#classic-doom-maps-mods
1 messages · Page 29 of 1
ah wait is that mapinfo for zdoom? because umapinfo doesnt have the include stuff, lemme make a fixed version for zdoom maps instead
GZdoom
wait, you have everything right, you just need to delete levelname and skytexture
the only error was in the level itself, try it now and see what happens
ah, i think you need to unquote the include file
sorries, im a bit rusty
you’re missing quotes on episode name as well
ah, you need to rename umapinfo to mapinfo again, gzdoom gets a bit confused because there is no include in umapinfo files
the shy is still flat
did you save the map before testing it?
did you check if you did it right? yours should look like this, or if you have enhanced rendering disabled, it should look like the flat at the bottom
if you mean like wolfenstein where the ceiling is just a solid color, i dont think so, but there is enhanced rendering thing i talked about
its tab key
maybe it was connection lag, happens to me sometimes where all messages just pop outta nowhere
yeah most likely
useless info but in vanilla you can open slade and like grab any sky and rename it to like r_sky1 and it basically changes to that texture
tab does nothing
iirc if you use doom 1 as an iwad it be just sky
your screenshots use the wrong texture intead of the placeholder one from f_sky, are you 100% sure its correct? if nothing happens that probably means youre using the wrong sky texture
i made a recreation of issue, try and see if you did anything wrong
I'm just going to use F_Sky_1
ye you need to use that one
mapinfo defines which sky texture you actually want to use, but on maps its always f_sky1
sorry to bother you with this
no worries, i like to help
Just remove the include, it's not needed in both umapinfo and mapinfo
now its working
so F_SKY1 is the sky that works. whatever is defined in SLADE will be the sky that i used in the game
I didn't know it works like that
yeah f_sky1 is the texture that makes it into an actual skybox
and is usually the one you should select to make it a sky, you were putting wall textures to the ceiling so thats why it looked flat for a bit
i assume its ur first time making a map?
if so, hey, mistakes happen, you'll learn to be a better doom mapper!
I am new to it. I have made other maps before. I just haven't done too much with outside stuff
i see, hey, you'll learn as you make more maps and stuff
I was doing amnesia the dark descent maps. I ran out of ideas
Is making new enemies and weapons complicated?
I downloaded butal doom kickass edition. I keep getting errors when I load ultimate doom builder. I even tried Starting a new map
I tried to make like a cafeteria or smth like that
I get 410 error warnings. But everything seems to work fine
I don't understand how this works. there is only 5 difficulty settings
You can make more via mapinfo
is 7 and 8 nightmare difficulty?
How do I define this
Mapinfo
Is there a video on how to do this?
Bookmark the zdoom wiki
https://zdoom.org/w/index.php?title=MAPINFO
This specifically pertains to the number shown in the editor (spawnfilter)
so the skill thing should go above everyting else
It can go anywhere in the mapinfo block. It makes sense to put it near the top
How do I compile ACS files?
Since I generated the maps I made with Obsidian. Can the maps be designed?
you can use slade which i think comes with acc (compiling tool) or use ultimate doom builder to compile level acs directly
UDB does it for you
ACS is automatically compiled when you save the map
Gotcha
Older editors you had to manually compile it yourself (or at least, press the compile button in the editor)
aight, so I'm modding DOOM 2 with the GZDoom thing
I'm trying to think of a way to make video cutscenes in terms of beginning the level and ending the level (idk how to word it out)
got any suggestions?
Like a movie cutscene?
creating difficulty between difficulties already made is certainly a pain
cutscenes are a bit complicated since uz/gzdoom cant use mp4, it uses a weird format called ivf which is video only and requires an audio file of the same name to be placed next to it, also it only works on pk3s for some reason
dialogue is a bit simpler, editors like udb allow you to directly compile it like an acs script, maybe you could watch something like chubzdoomer’s youtube tutorials, they helped me a lot
I saw his video on strife dialogue. I just don't know how he got those marine npcs there
i dont have my pc on me rn so i cant check but they should be on a special things editor if youre working with udmf for gz or uzdoom
I'm using udmf
And gz
I was wondering if he just used the player start marine guys
Learn how to add RPG-like conversations to your Doom levels by leveraging the power of Strife's dialogue system.
This tutorial covers GZDoom Strife Dialog Format, which is the most modern variant of the original Strife Dialog Format.
Example WAD (Finished Version):
https://www.mediafire.com/file/4fqlwkximsdzt3a/Strife_Dialog_Tutorial_%2528Fini...
there are some marine bots which just act like regular monsters but with doomguy’s weapons and i remember there being an unarmed marine which i think is the one he used
he used the scripted marine, i think thats because it doesnt do anything on its own
I need to learn how to do that
I have a certain way I'm doing my game. I want this to be somewhat different than anyone else's.
scripted marines are under the marines folder in the thing browser but you can try using other stuff as well by making them friendly so they dont attack you
I'll check that out. I felt like it would make sense to have the player start in hell. Because I felt like we were in hell when we fought the icon of sin. So now you have to escape hell. When you get back to earth you talk to your superior officer. After you talk to him the demons start invading the base
Throwback to the April Fool's mod I made last year https://youtu.be/r6SgP3aKO5A?si=_28eJh_GZ25vjHAY
Happy Happy is a 32 vanilla+ level megawad replacement for Doom 2. It is perfectly normal. Ignore the fact that this was released on April Fools day.
