#classic-doom-maps-mods

1 messages · Page 27 of 1

ornate wraith
#

Cool maps, lots of different lookin rooms, makes you feel like you're on the move. If you're the one who did the art for this, fantastic job on the TC. Feel like there's too many resources though, basically never dip below 100 armor and health and near max ammo, and when you do you get topped right back up. I never died once, beating all 4 maps on my first blind run. In map3 the roof texture is missing along with many in the rocket launcher room, the fight with the baron(?) is too simplistic, straight hallway where you can hang back in the previous room and just dump the chaingun. Kinda universal in that regard, fights feel straight foward with you rarely getting caught out. In map 2 there's a teleporter looking thing that doesn't teleport you but later on in the level there's an identical looking thingy that does teleport you. The prison section in map1 felt a bland, pistoling zombiemen and imps. Maybe have the cells all in one hallway, and at the end of the hallway have a button you push to open all the cells at once for an enemy rush. In all though, good, can't wait to see where it leads

last garnet
ornate wraith
last garnet
#

Is there a specific version of otex that would be the best to use because i downloaded the recent version and didn't expect to see 8k textures is there any with less but still alot of textures

robust wave
#

This wad was like a breath of fresh air after playing a wad with horrendous gameplay, so I liked it a lot. Architecture is nice, gameplay is very easy and there are missing textures in every map.

robust wave
# last garnet Is there a specific version of otex that would be the best to use because i down...
last garnet
#

Thanks

novel bramble
#

whats the iwad?

last garnet
#

Thats my wad if thats what your asking

vivid lintel
#

I've made a WAD myself too if anyone would like to try it out and please let me know if you got all the secrets I've yet to see it done on all maps :p

robust wave
vivid lintel
#

Thank you!

robust wave
vivid lintel
#

I never did go back to that yet since nobody mentions it but I'm pretty sure it's just a different tag

#

When I was making them I found that some teleports would stop you in place and break momentum

#

I'm sure there's a way to have it like they are and combine it with sound but I'm not really sure how to do it lol

robust wave
vivid lintel
#

Nah there's a specific teleport that does the animation and sound and stuff

#

I'll open UDB now and tinker about...

robust wave
#

Oh wait you don't want the momentum to break?

vivid lintel
#

Yeahhh

robust wave
#

You can spawn TeleportFog on destination tag

#

That green fog that also makes sound

vivid lintel
#

Cheekyyy

robust wave
#

Also hell is pink which looks kinda weird

vivid lintel
#

Pink?

#

That would be your own settings lol

#

It's very distinctly red lol

robust wave
#

But geometry is really good

vivid lintel
#

Yeah you can see from the HUD icons that you have some whack settings on xD

vivid lintel
#

There's two secrets in there just a hint.. :p

robust wave
vivid lintel
robust wave
#

Picked a soulsphere, will look for the second

vivid lintel
#

||There's some in the starting area||

#

||And one more after the first portal in the big box storage bay xD||

robust wave
#

Btw even when I put gamma correction to 1.0 which is the only setting I have off it still looks pink

vivid lintel
#

It's so red on my screen that the red words are barely visible in the middle lol

robust wave
#

Damn

vivid lintel
#

I'm using a 40inch old-ass Sanyo

#

I'm tweaking the settings with my remote but it's not looking too much different xD

#

Worth a shot idk lol xD

robust wave
vivid lintel
#

Why are you opening my WAD in UDB 😭

robust wave
#

To look at colr

vivid lintel
#

Ahh

#

I have to make script to add teleport fog

#

I was surprised you were like 'it's just a tag' thinking that some new tag was added or something lol and got so excited xD

#

hmmmm

#

Maybe not...

#

Teleport VS line set portal....

robust wave
vivid lintel
#

But momentum 🙁

#

Yeahh all good

robust wave
#

Keeping momentum doesn't work in some places, cuz I run into a portal and almost flew back into lava

#

In the place with cracked floors and imps

#

Also most secrets are just humping the walls that are obvious if you open the automap

vivid lintel
#

In an earlier build it was harder to avoid that lava lol

vivid lintel
vivid lintel
#

huh?

robust wave
#

100 100 100

robust wave
# vivid lintel huh?

Endless loop of getting out of lava by entering the portal just to fall back in

vivid lintel
#

Umm...?

#

Join vc and stream for me please? lol

robust wave
vivid lintel
#

Oh right yeah I notice now there's no public vc here lol

vivid lintel
#

I've gone through and patched a few things that BlazingGear and myself noticed while playing through the first couple levels 🙂

#

There's more portals I need to make the classic style but I'm still not sure entirely about it as it takes away from the momentum.. I'd like to know anyone's thoughts on the experience 🙂

lyric verge
#

but i like the use of lighting

vivid lintel
#

Double thanks! xD

lyric verge
#

looks great so far, the bit with the cracks in the floor is also cool, but i fell into the inescapable lava pit area lol by accident

vivid lintel
#

Oh the first two major pits are escapable! xD

#

There's a hidden portal in them both :p

lyric verge
#

Ah, I never saw that lol!

vivid lintel
#

Haha it's okay it's my attempt at letting players know there 'will' be death pits, but some will be escapable if you're quick on your toes :p

lyric verge
#

my wad is in the earliest state even plausible and i've had people go at "wheres the geometry" but its meant to be a basic ass office building for the first map 😭

#

its not meant to be anything impressive, just the most doom 1 e1 eperience i can try to provide but with a bigger monster roster

vivid lintel
#

Bro I can see the vision for sureee

#

I really like the idea of using terminal textures as actual terminals, I do the same in my WAD xD

lyric verge
#

give it enough time and this wad will have quite a few maps

#

its got 1, which you can just walk through but thats intentional. you have to look for items inside of it to have them for the rest of the game, e.g the chainsaw is only available on that level

#

pistol starting is not recommended for such a wad

#

there is a 2nd level but its wip

vivid lintel
#

Just keep adding secrets to balance it so you can have pistol start :p

lyric verge
vivid lintel
#

LOL

#

I love it xD

#

You should add an employee of the year that's the chaingunner :p

lyric verge
robust spear
lyric verge
robust spear
#

"If you won't be swayed by my miracles, perhaps I should fell you with my medicine"

weak turret
#

is it terrible to remake a doom level as a love letter in my tc mod?

