#classic-doom-maps-mods

1 messages · Page 110 of 1

shy stratus
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All the screen is just map 1 ?

torn remnant
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yeah

torn remnant
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i finally installed prboom+ it somehow feels much better than gzdoom but i dont understand how or why

haughty flower
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Hello

hollow mountain
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Have you ever tried crispy doom?

coarse yarrow
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PrBoom+ is a great middle ground between vanilla and not so vanilla.

kind yoke
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guys how do i define a sector as a secret

shy stratus
kind yoke
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dont worry i got it

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i was using umdf and i was confused

shy stratus
haughty flower
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hahah yall use prboom

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i use dosbox >:)

haughty flower
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Now get to killing slayers

haughty flower
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ah man I forgot Corruption Cards

echo wing
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hey guys. anybody here who knows how to map, and is free to teach a noob, please dm me. i am working on a project and i need some serious help

shy stratus
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What do you mean by "How to map"

echo wing
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like making doom maps?

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i need to know how to make a house

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or any sort of building

shy stratus
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So you want to make a interior/exterior ?

echo wing
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preferably something somebody could travel through, like an actual building. like what is seen in suburbs

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map 16

shy stratus
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It's really simple

echo wing
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cool

shy stratus
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For example you make a square sector

echo wing
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okay

shy stratus
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And you put a new square into the sector

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Wait i will show you a quick draw

echo wing
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ah right

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okay ive done that

shy stratus
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So you just made the wall

echo wing
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ah, i think i get it

shy stratus
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Yeah

echo wing
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so i just make a door there, bring the walls up, and im good right?

shy stratus
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Yeah

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I mean if you fail show a screen here, i will tell you the error you made

echo wing
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also, i made textures for this map, but i can't find them when selecting textures.

shy stratus
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By using slade right ?

echo wing
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i used pixlr and sketchbook to make the textures, put them in slade, saved the wad, and loaded it as a resource

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i can't find the textures for some reason?

shy stratus
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You didn't put Markers

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Some texture have different marker

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And also you cant use an other thing to make wall but i don't remember

echo wing
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sorry i was afk

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okay the entire house is literally invisible

shy stratus
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What do you mean by invisible ?

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You forgot some texture or you forgot to remove the F_sky

echo wing
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like you start the level, its all fine, but the house is invisible. the detection is there and everything but its wrong. dont worry about it now though, ive removed the house and im starting again

shy stratus
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Hmm it's weird

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You probably forgot some texture

echo wing
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okay the house is visible now but the door i made doesn't work

shy stratus
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Problem is i can't show you an example my pc is currently into a file transfer

echo wing
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ah

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well, this map is in boom format, and im using gzdoom builder

shy stratus
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Just like me

echo wing
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so i made a special sector for my door, did shift + d to make a door, and thought i'd be fine, but the door is invisible and doesn't open

shy stratus
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Can you sent me a screenshot ?

You can screenshot ONLY the image of the map using the tool option

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Like that

echo wing
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weird, it didn't crop just to the map

shy stratus
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I see a lot of problem here

echo wing
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i figured you might

shy stratus
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I see what you forgot

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To do a door

echo wing
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what was wrong?

shy stratus
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No the door is fine nevermind

echo wing
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And yet it doesn't actually do the whole door thing

shy stratus
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Hmm

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You know how to do a door i presume ?

echo wing
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yes

shy stratus
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For a door you need to use the "upper"

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If you use the "lower" part of the sector it doesn't work

echo wing
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weird

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right, i've rolled back to the point that its just an unchanged sector

shy stratus
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Also Shift + D doesn't set the tag and the door, it's just the texture

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So don't forget that

echo wing
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odd, its done it before for me

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maybe that was when i used hexen format

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idk

shy stratus
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Yes maybe

echo wing
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either way, if shift+d doesn't make a door here, how would i make a door?

shy stratus
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You can put the texture

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With Shift + d

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And it put an automatic lower umpegged

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And it correct the whole door to be usable

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You just need to select the two linedef of the door

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Put the same Tag

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And choose the door action you want @echo wing

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Also you need to Tag with TAG 1

Tag 0 is not usable

echo wing
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which door action do i choose? there a like 50 of them

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flat?

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which one aaa

shy stratus
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@echo wing depend of what you like

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If you want an simple door is the first one

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Open stay close (Also monster) @echo wing

echo wing
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Cool

haughty flower
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title for my wad

echo wing
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Ooh nice

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Very fiery

glacial skiff
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"Tag 0 is unusable" is a myth

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An old one that's been debunked years ago

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If memory serves, all D#-type door line specials call EV_VerticalDoor(...), which states the following:
// EV_VerticalDoor : open a door manually, no tag value

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i.e. D1/DR type specials are expected to have a tag of zero

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Also of note: // only front sides can be used

finite moon
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this might be an EXTREMELY bold idea, but I wanted to make a customizable difficulty for my Doom WAD using a MENUDEF

unfortunately, I don't know what to put where the "[ ? ]"s are, and I was wondering what I'd put there, and if this would even work in the first place

glacial skiff
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[?]'s appear to be cvars

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They can technically also refer to console commands or other menus, but you probably want cvars in most cases

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ZDoom's new menu system uses a special MENUDEF lump to define the menus. Using the MENUDEF syntax, it is possible to update existing menus and define additional ones.

The basic syntax is similar to SBARINFO, however it does not use semicolons to end statements.

BlockType "BlockName"
{
Key Value
Key Value1, Value2
}

The main block type...

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Option "<label>", "<CVAR>", "<OptionValue reference>" [, "check" [, Center]]

finite moon
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i'm trying to figure out what to put for the CVARs so i can actually modify the difficulties with this

finite moon
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where would I even find what to use for CVARs? i found out that i can use "infighting" for the Infighting section

finite moon
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alright, i'm gonna try out messing with CVARINFO and custom CVARs to see if I can get it to modify a difficulty

glacial skiff
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The cvar for difficulty is "skill" fwiw

finite moon
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i'm not trying to figure out what skill i'm playing on, i'm trying to figure out how to get a command like GetCVar to work in MAPINFO

echo wing
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nuketown in the doom engine! intended for zandronum online, has no monsters or level exits

echo wing
sinful helm
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nice

haughty flower
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my wad is officially released!

willow kernel
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is it possible to jailbreak a ps4 and run wads on it

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im trying to see if i get get brutal doom running on a ps4

haughty flower
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If you do homebrew a gzdoom port for an 8th gen console, it could be fun to see. Just be careful what kinda stuff you try to run. I'm mostly certain things like Project Brutality and Complex Doom would run badly... Good luck @willow kernel

willow kernel
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definitely gonna try it out

finite moon
echo wing
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hey guys, having a problem. i want the use MIDBARS1 on these walls but they dont go transparent, how do i fix this?

coarse yarrow
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gotta create linedefs that are not on the wall.

