#classic-doom-maps-mods

1 messages · Page 26 of 1

tough fiber
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ohhhhh

ornate wraith
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black lines appear showing you the floor and the center

tough fiber
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ok that makes sense

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how do I turn off save confirmations

ornate wraith
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just press ctrl+s after you make an edit before moving to the next sprite

tough fiber
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yeah but it does it anyways

ornate wraith
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fuck it does, you can make the message go away by pressing enter instead of clicking though

tough fiber
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crazy how caked up these guys are

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bro got a bakery back there

ornate wraith
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I've seen better (cyberdemon cough cough)

tough fiber
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TRUE

ornate wraith
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demon was a clay model, guy at ID had to scuplt that ass

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I can't find an ZDoom equivilant for the og Doom's: wr floor start moving up and down

terse lance
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👋

ornate wraith
last garnet
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So since im remaking my wad i changed all the exit text there way better but the first 6 level is in 1 big prison that turns people and other living things into aliens and you were 1 of them so the first level is a prison break

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And it ends with a single alien starting another invasion on a different planet which starts up the second part

tough fiber
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this is so fucking tuff

tough fiber
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I can't wait to figure out how to make these guys jump

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I want them to launch themselves at you from a distance so they scare the shit outta you the way they did to me the first time I saw one

pale cape
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^not sure but I thought I read this was part of a custom mapset. are you gonna make it into a monster pack as well?

tough fiber
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all the custom shit gonna get crammed into a pk3 resource

last garnet
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spent like 2 and a half hours on this 1 room its very decorated this is the starting area of the prison

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its pretty easy not alot of shotgun zombies 1 secret so far all you need is a hidden key

novel bramble
novel bramble
tough fiber
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idk how to fix it

novel bramble
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i don't know crap about blender so i can't really help but i feel like you could grab ur sprites to other programs and fix them

tough fiber
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my initial focus is the layout of the place

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I'll go back and dress it up later

last garnet
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I wanna get to like freedoom style decorating but its nearly not as good as some of the things i seen in both phase 1 and 2 my decorating is ok at best

last garnet
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here is the courtyard done i think it looks pretty good

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Thats now the prison part done

tough fiber
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does freedoom just reskin everything from the original game and change the maps or is there new content

last garnet
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it adds more stuff than just reskins

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more textures atleast

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i like useing it because the textures are cool

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and the music is just amazing

tough fiber
last garnet
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wdym

tough fiber
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idk I haven't used them together so that's just conjecture but from the freedoom screenshots I've seen there might be some issues

last garnet
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i tried useing them together it looked weird you can actully take out doom2 from the udb confugiration and replace it with freedoom 2 and you will still have all the textures even the custom stuff

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or you can merge them

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but having doom 2 and freedoom together makes it looks weird

tough fiber
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they have notably different art styles

last garnet
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i downloaded Vanila doom corpses from realm667 and i didn't know that the dead textures would use the freedoom ones

last garnet
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i love this

last garnet
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map01 is done tell me what you think also i made the yellow keycard telporter very easy to tell were to go to reach it

tough fiber
last garnet
tough fiber
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smart man

robust wave
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Nice map, horde of zombies caught me off guard and I even died once

last garnet
last garnet
robust wave
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Blue glowing toilet

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I went cave diving into the shit

last garnet
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i literally had no other hidden places but the toilet

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the test tubes were my favorite to make the courtyard was just annoying

robust wave
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I luv outside areas

robust spear
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Insomniac Inscriptions

(no rest for the living x SIGIL)

last garnet
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me to but there so annoying to make i used to be good at makeing them

last garnet
robust spear
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yesh

last garnet
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i was just playing almagoom map13 has the best music

robust spear
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amalgoom & its ost is so peak

last garnet
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house of pain with that weird meat tunnel was so weird and amazing

robust spear
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lol yes

last garnet
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the map your makeing will it also mix both themes together

robust spear
last garnet
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nice it already looks good

novel bramble
last garnet
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this is map02 a cave system map01 ended with an elevator which is what im standing

tough fiber
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how would I simulate rain or snow in my maps

robust spear
novel bramble
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ah, still looks awesome tho!

robust spear
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Thank u again :D

last garnet
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3 screenshots of the first 3 rooms

last garnet
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is it possible to make breakable windows in udmf

tough fiber
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is it possible to have weather effects in maps

last garnet
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i dont think so im not to good with that kinda stuff

tough fiber
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I just realized how insanely easy it is to make weapon sprites

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One of my custom weapons was just a picture of a VGA cable

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I'm working on another thing right now that's basically just a double barrel plasma gun, I replaced the tan part in the middle with a meshy metal tecxture from the microphone I have on my desk

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it's world sprites like enemies and stuff that are a problem

pale cape
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might be a silly idea but what if you took pics of monsters you made out of clay 😆

tough fiber
tough fiber
tough fiber
# tough fiber

not the cleanest (barrels should probably be angled inward) but it'll do for now

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uh why do my projectiles still have no gravity even if they have the -NOGRAVITY flag?

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nails still spawning in the wrong spot, ignore that for now

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what the fuck I just figured out the reason why

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that's so weird

tough fiber
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thinking about adding a devastator-like weapon, kinda like the one in duke nukem

last garnet
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map02 is short because i had no idea really what to do so its already done map03 has a vent maze and no you cannot use the map i prevented that

last garnet
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map03 is done now the last 3 maps which are outside

last garnet
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map04 so far ive been working on this wad for almost 8 hours straight and finished 3 maps

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definitely taking a break

tough fiber
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I don't trust that my wad's good but I might send what I have after I finish map05

last garnet
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My first ever wads i wish i could say were bad but i looked back at some of them and they had more thought put behind them then my recent maps but now I'm starting get that skill back

tough fiber
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I like the first one but I feel like it falls off after map02

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I'm gonna warn people about it again after I actually post it, but there's gonna be a massive difficulty spike on map04 and I want people to be aware of that.

