#classic-doom-maps-mods

1 messages · Page 23 of 1

robust wave
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But seems easy at the same time

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Will try it some time. Thanks.

whole blade
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np

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Feel free to ping me if you want some help

fading bolt
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lol

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3d floor??

fading bolt
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im pretty good at filling labs and combat bases full of stuff but i cant get my head around a forest or a urban lvl

whole blade
whole blade
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It's very vibes based for me. I'll look at an area and think "nah that needs more" and mess around for another 40 minutes until it feels properly filled in

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Less related to the specific techiniques is making your outdoor areas contiguous with the structures enclosing the indoor areas. Ie, build the outside of the building

fading bolt
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im makeing a map of a forest were each lvl you lose all your items and start from scratch to make it harder and also just funner

whole blade
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Forests are tricky to do, very dependent on your decorative actors (tree sprites/models, grass, leaf litter etc)

fading bolt
whole blade
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Also with outdoor areas I focus on building the gameplays spaces first. Put thing things that 'must' be in there. Essentially a block out. Detailing natural spaces can be formed around any existing structures/play spaces much more easily than the other way around

fading bolt
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heres a tester lvl i like to make these to see if its worth makeing a actual wad based on the map (i think you will need gzdoom i dont use anything else)

also the hint for the secret is book

robust wave
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How does he select a side?

whole blade
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it will auto selecet a pivot point but if it selects something weird (or you want something weird) then you can manually set it

old seal
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do not think so, was not oldschool

robust wave
whole blade
whole blade
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F5 to go into config

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search for slope

robust wave
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Oh, finally

old seal
whole blade
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wow.wad consists of 10 linedefs, one cyber demon and one exit switch

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Anyway, your question is unanswerable. The equivalent of asking "what's the song that goes bam bam bam badum bam"

robust wave
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It's not just more optimized

storm snow
robust wave
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It also looks better

storm snow
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looks nice

subtle lichen
fading bolt
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Danm looks sick

bitter solstice
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dead chat since 3:09 XD

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(i had toooo)

robust wave
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Uuuuuuuuuhhhh

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I don't wanna drop the idea of a pentagram shaped city with a collesium in the centre

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It's giant, but I'll try to stick with that idea

subtle lichen
robust wave
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Will do

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There will be a large section before you enter the city

robust wave
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Also I've got an idea of adding a bunker with BD tank in a secret right before the city

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However, taking the tank will spawn more enemies

subtle lichen
robust wave
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I just found a simple way with ACS to detect brutal doom

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So the maps would be different with and without the mod

subtle lichen
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I hope your mod comes out well

robust wave
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I'm already really happy with the first map

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It came out sick so I have motivation rn

subtle lichen
robust wave
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The first map of the mappack

subtle lichen
robust wave
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It's like 99% done with only tiny tweaks left for the secret boss

subtle lichen
robust wave
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Every single map will have a final boss and a secret boss

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And the twist of the mappack is that these bosses are made with mostly ACS

subtle lichen
bronze vigil
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And this, allow you to save a lot of time for 3D slopes. Because the other technique is tedious.

whole blade
subtle lichen
robust wave
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Would also appreciate some feedback, because it has been playtested long time ago by two people

subtle lichen
tame mauve
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If u added Marie to the skullgirls mod ur making, i would cry

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A lot

unkempt grove
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does anyone know if it would be possible to make myhouse.wad with gzdoom function on a cd rom?

robust wave
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Extermination day like bunker

fading bolt
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hey is anyone down to make a total conversion with me you will be payed depending on if the game makes money so it will be a gamble payment will be split 3 ways cus the guy makeing music your job/role would be textures and art along with lvl makeing if your down for that i find it fun you may not feel free to dm me if you r up for it (this was ment to be a bigger project but due to some issues we needed to downscale)

fading bolt
whole blade
fading bolt
whole blade
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You're going to need to get over that. Grammar and spelling matter in game development as well

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Eg coding

fading bolt
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God ik scripting is a nightmare for me currently

whole blade
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Anyway, this pitch will catch no fish

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Talent attracts talent. If you want to draw people in you need to dangle shiny cool stuff infront of them. Proof of what you're working on, proof that you are dedicated to the project, proof that the project will be worth someone else's time

fading bolt
plush sapphire
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Well whatever details you had provided them with so they at least had an idea what they were meant to be working on might be good to include in your pitch. Just saying "a total conversion" doesn't exactly dispel the mystery surrounding what the idea is, let alone spark interest in committing to it.

whole blade
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Proof of the pudding is in the eating. Screenshots, videos, gifs of weapon animations, enemies etc

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Building a dev team is hard. People who are good at what they do tend to already be extremely busy.