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and set the middle textures to MIDBARS1

echo wing
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right, so i set a linedef inbetween the wall sector, and i set the texture for that to midbars1

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yeah it worked

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your power truly knows no bounds

sinful helm
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lmao yes

tiny stirrup
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ok so uh- doom discord theme 1.0, might update it- if you want- you can rate it

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wrong channel- omfg

haughty flower
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Hello

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I have no inspiration but have a lot of skill

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Who wants to collab

echo wing
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oh dude, good timing

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i needed some help doing maps 'n' stuff for my mod

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dm me about it

coarse yarrow
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all these people with like 20 servers, and I'm here with 4

sinful helm
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I used to be in four

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But now I’m in 3

tiny stirrup
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oh uhm- i used better discord

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then i went to https://gibbu.me/editor/ to edit a theme preset- (frosted glass specifically) added a doom eternal background, changed the colors to match the fires of hell- downloaded the theme, uploaded it to better discord, boom.

haughty flower
tiny stirrup
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you want me to make a video tutorial?

haughty flower
solar brook
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And what does that have to do with doom? Or the channel topic? @haughty flower

haughty flower
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ehm

tiny stirrup
pseudo frigate
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If you like Doom 3, SOMA, Dark forces or half-life you should play Doom 3: Phobos. We just released Episode 2 out of 3 this year. With a total of 18 original maps, story and gameplay changes to Doom 3. We added the Arachnotron, the Pain elemental and a new and improved shotgun. Check our Episode 1 trailer here to see what it's all about https://www.youtube.com/watch?v=aIpGhRpkdE4

Track: Borrtex - Rumble
Used under Attribution-NonCommercial License

Download episode 1 here:
https://www.moddb.com/mods/phobos/downloads/phobos-episode-1-v10

Follow us on twitter
https://twitter.com/Doom3Phobos

Follow us on facebook
https://www.facebook.com/doom3phobos

▶ Play video
pseudo frigate
tiny stirrup
pseudo frigate
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Yes

tiny stirrup
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thankies

pseudo frigate
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Thanks 🙂

wintry pelican
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no problem!

tulip ether
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Doom 3: Phobos is the best Doom 3 mod, what a wonderful job they made.

coarse yarrow
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As someone with no understanding of this sort of thing, why's mod support so pitiful on Dhewm 3? What's the technical reason(s) behind it?

oak monolith
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i made a map based off duck hunt NES game from the 80s... and DUCK SEASON VR games... its not based on DOOM but i think its ok

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but the ducks arnt on the screen

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other players r ducks for hunter to shoot down

pseudo frigate
coarse yarrow
tiny stirrup
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fukin dead

slate maple
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is Phobos done? I been wanting to play that.

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oic, EP3 still being worked on. I will play it when its all released, been following it on DW for over a decade

haughty flower
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Cool

sudden nest
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this seems to be to only mod related chat

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is this possibly because i saved my game before using dhtp orr??

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  • the bricks are really big and pixelated up close
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yeah i loaded a new game and went to map10 and its still being fucky

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ping me if you want to help

haughty flower
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Update: still working on my wad

if anyone wants help with UDMF, feel free to DM or @, not really busy :>

sudden nest
snow hearth
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hey guys

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I need a little help

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is it possilbe to make a floor keep lowering forever? or at least for a very long time

rapid tartan
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hi! I'd like to know if there is a tool to extract map data from a wad file?

haughty flower
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@oak monolith what is the game plz?

rapid tartan
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to some easy to read file format like json, xml or some plain .txt file

coarse yarrow
rapid tartan
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yeah I use slade, but i can't get out plain text from it

coarse yarrow
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Ok, when you mean map data, do you mean the actual levels themselves, or the text where the game lists the available maps?

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I assume you mean the latter, it's up to the port to decide how it's handled. You can find GZDoom's mapinfo lump in gzdoom.pk3 for example.

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The IWAD contains zero actual code for the game.

rapid tartan
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i am trying to extract verts, sectors etc into plain file

coarse yarrow
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You could copy them and paste them into a new empty pwad. That's really all I can think of.

rapid tartan
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this script is almost doing what I want... just that it write. [Array] instead of the actual array

rapid tartan
rapid tartan
haughty flower
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I'm up to map07 in my wad, which means I only have 3 more (if you dont include map07 itself) to work on :>

haughty flower
glacial skiff
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Testing some new sprites made from 3D models for my iwad, trying to hit that mid-90s "made on SGI workstations" look

coarse yarrow
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you did it, it toally gives off that vibe

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this thing looks weird as hell too, I love it

echo wing
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Hey, making a new mod that just gives you classic doom 64 weapons, completely unaltered from the original, no bells and whistles, nothing. how do i make a new weapon? just wanted to add the unmaker on slot 8.

echo wing
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Currently making unmaker for my mod, wondering how to make it fire one fast high accuracy rocket, like in d64

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I just copied the uber shotgun code from the zdoom wiki because I'm a noob

mild narwhal
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im re-making battle mode in rec room vr

snow hearth
snow hearth
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I think the interior looks pretty neat but I have no clue how to design it from the outside

echo wing
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maybe add some stuff sticking out of it? custom textures are always helpful for this sort of thing

haughty flower
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Add banners

mild narwhal
snow hearth
haughty flower
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middle texture in the middle of the window area

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and set it to midgate (depending on the size you can switch)

snow hearth
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I spent too much time decorating I forgot how I get to the only secret in my map...

sinful helm
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lmao

haughty flower
haughty flower
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woohoo

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thanks

shy stratus
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Lmao nice

haughty flower
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yea

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the only thing left to do is get some inspiration

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oh i know

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i will build my house and city

snow hearth
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I once tried to make my room in source engine (csgo)

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I kept doing it for 5 hours then I got bored and gave up

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So making an entire city might be a bit difficult

haughty flower
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its like decorative

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it's solid but it's unreachable and i can't enter it

sinful helm
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what

haughty flower
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that

sinful helm
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oh

haughty flower
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ho

idle shuttle
novel sand
idle shuttle
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im guessing you are not using gzdoom

haughty flower
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hello

idle shuttle
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i have only tested it in gzdoom so any bugs in other source ports i wont be able to see

novel sand
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Nope, GLBoom

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You have the same issue behind the red key door with the chaingunners

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Yeah, works fine in GZDoom

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A lot of people don't use GZDoom though, so I'd recommend testing in a few sourceports to find bugs like that

idle shuttle
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i did sneakily stack some monsters to better make use of space, i didnt know that would fuck up some source ports

novel sand
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Yeah on more "vanilla" style ports, stacked monsters can't move

idle shuttle
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i will fix it... probably

novel sand
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Did you use UDMF format?