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haven't fully tested the end sequence in that map, but I imagine it's ridiculously hard beat the final encounters so I added a fail-safe where you just go to the next level if you die against the boss

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I either need less enemies or more megaspheres.

trail mesa
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This’s the pistol

pale cape
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lol nice! what's in the left hand?

trail mesa
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Its this goofy look'n bird

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I dunno what bird specifically

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But its all apart of one large shitpost texture pack I’ve been doin’

last garnet
last garnet
tough fiber
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I balanced it around hurt me plenty as the original developers (probably) intended, ultra violence steps it up significantly in some areas

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a lot of areas with ammo or health pickups are lessened if not halved and more enemies are present in some encounters

royal wave
# tough fiber

When you put a minus in front of a flag like that, it means to remove that flag

royal wave
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+Flag turns it on, -Flag turns it off

tough fiber
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I wanted the projectile to have gravity

tough fiber
royal wave
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Ah I misread

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It's because Projectile turned it back on

tough fiber
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yeah I realized that after consulting a clanker on the matter

tough fiber
royal wave
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Some flags are special in which they toggle several flags. If they're not added with a +/-, or have a value assigned to them, assume they're doing multiple things

last garnet
robust spear
last garnet
# robust spear thank youuuu :D

I already know map02 is gonna be amazing since the sigil midi for map02 is really good and no rest for the living uses ddtblu

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Both are amazing tracks

robust spear
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no need to pressure me like that "o_o /j

last garnet
robust spear
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the exporting progress is slightly complicated tho

last garnet
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The last 3 maps of my wad are gonna be in the void map28 will be when you first show up it will introduce the invisable walkways map29 shows you entering the alien queens lair theres invisible walkways with candles that show its safe to walk on its just floating islands then you get to the actual lair which was built by people the queen enslaved just to kill them after but it will show off the makeing of demons and arachnotrons i figure i just should say this srry for the yap session

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Heres the level names because yeah

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All these maps will connect and not look like there far from eachother

tough fiber
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free textures I made from pictures I took outside

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use them in whatever wads you want

tough fiber
last garnet
robust spear
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Thank u again :D

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(Is ur username a ref to slay the spire lol)

last garnet
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No its because i make my doom wads on a laptop while i sit in a wood chair yeah i dont have a gaming chair or anything like that

robust spear
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Real :P

tough fiber
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probably not the most convincing nailgun but since when has anything looked like what it was supposed to

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the plasma rifle was a damn rambo gun

last garnet
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did you make that looks cool

robust wave
robust spear
robust spear
tough fiber
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the idea was the place is an infinitely tall complex of rooms connected by staircases

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and so any time marines found themselves trapped there they either died, formed primitive tribes, or lived alone

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but they all sorta went mad after a while

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so that level's full of custom enemies, all of which are crazed marines with different guns

robust spear
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That’s really interesting :0

tough fiber
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that's also how you get the nailgun

robust spear
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Nice

tough fiber
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it's basically a super chaingun with the downside being that it fires projectiles

robust spear
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Makes sense

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Sounds like the plasma rifle tho o.o

robust wave
robust spear
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O

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Thought a super-chaingun was just a chaingun that fires faster 😭

robust wave
robust spear
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Oh xD

robust wave
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I guess super chaingun is kinda like plasma rifle

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Super chaingun is spider mastermind's chaingun cuz it fires thrice more bullets than a chaingunner

robust spear
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That’s tru

robust spear
tough fiber
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I updated the graphics so the drum looks thicker but I don't think it helps

robust spear
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Kinda hard to make a nailgun at the angle ur drawing at anyway :P

bronze coral
tough fiber
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what's different?

tough fiber
robust spear
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tru

tough fiber
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how would I make a weapon remove itself from your inventory after it's fired?

robust spear
last garnet
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this might be my favorite midi so far

tough fiber
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is there an equivalent to A_SpawnProjectile that just shoots straight forward and not towards the player?

robust wave
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CMF_AIMDIRECTION — Aim mode 3; the projectile is not aimed at a target. Instead, it is shot in the specified direction with the specified pitch. This implies the CMF_ABSOLUTEPITCH flag. This aim mode does not require a target to be present in order to spawn the projectile.

tough fiber
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so I'm trying to make it fire constantly in one direction no matter what.

tough fiber
robust wave
tough fiber
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ohhhhh

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so I need them both?

robust wave
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Probably

tough fiber
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I tried it and now it's firing backwards and kinda to the side, but it still moves with me

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lemme get a video

robust spear
last garnet
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The music for the level with the bfg the doom eternal song bfg10k plays its a midi

tough fiber
last garnet
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I really want a reclaimed earth midi that would be amazing

robust spear
tough fiber
robust wave
robust wave
tough fiber
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nvm problem solved

last garnet
tough fiber
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turns out I had the flags in the wrong argument spot

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somehow it allowed that

robust wave
robust spear
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Dig through D4V's files in Slade, I think there's a midi for BFG Division in there

last garnet
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I just looked up d4v and it looks amazing i wish i knew about this

robust spear
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lol right? ITS SO GOOD ADSDASDAFAF

tough fiber
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just made an ammo trade system in ACS

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so cool

novel bramble
tough fiber
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they're supposed to be like those stone heads in the binding of isaac

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the ones that constantly shoot in one direction at a certain rate

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thankfully they work now

tough fiber
novel bramble
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huh? wdym?

