#classic-doom-maps-mods

1 messages Ā· Page 116 of 1

crisp dragon
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i think UMAP right?

crisp barn
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umap yeah

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latest x64 build

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well fuck dude

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that's a shame that it's broken on yours

sly solar
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material no work 😢

crisp dragon
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rip

sly solar
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alright wtf is this whoever adds that many keys to a map is a terrable person

sly solar
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stabing time

snow hearth
upbeat path
clear kestrel
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New Nintendo 2ds doom port

novel gorge
crisp barn
crisp barn
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it has analog controls with the circle pad and c-stick, you can toggle the keyboard, and the minimap is enabled by default

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also 800px support

crisp barn
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aka the one seen in @clear kestrel's photo

crisp barn
# crisp barn

my talented buddy terry made this fork which is way better than the stock one on github

crisp barn
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?

novel gorge
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if its the same "terry"

shadow trail
sly solar
shadow trail
sly solar
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No

shadow trail
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still the katana is cool

sly solar
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why the brutal doom icon of sin so much more terifying than the doom eternal icon

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he fatt tho

pulsar pike
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T H I C C

pulsar pike
clear kestrel
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Or also in .cia

crisp barn
glacial skiff
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Barbarian's shotgun from my iwad

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Just trying to get it to look right as a gun first before worrying about handing it

lusty thorn
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a few deathmatch maps I made

novel gorge
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or sonic

harsh storm
novel gorge
muted falcon
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Hey, so I'm trying to play Blade of Agony on my mac, but it isn't working

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I'm using the .pk3 file too

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wait, I just found how nvm

shadow trail
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a new mechanic that will be added to banana factory 2

  • launch pads!
    not only they help you in combat (like doom eternal)
    but also add platforming which also means there will be secrets that can only be found using these pads

heres a preview for these pads to see how they work

crisp dragon
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damn thats cool

novel gorge
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Including this one

shadow trail
crisp dragon
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the noises are cool but i'd imagine that they would get slightly annoying after some time

crisp dragon
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are they naturally that loud? maybe lower the sound but otherwise that's it, the idea is super cool

shadow trail
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okio noted

dire finch
lusty thorn
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@dire finch I'll post the link in a bit

dire finch
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Ok thanks

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These look fun to play on btw

shadow trail
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i was thinking of making a deathmatch or team deathmatch map
is it that hard?

muted falcon
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yo I need some more help

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for some stupid reason Blade of Agony keeps crashing when I start it

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I got it to run earlier

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got it to run again

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I have to run Doom 1 and then run the game after that

crisp dragon
muted falcon
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I've tried loading it from both the file directory and GZDoom

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I can't use the launcher because I have one of the worst computers on earth, AKA a mac

crisp dragon
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show me a picture of how you're launching it

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i also use a mac and i've been able to load lots of mods without a hitch

muted falcon
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I got it to work, don't worry

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I just have to load Doom first

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I do have one problem though, GZDoom lags when the game is windowed

sly solar
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ok\

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can we talk about whos bright idea it was to add jumping and crouching to the games port itself

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despite the fact that it lets you cheat in 90% of levels

novel gorge
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and dont worry its not any kind of official port
basically all source ports except the bethesda unity one are fan made

sly solar
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ik

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i just think its weird, its even in chocolate doom

novel gorge
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oh thats turned off by default
yeah it is weird why it would be an option in chocolate doom

sly solar
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would be better to leave that to be added in the mod itself the level is actually built for it u know

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also sorry i meant crispy doom

novel gorge
sly solar
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fair

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though most the custom maps ive played dont even use jump

pulsar pike
sly solar
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its in crispy doom, which is just meant to be chocolate doom with quality of life enhancements

pulsar pike
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oh

sly solar
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but it throws in a few physics options

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i also find it weird that Sigil does not work in vanilla and the txt recommends gzdoom

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they have a compatibility mode to make it replace episode 3 but it still just crashes because theres too many linedefs or something

novel gorge
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So it works on crispy doom but not chocolate doom

sly solar
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wack

novel gorge
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Also the fifth episode showed up fine for me in crispy doom

sly solar
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ye

novel gorge
# sly solar wack

Crispy doom, among other things, is a limit removing source port
Removes some of the limits the original doom engine had, like the number of faces

sly solar
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i get that

novel gorge
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Chocolate doom Is pure vanilla, so it won’t work with limit removing wads

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Yeah

sly solar
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i just assumed it would be completely vanilla for some reason

crisp barn
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hell cracks in the garage lol

dull steeple
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Anyone know some good megawads for project Brutality 3?

crisp dragon
# crisp barn

your 3rd map btw was the most complex one and i enjoyed it a lot, i eventually had to berserk fist some archies though but oh well

secrets are pretty well hidden, I had to use iddt to get about 3 of them(I found 4 on my own) but I can't find the last 2 secrets lol

whole blade
crisp dragon
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^

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zdoom first introduced it in 1998

whole blade
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Prboom has jumping too

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Although technically zdoom was released first

pulsar pike
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I’m gonna try to make an ancient temple themed map

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Wish me luck

pulsar pike
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I can open a door from one side but not the other help

snow hearth
agile shoal
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Tag the both linedefs of the door

pulsar pike
snow hearth
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they gotta have the same tag

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can you take a screenshot of the door in the editor

pulsar pike
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ok

snow hearth
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well...

