#classic-doom-maps-mods

1 messages · Page 123 of 1

bitter hare
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my only problem is the shotgun doesnt have the pump animation and that the ssg doesnt have a reload animation

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everything else is pretty good

bright owl
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I just wish they didn’t have to cut monsters. Especially the Archvile

bitter hare
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yeah

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the archville can be anoying sometimes but its still a doom staple enemy

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just made a big update to my mod

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when the ios shoots fireballs it summons a spawncube but if your playing on a difficulty bellow hurt me plenty then it doesnt summon a cube and there is a cyberdemon in the arena that normally isnt

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but if you play on a source port that doesnt like when it tries to summon a spawner cube with no end point

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i need help with something

bright owl
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What are the pusher and puller Boom objects?

crisp dragon
bright owl
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I know they had to make compromises for tech reasons

crisp dragon
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I noticed that fireballs are instakill now

bright owl
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Are pushers and pullers like conveyor belts?

wispy relic
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Unfortunately I’ve never looked into pushers and pullers.
The ZDoom wiki and the good Doom wiki should have good help articles on them

bright owl
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Okay thanks

bitter hare
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I didnt know if it was possible

crisp dragon
haughty flower
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tried doing something in eternity

crisp dragon
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that's pretty cool

haughty flower
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I based it off of this one area from ion fury, as I thought "Hey, that would look cool in doom"

crisp dragon
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wait a second, did Yura leave?

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or was he kicked? His messages aren't appearing anywhere

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if so then praise the lord

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I was getting sick of his shit

haughty flower
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same, also yeah I think he was kicked

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messages don't disappear when you leave a server I think

trail steeple
crisp dragon
quick crag
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Wait yura got kicked

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Yesss

polar crescent
mellow willow
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I'm having trouble installing Brutal Doom, whenever I exit, and then relaunch GZDOOM it appears Brutal Doom has uninstalled itself. What do I do?

safe steppe
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you're supposed to drag and drop brutal doom file onto gzdoom everytime

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or use ZDL which is a doom launcher that can do that automatically

mellow willow
safe steppe
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you can download ZDL or simply just drag and drop the brutal doom file onto gzdoom

mellow willow
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Ok, so say I want to do the same for DOOM 2, then what?

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Do I just add it on ZDL?

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like this?

sweet grove
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Your absolute favourite Classic Doom wads right now? AND GO!

remote widget
crisp dragon
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It's challenging and kicks my ass but I like it, and the fucking aesthetics man

tribal scarab
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I've only just gotten into DOOM modding and I'm currently working on a GZDoom 6 map set to learn the basics, please allow my brain to absorb knowledge via general suggestions, I'll probably throw the forum link here later

trail steeple
# tribal scarab I've only just gotten into DOOM modding and I'm currently working on a GZDoom 6 ...

you can also share the .wad file itself here

as of giving you help with mapping
i'd recommend watching these vids:
https://youtu.be/EucWtn__O8Q
https://youtu.be/6arDCzmhONY

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

▶ Play video

From my experience playing beginner maps, some advice about guiding the player gently through a map by making choices about textures, flats and so on in your map elements!

www.patreon.com/davidxnewton

00:00 Science
04:05 Doors
06:25 Switches
10:15 Shootable switches
11:10 Bars
13:05 Platforms
14:05 Teleports
15:15 Damaging floors
17:20 New con...

▶ Play video
tribal scarab
trail steeple
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  • always make sure that the texture names don't conflict
tribal scarab
trail steeple
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important thing: NEVER put in more stuff into/replace/rename stuff from IWADs

tribal scarab
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yes thank you

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I've gotten as far as 2 maps, renaming all the maps (including transition screens), end text crawl and some custom music

trail steeple
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also:
Realm667 is a good website for custom stuff for doom modders

tribal scarab
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I noticed
I might just keep the texture packs separate and say you should load them in order in ZDL

trail steeple
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quite a unusual thing to do but ok

tribal scarab
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by the looks of it I might not have to do that

trail steeple
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gonna upload my wad here so people can test it

IWAD:Doom 2
Sourceport:GZDoom
amount of levels:4 (the 4th one is unfinished as of now)
recommended difficulty: HMP

tribal scarab
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upon failed attempts to incorporate the texture packs into the WAD, I'll probably just keep them as required wads and make sure not to repeat this mistake in the future

wispy relic
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Adding textures to your wad with SLADE is a delicate process. You can’t just copy the files from the texture pack unfortunately

sweet grove
tribal scarab
sweet grove
haughty flower
trail steeple
tribal scarab
haughty flower
upbeat path
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looks noisy

haughty flower
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noisy? probably. cool? yes.

tribal scarab
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map making may be tedious but I really enjoy it for some reason

trail steeple
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it may get you burned out after doing alot of maps in short periods of time

but making doom maps itself is interesting and quite fun in my opinion

tribal scarab
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here's a random example of a very unfinished area I'm working on

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I'm gonna put the super shotgun on a podium

tribal scarab
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I think I might use gzdoom builder with doom 64 absolution to make a doom 64 map pack at some point

trail steeple
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ultimate doom builder is better imo

safe steppe
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there is no opinions here it's a fact, UDB is literally just a newer version of GZDB, of course it'll be better

trail steeple
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agreed

tribal scarab
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I thought gzdoom builder was the newest so I just defaulted to that. Doesn't matter though, I'm now trying to make a 100% vanilla map compatible with even the original dos stuff

sterile drift
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hey so, it's been a while since i've played classic doom, is what's the latest cool mods you guys recommend?

crisp dragon
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If you want a joke mod, then the Abort Mod or Russian Overkill is definitely the way to go

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But otherwise, I'm not too qualified to talk about mods

sterile drift
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oh, i've heard about those, but haven't checked it out. thanks a lot anyways!

crisp dragon
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Goldfire is the mods guy

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But anyway, Beautiful Doom is another good mod

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Doom one is also good

sterile drift
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let me guess, it makes the game look beautiful?

crisp dragon
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Project MSX is another

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And Hellrider

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Most of these are what Goldfire345 recommends

sterile drift
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i see

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maybe i'll see some of his other recommendations as well

crisp dragon
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And oh right

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The Abort Mod isn't downloadable anymore from any site on the internet but I have a copy of it

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If you're ever interested I'll just dm

trail steeple
trail steeple
trail steeple
# sterile drift let me guess, it makes the game look beautiful?

beautiful doom in short:
-adds a bit more blood that drops from monsters that leaves decals in a brutal-doom-style
-has a separate menu that allows you to customise how guns behave,how your hands look,how much graphical improvements you want etc.
-3 types of gun behaviour:

  1. classic,basically og doom with more fluid animation
  2. enchanced (turned on by default) ,classic guns but with a slight visual overhaul with additional functions. Examples include:
    fists now have a kick function that pushes enemies away
    shotgun has a melee attack
    you can dual-wield pistols
    3.modern,so basically the guns are entirely changed both in appearance and in function
    -ALL monsters have 8 rotational sprites that aren't mirrors (they don't generate the weird effect of swapping guns from side to side like zombiemen do in vanilla
    -Brightmaps are added,and they basically make textures glow in the dark
    and a bunch of features i forgot about
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worth checking out

sterile drift
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Seems like a nice addition. I'll check it out for sure

tribal scarab
trail steeple
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oh ok

white saddle
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hmm, I need a new gameplay idea