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oh, wait my bio-

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i like doom obviously (especially classic doom games), quake 1, duke nukem 3d, blood, ultrakill, etc.
favorite shows are breaking bad and better call saul (and also the amazing digital circus currently)
my favorite music genre is industrial/industrial rock (skinny puppy and nine inch nails)
and yeah! thats it i think

novel bramble
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oh neato

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futurama is pretty cool

tough fiber
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also based duke3d, my first experience with that game is uuh

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interesting

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(I can't figure out where to go half the time)

upper otter
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Hi, i recently bought doom 1 + 2 and i wanna get into all the mods and stuff cuz they look really fun, but i dont what i should start with and some mods are still a little too difficult to me. What mod/expansion would you guys recommed to a beginner like me?

robust wave
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For gameplay mods, try out well known Brutal Doom and Extermination Day campaign for it, tho it might appear a bit harder than vanilla game. Final Doomer adds ton of classes themed after various Final Doom IWADs. Makes the player stronger than normal, so it's good for starters. Mods like Abyssal Marine, Russian Overkill, Guncaster turn the player into an absolute powerhouse with which even a newbie can beat slaughterwads like Sunder with. Or you could combine them with mods like Corruption Cards (gives the player a card every map that changes monster behaviour, things on the map and other), Colourful Hell (adds mmo like rarities of enemies) or Project Malice (similar to Colourful hell but the tiers are themed after layers of Hell and others).

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For map mods, I recommend MyHouse.wad (better to play without knowing anything about it), again Extermination Day, After Doom and Elementalism (needs a good pc). If any of them seem hard, try playing them with one of the gameplay mods that make you stronger.

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And there are both, gameplay mods that have a campaign together with them. Stuff like Winter's Fury, Dead.air, Endless Madness and Endless Madness 2. The last two are wild, so don't go first with them to not ruin your expectations for other mods + they are pretty hard.

last garnet
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map02 remake i like this layout more

robust wave
trail mesa
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And No Rest For The Living is great too but a little tougher

robust wave
last garnet
robust wave
upper otter
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Alright, thanks a lot yall, i'll look into those maps

tough fiber
robust wave
trail mesa
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I haven’t seem too many of them

robust wave
tough fiber
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uses the same 3-4 titles and thumbnail text

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otherwise good channel

robust wave
tough fiber
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true

robust wave
tough fiber
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why does this just randomly happen sometimes when UDB tries to load my custom textures? (ignore that some are sprites idk how else to include them for custom enemies/weapons)

tough fiber
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so I did that and it just changes the range of the random spread

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like say I wanted a bullet to always be 10 degrees to the left of the crosshair and another that's always 10 to the right, but neither would be in between

robust wave
tough fiber
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I think that's randomizing the maximum spread

robust wave
tough fiber
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yeah

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I tried both at once and noticed no consistency aside from the tracer with 0 spread

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ok clearly you have more zscript know-how than me, would you have any idea how to make a custom weapon fire differently based on what's in a player's inventory?

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I ask cos I wanted to make an extension of the super shotgun that fires twice in one burst if the player has an inventory item (which I use to represent the player having an upgrade)

short harbor
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Has anyone ever ported the maps from the recently released Alpha version of PSX Doom to pc

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I ask as they have some new areas I would like to add to my project and I'd like to reference the placement of Doom 2 enemies there again for the same project

tough fiber
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well I just recreated the devastator from duke nuke

last garnet
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map02 remake is done now i just need to add enemy's and stuff

short harbor
last garnet
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my wad

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i just remade my map02 since it sucked and it was to short

tough fiber
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just nerfed my special chaingunner variant

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tomorrow I'm gonna add sprites for my devastator clone, put my wad maps into the pk3, and send it here for yall to give feedback

robust wave
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Use this at the start of the fire state. It will run a completely different firing sequence if SuperShotgunUpgrade item is in players inventory.
Fire:
SHT2 A 0 A_JumpIfInventory("SuperShotgunUpgrade", 1, "Fire2")
//normal fire
Stop
Fire2:
//upgraded fire
Stop

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You can even go further and make it check if there's 2 upgrades at the start of fire2 for more power

tough fiber
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map06 is gonna go crazy

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imma use ACS to create an elaborate upgrade station

robust wave
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That's why I love Endless Madness 2

tough fiber
robust wave
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You start as a hobo and end up as a interplanerary threat

tough fiber
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yeah em2 is my favorite mod of all time

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I really want them to have a steam release at some point. been grinding away at making a few tierlist videos on it

robust wave
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Now my mod expectations are ruined

tough fiber
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and buffs the mediocre weapons in the kit

tough fiber
robust wave
tough fiber
robust wave
tough fiber
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I usually combo that and the t55 cannon

robust wave
tough fiber
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the revolver burst perfectly covers the downtime between cannon shots

robust wave
tough fiber
#

praying raveyard buffs the atomizer

robust wave
#

Plus I think I underrated the t-55 cannon

tough fiber
#

true

robust wave
tough fiber
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it wants to be a superweapon but I can't justify using it over some other things

robust wave
tough fiber
#

you'd think it would be stronger considering what you have to kill to get one

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which reminds me you're aware that story mode loops right?

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and gets harder each time?

robust wave
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I have no idea how to beat them

tough fiber
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you do have the ion plasma cannon right? (not the tank version, though that can work since it's on shipyard)

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ion plasma in general is the best counter in my opinion

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if you're able to time it right

robust wave
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And I wonder if you know the ravegun spot

tough fiber
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I thought it wasn't in em2

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aside from the shop

robust wave
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I found it with map hack

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I would give you a lil clue if you want tho

tough fiber
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it's accessible through normal gameplay right

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please enlighten me if so

robust wave
tough fiber
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ah

robust wave
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You have to get it through super shotgun parkour

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That's the clue

tough fiber
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mm

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alright that's fine

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did you ever find the secret in DC's ruins?