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Also this is not the best server for game dev recruitment. You'll be better off finding indie dev related circles

fading bolt
fading bolt
plush sapphire
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Given the details you've come forward with so far, I think I understand why nothing was done...

fading bolt
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It’s just pain

whole blade
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Sounds like you're better off starting from scratch

fading bolt
plush sapphire
# fading bolt Ik the main dev was lazy didn’t help and then kept promising things he could add...

Uh huh... Well I offered my two cents on your pitch. Ping replying to me about some other dude won't really do much. Bridge is right though, you get something to show when attempting to recruit, you'll be more likely to find success. Empty asks for help making some random total conversion won't garner much attention outside of literally what the two of us are doing, which is attempting to help you make an actual pitch.

fading bolt
wooden thicket
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It's removed

old turtle
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Quick question. Im just experimenting with the IWAD's for doom and such, how can I change it into a PWAD? Like I made it a copy and everything, but doombuilder doesn't want me to do this. I did this years ago too on an older device, so I'm not sure what changed

random dragon
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Is there a mod for Doom 1 and 2 that enhances lighting and adds extra frames to animations and sprites? I want to kind of modernize DOOM.

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Brutal Doom isn't what I'm looking for, though

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The lighting has to be so crazy that it compares to like, say, one of those indie pixel games

onyx scroll
random dragon
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And the Lighting?

onyx scroll
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I personally got nothing for ya, sadly

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I would never look for that stuff personally, for various reasons

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if I do stumble across something I guess I'll let you know

random dragon
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Okay thanks.

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Imagine someone made DOOM RTX

onyx scroll
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but completely lacks support for Doom 1 and also mods iirc

random dragon
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Well my PC is shit

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That's why I love DOOm

onyx scroll
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like fluid simulations on the blood for some reason

random dragon
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What?

onyx scroll
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It also apparently lacks support for voxels if you wanted to use those

random dragon
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Aw god fuck

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Well I won't need voxels if I want to maintain the classic DOOM experience

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Thanks

onyx scroll
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I try my best, I don't really use these types of mods, let alone GZ in general. But you're welcome!

whole blade
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Or are you doing the opposite, trying to turn Doom.wad into a pwad? Don't do that. It's illegal to start with

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It's also stupid

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Speaking of stupid

zenith sinew
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Holy tuff add a mango mod with a mustard cyberdemon

sterile breach
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ok i have no idea what im doing so i dont know if this question is dumb

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which one of these would i use in whacked4 if i want to do something for gzdoom

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would i just use zdaemon. Again i have no idea what im doing

onyx scroll
sterile breach
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wdym

onyx scroll
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The most universal is Doom 1.9

onyx scroll
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Each format has their own extensions to DeHacked

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Anyways, I’d just go for Doom v1.9 for now, assuming you do want your mod to work on other ports

sterile breach
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alright, ty

onyx scroll
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Though it does give the least amount of features and states you can play with

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But it’ll work on even MS-DOS

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If you do want extra stuff, I’m not familiar with the other formats but I’d personally pick Boom or MBF, the latter having more stuff than the former (in basic terms)

sterile breach
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if you get what i mean

onyx scroll
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I just don’t know specific sources

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GitHub and Doomwiki might be good ideas to check, though

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Though I will say generally (with vanilla, boom, and MBF), they will basically have all the same stuff from the prior one (going from vanilla to MBF21)

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At least in terms of their dehacked

old turtle
# whole blade It's also stupid

Not sure how that's really illegal, but idk any of the laws about it so gonna take your word for it lol, and I guess im just trying to get UDB to recognize the IWAD so I can mess with it

old turtle
sterile breach
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is there a way to make the chainsaw rev noises not play

elfin garden
velvet wolf
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reddit wasn't very helpful so does anyone here know how to package a level made in UDB with the legacy of rust assets? i made a level using all the new stuff from it in the UDMF format and i'd like to share the download with my friends but it never comes with the LOR stuff with it when you boot it up in gzdoom.