Skipped over a few levels in the edit so there's still a few surprises if you want to play it yourself.
▬ Downloads ▬▬▬▬▬▬▬▬▬▬
Happy Happy - https://www.doomworld.com/for...
Might look on to this
I check out the mods in Hellforge studios, is Doom 2: Resurrected not released yet ??
Doomguy got that dawg in him
https://www.moddb.com/addons/dogguy-mugshot-for-doom
Lowk am considering making character sprites like these models from postal for my zdoom modded type game
At least it saves time for art and stuff
How do I get my custom DECORATE actors (monsters, weapons, etc) to show up in the thing list in Ultimate Doom Builder? They already have DoomEdNumbers
Este mod es "DOOM THE DARK HELLFORGED"; un mod que toma inspiración el último juego de la franquicia DOOM, Doom The Dark Ages.
El mod está en pleno desarrollo; por ende no hay enlaces de descarga, y aun si se terminara el desarrollo; se deberá esperar a que el trailer de lanzamiento esté totalmente listo para ser publicado junto al mod.
New and improved! Download link: https://app.mediafire.com/folder/g0st3rsnuhts7
working on e6m3, a wolfenstein ish level. must decide how abstract i want ot make it
its going ot have stairs at least, but ill try to keep a mix of blocky and doomish layouts. not sure if i want to use the new order textures or nazi
might make a zombie SS guy if i find the time. i wonder if that has been done. thought about turning a chaingunner into zombie grosse.
A secret boss battle I created
The secret Pissvile
Really like having unique bosses in wads
And damn that midi goes hard
short 1 level wad i already posted in doomworld but i really wanted to post it in here too sooo 
I don't want it to trigger when the player crosses it, only the barrel
"high res doomguy isn't real, he cannot hurt you"
mfw:
is there a way to make an action happen to a sector with two tags (ex; raise floor by value on sector tagged 200 AND 300) in ACS scripting? (GZDoom, Doom 2: UDMF)
Thanks, it's a secret boss that's a parody of the final boss from Valiant; the song is actually the same: Arctic Stage (TallGeese theme).
And for that same reason that he invokes lumas.....
You could just
Floor_RaiseByValue(200,-,-);
Floor_RaiseByValue(300,-,-);
In doomrpg & rla, that's the medkit for? The symbol below credits and skill points
That raises all sectors tagged 200 or 300 not the sector tagged both 200 and 300
Oh, I get it now
Not sure how to check for all tids
I got my goal achieved- didn't figure out whether or not you could specify multiple IDs, but I got another solution.
Now I need to figure out how to move flying enemies (cacodemons, lost souls, pain elementals...) down a conveyor
My Final Boss Batlte
Very cool
heyy check this mod out i'm making :D
It's a roguelike randomizer with a heavy focus on Melee combat and PLAAANTS
https://www.youtube.com/watch?v=Xu38fvfI6w8
i wouldve sent the embedded video but i don't have nitro 🤷♀️
Looks nice
hehe thankss
i usually never show off stuff, i just upload it cuz why not; but this looked so cool i needed to share it rn
awesome
anyone have experiance in making custom huds?
i do!
i can help you if you wanna, just dm me
well it depends, actually – i only DIY my UIs through eventhandlers, they arent actually part of the whole intended HUD framework, but yknow, if it works it works
stuff like that
Improved Secret Luma Boss
yah my hud has many different ammo types, quake like rune keys, currencies and other bonuses. My problem is figuring out how to place the icons properly
why? how are they placed right now that's not properly?
I don't know why i'm getting this error. Can anyone help?
you have a = instead of a ==, i think that's it shy_hehe_sheepish_grin
why is it doing that to my emojis lol
if my brain isn't having a total syntax error rn i'm pretty sure == is for comparing, = is for setting
You're right.
Your "SwitchNumber" needs to be followed by "==" since you are comparing, and your "SwitchFlipped" needs to be followed by "=" since you are setting them to true after your if condition runs.
In doomrpg how do you change the confirm button from run+use to just use?
feels like an obvious one but I can't seem to find it anywhere- how do i trigger a secret via an ACS Script? GZDoom Doom 2: (UDMF)
Easiest way is to place the secret actor and then all you need to do is activate it
I want a secret to trigger when I press a button- not when I enter a sector
Yep
Place the secret actor
Give it an id tag
Then use thing_activate in your script
I put a barrel off the side of the map, set is as count as secret, set it to ID 9, and put thing_activate(9); in my script but nothing happens when i trigger the script
also sorry about my previous message (the first one replying to you), i misread actor as sector for some reason
There is an actual "thing" in the udb actor list
Type 'secret' into the filter and it should show
SecretTrigger is the actor name
ZDoom allows scripted secrets with the SecretTrigger actor. The secret is considered found when the secret trigger is activated, generally by a script. A SectorAction effect can be used to run the script that will in turn activate the SecretTrigger
Thank you! It worked
Honestly they should have the option of 'count as secret' for linedevs, I think, but this works for sure
Anyone know how you would go about raising only the center square in this example here?
