#classic-doom-maps-mods

1 messages Β· Page 109 of 1

sinful helm
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lmao if its an arena with no walls then normal arch viles are death

coarse yarrow
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archvile marauderface

haughty flower
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What's this room for ?

sinful helm
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what

haughty flower
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What is this chat for ?

sinful helm
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making maps and stuff

haughty flower
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Ah

sinful helm
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speaking of maps, FLAT can you send me your wad with the levels youve finished so far

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i didnt want to ping you

shy stratus
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Hmmm

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I don't have the file on my phone @sinful helm

I mean i'm in the middle of Map4

You just need to....seach in the chat the last file

sinful helm
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Ok

shy stratus
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@sinful helm it's Violcano.wad

sinful helm
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Ok

shy stratus
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Also level 3 out of bound glitch of this file isn't patched

It's patched but i need to finish map 4

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Also map2 rocket launcher is broken in certain source port/mods if you play like BD

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Also you can ping me

It doesn't annoy me at all

Unless it's for a bad joke or spam

sinful helm
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ok

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same for me

shy stratus
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Noice

lament gust
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I released a new update :D

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hope u like

glacial skiff
haughty flower
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Chocolate doom pog

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I'm still working on my own wad

a second one keeping on mind criticisms of my first

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and also trying out custom textures :v

glacial skiff
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(Another look at the additive translucent lights)

haughty flower
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ooo

lament gust
haughty flower
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I just spent an hour trying to figure out how GLDEFS work

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life is going great.

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i don't even know what GLDEFS do

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@haughty flower
Dynamic Lighting, basically.

shy stratus
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Time to finish map 4 i hope

pastel bane
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GLDEFS is also used for setting up shaders and PBR stuff.

sinful helm
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@shy stratus what map builder are you using to make your maps

shy stratus
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@sinful helm UBD

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But i just use the classic thing

I use barely custom thing

sinful helm
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ok

haughty flower
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UBD

shy stratus
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Almost finished

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Just need the final hallway and switch

sinful helm
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nice

shy stratus
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Also UBD glitched GZDoom

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Okay just tested

Map is fun

sinful helm
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great

haughty flower
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Long time coming with this mod still needs alot of work, works in GZdoom 4. Can be played in conjunction with basic mods like map packs. it's a playerclass mod , a revised version of my previous termiator mod

shy stratus
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Finished

sinful helm
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yay

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once i get out of school ill play it

shy stratus
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noice

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i just added barrels

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with of course map4

shy stratus
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||i tested it with Brutal doom, it's very fun||

haughty flower
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Might try later today

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working on my own level atm
I took a total of four hours figuring out how to make custom key colors

shy stratus
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Oof

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Me i'm still thinking about my next map

haughty flower
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@shy stratus im trying out your wad with my terminator mod

shy stratus
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Okay

haughty flower
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you can change the music of this wad with a file called MAPIFNO in Slade3

shy stratus
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Yeah i know

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I will do this after my 30 level

haughty flower
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yea it stops at like level 4 or 5 or something and then continues on to the waist tunnels form doom 2

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An easy way to replace music in slade is to just paste a midi (for vanilla compat if you map is also vanilla) or if you want, an audio file (mp3 for example) and rename it to the thing you are replacing

shy stratus
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Me who just added Lava to a zone that nobody can go in my map to show the theme

haughty flower
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Who tf uses a fixed point integer to denote time

haughty flower
glacial skiff
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Is there ever any gameplay related reason to count time any more finely than 16.16?

haughty flower
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I dont know.

glacial skiff
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That is to say, I generally doubt almost anyone is going to go out of their way to spend more than 19 hours on a single level

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In fact if memory serves, id themselves doubted anyone would spend more than one hour on a given level - hence "sucks" time

haughty flower
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I've been working on this map for the last two days because messing with textures, graphics, dynamic lights, and ACS is hell.

glacial skiff
coarse yarrow
haughty flower
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looks gamer

glacial skiff
coarse yarrow
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This wad looks awesome, I like the chocolate doom screenshots, looks like it was designed for low-res.

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Adds to the aesthetic.

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See Kevans, I said it could work, and this guy proved it.

glacial skiff
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I have always been fascinated with out-there 8 bit palette effects, also present in my code but not shown is palette cycling (no textures actually use it yet... it's hard to make art that way)

glacial skiff
coarse yarrow
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It looks really good. Is it a tc or just a Doom mod?

glacial skiff
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A commercial product

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(Source is based on Choco and will be freely available, as I am required to do, but the IWAD by itself will cost money)

coarse yarrow
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Woah. Where do you plan to release it?

glacial skiff
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No idea

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I cannot fathom charging any more than $5 for the IWAD though, anything else doesn't seem fair to me

coarse yarrow
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I agree. Any ideas for weapons and monsters yet?

glacial skiff
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Yes, I have a fairly fleshed out set of source material I'm working from

coarse yarrow
glacial skiff
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Still needs a little more work but this effect could really work well in the right use case

haughty flower
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reminds me of Poom

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which is a pico-8 doom demake

glacial skiff
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Am familiar, that's a neat little game engine

haughty flower
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YO WAIT

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how did you make the grate float

shy stratus
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Time to use slade today

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And make level name

shy stratus
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Trash connection be like

30 Mo 15 minute

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Okay my pc just suicide slade

haughty flower
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good

shy stratus
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Sooo now i am making map 5 wich is a very dark map

shy stratus
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Poggers

shy stratus
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Map 5 is lookin good

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Just dark

snow hearth
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Dark Map? every dark map needs an Archvile trap

shy stratus
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Lmao

haughty flower
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I finally finished

The first level of my doom wad
megalel

shy stratus
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I love how my pc just said that Slade was dangerous in the download

glacial skiff
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Oh yeah I should show some editor shots too

haughty flower
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bruh thats

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wow thank you Vega now go light yourself on fire thanks

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thats cool tho

haughty flower
shy stratus
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What do this feel GOT2IT

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Or GO4IT

haughty flower
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what do

shy stratus
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You know what is GO4IT

haughty flower
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Not off the top of my head

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Ohhh wait

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map 32 yeah I know

shy stratus
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GO4IT is Plutonia 2 secret map

