#classic-doom-maps-mods
1 messages · Page 115 of 1
nuts is fun
i played it in crispy doom
here's pretty much what I did on my outside area today
wheres the doom 64 modding channle
This one
sweet
I saw this on the subreddit, and I was like “this person read my mind” lol
I don’t know what is up with Brutal Doomguy’s voice being so loud
ill take a cacodemon crush
Working on texturing this outside area 🙂
i have a question:
would it be ok to use midis from, say, the Plutonia MIDI Pack, in a project that's unrelated to Plutonia? i just want to make sure
[is this the wrong channel? i'll move it if it isn't]
Sure go ahead
Worst case scenario someone gets mad at you
that was primarily what i was worried about, but i'm sure it's fine, i've seen other wads do similar things
i'll, of course, leave credit in the wad/upload when i get it done
This is fucking epic
@royal wave thats hilarious
Big questionwere berserker packs always meant to last 3.9 years?
in theory? theyre supposed to last forever. But because of software limitations and whatnot that is not the case
Wait you can say fuck now?
wot
Shit, You’ve always been able to fuckin swear Goddamit
Except for bich “, not that one
Nice
Awesome
i want to make a mod where youre killing hordes of anime girls (no hdoom no no no) in a highschool
any thoughts
i made that a while ago but it was just a jpeg of one anime girl stretched out on every enemy and you play as a monke
Found this at a goodwill, more well known as NAM, but it was a commercial doom mod made and sold in 1998

In a high school....
wrong elevator
jesus christ
Me holding a Winchester Model 12, gonna trace over for a mod.
holy fucking shit that jumpscared me
nice
wip on the second map
Metadoom is just great
Shut up
?
oh yeah, we got that handled. If you see this again feel free to ping us (In case the bot doesnt pick up on it)
It used a modded version of doom by the US marine corps as its base. So it is somewhat a mod of a mod.
marine doom???
Yeah I think it was based off that
Nam uses the Build engine
NAM originated from the creation of TNT Team's 1997 total conversion mod for Duke Nukem 3D titled Platoon. It was picked up by Infogrames, who put them to work on a remake with more professional art and some custom source code modifications by Matt Saettler, product manager for Blood, which resulted in NAM. The game was released on July 31, 1998. U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training for American troops with a Doom army mod, was a consultant on the project.
Just an fyi @real flax
I already knew that because it’s on BuildGDX
i once made can you feel my heart in sekaiju
still trying to figure out how to add drums
when i switch from norm to drum it just plays the piano sounds and not the drumset
So basically a Japanese version of America?
- You can talk? 2. Yeah
What
Have been reliving 2004 for no real reason, using WadAuthor on Win2K* out of historical interest
Really takes me back
Nothing to look at but it's like riding a bike - you never forget how to use [WA/DEU/DETH/your pre-DB editor of choice]
how do i make "block sound" work? whenever i draw a linedef, make it soundproof, test the level and swing my fist, the monsters still get alerted
of course the linedef was adjacent to a wall
you need to have at least two lines flagged to work- essentially make a sector that blocks sound, not just one line.
how do i run a wad
wdym?
how do I stop the dynamic lights from clipping through walls in Ultimate Doom Builder?
You can't. Having void sectors block dynamic lights is a gzdoom renderer specific feature (shadow maps).
When you pick up a demon sphere in Brutal Doom, are you supposed to stay a demon for the entire level?
Yup, unfilled space.
ok, I figured it out already
You stop playing brutal doom to get out of demon mode
@dull steeple
For the demon runes that change you you're on a timer for that one
I'm not sure how long the timer is though
Whelp, guess I encountered a glitch. I’m currently stuck as one in Monster Condo, and can’t get out of a secret area
You might need to no clip out of that spot
Most of those levels definitely weren't designed for you to be giant sized
Mmm... nah. I’ll just restart the level
anyone know how to convert from hexen format to udmf?
oh yeah i forgot the exit
Aw shit, here we go again.... A full year has gone by and I never could have anticipated the success of my first serious personal project! An honorable mention and lots of love later, were here and were ready to do this again! With a new color scheme, re-tooled fights, new music and an upgrade to...
lemme just shill a new community project here for anyone interested
it's for the Eternity Engine, the same port Heartland was made for
ETERNALLY DOOMED - A community project made for the Eternity Engine in UDMF (i know it dont look too good for a titlepic, might update it to something better in the future) Hello people!! This is a large community project aiming to gather 40 maps (4 episodes, one of them secret, 10 maps each), fe...
What has the brutal doom dev done? I'm sorry if it's really well known I'm new to the community for mods
Put racist jokes in the brutal doom code, didn’t credit the other people who worked on brutal doom for a long time, and was eventually pressured to do so, has spaghetti code
When someone on a doom forum said they were depressed everyone else tried to make them feel better and he told them to kill themselves ankd linked an article on how to make a suicide bag or something
Added real gore to brutal doom and was so enthusiastic about it too
When he noticed that people didn’t like it he listed some technical reason and that is was actual fucking gore in the same sentence, as if they were in the same category
Basically some kind of sociopath
Is the project brutality dev(s?) better?
Yeah probably
the sgtmarkiv controversy is just too old and done
He fucked up, yes, but it's enough of shaming him already. We are not perfect beings
Alright, so case closed?
I hope
kk, cool
how do i make a wobbly texture like in skulltag?
I'm assuming you're referring to the warp shader that some texture use. You define it your textures definitions
In ANIMDEFS: warp pic [lumpname]
Maybe warp flat [lumpname] or warp texture [lumpname] if you need the namespace specificity
I doubt you will need that generally though
warp2 is also valid but I find that less useful personally. Try both, see which you like
is there some tricks going on here or some crap?