Add another tag
im using this to prototype a coordinate grid system, where one tag acts as an X value and the other as a Y
I've already done this, however the solution I made was hacky to say the least
And script 11 handles the actual moving up and down (the grid is 20x20, tags horizontally going 200-219, vertically going 300-319)
DAMN
If that’s the reaction that room got I should do a tour of the whole map
My doom mod!!!
https://www.doomworld.com/forum/topic/157805-gs-project-release/?tab=comments#comment-3015456
here's some details, and the download link
How do you fix acs module issue? My message says "level was saved with a different number of acs modules. (Have 15, save has 14)
yessir you should
anyone more experienced with rendering got any idea why the flatsprite actors i use for blood decal (brown) render in front of corpses while brutal doom's blood splatters don't? afaik they're both just actors idk what i'm doing wrong
im making a wad for the first time, but i have no idea how to get the doors to work
im using slade btw
you need to make the door a sector, not a linedef
i don't know much slade but im 100% sure its around the same as udb
but yeah, you need to create a sector, lower the ceiling to the floor, grab one of the linedef from the door sector and give an action that makes it into a door then boom
i would switch to UDB, 99% of users use that to learn, only slade if they want to make some small change (like testing monsters)
as for making a door, check out chubzdoomer on youtube
ye chubzdoomer is the goat, his tutorials on gzdoom cameras and strife dialogue helped me a lot
okay one more since i just made it i promise i won't spam with it but check out some gameplay of BLOOM-- say does anyone know how to actually publish a mod
https://www.youtube.com/watch?v=OEo4qEMHrm4
Just me genuinely trying to play through as much Bloom as i can before dying. I used cheats here and there like to give myself the axe i didn't end up using, will make another video about it. Feedback is welcome, and if anyone tells me how to upload a mod I'll gladly do so :)
Safe to say this mod is very much WIP.
This is only one of the possi...
Is there a guide on the type of secrets obsidian level generator makes?
I think like mod db
Or make a download on media fire or Google Drive or something similar and make a post somewhere with the link to download
ohhhh yeah i've seen that site before, is that like the "main" hub for mods for Doom?
like nexus is to skyrim?
i’d say doomworld is the biggest one, it has both old and new wads but i dont know how to upload stuff
https://www.doomworld.com/files/
this wad is mostly a sprite replacement rather than a mappack, but i have changed entryway a little so it looks a bit like a train station in some areas
ohhh i like those baron imps, where'd you get them? or are they part of your pack?
and on the changes to entryway – you went through it so quick I didn't see em :')
closer to finishing up my megawad.
looking at kex conversion. not going to learn that, will have to pay commission. Anyone know where to go for that?
have you tried the usual commission places like fiverr? they got pretty much everything i believe
they got guys in underwear to sing the national anthem, i'm sure they got someone for your thing too pepe_hehe_smug
Conversion from what
like do you mean for mbf21?
that is practically what kex engine is
if your wad is udmf, its gonna be hard downgrading it to mbf21 due to many features being removed such as sector lighting etc.
but idk, never really looked at mbf21
im researching all this still. I have been mindful of "features" in my megawad that will not work. Trying to create a gapreport or whatever you call it for everything.
next project iwll be fantasy though, going to keep that megawad as simple as possible
yea thats 90's alright.
secret map art. (any aphex twin fan here?)
Would be awesome for an optical illusion map
Just keep making strange, walkable walls like that and fake doors itd be awesome imo
Maybe I should try that out
working on the final level for episode 6. Then its polish polish polish. ih ope to be done with this megawad finally this year
i also have to add a difficulty 6, which i guess i can go crazy with since its suppose to be chaos
Guys i'm normally not the type to record with voice but i was so fucking giddy i couldn't contain it
Adderall, baby, that's how.
(Also no this isn't my voice reveal I do that all the time it's called clickbait)
Good work
dayum that is very cool
Guys
I want to warn you
Is there any Mod in here?
There's a pedophile on the server who contacted me. I have chats and evidence.
uh, i think you should make a ticket or something idk
New subscriber
anyone know of zombiefied wolfenstein sprites out in the wild? or should i frankensprite my own?
Good lookin or goof bookin?
Why you tag me in that
Does anyone have a template autoexec.cfg file they can share?
Or a config ini file with each setting explained?
Are you good
badass
i think you should change the flats on the stairs, or atleast change the flats on the base floor
wip on a map im making called horror hotel, anything i can improve?
are you trying to make gates?
thats not the way to do it, only put like one linedef, then put the gate texture on the middle texture box (for both front and back) then, you actually get good gates!
im not trying to make gates
Had a weird idea for a map (it's not for Phantom. Will post progress on that in a bit though, this is another project that's supposed to have more of the atmosphere of PSX Doom or Doom 64)
I was watching the movie Cube (1997) and figured something like that could be fun to try. Need to map it all out though
man that is fuckin awesome
does anyone know if it’s possible to add new ammo types using dehextra?
So I might have made a mod... This is more of a joke than anything. Kinda just learning how to use Slade is all.
Thought I should post this here, for those who are fans of Mechwarrior and Doom, my MechDoomer: Rebooted project, which I've been working on for quite a long time, was recently released. https://www.youtube.com/watch?v=9f1R-VIE2zY
After almost 2 years in development, I present to you Version 1.0 of MechDoomer: Rebooted!
Now with 28 mechs available to pilot (and some new additions that weren't in the previous mod) as well as a more modern mechlab and combat system! Featuring mech-assault styled movement and a fully customizable mech scale, MDR is compatible with all sor...
👍
Guys, I am looking for a good map maker for Windows 10. I have heard about Ultimate Doom Builder but I've also heard people dog on it.
The only reason to not use UDB is if you're on mac/linux
Other than that, it's arguably the finest level editor ever created
Gotcha.
