#classic-doom-maps-mods

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trail steeple
crisp dragon
trail steeple
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missing texture !

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this mud does damage for no reason ?

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things to note about level 2:
-fix misaligned textures
-change the enemy placement entirely
-i could go as far as to remaking the whole map from the ground up

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onto map 3....

crisp dragon
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Oh trust me, it gets even, even worse!

trail steeple
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first off a pinky is right behind me with no option of me knowing that,very bad decission

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w-w-wha

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that didn't even look like a secret

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no misalignments,no hints,nothing

crisp dragon
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YEp! That's the one I showed to you earlier...

trail steeple
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where did that caco come from ?

crisp dragon
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I think I'm actually crazy at this point.

safe steppe
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I donr think its worth troubling yourself with every little mistake

trail steeple
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NO ! you cannot put a Pain elemental in a tight space !

safe steppe
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The best course of action in my opinion is to give them a list of general tips they need to work on

safe steppe
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There is no point in fixing this wad

fallen panther
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When making a map here's a pointer i think i can give to anyone

Analyze a good map and try to replicate it to understand how it works

safe steppe
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They should start a new one with the new knowledge they gained

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Thats how you improve at mapping

trail steeple
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this is extremally dark for some reason

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do i have to say anything ?

fallen panther
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What in the actual

crisp dragon
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Yep! and guess what, it's even worse on Ultra-Violence!

fallen panther
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By the time you reach any cover the cyber demon would have already hit you

crisp dragon
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You've got two mancubi on the side of the cyberdemon.

trail steeple
crisp dragon
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and he said that map 5 was the hardest of them

trail steeple
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ok,this actually looks promising

crisp dragon
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dear god... I don't want to think about what lurks in map 5. I ahven't even finished map 4 yet.

trail steeple
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*blue skull key

crisp dragon
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Nice! A chaingunner, right behind you on Ultra-Violence!

trail steeple
crisp dragon
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A sniping revenant in the distance, and a couple of mancubi in front of you.

Oh boy, I'm in for a ride...

trail steeple
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i've set my expectations too high for this one

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but there's still hope

crisp dragon
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even better news, you only get 48 shells to deal with everything!

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2 revenants, 1 chaingunner, and 4 mancubi

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oh boy, don't forget about that caged cyberdemon and arachnotrons!

trail steeple
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a spider mastermind in a third room you enter

crisp dragon
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we can't forget our good friend the Pain Elemental in the background, too...

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and oh boy, a trapped rocket launcher with an archvile!

trail steeple
crisp dragon
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all on Ultra-Violence! crazy

trail steeple
crisp dragon
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Yeah no... I don't think there's a lot of hope for this WAD, and that's me being generous.

This seems to made specifically to be sadistic and cruel, with no fun in it whatsoever.

trail steeple
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i hear an archie there but he can't even revive the chaingunner lmao

crisp dragon
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I think I may rather play Sunlust over this!

trail steeple
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is this a mancubus in a tight corridor ?

crisp dragon
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Yep!

fallen panther
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Rule one of enemy and item placement make sure that it's actually possible playing normally and from pistol start before you finalize

Continuous play is just kind of a given but pistol starts generally tells the player how you want the map to flow on its own

trail steeple
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no...please

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misaligned

haughty flower
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bro this looks fun tf yall talking about

trail steeple
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i kinda like this throne design

trail steeple
crisp dragon
haughty flower
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seen worse cough my maps cough

trail steeple
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ok what the hell

crisp dragon
trail steeple
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what do i have to do

crisp dragon
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maybe save, and then try dropping down the hole?

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just an idea, though.

trail steeple
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no,i had to jump there

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and there was a unmarked exit floor

fallen panther
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Another sin off the checklist

trail steeple
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did the wad end and did it just threw me to doom 2 or what

fallen panther
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Yep that's the crusher if I recall right

trail steeple
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yeah

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in conclusion: the wad is bad and not fun to play

crisp dragon
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yep, it's only 5 maps so far.

crisp dragon
trail steeple
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i'll be honest with you,your wad isn't good,but here's how you can improve:
-don't put tough enemies into tight spaces with no option of cover,it's a bad thing to do
-try to always fix every texture misalignment you can find
-throwing enemies behind the player at the start of the map is a dick move,don't do that
-using boss enemies in places with very little space to run around it is not a good idea,neither is putting them in a cage in a middle of a tight room,especially the spider mastermind
-while making secrets be sure to leave a hint i.e. a slight misalignment,slightly different texture (if possible) etc.
-making secrets you can lock yourself out of is not a fun thing to implement,avoid doing that
-give the player enough firepower at the beginning of every level,don't give him only a shotgun at a bossfight

crisp dragon
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oh boy, imagine this with fast monsters crazy

trail steeple
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-using switch textures as just decoration in a place where it looks like a switch makes the player confused,don't do this
-starting with making wads only for UV/NM is imo not a good point to start from,try making easier maps first
-when placing an enemy,be sure to put them in a place where they won't cause alot of trouble to the player and BE SURE TO KNOW HOW AN ENEMY WORKS
-making the second/first room a enemy-filled one can be done good in some cases,but putting only strong monsters isn't a very good idea when doing so
-make sure to mark a door with correct keycard color frame instead of painting the door with the said texture

fallen panther
crisp dragon
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the difficulty difference between UV and HMP is crazy honestly.

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So many extra enemies on UV compared to HMP.

trail steeple
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i guess i'll post here my unfinished wad i put on hold because i got slightly bored

crisp dragon
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sure, go ahead. I'll try it.

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doom 2?

trail steeple
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yeah

crisp dragon
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oh wait what maps?

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it just loads up entryway for me

trail steeple
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the first map is HEELL1

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then is HEELL2,HEELL3 and HEELL4

crisp dragon
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oh wait shit, I didn't even download the fucking map.

