#classic-doom-maps-mods

1 messages · Page 29 of 1

olive mirage
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yeah, its not changing anything inside the level, its just defining a few parameters for it

silver ridge
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I keep getting an error

olive mirage
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ah wait is that mapinfo for zdoom? because umapinfo doesnt have the include stuff, lemme make a fixed version for zdoom maps instead

silver ridge
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GZdoom

olive mirage
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wait, you have everything right, you just need to delete levelname and skytexture
the only error was in the level itself, try it now and see what happens

silver ridge
olive mirage
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ah, i think you need to unquote the include file
sorries, im a bit rusty

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you’re missing quotes on episode name as well

silver ridge
olive mirage
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ah, you need to rename umapinfo to mapinfo again, gzdoom gets a bit confused because there is no include in umapinfo files

silver ridge
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the shy is still flat

olive mirage
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did you save the map before testing it?

silver ridge
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ye

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yes

olive mirage
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hmm this is odd

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can you show me your map on doom builder again?

silver ridge
olive mirage
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did you check if you did it right? yours should look like this, or if you have enhanced rendering disabled, it should look like the flat at the bottom

silver ridge
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isn't there a button combination that toggles the ceiling

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?

olive mirage
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if you mean like wolfenstein where the ceiling is just a solid color, i dont think so, but there is enhanced rendering thing i talked about

silver ridge
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yea that

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I forgot what to press for that

olive mirage
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its tab key

novel bramble
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yes, its tab iirc

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oh im late

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discord was glitched

olive mirage
novel bramble
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yeah most likely

novel bramble
# silver ridge

useless info but in vanilla you can open slade and like grab any sky and rename it to like r_sky1 and it basically changes to that texture

silver ridge
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tab does nothing

novel bramble
olive mirage
# silver ridge tab does nothing

your screenshots use the wrong texture intead of the placeholder one from f_sky, are you 100% sure its correct? if nothing happens that probably means youre using the wrong sky texture

silver ridge
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I'm just going to use F_Sky_1

olive mirage
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ye you need to use that one

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mapinfo defines which sky texture you actually want to use, but on maps its always f_sky1

silver ridge
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sorry to bother you with this

olive mirage
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no worries, i like to help

robust wave
# silver ridge

Just remove the include, it's not needed in both umapinfo and mapinfo

silver ridge
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now its working

silver ridge
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so F_SKY1 is the sky that works. whatever is defined in SLADE will be the sky that i used in the game

silver ridge
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I didn't know it works like that

novel bramble
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yeah f_sky1 is the texture that makes it into an actual skybox

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and is usually the one you should select to make it a sky, you were putting wall textures to the ceiling so thats why it looked flat for a bit

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i assume its ur first time making a map?

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if so, hey, mistakes happen, you'll learn to be a better doom mapper!

silver ridge
novel bramble
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i see, hey, you'll learn as you make more maps and stuff

silver ridge
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I was doing amnesia the dark descent maps. I ran out of ideas

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Is making new enemies and weapons complicated?

silver ridge
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I downloaded butal doom kickass edition. I keep getting errors when I load ultimate doom builder. I even tried Starting a new map

dim ivy
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I tried to make like a cafeteria or smth like that

silver ridge
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I get 410 error warnings. But everything seems to work fine

silver ridge
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I don't understand how this works. there is only 5 difficulty settings

whole blade
silver ridge
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is 7 and 8 nightmare difficulty?

whole blade
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It's whatever you want it to be

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It has no impact if you don't define the settings

silver ridge
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How do I define this

whole blade
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Mapinfo

silver ridge
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Is there a video on how to do this?

whole blade
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This specifically pertains to the number shown in the editor (spawnfilter)

silver ridge
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so the skill thing should go above everyting else

whole blade
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It can go anywhere in the mapinfo block. It makes sense to put it near the top

devout idol
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How do I compile ACS files?

severe isle
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Since I generated the maps I made with Obsidian. Can the maps be designed?

tacit pilot
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too good at dehacked

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sprites by BUBBLES, a work intended for a community project

olive mirage
whole blade
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ACS is automatically compiled when you save the map

devout idol
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Gotcha

whole blade
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Older editors you had to manually compile it yourself (or at least, press the compile button in the editor)

floral fjord
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aight, so I'm modding DOOM 2 with the GZDoom thing

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I'm trying to think of a way to make video cutscenes in terms of beginning the level and ending the level (idk how to word it out)

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got any suggestions?

slate maple
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creating difficulty between difficulties already made is certainly a pain

floral fjord
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or have interactive passive NPCs

olive mirage
# floral fjord or have interactive passive NPCs

cutscenes are a bit complicated since uz/gzdoom cant use mp4, it uses a weird format called ivf which is video only and requires an audio file of the same name to be placed next to it, also it only works on pk3s for some reason
dialogue is a bit simpler, editors like udb allow you to directly compile it like an acs script, maybe you could watch something like chubzdoomer’s youtube tutorials, they helped me a lot

silver ridge
olive mirage
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i dont have my pc on me rn so i cant check but they should be on a special things editor if youre working with udmf for gz or uzdoom

silver ridge
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I'm using udmf

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And gz

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I was wondering if he just used the player start marine guys

olive mirage
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he used the scripted marine, i think thats because it doesnt do anything on its own

silver ridge
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I need to learn how to do that

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I have a certain way I'm doing my game. I want this to be somewhat different than anyone else's.

olive mirage
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scripted marines are under the marines folder in the thing browser but you can try using other stuff as well by making them friendly so they dont attack you

silver ridge
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I'll check that out. I felt like it would make sense to have the player start in hell. Because I felt like we were in hell when we fought the icon of sin. So now you have to escape hell. When you get back to earth you talk to your superior officer. After you talk to him the demons start invading the base

royal wave
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Throwback to the April Fool's mod I made last year https://youtu.be/r6SgP3aKO5A?si=_28eJh_GZ25vjHAY

Happy Happy is a 32 vanilla+ level megawad replacement for Doom 2. It is perfectly normal. Ignore the fact that this was released on April Fools day.

Skipped over a few levels in the edit so there's still a few surprises if you want to play it yourself.

▬ Downloads ▬▬▬▬▬▬▬▬▬▬

Happy Happy - https://www.doomworld.com/for...

