#doom-eternal
1 messages · Page 11 of 1
Oh boy my favorite topic
time for bloodshot to type an essay from his video 
Fun fact: it only has a fraction more more dps then ssg, even ir you are not quickswapping or any of the such with the ssg
And even then, it is usually less ammo efficient aswell for... some darn reason
But i do agree, dps matters more then ammo cost, sadly enough FA has neither 
There's two things wrong with your line of thinking. 1 is that DPS rarely matters, it's Time To Kill that matters. Mobile Turret may theoretically have better DPS than PB, but PB literally is an insta kill on several different demons (imps, soldiers, etc).
But alsooooooo
Full Auto, at best, does 320 per shot at POINT BLANK. Its damage fall off is so great that you normally do 280 even when close to enemies.
SSG does 1600 if all pellets hit, and it has less damage fall off for whatever reason, so the range you can actually do max damage is greater than Full Auto.
So for Full Auto to deal more "DPS" than SSG, it needs to do 1600 or more damage faster than SSG can in one shot, OR it has to do 3200 damage in the time it takes to do 3 SSG shots.
This means you need to do at least 10 full auto shots AT POINT BLANK faster than you can do two SSG shots. Which maybe without fast loader you can do? But even then the timing is tight
And this doesn't even mention quick swapping which of course makes SSG faster DPS than Full Auto
Keep in mind that was me being generous by assuming you're ever going to be able to get all 10 shots to deal the full 320. More likely, it'll be 280, meaning you need to do "11.4" shots i.e. 12 shotgun shots to deal more than 3200.
So you get at best a smidgen more "DPS", for 3x the ammo. And even with Salvo Extender refunding 7 ammo, that'd still be 5 ammo vs. SSGs 4 ammo.
anyone know why the doom eternal wiki doesnt have all weapon skins?
So no, we can't agree the weapon mod is good because it factually, mathematically, is worse.
im trying to get some other skins
A smidgen more dps if you arent doing any type of switching, which noone does 
Even it's mastery is useless because you can't get back ammo for other guns, meaning you still will have to chainsaw at the same pace, making the mastery kinda useless
FA fits more in Doom 2016 than DE
I am very curious to see these numbers and how you got them though.
If you'd like to see MY numbers and where I got them, here you go. In one of those videos should be a spreadsheet that shows all the shots-to-kill every demon.
I wanted to make a bigger video talking about all the weapons and how they compare to each other, but I decided that it'd be easier to just talk about each weapon individually and how effective/ineffective they are to their counterparts.
Please realize that while I'm talking about how effective these weapons are IN COMPARISON to each other, it ...
Did a lot of testing with various values, and some of them didn't even make it into the document or video. I tried stuff like scaling in intervals of .25 to a max of both x2 and x2.5, but those seemd a little too good. I think the scaling damage up in intervals of .2 up to x2 makes the most sense, or if they want to be boring and just "buff dama...
And triple burst fits more in eternal
And ironically, Charged Burst fits Doom Eternal more than 2016 lol
how do you get the unicorn suit
Like idk their decision to make eternal's combat more "swapbased" and then make weaponmods that.... rely on NOT swapping
Speaking with sense. FA ruins the flow of DE
Like how do you expect the player to get in that swap mindspace if you give them weaponmods that encourage you to keep clinging on that weapon??
Fast to use> swappable cooldowns (like PB) makes you naturally want to swap more
Even with mastery you are, just a tiny sliver less
mastery does nothing :/
But that does bring up that full auto guns DONT EVEN FIT THE LOW AMMO ETERNAL WANTS TO GO FOR
Full auto guns plain simply do not fit eternal's combat loop design
as luci said DE relies more on Quick Swaps of weapons not sticking to 1 and pressing mb1.
Except hc and hc because those arent even made to do DPS, they are made to do a short burst against fodder to put them in gk state
you can quick swap with the plasma bean which stuns enemies, mayo made video on that.
Full auto, plasma and mobile turret are bad
Not really, swaps do more DPS and mt's only purpose is dps 
Mobile turret is terrible
And micro missiles
Yeah but doing damage almost always is better then stunning them with mbeam, epsecailly because damage itself can stun too
The wiki claims it has a 2560 DPS, while the super shotgun deals 1600 per shot which combined with reload takes about a second if not more, hence 1600 DPS (or less). Your video is actually what inspired me to write this, seeing as you don't seem to know the difference between DPS and amount of shots needed to kill, which takes into consideration the importance of fire rate - not just raw damage. (To avoid confusion: DPS stands for damage per second, not damage per shot)
Whats the worst gun in the game
I'm aware DPS means damage per second. That still doesn't matter all that much when TTK is usually a bigger factor for Doom Eternal.
Anyways, if you want the actual damage numbers, there's a pinned message in this discord that has the actual damage values of each weapon. I wouldn't trust the wiki in that regard
Pistol <:
Likewise the video "Doom Eternal Full Auto How's its DPS?" shows that a tyrant takes 12 seconds less to kill with FA than sticky bombs even WITH a mid-way chainsaw
TTK and DPS are directly tied though, for what I assume are obvious reasons
Wrong game i mean in doom eternal
pistol doom eternal has it own pistol in console commands locked
and it is the exact same piece of trash as from D2016
They're close but when you start adding quick switching, suddenly things get weirder. Cause youd otherwise need to add a DPS for every theoretical weapon swap, etc.
In DE it does not have Inf ammo
And i mean normal guns not command ones
every weapon is good for their own things if we gonna talk about weapon mods then, there is their own category.
Quick-switching is its own beast because while it does produce more damage it's also more demanding, so it's a risk Vs. reward type of thing
Oh damn that just mean it’s good then!!!
It's definitely not risky to quick swap 
There’s no risk
bro mars core slayer gate is making me want to punch a hole in my wall
With quicks-witching you have to be more skillful when it comes to timing which if you screw up is definitely risky. Also spamming the Q button in the correct pattern (which again, isn't effortless) denies you the ability to strafe left while you're shooting
There is really not much timing in quickswitching though
that's why you have binds instead of Q button
What do you mean?
Well, there is, but it's really not too hard
Wait Q? XD Most players use specific weapon binds for quick swaps, rather than the weapon wheel
you can bind your weapon keybinds
For me Q is rockets
Why even bind weapon wheel at all
Also, by this logic literally any weapon mode is useless because quick-switching produces the most DPS, why is full-auto being picked on in particular?
But you still have to nail a correct pattern for whatever button you choose, no?
Cause people claim it is good while it definitely is not
Also lil meme war
What if you just… dont screw up. Like what
you have but it ain't that hard
But they claim everything is good, nobody minds lock-on praise even though it literally has LOWER DPS THAN FA
You guys are all wrong for not using the almighty weapon wheel 
I have half of my weapons close TO WSAD and SSG and rocket to mb5 and mb4
If you read previous posts without jumping to conclusions to support your take you’d see other weapon mods were discussed, you just decided to ignore that I guess
Because of several reasons, but most notably because even without quick swapping SSG has better single target DPS, and Sticky Bombs have the practical applications of:
"Infinite' range with no damage fall of
Each single shot does more damage, even with just the aoe
It DOES aoe so it has more practical uses than just single target
And it actually can crit, unlike FA
Maybe not in a game that demands you constant well timed button presses in other areas already, but for me it always leaves me a bit too tired
If you use SLOB it doesnt have less, and uhhh it definitely doesnt have less DPS? Like that's fairly noticable 
And as Kyle said, we did mention that mostly Micro Missiles and Mobile Turret are quote unquote useless.
The only saving graces they have is they're typically better for beginners
You can bind weapons to buttons
Because it is garbage. No other reason really
Compared to Full Auto being extremely unforgiving, and generally worse than other options.
It’s painful to bind weapons to buttons? I would suggest checking with a doctor
You don't understand my argument. I'm saying that yes, it IS rewarding to pull off the harder thing, but that is incomparable to the thing that performs worse but is easier. That's why people still use lock-on even though PB-rocket is more damaging, because it's easier
Nah because people claim it'w good, especially for it's mastery (which is useless and kinda a trap ngl)
just because you think weapon swapping is hard and “timed button presses” doesn’t mean it is for everyone
Oh wow, why didn't I think of that, what a genius counterargument
Genius cuz its true
Dawg, I heard you like Doom, so I put some Doom inside your Doom so you could play Doom while you’re playing Doom
But people who are taking advantage of the games systems are using lock on with EXPLOITS lol
In this video I compare the main weapons in doom eternal DPS wise to see how the full auto stacks up, the results were not what I expected.