Between UDB and its precursors (GZDB, DB2) I probably have 20000+ hours using that editor
Is good
the udb aur package has worked like a charm for me in linux, only problem was that it came with a shitty dark mode but i managed to disable it
Do they have a precompiled version now? Or is it still from source? Last time I setup UDB on Arch I had to build mono from scratch, took 3 hours on an i9 (although it is the laptop version).
i think it still needs to be compiled locally since its a git package, but iirc downloading udb took a bit longer than mono for me
Quick question, with GZDoom: Doom 2 (UDMF) - ZScript ACS, is there a way to delete corpses, and specifically just those in a certian sector
Ay thanks! It's works

Idk if the link sent, here's the full horror hotel map
Does anyone have an idea what this midi actually is called from a doom mod I was playing.
I heard it in a doom mod I was playing. I did actually convert it from a midi to mp3.
How good are stock images for skyboxes?
i made them. i was trying to make something more similar to the demons that are in doom's poster
awesome :)
thanks!
are there any doom 64 styled hand sprites? like templates i can overlay guns onto
Red-doom rampage
pragmata bro
second
Can you make sprites dude?
No

I'm okay
I played a mod. Just one modded map. Nothing special right?
I picked the worst one I have seen.
And you don't know this, but I don't give up.
I beat Okuplok after 3384 tries...
And I will never play it again!
Anyways I need to take a break because... ouch.
Also I will never elaborate on this again becayse I'll forget about it later goobyee
<@&162901871168585728>
what was the message about?
Spam
Did anyone ever make a mod where you play as doomguy with all the doom weapons in redneck rampage? I know there's a mod for doom 2 where you play as leonard and have all the RR weapons.
let me look for it
maybe it exists
maybe this is the mod you are looking for?
@meager briar
Does anyone have the latest version of ACC?
I have version 1.60, but it doesn't allow me to compile certain functions. 😞
Maybe I don't know exactly how to install ACC.
Can someone help me?
UDB should have all that
That's a mod for RR that patches certain things. I'm talking about a replacer mod that replaces leonard and all the RR weapons with doomguy and all the doom weapons.
Ye. It comes with the compilers, which I think are fair to assume are up to date
UDB>Compilers>Zdoom for ACC
Thanks you
<@&162901871168585728>
is there a way to make movement in ZDoom feel more like wolfenstein 3d; ie stopping as soon as you stop holding down the move button, no sliding?
Does any map makers like to help me and my friend on this huge doom project we are doing?
We need all the help we can
Just dm
Yes, but you have to code it yourself
As in, it's not just a menu setting
So do I use like a dehack or something?
I don't really know where to start
Decorate or zscript. You have to create a custom player class
I'm not sure of the specifics, but I know it can be done
I'll look more into it, thank you. I've never used zscript, just ACS in UDB. Hopefully it won't be too difficult (famous last words)
So pop quiz and maybe Age Check. Does this Doom screenshot remind you of anything? 🙂
Myst?
You got it - Stoneship age !
I thought so haha. Are you making a myst-inspired wad?
not me - I come from the Star Wars: Dark Forces community (May 4th and all that) - and we have a dev who also makes doom maps
Anywhere I can keep up with the updates of the project? I’d love to walk through myst islands in doom
He may post it in the DF-21 discord offtopic channels . I have no idea if there is anything else myst related. It could be a one-off item
I should try to beat nuts
Guys
Wow it’s looking amazing, thanks for sending
I can't post the discord link here - but just look for df-21.net - there is a link on the left.
Anytime mate 🙂
@royal wave hi it is not mine but one of our Dark Forces map makers who dabbles in doom. I can't post the discord link here but you can ask in #your projects channel on df-21.net
#Doom I've made an Intermission screen for Doom 2. Nirvana best level ✌️https://t.co/3TzbcPH4sM
joey Jordison
nº1
waht does this mean?
Kanonenfieber
Does anyone know how to get the wall to bring down the red key in level 5 vivisection of doom 2: no rest for the living?
ngl this fooled me for a bit
In what sense?
thought it wasn't doom or something
Sorry, I don't understand your message
It doesn't translate well.
These are other captures
no i mean like i didn't know this was classic doom
Oh, right, it's Doom, using Zandronum
By the way, the mod is called Eternal Suffering, and it's based on the Death 4 Foretold mod.
and you can follow its development on YouTube 🙂
oooh, neato, thanks!
Just load them together. Either select and drag onto the uzdoom icon, or use a launcher like zdl
Whether or not the mods are compatible together is a separate question. Zero guarantee that slamming mods together will work properly
Do not, under any circumstances, try to do what the boy told you.
Some mods must be loaded in a specific order to work.
Loading them all like that may cause errors.
It's better to use ZDL, always.
why not? sometimes is worth giving a shot… if it doesnt work then you’d have to use zdl or command line trickery
Can you read? I've said it.
well yes, but you said to not do it under any circumstances like the whole computer is gonna explode if you load the mods wrong
I suppose if someone doesn't know how to "load mods" it's because they're new to this; anyway, the worst thing for those people is vague advice.
We need to teach well.
ye that’s true
Hi is it allowed to post links to doomworld? My buddy finished a doom map collection.
@royal wave and @lime jetty the myst map is complete. It's part of a series. Not sure if I can link it here.
i’ve seen a lot of people post doomworld or moddb links with no problems so i think he can
Ok thank you
Ok double checked the rules. I can't see anything about not posting doom links
https://www.doomworld.com/forum/topic/158201-the-quiet-pelagian-7-map-wad-mbf21/ The myst map is called Flexible Demeanour.