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And it's a doom 1 and 2 starting map with GOT2IT difficulty

haughty flower
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ye

haughty flower
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With help of god and Lewisk3 I did it

shy stratus
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Saw that

shy stratus
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Pretty sure .deh is for the room over room

haughty flower
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no

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it's for shotgun start

shy stratus
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I will try this tomorrow

haughty flower
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oke

shy stratus
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With...hmmm

I wanted to try with Kar En Tuk mod originally

But you know

I will try that with D4V or EOA

haughty flower
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oke

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imma try your mappack

shy stratus
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Okay

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I'm currently making map 5 trite

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And next week i am lockdown so more maps trite trite trite

haughty flower
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yay

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i believe in you you are doing good

shy stratus
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Map 5 will be a tribute to doom 3

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Also all my UAC maps are doom 3 inspired

haughty flower
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daaamn bro that's some quality maps

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let's collab

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you've seen my mapping skills

shy stratus
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Yes

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Great sense of details

haughty flower
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I've even got right the Thy Flesh Consumed atmosphere

shy stratus
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Yeah with the brown

haughty flower
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hahaha

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so what about collab?

shy stratus
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I mean yes if you want

haughty flower
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Of course I do, I am a man with skills but no idea, and you have ideas + my skills will be fascinating

shy stratus
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Yeah maybe

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We can try this week-end

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Because this week end i have plenty of time

haughty flower
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Same, so good night, I have to go

shy stratus
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Okay bye

pastel bane
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You can't do room-over-room with dehacked, lol.

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If your map was in UDMF not quite sure why you used dehacked though...

glacial skiff
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Dehacked has less of a barrier-of-entry when compared to Decorate/Zscript

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And indeed, you can do "room over room" with Dehacked, provided the source port you're playing with actually takes a thing's Height field into account (vanilla does not in terms of collision detection with the player)

pastel bane
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Really, I'm quite interested to know how that is done, is there any post regarding it that can be linked?

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I'd also say that for what they're doing, with a really simple weapon swap, Decorate/ZScript would've been easier.

glacial skiff
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No, it's simply a self-explanatory effect: provided any static thing that has the flag MF_NOGRAVITY and a height of, say, 8, you can force them to spawn exactly where you want by surrounding the thing with the floor level at the "ceiling" you want and the ceiling of that sector 8 units above; then, at map start, instantly lower the floor and raise the ceiling to the lowest and highest surrounding sector, respectively

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These things can now be used as bridges

pastel bane
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Ah, I see. So you're still limited to midtex in terms of visuals.

glacial skiff
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I said things though, not midtextures

pastel bane
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I understand.

haughty flower
glacial skiff
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I'm not responsible for the actual production, I just wrote the chainsaw lead and drum tracks

haughty flower
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I used WhackEd4 but it autocompressed into .deh

pastel bane
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Yeah, I'm aware.

haughty flower
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Did you play the map?

pastel bane
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It's a pretty well done recreation πŸ‘

haughty flower
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Thanks

haughty flower
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Fun fact: if you put a .deh file into a wad using slade, the .deh file will load by default on most GZDoom-Derrived SourcePorts.

that's what I heard, at least. Correct me if I'm wrong.

pastel bane
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There's not much reason to use Dehacked if you're targeting ZDoom ports though.

haughty flower
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I decided to collab with F L A T

glacial skiff
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There's not much reason to use Dehacked if you're targeting ZDoom ports though.
@pastel bane Again, barrier of entry

shy stratus
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Gameming

pastel bane
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The barrier for learning basic Decorate/ZScript really isn't that high at all.

glacial skiff
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In your opinion, sure

shy stratus
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Tomorrow be workin mappin

pastel bane
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Regardless of opinion, it's more useful to pickup Decorate or ZScript skill, because it'll be more useful and less niche in the long run.

haughty flower
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of FLAT's Violcano

shy stratus
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Okay will try tomorrow

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Or after

dealguy

haughty flower
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lmao i load level 2 to see how it was built and

shy stratus
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Sky maybe lmao

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You forgot doom 2 texture ?

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Because i use doom 2 texture

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I mean after i will see because

I will get my pc

shy stratus
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@haughty flower i tried the first level and it's incredible

haughty flower
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almost done the 2nd level

shy stratus
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can i have the ressource tho, there is still problem with first map

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the shotgun secret don't have a way to obtain it, apart from jumping, or i am just dumb

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also door can only be used 2 times

haughty flower
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some fixes and level 2

shy stratus
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okay i'll try it

glacial skiff
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Zscript and Decorate are by definition more niche than Dehacked - the former is only supported by two source ports in particular. Dehacked practically runs on everything

shy stratus
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@haughty flower incredible

haughty flower
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glad you liked

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doing level 3

shy stratus
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gotta finish map5 tho

haughty flower
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yeah

shy stratus
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i finished it, i m just putting some decoration

haughty flower
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level 5 is a bit unfinished

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red door leads to nowhere

shy stratus
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hoh shit i forgot

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the ending lmao

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@haughty flower i saw some problem, you forgot the SSG/supercharge secret and some door don't work

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i'm finishing the level

snow hearth
shy stratus
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i mean you can modify my maps/secret, you don't need to be 100% the same wad but fancier @haughty flower

haughty flower
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i wanna make your maps more e n j o y a b l e

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also damn that is cool ending

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i just remake your maps and make them fancy cuz i have no fantasy for levels

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of my own

sleek mountain
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Idea: improve Final DOOM

haughty flower
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thanks for the idea

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but this is actually VERY hard

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so i will think about it

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anymore ideas anyone?

sleek mountain
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A slaughter map where you are a Doctor Who Dalek

haughty flower
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good

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i will take notes

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i need alot of ideas for the future

sleek mountain
haughty flower
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i feel bad for my unexisting fantasy

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because I don't have it

shy stratus
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I mean i have Fantasy but

Since i am a beginner at mapping lmao

haughty flower
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yeah

shy stratus
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I mean i must need to do just an one map wad

shy stratus
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Just got an idea for a one map wad

But it will be secondary

haughty flower
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T1000

haughty flower
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Me working on my own maps be like
"That looks weird."
"That texture is weird."
"The monster is facing the wrong way."
"Why is the skybox Texture missing ._ ."
"Wait but I just had that texture..."
"... Was the .pk3 unloaded?"
"Wait now my script is screwing up?"
"no- wait- AAAAAAA"

pastel bane
haughty flower
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Yes basically