▶ Play video
lethal elbow
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I check out the mods in Hellforge studios, is Doom 2: Resurrected not released yet ??

cold heath
floral fjord
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Lowk am considering making character sprites like these models from postal for my zdoom modded type game

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At least it saves time for art and stuff

iron yacht
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How do I get my custom DECORATE actors (monsters, weapons, etc) to show up in the thing list in Ultimate Doom Builder? They already have DoomEdNumbers

royal wave
narrow laurel
slate maple
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working on e6m3, a wolfenstein ish level. must decide how abstract i want ot make it

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its going ot have stairs at least, but ill try to keep a mix of blocky and doomish layouts. not sure if i want to use the new order textures or nazi

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might make a zombie SS guy if i find the time. i wonder if that has been done. thought about turning a chaingunner into zombie grosse.

scenic sinew
robust wave
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Really like having unique bosses in wads

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And damn that midi goes hard

dreamy vortex
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short 1 level wad i already posted in doomworld but i really wanted to post it in here too sooo Cacoawkward

ornate wraith
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I don't want it to trigger when the player crosses it, only the barrel

robust spear
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"high res doomguy isn't real, he cannot hurt you"

mfw:

ornate wraith
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is there a way to make an action happen to a sector with two tags (ex; raise floor by value on sector tagged 200 AND 300) in ACS scripting? (GZDoom, Doom 2: UDMF)

scenic sinew
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And for that same reason that he invokes lumas.....

robust wave
onyx ice
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In doomrpg & rla, that's the medkit for? The symbol below credits and skill points

ornate wraith
robust wave
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Not sure how to check for all tids

ornate wraith
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I got my goal achieved- didn't figure out whether or not you could specify multiple IDs, but I got another solution.
Now I need to figure out how to move flying enemies (cacodemons, lost souls, pain elementals...) down a conveyor

scenic sinew
ornate wraith
fickle bluff
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i wouldve sent the embedded video but i don't have nitro 🤷‍♀️

fickle bluff
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hehe thankss

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i usually never show off stuff, i just upload it cuz why not; but this looked so cool i needed to share it rn

silver ridge
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how do I get the official brutal doom?

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because it's not working in my .bat file

sage shuttle
slate maple
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anyone have experiance in making custom huds?

fickle bluff
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well it depends, actually – i only DIY my UIs through eventhandlers, they arent actually part of the whole intended HUD framework, but yknow, if it works it works

fickle bluff
scenic sinew
slate maple
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yah my hud has many different ammo types, quake like rune keys, currencies and other bonuses. My problem is figuring out how to place the icons properly

fickle bluff
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why? how are they placed right now that's not properly?

silver ridge
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I don't know why i'm getting this error. Can anyone help?

fickle bluff
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why is it doing that to my emojis lol

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if my brain isn't having a total syntax error rn i'm pretty sure == is for comparing, = is for setting

warm sluice
onyx ice
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In doomrpg how do you change the confirm button from run+use to just use?

ornate wraith
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feels like an obvious one but I can't seem to find it anywhere- how do i trigger a secret via an ACS Script? GZDoom Doom 2: (UDMF)

whole blade
ornate wraith
whole blade
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Yep

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Place the secret actor

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Give it an id tag

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Then use thing_activate in your script

ornate wraith
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also sorry about my previous message (the first one replying to you), i misread actor as sector for some reason

whole blade
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Type 'secret' into the filter and it should show

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SecretTrigger is the actor name

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ZDoom allows scripted secrets with the SecretTrigger actor. The secret is considered found when the secret trigger is activated, generally by a script. A SectorAction effect can be used to run the script that will in turn activate the SecretTrigger

ornate wraith
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Honestly they should have the option of 'count as secret' for linedevs, I think, but this works for sure

ornate wraith
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Anyone know how you would go about raising only the center square in this example here?

ornate wraith
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I've already done this, however the solution I made was hacky to say the least

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And script 11 handles the actual moving up and down (the grid is 20x20, tags horizontally going 200-219, vertically going 300-319)

fickle bluff
ornate wraith
scenic sinew
onyx ice
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How do you fix acs module issue? My message says "level was saved with a different number of acs modules. (Have 15, save has 14)

fickle bluff
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anyone more experienced with rendering got any idea why the flatsprite actors i use for blood decal (brown) render in front of corpses while brutal doom's blood splatters don't? afaik they're both just actors idk what i'm doing wrong

stray dagger
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im making a wad for the first time, but i have no idea how to get the doors to work

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im using slade btw

novel bramble
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i don't know much slade but im 100% sure its around the same as udb

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but yeah, you need to create a sector, lower the ceiling to the floor, grab one of the linedef from the door sector and give an action that makes it into a door then boom

slate maple
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i would switch to UDB, 99% of users use that to learn, only slade if they want to make some small change (like testing monsters)

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as for making a door, check out chubzdoomer on youtube

olive mirage
fickle bluff
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okay one more since i just made it i promise i won't spam with it but check out some gameplay of BLOOM-- say does anyone know how to actually publish a mod
https://www.youtube.com/watch?v=OEo4qEMHrm4

Just me genuinely trying to play through as much Bloom as i can before dying. I used cheats here and there like to give myself the axe i didn't end up using, will make another video about it. Feedback is welcome, and if anyone tells me how to upload a mod I'll gladly do so :)

Safe to say this mod is very much WIP.

This is only one of the possi...

▶ Play video
severe isle
onyx ice
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Is there a guide on the type of secrets obsidian level generator makes?

ornate wraith
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Or make a download on media fire or Google Drive or something similar and make a post somewhere with the link to download

fickle bluff
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ohhhh yeah i've seen that site before, is that like the "main" hub for mods for Doom?

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like nexus is to skyrim?

olive mirage
dreamy vortex
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this wad is mostly a sprite replacement rather than a mappack, but i have changed entryway a little so it looks a bit like a train station in some areas

fickle bluff
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ohhh i like those baron imps, where'd you get them? or are they part of your pack?
and on the changes to entryway – you went through it so quick I didn't see em :')

slate maple
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closer to finishing up my megawad.

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looking at kex conversion. not going to learn that, will have to pay commission. Anyone know where to go for that?

fickle bluff
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have you tried the usual commission places like fiverr? they got pretty much everything i believe

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they got guys in underwear to sing the national anthem, i'm sure they got someone for your thing too pepe_hehe_smug

novel bramble
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like do you mean for mbf21?

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that is practically what kex engine is

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if your wad is udmf, its gonna be hard downgrading it to mbf21 due to many features being removed such as sector lighting etc.