idle shuttle
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UDMF?

novel sand
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It's a more versatile format that only works with GZDoom

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It would explain some of the things like the lift behind the red key door in MAP02 being broken on GLBoom

idle shuttle
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i use the doom : doom 2 format when i start the level editor

haughty flower
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poom best doom port

idle shuttle
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also there is no lift behind the red door in map02 ulsess you mean the yellow door

novel sand
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Okay, I beat it pistol-start on UV.
MAP01 - Not a bad opener. Custom MIDI and reasonably good aesthetics elevate it above most starter maps. Aside from the issues with monster closets I mentioned earlier, the only thing I'd really critique is the double Archvile secret fight. Wasn't really sure what to do with that, since the only weapons I had when I went to it were a shotty and chaingun.
MAP02 - Some ammo issues first time around and the lift is broken on GLBoom. Tried it again and played more conservatively and ammo was fine. I wasn't a huge fan of the Archvile placement at the top of the lift - just meant I had to keep dropping and waiting for the lift back up. The last fight was nice and hectic, trying to snipe the Pain Elemental before it filled the screen with lost souls.
MAP03 - Definitely the strongest aesthetically. I found myself wishing it was a little longer - it's very front-loaded with the first fight, which is in fairness a pretty good fight. I'd advise you to avoid inescapable pits as a general rule. I might be wrong (I didn't fall in), but it seems like there's no way out of the lava pit. The "death exit" doesn't really work in vanilla format unless it's at the end of the episode because it doesn't actually kill you, but you can do it on Boom format or above with voodoo doll scripting.
MAP04 - A custom boss is always nice. He went down pretty quickly, but I did like the sort of mini-bullet-hell element from his attacks. Better sprites and animations would add a lot to the fight I think.

novel sand
idle shuttle
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there is a bazooka at the double vile fight in map01

novel sand
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So there is

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I'd still say a little more cover would be nice, it's very close-quarters so the rocket launcher can make it a little difficult

idle shuttle
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it was a secret and the plasma-gun makes map02 a breeze so i wanted something really brutal defending it

novel sand
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Fair enough

idle shuttle
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i will work on fixing the bugs allthough i am not entirely sure how

novel sand
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The monster closet one could be fixed by making them bigger and making sure the enemies' squares don't overlap in the editor

haughty flower
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incredibly incredible

novel sand
idle shuttle
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yeah thats easy but the lift in map02 should be fine im not sure why its broke

idle shuttle
haughty flower
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level 3 & 4 i liked most

idle shuttle
haughty flower
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you should use romero method

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after you do a lot of maps you get better and better

novel sand
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Okayyy so I tested it in crispydoom and found an even weirder bug with the lift

idle shuttle
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awesome!

novel sand
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THis time it worked, but it lowered the entire second floor with the archvile on it

haughty flower
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so you need to do last map and place it as first

novel sand
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I fixed the problem in crispydoom by giving the lift sector and the linedef a tag

idle shuttle
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i tried to stick to romeros rules but i cut a few corners

novel sand
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let me just test it in GLBoom

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Alright, the lift bug was totally fixed by giving it a tag

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Not sure why that was happening - it looked fine on paper, but Doom can be a little janky sometimes

echo wing
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ngl, i really like this map pack

novel sand
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Yeah it's definitely not bad at all

idle shuttle
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i will tag the sector and the lindef then

echo wing
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i have an older version of it, and its like a new episode of doom

novel sand
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I enjoyed playing it

echo wing
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although there is a bug on map 04

novel sand
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This is why playtesting is useful haha

echo wing
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if you stand right in front of the boss, its just switches to regular imp textures

novel sand
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I didn't get any bugs on map 4?

echo wing
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instead of big archvile

novel sand
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Huh... That is weird.

idle shuttle
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thats in an older versio n

echo wing
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yeah

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i'll get the newest rn lmao

idle shuttle
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i noticed that and got a good laugh out of it then fixed it

echo wing
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it needs custom difficulties and stuff lmao

novel sand
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I liked the sort of small, compact style of the levels. Reminded me of Scythe.

idle shuttle
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i want to add more levels and change around the hud and menus but idk how to do it

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that "should" be all the bugs in map01 and 02 fixed was there anything outstanding in map03?

novel sand
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Not that I could see

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Oh, there were some misaligned textures here and there, but that's nitpicky

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Aligning your textures properly does help your map look more professional

idle shuttle
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yeah i tried to fix most of them but there is alot of misaligned textures

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i will add a lift to get out of the lava pit in map04 as requested

echo wing
idle shuttle
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thou ist damned... nice

echo wing
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for thy poor soul

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should add "iwad = doom 2" in gameinfo.txt

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and some fancy startup or sumthin

idle shuttle
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i will try but idk

echo wing
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no worries already on it

novel sand
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Is it a cooperative project?

echo wing
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i guess it is toastd

novel sand
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Neat

echo wing
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this is the power of a week worth of learning decorate and zdoom stuff

idle shuttle
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how would i go about changing the menu background since i have a picture i wanna use

echo wing
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i assume you have doom 2

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or freedoom 2 at least

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well send me the pic

idle shuttle
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wait i think i have found a way

echo wing
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what is it

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are you just putting the pic in there and naming it TITLEPIC

idle shuttle
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yeah does that not work?

echo wing
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yeah it should

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send the picture to me, i'll drop it in

idle shuttle
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somthing happend

echo wing
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just send the pic to me yeah

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we gonna have to compress the image to fit within those bounds

idle shuttle
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thats easy enough i think i can handle it

echo wing
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yeah cool, compress to 320x200

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and it should fit

idle shuttle
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ive got it working, awesome

echo wing
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nice

idle shuttle
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could use some work but ill tweak it later

echo wing
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nice. send wad

idle shuttle
echo wing
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noice

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now we need a new M_DOOM

idle shuttle
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how did you change that?

echo wing
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you just make the image, and call it what the original called it

idle shuttle
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yeah i was looking for stuff in mapinfo and gameinfo but it really was that simply

echo wing
#

wait hold up

idle shuttle
#

hes gaming just one year ahead of the rest of us

humble perch
sinful helm
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im sure theyre fine

humble perch
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hopefully

sinful helm
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yeah

abstract hornet
#

How do i get my wad to run on doom 2? I use the wad but it always starts on hell on earth

haughty flower
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doom 2 IS hell on earth

slender meadow
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Do you guys know if there is anyway to lock a button with a key card on Ultimate Doom Builder?, so it can only be pressed if the player has the respective key card.

coarse yarrow
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dunno many complexities, do know you can do this by setting it for doors

timid storm
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is there a way to change floor texture alignment?

coarse yarrow
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by moving sectors, thats it. more advanced formats like udmf for zdoom let you though iirc.