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Also time to swipe this meme for personal use

shy stratus
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Hmmm

haughty flower
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I can get good, but I can't do good without something to do

shy stratus
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I suggest you to do just one level wad

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It will be fun i'm sure

If you have inspiration

haughty flower
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okay i'll try

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but there is no inspiration so imma just do a UAC map that looks cool

shy stratus
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Yeah

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I mean inspiration can just be an idea and more you go into the level more it's better

glacial skiff
haughty flower
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Pretty cool

glacial skiff
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I'm pushing the envelope on computer graphics obviously

humble whale
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How could would be a McDonald map be

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There's Just a McDonald in the middle of hell

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Full of Mancubi

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I don't know why but i feel like Revenants should be the workers

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And an Archie as manager

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Then you could go in the basement and see how the meat Is made of tortured humans and the tomatoes are cacodemons

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I don't know what the french fries would be

glacial skiff
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You literally described a level from Mock2

humble whale
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Oh

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It does sound good though

haughty flower
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fries are zombiemen because they're way too soft

haughty flower
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Why there is no Cacodemon pogchamp sticker

hexed anchor
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hey guys please watch this new map. my brother doing this map 6 months

shy stratus
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I tried UMDF

What the fuck are those option

buoyant shore
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Idk where I need to yell for this but whoever put 876 enemies in one Eviternity level can go screw themselves lol
Fun level, but my god was that hell lol

shy stratus
buoyant shore
pastel bane
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Those enemy counts are not very high at all compared to some maps I've played. SF2012 has a map with 10,000 enemies in it.

coarse yarrow
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Yeah, 800 is pretty sizable, but there's worse. I should probably start attempting wads like SF2012 and Scythe 2. Sunlust was only the beginning.

shy stratus
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I did some UDMF mappin today

It was very very long

shy stratus
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I like 3d mappin

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And s l o p e s

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And

W o t e r

haughty flower
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did you do something new?

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also in map5 there is broken door

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at red key

shy stratus
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Something new in UBD

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And also Map5 was patched

There is a link

haughty flower
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Where

shy stratus
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Also what do you mean by broken ?

If there is nothing after it's the old patch

haughty flower
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I can't open it from the inside

shy stratus
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I mean i don't know

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Maybe i forgot a linedef of forgot to modify a lindef

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I didn't stop doing violcano (for the moment)

I'm just testin' UMDF

shy stratus
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Dynamic light are my jam

haughty flower
haughty flower
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πŸ‘Œ

shy stratus
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I know how to do 3d

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Take me 2 hour but it's so simple trite

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Just two sector and voilΓ 

haughty flower
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VoliΓ 

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it feels complicated but it's so easy

shy stratus
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Yeah

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Same for water

haughty flower
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I dont normally use water tbch.

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since I normally dont make my maps with jumping or crouching in mind.

shy stratus
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I like to use water when it's a secoundary zone with a little secret inside

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I mean i use jump but not crouch

haughty flower
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Right now I'm making a big level that's basically a cave

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and there's a little stream

so I just use the water texture and be done with it.

shy stratus
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I saw a script menu

Pretty sure it's for linedef/sector script and map script right ?

Like MAPINFO or someshit

haughty flower
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Sorta

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It runs ACS.

You can find more about it on the DoomWiki

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but it's basically

it's kinda like java

but not

for lack of a better term

shy stratus
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Yeah

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Wanted to try slade and my pc just reject it

I mean i don't care i prefer the classic texture and other

pastel bane
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ACS is kinda strange, it cannot really technically be compared to any other language. It's got similar syntax to the C languages at times.

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Every data-type internally is stored as an int as well.

shy stratus
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Also the fact that there isn't the original Script in UDMF is triggering me

I want the classic flickering lmao

shy stratus
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Time to continue my UDMF wad

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I will give the file after

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Even if it's not finished

shy stratus
haughty flower
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i see you improved

shy stratus
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hell yeah

haughty flower
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i liked

shy stratus
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now i need to figure out how to made keyed door in UDMF

haughty flower
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bruh that is EASY

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i build in UDMF

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ooh

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i have an idea

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gonna build dusk e1m1

shy stratus
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I found it Before ya trite

glacial skiff
shy stratus
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GZDoom only, dynamic light VERY recommanded

coarse yarrow
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Shit, I have to play your wads still.

shy stratus
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Y e s

shy stratus
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I mean don't play it for the moment it's just an test

The level isn't finished

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@coarse yarrow

coarse yarrow
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k

shy stratus
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It will be finished tomorrow in-between homework

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I love how it's 300ko but there is like no changing apart dynamic light @coarse yarrow

glacial skiff
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Still haven't made any powerup sprites, getting there

coarse yarrow
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your custom hud is only white numbers?

haughty flower
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For the inventory of ammo

coarse yarrow
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Yeah, that makes sense

haughty flower
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I finally did it with the help of vertigo

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Helped me with the STBAR graphics because I couldn't pull them out myself

shy stratus
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Hoh boy i need to map with Doom classic

pastel bane
haughty flower
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Cool

glacial skiff
sleek mountain
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nice

shy stratus
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I just opened script editor and my level just thought that i wrote a script

I almost broke my dynamic map

haughty flower
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Also 69 ammo :v

sacred onyx
haughty flower
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Cool I liked

shy stratus
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Hey people who use SLADE

Which version did you download

I mean which type

Because i downloaded the "easy" and my computer said no

shy stratus
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Finished

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this will probably a 9 level wad or something

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also temporary name

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like a very temporary name

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I'm gonna add enemies for UV, ITYTD and UV+ ||for gougaru||

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It's intense

glacial skiff
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IWAD is not compatible with GZDoom, but this area is very hard to understand/see anything in the intended exe

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In motion it's fine, but that suggests to me this area needs some more work to break up the brown everywhere

shy stratus
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I mean if its a classic of course it don't play on GZDoom

glacial skiff
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What I mean is that there are line flags and specials that 100% don't work at all in GZDoom, just because of the way this is being developed

shy stratus
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i know, and its cool

glacial skiff
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(As in this is a separate exe with its own behaviors)

shy stratus
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I see

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It's more than a total conversion

glacial skiff
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It's literally an IWAD

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Entirely separate game based on the Doom engine

shy stratus
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Noice

Will you sell it ?