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but idk, never really looked at mbf21

slate maple
slate maple
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next project iwll be fantasy though, going to keep that megawad as simple as possible

novel bramble
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secret map art. (any aphex twin fan here?)

proud tusk
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Just keep making strange, walkable walls like that and fake doors itd be awesome imo

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Maybe I should try that out

slate maple
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working on the final level for episode 6. Then its polish polish polish. ih ope to be done with this megawad finally this year

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i also have to add a difficulty 6, which i guess i can go crazy with since its suppose to be chaos

fickle bluff
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Guys i'm normally not the type to record with voice but i was so fucking giddy i couldn't contain it

royal wave
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Good work

olive mirage
vagrant bluff
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Guys

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I want to warn you

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Is there any Mod in here?

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There's a pedophile on the server who contacted me. I have chats and evidence.

fickle bluff
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uh, i think you should make a ticket or something idk

knotty burrow
slate maple
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anyone know of zombiefied wolfenstein sprites out in the wild? or should i frankensprite my own?

ornate wraith
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Good lookin or goof bookin?

fickle bluff
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Why you tag me in that

upper flame
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Does anyone have a template autoexec.cfg file they can share?
Or a config ini file with each setting explained?

fickle bluff
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Are you good

tacit pilot
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badass

tacit pilot
white cedar
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wip on a map im making called horror hotel, anything i can improve?

novel bramble
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are you trying to make gates?

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thats not the way to do it, only put like one linedef, then put the gate texture on the middle texture box (for both front and back) then, you actually get good gates!

white cedar
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im not trying to make gates

limber shell
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Had a weird idea for a map (it's not for Phantom. Will post progress on that in a bit though, this is another project that's supposed to have more of the atmosphere of PSX Doom or Doom 64)

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I was watching the movie Cube (1997) and figured something like that could be fun to try. Need to map it all out though

fickle bluff
olive mirage
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does anyone know if it’s possible to add new ammo types using dehextra?

hearty oxide
pastel bane
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Thought I should post this here, for those who are fans of Mechwarrior and Doom, my MechDoomer: Rebooted project, which I've been working on for quite a long time, was recently released. https://www.youtube.com/watch?v=9f1R-VIE2zY

After almost 2 years in development, I present to you Version 1.0 of MechDoomer: Rebooted!

Now with 28 mechs available to pilot (and some new additions that weren't in the previous mod) as well as a more modern mechlab and combat system! Featuring mech-assault styled movement and a fully customizable mech scale, MDR is compatible with all sor...

▶ Play video
teal owl
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👍

wise magnet
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Guys, I am looking for a good map maker for Windows 10. I have heard about Ultimate Doom Builder but I've also heard people dog on it.

whole blade
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Other than that, it's arguably the finest level editor ever created

whole blade
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Between UDB and its precursors (GZDB, DB2) I probably have 20000+ hours using that editor

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Is good

olive mirage
pastel bane
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Do they have a precompiled version now? Or is it still from source? Last time I setup UDB on Arch I had to build mono from scratch, took 3 hours on an i9 (although it is the laptop version).

olive mirage
ornate wraith
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Quick question, with GZDoom: Doom 2 (UDMF) - ZScript ACS, is there a way to delete corpses, and specifically just those in a certian sector

ornate wraith
whole blade
white cedar
hearty oxide
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Does anyone have an idea what this midi actually is called from a doom mod I was playing.

I heard it in a doom mod I was playing. I did actually convert it from a midi to mp3.

wild girder
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How good are stock images for skyboxes?

dreamy vortex
fickle bluff
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awesome :)

dreamy vortex
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thanks!

sage shuttle
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are there any doom 64 styled hand sprites? like templates i can overlay guns onto

civic void
white cedar
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Red-doom rampage

narrow laurel
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pragmata bro

narrow laurel
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second

austere surge
narrow laurel
pine pecan
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I'm okay

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I played a mod. Just one modded map. Nothing special right?

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I picked the worst one I have seen.

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And you don't know this, but I don't give up.

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I beat Okuplok after 3384 tries...
And I will never play it again!

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Anyways I need to take a break because... ouch.

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Also I will never elaborate on this again becayse I'll forget about it later goobyee

storm storm
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<@&162901871168585728>

visual geode
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what was the message about?

whole blade
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Spam

meager briar
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Did anyone ever make a mod where you play as doomguy with all the doom weapons in redneck rampage? I know there's a mod for doom 2 where you play as leonard and have all the RR weapons.

visual geode
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let me look for it

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maybe it exists

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maybe this is the mod you are looking for?

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@meager briar

narrow laurel
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Does anyone have the latest version of ACC?
I have version 1.60, but it doesn't allow me to compile certain functions. 😞
Maybe I don't know exactly how to install ACC.

Can someone help me?

narrow laurel
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oh really?

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Ultimate Doom Builder?

meager briar
visual geode
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i read it wrong, sorry

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let me look for that

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i dont think so

whole blade
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UDB>Compilers>Zdoom for ACC

storm storm
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<@&162901871168585728>

ornate wraith
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is there a way to make movement in ZDoom feel more like wolfenstein 3d; ie stopping as soon as you stop holding down the move button, no sliding?

timber brook
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Does any map makers like to help me and my friend on this huge doom project we are doing?
We need all the help we can
Just dm

whole blade
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As in, it's not just a menu setting

ornate wraith
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I don't really know where to start

whole blade
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Decorate or zscript. You have to create a custom player class

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I'm not sure of the specifics, but I know it can be done

ornate wraith
gloomy galleon
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So pop quiz and maybe Age Check. Does this Doom screenshot remind you of anything? 🙂

gloomy galleon
lime jetty
gloomy galleon
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not me - I come from the Star Wars: Dark Forces community (May 4th and all that) - and we have a dev who also makes doom maps

lime jetty
gloomy galleon
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He may post it in the DF-21 discord offtopic channels . I have no idea if there is anything else myst related. It could be a one-off item

pine pecan
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I should try to beat nuts

solid prawn
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Guys

gloomy galleon
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hi @lime jetty I have more screenshots

lime jetty
gloomy galleon
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I can't post the discord link here - but just look for df-21.net - there is a link on the left.

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Anytime mate 🙂

royal wave
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Where did you get those textures?

gloomy galleon
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@royal wave hi it is not mine but one of our Dark Forces map makers who dabbles in doom. I can't post the discord link here but you can ask in #your projects channel on df-21.net

royal wave
dusky wharf
chrome rock
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joey Jordison

dusky wharf
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nº1

chrome rock
lime jetty
chrome rock
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yep

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hallo

pallid jackal
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Does anyone know how to get the wall to bring down the red key in level 5 vivisection of doom 2: no rest for the living?

royal wave
narrow laurel
novel bramble
narrow laurel
novel bramble
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thought it wasn't doom or something

narrow laurel
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Sorry, I don't understand your message

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It doesn't translate well.

