#classic-doom-maps-mods

1 messages · Page 118 of 1

white saddle
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the archvile on the left

safe steppe
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What tag does the linedef have?

white saddle
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267

safe steppe
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It should be the same as the sector

white saddle
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yeah they both have the same

safe steppe
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267? Are you sure thats the tag ant not the action?

white saddle
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tag and action

safe steppe
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Alright and the sector that has the teleport destination where is it

white saddle
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the to the mancubus

safe steppe
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Yeah you just need to click on the thing tool and place a teleport destination inside that sector

white saddle
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ok

safe steppe
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This

white saddle
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wth the tp destination didnt work

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he still goes in that same spot

safe steppe
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When you hover over the teleport linedef in the editor does it show an arrow that leads to the teleport destination

white saddle
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no

safe steppe
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Check the linedefs tag

white saddle
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ok

safe steppe
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Not same thing as action

white saddle
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does every linedef have to be 267

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tag

safe steppe
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The action should be any teleport action like 97 or 267 etc...

white saddle
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yeah i have that

safe steppe
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The tag can be any number, however it should have the same tag as the sector with the teleport destination in it

white saddle
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i cant tag the tp destination

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theres no option for it

safe steppe
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You sont tag the destination, you click on the sector tool, then right click the sector that houses the teleport destination, after that give it a tag

white saddle
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ok

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well it has its tag idk why it wont work

safe steppe
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Yep like that but Id suggest you click on "New" so it gives it a new tag

white saddle
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ok

safe steppe
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Whats the new number you got?

white saddle
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1

safe steppe
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Ok now go to the teleport linedefs, here

white saddle
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ok

safe steppe
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Click the linedef tool and choose both of them then right click

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Give them thr tag 1, not action, tag 1

white saddle
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ok

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oh nice it worked! thanks for the help

safe steppe
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No probs, if you ever have trouble send a msg here or dm me and ill help if iam online

white saddle
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ok

white saddle
haughty flower
wispy relic
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oho

safe steppe
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I am not sure what that is but you can check this out https://doomwiki.org/wiki/C2Doom

DoomWiki.org

C2Doom is a Doom port for Symbian OS, made by Markus Mertama. It is based on CDoom for Nokia 9210, which was developed by Markus also (Hannu Viitala was developing it with Markus). C2Doom uses Simple DirectMedia Layer in its drawing functions. It supports Symbian OS Series 80 v2.0, Series 90, Series 60 v1.2 and up. The phone models Nokia 7650, 3...

patent owl
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So, I made my first self-produced WAD ever. It's a simple one based on a post I saw on Reddit. Only takes up 25Kb.

Objective/challenge: kill the cyberdemon with only a pistol and 400 bullets.

white saddle
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ok

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gonna play it

white saddle
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i tried every map in doom2 and it wont work

fallen panther
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@crisp dragon

It's a Wolfenstein based standalone game type mod

white saddle
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ok i beat the challenge

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that was pretty hard

novel gorge
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Oh god blade of agony

novel gorge
patent owl
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Not a truly difficult challenge unless you're playing on Nightmare and constantly strafe shooting whole dealing with the constant barrage of rockets. More tedious than anything, I suppose. I could've excluded the pillar but it felt empty without something in there.

white saddle
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yeah

fallen panther
novel gorge
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But yeah why would you want an uncensored version anyway

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All it adds is a cruel joke targeting a trans woman and the ability to kill Holocaust victim zombies

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People cried about censorship when it was taken down but is that really what you want in your game?

fallen panther
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Don't care i want it as it originally was

Though i didn't know exactly what was censored beyond the nazi imagery untill now

The censoring also apparently makes one of the levels look drab and boring

novel gorge
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It’s just disgusting

fallen panther
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World War 2 was a horrible time in history censoring art of that time won't make it go away

novel gorge
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Like the trans woman thing is just insulting the creator of zdoom

fallen panther
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That depends on the context especially the second part about holocaust victims

For example in a desperate situation where their choice is either to die quickly and be freed of their pain or live and suffer I'd probably choose the former and just put them out of their misery

Oh the creator is Trans? Interesting

novel gorge
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You just fuckin shoot em it’s weird

fallen panther
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I don't see an issue with that it's the past Comming back to haunt people as it often does

That's how i look at it anyway

novel gorge
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But did they really censor nazi propaganda as well?

fallen panther
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How is that a joke 🤔 i guess I'll have to experience it myself first to really understand it

Apparently so

novel gorge
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THAT is weird

fallen panther
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Yeah There's really no point in censoring nazi anything in a game about world War 2

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Hiding hitlers face isn't going to make it not about world War 2

novel gorge
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Like if you want to be shooting dead Holocaust victims in your game you definitely need to spend a LONG time thinking about it, how to not make it completely crass and offensive

crisp dragon
novel gorge
crisp dragon
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Because of how often the cyberdemon shoots, he doesn't move around much which means he's a sitting duck as long as you got proper dodging skills

novel gorge
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It just takes place in a concentration camp
Still a bit of a tightrope walk but I don’t think that should have been censored

crisp dragon
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I'll go test it when I get home

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I've shotgunned a cyberdemon to death before, I can definitely pew it to death

pulsar pike
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What is going on

patent owl
# crisp dragon I've shotgunned a cyberdemon to death before, I can definitely *pew* it to death

This "challenge" WAD idea came about after reading a post on Reddit with a meme of monster with 4000 HP (cyberdemon) vs a really angry guy armed with just a pistol (doomguy), which isn't actually the case usually. But the math was done and the bullets with a 5-15 RNG and the backpack giving a maximum of 400 bullets, it's technically possible given your shots having 100% (or damn near it) accuracy.

Just gotta collect the bullets and teleport at the end of the hall into the octagon.

It's nothing special. Just something I slapped together over the course of an hour or two on Sunday night. I never made my own 100% OC WAD before.

white saddle
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wth why do i spawn like this

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i dont get it

safe steppe
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Maybe the floor and ceiling height are the same?

wispy relic
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Also looks like you have the hall of mirrors effect going on there

crisp dragon
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400 x 5 = 2000

400 × 15 = 6000

So in the end you'll do only about 2000 - 6000 damage with the pistol

white saddle
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how do i fix this door issue

haughty flower
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think that's what you might be experiencing

white saddle
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also how do i make roof higher

patent owl
white saddle
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thanks

white saddle
patent owl
white saddle
wispy relic
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That hall of mirrors (HOM) effect you're seeing there usually indicates that a texture is missing

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Can you open your map in visual mode for the editor and show what this area looks like?

white saddle
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@wispy relic

wispy relic
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hmm
can you upload your wad as it is right now without changing anything? I'll take a look in a few minutes

white saddle
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okay

novel gorge
white saddle
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also the revenants just completely walk over the teleporter but sometimes they do tp

wispy relic
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alright, I have an idea

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@white saddle at any point in time, did you have a sector or room or something over here