Can someone tell me how to run a downloaded campaign with Brutal Doom?
I’m trying to play UACs Deadly Sins
Select both brootal dwem and the downloaded campaign, and drag them to gzdoom
Ok thanks
Can you give me a link?
sure, lemme see if I can find it
This is a fork of ZDL
its the most recently updated according to zdoom wiki
Here are other zdl forks:
https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable
You can find other here https://zdoom.org/wiki/ZDL
ZDL is a simple but user friendy and feature rich cross-platform launcher originally written by BioHazard. It has had several modifications and updates since its first launch.
Several versions of ZDL exist (from newest to oldest):
Lcferrum's updated Qt version ZDL 3-1.1
QBasicer's Qt version ZDL 3.2.2.2
WildGoose's update ZDL 3.1a (dead link, m...
unfortunately i have fucking windows so i can't select specific files. this is gonna take a while
I have a mac so 🤷♂️
Doortal boom
oh drootal beuwm
Drutal boom for prboom+
Please😭
@late storm I did earlier today, which why I had asked this question. I mean I don't know what type of criticism/feedback you are looking for, but even on the lowest difficulty it was certainly a fight.
I didn't do some balancing for each levels tho😈
Thank you for the feedback, Vard, how about the level design? Was it not bad?
alright im curious now, i want to try it
but i think for your next wad you should at least make it boom compatible so boom sourceports can run it too
OH
OKAY
WHAT THE
HELL
first thing
balancing is needed
also give a berserk pack because you only have a minuscule amount of shells and bullets
also in some pits the sides will harm you, i have no idea what's going on with that and you can;t get out
alright, i'll give it to you the ghost imps are super clever
its actual hell
@late stormdid you try and beat this on UV
it's fun but supremely unfair
you need a shit ton of planning for a lot of the arena fights
Holy crap @crisp dragon I didn’t recognize you
oh lmaoo
yeah i changed my PFP to a Night Sentinel
Nice
so I am having a problem where I am trying to add some weapons and I keep getting "!" in a red diamond, plasma shotgun, blackhole generator are the two that have popped up, the icon shows up but when testing the map the diamond with the "!" shows up. I dont know whats going on to cause it. And I tried adding a monster "satyr" but it causes all of my " decorate" items to not show up in the "things" menu.
i am not kinda a good player, and my best attempts let me reach to cyberdemon section and freaking die lmao
before that section, i tested on uv and kinda went through well
but it seems to be made well and even though its hard and imo unfair on some parts i would play it again
Difficulty: A-
Grade: B+
And my friend's thoughts:
"it's a good wad, i think the enemy placement is good and makes the player think. i think there's enough ammo to go around, especially if you let the enemies infight or run past certain enemies. my biggest suggestion would be to put more health in the arena where you teleport into and get the bfg because there's no health there and a lot of high damage enemies. i also recommend having some sort of trap when the player picks up the blue key (which is what i expected when picking it up lol) but that's more of a nitpick than anything 🤷♂️ . i didn't get through the whole thing" (He played on UV)
thank ya! imma go edit some
added some health bonuses, and some fallen building can hide behind it! still working tho
damn, sunlust's first map song's damn good!
help how do i reopen the ui
please i need to continue working on my wad
i pressed every key on the keyboard and it did not help
I use slade, so I dont know anything about that
nevermind
i set both NOREGISTRY and NOMRU to 1 and it came back
either way im gonna make a large wad that's all about floppas and shampoo
(not all actually)
is that how you do it with single sprite decorations?
This server is not the best for doom modding
Do you want some links to other servers?
maybe
I'll dm you
SUST A 0```
Sprite family names are four letters, followed by a frame identifier, followed by a rotation identifier; so, SUSTA0.png or what have you
i did that all already
thanks
another problem. as soon as i executed summon shampooplantlarge zandronum crashed.
no fatal error message or anything, just stopped responding.
Follow my advice, use gzdoom
okay okay i will install gzdoom
zandronum is online gzdoom but lacks many features
It’s a FORK of zdoom, gzdoom is another fork of zdoom
Have you met Decino?
You didn’t get the joke
yes
hes good to
You play as an angry gardevoir that gets more and more pissed, and their arsenal gets more ans more lethal.
Gonna give you the benefit to rethink that message you just sent
wait im sorry, what the fuck did you just say?
Lmao damn
https://www.moddb.com/mods/doom-ce
CVars used:
freelook 0
uiscale 4
cl_maxdecals 0
gl_lights 0
gl_bloom 0
gl_light_shadowmap 0
gl_ssao 0
gl_fxaa 0
r_actorspriteshadow 0
show_obituaries 0
Addons loaded:
Base
Optional addons loaded:
AspectRatio
at the end is the holy part
Been trying out Nash gore vengeance edition with the gibbable vanilla monsters addon
It's glorious I'd stack gcvs own gore system ontop of that but that just makes it lag like heck
anyone know how i can get brutal doom
What was it
it was along the lines of... 👉 👌 gardevoir
https://github.com/pa1nki113r/Project_Brutality
Download this as a .zip, and drag said .zip to gzdoom.exe
i was playing doom 2 with de4th foretold and got reaper at around map06
oh thanks
Well that link is for a fork of brootal dwem, called Project Brutality. Its better and its not hated by the community
o okay cool
i cant do it and i think its cus i downloaded it from the microsoft store
there’s no gzdoom.exe
These kinds of mods only run on gzdoom
now it says cannot find game iwad
Put your IWADs on the same folder as gzdoom
iwads are doom.wad/doom2.wad
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
This will help you a lot
But I must warn you, use gzdoom ONLY for mods. For playing normal maps you should use another source port like dsda-doom or crispy
okay thank you
GZDoom is honestly fine for playing most levels
It's true that GZDoom is not really Doom compatible, but it's so very close enough that nobody actually cares why I would say it isn't "Doom compatible"
If you like it, use it - it's whatev
wait do i need winrar
Not Winrar specifically, no, but some kind of program for handling zips is a good idea
7zip comes to mind
(At the cost of significantly higher memory consumption, typically)
or you can just install doom explorer, select an iwad, select some pwads, and press start
windows can open packs without any additional software cant it?