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did you take a screenshot...

pulsar pike
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I had them with different tags

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thx for the solution

royal wave
dull steeple
royal wave
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GZDoom not meant for other mods

novel gorge
dull steeple
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Sheesh, no need to be hostile

royal wave
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It's pretty annoying getting asked if a mod works with brutal

dull steeple
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Okay sorry, I’ll play it normally

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This for doom 1 or 2

royal wave
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either

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it's a weapon/mechanic replacement

dull steeple
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Alright, checking it out now

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So, what does it entail exactly?

royal wave
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readme included explains

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changes are included in the readme file in this zip

dull steeple
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Forgot that was a thing, my bad

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ā€œA fully evolved Gardevoir?ā€

royal wave
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yup

dull steeple
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@royal wave Okay, so I’m still new to this; I select the zip file and open it with gzdoom, right?

royal wave
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inside the zip is a .pk3 file. extract that, then open that with GZDoom

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easiest method is to drag and drop it onto gzdoom.exe

dull steeple
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Okay, so I’ve dragged the pk3 onto the application ā€œgzdoomā€ and selected ā€œthe ultimate doomā€

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…what’s this hand supposed to be?

royal wave
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Gardevoir

dull steeple
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Ah

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And is the hud supposed to be disabled?

royal wave
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It shouldn't be

dull steeple
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Well, it is

royal wave
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press +/- for me

dull steeple
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I did

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Just shrinks the screen view

royal wave
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Are you using latest GZDoom?

dull steeple
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Hang on, let me get some screenshots

royal wave
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Hud should be on the left

dull steeple
royal wave
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can you show me the console?

dull steeple
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sure

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file i installed reads "gz doom-4-6-0-Windows-64bit"

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does that mean its the latest version?

royal wave
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That is latest

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Can you run GZD without my mod and see if the hud shows there?

dull steeple
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i did

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hud shows there fine

royal wave
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I'm not sure what the problem is then

dull steeple
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hmm...

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whelp, i'll just try over and over

royal wave
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Hang on, did you extract the .pk3?

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because you're not supposed to open up the .pk3, I meant extract as in taking it out of the .zip

dull steeple
royal wave
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Check your hud settings then

dull steeple
royal wave
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cool

dull steeple
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Heheh. I like the look of the plasma gun

dull steeple
# royal wave cool

What’s the deal with the pistol? When I hold the right mouse button, the hand seems to move away from the gun

royal wave
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oh whoops, left in the debug anger builder

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that just gives you anger

dull steeple
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Ah

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So how does your anger go down? Does it just deplete over time or what? Because I noticed the anger being at 100% for quite a bit, even though I wasn’t taking damage

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And I see gardevoir also summons a pair of human hands to hold the chainsaw

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And the chainsaw disappears after i switch to a different weapon

royal wave
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Depletes over time

dull steeple
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@royal wave okay, so this mod is pretty cool but the main thing I think you should change is how fast the anger depletes. It seems way too slow.—Side note: this mod is making me laugh more than anything. Since a gardevoir’s soul bound duty is to protect their trainer, I’m picturing a gardevoir seeing someone injure their trainer, getting a murderous look in the eye and pulling out a fucking shotgun

royal wave
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that's why I wanted to make it :D

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it's fucking hilarious

dull steeple
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If Doomguy had a Gardevoir, I’m pretty sure he’d name this one Daisy

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I remember building a Gardevoir deck, and when my 8 year old little cousin saw it she said ā€œoh, your girlfriend?ā€

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I was 16 at the time

novel gorge
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what the fuck

dull steeple
novel gorge
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oh no

dull steeple
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It was back in 2018

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Ah, the things little kids learn nowadays

royal wave
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Gardevoir can be dudes

dull steeple
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That’s what I told her

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She just goes ā€œmm-hmm šŸ˜ā€

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Although I must admit the concept behind the shiny Gardevoir mega evolution is pretty neat. Normal one is in a flowing white dress which is supposed to represent a woman dressed for a wedding; the happiest day of her life. And the shiny one is dressed in a black one, which is a common thing done for widows at funerals; the saddest day of their lives.

fallen panther
novel gorge
fallen panther
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Yeah that's him and this is the only area in the level where i have any breathing room because I can get out of his line of sight

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By just stepping alittle to the left

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It took me like 10 minutes to remember where it was though

jolly sun
loud spruce
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Could anyone help me why my brightmap texture is not working? I swear I've done the correct steps for it, since I was able to get it working for a light texture before.

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In this case, it just...does not work, does not show any lights.

pulsar pike
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What are some good doom horror mods? (I know about Total Chaos, I might get around to that one soon)

agile shoal
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Happy Time Circus 3

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Its about clowns

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Scary clowns

pulsar pike
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is Unloved any good?

agile shoal
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Never tried

pulsar pike
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also ghouls forest 1 is complete cacocringe

agile shoal
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its really cool

pulsar pike
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ok

agile shoal
pulsar pike
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it isn’t even out yet

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welp, time to download Total Chaos

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holy shit it’s 1 GB

clear kestrel
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Where is the best place to play classic doom?

crisp dragon
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Oh right lasting light thats what its called

snow hearth
pulsar pike
sly solar
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Wait meta doom has a hidden difficulty im scared :(

novel gorge
sly solar
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Chocolate doom if ur a boomer purist tacodemon

sly solar
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Same shit

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Anyway how do i slip my fatass through the gap in underhauls

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šŸ’

pulsar pike
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are you speedrunning?

sly solar
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Trying to learn

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Why can the final boss of doom 1 be killed with 3 whole bfg blasts

novel gorge
sly solar
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Even better

crisp dragon
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Are you in the speedrunning discord?

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They can also help somewhat, but I could go more in depth

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So i'll give a super simple explaination here and see if you can figure it out

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You need to center yourself as best as possible and make sure you're facing straight(you can use the automap to check for this)

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And then, very important, move forward with vertical mouse movement

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Vertical mouse movememnt is the only way to successfully perform a squeeze glide

crisp dragon
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Also something extremely important that i didnt mention

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USE

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shorttics

elder merlin
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I'm trying to make a Wad

novel gorge
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Nice

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@elder merlin give us a download when you finish

elder merlin
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Sure :D

fallen panther
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There's an unofficial update in the comments if you want the latest version

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@night vector

novel gorge
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@night vector post it agin here

night vector
novel gorge
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@fallen panther

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Yeah it’s been kinda pixelated the gun

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One moment I might be able to find it

night vector
fallen panther
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Id rather not have HD weapons Tbh