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that you maybe deleted or removed or w/e

wispy relic
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alright
how exactly did you get rid of it?

white saddle
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made new lindefs and deleted the sector

wispy relic
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alright, so the issue is that whatever you did to remove that sector was not thorough

white saddle
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?

wispy relic
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you can see here this linedef still has a back side, when it should be 1-sided

white saddle
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oh

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yeah there was gonna be a two sided wall there so that explains it

wispy relic
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in the future when you get rid of a sector, I recommend you do it by switching to Sector mode, then hover over the sector you're getting rid of, and press the "Delete" button on your keyboard

white saddle
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thats what i normally do

wispy relic
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that should always work properly

white saddle
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ok nice the issue is gone

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usually it sometimes doesnt do that

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weird

white saddle
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this thing

wispy relic
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I'm taking another look at your wad, and I'm seeing a bunch of broken sectors like the one from earlier

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all three of these lines

wispy relic
# white saddle this thing

This looks like you drew a line and gave it a middle texture that's taller than the sector it's placed in

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e.g. that Ash Wall texture is 128 units tall, but the sector it's in is only 112 units tall
or something like that

white saddle
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ah

crisp dragon
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pumping 400 bullets into a cyberdemon ain't hard, it's just tedious

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so far my best is about 162 bullets

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it's so much easier on nightmare than it is on UV, just as I predicted

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shame that you can't run this in a boom compatible sourceport

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GZDoom can't really handle recording demos and screen recording that well

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I was planning on making a video about this

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I'll continue after a shower

patent owl
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Ok, who here is the one making Golden Axe with Doom?

viral notch
empty prism
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is it possible to install mods to the doom 2020 rerelease?

safe steppe
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if you want to use a custom wad it has to be limit removing vanilla doom compatible and you have to mess with the files

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best option is to extract the doom iwad file and use a source port

empty prism
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yeah that was what I thought

white saddle
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how do i get a switch to open a door

wispy relic
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  1. Make sure you're using a linedef special that starts with 'S', so something like 'S1' or 'SR', and not 'D1' or 'DR'
  2. The switch linedef and the door sector will need to have matching tags, so for example the switch line will have Tag: 5 and the door sector will also have Tag: 5
  3. (for switches in general) Switches can only be activated from the front side (the one with the nib sticking out in doom builder) in Doom, so make sure the front is the side of the line that the player can access/press
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Ultimate Doombuilder by default will show you when your line specials are linked to a sector or w/e; for example, hovering over the switch on the left shows that it opens the door sector on the right in this image

rocky laurel
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Is Hexen Mapping acceptable here?

novel gorge
novel gorge
rocky laurel
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I'm looking for technical help;

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and my Hexen project

novel gorge
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Aw man
Can’t help you there sorry

fallen panther
rocky laurel
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is very complex,. and I am working on a Doom 2 Compatibility mode just for situastions like this.

fallen panther
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All the more reason to have access to both servers

rocky laurel
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They don't like me.

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I'm not welcome there.

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The mod has a Doom 2 Compatibility mode and will function with the Doom 2 IWAD

crisp dragon
novel gorge
novel gorge
rocky laurel
wispy relic
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not too familiar w/ vanilla Hexen modding unfortunately

rocky laurel
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This is Zandronum based,.

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Anything ZDoom compatible

crisp dragon
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does slade have proper dark mode?

haughty flower
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If you have it on Linux yes I think

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if its on Windows or Mac I don't think so

crisp dragon
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well shit

wispy relic
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does the current build of GZDoom support drawing multiple 3D floors on top of each other?

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I remember ZDoom had some undesirable effects when you tried to do that, but it's been a while since then

novel gorge
crisp dragon
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seems like gzdoom can run my pretty shit and broken wad fine megalel

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sigh all I gotta do now is make it vanilla or boom compatible

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all the error says is "invalid level"

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I chose the map to be map01 and doom 2 format

haughty flower
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are you trying it with a different port or still with gz?

wispy relic
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would prob be faster to give it a look that way

crisp dragon
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Hm sure, i really do need to expand the room though and learn how to retexture shit so it's not all stone brick

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just you, a ssg, and a cyberdemon

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@wispy relic

wispy relic
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alright, lemme get on it

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what format are you saving the level in from the editor?

crisp dragon
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iirc it's boom format

wispy relic
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ok, so I'm opening it in Crispydoom just fine

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however, for some reason the Cyberdemon will not attack, even on Nightmare

wispy relic
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and I cannot see anything in the wad itself to indicate that would happen?

novel gorge
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yeah coffeguy its one room what did you do to make this happen

crisp dragon
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well this is extremely strange

novel gorge
wispy relic
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ok I'm lost; I drew and deleted a few sectors and all of a sudden he's attacking right

crisp dragon
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true true how'd I fuck up 1 room when i've never tried doing anything with slade 🤔

novel gorge
crisp dragon
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does UDB have a mac version?

wispy relic
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oofers

novel gorge
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rip

crisp dragon
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yeah... I got a mac which sucks

wispy relic
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yeah doesn't look like it, so you're stuck w/ Slade in that case

haughty flower
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I think you can run it though a VM

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or use Wine

crisp dragon
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wine isn't supported as it's 32-bit I believe

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catalina and above stopped 32 bit support though I could possibly use a vm

haughty flower
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damn, why no 32-bit support?

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sounds kinda cringe

crisp dragon
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yeah they just dropped it

haughty flower
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bruh moment

wispy relic
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as best I can tell, the problem is only present when the map is a single sector. drawing another sector fixes it
Can't really figure it out beyond that

safe steppe
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Darn if only I was home I would`ve taken a look at that wad

agile shoal
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Iirc, someone here said that there was someone trying to make UDB cross platform

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I guess its just a matter of time

cobalt olive
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Hey does anyone here know how to code complex doom mods I have a friend the needs help

wispy relic
cobalt olive
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Well the mod he's working on is a an add-on to eoa but with doom eternal weapons instead of doom 2016 weapons

crisp dragon
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EOAE

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DoomKrakken is working on EOA 2 which is a fully polished version of Doom Eternal for EOA

cobalt olive
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Well check out eoa eternel hellomemy you can find in on moddb

crisp dragon
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hm alright

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i think it's pretty good but some of the sprites are pretty rough

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this is based off Tony's EOA right? You need to give him credit as it's the base

cobalt olive
cobalt olive
crisp dragon
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just discovered infinite chaingun shield glitch lol

cobalt olive
wispy relic
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p awesome

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also really need to get used to the way UDMF lets you give sectors and w/e multiple tags

wispy relic
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man I shoulda been using UDMF years ago

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it opens up so many possibilities over the ol' doom-in-hexen format

haughty flower
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I DO still prefer Doom In Hexen, mainly due to the fact I have a lot of experience with it

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although UDMF makes creating 3d floors easier :lmao:

trail steeple
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guys i may need a little help

safe steppe
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if you got a question just ask it

