#classic-doom-maps-mods

1 messages · Page 25 of 1

fading bolt
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if you want to keep it in the same position try adding more sound blockers cuz iv ran into a simler situation

robust wave
pale cape
#

have you tried Spectale Creep?

random dragon
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But thank you for trying to help.

robust wave
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There's ton of Knee Deep in the Dead remakes

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If best looking one I would take Knee Deep in GZDoom

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But I hate how it plays

royal wave
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Knee Deep in ZDoom suffers tremendously from feature creep

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Instead you should try Knee Deep in Knee Deep in ZDoom

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It's a complete demake of KDiZD that tries to get as much of it to work in the original engine

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And it's pulled off extremely well

pale cape
robust wave
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I just forgot it was ZDoom and not GZDoom in the name

pale cape
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ok gotcha

pale cape
crystal perch
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new map

robust wave
novel bramble
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did you make these?

random ridge
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is this mod available anywhere yet !?!?!

crystal perch
robust wave
# random ridge is this mod available anywhere yet !?!?!
random ridge
#

ty

bronze coral
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modding sarbytwo to run DOOM engine maps counts as doom modding right...

haughty flower
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try Spectacle Creep

random dragon
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However, I've realised Extermination day covers both Doom 1 and 2.

haughty flower
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it's all of Doom's episodes made into one map

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One map for Episode 1, Episode 2, and Episode 3, and so on and for forth.

robust wave
jaunty plaza
jaunty plaza
surreal quarry
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Hi

iron yacht
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Hi there, I'm trying to get the PK3 version of OTEX, however the download never gets the full 74 mb, resulting in an inability to open the file. Any way I can fix it? I'm on FireFox

fading bolt
scenic tusk
haughty flower
#

nurse gloves
inspired by a character from a fighting game

robust wave
#

Now make em drenched in blood

random ridge
#

lucky textures can be PNGs otherwise the custom sky would have been fucked over by the doom palette

scenic tusk
# fading bolt

pretty cool! I dig all these launchers but for me it's always been easier to create .bat files lol

scenic tusk
#

really cool looking though, for sure on par with other doom launchers in terms of flow and features, so great job!

slender halo
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When I try to open any mod on ZDL using gzdoom as a source port and doom 2 it says application failed or something

whole blade
slender halo
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Gzdoom loads fine. I’m trying to load brutal doom. It does it with shareware and doom2 and zdoom I think it does the same thing

whole blade
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Does doom 2 load fine in zdl with no mods

willow kernel
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How can I make it so the health bonuses look like they're sitting on the ground instead of clipping through it?

whole blade
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Can't remember what it's called though

haughty flower
robust wave
slender halo
crystal perch
#

almost done!

fiery egret
crystal perch
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gonna drop it later today, I'll let you know

haughty flower
pale cape
crystal perch
#

here and doomworld

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just playtesting now, map is just about finished

pallid agate
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Does anyone know if GZDoom and MyHouse.WAD can be ran on Linux? I want to do a Halloween stream for some friends and play it

crystal perch
quick wedge
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are my ports besides gzdoom

slender halo
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just does the same thing

whole blade
royal wave
novel bramble
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this reminds me of half life, in a way.

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nonetheless, this looks cool!

bronze coral
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more doom in srb2 stuff or something

royal wave
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but why

whole blade
bronze coral
# royal wave but why

i need to know if, despite how limited its lua is, it can run doom
and also because gordon freeman in doom without the Lambda mod

royal wave
#

well of course it can. SRB2 is built from a Doom source port

bronze coral
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its lua is pretty limited so it was kinda iffy
i had to use the python script that initially just added the extra FWATER flats to bump the line specials by a lot just to get SRB2's own specials out of the equation
and then said script spiraled from there

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and also... sigh... ill admit it... i just wanted another way to play doom...

robust spear
novel bramble
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thanks dsda doom

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(i have never used that source port, im more of a gzdoom and nugget doom type of guy)

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although im planning to change gzdoom once uzdoom is available

random dragon
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Guys I kinda need help

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I tried running Brutal Doom with Doom: One and guess what I got

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Yeah.

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Doom: One runs perfectly fine when I mix it with Smooth Doom and Nashgore, which are my go-to mods for purist mode.

brittle agate
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If anyone is familiar with the pink valley horror wad can you recommend any other ones like it. I really like psychological/schizophrenic like horror theme
Something like postal where where at the end you really dont know if all of it was real or just an illusion

slate maple
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so i lost some assets. I had a Armored Elite Revenat from Doom 2 sprite sheet but i cant find it. By chance anyone know where i may of gotten it from? Needle in a haystack

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found one of the images, but cant find the wad.

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i have so many megawads and pk3 with custom assets but not finding it

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found it, ignore me

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someone put it on realm667

random bluff
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Is anyone experiencing an ssg reload animation bug for BD?

robust wave
random bluff
lethal elbow
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I know this not eternal modding, but doing something special here buliding Doom eternal level but arted with classic textures

willow steppe
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i dont know where i found it

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neither do i know who made it either

broken acorn
haughty flower
willow steppe
haughty flower
robust wave
# haughty flower

Why use class names of the monsters and not their tag name for parameters?

bronze coral
#

at this stage of the port's development i'm like pretty certain nobody would figure i was recording this in sonic robo blast 2 of all things if i didn't tell them

haughty flower
#
robust wave
tawny herald
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where can I promote me content m8s?

wise wraith
bronze coral
novel bramble
robust wave
#

Looking very cuwl

novel bramble
#

thank youuu!

tacit pilot
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I was trying out OTEX for a while.

haughty flower
narrow laurel
novel bramble
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tryna do speed maps or sm

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(i was lazy so no screenshots lol)

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((this took an hour almost, im slow 😭))

robust wave
robust wave
novel bramble
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nice armor count

robust wave
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Thank god it's not 67

novel bramble
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hate that meme

robust wave
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69>67

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Mathematically and memematically

fading bolt
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hey does anyone know how to fix this bug theres suppose to be a sky here but its kinda acting weird and overlaying the celing texture

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ill update yall if i fix it

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okay update

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im colour blind or smth cuz i made it so that it open a door for some reason and it was messing up the textures

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and i didnt notice the green lindifs for about 3 hours

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bruh

heady gale
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Anyone here heard of My House.WAD?

narrow laurel
tawny herald
surreal quarry
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Guys

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I made a doom mod

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You wanna try it?

novel bramble
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yeah sure!
drop the download link

charred shuttle
haughty flower
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I animated Black Dahlia's gun arm from Skullgirls for my Doom mod

robust wave
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Oh that's an arm

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Ultraklil

fading bolt
robust wave
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Ultrakrill

novel bramble
summer wolf
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I always love me some 90s style 3D-rendered stuff, absolutely love this

onyx thistle
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I have recently become obsessed with architecture and creating backround pieces, what do ya'll think

crystal perch
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new hell wad

crystal perch
scenic tusk
desert shadow
onyx thistle
robust wave
crystal perch
#

the mansion is done!

onyx thistle
robust wave
onyx thistle
robust wave
onyx thistle
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I love the fact you can put custom textures in doom wads

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Its so cool

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But ye, texture wise as well, I had a lot of help from my goat twin opinion, he created the vault 666 mod and has been an amazing helper in consultation and artistic stuff

robust wave
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If I were to make a total conversion it would be like diep.io and shit

onyx thistle
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Never a better opportunity to practice

robust wave
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More like little than none but still barely any

fading bolt
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i swear why does vega refuse to let me talk about this one specfic map :/

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i worked on it for 3 days >:(

robust wave
fading bolt
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I just saw this while preforming surgery on an Xbox 360 controller and found out why he doesn’t like my map

barren lion
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Calamity is a nine-level episode replacing the original Knee Deep in the Dead, created exclusively for the Hell 3emlya source port - a fork of Chocolate Doom that partially supports modern mapping standards (MBF21-ID24 and new features) while retaining a vanilla aesthetic.