I committed stupid after trying the first wad...

trail steeple
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i dunno i think i should rename the maps to avoid the game loading the default doom levels

crisp dragon
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ooh, looks nice

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also, nice pistol sprite

trail steeple
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my wad uses the default gun sprites so thank Id for that

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note: try to look around for black candles,they always indicate something

crisp dragon
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yeh, I usually find that black candles are markers for secrets

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wow, these secrets are tough to find

fallen panther
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As long as they're not mandatory for progression i don't mind going through a level without finding a single secret first go around

crisp dragon
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I've only found 3 so far

trail steeple
crisp dragon
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secrets should definitely be optional and fun

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secrets that are mandatory automatically means the map creator is an asshole

crisp dragon
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oh boy, the cheats are not iddt'able

looks like no cheating for me ๐Ÿ˜…

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seems like I can only find 3, even with show secrets enabled on automap with iddt ๐Ÿค”

oh well, next level I guess? MarauderShrug

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oh wait, is that a MIDI'fied BFG Division I hear? Nice...

trail steeple
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in one of the secrets

crisp dragon
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oh I see

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I like the slow decending wall when you grab the bfg

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makes you ready for what's to come

trail steeple
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good to hear you liked that

crisp dragon
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I might have to go to sleep soon, so I'll make a full in-depth review of each map when I got the time, sorry

crisp dragon
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but my first impressions is that the aesthetics are good and the gameplay is pretty good as well, could be a lil harder imo but that's just me ;)

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music also bangs, it's MIDI'fied version of DE songs

wispy relic
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went ahead and gave your wad a look, the combat is mostly good

quiet oasis
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wispy relic
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only thing I really question is the Cyberdemon fight, it feels like a weird spike to have sort of in the middle there

quiet oasis
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i just released a speedmap mapset

wispy relic
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could probably lower the overall ammo in later levels and still be fine but idk if that'll worsen the pistol start experience

trail steeple
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yeah,i think i threw a bit too much ammo in there

wispy relic
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ye

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now on the aesthetic side, there are a few things that I noticed in general

  1. using flats for wall textures/wall textures for floors and ceilings
  2. rotating floor/ceiling textures
  3. stretching textures
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i'm relatively new to using UDMF myself, so ofc don't take my word as law on this, but in my opinion, these three things easily break the vanilla-spirit of a wad if you don't use them conservatively in your map

trail steeple
wispy relic
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like this here, where the flat is rotated and no longer on the default 64x64 grid

wispy relic
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again, this is just my general opinion

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for now, I recommend instead of scaling textures to make them fit a line you've drawn (see examples pictured), just change the width of the line so that the texture naturally aligns with it properly

trail steeple
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that was my 3rd ever map,and that shows

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this looks much better

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this looks better too

white saddle
trail steeple
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and also: if you needed to do this,it would be quite an ass move,because the player would softlock himslef without him knowing that

white saddle
eager fractal
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anyone reccomend any good classic doom mods?

trail steeple
eager fractal
safe steppe
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hell revealed 2

eager fractal
safe steppe
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or 1

trail steeple
safe steppe
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you mean classic as in doom 1 and 2 or classic as in vanilla-esce?

eager fractal
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what

safe steppe
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mods for classic doom in general, or mods that are classic

trail steeple
safe steppe
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Eveternity or BTSX maybe are good options

crisp dragon
trail steeple
safe steppe
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But its classic

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I misinterpreted the question at first

fallen panther
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If a vanilla esque gam play mod is what's wanted final doomer is a good one to go with

white saddle
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hr is awesome

crisp dragon
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Remains to be among one of the hardest megawads to exist

trail steeple
crisp dragon
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Worse.

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There's a reason why I added that period to the end

trail steeple
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can you describe how hard it is ?

crisp dragon
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The beginning levels? Not so bad, but oh boy, when you get to maps 11, 13, and 14...

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The total baron count in the entire megawad is 592

trail steeple
crisp dragon
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The max amount of barons in 1 level I believe was 45

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Hell Revealed 2 has an archvile count of whopping 472

trail steeple
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it's like the amount of revenants in plutonia

crisp dragon
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Map14 remains to be one of the hardest maps in the entire megawad

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Lemme give you a lil taste:

The measly shotgun is protected by i think 2 archviles, 4 barons, and a few imps

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The regular shotgun

trail steeple
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damn

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is the megawad even fun to play

crisp dragon
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Nope, not at all. But it's super influential to how slaughter maps and dificulty in modern megawads is defined.

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It's so bad to play I had to start using proper grammar.

trail steeple
agile shoal
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hr is just plutonia on crack

safe steppe
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How can I raise the volume of a .midi file? I found a good midi but the volume is low even on max

agile shoal
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Go to a midi editor site

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I tried using a midi editor app, but found that doing it online is much easier

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Damn you Vega

agile shoal
safe steppe
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oh man

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thanks for the help but I think I rather just find a different midi

agile shoal
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Its easy

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And most midis are too much loud or quiet, so you will probably need to do this someday

safe steppe
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Gosh I love James Paddock

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so many great midis

safe steppe
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Can someone tell me the name of some midi composers who allow using their music in doom wads?

trail steeple
# safe steppe Can someone tell me the name of some midi composers who allow using their music ...

https://youtu.be/Moc8i2uhsQ4 the creator if this vid allows people to use this midi in anything a person wants

RIP AND TEAR.

Remix of Mick Gordon's The Only This They Fear is You using the Roland SC55 soundfont. Been wanting to make this ever since we first got to hear the song in that one Bethesda livestream. Hope you enjoy it!

Feel free to use this as long as you credit me.

mp3 and midi link - https://drive.google.com/drive/folders/1xe4h87vk6X-L6gvE...

โ–ถ Play video
manic salmon
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does anyone want to make a mega wad with me?

trail steeple
manic salmon
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20

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i'll create a discord group

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to talk about it

safe steppe
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We have a boom project and we're working on a megawad and we kinda missing 2 or 3 mappers if you're interested

manic salmon
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yeah i'll join that

safe steppe
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I'll send you an invite then

manic salmon
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alright

trail steeple
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i'm not really in the mood to make doom maps,maybe next time/later but idk

sacred pine
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wait a moment... Okuplok is a single level PWAD and it has 537 archviles, 1341 barons and 3923 hell knights.

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Also 4684 revenants.

trail steeple
sacred pine
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The Okuplok Slaughter Map, I played it once but I couldn't even pass the first part because there's so many Mancubus just in the start.

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Hey, also 13 spider masterminds and 166 Cyber demons... Just in case you didn't think it was enough.

trail steeple
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i keep hearing about ambush.wad every time i hear about maximum doom,what's this wad

sacred pine
wispy relic
sacred pine
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Ambush.wad is a WAD on which you pistol pinkies, cyber demons, and that

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Or that's when I always died.

trail steeple
wispy relic
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oh boy

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yeah, it's p painful
just gonna look at it in doombuilder lol

trail steeple
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who designed that

wispy relic
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ah there's actually a chaingun

sacred pine
wispy relic
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can prob ignore the cyberdemon but still

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ye there's a huge room full of barons lmao

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texture alignment is p bad as would be expected of an older level, but the architecture is fairly solid

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could def polish it up into an interesting experience if you wanted to

sacred pine
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Ambush.wad being an interesting experience sounds... Off

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But I'd like to play that with a friend on Zandronum at least.

wispy relic
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map wip

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may be easy to tell I love how the Black Tower master level looks

white saddle
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dont hurt funny

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bad text ik but im not good at making that crap

white saddle
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how do make stairs like in map 31 of plutonia