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lots of missing textures and stuff when you load up the game. it's all the LOR that's missing so i'm assuming there's just a way i need to pack it all up i'm just not sure how to do that.

velvet wolf
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looking at a level i'm currently working on in gzdoom that has added textures is yielding the same results so i guess i just don't know how to properly package my levels

fresh sparrow
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does anyone know what happened to the flotsam map series and where bemused went?

storm charm
storm charm
onyx scroll
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So basically in short the people who play your map have to provide id1.wad themselves

velvet wolf
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Bummer

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I think I’m also just kinda confused on packaging my wads in general. Any good tutorials on that?

onyx scroll
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To be honest I’ve never really dealt with that but maybe look at DoomTools? Not a tutorial but a set of tools that might have something you need.

velvet wolf
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That sounds like it might have what I need. Thanks :)

sterile breach
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This is freaking awesome.

shadow tiger
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Hey does anyone know where the strife dialogue binds are in GZDOOM? I'm trying to play Pizza Quest 2 but I can't progress the dialogue at the beginning.

peak anchor
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doom 2 mod old roblox

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its not finished tho

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btw if you whana test it just ask me

peak anchor
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any maps ideas for doom 2 wad?

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in ultimate doom builder

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???

icy notch
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no

fading bolt
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No

acoustic grove
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No

robust wave
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No

fading bolt
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pic of a map im makeing (wip)

dark pagoda
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you have a floor above a floor (oh god there's slowmode)

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I presume you're not making this in original doom engine, then?

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Oh, I see
Ultimate Doom Builder

scenic tusk
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sure hope everybody got to see this amazing trailer by now https://www.youtube.com/watch?v=6e8WrmOibpM

'Fallout: Bakersfield' is a non-commercial 1993' Doom total conversion (GZDoom WAD).
Video is too dark on YT. Slightly better version on my ArtStation page: https://www.artstation.com/artwork/8BVKYG
or Rutube: https://rutube.ru/video/14d35eabbfc08c500d6fbb42f7dd2c79/

This project isn't supposed to generate financial profit for its creators.
M...

▶ Play video
fading bolt
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The maps completely redone

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I’m nearly done with it

fading bolt
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chat i just lost a map cus of slade saveing over the map with the temp one i used to open slade and add a title pic

upper meadow
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This is technically it's own own game rather than a mod, but it uses the Doom engine so I guess it qualifies? It's a slower-paced horror fps set in hell. Been working on this for over a year and will soon be putting together the first proper gameplay demo. https://www.youtube.com/watch?v=ZY9XuvX2lgg

Version 0.2 of Malefact. The most major additions include updated weapon animations and the Sloth enemy.

You can keep track of development and download demos by joining the official Hardcore Doom discord server:
https://discord.gg/vVMV2zHEFA

▶ Play video
fading bolt
# fading bolt

I’d give a map download but it’s unfinished and the first maps more just setting up to give a shotgun to the player and get them going

scenic tusk
upper meadow
desert patio
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has anyone here played the Darkfall mod for doom 1/2
cause holy shit its so good

peak anchor
worldly folio
upper meadow
scenic tusk
scenic tusk
scenic tusk
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pretty cool looking but I for sure prefer full total conversions

onyx scroll
scenic tusk
# desert patio such as?

like aliens extraction, ashes 2063, diamond dragon, and then paid ones as well likes selaco, beyond sunset, supplice, postapoliptic vibes, ect...

upper meadow
fading bolt
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and i hate reading :/

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i dont mind reading but when it drones on and on i give up

upper meadow
fading bolt
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i cant find a fix for the cvars

fading bolt
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Execution could not continue.
Script error, "MyStandaloneGame.ipk3:defcvars.txt" line 3:
Must declare version for defcvars! (currently: 225)

i want to die

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iv been at this for like an hour

obsidian gust
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not really a map post but i really wanted to show the hud i've made for my project

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and yes ik the mugshot frame is a bit misaligned, i'll get that fixed

peak anchor
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XD

haughty flower
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mods is anyone here actually a dev or is it unofficial

subtle lichen
haughty flower
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ok 👍

scenic tusk
subtle lichen
fading bolt
dim ivy
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does there is any wad editor better than xwe?