You probably won't need to worry about it, but it's worth knowing that loading a zip in ZDoom and its derivatives means that any wad files found inside that zip are loaded in some arbitrary order and all of those wads will stay in memory at all times while the engine is running
Might cost you a few milliseconds of extra loading too depending on other factors
So if you want to load multiple wads, you should consider ZDL
If you have a 128MB Pentium-class machine I'd be worried, haha
Its a launcher for doom source ports, but is only useful for gzdoom
i cant get doom.wad out of the local files
i’ll try this
Open zdl, go to settings, add gzdoom to the Source Ports, add doom.wad or doom2.wad to the IWADs, go back to the Main tab, Select gzdoom as the source Port, select doom2.wad as the IWAD, add an external file (The .zip), Launch
Its easier than it looks
before opening zdl its giving me an option to extract all
not really but i am having troubel trying to get the doom.wad or doomII.wad
DM me screenshots
Is Maps of Chaos supposed to just be the regular Doom 2 maps?
Because I’m not noticing any differences
You are probably loading it wrong
w.i.p. the mine song midi. this will be used for e1m1.
Can I get a wad file that just turns medkits, stimpacks, and beserk plus sign red
Playing with unity final doom wads and I don’t like the green cross
Just need that one little change
Do you own it on Steam? The classic versions still have the red cross
I don't like this one compared to https://github.com/lcferrum/qzdl
It's more recent & has a more clean UI imo
@severe comet
Hmmm
Open your OpenTouch/Delta/audiopack/snd_fluidsynth directory
You should have a file titled gzdoom.sf2
I need to put that directory back first
Go ahead and put it back
I can send my sf2 file to you.
Put that in the directory.
Then go into /OpenTouch/Delta/user_files/gzdoom_dev_gl3/gzdoom.ini & add Path=./audiopack/snd_fluidsynth under [SoundfontSearch.Directories] at the end of all the Path= under the category @Goldfire345
@fallen panther any luck?
Editing the ini now
Nope that did nothing
It still sounds garbled on fluid synth
@severe comet
It's definitely a problem that the dev is going to need to fix themselves as I thought
idk what's up with yours as mine works fine.
Hmm this is interesting
I switched the running directory from my sd card to my internal memory and now it sounds like it's supposed to but that doesn't make any sense to me
When I change it to the internal memory it sounds fine but when I use the SD card no matter how many times I replace the audio files it still sounds like a garbled mess on fluid synth @severe comet
I'm p sure the sd card thing is an android-side thing
Yeah And it's only 4.6
I pulled the version down to 3.8 and it sounded fine
That feels so weird because neither of my devices have the android 11 that produces those storage issues
I got the wads from the doom 2 add ons for unity
have all le weapons
Nice
re piola
Anyway is Beautiful Doom a good mod?
thanks
Yes
ok
second map nearly done
looks good
just a fun arena that i made.
you can download it here: https://www.mediafire.com/download/u87yhtwlbjsi798
the other mods used in this video were:
brutaldoomv21monsteronly
zmovement
also sory for the horible gameplay and settings.
sus
i made this arena, what do you think about it?
is it GZDoom only?
yeah seems like it
this is basically a doom eternal arena
why didn't you load it with the EoAE mod
is it out yet?
EoAE has a sprite fix update i think, but i need to check the moddb page to see if the partial or full version is out yet
It's only a sprite fix update but even in that update they fixed a lot of stuff
you can play it
hell even this arena would be better with only the EoA mod
hmm, I think ill wait till its officially released
is that D4T?
Do you like how well it transfered Doom 2016 to Doom? @valid thorn
yes. the reaper was especially fun to use
i generally used it on cyberdemons, spider masterminds and some other enemies
you do know another one based on Eternal is being made, right?
When you spend hundreds of hours playing Doom Eternal and have a history of porting games into Doom 2, this is what happens.
This is not D4T 2 or anything like that. It is its own independent project, dedicated to Doom Eternal, not mixups between Doom 2016 and DE
Who?
-DBThanatos
-Franco Tieppo
Additional Credits to Michaelis for assistance....
It won't be out for a while
"i swear to god doom modders are the most dedicated people on the planet"
-edward nolan
lol
there's also EOA and EOAE btw
Yea but those are faithful recreations, D4T and DKET are more adapted from D16 and DE to fit the gameplay of Classic Doom
hm true
yeah because EOA v1.9 broke a lot of EOAE's features so they're fixing it
they have a minor bug and spirte patch that's on their moddb
They're still in the midst of a major overhaul tho
I honestly can't wait for that mod myself cause then I'll be able to properly experience doom eternals mechanics for myself
Although eoa eternal already gave me a small taste
When you've got everything it's a hell of alot to juggle
i forgot
hey do you guys know the correct command for summoning a modbot in eoae
Can we get a mod that plays message for the archvile in every map
Finished the first episode of The Adventures of Square (9 maps)
very fun but also very hard at times (I picked the yellow difficulty)
The final boss is awesome
i think its summon EOA_fielddrone
i love you
played zdoom wars for the first time today and it was great
i'm having a difficult time getting the bolognese mod to work
it just shows a red cloud and some blood drops down but its still just vanilla doom animations
no gore or limbs being blown off or anything
oh wait its just ketchup mod with more gore but its not BD level of shooting off limbs
ok meesa just stupid
How do I start multiplayer matches in gzdoom I want to play coop with my friend
Are you in the same wifi
We live on different sides of the US
Don’t use gzdoom use zanondrum or something
Better for multiplayer
@haughty flower
That's what bolognaise is the dismemberment system that brutal doom has is specific to its sprites
Does zandronum have controller support
In my experience yes
I guess but Why not just use keyboard
Because some people prefer controler like me
I'm on a crappy laptop and I am bad with wasd controls

Yeah laptop keyboard is honestly when less comfortable for gaming than a normal one
just finished my first ever doom map
for those who want to play. ignore the alice in chains midi lol
play on zdoom/derivatives over doom 2
Doom mod where you are among us imposter and have to kill crewmates
As an absurd and silly mod it's fine
Nitro?
