#classic-doom-maps-mods

1 messages · Page 128 of 1

runic breach
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(ignoring level-only mods)

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dehacked runs on pretty much every popular port
it's compatible with the og doom engine

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actionscript, i'm not sure, but it runs in gzdoom

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decorate works on zdoom ports, i think eternity as well but i'm not sure

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zscript only runs in gzdoom (doesn't work zandronum as of now)

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ping

thick inlet
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Thank you for the ping

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So basically, downloading gzdoom was a good idea

runic breach
thick inlet
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I’ve noticed that, as well as some frames getting dropped during levels with 15 or more entities loaded at once, even though I’m running it on a high end computer. I’m not really familiar with this kind of stuff, is there some way I can allocate more resources to the program?

runic breach
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even if just by a little

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also switch the renderer to vulkan or openGL ES instead of openGL

thick inlet
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ok, I'll try those, thanks

somber anchor
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I made a sandbox map

tardy barn
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i made a doom mod for gzdoom

zealous condor
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anyone here know how gzdoom language lumps work

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i can only get it to display english

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actually, it works for portuguese, but not for brazillian portuguese

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the zdoom wiki was wrong, the language code is pt not ptb

upbeat path
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May be a request to put in the github

haughty flower
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Anyone know how to get a hud mod to work in 20:9 aspect ratio on delta touch? Love the hud mods but they cut off on the sides because most are maxed out at 16:9

lusty dove
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What mobile device do you have that is 20:9

haughty flower
lusty dove
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Oh

haughty flower
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Yeah and the cats hud works great except it's not the width of the screen. I do found a console command that stretches it mostly the width but not quite to the edge.

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Apparently you can disable a scaling feature added to later versions of the app or something. It makes the hud render wider but it doesn't snap to the edges of the screen.

harsh storm
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is it possible to make animated camera angles like this one in gzdoom or nah

zealous condor
inner epoch
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what the hell is this?

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what is the function of this?

vast mural
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"strangers in the night, exchanging glances.."

zealous condor
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so you can give linedefs tags from what i know

inner epoch
zealous condor
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walls

inner epoch
agile shoal
blazing solar
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I have never seen this many stuff in a wad, do I need all of those or only the wad is enough? I wanna load it with zdl alongside a bunch of mods

safe steppe
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If not try loading just the wad file

blazing solar
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yeah it doesn't say anything that's why I asked

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yeah I guess no

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ah wait, my zandronum might be outdated

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okay it launches now but with a lot of errors

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okay the comments under the wad says I only need the wad so I guess who cares about the errors?

blazing solar
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some things look a bit buggy but nothing gamebreaking hopefully

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like, this is not what the red keycard should look like but I don't think this is anything gamebreaking

haughty flower
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Is there a delta touch specific discord server? I can't find anything online that still exists.

surreal knot
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in the process of making my first doom wad. learning ACS scripting rn, so I decided to build a neat lil entryway.

haughty flower
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damn I wish my first wad looked that good

surreal knot
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hoping to make my first mapset with custom textures based on Urdak architecture

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but for now, baby steps

gleaming ingot
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I've started making my first Doom map! I'd love to know what you guys think of it so far, so here's the WAD:

bright canyon
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Does anyone know how to make an event trigger on death of multipel monsters? I know how to do it on one using a tag but I want it to be like MAP07 where when all the mancubi die the walls lower and with the arachnotrons the stairs raise.

lusty dove
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That is only possible in map07

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With mancubi and arachnotrons

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It's hardcoded into the engine

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You could probably do it if you are making a zdoom map but idk anything about that

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And with just vanilla or boom or mbf it's impossible

swift gust
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i want a doom horde mode map

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any suggestions?

bright canyon
haughty flower
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Delta touch blows my mind.

haughty flower
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i need to get better at detailing maps

zealous condor
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anyone here know how to mess with gzdoom shaders?

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i have a shader that's giving me errors in a line that doesn't exist

whole blade
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Me and the gang have just opened up a brand new community project for classic Doom. It is centered around coop horde mode for the Odamex port. First of it's kind. Taking sign ups now with the project kicking off properly this weekend. More info in the DW post doomgrin
https://www.doomworld.com/forum/topic/130154-hordamex-a-horde-mode-community-project-taking-sign-ups/
https://youtu.be/WYdTa9UXXj0

Beat back the Horde!
Community speedmapping project by The Hellforge @ https://discord.com/invite/hellforge
Download Odamex @ https://odamex.net

Tune used is the high quality mix of E2M1 from Andrew Hulshult!

▶ Play video
rocky laurel
blazing solar
raw bane
neon steppe
haughty flower
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it's comes to a point where it looks modelled in blender or 3ds max, it's that good looking

gusty solar
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Hello

gusty solar
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good someone who recommends me mods for delta touch

celest copper
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does anyone know what source port i need to use in order to play sunlust

whole blade
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and zandronum if you want to play it coop

celest copper
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oh shit i didnt even know that i could play it on gzdoom

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thank you

upbeat path
haughty flower
runic breach
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how hard do you guys think it would it be to recreate ultrakill's weapons and movement in doom
just wanna see what it would be like to play slaughter maps with this

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i think the movement shouldn't be too hard, and some weapons should be easy enough

fringe finch
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This might be a controversial opinion but realism doesn't blend well with doom's level design

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Brutal Doom V21 has already demonstrated how realism would be a bad idea as it could make the game unfair

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yet there are fanatics out there who are begging to make the game play that way...

runic breach
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doom was designed after running at high speeds without any weapon recoil after all

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but if you want realism, don't go for brutal doom v21

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there's this mod called hideous destructor that turns it into a full-on mil-sim

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pretty fun challenge in my opinion

fringe finch
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Ehh...