And yeah, I'm back. Haven't uploaded videos in a while. I've been getting deep into Doom Eternal so expect a few more Doom videos soon. Hopefully I can establish a regular schedule. But no promises.
regular lock on isn’t going to beat proper swapping, only SLOB
and even then I don’t know much about it since lock on is fucking boring and i never use it
Ngl knowing that you can weaponswap is the most intensive, cause like learning how to swap with your buttons on q, e, r, and f for the main 4 weapons it really doesnt take much to get into it 
This is again where DPS vs. TTK sort of matters.
I haven't done the number crunching, but even if PB rocket has better DPS than lock on, a single lock on kills a hell knight, so it'd be better to do a lock on against them than to PB rocket in a majority of situations.
I’ve said it before and I’ll say it again I pray to the maykrs above that lock on is gone in the inevitable sequel
It's OK to be fan of a bad weapon Mod. Nothign wrong with it
Goodbye chaingun shield aswell
Now every gun gets lock on
I'd like it to be reworked but if id can't make it interesting, I'd agree it should just be removed at this point.
Every gun has lock on. Shield is an equipment. And half the enemies operate on a flashlight mechanic,
Triple shot for csg could be cool again for next game, with interesting mastery ofc if they do that again
True they could make it work, I’m also interested to see in general how swapping is gonna work in the next game. Since I’d assume they don’t want another precision bolt meta.
"Because of several reasons, but most notably because even without quick swapping SSG has better single target DPS"-again, like that's... not true. FA has 320 damage per shot and fires over 5 shots per second (I tested) which is 1600.
Range is definitely not infinite considering the drop of of not the damage but the physical projectile
Why does single shot matter more than DPS when you essentially have infinite ammo in this game from 2 (and with this mode 3) different sources?
Personally I only use sticky bombs for early game cacos and weakpoints
Every enemy can be killed by only 1 specific weaponmod
And purple goo everywhere
Ngl but fa always felt slower then 5 shots/second idk why
Also the file has a 50% chance to delete itself upon loading
Uh you’re forgetting the part where you swap the SSG and shoot it AGAIN
will there be crocodiles ? hunting you in a goo instead of tentacles ?
This guy wrote a whole paragraph of literally nonsense?
I have a question, does chaingun shield give you full invulnerability or is your back exposed like a realistic shield?
Invisible tentacles
360 shield
TTK is defined by DPS. No other way about it. Only exception is tyrant where you can run out of ammo and in which case you can just switch and use a different one, which will be supported by the damage you already did until this point and finish him quicker than if you were to use sticky bombs for example
All around
Invisible big tentacles
You have godmode except for 4 or 5 attacks in the entire game, 3 of which are ground AOE
Damn that’s crazy
3 times the DPS of sticky bomb isn't bad, lol
TTK DPS yadda yadda look full auto is not good
And the other ones are from the gladiator boss
So tell me something, I want to hear it from you. What's so good about FA?
You’ll find yourself having much more success deadswapping SSG
Is it me or is gladiator boss extremely easy
It has a high damage per seco-
Oh wait
go for ultra nightmare
No
Died on my furthest base UN run there
Didnt continue doing UN on it much after 
Here comes the shells back, combo finisher, etc.
The only good part of full auto is that the idea of a fully auto rotating shotgun was cool. That’s about it.
Maybe if it actually had better range and shot faster it woulda been better
So I both didn't read something (and therefore didn't know about it) and decided to ignore it, what an amusing contradiction.
Alright, so... again - D. P. S.
Ngl base fire with FA is pretty cool
You said what you said. I corrected you. You can be ignorant to it that’s fine.
Yeee the rotating cylinder
So, I should use FA instead of PB rockets for example?
and also you should stay on the ground to deal more damage
cuz yk airborne It will suck
SSG Ballista OP!!!!!
Also you should be right in front of the demon
This but unironically

Wonder what the next update is ( ͡° ͜ʖ ͡°)
Imagine if PB swaps didnt work and we only hsd ssg bal and bal roxkets 🤢
Apparently it is FA
Ngl considering how many weapon mods there are the fact that only 4-5 swap combinations are actually good is dumb
Shout out the time I got PB swaps patched out the game for like 2 weeks or something
God it was awful, that was during the FNF tourneys too lmaoooo
Hacking in battlemode smh.
I think of it like this - the automatic weapons in this game produce less damage, but they're also easier to use. I think that balances it so that both playstyles are viable. Even with quickswitching, PB and SSG have higher damage but PB is arguably clunkier to use from close range compared to ballista - so which do you choose, the one that is easier to screw up or the one that takes longer to kill? Not one objectively right decision, it's all about perspective.
I heard that you were using FA at that point
I liked how it was such a disliked change they fucking reverted it in just 2 weeks lol

Excuse me 🤨 I would never
Ypu can use FA as much as you want. It is a game. Use it, have fun with it. It does not remove the fact that it is a bad mod. That's the point son
Yeah game felt so bad and clunky
But I didn't "decide to ignore" it, I just didn't see it and saw had no idea it existed. Also, thank you for not directly pointing to the evidence to your claim, very credible that
bruh just scroll up I don’t need to provide you shit
Okokok but what about...
Burst weapons that incentives you to swap away from them, making new players get into the swap style gameplay 
No way good game development!
I don’t really see how the automatics are “easier to use”. As it stands this game doesn’t reward the use of automatic weapons, either with the speed of the enemies or just much lower damage output.
The single shot weapons are easier to use and have a bigger hitbox for demons, as well as just doing so much more damage with minimal effort.
But it's not, I don't know why you keep ignoring my arguments
Wait wdym pb is harder to use close range, you know you usually shoot it BEFORE you zoom right
Where's bloodshot when we need someone to combat these FA arguments?
Idk he must have gone afk, can't even see him typing 
Full Auto also has spin up time to consider, and other opportunity costs such as reduced sensitivity when holding alt fire and I believe reduced movement, though don't quote me on that one I'm at work so forgive me for not being able to test everything.
As far as the infinite ammo part, while yes you do, in the heat of the moment in a fight, especially something like a master level or modded content, having that extra ammo and/or slight advantage of being able to look away and meathook, or to do AoE, or whatever else is more beneficial than FAs possible slight buff to a single target DPS.
I mean maybe you've figured out something, cracked the code that has alluded every speedrunner and challenge runner under the sun for 2-3 whole years. If so, make a video and show off how it's better, or whatever.
As others have said, if you like the weapon that's absolutely fine. And I understand me saying "most people at a high level don't use it" isn't "proof", I've put in the effort to show how FA is generally worse before and I'm currently using discord mid work so I can't decide all the time I want to explaining ever small facet of why in a Speedrun, in a modded level, or for a beginner, why FA is generally worse than the other options
I still swap for enemies with 2 weakpoints and turrets, but if the devs didn't want us to use automatics then why include 3 (4 if we include) of them - essentially taking up half the arsenal?
Idk where bloodshot went
pb clunkier than bal at close range? do you not have the presence of mind to just not hold mod button for so long that the zoom becomes a factor
If the devs actually wanted us to use the automatics they wouldn’t have shafted them as hard as they did by making the single shot weapons VASTLY superior
I already did above tbh but I'm one man on a phone, can only do so much
Yes, if you want to have an easier time doing a lot of damage. No, if you want to do more damage but risk missing/screwing up the timing/etc
this again? Who’s missing and screwing up weapon swaps in 2022???
I didn't say it's harder, I said it's arguably clunkier. Also shooting before it zooms in, again, requires good timing.
Man I never thought someone was going to tell me that one day
Basically, what i'm guessing, is that the automatic weaponmods where made earlier on in development then that they wanted to make it swap based
In the super gore nest demo hugo said literally nothing was really that great in place yet lmfao, and the weapon mods where already out
Risk missing sounds like a skill issue. And not something full auto would fix. If you cannot aim and need to use full auto to hit i would assume the user is already playing on a lower difficulty where it doesnt matter how they play
Also if someone's missing PB rockets, they're missing pellets with full auto as well which also lowers dps
ive been trying to beat this one slayer gate for an hour
"good timing" you just press mod button and then fire immediately after. you're not hitting a specific timing. you just do it as fast as possible.
good explanation + correct teaching, will teach the person to properly quick scope with pb.