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It's just something that lowers performance when you do it that way once things get pushed

novel gorge
night vector
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Oh that

novel gorge
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Less noticeable with brutal doom
But it’s terrible

night vector
fallen panther
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Try playing it on an intensive map

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It's best to test to upper limits first

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Valiant vaccinated map 6 is usually my test bed

night vector
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well I do not like big maps with too much enemies cus I suck

fallen panther
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I'll give zion another try but I don't think it's going to dethrone eoa in how authentic it feels with the whole package šŸ¤”

night vector
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well eoa is better but I still like Zion tho

fallen panther
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You'll eventually find yourself in one pretty much no matter what map pack you pick

night vector
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but there's something better..... KAD

fallen panther
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Even the base game has them

night vector
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jk sorry

fallen panther
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What's kad?

night vector
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oh it's d4t eternal

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and it's bad

fallen panther
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Eh d4t has issues in my experience especially in how responsive it is

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I've had glory kills simply not trigger before

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Even though I was near a staggered enemy

night vector
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oh

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same it happened many times to me

novel gorge
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@night vector @fallen panther THIS

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THIS is what I am talking about: https://youtu.be/ZVp9_FFf0Vg

it's soooooo sad ..this mod isn't gonna get finished ..
but it's playable for now ..and works great ..

IMPORTANT: YOU NEED A BEAST OF CPU TO PLAY THAT ON SMARTPHONE

and you can play different maps of course ..if you load the map included in the files beforehand you even get the PBR textures in other vanilla textured maps as well


do...

ā–¶ Play video
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This disgusting abomination

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These hd sprites

night vector
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yeah that I wanna download that but because of the big file so nah

novel gorge
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No doomguy_dead

night vector
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I could send some pics of it to torture you

night vector
fallen panther
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Yeah no heck no that clashes so hard

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Even the lighting from the doom 2016 weapons was carried over and it makes it clash even harder

novel gorge
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Lol

night vector
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@novel gorge

novel gorge
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Hello

night vector
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the pics above ^

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you good with it?

novel gorge
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They don’t exist

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Vega deleted them

night vector
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what

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ill send one by one

novel gorge
night vector
fallen panther
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Exactly

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Doom 1 and 2 don't have lighting like that

night vector
fallen panther
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So it's so out of place

novel gorge
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When it’s a sprite it’s far worse

night vector
novel gorge
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These are actual 3d models it’s not quite as bad

fallen panther
#

Even dynamic lighting doesn't look like that

night vector
novel gorge
fallen panther
#

Not something I'd try to play thoogh

novel gorge
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It’s still pretty bad this fucking sucks ass

fallen panther
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Because it would probably run terribly

night vector
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also doom 3d very cool

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agree?

fallen panther
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Oh God no

novel gorge
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Not with these models

night vector
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they are cool wtf

novel gorge
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Maybe voxel models that are based off of the sprites

night vector
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real 3d bruh

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if not the explain the md3

fallen panther
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Modern 3d models don't fit into doom or even build engine for that matter

night vector
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so total chaos?

fallen panther
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Md3?

night vector
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The file extension

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for the weapons

novel gorge
night vector
novel gorge
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Either that or maybe something in the style of quake, but less so

night vector
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total chaos is like another game

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and it's a mod

novel gorge
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Oh are we talking about total chaos

night vector
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I'm changing the topic bruh

novel gorge
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Not sure what that is never mind

night vector
fallen panther
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Me either

novel gorge
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Ok

night vector
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it's lit

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but I can't play cus fucking 2gb file

novel gorge
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Just googled it and hoooly shit

night vector
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And then? Is it cool

novel gorge
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Yeah

night vector
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its standalone iirc

novel gorge
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Yeah

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Looks pretty cool

night vector
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well yeah it is a standalone mod

fallen panther
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It's not really clashing with doom in that case because it's got its own art style

night vector
#

does not require doom 2 file

novel gorge
night vector
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eh idk

novel gorge
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Yeah the pseudo doom engine
It’s it’s own iwad

fallen panther
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I've see some amazing things made in gz doom

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Including operation echo

night vector
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what that

fallen panther
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A 2d run and gun platformer

night vector
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sad can't play it cus am on mobile

fallen panther
#

You actually can play it

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I ran it myself @night vector

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But I've found you kinda need a gamepad

night vector
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how

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I only need digital wasd

fallen panther
#

I mean operation echo
Just grab it from itch. Io

night vector
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ok

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I don't have a gamepad

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sad

fallen panther
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Hmm playing zion again it's honestly not bad

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I do wish thoogh that I could have the zion monsters by themselves with eoa

night vector
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use eoa monster addon bruh

fallen panther
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I do but I like the zion sprites more

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Also the animations are quite nice as well and how their ai is different

night vector
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but zions sergeant with a shield is a fucking nightmare

fallen panther
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They're actually alot harder with eoas version

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One super shot gun blast or a few normal shot gun blasts tears right through the shield in zion

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They also expose their side and back more often letting you get around the shield with proper timing

crisp dragon
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the 3d sprites look pretty cool and realistic but thats the problem, they're realistic

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you can't have real 3d in a game based on pixels

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it looks weird

shadow trail
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making doom sprite for me is hell
cause i dont really have spriting skills

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this was a big problem while making my latest wad

crisp dragon
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feels bad doomcry

shadow trail
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indeed

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i will do something with it tho
for my other upcoming wad

novel gorge
pulsar pike
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I have an idea for a final boss

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The inquisitor from Strife

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big robot thingy

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shoots grenades and hitscan shotgun

dull steeple
royal wave
#

šŸ‘

shadow trail
foggy laurel
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How can I play some of the doom mods? Like how do I install them

royal wave
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Download a wad/pk3

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Drag and drop the wad/pk3 onto gzdoom

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play mod

foggy laurel
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Aight cool thanks

royal wave
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Should be as easy as that if you already have Doom/Doom 2 installed somewhere

novel gorge
# foggy laurel Aight cool thanks

If you have older hardware and gzdoom doesn’t run as well use lzdoom, that one is slightly behind but runs better on worse computers

clear kestrel
sly solar
#

Indeed

fallen panther
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Gles doom is another good pick actually its better than lz

snow hearth
#

I got an idea that I will never be able to do: Undertale Doom

pulsar pike
sly solar
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Including garbage versions of prboom and gzdoom

sly solar
#

sad

dull steeple
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@royal wave I’m about to start a livestream of test of your mod

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Would that be okay?

royal wave
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yeah that's fine

dull steeple
royal wave
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Nice, how was it?

dull steeple
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Pretty fun. Is the thing where you hold down right click while holding the pistol supposed to build anger?