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i hate xwe because it does make a default offset

onyx scroll
dim ivy
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like Doom Logo

onyx scroll
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Well you need an external program to actually make the sprites themselves, but Slade is generally your best option

dim ivy
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idk why, it just dont want to work

upper meadow
whole blade
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It can also refer to the total project

onyx scroll
red plinth
idle cairn
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Is the pink valley creator here

scenic tusk
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found better ones on realm 667, jk 😄

idle cairn
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Can someone port pink valley to the Xbox port

fading bolt
fading bolt
dim ivy
fading bolt
karmic delta
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hey

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so is it possible in dehacked to have chainguns behave like they do in 2016 (like the buildup to fast fire at start)

onyx scroll
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There might be something I'm missing or there might be something you can do with Boom or MBF.

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But to be honest I'm not quite sure.

narrow laurel
whole blade
silver ridge
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Can Anyone recommend someone to help me get better at ACS scripting? Like a YouTube?

narrow laurel
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It's hard to get started with this mod thing, these are my first sprites... And the first idiot has already appeared saying there are better ones. I don't see anything constructive in your opinion.

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It's a shame that the first impression you give of your personality is that you're an idiot.

idle cairn
whole blade
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Other than that, fuck around and find out

peak anchor
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xd

peak anchor
onyx scroll
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iirc DSDA-Doom will also accept it

peak anchor
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does zdoom supports mp3?

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cuz idk realy xd and wav as music also

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on zdoom and gzdoom

onyx scroll
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Looks like it does

peak anchor
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how do i convert png to bmp in slade whith colors cuz i can do only whith black and white colors xd

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pls help me i dont know what to do now

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HELP

whole blade
peak anchor
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pluh

peak anchor
whole blade
peak anchor
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what pallet i shoud use

whole blade
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Whatever palette you are using

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There's 100s

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Standard is literally called the Doom palette

summer wolf
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the spider's courtyard awaits you...

karmic delta
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so does anyone here know how to sprite doom? i wanna make an smg from the boxart (and an unused enemy)

marsh veldt
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I didn’t think Do not play.WAD would be that scary tbh

dawn crypt
hot merlin
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Yoo

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Do you guy's know any modern or best guns mods with inspection feature or just cool

odd wind
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I know this isn’t really a map mod, but does anyone know how I can get brutal doom to launch on GZ doom without having to do any extra steps

royal wave
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Drag and drop the pk3 onto gzdoom.exe

odd wind
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Yeah, that’s what I’ve been doing, but I was wondering if there was another way I can do it by just launching the game without having to do that

royal wave
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Make a batch file that runs a command that tells gzdoom to launch brutal

odd geode
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And just open the game from this pk3

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That's what I did

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Then I made a shortcut to the pk3 on desktop and I just play from there

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It should automatically open brutal doom after u change the opens with

karmic delta
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btw yall know how to do this on windows? i followed the steps but it still isnt working https://www.doomworld.com/forum/topic/141326-voxel-rendering-for-sw-ports/ (trying it on chocolate doom)

whole blade
golden fractal
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Anyone got any recommendations for GZdoom stuff? Im new to GZdoom

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And I already got brutal doom and MYHOUSE.wad

robust wave
golden fractal
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Anything just fun and new

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Also mod conversions are fun ^^

robust wave
robust wave
golden fractal
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Nice

robust wave
golden fractal
#

I also have a ralsei companion mod and what????

robust wave
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Hoyl shiiit

golden fractal
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If your wondering im playing it on my phone

robust wave
golden fractal
#

IK! ^^

golden fractal
robust wave
golden fractal
#

Ah

robust wave
whole blade
clever steppe
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is there an area i can upload wad's

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or this is the area

whole blade
twin verge
#

So i dont know where to ask this so apologies if this isnt the place but ill go ahead. Im currently going into my 4th and final year of university and really wanted to make something im deeply interested in and something that is sorta a passion project.