I like how everyone here is pretending like I'm dismissing quick-switching as "inferior" where all I'm saying is that it's up to you if you want something simpler or something more rewarding 😐
Pressing 2 buttons right after each other is barely timing, you sont need to do something like wait half a second you can literally tap it the frame after or even during i thought
You actually can just cut out the middle man and simply hold right click during swaps for PB, you don’t even need to click it
Just hold the button lmaoo it’s so easy
Everyone already knows how simple it is to use FA by holding one button. The argument is that its not good and worse than pretty much every other method in the game
with rem det equipped you remove mod button as a factor entirely
Yeah I think holding down doesn’t work with lock on, only remote det
Something even more simple, without any restrictions, would be just spamming stickies,which break weakpoints kill cacos, cause explosions and use minimal ammo
At this point in game, you can completely remove the mod switch button from the game. Only FA fans will miss it
Also, for some reason nade swap is in the game, despite only having 2 nades available. It makes no sense but it's still ingame. Just because it's in the game doesnt mean it's good or even that the devs are really happy with it. Deadlines and all that
Ballistas mods are both great let’s be real
nah, modswap cancels + bats are useful everywhere
Arbelast vs air and destroyer vs everything else
Also destroyer looks cool as hell
Yeah but arb is just slightly less great, still banger but rip
Aight aight ballista mods hold the fort
Hmm yes bats, very practical
does pb MSC bal -> pcancel loop sound like a massive hurdle to you
Spin-up feels virtually nonexistent for me once upgraded. Same for sensitivity. I suppose those are to the user. Or maybe 6.66 changed things since you last tried.
I have no problem both meathooking away and focusing on 1 target when a good opportunity presents itself.
FA is definitely not for speedrunning, again quick-switching is for the highest skill play. FA is just more fun for due to how less demanding it is to use.
that's like the most basic shit you can do with it and it's still useful
Yes cause i forgot what MSC is 
Only time microwave beam was ever viable was when you used it against 10 HP demons in Battlemode, and they took it out of the fucking mode 😞
are marauders just sentinels that got turned into demons or something else
As long as it makes you happy
More fun? You think it’s more fun.
But it's not. Again, other than quick-switching, it has some of the best DPS when it comes to simple and easy using weapons that allow you to more easily focus on other things (which the game gives you a lot of)
I mean yeah, that's what Doom is about no?
It also limits your speed and range
well... you need to stand on the ground close to a demon and knowing that fact In nightmare difficulty... you will die in 0.1second 
FA being "more fun" is heavily subjective, i really dont like the automatic mods cause they just feel so boring... no thinking required but aim
Obviously
If you want to do a comprehensive "is it better", bind livesplit or another timer to your FA bind. Start on Heavy Rifle, then swap to FA, and kill something as fast as possible. Then do the same with SSG. Etc. This will include the spin up time for FA, etc, so it should be a definitive "DPS" test for each demon.
I'd argue there's more to it than just that since in a fight, you'd have a lot of other factors, but in the end of you can do Unreclaimed Earth with FA, more power to you.
But it feels kinda condescending to be like "enjoy your BAD weapon, kiddo" so I appreciate if people here would stop doing that and just engage with my arguments only
wh
is dropping pb rl timings in 2022 anyway, window unironically feels like a quarter of a second or something
range being limited by a shotgun is kind of a given, also speed is full as of 6.66 fully upgraded
Nobody is doing that tho, you’re the one that’s making up fluff arguments to support your love for a bad weapon mod
I mean it is bad. If you like it you like it. But there are almost no valid points to try and make on why its good when its not. If you like it you like it, but liking it wont make it better.
“It’s too hard you have to time button presses” come on 🤣
We only say it's bad if people claim it's good, claiming you like using it despite it's shortcomings is something else
yeah go ahead and use FA, doesn’t make it good tho 😳
Maybe not, but doing so in a quick succession kind of is, it's almost like a semi-rhythm game that way
Quickswapping is also not a high level form of skill. Quickswapping is eternals gameplay. Once you go into techs and what not, thats high level gameplay. But quickswapping itself is just switching weapons effectivley
_>
You came in here and said "can we all just admit it's good" which is condescending to everyone who put in 2 years of practice and research into weapons though.
You also said it had double the DPS of SSG which is absolutely incorrect
what even is the argument? "more fun"? sure, enjoy it. great. "better at low level" compared to what? the execution of quickswaps? spamming ssg without even deadswapping is still more dps
I just hope ID learns of what they did in eternal and makes the next game better qua mods, that more in line with what they want the gameplay loop to be
I don't think I said that, but if I did then I didn't mean it in a condescending way.
Next game will focus only on quick swaps. 8 single shot weapons
Hell just spamming the punchswap buttons also does a lot of swaps
Bloodshot it has double the DPS… if you shoot it for 30 seconds straight 
on keeb you can genuinely just mash punch + ssg bind and get stupid damage completely accidentally
Ngl fully focused on quick swaps woule be cool, imagine if there where 15 cool swap options instead of just 4
Tbh you're fine.
And I do think people are giving you more grief about quick swapping than they should, and I don't agree with that.
"You also said it had double the DPS of SSG which is absolutely incorrect"-then maybe the wiki is wrong then, I'll test it myself to make sure then
They all do exactly the same tho
And also good and unique weaponmods that have their special effects to swap to 
The wiki <
The wiki is almost never right
Fextralife moment
I wonder how many walls the wiki says are in Doom Eternal 
who checks the wiki anyways?
At least 3
i wouldn't trust the doom eternal wiki(s) on anything that's not in the codex, and even then they still get shit wrong. the people running them haven't played the game in two years
To be fair, who checks a random discord pinned comment XD
What about 8 fully automatic weapons that do the same thing without viable swapping? 9 seconds to swap guns
Imagine putting actual stats in your video game. Who'd do such a thing. Who wants STATS and NUMBERS
We have pins?
Nerds
My favorite is still the whole "BLOOD PUNCH BRRAKS ARMOR" and really it's just that most enemies that visually have armor are just scripted to take more damage from BP as a whole
U mean. Its fake?
wdym it literally breaks the armour in the model
Ive been bamboozled. I want my money back
I can’t remember the last time I seen damage numbers in eternal
Who would do that?
Go on the internet and tell lies?
No…..it cant be true…… Hugo no….
Remembee kids, everythint on the internet is the truth and vaccines cause autism
Abraham Lincoln told me that
Is there an encounter in the game that has a tyrant and blood maykr combo?
From my experience FA and SSG have just about the same DPS, I find SSG better when I want to sneak in a quick shot and then move on to a different target and FA when I want to finish a fucker off on the spot
But FA always seemed to do slightly more
Holt i believe
I believe World Spear ML has 2 Tyrants and a Blood Maykr in the end of the level.
2nd to last in Immora also has a BM after damaging a Tyrant to about half I think
Cuz I'm making a video and I wanna elaborate on demon combos like that onr
Good job
im using a completely new controller setup so my hands hurt BAD
skull
Holt Spirit Tyrant Bridge has a BM after the Doom Hunter, which is after ONE of they'll Tyrants die, so that may be the best simple way to get just a Tyrant and a Blood Maykr
But it's not a great arena so Immora might be better for that.
So wait does immora have a tyrant and blood maykr combined?
who DARES wish for anything CONSISTENT and RELIABLE in muh doom gaym
I just checked, using FA while a marauder is stunned always kills him in 2 cycles less than an SSG
Tysm
SSG ballista gives about the same results, btw
2 cycles less
and you can fking 2 cycle him with bal ssg bal
(As FA, not SSG solo)
I am thinking did he used nades? cuz if not then mara just rushed him 2 times like a dumbo
Yeah... which is the same amount it took me with the oh so bad FA
I'm having trouble in the tag1 urdak level
No, btw I can one cycle with FA with 2 nades
I can't get to the last secret enconter
I believe Mayo showed that already
I saw a green button in the ceiling but it doesnt seem to do anything
Just a reminder just because you can do something good with something doesn’t mean it’s better than the rest
which is what the whole point of this discussion was, it’s not good comparatively
I think it's really disappointing that we had people shit on this game for being uncreative and now the most hardcore fans shit on others for using half of the arsenal (automatics) just because it's not the most damaging way to go... but is the simple, which is a sacrifice some people prefer in order to play better
Again, no one shits on someone for using the other weapons. Its when they claim its better that its not. The games core does not at all encourage the use of automatics.

Tbf I think the "people shit on people for using something worse" thing is overblown. I always insist the weapons are "worse" but I don't berate people for actually using/liking them. It's usually when people come in saying "Guys this weapon is SECRET overpowered, and SO underrated".
No, it's rated rather accordingly half the time.
Then why the fuck is half the arsenal comprised of them? lol
Just because the game has things in it doesn’t mean they’re good
Also not being good doesn't mean it isn't fun to use
may I introduce you to the word “meta”
Keep in mind. I actually hate the overemphasis of quickswapping for this game. I WANT all weapons to be viable both auto and not.