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you hit a switch and it goes to a certain height

wispy relic
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You need to make dummy sectors outside of the map

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one sec

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I did something similar in one of my maps; I wanted a staircase that rises up with each step at an uneven level (so some steps are 8 high, others are 16 high, and some are 24 high)

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and you can see all the various step heights

white saddle
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hm

wispy relic
# white saddle you hit a switch and it goes to a certain height

alright so looking at how it was done in that map, you have to have your stairs set up so that the highest step(s) are the ones that are raised first
you'll be using either line special 130 or 131, depending on if the trigger is a tripwire or a switch the player presses

white saddle
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oh i see

wispy relic
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if you look outside the map, you can see they used the same trick I did above

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but yeah, if you don't have it where the highest step is the one that goes up first, this method of doing it won't work

white saddle
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so those sectors have to be the same tag?

wispy relic
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you highlight both sectors after drawing them and use the "Join Sectors" or "Merge Sectors" action

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these commands are almost identical, the only difference is that Join Sectors will leave any lines in place if the two sectors are directly touching, while Merge Sectors gets rid of them

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for this case though, where the sectors aren't touching to begin with, it doesn't make a difference

white saddle
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holy crap it worked

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yay

wispy relic
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again, you have to control the order that the player triggers them in, but this way doesn't need dummy sectors outside the map to work

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and you can cut it down to whatever number of switches you want, and it'll still work

white saddle
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alright thanks

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i didnt get next step two work but i just made it only one for now

wispy relic
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actually, here's a more practical example of how you could set it up so that the player hits the switches in the proper order

white saddle
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wait wth is that gltich

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i cant seem to find a fix

safe steppe
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select the linedef that causes the problem and ever so slightly move one of its vertices

white saddle
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ok fixed

haughty flower
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im making my first map so i was wondering how to make the sky show (this sector is supposed to be outdoors)

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ok i have figured it out idk why i didnt think to google it ๐Ÿ˜…

eager fractal
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anyone have a wolfenstein 3d mod

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i have brutal wolfenstein but i prefer it to be more retro

terse hamlet
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If I use Plutonia textures in my map will I have to run it on plutonia.wad in gzdoom later when I play it or can I just use doom 2

safe steppe
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You have to use plutonia.wad

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Unless the textures are saved in the pwad itself but I think thats technically illegal

terse hamlet
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dang

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I'm doing a map with a massive outdoors jungle themed section and I really wanna use the Plutonia textures but I hate how I gotta run it on Plutonia.wad

safe steppe
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If it really bothers you, you can find free textures online that you can re-distribute with your wad

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There are very good doom texture wads out tbere

trail steeple
safe steppe
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Realm667 re-distributes plutonia.wad or a part of its assets? Or the wads require plutonia.wad?

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If its the latter thats completely fine

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I am not seeing realm667 is doing anything wrong?

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It seems like a website for resources that are made by people

trail steeple
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it's literally up for download there

safe steppe
safe steppe
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Also I think thats uploaded by the users

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Not the site owners

trail steeple
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they also have ported blood 1 and 2 textures

safe steppe
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Huh so I think its most likely fine to use them

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Kind of like video game soundtracks

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They are copyright protected but devs don't care

trail steeple
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i guess

terse hamlet
trail steeple
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in the repository section

terse hamlet
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Ight thx

trail steeple
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there are many other cool stuff there like custom monsters,guns etc.

trail steeple
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Question:do i add in decorations (lamps,corpses etc.)the same way as the npc's ? (via DECORATE file )

white saddle
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g

trail steeple
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question: how do people do those textures that slide to the left/right

nimble flax
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hopefully a quick question for staff etc... is brutal doom 64 a mod considered legal or is it one of those illegal but beth doesn't wanna go after it..?

frank nexus
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Hey, is that a suitable channel for sharing finished map ? :)

fallen panther
nimble flax
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eh, if it required me to own doom 64 i'd have 0 issues whatsoever, but it requires doom 2 to run... so.... eh?

fallen panther
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The only one that requires you to have doom 64 is ce

terse hamlet
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i downloaded a few texture packs from realm667, how do i upload them to doombuilder

wispy relic
wispy relic
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note that you have to do this each time you make a new level and want to use those textures

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also worth noting that when you open your wad outside of Doombuilder, the textures won't load
you either have to tell gzdoom/crispydoom/whatever port to load the texture wad at the same time, or you will need to use the SLADE utility to put the texture wad's data inside the wad with your maps

#

this goes for custom monsters/weapons/items/decorations/etc. as well

white saddle
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ok i am making map 06 now and its turning out so much better than all my levels

white saddle
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ok its done

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all these levels are short so far but yeahmap 07 will be long

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and harder

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map 06 design though is good so im happy

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ok verfied on uv pistol start

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pretty intense towards the end

terse hamlet
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why wont the skybox render?

haughty flower
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use F_SKY instead of SKY1

terse hamlet
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f_sky is a different skybox though how can i use this one

haughty flower
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it's actually not

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f_sky is what tells the game to render the sky itself

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that sky in particular that you want is the sky that it renders until I believe map 12, where it changes to SKY2

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then map21 is SKY3?

terse hamlet
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so i have to change the map number to use a different sky?

haughty flower
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unless you want to either replace a sky completely for a segment of the game or use mapinfo, kinda

trail steeple
terse hamlet
#

is it possible to have multiple sky boxes? like if part of the level takes place in hell and another part is on a techbase, could i use two skyboxes for those two settings?

trail steeple
trail steeple
haughty flower
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it is possible, but I think it requires the use of the linedef actions or some hackery

wispy relic
#

In MAPINFO, you basically define "SKY1 = <texture 1>" and "SKY2 = <texture 2>" (or something like that, I'd have to double check)
and then in your map, wherever you want SKY1 to show, you use F_SKY1 as the ceiling/floor flat like normal
and wherever you want SKY2 to show, you use F_SKY1 as the flat and set the sector's special to be "200: SKY2 (MAPINFO)"

#

using MAPINFO is a step above simply making maps since you have to use SLADE for it
but it's really easy to do and gives you a lot of control over your level

trail steeple
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good to know

wispy relic
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I found a good example wad over on doomworld that demonstrates it. it seems pretty simple as well

safe steppe
wispy relic
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this also allows you to use more than 2 different skies really easily, so it has that over MAPINFO

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okay, and one last thing on skies
if you need more than 2 skies in a UDMF map, you can do it similarly to the BOOM format above
you just gotta use line special 190 (Static Init), and the details are here https://zdoom.org/wiki/Static_Init

trail steeple
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i thing something broke with 2 custom things i'm using in my wad but which appear to not affect those in any way at all

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also,the sprite mentioned in that demon error DOES exist,so i don't see where the problem is

trail steeple
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question:if i'll make a switch that lowers this,will that glass-thing i made go down too ?

haughty flower
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depends, is it set to, lower unpegged? (Also oooooo I like that weapon sprite ๐Ÿ‘€)

trail steeple
haughty flower
trail steeple
#

progress report

trail steeple
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question: how do i add a custom death animation ? (i'm going to make the pinky's death anim consistent with a robotised version of him)

trail steeple
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can you not spam burgers into every channel ?