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for an outside arena

whole blade
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Natural space or structured?

candid acorn
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I'm currently making a level with Doom Builder and was wondering how to load up my currently unfinished level for testing purposes in the steam version of Doom 2

agile shoal
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The Unity port is a limit removing port, so if your wad works on Crispy Doom, then it will work on Unity

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I dont have the Unity port so I cant help you with it

trail steeple
agile shoal
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I think it is, but I may be wrong

candid acorn
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the problem is that when i launch the test mode it just boots up doom 2 without loading the level

agile shoal
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I really dont know anything about the Unity port, so just test the another source port

white saddle
white saddle
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why the hell is there and hom effect there? theres no missing textures at all

upbeat path
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Check and make sure all your lines are connected and your sectors are separate

white saddle
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?

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this is what the map looks like

safe steppe
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something you can try is move every linedef in the affected area just ever so slightly

upbeat path
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Yeah

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Nodes can do weird shit as well

safe steppe
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sometimes (the node builder?) messes up and you gotta move them a bit to fix it

white saddle
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ok

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ok thanks guys it worked

loud flame
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I am modding the BFG 9000 in Gzdoom Zscript, but I cannot switch to the BFG if I have this in the ZSCRIPT lump.

class BFG10K : BFG9000 replaces BFG9000
{
    Default
    {
        Height 20;
        Weapon.SelectionOrder 2800;
        Weapon.AmmoUse 40;
        Weapon.AmmoGive 40;
        Weapon.AmmoType "Cell";
        +WEAPON.NOAUTOFIRE;
        Inventory.PickupMessage "$GOTBFG9000";
        Tag "$TAG_BFG9000";
    }
    States
    {
    Ready:
        BFGG A 1 A_WeaponReady;
        Loop;
    Deselect:
        BFGG A 1 A_Lower;
        Loop;
    Select:
        BFGG A 1 A_Raise;
        Loop;
    Fire:
        BFGG A 20 A_BFGsound;
        BFGG B 10 A_GunFlash;
        BFGG B 10 A_FireOldBFG;
        BFGG B 20 A_ReFire;
        Goto Ready;
    Flash:
        BFGF A 11 Bright A_Light1;
        BFGF B 6 Bright A_Light2;
        Goto LightDone;
    Spawn:
        BFUG A -1;
        Stop;
    OldFire:
        BFGG A 10 A_BFGsound;
        BFGG BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 A_FireOldBFG;
        BFGG B 0 A_Light0;
        BFGG B 20 A_ReFire;
        Goto Ready;
    }
}

I think I am missing something simple. Thanks.

haughty flower
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Is this correct?

night pond
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does anyone have a good setup guide for golden souls?

wispy relic
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That should fix it

loud flame
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It worked thank you.

wispy relic
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noice

white saddle
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Mfw random hom effects happen

trail steeple
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which iwad

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hmm,looks broken on both doom 1 & 2

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ah yes,can't even start the first level

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i think i see the issue

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this is literally just a doom 2 map but broken

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wait,why is every map the same as in doom 2...

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hold on,lemme open it in slade

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man,this isn't even a mod

you've literally put the doom 2 IWAD here and broke stuff in it

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you DO NOT modify the iwad

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you also shouldn't share the IWAD

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because the IWAD is the game itself

you've essentially shared the entire doom 2

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and that's piracy

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@whole blade i am sorry for pinging you but this person literally posted the doom 2 iwad but with broken custom textures (all maps are the same as in doom 2,every texture is in the .wad file,every sound file and so on [checked it in slade])

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doesn't posting the entire iwad count as piracy ?

whole blade
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it sure does

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@haughty flower do not the IWAD

safe steppe
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@haughty flower you need to create a PWAD you can't just modify the Doom2.wad

trail steeple
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gonna bet that his copy of doom2 is screwed now

crisp dragon
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^

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yeah

haughty flower
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if he got it off of steam he can just verify the files

shadow trail
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why even replace everything in doom2 when you can
ah i dont know make a simple PWAD

upbeat path
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Effort

trail steeple
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it takes less effort to make a pwad than to modify the iwad

safe steppe
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However it takes more effort to watch a 5 minute tutorial than to start fucking your IWAD

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^ Probably how their thought process looked like

plush ridge
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I still need to tweak things on the same map.

crisp dragon
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Lookin real nice 👍

plush ridge
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Thx man!

upbeat path
rocky beacon
upbeat path
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they're part of Ancient Aliens textures 😄

rocky beacon
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what lol, I never seen those kinds of maps like that so guessing a few folks have seen it, curious to see it in the mapping in game, is it still being worked on or free for the public?

upbeat path
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it's still being worked on, hopefully to be part of a set called FreonDM

rocky beacon
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oh nice, hope it goes well, feels like my type of place to hang out in the map

upbeat path
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cheers 😄

remote widget
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back in 2019 i was new to the doom modding at that time then i posted a wad on doomworld which is you know the sucka.wad, you can find still on doomworld oh and yea that wad fucking sucks, anyways if you read some of the comments you see i posted an iwad, oh and yea i was a fucking idiot because i put the whole doom 2 texture, and stayed 2 fucking years.

white saddle
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Ouchvile

wispy relic
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yo, I've made a map for Ultimate Doom, and it needs playtesting before I can say it's done

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I've beat it from pistol start on HMP, and with a bit of starting supplies on UV to simulate a full run

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would appreciate any feedback o7

safe steppe
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I may or may not try it later depends if I got some time

safe steppe
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Okay I just finished it and wow that was like nothing I ever seen before

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I couldn't get 100% kills and secrets due to the maps size and complexity (and because iam bad)

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I played in crispy doom and the whole experience was surreal

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the calm but sad music, the dark hallways, the liminal spaces and overall surreal architecture is unbelievably well done, I forgot how beautiful and honestly a bit unnerving vanilla doom can be

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The combat is very unique with the ||teleporting cyberdemons|| and the map's very different and distinct areas

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For criticism there isn't much to say to be honest the map is just that good however:

  1. I've noticed a missing texture near the ||lift that leads to the area with the damaging floors, pinkies, and crushers||
  2. Near the end there is a tiny window that you can fall through and die with no way out
white saddle
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teleporting Cows 😦😦😦

safe steppe
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Overall I definitely rate this map a 10/10

wispy relic
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Ah, so you played on UV?

safe steppe
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Indeed

wispy relic
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So having done that, would you uhh
mind giving me your opinion on one of the lower difficulties, if you have time ofc

safe steppe
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sure thing I will check them out

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Maybe even 100% them if they're not too hard

wispy relic
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but if it's that easy to fall accidentally I can seal them

safe steppe
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Uhmm, so I was nearing 100% kills but I paused and came back to see my brother has quit doom