Its undeniable that on nightmare, the automatics really dont cut it nearly as close as single shot
Not the argument here
Nobody said that?
hi
Just saying point take a deep breath lol
Huh
A lot of the weapons that are fully automatic are good/great for beginners. FA is... weird. Because it is simple to use (hold right click hold left click), but its damage fall off is very steep, and it teaches players to "get up close to a demon" which isn't the best advice in this game. Compare it to Stickies, which deal more damage, in an area, far away, and it teaches players more about the game than FA can.
It teaches them about the nuance between area of effect vs. single target, it teaches them "how to aim" (obviously its the only "arc" based weapon, but it still gives a skill ceiling to using it), and it teaches them about weak point breaking and/or critical hits.
To me in general saying something like "well you can enjoy that but it's still garbage trash fire piece of crap" (obvious hyperbole is obvious but you get the point) is sort of like a backhanded insult, like imagine someone saying that about any unpopular opinion that you (may) have
FA is not overpowered, but I do think it's underrated especially with how much people shit on it
I mean it literally is bad, if you enjoy it you enjoy it 🤷♂️
breath of the wild
oh no the real world is so scary people don’t agree with my opinions
I find FA alot of fun but yeah it isn't the best
It's not "bad". But it's "worse" than the other options. Which is technically different, but still
cookie
Yum
rip bloodshot
Lmao
WTF ugh jesus christ VEGA
bloodshot got vega’d
lol
Also if someone said that about an opinion i have.
“Eh i still have fun with it”
Moves on
all his typing did go to hell
Vega makes me sad sometimes
Well I don't know what to say other than I never feel like I'm crippling myself when I spray instead of quick switch, if anything it allows my ADHD brain to better focus on dodging, superweapons and equipment (both using and checking since I'm not doing a much simpler thing)
That’s the joy of video games, you buy them so you can play them how you want
People all the time say "speedruns aren't legit if they use glitches". Those people are fuckheads because who are they to deny someone else their enjoyment and instill their beliefs compared to the FACT that there is a leaderboard, curated by moderators, that says "This is the glitchless category, all of this is allowed, all of this isn't".
As long as I'm happy, and as long as I'm confident in whatever it is I'm doing/believe in, fuck the rest of the world.
Ohhh. Yikes... that was your point.. my bad
Then you are having fun and playin your way
what weapon are you talking about
im confused what convo is this
Only time I ever care about what anyone else is doing is if they're badmouthing others and being disrespectful, or generally just actually cheating and passing it off and legit (think "I completed this UN run first try blind!" even though in the post results screen, it shows they got the UN reward already, meaning they did the level before on UN at least one time so it's not blind)
That's valid too, but I think it's important to find the right balance between stubbornness and going with the flow all the time and never standing your ground and shit (not saying you do that)
I'm always confused because I never read what anyone else is saying
Don't you dare
It is
Just go enjoy the game son. Clearly you are a fan of the weapon.
Using a subjective opinion based on objective data isn’t something one can “hold their ground on”. If you enjoy it and like it, then you enjoy it and like it, its. A game, games are for fun , you are having fun, you win.
But you cant try and argue “better this better that” when there is plenty of data and truth against it. Again, if you like it, and happen to use it how you want to and its working for you. But its not an argument worth having. Theres a reason why its been buffed like twice and still hated
I use that shit and I don't let anyone here bully me about it. I mean it is kind of awesome to use
reject sticky bombs, embrace -full auto- using both (why can't I cross off words here)
i love fa, but only when theres 2 of them
Stickys are better though. Need to understand that
it keeps my accounts secure
Lmao
add 2 ~ on both ends of a message
message
But I think that even objectively, the FA gets too much shit
I don't know about that.
And thats subjectively your opinion
People out here acting like it runs out of ammo in 1 second and fires water balloons
Its now stalemate territory
fa worse then other mods, end of story
Hey that’s actually a good analogy for full auto
I mean nothing you say here is going to get them to switch to FA. You find it fun though so it's all good
Again, there is a reason why its been the only weapon buffed twice and still hated
Thank you for proving my point lol
Wow you proved it
❔
This is circular reasoning "why is it hated?" "Because it's bad" "Why is it bad" "Because there are reasons for it still being bad" like lets argue the reasons then
The reasons have already been argued
I don't get how a weapon that can one cycle the marauder without quickswitching is so bad
You are free to scroll up to the last like 2 hours of conversations
Hundreds of bloodshot quotes
It’s bad because it does nothing better than the other weapons in the games arsenal
Bloodshot Is doing his best
Bloodshot is in doom eternal... testing
The only time I like FA is when the slayers use it in BM 
Which I responded to...
ec on its way to have the same 4 convos on loop forever
And automatics are lackluster due to swaps being superior damage dealers
True
but hey this has ALREADY been stated prior but you can continue to ignore it
?
❔
Bloodshot is in doom eternal
i am in doom eternal
"Shields in dark souls are bad because parries are quicker and produce more damage, nevermind ease of use that doesn't matter because I keep saying it doesn't matter"
Last time I checked I’m talking about Doom Eternal
Why do you keep ignoring my one rebuttal to you is the real question
Imagine being so blind and stubborn after bloodshot showing all those numbers, videos, analysis and stuff
Pretty horrible analogy since dark souls plays drastically differently
SkyOut. I’m gonna leave you with this final message. You’re a troll. That’s all, have a good day.
But what I said about Doom Eternal you keep ignoring, so...
are you comparing this shit to dark souls LMA
No counterarguments?
If you want to ignore everything you’ve been told and still keep up this shit ass personality then by all means keep doing it. I think we are done wasting our time on you homie
Can I come ?
I mean both had game journalists complain about difficulty, so yeah
you may not come, keep your coming to yourself
Ew
Bro, just respond to my ONE point lmfao
are you taking the words of game journalists with any sort of merit? if so thats just sad
But if you like it good for you keep using it 
You can walk forwards in classic doom and super mario bros, totally the same game
Quickswitching produces better DPS but has a higher skill floor. Some may prefer to take less risks, some may not. JESUS....
Actually eternal has platforming so its like odyssey
I didn't say it's the same game, that's why I only compared 1 aspect from them
I mean the best case for your argument and it's something I do .. is record some clips and put them together show some benefits over sticky
No, I'm doing the opposite?...
We already said this 🤣🤣🤣🤣
Then why are you saying that one is better by ignoring how some would perform better with the lower floor?
If you have fun you have fun play how you want doesnt make it better quickswapping isn’t nearly as high of a ceiling as you think it is it’s literally just the concept of switching weapons to suit the situation anything higher involves techs which is no longer the base core game play
How do you know how high I think it is? I just said it's higher, not by how much
Clearly by the past 2 hours
Thank you for showing that you are the real troll
Even at the lowest floor using single shot ballista or ssg or rockets is better.
Source?
At this point ignore him. He's a troll or someone is trying to troll haed.
Guess it can seem overwhelming for a new player ?
blah blah blah, BRO SHUT UP, YOUR WEIRD!!!!!!!!
maybe they can take 10 minutes to learn how they can have more fun quickswapping? The dofference in skillflpor really isnt that big
This dude lives in his own world
Its one button press to quickswap
I prefer unreal.
I learned it and I have less fun with it. Why is that not valid?
Drap and drop the file In the ZDL Bob!
I was talking about the timing but OK
I prefer Frostbi- oh the dev program crashed again
It doesnt take much timing to shoot, click, shoot, click
Peak toxicity
Its 2 buttons
Well in that case the skillfloor also doesn't matter 
Clearly not serious 
the skilling floor as it were
You actually use the same number of buttons to full auto as you do to perform a basic quickswap
Sorry to the few good faith arguers but I can't go on like this
I wouldn't get upset. I mean you use it as your main. That's fine. Just do your thing

your such a silly fella
Let's all just use FA and stop using quickswitching. We have been wrong all this time fam. Sorry to bring you the news. Time to reinvent the wheel.