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These are other captures

novel bramble
narrow laurel
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Oh, right, it's Doom, using Zandronum

narrow laurel
novel bramble
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oooh, neato, thanks!

narrow laurel
ocean sluice
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Is there any way i can combine mods?

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using UZDoom

whole blade
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Whether or not the mods are compatible together is a separate question. Zero guarantee that slamming mods together will work properly

narrow laurel
olive mirage
narrow laurel
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Can you read? I've said it.

olive mirage
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well yes, but you said to not do it under any circumstances like the whole computer is gonna explode if you load the mods wrong

narrow laurel
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I suppose if someone doesn't know how to "load mods" it's because they're new to this; anyway, the worst thing for those people is vague advice.

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We need to teach well.

olive mirage
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ye that’s true

gloomy galleon
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Hi is it allowed to post links to doomworld? My buddy finished a doom map collection.

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@royal wave and @lime jetty the myst map is complete. It's part of a series. Not sure if I can link it here.

olive mirage
gloomy galleon
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Ok thank you

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Ok double checked the rules. I can't see anything about not posting doom links

whole blade
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Doomworld links are fine

drowsy heath
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there mod of wolfenstein what you guys recomend? beacause i am looking mods of wolfenstein

gloomy galleon
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Are you asking for original 1992 wolf 3d mods?

drowsy heath
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yeah

lime jetty
# drowsy heath something like it

Something like that? Do you mean you want doom mods that recreate wolfenstein in some way or mods specifically for wolfenstein 3d?

drowsy heath
gloomy galleon
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It is a fantastic Doom mod based on Wolfenstein lore and assets.

drowsy heath
gloomy galleon
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ok but you asked for DOOM mods that recreate wolfenstein . Are you now asking for wolfenstein mods that replace enemies/weapons?

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You want the same identical wolf 3d missions (identical level design) but running on a doom engine and with weapons/enemies updated with better Doom graphics ?

drowsy heath
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I apologize for not speaking correctly.

gloomy galleon
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I think there is a language barrier. Do you want ...

  1. A DOOM mod that adds enemies/weapons from the game WOLFENSTEIN ?
    2.A Wolfenstein mod that changes enemies/weapons to make them look nicer - better graphics ?
gloomy galleon
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Personally I think Blade of Agony is better but it is more of a story based/atmospheric mod than Brutal Wolf

olive mirage
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<@&162901871168585728>

last garnet
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Im finally speaking here again I've making a new doom wad this is map01

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It uses freedoom textures my favorite.

queen parcel
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I have a classic mod idea, I don’t have anyway to make said mod, nor any experience, so maybe someone here will pick it up.

It’s called BrooM
The idea is that you are a janitor who survived the first demon onslaught (somehow?? I dunno lore isn’t important) and you see the mess the Doomguy left, you clean up the original levels, in a power washing simulator type thing, scrubbing the gore away and such.
I’m not sure how well that would work in the classic doom engine, but y’all are smart.

The maps would be mostly the same, but are obviously open for changes, the music would be more chill and jazzy renditions of the original tracks.

If this has already been done, please let me know, I would love to see it. And if anyone uses this idea, please make any changes you think would make this better, thank you for reading!

trail void
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Obviously it’s not the same, and the appeal of your idea is the demon gore and gibs

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I dunno

clever fox
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where would you recommend I find good megawads and/or maps for DOOM 2

lime jetty
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They have a top 100 wads of all time list and the cacowards each year

tender summit
clever fox
tender summit
exotic breach
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hi! I just started making doom maps and I was just wondering, what is the best place to upload wads/a series of wads? like whats a good website?

whole blade
exotic breach
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Okkkk

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Thankss

lime jetty
ocean sluice
#

Any recommendations on wads? I've played myhouse and the RAMP collection, but I want to extend my palette further.

whole blade
ocean sluice
#

Any will do.

last garnet
#

The wad i made is in here map02 isn't completely finished but you can only use freedoom phase 2 to try it out if you don't do that it will have a bunch of missing textures.

stable sun
languid raven
#

Hello 👋

minor hound
#

HEY GANG! made a map for doom 2

#

if wanyone wanna test it id be happy to send you the file

#

:D

#

<@&162901871168585728>

#

oop already gone :D

#

was a spam message

plush sapphire
#

Looks like Vega got it. Thanks anyway

minor hound
#

yw!

smoky axle
#

I'm making a classic doom deathmatch map where I'll be trying to combine aspects of all the doom games themes into one map kind of like realms/world's colliding and was wondering if anybody knows if there is like a texture I could find anywhere that I could add that I could use for like fissures/seams like this but glowing for example? I could put something like that on floors, walls, & ceiling to seperate areas that are from different doom games/themes. 🙂

minor hound
smoky axle
# minor hound you could increase the brightness for the seams

Honestly that might work, and I'm pretty sure UDB also supports colored lighting too, so I could make the "rifts" or "seams" a bright color, what color do you think would work best, in science fiction, any time I see rifts they're always different colors, so it's hard to tell, but since it's Doom and involves hell I'm gonna guess red or orange would propably suit best.

minor hound
short harbor
#

Y'all should try out DN3DOOM

#

It's a mod that adds Duke Nukem 3d weapons and enemies to classic Doom while also enhancing the AI of the Doom enemies

#

You can even use the Shrinker to remove the evil spirit possessing the zombies so they'll fight with you

#

Just make sure they don't get hit by a Lost Soul again

novel bramble
#

im not the best reviewer out there but eh

#

im bored

minor hound
novel bramble
#

no worries

minor hound
#

i do have somtehting else you can test tho!

novel bramble
#

sure!

lethal iron
#

Hi folks. Is this pretty much the primary online discord location for classic doom modding? I recently got into it and have been looking for a discord specifically for it, rather than mod specific discords.

royal wave
#

It's a spot for classic doom modding, and there's a few of us who are knowledgeable on the craft, but there are better servers out there for it

astral jay
fossil isle
#

Guys, where i can downloads mods for DOOM and DOOM ? I ask because im not used to mods for games.