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I won't replay it since I already lost motivation, but from what I experienced so far HMP is totally different from UV, I personally think UV is better by a long shot, but HMP is nice and does it's job well

safe steppe
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@crisp dragon you gotta check this wad out I think you'll enjoy it

wispy relic
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cool

crisp dragon
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Aight I'll get to it when I get home

wispy relic
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Alright, I may rearrange it so that HMP and lower play more like UV then

safe steppe
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If I were you I would first wait for more playtesting from different perspectives, while for me UV is the most fun, maybe the majority of the players would think otherwise and enjoy HMP more

wispy relic
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I'll keep a copy of it as is and make a separate file with tweaked lower difficulties, dw

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it was a bit of work to get everything going after all, not gonna just throw it all away lol

plush ridge
crisp dragon
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the use of this specific midi with the dark atmosphere and the ||randomly teleporting cyberdemons|| really does invoke a sense of fear

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I'm scared to turn corners all the time

wispy relic
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Noice noice, glad to hear it

bright owl
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That does sound like the stuff of nightmares

crisp dragon
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yeah it is

crisp dragon
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after that I decided that too much progress would be lost if I didn't save so I did it once

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and another at ||the crusher pit with the spectres||

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I'm not gonna lie, a ||10% damaging floor with spectres constantly blocking your path is a bit mean||

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ammo management is quite tight

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not the worst things I've faced though

wispy relic
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||The dark pit with the crushers is only one of the possible way there, and it's actually the shortest one.||

wispy relic
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@crisp dragon @safe steppe So after some feedback from a few other places, I've made a few changes to the map. Gameplay-wise, I reduced the overall enemy density, lowered the amount of Barons on the map, and also tweaked a few of the damaging floors; aesthetics-wise, I put in a lot more decoration throughout. If either of you two would mind giving it another go, the updated level is here:

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(and once again, it requires the same texture pack)

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I wanna get the base experience good first before worrying about deathmatch/cooperative

haughty flower
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Are there any doom mods out there that allow you to punch through walls? I'm picturing a cobbled together wall that you can punch or even shoot and it would basically disappear but maybe with some particles effects or an animation of it falling apart

shadow trail
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finally finished my city map

wispy relic
safe steppe
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For GZDoom there is probably a mod or tutorial out there but I personally don't know how, however for vanilla/boom you can make instant lowering/raising floors/ceilings that get activated on gunshots or other hitscan (G1)

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The wad going down does this in a really creative way: https://www.youtube.com/watch?v=-oWsnvo9VRc&t=30s

Game: Doom II
PWAD: gd.wad
Difficulty: Ultra-Violence
Source port: PrBoom+ UMAPINFO (-complevel 9)

Pistol start.
Blind (never played or seen the maps before).
All kills and secrets.
No saves.

Subscribe for more playthroughs!

Link to WAD:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/gd

Link to source port:
https://github...

▶ Play video
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(at 0:30)

stuck stag
safe steppe
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Might check it out if I got some free time later looks very promising

plush ridge
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Does anyone know how to configure the color setter after putting it in a sector? (I use Ultimate Doom Builder)
I have checked the ZDoom forum where it puts the class and characteristics of that object, but it doesn't help much.

whole blade
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Colour setter?

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Pretty sure that's deprecated

whole blade
white saddle
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what should i do with this open area for this deathmatch wad

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still need to add more details and stuff

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but im not sure what to do with the commically big center thing

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i should have not made the map so big

upbeat path
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yeah I'd just shrink that down

safe steppe
white saddle
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How do I make bridges

safe steppe
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Depends on format

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For boom use linedef action 242

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For GZDoom use 3D floor thing

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and for vanilla you have to make a self referencing sector (literal hell trying to figure this one out)

haughty flower
wispy relic
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true over-under bridges are possible (see Memento Mori) but like Vulldozer said it's a real pain in the ass to get working if you've never done it before

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also, @safe steppe, can you give me an estimate of how long your UV run of my map took?

safe steppe
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I didn't 100% it but my successful run took ~20mins

wispy relic
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gotcha

barren shore
stuck ridge
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caco world

stuck stag
barren shore
hoary spindle
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I may need some mod help

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if someone could DM me and figure this out would be gud

safe steppe
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Just state your problem here and if someone knows the solution they will tell you

quiet trench
burnt terrace
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hey guys, I'm trying to make some minor sprite edits to doom classic for something else
since it's for a specific purpose I'm usin a pk3 mod that makes the game not gory (and also funny) as some kind of base because I only want to edit doom guy and some other stuff

I'm using SADE to edit this and I've been able to modify some stuff up, but only the stuff that the og modder changed (aka bloody stuff)
is there a way to add the whole set of og sprites to the mod so I can modify em?

whole blade
burnt terrace
wispy relic
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if you want to overwrite existing sprites, you simply make new ones in your pk3 or w/e that have the same names as the original

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So the player sprites it looks like range from PLAYA1 - PLAYG8, then from PLAYH0 all the way to PLAYW0

ancient steeple
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Does anyone here know how to install external conversions to the Unity versions? I wanna install Chex Quest and such

wispy relic
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static portals are the bane of my existence smh my head

whole blade
wispy relic
#

Well, if you wanna try figuring out what's going on, gimme one sec

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@whole blade Okay, so in this WAD that I'm making, the level **EHM1 **has a lot of extensive portal work done to create illusions and get the player to go "huh?"
With that in mind, I found that in most cases due to what I was trying to accomplish Static portals weren't suitable and couldn't work. Unfortunate, but oh well.
There was one place though where I left the portals as Static, since it was a fairly orthodox "I'm making a tunnel but don't want to bother with 3D floors and junk"
These did not give me any problems at all when I first put them in. (Attached is the latest working wad and a screenie of where the static portals are in Doombuilder)

whole blade
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Because static portals actually move the geometry, if you have multiple ones in the same spaces, each pair has to be in exactly the same relative position to any other pair

wispy relic
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Now, some time later, I decided to add in a few simple scripts that update the player on where they are in the level (like in Doom 3). This works via a simple array and HUD messages, so it should have nothing to do with just about anything else. It's worked with no problems on the other maps.
Or so I thought, but for whatever reason now the game crashes on this specific map whenever

  1. there are monsters roaming, and
  2. I walk through any of the line portals on the map.
    To further confound me, this issue magically goes away when I make the static portals from earlier into the visual/teleporter type. (Attached here is the wad with issues)
wispy relic
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I double and triple checked that they were all lined up properly, and before I put in these new scripts there were no issues

whole blade
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Something must've moved

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Do you get a crash log?