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what do ya wanna help with

trail steeple
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i wanted to add custom monsters into my doom2 wad but i've encountered an issue

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as i followed the tutorial i was watching it turns out the files are different from the one in the tutorial

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and i can't add the monster in

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basically in the tutorial the monster the guy used in the tutorial had a "DECORATE" file that isn't present in my wad file of the monster

safe steppe
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ugh sorry don't know much about gzdoom stuff

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there is a bunch of dudes in this channel who do that might help

agile shoal
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Thats all it takes

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It needs to be all caps.

trail steeple
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but that way i have the file there but it's empty

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it has some weird file named "OLDCODE" that looks like that decorate thingy

trail steeple
trail steeple
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i got it to work,i just needed to rename that "OLDCODE" file to "DECORATE" and bam

agile shoal
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But maybe that OLDCODE already had something written in it

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But it would work the same

wispy relic
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however a few years ago, a more robust format (for Zdoom/GZDoom) called "ZSCRIPT" was made, which made DECORATE obsolete for wads using those engines

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a lot of old monsters on Realm667 and in other places have been updated to use ZSCRIPT, though in every case I've seen they've left the DECORATE file in and just renamed it OLDCODE

trail steeple
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i couldn't find any tutorials about getting ZSCRIPT files to work

novel gorge
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This is why DEHACKED is the best

wispy relic
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if you're using GZDoom, there should be no issues with ZSCRIPT if you use a console command like "summon bla-bla-bla" or w/e

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the issue comes in when you're trying to place your new monster/weapon/etc. in with the map editor

wispy relic
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DECORATE allows you to define the ID number for them within the file
ZSCRIPT does not

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instead you have to define the ID number in MAPINFO or something like that

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idk, I didn't look into it too much when I realized what the OLDCODE files were lol

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just deleted the ZSCRIPT ones and renamed those to DECORATE and moved on with my day

trail steeple
wispy relic
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alright, then you're good

trail steeple
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but thanks for explaining it

trail steeple
novel gorge
crisp dragon
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DeHackEd is a program allowing you to modify scripts

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And it's completely vanilla compatible

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D4V(Doom 4 Vanilla) uses DeHackEd to write all its scripts for the weapons and custom monster behavior

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You can run it in even chocolate doom I believe

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Which is basically next to pure vanilla dos

novel gorge
trail steeple
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i've encountered yet another issue

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i wanted to add another demon just like the otherss

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but then it broke the demons' classes and made every other custom demon unuseable

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but after deleting it everything was back to normal

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is the demon badly programmed or what

wispy relic
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can you upload the DECORATE entry for it as a text file here?

trail steeple
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ok i'll try

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ACTOR BloodDemonClone 3110
{
//$Category Monsters
Health 300
Speed 12
Height 56
Radius 30
Mass 400
PainChance 180
Meleedamage 5
REACTIONTIME 8
MONSTER
+FLOORCLIP
SeeSound "blooddemon/sight"
PainSound "blooddemon/pain"
DeathSound "blooddemon/death"
ActiveSound "blooddemon/active"
//MeleeSound "blooddemon/melee"
HitObituary "%o Was chewed up and spat out by a Mech-demon."
States
{
Spawn:
SRG2 AB 10 A_Look
Loop
See:
SRG2 A 0 A_PlaySound("blooddemon/walk")
SRG2 AABB 2 A_Chase
SRG2 C 0 A_PlaySound("blooddemon/walk")
SRG2 CCDD 2 A_Chase
Loop
Melee:
SRG2 E 0 A_PlaySound("blooddemon/melee")
SRG2 EF 8 A_FaceTarget
SRG2 G 8 A_MeleeAttack
Goto See
Pain:
SRG2 H 2
SRG2 H 2 A_Pain
Goto See
Death:
SRG2 I 8
SRG2 I 0 A_FaceTarget
SRG2 J 0 A_SpawnItemEx("BloodDemonArm", 10, 0, 32, 0, 8, 0, 0, 128)
SRG2 J 8 A_Scream
SRG2 K 4
SRG2 L 4 A_NoBlocking
SRG2 M 4
SRG2 N -1
Stop
Raise:
SRG2 NMLKJI 5
Goto See
}
}

ACTOR BloodDemonArm
{
Radius 8
Height 8
Speed 8
+DOOMBOUNCE
+DROPOFF
+Missile
States
{
Spawn:
SG2A ABCDEFGH 2
Loop
Death:
SG2A I -1
Loop
}
}

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no matter what id number i set he breaks other custom monsters' codes

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basically making them unspawnable

wispy relic
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ok I have a few things in mind

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  1. make sure the actor name (BloodDemonClone) is not being used or referenced by other monsters
  2. make sure there is no conflict in the ID numbers
  3. make sure the sprite names (SRG2 and SG2A) don't conflict with other sprites
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I think 3 is most likely the issue here, so double check the names of all your other custom Demons' sprites and make sure that they have unique names

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Otherwise whatever the last one is that gets loaded with the same name will take precedence and "override" the other sprites, so to speak

trail steeple
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okay

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it seams to be using most of the sprites the other monster uses because it's coded to "loose it's chaingun at low health"

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so do i delete the sprites from the other monster or what

wispy relic
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ok, so if there's a naming conflict with the sprites, you just gotta rename the sprites

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and then update the DECORATE entry to use the correct renamed sprites

trail steeple
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54 sprites to rename

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*63

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it also uses the same weird gray transparent eye sprites the other wad file has

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how many sprites are even in it

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93 sprites need to be renamed in total

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good lord

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would swapping a single letter work ?

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in each of those sprites

novel gorge
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Cause it’s still a different name

wispy relic
trail steeple
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i seriously need to know

wispy relic
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select ALL the sprites that have the same first 4 letters or w/e that need to be renamed

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click RENAME, and change only the first 4 letters to whatever you're gonna use

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boom, it's done

trail steeple
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thanks,this seriously saves time

crisp dragon
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👀

trail steeple
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same with audio files ?

wispy relic
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should work with any file in SLADE, ye

trail steeple
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so all that SRG2 mentions in the code should be replaced with what i changed that prefix to ?

wispy relic
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Yes

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You can use ctrl-F to find and replace them in the text, btw

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another way to speed things up

trail steeple
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oh no,did the class double ?

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how do i change the class thingy

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do i just change the calss name ?

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I GOT IT TO WORK less goo

wispy relic
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gz man

trail steeple
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and they work

wispy relic
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when I first started the project I'm working on I took like a solid 3-4 days just cleaning up all the conflicting stuff in DECORATE and sprite names

wispy relic
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when everything works smoothly tho it's worth it
👌😩

trail steeple
#

works as it was intended

wispy relic
#

I have gotten floor/ceilling portals to work

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my modding power grows ever stronger

crisp dragon
#

And ever his power grew... swift and unrelenting.

haughty flower
#

https://www.moddb.com/mods/terminator-mayhem-arena-urepentant-30/downloads/terminator-mayhem-arena-classic-edition-20

Battle with Bots or with friends as the T800 Endoskeleton, in a HUGE 2.0 update, including voice linese form the terminator himself, taunts, weapon balancing, graphical improvements, new bfgs, and a new skin.