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damn,the stuff added didn't save
thank god for backup files

agile shoal
trail steeple
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but the issue is that it does not work

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like literally when i wanted to test it in the game the original animation played

agile shoal
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Oh I dont know much about Decorate/Zscript

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So I cant help you with that

trail steeple
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darn

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just gonna say that the file with the script is called "INFO" for some reason

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can't find anything on it online

agile shoal
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What why?

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It should be called DECORATE.
If its called anything else, it wont work

trail steeple
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lemme check that

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uhhh nope

agile shoal
#

Could you send me the wad?

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I can try fix it

trail steeple
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like the file of just that death anim ?

agile shoal
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The .wad

trail steeple
agile shoal
#

Oh this is the funniest thing I have ever seen.
It is not working yet, but try to run this

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This happens because it only has the spawn and death states. I need to copy in all the other states it has

trail steeple
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why is there a flying arm that spams pinky corpses

agile shoal
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Yeah that was the problem

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Im trying to fix it

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@trail steeple

trail steeple
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the hand disappeared,it was meant to stay

agile shoal
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Oh ok

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Lemme see what to do then

trail steeple
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you can look at the different demon (the robotic pinky that is in the mod) to see how it was done

agile shoal
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The time need to be -1

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On the spawn state of the arm

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Change it from 2 to -1

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Can you do it, or do you want me to send you the wad?

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Hmm, it is still disappearing doomguy_thonk

agile shoal
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Needed to do the -1 time on the death state

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Not on the spawn state

trail steeple
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it also happens on other stuff but it doesn't break anything

agile shoal
#

But is it working correctly?

trail steeple
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i think that's not the correct sprite

agile shoal
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Im confused now

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When you kill him, that arm starts rolling, then it stops.
Whats wrong?

trail steeple
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this sprite should display when it finally lands

agile shoal
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Oh ok

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Didnt know about that

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Just needed to change 1 sprite reference

trail steeple
#

works the way it should,thank you

agile shoal
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np

trail steeple
#

how do stealth monsters in ultimate doom builder work

trail steeple
agile shoal
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The Demon is now called NewDemon

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It behaves the same.
But now its arm falls off.

trail steeple
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oh ok

mossy sinew
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hey could someone link me to the resources i need for classic doom modding and possibly a good tutorial or two?

terse hamlet
safe steppe
terse hamlet
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ight

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i installed slade

safe steppe
trail steeple
safe steppe
trail steeple
#

ultimate doom builder is basically the same thing as doom builder 2 but with more options and supported formats

mossy sinew
#

Ah ok, thank you

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Is it possible to use custom sprites?

trail steeple
safe steppe
#

Yes but you should learn the basics first

trail steeple
#

best to try making 2-3 fully vanilla maps to understand the basics

mossy sinew
safe steppe
#

Realm667 has great free resources and sprites and what not

mossy sinew
safe steppe
#

Thx for Fordon for telling me about that site

mossy sinew
#

Neat

trail steeple
trail steeple
mossy sinew
#

How hard is it to do modded music?

trail steeple
safe steppe
#

Probably the easiest thing you can do

mossy sinew
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Ok

trail steeple
#

you'll just need a MAPINFO file in your mod and the music file

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heck,you can even add just the music file

mossy sinew
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Ok sweet, thank you guys.

safe steppe
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If you lean more modding than mapping you should use SLADE along side u doom builder

mossy sinew
#

I love how the community focused around a game about genocide is like the nicest video game community iโ€™ve been a part of

trail steeple
safe steppe
#

Well we are genociding demons after all

mossy sinew
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Mhm

trail steeple
#

can i make those openable like doors ? (those are single lines because i wanted those to be transparent

agile shoal
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So you want a transparent door?

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A door cannot be one single linedef

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I was trying to find a tutorial to do that but cant seem to find one

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@trail steeple take a look at this wad Im making (the one I replied to)

trail steeple
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ok

agile shoal
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In the 4th level

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There is a sort of invisible door around the archvile

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In a nutshel:

  1. Raise the floor of the door until it is very close to the ceiling
  2. Dont give any textures to the wall
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Then treat it like a floor that comes dont when you press it

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(Yes, its a floor, not a door but it has the same purpose)

trail steeple
#

second level and oh fucking god

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too many (strong) enemies in a tight space

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and the only thing you have at this point is a shotgun

agile shoal
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Yeah doomguy_grin

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But I wanted to show you the invisible door on the 4th level

trail steeple
crisp dragon
trail steeple
#

ah yes,an unpressable button

crisp dragon
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try shooting it?

agile shoal
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Thats just to give continuation from the previous level

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Have you found the invisible door yet?

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@trail steeple ?

trail steeple
#

guys why this happens (it also entirely cuts off audio in the game)

umbral skiff
#

https://www.doomworld.com/forum/topic/124693-m17-project-6-map-056-open-beta-the-bugfix-strikes-back/
The 0.5.5 beta of M17 had some underlying issues, which have been fixed and resolved. A download to the fixed wad can be found in this thread. If you would like to monitor this wad's growth over time, I would highly recommend following the thread!

wispy relic
# trail steeple how do stealth monsters in ultimate doom builder work

Stealth Monsters are something introduced in ZDoom. The idea probably came from the Spectre - making an "invisible" version of every monster, and not just the Demon. (or maybe it came from somewhere else, idk; it's not that important)

What is important is that the way they were implemented is very different from Spectres. Spectres look like Demons that have the Partial Invisibility powerup active, so even though it might be difficult to see them in low-light environments, there is always *something* there for you to make out.
"Stealth Demons" on the other hand will fade in and out of visibility entirely. When they're roaming around, their sprites are fully invisible and cannot be seen whatsoever. When they attack or take damage, their sprite briefly becomes visible again before fading out. As a result, it's much harder to tell where they are and even where they're attacking you from, no matter what the player does.

The general consensus on ZDoom's "stealth demons" is that uhh, they're pretty much reviled across the board. I would recommend against using them for most any reason in your WADs.

crisp dragon
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i remember playing a wad with them...