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Because I noticed that was still a thing. I didn’t abuse it tho

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Btw, the comment was ā€œppā€

royal wave
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Oh I left in that as a debug action so I could make sure guns behaved correctly

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pp

dull steeple
#

Yeah, that could mean a lot of things

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Well, not really

dull steeple
royal wave
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mhm!

dull steeple
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And I remember reading yesterday that the plasma bolts will home in on enemies. I tested that out, seems to work properly

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Sometimes it’s kinda hard to notice

royal wave
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More will be added, I want to make sure that the guns feel good before other stuff since they'll be more of the main workhorse items

dull steeple
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Seeing as guns in doom tend to auto aim towards the targets you’re facing

royal wave
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you can turn that off in settings

dull steeple
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Oh yeah

royal wave
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Most people have it off when playing with mouse

harsh storm
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third map

crisp dragon
#

looks noice

snow hearth
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Piss fog

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Jokes aside looks very good

novel gorge
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I think you’re in the wrong channel
Or actually the wrong server entirely

cyan crest
#

sorry he does this monthly

novel gorge
cyan crest
#

indeed

pulsar pike
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jk jk

manic salmon
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sus map

novel gorge
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also share the wad file

manic salmon
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i am still working on changing the cyberdemon to amongus imposters

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it's not finished either

novel gorge
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lol

manic salmon
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"imposter amongus"

novel gorge
shadow trail
# harsh storm

seems like a desert wasteland for me
overall looks great

manic salmon
#

finished

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ez

dull steeple
#

I’ve been playing Brutal Doom and Project Brutality for a few weeks now, and I only today realized you can glory kill

spark shuttle
#

i do this every 24 hours

warm lantern
#

super new to modding. i have gzdoom, doom 2 wad mario mayhem '17 wad, and brutal doom package. how am i supposed to run these on macos together? silly question and maybe not the right channel...

crisp dragon
warm lantern
#

Do you have a launcher recommendation for macOS?

agile shoal
#

@warm lantern For gzdoom just use the built in

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Its bad, but you wont need to record demos or use any complicated parameter

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If you are having trouble loading multiple wads with the gzdoom builtin launcher, try ZDL

warm lantern
agile shoal
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My launcher does not work on gzdoom

agile shoal
#

Its ugly and it sucks, but its the best

warm lantern
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thank you so muhc

swift lintel
#

gzdoom has a level editor right

agile shoal
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Any level editor works in gzdoom

swift lintel
#

oh

agile shoal
#

The best for windows is ultimate doom builder

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The best for mac is Slade

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If you find something named gzdoom builder, its actually just an old discontinued version of ultimate doom builder

dawn mirage
verbal mango
#

I am gonna be nice and link some mods I do for Gzdoom

crisp dragon
#

lemme guess gzdoom?

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sigh no one thinks about boom anymore

verbal mango
#

I wonder what happened to empathy doom

snow hearth
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rule of thumb: if they don't mention the map format, it's 100% gzdoom format

agile shoal
#

Im making a megawad. Every level will take 2-5 minutes to complete. Short and sweet.
This only contains the first level: "Into the blood sea"

doom 2 IWAD
Boom compatible

Uses UMAPINFO, so for the best experience (Custom music, map name, etc), use a UMAPINFO compatible port:

  • dsda-doom / PrBoom+um
  • Woof!
  • gzdoom
#

Only tested with dsda-doom v0.19.7

snow hearth
#

we already reached ver 0.19.7? last time I checked it was dsda doom was still in 0.18, they're really quick with developing this port

agile shoal
#

Its definitely my favorite source port

snow hearth
#

same, and it's not because the icon is a duck (although that's a factor)

snow hearth
#

good map

dawn mirage
novel gorge
crisp dragon
#

True true šŸ˜”

whole blade
#

completing ignoring the fact that there is a brand new boom fork and some of the most well known mappers ever focus on it as their port of preference

whole blade
#

just because you don't see it doesn't mean it doesn't exist

#

there was a pretty much even split between vanilla, boom and gzdoom mapsets in the cacowards last year

novel gorge
#

i am not intending to start an argument about whether people still use boom or not

#

that is not my intention

whole blade
novel gorge
#

also just sort of jumping on with coffeguy

#

it was a comment made with no thought put into it

crisp dragon
#

And im talking about in this server not wads in general, pretty much every wad here is geared torwards GZ

whole blade
snow hearth
agile shoal
#

UMAPINFO is extremely cool, but the development is slowly dying because its a mess.

#

MBF21 is very much alive thanks to kraflab, but there are not any major wads that use it

#

I wanted to use it, but slade does not support it yet. Only UDB does

snow hearth
#

so many cool mapping formats yet I only ever use boom or vanilla Iam really messing out

agile shoal
loud spruce
#

anomally.wad - reimagining of Phobos Anomaly from Doom, but this time set on Earth at an abandoned shopping mall. Requires GZDoom, run it with Doom II.

snow hearth
#

17 whopping mb

dusty schooner
#

I've watched a guy play a mod called Lilith.pkw or something. It's a glitchy mess. How'd they do that?

agile shoal
#

Its a wad design to mess around the way that gzdoom renders things

#

So it would only work correctly on zdoom, infuriating the creator of gzdoom

dusty schooner
#

Yeah.

#

That guy brings me just a little bit of cringe to Moorhuhn.

crisp dragon
# agile shoal Im making a megawad. Every level will take 2-5 minutes to complete. Short and sw...