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Normally when static portals break you just can't go through them

wispy relic
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No, the screen gets frozen while the music keeps going

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like, they're still aligned properly. That didn't change at all

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I dunno. Like I said, the fix just seems to be making them into the simple teleporters

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Maybe if graf zahl or someone took a look at it they could figure out where I'm messing up, because I sure as heck can't

haughty flower
white saddle
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man, I ran out of ideas fast

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maybe make a new wad or something but I’m not too sure what to theme it on

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Making totally original stuff is kinda difficult

haughty flower
mental patio
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a friend made me do this

trail steeple
mental patio
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gonna be the wackiest plasma backpack secret ever

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do I put John Romero’s head in there

safe steppe
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Amog

trail steeple
mental patio
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wait is John auto programmed to end the level when killed?

wispy relic
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Yes. That’s how they made the Icon of Sin work

mental patio
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ah

white saddle
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the bosseye alerts the icon and the targets is how it can spawn monsters

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and the icon just ends the level if by itself

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j

thick raft
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anyone know any good doom mods?

wispy relic
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funnily enough, while I love making mods and stuff I really haven't tried many others

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Plutonia II is pretty neat, and there's this level set called Evil Tech that I thought was cool

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That's about all I've really played through lmao

upbeat path
wispy relic
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if I may ask a quick question @upbeat path
these see-through floors you have here

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is that as simple as making a flat with transparency and using it for a 3D floor or whatever? or do you do it some other way

upbeat path
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since I'm using UDMF I'm using a fence midtexture in there

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which in fact does have translucency so yeah, essentially just make the floor and ceiling of the 3d floor the same height and you'll get that effect

wispy relic
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gotcha. Was thinking that's all that effect was but never actually tried it myself lol

trail steeple
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question: how can you make a transparent 3d floor ?

safe steppe
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I don't know why the link it so long tho

trail steeple
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this looks sus

safe steppe
#

No problemo I will just screenshot the site

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@trail steeple

trail steeple
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interesting

safe steppe
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I have no clue why that link looked like that but here you go images are better anyway

wispy relic
#

alternatively,

wispy relic
safe steppe
#

Well to be fair I don't use UDMF

white saddle
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how can i make conveyor belts

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im using boom format

safe steppe
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You put a linedef with the action "scroll move things according to line vector" inside the sector you want to turn into a conveyor belt

white saddle
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okay got the action but how can it activate

safe steppe
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  • the linedef's length and direction decide it's speed and direction respectively
white saddle
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ok

safe steppe
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  • also make sure to tag both the sector and lindef with the same tag
white saddle
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im trying to make it always run

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action 253?

safe steppe
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Then just simply apply tags

white saddle
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okay

safe steppe
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But it should say "Scroll move things..."

white saddle
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action 253 says scroll floor, move things

safe steppe
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Probably the correct one

white saddle
#

ok it worked thanks for the help

safe steppe
#

No probs

trail steeple
#

here's the newest version of my doom 2 wad,play in gzdoom

any feedback is appriciated

note:map04 is unfinished

white saddle
#

pretty fun to play, and cool enimies but the texturing is kinda bad

#

like the stretched ones

white saddle
#

also how can i make custom enimies those punching revenants are funny

crisp dragon
#

so use an enemy you don't use(most likely wolfenstein SS) then add a custom monster and set it to replace the SS pretty sure

trail steeple
#

i may try to fix 'em textures

crisp dragon
#

use SLADE

white saddle
white saddle
trail steeple
white saddle
#

yeah

#

and in map 01 theres some textures that just swap to new ones

trail steeple
white saddle
#

yeah looks good

#

ill probably start a new wad with more story and more fitting level patterns

#

this is just kinda me making maps

trail steeple
#

i like how this area looks,i dunno why

#

but i don't really understand this

trail steeple
wispy relic
#

It allows you to make enemies that instantly pop up without warning

#

Or if you just wanna hide some enemies that will come up later, it works fine for that too

white saddle
#

but their wont be an hom

#

why wont a decorate file appear

#

im trying to add a new monster

#

ive done everything right

haughty flower
wispy relic
#

Furthermore your editor may not recognize that you've added new monsters/weapons/etc.

#

For Ultimate Doombuilder at least, there is some code you can put in your DECORATE files with SLADE to make them pop up where you want them to

#

here are a few examples that I've done. It's the commented out stuff with the dollar signs

#

The only other thing would be to make sure you've given your new monster a valid editor ID, otherwise it won't show up in Doombuilder at all.

crisp dragon
#

It doesn't work on Boom

agile shoal
#

If you are looking for something that even works on vanilla, try DeHackEd

crisp dragon
#

"finish the maps as fast as possible"
sounds like something for the speedrunner in me

haughty flower
#

Why isnt there a bytton shortcut to select all enemies

trail steeple
safe steppe
#

But that would also select teleporters and players so becareful

safe steppe
#

sneak peek

trail steeple
white saddle
#

hm

#

Does it still function good?

trail steeple
#

seams like it

white saddle
#

weird

haughty flower
white saddle
#

okay map 8 is done, still need to find midi for it, also this map is pretty tough so have fun

#

ok added midi

lofty isle
#

Whats the best map/mod to train and evolve in Classic doom because im not good and i what to be able to play harder levels from the community because they are the ones that have the most time put into them

hexed atlas
crisp dragon
hexed atlas
crisp dragon
hexed atlas
crisp dragon
#

E4M2 is probably my favorite level

#

and funnily enough, my first map I completed on Nightmare! difficulty

vocal crypt
#

there any demon reskin mods.
I'm playing the Spawn Path to Damnation mod and wonderin' if there's something that'd fit his aesthetic or whatnot

whole blade
haughty flower
#

[TSPG] Terminator Mayhem Arena: classic edition 2.1 Offical Server

https://www.moddb.com/mods/terminator-mayhem-arena-urepentant-30/downloads/terminator-mayhem-arena-v2-1

server is up with neon and aeon DEATHMATCH to play!

special help form Kaapeli47 creator of insanity deathmatch for new sounds and coding.

Battle with bots or friends as the T-800 Endoskeleton, The terminator. this deathmatch has lethal weapons with quick time to kill, arnold voice lines, and NOW the new weapon: THE AUTOCANNON. another additional change is the custom player skin that allows the player to pick custom colors for the terminator.

Mod DB

Terminator Mayhem has been updated to V2.1. Read below to see the changes.

pallid field
hexed atlas
#

How do I convert a mp3 to midi? Nothing on Google seems to help

haughty flower
pallid field
#

ohhhhhh

#

Never knew that, thanks

haughty flower
#

yw

safe steppe
#

The way mp3 and MIDI works is very different

#

You gotta recreate the song with midi limitations

#

Or use an engine that supports mp3 like (G)ZDoom

haughty flower
hexed atlas
safe steppe
#

Ultimate doom builder is the mapping program

#

what you want is a source port that supports mp3

#

if you don't care about support for other engines you can make a map in UDMF format which will run only on GZDoom but have mp3

#

if you care about support for other source ports then you gotta stick with midi

#

it's a matter of personal preference

hexed atlas
#

I will use only GZDoom, I don't care about that part, I just don't know how to import mp3 as it only says midi

trail steeple
hexed atlas
safe steppe
#

Ultimate DOOM Builder is used to edit maps, SLADE is used to edit assets

trail steeple
hexed atlas
hexed atlas
#

Nice thanks

trail steeple
#

slade3 also allows you to make maps,but i find it very limited and uncomfortable

hexed atlas
trail steeple
#

i generally just make maps in UDB and add assets to them via slade

#

also,pro-tip:

i have heard somewhere that you ahve to put custom content in slade above the stuff you made in the map editor (just above map and map-related files) otherwise there is a chance that the custom stuff will break

hexed atlas
#

I don't think I'll be using custom textures, just custom music

trail steeple
#

just put it above the map files in slade

#

also:

you can make a MAPIINFO file in your wad,it allows you to set what music has to play in a level,which level comes after it,what sky is the main one etc.