I really want to make a og doom style fps game, like a small level, nothing too big cause im mainly an artist. Not to mention i get given from september to december for pre production and then from january to may is full production. I was wanting to at least get some help on knowing peoples workflow in creating assets for a og doom like game. Like creating enemy and weapon sprites and importing them into something like unity, and even texturing/surfacing.

I know this is alot to ask of people so im not expecting anybody to take time out of their day to teach me, but if anyone has any useful links to resources that i could use to learn i appreciate it. For context since im in university i already generally know how to model, texture and all sorts, Ive looked up stuff but i never know, theres always something unique people have to share and that would be cool.

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For enemy and weapon sprites i assumed i would just model them in something like blender for example, then take pictures of the enemies in different poses and such. Just wanting to know if im also right in that

whole blade
twin verge
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Would be using unity

whole blade
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That's a decision you need to make before talking about workflows

twin verge
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Yeah i probably shouldve led with what i was using first

whole blade
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You can model, rig and animate in whatever your preferred tool of choice is

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If you want to do sprites you can make each frame by hand, or animate a model and have it batch render 2d sprites from that animation

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Blender is extremely powerful, but also has a steep learning curve

twin verge
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Been using it for a while but yeah im still learning new things 😅

whole blade
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I'm assuming that if you're in your 4th year of uni you already have a decent amount of base competency in something

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Whether it's Maya, zbrush, blender etc

twin verge
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Yep, all lf those

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Started with using 3ds max when i was in college, not the best first choice

whole blade
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Blender is what most people use because it's free (and very powerful)

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Or most indie devs rather

twin verge
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My workflow has been basically blender for modelling and unwrapping, substance painter for low poly stuff, then for high poly its been zbrush, maya for retopo, blender for unwrapping and then substance painter for texturing

whole blade
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Anyhoo, next thing to plan out is scope. Write a design doc. It doesn't matter if it's "good", you just need to get ideas down that you can iterate from

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You have a limited time frame so locking in your broad plan for the game is important

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Part of the design doc can be whether your using models or sprites, high poly or low poly etc

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Reference existing games as comparative examples

twin verge
#

How long are design docs usually, or does it really depend?

whole blade
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Depends

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Mine is mostly spread sheets

twin verge
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Ah valid, i like using powerpoint so would that be good?

whole blade
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Whatever works for you. There is no "right way"

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Format becomes more important in a team

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Because it's not just for personal use, it's to communicate with other devs

twin verge
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Ah yea okay that makes sense

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I appreciate the help, even if the info might seem "trivial", its really helping me get started

whole blade
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No worries

golden fractal
#

Does anyone know the wad that is the entirety of doom 1 as one map???

rocky mist
#

Turns the game into a Rougelike

robust wave
storm charm
valid basin
#

which floor is the black key door on in episode 3 of brutal wolfenstein?

dense wave
#

I’m on Chromebook btw

valid basin
#

whats that

dense wave
#

Moon man doom

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Will it work

valid basin
clever steppe
sinful salmon
#

G'day, I haven't played the original DOOM in years and ever since 1 and 2 were combined in Ultimate DOOM, I can't remember/figure out how to mod with GZDoom. Anyone willing to help my slow brain?

narrow laurel
robust wave
#

What happened to my sprites???

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Why the frick is it fixed now

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No idea what caused it and what fixed it

scenic tusk
#

ah the joys of game dev

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hope everyone got a chance to try the recently updated indiana jones mod for doom called Venturous, it's pretty insane, complete with 6 episodes, all new maps, weapons and enemies, and even some new mechanics https://www.moddb.com/downloads/venturous-152

ModDB

Venturous is an incredible Indiana Jones inspired Doom total conversion mod where you travel the world in search of Atlantis. Creator: PixelFox

clever steppe
worn drift
robust wave
robust wave
ashen herald
#

anyone know what doom map builder this is?