too bad i cant get the doomworld thread bumped
what port do we run this with
gzdoom
Probably gz yeah
No they can't it yep
lies
no one thinks about boom sourceports anymore :/
because for me boom is hell to work with
-_-
really. i HATE how it intentionally replicates extremely common glitches that make mapping in it so much harder for me
list some examples
like textured walls just becoming the void for no reason
that happens way too much when i map for vanilla
... oh well ill just download gzdoom to try this out -_-
i know i know, im not a beginner at this
i've downloaded gzdoom before
also what IWAD do i load this with, i assume DOOM II
doom 2 of course @crisp dragon
Not bad, though I'd recommend not having these doors being the same texture as the walls
Took me about two minutes to figure out where to go
If it were a secret then there wouldn't be an issue, but since it is necessary for the player to pursue further into the level I'd use a door texture
If this is happening then you e done something wrong. The port does its job just fine
so Im having problems with my mod, so basically, I have my sprites as doom graphics, but they dont work. heres the pk3, did I do something wrong?
you're not supposed to make them a pk3
nvm its a mod right?
not a wad, forget what i said i was being dumb
actually, try converting it to a WAD
idk if that'll help tho
I never worked with pk3, so I dont know how they work. But, atleast on wads for gzdoom, you need to use MAPINFO
I converted it into a wad and nothing happened
yeah, and please tell me anything wrong with it when you're done
whatever you please
So, here is how it works:
You create a new text file and name it "MAPINFO", this contains the information for all custom titlepics, music, map names, etc
ohhhhhhh, thanks
Then you add this to the file:
gameinfo
{
titlepage = "TITLEPIC"
}
You can find more things here: https://zdoom.org/wiki/MAPINFO/GameInfo_definition
what about the pistol sprite?
yeah, Im not as good as doom modding as I thought, Im more used to SRB2 modding
Its easy, brb
k
@trail bolt Ive never added custom sprites (I had only switched enemy sprites), so I wasnt able to add the pistol sprite
This .wad is one step forward, but its not the solution
Try asking in a modding server for help
Do you want a link to some modding servers?
sure
ill DM you
kay
This needs to be made as a chainsaw replacement.
so i tried out the pimp faction mod for zdoom wars. i saw an opponent spawn exodia, how do i do that?
thank you very much! yeah i think in my next version i'm gonna change those textures
i tried to hint at it with the whole indow in front but i suppose a lot of people could get stuck there
vanilla ports do NOT like having floor textures mapped to walls and vice verse
no, it's impossible
and you can't apply it in the editor either unless you've borked your resources
have doomflats inbetween your texture markers or something
what the hell why arent the arms there
Argent Energy 
doom builder 2
if you choose zdoom
please tell me you bought this
well then you're not mapping for vanilla or boom are you 
Sorry, no. It was just a picture I found on reddit.
Woops, sorry I didn't know I couldn't link here.
Still respectable, Reddit is good
It was on a subreddit called r/CrappyDesign, but it was taken down due to being too badass.
I did find an article about it, but I can't link it obviously. Apparently the chainsaw was made for the Australian market.
Kid-friendly Doom weapons mod!
(Fun fact: Most Doom’s weapons, ironically except for the chainsaw, were based from digitised photos of toy guns)
That is cool
Now I need the toy guns
Decino made a video about that https://youtu.be/8L7v3vRA65E
First we did the monster sprites, now the rest!
Music from BTSX E2 by James Paddock:
https://jamespaddock.bandcamp.com/album/saturn-x-soundtrack-episode-2
Doomworld threads where findings were made (special thanks to Blackmantis):
https://www.doomworld.com/forum/topic/85756-found-doom-sky-source-files/
https://www.doomworld.com/vb/doom-general...
Yeah, seen that 😄
i have a question regarding a zdoom wars mod the answer for which would be much appreciated
how do you summon exodia in pimp faction? does it involve a pattern you need to follow?
i wanna make classic doom be like doom eternal and make weapon switching fast but i have no clue how
You're gonna have to massively change some aspects of the code to do that
@shy zephyr
Yeah eoa has weapon switching that is fast enough to allow for weapon combos so does project brutality 3.0
Been hard at work on this map for @AgeofHellGame. Combat is now being implemented. I'll be gentle, promise
#ageofhell #screenshotsaturday #indiegame #gamedev https://t.co/CRZIsT1rd9
Showing off the all the current weapons in Wolf 'en Doom lite Classic
link: https://www.moddb.com/mods/wolfenstein-3d-jaguarpc/downloads/wolfen-doom-lite-classic-v15
I want a doom demake in the Wolfenstein engine
Would anyone happen to know why a door might be invisible but still functional?
it already exists but its a pain to play
Are you talking about Doom LOH?