ornate wraith
tough fiber
#

I may revisit that map and fix it up before I twist it into a horrible hellscape

ornate wraith
#

I dunno, I think it may be to blame for my mapping style, aka making 1 detailed room after another instead of a normal doom map

tough fiber
#

also those door textures look off

ornate wraith
tough fiber
ornate wraith
tough fiber
#

ok if it's your first time that's fair

ornate wraith
tough fiber
#

I'll rerelease it soon with part of map06 done

tough fiber
novel bramble
#

for me it was vinesauce joel

#

although still cool!

last garnet
last garnet
#

did i cook the start of map01

#

Does anyone know any good sky textures for a snow map

ornate wraith
last garnet
#

here is the inside of the fortress

#

this looks amazing

last garnet
#

added a little curtain for what reason idk but there will be a way to get there

ornate wraith
last garnet
#

Ooh good idea

last garnet
#

the staircase that leads to the second floor what should be up there a throne room or a library

last garnet
#

Ok so map01 its really short but i made less items so its a little more hard and i gave a reason to find the secret before it was a chainsaw but i switched it for a blue armor and made it in your view so you can see that you can reach there

#

Also its a library

vast bolt
#

i wanna play back to saturn x episode 1 on prboom+ but every time i drag the folder to the prboom+ application it says this
can anyone help?

tough fiber
vast bolt
#

Hasnt worked

lyric verge
#

Every copy of doom is personalized

lyric verge
#

good ol toxin refinery

ornate wraith
#

Over here cuting my doom if you know what I mean (coffee machine and cup dispenser)

summer wolf
lyric verge
summer wolf
#

yeah except this time Graf Zahl can't get mad over it anymore 😂

lyric verge
#

Do I make run for DOOM 1 or 2

lyric verge
ornate wraith
lyric verge
#

Are there any active doom online servers? ODAMEX has a library of empty servers

ornate wraith
#

Any advice on making a doom map, I know this sounds silly but I genuinely don't know what to do. As said before I don't make maps in a way that I feel like I should, making a box then detailing it, instead of making the sprawling labyrinths I remember from the games themselves. But when I try to force myself to do that, I just fall into the same trap again

lyric verge
ornate wraith
robust spear
lyric verge
#

thats what i do, then i add onto it

ornate wraith
robust spear
#

in it's current state it may be too quiet but I'll see

true raft
#

is Eviternity 2 any good?

last garnet
robust spear
lyric verge
tough fiber
#

chat how do I make polyobjects

last garnet
robust wave
#

How do I make cvars that reset on map start but not when moving between the maps? Using acs and cvars for that but cvars save if I start a new game.

#

And they save if I leave the game too

robust wave
#

Found world ints but idk how they work

robust wave
#

Now the entire concept of my mod is screwed and it doesn't work and idk what to do

#

👍

short dune
#

What's a beginner friendly map maker for the first Doom?

robust wave
short dune
#

Thanks!

tough fiber
# ornate wraith Huh

I just always see doom maps where each section is always in these crazy-ass shapes and it just made me think it was bad practice to align almost everything to the grid

ornate wraith
#

And e1 is my favorite doom map set aesthetically

tough fiber
#

I rarely see other people's work, mostly my own, so maybe my sample size was too small

ornate wraith
tough fiber
#

I mean like an editor view

ornate wraith
#

Oh, I was getting worried for a second

tough fiber
ornate wraith
ornate wraith
ornate wraith
stray marsh
#

Has anyone made levels for id24?is it basically mbf21 +?

shell gorge
#

im rusty af ngl

#

i havent mapped in ages

stray marsh
#

Same it's been 2-3 years
Ive built some custom monsters and guns in the last 6 months tho
2 extra guns for id24 sounds awesome, although I would replace the LoR guns with something else

#

I've been dreaming of level design like Metroid prime. But after playing selaco I was really struck at how natural it's arenas are... And that like firefight can break out anywhere

shell gorge
stray marsh
#

I've been trying to rein in my expectation
I'm calling my next project a demo or sketch
Finish in a year (hopefully quakecon)

#

Short intro map • Meaty adventure map • Boss puzzle map

shell gorge
#

sounds good

lyric verge
stray marsh
#

I mean I'm just frankensteining sprites and abilities tbh
Not making brand new stuff
Realm 666 has a monster repository. I wouldn't say I invented the suicide bomber... But mine plays differently. And hopefully looks different too.

Just downloaded a melee chaingunner sprite sheet today that I think I can strap a bomb to his hand. Suicide commando- now with more bullet sponge!

lyric verge
lyric verge
stray marsh
#

Suicide bomber? You can look at anyone's. Again, realm 666 has one.
I looked at the one in valiant. Changed the blast damage, and tweaked the hit delay to my liking.

I would download Valiant. I think skill saw made the original suicide bomber. And there is a mbf21 update for it.

Then use Slade to track all the frame data. What's the other one? WadEx? Where you can tweek attack values and such.

Though I think everyone is using a text file for monster parameters which can be viewed in Slade.

stray marsh
#

It does happen to be one of the best megawads of all time

#

And then just search for Slade 3. Drag and drop onto the program. You can view sprites and take a detailed look at the monster formatting in a text file... At the bottom next to ss_...

livid sentinel
#

made a title screen for a mod. howz it look?

livid sentinel
#

speaking of title screens, how exactly would i add my custom music without it cutting off early?

livid sentinel
stray marsh
livid sentinel
robust spear
#

"but which one is the REAL me?" ahh 🥀

tough fiber
#

just shoot em all

stray marsh
tough fiber
#

don't worry it gets worse

#

it always gets worse

#

you'll hit many a rock bottom in that wad, and each time you'll be thrown a shovel

#

dig deeper my friend, dig deeper

ornate wraith
#

Is there anything you have to do to be able to engage in dialogue besides assinging the NPC a conversation ID? I can't talk to them. I was following chubzdoomer's video and that's all he did

#

Also I can't press the compile script button or do control+s to save the dialogue script

robust spear
ornate wraith
robust spear
#

replacements. This mod is meant for any boom-compatible sourceport, and playable with any mapset, so no new monsters here

livid sentinel
last garnet
#

I have a problem i make to many doom wads and cannot stick to one so i just make a bunch of wads until 1 actually feels fair and genuinely good

crimson mountain
#

hello guys am looking for a doom 2 mapper if you are one you can send me a dm and if you know where i can get someone kindly do

last garnet
#

MAP01 layout and level is done

robust wave
novel bramble
#

thats a lot of carpet

tall olive
#

Anyone here using Project Brutality on Android (Delta Touch)? Need map packs that don’t crash.