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(word of advice in that area, don't kill the terminator cos it just spawns like 3 more)

robust wave
tough fiber
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oh.

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yeah there's a section where you go to a whole-ass other dimension

robust wave
tough fiber
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I was recording background footage for the game when I found it so I was muted for the start, but I can find the video and post it here

robust wave
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I was also surprised to find it. I haven't even noticed it when doing listmaps or map hack

tough fiber
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is there a real way to get the quad shotgun on shipyard? like is that an item in the map or does it need to drop from an enemy?

robust wave
robust wave
tough fiber
tough fiber
#

ig the achievement name makes sense after all

robust wave
robust wave
tough fiber
#

I don't think I've been close enough to

robust wave
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It's pretty easy in Texas

tough fiber
#

man texas is such a forgettable map to me

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only things keeping me from forgetting it fully are the fact that it's right before the fucking ODYSSEY of a map that is refinery, and the fact that you can break the sound barrier several times over if you bhop around the last area enough

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I'm so glad the RPG has use cases past getting the t55 cannon

robust wave
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Not that forgettable for me cuz I buffed that shit

tough fiber
#

once it shoots 4 rockets at once it drops any breakable door in one shot

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so you can cheese the first half of the map pretty much

tough fiber
robust wave
tough fiber
#

or just a regular

robust wave
tough fiber
#

mm

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terry's clusterfuck: revived

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I actually downloaded the pk3 to my phone so now I just have the raw assets for most of this stuff

robust wave
#

Did you try playing it on your phone?

tough fiber
robust wave
tough fiber
#

16

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I wonder... how would one replicate the doom tda shield bash

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firstly that would be awesome in em2 for movement, secondly I wanna do something like that for my own mod if at all possible

robust wave
#

Football :3

tough fiber
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the dreadus final fight should have a hardcore version of em1's first level music

robust wave
#

Btw, I found a code comment

tough fiber
robust wave
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About "if you disable the chip you could skip the chapter 3 entirely"

tough fiber
#

what chip...

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OH

robust wave
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The rigged chip that dreadus put

tough fiber
#

THAT

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YEAH

robust wave
#

You can disable it if you hack the terminal at the end of laboratory right before the siberia

tough fiber
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yk I was wondering what that was for

robust wave
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I know the password cuz I hacked and checked it through the code

tough fiber
#

could never find the code, how are you supposed to find it normally

robust wave
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And it disables the chip

tough fiber
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I thought it was gonna be some stupid shit like 69420 and it was just gonna be a funny easter egg...

tough fiber
#

so what's the code and does it do anything as of right now

broken chasm
#

👋

tough fiber
#

Note: This is balanced around Hurt Me Plenty, as that's the way the original DOOM devs did their maps.
There is a substantial difficulty spike in map04! Please be careful and persistent!
I highly recommend saving during any kind of downtime. There's autosaves in some areas but not everywhere.

#

also this is made for GZDoom and it's recommended you have freelook enabled

tough fiber
#

am I losing it or did someone send a message here

novel bramble
#

its mostly from a bot

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they usually spam scam links and get deleted immediately

tough fiber
novel bramble
#

yep

trail mesa
tough fiber
#

welp just did this on endless madness 2

cloud tangle
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i havent touched a level editor in a year and a half trying to get back into the swing of things

novel bramble
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seems like ur still going strong, looks neat ^^

cloud tangle
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i spent a large part of the hiatus thinking about doom maps

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i just never opened up slade

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ive also never tried udb i should try that

tough fiber
cloud tangle
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nice it probably wont be that hard to intuit

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can udbs keyboard shortcuts be changed ? if so and if it has a lot of features that slade doesnt have then i may switch

tough fiber
#

does slade's map stuff also include a 3d view

cloud tangle
#

yes

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its so useful

tough fiber
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yeah I've used UDB for my mapping and I just leave Slade for my custom shit like zscript

cloud tangle
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could use it as an all in one

tough fiber
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just had this idea for a wad called doooom and all the levels are extended to be twice as long

tough fiber
#

someone needs to turn the home alone movie into a wad

novel bramble
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how would that work? basically YOU are the monster closet?

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instead of the monsters?

tough fiber
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maybe?

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probably just gonna be a whole bunch of "press use in this area to set up the appropriate traps"

novel bramble
#

i could make it but im busy doing sum else and im used to making maps on vanilla/boom

upper otter
#

Hi, what maps would you guys recommend to play co-op or deathmatch with a friend?

upper otter
#

Im playing on the Doom 1 + 2 version of the game btw

robust spear
low grove
#

Merry Christmas

robust wave
last garnet
#

Merry Christmas i hope everyone gets lost souls in there gifts

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The doom 2016 version

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Goofy ahh scammer

robust wave
#

Does anyone know an easy method to merge .pk3 files? I want to add several enemies from realm667 into my mod. It's easy when they are in .wad files so you can just throw them in and all good, but it doesn't work with .pk3.

bronze coral
last garnet
#

Yeah the wad got deleted by accident

terse lance
#

👋

whole blade
#

If you're compiling resources though, you should be creating a single resource anyway. Easiest way to do it is to leave it uncompiled in a folder structure. UBD and zdoom ports can both read these

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You only need to compile the pk3 once you're finished

robust wave
#

So leave the mod as a folder, not zip or pk3?

whole blade
#

Pk3 is just a zip file renamed. The internal structure is a basic folder setup

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This is readable by udb and g/uzdoom

royal wave
#

Slade will also perform better working in a folder and not a wad/pk3

whole blade
#

You'll need to use the udb option "load resources as directory"