timid storm
#

dang

novel sand
haughty flower
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^

idle shuttle
#

secret

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in the room with the hitscanners and baron

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theres a switch on one of the chairs

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i just downloaded some royalty free midis

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i want to replace them with my own music later when i can be bothered

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sure

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just credit me somewhere

idle shuttle
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is that mandalorain?

idle pecan
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yes

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it is the mandalorian

idle shuttle
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awesome

idle shuttle
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there is one new map and i rework the boss level and the boss itself

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and some fixes and general improvements to some of the maps

snow hearth
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question: is doomguy's speed decided in the wad or engine?

haughty flower
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yes

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you can edit the doomguy's speed in a wad

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WAD

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you can create a playerpawn class and edit merine and change his speed

haughty flower
snow pike
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bruh i just played scythe 2 with brutal doom this is fun as fuck

lilac star
echo wing
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haha funny because they burn you to death

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i am laughing so hard

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H̸́̓a̵̅̀h̷̑͝ä̵̚h̵̅͠a̶͛͂!̵́̈́!̷̅̕ ̷̾̾S̷̛̾Ȯ̴̕ ̸̑̊f̶̔̇u̴̽͆n̶͐̓n̸̂͑y̷̛̓!̴͂́!̸͋̿

idle shuttle
coarse yarrow
#

myhouse.wad

sage totem
wheat crystal
snow hearth
coarse yarrow
#

who doesn't have corpses in their house?

sage totem
#

I know right

wheat crystal
uneven sparrow
#

ikr bruh

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idiot smh my head

wheat crystal
#

house corpses❤️❤️

haughty flower
#

😎 👌

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The best way to learn a map, is through builder.

snow hearth
#

UVMax ftw

patent heath
patent heath
#

I was in the process of making something called Lethal Deathmatch 2012 quite a while back. However, the DM platform I was putting it on, Zdaemon, was running on an outdated version of ZDoom, and when I came close to finishing the first level, everything was so glitch and bugged in Zdaemon that I canceled the project https://youtu.be/kbpLyKcrRjo

A preview of the map "The Downward Spiral" from it's current form as of March 28th, 2012.

▶ Play video
haughty flower
#

K

ornate kestrel
tulip ice
#

nice

dusky wharf
#

Hello everybody! I'm looking for 3 people to test my doom 2 level GEHENNA on the UV difficulty.
Those who want to test needs DOOM 2 and a modern sourceport.
After finishing the level, i'll need your username to put it on the Credits Screen in the final version of the wad.
If you want, you can DM to get a bit more of information about this.

The level replaces MAP01 of DOOM 2.
i'll leave the link of the wad here as well for you to play it....

echo wing
#

I will do it in the morning

dusky wharf
#

oh ok

scenic marlin
#

Only for PC? @dusky wharf

dusky wharf
haughty flower
uncut tinsel
haughty flower
#

I like helping people out, what can I say?

Besides, I ask for the same thing occasionally, so I don't wish to be hit with a huge dose of karma :p

timid storm
#

how do i make fence and grate textures actually see through?

timid storm
#

thanks mate

uncut tinsel
#

and its instantly turned to discord hate

timid storm
#

what

uncut tinsel
#

i would like to honestly help. stop thinking the world is a troll

#

all of this is to @dusky wharf ofc

timid storm
#

ah

uncut tinsel
#

some of u really need to get over urselves tho, geeez

haughty flower
#

I will send you to brazil

dusky wharf
#

Newer version, i fixed some stuff and somehow i forgot to close the final door, The keys needs to open it. I fricked up progression...i'm so dumb xD

idle shuttle
#

@dusky wharf This level slaps, reminds me of sigil

dusky wharf
#

Oh thanks for playing! i'm glad you liked It :)

idle shuttle
#

its very polished, looks... professional. good quality, nice job 👍

#

and its brutal, as all good wads should be

dense nebula
#

Is this channel only for classic mods? I'm curious if there is any way to show in-game XP stats in Eternal.

coarse yarrow
#

modifications for any doom game

#

and maps for any doom game

haughty flower
#

dunno if you knew that but I got stuck and couldn't exit.

#

maybe there is an exit and I'm just dumb but

dusky wharf
#

oh that shouldn't happen

#

I'll make the linedefs a bit more far away from the fleshy wall

#

tmrrow i'll fix it

#

thanks for noticing

haughty flower
#

👌

dusky wharf
#

Newer version

oak monolith
unkempt loom
#

Tbh classic DOOMs are in 2D

oak monolith
#

i thought classic doom was 3D eviorment and 2D moddels that change when they move

unkempt loom
#

Nah
Everything is 2D

oak monolith
#

then how can u move forword... back... left and right

unkempt loom
#

Illusion

oak monolith
#

hmmm

#

im still gonna call it 2D doom thoe... xD

unkempt loom
#

Sure

oak monolith
#

that ded guy was supost to be a zombie solder 🤦‍♂️

unkempt loom
#

Kinda looks like MasterChief

oak monolith
#

cuz the head

unkempt loom
#

Yeah

oak monolith
#

aight time to change it'

#

...

unkempt loom
#

Robot

#

Toaster head

#

Horizontal Hayden

oak monolith
#

what if i make him pixelated like doomguy is

unkempt loom
#

You should

#

'cause artstyle doesn't match properly

oak monolith
#

xD

unkempt loom
#

Now it's good

oak monolith
#

theres only 1 pixelated model in the game map-maker thing im uses

#

how do u think i would make pinkies and imps

unkempt loom
#

Idk
You need to figure it out yourself

oak monolith
#

ye ur right

#

guess thats my imp moddel... there was no brown color so i had to use orange

#

and the ornge looks kinda yellow

#

🤦‍♂️

#

ut took me a few trys to kill it and show u the full model cuz if u shoot it enuff the body breaks in half like this

#

...

haughty flower
#

Major death

haughty flower
#

i havent seen or heard of plazma burst 2 in so long

oak monolith
#

yee old game

haughty flower
unkempt loom
#

Yass

haughty flower
#

It'd be hard

#

You'd need a lot of ACS, probably even more

coarse yarrow
unkempt loom
#

Techically not 3D still means it's not 3D

coarse yarrow
#

Ok, but you know how a 3D space works, right?

unkempt loom
#

Yeah
But this game is not 3D

coarse yarrow
#

All 3 axis are rendered and able to be moved on, thus, the game is 3D.

unkempt loom
#

I disagree

coarse yarrow
#

Whatever, even if black magic fuckery was used to make 3D, it's still 3D.

bold sage
#

no game is 3d since its a flat image

unkempt loom
#

Facts

coarse yarrow
#

man literally just disagreed with factual evidence

brave pilot
#

Ikr

charred haven
#

Oranges are orange... no they are green.. facts

haughty flower
#

It’s like 3D but not at the same time you could say

#

The engine itself is 3d however

#

The map data is 2d

bold sage
#

how, the maps have x,y, and z

haughty flower
#

The Map Data
Not the game itself

The game itself is 3d
But the Maps within data are 2d.