Doomworld links are fine
there mod of wolfenstein what you guys recomend? beacause i am looking mods of wolfenstein
Are you asking for original 1992 wolf 3d mods?
something like it
yeah
Something like that? Do you mean you want doom mods that recreate wolfenstein in some way or mods specifically for wolfenstein 3d?
doom mods that recreate wolfenstein
Without a doubt - THIS is what you are looking for --> https://www.moddb.com/mods/wolfendoom-blade-of-agony
It is a fantastic Doom mod based on Wolfenstein lore and assets.
Mean, something replaced the weapons and enemies of Wolfenstein.
ok but you asked for DOOM mods that recreate wolfenstein . Are you now asking for wolfenstein mods that replace enemies/weapons?
You want the same identical wolf 3d missions (identical level design) but running on a doom engine and with weapons/enemies updated with better Doom graphics ?
Perhaps I was mistaken; I actually wanted a mod that replaces weapons and enemies vanilla to Wolfenstein
I apologize for not speaking correctly.
I think there is a language barrier. Do you want ...
- A DOOM mod that adds enemies/weapons from the game WOLFENSTEIN ?
2.A Wolfenstein mod that changes enemies/weapons to make them look nicer - better graphics ?
If #1 - I would try Blade of Agony mod I linked - otherwise try this --> https://www.moddb.com/mods/brutal-wolfenstein-3d
Personally I think Blade of Agony is better but it is more of a story based/atmospheric mod than Brutal Wolf
<@&162901871168585728>
Im finally speaking here again I've making a new doom wad this is map01
It uses freedoom textures my favorite.
I have a classic mod idea, I don’t have anyway to make said mod, nor any experience, so maybe someone here will pick it up.
It’s called BrooM
The idea is that you are a janitor who survived the first demon onslaught (somehow?? I dunno lore isn’t important) and you see the mess the Doomguy left, you clean up the original levels, in a power washing simulator type thing, scrubbing the gore away and such.
I’m not sure how well that would work in the classic doom engine, but y’all are smart.
The maps would be mostly the same, but are obviously open for changes, the music would be more chill and jazzy renditions of the original tracks.
If this has already been done, please let me know, I would love to see it. And if anyone uses this idea, please make any changes you think would make this better, thank you for reading!
There’s a game on Steam called crime scene cleaner or something.
Obviously it’s not the same, and the appeal of your idea is the demon gore and gibs
I dunno
where would you recommend I find good megawads and/or maps for DOOM 2
Doomworld
They have a top 100 wads of all time list and the cacowards each year
oh sweet
your pfp reminded me of an anime i just finished a few days ago
it was a quite bizzare adventure, but it was a golden experience nonetheless
The shows like a diamond to me, kinda crazy, guess it’s a crazy diamond
yeah, and it's unbreakable too
hi! I just started making doom maps and I was just wondering, what is the best place to upload wads/a series of wads? like whats a good website?
Depends what you're trying to achieve. Just somewhere to put them? Moddb is pretty good, or you can just use any free drive storage. To get people to play them? Start a Doomworld thread and then you can direct people from discord etc to that place
I think the standard place is the doomworld depository/archive
Any recommendations on wads? I've played myhouse and the RAMP collection, but I want to extend my palette further.
Depends what you're after. Wads come in many flavours
Any will do.
Golden Souls 1 and 2
The wad i made is in here map02 isn't completely finished but you can only use freedoom phase 2 to try it out if you don't do that it will have a bunch of missing textures.
https://www.doomworld.com/forum/topic/127353-doom-ii-maps-of-chaos-map01-06-terror-edition-v39-wip/ wanna try old maps with something new?
Hello 👋
HEY GANG! made a map for doom 2
if wanyone wanna test it id be happy to send you the file
:D
<@&162901871168585728>
oop already gone :D
was a spam message
Looks like Vega got it. Thanks anyway
yw!
I'm making a classic doom deathmatch map where I'll be trying to combine aspects of all the doom games themes into one map kind of like realms/world's colliding and was wondering if anybody knows if there is like a texture I could find anywhere that I could add that I could use for like fissures/seams like this but glowing for example? I could put something like that on floors, walls, & ceiling to seperate areas that are from different doom games/themes. 🙂
you could increase the brightness for the seams
its giving 7-S
Honestly that might work, and I'm pretty sure UDB also supports colored lighting too, so I could make the "rifts" or "seams" a bright color, what color do you think would work best, in science fiction, any time I see rifts they're always different colors, so it's hard to tell, but since it's Doom and involves hell I'm gonna guess red or orange would propably suit best.
I second that, orange is best color for
This i think
Y'all should try out DN3DOOM
It's a mod that adds Duke Nukem 3d weapons and enemies to classic Doom while also enhancing the AI of the Doom enemies
You can even use the Shrinker to remove the evil spirit possessing the zombies so they'll fight with you
Just make sure they don't get hit by a Lost Soul again
i guess i can give it a shot
im not the best reviewer out there but eh
im bored
a lil late sorry
no worries
i do have somtehting else you can test tho!
sure!
Hi folks. Is this pretty much the primary online discord location for classic doom modding? I recently got into it and have been looking for a discord specifically for it, rather than mod specific discords.