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Yep

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You also don't need to use slade at all with a directory set up

royal wave
#

One of these days I'll get off my ass and make that "how to mod zdoom" videos

robust wave
ornate wraith
#

Another thing, when I run this script ingame GZDoom says that it doesn't support executing console commands from script. How do I fix?

tough fiber
#

I think that's a security feature so people can't fuck your game with acs

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imagine someone doing this to send "unbind all"

ornate wraith
tough fiber
#

uh idk

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am I specifying the wrong classname? I thought the player's classname in ACS was "Player"

tough fiber
#

oh

#

looking like no

ornate wraith
tough fiber
#

hmm

#

still no, I'll just have the script trigger on a linedef instead of waiting for the player to get near

ornate wraith
#

wait nvm

tough fiber
#

you mean put a TID on the player?

ornate wraith
#

No I checked the page, the 2nd thing is a string classname not an ID

tough fiber
#

yeah

#

it isn't that important, literally all the function does is print a message.

ornate wraith
#

And you said a crossable linedev would work right?

tough fiber
#

yes

ornate wraith
tough fiber
#

it also heals you for 25

last garnet
# tough fiber

This reminds me of the imp from the realism wad where he talks about his life and how he stopped burning people

tough fiber
#

with different npcs

#

it's a pain in the ass to send these videos cos OBS exports them as an MKV by default so I gotta convert it to send it here

ornate wraith
robust spear
tough fiber
#

why is the health number any color but red

cloud tangle
#

thank you vega

robust spear
#

anyway, the map is finally finished omg ;-;

ornate wraith
#

This room took an embarrisingly long time

tough fiber
#

I need to lean into some textures that I don't use

last garnet
#

So an idea i got for teleporting monsters i know theres probably an easier way but basically im gonna make the floor a conveyor belt that moves them into a door so when you press a button it will move them into a line that teleports them idk if it works like that but its a cool idea

last garnet
novel bramble
robust wave
#

Attempt at making a monster randomizer gameplay mod that doesn't turn a room of imps into a room of 11 different monster types. On map start a theme is being decided and based on that theme monsters will change. Currently I have cybernetic and hellish themes, where the first one adds cybernetics to monsters and second one makes them more evil.

#

I used monsters from realm667

tough fiber
#

some of these look familiar

robust wave
tough fiber
robust wave
tough fiber
#

hmm I wonder why

robust wave
tough fiber
ornate wraith
#

Am I defining the sounds correctly?

robust wave
ornate wraith
#

Ok now I need to figure out how to play a looping sound while you're in a specific sector

tough fiber
#

hp in a soda can

tough fiber
robust wave
# tough fiber

Could have used some leather gloves to mimic doomguys hands

tough fiber
#

and even if I did they wouldn't be the right color

robust wave
#

Sadge

tough fiber
#

so I just colored my hands orange-ish and did that

ornate wraith
#

Reminds me of when I made my redneck themed map and retextured the health vials into cans of Natty Lite

tough fiber
ornate wraith
tough fiber
#

that's the joke

ornate wraith
#

I know

#

Found it, I originally made it for Chocolate Doom but then I found out it didn't support custom background music in formats besides MIDI so I moved to Crispy Doom. The music I wanted was from redneck rampage too, wasn't very subtle about it. Even made it so when you pick up a SSG the popup says 'yer scattergun'

#

It was my first time doing custom sprite work, very fun.

ornate wraith
#

Ok first step in creating a script that randomly raises and lowers a sector, but with the current setup I'd have to tag and script each sector I want to move, since I don't want them to be in sync

tough fiber
#

that sounds fucking infuriating

#

I woulda just tagged a random bunch of them with the same number and kept doing it until they were all tagged

cloud tangle
haughty flower
robust spear
#

THIS... IS ONLY THE BEGINNING

frigid bridge
#

to save you the small eternity it would take to tag and script each sector individually

tough fiber
ornate wraith
#

Like for every sector tagged 40, do this, but looking back on that I have no idea how that'd work. I was trying to replicate the action 87 from vanilla Doom that you can see in E2M3, and those all use the same tag

#

Thanks for the program, I'll test it in a bit

ornate wraith
frigid bridge
#

Oh whoops that should say tag++ instead of counter++

#

Mb copied it of the zdoomwiki and changed 'counter' to 'tag' in one place but not the other

frigid bridge
ornate wraith
frigid bridge
#

Oh right the delays

ornate wraith
#

maybe i could put the raising and lowering outside of the loop?

frigid bridge
#

I might just mess around with something like this in my doom builder to see if I can figure out something that works, but I'm sure there's a simple solution

tough fiber
#

I'd change tagwait to a random delay and see what happens but also idk entirely what the plan is here

ornate wraith
#

like that room in e2m3

tough fiber
#

ohhh

#

I mean we have the original wads, shouldn't be hard to go and see what they did right?

ornate wraith
tough fiber
#

hmm

#

well what's the equivalent of that

frigid bridge
#

i think line action 60, platform perpetual move is the same thing

robust wave
#

Cybernetic and hellish themes for pinkies

ornate wraith
#

doesn't move at all

robust wave
#

Make a sector with different floor height hear it

ornate wraith
robust wave
ornate wraith
robust wave
#

It moves up and down on loop now

ornate wraith
# robust wave

can I see what yours is like? my sectors and perfectly still, but occasionally make the lift sound

robust wave
ornate wraith
#

every single one is at a different starting height? no

robust wave
ornate wraith
ornate wraith
# robust wave Yep

Aight thanks a lot for your help, I was stuck on this for 2 and a half days. Btw do you know if it's the initial starting height when the map loads, or the height when the action is called, the determines how much they move

robust wave
ornate wraith
tough fiber
#

why are these flags not working?