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I mean yes i'm sure but

glacial skiff
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Yes, but the source for the game will be freely available as it's based on Chocolate Doom

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Anyone will be free to support it in source ports if there is ... somehow doubtful enough demand for that, though I suspect a few things aren't going to be pleasant to support in GZDoom unfortunately

shy stratus
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Yeah, probably the first problem is the "GZDoom fanboy"

glacial skiff
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Well no, what I mean is that there are specific effects we use that I don't think will play nicely in OpenGL

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As an example, the grass and foliage in this area use a lookup table to give them the "softened" "antialiased" effect

shy stratus
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Y E S

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slade 3 work burgcubus

glacial skiff
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Unless Graf or whoever were to figure out a way to calculate alpha from the texture if a line flag is set, I'm not sure how this would translate in OpenGL

shy stratus
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pretty sure it doesn't since you did this on the classic source code

glacial skiff
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I'd like to remain optimistic that if there is enough demand to play the game, then someone will figure out a way to translate the trickery to OpenGL

shy stratus
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Yes

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Now i need to know how to change a map name trite

shy stratus
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Yes i did it

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Time to make custom HUD

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or not, im lazy

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after

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but its really finished

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with even UV+ support lmao

glacial skiff
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Possibly broken sector at 256,64

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You do not need to use lots of triangulated sectors for slopes; just two is enough given the way you are using them, or really, just one square sector is fine too

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(See line effect: 181)

shy stratus
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How lmao

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It's not broken at all in game

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I will see after

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But i'm sure its not broken

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The error is on line 181 ?@glacial skiff

glacial skiff
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No; line effect 181 will slope either the front or back floor/ceiling/both to match the height of the opposite side of the line

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In other words, there is no need to make lots of triangle sectors

shy stratus
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Hoh okay it's just that ?

I mean it's not very

Dangerous

glacial skiff
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Not that this actually matters on modern machines except if you go overboard with it, but making lots of triangle sectors just for a single direction slope will perform worse than just using line effect 181

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More level data for no reason

shy stratus
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I see

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Will see after

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I mean my old pc can handle it soooo

glacial skiff
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That's basically my point, yes

shy stratus
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Yeah

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I will not do the same error twice since i know

shy stratus
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Doin a spicy doom 3

haughty flower
shy stratus
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jump and crouch required

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||doom 3 vibin||

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level 2 demo

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511Ko megalel

haughty flower
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Imma play when my dad will stop playing BF2

shy stratus
#

Okay

haughty flower
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bravo

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i liked

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there is some doom 3 vibes

shy stratus
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Didn't lied trite

royal wave
glacial skiff
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Does it use the BSP structures at all or is it purely sector->trianglesoup

royal wave
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The BSP is only used for geometry visibility, everything has to be converted into a triangle on hardware rendering

glacial skiff
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Of course, I just meant to ask if you are dealing with subsectors and segs, as if not that implies a question of nonstatic geometry

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Very neat either way

haughty flower
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check my progress

royal wave
shy stratus
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Can't play for now sooo

dry ore
#

https://www.doomworld.com/forum/topic/118322 a wad i made, if anyone's interested

glacial skiff
#

@dry ore The red tint from damage is part of playpal; note that this lump is 14*768 bytes. There are 8 palettes for that tint

#

They can be generated automatically in SLADE if you wish

dry ore
#

@glacial skiff so there is a way to recolor it after all? I did some googling but couldn't find an answer

glacial skiff
#

Yes. In SLADE, there are additional buttons you may not be aware of in the palette view:

#

Note also the other buttons to the right; these will help you automagically generate some stuff

#

The way I did it was by first creating the normal, unmodified playpal in GIMP, importing that, then duplicating the palette (using the button in the palette viewer, NOT duplicating the entry) and using SLADE's built in functions to tint it

dry ore
#

I did notice the buttons, but I'm gonna have to try this out when I'm on pc

haughty flower
#

Along with the midi I'm using for each one.

coarse yarrow
haughty flower
#

and I have notes written down for each map that I want to do, and the theme/gimmick

#

welcome to me procrastinating over making DOOM MAPS lmao

shy stratus
#

My texture won't import tho

#

It's in slade at the correct place

#

But still don't work

#

Nevermind found it

I forgot S_START

#

No joke my texture are made in PAINT

shy stratus
shy stratus
#

just the new texture, i will change the first frame (the one with the shotgun in your hand) to feel less off

#

All shotgun texture were draw by hand

shy stratus
#

E n e r g y s h o t g u n

hexed anchor
#

https://www.youtube.com/watch?v=xbeGrNr0tCA&t=1s&ab_channel=DoomRetro
hey guys please watch this new map. my brother doing this map 6 months

Hello, I have been working on this map for 6 months. I wanted to share my work with you. You can access my map using the IDCLEV 34 cheat. The map is very challenging I recommend calm mind and a lot of patience. If you are not patient I recommend the cheat IDDGD and IDKFA. After completing the map, write the number of deaths in the comments below...

β–Ά Play video
haughty flower
dry ore
#

https://www.doomworld.com/forum/topic/118322 forgot to share the updated version here

native wagon
#

Is that Embers of Armageddon?

pastel bane
#

Looks like D4V.

glacial skiff
oak monolith
#

hi

#

xD

haughty flower
#

Hi everyone

#

How are you

jagged imp
#

It's so good

haughty flower
#

Yooo PB2!! @oak monolith That game is amazing!

oak monolith
#

yea

#

it is xD

#

i still make maps on it as well

mental flint
#

hey everybody, having some doom builder troubles. anybody on that cares to help?

coarse yarrow
#

what type of trouble?

eager frigate
#

What do you need help with?

oak monolith
#

i dont need help with anything

haughty flower
native wagon
#

Does anyone know a decent Doom Eternal HOE wad for classic doom?