#

Use this it will help you in your Delta touch mod

tough fiber
#

trust me it's a good idea

last garnet
#

map02 is a basement

ornate wraith
last garnet
#

Ive never done anything like that before and honestly it looks amazing

short dune
#

What are the best Total Conversion doom mods?

#

And I was wondering the best way to play these, is it a port, the original release or the remaster?

tidal prawn
#

👋

robust wave
tough fiber
#

I love this kinda stuff

#

is it bad that I feel good abandoning one level to work on another

whole blade
robust wave
tough fiber
#

I think so, and that's the reason I might move all my game development efforts here

#

you can turn doom into anything

robust wave
#

It uses a modified version of gzdoom

#

Bruh I just opened it with uzdoom

#

The normal divine frequency bans automap

#

Here I can see that the entire demon is a single map

tough fiber
#

grass sprite

#

the penrose triangle is a nice touch

#

does this make anyone else think of doom 1

robust wave
#

A crash

robust wave
tough fiber
#

I feel like the amount of green makes me feel like I'm in e1m3/m4 again

#

I'm not crazy right

tough fiber
#

why isn't gzdoom remembering this?

#

every time I launch gzdoom I have to go and change this setting

robust wave
#

Shit setting

tough fiber
#

this game grips you

whole blade
#

If anyone wants to play it, demo is on steam
https://store.steampowered.com/app/2548880/Divine_Frequency/

Story ​**You are invited to the seat of the World's consciousness. But first, you have to get out from whatever hole your actual physical body is in...**Features

  • Weird, Uncanny Worlds
    Dive through layers of ever-mounting darkness. Discover secrets, brave optional encounters, and piece together the story of the world before you. Break through the…
Release Date

To be announced

tough fiber
#

is there an ACS command to remove these flags from linedefs?

whole blade
#

Blocking flags can be altered with line_setblocking

tough fiber
whole blade
#

Click the link

tough fiber
#

I see

whole blade
#

Sight is a type of blocking flag

#

As is sound

#

Impassable is set at initialization iirc, so that can't be changed

tough fiber
#

it isn't working

#

am I using the correct operator or..

whole blade
#

Use the bit flags

#

That way you can combine flags easier

#

Get one working

#

Then roll it out to the other lines

novel bramble
#

i mainly make levels on vanilla and such so

#

sector lighting is my best friend

#

this is usually how i do these sector lights

tough fiber
#

see I don't need to stack my stuff all the way to the ceiling

novel bramble
#

yeah thats usually the problem

#

if you make shadows and stuff in vanilla

#

the ceilling would also be a shadow

#

because the whole floor and ceilling being the same thing yadda yadda

#

i actually dont mind this that much

tough fiber
novel bramble
#

eh

#

honestly ive gotten used to it

#

to the point that i cant use the udmf format anymore

#

its too complicated 😭

#

i mean its cool that theres more stuff to make but still

tough fiber
vale dew
#

I was playing Brutal Doom when I took my finger off a door and it opened by itself. What a random moment.

tough fiber
#

it's basically the same thing

novel bramble
#

yeah ik

#

but still

robust wave
#

And enemies use Pain.Taunt to detect if they get hit by a middle finger and get angry

robust spear
#

DOOMED by DUSK takes the very-successful New-Blood game, DUSK, and ports it over to DOOM II (with Boom installed). Essentially, it's a demake, with the benefit of being able to play more dusk with any mapset of your choosing.

Right now it's still in development and currently unavailable, but once all the monsters & other things are fully implem...

▶ Play video
novel bramble
#

made more showcase stuff idk its fun

terse lance
#

👋

robust wave
#

Sending wave emoji at the same minute in 2 different channels

#

And doing that several times in the span of a month

whole blade
#

Server member since 2020

robust wave
#

Still weird message history

haughty flower
valid chasm
valid chasm
tough fiber
#

I just been taking pictures of random shit in my room for weapons

tough fiber
#

I have a very stupid mapping challenge that I just came up with. everyone receives 4 random textures from the default doom 2 texture library and is forced to make an entire map with just those textures

whole blade
#

That's a very normal speed mapping style challenge

ornate wraith
tough fiber
ornate wraith
#

I’d love a map of just those (honest)

#

Also 4 random line specials they have to use atleast once (only those which have an og doom equivalent and script execute, all scripts must be 4 lines)

#

I need to make a spreadsheet

dusk steppe
#

Would F_SKY1 need to be one of the chosen flats or could it be used regardless

#

I'm just gonna use the sky

haughty flower
whole blade
novel bramble
#

i mean not all levels have to have a sky texture

whole blade
#

(As a ceiling or floor flat)

whole blade
#

Unless you specifically define one as null, which would be weird

#

Well, all levels that replace existing maps will use that map's sky texture by default

#

If your map uses non standard naming conventions then it will not have a sky set by default

#

(This is only possible for ports that support mapinfo afaik)

novel bramble
#

oh i see

tough fiber
#

has anyone else considered using real floor plans/blueprints for layout inspiration

dusk steppe
#

I tried once but the level was too square

tough fiber
#

I thought that was only an issue on outdoor areas

dusk steppe
#

Idk I just kinda make more abstract levels

tough fiber
#

guess it depends what you're making

dusk steppe
#

This challenge is one of my first attempts at a somewhat realistic level

whole blade
#

Both modern and ancient architecture

#

Including buildings I've actually built (I work in constriction)

whole blade
#

And pick interesting buildings

#

Churches are good

tough fiber
#

that's how the original developers did a lot of it

#

pretty sure every weapon was created from something irl

#

reusable healing

tough fiber
# tough fiber

that's an ultrakill slab revolver 3d print but it's looking down the grip instead of the barrel

#

might also try this with a VGA cable

ornate wraith
#

Also one time I used OBS to overlay a CS map over UDB allowing me to trace over it, could probably do the same thing with a real set of blueprints

#

My dad used to be a drafter (someone who drew blue prints), maybe I can ask him if he has any plans laying around. My mom also works in systems management or whatever it's called, she basically uses autocad all day

#

Also, for your custom weapon sprites you keep making (awesome work btw), I could take some perspective photos of some 40k mini weapons. Got a lot of space marine bits, some from 87

tough fiber
#

I should probably also update my version of the TDA cycler

ornate wraith
#

I think it just needs a better connector between the 2 plasma guns, otherwise looks good

