1220764844085743737/image.png?ex=661020db&is=65fdabdb&hm=62760450e3afb6b4c168b635e373fd32f88ec8c764612baea095faeb70601259&
turn up your resolution scaling or smthn idk
blurry skelton
lol that did it. I had to change from dynamic to static and everything is sharp now. thanks ❤️
Cool bro
is the issue with bethesda.net accounts not connecting still not fixed yet?
Nothing wrong with me and I'm on PS4
if steam close steam then open again
it was already back up yesterday
game does temporal anti aliasing by default, when resolution drops too low it blurs stuff out to compensate (it always blurs stuff out but its very noticeable with low res)
you can disable anti aliasing through a console command
or alternatively put sharpening at 100
Wdym
Well he died = no more doom guy = no more games
UN?
?
Which the end
does difficulty change ending or youre just asking
Asking
Bro, I just started playing doom games, I will NEVER beat UN
it takes effort
Ik, but I gotta wait a bit
not to be a smartass but pretty sure he isn't dead, just sealed back into the coffin until some otherworldly force will be dumb enough to invade reality and Earth again
tag2 ending
no it's a good ending imo
homie is finally put to rest after years of fighting
he's just taking a nap
- games could take place at other points
- we could have different protagonists
Everyone knows they can't make a new doom game without doomguy!! (Doom 3, doom rpg, doom rpg2, doom VR)
is it worth grinding for unmakyr? just finished base game and gonna start dlc's
don't have anyh emperyan key
Not to me since you gotta find the slayer keys and then do the challenge or sum shit and you gotta do all of them
The unmaykr is really bad
But if you want to collect it go for it
Is it ass
aight thanks
But bfg ammo is hard to find
Exactly, and the unmaykr uses bfg ammo but doesn't do much damage
How many hours on DOOM Eternal do you all have?
70-100 hours on console + 70 hours on pc
the slayer gates are really fun and you should do them during gameplay
your stuff from basegame doesn't carry over to the DLCs however
how do i unlock thr super gore nest master level
it said i needed to complete the super gore nest cmpaign but i already did
i had to fight 2 tyrants 😭
When is that?
the slayer gate at the ARC complex
also i dont mind spiolers so will someone explain whats up with that lady from UAC
A lot
Oh, just PB SSG OR PB rocket launcher them (if you knlw how to quick switch)
Personnally, i just fought a golden doom hunter with a buffed marauder, a baron of hell, a buffed pinky, a buffed blood maykr, and some other stuff
Are you talking about the one from DOOM 2016?
No need to go and flex on other people
the one from eternal
The one spreading propaganda?
i think she likes demons 🤔
golden?
Sorry i have to unwind, this fight was just stupidly hard, and i didn't event finish it, i ragequit 😂
Oh alright
Yeah, i play the Kaiser Campaign mod
And because i thought i'm a real, i choose to do the buffed fight
What a mistake a made
I really need to try kaiser campaign
if i ever have to fight a buffed baron of hell i'm quitting the game 🤗
You shoud really try it, it's awesome
I've donr some pretty hard modded stuff but never kaiser campaign
Or you can lower the difficulty, no shame in that
It's pretty hard, you clearly need to be really experienced if you want to play it on "ultraviolence" or "nightmare" without getting your ass wooped 26 times every fight
did the dark lord also create maykrs and other species
You mean in the lore, or in the gameplay ?
Yeah, it's the dark lord who created the maykr species
And also all of the other species, because it is tell that he is the "creator of all things", or something like that
I've done CBT atlantica on unbalanced on Nightmare
Although that was a struggle
what do you mean by unbalanced ?
Maybe I should replay it soon
When you download the mod you can choose thr balanced version or unbalanced version
Oh ok
The modder says that tje unbalanced version is just bullshit and stupidly hard and the balancef version is hard but nothing too crazy
Ok ok
I don't really know how hard it is, but i just watch a little part of a vidoeo about it, and yeah, it seems pretty thought
It's one of the hardest modded levels that exists
Pretty equal to Unreclaimed Earth on unbalanced but then there's Tormented earth which is just complete bullshit hard
i play ancient gods 2 first 🗿
Before tag1? Or what do you mean?
Oke
Unreclaimed isn’t THAT bad once you learn the arenas and whatnot, but yea I agree some of these other mod creators take it too far
I was drunk once and decided to play unreclaimed earth up till the 5 buffed marauders, hopped of before that section because I knew my limits
Unreclaimed earth is kind of the entrance level to the stupidly hard modded levels
yea like I’d consider myself good but there’s just some stuff I’m not even going to bother with
Same, tried Tormented earth on unbalanced and the first real arena was completely impossoble for me
like idk hard stuff shouldn’t rely on memorization just to get past it, a good hard level you can walk in blind if you’re good enough but these are literally impossible to do these with
also just poor level design in general, way more usage of DLC 2 enemies than there needs to be in some modded levels
like just cursed prowlers out the ass sometimes while you’re trying to fight off an entire room of possessed enemies
Just let me fly around in an open arena with like 2 archviles, a few barons of hell and some other heavys/super heavys with maybe one or a few possessed enemies
I don’t even stress myself over this type of stuff anymore, it’s part of the reason I got into speedrunning, because I could just take a backseat and not worry about being the best player ever and play some base game content
Around when did you get into speedrunning?
well I started around may of last year but I didn’t take it seriously until a few months ago
Aight, what part of the game do you speedrun the most?
May is before I even started playing
the ancient gods part 2
This is the first run I ever did in the category I currently play, needless to say, it’s bad
Have you ever gotten close to/gotten a world record?
how close do you consider close? my current time on this TAG2 category is 18:02, world record is 16:26
That sounds pretty close to me
You completed the entire tag2 quicker than I completed arc complex ML💀
are you interested in seeing the run? it’s a tad unoptimized, but I’m not really doing anything about that till I’m ready to do it again
Yeah, I'm interested!
IGT: 18:02.54
RTA: 19:07.18
IGT times for individual levels:
world spear: 6:20.01
reclaimed earth: 4:15.89
immora: 5:27.39
dark lord: 1:59.23
in an optimal run where I got my theoretical best times I’ve gotten in practice all in one run my time would be 17:16
That is incredibly quick, 18:02 is really quick and 17:16 is starting to get kind of insane