Compatible with zandro, this wad with MADE FOR DEATHMATCH!

Future war!

Mod DB

Huge Gameplay and Graphical update, worthy of a 2.0 Play against Bots or friends with the Classic T800 Endoskeleton and his weapon set!

trail steeple
#

can i post Work in Progress wads here ?

crisp dragon
#

sure

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@trail steeple

trail steeple
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okay,good to know

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imma upload mine in a sec

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so here's my first-ever multi-level wad for doom2 meant to be run in GZDoom.Level 4 is in VERY EARLY development stage

haughty flower
#

hey uh, what happened here?

wispy relic
#

Looks a bit like the tutti frutti glitch combined with the slime trails glitch

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can you upload the wad this happened with>

haughty flower
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ye gimme a sec

#

there
it should work with any source port

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Freedoom Phase 2 is required as the wad uses some of the textures

novel gorge
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Huh

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What iwad is it based off of

haughty flower
#

wdym

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idk what Freedoom was based off of

novel gorge
#

Is this wad file meant for doom2.wad

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Because you don’t need a third wad for certain textures, the textures are stored inside your wad file now

haughty flower
novel gorge
#

Ok

haughty flower
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didn't use doom 2

novel gorge
#

Wait why would you use freedoom for this

haughty flower
#

it's based off of one of my Megaman AU's (cringe, right?)

novel gorge
#

Lol

agile shoal
fallen panther
#

Honestly free doom isn't really that bad the music especially is awesome better then it has any right to be

haughty flower
#

^^

trail steeple
#

wait what's wrong with freedoom

novel gorge
safe steppe
#

Freedoom is epic

safe steppe
#

Archvile cannon jumping prototype
IWAD: DOOM2
Format: BOOM (however it works vanilla doom too)

agile shoal
#

What? Thats illegal!

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If its Boom, how can it work in vanilla?

safe steppe
#

It uses only 1 boom linedef

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the "action 242 create fake floor ceieling" linedef

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without it the cannon still works, but the archvile hiding spot isnt so hidden

agile shoal
#

I thought vanilla source ports would not even start that wad

safe steppe
#

It did work with crispy doom

agile shoal
#

Thats interesting.
Making different difficulty levels based on the source port you are playing

safe steppe
#

you could already do that with obstacles though aren't you?

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Just did a little test, it works in chocolate doom too! some textures are broken but the cannon works just fine

trail steeple
#

how can i make myself work on my doom2 wad

safe steppe
#

I usually listen to video game music and it gets me in the mood for mapping

trail steeple
#

what music would be perfect to get into the mood of making a sci-fi base that in some parts connects to hellish fortresses

safe steppe
#

Tricky question, check out James Paddock yt channel you might find something there to hype you up

#

Or it doesnt have to be doom music, I think the electronic music genre is suitable

trail steeple
#

aight,got myself motivated

trail steeple
#

how can i make a flickering light in my map ?

#

(im using the ultimate doom builder with UDMF format)

safe steppe
#

Choose a sector and give it a light flicker special (special 65) or any other light special

trail steeple
#

so here's the current layout of the map,any ideas ?

wispy relic
#

Designwise, it looks like you kind of just go from room to bigger room to even bigger room

#

which ofc not every map needs to be a complex behemoth like The Citadel or Downtown, but you may want to incorporate hallways, platforms/ledges, and more pillars/obstacles in the geometry

#

also verticality is nice, try to avoid building the entire level on the same plane

crisp dragon
#

^

rocky laurel
#

Right now, I've been working on

#

Doom 2 Compatibility mode.

quiet oasis
#

This is my 22 map limit removing megawad

quiet oasis
crisp dragon
#

👀

novel gorge
#

Will try it out later

fallen panther
#

I feel like so far call of doom reminds me of project brutalitys 30 weapons but I feel done right you have over 70 weapons that alot have multiple modes and functions

And if they let you have all of those it would be too many weapon syndrome but in most of the game modes it limits how many weapons you can carry at once you'll never really have all 70 at once and I can imagine most players wouldn't want to either

4 by default plus explosives and other items
8 if you're playing on the 8 weapon mode
And 16 if you pick up a backpack in that mode

And it's that limitation that I feel works so well
There's this sort of tinkering that goes on as you modify your load out on the fly based on what you need

I've come to really enjoy that
It's also got a version that's nowhere near as intensive as project brutality so my mobile device can actually run it when things get hectic

novel gorge
fallen panther
#

Hectic is what I think of when they drop like a room with 50 enemies in it

#

This one room in Eviternty you get locked into a huge room with with zombies and pinkies and chain gunners and explosive barrels comes to mind

novel gorge
#

that does sound pretty hectic

#

dammit the word association i cant escape it

fallen panther
#

Ah I've not actually ever gotten far enough in 64 to get to that level myself yet 😅

novel gorge
fallen panther
#

Ah that's probably why id honestly have to watch a video to see the exact order to destroy those barrels in

novel gorge
#

i had to watch a video lol

fallen panther
#

Yeah it's just not a secret you can find organically

#

In any way

novel gorge
#

nope

fallen panther
#

I'd probably class that as one of the worst designed secrets in official doom history

novel gorge
#

lmao

novel gorge
quiet oasis
#

Hectic hard map

white saddle
#

how do i make a teleport closet

wispy relic
#

Like one of those rooms full of monsters outside the regular map bounds which swarm in at a certain point?

#

for example, in Map 16 of Doom 2

sage night
trail steeple
#

these doors also seem to lack a texture at the top

#

and on the sides too i think

wispy relic
crisp dragon
#

Why don't you turn run on

#

Yoh seem to be walking so slow

#

That's not normal

#

Shift? Wut

#

Bind an autorun key geez

#

Makes your life 1000000x easier

#

I knew about this so it's quite old news

#

Also if you have jumping on turn that off please

#

How are you discovering these things? There is no secret exit in e1m2, only e1m3

agile shoal
#

Ssg in Doom 1 doomguy_thonk

fallen panther
#

Gz doom has a toggle for always run in the player options

safe steppe
#

The super shotgun in doom 1 is cursed

fallen panther
safe steppe
#

I meant is just doesn't look right at all

#

like something from an alternative reality

trail steeple
crisp dragon
#

if you're playing vanilla maps, it's breaks everything

#

it adds verticality in a game with basically none

#

custom maps with jumping? sure go for it

trail steeple
#

makes sense

safe steppe
#

Jumping and freelook can break a lot of maps, to easily know if you should keep it on or off just check the description of the wad you want to use