#

I think maybe an Assault Cannon or Storm Bolter could work (for the nailgun, or atleast bits of it), ima check my bits box

tough fiber
#

I'd make my own stuff in blender but I can't make that render properly

#

it's all fuzzy n stuff and I can't sharpen any of it

#

did someone ping me

ornate wraith
#

Very hard to take photos of such small models at such an angle but hopefully this can atleast spark some imagination

#

I did, ‘too many attachments’ so the bot blocked it

tough fiber
#

hhmmmmm

fierce ether
#

Hello, I want to make my first DOOM mod, specifically for DOOM 1995. I usually play a bunch of other mods using UZDOOM, but I wanna make my own now! I don't know how hard it'll be, but hopefully it won't be too hard.

ornate wraith
#

Maps are easiest to get into I think, but I haven’t done much with the ladder honestly

fierce ether
ornate wraith
novel bramble
#

but after i finish the wad im tryna do

#

(its basically all speedmaps)

#

although im taking breaks rn

ornate wraith
#

Only Dehack job I did was making the pistol use more recoil frames and shoot faster lol

novel bramble
#

wanna do a TC-ish project one day lmao

#

fully vanilla

novel bramble
ornate wraith
novel bramble
#

yeah something like that

#

although my source port of choice is nugget doom

ornate wraith
#

That or Nugget Doom, Nugget has MBF support

#

Oh lol

novel bramble
#

i only use uzdoom if theres mods that require udmf support

ornate wraith
#

I haven’t switched from GZ yet, what’s the difference? All I heard was CV11 saying it used AI code and calling the owner an idiot

novel bramble
#

its not that different but it has pretty cool changes

#

texture filtering is off by default.

novel bramble
novel bramble
fierce ether
novel bramble
#

is that actually true?

#

i have never heard of this

#

i remember graf having a tantrum over one mod (it was called lilith.pk3 iirc)

fierce ether
#

also, I got the name of the pk3 wrong

#

brutalv21.pk3's creator had beef with the other dude and blah blah blah computer go BOOM

#

anyways, how do I combine .pk3 files together to make one?

jolly fractal
#

Does anyone know how to setup librecoop

#

Do i like need a dedicated server because my friends cant find my game on the list they both have dhwem 3 and libre coop

robust spear
#

Fork Maiden

tough fiber
tough fiber
#

aura gain

barren lion
#

The project was released under the leadership of @dron12261 and Track Federal

The main feature of the megawad is a snowy/icy setting (not festive, just pure winter) accompanied by a variety of mostly non-MIDI soundtracks.

**Trailer: **https://youtu.be/Siqe5Gk28Qk
**Doomworld: **https://www.doomworld.com/forum/topic/156801-no-time-2-freeze-community-project-mbf21-32-maps-out-now/.

robust wave
stray marsh
tough fiber
#

still proud of myself for the death message pun

#

and yes these are unused doom beta sprites

pale cape
#

Doom: Fatal Frame! 😮 🙏

novel bramble
#

grahhhh first time designing a subway level in doom, 5th map for my speedmapping wad, taking a break rn

#

i was lazy rn so phone photos it is lmao

novel bramble
#

and i have the technique for it

#

maybe

ornate wraith
novel bramble
#

thank you!

#

i am making this on the boom format so i think thats why it looks classic?

ornate wraith
novel bramble
#

yeah ik

ornate wraith
novel bramble
#

its okay!

#

honestly ive gotten used to restriction of vanilla/boom formats so

#

its my go to format to make maps on

ornate wraith
novel bramble
#

thats neat!

#

one thing i haven't tried is, making DM maps

ornate wraith
novel bramble
#

im european too lol

ornate wraith
#

Hey that works out

#

Wait, lemme geuss, german?

novel bramble
#

nah, eastern european

#

i don't feel like sharing where i live sorry

ornate wraith
#

Just wanted to show off trivia (according to a now shuttered website germany had the highest density of furrries of any country)

#

Honestly, both suprising and unsuprising

novel bramble
#

although theres a lot in south korea, pretty cool i think

ornate wraith
ornate wraith
#

Just remembered an idea I had earlier today, Doom's movement is different than other guys, almost like you're on like ice skates y'know. So what if someone created a mod that leaned into that, put doomguy in a UAC electric combat wheel chair and let him drift (wip lore explanation), putting vehicle like movement into the form factor of infantry. That could be fun

#

A: when has doom cared about poltically correct? back in the day there was pearl clutching about the satanic and gory elements. B: it's your mod, your artistic vision, not anyone else's

#

I personally find it funny, add a CIA agent enemy that spawns in every time you 'attack' with that 'weapon'

#

Lmao

#

That would be very fun

#

Add in some lore from 2016 where the UAC was doing experiments on the demons before the invasion, creating the mancubi and whatnot

#

dunno who it'd be, government inspector, rival mega corp, journalist, KGB agent

novel bramble
#

what would the attack even be?

#

redacts the enemies or something?

ornate wraith
#

Maybe an Apeture/Black Mesa kinda relationship. Or just have it be some over their head college student finding out a giant conspiracy. Or or space OSHA expecting missing hand rails and finding demonic portals. Or or or KGB agent trying to destroy amerikkkan capital for glory of Lenin. Dunno what would be funniest. If you do this project and have the CIA document wepaon in it, photoshop a guy in the picture to turn him into a revanant

#

Wait no, idea, when you have it out it censors the names of pickup messages to John Item or Jane Item

#

Also for its attack, doomguy flips the paper around to just reveal more black lines, before flipping it over again

#

1 in 1000 chance when he flips it over it shows that one email that mentioned trump and bubba

#

tell me if you decide who the protag for this is going to be (in terms of their role), I'll have fire ideas out the wazoo after that

#

A lot of it is copy and paste, shouldn't be too hard, hopefully

#

So grieving husband instead of agent of outside org

#

At the end, turns out his wife was secretly gislane (or however you spell it) maxwell and that's why he kept finding all those files

#

hmmmmm, what happened

#

is she in tube, is she cyborg, a synth perhaps

#

She is the runaway daughter of satan because she wouldn't accept her gender identity because satan is evil

#

And her DNA can set stuff on fire, and Archvilles are the result of gene splicing experiments