#

So?

#

If basically most the stuff the player sees is 3d then it's 3d

coarse yarrow
bold sage
#

i dont see how the map data is 2d, you can set the height of things

#

i mean set the height of floors

haughty flower
#

I think the height is stored as a value when it comes to walls

#

Correct me if I'm wrong

#

But that applies to the floor as well

tired pivot
#

First map since i stopped working on my old wolfenstein+doom mashup attempt, it's a short map and you're welcome to give feedback and criticism. There aren't any doors since my mind blanked on how to get them working.

bold sage
#

what if i shoved every level from an episode into one map doomguy_god

haughty flower
#

Update: I have one map to go in my Wad

bold sage
#

Super  |
Turbo /
Turkey
   ___|

#

fuck

#

wait i think im in the wrong channel anyway...

#

...

haughty flower
#
Turbo      /
Turkey     \
Puncher  --- ```
#

that's a 3

bold sage
#

__ / _\

#

THIS is a 3

haughty flower
#

@bold sage like that?

bold sage
#

neat

echo wing
#

ahem

oak monolith
#

oof

echo wing
#

BRUH

oak monolith
#

xD

echo wing
#

screw you vega

oak monolith
#

xD

novel sand
# tired pivot First map since i stopped working on my old wolfenstein+doom mashup attempt, it'...

This is really too short for me to say anything about it. I'd recommend figuring out doors and looking into texture alignment, which is fairly easy if you're using any of the Doom Builders.

To make a basic conventional door, make the ceiling height the same as the floor height and give the outward-facing linedefs any of the D tags from the Door section. Alternatively, select the sector and press Shift+D - make sure to tick "Apply action specials" if you do it this way. Also make sure to give the outward-facing linedefs Above textures.

novel sand
# tired pivot First map since i stopped working on my old wolfenstein+doom mashup attempt, it'...

This channel has a good collection of tutorials which should get you familiar with the basics of Doom Builder, the most common level editor these days. Ultimate Doom Builder works pretty much identically, but the buttons are in different places.

https://www.youtube.com/channel/UC1wZigte3m7GhjkPMUGIYKA/videos

oak monolith
#

ummm.... guys.... i need help with something.... how do i uninstall a .wad file.... i tryed to play rebelpilotwedge's map and now my screenshots dont work

#

help ;-;

bold sage
#

What do you mean uninstall, what are you using to play it

haughty flower
haughty flower
tired pivot
#

dang my map was that bad that someone's screenshots stopped working

tulip ice
#

quick question what's the max amount of maps you can make in the doom engine

dusky wharf
#

I believe it's 10

#

in ultimate doom

#

the max in doom 2 i have no idea

#

I got a new wad for you guys, this time is uac themed. E1M1, E1M2, E1M3, E1M6 and E1M7 are the only maps available, the wad is currently discontinued.

haughty flower
#

It's 10 per episode in doom 1, with infinite episodes you can make, and in doom 2 the default is 34 I THINK but can also go up infinitely in newer source ports.

bold sage
#

wait infinete? i thought the cap was 4 or 5 in newer ports

haughty flower
eager frigate
#

@bold sage Do you mean deep water?

bold sage
#

yeah i do

haughty flower
#

I'm looking at the deep water in doom Builder and I have no damn clue how this was done

eager frigate
#

I know

#

At the edge of the water, you use a sector with floor height that you want the water to be displayed at.

#

Everywhere else, you use sector that is a bit lower. That's how deep objects, monsters and players can go

#

the secret is not to use any textures on walls between high and low sector

haughty flower
#

Okay I have no clue how they did it there but I can do a similar effect by placing a sector within the water sector without textures on the walls like so

eager frigate
#

Hall of mirror effect makes it so only the higher sector is displayed, while the lower one is the one you are standing on

haughty flower
#

Might need to mess with height a bit to make it deeper but

eager frigate
#

yeah. Just don't go too deep, or the effect will not appear as it should

haughty flower
#

^

eager frigate
#

this effect can also be seen in map01 of alien vendetta

bold sage
#

i got it working, thats actually a really nice trick

eager frigate
#

one of the oldest tricks in the book. A cool one though

haughty flower
#

You can also make monsters appear from the floor

eager frigate
#

yeah, I hate it when people do that

haughty flower
#

the HOM effect with deleted textures works but UDMF has some options for actual water

#

nevertheless UDB is the best in most cases

eager frigate
#

because you didn't enable the 'upper unpegged' I think

bold sage
#

it still does it

haughty flower
haughty flower
bold sage
haughty flower
#

Try removing that sector (unless it's like an integral part of the level or something), redoing the tracks, and setting one of the unpegged things.

haughty flower
#

at least use GZDOOM Builder Bugfix or GZDOOM builder

bold sage
#

i prefer making vanilla maps, the limitations make me be creative

oak monolith
#

and i looked up why it doesnt work and google said that i need to uninstall it

#

...

bold sage
#

youre not supposed to double click on a wad...

#

i have no idea what youve done

#

also if its the windows key + shift + s thing thats broken, mine did too randomly for a bit, so it might be unrelated

oak monolith
#

but it was broken for more than a whole day

#

and its still broken

#

:/

ornate kelp
#

So I'm new to the whole WAD thing. Where do I find them, how do I install them and which ones should I play?

bold sage
#

do you use a source port

#

also if you didnt know, a wad is the file that contains all the graphics and levels and all that

#

@ornate kelp

ornate kelp
#

I just bought Ultimate Doom or whatever on Steam @bold sage

bold sage
#

you can go to the add ons section of that version to get some wads that are pretty good, also you can drop wads in:
C:\Users*your username*\Saved Games\id Software\DOOM Classic\WADs for doom 1
C:\Users*your username*\Saved Games\id Software\DOOM 2\WADs for doom 2

oak monolith
#

.wad basicly broke my screenshot ability

#

i cant screenshot

bold sage
#

if you want better mod capability, youre going to want a source port which is basically a fan made exe based off the games source code

#

id reccomend gz doom if you dont know what youre doing

#

if you want to know how just ask, bc idk if youre fine with just the official ports

oak monolith
#

My pc isnt that crazy gud but il try

#

does it need download?

bold sage
#

i wasnt talking to you

oak monolith
#

oh

bold sage
#

but uh do you even know how to use wads

#

like youre not really giving a lot of info

oak monolith
#

no... i was trying to play doom map and now my screenshot not work

#

is it like a .swf file or something

bold sage
#

i doubt a wad can break snipping tool, try opening snip & sketch from the window search thing