In this video, I explore certain ways to play Doom... without actually playing Doom. Are these methods of playing Doom good? Hopefully the video as well as the thumbnail has the answer.
Here are downloads for each of the individual mods demonstrated in the video.
Doom: Legions of Hell (SDL Version):
https://www.moddb.com/mods/doom-legions-of-h...
LOH, yeah its a technical reproduction
what, does that not count for you
It just didn’t cross my mind when I made it
what sourceport, what compat level, and what iwad to play it with please
this is something most people don't do
im gonna assume the worst and it's a wad that requires GZDoom
i dont have gzdoom installed so im just gonna have to do it again to review another wad
pimp class looks op but is somehow balanced
This video introduced me to Your Path Of Destruction, which is the funniest quake mod I’ve ever seen
I rate it 0/10
so i've read the mod's code to find out how to summon exodia and i think i hear distant yugioh battle music
Too bad Your Path Of Destruction's teleporters don't work with Quakespasm, at least for me.
hey somebody have the brutal doom 1 wad?
doom 1 is a separate wad wdym
drootal bewn is a mod you download
hey, why no music on the first map...?
Does anyone know anything about the wad author Abyssal?
anyone know why this is happening?
i attempted to make a 3d floor but i think the game thought it needed to extend one of the textures?
oh also its gzdoombuilder in zandronum doom 2 udmf format
and... i think some triggers are missing or done wrong
I just realized how god damned borked mm8bdm is with what it uses. It’s main engine is zandronum but mm8bdm has its own engine that also gets used, skulltag is used for the in game scripting/coding and it uses gzdoombuilder to make levels
Who uses GZDoom a lot? Because I'm having trouble with loading GUS patches on there and I need help bad.
you could use a gzdoom loader or zdl to make your life easier
looks like zheight fighting due to the ingame sector covering the 3dfloor
Brought the cancelled Doom 4’s pistol to Doom II.
Got the wad file
It’s my wad!
give us the wad
so i really like the ideas of teleporting monster ambushes, but i only know how to position monsters behind a fake wall and they teleport on sight. But i see in maps like eviternity where the player presses a switch and then the monsters teleoprt, how would i do that?
Open any map of Going Down on a doom editor, and check out how mouldy (the creator of going down) makes traps
going down is the wad with the best teleporting traps imo
The last maps can get chaotic, so I reccomend analysing the map01
But in a nut shell, you need to open a door that makes enemies go tru scrolling sectors
This only works on boom and up
Not in vanilla maps
Yeah give it to us
how can i improve this castle hallway
Select a sector, and give it the scroll tag (i dont remember the exact number tho)
i dont see it
wait a min
Oh yea, I forgot
Its weird
I can do it for you if you give your wad, later
Actually I think I have time rn
Send me the wad
ok then ill send you an example wad
to demonstrate how to do it
@shy zephyr
Needs gzdoom or prboom with boom complevel
oh yeah
i see how its done, its just how do i get the special conveyor belt stuff since its not vanilla?
in your wad it showed the function thing as "unknown", yet it still worked in game
Could u send a screenshot?
You need to open the map as boom
ohhhh
This is slade
np
mhm, vanilla doesnt have conveyer belt stuff unless you make a ersatz one with weird floor heights and an exploding barrel
its explained pretty well in this decino video:
The surprisingly powerful level editing comrade.
8-bit Binary Addition by Xtroose:
https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/8-bitadd
Music by Stuart Rynn.
Songs in order: Birdsong, Gateway, and Featherfall.
Stuart Rynn' s channel:
https://www.youtube.com/channel/UCz5W2pjud-vVcmyCcVHfuIA
Patreon:
https://www.patreon.com/decino
I thought it would’ve been something like that I just don’t know how to fix it
Check the heights of the control sector and the sector the heights are being transferred too. Make sure they don't clash. Remember with the 3dfloor control sector, the floor height is the underside and the ceiling height is the top. If you press TAB in visual mode, it turns of advanced rendering which means any 3dfloors will not be shown. This makes it easier to check the height if the non 3dfloor sectors
Also this is a tutorial on 3dfloor mode which might help
https://youtu.be/ZSbCvl2cP8o
Tutorial on how to use 3d floor mode in Ultimate Doombuilder covering the basics of how it functions, and then showing how to easily make a 3d spiral staircase.
Join The Hellforge to talk level design, share your work, follow my project The Age of Hell or just hang out
https://discord.gg/hellforge
Follow me on twitch to watch mapping streams ...
thanks, got it working.
There we go
two levels so far, both should be complete
please report any issues and give all the constructive criticism you want
tested in prboom-plus, works great
alr no problem brb
also what iwad and compat level pls, this isnt a thing most people list :P
i assume it's doom II and compat 2?
yeah it is
sigh i hate lost souls
i just wasted 5 shells on one because of shotgun spread and dumb rng
yup!
ok so right off the bat, low ammo counts so i assume there's heavy ammo management involved
correct correct
i definitely gave leeway to get a few shots wrong but i don't want people blowing 50% of their ammo
gave a bit more in the second level though
thank you!
i can definitely work on the level design more too if that's something you think needs work
like i said, any constructive criticism is very appreciated
level design could use a little work but not too much, im not too crazy about level aesthetics
almost done with the first level, that hell knight at the end gave me a heart attack lol
nice placement
LOL thank you!
is there no way to access the rl and the megasphere?
alright nvm i found it
i added some more ammo and fixed lighting in both maps
then fixed a fatal error in map02
letting you beat the level within seconds LOL
oh damn lmao
several bugfixes and slight adjustments
For someone who asked for the Doom 4 1.0 pistol replacement earlier, here you go! Supports only GZDoom.