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it was terrible

wispy relic
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yeah, when my brother and I were fiddling around with doombuilder for the first time years ago, we put them in a map and were like "Huh, neat"

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then when trying to actually play it we were both like "ok this is p shit"

crisp dragon
#

it was this one, it had stealth imps

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requires gzdoom

white saddle
#

How do I make a teleport trap

sacred pine
#

Is GZDoom Builder any good? I can't use OpenGL 3.3 because my laptop uses Intel HD 3000 so I have to discard Ultimate Doom Builder.

timid spade
#

Is it possible to take bits and pieces of other mods like russian overkill to make your own mod? Like art and weapons and mechanics?

sacred pine
#

I think you would need to talk to the creator of the mod in question to do that.

timid spade
#

I mean just for personal use...?

wispy relic
wispy relic
wispy relic
white saddle
safe steppe
#

Step 1) Create a room near the trap linedef (or multiple rooms) that contains the monster. and connect them with a really small tunnel

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Step 2) Make the tunnel have a height of 1, either by raising the floor to be 1 unit lower than the ceiling or by lowering the ceiling to 1 unit higher than the floor

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Step 3) Create a sector 24-32 units that traps the monster in half of the space, the idea here is that this sector will lower when the player crosses a linedef and the monster will be able to touch a teleport linedef

#

Step 4) Make the teleport, first give this line a teleport action and a new tag

#

(also make sure it's facing the monster) (you can flip a linedef by selecting it and pressing F key)

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Secondly you create the destination sector and place a teleport destination thing inside it and give it the same tag that you gave to the teleport linedef

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Step 5) Make the trap tripwire, you do this by giving the trap linedef a W1 Floor Lower action, and a new tag, then apply the same tag to the monsters sector in Step 3

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And that's it, as long as the player made a noise and woke up the monster it will teleport when the player crosses the tripwire

white saddle
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I see

wispy relic
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Ye, thatโ€™s all there is to it
Can see this in action in map 16 of DOOM 2, with the blue key

terse hamlet
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i downloaded a few custom enemies from realm 667 but i cant place them in my map as they dont appear in the things menu, how do i fix this?

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i already added them as a resource but they just dont appear in the builder

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i also just realized, one of my decoration mods isnt working either. the decorations aren't appearing in things

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im using 6 custom enemies, 3 texture packs, and 3 decoration packs if it helps

wispy relic
deft horizon
#

how do i change the sky in doombuilder

terse hamlet
#

Just gotta figure out exactly how to do that

white saddle
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Cuz if the player doesnโ€™t shoot

wispy relic
agile shoal
white saddle
agile shoal
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Some maps can be cheesed if the player doesnt shoot

white saddle
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Yeah thatโ€™s what Iโ€™m gonna try to fix

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but the area has like 12 Mancubi anyway

agile shoal
#

Force them to shoot.
Put a chaingun threatning the player

white saddle
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I donโ€™t think anyone could pacifist this level

agile shoal
#

Going Down map08 has a switch that needs to be shot

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This way it alerts the enemies

agile shoal
#

Same tag carries sound

wispy relic
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Ye, just set it up like map 18 in doom 2

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Player starts in a room, the door out only opens by shooting it

deft horizon
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like 10 minutes after i said it

vast citrus
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Icarus is a good but hard mod for Doom2/TNT

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DSV, by Kaiser - the man behind KEX metaengine -is a pile of dung

white saddle
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why wont this dude teleport all the linedefs and stuff are set up correctly

safe steppe
#

Can you screenshot the place in the editor

white saddle
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ok

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the floor lowers but he dont teleport ( i have the tp set up but he still dont tp

safe steppe
#

Does the cyber demon wake up when you shoot?

white saddle
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yep

safe steppe
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Does it start moving?

white saddle
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yea

safe steppe
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Like does it move around and not just idle in its place?

white saddle
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it can walk

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and shoot when i noclip inside

safe steppe
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Okay try moving the teleport linedef closer

white saddle
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ok

safe steppe
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Put it even inside where the cyberdemon is

white saddle
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the sector lowers down so if i put it past there hed just tp instantly

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so do i need to put it on the sector

agile shoal
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Make more room for the cyber to walk to

white saddle
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ok

agile shoal
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Also, I really recommend using same tag sectors instead of tunnels

safe steppe
#

Try literally putting it here, trust me

white saddle
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ok he tped, all i had to do was make the room bigger

safe steppe
#

Ah alright

wispy relic
white saddle
#

ah

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most evil room ever

wispy relic
#

also worth noting, monsters cannot use teleports if something's blocking the destination

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unlike the player, they are not allowed to telefrag stuff

haughty flower
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Somebody know hoy to public your own wad????

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I have a win.rar of my wad and i don't know hoy to public it

agile shoal
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You need to ftp it to /idgames

haughty flower
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or, alternatively use the idgames upload

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easier than ftp'ing it to /idgames

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What

#

Ohhh

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I know

#

F

agile shoal
haughty flower
#

bruh
I hate you now so much vega

agile shoal
#

This link has everything you need to know

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Wait what

haughty flower
#

Ok

agile shoal
#

Idgames upload? Whats that?

haughty flower
#

Thanks

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But, i can public wads in Doom Wold /idgames?

agile shoal
#

Yes it goes to idgames

haughty flower
#

Damn vega

agile shoal
#

I just found out about this.
I used to ftp it before. But this is much simpler

haughty flower
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Ftp??

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file transfer protocol

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Oh ok, im spanish, i don't know much english

agile shoal
#

Ftp is sending a file to a server directly.
It needed some specific app and was slow and confusing

#

Better to forget its existence

haughty flower
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Ok, better

#

Thanks, all the day im searching info, testing things at doom World but i don't find nothing, you help me soo much :D

agile shoal
#

You should also make a thread on Doomworld to raise awareness to your wad

haughty flower
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Ok

wispy relic
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oh yeah baby

#

fuckin sewer map time

crisp dragon
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oh boy

still dagger
#

Civvie's sewer count boutta go up

trail steeple
shadow trail
terse hamlet
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when i want to change the editor id of a thing with a zscript do i change it the same way i would for a decorate file

mossy sinew
#

this is a stupid question, but how do i make a door in slade?

safe steppe
#

The same way you would do it in doom builder, create a sector with its ceiling lowered to its floor, then make its linedefs have a DR action and tag both sector and linedef

mossy sinew
#

ok ty

wispy relic
#

Fortunately, most stuff from Realm667 that has Zscript is also written in DECORATE; itโ€™s usually in an entry named โ€œOLDCODEโ€ like in that pic you shared