#

https://youtu.be/EucWtn__O8Q this video will help you get started with mapping,making mapinfo files,and it will help you with using slade3

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

▶ Play video
#

hope it helps

hexed atlas
#

I'll probably be back soon lmao

crisp dragon
#

it's cursed as fuck

#

yeah I just tried

#

auditory illusion confirmed

#

it's only piano but I can hear vocals where there are none

bitter hare
#

hey

#

does anybody know if there is a chex quest discord server

stuck ridge
#

Another important thing is that for each level there are monsters waiting to kill you this means that if you did not gather enough life in the previous level you will die in the next
At the end of level 3 in the battle with the cybbber demon I think you are putting a lot of difficulty for the player due to the mancubus behind and when you grabbed the red skull you have very little life left to face the cyberdemon

white saddle
#

Yeah map 3 is bad

#

probably gonna remake 2 and 3

trail steeple
#

pro tip: don't make a frustrating/ultra hard wad as your first project

imo,the earliest maps (something around map01 - map06) need a total remake

things to note:
-remove enemies that spawn behind/in front/right next to the spawn point (something like a single zombieman or any other weak enemy who is facing a wall/door/a direction he can't see you in is fine)
-if making an archie jump,make sure that the reward is worth it and that i cannot soft-lock the game (that was the case in map06 i believe)
-don't just spam strong enemies/big groups of hitscanners and call it a day,make sure the wad is fair and fun to play
-align every texture
-make sure that textures look good and work together

safe steppe
#

Question: what's an old open source and really basic doom map editor?

#

the most basic editor there is

trail steeple
#

not sure about the open-source part tho

safe steppe
#

I think I found something for my needs

#

ReDoomEd, a linux port of DoomEd

hexed atlas
#

Just one very basic level, custom title screen music and an endscreen message you guys probably won't get lmao

#

Is anyone here really good at mapping?

#

I mean I clearly need some pointers as that level is... not the best

whole blade
#

Hi. What do you think you need help with? (I can't test the wad as I am at work)

trail steeple
# hexed atlas I mean I clearly need some pointers as that level is... not the best

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

▶ Play video

From my experience playing beginner maps, some advice about guiding the player gently through a map by making choices about textures, flats and so on in your map elements!

www.patreon.com/davidxnewton

00:00 Science
04:05 Doors
06:25 Switches
10:15 Shootable switches
11:10 Bars
13:05 Platforms
14:05 Teleports
15:15 Damaging floors
17:20 New con...

▶ Play video
hexed atlas
trail steeple
#

alright,let's talk about what we can do about this

#

first,try using textures that work well together

hexed atlas
#

Well I was trying to go for a entering Hell feeling

trail steeple
#

second,having enemies see the palyer right on the spawn is not a good idea,it makes the map artificially harder

hexed atlas
#

Fair enough, I should move them

trail steeple
#

third,texture aligning

try shrinking the doors,add a wall or something,resize the textures and so on

hexed atlas
#

So how do I fix that?

trail steeple
#

may i edit the map to show you how ?

hexed atlas
#

Sure I don't care

trail steeple
#

i'll try improving the map so you can see how it looks and take notes

hexed atlas
#

Alright thanks

trail steeple
# hexed atlas Alright thanks

so first i made a small beginning room,so the player can prepare themselves for the demons ahead + added a shotgun to the start

hexed atlas
trail steeple
#

it's quite simple

you make a linedef with a teleported action,you add a teleporter destination thing,set the destination tag on the linedef and bam,done

hexed atlas
#

Alright makes sense

hexed atlas
#

@trail steeple How do I fix the door texture?

royal wave
stuck ridge
#

Nice principal character

crisp dragon
#

SIGIL has you starting out with a spectre, a few imps, and shotgun in a room with strobing lights

whole blade
#

Hot starts are 100% fine as long as it's not something unavoidable like 6 chaingunners right in front of you

crisp dragon
#

^

#

Hot starts are more interesting imho

whole blade
#

You don't want to do them all the time but they are good to chuck in there to mix things up

clever thunder
#

I apologize for being an absolute noob here, but does anyone here know how to make working buttons (with the animation and sound effects) in Ultimate Doom Builder? I’ve never made one before. Lol

#

Thinking about having it raise a platform, kind of like an elevator

whole blade
#

The first part is done by choosing your action (and making sure it is something activated by the use function)

#

The 2nd is choosing a switch texture

haughty flower
#

every map i try to make becomes me trying to make a slaughtery marble map

#

but then i end up not setting the actions right and its just irritating

clever thunder
#

@whole blade Gotcha. Thx so much for letting me know! I’ll see what I can do

eager frigate
#

My new deathmatch level

trail steeple
safe steppe
#

Not necessarily broken but an usual choice for sure

trail steeple
#

yeah,a very odd choice

eager frigate
#

JAM episode 1 is using the same skybox. It was not designed for mouselook though

#

So the sky maybe text is not visible

whole blade
#

That is a place holder texture for when you've assigned a sky that doesn't exist

#

So might wanna fix that

trail steeple
#

time to fix le sky in slade

trail steeple
trail steeple
#

i think i fixed it

trail steeple
hexed atlas
plush cave
#

hi

#

yay i was searching this

dreamy valve
#

guys how do i make these official dlc to workbruhswan

#

also how do i make it work

safe steppe
dreamy valve
safe steppe
#

start a new game

dreamy valve
#

like i just finish the attack map

#

but it say the map name is entrey way

safe steppe
#

Do you know what entryway looks like?

#

have you played doom2 before?

#

if you don't know, try opening another map and see if it's identical or different

dreamy valve
safe steppe
dreamy valve
#

some of those work and some of those doesnt

safe steppe
#

hmmmmmm

#

Ah alright I remember now

#

read the txt file of each map

dreamy valve
safe steppe
#

some of them aren't on map slot 1,

dreamy valve
#

oh it replace map 25

safe steppe
#

check which map slot the file takes (it should say it in the txt) and to go to that level type inside doom this cheat code: IDCLEV (MAPNUM)

safe steppe
dreamy valve
#

thanks let me try it now

#

oh it worked!

safe steppe
#

glad it did

#

have fun!