#

For the doom mod I'm making I'm thinking about having UAC scientists explain demon biology. I gave it some thought and I think it'd be cool if like Imps, knights/barons, and archvilles are the same spieces. Archivilles being queens, knights/barons being soldiers, and imps being workers. Mancubi and pinkies are also the same spieces, but have extreme sexual dimorphism, with hordes of male pinkies tending to mancubi matriarchs. Cyberdemons were super predators like T-Rexes, the spider mastermind and arachnetrons were under water filter feeders that became all wierd after being put on robo bodies on the surface (kinda like how blob fish look normal in the deep sea but wierd at the surface), and Revanants are simply robot bodies using the energy and bones of a hell knight

#

Start the level facing up with low camera height, before then raising and giving control to the player, that'd be pretty obvious to players I think

#

Ringing sound and fade from black too

#

A moving camera can't be too hard, hopefully. Just remove player control, set the camera to move and set the player to use said camera, then once the motion is over teleport the player where the camera used to be and return player control. I've done all these except for cam movement and it was pretty easy

#

A blue uniformed zombie man is something I experimented but haven't implemented yet

#

I got a plasma gun marine, swapped the sprite set with a zombie shotgunner, and turned the black on their body to blue

#

yes you find agartha and have to fight white chain gunners

#

And a vegimite sandwich

#

If we going full schizo then you're a trvth nvke tri-state area citizen bringing back the roman empire

#

sadge, keeping it realistic

#

granted realism is schizo

#

That's a real picture of a soviet dog.

#

If you leave communistic utopia of east germany you get gunned down by a german shepard

#

the wolf 3d sheperd sprite is in ZDoom cause the helper dog

#

also cute dog

#

Reminds me of Rise of the Triad sprites kinda

#

more proportional, like photo scanned

#

It does

#

We need an Anarchist-Punk doom mod so we can have one with Crass

#

If the Canadian government can fund an Anarchist collective's Fallout Tactics mod then we can get the ball rolling on this too (yes that happened)

#

Gave a listen, def new doom kinda stuff not just recreations of metalica songs ID boys heard on the radio. Good, but E1M1 will always have a place in my heart

#

Yes have an enemy that randomly appears around corners before dissapearing after half a second, it's just a black silohuette

#

Exactly

#

Subverting the tropes and expectations of gaming, such as expecting to be able to get the amount of kills listed, is always a good way to fuck with the player

#

Yes. Also to add more to the schizo vibe, all textures are photo scans of real walls and stuff

#

So realistic images stretch over doom enivorements, uncanny

#

Like that one game that faked deleting a save or adjusting your CRT's contrast settings

#

human roster you can do photo scans (if you wanna go that route, which I think you should) so shouldn't be too hard, dogs though...

#

When I think boomstick I just think DB

#

Maybe a pipe gun you made yourself that has a chance to explode

#

Gotta love those. I can send over a scrapped office building level if you wanna use it lol.

#

Nope, never made a custom enemy before, or weapon for that matter (well I've done spritework but not new features)

#

Revenants and other cybernetic monsters already explore that idea well, but if you want all demons to be manmade that'd be neat too

#

Erm, based

#

that reminds me, american cryptids. bigfoot, mothman, the rake, wendigos, those would be fun

#

I fucking love feature creep

#

Let me make more suggestions

#

why full tho

#

Perhaps 'Complete conspiracy'

#

Doom: Old World Order (to conrast with New World Order conspiracies)

#

So 3+ human NPCs

#

I'm willing to do some photo stuff as reference, but I'm not exactly built like a MI6 agent. Tall, fat all round except for the arms

#

I feel the more direct of a photo scan it is the better it would be, maybe I could rope my brother into this

#

cliche means 'overused', did you mean another word cause that doesn't quite make sense in this context, or maybe im dumb idk

#

Ah

tough fiber
#

I heard "movies" in the context of classic doom

#

has anyone seen that old movie? is it good?

ornate wraith
#

no, i just watch that gif on repeat all day

#

btw how'd you create that sprite, did you print out a real page and hold it as reference?

#

Got this off of a forum post I found on google

tough fiber
#

heyyy I'm using a declassified floor plan from the files in part of my map

tough fiber
ornate wraith
#

For past sprites I used Gmod screenshots so I can angles of real weapons in a way I like

ornate wraith
tough fiber
tough fiber
ornate wraith
#

Wait you're the tile20 or whatever that texture's called guy

tough fiber
#

flat20

ornate wraith
#

Example of Gmod screenshot

tough fiber
#

there was another texture that was good for that stuff cos it was just bare concrete

#

best for floors

ornate wraith
#

agreed, but can work on walls

tough fiber
#

walls if you can use it creatively and not put it literally everywhere

#

corner accents, tops and bottoms of pillars...

ornate wraith
#

I like tile based textures since you can do fun stuff with them, like those hex metal floors you can make a stair case or like ruined floors. I used em as raising and falling fuel rods in a map

tough fiber
#

get funky with the sector work and create cool patterns on the floor

#

if you use doom 64's sector coloring and just change the floor you can effectively customize the color of your floor tiles too

#

same with the ceiling

ornate wraith
#

Used that to make blue crates, but that works best on gray scale textures

tough fiber
#

I did that with flat19 to create the lines in the parking lot at the end of my wad's map02

#

things have gotten far more custom since then

trail void
#

Is that Epstein?

ornate wraith
#

Motherfucker was always hitting that 15 degree head tilt in photos

ornate wraith
#

actually? didn't know that. thought that just made you shorter

trail void
ornate wraith
trail void
#

What’s this map even about

#

That is indeed a bad screenshot I can’t read any of it

pure karma
#

Keep this shit off the server please

acoustic grove
#

What?

novel bramble
#

oh did he get banned?

ornate wraith
#

SCRAM!

whole blade
pure karma
trail void
#

It'd be best if you didn't

tough fiber
#

chat should I get the oldest available map editor I can find so I can make a mod the way our ancestors did

scarlet sphinx
#

I recently interviewed Doom level designer Sandy Petersen if anyone wants to check it out. Thanks!

tough fiber
scarlet sphinx
#

Should be right up the alley of designers. Thanks!

tough fiber
#

I'm already learning things and realizing a few mistakes I made that I can go clean up

#

I think once I finish all the levels in my wad I'll go back and clean up some stuff I may have done wrong or could've done better with my level design

scarlet sphinx
#

I miss making wads, I haven't made one since the 90s.