@novel gorge
It has infinite ammo just like the finalized Doom 2016. Right click to fire in charged burst.
GUNCASTER 3.888 Doom mod together with a Lullaby map/WAD made by Danlex on the Wyrm difficulty level, 100% Secrets achieved. Lullaby is one of the most breathtaking maps you will surely find in the internet for your Doom 2 WAD, this is a slaughter type map with over 900 monsters at start that can surely rise above 1000 of them. The aesthetics of...

does anybody know the state of Treasure Tech Land?
i made a doom mod called Doom 2: UAC City, search it on google and click on the itch page if you see it
why not just share it here
delete the https:// from the beginning of the message and vega wont delete it
This is probably a stupid question, but I'm new to this and am completely lost. With Slade 3.0, I can't figure out how to add a texture to a closed door. I can do it to an open one, but then it's just a texture you can walk straight through. What am I doing wrong?
Doom mods should not be posted on itch.io
Thats for indie games and game assets. Upload your mods to the idgames archive
^
Thanks! Also, would you happen to know the normal thickness and height of a door?
Which one?
Like the first door of e1m1?
In slade, when selecting a texture, it always shows the size of it
Oh right. Sorry, I'm very new to this.
its ok. I also had a lot of help when making my first map
If anyone would like to play my first and only published map: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/headonstick
Its gzdoom only and doom2 iwad
i was looking into making my own textures for doom 2, i have slade and doom builder because i was told they are helpful, is there any extra tools i should get? if there are any videos on this, a link would be appreciated. i am completely new to changing how the game looks, my only experience with modded classic doom is brutal doom, and custom music.
Make a texture in whatever program you want, open your wad in Slade and drag you texture there
Its been awhile since we had a dedicated texture jam thread. I wanna see what you creative folks can come up with. Please go ahead and post your texture edits or your entirely custom ones. Be polite and use spoilers if you have lots in one post as I do here. (Ive categorised them as well - no nee...
This is a thread about textures. You can find some really cool ones, as well as some tips and tricks you should know
This comment is specially important imo: https://www.doomworld.com/forum/post/1674626
Its been awhile since we had a dedicated texture jam thread. I wanna see what you creative folks can come up with. Please go ahead and post your texture edits or your entirely custom ones. Be polite and use spoilers if you have lots in one post as I do here. (Ive categorised them as well - no nee...
You'll need some sort of image editor like photoshop, gimp, blender etc. Doombuilder is a level editor and slade is terrible fro creating textures. It's more of a resource manager
Oh yeah I have gimp forgot to mention that, my bad
Lol good
Ultimate doombuilder does have a texture export function so you can use it to make composite textures which is a lot of fun
That's how I made these cross textures
So do I need slade to add custom textures to the wad
If you are working with a wad format file structure yes. A pk3 does not need slade
Thanks for the tip👍
does anybody know what is going on with Treasure Tech Land?
One more question about doors: when doors are open, is there any way I can stop them from sticking out of the ceiling by a few units?
Nope. Thats just how it works
With that said, I think that instead of a door, you can make it a ceiling that goes up and down
Yeah you can make it a ceiling. Its like a door, but with different logic
Btw are you in the Joy of Mapping server?
Its the best place to ask these questions
I'd have given up long ago without it
Ok, so a section of my map looks like this in Slade: https://cdn.discordapp.com/attachments/847858019001040909/860817915715387412/unknown.png , but when run it it breaks as soon as a monster is on the other side of it, the textures just disappear and Doors become unusable. I checked the in game map and it looked like this: https://cdn.discordapp.com/attachments/847858019001040909/860817762929475584/unknown.png , the lines that don't appear being more or less the walls which stop working. I seem to remember that the first time I built those walls, they had no collision, which I fixed by ticking the Impassable flag. I don't know if that is in any way related to the problem, but I would appreciate any help.
Could you send me the wad?
Sure
Just out of interest, what exactly does the 'blocks monsters' flag do?
I've checked it and it seems to work better
Doesnt let monsters pass
But the player can pass
So does it work or do you still need help?
Map still has problems
Then could you send the wad?
Are you aware that nothing is textured here?
Another problem. Walls CANNOT be linedefs with the impassable tag
Dont make walls this thin. There is a reason no megawads do this
ill fix the walls. brb
The biggest problem of your wad is that you made everything Impassable, but thats not how you make walls
I have corrected almost every problem, just hold on a bit
I think what I've learnt today is that a linedef is not a wall.
Exactly
Fixed
Try to understand how walls work. Its not a impassable linedef, but actually just a void surrounded by sectors
Thanks for everything, now I can make less janky wads.
Yeah, I think looking at the automap confused me a bit. I didn't quite understand that a linedef was one dimensional, as what I was creating looked similar to the map.
Yeah, this is incredible. Will study this in detail.
What is this, out of interest: https://cdn.discordapp.com/attachments/847858019001040909/860840960387973140/unknown.png
When I try and add something to the map it always connects it to something around here.
I didnt notice that.
just delete both sectors
Then delete the linedefs in the middle
Like this
To draw lines, press "space"
Yes
idk how lines could draw like that using space
But it connects them to that spot
I drew the line in red normally, and it just connected it to that spot
I can draw it fine
It only does it to the first thing I add
So I've just added a vertex to the line itself
Could you make a video?
It seems to work fine now
If the problem persists, I'll be back
ok
Good weapons mod reccomendations?