#

although some people don't like the master levels, a bunch of these levels are fun

dreamy valve
wispy relic
#

Some ports (like Crispy Doom) will automatically put all of the Master levels in order for you, so that way you don’t have to close the game and warp every time you finish a level

safe steppe
#

I have been working on a doom builder for 5 hours but I still haven't compiled it even once yet I am so scared of the imminent bugs

haughty flower
vagrant pebble
wispy relic
#

Vanilla/limit-removing, replaces map15 of Doom 2, doesn't need additional resources

#

never tried making something like it before, so I could really use feedback on whether it's fun or not

dreamy valve
upbeat path
shadow trail
#

looks nice

#

i like the little details everywhere

haughty flower
strong kelp
#

Hell revealed is the best wad ive ever played

#

hell revealed 2 sorry, Map 15 is amazing, the middle is fantastic

rose garnet
#

looking for fun shitposty mods that work on gzdoom legacy

#

spaghetti weapons is a no go

trail steeple
rose garnet
#

does it have silly weapons

trail steeple
#

not really a weapon mod

it can't really be described,you have to see it for yourself

rose garnet
#

ok thank you

shadow trail
rose garnet
#

does it work on doom legacy

#

im onna windows7 laptop

shadow trail
#

i really dont know if it runs on doom legacy

#

most likely not

crisp dragon
barren shore
#

Let me present you my mod: totally playable jokewad, compatible almost with every weapon pack and mappack, this jokewad includes a lot of features in it, most of those can be seen in the trailer (also from my channel) https://youtu.be/MIeMJM3XEig

dusk prism
#

Is there any way to make maps on console?

storm blaze
#

k

trail steeple
safe steppe
dusk prism
#

Damn

barren shore
plush cave
#

i like the part where cacodemon appear

shadow trail
barren shore
barren shore
# plush cave i like the part where cacodemon appear

Well... How do you like this one as a boss-cyber? https://youtu.be/xL0FB9phn9I

Doomguy fought cyberdemon so many times, even took him out with fists. But this time cyberdemon is gonna evening the odds...

Желающие отблагодарить:
If you wanna support this channel:
https://www.donationalerts.com/r/nomakh

Discord: https://discord.gg/eBvpEy6hTz

#Doom #Doom mod #Cyberdemon

▶ Play video
haughty flower
#

Does anyone have the doom center maps

white saddle
#

oh no a cyberemond

plush cave
hexed atlas
#

So what are your guys favorite kinds of maps? I want to include all different types in my 32 level megawad

strong kelp
#

Holy Hell, The path 2, Pretty much all of speed of doom

hexed atlas
#

I'm going insane everyone, how the hell do I change the game title in SLADE?

hexed atlas
#

@whole blade Hate to ping but I actually can't find out how to do this

hexed atlas
whole blade
#

you mean the menu picture?

#

that's an image

#

you'll have to replace MDOOM with your own

#

i think that's the name of the original asset

hexed atlas
whole blade
#

you're gonna have to show me what you're talking about mate

hexed atlas
#

Alright

hexed atlas
whole blade
#

where is that from

#

that image

#

gonna need wider context

hexed atlas
#

Alright

hexed atlas
whole blade
#

yeah that's the iwad you are using. if you load up a doom 1 wad it'll say "the ultimate doom". only way to get rid of that is make a standalone game

whole blade
#

or just run in fullscreen and out of sight, out of mind 😉

#

you replace every doom asset so there are none left

#

good luck

hexed atlas
whole blade
#

yes you can replace that relatively easily

hexed atlas
#

Alright thank you so much, that'll be much easier

#

Well back to mapping

whole blade
#

np

neon pike
whole blade
#

That small 16bit colour image screen with the loading bar

neon pike
whole blade
#

Huh, #todayilearned

#

I play full screen so I never see that bar LUL

neon pike
#

lol

hexed atlas
#

Like just make a new text lump in SLADE?

neon pike
#

yes, just create a file with the name GAMEINFO and put this

hexed atlas
#

Thank god lmfao, I think it's weird how little SLADE and GAMEINFO tutorials there are compared to MAPINFO

hexed atlas
neon pike
hexed atlas
neon pike
#

depends, Hexen is good if you want to show an image at startup, but it is more of a personal choice

hexed atlas
#

So DOOM 2 is just the normal bootup that you see when booting the DOOM 2 iwad? If so I'll probably just do that

neon pike
#

you better read this because I am terrible at explaining things :p https://zdoom.org/wiki/GAMEINFO https://zdoom.org/wiki/Startup_lumps

GAMEINFO is a special lump that is parsed even before ZDoom starts loading fully. It can be used to influence how the game loads. This must not be confused with the GameInfo section in a MAPINFO lump.

On Windows systems, ZDoom supports three games that had special graphical startups. Contrarily to other graphics, the image formats used here are hardcoded and cannot be replaced by alternatives.
The -nostartup command line parameter forces ZDoom to use the text-mode startup log from Doom.
The GAMEINFO lump can be used to override the game defa...

hexed atlas
hexed atlas
#

I'm going to release a playable beta late tonight/tomorrow of my mod

rocky laurel
crisp dragon
#

Bruh

trail steeple
#

Bruh

wispy relic
#

covering up a tunnel entrance there?

plush cave
#

gardevoir in doom 😳 😱

hexed atlas
#

How do I make a good city map in UDB? There doesn't seem to be any videos referencing this

royal wave
white saddle
#

Is it possible to have custom monsters in boom format

royal wave
#

If you want the easiest time, look up how to use Decorate for zdoom based source ports and learn how to get those engines to recognize them

#

Otherwise if you want something more closer to vanilla support, DeHacked is the way to go

white saddle
#

sneak peak of me getting my ass beat by the start of my own map

#

couldve done slower but whatev

royal wave
plush cave
royal wave
plush cave
#

then its just me

#

dont worry

haughty flower
#

what do you all use to make midis for your wads +any ideas for me to not make another monster closet and nuts imitation festival

shadow trail
#

a view from the skyscrapers

#

also a small sneak peak of my wip contest mod for br0leg

hexed atlas
shadow trail
#

its some sort of a small map before a big one
which takes place in a skyscraper

#

(that big sky scraper above the door)

hexed atlas
#

I have no idea how to make city maps lol, I just started mapping

shadow trail
#

oh well its not that hard if you know what to do

#

just some streets and buildings
nothing much

#

unless if you are going far and beyond and adding other stuff like shops and malls

hexed atlas
#

Nah I would just want a map or two like Downtown in DOOM 2

#

I love that map lmao

shadow trail
#

well main is kinda looks like one
i can send screenshots if you are interested

hexed atlas
#

Very, I haven't seen any tutorials online or anything referencing how to make a city map in UDB

shadow trail
#

not the best city map ever
but i tried my best

hexed atlas
#

That looks good

shadow trail
#

appreciate it

hexed atlas
#

I'm interested in playing this mod now, I love city levels

#

It looks inspired by Nuke Dukem 3D, but I may be wrong there

shadow trail
#

it is
i even used some texture from it

shadow trail
#

its gonna have some jokes here and there but its just another doom mod

hexed atlas
#

I have no idea what that is but alright, and there's nothing wrong with just a level mod