tough fiber
#

I personally having a good time with it, you should try and get back into it

novel bramble
#

i honestly agree, its now easier than ever

scarlet sphinx
#

I made some maps for a mod of Duke a couple years ago. Super fun, but not anywhere near as many tools out there for Build as there are for Doom that's for sure. I found myself running stuff in DOSBox.

tough fiber
#

mm I've considered messing with Duke's stuff but I feel like I should beat the game before I get into mapping for it

#

and considering how hard it is to figure out where to go in those levels that might take a while

novel bramble
#

im considering doing levels for blood

#

same engine as duke

tough fiber
novel bramble
#

thats sick, yeah the source port of duke 3d includes a map editor called mapster32

#

its basically build.exe but better i guess

#

its a bit hard to learn than say doom honestly

royal wave
#

It's stated clearly in our rules that content like that wad in particular is not allowed to be discussed here

livid sentinel
#

Just gotta say, it's doom, everything is violent. Doom 3 literally has aborted babies as enemies

royal wave
#

This isn't a debate

#

This server isn't for you if you can't understand that

livid sentinel
#

Got a point

livid sentinel
#

more challenging and less disappointing final boss arena. the original was just a wide open arena with no hazards

#

top down view if you are interested

livid sentinel
#

just found out something odd when trying to make title screen music. the original D_DM2TTL is only 11 seconds long, and i made a song that is 11 seconds but it got cut off half way through. Out of desparation, i made a 4 second version and it got cut off 2 seconds in. im about to try seeing if doubling the length of the original by extending it with nothing will make is stop where i want. this very confusing.

pure karma
livid sentinel
#

AND IT WORKED!

tough fiber
livid sentinel
robust spear
#

Say what you will, I redesigned the Guardian. I never liked his look in the original game, or in HD. I decided to give mr. crocman some cybernetic features to better match being the final boss of The Facilities. Dw, he still does the creepy mouth thing before he attacks

livid sentinel
#

STFU BITCH

#

NO SCAMING CLANKAS

#

@brave pilot if you are available. someone is trying to scam everyone

#

:D

livid sentinel
#

you know what they say!

#

NO CLANKERS!

#

i thank my neighbor for drawing that

tough fiber
livid sentinel
#

looking through the Doom 64 assets and MY GOD, the death animations are so much better. you can see them liquify frame by frame

#

i really wish the Unmaykr was in more than just 64 and at the VERY end of eternal. also wish they kept it the red and black tone rather that millennial white

haughty flower
bronze coral
#

More Doom in SRB2 except this time I'm showing off the obituaries

novel bramble
#

green doom

tough fiber
#

Has anyone released any cacodemon hybrid sprites on realm667 or something? I wanna include them in my mod.

#

On a related note, how would I make a projectile block shots?

tough fiber
dusk steppe
#

Shootable and projectile flags dont seem to work together

#

Projectiles take priority over being damagable

tough fiber
#

so what can I do?

dusk steppe
#

I'm not really sure how to make a projectile block shots

#

The closest I've done is a plasma shield that blocked hitscan by not being a projectile

tough fiber
#

maybe I gotta do something like that where the projectile spawns a barrier that follows it...

dusk steppe
#

That makes the projectile immediately count as colliding with something

tough fiber
#

fuck.

#

so is it just potentially not possible without some kinda elaborate custom actor definition?

dusk steppe
#

Probably not

#

Idk much about anything more advanced than dehacked tho

tough fiber
#

figured out how

whole blade
tough fiber
tough fiber
#

I'll take that as a no.

whole blade
#

Franekensprites

tough fiber
#

did anyone create sprites of these guys in the classic art style yet

tough fiber
#

damn

#

I have the model on gmod but I can't FUCKING render blender stuff properly

#

the edges are always blurry and it bothers me that I can't fix that

narrow laurel
#

only this

tough fiber
#

that looks more like an inscryption sprite

narrow laurel
narrow laurel
#

Just is a Pixelart

#

no Sprite for doom

tough fiber
narrow laurel
tough fiber
#

sorry

narrow laurel
tough fiber
#

can you export transparent renders, and do they have sharp edges

narrow laurel
#

yes, and not

tough fiber
#

nvm it doesn't matter

#

not available on my phone apparently

#

no results on google play

narrow laurel
tough fiber
#

so how do I get it

narrow laurel
#

oh

tough fiber
#

yea saw that coming the minute I read "mediafire"

#

which is valid because mediafire is one of those sites that I can never fully trust

#

there's always something off about it every time I end up there

narrow laurel
#

Don't worry, it's a program I uploaded myself.

tough fiber
#

how did you get it ported to mobile

narrow laurel
narrow laurel
tough fiber
#

cos it could look legit until it's on my pc and suddenly my ip is in a russian database

narrow laurel
#

Anyway, I sent you the link privately, I just wanted to help.

tough fiber
#

not sure if I'll be using it

#

not because of the whole mediafire thing

#

just because it doesn't have what I'm looking for

robust spear
stray marsh
#

Holy cow that slaps so fn hard

#

Got a linky?

tough fiber
tough fiber
#

today I learned that sector stacking is done with lines and isn't a sector special

novel bramble
#

sector stacking?

ornate wraith
#

Room over room, I'm geussing?

tough fiber
novel bramble
#

i seee

#

basically build engine stuff

#

but its doom

ornate wraith
#

I thought GZDoom had support for real room over room, and not the sneaky sector/invisible portal stuff of previous engines

#

Atleast that's the impression I got when I used room over room for the first time

tough fiber
#

the vertical equivalent of line portals

tough fiber
ornate wraith
#

appearently there's also sector_set3dfloor as well, i dunno the difference

ornate wraith
#

I'll read the wiki some more and pretend to understand it

whole blade
whole blade
#

And manages them

#

Which is very handy when you end up with 2000 of them like I do lol

ornate wraith
#

Holy shit your name has a gradient on it. I wish to be so acclaimed one day as to warrant a similar treatment, maybe president or something...

whole blade
#

I had to {REDACTED} to get this

ornate wraith
#

Oh yeah I heard from another guy he had to [redacted] to john romero then [redacted] and there was a gallon of peanut butter invovled

trail void
ornate wraith
ornate wraith
#

russian intelligence agency

trail void
#

Oh

ornate wraith
#

Yeah they had to sign a contract before hand that used a legal loophole that only worked in an oblast in North West Siberia, kinda stuff you have to do in order to [redacted]

tough fiber
#

I keep forgetting it's there

robust spear
#

Provided to YouTube by TuneCore

The Beginning · Andrew Hulshult

Dusk (Original Game Soundtrack)

℗ 2018 Andrew Hulshult

Released on: 2018-12-10

Auto-generated by YouTube.