The story follows a soldier betrayed and brought before a world tribunal, branded a war criminal. Sent to serve out his punishment in the grim labor camps of Phobos, he arrives just as Hell breaks loose - and now, his only mission is freedom.

Main Features:

  • Consistent **Episode **1 (E1) visual and design style throughout!
  • Several creative gimmick-based maps!
  • A unique secret level!
  • Updated weapons from Minicharge!
  • New enemies from Volcanic Eruption!
  • Multiple difficulty levels to suit every player!

Alongside the release of this episode, I’m also presenting my own fork of Chocolate Doom - Hell 3emlya, developed specifically for CALAMITY.
It introduces new features and expands the classic DOOM formula while preserving its vanilla charm:

  • New exclusive enemies!
  • Reworked **Nightmare **(5th difficulty) - now a fair challenge, not pure chaos
  • Alternative fire mode!
  • Training map to showcase gameplay mechanics!
  • No random damage!
  • Enhanced enemy abilities!
  • True ending on E1M8!

Doomworld: https://www.doomworld.com/forum/topic/156019-calamity-ultimate-doom-1-episode-9-maps/

Trailer: https://www.youtube.com/watch?v=QKf6UtCmofQ

Doomworld: https://www.doomworld.com/forum/topic/156019-calamity-ultimate-doom-1-episode-9-maps/
IDDQD: https://i.iddqd.ru/viewtopic.php?t=2818
Authors: Ear1h, Track Federal, Doom Wads

Calamity is a nine-level episode replacing the original Knee Deep in the Dead, created exclusively for the Hell 3emlya source port - a fork of Chocolate Doom tha...

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coarse laurel
fading bolt
coarse laurel
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because i used some monster boy kisser then try to change gzdoom version or use delta touch

bronze coral
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hello my very legitimate doom mod just released hello

fading bolt
storm charm
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This is a mod im working on that uses "Doom : The Dark Ages Weapon Pack" as a base, and is heavily modified to intergate the shield and flail into every weapon. quality of life changes, and also New player sprites i edited together using D4T sprites as a base. This iteration of DTDAWP will be released to be played on Zandornum and will come with...

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haughty flower
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Might actually turn this into a weapon after I finish my other mods.

robust wave
crystal perch
vale dew
bronze coral
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updated the overview to have a less hastily-made usage section

stiff arrow
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is there a definitive high quality sound wad?

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because ones likes sound bulb don't have a high quality super shotgun sound

hexed mauve
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Relating to what I find, it is a fascinating feature of E2M3, a pentagon. A simple geometric shape (and what Eraser from Battle for Dream Island is afraid of)

orchid dagger
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Classic Mapping on android

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For adding custom music and graphics

wispy musk
orchid dagger
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Making Android Doom Mapping and Modding more flexible :v

haughty flower
orchid dagger
orchid dagger
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Alot more work and still need to add finishing touches to give it the BloodCults look

livid cedar
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does anyone know how to fix this?

orchid dagger
crystal perch
orchid dagger
crystal perch
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thanks, I saw your stuff on doomworld and dig it

gusty needle
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Hello, does anyone have physiological horror "wads" or just horror wads?

novel bramble
robust wave
orchid dagger
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Yeah Those are hard to come by. tho pink valley is probably the most like it. Wish i could run it but android gzdoom2.1 :/

novel bramble
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its the second map, theres also some buildings inside, basically the lore is that the beast ate the buildings to keep themselves alive

royal wave
orchid dagger
old seal
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hi, doom 2 Commander Keen sprite name pls?

dense pine
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Has anyone come across a nightmare on elm street wad?

winged salmon
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currently working on a small wad of vanilla doom 2 city levels

dense pine
winged salmon
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i would love some playtesters for it

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ive got about 6.5 levels and i have no idea if they're any good (i think theyre cool)

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also i need to know if the map order is good

dense pine
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Well Im no expert I am very new to making wads myself but always good to get some fresh eyes on it and give some input I think

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Im in the planning process of putting together a nightmare on elm street wad cause haven’t seen or heard of one so figured why not give it a shot

dense pine
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It does but like I said Im new to this so baby steps gonna just do piece work I think start with his house and see where I go from there

winged salmon
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how should i share the wad for playtesting?

novel bramble
# winged salmon

these look pretty af, i would definitely wanna try these once its done

scenic tusk
# winged salmon

love it! my fav kind of levels, would love to playtest when you're done

hexed mauve
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I'm aiming to make an immersive version of the classic Doom maps, as well as some of the best projects. By incorporating the PSX Doom sector colors, and fixing bugs in the maps.

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Oh, and I also fixed a softlock issue in E2M4 with UDMF.

novel bramble
#

the floor crusher?

hexed mauve
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Linedef 700 has this walkover trigger that activates the floor crusher. Normally, they deal 10 damage every four tics, but since the player, with max armor and health, can survive this crusher and get trapped (resulting in said softlock), I used a calculator to determine the minimum damage required per tic to ensure that the softlock gets exorcised.

The player's height is 56 map units, and if we divide it by 4, we get 14 tics where damage occurs. The amount of crusher damage is multiplied by 14, and the goal was to find the minimum damage value such that 14x >= 400. The smallest integer x that satisfies this inequality is 29, which results in a total of 406 damage. I chose the value 30, just to be safe, so this results in a total of 420 damage.

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In the end, I didn't have to stack crusher damage.

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The default was 100, but it was overkill for me.

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Sometimes, you have to be resourceful in order to solve a problem.

winged salmon
short harbor
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Anyone know where I can find reloading sprites for the standard Zombieman

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Preferably with full rotations, I spliced together some code for a custom reload state but I think it'd be cooler if you actually saw him switch magazines

dense pine
#

How long does it take to get a map verified on nightdive after upload?

dense pine
dense pine
orchid dagger
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This may be offtopic but its pretty similar topic. We all probably love Quake. I developed this script that uses command coordinates to create a .map file. Works but still early on in development. This is how they created the original maps before wireframe or 3D editing. Just CLI

winged salmon
#

I can DM a google drive link to you in a little bit (I'm just on the bus rn)

cunning yacht
#

Is Brutal DOOM worth playing? It looks sick

winged salmon
cunning yacht
#

Shader packs are somewhere in between tbh and I love them cus there’s no reason not to use them unless you like the style of base game better

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For example, DOOM 2 path traced changes almost nothing gameplay wise and looks amazing

winged salmon
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While I love the classic look, I must admit that shader goes incredibly hard

cunning yacht
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I personally prefer the higher quality textures and realistic lighting

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But base game still has a lot of charm

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Only downside I can think of is that any pre 6000 series AMD card can’t run it and any pre 2000 series Nvidia card can’t run it

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But it’s been 5 years for AMD and 7 years for Nvidia

novel bramble
#

i recommend!

cunning yacht
novel bramble
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it has new weapons, new graphics, new mechanics and more!