#

i dont know what a swf is

oak monolith
#

its kinda like a stand alone flash player thing... its a download file that can run games... even if is not flash player

bold sage
#

you dont run wads, they just contain doom assets like map data and sprites

oak monolith
#

hmmm

#

i clicked on it and it said... open with microsoft ege (i did it cuz thats what my level editing stuff runs on) and sniping tool broke

#

the app still comes up but window + s not work

bold sage
#

i dont think it broke snipping tool, i think it might be seperate

#

and youre not just supposed to double click on wads

oak monolith
#

how do i fix it .-.

bold sage
#

what are you using to play doom

oak monolith
#

micosoft ege browser

bold sage
#

you cant run custom wads in a browser version of doom i think

oak monolith
#

then why did it say "open with micosoft ege"

bold sage
#

because windows 10 does it by deafult, it just guessing

oak monolith
#

any idea how to fix it

bold sage
#

no

oak monolith
#

:/

bold sage
#

again i think its seperate

oak monolith
#

i serched it up on google and it said that i had to "uninstall the download"

bold sage
#

did you just click on some scam tech support site

oak monolith
#

no... i just searched it up on google then there was a box telling me why

#

i didnt click a link

bold sage
#

im pretty sure the wad didnt do anything

oak monolith
#

then why my screenshot no work

bold sage
#

i dont know

oak monolith
#

:/

bold sage
#

you expect me to know everything thats happening in your pc?

oak monolith
#

no .... but u know about .wad so i asked

#

...

coarse yarrow
#

you know that doesnt work right?

#

you really though they'd let people ping 40,000+ people at once? megalel

oak monolith
#

i figgerd out why my screenshots not work

#

i fixed it

#

yes ;-;

copper trellis
#

Flash games were the first games i ever played

oak monolith
#

;-;

copper trellis
#

Today is the last day

oak monolith
#

ye ;-;

haughty flower
haughty flower
#

got one ancient pc

native hatch
#

i have decent pc

coarse yarrow
#

this guy's gonna dissapear faster than a chinese man who insults the government

elfin blaze
#

you tried to ping everyone

coarse yarrow
#

Trying to ping everyone with a fnaf gif

bold sage
#

vega isnt sentient

yet

coarse yarrow
#

40k do not care about your fnaf gif, sorry mate. I wouldn't test your luck man, mods are pretty serious about rules here.

#

that's like waking up an entire small city

bold sage
#

really do post a meme in general and act like they did nothing wrong

coarse yarrow
#

mods can also see deleted messages bro megalel

elfin blaze
haughty flower
bold sage
haughty flower
#

It's not on idgames, it's just on doomworld, but idk

bold sage
#

The texture pack is

haughty flower
#

Ah

idle shuttle
normal obsidian
#

I love that video lol

meager cobalt
#

which version of doom are these mods for?

idle shuttle
#

doom 2 ^

meager cobalt
#

which port?

idle shuttle
#

mostly gzdoom probably but they might work on others

meager cobalt
#

thanks

haughty flower
#

ayo this is probably a dumb question but im making a doom 2 map and i wanna make an outdoor section but idk how to do it

#

like i wanna make a part that doesn't have a ceiling or walls

#

so if anyone knows how to do that, please help

bold sage
#

@haughty flower have the ceiling have the skybox texture, idk the exact name just search sky in the texture list

haughty flower
bold sage
#

thats messed up

#

what does it look like in the editor

haughty flower
bold sage
#

youre supposed to use F_SKY1 as the ceiling texture

haughty flower
#

also it's a doom 2 map and im playing it using gzdoom incase any of that matters

bold sage
#

i know theres a way to do the walls, i gotta test it on walls to be sure though

haughty flower
bold sage
#

yeah im trying to see how, theres probably a fancy way that only works in GZDOOM but i only map for vanilla

#

having no texture for the walls lets you see the skybox, but it doesnt work on vanilla

haughty flower
#

ill just use that

#

thanks for the help

novel sand
#

Make a dummy sector where you want your skybox to be at the edge of your outside area. Give the ceiling F_SKY, then lower it so it's the same height as the surrounding floor. Leave the Above texture for the linedef at the border blank.

#

This is the way they did it in the vanilla maps @haughty flower

bold sage
#

nvmd i fixed it

haughty flower
#

is there a way to kinda add a wall below this floor? like instead of the floor just floating

#

sorry for all the questions, im pretty new to this

bold sage
#

If theres a floor thats lower the wall goes up to the higher floor

haughty flower
#

oh

bold sage
#

If theres no floor there, its not like theyre gonna see there anyway

haughty flower
bold sage
#

Also if theres a floor down there and you dont want them falling, roght click and set the lines on the cliff as impassable

haughty flower
#

i figured that one out already

#

it is very useful

frosty cairn
#

@haughty flower can i have some help on doom builder

#

@haughty flower i need help with doom builder

haughty flower
#

I do not know how to use it

frosty cairn
#

do you know someone in this server that does know?

#

@pallid mural can i have help with doom builder

pallid mural
#

I have never used doom builder

eager frigate
#

What do you need help with?

coarse yarrow
#

he already got help

echo wing
snow hearth
#

Maybe you're using a GZDoom or Boom only feature?

cold apex
#

@echo wing what kind of wad are you making? I'm kinda interested 🙂

echo wing
#

It's a texture and sound edit that makes everything more like doom eternal

#

It's actually gonna feature custom maps with those UAC holograms

#

Prolly also gonna have crucible

#

So far its compatible with crispy doom

cold apex
#

sounds cool

echo wing
#

Hoping to make it compatible with vanilla lmao

haughty flower
glacial skiff
#

@haughty flower Scripted marines are "dumb" AIs that originate from ZDoom. They will generally do nothing unless you use ACS to tell them to do something (example: Thing_Hate, path movement, et cetera)

#

Their most obvious use case is in cutscenes or as scripted player companions

#

@echo wing You have caused the engine to address a bad sprite family. The specific reason this is happening to you is because sprite replacement does not work the way you think it does in vanilla Doom (and therefore ChocolatE)

#

You must either include all sprites that will be used in the game, or none of them - unless you use Chocolate Doom's -merge functionality

#

The same strangeness is also technically true of flats, but you can avoid this by using FF_START and F_END rather than F_START and F_END. May be a useful bit of information if you intend to keep up vanilla compatibility

haughty flower
#

the textures on the sides of my doors are moving up with the doors, even though i gave them that "lower-unpegged" flag, what do i do

glacial skiff
#

Can you post your map

haughty flower
#

sure

#

oh wait why does that say zero bytes, i think i messed it up

#

you're supposed to right click on the map file thing and click export, right?

glacial skiff
#

I am assuming you exported the lump called "MAP01", I need the entire level

haughty flower
#

oh so should i just like, upload the wad

glacial skiff
#

... Yes lol

haughty flower
#

i didn't know if that was ok cuz it has all the doom stuff in it

glacial skiff
#

??