#

As long as you don't have it keep playing normal DOOM 2 levels after your levels

shadow trail
#

no its not just a level mod
it has custom weapon and big levels
with some alt maps for more stuff

hexed atlas
#

That's a pet peeve of mine

haughty flower
shadow trail
shadow trail
hexed atlas
#

Idk that's just a pet peeve of mine

shadow trail
hexed atlas
#

I'm mapping a 32 map megawad by myself

#

(There may even be more honestly)

shadow trail
#

nice good luck with that

hexed atlas
#

I would have my friends helped but they've never even played DOOM

shadow trail
#

you mean help with playtesting?

hexed atlas
#

No with mapping

#

But yeah some playtesters wouldn't be bad

trail steeple
# white saddle

this looks harder than plutonia

also,if there are archviles,then why is there practically no cover from them

white saddle
#

its kinda easy to hide from him but hes annoying with all the ressurecting he can do

#

also i was wondering

#

how can two or more people make a wad

#

im kinda confused cuz im starting a project with some people soon

plush cave
#

send the wad and they will continue it?

wispy relic
#

There are different ways you can handle version control

#

usually for a community project where there's a bunch of different mappers, whoever's the lead person will maintain a resource WAD (new textures, sprites, etc.) if there is that stuff

#

and everyone else will make their levels standalone files that load assets from the resource WAD and whatever IWAD you're using

#

that way the project lead can handle compiling the levels all together with ease

#

Alternatively, if you're working with a smaller group on a project and you're all putting stuff into the resource pool, you can use something like Github I'm pretty sure

#

but I've never worked with it so idk how that would go in practice

crisp dragon
#

I would compare this with something akin to scythe 2

#

or plut2 or HR2

#

that hectic start just reminds of HR2's map01

#

imps in the front, shotgunners in the back, and a horde of cacos you have to take care with a shotgun(?) i think

#

or was it a SSG? I don't remember and frankly I don't care enough to check

plush cave
#

it looks hard

white saddle
#

kinda tough map however you take care of the start

hexed atlas
#

Map01 needs a lot of fixing, it was made before I got any good at mapping

#

Map02 is better but still has some flaws, Map03 is my favorite and I think Map04 is an okay fast slaughter map

crisp dragon
#

i'll try em out

#

what format and what port to run?

#

eh fuck it, I'll try with GZDoom first

#

first thing I gotta say is that the first door looks kinda weird since it's a cut off door texture

#

and it's especially thicc

#

the blue circle texture on the bottom kinda weird to me

hexed atlas
hexed atlas
trail steeple
trail steeple
#

so let's see map02..

well,i'd say that this much shotgunners in a tight space may result in the palyer quickly dying

#

also,a bit of correction about how much damage the liquids should do (when looking at vanilla)
-nukage = 5 health/second
-blood = 10 health/second
-lava = 20 health/second

trail steeple
#

question about the fourth map:
how is the palyer meant to survive this ?

#

i see a common theme about your maps

you seam to try putting the player into very difficult situations

While that's not a bad thing,i'd recommend doing something easier than throwing the player into a room with 15 shotgunners right at the start

#

also,if i were you'i wouldn't put any monsters right behind the player without them having a clue of them being there

hexed atlas
crisp dragon
#

if not, they have the SSG

#

and I assume most people will use do single segments

#

but for pistol starting, I don't think it's too rough either

#

quickly kill a shotgunner then immediately take cover, and then take potshots

#

there's no doubt that some of the shotgunners in the back qould also cause some infighting

hexed atlas
#

So @crisp dragon is it good? I know map01 sucks but how is the rest?

crisp dragon
hexed atlas
plush cave
#

yes

#

the texts are funny

hexed atlas
#

Yeah the writing is cool I guess lmao

crisp dragon
#

it's pretty good

#

the maps feel sort of linear and flat though

#

there are a couple of alignment issues here and there, like some strange textures or door problems

#

and some key switches aren't tagged correctly

#

The firefight at the start of map04 might be my most favorite though

#

but why put a plasma rifle at the very end? Seems like it serves no purpose but for people doing single segment

tender seal
#

Elementalism, the big GZDoom mapset I've been leading for the last few years, has a new release date trailer! https://www.youtube.com/watch?v=wtpqv2YmSb4

Elementalism is an epic new mapset for GZDoom. Phase 1 will feature:

  • The first three of six planned episodes, featuring 15 levels by a team of eight world-class mappers, including four Cacoward winners
  • Expansive maps dripping in atmosphere and environmental storytelling
  • Cutting edge UDMF and GZDoom features, but paired with classic Doom ...
▶ Play video
hexed atlas
hexed atlas
#

Honestly I'll take submissions if anyone wants to send me a map or two of their own to put in

#

Maybe I'll make like a bonus episode or something

safe steppe
shadow trail
#

this will come in handy

safe steppe
#

oh and here is the official video https://youtu.be/d7WBQH5-1ps

This level was made (long long ago) by TeamTNT member and Boom developer Jim Flynn (jff) to showcase some of Boom's enhanced editing features. Modern source ports have way more extensive and impressive features but it's easy to forget what the humble Boom was capable of.

Record in PrBoom. Yes, this really is the music included in this WAD.

▶ Play video
plush cave
#

when will you finist it?

wispy relic
#

Made a thread over on Doomworld about a "Grandmaster Levels" community project; see here for more details: https://www.doomworld.com/forum/topic/126411-“grandmaster-levels”-community-project-–-interest-check/

shadow trail
safe steppe
distant sedge
lime kestrel
#

is thete a mod that mixes doom 64 and classic sfx together?

shadow trail
haughty flower
#

hello, im new to doom modding, how do you make sprites show up in gzdoom builder?

trail steeple
haughty flower
#

wha

trail steeple
#

gzdb is outdated

haughty flower
#

oh

trail steeple
#

Ultimate Doom builder is newer

haughty flower
#

imma search it on google

shadow trail
#

its basically for modding and adding custom content

spiral onyx
#

lol

#

so uh for the past few days, every time i vaped d8 i'd go and work on a doom map, and it turned into an idea for a 12 map miniwad

#

i am still not done with the first level...

haughty flower
#

Hey i wanna play smoothdoom.pk3 on zandronum but it shows
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 50 Expected string constant but got '+' instead.
Any help? ):

whole blade
#

Have you checked that smooth doom is compatible with zandronum?

#

Which a quick Google tells me it is not

plush cave
spiral onyx
plush cave
#

good

plush cave
#

the error message didnt show up at the other doom i had

crisp dragon
#

I wonder why people never bother to check themselves beforehand if something is compatible with the port they're using

static iron
#

Guys, what are some of the best doom 2 wads

crisp dragon
#

Just do a quick read of what the textfile or what it says on ModDB

shadow trail
static iron
crisp dragon
static iron
plush cave
#

i like creepy wads

crisp dragon
#

Abort you can't get on the Internet, but I have a file for it

crisp dragon
#

it was taken down, I'm not too sure why

plush cave
#

i found a page with wads but its sus

crisp dragon
#

what is it?