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its way more bloody, ofc

cunning yacht
cunning yacht
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Too much blood starts looking goofy tho lol

novel bramble
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there is blood settings

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so you can adjust how much blood you can see and stuff iirc

cunning yacht
#

Just curious

novel bramble
#

i think a preset? i don't remember

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i don't have my laptop with me, sorry

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but hey! maybe download it and see it for yourself!

cunning yacht
whole blade
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Jamming a shader onto another mappack not designed for it will always look garbage

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Shaders look good when the environment is design with them mind

cunning yacht
#

Like vanilla+ kinda

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I think if there’s no conflicting textures/shaders, then it’ll look good if it’s a good looking shader pack

novel bramble
#

i see playstation 1 port as vanilla+ due to sector lighting

cunning yacht
winged salmon
#

playtest it if you want (it only has 7 maps btw)

novel bramble
winged salmon
#

The idea is that I wanted to make something that works with chocolate doom

novel bramble
#

im using nugget doom if thats okay?

winged salmon
#

Never heard of it

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But its probably fine

novel bramble
novel bramble
#

another doom source port

winged salmon
#

I see

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Also it would be great if you recorded your playthrough but its not required (its just easier to see where i should improve)

stark stream
novel bramble
#

also at map 4, it just, loops itself?

winged salmon
#

?

novel bramble
#

when i got to the end and oress the switch, i got teleported to map 4 again

winged salmon
#

What the fuck

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Im gonna look into that real quick

novel bramble
#

also, not the biggest complaint but in uv, there is no medkit, only stimpack, which is a bit mean for my taste but i suck at the game so i can't really complain

winged salmon
#

Oh ok

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You see this is why i need feedback

novel bramble
#

i love feedbacks, its cool

winged salmon
#

Like the little area at the bottom of the stairs?

novel bramble
#

i actually forgot about that place, im sorry hold on

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but i used the staircase to the end at the part where its full of rocks

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as the exit

winged salmon
#

With the fireblue texture?

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Ohhhhhh ok because if so that makes sense, since that's an unfinished secret exit that doesn't lead to anywhere, which explains the looping

winged salmon
novel bramble
#

yeah i used the teleporter now it landed me where its supposed to

winged salmon
#

Awesome

novel bramble
#

is it okay if i recommend my own wad?

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its basically a 3 in 1 style as in techbase, city and hell

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and doom cute too!
its a long map so i recommend saving

winged salmon
#

Yeah that sounds pretty dope

novel bramble
#

i don't believe it would work with choco doom

winged salmon
#

That's fine ill just download a different source port

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But I'll have to do that later since its midnight and I need to go to sleep

novel bramble
#

i see, goodnight!

robust wave
#

You'll spend like half of the time on the map running around with not a single monster in sight

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Actually several maps are like that

robust wave
#

And window with the chainsaw secret is useless if it gives no clue how to get there

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Secret on map 5 is misplaced

robust wave
#

Why is there a random rev in a wall on map 6?

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In general: cool maps!

orchid dagger
#

And 🙁 it crashes after titlescreen for me

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Ill extract the map i guess and make it compatible

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Well i tried anyway. This map leads nowhere for me

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Ill have to try the other maps

winged salmon
#

Thays why i named it map1000 so it doesn't get includes with the rest of them while playing

cunning yacht
weak turret
#

i need help, my mod crashes when ever map01 is finished

orchid dagger
stark stream
tacit pilot
#

somewhat a lobby, meant for a IDCLEV reminder

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since my map starts out at MAP14

novel bramble
#

oh hell yeah, trains in doom

tacit pilot
#

this is about as what i can recall and recreate from what i've been in most train station back in kazakhstan, so everything you see is from kazakhstan or just my imagination.

tacit pilot
novel bramble
#

what texture pack is this? i wanna use it!

tacit pilot
clear heart
#

Guys, please, someone help me! I want to get this mod working. I tried but I can't because I need to create a sndinfo file for it to work!

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Can someone get this pk3 working?

clear heart
#

😔
🙏

olive mirage
#

heres a page on the doom wiki for all the doom 2 music files: https://doomwiki.org/wiki/Doom_II_music

DoomWiki.org

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.
In 2021, Doomkid along with multiple other musicians in the Doom commu...

clear heart
# clear heart

Quero usar os arquivos que eu fiz são esses! Pode modificar para min ?

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That was bad, I'm Brazilian.

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I only use my cell phone, so it's very difficult! I don't use pre-made mods because they play too many songs I don't like; I prefer to use only those.

olive mirage
#

also forgot to mention that music tracks in pk3 go inside of the music folder, sorry about that

clear heart
olive mirage
#

no problem 👍

clear heart
clear heart
olive mirage
#

sure

clear heart
#

Where exactly should I put it?

#

Music ?

olive mirage
#

im not sure how delta touch works, but i think the pk3 should go in mods

clear heart
#

That didn't work, and that's the problem! doomcry

olive mirage
#

did you enable the mod in the app? i looked it up and you need to select the iwad, then click on a keyboard icon which will let you select the mod

clear heart
#

The problem is that it's not ready; Delta Touch doesn't recognize the PK3 mod I made; it needs the sndinfo file.

clear heart
olive mirage
#

found a post that said that they had to use the command line to get it to work

whole blade
olive mirage
#

apparently hexen does use sndinfo for its tracks, so i was wrong 😅 i have no idea how it works though, so you'd have to ask someone else for that

whole blade
#

GZDoom doesn't use sndinfo for music

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Which is what Delta touch is based off of iirc

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Music is usually housed in its own folder, within the pk3

#

pk3 root folder>music

clear heart
olive mirage
whole blade
#

So if you create a music folder in the root directory, then put the raw files in there (not music.pk3). Then if they've been named correctly they should work

#

Provided there's nothing overriding in the other mods

olive mirage
#

maybe that could be it

clear heart
whole blade
#

It's got nothing to do with the app

clear heart
#

Calm down, speak slowly, I'm translating one by one.

whole blade
#

It's whether the mods you are loading are compatible

clear heart
whole blade
whole blade
#

And it sounds like you have a clash going, which you are not being warned about, because no port can understand fully what is compatible and what is not

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Anyway, I suspect the language barrier will make this impossible to solve (it would be difficult to do even with perfect communication)

clear heart
#

There are none being loaded except for the iwad from Doom 1 and 2, which cannot be removed from the Delta Touch.