#

but it keeps saying "unknown identifier"

ornate wraith
tough fiber
#

the flags are the problem

#

(bones is a variable name, it's not the text I'm displaying)

tough fiber
lyric verge
robust spear
lyric verge
robust spear
lyric verge
#

fire eitherway tho

robust spear
lyric verge
robust spear
#

OH WAIT

#

have you heard of DUSK?

lyric verge
robust spear
#

OHHH

Okay this WAD is a demake of that game in the doom engine.

These are how they look in the actual game

#

ghost ping 0_0

lyric verge
robust spear
ornate wraith
robust spear
ornate wraith
robust spear
#

(my last 2 braincells xd)

tough fiber
robust spear
#

hmm

#

I have no idea if you're refering to the fact they look like a particular cult, or the sprite itself

ornate wraith
robust spear
#

that's true

ornate wraith
#

I'd recommend not using the HD models as reference, I think the style would transfer better

robust spear
#

well my logic is how the DOOM sprites were photographed clay models, and the HD sprites look like clay models by themselves. They're also gonna get pixelated anyway, as it'd be weird to make an already low-res model an even lower-res texture, might as well just base it off the model that's more detailed and then sacrifice the details once making the sprite

#

...if I made that point coherent

ornate wraith
robust spear
#

I think it would be simpler to say I just simply prefer the HD models and I can do more with them when tranfering them to spriteform :P

#

I get what you're saying tho -w-

ornate wraith
#

Of course do you, just saying I'd try to keep it as simple as possible, leaning more into iconography then trying to directly show detail

robust spear
ornate wraith
#

Also the fact that the mages look like klansmen doesn't help with people's impression, but you can only do so much about that

last garnet
#

Ive figured out how to possible freeze/crash udb spam curve linedefs on the same thing until you get this mess

robust spear
ornate wraith
last garnet
#

I did that on a laptop and it ran like crap

ornate wraith
#

I bet it did

last garnet
#

Then it froze and i had to restart i love breaking games by accident

ornate wraith
#

'whoops i somehow broke the 32-bit integer limit, clumsy me, must've slipped on a banana peel'

last garnet
robust spear
ornate wraith
#

deep lore

#

Like if a giant fleshy god thing came down, announced a chosen one, and gave me magic powers, I'd probably fall in line

robust spear
#

Sure

In lore they sold their sanity in order to throw fireballs, float slightly above the ground, and emit a green mist while doing so.

So maybe they're just dumb

ornate wraith
#

Also good news, V1 of my first map for this WAD is complete. I still want to add some things, a custom sprite, lowering the player's gun when they're talking to the officer, and a bit of voice acting, but now is a good time to move on.

robust spear
tough fiber
#

É

robust spear
#

I'll fix it maybeeee

#

yeah-no I'll fix it.

#

someday

tough fiber
#

can someone tell me how to do sector stacking?

silver raptor
#

i may have kinda forgotten about the dantes inferno inspired wad that i was making a while back but im back to making more maps for it, anyway i finished map 3

not entirely that proud of it, i tried to make an ice cave but no matter what i did it just didnt feel right

novel bramble
#

i did this in one of my levels

#

but other than that, it looks neat!

silver raptor
#

its just the most common depiction, its a layer of mud and ice

novel bramble
#

oh, i was taking the wording to literal, oops

#

im used to playing ultrakill so i can probably excuse it with that

#

my apologies

robust wave
#

How the hell is negative max amount of monsters possible?

tough fiber
terse lance
#

👋

ornate wraith
#

starting on my the next map of the WAD, gonna be a big ol warehouse and you need to find a battery in it

tough fiber
#

is it possible to have an ACS script with a string as an argument?

robust wave
tough fiber
#

seemed easier than writing a function and having a bunch of different scripts that call it with different parameters

robust wave
#

Only functions

tough fiber
#

aw

robust wave
lethal elbow
#

Does anyone could helping finding a fire sprites, like torch I need only the fire sprites

lethal elbow
#

yeah stuff like that

#

I already have the archvile one, need new fire sprites, like fire use for environments as ambient stuff

ornate wraith
#

You just need a variety of stand alone fire sprites, how many more do you need you reckon?

lethal elbow
#

I need two types, one used as torch, and one as just ambient fire

#

this been made in idstudio idtech 7 for eternal trying to add sprites now

ornate wraith
#

fuckin hell that's beautiful, thought that was a RTX quake map

#

I could whip one up real quick, or you could modify FIREF0 and FIREE0

lethal elbow
ornate wraith
#

I meant the archville ones, but those look a little (lot) more fitting, so all well ends well.

lethal elbow
#

I think do the archvile one then

tough fiber
ornate wraith
tough fiber
#

slightly overpowered upgrades

ornate wraith
tough fiber
#

wait until you see the rocket launcher

ornate wraith
tough fiber
# tough fiber wait until you see the rocket launcher

its sole upgrade:

  • Consumes 6 ammo
  • Fires 8 rockets in a 5-degree spread
  • One-shots Hell Knights
  • Has good odds of killing the user if they aren't careful
  • Doesn't fire a rocket down the middle so they need to place their shots carefully
ornate wraith
#

or that too

tough fiber
#

and its altfire vomits out 40 nails in a similar vein to the ultrakill overheat nailgun

lethal elbow
ornate wraith
tough fiber
lethal elbow
tough fiber
#

if I were you I'd rotate the textures on those platforms in the first image so they align with the edges

#

if possible

lethal elbow
#

Oh i notice that now thanks

lyric verge
#

Are there any doom mods for ZDoom that add a map select feature? Essentially like DOOM 1's episode select but for whatever maps exist in the loaded mods/game

lethal elbow
#

I really want to get to classic doom level design, or trenchbroom for quake just need to play those game more to get idea how those games level design

lyric verge
ornate wraith
#

If you want to you can DM me and I can walk you through, I've done this for a few of my friends before

lyric verge
#

thanks as its annoying doom or its ports dont have a map selector by default

ornate wraith
lyric verge
#

all the doom editors, ports wads n pk3s and whatever else doom related

ornate wraith
#

Nice, suprised you didn't have it already with that modding experience you got

lyric verge
robust spear
#

Leatherneck

#

+Jakob, couldn't draw his face without him looking goofy, so he has a hood instead. Very fun boss to fight in this mod

#

Next is probably gonna be fork maiden. Dusk's most forgettable enemy.