Okay. This is truth
The wheel has already been remade we are trapped in a timeloop
Again. Have as much fun doing what you want, but its not better there is so much data to prove otherwise. Have fun, that’s what games are for, but what you find fun others might not, and you cant and dont have to try to convince others on it
Remember guys, I'm the troll for having an unpopular opinion, not the people attacking me lmao
lets all uninstall doom and be actually happy
This a cool thing you might want to know about life. People won't always agree with you
Already did that
Already did that
And again, very basic quickswapping is just hitting one button to go back and forth
🇫 🇦
*cries in stadia (doesn't even own the game) 😂 
That's cool, what isn't is people throwing snarky jabs at me for no reason
(A blessing)
I use FA all the time too. Bug everyone here about it. Just use it and keep doing you
Snarky jabs would be us nerd-bobbing every message you post. We did not do that evidently
My lawyer doing work yet again
Despite all the strawman, here it is one last time - the game is designed for both casual and non-casual players to do good, I use automatics on nightmare and even on masterlevels I find the experience fun and rewarding even if not as rewarding as the harder (even if not infinitely harder) timing-based rhythmic quickswitching, which again I still use from time to time and always against turrets and weakpoints


And again, for the last time. As long as you have fun
why you delete the fist bump cat 😿
Ngl i'm getting major deja vu, i'm feeling like i've seen this comment almost exactly oncluding bob saying that quickswitching is easy 
Bloodshot is typing
Alright give me like
Thanks for the kind people here who didn't resort to bad faith, good to know Doom still has good fans🙏
It wasn’t eternal related (didn’t have uac atlanticat)
What's quick slopping
10 minutes.
I recorded it but I wanna actually upload it, long story short:
5 full auto shot = 1600 damage point blank
1 SSG shot = 1600 damage.
Swapping from PB to Full Auto and firing 10 shots = 2.07 seconds
Swapping from PB to SSG and firing 2 shots = 1.60 seconds
You like those new BCS episodes?
So SSG has a higher DPS than Full Auto, end of story. We good?
Oh no... bloodshot brought math
Something you do while kneeling dw your parents will explain
Yes
And how long did the 5 FA shots takes?
Subjectivity vs Objectivity omg no way this is incredible 
Lmaooooo
Eh math is too much im gone
You're kidding right
I think it's like 6 per second but I'm not sure
In literally no way can 5 full auto shots fire faster than 1 ssg shot
Wait nvm I thought the second paragraph was about quickswitching at first
I did no quick switching.
Didn't say that
What I meant by SSG DPS is spamming the base fire without quickswitching (which even I don't do so I guess it's not relevant)
So like how much on average a shot and a reload took
Since you compared the base fires in your video
hi
🇫 🇦 
For anyone that missed it or switch users
It’s almost that time of year again – Quakecon returns August 18 – 20! [QuakeCon 2022](https://quakecon.bethesda.net/en
This years quakecon skin is the 2020 quakecon skin
Only for switch ?
We still going fam? 
No, all platforms
All platforms, switch launched a year later so never got the skin
Omg a free skin !!!😱
I lost all my skins now that I'm on pc now anyways.
"
Swapping from PB to Full Auto and firing 10 shots = 2.07 seconds
Swapping from PB to SSG and firing 2 shots = 1.60 seconds"-OK, I'll give it a thought next time I play, thanks
Same here. I lost a lot of skins out of nowhere
Wait doesn’t that mean Bethesda’s just gonna push out the 2020 quake con merch again 
The skin will be, the merch i dont see any reason for
You can get 2022 quakecon merch already
This year's a black quakecon mini
Slayer
And a quake quad damage statue
Depends
What did you have in mind
What do you struggle with
If the heavy demon has a weakpoint, you will want to try and break that first
Are skins only for battlemode? Sucks that the hotdog mancubus isnt here in my campaign
Campaign has special damage mapping for destructible demons
To get demon skins to work every single skin would have needed its own damage map and Re coloring
Shooting the hotdog is a weak point
are these battlemode rewards new this time? or a rerun?
Dblade the group of them
crucible
Use the destroyer blade mod of the ballista to cut down fodder and damage heavies all at once
are these battlemode rewards new this time? or a rerun?
none are new It's just a reset
ok
Ah didn’t know,thanks
Are they gonna add more stuff for the event pass
is there a mod that greatly lowers texture count or something so the game can run faster
I highly doubt we are getting any more new content besides possible Battlemode changes
and that’s unlikely too
Game is for all intent and purpose done
Even if they wanted to add more stuff it’s been like a year
ok when you type stuff into the console does it save even when you close the game
how.
No clue I haven’t done it in ages I’m sure someone here knows
I been very unlucky in multiplayer lately
I pair up with bad people but I play against sweatlords lately
idk if it's because im more of a casual person now than how I used to...
Go to your Users folder and click on the folder named after your PC Username. You will find a folder called "Saved Games." Click it and then click id software and go through to the Doom Eternal base folder, where you will find a config file that can be edited with Notepad. Paste any console commands that you want to be "always on" at the bottom of the document--one per line--and save the file.
i swear to got blood makyrs will be the bane of my existence
Did any of y'all get the Quakecon 2020 skin?
Con for quake
Broooo quakecon is where they announce all new quake/Doom content and do showcases for up and coming games.
It’s a 2020 skin that they decided to re release

better call saul
Switch missed out so that’s probably one reason. Other reason is they didn’t want to make more
Did any of y'all preorder the Phobos helmet?
Twitch prime
what if i dont have twitch prime just twitch
can i do the free trial
Maybe
how much is the skin
The doomicorn prime pack is $4.99
i am going to see if i can get it with a twitch prime free trial
Not anymore
oh
Can’t do that anymore, only lasted for a month
whoa theres a lot of skins you can buy
does anyone actually play battlemode or is it dead
Depends on platform
It is pretty active in most platforms I guess
Switch is active I guess, pc kinda dead
But by active, I mean, you might find matches and then you won't for a bit. Rinse and repeat
Quon for cake
cant you get free skins by linking to slayers club on past games
xbox?
PS4 is still pretty live
Yeah, doom 1-3 give color variations of the classic doom skin, doom 4 gives nothing (
), quake gives the quake set, doom 64 gives no skins but a title and icon
I stopped playing eternal abt a year ago and now I come back and forget I had almost 100% completed the campaign... Besides my ultra nightmare run.
what about 2016
that's doom 4
oh
I feel like the praetor skin should come from doom 4 not from the fortress of doom.
why is there something so satisfying about loading cacodemons mouth with bombs
It would still be a decent addition.
isnt doom slayer turned into a god after that one flashback before the gladiator fight (i havent read the lore thats just what im assuming?)
Mhm mhm
and he was a senitnel before?
were archvilles designed with the purpose of being annoying
i feel like theyre the only enemy that isnt fun to fight
“Uhm, akshually doom 4 was going to be a call of duty-inspired first person shooter”
Nope, not a god
r/doom likes to think he’s a god, but he isn’t
but he has godlike power thanks to the thingy on taras nabaad
Odst
From everything I've seen there wasn't any actual cover system
Glory kills faster movement was all there
how hard is getting platinum trophy for this game
Seemed more like halo pace wise
You gotta play battlemode
i havent tried battlemode
Not that big of an issue back during launch, but now it’s a ghost town
dont you get to play as demons though
Not only do you have to play Battlemode
But you have to get the resurrection achievement 😞
whats that
Pain (no elemental)
good luck doing that without a friend
huh
Basically you have to get someone to use the resurrect ability and then you have to kill the slayer within 5 seconds
not only is that ability trash so a majority of players will never take it, but you also need to kill the slayer right after you get revived. It’s a really poorly made achievement
sounds annoying
like if you don’t have a friend, you will never get it
but battlemode sounds fun because you can play as a marauder very cool
I have 1500 hours in eternal and about 800 or so of that has to be Battlemode and I do not have that achievement lmao
Battlemode is fun
Takes a bit to get used to but it’s definitely worth your time IMO
also does anyone have any reccomendations on games similar to doom eternal i like how fast paced it is
Dusk
It’s a really good game and I have made a ton of memories playing it, but it does suck that the mode’s issues have never been resolved
Yeah 😭
Hello, I have eternal on steam and I'm wondering, does steam save my progress, in game achievements, skins... etc if I login in another pc?
Nope
Skins are saved locally (somewhere Idk)
is it on xbox
nope
:( ok, thx!
Nah but I think it actually is getting console ports soon
isnt wolfenstein similar too
No, I uninstalled 
Y'all know how to get the hotrod skin?