whole blade
clear heart
#

Look, I'm not entirely sure, but it's possibly something missing, because in the music mods I use, there's always an extra file besides the music.

olive mirage
clear heart
clear heart
olive mirage
#

the default path is the mods folder, so you shouldnt need to make a new one

clear heart
#

Here it is! I didn't include my mod because it's not working!

clear heart
#

It's just my music mod that's not working satisfacdoom

olive mirage
clear heart
olive mirage
#

no worries, but still, sorry i couldnt get it to work for you

clear heart
olive mirage
#

nice 👍

wide tendon
vivid lintel
#

Hello does anyone have experience with uploading a WAD onto steams nightdive port of DOOM 1+2 ?

dense pine
#

Is there a way to make floating platforms in slade3?

winged salmon
#

i cant seem to figure out how to add dehacked files to my wad

old seal
olive mirage
winged salmon
#

i have that and it's not working

#

is it because im using chocolate doom?

olive mirage
#

im not sure, but i think chocolate only supports loading dehacked files from command line

winged salmon
#

oh ok

#

that sucks

olive mirage
#

nevermind, you need to use -dehlump

#

sorry for gettin it wrong

winged salmon
olive mirage
#

you need to put -dehlump in your command line parameters for chocolate to read dehacked files in wads

winged salmon
#

how do i get to the command line

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(i just play the wads by right clicking and going "open with chocolate doom")

olive mirage
#

you could use a doom launcher and edit the command params from there or use a batch file
(namehere.bat)
not sure how chocolate commands work but it would go something like this
chocolate-doom.exe -iwad DOOM2.WAD -dehlump -file yourmod.wad

raven zephyr
#

brutal v21 is the best out of all mods, fight me

random dragon
#

Is there a Doom mod that makes explosions better? Like actually real explosions instead of a cloud-shaped red circle?

#

I know Brutal Doom does this for their barrels but I don't want to use Brutal Doom for Extermination Day (Yes, I know EDay was made specifically for Brutal).

novel bramble
cunning yacht
#

How do I tell the difference between mods that use the same launcher? Like for example, if I have multiple mods that use GZDoom

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They’re all just labeled GZDOOM

pale cape
#

not sure if I get exactly what you mean, but I use multiple mods that use gzdoom with ZDL and, save different mod loadouts depending on the particular mod I use. so I just launch zdl and then load a .zdl file that has whichever mod I want that I made a save for.

dense pine
plush yoke
#

can someone please help me learn how to run two mods at the same time? I really wanna play BTSX with another mod but it either loads BTSX itself or doesn't load them both and they both crash

wide tendon
vivid lintel
#

Hello does anyone have experience with uploading a WAD onto steams nightdive port of DOOM 1+2 ?

storm charm
#
ModDB

Dark Ages : Deathmatch, is a modification of "Doom : The Dark Ages Weapon Pack". This file contains the Advanced Saw Sheild baked into every weapon, and a new map called "Inside The Castle Walls". This Mod is meant to be played in the Zandronum Sourceport...

ModDB

Dark Ages : Deathmatch, is a modification of "Doom : The Dark Ages Weapon Pack". This file contains the Advanced Saw Sheild baked into every weapon, and a new map called "Inside The Castle Walls". This Mod is meant to be played in the Zandronum Sourceport...

orchid dagger
dense pine
vivid lintel
#

Yep I did that

#

It uploads fine but when I run the WAD it crashes on loading the first level

dense pine
#

Send me the wad in a pm

jolly dune
#

Wanted to make a doom mod. Not familiar with these sorts of things, but since I want dialogue, would it be better to try and make a chocoalte/crispy compatible strife mod or should i use a pk3?

#

If i can avoid gzdoom that would be preferable, since I don't really like it, but if I have to that's ok

#

I know that crispy and gzdoom are essentially the only source ports for strife

#

and delphidoom but not really familiar with it

tame mauve
#

Does someone know why does the hammer in the pink valley mod doesn't appear?

storm charm
fading bolt
#

boomer shooter im makeing

#

as you can see im not the best at gui lol

#

all graphics are placeholders

sinful flame
#

this took way too long but made a new texture. Probably the last one I will want for this map

hallow wraith
short harbor
#

looking for a program to convert decorate code into zscript code

short harbor
storm charm
trail mesa
#

Auger Zenith with relighting and DarkZDoom is perfect (It looks better outside of the screenshots)

scenic tusk
#

man I loved playing that map with diamond dragon weapons mod

trail mesa
#

Yeah its really good

#

I haven’t played with DD yet because my craptop can’t handle it

haughty flower
#

I animated an idle state for weapon for my Doom mod.

trail mesa
#

Whats the mod?

haughty flower
#

Argus Arsenal

trail mesa
#

Ah so a weapons mod

#

I feel like we need more magic based weapon mods

#

I’ve played a few I liked but none are close to balanced

old seal
# plush yoke can someone please help me learn how to run two mods at the same time? I really ...

use ZDL launcher, try loading 1 mod after another or vice versa, priority/chronology matters. this https://www.doomworld.com/forum/topic/150330-voyage-infernal-mod-gore-wother-weapons-mods/#comment-2883382 is how I run the best gore + the best weaps mod at the same time

#

u can edit out unwanted/colliding code from a mod using SLADE

#

program

trail mesa
#

Yeah, ZDL is such a luxury

#

I just wish it had a dark mode

#

It hurts booting it up at like 3am and getting flashbanged

shut crane
#

I have this problem. Every other weapon has its custom sprites, the thing is that the pistol doesn't change even tho the names are right for the sprites, I don't know what should I do. Am I doing something wrong?

trail mesa
#

Its a dumb question but did you save the wad in its entirety on Slade?

shut crane
#

Doesn't work, I saved

#

Still doesn't change the pistol

#

But the other weapons are there

trail mesa
#

Hm, can you ss Slade where the pistol is?

shut crane
trail mesa
#

Sorry that was bad wording

#

Can you screenshot where the pistol is in Slade

shut crane
trail mesa
#

Thats weird, our pistol sprites have different names

shut crane
#

Ah, I looked into Doom 2

#

And copied the names

trail mesa
shut crane
#

Oh god

trail mesa
#

Try the PISG names

shut crane
#

i forgot a letter...

trail mesa
#

😭

trail mesa
oak ravine
#

does anyone know how to enable slade long texture names support?

#

they seem to have hidden the option and i just got told about how i should "get used to it"

#

cool the cooldown is broken nice so i cant say how people are all against long name support and how lame that is

haughty flower
storm charm
#

https://www.moddb.com/mods/dark-ages-deathmatch

Download now on ModDb

Dark Ages Deathmatch is a mod made for online, and offline, play as a gameplaymod/ Deathmatch mod, with advanced Sheild Machanics such as shield parry and shield dash.