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Hideous destructor is basically ghost recon but kinda disturbing...

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But I wouldn't mind trying that mod

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It pisses me off that there are people out there who wants to add realism to a game that it doesn't need it. Unless if they changed the enemy type or make a huge map (or maps that would fit to it), it wouldn't make any sense at all.

fringe finch
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Also, is there a way to change Hideous Destructor's hud?

fringe finch
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HD is so complicated

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I don't know how to install this mod

haughty flower
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speaking of hideous destructor why does the invis sphere crash my game

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is it for all of ya

haughty flower
karmic egret
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how do I make a custom death animation when the player dies like in brutal doom?

fringe finch
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I'm pretty sure you can use any sprite editor

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Just make sure that it matches the resolution of doomguy's sprite

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Um... guys, how can I fix this? (I'm using GZDoom btw)

fringe finch
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you can just search it on the internet on how to insert these animations into the mod

inner epoch
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Hello, can you help me solve a bug in my doom wad, it is a doom 1 wad exactly for the first chapter, this happens to me: I put a secret level in the sixth level when I go through the exit, everything is fine, but when I find the secret level exit takes me to the fourth level, what can I do

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(Pls help me)

fringe finch
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what kind of sourceport are you using?

whole blade
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mapinfo allows you to define what maps follow what

inner epoch
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And gzdoom

inner epoch
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i am new using slade

upbeat path
runic breach
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it's not like "omggg this game isn't realistic it SUCKS!!!"

fringe finch
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In my opinion, it's what HD does right

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it created its own enemy types to compensate for the agonizing gameplay it has

runic breach
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but yeah people who are desperate for scoping and tactical stuff like sprints and recoil need to go play something else

fringe finch
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instead of outright using the original enemies which would make the game extra harder

runic breach
fringe finch
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Although HD was made for fun, it also pretty much demonstrated how realism would be a bad idea in some games that doesn't need it

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regardless, it's a great mod. Not gonna lie.

blazing solar
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anyone recognizes this wad?

whole blade
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Map: Minas Morgul

slate maple
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i really need to finish my mega wad, ugh

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release it half finished to testing and feedback?

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but i need to find people who can stream it or make videos as they play. That is the best form of feedback

blazing solar
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Thanks

slate maple
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Classic Doom cover hell

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Even has the baron/imp things

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Im going to need testers who can do video play throughs if possible

haughty flower
runic breach
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needs some aliasing on the left edge i believe

haughty flower
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Can someone teach me how to make towers and buildings with Ultimate Doom Builder for Doom II? (ones that can be entered)

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Buildings like this

slate maple
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Here is the Post for my megawad if anyone is interested

slate maple
haughty flower
safe steppe
upbeat path
runic breach
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i have a question

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when making sprites for a gzdoom mod, do i have to make them with the 1:1.2 pixels or not

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the sprite is put into the mod using slade if that matters

slate maple
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as for your question i know you can scale sprites up through decorate

runic breach
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hmm

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since doom was designed for vertically stretched pixels

slate maple
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the think GZdoom adjust them to be 1:1

runic breach
slate maple
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i could be wrong, but i think the sprite size could be based on game resoulutoin, so if you stretch rez it in gzdoom, sprites change to that. I think

runic breach
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hmmm

slate maple
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i always make mine as perfect squares in adobe and have had no weird issues

runic breach
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i see, thank you very much

runic breach
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any megawads that give you a lot of room to move while not having really spaced out enemy placements

ocean otter
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new mode for easy demons how chicken food

slate maple
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My MegaWad is Up, read the entire thread before playing so you dont hate it as much!

whole blade
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The Slaughter Spectrum

royal wave
safe steppe
royal wave
river mason
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Hello everyone! I have the .pk3 of a shout park mod (I didn't make the mod) and since I had a hard time finding the files, I want to make it easier for someone, can I upload it here? I have to upload it to mediafire, drive or what method?

royal wave
river mason
runic breach
sly ether
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Oh yes! Can I showcase my Doom mod here?

runic breach
sly ether
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Sprites made by CthulDragon aka GD Seirya, who also did the Doom commission of myself.
Doom hand sprites ripped by Falcon Delta, edited by GD Seirya.
First file is my main BlytzDragon mod as it stands for now.
Second is an older version for player skin purposes.
Third is me as a shotgunner enemy.

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I hope this is also ok if I show the sprites for the mods as sprite sheets.

haughty flower
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i can't believe it took me a couple years to get a somewhat decent hand for scripting and triggers

muted scaffold
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yo thats fuckign nice.

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especially the cros moving.

royal wave
haughty flower
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this looks cool

white saddle
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how do i make th bridge that plutonia map 02 did

runic breach
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does assigning no texture work

whole blade
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Not quite

whole blade
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Only needed if you're intending for it to work in vanilla ports though

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Ports like gzdoom and prboom have other (much easier) methods

safe steppe
white saddle
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cool

white saddle
karmic egret
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I'm just wondering if one of you guys have a forklift model I can use cause I can't find a free model of a voxel forklift

haughty flower
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i am getting better at this