#

On this channel counts DOOM 64 AND DOOM 3 as well? Just curious.

short harbor
#

I also tried to lower the pitch to match the retail Commando in DOOM 3

hard abyss
#

mapping in this game should be really easy thanks to snapmap

#

a bit like Trackmania for Doom?

steel onyx
#

~ignorechannel

tulip driftBOT
#

​BooBot will now ignore [DOOM] / #mapping

whole bobcat
#

The Kill Box / Free For All Deathmatch / Small Map

#

ID: MYRA272Z

quasi parrot
#

Ah fuck it

#

Tonight i wasnt gonna play doom

#

But i wanna check snapmap out

whole bobcat
#

Gonna work on a Dead Simple remake next

#

You talking about setting doors to respond to certain keys? @sweet wedge

sweet wedge
#

has anyone messed around with snap-map, if so...how do you spawn the doors for keycards and stuff like that?

whole bobcat
#

You got properties and can set the door to certain keys

#

pretty sure atleast

quasi parrot
#

well dont count on me, because i still have to fist time set up and get through the intro screens before i even start

whole bobcat
#

Let me check @sweet wedge

#

yeah

#

when you set up a door

#

in properties you can set what key is required

sweet wedge
#

is there a way to spawn a door?

whole bobcat
#

to my knowledge doors can only exsist between modules

sweet wedge
#

ah okay

#

so far im liking the snap map thing, pretty easy once you go through the basics..and the advanced isnt that needed, but can be helpful for later. So yeah i kinda feel at home, and it seems like the old halo forge mode....nothing like halo 5, that is way too complexed

tawdry briar
#

I'm really disliking it

#

no opprotunity for your own architecture

#

Ruins the fun and creativity in level design tbh

whole bobcat
#

I think its just fine honestly

#

Im not expecting something to replace the wild stuff you can see in original doom

#

but these tools are very powerful and bendy

whole bobcat
#

Dead Simple Tribute

#

4 Player Coop

#

ID: J2GR6AQQ

whole bobcat
#

The Office Space

#

Single Player

#

ID: MU6VWC4V

wooden plume
#

So, I am having trouble with a Wave Event not spawning when I trigger it.

sweet wedge
#

anyone know how to keep a players inventory when they die on a snapmap map?

wooden plume
#

There should be an option with the "Gameplay Settings" object

sweet wedge
#

i love my map so far, its my first map so its not the greatest...nut man i love it

tawdry briar
#

Just thought I'd drop this down for anyone that's interested

wooden plume
#

Oh cool, thanks. Actually works pretty well

wooden plume
#

Anyone know how the Gate Object works? I am trying to make it so when a single demon encounter AND a group encounter are killed, it will spawn a Miniboss event. But it doesnt seem to be working properly

#

I dont know if it's a bug with the Gate Object or I am doing something completely wrong

sweet wedge
#

finally gonna get my first map done today! 😄

wooden plume
#

Ooh cool, what kind of map is it?

sweet wedge
#

killing demons and stuff like that, just like a regular doom map i guess

#

it has some wave based and survival stuff in it as well

dawn saffron
#

dudes

#

sorry for butting in

#

but does anybody know how to check what team the player is in?

sweet wedge
#

nah sorry, never made a tdm type map yet

dawn saffron
#

no, that would just require assigning

#

but i need a variable

#

alright, thanks

sweet wedge
#

i've only made one map and its the one i have been currently working on for the past 3 days lol, im just learning as i go...i only did the basic tuts...and might do advanced if i need extra knowledge

#

i wish you luck on your journey to find the answer you need 😄

dawn saffron
#

thanks 😄

sweet wedge
#

anyone know how to set points of interest?(poi)

radiant token
#

Where to adjust movement speed?

#

Got it

radiant token
#

Didn't get it

#

Fuck

radiant token
#

Now I got it

#

Deffo

radiant token
#

@sweet wedge there's an actual element called poi in the menu

sweet wedge
#

@OPTIMUSCRS thank you

quasi parrot
#

I had an amazing idea for an arena shooter style map last night. Gonna draw it out on paper and make it on snapmap tomorrow

dark bridge
#

We need some arena maps on ps4

quasi parrot
#

The maps are all cross platform

radiant token
#

I tried to rebuild q3dm6 as best as I could

sweet wedge
#

i built my first map by ideas floating around in my brain, but once that map kinda felled threw...its hard for me to come up with anything, so i might just jot down notes before i build..so i can have a basic layout of what i want

radiant token
#

GB97A5HK

#

If anyone likes to check it out. Nothing has been optimized tho, all just placeholders and shit

grand tulip
#

this leg sweep just doesnt work its pissing me off

native bridge
#

oh

#

wait

#

nvm

#

I'm dumb

quasi parrot
#

I'll check out the map later today

#

@radiant token

grand tulip
#

srsly? no one knows? no video on yt on this shit?

dawn saffron
#

try the other leg

#

it worked for me

grand tulip
#

show me

dawn saffron
#

i can't

#

how do you expect me

quasi parrot
#

Wait...why is this in mapping lol?

grand tulip
#

idk

native bridge
#

oh so I wasn't dumb I thought he really was talking about a mapping script lmao

quasi parrot
#

Lol

grand tulip
#

sorry

#

im freaking out and didnt notice

quasi parrot
#

All good

#

It's probably preferable to you since due to the rules, that question is require to be in spoilers

#

And you'd then see spoilers

#

But I'm pretty sure we're all chill here with it

radiant token
#

What's a leg?

dawn saffron
#

if you look down at your crotch and then look a little bit to the either left or right you will see a leg

radiant token
#

Oh wow

dawn saffron
#

your very own!

quasi parrot
#

Woah

radiant token
#

:/

quasi parrot
#

Spoilers please, I've never seen a leg

dawn saffron
#

oh shit sorry

#

but i just provided you with a quick guide!

radiant token
#

I finally got black metallic

#

Looking super

quasi parrot
#

Yo, someone who's into arena shooters, you wanna test out the map im gonna be making in the next coming days thats arena stylish?