▶ Play video
ModDB

Dark Ages : Deathmatch, is a modification of "Doom : The Dark Ages Weapon Pack". This file contains the Advanced Saw Sheild baked into every weapon, and a new map called "Inside The Castle Walls". This Mod is meant to be played in the Zandronum Sourceport...

rare mulch
fading bolt
rare mulch
#

ohh.

hallow wraith
shut crane
trail mesa
#

Sick

onyx thistle
#

After some tinkering with dooms engine and also funny custom textures I think I made a pretty good camera like effect in base doom engine... Along with the laptop able to flip between subjects

#

i was able to do this by using the ceiling [Lowest Adjacent Ceiling] action and putting two small squares next to one of the sectors

storm charm
#

Update

vivid lintel
#

Heyy does anyone have experience uploading WADs onto DOOM 1 + 2 on steam?

scenic tusk
#

that's a good question, might want to ask in night dive discord if you get no answers here

onyx thistle
#

Their support team aldo hasn't helped me

vivid lintel
#

Yeah I've already uploaded it but it just crashes on start even though it uploads and checks just fine lol

#

Like bruh 😭

#

idk if it's because it has custom wads and intermissions or what I have no idea

onyx thistle
vivid lintel
#

Yeah I guess so..

summer wolf
#

I tested Hellmouth E1 in it, surprisingly it was playable but all of the sounds I added sounded just like the first track on any audio CD

dense pine
narrow laurel
vivid lintel
dense pine
#

Yeah that was all I did now I gonna work on some kex port wads myself

vivid lintel
#

It um, crashes when you load the first level even though it's uploaded fine lol

dense pine
#

Cause I am using slade on Linux to make wads

vivid lintel
#

Like in the KEX engine port I guess

#

But in Zandronum and stuff it's fine

dense pine
#

Yeah I like it too would be cool if they added uzdoom functionally to it for cooler wads

#

Cause there are cool ones like zombies are my neighbors and Friday the 13th nes remake that would be cool

vivid lintel
#

Seven levels I've packed into it

#

I haven't seen anyone get every secret yet and I long for it lol

dense pine
vivid lintel
#

Ayyy awesomeeee!

#

Feel free to record gameplay and/or let me know what you think!! 😄

azure elbow
#

Guys, is this the last lvl of doom?

robust wave
azure elbow
orchid dagger
#

For shareware version. The wad should be 14mb not 4mb

old seal
azure elbow
robust wave
summer wolf
#

https://www.doomworld.com/forum/topic/155588-hellmouth-mbf21-episode-1-out-now/ Hellmouth Episode 1 is out! (I hope this is the right place to post lol)

narrow laurel
#

@storm charm bro

random dragon
#

Is there a way to get rid of these stupid file paths in ZDL? Every mod is so fucking hard to read and It's hurting my eyes trying to sort mod load order.

#

Oh, wait.

#

I am so stupid.

#

They still put it in tiny-ass text, even if I am bad at finding settings.

storm charm
#

What an edgelord.

summer wolf
#

jeez that pfp 💀

robust wave
#

Holy shit

#

Is bro like 14

summer wolf
#

no idea, also bruh tf 💀

livid sentinel
#

around a month ago i made an intro cutscene for a mod that ill be releasing soon. i've made some small changes to the intro since then but its mostly the same. what do you guys think? note that the mod is still a huge WIP, and this is only the first map of several that i have planned such as the trial of time, silence, darkness, paths, water and others i haven't planned yet or im unsure if its even possible.

scenic tusk
#

ouu very nice! and helpful!

livid sentinel
robust wave
livid sentinel
#

damn it... no online squencer links

robust wave
#

Sadge

livid sentinel
#

i would've used midi for a smaller file size, but it sounded horrible

storm charm
#

New Revenant variant im making.

lethal tinsel
#

oh shit this is hype

robust spear
#

DOOM++, Improved versions of Doom's original maps, in DOOM II, and then some

https://www.doomworld.com/forum/topic/156298-umapinfo-for-now-doom-improved-doom-1-maps-early-release-thread/

lethal tinsel
storm charm
lethal tinsel
#

okay!!

robust spear
pale cape
#

awesome! went up to the third level and I love all the changes so far!

robust spear
#

That's affirming to hear ^^

old seal
storm charm
livid sentinel
#

it works by the portal in the hub (6) connecting to 1 of 5 portals, and the connection being determined by the difficulty value +1. or in other words
script "room" ENTER
{
Line_SetPortalTarget(6,GameSkill()+1);
}

surprisingly much simpler than i thought it would be

#

The Trial of Time is going to be a race to the finish in 66.6 seconds, so im going to make 5 versions of the same race in the same map, with portals to each entrance, and small differences depending on the difficulty. So the nightmare version will be longer, have more obstacles, and less assistance than if you play in I'm too young to die.

crystal perch
jagged horizon
#

anyone got advice for modded doom? I want to dabble in it but idk where to start (other than myhouse.wad i've seen way too many videos on that one lol)

#

oh i've also tried some real wacky stuff like mega man 8-bit death match and dr. robotnik's ring racers, but that's so insanely far removed from doom that they're practically their own games (and they basically are advertised as their own games)

#

i'm looking for something that's still clearly doom but like. spiced up, yknow

pale cape
# jagged horizon i'm looking for something that's still clearly doom but like. spiced up, yknow

There are so many Doom mods out there, you might be better off checking a youtube video regarding the best doom mods out there to get a better idea, that way you can actually see some of them.
but basically something that's clearly doom but like "spiced up" for me, the easiest one I can think of is Beautiful Doom if you haven't done that one. some people consider that the definitive way to play the classics, but everyone's got their own opinion on what the best version of Doom is to them. There are also mods that just add a few things here and there that can make the game extra fun like Bullet Time X (slows down time like The Matrix) or Corruption Cards (you choose a card each level that changes the game a certain way).

If you wanna go full 90s action movie, I'd recommend checking out:

Brutal Doom
and
Project Brutality

Those are probably the easiest ones to get into if you still want a Doom feeling, but like I said there are a heck of a lot more out there and the more you play, the more you may want to play Doom in completely different ways. Here are some mods that I play that drastically change the game that you can check out if you are interested.

Red Spiral '93 - turns Doom into a first-person classic horror game.
Live Through Doom - Heavy emphasis on scavenging for materials and crafting. weapons also need maintenance.
Lost in Darkness - turns Doom into Survival horror.
Hideous Destructor - The most hardcore tactical military sim you may ever play.

the list goes on. rip and tear ;P

old seal
#

somebody able to fix DEHACKED in this https://www.doomworld.com/forum/topic/155712-decrepit-sea-mbf21-short-mapset-made-with-raddicted/ 2025 mapset so that I get working lampost sprite and pinky/rev fatality sprites at the same time pls? thanks

robust wave
# jagged horizon i'm looking for something that's still clearly doom but like. spiced up, yknow

And if you want cool maps, check out Extermination Day (Brutal Doom's campaign), After Doom, Elementalism. They are very well detailed, but still feel and look like Doom.
Or just go crazy with Endless Madness 1 and 2. It's one of the highest in quality mods that is a joke slaughter power fantasy hell yeah simulator that is a must if you are into spicy stuff. Includes tanks, battleships, nukes, giant enemy spiders and more.

random dragon
#

Easter egg found in Ashes 2063

old seal
# jagged horizon i'm looking for something that's still clearly doom but like. spiced up, yknow

this https://www.doomworld.com/forum/topic/150330-voyage-infernal-mod-gore-wother-weapons-mods/#comment-2883382 is how I run the best gore + the best weaps mods at the same time. can provide colored light emiting projectiles (LITEFX) too, custom monster packs https://www.doomworld.com/forum/topic/73426-share-your-sprites-🚫no-genai/?page=248&tab=comments#comment-2988070 etc if u want. caco splashes all over the room when hit by flak cannon, using that mods

#

how do I switch on watery player footsteps for liquid floors in mapsets like Altars of Madness and Sunlust pls? (GZ, Voyage Infernal) thanks

scenic tusk
random dragon
#

Gazillionth replay

#

Works very well with NashGore

scenic tusk
#

very nice

whole blade
novel bramble
#

wrong chat man

robust wave
#

._.