My official review:

Sourceport used: DSDA-Doom v0.19.7
Complevel: Boom(CL9)

The level starts out very interestingly, is that Hotel California that I'm hearing as the MIDI? Very creative, love that song.

You start out with a berserk pack, seems like the entire level is Tyson based. Hm, 9 enemies only.

I don't know how to really describe these levels. I'd say that they were like Scythe but if you compressed them further down. It's interesting, to say the least. I thought it was a good idea to make the blood damaging, so you had to be careful when traversing.

The secret was relatively easy to find but I only got it after I killed the HK(lol) so it didn't matter much. I'd like to see the next map become somewhat slightly bigger, maybe provide a harder challenge than this map.

Design: 6/10
Difficulty: 3/10

Overall Rating: B

agile shoal
#

Yep thats Hotel California, I love the song. All the levels will be small, but not as this one. I also want to make every level have its own gimmick, so no levels will be similar.
Thx for playing

crisp dragon
#

sounds great

snow hearth
#

@crisp dragon do you like playtesting boom maps? It looks to me that you do, if you want we have a lot of boom maps in meed to playtesting

#

A megawad

crisp dragon
#

@snow hearthsure I could test it out, how many levels?

#

i got time

snow hearth
#

Right now we have 10 completed maps, they have been playtested but we dont have much feedback

#

I will send you an invite

royal wave
#

While Graf did get upset over lilith.pk3, his disappearance was because he went on vacation.

#

It didn't "almost" kill GZDoom. it needs an old outdated version of ZDoom to even "work correctly"

#

Graf's not even the sole programmer on GZDoom, even if he quit, people would still work on it

chilly copper
#

how do you get doom wads

#

also, what would be the best source port for doom?

crisp dragon
fallen panther
#

Apparently he has come back thoogh

chilly copper
crisp dragon
fallen panther
#

Gz doom is the one you want for mods yes

#

It supports basically 90 percent of them

chilly copper
crisp dragon
#

if you want a good port for vanilla play use a fork of PrBoom+ or Crispy Doom

crisp dragon
#

you buy the IWADs off steam

#

you can download mods and stuff online

chilly copper
crisp dragon
#

oh right you also need to extract them

#

so you can use them in GZDoom

fallen panther
#

Getting something like 7 zip will do just fine for that

chilly copper
#

ok, i have 7 zip, so are the iwads just the games, or part of the game files?

fallen panther
#

The iwads are basically all the games graphics textures etc put into a zip

crisp dragon
#

the IWADs are the game files

crisp dragon
chilly copper
crisp dragon
#

np

agile shoal
#

We need a good tutorial video to show new players how to use source ports

#

We are always repeating the same stuff

#

Also a video to show how to use parameters

upbeat chasm
#

Hey there, i'm wanting to get into creating/editing WADS for classic doom and doom 2. I want to start off by changing the sounds (music, sounds the monsters make etc.) Just wondering how to do that?
I have Slade3 file editor but i'm not sure what steps to take to change the sounds. Thanks!

agile shoal
#

GZDoom, Boom or Vanilla?

upbeat chasm
#

probably GZDoom, as it seems to be the most open for mods/wads

#

i also have ultimate doom builder if that helps

agile shoal
#

If you want to change the sounds then yea gzdoom is the easiest

#

You need to learn how to use DECORATE

agile shoal
#

You open up Slade, create a new wad file

#

Add a new "entry" and name it "DECORATE"

#

Then change the text language to zdoom decorate

upbeat chasm
#

is decorate like the script format?

agile shoal
#

Yep

#

The entry NEEDS to be named DECORATE

#

DECORATE is a text-format lump which allows one to define actors that can be placed in a level. DECORATE was originally intended to aid in the creation of decorative objects such as the lamps and torches in Doom and other games without using up extra frames in DeHacked. However, it has been expanded to create virtually anything you want, not jus...

#

Check this link for info about how to code with decorate

#

Its a bit confusing at the beginning. You ll take like a whole day just to understand how it works

upbeat chasm
agile shoal
#

Could you send a screenshot?

upbeat chasm
#

and thank you so much! I really appreciate the help, i'll definitely check out Decorate coding

agile shoal
#

Click view as text

upbeat chasm
#

ohhh thank you haha

#

quick question, what are the benefits of decorate over other text languages?

agile shoal
#

Decorate is the launguage used by gzdoom to edit Doom's "actors"

#

actors are the player and monsters

upbeat chasm
#

ahhhh right, awesome

agile shoal
#

Here are the most important launguages:

  • Decorate
  • ACS - For scripted events (gzdoom only)
  • DeHackEd - for vanilla editing
  • zdoom gameinfo - to edit the wad name for example
  • zdoom mapingo - edit map proprieties
upbeat chasm
#

ah nice!

agile shoal
#

Some new ports also have UMAPINFO. A new way to edit map proprieties. This is mainly used for PrBoom+/dsda-doom/Woof!

upbeat chasm
#

ahh right, it also seems like ZScript is quite good too

agile shoal
#

Oh forgot about that one

upbeat chasm
#

at least for gzdoom

agile shoal
#

It can substitute DECORATE, but I never used it

upbeat chasm
#

ah fair

#

so if i wanted to change the sounds to some other sounds, i would use the DECORATE or ZScript text language to make that happen?

agile shoal
#

yea

#

Zscript probably has better documentation and better support

#

To change the music tho, you need to use Zdoom MAPINFO

upbeat chasm
#

ah okay

#

thank you so much!

agile shoal
#

I can give you a link to some server for Doom modding

upbeat chasm
#

i'd really appreciate that! šŸ™‚

agile shoal
#

ill DM you

upbeat chasm
#

sweet!

upbeat chasm
#

with the music or sounds, wouldn't you want to rename them to the ones already in the doom or doom 2 wad? (unless you're creating maps of your own)

agile shoal
#

No you can name them whatever you want

upbeat chasm
#

oh cool, thank you

agile shoal
#

Yes its a new source port

#

Its being developed by the same guy who made crispy doom iirc

pulsar pike
#

ooh

#

from the name I’m imagining a more advanced version of MBF

agile shoal
#

Yea Kinda

mild hinge
#

Ah yes, Jimmy finally got an Earthless release on Doom 2.