shy stratus
#

There is Kar en Tuk is dev

haughty flower
#

Ducino

haughty flower
haughty flower
#

@shy stratus how's Violcano

shy stratus
#

Will continue next week

#

And i will rework some of the levels

#

@haughty flower

haughty flower
#

lel

echo wing
#

Ah, better

#

And then set the location?

shy stratus
#

Yes

#

Also in every linedef in your sector or your teleport will only work on one side

echo wing
#

Cool I think it should work

#

Thx man

#

It seems to have broken my door

sinful helm
#

did you make a new tag

echo wing
#

I set the tag to 1 for both entrance and exit, so I dont understand. Idk I'm new to this thing anyway

next steeple
#

So I was fucking around on Ultimate Doom Builder and I copied about 1,000,000 pinkies and 6 line defs

#

My computer crashed.

sinful helm
#

lmao

#

i mean, what did you expect

echo wing
#

The whole goddamn room is a door

shy stratus
#

You need to tag the door different than the portal tag

echo wing
#

The teleport works too

shy stratus
#

You just take the door linedef

TAG1

And then portal tag

Tag 2

echo wing
#

It works fine, the level is complete

#

Almost...

#

Just gotta put some enemies and decoration in there and bam done

#

Just discovered that the mancubus class is called "fatso"

#

Fatso is also the name of the keyboard cat

#

Mancubus is keyboard cat confirmed?

coarse yarrow
#

Mancubus is just a bit chunky. mortally_challenged

tulip ice
#

oh i just tall it a big health pack with flame throwers

shy stratus
#

Still need to know what is the Hexen format so different than normal format

#

But i think next week i will do a one map wad but hard

coarse yarrow
#

Raven software went nuts

eager frigate
#

I created one map after a few years of break from mapping. I got so excited that I even added titlepic and intermission music. What do you guys think about it? It should run well with every limit removing port, but I tested it with crispy doom and doom retro.

shy stratus
#

Holy that must be a big map

#

469ko for a MBF map is big

eager frigate
#

midi and custom pictures take half of this wad

#

The map itself is small. You can beat it in 2 minutes

glacial skiff
#

File size is not a good indicator of the size of a map or set

#

A few of the more developed maps in Ylfe are 1 or 2 MB, but that doesn’t mean they are always large

devout forge
#

rick roll

next steeple
#

I expected next to no slow down

pastel bane
#

There exists engine bottlenecks, where no matter how powerful your hardware is, it makes no difference at that point.

glacial skiff
#

A good example being that Doom is next to impossible to multithread...

echo wing
#

So guys how do I turn my room into a secret?

#

It has a soul sphere and a yellow key in, and I have made a secret door to it

echo wing
#

Only one map so far but there are a couple secrets. its pretty hard though

haughty flower
#

"It's pretty hard, though"

me on my phone finishing it first try:

eager frigate
haughty flower
eager frigate
#

yeah, what is this wad compatible with?

#

It looks like it's hexen format

eager frigate
# echo wing Only one map so far but there are a couple secrets. its pretty hard though

your map is boring and visually chaotic. It's flat and full of misaligned door textures. Feels like shovelware from 1995. With its features, it should be boom in format, not gzdoom.

Here are some things you should remember in the future:

  • Give some sort of visual clue to where the secrets are. I had to open your map in editor to find them.
  • Give the player ammo and health outside of secrets.
  • Add some sort of geometry to your level, so it's not just a flat box with blue floor.
  • Align your door textures properly.
  • Apply different brightness levels to sectors in your map.
echo wing
#

I mean what did you expect from a child

#

Plus the "it's pretty hard though" was a joke

#

It's a stupid, jokey wad that is intended to do nothing more than be a timewaster

#

The entire point is it borders on fun but isn't at the same time

eager frigate
#

That does not mean you can't improve

echo wing
#

Improve the point by diverging from it? You got it, King Harkinian

glacial skiff
#

It's awful "2004 Doomworld thread" in here

echo wing
#

that looks like hell

sleek mountain
#

I mean
It's still DOOM after all

echo wing
#

yeah

shy stratus
#

Tomorrow will start my one level wad named

"WhenHeavenLiftGoWrong"

#

I have very few idea

#

It will be hard and a MBF map

umbral skiff
#

https://www.doomworld.com/forum/topic/118419-six-map-wad-demo/
Seeing as the link I gave mere seconds ago got auto-deleted by a bot for whatever reason, I'm linking the forum post I made on doomworld, pertaining to my six-map demo wad.

shy stratus
#

Afternoon time to do an hard map

haughty flower
#

woohoo guys 25 subs

shy stratus
#

Time to do the hard map

shy stratus
#

I will name my map "Casual exterminator"

haughty flower
#
#

my terminator mod 4.4 is up for download, close to being finished^

atomic zinc
#

Doom referance

next steeple
glacial skiff
#

No, multi threading Doom is quite nearly impossible due to the nature of how it works

haughty flower
#

help

#

in doom 2 there is 3 skyboxes

#

i wanna build a map with city skybox

#

but i dunno how

#

pls help

coarse yarrow
#

Set the map to map 12.

glacial skiff
shy stratus
#

Hoooh

royal wave
#

pressing ` will open the console, map E1M# to change map, flat_wireframe 1/0 and wall_wireframe 1/0 to toggle wireframes

glacial skiff
#

Looking at the actual thing you were probably looking for feedback on though, I tried every case I could think of in E1 where there were unusual sector shapes and I couldn't find any obvious holes

#

Aside from the aforementioned and some secondary issues, the actual scene drawing seems pretty solid in most cases

#

I did notice something interesting that happens though: if you go to E1M9 and look at the yellow key door, the door inherits BROWN96 as its upper texture for ... no clear reason

#

Specifically within around 64-128 map units and looking almost dead-on at the door

#

Or ... sometimes further away too, I guess this just happens whenever it feels like

echo wing
#

anybody available to help me with some sprite resizing?

#

its kinda tedious

royal wave
#

Appreciate the feedback

glacial skiff
#

Overall solid presentation, just some teething issues I presume

royal wave
#

Yeah super early stuff and what not. Fact that I made it this far is pretty incredible for me

#

I think the wrong textures being shown is due to the incorrect face culling. A lot of sidedefs have textures defined on them despite never being visible. E1M2 has this on the toxic pit path just a bit before the exit

glacial skiff
haughty flower
#

Gives me poom vibes

#

Wait i think i said that already

echo wing
#

What system was poom for?