#

Dihpression era

jagged horizon
#

Been messing around with PrBoom+ and everything is working except for the audio, the midi sounds terrible and I’m not sure how to fix it tbh

bronze coral
#

are there any WADs for testing certain behaviors of vanilla DOOM actually... #piningforit for my own re-implementation of DOOM into SRB2 that I've been posting around here

old seal
# jagged horizon i'm looking for something that's still clearly doom but like. spiced up, yknow

these https://www.doomworld.com/forum/topic/54404-what-wad-are-you-playing-now/?page=177&tab=comments#comment-2990077 are all the custom files I use, this is how I like to run my pimped up Doom. mesh-up of my favourite guns, gore, monster reskins, liteFX, sounds, retexture pack... as for the maps: anything by https://doomwiki.org/wiki/MAN_WITH_GUN will do (minus his speedmaps). pls let me know if u have tried it/how u liked it, thanks

DoomWiki.org

MAN_WITH_GUN (also Man With Gun, Man With a Gun and MWG) is a Doom level designer who contributed to a number of community projects.

random dragon
#

So GZDoom does this stupid splash for when I jump in/out of liquids, but apparently it has never heard of any other liquid that is not nukage.

#

So what can I do about it? I don't want to see random green splashes appearing from water. Especially when Ashes 2063 has lots of levels with submerged environments.

random dragon
#

Wha-

#

Shit

whole blade
#

Terrain splashes are defined on a per texture basis

#

There might be a setting to turn it off. Use the search function in gzdoom's menu

random dragon
#

Nope

#

I searched up "splash" and "liquid"

royal wave
#

search terrain

#

otherwise you'll need to get surgical with whatever you're loading and disable it that way

storm charm
#

go into wad, delete the Txt lump called "TEXTURES"?

#

might have to delete a few lines of code that are also defined in ANIMATED DEFS

#

other option:

Replaces sounds and textures that make up the terrain sounds and effects, with empty stuff of the same name

whole blade
storm charm
#

You'd have to know what your doing

old seal
#

Decrepit Sea mapset has got rev/pinky fatality sprites AND the new lampost sprites at the same time now, I have fixed the collision

storm charm
#

oh uh, actually i said TEXTURE lump, i just remembered the specific name for the lump is called "TERRAIN"

lost flame
whole blade
robust wave
#

THere's no Endless Madness 2 :<

#

Nooooo

#

Sadge

shadow tulip
#

no man

crystal perch
whole blade
#

Sorry, this is an English only server (so we can moderate effectively)

spare sinew
#

xxx doom wads

acoustic grove
#

Hmmm

novel bramble
#

thats great man

acoustic grove
#

Indeed

robust wave
#

Have anyone tried making maps for Russian Overkill that have stuff that can match players power level? Or more like made for RO?

#

Closest is Endless Madness, but it is both a gameplay mod and a mapset, while RO is just a gameplay mod of unmatched strength

crystal perch
#

I finally finished it today

cold heath
pale cape
#

"She’s here because she didn’t leave.

Unlike you."

😭

red hinge
#

hi i have a question about a mod/wad for kex engine doom (doom1+2 on everything) The Lost Magic, im wondering how you get to the 2 secret maps 31 32

#

i completed the normal 30 on UV

terse lance
#

👋

vocal radish
#

👋

stable sun
#

there is starship trooper doom mod, so i am making a proper map for bug hunt crazy

pale cape
#

"Would you like to know more?"

novel bramble
random dragon
#

Hey guys are there any good Sci-Fi total conversions for Doom 1 and 2?

#

I've played all the Ashes, Golden Souls, Action Dooms, and CountryCide (Is Trench Foot the same thing?)

#

Not a fan of horror, so don't suggest Aliens TC.

#

Or is it Aliens Eradication? I dunno.

#

Been interested in the Metro 2033 series and Warhammer 40k lately so stuff like Ashes and CountryCide (Trench Foot?) would be cool.

stable sun
raven zephyr
#

does anyone know how to do doom 2 multiplayer on gog?

stable sun
#

1000 bugs to kill coolcaco

tough fiber
#

I'm very new to ZScript, can someone explain to me why my projectiles aren't firing? (rocket launcher sprites are a placeholder)
Relevant ZScript included

#

oh wtf the video's weird hang on

#

there we go

#

my only guess is I fucked up the nail projectile class but I'm not 100%

crystal perch
#

I started Nile-istic Part II!

tough fiber
#

hhhh does anyone have an answer for me

ruby tangle
#

hey I had a question guys
is there like a modpack that revamps the classic doom kind of like Project Brutality or Brutal Doom?
There was something I used to play called like brutal pack or something, but I lost it

pale cape
# random dragon Hey guys are there any good Sci-Fi total conversions for Doom 1 and 2?

haven't tried all of these and it's been a while for the ones I have so idk how stable they are anymore.

Gameplay Mods (not total conversions, but sci-fi themed):
Warhammer 40k Astartes
Metroid Dreadnaught

Total conversion:
Netronian Chaos (I think a total or at least partial conversion, kinda scifi with a different art style)
Siren (futuristic/sci-fi but also feels like it could have what some would consider horror elements)
Space Cats Saga+ (pretty much what it sounds like =^_^=)

could also load any wad with Rampancy and shoot robots all day.

pale cape
ruby tangle
#

ooh thanks dude

pale cape
#

np 👍

crystal perch
robust wave
tough fiber
tough fiber
robust wave
#

Like this:
States
{
Spawn:
BAL1 AB 4 BRIGHT;
Loop;
Death:
BAL1 CDE 6 BRIGHT;
Stop;
}

#

States of Imp's fireballs

tough fiber
#

mm

#

thank you

tough fiber
tough fiber
sly raft
#

send me a wad of lc2

#

or nileistic

tough fiber
#

I made a slightly bullshit version of the cyberdemon as a major boss in my wad

#

more health and some projectile spam

tough fiber
#

he shoots a bfg ball at you :3

tough fiber
#

3d floors are so cool

#

(I'm gonna be deleting the stuff at the bottom of the bridge, the pain elementals and cacos aren't necessary)

ornate wraith
#

Anyone know if there's a way to make a flat screen for a security camera like thing. I tried using portals, but because it's a portal and not a screen you experience paralax when looking at them

last garnet
#

I wonder if anyone uses freedoom for there wad if so i definitely want to try it out

#

Am i able to put doom wads here?

ornate wraith
#

yea i think you can upload them straight to discord, lemme test rq

tough fiber
#

is there any map editors for mobile

#

I would KILL to have doom builder on my phone

last garnet
#

I wish

#

heres a wad i made im still kinda new to mapping so most levels might be a bit short theres only 16 levels

#

but this new one im makeing is pretty good

ornate wraith
tough fiber
#

on a scale from 0-10 how modded is this, 10 being "this is a whole other game" and 0 being "this could almost run on the original engine"

last garnet
#

I only used doom2 nothing else recently ive figured out how to add custom enemies

last garnet
sly raft
#

anyone sending me nile istic or lc2?