#

for example with something like brutal doom its better if you have jumping but for a boom/vanilla centered wad its not a good idea

fallen panther
#

Because devs who don't want you to jump over things will make it so you truely can't

#

For example in Eviternty
Having that little jump does basically nothing

safe steppe
#

Yep but I think playing the way the developer intended is always the best way

#

that reminds me of one time when I first started playing doom, I somehow skipped an entire level? i forgot how

#

by jumping*

#

A good rule of thumb is to enable jump in gzdoom wads and disable it in boom/vanilla wads

sage night
#

old news

safe steppe
# sage night

you are using linedefs with middle textures, to make a door you must make a sector and drag the ceiling to the floor

safe steppe
wispy relic
#

^

#

also might as well mention, doors work by going up to the next highest neighboring ceiling, so be careful about that

sage night
#

i can't drag the ceiling down

safe steppe
sage night
#

ah there we go

#

thank you man

safe steppe
#

no problem

fallen panther
safe steppe
#

Play the way you like I don't judge

trail steeple
#

how to make this transparent and how to make it allw you to shoot through it ?

wispy relic
#

Draw a single line in the sector

#

and set that as the middle texture
then set it as "Impassible"

trail steeple
#

how to set it as a middle texture ?

#

where do i set it

wispy relic
#

ah, you're in UDMF

#

the Front and Back tabs there have the different textures for the line

#

you'll see three empty boxes; the middle one is the middle texture

#

also, you can just draw the line in the room like this

#

that should make it easier to handle

trail steeple
#

thanks for the advice

#

so i've encountered a new problem

#

it floats above the ground

#

no wait i got it

#

did i do it right ?

safe steppe
#

yeah

#

but you either texture the upper textures or raise the ceiling

trail steeple
safe steppe
#

great job

trail steeple
#

this looks alright

white saddle
#

how i add cage around htis big spider

safe steppe
#

Choose the linedefs where you want the cage to be, then give them a middle texture

white saddle
#

thanks but i wanted to have the cage on top

#

like this

#

adding a cage on top of the building thing

safe steppe
#

same steps, just replace the middle texture with one of the gate textures

white saddle
#

ok thanks

#

you think the design fits? its kinda a tech base but the brown i feel like throus it off

#

or should i use gray bar thing

safe steppe
#

I think the gray bars fit nicely

white saddle
#

ok thanks

#

this is what the rest of the map look like so far

#

gray probably fits better

safe steppe
#

Looks very good in my opinion

white saddle
#

thanks this is my 4th ever map

#

im probably gonna make megwad but idk

#

or like 11 maps

trail steeple
safe steppe
#

If you're making maps solo stick to a realistic goal, ~10 maps is a good amount

trail steeple
#

here's a screenshot of a 4th map from my wad

white saddle
#

slopes in doom? i dont think ive seen that

safe steppe
#

UDMF Format, slopes only work in gzdoom

white saddle
#

time to experiment with teleporting closets

#

oh boy

trail steeple
#

i'll post my wad here for people to test (map 4 is in a WiP state) requires gzdoom and doom 2

shadow trail
trail steeple
#

did a small update: made the lighting more moody in the first map,in which i changed/aligned/fixed many textures + improved a small amount of geometry in it

white saddle
#

so you guys know map 27 of plutonia right?

#

i wanna make that infinite chaingunner thing

#

but whenever i try to the arcvile can still attack me

#

i just want the archvile to resurrect and not attack

#

and i tried a 1 map unit gap and it wont stop the attack

#

ok nvm i got it to work 👍

novel gorge
white saddle
#

since that platform was 128 high

#

i lowered the archvile next to it down 50

#

so the archie cant get me

#

@novel gorge

#

since he can still resurrect stuff i lowered him

novel gorge
quick crag
tiny lotus
#

hello, can someone help my with a error
when i open UDB a error appears that say "Builder:RenderDevice_New Failed"

#

and if i try to create a new map this appears

#

i'll be waiting for help :)

white saddle
#

i dont know what this is

#

did you insert doom2.wad ? or a different wad file

tiny lotus
white saddle
#

hm

#

i dont know the issue sorry

#

someone else could help though

tiny lotus
#

no, nothing, but thanks

white saddle
tiny lotus
#

@crisp dragon

#

lets talk here, here i can put images

#

ok, i run the updater in administrator and it works

#

ok, itr finished, lets try UDB

crisp dragon
#

yeah, because the message says "user account does not have write access"

#

which means it's not an admin account

#

you may want to change that?

tiny lotus
#

udb still not working

#

what uninstall app you recomend me?

crisp dragon
#

hm, I'll DM you it

#

actually, you can just search up a random app cleaner that works, because most of them work exactly the same which is just deleting every file

novel gorge
#

@tulip perch from goldfire in dms who cant talk because of phone number bullshit:

trail steeple
wispy relic
#

Used sparingly I think it's fine

#

i.e. don't put them in every map

#

could also use a crusher to make it so the locked up arch-vile dies and stops resurrecting the chaingunner at some point

#

either as a reward from a secret or just natural progression in the level

novel gorge
white saddle
#

With rocket splash damage

trail steeple
#

how do i make a working teleporter

#

im using udmf

white saddle
#

i dont know i dont think i use udmf

#

but i think you have a sector with the same tag and a tp dest inside of that sector

wispy relic
#

the easiest way to use it in UDMF is to place a "Teleport Destination" thing where you want the teleporter to go (ignore the sector tag), and give that teleport destination a unique tag

#

then make it so the teleport line directs to that destination's tag

trail steeple
#

so like that's the enterence ?

safe steppe
#

The entrance is the linedef, the exit is the sector with teleport destination inside it

trail steeple
#

oh ok

#

like that ?

wispy relic
#

You could just make these have the teleport special

novel gorge
#

That’s a Really strangely shaped teleporter

wispy relic
#

also to what Epicgamer's saying, the doom floor/ceiling textures are on a 64x64 grid
the teleporter flats in particular don't look good if you don't make them square like that

trail steeple
#

i think that looks better

novel gorge
#

No it doesn’t

#

It looks weird and poorly done

trail steeple
#

then how do i do it

novel gorge
#

Make it a square

#

Smooth meme but not the place

safe steppe
#

can you not? <@&162901871168585728>

novel gorge
trail steeple
#

bruh

safe steppe
#

yeah how'd you know

trail steeple
#

*you're also imagine using "gay" as an insult

royal wave
#

what is goijng on here

novel gorge
unreal kite
#

lol

novel gorge
#

Anyway

wispy relic
safe steppe
#

@trail steeple anyway here's how to make a tele in UDMF

  1. Give action 70 to the teleport entrance.
  2. give the entrance linedefs "Target teleporter dest. tag" any number
  3. Make the enterance activate on walk over and be repeatable
  4. Create a teleport destination thing and give it a the same tag in step 2
novel gorge
wispy relic
#

then going down to like 16 or 8 mp as needed for detailing

#

using the 1 mp grid shouldn't be necessary most of the time, and certainly not for drawing rooms and stuff

safe steppe
#

Higher grid size will make your maps look cleaner 16 or 8 are very good as Mulder said

trail steeple
trail steeple
novel gorge
safe steppe
wispy relic
#

idek where the setting for it is tho 😓

haughty flower
#

do any of you know a good doom mod maker for free

wispy relic
#

ultimate doom builder for map making
SLADE for modifying weapons and enemies and stuff

safe steppe
#

ultimate doom builder and slade 3 are the best options

#

there aren't really any doom modding software that costs any money

novel gorge
trail steeple
novel gorge
trail steeple
#

and the teleporter works as it was supposed to

novel gorge
#

Of course

haughty flower
#

is there any non winzip doom mod ing apps

safe steppe
#

you mean one's that aren't archived?

trail steeple
#

what's difficult about just unpacking the archive ?