The hotrod set is purchasable I believe on the store page
i wish we got to keep the crucible in the dlc i know he broke it when he was fighting icon of sin but i thought it was so cool
Looked cool, usage was horrible
yeah
anyone know the combat shotgun skin that is white and blue?
pretty sure that’s a modded skin
i kinda forgot about the combat shotgun after i got the super shotgun only used it for sticky bomb
brawler?
so true flip flop so true
At this point its a mess on what’s purchasable or not
True lol
mullet slayer in my opinion. just seeing demons getting bopped by a chunker of a human seems funny lol

how do you get thr skin where hes on fire
There’s three of those, gotta be specific
Is it the default slayer on fire one?
uh
no theres one where his whole bodys on fire if i remember and its his classic suit
Okay that’s demonic
Classic suit? 
how do i get it
classic suit on fire? 
no i mean the one he wears in eternal
oh default armor
Okay yeah demonic, only comes when you buy the deluxe edition
You can’t upgrade to deluxe edition and get the skin, so unless you bought the deluxe edition first, you’re out of luck
im playing it on gamepass so i think i just wont buy the game
does deleting my campaign save slot remove or do something to my milestones?
same question for my horde save slot
what do these yellow fists do i keep seeing them in the dlc but can never pick them up
On whatever platform you’re on, deleting the save will not affect the global achievements (PlayStation achievements for example)
Blood punch pick ups
They drop from spirits
oh
Yo is that Saul
How do you define new ?
Hello :)
Holy shit Quakecon 2020 skin is sick as hell
If they are to just going to cycle rewards they should do it in less days imo
It’s sad that no new content will be created for Eternal it seems…
And maybe they won’t add in new Master Levels, despite the statement on when you finish the game that “new Master Levels will be added regularly”.
Should I get mobile turret or energy shield?
Can you buy every praetor token upgrade in eternal?
Did anyone else think you had to break ALL the walls in the tower in Nekravol 2? I did.
on my first playthrough yes
I did on my first run
then on repeat playthroughs I just break one and circle the entire arena even though I don't have to
just beat taras nabad, gonna do the last mission tomorrow
also unlocked the unmaykr and saw that it uses the same ammo as the BFG, should I just stick to the BFG or is the unmaykr good too?
lol didnt happen to me but I always make sure to circle the entire thing and leave nothhing alive 
also, going into it I'm 2 points short on maxing out the praetor suit upgrades, and also have 1 extra sentinel battery even though ive done literally everything in the fortress
Double charge dblade does the same
taras nabad isn't the mission before the final one, you still need to go through another 4 levels
you'll find plenty of tokens in those
oh when you google "doom eternal missions list", it shows nekravol as the last but i guess that's cause when google lists stuff, they only show a certain amount of things in the list
or Bing rather, not Google
am i supposed to have an extra sentinel battery left though? it's bothering my ADHD haha
not sure, I never used all of them tbh, did you get the tokens in the lower part of the fortress?
yeah, I got everything (checked with a youtube video)
i guess they left some extra in case you missed some
Like 4-6 at the end. Something around that
That makes sense to me because you get batteries from completing level challenges, and they didn’t want to require you to complete all those
i went back to missions to complete all of those lol
If I remember correctly, if ypu get everything on every level, by Nekravol 1 you complete the praetor token Perks. The batteries I believe by Taras nabad
no mods?
i got all the batteries after i finished taras nabad
and i'll get the praetor tokens once i get two more in nekravol 1
p sure spectre counterparts are the same as the non spectre counterpart its just that they are invisible
Right, I think up to that point you should have batteries to grab all the relevant stuff from the ship - probably even before
and ive done literally everything so far including challenges
Nope, puts them in GK state
Or sticky or even a frag if you can get value
I feel like dblade takes too long to charge for me, is there a technique for it?
I almost never GK unless I need BPs or hammer charges
i don't but i was using it with all the cheats earlier which unlocks the mastery i think
Mastery allows you to charge up to 3 levels. 1 & 2 deal less damage but charge faster
oh i was trying to get to the 3rd charge, i guess that's why
wait if you gk an enemy and another enemy is in gk state, will the gk timer for the enemy in a gk state keep going while you are gking the other enemy?
If ypu have the mastery, you don't have to wait anymore.
When you charge it, you will see the indicator divided in 3
In fact, 1 charge uses 16 plasma cells and auto kills Prowlers and carcasses which is even better than a regular ballista shot which uses 25 cells
so if i charge it to the second line it puts whiplashes in gk state? good to know
cause whiplashes are one of my least favorite demons in the game lol
Use lock on burst on them. Auto kills them
Should I upgrade quick lock (50% faster rocket launcher lock on) or rapid chains (20% faster destroyer blade)?
Lock on
Quick lock
Ok sick, thanks ^w^
Should have been probably your first upgrade in game (quick advice)
Yeah I feel with it, I'd use my rocket launcher way more often
Besides flaming meathook
Right, but you get lock on first so I think 6 points on faster lock on is the best first upgrade. Ypu should still have enough points to full master SSG once you get up to that point
Are you assuming optional encounters are completed as well?
Now my launcher has fast reset and quick lock, hell yeah
Hmmm let's see
5 points from hell on earth
5 points from Exultia without encounters (which are easy so you can make it 7)
And I think you have 2 when you get lock on?
So 12 without encounters, 6 on faster lock on. Then, you get another after the pit and there's an encounter there as well which is easy. So that would make it 8 without the exulia encounters and slayer gate
You should have 9 by the time you get out of cultists base and SSG fully upgraded working on mastery
FA>SSG
Also are these good runes? (I'm on the super gore nest mission)
- enemies killed by equipment/ under influence of equipment decrease recharge time
- longer stagger state
- launch into glory kill from farther away
Or should I get speed boost?
Already got air control, I'll take off farther away then
Also I prefer speed boost over 2 and 3
FA?
Fart attack
Meathook helps compensate for the farther away gks
I think I’ve figured out why I’m not a fan of boss fights: my favorite part of Doom combat is crowd control, managing large groups of demons. Enemies that can only be hit a specific way and bullet sponges are 2 kinds of enemy that mess with crowd control stuff a lot
Doom shines with the mini boss design with "boss" enemies just being normal demons later game
Yup
Now should I upgrade my rapid chains or energy shield?
I'd say energy shield because it's busted if you remember to take advantage of it
For the most part any upgrade is fine, especially on a first playthrough
I guess it doesn't matter too much though yeah
you have the super important stuff I think and after this it's kinda just preference
I’d recommend picking whatever sounds like a better fit for how you like to play but not worrying about it
The game ensures you will get the important stuff unless you go out of your way to avoid it
The hell is a rapid chain
I’m guessing the chaingun mobile turret
oh wait, they actually explained what it was in the message above
silly me
i'd say go for quicker lock-on
What’s the difference between ultra violence and nightmare, just how much it takes to kill enemies and how quick they kill you?
no idea about classic doom but modern doom difficulty levels are pretty simplistic
enemies just do more damage and that's it
I think
Oh cool
HP doesn’t change between difficulty settings
If nightmare's damage modifer is 1, UV difficulty is 0.5 and health remains constant at all difficulties. They become more aggressive and faster, along with their attacks having lower cooldown.
Just damage and speed/aggression
I don’t wanna mess with it for this playthrough but for next playthrough I’m gonna switch to nightmare
The question is do I switch before or after doing ancient gods
In Classic Doom the main variable is enemy count (except in Nightmare which gives enemies speed buffs and respawning)
After
The Ancient Gods is much harder than the base game
Got it
From past experience, both TAGs are harder and people who played them on NM first faced a difficulty spike, to the point of where they found UV TAG to be equivalent to NM Base campaign.
TAG throws high tier demons at you more often and introduces some of the nastiest demon types in the game
in wich difficulty should I start
Try Hurt Me Plenty. If it feels too hard lower and if it feels too easy raise it. You can change difficulty whenever
Is there any way I can buy all the purchasable cosmetic packs at once? Because I'd prefer not to spend like $60+ exclusively on cosmetics
I just wanted to know bc I started at ultraviolence and doesn't seem hard at all
seems more like the normal mode
If UV doesn’t feel hard enough then you shouldn’t have a problem on Nightmare
alr thx
i hate the armored baron or blood maykr the most
I'm playing on PS4 if that helps
No but most cosmetics can be unlocked by playing (what can be unlocked at any time is on rotation)
Uv doesn’t feel that hard for me either but I’m fine with it cause it feels good culling demons like a sickle through a field
The hot dog stuff for the mancubus is hilarious lmao
I wish one would show up shooting ketchup and mustard in that outfit out of nowhere in the campaign lmao
Yeah I’d love demon cosmetics in campaign too
Especially since most players (myself included) don’t really care about the multiplayer at all
Yeah I played one game of battle mode, didn’t like it at all
Maybe if I played as a demon I’d like it though
Honestly I adore the QuakeCon 2020 skin, I just love the white and red with black highlights
At this point though I just want a level editor so we can have infinite Doom levels and see what insanity the community comes up with.
10 marauders, doom hunters and tyrants each in a small arena
Same, a snapmap 2.0 with better creation tools would be sick
Yeah basically. Even a more limited version would be awesome
release the source code!