Unless you actually play endless.

Whatever, she's one of the reasons I'm basing these sprites off the HD models, I saw someone who was going off the base models call them "Aliens"

ornate wraith
robust spear
ornate wraith
robust spear
#

I liked the Mine-Level until I tried to beat the game pacifist ;-;

ornate wraith
#

I forgot that making lights much brigther than their surroundings makes them look like they're actually lights, y'know, instead of just another texture

narrow laurel
royal wave
#

That logo is defs ai generated

novel bramble
#

oh god it is.

wild girder
#

With certain things, you can tell

#

Some things take a little longer to confirm it's AI than others, but you can always tell

#

If it feels soulless, it's probably AI

haughty flower
#

I animated a cartoon-styled shotgun for my Doom mod

terse lance
#

👋

ornate wraith
#

BEHOLD! The crate castle

ornate wraith
#

how do i make the stairs build in the other direction?

tough fiber
last garnet
#

Just a guess

tough fiber
ornate wraith
ornate wraith
tough fiber
#

stupid double tap

#

uhhh I'd have to see how I did it in my map

#

I know there was a video by chubzdoomer that explains this stuff

last garnet
tough fiber
ornate wraith
tough fiber
#

it's a b not a d you illiterate

ornate wraith
#

oh shit yea u right

ornate wraith
#

thanks : )

tough fiber
#

check out the rest of his channel if you need more help with stuff

#

I learned how to do strife dialogue because of him

ornate wraith
#

also interior of the afformentioned crate castle

#

In universe the reason why the crates are a castle is because a nerd working at the warehouse made a program that would make the warehouse robots build a castle instead of properly sorting them, and then when the employees suddenly got invaded by the demons they ran the program. This is mostly because this is something I'd totally do if I had the ability to

tough fiber
#

my upgrade dealer

robust wave
#

Is there anyone who might know where these pickups or sprites came from?

robust spear
#

Some VERY good progress is being made

#

duskdude (based on the graphic novel)

ornate wraith
# tough fiber

aw fuckin sick m8, can you give him a cigar or like a leather jacket or a cool ass hat. also can his name be chad broski

ornate wraith
robust wave
ornate wraith
robust wave
#

I just didn't get into pb, got overwhelmed by the buttons

#

Brutal Doom felt great for me

ornate wraith
ornate wraith
robust wave
#

Imagine having both run and dash buttons, like what the hell is dat

ornate wraith
#

You don't just turn on auto run then never stop?

robust wave
ornate wraith
robust wave
ornate wraith
robust wave
ornate wraith
robust wave
lyric verge
#

earliest draft in the works for a map pack im doing, its heavily WIP, does anyone know how to merge content from wads so it can run from one and not need both the legacy of rust and doom 2 wad + the additional custom textures pk3?

#

much appreciated if anyone could help

ornate wraith
robust spear
lyric verge
robust spear
#

thank u :D

#

These guys are one of my favorite enemies because of how weird they are

robust spear
#

PLAY DUSK

#

I think it's on sale rn

lyric verge
#

Its obv nowhere near done

robust spear
lyric verge
#

mainly the poolrooms inspired section in myhouse.wad, which is beautfiul in my opinion

lyric verge
robust spear
#

M_DOOM

lyric verge
lyric verge
robust spear
#

ye >:D

lyric verge
lyric verge
robust spear
#

& DeHacking

lyric verge
#

No idea what the hell is going on here

robust spear
#

lmao

lyric verge
#

Whats the character bar img called again

ornate wraith
tough fiber
#

why is everything that one flat texture

lyric verge
lyric verge
#

this is nothing much at all cuz its new

ornate wraith
# lyric verge Ty

oh, according to the Doom Wiki the new textures, enemies, and weapons, can be found in seperate files from the rest of the expansion, should be a lot easier

#

id1-res and id1-weap

lyric verge
lyric verge
lyric verge
robust spear
#

ofc :D

lyric verge
#

Still can't grasp whats going on here although it may be due to this, theres a long hud and a short one

ornate wraith
#

@lyric verge if you got the steam release of doom 1 +doom 2 you can just look up id1 in the folder

lyric verge
lyric verge
robust spear
#

there's no "I" in EVL btw

lyric verge
robust spear
#

I'm not sure

lyric verge
#

GOT IT! It was a duplicate of the grey numbers

#

Smh

robust spear
#

lol

lyric verge
lyric verge
#

I cant seem to remember ever seeing them

robust spear
#

no

lyric verge
lyric verge
robust spear
#

oh you poor soul

#

use F_SKY1

lyric verge
#

You can tell im new to this, but I'm having fun so

#

Seemingly not doing much for the walls, i've gotta lot to learn lmfao

#

i figured it out lol

#

my lack of knowledge is showing

last garnet
# lyric verge LMFAO WOOPS

Im new to well not really anymore but still new to a bunch of things if you hold Ctrl + A you can auto align any selected texture