It's a spot for classic doom modding, and there's a few of us who are knowledgeable on the craft, but there are better servers out there for it
dm me
Guys, where i can downloads mods for DOOM and DOOM ? I ask because im not used to mods for games.
On this channel counts DOOM 64 AND DOOM 3 as well? Just curious.
mapping in this game should be really easy thanks to snapmap
a bit like Trackmania for Doom?
~ignorechannel
BooBot will now ignore [DOOM] / #mapping
Gonna work on a Dead Simple remake next
You talking about setting doors to respond to certain keys? @sweet wedge
has anyone messed around with snap-map, if so...how do you spawn the doors for keycards and stuff like that?
well dont count on me, because i still have to fist time set up and get through the intro screens before i even start
Let me check @sweet wedge
yeah
when you set up a door
in properties you can set what key is required
is there a way to spawn a door?
to my knowledge doors can only exsist between modules
ah okay
so far im liking the snap map thing, pretty easy once you go through the basics..and the advanced isnt that needed, but can be helpful for later. So yeah i kinda feel at home, and it seems like the old halo forge mode....nothing like halo 5, that is way too complexed
I'm really disliking it
no opprotunity for your own architecture
Ruins the fun and creativity in level design tbh
I think its just fine honestly
Im not expecting something to replace the wild stuff you can see in original doom
but these tools are very powerful and bendy
So, I am having trouble with a Wave Event not spawning when I trigger it.
anyone know how to keep a players inventory when they die on a snapmap map?
There should be an option with the "Gameplay Settings" object
i love my map so far, its my first map so its not the greatest...nut man i love it
Oh cool, thanks. Actually works pretty well
Anyone know how the Gate Object works? I am trying to make it so when a single demon encounter AND a group encounter are killed, it will spawn a Miniboss event. But it doesnt seem to be working properly
I dont know if it's a bug with the Gate Object or I am doing something completely wrong
finally gonna get my first map done today! 😄
Ooh cool, what kind of map is it?
killing demons and stuff like that, just like a regular doom map i guess
it has some wave based and survival stuff in it as well
dudes
sorry for butting in
but does anybody know how to check what team the player is in?
nah sorry, never made a tdm type map yet
i've only made one map and its the one i have been currently working on for the past 3 days lol, im just learning as i go...i only did the basic tuts...and might do advanced if i need extra knowledge
i wish you luck on your journey to find the answer you need 😄
thanks 😄
anyone know how to set points of interest?(poi)
@sweet wedge there's an actual element called poi in the menu
@OPTIMUSCRS thank you
I had an amazing idea for an arena shooter style map last night. Gonna draw it out on paper and make it on snapmap tomorrow
We need some arena maps on ps4
The maps are all cross platform
I tried to rebuild q3dm6 as best as I could
i built my first map by ideas floating around in my brain, but once that map kinda felled threw...its hard for me to come up with anything, so i might just jot down notes before i build..so i can have a basic layout of what i want
GB97A5HK
If anyone likes to check it out. Nothing has been optimized tho, all just placeholders and shit
this leg sweep just doesnt work its pissing me off
srsly? no one knows? no video on yt on this shit?
show me
Wait...why is this in mapping lol?
idk
oh so I wasn't dumb I thought he really was talking about a mapping script lmao
Lol
All good
It's probably preferable to you since due to the rules, that question is require to be in spoilers
And you'd then see spoilers
But I'm pretty sure we're all chill here with it
What's a leg?
if you look down at your crotch and then look a little bit to the either left or right you will see a leg
Oh wow
your very own!
Woah
:/
Spoilers please, I've never seen a leg
Yo, someone who's into arena shooters, you wanna test out the map im gonna be making in the next coming days thats arena stylish?
I could use some pointers from people who actually paly arena shooters
I thought people playing DOOM was already into arena shooters
I meant like MP Arena, considering people say its not using the cores of an arena shooter
I spent like 10hours on a map and now the logics wont work as they should
well shiet
Like the Wave Event spawns 1 mob everytime another mob dies withing the event
Oh right
@wooden plume If I understood ya right I think I worked out what you were attempting to do
There may be more efficient logic, but I used a counter instead of boolean. Both single demon and group demon encounters will send a signal to a counter (set to max count 2) to add +1 to the count when the encounter is over. When counter reaches 2, it will activate the mini-boss
Had a go and got it to work using the AND gate too. Probably overly complicated for what you're doing 😛 It doesn't automatically output a signal when its values are changed, so you need each of the "on encounter finished" to send a "Test" signal. If values A and B test to be true, it'll send the output to the miniboss event
nice
In case anyone's interested, worked out a way to make an AI follow a player around the level: https://www.reddit.com/r/snapmap/comments/4jtcoz/making_an_ai_teammate_follow_player/d39wh3x
Can put player & AI on the same team, so it behaves as a kind of guard. Can add filters for players 1-4 so each person can have their own pet
Id like to know too
I should be starting my map tonight, cause I think I'm almost done with the campaign
You can add debris by going into the module and hitting they key for "Module Properties". (On PS4 it's triangle) From there you can set floor clutter, wall clutter, etc.
oh, thank you!
btw, is there any way to share and play an unbublished map with friends?