Source code release wouldn’t really help console players like me.
Anyone here I can add in my doom eternal friends list? Even if we don't play together a bunch, I mainly want it for the boosters
@lapis saddle can I add you?
steel to the average human hand. Marshmallows to the average titan
But by all means if a level editor isn’t feasible then releasing the source code would be the next best thing
Honestly I’d rather you didn’t.
I'd think releasing source code is the best way to go about it. Level editors not only seem to take a lot of time but are also very limited in what you can do in the first place from my experience
Which person is that a response to?
The main benefit of level editors is console compatibility. Modding is great if you play on PC but otherwise doesn’t help you
I'd love to see as teams of people work on new doom eternal levels from those new resources
I’d rather you didn’t add me to your account
Alrighty
actually that would be cool. Some playground gamemode where you choose the location including MP and slayer gate maps, enemy spawns, obstacles, etc. would be awesome to mess with
I don't think it would let you bind one keybind to two different options
Even a Master Level Maykr that let you move game objects but didn’t affect events or level geometry would be cool and better than nothing
I do think a high quality level creator would be really cool, it would be an opportunity to play some cool custom levels, and could give people who are interested in game design an outlet
Especially seeing how I expect the main thing people want to play with is unique encounters
THE HOLT boss has to the best worst designed thing in this game
Like an “oops! All Turrets” arena or a room (or even a whole level) covered in damaging floor to force the player to keep moving at all times
It's not fun or hard it's just time consuming and fucking annoying
Especially for people who have done most things the game has to offer. Like look at Tmodloader for Terraria, it's a way for people to more easily experience custom content via mods, custom worlds, etc. and prolong the lifespan of a game, by giving the tools to those passionate, a doom eternal equivalent would be amazing
Yup. Also Doom 1-2 have had tons of excellent mod campaigns in their own right, 2 especially
Even the iconic Doom 2 expansion pack Final Doom started life as a fanmade campaign mod but was bought out.
Plutonia Experiment in particular does Doom 2 better than Doom 2
So good that they added a bunch of the best ones to the console ports of the first 2 games, like BTSX is amazing, imagine if we got a level creator and within a few years we got level packs as good as BTSX!!
Yup
God I need to play through more of BTSX, I love how difficult yet fair it is
Like even if they throw like 20-30 enemies at me I still feel like with enough trial n execution, and just getting better, I can handle the situations
The official port isn’t compatible with Boom (basically a modified version of the Doom 1-2 engine) so it can’t have Going Down or Sunlust, but those are fantastic (and fiendishly difficult) in their own right
The later parts of Sunlust in particular make 20-30 enemies in a fight seem quaint by comparison.
TAG 2 is about the same length
I recommend watching Decino’s God Machine playthrough (God Machine is Sunlust’s final level) if you want to see absurd Doom fights that make the official stuff seem laughable
that sounds interesting, lets take a look
if i want something faster and more chaotic ill play ultrakill
imagine playing ps1 looking ass games in 2022
yeah its gross but i havent legit played the game so its still interesting to me
I don’t mind the look for Ultrakill but the gameplay is very boring imo
ngl the only thing preventing me from playing ultrakill is those graphics
I played the demo. Lots of precise shooting stuff but the tactical side feels extremely basic. No ammo management, the weapons don’t really have specific roles, enemies mostly act very samey, etc
having played so many amazing looking games like GoW4, Nioh or DE, I just can't stand the looks of games like ultrakill anymore lmao
I really like Dusk. HROT is amazing. Ultrakill just felt like it had no tactical meat.
Same thing happened to me after going from demon’s souls back to Bloodborne
Hit my eyes like a freight train
Dusk and Hrot also have very simple graphics but they use their extremely strong aesthetic designs to make the simple graphics act as a strength rather than a weakness. Dusk especially
Hell my favorite FPS is Viscerafest, a game that is intentionally designed to look like it was made for the Build Engine despite being a very modern game
Simple graphics can look very good if used smartly
I paid 60 Aussie bucks for 2 dlcs that'll take me less then 5 hours to beat
Bloody oath man
They are way more fun to replay than the base game though
Is there anything extra post TAG2?
Horde Mode and the Master Levels
lmao, you're right, I remember bloodborne looking a lot better than it actually did too, when I played elden ring and saw some bloodborne gameplay again I thought: man, this shit looks wack
I had horde mode before I even bought TAG1 and 2
Horde Mode comes with the base game and all the Master Levels do too except the World Spear ML, which is part of TAG 2. The Master Levels are basically ridiculous remixes of the campaign levels
What are master levels?
the best part of the game imo
what does HROT stand for?
Hrot is a Czech word for something like a railroad spike (IIRC)
It’s a game set in the Czech capital during some kind of zombie outbreak
I want something simple post-game.
Something to kick my ass.
I want a single stage, where there is no winning, just endless waves of demons to come and kick my ass back to Ireland.
Oh, I see
that's cool
No endless mode, but the Master Levels are pretty brutal
I saw this video about this mod that would have that
Hrot is also made by Czech dev and plays like a really eccentric spiritual successor to Quake 1
I know nothing about mods, but I expect there’s a mod that has an endless mode
Dude I love Quake 1
One of Hrot’s high tier enemies is a horse in a gas mask. The game makes no attempt to explain what the hell is going on
I never liked to download mods because a lot of them use textures that look terrible or have their elements in the menus that look off
Or were Stardew Valley SMAPI.
The worst mod client ever.
I would do better drunk and half asleep
The zombie outbreak is my best guess because it’s hard to tell what’s going on. Hrot is still in early access so we only have 2 of the 3 episodes so far
The Kaiser Campaign is a great mod from what I’ve heard
The UI looks good and it’s basically a really hard reimagining of the base game with a weird sense of humor
What is the difference between an empowered demon
I don't see a difference they die in the same amount of shots
They hit harder and move faster
They’re demons that recently killed another online player and get the aforementioned buffs
Like, another actual person playing DOOM Eternal right now?
Right.
That's actually really cool.
they drop resources on death
you get health, armor and ammo iirc
that said I turned them off day 1 and haven't turned it back on ever
I've heard the drops aren't really worth the extra risk especially if you're playing ultra nightmare
yeah. For instance in hell on earth when you reach the final room (where you push the button to end level) there's a fight in that room now.
It starts, however, with a marauder falling from the ceiling to its death
Like it's about to jump you but dies.
I laughed out loud first time
I think empowered demons are fun for the bit of unpredictability they give due to being effectively random since you don’t know who is dying to what
yeah I get the idea behind them
will prolly turn the thing back on
kaiser campaign has superheavies from the start but up to cultist base they have severely reduced health due to your limited arsenal
I haven't played past early exultia though, been waiting for full release because you can't really play any vanilla content with a custom gameplay mod installed
I think it would have been neat if the game had a mechanic where one spawned demon in each arena wave was randomized within the pool of demons encountered so far in the campaign (weighted to favor small demons of course). That way arena fights would be a bit different every time you played them
I would rather have non-linear level design and consistant arenas
Maybe arenas would slightly chance depending on which "route" you took
Super Gore Nest would be exactly like that if it didn't have the progression blockers forcing you through a certain order to get the keys
I'm a little sad it does. Also it's the only level designed like that which is a bummer
Given it was featured in the very first gameplay demos I guess it was also one of if not the first level created and perhaps ID was trying to go for nonlinear levels at first
The big thing I like about randomness like that is how it means memorization won’t keep you from getting surprises in a playthrough, which nonlinearity can’t do
when i first played sgn i thought it was gonna be non-linear with it's keys..
What about taking another route then you took first, maybe even take on an arena you didnt before, those would be new
It'll be good for speedrunners too, and honestly if i'm replaying a level i do expect to replay that level
yep it was a bit of a bummer to realize you can only take one route through it
Like imagine going for the red key first, so you get the chaingun and shield mod.
Then you could go for the yellow key and have the chaingun+shield in the buff totem area
That helps for a second playthrough. It’s worth pointing out that the thing bothering me here is how memorization can let you optimize the fun out of a game if it’s too predictable in how it responds to things (this is related to the concept of solvability). Randomness can put players in situations they can’t possibly have seen coming so they have a new problem to solve now rather than just relying on a plan they made before starting.
This is why roguelikes are so popular: even when you’ve played a good roguelike thousands of times and learned how everything works, the game will still regularly throw you curveballs and you need to figure out a solution on the spot
I'm really looking forward to whichever game ID makes next as if they evolve the concepts of Eternal further (like having breakable demons actually have gameplay impact) and go for nonlinear level design, that game could be really really good
Not that Eternal isn't really good but you can always improve
Definitely, taking weakpoints and demon destructibility, would make for a very unique shooter
I’m pretty sure the next Doom will be radically different from Eternal. There’s no way they’d just build on top of Eternal or whatever.