#

It kinda looks fun to try lol

haughty flower
#

Pico-8

haughty flower
pallid pawn
#

What

#

Shitposting????

#

We got some crappy mods here

haughty flower
#

no I'm serious

#

that's legitimately just me while making doom maps

echo wing
#

hey fellas. how would one change the textscreens at the end of episodes

#

tryna make a mod called murica and i wanna change the text to be more murican

pallid pawn
#

I got warned for shitposting

snow hearth
#

something like Slade 3

glacial skiff
#

@echo wing Depends on what port you are making a mod for. You either want a dehacked editor (Whacked4 is great), or SLADE if you're using a port that uses something like MAPINFO (ZDoom for example)

echo wing
#

Cool

haughty flower
#

with like the finer details on how to do it

echo wing
#

You available a little later? It's 8pm rn for me so I'm tryna get my sleep schedule together

haughty flower
#

what

#

How is this related to modding :brainhurt:

haughty flower
sage totem
#

I never thought I would ever use so much of that calculus class I took last year

glacial skiff
#

In fairness, a vast majority of Doom (really, all of it) can be replicated with no calculus

#

Most of it is straightforward trig

sage totem
#

I never actually took trig, that was included with the calculus class in my school district

#

i went from algebra to geometry to algebra 2 to pre-cal to cal

#

im currently trying to figure out how to stretch the image properly

glacial skiff
#

Define "stretch" in this context

#

Are you referring to the aspect ratio correction?

sage totem
#

no, Im talking about stretches like this

#

because of the limits of the engine im using I plan to have a new picture like that set for the animation, and then select which image I want to pull when I turn

haughty flower
shy stratus
#

Nice AI

haughty flower
#

i couldn't do it without ALOT of help form the GZdoom discord believe me!:D

shy stratus
#

Yeah i know i see you sometimes

snow hearth
echo wing
#

oh yeah, this is filmed with gzdoom 4.5.0

shy stratus
#

Need to know the mods

#

Look rad

#

@echo wing

glacial skiff
#

You may want to take a peek here, keeping in mind that in Doom all columns are a fixed Z away from the camera so you can skip some of the math

sage totem
#

Thatll be great, i was trying to visualize everything with this desmos graph i threw together

glacial skiff
#

Once vertices are mapped to screenspace, you may even be able to do something like lerp between them and use a lookup table based on the results per column

#

Not sure a lookup table would even be that necessary given modern hardware, haha

sage totem
#

Oh the games factory 2 is like more than 10 years old, and i kind of have to work with that if i want this to end up as my final lol

glacial skiff
#

Does it give you a linear framebuffer or is everything managed through sprites/tiles/etc

#

Even being able to paint a pixel arbitrarily is enough

sage totem
#

Sprites, and i cant stretch them the way i need to in the program so i have to do each frame manually

#

Each sprite is a different active object and i have a limit of 300

zealous plank
#

Is there a mod that modifies doom eternal's textures to look like the classic doom?

glacial skiff
#

Is there a background layer composed of tiles?

sage totem
#

So i have to make each frame of the animation of that sprite be a different stretch and the parse it to look for that frame when i need it

#

Yes

glacial skiff
#

Can you control the size of the tiles?

#

(Can they be 1x1, for example)

sage totem
#

Sort of, i can make the tiles bigger and smaller and then i can make a quick background object that tiles it across the screen however far i want it to

glacial skiff
#

Well, this idea may be a lot slower, but more faithful: generate 256 single-pixel tiles that are literally the palette colors, and store references to those tiles in an array. You now have essentially a linear bitmap screen

#

[in theory, anyways]

#

You will obviously have to do all the column rasterizing yourself rather than relying on precalculated rotations/frames, and it may be a lot more work but could be more flexible

sage totem
#

Christ, yea that does sound like a lot

glacial skiff
#

This implies an actual 1:1 port of the Doom engine as close as possible, which may not be quite what you want anyways. Just an idea that I hope helps in some way

sage totem
#

I appreciate the effort, but considering its a school project i think ill have to go with stretching the image for each frame because i can zoom in and out easily and choose which frame of its animation i want.

#

My aim is just to make it visually look like doom in the fastest way possible, both in rendering time and work time so i dont think a 10 year old cery limited game making program is going to like a bitmap very much lmao

#

Considering its a 2d engine, and im trying to make something that mimics 3d haha

glacial skiff
#

GM6/7 had similar limitations back in the day, and somehow people managed to do it using the same principle you're considering - so I don't doubt it's possible

echo wing
# shy stratus <@493063789395050496>

oh hey, the mods i used are:
a whole load of HD texture packs, ill guarantee you have at least one.
smooth doom (though you could also use beautiful doom if you want)
IDKFAv1.2 (a music mod by Andrew Hulshult, makes it sound very gamer)
maps of chaos (makes every map more realistic, while keeping the original map intact)
Nash's gore mod (makes the gore super smooth)
Tilt ++ (Makes the camera tilt accurately to how the player moves)
hd sound pack (the original gun sounds, but HQ)
and finally, the default lights and brightmaps files included with gzdoom

shy stratus
#

And the original ar gun ?

snow hearth
#

||spoiler: its really hard||

shy stratus
#

Misplaced texture be like

haughty flower
#

Making a texture at all be like

shy stratus
#

Lmao

echo wing
shy stratus
#

I see

jagged trout
#

@echo wing What specific texture mod did you use? I've been trying to use DHTP But that isn't working

shy stratus
#

Currently reworking some of the levels of my Violcano

#

Changing texture , some linedef and shit

shy stratus
#

Map 5 rework

shy stratus
#

I plan to add custom texture

#

Known issue

-Map1 fuck himself for no reason sometimes

#

-map 5 have a broken door

#

I love how there is 0 dif in the size

jagged trout
#

@shy stratus Nice mod, pretty fun

#

And does anyone know what texture mod that bunch of trash used? I pinged him but nrs

jagged trout
#

Thanks, Trying to make a video and seeing the same boring textures is daunting

snow hearth
shy stratus
#

It was meant to be like that buuut

snow hearth
#

oh

plush sapphire
#

Uhh

midnight thunder
#

shhh

plush sapphire
#

I'd delete that if I were you, but I also enjoy not being banned.