#

Delete the ZScript entry and rename OLDCODE to DECORATE and you should be good to go

terse hamlet
#

I tried giving them IDs in the zscript and none of them worked so that explains it

deft horizon
crisp dragon
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I'll check it out

crisp dragon
deft horizon
#

thhanlss

whole blade
white saddle
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Gonna make ghost enimies

trail steeple
deft horizon
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if so i plan to make a miniboss down the line for my maps thats just an imp that has slightly more health and does less damage but is nearly completely invisible

crisp barn
#

hey, anyone here know how to animate textures in slade?

white saddle
#

It wonโ€™t be pure evil though

crisp barn
#

also blocking the shotgunner with the nukage texture is confusing

deft horizon
#

nukage my beloved

crisp barn
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sweet, sweet nukage

trail steeple
#

mmm the green,wet boogers that damage you

crisp barn
#

the forbidden slushie, if you will

trail steeple
white saddle
#

Why are chain gunners assholes

agile shoal
wispy relic
#

in there you can define the animations in a few different ways, depending on what it is you're trying to do
see this page for more detail https://zdoom.org/wiki/ANIMDEFS

#

(note that this is for ZDoom and its child ports specifically; if you're making something for Vanilla or limit-removing Doom, you'll have to do something else)

crisp dragon
#

I'm dreading the final bingus wad

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It's essentially gonna be Hell Revealed 3

terse hamlet
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Unable to find sprite lump "HETRJ" used by actor "FleshTree2":31063. Forgot to include required resources?

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what does this error mean?

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i dont know much about how scripting works but if i had to guess the actor for the hell tree decoration im using is calling for a sprite but theres a typo so it cant find it

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is that right?

sacred pine
wispy relic
#

UDB is funky about loading PK3 files when you choose to "Load Resources from Directory/Folder"

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like for my mod, that Hell Trees thing is literally the only outside resource I'm using that's a PK3 and not a WAD

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so I have everything set up like this lol

terse hamlet
#

I didn't actually add it as a resource in doom builder, I combined the wad I made in doom builder with the mod in Slade

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Is there any difference?

wispy relic
#

hmm

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did you make sure to copy over the sprites for it?

terse hamlet
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Yep everything is in there

wispy relic
#

did you make these SS_START and SS_END markers and put them around the sprites? PK3s don't need them to demarcate where Sprites are, but I think WADs do

terse hamlet
#

I didn't do that, I'll go try it

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Do the markers go only before and after the sprites or should there be something else inside them

wispy relic
#

all you have to do is click the New Entry thingy and make two entries with those names

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SS_START goes right before them, and SS_END goes right after them like above

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shouldn't need to do anything else

terse hamlet
#

shit it worked

#

thanks again @wispy relic

wispy relic
#

yooo
glad to hear it

trail steeple
wispy relic
wispy relic
#

so that I don't have to tell UDB to load 40+ files individually

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but putting a PK3 file in that folder with WAD files causes something to mess up (still don't know why, it just does)
so I took the PK3 file out of it and told UDB to load it separately

haughty flower
#

why does GZDoom not work with thatchers-techbase?

safe steppe
haughty flower
#

@safe steppe thanks ๐Ÿ™‚

errant osprey
#

Been working on this deathmatch map all day, can someone tell me how to improve please?

#

DOOM2 MAP01
It's my first deathmatch map BTW
gzdoom only

white saddle
crisp dragon
#

wtf are these encounters

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lemme put this into perspective: Blind run player, picks up rocket launcher, starts firing on the mancubi, then suddenly a damn cyberdemon teleports in

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they run up the stairs only to get blocked by mancubi, and if they get past, have to contend with revenants and archviles

#

this is beyond harsh or challenging, it's cruel, extremely cruel

#

are you trying to actively make Hell Revealed 3?

#

I can say that the decor looks pretty nice tho

#

gameplay is leaning towards "bullshit"

#

what's up with that shotgunner though? He doesn't do anything, he doesn't even retaliate even when you shoot him

#

you may want to go check that out

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this is UV pistol start no saves and no cheats

white saddle
#

My way of doing that fight is by rocketing all the mancubi and one there dead I go up the stairs (which triggers the cyberdemon and kill him

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Then I face the archvile and the pain elementals

safe steppe
# white saddle map 07 is going good i think

I've played map7 and I think it's way too difficult, difficult in a frustrating way, you should find a way to make the experience challenging without making it outright unfair and unfun

#

You seem to understand how to use the mapping tools, but you still need to work on the fights

crisp dragon
trail steeple
#

mancubus in a VERY tight space ?

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And an ARCHVILE in a place you CAN't hide ?

#

again,player starts in a place where enemies directly see him

white saddle
white saddle
trail steeple
#

there is barely any room to hide from the archie in this room

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also,missing textures

white saddle
#

I stay behind one of the bookcases

trail steeple
#

it's quite confusing imo

white saddle
#

Yeah

trail steeple
white saddle
#

cac

trail steeple
#

12 mancubi

#

in a single room with close to none cover

white saddle
#

Iโ€™ve done it no hit you just gotta circle strafe most of the time

#

The cyberdemon will teleport when you go up the stairs

trail steeple
#

and i see you've done nothing to improve the previous maps,didn't even fix the misalignments

white saddle
#

Where are misalignments I need to fix them

trail steeple
white saddle
#

yeah map 01 was my first ever time making a doom map

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Itโ€™s not that good

trail steeple
#

it's a bad idea to make a very hard wad as your first ever doom mapping experience

#

fix that,it's very ugly

white saddle
trail steeple
#

also,this switch is way too high

white saddle
#

Didnโ€™t know how to lower it my first time around so yeah Iโ€™ll probably go back in later and fix all these

trail steeple
#

remove this fake switch

white saddle
#

Map 02 is the worst map of them all so have fun lmao

#

probably just gonna redo map 02 all of it

trail steeple
#

maps 1-5 imo should all get remade

white saddle
#

I kinda like map 05 ngl

trail steeple
#

make this secret more obvious,leave a hint

#

god this looks ugly

white saddle
#

yeah map 03 is kinda underwhelming

trail steeple
white saddle
#

just appears like that idk why but ingame I donโ€™t see issue with it

trail steeple
white saddle
#

Oh the missalgnment

trail steeple
#

ugly af

#

the
what

white saddle
#

rocket launcher go brr

trail steeple
white saddle
#

exit

trail steeple
#

but it lacks textures

white saddle
#

like in scythe map 26 is like that

trail steeple
#

good luck jumping that without gzdoom's jump option

white saddle
#

Archvile jump

trail steeple
#

you shouldn't let the player softlock themselves

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you first have to properly understand how an enemy works and why doom 1/2 levels' layout is good and fun to play

white saddle
#

yeah map 06 is when I learned that a bit more

trail steeple
#

this is also a sign of bad level design

white saddle
trail steeple
#

notice how none of doom 1/2 maps put a strong enemy right behind you/right at your face

white saddle
#

yeah but itโ€™s meant to be more difficult

trail steeple
trail steeple
#

this room....my god

white saddle
#

I just try to kill the hit scanners before I enter the room

trail steeple
#

inconsistent steps

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ugly and doesn't even look like stairs

wispy relic
#

just make sure to align the woodmetal on the right

crisp dragon
#

Also, consider people that are playing this BLIND

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You are the map creator, you know how to exactly tackle each one of these fights and how it's exactly supposed to go