You can be radically different and still build on top
It can be different from setting and pacing but take concepts from Eternal and improve them
Doom 2016 is quite different from the OG but they still build from it, same as '16-eternal
Indeed breakable demons / weakpoints / faltering tied to limb breaking would work even better in a slower paced shooter
deternal is "solvable" but it takes easily 1000+ hours to get to anywhere near optimal play
chess is also solvable but you don't see carlsen playing top engine moves every move
I’m sure some things will carry over, but don’t expect it to feel at all like Eternal
do agree with the point though
yeah the skill ceiling is really high. You can always do something a little better or find better ways to deal with encounters (to an extent)
And Eternal has clearly been designed with that skill ceiling in mind, you are supposed to replay it and learn stuff
ofc you can also play through once and drop it but that's just a fragment of the experience that way
I’d like to see the next Doom not make the player slower but instead make movement more of a commitment.
you've also got the option to do stupid challenge runs to remove the "oh full kit just solves everything automatically" problem
inertia as it is in deternal is a little wack, it's negated by ac and not really usable for anything cool when you don't have ac equipped
I'd honestly be okay with more of an old school approach to movement as long as you can't avoid everything by just circle-strafing
committal air movement where you have the option to do difficult inputs to redirect inertia
Like imagine if you had a really fast run speed like in Classic Doom but you couldn’t stop easily so you had to plan your movement a second or two in advance
Right
Quake has that kinda, movement is momentum based
guard flying 
like if you run to a downward incline, you keep sliding for a while before stopping
Also I kinda hope there’s less emphasis on aerial maneuvers and more emphasis on good ground movement.
It does indeed make movement more of a thing to master and bunnyhopping especially isn't as straightforward
misstime the jump or do it in a wrong place and it kills your speed
aerial movement in deternal is shallow, sure there's an emphasis but there's very little to it
If movement got harder imagone if you mellee got higher damage the faster you went
My main thinking is that moving really fast but you can’t stop easily (not that stopping quickly requires advanced tech; you just can’t do it) so you need to start slowing down before you want to stop or stop by crashing into a wall and accept the consequences of being at the wall
Would also make a cool harder move where you brish next to an enemy and mellee, meaning your speed wont get fucked by hitting the enemy 
is doom dlc not on gamepass?
I’m not talking about advanced tech at all to be clear; I find tricky control wizardry to be annoying. I want more strategic depth. Hence more momentum. It would mean you’d need to figure out where you’re going a bit further in advance
Nah i was just thinking of 1 fun move and after i thought about it i thought about a "deeper" tech you could do with it
yeah impact based damage would be neat
In general my main thought process is how the next game could give you hard decisions in new ways. Not being able to change your trajectory whenever you want inherently creates difficult decisions about where to go and routing because bad routes will punish you more
I haven’t gotten the new Quakecon skin
This right here 👍
Tbh something halfway between air controlless and air control movement I think. I actually don't entirely mind non-ac movement but I think for a general audience, something slightly less restrictive is the sweet spot
Also maybe it’s my masochist streak but I’d kinda like Doom 2 chaingunner style hitscanners to come back to force players to think about sightlines a bit more
I could see that. Would help prevent A/D air strafing from being so good lol
no, hitscanners need to be left to the 90s
Maybe with a wind up so you have the time to get INTO cover
Make projectile enemies track / trail their attacks rather
so if you keep moving in one direction you get hit
This too. If anyone's played Metal: Hellsinger, there's an enemy who has this projectile that even with VERY fast movent tech, they can snipe you if you don't redirect your movement
Maybe make the attacks just VERY fast instead of hitscan, but not so fast you can't dodge it anyways
Note that I think there should be like 1-2 hitscanners rather than several so they’re a special thing instead of something you’re constantly dealing with
It's on my wishlist, definitely gonna get it next sale i think
At this point I kinda have to get it to try and maintain a top score for full game. I've already "broken" their scoring like 4 times in the demo LOL
even so. Having enemy deal damage based on line of sight alone is really out of place in anything but a cover shooter
It was so in old games too. Hitscanners were mainly a thing due to lack of resources, they were easier to update as there was no projectile to calculate and update
I guess you could do the very fast projectiles thing as a way to have hitscan style sightline control but have it fall off with distance more and moving fast would at least help
Also everytime i look at comments of the aoundtrack they are mad stimping
for the female vocall singer which is kinda understandable she is hot
Lmfao, well maybe i'm gonna get it onxe it fully releases just to beat ya 
I'd like something that takes inspiration from Titanfall's movement (besides wallrunning), that doesn't completely imobilise you midair but doesn't allow for fast and fluid turns (not without the loss of momentum/help of some tech). It's really interesting as a DE player to move towards much more complicated movement in titanfall 2, the game and it's quirks have made it so much more than the devs intended.
Lurch in DE movement would be so weird but so cool
Titanfall 2 is the best speed game in the past 10 years so something that combined it with some of DEs movement tech would be kinda fucking cool if done right
Sadly I don't think the devs wanna lean towards thaf route, which is a shame cause I don't know how much depth they can put into a game without focusing on the movement.
I'll gladly play and enjoy whatever their next game is don't get me wrong. I'm just .. skeptical of the direction they will most likely go
I think “hitscan bad” is kind of a silly claim. The problem in old Doom was that they overused it. Having enemies whose entire sightline is risky to be in creates an enemy that requires consideration of cover (believe it or not, limited cover usage fits in Doom) and makes them high priority targets without needing to be really big or healing enemies or whatever. Just only use them where their usage adds to the encounter rather than for artificial difficulty hike
I think Hugo stated that the next game would be slower but more "powerful" feeling? Like a racecar (DE) to a monster truck (Next game), which is unfortunately disappointing.
It dependa on how they exactly mean that tbf
That sounds great imo. It won’t be slow by any means (it is meant to be a Doom game) but probably a bit more methodical than Eternal
to each their own. For me hitscanning is artificial difficulty in any scenario. Any enemy that deals unavoidable damage is.
I recently played Perilous Warp which uses hitscan enemies and having to resort to peeking around corners and taking quick shots completely kills the pace.
There isn't much skill involved in peeking around corners.
Yes, if you are making a more milsim shooter then it makes more sense but in a movement / old school style shooter it is just as frustrating as ever.
Part of why I like Classic Doom so much is that it is simple and isn’t demanding in terms of dexterity but you have to constantly be thinking about the next step. You don’t switch weapons while shooting at a demon but while you’re lining up the shot. You need to be careful and plan ahead even as you blaze across the room at 60 mph.
Well placed hitscanners basically mean you need to either immediately kill them or move between cover while getting closer and focusing on more readily available targets
Hitscan is avoidable btw; it’s just that you have to do the avoiding before they open fire rather than after
That's the thing, having to use cover is against the game's flow. Have cover as an option in combat sure but don't force it.
You can create player accountability without hitscanning, Eternal is a testament to that.
Old Doom demons straight up have a thing that upon seeing you where they can’t attack right away so you have a chance to either shoot them first or break line of sight
It forces you to quickly make a decision and punishes you swiftly for choosing poorly
I see that more as a necessary concession from hitscanning rather than good design in itself.
Yes telegraphing is good not saying it isn't
Again I think most enemies should use projectiles. I also think that having some enemies who punish you for running out in the open too much is a good idea to occasionally use. Note that such a game would probably need arenas to be more segmented and less open overall. This wouldn’t work well in Eternal arenas
I’d also like to point out that the Eternal shotgunners are hitscanners already; they just have such short range that it only matters in close quarters
I still think Plutonia Experiment has some of the best arenas in any FPS, and lots of them use chaingunners to keep you from hanging around certain areas
Tbf shotgunners/marauder are in a range where making it projectiles is just weird, it already should hit the player instantly cause of range
True
But my point stands that it’s about why and how hitscan is being used rather than it being blanket good or bad
In that case, it’s to keep you from hanging around close to those enemies
I know I'm probably biased against hitscanning enemies but just comes from having seen shooters evolve from hitscanning to projectiles
The artificial difficulty in many old shooters was largely due to hitscanning enemies you couldn't avoid without knowing in advance they are there.
And even then it indeed boiled down to either know where they are and kill them quick or hide.
It was an understandable necessity back then, there are better ways of handling enemy design now.
to each their own, again, but I have seen enough hitscanners to last me a lifetime or two