#

Please don't tell me you're editing your IWAD

haughty flower
#

listen im new to this, and...

#

😂 yeah im an idiot huh

#

let me just uh, fix this really quick

glacial skiff
#

This is the typical correct structure of a Doom format level in a wad - you should place only these lumps, in exactly this order, in a new wad file

#

(With exception for the lump titled "E2M1" being replaced with "MAP01" or whatever you are making of course)

haughty flower
#

thank you so so much for typing that instead of making fun of me for editing the freaking iwad lmfao

#

wait but theres so many different files with the same name here

glacial skiff
#

Yes. Doom does not care if there are multiple lumps named "BLOCKMAP", it only cares that there is a lump called "BLOCKMAP" that contains the correct data for a level exactly 10 lumps after the "MAP01" lump or what have you

#

It may not be specifically by number of lumps, but my point is that the next closest lump by the correct name is used

bold sage
#

so is there a way to have episodes and also have doom 2 enemies and textures, just wondering since i prefer how doom 1 is split

glacial skiff
#

MAPINFO

haughty flower
#

alright so my new wad has these files, i don't have some of the files because these were the only ones under the map01 file

glacial skiff
#

Move STBAR and STAR... out from underneath MAP01; then the map is at least correct enough for us to look at it and see what's wrong

#

It doesn't have the other lumps in it because you have not built nodes yet. This is a process by which the level undergoes a whole mess of pre-computational steps that the engine expects to be done in order for the game to run at a playable speed on 1993 hardware

#

Technically not required in ports like ZDoom, but most ports do require you to do this

haughty flower
#

when i try to run this in gzdoom it says "could not find map map01", i'll get a screenshot

#

alright i opened it to get a screenshot and all of the sudden map01 is loading fine

#

alright, so the editing-the-iwad problem is fixed now

glacial skiff
#

So, back to your original problem then

haughty flower
#

time to check if the doors are stupid

#

yeah the walls next to them are still moving with them

#

and they have the lower unpegged flag

glacial skiff
#

Send your wad here

haughty flower
#

im testing it in gzdoom so you should probably use that also

#

and while your figuring out the weird doors it would also be cool if you could tell me how the map is so far

#

im not very experienced yet so its probably pretty bad lol

glacial skiff
#

It is, but I can at least help you with the doors

#

Notice that the "tracks" of your door at the start are two sided (i.e. there is a sector behind them)

#

You can safely hover over each of these sectors I'm pointing to here and press Delete on them

#

This will make those spaces one-sided. You may have to reapply the textures there, but this will make the door tracks behave the way you want

haughty flower
#

ok

glacial skiff
#

Note that there is also a lazy way to do this (just remove the lower unpegged flag), but the way I'm suggesting is """better"""

#

In other words the pegging flags are a little strange on two-sided lines, be aware of that

idle shuttle
glacial skiff
#

Is there a reason this wad contains a bunch of broken patches in it that are 1920x1800

#

I don't mean to sound like I'm judging I just ... I have never seen that before lol

haughty flower
#

oh are you talking about the really low floors with missing textures? i use them so that the ground has those walls that stretch way down

#

wait were you talking about my wad or that other wad

glacial skiff
#

No, I am talking about the two sectors immediately to the left and right of the doorway; they have zero height (ceiling and floor are at the same level), and since they use the same texture all over, it would be the same thing to just have them one sided

#

The broken patches is referreing to CultOfTheDamned.wad

haughty flower
#

oh ok

glacial skiff
#

If my memory about how ZDoom works with Doom format patches is correct, it would waste a lot of memory to load all these sprites

rapid tartan
#

yo... what is doom vfov and hfov? I'm trying 0.73H for hfov and 0.2H for vfov but it doesn't quite look right, where H is 200.

glacial skiff
#

One second

#

The projection at 320x200(240) is 2048 fineangles for the view window, or basically 90 degrees horizontal FOV

rapid tartan
#

feels alot better with hfov=0.6H and vfov=0.26H but still not quite correct... can be that the ceil and floor is somehow wrong somehow

glacial skiff
#

What aspect ratio are you using

rapid tartan
#

320x200

glacial skiff
#

Oh then yes, 90 degrees or 2048 fineangles

#

I think the same projection at 16:9 would be ~106 degrees which would cause some distortion for sure

rapid tartan
#

how high up is the player default in doom? seems doomplayer is 56 height, but dunno where the camera is at

glacial skiff
#

Camera is somewhere around 52 iirc

#

Haven't quite found exactly where eye height is expressed, but this is an interesting line that implies basically what I've already stated:
In p_user.c:

player->viewz = player->mo->ceilingz-4*FRACUNIT;```
#

In other words, the maximum height the camera can be in a sector is 4 units below the ceiling, therefore the player's eye height is probably around 52 units

#

Hmm... Then again...

player->viewheight = (41*FRACUNIT);```
#

Alright yeah, I guess the camera's height is Doomguy's current Z plus 41 units

rapid tartan
#

Thank you Diema!

frail zealot
#

this is my first map, what do you guys think

abstract hornet
#

Its good

haughty flower
#

why did a bunch of graphics just turn grayscale, i think my copy of slade is personalized

echo wing
cold apex
snow hearth
glacial skiff
pearl shard
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👍

haughty flower
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I've been staring at the ZDoom wiki for the past 30 minutes and all I want to do is change how long Berserk lasts and how much health it gives

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->

coarse yarrow
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it lasts years and brings you to 100% health

snow hearth
frail zealot
bold sage
frail zealot
snow hearth
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anyone know the height of the player in doom builder units?

glacial skiff
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56 units

#
    16*FRACUNIT,        // radius
    56*FRACUNIT,        // height```
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(info.c)

haughty flower
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I finally got the damn thing to work with a bunch of help on doomworld :v

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so now I have a custom item with 20 seconds of fist damage and heals 25 hp

haughty flower
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I mean that's what pretty much happened

glacial skiff
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("Branch" in the extremely forgiving sense, i.e. "I'm not a brilliant visionary programmer but this is technically distinct from the vanilla engine")

haughty flower
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Teach me your ways please

glacial skiff
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Download the Chocolate Doom source and get to work

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Lesson's over

glacial skiff
haughty flower
bold sage
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nice

willow frost
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I have a question, Doom Zero... is that available for all platforms or only for PC?

bold sage
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all platforms i think

willow frost
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^ That is good news then

cinder robin
snow hearth
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question: is there a way to stop demons from using teleports in Doom2 format?

bold sage
snow hearth
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oh right

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I forgot about that lol

hot cloak
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Any1 knows why the CheckActorState keeps returning 0? There is ONLY 1 monster with the Tag/TID: 1; the script gets executed whenever I try to open a door. Ignore the comments, used them to check some values.

young lotus
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(tag, ACTOR_DEAD, 0) is what you’re talking about, or the solution? If not either, then... at least I tried to help.

hot cloak
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the check in the non commented if(...) statement, but if you can tell me of either it would help me, because both (tag, ACTOR_DEAD, 0) and (tag, ACTOR_DEAD, FALSE) return 0;

young lotus
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How do they return 0? Sorry, not a computer geek.

hot cloak
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To make it clear, they return 0 when the monster is dead. A return value of 1 should be expected, right?

haughty flower
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what do they return when the monster is alive?

young lotus
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Is that what the other demons land at?