Project brutality
Just tried out rekkr. It’s good so far
So I made a map called Durcha and it's now on /idgames
https://t.co/Jyh9wys4se
#doom #doom2 #leveldesign
The meat grinder monster pack has to be one of my favorite monster packs to use so far
The enemies just fall to pieces so wonderfully compared to using something like bolognaise that it's just wonderful every kill feels satisfying
And after all this time thanks to me playing alot of unmodded blood Duke 3d and shadow warrior using raze touch had the urge to go simple again and pull out final doomer and it's like a match made in heaven
i am thinking of adding new weapon, and i fear it to mess up the wad...
my goal is classic-styled gameplay with lil storyline,
and the weapon i wanted to add is slug shotgun, for sniping
how do you think about that?
sounds good
mmm...
was about to less damage than shotgun, shot speed of somewhere between ssg and shotgun...
damn
how should i use the texture from the imported wads?
i just imported those texture packs from realm 667, and when played, game cannot detected em
at this wad's 3rd map, can you please check it out?
you need to compile them into the wad
What special do I need to give a platform for it to lower and stay there?
been working on my third ever doom map
she's about a quarter done
some meaty shots of the level
looks real nice
Honestly, I want to see something like Russian Overkill, but for Hexen or Heretic
a heretic or hexen russian overkill would probably be where you could customize your own spells, making it so you could have a spell that has full auto incendiary explosives that can heal you, and, because of the incendiary affect, it would keep on healing you
Imagine Brutal Strife
@pulsar pike
That also already exists
inb4 Brutal Chex jokes.
Brutal Strife is a revamp of Strife's gameplay. It adds unique gibs for every enemy, particle effects, smoother weapons, weapons can use their alternative ammo with alt fire instead having to switch to a sister weapon, almost everything in the scenario is destructible (trees, bushes, tanks with experiments) and many other...
ayo somebody have a solution that gzdoom opens so slow and laggy
are you running anything with it or just gzdoom
Unless it’s for mods then if gzdoom is lagging use a different source port
Either your computer isn't powerful enough, or you need to restart your computer, or you use a too much demanding mod, or you have to update your GPU drivers. Although it's not GZDoom, the PC port of Doom 64 no longer worked to me because I forgot to update my AMD drivers 🤷.
^
It may sound strange but GZDoom can be very demanding, especially when you play slaughter maps or the Guncaster mod for example (Guncaster even has a toaster mode).
gzdoom is quite demanding
its hell on my cpu especially when im running a complicated mod like EOA
my laptop starts heating up in seconds
but these days im more into speedrunning and vanilla gameplay so i've just deleted gzdoom
If you have a bad computer: don’t use gzdoom
Easier said than done especially if you're big into modding
Most gameplay mods especially force you to use some derivative of gz
Well is a first time player trying to get source ports jumping right into mods
hey
i made my first deathmatch wad/mod for new source ports
how do i upload it to doomworld
@> Well is a first time player trying to get source ports jumping right into mods
@novel gorge
Plenty do i was one of them
- You fucked up that message
- I’m talking about most players who just got doom and don’t wanna do mods yet, which is probably most new players
Most players want to play what they enjoy
Don't assume you know what other people want
I only know what people i know play not everyone
I've met quite a few people online who jump right into doom and mod it right away
As I said I on this server quite a few i was pulled into the doom scene from avgns video on chex quest and brutal doom. I probably wouldn't have played the base game all by itself given the kind of shooters i grew up with (the jedi knight games) Even now the most Vanilla ish i go is final doomer.
Before the unity port made doom easily accessible to everyone on just about any platform i imagine most people's first exposure to doom post 2016 at least would have been either the new doom games or doom in a source port
Play what you want, play how you want, and fuck anyone who demands you do it their way
this
Words to live by
Hey, you!
Hello
well hello there
i was interested into making wads
ive been working on wads for months now but i still need to learn a lot of stuff
i wanted to share my work here if yall dont mind
sure
Listen I’m just saying that in the case of vanilla players don’t use gzdoom if you have a bad computer
Of course if you want to do mods then you’ll need something like that
Lzdoom is a good alternative to that for lower end computers
no, PrBoom is a good alternative
dude drop the port arguments
@fallen panther somehow we got into “how many people start modded” but my original statement was directed to people who want to play vanilla
Lzdoom is just gzdoom but you cant play mods
You can play mods right
useless imo
you can play mods with lzdoom
Lzdoom is a good alternative for mods
really?
YES
If you say “fuck you” to me in a veiled way then I’m not going to not clarify what I meant
I was giving advice for vanilla players, hat was the original intention
Not forcing people to use one or the other
if i was going to say "fuck you" you'd fucking know about it. i don't do veiled
Was this a general statement
Because it felt directed at me
If it wasn’t then never mind
it's a statement directed at all of existence
and if you feel like it's targeted then perhaps it's time to appraise yourself
Everyone misunderstood my intentions
It wasn’t targeted at me so no need to keep going
Well it seems like this was a simple misunderstanding
Hopefully no hard feelings
Yes no hard feelings
basically epic said not to use gzdoom if you have a bad laptop because it won't run well
not because gzdoom is bad
looks really nice
yeah
3d floors pog
using dynamic lights in your map can be fun for most of the times
That bike is an cool little detail
like this
That helmet 
yes with the stuff the mod has
it only can be run in gzdoom
lava reef zone theme
half life 1 in the doom engine, can it be done
I swear there's a mod for Doom that does that to an extent
In fact, here: https://www.youtube.com/watch?v=IS_ABZQSCDk
Full playthrough of Paranoid - A Half-Life mod for DooM in 1080p60 with NO Deaths
★★★ Please SUBSCRIBE, LIKE and SHARE ★★★ Thanks :)
Doom Weapons in Half-Life ►► https://youtu.be/IfIMQkXmg84
Join us on:
Discord:► https://halflife.chat
Twitter:► http://twitter.com/Bolloxed_Potato
Half-Life - Full Game recreated in Minecraft ► https://youtu.b...