midnight thunder
#

kk but shh

plush sapphire
#

Whatever dude

midnight thunder
#

It stays beetween me and you... All of what happened

#

I posted in the wrong server

glacial skiff
#

(Using GZDoom's regular sky rendering plus one 3D floor)

echo wing
#

Very gamer

timid spade
timid spade
#

Something I'll see about making - The Zorg ZF-2 (A gun for handling many different situations)

Of course, I'll have to figure out how modding works and all of that, but here's the specs for now (attached as txt).

shy stratus
#

I made a Shotgun texture that work

And know i learned that the texture is also a wall

timid spade
shy stratus
#

Lmao no

#

My Texture is indeed a Shotgun texture

But it's also a wall texture

Because i used the thing for wall texture megalel

idle shuttle
fallow anvil
#

Looks sick

idle shuttle
#

sick

#

aka tricks traps, too many monsters and an underwhelming boss

#

SANDY

next spire
#

Tried out your map @idle shuttle. The aesthetic and level design is very nice, and the music choice of "Going After The Fat Commander" is brilliant. However, the blue door doesn't work and is causing sector collapse. Check the tags and linedef actions to clear up the issue.

next spire
#

I found the issue. You're using a switch action on the door itself to open fast. For that action to work properly you have to use tags.

tulip ice
#

yo question what engine does doom/doom 2 run on

coarse yarrow
#

The Doom Engine

sinful helm
#

yes

crisp minnow
sinful helm
#

i mean it does

crisp minnow
lilac horizon
idle shuttle
#

if its in Doom2mapmakersbelike.wad i left in all of the non game breaking bugs as a design choice
but Chapel.wad should have no bugs

next spire
#

Chapel.wad. I tried it out on Crispy Doom, PrBoom+, and Chocolate and the blue & yellow doors did the same thing. Maybe it works fine in GZDoom, but for it to work in other ports, you'll have to tag the door if you want to use that fast door action.

idle shuttle
#

ah thats probably why im using gzdoom there is only one option for blue doors on the editor im using but i will try to fix with a switch or somthing

next spire
#

You can have the action on the door, but you have to set tags for the linedef and door sector, or else the map freaks out not knowing what sector is the door.

shy stratus
#

@idle shuttle you made your map on UMDF or Boom ?

idle shuttle
#

GZDB using Doom 2 settings

shy stratus
#

Hoh okay

idle shuttle
#

i have set it to be a door so it should work now, but that is slightly unsettling as all my other wads probably have the same issue

shy stratus
#

Yeah your normally need to tag the door sector, not the linedef

idle shuttle
haughty flower
#

bruuuh i have an idea

#

i will remake DOOM 2 with DOOM 1 assets

mortal rover
#

good idea

haughty flower
haughty flower
#

DOOM: Evil Unleashed

haughty flower
#

Thanks

haughty flower
#

If I will recreate DOOM 2 with DOOM 1 assets, I will have a lot of troubles with monsters, but I will use Tom Hall method.

shy stratus
#

@haughty flower
Since you asked me that last time

I changed map 5 and fixed some level and add level name

i'm continuing violcano and also latest version is here just above lmao

haughty flower
mortal rover
haughty flower
#

That happens to everyone

mortal rover
#

are the punches more op in 1 or 2?

haughty flower
#

They are same

#

I will mix assets so there will be icon of sin, no more

#

It'll be a blessing because would be no archviles

mortal rover
#

where are you gonna upload it?

haughty flower
#

Right here as a file and on ModDB

mortal rover
#

ok

royal wave
hard elmBOT
#

Indeed!

haughty flower
#

Lmao

#

I was playing Akinator

#

And he couldn't guess Adrian Carmack, Bobby Prince, and Sandy Petersen

oak monolith
#

i know this isnt really DOOM related but i be making maps in this video game... its kinda fun

haughty flower
#

That game looks familiar

oak monolith
#

hmmm

#

i dont have coding stuff and making video games so i just make maps and stuff and this... its all i got

haughty flower
#

True

#

But im saying that this game clicks with my memories a bit

#

Like ive seen it somewhere

oak monolith
#

yea ... its called plazma burst 2.... its about 10 years old now ._.

haughty flower
#

Was it made by the people who made Strike Force Heroes?

#

Looks pretty similar

oak monolith
#

no ... only 1 guy made it... 1 GUY ... Strike force heroes was an awesome game thoe

haughty flower
#

Ahh

#

Oh i do know something you could learn if you wanted

oak monolith
#

??? :D

haughty flower
#

Source engine mapping

#

Best part is its free

oak monolith
#

:D

#

seems cool

haughty flower
#

Eventually you will be skilled enough to maybe make a map that gets in game

oak monolith
#

yea... my latest published map was called MOON :D.... it got 8th place in most populer maps...

haughty flower
#

Nice!

oak monolith
#

seems like a cool idea il check it it

haughty flower
#

I recommend TF2 or CSGO

oak monolith
#

TF2 :O

haughty flower
#

Yep

oak monolith
#

that brings back memeorys .... awesome game

haughty flower
#

Really is

#

A classic tbh

oak monolith
#

da map id is theshadowmaster101-moon

#

TF2 thoe.... i remember watching youtube videos and was dissaponted it wasnt on xbox one xD

haughty flower
#

Lel

#

I was sad they didint update it on 360

oak monolith
#

yea.... my pc cant run steam thats why i wanted it on the the one

haughty flower
#

Cant run Steam?

oak monolith
#

yea my PC it too old and fragile for it.... trust me i tryed

#

about 5 year old D:

haughty flower
#

The app or the games on it?

oak monolith
#

well... u hav to have the app to get the games.... so the app

haughty flower
#

Is the app slow or does it give you a error?

oak monolith
#

error

haughty flower
#

Ahh

oak monolith
#

do u remember DOOM 2016 ... it was fun.... i still play it cuz i dont hav doom eternal yet

haughty flower
#

I cant remember 2016 too well

oak monolith
#

:/

haughty flower
#

Yeah

#

But i wanna get it again

oak monolith
#

doom eternal is basicly prazed for being doom 2016 but miles better... AND ITS AWESOME

haughty flower
#

I remember it being fun

oak monolith
#

yea... but when u go back... no dash... no dubble jump at start... no running dry on ammo every 5 seconds... differnt gun mods

haughty flower
#

Yeah

oak monolith
#

im garbage at making snapmaps ... the best thing i can do is make a survive map with a ton of rooms

#

:/

haughty flower
#

Still

#

Always room for improvement

oak monolith
#

yea

haughty flower
#

You can always share them here too

oak monolith
#

yea...