#

I could use some pointers from people who actually paly arena shooters

wooden plume
#

I thought people playing DOOM was already into arena shooters

quasi parrot
#

I meant like MP Arena, considering people say its not using the cores of an arena shooter

wooden plume
#

people suck

#

Fuck I haven't played Doom in 2 days

quasi parrot
#

I need to finish up the level im on

#

Rather, i need to start it

wooden plume
#

I spent like 10hours on a map and now the logics wont work as they should

quasi parrot
#

well shiet

wooden plume
#

Like the Wave Event spawns 1 mob everytime another mob dies withing the event

quasi parrot
#

if id fucked around with snapmap id try to help

#

but alas, havent even opened it

wooden plume
#

wait what

#

Didn you say you're making a map

quasi parrot
#

in the coming days yes

#

id like to get farther in the campaign

wooden plume
#

Oh right

pale perch
#

@wooden plume If I understood ya right I think I worked out what you were attempting to do

#

There may be more efficient logic, but I used a counter instead of boolean. Both single demon and group demon encounters will send a signal to a counter (set to max count 2) to add +1 to the count when the encounter is over. When counter reaches 2, it will activate the mini-boss

pale perch
#

Had a go and got it to work using the AND gate too. Probably overly complicated for what you're doing 😛 It doesn't automatically output a signal when its values are changed, so you need each of the "on encounter finished" to send a "Test" signal. If values A and B test to be true, it'll send the output to the miniboss event

native bridge
#

nice

pale perch
#

Can put player & AI on the same team, so it behaves as a kind of guard. Can add filters for players 1-4 so each person can have their own pet

wooden plume
#

Oh wow the counter looks smart

#

Thanks, I'll try it out some time c:

dawn saffron
#

hey there

#

how to make random debris all over the place?

quasi parrot
#

Id like to know too

#

I should be starting my map tonight, cause I think I'm almost done with the campaign

pale perch
#

You can add debris by going into the module and hitting they key for "Module Properties". (On PS4 it's triangle) From there you can set floor clutter, wall clutter, etc.

dawn saffron
#

oh, thank you!

#

btw, is there any way to share and play an unbublished map with friends?

pale perch
#

Np 😃 And nah I don't think so - that bugged me too. Hoping they patch it in later

#

Along with being able to bookmark maps without having to download them and having multiple players collabing on a map

dawn saffron
#

so true

dawn saffron
#

if anyone's interested

#

check out my map

#

7zkx23z3

#

it's not dm, not coop

#

you can play through it alone, but it will be boring

#

it's a competitive game mode

#

where you need to shoot object in the center of arena (consists of boxes and other props)

#

when you shoot it enough, it's your zone

#

two teams compete to have the zone

#

it can be confusing at first, i'm sorry

#

i'm working on it

wooden plume
#

If anyone is curious, I tend to stream snapmap

wooden plume
#

Oh yeah, I am currently working on a map. Dont know yet if it should be SP or Co-op

quasi parrot
#

Ooooo

#

A map by benji

#

This is gunna be good

wooden plume
#

Well nvm

#

Every map I make gets fucking corrupted

#

so rip all those hours spent

#

Snapmap is so fucking buggy, jesus christ

#

gah now the game crashed on me

dawn saffron
#

snapmap has never crashed on me though

wooden plume
#

I might have found a reason why the snapmap actually stops properly working.

quasi parrot
#

My snapmap stuff starts tonight

#

This gunna be good

lapis hornet
#

@quasi parrot but when does the UN start

quasi parrot
#

Never

#

Maybe in like 2 or 3 weeks

quasi parrot
#

So what's snapmap like?

wooden plume
#

idk you're about to try it out

dawn saffron
#

is there anyone who wants to test my map?

#

i need to see if the logic works the way i want it to

#

or wait

#

is there a way to change your team "on the fly"?

quasi parrot
#

I dunno, but I'll test it out

pale perch
#

You can set it to a button with the User Input object, or whatever it's called

#

Connect the User Input to a team proxy object

#

But yeah I'd be happy to test it otherwise

#

Is it the same one you posted earlier?

dawn saffron
#

oooooh

#

thanks a lot!

#

i already tested it with ghost 😃

#

it's a complicated thing that i did fuck up 😦

quasi parrot
#

well

#

time to learn snapmap

dawn saffron
#

but i just got a new map

quasi parrot
#

can we get a mapping voice channel?

#

it sounds practical

dawn saffron
#

which i would gladly play with you

#

uhm, we can just use whatever?

quasi parrot
#

yeah, really not a fan of the setup of voice channels tbh, but you are right

dawn saffron
#

you wanna go now?

quasi parrot
#

sure. You wanna test out your map first or should i just work on learning snapmap?

dawn saffron
#

well, it's not gonna take much time

#

my map that is

quasi parrot
#

alright, sounds good then. I mean ive got a lot of time so

dawn saffron
#

prowler?

quasi parrot
#

sure, give me like 2 minutes so you dont have to hear all the background noise

#

gonna fix that real quick

dawn saffron
#

👍

quasi parrot
#

on a side note, you ever have your mouse just stop tracking in one direction for a bit?

#

i feel that its my mouse pad

dawn saffron
#

OH MY GOD TOTALLY

#

i have no idea why it happens

#

i thought something was wrong with the mouse :DD

quasi parrot
#

its been happening ever since i got this mouse

dawn saffron
#

or rather with the table

quasi parrot
#

but it may just be my mouse pad

#

cus its shit

dawn saffron
#

@pale perch thanks a lot dude! works like a charm!

pale perch
#

Noice 😄

quasi parrot
#

Alright, after i go through the tutorials ill be starting on my first FFA map

pale perch
#

Cool, those tutorials and esp. the snap puzzles helped me to wrap my head around some complex stuff

#

Still trying to figure out some of the hard puzzles

quasi parrot
#

ah, alright. I imagine it wont be too complex because i want it to feel kind of like an arena shooter style FFA

#

im not even into arena shooters, which is why im gonna need testers to give me pointers on what to improve

calm crescent
#

Um

#

Well there's a 2 weapon limit on snapmap.

#

There's a clunky work around but sure.

quasi parrot
#

ill figure something out for how ill make it work

calm crescent
#

You can set weapons in places, that should work somehow.

dawn saffron
#

you may need this

calm crescent
#

^

pale perch
#

Just an fyi that there are tons of those arena style maps, and sadly most of them get buried 😦 unless you put some kind of cool twist on it

#

Or just plan on playing it w/friends

calm crescent
#

Dont worry

quasi parrot
#

likely just gonna be a friends/discord thing

calm crescent
#

He's got me :hearts:

quasi parrot
#

i just plan on making maps for the discord

#

dont care about the having a ton of people playing it aspect

proper shuttle
#

clunky snapmaps you guise

calm crescent
#

Drak babe

#

Have sex with me.

quasi parrot
#

it honestly seems pretty advanced once you look at it. Looks like it has some potential to it for being a built in map editor

proper shuttle
#

it is pretty good for a console map maker

#

but it is limited by geometry and enemy count

calm crescent
#

I've heard that forge was better than it as a map maker.

proper shuttle
#

i heard snapmap is better than forge

quasi parrot
#

I mean, in general for being a built in thing, its actually fairly impressive so far

#

easily better than forge

pale perch
#

That's cool, I'm up for giving it a go too 😃

proper shuttle
#

but you'll never make nuts.wad

calm crescent
#

I've used forge, snapmap's logic system beats it, as for actual Map making I'm not sure.

proper shuttle
#

what does forge offer in designing maps?