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1?

hot cloak
young lotus
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Return, sorry.

hot cloak
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It returns 0 wether it's alive or dead. Tried with the ACTOR_ALIVE too, and it returns 0 regardless.

haughty flower
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what is the "tag" variable set to

young lotus
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If so, could the demon be Sin... or is there something that contradicts that? (Proof)

hot cloak
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The "tag" variable is set to 1. That is the argument the script receives, and there is only 1 monster with the tag 1 in the map.

young lotus
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Who?

haughty flower
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maybe "ACTOR_DEAD" and "ACTOR_ALIVE" are the wrong inputs? idk really

hot cloak
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they are the suggested inputs, when I try to write a state as defined in their classes it gives me a syntax error and force exits the script when it I execute it.

young lotus
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If they’re all the same then that wouldn’t be right.

hot cloak
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I'll try asking around in other discords too

haughty flower
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maybe a different function should be used, like CheckActorProperty? idk im kinda just reading random wiki pages :P

young lotus
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K, come back to us when you think you got somewhere.

haughty flower
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you could try if GetActorProperty(tag, APROP_Health) < 1 but i found that function on the zdoom wiki so idk if it's also in regular doom

glacial skiff
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Decorate and ACS are, broadly speaking, only available in ZDoom and do not exist in most other ports

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(Speaking specifically of their use in Doom, that is)

glacial skiff
frosty cairn
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I need help with doors

glacial skiff
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What about them

frosty cairn
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So I make the linedefs and the textures but I don’t se triggers

glacial skiff
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??

frosty cairn
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1 second

glacial skiff
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Yes you do

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"Action" is the field you want

frosty cairn
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Oh

sacred onyx
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I need help with changing a floor texture in GZDoom

glacial skiff
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If the line you want to be usable is part of the door, use the D1/DR type triggers

sacred onyx
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As in, a floor turns to lava when the player crosses a linedef

glacial skiff
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@sacred onyx What specials do you have available to use? Vanilla, Boom, etc

sacred onyx
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I'm using GZDoom UDMF if that helps

glacial skiff
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There are a few ways you can do this, the way I would suggest is via use of a dummy sector

frosty cairn
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I did what you told me to and I booted it up and it took me to e1m1

sacred onyx
frosty cairn
sacred onyx
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I'm just not sure how to tell it to change to the lava texture

glacial skiff
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Like so - the triangular part of the sector is joined to the top rectangular area (press J, then click on the inaccessible part first, then the accessible part second)

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The sector immediately next to it has a lower floor height and lava texture; the line on the left side of the accessible part of that sector uses W1 Floor Lower to Lowest Floor (changes texture)

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This will also assign a special if one exists in the lava dummy sector

sacred onyx
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I don't really have W1 options available since I'm using UDMF

glacial skiff
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Yes you do; W# is equivalent to the Player crosses over flag

bold sage
glacial skiff
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@sacred onyx Take a look at this example map to see how what I'm saying works

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(Vanilla Doom2 map01)

sacred onyx
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I'll give that a try

frosty cairn
bold sage
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Well something went wrong

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How are you loading the wad

frosty cairn
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?

bold sage
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What are you doing to load the wad

frosty cairn
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Zdoom

bold sage
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Like maybe thats messed up

frosty cairn
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Or just doom on the resources

sacred onyx
frosty cairn
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But idk how to get that file

bold sage
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Thinking of mapping for boom, its basically vanilla with more features right

frosty cairn
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I don’t even know what boom is

bold sage
frosty cairn
bold sage
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Boom is the grand dad of source ports

frosty cairn
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Idk how to get the wad for that

bold sage
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Its not a wad its a format

glacial skiff
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This should approximately be what you want

bold sage
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If you want hexen its on steam

frosty cairn
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I can’t get it

glacial skiff
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Boom is not a format either, if we're being super pissy strict - Boom is just a source port that uses existing level data in interesting ways

frosty cairn
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I don’t have enough money

glacial skiff
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My man you have got more pressing matters to attend to if you don't have $5 to spend

frosty cairn
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?

bold sage
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I kinda impulse bought all the doom engine games but strife

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Still havent played them, trying to beat final doom

glacial skiff
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Heretic remains my personal favorite of the bunch

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(PSA, Play Shadow of Drangleic)

bold sage
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Doesnt that have classes

coarse yarrow
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thats hexen

bold sage
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Wait yeah i got them mixed somehow

bold sage
frosty cairn
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I’m just going to delete doom builder

sacred onyx
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I've decided to just copy-paste my entire map into a new one that is set up for GZDoom (Hexen) instead of UDMF

bold sage
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Banned for self promo doomguy_profile_r

glacial skiff
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Ah right, one moment

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Anyway, Heretic mini-episode I made

bold sage
sacred onyx
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I've shared a vanilla Doom map in here before lol

haughty flower
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Yall I just had an idea

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We get 32 amateur builders together from this server

and make a whole megawad together

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:0

bold sage
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Sounds terrible and great

coarse yarrow
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sounds badass

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We'd need an agreed upon sourceport first.

glacial skiff
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Can't go wrong with limit-removing

coarse yarrow
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^

haughty flower
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^

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I was going to say Boom-Compat myself.

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But Limit-Removing makes more sense.

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||Also Limit Removing and Boom-Compat are different because Limit removing is just the original game without any major changes and Boom has stuff like conveyer belts and stuff||

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So dont yell at me

coarse yarrow
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yes, i know

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well, if you can get 31 others, let me know, I'd be down to participate

haughty flower
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does anyone know any tips for making good maps, i'm having some problems making a map that's actually decent 😭

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i definitely have the map building essentials down cuz i know how to make doors and cool shapes and stuff like that

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but like i can't get the design to feel good

haughty flower
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Dont do symmetry

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that's helpful

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how many maps is enough maps for a wad?

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actually i probably shouldn't worry about that right now, i should just focus on actually making a map