▶ Play video

Provided to YouTube by TuneCore

Beneath the Altar · Andrew Hulshult

Dusk (Original Game Soundtrack)

℗ 2018 Andrew Hulshult

Released on: 2018-12-10

Auto-generated by YouTube.

▶ Play video
stray marsh
#

I still haven't played dusk

tough fiber
#

can someone make a wad where doomguy and daisy have swapped places

#

he dies and her tiny rabbit ass has to kill the armies of hell

last garnet
#

map03 after map02 you enter hell and this is it so far

novel bramble
#

looks fantastic so far!

tough fiber
tough fiber
last garnet
tough fiber
#

yea sorta

#

I feel like 2016 hell was less brown and more rocky

last garnet
#

yeah fair

tough fiber
#

why am I getting teleported to the bottom of the sector even though the destination is above the 3d floor?

#

nvm think I figured it out

#

nope

#

thought changing it to teleportdest2 would fix it

last garnet
#

the full map so far

tough fiber
#

naming these things straight poetry

last garnet
tough fiber
novel bramble
tough fiber
#

mm

#

I don't know enough of them by name to have good ones for this stuff

novel bramble
#

obviously, the style of the map is like a nukage waste machinery stuff

#

so yeah

tough fiber
#

80% green 15% brown 5% misc colors

#

something about concentrated power of will

last garnet
#

my wad is pretty hard and also, I'm very proud how map03 is coming definitely the best map so far

#

does anyone know a wad that has a bunch of diffrent types of waterfall like lava falls mudfalls etc

tough fiber
#

how much trouble would I get in for turning graf zahl into an icon of sin reskin

#

like is this allowed

last garnet
tough fiber
#

has anyone in the community actually heard his voice? I wanna get a clip of him crashing out when the fight starts

last garnet
terse lance
#

👋

delicate venture
#

can anyone her help me figure out a problem with my mod?

tough fiber
#

what is it

tough fiber
delicate venture
#

why do the orbs get velocity on the z axis but not on x and y

robust spear
haughty flower
#

Doom

delicate venture
tough fiber
#

have you tried increasing the z value to see if that helps

delicate venture
#

and it didnt help

tough fiber
#

are the orbs moving up at all when dropping

delicate venture
delicate venture
tough fiber
#

ok then I genuinely don't know cos I thought it was something about how you applied the velocity

delicate venture
#

is there any way to have like a 1 tick delay?

#

i wanna test smth

tough fiber
#

never tried

#

I have no idea

delicate venture
#

oh

tough fiber
#

I'm not an expert

#

all I know is your code looks the same as the code I used for my mod

#

also I couldn't help but notice you seem to be following davidxnewton's tutorial

#

didn't he link the files to the completed thing? you could paste his code in and see what you were missing

delicate venture
#

true

delicate venture
tough fiber
delicate venture
#

nope

#

made sure of it

tough fiber
#

that's weird then

#

does his pk3 work on your version of doom

delicate venture
#

oh

#

where do i download the PK3?

#

i'm on gz doom 4.14.0

ornate wraith
#

Just watched a video on the Doom alphas and now I really want to make a map with the same aesthetics and potential gameplay. Reminds of a Wolf 3D level but more open and linear from what I saw, with proto-doom cute elements.

tough fiber
#

idk how playable they are but I pulled a bunch of unused textures outta them

#

which are currently in some of my maps

delicate venture
#

i accidentally set it as solid 🤦‍♂️

bronze coral
#

yes we WILL be doing obituaries specific to what weapon you're holding

last garnet
#

new area added looks really good

last garnet
#

i added a hidden button in the big room

novel bramble
#

grahhhhhhhh more screenshots i think lol, this is probably gonna be a short level lol, but uhhhhh basically second part of the subway thingy

novel bramble
last garnet
novel bramble
#

thanks! i basically just made an excavator in doom

#

why? because its fucking cool

novel bramble
#

<@&162901871168585728>

#

thank you!

wooden thicket
#

np

last garnet
#

For my wad map32 ia gonna be a slaughter map ive only played 1 it was map32 for almagoom

robust wave
#

Was playing No Time 2 Freeze, got to map32 and fps went 2

#

Because of plutonia I think?

last garnet
#

map04 a hell cave looks pretty good ive noticed 1 thing my hell levels are my best looking maps im glad this wad is mostly hell levels

last garnet
#

So im using the eviternity dehacked and the astral cacodemon is genuinely the most terrifying thing ever thats why you have to go against it when you first reach the space levels map16

novel bramble
#

which is e1m9

haughty flower
#

Does this Include Doom II ?

novel bramble
tough fiber
#

eh? ehh?

#

I'll be taking the battery off the lil monitor thing for the other frames dw

#

I just had an idea, the altfire makes the monitor run doom

last garnet
tough fiber
terse lance
#

👋

tough fiber
#

attempted to update my cycler sprite using a picture of my tv remote

#

not proud of the animation I have for it so far but I'll work on that later

#

honestly not proud of this whole thing, needs more thickness

#

it isn't what I'm looking for but yall can use it if you want

delicate venture
#

any reason why this is happening?

robust wave
robust wave
robust wave
last garnet
last garnet
#

more screenshots of map04

last garnet
#

now when you enter the barons room he rises from blood

last garnet
tough fiber
novel bramble
#

im gonna be playing it once i get back on my laptop

robust wave
tough fiber
robust wave
#

Maps look awesome

novel bramble
last garnet
robust wave
novel bramble
tough fiber
last garnet
novel bramble
last garnet
tough fiber
novel bramble
#

masterminds are only tanky chaingunners

novel bramble
tough fiber
#

and slow

last garnet
#

After map06 all the map names are gonna be remixes of the doom 1 names like perfect hell being perfect hatred

novel bramble
#

nice

tough fiber
#

YOU'VE TAKEN EVERYTHING FROM ME MACHINE

novel bramble
#

im getting back into ultrakill recently

last garnet
#

the barons throne room that table in the middle is where they kill

#

going with the theme what should the red skull room be

novel bramble
#

there lies a hell artifact
(e1m6, probably last sneak peek)

last garnet
#

i made this room a little more difficult

novel bramble
#

spirit world if it was good

last garnet
#

oh god i see the resemblance

haughty flower
#

Doom II is my new favorite game

last garnet
#

the last big fight it's a torture pit

haughty flower
#

Oh

last garnet
#

finally map04 is done

#

now it is since i added more items

tough fiber
last garnet
#

Wdym

#

I usually play through the whole wad and when i find something I don't like i change it if that counts