#

prefabs?

quasi parrot
#

id say in both aspects from experience so far

#

new forge is insanely difficult in halo 5

#

but before it was all minor prefabs on preexisting maps

proper shuttle
#

forge has open maps

calm crescent
#

Yea it was a lot of prefabs

proper shuttle
#

nuForge

#

snapmap doesn't have open areas

#

points for forge

#

some nerds made plants versus zombies witih forge

quasi parrot
#

problem with forge is that it isnt exactly cusomizable

#

atleast old forge

#

new forge could be, never fucked with it

proper shuttle
#

halo 5 forge at least?

quasi parrot
#

yeah

#

likely

#

as i said, i didnt even touch 5

proper shuttle
#

maybe the new forge might be better than snapmap lmfao

#

this is hilarious tbh

quasi parrot
#

its possible

#

but its also much more difficult

proper shuttle
#

i'd say... doom 4 is doomed

#

difficulty isn't a issue if you can map fantastic maps in it

#

there's scripting in forge 5

#

and the prefabs aren't just rooms from what it appears, in addition to wide open areas

quasi parrot
#

True, but for smaller communities like us, there will be more kind of good maps compared to one or two good maps from one or two creators

#

to me its more the colalboration than anything

proper shuttle
#

and it'll be released on pc

#

i'd invest my effort on making some maps for old man doom

#

they figured how to do room over room maps

quasi parrot
#

i never understood old man doom map making

#

maybe ill give it a shot

proper shuttle
#

old man doom map making uses bsp

#

which is a binary tree algorithm

#

its actually pretty cool after you learn programming

#

besides the way it handles rendering said maps

calm crescent
#

Fuckin old man.

proper shuttle
#

huh

#

so forge has more objects than nudoom snapmap

#

lmfao

quasi parrot
#

Drak is an old man tho

calm crescent
#

Hot

quasi parrot
#

I imagine drak as like a 40 year old man who still only plays doom. I know its not true, but its a fun thought ❤

calm crescent
#

Monsters also despawn after a certain range in snap map

proper shuttle
#

its not true

#

but i'm 22

calm crescent
#

Even hotter

proper shuttle
#

either way, forge and snapmap are still inherently limited

calm crescent
#

Imma slide into your PMs

quasi parrot
#

I know drak

#

still like 4 years older than me

proper shuttle
#

i was born in the year of our glorious doomguy

quasi parrot
#

Lol

#

I was born 4 years after, and my father still played it religiously at that time

proper shuttle
#

also microsoft is dumb

#

they're releasing forge on pc but not halo 5

#

how can you be so bad at gaining foothold

quasi parrot
#

i dont know

#

atleast we still have pc halo 3

#

huh...

#

feels like snapmap was made for more linear levels

#

a lot of stuff doesnt seem to like to snap together to make 3 enterances that are all tethered to one room

quasi parrot
#

is there any way to change the size of the rooms to make them snap together?

proper shuttle
#

hmm nope

#

that would require more effort

#

it isn't a matter of rescaling rooms

#

you can't just rescale models

quasi parrot
#

I understand that, but the options seem very limited in terms of creating open maps

proper shuttle
#

that's the issue

#

there's no open map support and it isn't likely to happen

#

thanks consoles i guess?

quasi parrot
#

i dont even think its the problem with the consoles

#

its the damn stupid dimensions they used for rooms and the uneven door placement thats getting me

proper shuttle
#

its also a conscious decision i guess?

#

see, that's the issue

quasi parrot
#

its really just the uneven door issues

#

it creates areas that arent possible to fill in with what theyve given me

#

its like needing a 1x4 lego but only having a 2x4 lego

#

shit like this

#

this isnt what im making btw, just for reference

#

but they dont have things that would even come close to being enough to bridge the gap in that area

#

even if i removed one

proper shuttle
#

snapmap.txt

#

(i am not sorry)

quasi parrot
#

lol

#

pretty much

#

i guess snapmap could be cool for challenges and shit, but making open ended DM maps looks like it might be out of the question unless im missing something major

proper shuttle
#

its pretty shit for serious mapping

quasi parrot
#

so far that seems pretty correct

proper shuttle
#

rather, any effort that produces good maps

#

can't even perfectly reproduce e1m1

#

it should've had an advanced mode

#

ie: mouse and keyboard mode with the ability to draw geometry

#

or something less sophisticated like tiles

#

instead of prefabs

quasi parrot
#

holy shit

#

i managed to do it

proper shuttle
#

noice

quasi parrot
#

no where near what i wanted it to be

#

but ill take what im given i guess

proper shuttle
#

it doesn't have portals, right?

quasi parrot
#

i might be able to put portals

#

havent tested

#

likely not

proper shuttle
#

and i guess making multifloor maps might be a toughie

#

due to limited sizes

quasi parrot
#

multifloor is what killed my first attempt

proper shuttle
#

there's a lot of floors but you can barely do things

quasi parrot
#

multifloor is likely out of the question on making open ended stuff

#

i mean the prefabs have decent weapon spots atleast

proper shuttle
#

its going to run out of steam in uh

quasi parrot
#

i might be able to make something out of it

proper shuttle
#

i think in a couple months

quasi parrot
#

i give it 4-5

proper shuttle
#

if the prefabs packs are good, it might last a little longer

quasi parrot
#

maybe the new prefabs in the dlc will help, but that also locks content out for others

proper shuttle
#

but it ain't holding a candle to good mapmaking

#

supposely the prefabs might be free?

#

but who knows

quasi parrot
#

if so then that will be great

#

i dont see why not come to think of it

#

maybe just being able to play the maps that have the prefabs, but not use them without dlc

#

that would atleast not split the community

#

also, the freecam is way too damn slow

#

-1 point for no cam speed change

proper shuttle
#

sucks

#

i wonder if they'll try fixing it

quasi parrot
#

you know what would be cool

#

being able to add platforms through the object placement

proper shuttle
#

ha

#

haha ha ha

#

that would totally go against the whole accessibility thing they got going here

quasi parrot
#

how so?