#

dms only

robust wave
#

Here, you need to create a custom texture in ANIMDEFS and then with ACS you assign a camera tag to that texture. Wish I could just put line tag id instead.

robust wave
#

Also, reusage of some assets on map16 is too obvious

last garnet
#

I agree about map16 city levels are confusing

last garnet
robust wave
last garnet
#

Wdym mark them?

#

this i what map01 from my new wad looks like

last garnet
steep pebble
#

👋

tough fiber
#

how would I implement a fixed spread pattern on a weapon?

#

I'm trying to recreate the skullcrusher from TDA

robust wave
#

Apply sector action to them

last garnet
#

Ooh ok

tough fiber
#

that's what I do but I use UDMF

last garnet
#

I use udmf to

tough fiber
#

ok yeah then it should work

robust wave
robust wave
tough fiber
#

kinda?

robust wave
#

I think this is what you want
Fire:
TNT1 A 0 A_FireCustomMissile("Projectile", 30, 0, 0, 0)
TNT1 A 0 A_FireCustomMissile("Projectile", -30, 0, 0, 0)
TNT1 A 0 A_FireCustomMissile("Projectile", 0, 1, 0, 0)

tough fiber
#

pulverizer fires I think 7 shots in a horizontal line

robust wave
#

30, -30 and 0 are spreads

robust wave
tough fiber
#

ah

#

ok

summer wolf
tough fiber
#

having a problem with my zscript
Script error, "weptest.pk3:mapinfo" line 2: Unknown actor class Pulverizer
which doesn't make sense because the ONLY class in my zscript file is a class with that exact name, I've checked the spelling already

tough fiber
#

uuhhh hello

#

first is my zscript, second is my mapinfo, third is the error that I'm getting for no clear reason

#

it's actually pissing me off please someone help

#

I'm getting ragebaited by gzdoom 😭

novel bramble
# last garnet I use udmf to

for vanilla and stuff you use the flag feature and its number 9 for secret
i can't really use udmf honestly, im so used to vanilla that udmf is just too confusing and complicated to me 😭

royal wave
last garnet
#

map02 is fully done

tough fiber
royal wave
#

In your root zscript file, you have the proper #include pointing to the text file?

tough fiber
#

I don't have multiple scripts, just the one

#

not enough stuff to justify splitting things into multiple scripts

olive mirage
#

is your file named “zscript.txt”? the game will only check for that file by default unless you use include

last garnet
#

its the new wad

#

also putting it into uzdoom/gzdoom it will automatically load freedoom2 since thats what it uses

olive mirage
tough fiber
#

if the name is fine and the engine knows to check for that, then what's the problem?

olive mirage
#

the file name, for example sndinfo.weapons or sndinfo.enemies works, but sounds.info doesnt

tough fiber
#

I don't follow...

#

cos I thought you just said the file name I had was fine

#

or were you just referring to the extension

olive mirage
#

the extension can be anything, the file name is the thing that matters

tough fiber
olive mirage
#

yeah i made a typo 😅 sorry about that

old seal
#

where are sprite offset coordinates stored in a wad pls? texture lump?

old seal
#

nvm, found a workaround

hardy crow
#

I still dont understand how my house.wad works

tough fiber
last garnet
#

I think there was like 21 different types of Houses

tough fiber
#

remind me, what's the resolution of the average floor/ceiling texture?

#

same with wall textures, though I know they're like 128 tall I think

royal wave
#

In vanilla, all flats are 64x64. No exceptions

tough fiber
royal wave
#

you're working in GZDoom, right?

tough fiber
#

mine were 256x256

tough fiber
#

but I wanted to follow precedent

royal wave
#

precedent is sorta out the window if you're using zdoom, just saying

#

But it's your project. Personally, I dislike working under vanilla restrictions

#

Make it how you see fit

tough fiber
#

my mod is swimming in custom enemies with uh...

tough fiber
royal wave
#

Keep in mind you're technically making a game. People won't like it if you make it too unfair

#

and don't use unfairness as an excuse to not polish your experiences

tough fiber
#

yeah fair

#

I've been considering nerfing my current map04 because one of the common enemies there is a chaingunner variant that acts like he's in nightmare mode and has slightly more health

#

as well as splash damage immunity which may be overkill idk

#

they're not spammed at least

last garnet
#

how do i fix this its a custom enemy but the thing is its already in the mapinfo and everything i can summon it and it works fine i just cant place it

tough fiber
#

do you have a doomednum

#

I assume that's what you mean by it's in mapinfo

royal wave
#

No, that's the missing actor sprite

#

They don't have the wad loaded in for testing

tough fiber
#

never seen it before

royal wave
#

if you load in a map with custom actors that aren't present, it puts in missing actor place holders so the map doesn't cause the engine to shit the bed

last garnet
royal wave
#

Re-read what I just said please

#

You're not loading in the wad that has the data for the custom actor. I don't know your set up, so I can't tell you how to fix it

tough fiber
#

wouldn't it just be invisible if the sprites were fucked instead of the whole thing?

royal wave
#

It wouldn't launch if there were sprites missing

#

But I didn't say sprites were missing

#

That sprite in the screenshot is the missing actor sprite

#

As in the actor is missing

last garnet
royal wave
#

I'm on my phone I can't tell you what or where or anything

last garnet
#

the actor is placed down and everything its just that its not appearing

tough fiber
#

damn sometimes freedoom textures go hard

last garnet
#

That's why i love the wad and probably because freedoom 1 has the best music

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But jaws of defeat goes way to hard

last garnet
#

this map is more creepy so i changed the start area

tough fiber
#

might create a shared texture wad that includes all the textures and flats from every gzdoom-supported game

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massive decorative potential

steep pebble
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👋

tough fiber
wise wraith
tough fiber
#

why is it firing twice when I pull the trigger

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KEVAAANNN

royal wave
#

Because every frame recalls the function

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MISG BC is two frames. B and C

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Every time there's a new frame, it recalls the function

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Change it to

MISG B 20 A_FireProjectile(...)
MISG C 20;
last garnet
wise wraith
#

okay yeah its both

royal wave
#

MyHouse does a lot of tricks

old seal
tough fiber
#

how would I make an enemy only enter a pain state if they've taken a certain amount of damage

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like let's say their pain chance roll can only hit if they take over 30 damage or something