#

i don't see any problems with that

novel gorge
#

Looks like he got a computer for the first time yesterday

#

So if you want to help him out this is a real task

#

I don’t have time to do it right now unfortunately

trail steeple
#

unpacking .rar and .7z files is quite simple

haughty flower
#

oh i dont have winzip thats why

safe steppe
#

The 32bit version of SLADE 3 is an .exe

novel gorge
#

I just use an online converter to turn it into a zip file

trail steeple
haughty flower
#

ok

trail steeple
#

it's free and allows you to open such files

safe steppe
#

winrar or 7z are free

trail steeple
#

also,don't buy the winrar license,you can just keep using the app even after that whole "40-day trail" thing

wispy relic
safe steppe
#

Tip: don't pay for programs that do really simple tasks, there is probably a free and better alternative somewhere

haughty flower
#

windows

wispy relic
#

because I'm fairly certain windows 7 and up automatically allow you to unzip .zip files by right-clicking and selecting "Extract All"

safe steppe
wispy relic
#

alright

haughty flower
#

thx any of you get to pick my first mod

trail steeple
#

if by that you mean testing i can

haughty flower
#

no the premises

trail steeple
#

i dunno do what you want to do

wispy relic
#

if you wanna go with mapping, I'd recommend trying to build a few simple maps

#

start with the Vanilla format and look at Doom/Doom 2 maps to see how things work and mess around a bit

haughty flower
#

ok

wispy relic
#

don't immediately try to go off the deep end and be like "hmm yes now that I've opened Doombuilder once, I will make a 32 map megawad"

#

you'll most likely get burnt out lol

trail steeple
#

making a hallway

trail steeple
#

this map is already quite big i think

novel gorge
#

Not a great layout

safe steppe
#

don't worry though, its never too late to make your map less linear

novel gorge
#

Yeah I would spend some more time on it

#

Make it more varied in paths

safe steppe
#

you can either add more areas that keep branching and meeting or do it the lazy way and rearrange the map

trail steeple
#

i may have an idea: after collecting the yellow keycard a new area of that nukage room will be revealed

safe steppe
#

yeah that's a great start to something big

trail steeple
#

but i think i'll do that tomorrow since i'm sleepy

#

cya guys and thanks for the help

novel gorge
#

Alright good night

safe steppe
#

if you're already finished with the map I recommend leaving it as it is and keep in mind the new things you learned for the new map

#

for now, good night

haughty flower
#

Any amazing recommendations for hellish doom wads?

agile shoal
#

Sigil

haughty flower
#

thanx for suggestion but done already lol

trail steeple
#

it's fun

tiny lotus
#

if i can use a more new version of UDB i'm gonna create more levels

quasi pike
#

What do you all think the best remake of E1M1 is?

white saddle
#

how i put this bad boi in a invisible cage and also you cant shoot him?

wispy relic
#

do you mean you want something like plutonia map 31, where two arch viles are hidden from sight and attack the player?

#

Or do you want the arch vile hidden somewhere out-of-bounds so he teleports in to that spot later?

white saddle
#

I want him to be there but you can’t shoot him

#

And he can’t attack you either

#

So basically just stuck in a invisible box

wispy relic
#

Ah, I think I got what you're saying

#

like this, right?

#

@white saddle so what you gotta do is draw a sector that surrounds the arch vile, like this

#

What you then do is raise that sector's floor to just below the ceiling, even if it's just 1 unit

#

lastly, you leave the missing textures as-is. since the sector's floor is above the player's viewpoint, the game doesn't flood-fill the space with that flat
and since none of the linedefs touch void-space/are one-sided, the game doesn't make the Hall of Mirrors effect either

#

voila, you now have a wall that blocks line of sight and projectiles

#

(changed the ceiling texture for that sector so you can actually see where it is)

#

This trick is used in a few places throughout Plutonia, most notably in map 31 with the caged Cyberdemons

#

unlike the see-through door textures in TNT, this graphical glitch isn't prone to breaking in any real way

wispy relic
#

hope that lays it out nicely o7

white saddle
#

Ok thanks

haughty flower
#

guys is there a heavily overpowered monsters only mod with not just reskins but custom abilities too?

tiny lotus
crisp dragon
#

doesn't require the EOA mod actually, you can run it vanilla in gzdoom pretty sure or with another mod

haughty flower
#

thanx

crisp dragon
#

but be warned, enemies are beefy as fuck and are overpowered as fuck too

haughty flower
#

thats what i wanted lol

crisp dragon
#

i cannot understate how overpowered they are

sacred pine
clear kestrel
idle cape
#

What do yall think? It’s not done yet

safe steppe
#

Looks great so far

idle cape
#

Working on a 22 map pack this is map 6

safe steppe
# idle cape

You might want to use ultimate doom builder it will save you a lot of hassle

safe steppe
idle cape
#

Oo what’s the difference?

safe steppe
#

You get a bucnh of new tools, like a circle and a curve and a rectangle tool

#

And it supports newer map formats if you like that kind of stuff

idle cape
#

So like it’s used for stuff like slopes and floating platforms?

safe steppe
#

Yeah you can do that but it has tools that are useful for normal doom maps too

idle cape
#

Alright cheers

safe steppe
#

Think of ultimate doom builder as doom builder 3 pretty much

trail steeple
#

2 totally different textures connected to each other with nothing between them

#

john romero hated that

idle cape
#

Where exactly?

trail steeple
idle cape
#

Aight thanks for the feedback

trail steeple
#

no problem

idle cape
#

Probaly should give you a better look of the building later cuase that image isn’t to good

trail steeple
#

aside of the things i pointed out your wad looks very promising

idle cape
#

Thanks

haughty flower
tiny lotus
haughty flower
tiny lotus
#

i hope you like it

haughty flower
# tiny lotus i hope you like it

heeeyy nice wad, i play the first level and is amazing, but i don´t find similar things with DOOM ETERNAL, but is an amazing WAD ;))

#

eres español?

tiny lotus
#

claro compa, argentina

haughty flower
#

XD

tiny lotus
#

por cierto, no viste las armas y esas cosas? talvez el wad no esta funcionando como yo pensaba

haughty flower
#

armas?