#

Im officially saying it map04 is one of the hardest the amount of health i had to put just to actually make it beatable is insane

#

Mostly health bonuses and stim packs

last garnet
#

Also for map13 this level will be very hard its called wicked archviles

tough fiber
#

in my wad, archviles aren't actually demons in themselves but rather aliens who blended in with demons seamlessly by nature of their abilities

#

so there's gonna be a level where you end up in the vile realm and get to fight various lesser viles

#

that'll probably be where you get the TDA weapons

last garnet
#

that sounds interesting map05 the gore nest

tough fiber
last garnet
last garnet
#

this same river also leads to the start

#

oh yeah and you ave to do rocket jumps for a part and after that you can find a secret tunnel back so you dont have to go back

storm charm
last garnet
#

the full map so far

#

its gonna get bigger

last garnet
#

first skull key room

last garnet
#

here is the full map its also done its like a more easy slaughter map

#

now map06 adds plutonia's favorite demon the skeleton

#

its name is weird

last garnet
#

this looks amazing

#

This map is gonna be like a trial of things
The blue trial fast enemies only pinkys skeletons and lost souls
Yellow trial movement enemies if you stop moving your basically dead
Red trial flying enemies this one is a little more difficult since its cacodemons pain elementals Lost souls and each trial has imps and humans the big middle part is gonna be the teleporter you need to unlock

#

the portal

novel bramble
#

fireblu my beloved

tough fiber
#

I use it for energy barriers

#

in footsteps of the great raveyard

last garnet
#

this is gonna be the coolest looking map

delicate venture
tough fiber
#

can we get 4 dimensional doom already

#

doom is 2d and we can do a pretty damn good job at simulating a third dimension, how about we work on simulating a fourth

delicate venture
#

fr

#

cant belive they didnt put a tesseract in dark ages (or they did idk i havent played it)

tough fiber
last garnet
#

this map is so cool

hexed galleon
#

how do you make sprites for weapons, doom guy and monsters

tough fiber
#

I turned a bluetooth speaker into a rocket launcher

last garnet
#

because now im interested

tough fiber
#

I can upload the speedpaint of me creating the devastator sprite though

last garnet
#

this is the map now

tough fiber
#

realized that's not very helpful lemme slow it down

last garnet
#

a new room

tough fiber
#

I needa get back into actually caring about texture variety now that I'm outta the brutalist section of my map

lethal elbow
#

Need help with something in doom builder, I want to add skybox, I am using OTEX textures but sky show like that

#

The map format is GZDOOM UDMF

royal wave
#

You don't literally use the sky texture on the ceilings you want it on. You need to use F_Sky, then define which sky you want to appear in MAPINFO

lethal elbow
royal wave
#

you use MAPINFO to define the sky, then use F_Sky texture on your map

lethal elbow
#

Ohh gotcha, Then I need to use slade to create it, Thanks

delicate venture
#

how do i make it so i can add my custom weapon to UDB from my ZSCRIPT mod

last garnet
#

more pics of map06 looking even better

#

The main area keeps getting better and better

delicate venture
#

it didnt work :(

#
{
  9131 = Pixel
}```
#

that's the code

#

in MAPINFO

royal wave
#
DoomEdNums
{
   9131 = "Pixel"
}```
Save, press F8 in UDB to reload
#

The wiki is very clear about how to use this, don't skip details willy nilly

#

If it still doesn't load, there's a different problem you have

delicate venture
#

even with the quotes it doesnt appear in editor

meager marlin
#

I want to make a whole game in the Classic DOOM engine (after making a few maps to get a feel) what would you recommend for both?

royal wave
#

DOOMEDNUMS

#

there's a word you're missing

meager marlin
delicate venture
#

yeah doomednums is there too

meager marlin
#

show us

royal wave
#

Then there's a different problem you have. I don't know what your workflow is, so I can't debug it for you

delicate venture
#

dang

royal wave
#

The actor might be fucked, you might not be importing the wad correctly, you might not have reloaded your wad like you're supposed to

delicate venture
#

it's a PK3

#

idk if that's important

royal wave
#

It's not

#

We all call them wads

delicate venture
#

i see

last garnet
#

i upgraded the cross room with more detail

delicate venture
strange jacinth
#

is there any mod that is filled with boss and mini boss guys

meager marlin
#

dw, im dumb

#

okay CMake is giving errors

royal wave
#

Why are you building it from source?

robust spear
#

we are so back
(Insomniac Inscriptions (SIGIL x No Rest for the Living amalgoom) MAP04 "Hiking Trails of Treachery" minor progress)

meager marlin
#

okay, found one

tough fiber
#

did anyone make textures like BFALL1 and its nukage variant but for lava?

#

I want a flowing lava texture

novel bramble
#

@tough fiber

tough fiber
#

oh shit he does

#

I was just gonna rip the textures myself and palette translate them

#

slade's "export as png" my beloved

last garnet
#

I can give you the wad i got the lava textures from

#

The ones i got mine from came from the wad survive in hell just open it in slade and it has a lfall texture

#

I found it through doomworld

tough fiber
last garnet
#

Ok

last garnet
#

Ok so the cacodemon part of map06 is finally done now i have to work on the mancubus part the cave part which is gonna be a little more difficult yes this level lets you jse the bfg because how hard it is and also because when you ho through the portal hell takes all your weapons so you have to restart getting all your weapons back

robust spear
last garnet
tough fiber
#

I tried using it as regular lava and it just didn't look good

robust spear
#

fair

tough fiber
#

how would I make something that can simulate the use key from any distance

novel bramble
#

this should be like the movie click

#

where it pauses everything

tough fiber
novel bramble
#

fair

tough fiber
random dragon
#

Hang on a second...
So that's where Brutal Doom's SMG came from?

novel bramble
#

i guess so

last garnet
#

the map is slowly getting bigger