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I'm trying to create something like the hell knights or barons from 2016 that only got stunned if they took a big hit.
so internally I'm thinking set their pain chance to max but only have it trigger above a certain threshold.

robust wave
tough fiber
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I think this is the point where I start separating my zscript stuff into separate files

robust wave
#

Imma try

robust wave
tough fiber
robust wave
#

I suppose

robust wave
tough fiber
#

oh

#

yeah the difference between you and me is I don't know decorate since I learned zscript first

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I know how to make custom enemies with existing mechanics, that's about the extent of it

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so throwing new shit in like this is something idk how to do

robust wave
tough fiber
#

oh

#

so I've been basically learning decorate but formatted differently... yay.

robust wave
#

You can check class definitions for some stuff on zdoom wiki

robust wave
#

ZScript lets you do much more if you use fancy stuff that looks like java or c++. Otherwise it's just decorate.

tough fiber
#

for some reason the pose doesn't work though so now I just have this, which I'm not sure if it's sad or funny

tough fiber
#

how would I make this not blurry

ornate wraith
ornate wraith
#

Also I'd go in by hand as well and tweak it, and make it fit the palette before importing if you're planning on palletezing it

robust wave
#

But you can give it a try, might work

ornate wraith
#

it says 'ZZWOLF12 is not a valid target for a camera' @robust wave

#

I'm geussing for ANIMDEFS I'm going to have to use Slade and whatnot?

tough fiber
# tough fiber how would I make this not blurry

So the idea for my doom wad and the reason I've been making versions of the hell knight and other things like that, I'm trying to make a mod where you go to different universes and different places/time periods every level.

#

it's kinda an experience where each level shows my progression of knowledge

tough fiber
#

(unless it's a plot-important set piece or something)

pale cape
#

I usually prefer to play gameplay mods so they tend to clash with custom monsters but I very much appreciate wads that have story.

tough fiber
#

how would I bitcrush audio so it sounds like it did back in the day

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with all the other samples like the zombiemen

last garnet
tough fiber
#

what's meta doom

last garnet
# tough fiber what

Its a doom wad that changes every single enemy its mostly like doom eternal and doom2016 but has some doom3 and doom64 stuff

tough fiber
#

never heard of it

last garnet
#

And the barons and hell knights are the 2016 version they even do the jumping thing

tough fiber
#

excuse me while I steal assets

ornate wraith
#

Would've sent a link but I got blocked by a bot

last garnet
ornate wraith
last garnet
robust wave
ornate wraith
# robust wave :3

Is there a way to tilt the cameras down btw, I tried using pitch but it didn't work (roll did though, suprising)

last garnet
#

Map10 of my wad is a disco since it fits the urban theme after you go through it you find a portal to hell because yeah

tough fiber
#

if I wanted a meathook I'd recycle the one from endless madness 2

last garnet
tough fiber
#

ah

robust wave
ornate wraith
last garnet
#

I have to make a new wad since i think i accidentally deleted the wad again

#

Oops lol

#

At least i have the backups but for some reason the maps are showing oh well

tough fiber
# ornate wraith

I clearly still got a lot to learn about detailing the environment

#

what I'm looking at right now is incredible.

ornate wraith
tough fiber
#

In a little bit, yeah, just send it now

ornate wraith
#

WIP so is it ok if I just live stream it to you, DMs since there isn't a vc channel here?

tough fiber
#

No, I can't vc any time within like the next 2 hours.

ornate wraith
#

Ok, lemme finish up a script rq and I'll send it over. It's made for GZDoom

tough fiber
ornate wraith
# tough fiber I'd assume so

Sorry, force of habit, used to make stuff for Chocolate Doom and once I upgraded to Crispy a mod of mine didn't work cause it had a different sound file

ornate wraith
last garnet
#

Is it possible to make more levels than just 32

ornate wraith
#

Wasn't there a level in Doom 1 where there was like a bunch of pink flesh pillars randomly going up and down, I wanna find it so I can replicate the effect for some techno pillars I'm making

last garnet
#

I think it was in the third or second episode

tough fiber
ornate wraith
tough fiber
ornate wraith
#

It's action 87, WR floor start moving up and down... that doesnt exist in ZDoom

tough fiber
#

how do you get this part to move you

ornate wraith
#

223 - Scroll floor, set the ice to only scroll objects not the texture

tough fiber
#

what's this here?

ornate wraith
#

fridge, like you'd find at a grocery store

tough fiber
#

how are these books faded

tough fiber
ornate wraith
#

oh it's a sector I set to be semi-translucent

#

I just put it 1 unit away from the contents of the fridge

tough fiber
#

fuck me man I died in the revenant trap (that's evil by the way) and forgot to save so I had to start the whole thing over

tough fiber
ornate wraith
#

i meant line, sorry

tough fiber
#

ah

ornate wraith
tough fiber
#

mm

#

I notice your take some notes from... what's his name, Casali? is he the guy with the revenant closets all over the place?

#

you don't do it as much thankfully

ornate wraith
#

Yea, I mainly did that to explain the revanant human experiment lab, later on I'd get the guy in the office to explain that they were actually a super soldier project made by the UAC

#

And since none of my friends play classic Doom, when I one day get one of them to play I want to give atleast 1 enemy a good introduction

tough fiber
#

made the wrench even wrenchier

#

...I assumed that's what it was

ornate wraith
#

in the lab?

tough fiber
#

yeh

ornate wraith
#

that's a bone

tough fiber
#

OH

#

looked kinda metallic I didn't know

ornate wraith
#

yeah could make it a brighter white. my favorite bit from the lab is where you can shock a revanant to life like doctor frankenstien

tough fiber
#

COMP01 is a bright-yet-even color, I think the lighting is the main thing working against it but I mistook the texture roughness for rust

#

maybe an attenuated spotlight...

ornate wraith
#

still got a lot of work to do, the reactor room and importing the custom sitting doomguy I made

tough fiber
#

LOL thats awesome

ornate wraith
#

full rotation, so no idea where to start

tough fiber
ornate wraith
tough fiber
#

I turn filtering off too dw

ornate wraith
tough fiber
#

ah

#

yeah idk how to do that

#

figured I'd have to edit that stuff in post but I'm beginning to realize it looks like a ton of work

ornate wraith
ornate wraith
#

Almost makes me go off the idea of putting my brother into doom and replacing the death animation with him grabbing his foot and going "owowowow" before collapsing to the floor under a blanket so I can make Doom deathmatch school appriopate and propse it to the esports coach there as a joke. Also going to replace all weapons with him holding his fingers in the shape of a gun and going 'pow'

#

But then i remember that'd be really funny so I'm going to do it over christmas break

tough fiber
#

there appears to be a sprite alignment issue

#

this one is stacked on top of another one since the sprites of the first one clipped into the floor

#

the enemy is actually about where my crosshair is

#

honestly I didn't do a bad job with the lighting it's just the blurriness of the image

ornate wraith
#

can't you go into slade and just move the guy to the left

tough fiber
#

this is the entire size of the graphic, I can't tell how far I'd need to move it

ornate wraith
#

set auto to sprite