#

im getting bored... imma go do something else ... bye

haughty flower
#

See ya

haughty flower
#

check my recreation of DOOM 2 in DOOM 1 first level

shy stratus
#

Currently doing map 6 skull_green

haughty flower
#

cool

shy stratus
#

It will be way long and way harder than any map i hope

#

And way more detailed

haughty flower
#

good

#

i am freaking lucky

#

i was playing map 5 and i stunned the archvile 3 times in a row

shy stratus
#

Map5 is horrible in UV

echo wing
shy stratus
#

Map 4 is my favorite for the moment lmao

But how map 6 will look satisfacdoom

echo wing
#

i played up to map 2. very fun, well made

shy stratus
#

MAP 6 is the last map ~easy ?

Map 7 will be i don't know
I have a idea

haughty flower
#

i have no idea sadkesha

#

i have nothing to inspire from

shy stratus
#

Pretty sure you got idea for a theme or someshit

haughty flower
#

hmm

#

idk πŸ˜”

shy stratus
#

You are currently making Doom 2 in doom 1

It's a theme

haughty flower
#

oh yeah you are right

#

also

#

you can mix assets to have more cool textures for cool maps

#

hold on

#

i just got an idea for a map

shy stratus
#

You see trite

timid spade
#

I have ideas but no ability. So I'll have to work on that second part.

snow hearth
#

mood

shy stratus
thorn pond
#

@snow hearth now all you need is HDoom

snow hearth
#

I actually downloaded once and I regret it

timid spade
haughty flower
snow hearth
#

I have ideas but lack any motivation

timid spade
timid spade
haughty flower
#

1 week to be an average builder

#

and more you build more you get gud

timid spade
haughty flower
#

if you want to edit weapons you need WhackEd4 and Slade 3

timid spade
#

I'll make a note of that. Thx.

haughty flower
pastel bane
#

For the stuff gd1 wants to do, dehacked isn't going to cut it. You'll need to use ZDoom features to achieve that.

echo wing
#

uh oh i made a trailer

(August 2023 edit: there was a trailer here but I deleted it because the embed had my IRL name in it)

midnight thunder
#

no u dont

echo wing
#

i made music, recorded gameplay, and showed off my mod. how is it not a trailer

haughty flower
echo wing
#

thx doomfan

idle shuttle
echo wing
#

is it compatible with crispy

idle shuttle
#

maybe

#

ive only tested it with gzdoom

haughty flower
#

What map type did you use

idle shuttle
#

base doom2

haughty flower
#

Should probably

#

If you made it with Doom: Doom 2 format

idle shuttle
#

yeah i didnt use the gzdoom doom2

haughty flower
#

aigh

idle shuttle
#

room on room is a sin against doom level design >:)

haughty flower
#

lemme guess

#

Teleportation

sage totem
#

so after a lot of trig, this is how far ive gotten with animating walls as the player turns around in my mock doom engine

#

woohoo! its coming alonggg

echo wing
#

very gamer

lime lichen
#

ayo, i'm tryna rip some models from Eternal. Does anyone here know how to do that?

timid spade
pastel bane
#

I can DM you some stuff to help you learn.

haughty flower
#

And by that I really only mean Mock 2

shy stratus
#

Map 6 lookin good

haughty flower
#

Where

idle shuttle
#

awesome

shy stratus
#

My map 6 isn't even at 20%

haughty flower
#

Lol

shy stratus
#

i'm just constantly adding thing on the first room

idle shuttle
shy stratus
#

The mouse

idle shuttle
#

you should make the entire map a photo realistic replacation of john romero's face when you open the map

sinful helm
#

YES

shy stratus
#

I could

#

For the final map or secret

sinful helm
#

what did i say

idle shuttle
#

secret level: realm of romero

haughty flower
#

Lmao

#

Currently vibing because I just learned about how to playback Midis in slade3 finally with timidity

#

So now I can find whatever level's music I want and just listen to it

#

😩

#

Even I can't do it

#

I am stupid 😐

#

Do what, midi stuff

#

Yes

#

I even can't import textures

#

πŸ˜”

timid spade
#

I'm so addicted to mechwarrior online and caves roguelike. It's preventing me from learning how to mod. I'll have to think about this while playing some mechwarrior online and/or caves roguelike.

torn remnant
haughty flower
#

Blood crate room 2

haughty flower
#

Woah

#

My eyes are bleeding

#

Is this Ikea

next spire
#

If you use GZDoom, set the compatibility to Doom (strict).

haughty flower
haughty flower
#

How do I change skybox no matter what map I am on?

shy stratus
#

Mapinfo

#

@haughty flower

For example

map MAP01

{
levelnum=1
skybox=sky1
}

#

You don't need to copy all the thing lmao

Some of them are useless

haughty flower
#

Is this void script like spawning monsters with map spot?

#

That script void or something

shy stratus
#

No ?

#

It's just

map MAP01

haughty flower
#

Oh ok thanks

shy stratus
#

If i remember my code correctly

#

Don't forget the { }

haughty flower
#

Oke

oak monolith
#

how do yall crazy mod makers like F L A T make doom fan games like that

#

TELL ME

#

tHe eGgs mUsT kNoW

coarse yarrow
#

GZDoom
Zscript
Slade 3 Editor

oak monolith
echo wing
#

(August 2023 edit: this used to be a link to a shitty mod I made one time)

shy stratus
#

Crazy mod ?

I don't know how to do more than just map and texture

torn remnant
#

a project which i started this summer but havent had the motivation to work on for a few months now
basically a rework of doom 1's episode 1 with otex textures, doom 2 weapons and monsters and some changes to the level layout

shy stratus
#

Wow

torn remnant
#

( cant post several images at once doomcry)

#

map 1 is close to being done and ive started map 2