#

It's always easier for the map creator

#

People who are playing blind will never anticipate any of these things while you can because you know they're there

#

In moments they will get shredded down

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Also how tf do you progress in map07? Past the cyberdemon room I can't find anything

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And what's with that unreachable secret with only a cacodemon in it

crisp dragon
#

You shoot once, he teleports in

#

The only best way is to go up the stairs without shooting, grab the plasma rifle, hose down the archvile in which unless RNJesus is on your side you WILL get zapped while focusing on not getting hit by mancubi on both sides, then kill the mancubi, and you have to manage your ammo enough to actually be able to kill the cyberdemon

#

A blind player CANNOT figure all of this out in their first run

#

I've only devised this strat after playing a couple of times

#

Also, consider this

#

Your map01 requires an archvile jump to access a secret

#

Mind you, who is behind other monsters

#

And you also only get a soulsphere and GREEN armor

#

green armor

#

And that archvile in map05, if you're 100% it's going to be a b*tch trying to kill it with absolutely no cover AND health pickups at the end

#

If you're doing continuous playthrough

#

And then at map06, you get hosed down by a chaingunner behind you

#

And then how're you supposed to know that there's a secret BFG behind the archvile?

#

Jump your way to the archvile... then what?

#

Kill it with the super shotgun?

#

Rely totally on RNG for pain chances?

#

-_-

wispy relic
#

so ye, if something takes an archvile jump, it really needs a suitable reward

trail steeple
#

not worth the effort

trail steeple
#

i my honest opinion: mapmakers should make the wad with the idea of it being someone's first wad in mind

#

unless they are openly going to state that it's meant for more advanced/hardcore players

#

and also:i think everyone should try making simple and easy wads instead of jumping straight into hard stuff

crisp dragon
#

It needs to be replaced with blue armor and a soulsphere

#

Upon reaching that room, your health and armor are probably gonna look terrible anyway

#

So it's not going to be the same thing as a megasphere

trail steeple
#

and the enemies should be removed from the spawn area

#

adding 2 shotgunners up-front the spawn and a meatball behind is awful

crisp dragon
#

Seriously, 2 shotgunners and 2 pain elementals right at the start

#

That's automatically a bad sign

#

It's a Hell Revealed sign

trail steeple
#

bad map design at its finest

crisp dragon
#

Fordon, don't ever play hell revealed unless you want to torture yourself

#

At least sunlust looks good

trail steeple
#

i'd rather play go 2 it on nightmare pistol-start

crisp dragon
#

You know that map design is at its finest

#

When the regular shotgun is being guarded by barons, imps, hell knights, and archviles

trail steeple
crisp dragon
#

Yep

#

No super shotgun in this map

#

Oh yeah, include sniping revenant sentries in windows across buildings

#

That are protected by the blockmap bug

trail steeple
#

if i had a permission i would remake this entire wad to make it easier,more fun to play and better-looking

agile shoal
crisp dragon
crisp dragon
agile shoal
#

I have actually never played go 2 it

crisp dragon
#

Its not bad on ultra-violence

agile shoal
#

I skipped it.
So this will be ... fun

crisp dragon
#

But I can only imagine the fast projectiles on nightmare

#

And the no reaction time

#

Bwuh

agile shoal
#

fast + respawn + Max damage rolls

#

Sounds good

trail steeple
#

honestly that ultimatebingus.wad needs a total remake

agile shoal
#

There are no runs for go 2 it nightmare on dsdarchive.
This is not a good sign

crisp dragon
#

...

#

Oh no

trail steeple
crisp dragon
#

All levels are pistol started unless you're doing a D2All

agile shoal
#

There are some NM100S tho

crisp dragon
#

That's better

agile shoal
#

Of course they were made by Doom gods. But its a good sign

crisp dragon
#

Bruh...

Anyway as I was saying iirc there were even people on the speedrunning discord who b*tched about the blockmap bug protected revenants on hell revealed map14

trail steeple
#

why are terry wads a thing

trail steeple
#

anyone has any ideas on how i can expand this cave-like place ?

wispy relic
agile shoal
#

This video is must watch

#

This bug is not present in gzdoom btw

vast citrus
#

What is the general consensus on the DSV mod?

#

I managed to successfully repack DSV with FreeDoom into a Boom compliant IWAD. Vanilal compliance would have required some parts from doom2.wad, making it illegal

#

but the original author of DSV is Kaiser, the same man who gave us the KEX engine (initially as a Doom/Turok static recompiler not-quite-emulator thing)

#

I think DSV is a meh wad

crisp dragon
# wispy relic whatโ€™s the blockmap bug?

So, lemme give ya a quick rundown.

Blockmaps are the way DOOM calculates collisions. When you fire a projectile, instead of conventionally checking the projectile and then checking if it collided with anything in the level, id Software decided to be geniuses and invent the blockmap, which is a grid of 128x128 squares. It calculates collsions in each own separate little block, to both speed up collision and the game. However, it's not exactly perfect.

Now, monsters have a unique collision system for their hitboxes. Normally, instead of having 4 sides for the collision box, id Software simply decided to draw an X in the collision box to also speed up collision checks.

The blockmap bug comes into play here, because once again the monster's X hitbox isn't also perfect. Sometimes, the game renders an error where the monster is in multiple blockmaps but the game only recognizes it as it being in 1, therefore cutting off part of the X collision hitbox and making it much smaller, which increases your chance to miss.

#

This is the most barebones I can realistically get, Coincident in the video talks about it more in-depth, so if you want understand better on why the blockmap bug occurs, then just watch his video :)

vast citrus
#

Coffeeguy, do you have the tools and knowledge to examine a Doom 2 mod repack?