Oh yeah
I’ve played that wad, Banana Factory Accident
good to hear
It’s really really good
thanks
Wait did you make it?
yes im the creator
i made this wad for a contest which means i had only 2 months of making it
i never thought my wad can get this attention
Holy shit
You did an amazing job, I’ve literally never seen some of the things you did in any doom engine game before
much obliged
oh and btw two sequels are planned
which will be a lot different
it has like new weapons, characters, locations and more lore
I saw broleg playing it
its gonna take a lot of time tho
yeah
its in his latest video
banana factory 2
and banana factory 3: aftermath
two different wads
one has 4 locations
and the other is about traveling through time which effects enemies
oh my god
Been checking out project msx after a long time of not playing it
And I found out there's an unofficial update to it
Ever wanted to punch a Doom demon so hard in the face the room explodes? Well with Project MSX you can!
PROJECT MSX
http://forum.zdoom.org/viewtopic.php?f=19&t=25836
NOW THATS WHAT I CALL MIDI METAL MUSIC PACK
http://www.best-ever.org/download?file=demonsteele-nowthatswhaticallmidi-v3.2.pk3
And it's honestly quite good adding options to configure the mod where there were none
Go 2 It layout
What do you guys think of doom retro
Another mod to add to my collection
Got a hankering for Big Boomy Beaponry? Hellrider has you covered.
Download links:
Hellrider
https://forum.zdoom.org/viewtopic.php?f=43&t=68575
Redemption Of The Slain (Map)
https://forum.zdoom.org/viewtopic.php?f=42&t=69654
Nashgore (For Huge Guts)
https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Find me elsewhere on the net:
Twitch ...
Holy heck the Map pack icarus linked has dynamic music
It also has checkpoints
@royal wave I noticed that your profile picture has the gun thing from your mod
the pfp inspired the mod
Any hdoom updates?
I dont think so, no
Sad
Doom ONE I'm honestly enjoying even more than maps of chaos in some ways for how much more real it makes the different levels feel
And the transition levels are feeling pretty darn nice
What is doom ONE
@novel gorge
BONG Dinner's ready boys, form an orderly queue!
Don't make me come down there ....
It is time. @AgeofHellGame demo will be made available to beta test group Patreon supporters THIS WEEKEND.
https://t.co/HJX9NGhkYj
#screenshotsaturday #gamedev #indiegame #ageofhell https://t.co/MylAZaPKGF
Is Sigil considered a mod?
Yeah but it's been made an official addon for the unity port so it's both a mod and official community content
@pulsar pike
It’s not really a mod it’s a map pack
Pretty sure Those are different things
I’m kinda generalising it when I say “mod”
Then yeah it’s a mod
Made by John Romero
I consider a “mod” anything that isn’t an official IWAD for doom (excluding the master levels and m*ximum doom)
And other stuff like D!Zone for example
Mod stand for modification so a map pack is still a mod

I wouldn't call a campaign extension a mod
Some people just take the exact abbreviation and give mods a huge range
A little more nuance than that please
my 3-map wad so far
in chronological order. the first map in the wad is the first map i ever made, second is the second, and the third is the third
tested in crispy and prboom+, you might encounter slight issues if you use chocolate or vanilla
goes over doom2
I can make a sector look like a door, but I can’t seem to make it open when you press use on it, any help?
i can help in dms, accept request
You need to give it a new linedef tag and give it the special function "1" which is the one that allows Doors to be opened by the player and monsters
How do you tag linedefs
Click on a linedef and click "New"
To give it a function, open the "Action" tab above it and click the first one
Breaking news: I’m a fucking idiot
I thought it was like tagging sectors where you just click on em

Well on the bright side, I can stop watching outdated tutorials from like 2017
cause you didn't accept my request and let me help 😠
jk lol
need opinions on my third level! (MAP03) constructive criticism is always appreciated. goes over doom2, tested with crispy doom and prboom+ umapinfo, doesn't play well on vanilla from what i've tested.
the third map i've EVER made, and by far the biggest and most complex.
Is this a separate 3rd map or is it your 3 maps bundled together?
Ill play it when i get home where i have my laptop
I actually haven't even played through the entire thing yet because i had to focus on other stuff like plutonia
so
considering gzdoom supports pbr, 3D models, and total chaos
how absurd can i made doom look
Do it
alright so for your first map matt probably
i played the revised version
the box of shells i think is actually a bit excessive
maybe replace it with like 8 or 12 shotgun shells instead, I think that'd make the player think more about ammo management and rely more on infighting
also i can't find the last secret lol
i played the maps pistol start btw
uhhh
OH GOD
anyway I love the first arena with the hitscanners from far away plus and mancubus and the arachnotron
but i encountered some broken textures
the elevator that raises after you press the switch raises but if you accidentally step off of it this is what it looks like
as you can see the textures is broken
you may wanna fix that sometime
wow things are getting intense
an archvile and a cyberdemon huh
something i found is that the elevators are extremely buggy
so im at this part, how do i get past? i grabbed the berserk and honestly expected a trap of some sort
there are no stairs or anything
am I supposed to backtrack?
okay so I was supposed to backtrack
and also there are floating items
i gotta go to sleep so ill review the rest in the morning
its a fantastic map so far but there are a few bugs that need to be fixed
yeah the textures are broken quite often for elevators
it looks like i went into the void and then looked at them
but the enemy placements are nice, in my opinion that berserk pack could use a nasty trap
keep people on their toes
yeah i pressed the switch but i walked off bc i was expecting a big trap at the top lol
ig its just plutonia getting to me
i like the prboom+ fork with colored hud and time+sts above hud
dsda-doom or UMAP?