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trying to learn how to map and i wanna use the same one as this person

whole blade
#

Says (blurrily) at the top of the window

ashen herald
#

where can i download that?

whole blade
#

You want the x64 version

ashen herald
whole blade
#

Np

ashen herald
scenic tusk
whole blade
#

DavidN has some really good beginner mapper tutorials

fading bolt
sonic ginkgo
#

More palette testing stuff that doesn't rlly apply as doom artwork

random dragon
#

So I may be stupid
but uhh
How do I apply 2 mods at once?
Google aint helping

karmic delta
#

i think you gotta select both mod wad files and drag them to gzdoom (or whatever source port you're using idk) some might not be compatible together tho

whole blade
#

Or you can use a launcher like ZDL

cursive lance
#

Nah don't use that, use Doom Launcher

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you can not only play with multiple wads or pk3s in the same game, but you can even choose what sourceports you use.

whole blade
#

Been using it for 20 years

scenic tusk
#

ZDL is how I play all my mods, works like a charm

deep vessel
#

This looking good so far?

tribal spindle
lavish monolith
scenic tusk
deep vessel
#

Thank doomguy_grin

karmic delta
#

is there a human upscaled doom? i tried looking for one but all i see is ai upscaling

deep vessel
#

Is there a way to align these two pieces separately?

summer wolf
#

as far as I know nope

fading bolt
#

walls are all one texture and the only way you can split them up is with the lil dot things (forgot what they were called lol) and even then its only vertical

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i mean there may be like a source port or map format that gets rid of this problem but idk

fading bolt
#

does anyone have any good medivial texture packs

#

planning on makeing a castle lvl

whole blade
chilly fog
#

This month is the one year anniversary of Zekar 3D

bitter solstice
chilly fog
muted sonnet
#

Anybody know why my Wad is doing this in Kex engine ? the maps are in boom format,
no scripts ln Slade just umapinfo.

scenic tusk
muted sonnet
#

Ok thanks

muted sonnet
#

Sorry what's UI ?

chilly fog
broken trellis
broken trellis
muted sonnet
#

I think it's on auto in kex engine

lavish monolith
robust wave
# lavish monolith

Nice maps. Beaten on UV. Maps were pretty easy, but not boring.
MAP01: just nicely done small tech base, tho I don't like a walk-over exit. Would be better with a switch.
MAP02: I suppose it's unfinished due to the plain geometry, but that computer and blue key room look great.
MAP03: there are several things I find weird. The blue armor that can't be reached. Arachnotron feels out of place due to the corridor being thin. What's with that hell knight? I like the fake exit with a broken road detail, but I don't like that for some reason the real exit is not marked with the exit sign.

lavish monolith
lavish monolith
vocal trail
#

I don't think maping is my thing...

lavish monolith
#

maybe not

bitter solstice
fading bolt
summer wolf
robust spear
gentle cloak
silver ridge
#

I did notice the s in line 10

tribal prawn
#

How do I fix this? HXRTC's hud looks absolutely tiny even though I'm using the right screen resolution (16:9)

novel bramble
#

maybe go to the hud option and go to status bar, it could possibly resolve it?

tribal prawn
#

I tried to change the ingame screensize, didn't work

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nvm found the fix, just needed to turn on "stretch fullscreen hud"

novel bramble
#

ah alright, nice that you fixed it, what mod is this btw?

tribal prawn
#

OLSS, a mod I'm working on, wanna try?

#

I plan on getting a (somewhat) stable release soon

novel bramble
#

uhh i don't have my laptop with me rn but sure i guess

silver ridge
#

I have been trying to look at videos for acs scripting. I can't seem to find anything on using multiple switches to open a door. kinda like a puzzle

whole blade
#

Have you ever wanted to write your own DOOM scripts? Are you a complete beginner with no programming or scripting experience whatsoever?

If the answer to either of those questions is "Yes," then this series is for you!

In this video I show you how to write your very first script as well as explain how scripts are structured.

ZDoom Wiki link:...