chilly copper
#

what doom games hvae the most mods?

fallen panther
#

Classic doom does

#

Doom 64 really can't because the engine it's on isn't made to be moddable

#

And doom eternal hasn't been around long enough to surpass classic dooms number of mods

fallen panther
#

Both

#

They're basically one package at this point

mild hinge
whole blade
#

doom 1 and doom 2 are different iwads so mods/wads will work with one or the other

#

doom 2 is a more popular asset set to use due to the bigger bestiary and SSG

chilly copper
#

for mods, or does it hacve to be doom 1

whole blade
#

ultimate doom is doom 1. i'm not sure if you can even get doom 1 with only the first 3 episodes anymore?

fallen panther
#

Although i wonder why anyone would unless you're trying to play it on dos which is probably the single most uncomfortable way to play doom

whole blade
#

np

fallen panther
#

Haven't player that one šŸ˜†

deft horizon
#

This is probably the stupidest question ever but can I get in trouble with the law or community if I make a trailer for my doom mod

fallen panther
#

No

#

Not at all

#

Not unless your mod has the iwads packaged into them or something

whole blade
#

Yeah you'll be fine

royal wave
chilly copper
#

Sorry, but for doom mods, I hear people call them wads, so do I need the doom game and the mod or just the mod?

#

For gz doom

#

If gz doom is still relevant

fallen panther
#

You need the game and the wad

#

The mods can't run on their own

chilly copper
crisp dragon
#

Its a great all around sourceport for most things

#

I'm a vanilla purist so i dont use GZDoom that much, preferring playing it the classic way and with a better vanilla compat(not thrashing graf or the gzdoom team as the vanilla compat quirks are not their fault, but even then the demo formats aren't compatible witha lot of ports either)

crisp dragon
#

Np :)

mossy rose
shadow trail
sage nimbus
#

can someone recommend some good but strange mods?

agile shoal
#

The sky may be

shadow trail
#

like weird stuff?

agile shoal
snow hearth
agile shoal
#

https://www.doomworld.com/forum/topic/123442-nightly-wip-32-level-megawad/
The second level of my megawad is done.

Doom 2 IWAD
Boom compatible
(For the best experience, use a UMAPINFO compatible port such as dsda-doom

MAP02 - Marble Touble
Midi: Too Much Time on my Hands by Styx

I came up with a name to the wad: Nightly.
It has nothing to do with the levels, but I think it sounds cool
Both levels have every difficulty fully implemented, including coop monsters

shell sentinel
#

i have a question
how do i save what i did in slade?
saving gave me a error, that opened up settings, and i ignored it
when i first got it, i didnt check any of the stuff there

#

someone help me in dms pls

crisp dragon
#

alright review time coming PBeGood4

ionic brook
snow hearth
#

Run anything on, NOT run on anything

#

As in you can run any mod on it, not you can run it on any machine

royal wave
snow hearth
#

Gardevoir with a shotgun?

#

sound epic ngl

swift belfry
bitter lava
#

@swift belfry May i have a cheese joke.

random matrix
#

Any maps that are more navigation/objectives and less "throw enemies at player"?

shadow trail
#

idk
most of the wads i played were just killing enemies after enemies

shadow trail
random matrix
#

Thank you

pulsar pike
#

np

pulsar pike
#

how do I set up PsyDoom

torpid geyser
night ridge
#

i fucking love modding this game because i can do dumb shit like this

pulsar pike
#

g a r f

crisp dragon
#

thats such a creepy picture of garfield

agile shoal
#

The way I was doing teleporting traps before was pretty bad an inconsistent. So I took a look on how traps were made in Going Down, and now Im ready to make some really nasty traps

pulsar pike
#

oh no

languid hatch
#

i have a question how can i play the wads (custom maps)

#

i have doom 2 and gzdoom

#

what more do i need to do

upbeat path
whole blade
sleek summit
#

Where can I find individual sprite skins for monsters in doom 2?

crisp barn
#

what boom compatible wads would you guys recommend

whole blade
crisp dragon
sleek summit
#

is eviternity boom compatable?

crisp dragon
#

eviternity is MBF, which is complevel 11

#

but to answer your question i believe so

#

it is boom compatible yes

sleek summit
#

interesting

crisp dragon
#

crumpets is pretty damn enjoyable

#

think scythe map but with a sort of sunlust-esque difficulty twist

#

that's crumpets

haughty flower
#

hey does this server offer help with making doom wads or just the discussion of them

#

i have a tiny issue and im not sure where im supposed to ask about shit

#

is there a good server solely for classic doom wad making/modding ?

crisp dragon
#

Its called joys of mapping i think

haughty flower
#

alright, ill look into it

#

thanks

trail bolt
#

Im thinking of making a joke mod called "H-DooM" wich basically just replaces every sprite with this thing

shadow trail
#

interesting concept

agile shoal
agile shoal
#

It doesnt do that now for some reason

#

You could try another editor like Ultimate Doom Builder

shell sentinel
#

well, gzdoom, if theres no wad file, than i dont know what is "bruhm"

agile shoal
#

Put doom2.wad inside that folder

robust crescent
#

anyone have an idea for a doom 2 map i want to make i like fast pace and want to surprise my friend with a new doom map i made

shadow trail
robust crescent
#

sci fi

shadow trail
#

then idk
its best to get the idea yourself
since you know what to make afterwards better than everyone

robust crescent
#

like a base idea and backstory that i can build off of

#

also how do i make custom texture i want to add this

robust crescent
#

just watched it thanks

shell sentinel
agile shoal
#

Try with doom2 isntead of freedoom2

#

Then double click your wad

shell sentinel
#

it has both a entrace and a exit
so idk what shoudl be wrong

agile shoal
#

Thats not how mapping works

#

Rename that wad to just freedoom2 and try loading again maybe

#

You should have just started from scratch

#

NEVER edit a map from a IWAD

shell sentinel
agile shoal
#

Because an IWAD does not only contain the maps, but also textures sprites sounds and much more. If you want to make a map, you dont put the textures etc in your custom wad

robust crescent
#

how 2 make a teleporter

agile shoal
robust crescent
#

didnt work

#

oh wait nvm

#

ok still doesnt work

snow hearth
robust crescent
#

i gave up on the teleporting im just gonna make a diff map

agile shoal
#

In a nutshell, you have to:

  1. Give a special to a linedef to be a teleport
  2. Tag it with a number, example: 9
  3. Put a teleport thing in a sector (destination).
  4. Tag the sector with the same number as the linedef (9)
snow hearth
#

teleporting is one of the basic things you have to learn for mapping, I really recommend you try to get it to work

agile shoal
#

Teleporting traps are one of the coolest things you can do with Boom

#

I think it also works in vanilla, but Ive never tried

snow hearth
#

There are teleport traps in doom1&2 ofc its vanilla compatible

novel gorge
agile shoal
#

oh yea

novel gorge
#

You get the green Woosh effect in vanilla

agile shoal
#

Also Boom has scrollers

#

Its helpful is SOME teleport traps

#

While in other traps you can just merge sectors

#

Here is a early version of the third level of my megawad

Im sharing it in such a early stage, because I think it is too hard for a 3rd level, so Im looking for some feedback
Level ends once you pick the rocket launcher (Exit is not done yet)

ik the music is a bit messed up, but I havent fixed it yet
the colors of the TITLEPIC are also messed up

Doom 2 IWAD
Boom compatible
NEEDS a port that supports UMAPINFO (dsda-doom/Woof!/gzdoom)

^ This is no longer just optional as this 3rd level requires boss actions

robust crescent
#

can i do anything with the skybox of than this

agile shoal
#

You wanna change it?

robust crescent
#

mhm

agile shoal
#

Doom1 or 2?

robust crescent
#

2

agile shoal
#

What port are you targeting?

robust crescent
#

gzdoom

agile shoal
#

Create a MAPINFO file

#

idk if you can use UDB for that tho. Slade works

robust crescent
#

what do i do with the map info doe

agile shoal
#

In the MAPINFO file put:

map MAP01 "Some random name for the map"
{
sky1 = "sky2", 0
}

#

This should change the skybox to another one

#

If you dont like it, try: sky1 = "sky3", 0

robust crescent
#

so i can just use any texture with that for a skybox

agile shoal
#

yeah

robust crescent
#

sick

agile shoal
#

The "sky2" part is just a skybox included in doom2

#

Change its name to whatever name your skybox has

#

With MAPINFO you can also change music, level name and much more

#

map MAP01 "This is the name you want your level to be"
{
sky1 = "skybox name", 0
music = "music name"
}

novel gorge
#

No semi colons in this language

agile shoal
#

yeah

novel gorge
#

Makes me confused
And mad

agile shoal
#

like Python

#

Same, I love semicolons. Long live c++

novel gorge
#

I personally use c# but yes

agile shoal
#

I only use c# for making games in unity

#

If it was more popular with things like crossplatform apps, I would use it a lot more

novel gorge
upbeat chasm
#

Hey there, I have a custom music track that i'd like played on every level of Doom 2. Rather than copying and pasting every music track, how would I code this function into "SNDINFO"? Cheers

fallen panther
#

@azure eagle

#

Couldn't post on the 64 channel so I put it here

#

What you want is a mod loader like zdl

#

And How to use it

Don't load brutal doom 64 with the doom 64 wad by the way it's meant to load with doom 2 only

#

@azure eagle

azure eagle
#

Ah thank you

agile shoal
#

Actually, you dont even need a scripts for that. But as you plan on making that music play on every level, a script might be easier

upbeat chasm
#

Currently making for gzdoom

agile shoal
#

Then what you want is MAPINFO

#

Create a new entry and name it MAPINFO

#

Then write:

map MAP01 "This is the name you want your level to be"
{
music = "music name"
}

#

Now your first map has your custom music

#

Repeat it for every map

upbeat chasm
#

Awesome, thank you

agile shoal
#

np

robust crescent
#

how do i go ahead and add secrets to my level

agile shoal
#

select the sector you want to make a secret, click in properties and toggle "secret"

#

Dont make linedef secrets. idk why they exist

snow hearth
#

linedef secrets? are those a gzdoom thing or are they in boom too

robust crescent
#

not there ?

snow hearth
robust crescent
#

thank you

#

also how do i make text appear on the screen in the middle of the screen if something happened

snow hearth
# robust crescent also how do i make text appear on the screen in the middle of the screen if some...

this is the only tutorial I could find, sound quality is a bit rubbish but otherwise it works https://www.youtube.com/watch?v=x58sYLx32TY

In this tutorial I explain how to print messages to the screen using the print function and ACS scripts.

You can find more information on the print function at http://zdoom.org/wiki/Print

ā–¶ Play video
agile shoal
dusky wharf
#

A section from my wad, Gehenna

#

How does It look?

novel gorge
#

escuse me

pastel tinsel
shadow trail
#

insert beat the meat joke here

upbeat chasm
#

@agile shoal Hey, for some reason I wasn't able to get the music working in MAPINFO

agile shoal
#

Post the mapinfo

upbeat chasm
#

my music track is "MXMUSIC", and i'm trying to apply it over the base levels in DOOM 2 at the moment as I don't have custom maps yet

agile shoal
#

map MAP01 ā€œEntrywayā€

#

Add the entryway part

#

Im not sure its needed tho

upbeat chasm
#

ohhh right, I have to add the physical name of each level, gotcha

#

that worked! Thank you!!