Np 😃 And nah I don't think so - that bugged me too. Hoping they patch it in later
Along with being able to bookmark maps without having to download them and having multiple players collabing on a map
so true
if anyone's interested
check out my map
7zkx23z3
it's not dm, not coop
you can play through it alone, but it will be boring
it's a competitive game mode
where you need to shoot object in the center of arena (consists of boxes and other props)
when you shoot it enough, it's your zone
two teams compete to have the zone
it can be confusing at first, i'm sorry
i'm working on it
If anyone is curious, I tend to stream snapmap
Oh yeah, I am currently working on a map. Dont know yet if it should be SP or Co-op
Well nvm
Every map I make gets fucking corrupted
so rip all those hours spent
Snapmap is so fucking buggy, jesus christ
gah now the game crashed on me
snapmap has never crashed on me though
I might have found a reason why the snapmap actually stops properly working.
@quasi parrot but when does the UN start
So what's snapmap like?
idk you're about to try it out
is there anyone who wants to test my map?
i need to see if the logic works the way i want it to
or wait
is there a way to change your team "on the fly"?
I dunno, but I'll test it out
You can set it to a button with the User Input object, or whatever it's called
Connect the User Input to a team proxy object
But yeah I'd be happy to test it otherwise
Is it the same one you posted earlier?
oooooh
thanks a lot!
i already tested it with ghost 😃
it's a complicated thing that i did fuck up 😦
but i just got a new map
yeah, really not a fan of the setup of voice channels tbh, but you are right
you wanna go now?
sure. You wanna test out your map first or should i just work on learning snapmap?
alright, sounds good then. I mean ive got a lot of time so
prowler?
sure, give me like 2 minutes so you dont have to hear all the background noise
gonna fix that real quick
👍
on a side note, you ever have your mouse just stop tracking in one direction for a bit?
i feel that its my mouse pad
OH MY GOD TOTALLY
i have no idea why it happens
i thought something was wrong with the mouse :DD
its been happening ever since i got this mouse
or rather with the table
@pale perch thanks a lot dude! works like a charm!
Noice 😄
Alright, after i go through the tutorials ill be starting on my first FFA map
Cool, those tutorials and esp. the snap puzzles helped me to wrap my head around some complex stuff
Still trying to figure out some of the hard puzzles
ah, alright. I imagine it wont be too complex because i want it to feel kind of like an arena shooter style FFA
im not even into arena shooters, which is why im gonna need testers to give me pointers on what to improve
Um
Well there's a 2 weapon limit on snapmap.
There's a clunky work around but sure.
ill figure something out for how ill make it work
You can set weapons in places, that should work somehow.
^
Just an fyi that there are tons of those arena style maps, and sadly most of them get buried 😦 unless you put some kind of cool twist on it
Or just plan on playing it w/friends
Dont worry
likely just gonna be a friends/discord thing
He's got me :hearts:
i just plan on making maps for the discord
dont care about the having a ton of people playing it aspect
clunky snapmaps you guise
it honestly seems pretty advanced once you look at it. Looks like it has some potential to it for being a built in map editor
it is pretty good for a console map maker
but it is limited by geometry and enemy count
I've heard that forge was better than it as a map maker.
i heard snapmap is better than forge
I mean, in general for being a built in thing, its actually fairly impressive so far
easily better than forge
That's cool, I'm up for giving it a go too 😃
but you'll never make nuts.wad
I've used forge, snapmap's logic system beats it, as for actual Map making I'm not sure.
id say in both aspects from experience so far
new forge is insanely difficult in halo 5
but before it was all minor prefabs on preexisting maps
forge has open maps
Yea it was a lot of prefabs
nuForge
snapmap doesn't have open areas
points for forge
some nerds made plants versus zombies witih forge
problem with forge is that it isnt exactly cusomizable
atleast old forge
new forge could be, never fucked with it
halo 5 forge at least?
i'd say... doom 4 is doomed
difficulty isn't a issue if you can map fantastic maps in it
there's scripting in forge 5
and the prefabs aren't just rooms from what it appears, in addition to wide open areas
True, but for smaller communities like us, there will be more kind of good maps compared to one or two good maps from one or two creators
to me its more the colalboration than anything
and it'll be released on pc
i'd invest my effort on making some maps for old man doom
they figured how to do room over room maps
old man doom map making uses bsp
which is a binary tree algorithm
its actually pretty cool after you learn programming
besides the way it handles rendering said maps
Fuckin old man.
Drak is an old man tho
Hot
I imagine drak as like a 40 year old man who still only plays doom. I know its not true, but its a fun thought ❤
Monsters also despawn after a certain range in snap map
Even hotter
either way, forge and snapmap are still inherently limited
Imma slide into your PMs
i was born in the year of our glorious doomguy
Lol
I was born 4 years after, and my father still played it religiously at that time
also microsoft is dumb
they're releasing forge on pc but not halo 5
how can you be so bad at gaining foothold
i dont know
atleast we still have pc halo 3
huh...
feels like snapmap was made for more linear levels
a lot of stuff doesnt seem to like to snap together to make 3 enterances that are all tethered to one room
is there any way to change the size of the rooms to make them snap together?
hmm nope
that would require more effort
it isn't a matter of rescaling rooms
you can't just rescale models
I understand that, but the options seem very limited in terms of creating open maps
that's the issue
there's no open map support and it isn't likely to happen
thanks consoles i guess?