▶ Play video
#

Haven't watched these so I can't guarantee the answer is here, but Chubz does decent tutorials

silver ridge
#

I did scripting in amnesia the dark descent. But this is different

robust wave
#

My total conversion mod

silver ridge
whole blade
#

Haven't watched these so I can't guarantee the answer is here

tribal prawn
fading bolt
tribal prawn
#

Although, i have a request....

fading bolt
robust wave
#

Honestly, I have no idea what total conversion means

novel bramble
robust wave
#

Well, only Doom thing I left here is font. Haven't made that yet.

bold frost
novel bramble
#

idk, probably not

#

conversion as a word means to change to something else

#

wait

#

oooh okay wait, yeah your right

novel bramble
# bold frost wouldn't conversion mean to keep the same?

okay i looked further and no, i haven't seen conversion used as a term
total conversion - change everything about the game to the point not being doom
partial conversion- change some parts about the game while keeping other parts intact

#

i think you were just confusing it? idk

silver ridge
#

Amnesia takes alot longer though

bold frost
novel bramble
#

nope

#

in doom i don't think that's what it means really

sinful flame
#

I could be wrong though

bold frost
sinful flame
#

total/partial conversion in the context of doom wads is more of its own thing and about how much of the assets are changed and utilize the original IWAD resources

storm charm
#

robert cop

wooden oak
silver ridge
novel bramble
#

yes

silver ridge
#

I thought so. I messed up on a door. I wanted to use a switch. I tried redoing it and it still opened by interacting

whole blade
#

Note in vanilla this will be a different type of action

ripe pagoda
#

Do anybody how can I create a doom wad?

tribal spindle
novel bramble
#

and im sure there are tutorials for udb

ripe pagoda
tribal spindle
#

🙂

novel bramble
#

i love doom mapping

#

i should link a doomworld of my wad here

royal wave
#

What’s stopping you

tribal spindle
#

What's in the way?

#

Something

novel bramble
royal wave
#

So then

#

Do it?

ripe pagoda
#

I think I’m gonna work on a doom wad about my old house

#

And ofc put a lot of mysteries in it

novel bramble
robust wave
robust wave
#

Are there any other mods that are just as ridiculous as Endless Madness 2? That shit was crazy and I loved every second of it.

light needle
#

Is there any Other Mod that is Like brutal Doom or Project brutality

robust spear
#

it's brutal doom with a lot less testosterone

#

but it's more faithful to the original

light needle
#

Thanks

wild beacon
#

buenas, quisiera saver como o cual o cuales mods son los que se necesitan para que el doom de 1993 se juegue como el eternal??

robust spear
#

Working on a level that has crushers & grinders that break apart flesh, like some kinda industrial sacrifice chamber. I'm struggling with a name tho, so I need a bit of voting to happen 😭

1 - The Meatgrinder
2 - The Hell Machine
3 - Flesh & Metal
4 - The Blood Pit

sinful flame
#

Abattroire

robust spear
sinful flame
#

I was joking, the name was already taken by a plutonia map

robust spear
novel bramble
#

how about visceral mush?

robust spear
novel bramble
#

oop

robust spear
#

nah ur gud dw :3

novel bramble
#

can i try the wad after all of this? :3

robust spear
#

Oh, yeah ofc!

robust spear
novel bramble
#

oh aight, good luck on it tho!

wild beacon
#

A eso me refiero, el proyect brutality y el brutal doom los e probado, muy buenos, pero me refiero...llevar la experiencia del eternal al clásico

novel bramble
#

ultrakill mentioned

robust spear
robust spear
karmic delta
#

neuron activation happened when i saw meatgrinder as a choice

proud tusk
#

Only an idea tho and im not too smart so,.,.

robust spear
#

I was wondering which title would be the best out of the options

proud tusk
#

Also i think Flesh and Metal is the best name

robust spear
#

the vote was kinda useless, but it did help me lay out my thoughs -.-"

proud tusk
robust spear
#

yeah

robust spear
proud tusk
#

Im js tryna make a 4 level miniWAD

#

Ive got:
Mugshots
Splashscreens
Logo

I just need a laptop to start mapping and shit

robust spear
#

hm

#

Well, good luck man :3

proud tusk
#

Ive asked some friends for help on mapping and such but they arent too experienced in doom

#

My brother has a laptop but unfortunstely he wont let me borrow it despite never using it

robust spear
#

Map tip: put a pinkie and a shotgunner around every corner coolcaco

karmic delta
#

500 chaingunners

robust spear
karmic delta
#

the humble archvile when you're right in the open with no cover

proud tusk
#

The mystic pinky returning from the dead for the 58th time in a row thansk to the secret archvile in the walls

novel bramble
#

why did i get a ghostping here

sinful flame
novel bramble
#

oh, i don't think so tho, i have this channel and roughly every channels on only mention so

sinful flame
#

oh they probably used at-everyone or something as well

royal wave
#

Happy 20th anniversary to GZDoom

sinful flame
#

because obviously these accounts want attention

bold frost
royal wave
#

Bloody smithereens is a good name

scenic tusk
#

GZDoom 20 year anniversary!