agile shoal
#

Great

upbeat chasm
#

for some reason the "MAPINFO" has messed up the skybox texture in gzdoom

agile shoal
#

Hmm then try to set one. I think its something like:

map MAP01 "Entryway"
{
music = "MXMUSIC"
sky1 = "sky1", 0
}

#

If you dont like how the sky box looks, you can change it to:

sky1 = "sky2", 0

or

sky1 = "sky3", 0

#

If you want to make people dizzy, set a scroll speed for the skybox:

sky1 = "sky1", 5

upbeat chasm
#

Okay, i may try that. At the moment i'm going to try renaming the music track to each level's music name, and then maybe trying to lump them into a folder to keep it contained

agile shoal
#

I tested it, and the sky code I posted is correct. About music, you just have to rename them to D_RUNNIN etc. Even if you are following this approach, MAPINFO is very useful

pulsar pike
#

abort_m is an experience

burnt pelican
#

Hey I need a but help, I noticed that the PB I used PB 3.0 isn't the updated 3.0 and lacking some features like some guns, the special ability wheel and more, so I downloaded the new one and used it on gzdoom but when it loaded the mod right in the end an error appears that say "Version mismatch. 4.1.3 expected but only 3.1.0 supported" it happens also with other mods what do I do?

#

Found the problem

#

I used doom 1 wad

novel gorge
#

oof

pulsar pike
#

bruh

crisp dragon
#

oof

crisp dragon
#

load both at the same time because it has custom textures

royal wave
crisp dragon
#

nice

whole blade
robust crescent
#

thats a doom mod?

#

i can hardly tell lol

whole blade
#

Yep. A slaughter map I made for gzdoom

robust crescent
#

sick

whole blade
#

Gotta start somewhere 😁 I've been doing this a while LUL

#

I like the stairs popping up

robust crescent
#

took me like half an hour to figure out how to do that

#

i know how to do monster closets doe so thats cool ig

whole blade
#

This your first time mapping?

robust crescent
#

ive made a couple a maps

whole blade
#

I still don't know how to use the vanilla stairs actions so you're ahead of me there LUL

robust crescent
#

lol

#

also for some reason im in udb in visual mode i cant move up or down im using esdf aswell

#

nvm i fixed it

shadow trail
royal wave
haughty flower
torn meteor
#

is there any way to change the little startup options for the steam versions of the classic games?

#

these things

vivid raven
#

Can you play mods on switch version to?

pulsar pike
#

Some mods like doom zero and Sigil, yes

vivid raven
#

Allright thx

late storm
snow hearth
crisp dragon
#

@snow hearth pretty sure its gzdoom

#

Yeah it is i know that wad

novel gorge
crisp dragon
glacial skiff
#

I present to you: the eXtra Editor for Doom (as if there aren't fucking enough level editors already, especially those based on DEU)

novel gorge
#

Why not just use doomed kappa

glacial skiff
#

Developed on, and for, Windows 3.x and 9x for absolutely no reason

#

A fair warning that there is literally no good reason to use this editor unless you want to go back to the stone age, this is just for me to have fun with my old 486DX2/40 and make some improvements to the crusty old WinDEU

late storm
haughty flower
#
Mod DB

A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) using GZDoom. Compatible with most monster packs and mapsets.

Mod DB

A mod that adds DOOM (2016) and Eternal Tracks for Classic Doom.

agile shoal
#

They also made a Doom eternal mod called EOA Eternal. Its still in development tho

haughty flower
#

yeah i used that also for doom 2, pretty good upgrade sys

novel gorge
agile shoal
#

Im pretty sure none of them played it

#

but maybe šŸ¤·ā€ā™‚ļø

novel gorge
#

Damn I thought it was one of them

bleak wharf
#

it was coffeeguy

#

Its called EOA or something

#

I dont play mods :p

agile shoal
#

Ive played some mods like golden souls. Definitely worth it to take a look

haughty flower
#

oooh, okay. modding mode activated

agile shoal
haughty flower
#

looks like nintendo made it

haughty flower
agile shoal
#

Ive also been wanting to play a Castlevania mod. I dont remember the name

haughty flower
#

imagine if that could actually run on a 64

haughty flower
#

it is! i love the different mechanics (jumping, upgrading, ui)

valid thorn
#

oh shit oh fuck

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update: there appears to be a constantly growing number of them

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update 2: i got em

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ugh look at this mess

novel gorge
#

Oh yeah

valid thorn
#

oh my god it's my first time holding the nyemesis bfg

valid thorn
#

got it after beating vexed nemmy sentient

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that was pretty spicy

novel gorge
#

Nice

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What mod is this

valid thorn
#

first i used light nemmy armor and leggy invulnerability and then just spammed bfg 9.5k on him

valid thorn
novel gorge
#

That sounds daunting

valid thorn
#

lca/dusted/cf/c.a.p./txs/nexus

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i'm playing on lexicon v133

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and there are always enemies getting stuck outside of map boundaries

novel gorge
#

Oof

valid thorn
#

soooo it appears that there was a leggy cardinal at the exit teleporter so i tested the nemesis bfg on his second phase. one shot reduced his hp to 5%.

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not 5 hp, just 5% of his total hp

novel gorge
#

Oh mycgaw

valid thorn
#

yeah those are some good mods you should try them out

novel gorge
#

I might

sacred pine
valid thorn
#

help my game is so lagged that it crashes when i save it

glacial skiff
#

A whole mess of CompactFlash swapping later

pulsar pike
glacial skiff
#

I compiled the current build about an hour and a half ago, it is originally based on WinDEU and came out of me just wanting to have a good editor that worked on my 486/40

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Since the source for WinDEU is freely available and not particularly difficult to mess with, I figured it was worth adding some features I liked while I was there (like using [ and ] to mess with the grid, light theme, and a key shortcut to quickly plop in a square sector)

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I also reformatted some things to better suit 640x480

pulsar pike
#

cool

errant osprey
#

gzdoom, doom 2

glacial skiff
#

You may want to be aware that it's usually considered poor taste to have 12MB of copyrighted MP3s in your wad

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And what appears to be a 1920x908 image for a sky (?)

whole blade
errant osprey
#

sorry

errant osprey