i dont even think its the problem with the consoles
its the damn stupid dimensions they used for rooms and the uneven door placement thats getting me
its really just the uneven door issues
it creates areas that arent possible to fill in with what theyve given me
its like needing a 1x4 lego but only having a 2x4 lego
shit like this
this isnt what im making btw, just for reference
but they dont have things that would even come close to being enough to bridge the gap in that area
even if i removed one
lol
pretty much
i guess snapmap could be cool for challenges and shit, but making open ended DM maps looks like it might be out of the question unless im missing something major
its pretty shit for serious mapping
so far that seems pretty correct
rather, any effort that produces good maps
can't even perfectly reproduce e1m1
it should've had an advanced mode
ie: mouse and keyboard mode with the ability to draw geometry
or something less sophisticated like tiles
instead of prefabs
noice
it doesn't have portals, right?
multifloor is what killed my first attempt
there's a lot of floors but you can barely do things
multifloor is likely out of the question on making open ended stuff
i mean the prefabs have decent weapon spots atleast
its going to run out of steam in uh
i might be able to make something out of it
i think in a couple months
i give it 4-5
if the prefabs packs are good, it might last a little longer
maybe the new prefabs in the dlc will help, but that also locks content out for others
but it ain't holding a candle to good mapmaking
supposely the prefabs might be free?
but who knows
if so then that will be great
i dont see why not come to think of it
maybe just being able to play the maps that have the prefabs, but not use them without dlc
that would atleast not split the community
also, the freecam is way too damn slow
-1 point for no cam speed change
you know what would be cool
being able to add platforms through the object placement
ha
haha ha ha
that would totally go against the whole accessibility thing they got going here
how so?
i could put a platform under stairs in a lava room to leave an item on
would require mobility and timing so you dont get raped by another player
also prefabs
it would require prefabs
this is a 3d game, any geometry features you want, require time and effort to produce
The Doom franchise has a rather distinguished and golden history, for IT was the game to have really spring boarded the genre of first person shooters to massive popularity. Doom I and Doom II have survived the tests of time itself as those older franchises are still continuing to shine brightly and...
i guess they haven't learned that it is impossible to produce anything due to megatextures
it requires megatextures to do anything
and shit, that ain't cheap
and those people in the comments are fucking idiots aaaa.
https://www.reddit.com/r/Doom/comments/4k2l8z/petition_for_id_software_bethesda_to_add_mod/ fucks sake people
this is not how making games work
you can't even replicate the mp maps
People think it's just "tick a box and WE HAVE MOD SUPPORT"
the manpower for this has increased exponentially
there's no way id wouldn't put in mod support unless there is a good reason
there's no business in these tools because we can't use it anymore
its too time consuming to even make anything
and tbh it doesn't seem like an engine that's easy to mod either
when the tools for rage were released, nobody ever did a thing with it
uh it is a engine that's easy to mod
except that making good maps is impossible
shit looks like arse
you got a thing like unreal tournament 4, but there aren't many AMAZING maps
rather
very few maps
the comments on that petition thread omfg
some people g et it
a lot don't
they all seem to think that id made SnapMap instead of mod support
wasn't SnapMap outsourced?
the only reason that classic doom thrives is that it isn't an herculean effort to produce maps
and it was
but i guess the assets were outsourced
the prefabs
and people also seem to think that mod support will instantly create awesome mods
because the code was allegedly by carmack
lol no
look at all these games with mod support that have no cool mods
The obvious one people point to is Skyrim, but Skyrim took YEARS to get any good mods
that too
nor they require a render farm to use
the cool mods came in later
they dont really happen in fallout 4
fallout 4 is that limited?
it's the same engine isn't it
i think the engine might be the issue, but that might be speculation, i have no hard proof
its an edited skyrim engine
same engine
but a newer revision
its never a edited skyrim engine
they're part of a line of engines
a revision of gamebryo
my bad, im not really into understanding how these engines work
its still pretty shitty and has the same tools
ill take your word for it
it has the same exact tools
it behaves the same way
bar revisions
and it has the same fucking physics bugs encountered in every game running it
all the same silly bugs
it also has a propensity to crash due to excessive data in save files
the same bugs in every game
The main thing is is that the level design of Doom is not anything like the originals
also coding engines is pretty damn hard
the originals it was "make geometry then paint it with textures"
but these are bugs that should've been fixed ages ago
Doom isn't like that
i'm fairly sure source ports have enabled greater complexity in this aspect
lol why source engine games
that's basically every game tho
paint textures on model, apply shaders
i don't see the difference
The source engine is very similar to the original doom one
which isn't surprising considering GabeN was who ported Doom to windows
I never played quake so idk
this is not how it works
but in the source engine you make geometry then paint the faces with textures
goldsrc was based on quake and then source was based on goldsrc
you make geometry, apply textures, put in props
also lmfao
there is also shaders and lighting
don't forget that
its also like this for other video games
not just doom lol
idk much about other engines tbh so
then pls stop???
fuck me for offering my opinions?????
them's bad opinions??????
aye
no such thing as a bad opinion
just a bad mindset
like that one guy who refused to believe anything but doom is good
anything that isnt doom rather*
yeah, form yesterday
you mean the 2005 Doom 3 Champion?
he won a bunch of doom 3 tournaments
quake 4 was a sad non thing
you can edit things on discord
it isn't irc 😦
it lacks the charm
bfg was a loss
i mean i dont know how it performs in MP so
Not as well as gauss in my experience.
well no bfg then, cause i already have a gauss
It definitely doesn't earn the title with its mp implementation
I think im in love with this logic editing bullshit
anyways, i have a rough draft of my map so to speak if anyone is interested
learn programming, it owns