#

a ver, yo lo inicie con zdoom

tiny lotus
#

tenia la escopeta con el Meat Hook, y la escopeta de combate

tiny lotus
haughty flower
#

oh, tengo un gzdoom pero es de brutal doom

#

o algo parecido, nose

tiny lotus
#

GZDoom es para los mods, al igual que LZDoom

#

yo uso el LZDoom oporque para el GZDoom necesitas OpenGL3.3 y yo tengo una Pentium(R) 2010 xd

haughty flower
#

donde descargo el LZDOOM? en el mismo sitio que zdoom?

tiny lotus
#

sip

#

y si eso no funciona prueba a cargar el WAD con el mod de EOA

haughty flower
#

estoy instalandolo

tiny lotus
haughty flower
#

ya tengo el lzdoom, ahora meto ls wads de doom 1 y 2 y lo iniciotu wad como siempre?

tiny lotus
#

no, carga el wad del mapa que hice

haughty flower
#

sisi, lo arrastro al ejecutable y inicio el doom 2 no?

tiny lotus
#

si, creo

white saddle
#

Anyone know how to change music ?

haughty flower
white saddle
#

ah

safe steppe
haughty flower
#

but i don´t know

haughty flower
white saddle
#

yeah I probably just try to make my maps for the regular doom 2 soundtrack

white saddle
#

Fit

safe steppe
#
Doom Wiki

All of Doom II music was composed by Bobby Prince also known as Robert Prince. Same music used in "No Rest for the Living".
Many of the songs were inspired by or closely mirror popular rock and metal songs of that era, from groups such as Alice In Chains, Megadeth, Black Sabbath, Pantera and Slayer.

white saddle
#

God monster condo is the most horrific doom 2 map

#

Lmao

safe steppe
#

honestly the original maps for doom and doom 2 are ehhh

#

there are gems there but some maps like the chasm

#

guh just thinking about the chasm hurts

white saddle
#

My least favorite in commercial doom

#

is the chasm

#

But yeah I enjoyed doom 2 maps 1-10 and some 20-30 maps

tiny lotus
#

i want to change the name of my level, ¿how can i see the map info in slade?

#

please help

tiny lotus
#

why this happens?

haughty flower
#

the text may be in a different palette than the normal doom one

tiny lotus
#

this is for doom 2

trail steeple
#

you can look up how to make/edit that file

agile shoal
#

Dont use mapinfo

#

It would only work on gzdoom and there is a better way (even works on vanilla)

#

Put your midi inside the wad (using slade) and rename the midi to: d_runnin

#

Now Map01 of your wad will play your midi

agile shoal
tender seal
# agile shoal Dont use mapinfo

Just FYI Umapinfo is now supported by Eternity, PRBoom+, DSDA-Doom, GZDoom, K8Vavoom, Odemax and Woof. So if the wad targets anything higher than Limit-Removing, Mapinfo is a valid approach these days

#

But you're not wrong that simply renaming the Midi files is the easiest approach

safe steppe
#

if you have a limit-removing/vanillla map you still gotta make sure it works on Crispy/Chocolate and Vanilla doom

#

but other than that mapinfo works I guess

agile shoal
#

Yeah Im using UMAPINFO for a wad Im doing. But people should know that renaming the midis works

gaunt anchor
white saddle
#

how 2 fix this

#

it wont let me shift r or drag it like walls

#

and its 64 x 64

wispy relic
#

You cannot offset the texture of flats (in the vanilla format)

white saddle
#

oh

wispy relic
#

You have two options:

#
  1. Rearrange your level a bit so the teleporter lines up nicely with the 64 x 64 grid
  2. Make a new flat that has the texture off set a bit so it lines up where you want it to
white saddle
#

okay thanks for the help

wispy relic
#

for example, you can make a teleporter flat that looks like the one on the left, so that way it tiles properly in cases like on the right

white saddle
#

i feel like this is ugly

#

and then the other side is just there

haughty flower
wispy relic
#

This way the wall that's the boundary of your map isn't as tall as everything else

#

for another example, I'm making a really tall tower in one of my maps, and I don't want the ASHWALL texture on the border to be the same height as the tower, since that would make the map seem like it's in a pit or something

dull steeple
#

Is Brutal Wolfenstein broken for anyone else?

white saddle
chilly copper
#

can you mod doom 2 from gamepass?

haughty flower
safe steppe
trail steeple
haughty flower
agile shoal
#

I just made the coolest death exit ever.

You press a button
A voodoo dool teleports unto a barrel
It explodes killing you and the doll
Now the doll's height is reduced (It becomes 0 iirc)
The doll is transported by a scroller bellow a small breach in the floor
The doll passes a linedef that end the level

#

I'll post my wad tomorrow.
Need to get some sleep 😴

rocky laurel
#

Looking for modding assistance.

wispy relic
crisp dragon
#

what're you gonna make?

rocky laurel
#

I'm working on an ongoing Hexen mod, and having problems.

wispy relic
#

ah sorry mate, if you're working in vanilla Hexen, I'm not good with that

rocky laurel
#

This is a large scale, Wrath of Cronos

#

No, its ZDoom.

#

In fact a Doom 2 Compatibility mode is being implemented and is partially working.

rocky laurel
wispy relic
#

I'm familiar with each, but I'm not an expert in any of them

#

so if you're doing something really advanced with them, my help may not be much good

rocky laurel
#

Can you create maps at all?

#

All I am asking is for you to be willing to do something, Anything, to help.

sacred pine
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I'm soon gonna try and develop my first WAD, I had an idea for making an Heretic chapter but I'm not completely sure if it'll be harder. Should I try Heretic or Doom at first?

haughty flower
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Doom

sacred pine
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Alright, thanks.

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Oh, it'll have to wait, Windows Update is doing it's work.

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Huh... Ultimate Doom Builder is having trouble with my PC because, well, Intel HD 3000. But another good option seems to be a bug fixed GZDoom Builder, so I'll try that, I guess.

agile shoal
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3 Levels done
The videos above are from the 4th level which is included here, but is not finished yet

Doom 2
Boom Compatible
Needs a UMAPINFO compatible source port (dsda-doom, prboom, woof, gzdoom)

It uses bossactions, so umapinfo is required to beat some levels

crisp dragon
agile shoal
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Just this one level

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But thats the wad I get the most inspiration from

rocky laurel
white saddle
wispy relic
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but I don't really have the time to join a project rn; I have my own I'm working on after all

white saddle
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map 05 is done after 5 attempts of trying for 100% kills secrets and items very hard map compared to map 1, 2, 3 and 4

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play on uv if good at video gaming

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play oin hmp if u video game and easy for gamer

crisp dragon
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hm

crisp dragon
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first level already hard as shit

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6 archviles?