#

oh right, Russian Overkill is also a good mod if you don't have it already

plush cave
#

oh yeah

#

i downloaded it but i forgot to play it

trail steeple
haughty flower
#

guys whats that one mod that had like super hard weapons

#

that u needed instruction to even load or control

safe steppe
#

complex doom?

haughty flower
#

nah i remember seeing a video of a guy who couldnt like shoot a revolver

#

i think it had seperate buttons to load unload etc.

safe steppe
#

Hideous Destructor?

safe steppe
haughty flower
#

YEA THATS THE ONE thanks

#

my friend betted 20 dollars that i can learn the mod without the manual

#

i only know few things like holding r just to not drop the magazine XD

crisp dragon
#

Yikes lmao

stuck ridge
#

send harder mods :3 for doom 2 or idk

trail steeple
haughty flower
#

unload
close cylinder
ammo managment
reload
convert mag to ammo

stuck ridge
haughty flower
stuck ridge
#

hmm how can obtain the mod ?

#

and what need for the autorun ?

haughty flower
#

Search hideous destructor and there should be like a forum i recommend gzdoom port bcuz its better

haughty flower
stuck ridge
#

oke

#
  • downloading *
haughty flower
#

Recommend some sort of tutorial bcuz it has more mechanics

#

U have to pick up things manually ur sniper can get jammed u can bleed out u need to finish ur enemies so theyre not faking death etc.

stuck ridge
#

i see

haughty flower
#

Dunno recommend shooting range just to get a lil familiar

pallid depot
#

hello

#

does anybody here does pixel art like in Doom?

haughty flower
#

Prob not but i sometimes just take a sprite and i depixelate it with its color with nearly no details

haughty flower
quasi cradle
#

does anyone know much about using custom soundfonts?

wispy relic
#

Like for music?

#

I know how to configure it for GZDoom, but I'm not too sure about other ports

#

@quasi cradle

quasi cradle
#

i'm trying to get one to work with Woof

wispy relic
#

ah. Yeah, idk what to do there then

night pond
#

i underestimated H2H Xmas

#

i thought it would be easy, but there was a revenant and archvile swarm in level 2

agile shoal
#

open the file where settings are stored (in dsda-doom its called dsda-doom.cfg, so maybe woof calls it woof.cfg)

#

find "snd_soundfont" and put there the path to the soundfont

edgy mesa
#

hello again, how do you edit the ending text? i tried using WackEd4 but it just bombs out with an error

distant sedge
#

Hmm

agile shoal
edgy mesa
#

sorry im late

agile shoal
#

Well then there is no need to mess with DeHackedFiles

#

gzdoom has something called MAPINFO

edgy mesa
#

yes ik

#

idk how to use it

agile shoal
#

You can change the ending text very easily

edgy mesa
#

all ik is how to change map names

agile shoal
#

ZDoom supports a special MAPINFO lump that can be used to define special characteristics for the different maps in a WAD/PK3, in addition to defining custom skill levels, intermissions, and game settings.

edgy mesa
#

Cluster definition?

agile shoal
#

episode i think

#

but maybe im wrong

agile shoal
#

no you were right

edgy mesa
#

oh

agile shoal
#

its cluster definition
cluster 5
{
flat = OGRATB02
music = D_READ_M
exittext =
"In the farthest reaches, a Light",
"awoke, and cast his luminous rays",
"on all around him.",
" ",
"He fashioned a world unto his image,",
"created beasts of his will, and declared",
"himself eternal, ruler of his domain.",
" ",
"But his hubris cast a sickness, and",
"from distant worlds called forth ",
"the agent of retribution, drawn ",
"through the cosmos by his pride. ",
" ",
"It cast down his beasts, it rejected ",
"his rule, and through lands eternal ",
"it brought forth his doom."
}

edgy mesa
#

is that the ending text for doom 2?

agile shoal
#

its the example from the wiki

edgy mesa
#

oh

agile shoal
edgy mesa
#

just put the text in MAPINFO using slade 3?

agile shoal
#

I never worked with cluster definition, but I think you need to assign it a number (5 in the example), and maybe link that number to the episode

#

Or maybe the number is just the index of the episode

edgy mesa
#

o

agile shoal
#

You have to link it in the map definition

edgy mesa
#

wha

#

just put 5

agile shoal
#

so

cluster 1
{
some text
}

map MAP01
{
cluster=1
}
edgy mesa
#

this is my map info file, map MAP01 "Nazi Camp 1"
{

titlepatch = "CWILV00"
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKY1"
cluster = 5
par = 30
music = "$MUSIC_RUNNIN"

}

map MAP02 "Nazi Camp 2"
{
titlepatch = "CWILV01"
next = "EndGameC"
secretnext = "EndGameC"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_STALKS"
}

cluster 5
{
flat = OGRATB02
music = D_READ_M
exittext =
"Thanks for playing my mod! -MCG1047"

}

agile shoal
#

yeah I thing thats right

edgy mesa
#

imma test it ill be right back

#

"Cannot find map01"

agile shoal
#

Are you using doom2 as the iwad?

edgy mesa
#

yes

#

i think its becaust i accidentally pressed "size" in slade

#

it scattered all the files

#

yea its becaust of that

#

thank god theres three back up files

edgy mesa
agile shoal
#

hmm

#

well
idk

wispy relic
#

for example "flat = FLAT5_6"

loud spruce
crisp dragon
#

👀

quasi cradle
haughty flower
#

hey is it possible to combine 2 mods into 1 mod?

safe steppe
#

Something like a map mod with a gameplay mod can easily be merged

#

but trying to combine two gameplay mods is troublesome

crisp dragon
#

^

hollow nymph
#

Can I ping the admin

#

Mr KEVANSEVAN hello

wispy relic
#

alright so on a scale of 1-10
how bad an idea would it be to make enemy drops go away if the player doesn't pick them up after a while

safe steppe
#

But you need a backup in case the player misses a portion of the ammo

edgy mesa
#

how do you edit gun sprites

tribal agate
plush cave
#

you are doing a wad on mobile?

safe steppe
#

You can play wads on mobile but you can't create ones

#

At least not yet

plush cave
#

you can

#

i think you need a emulator i dont remember

safe steppe
#

Not practical but I mean go for it

loud spruce
#

You basically just run Windows via a virtual machine on your phone to access the Doom modding tools.

edgy mesa
#

hey again,how do you compile multiple pk3 file in one wad?

whole blade
edgy mesa
#

how

whole blade
# edgy mesa how

Massively depends on what you're trying to combine. Mashing existing finished products together is not advisable

edgy mesa
#

thats what google told me to do

whole blade
#

What are you trying to acheive

edgy mesa
#

an ww2 pack

#

it works tho

tiny lotus
#

hello, can someone help me with something?

#

|| now lets wait like 3 years or something ||

wispy relic
white saddle
upbeat path
wispy relic
#

ZScript hud doomguy_cautious_l

shadow trail
white saddle
trail steeple
shadow trail
#

they are from daytona usa irrc

#

thats why they look super crispy

crisp dragon
loud spruce
#

Especially Sunlust.

river wing
crisp dragon
sacred pine
haughty flower
#

new mug for my face

#

ouch face with the damage

zenith osprey