#

Map04 is done just need to add things

lyric verge
last garnet
#

Oh makeing maps is so much fun

lyric verge
#

Yeah i'm having fun here lol

last garnet
#

Until you end up doing it for 10/12 hours and you realize omg yes that did actually happen

lyric verge
#

i need to align the roofs lol

last garnet
#

Because ive been doing the same thing since i learned and its weird how it stops working

lyric verge
#

have you added them to these

ornate wraith
#

Usually when I make computers I think they look ok, but I'm not sure here, thoughts?

lyric verge
last garnet
lyric verge
#

why is there a stage in a base? no idea, why the hell not

#

Part of the first map

lyric verge
ornate wraith
tough fiber
#

that reminds me I need to learn polyobjects

#

how do those work

lyric verge
lyric verge
lyric verge
lyric verge
#

All going according to plan

tough fiber
#

my shore kinda hellless

tough fiber
#

wait wtf

#

where's the detail

#

why is it a solid color

#

mb bro ok

lyric verge
#

also done some graphics to put on the wall

last garnet
last garnet
tough fiber
lyric verge
#

There will be a level that focuses on these fuckass things

#

Its bad because i kinda like having the flat 20 everywhere lmfao

#

I decorated the outside tho so thats nice

last garnet
lyric verge
last garnet
#

here is map05 a bomb factory

lyric verge
#

I Tried to do a linedef method for decorations that are 2d but it didnt work

#

And the chairs and that arent custom, theyre from the Legacy Of Rust Level pack for DOOM I + II on steam

lyric verge
lyric verge
#

it just looks like a sad office building i like it

robust spear
#

I prefer Blue-Collar texture alignment

last garnet
robust spear
#

DOING IT WITH MY BARE HANDS

#

nah I'm kidding I'm lazier than I make myself seem

livid sentinel
#

Audience I made

#

Also animated

last garnet
#

Is it like 1 texture?

#

Just looks like a audience but in reality its a cardboard cutout

livid sentinel
#

A very long texture on multiple layers, and looped

#

Example of one of the frames

#

Found out how to make it a gif

last garnet
#

Thats amazing

livid sentinel
#

It took me a lot longer than I'd like to admit, every version of the textures in every color, with some not even being used

lyric verge
lyric verge
livid sentinel
#

"Coming soon" I said over a month ago

lyric verge
#

Adding more silly decorative stuff to MAP 1

livid sentinel
#

After trial of keys, I'm gonna do the trial of time, where you need to beat the level in under 66.6 seconds. Then the trial of silence, where it plays like a stealth mission. Trial of stone, where you are in a haunted castle, then trial of paths, where there are tiles that you can only step on once, so you need to plan your route through the level. I want to make more but I'm not sure what to do after that.

lyric verge
#

if time is a time rush then what is the keys all about

#

nvm i just read it, i thought it was gonna be some find the MORE keys and it adds like purple, green, orange key etc

#

actual fire tho, will play when it drops

livid sentinel
#

Yeah, starting out simple, this is my second map I've made so I'm learning more as I go on

lyric verge
#

I always thought additional keys would be a great mod, someone needs to do that, be fun to see longer levels with the 3 keys, then more like green and purple keys etc

livid sentinel
#

For the music, I decided to do what ID did with some of their songs and take inspiration from existing rock music. Not the entire song, just the main melody. I picked Living Dead Girl by Rob Zombie

lyric verge
#

Link all the trails with a hub level or something

livid sentinel
#

Yes. And release them 1 at a time in updates

lyric verge
#

Fire as hell

#

will there be any custom assets other than the music?

#

im assuming no custom entities minus the crowd

livid sentinel
#

Not a hub though, it'll still go 1 after another

lyric verge
#

Ah I see, I assumed it'd be hub based so you could choose what trail to do

livid sentinel
#

And I have added custom sounds and textures, but I haven't learned enemies or weapons yet. The hub in the trial of keys leads to 6 rooms or mini trials with their own key. Tests with friends took roughly 20 minutes when going in blind, and 6 minutes when speedrunning

lyric verge
livid sentinel
lyric verge
livid sentinel
#

Got it 👍

last garnet
ornate wraith
#

Anyways, putting a WIP here so I can access the WAD at my mom's

haughty flower
robust wave
haughty flower
ornate wraith
# haughty flower

Very smooth and stylish animations, very cool. Reminds me of that one old school disney inspired boomer shooter that's coming out soon I think

haughty flower
ornate wraith
tough fiber
haughty flower
haughty flower
#

Anyway Happy New Year everyone

robust wave
echo galleon
#

Soooo

#

On gzdoom, how would I go about adding a weapons pk3 pack to another pk3

robust spear
#

10 hours til new year

whole blade
#

Either through a launcher or drag and drop

lyric verge
#

happiest of new years to you all

robust wave
#

Happy New Year to everyone indeed

lyric verge
#

really mess up the roster

robust spear
#

wtf is that black revenant 😭

lyric verge
#

i said lord cuz the link wasnt allowed btw, not at u dw

robust spear
#

whatever, it's kind of a bad idea to have difficulty spikes regardless. If you wanna make a difficult level, then go for it, just place it near the end of the WAD

lyric verge
lyric verge
ornate wraith
# lyric verge I want certain areas of the overrall thing to ramp each level, thats sorta the i...

Reminds me of the maps I'm currently working on, from a cafeteria with zombie men and imps, to a revenant rush down a dark hallway. Had to rework it a bit because the 2 play testers that played them really struggled, but that's mostly because 1 never has really played doom and has bad aim, and the other one doesn't really play doom either, so I dunno how the average doomer would deal with them.

robust spear
#

Converted Soldier

last garnet
last garnet
#

Oh yeah happy new years

#

Everyone online

robust spear
tough fiber
robust spear
#

no

tough fiber
robust spear
tough fiber
#

crazy how we can all identify what this is a screnshot of

#

a pattern recognition joke is due here