#

i could put a platform under stairs in a lava room to leave an item on

#

would require mobility and timing so you dont get raped by another player

proper shuttle
#

also prefabs

#

it would require prefabs

#

this is a 3d game, any geometry features you want, require time and effort to produce

#

i guess they haven't learned that it is impossible to produce anything due to megatextures

#

it requires megatextures to do anything

#

and shit, that ain't cheap

#

and those people in the comments are fucking idiots aaaa.

#

this is not how making games work

#

you can't even replicate the mp maps

clear crane
#

People think it's just "tick a box and WE HAVE MOD SUPPORT"

proper shuttle
#

lol

#

it certainly is not

#

we're no longer in the age of simple mods

clear crane
#

People also think it's for no reason beyond id doesn't want it

#

nope

proper shuttle
#

the manpower for this has increased exponentially

clear crane
#

there's no way id wouldn't put in mod support unless there is a good reason

proper shuttle
#

there's no business in these tools because we can't use it anymore

#

its too time consuming to even make anything

clear crane
#

and tbh it doesn't seem like an engine that's easy to mod either

proper shuttle
#

when the tools for rage were released, nobody ever did a thing with it

#

uh it is a engine that's easy to mod

#

except that making good maps is impossible

#

shit looks like arse

#

you got a thing like unreal tournament 4, but there aren't many AMAZING maps

#

rather

#

very few maps

clear crane
#

the comments on that petition thread omfg

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some people g et it

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a lot don't

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they all seem to think that id made SnapMap instead of mod support

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wasn't SnapMap outsourced?

proper shuttle
#

the only reason that classic doom thrives is that it isn't an herculean effort to produce maps

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and it was

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but i guess the assets were outsourced

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the prefabs

clear crane
#

and people also seem to think that mod support will instantly create awesome mods

proper shuttle
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because the code was allegedly by carmack

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lol no

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look at all these games with mod support that have no cool mods

quasi parrot
#

cough cough fallout 4

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what?

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i was just coughing

clear crane
#

The obvious one people point to is Skyrim, but Skyrim took YEARS to get any good mods

proper shuttle
#

uh

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skyrim and fallout don't have megatextures

clear crane
#

that too

proper shuttle
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nor they require a render farm to use

quasi parrot
#

yeah

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im just saying

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cool mods

proper shuttle
#

the cool mods came in later

quasi parrot
#

they dont really happen in fallout 4

proper shuttle
#

fallout 4 is that limited?

quasi parrot
#

compared to what 3 was capable of atleast

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mhm

proper shuttle
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how so

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are the tools any different from skyrim?

clear crane
#

it's the same engine isn't it

quasi parrot
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i think the engine might be the issue, but that might be speculation, i have no hard proof

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its an edited skyrim engine

proper shuttle
#

same engine

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but a newer revision

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its never a edited skyrim engine

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they're part of a line of engines

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a revision of gamebryo

quasi parrot
#

my bad, im not really into understanding how these engines work

proper shuttle
#

its still pretty shitty and has the same tools

quasi parrot
#

ill take your word for it

proper shuttle
#

it has the same exact tools

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it behaves the same way

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bar revisions

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and it has the same fucking physics bugs encountered in every game running it

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all the same silly bugs

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it also has a propensity to crash due to excessive data in save files

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the same bugs in every game

clear crane
#

The main thing is is that the level design of Doom is not anything like the originals

proper shuttle
#

also coding engines is pretty damn hard

clear crane
#

the originals it was "make geometry then paint it with textures"

proper shuttle
#

but these are bugs that should've been fixed ages ago

clear crane
#

Doom isn't like that

proper shuttle
#

i'm fairly sure source ports have enabled greater complexity in this aspect

clear crane
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No game is like that really

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except for source engine games

proper shuttle
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lol why source engine games

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that's basically every game tho

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paint textures on model, apply shaders

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i don't see the difference

clear crane
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The source engine is very similar to the original doom one

proper shuttle
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uh

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uhhh

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no it isn't

clear crane
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which isn't surprising considering GabeN was who ported Doom to windows

proper shuttle
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its based on quake 2

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also pls stop

clear crane
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I never played quake so idk

proper shuttle
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this is not how it works

clear crane
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but in the source engine you make geometry then paint the faces with textures

proper shuttle
#

uhhh

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that's

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that's not how it works really

clear crane
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yes it is

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I've used it to make maps lmao

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That is exactly how it works

proper shuttle
#

goldsrc was based on quake and then source was based on goldsrc

clear crane
#

you make geometry, apply textures, put in props

proper shuttle
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also lmfao

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there is also shaders and lighting

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don't forget that

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its also like this for other video games

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not just doom lol

clear crane
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idk much about other engines tbh so

proper shuttle
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then pls stop???

clear crane
#

fuck me for offering my opinions?????

proper shuttle
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them's bad opinions??????

quasi parrot
#

aye

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no such thing as a bad opinion

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just a bad mindset

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like that one guy who refused to believe anything but doom is good

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anything that isnt doom rather*

proper shuttle
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what guy

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the guy from the other day?

quasi parrot
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yeah, form yesterday

clear crane
#

you mean the 2005 Doom 3 Champion?

proper shuttle
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he won a bunch of doom 3 tournaments

quasi parrot
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he won 2 very minor ones

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that arent noteworthy

proper shuttle
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says he

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but he ain't no world champion

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also doom 3 was basically not a thing

quasi parrot
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it was for like a year and died horribly

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not surprising

proper shuttle
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like this will

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like rage

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like quake 4

quasi parrot
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rage was DOA

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same with quake

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quake 4*

proper shuttle
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quake 4 was a sad non thing

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you can edit things on discord

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it isn't irc 😦

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it lacks the charm

quasi parrot
#

so boys

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bfg or no bfg in my map?

proper shuttle
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bfg was a loss

quasi parrot
#

i mean i dont know how it performs in MP so

plush zenith
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Not as well as gauss in my experience.

quasi parrot
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well no bfg then, cause i already have a gauss

plush zenith
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It definitely doesn't earn the title with its mp implementation

calm crescent
#

BFG is hated in arena games lool.

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It's over powered bullshit.

quasi parrot
#

I think im in love with this logic editing bullshit

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anyways, i have a rough draft of my map so to speak if anyone is interested

proper shuttle
#

learn programming, it owns

quasi parrot
#

i probably should

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would probably look cleaner if i did

wooden plume
#

I feel I have an easier time with SnapMap since I've been making so many maps in Little Big Planet

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and it's somewhat alike

quasi parrot
#

CCUXPLK5

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If anyone wants to check out the map im working on

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its mainly just a basic DM map with an area that i fucked around on doors for about 3 hours