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Kaiser's DSV megawad, in its Legacy (not Boom) version since I was unsure how Boom-compliant Crispy is. Just used freedoom2.wad as base, with retres, DSV system (menu, music, reskins of the guns and some foes) - done just for testing Crispy's merge feature and I'm asking if there are any major foul-ups in this repacks since Crispy's merge feature is experimental

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as far as I can tell, works fine with Boom

vast citrus
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Drat, seems some sounds are missing under Boom but fine under newer ports

sacred pine
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Not human, the only one that didn't use it.

white saddle
trail steeple
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guys what's up with that weird OpenAL error ? it entirely cuts off the sound of the game unless i restart it

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it always happens when i'm using a shotgun up-close

vast citrus
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change the sound output engine if possible

trail steeple
safe steppe
# trail steeple how can i do that

If you encounter the problem again instead of restarting gzdoom, try going to Options> Sound> Advanced> OpenAL options> then change playback device

trail steeple
safe steppe
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gzdoom

trail steeple
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oh ok

safe steppe
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do it only if you encounter the problem again

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I think what's happening is gzdoom for whatever reason is changing your playback device automatically to the wrong one

trail steeple
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seams like that finally stopped

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thanks for the help

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here's the newest version of my wad, needs to be run in GZDoom. All of the levels can be pistol-started (that's how i tested those levels out). level MAP04 doesn't have an exit yet

vast citrus
trail steeple
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it was in OpenAL options in the sound category

vast citrus
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I know OpenAL is best avoided

vast citrus
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What's the meaning of AGM on the "logo door" in FreeDoom?

safe steppe
trail steeple
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another generic massacre

trail steeple
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oh wait,going to options and restarting sound fixes it

vast citrus
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lame in-joke? cacocringe

trail steeple
vast citrus
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Alien Genetic Modifications?

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given that the Pinky is a Larva in FreeDoom

trail steeple
vast citrus
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S-shaped (if moving right) huge larva or leech

trail steeple
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nope,it didn't

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still broken

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how do i fix this permamently and why does it happen

vast citrus
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__/\__lso, why is the font in FreeDoom so broken?

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Those "/\" letters are really __/\wow/\__rd

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NEW G__/\__ME

white saddle
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Gonna make a new wad called soul crusher

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it will be cruel and hard so have fun

remote bluff
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i have a working build of abort_m, and im assuming that it was probably the song that plays when you pick up the berserk that got it dmca'd, so if i can remove that, it could be safe to rerelease, if the original creator is ok with it

remote bluff
trail steeple
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making cruel wads is a bad way to go

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especially on the beginning

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the only worse way to go is making terrywads or unbeatable nuts.wad clones

white saddle
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What is terrywads

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Can I transfer a level from a different wad into a different wad

trail steeple
# white saddle What is terrywads

a terrywad is a very shitty bait wad that is like a internet screamer,but made for doom,it can also in some cases take up alot of disc space just to annoy the potential player even more

white saddle
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Ok now thatโ€™s just a dick move

maiden plover
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im trying to make a sky in UDB and this is happening how do i fix

haughty flower
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press tab while in 3d mode

wispy relic
trail steeple
maiden plover
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Oh ok thanks

unkempt tartan
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Hey is there anyone here who makes iwads?

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I had a question about the actual data showing on a map like the title, the music, any plot text and whatnot

crisp dragon
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you mean pwads, right? IWADs are the games themselves.

unkempt tartan
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oh...

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I've heard them called both

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so I guess it's just preference or whatever

safe steppe
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IWADS are the main game files, such as doom2.wad or doom.wad plutonia.wad etc...

unkempt tartan
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but anyway, I was just wondering how I can change the title of the actual map in the game and then add music and an ending text

safe steppe
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PWADS or simply WADS are files that modify something that exists or adds new stuff

trail steeple
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or whatever it's called

crisp dragon
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hm, true as it can run by itself

safe steppe
unkempt tartan
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wait, you don't do that with Doom Builder?

crisp dragon
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nope

safe steppe
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nope, doom builder is mainly for making maps

unkempt tartan
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that seems counterproductive...

safe steppe
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slade is the modding tool

crisp dragon
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you do that with SLADE3

safe steppe
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Not sure what techniques gzdoom has for changing map title but if you want to go the old way that supports all source ports this is a good tutorial https://www.youtube.com/watch?v=zfQWZNliozM

How to give your Doom / Doom2 level a new name!

โ–ถ Play video
unkempt tartan
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well, I'm finally done with my 3 level pwad, Necromancer

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it's far from perfect but it plays very smooth from what I'm told

safe steppe
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feel free to share any wip wads in this channel as there are a bunch of people who enjoy playtesting (not me though tbh)

unkempt tartan
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lol

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it's cool, I'll be posting it here soon once I get a few more details ironed out

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but the levels themselves are done

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I am told that they play much like the original classic Doom levels

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I mean.... I don't have anything on par with anything Romero or Peterson did but I feel like I did alright adding a fun element and challenge to it

unkempt tartan
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Wow there's a lot of programs for these things

trail steeple
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also,if you will ever feel like you want custom content in your wad,but don't know how to do that,check out Realm667

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it's a cool site with custom content for all idtech1 games

trail steeple
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guys how do i fix that sound issue i had yesterday for good ?

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i hate having to pause the game and pressing "restart sound" in the game's options every 3 times i shoot a super shotgun

safe steppe
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try maybe a new gzdoom install

trail steeple
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seams like this issue stopped

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yes,it fixed

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Question: how can i make the game always load a pk3 ?

safe steppe
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You can use the ZDL3

trail steeple
safe steppe
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Its a launcher for gzdoom, instead of opening gzdoom you have a launcher that opens it for you, it can remember witch wads you want to use

trail steeple
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hm

safe steppe
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for me I always have the communityTexturesWad loaded and the complevel is always 9, I dont have to set them myself everytime I open it

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if you don't like using a launcher I think you can also use an autoexec but I don't know how that works

trail steeple
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am i doing that right

safe steppe
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You need to first set up the source port and Iwad in general setting

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external files should only be pwads

trail steeple
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ok

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now that's better

safe steppe
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Yeah that looks right

unkempt tartan
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Alright!

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I got the maps linked up together in a pwad, now I just need to figure out how to use the Slade thingies

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but this is good, this means I can beta test all three maps together in a straight runthrough

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and I'd like to thank you guys for your help, I'm sorry if I sounded over analytical but that's just how I get with this crap, it can get a little frustrating in some areas

trail steeple
# unkempt tartan I got the maps linked up together in a pwad, now I just need to figure out how t...

https://youtu.be/EucWtn__O8Q here's a helpful tutorial on making doom wads,it also shows how to make a custom episodes and stuff

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

โ–ถ Play video
unkempt tartan
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Oooohhh

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so you play Lalf Hife?

trail steeple
safe steppe
unkempt tartan
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I'm sure he got that XD

quiet oasis
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what the fuck is up with the slow mode dude thats so stupid

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can you guys turn that shit off on this channel

trail steeple
quiet oasis
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its so inconvenient

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for no reason

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i cant send multiple attachments in one message

trail steeple
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any advice on how to make a amap more interesting ?

unkempt tartan
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well

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One thing I do to make a map more interesting is to add switches that do unexpected things