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also, what's with that secret that needs a red key

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i get that wallhumping is a tradition for secrets but at least make it slightly distinguishable

fallen panther
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If wall humping is required to find a secret its badly designed in my book

crisp dragon
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tbh I'd probably agree

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it needs some sort of distinguishable trait

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like for example if there is green slime covering the bottom of one wall, make one wall not have it and have that be a secret

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it's distinguishable once you know how to find it but it's still very well hidden

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also, that other secret with the soulsphere and the green armor and shit seems impossible to get without idclip

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I've used IDDT to try and search for secret teleporters, nothing at all came up.

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also, why are these two sides different textures

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alright what the hell, tiny ass room in the second level with barely any room to move with an imp and a revenant

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Anyone doing a blind run is gonna have a b*tch of a time

crisp dragon
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also, what's with that bullet pack near the chaingunner and pain elemental if you can't even pick it up

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hmph, I think I figured out the secret for that box

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you're supposed to archvile jump to that aren't you...

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that has to be the worst secret in my time of playing doom

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what the fuck are these annoying ass archviles

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you've put them in the worst places possible

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in maps like these, the super shotgun has no use

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there is no time to reload

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you have to spray everything down with plasma

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im noticing a very common pattern with these levels

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they all have explosive starts

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:/

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this door right here is a goddamn SECRET?

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it wasn't until I checked the automap and saw something strange when I clicked on that wall

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what the fuck, it literally has no indistinguishable traits from any other walls

trail steeple
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i'm already afraid to try that wad myself

crisp dragon
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what the fuck are these secrets

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I'm sorry to say that these maps might be the worst that I've played, and some of the hardest

wispy relic
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hey, chill out a bit

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everyone's first foray into mapping's a bit rough

crisp dragon
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what is that?

at least he's by himself...

trail steeple
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arch-vile in a tight corridor

that doesn't look good

crisp dragon
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it's a pillar, and at least he's by himself lol

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all the other maps have the archvile tucked behind fucking giant meat shields

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I'm talking bunches of revenants or mancubi, or a shit ton of barons

crisp dragon
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There's nothing wrong with figuring out the optimal strategies to beat these fights as efficiently as possible, but when they're structured like this it doesn't even want to make me try.

trail steeple
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the author forgot to have these door textures unpegged

wispy relic
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alright, so just say as much then

trail steeple
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this doesn't look good,the switch is almost at the ceiling,lowering this could make this look better

wispy relic
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"your maps are a bit rough, and right now I'm having a hard time enjoying them. the difficulty's very high, the secrets feel arbitrary, etc etc; I would try working on these aspects and maybe do so and so etc instead"
vs.
"these are the worst maps I've played"

trail steeple
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this door honestly doesn't look good,there is a reason these textures are mainly used on the sides of the doors rather than as the door

wispy relic
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like shit, I shudder to imagine playing the maps I made ten years ago when I was first getting started lol, let alone hearing other peoples thoughts on them
and this kind of commentary, even if it's your honest opinion/reaction in the moment, is gonna be v discouraging to newbies

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anyways enough soapboxing from me

trail steeple
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those items are unobtainable + the box textures don't match and are misaligned

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a use of a pillar/support beam/a texture between these 2 textures could make this look better

crisp dragon
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;-;

trail steeple
fallen panther
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Another bad type of secret design imo

trail steeple
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i hate secrets that you can lock out yourself from

fallen panther
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It works in build engine games for example because you can alter the environment

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For example the secret that needs a trash can to reach in the first shadow warrior level

crisp dragon
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I try not to be this harsh, I want to give out good reviews... but the first impressions... they are not good at all.

fallen panther
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But in doom secrets like that are just annoying

crisp dragon
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ultra violence has like 6 archies lol

trail steeple
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things to note about level 1:
-starting with an enemy facing you up-front,especailly a shotgunner is not a good idea
-littering the first room with strong enemies (mancubi,revenants,a baron of hell,chaingunners) while the player starts with just a pistol and a shotgun is a very bad idea,the player barely has any real chance of surviving that
-having the map with barely any height changes makes the map boring

crisp dragon
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5 archies in total actually on ultra-violence

trail steeple
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map 2 and we are already to a bad start

crisp dragon
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opening maps like this are cruel, and are the first experience to a wad

fallen panther
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5 on level 1?

crisp dragon
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opening maps should only give a taste, this is like a middle or last level type difficulty

trail steeple
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misaligned door texture + it doesn't even look like it needs a blue key

crisp dragon
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this could easily fit into Hell Revealed

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it has the same cruelness

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and I usually pistol start the levels too, so it's even worse for me

fallen panther
# crisp dragon yep

That's just overkill you need big weapons to even safely deal with one arch vile so putting them in your first level is really really a bad idea

trail steeple
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this is right after going out of the spawn door,2 fucking chaingunners at the start that will mow y our hp down if you don't notice them fast enough

crisp dragon
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you don't even have time to reload, that's how many strong enemies there are

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so the SSG is absolutely redundant

trail steeple
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this would benefit from making a texture in between those 2 because this looks very ugly

crisp dragon
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you have to mow everything down with plasma

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everything has a fast running speed or high attack damage, so it's super risky to use the rocket launcher

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don't forget the tight spaces

trail steeple
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at least those cahingunners don't have a secret archie behind them thank god

crisp dragon
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yeah...

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it gets worse trust me

trail steeple
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misaligned textures

crisp dragon
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on the fourth level, in the beginning you are stuck with a berserk pack, a mancubus, a shotgunner, a chaingunner, and an archvile with basically next to none shotgun ammo.

trail steeple
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revenant in a tight corridor is a terrible choice for an enemy

crisp dragon
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at least you get a megaarmor but it barely helps.

trail steeple
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bad enemy choice for a tight space

crisp dragon
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not even the super shotgun, just a REGULAR shotgun

trail steeple
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w h a t .

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you gotta be kidding me

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a hell knight in a tight corridor with next to none room to dodge

crisp dragon
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yep, and on ultra-violence, guess what Fordon?

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there's an archvile in front of him.

trail steeple
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that's not even a working switch and it's ugly

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misaligned and out of place

crisp dragon
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it's a hitscan switch iirc but it does absolutely nothing as far as I know.

trail steeple
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doesn't even work

fallen panther
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Yeah making a map hard for the sake of being hard isn't fun in my experience

But this isn't hard it's just cruel

trail steeple
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this room is very ugly

crisp dragon
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yeah... and guess what Fordon?

trail steeple
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who in the world puts 2 BARONS OF HELL in a very tight space ?

crisp dragon
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There's an archvile tucked behind 3 barons in Ultra-Violence! crazy

fallen panther
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This maps enemy placement needs to be overhauled

crisp dragon
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I think I'm going legitimately insane!

trail steeple
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i'll have to look at this map in UDB to see any other issues