novel bramble
#

and they still keep texture filtering on by default 🥹

karmic delta
#

i swear i hate texture filtering, it just makes the game look more blurry

sinful flame
#

DOOM 64 sprites age surprisingly well with texture filtering but yeah I keep it off for anything else DOOM typically

karmic delta
#

i swear it looks like how my glasses look smeared (yes i have glasses)

novel bramble
#

peak (i have them too)

novel bramble
#

yeah yeah boo at me

sinful flame
#

I don't think I found the option to turn it off for the Nightdive port which was the last time I played some fo it (I didn't get far)

karmic delta
#

tbh when i first used gzdoom i basically thought "what the fuck are these textures"

#

now i got perfect presets to basically make my gzdoom look just like choco doom

#

tbh if somethings pixellated i keep it pixellated

proud tusk
#

Am I allowed to post spriting progress for a mod that redoes mout of doomguys sprites

#

Or would that go in artwork

robust wave
proud tusk
#

So im workin on sprite overhauls/custom sprites for a miniWAD called memories and made this chainsaw design I call Mr. Gibs.

Im struggling to figure out if this looks right, the idea is that its essentially 2 knives crammed into the motors which makes then stab infront of it repeatedly
Does it look right or should I edit it?

robust wave
#

<3 Mr. Gibs

proud tusk
#

Artstyle change was intended, as I already have the headshots made

Ik not too solid on the diagonal shooting ones. And befoee you ask, it is meant to be staring right at you the entire time

#

Which was another personal choice of mine cacoburger

#

Do the diagonals look alright??

robust wave
#

Holy sheiat it looks creepy

proud tusk
robust wave
proud tusk
#

I already also have a splashscreen, main menu screen and basic premise done

proud tusk
#

On the right is the splashscreen, left is logo

robust wave
#

i'm barely a spriter, so seeing unique artstyles is really cool

robust wave
#

Or wy

proud tusk
#

I am essentially MOSTLY set asides for the fact i have no laptop to use GZDoom or UDB to make levels and test them

#

So im currently at a standstill rn

#

As soon as i xan get smth to run UDB i am gonna go ham
For now, I'm gonna make floor textures and doors n such

#

But first i must finish the weapons! Mr. Gibs needs some friends, after all!

#

Ive only got 2 done💔

robust wave
#

Rocket launcher Mr. Boom and plasma rifle Mr. Zap :D

proud tusk
#

I like Mr. Zap tho Mr. Zap is now staying

proud tusk
#

Mr. Bang can be used for the Super Shotgun too!

#

As for Chaingun, pistol, BFG and default shotgun? No clue

robust wave
#

Mr. Ratata, Mr. Pew

proud tusk
#

I was thinking of making the BFG be called Ben

robust wave
#

Big Ben

proud tusk
#

YES

#

big ben as solidified as well as Ms. Pow

robust wave
#

Such funny names for the weapons while playing as an eldritch horror

proud tusk
#

Lol true

#

Ms. Pow will be the pistol
Mr. Pow is the default Shotgun

robust wave
#

Valid

proud tusk
#

Mr. Zap is Plasma Rifle
Big Ben is BFG
Mr. Gibs is Chainsaw
Sgt. Boom can be the rocket launcher (not fully settled on it)

robust wave
#

Btw what are you even going to be killing with funny weapons as a horror monster?

proud tusk
robust wave
#

Seems like it going to have very uncanny and liminal vibe?

proud tusk
#

A bit yeah

The levels are split between each chapter if i can make each chapter 1 lvl long, and would be named:

the bad days
worsening
i cant take it
air

#

air is going to be based off of this rough idea i made for it

robust wave
#

I can't take it sounds depressing. Seems like some deep and mysterious lore.

proud tusk
#

At the end of i cant take it, there will be a fully red door that is surrounded by blood(maybe?? not sure yet)
when opened, the level ends and transitions into air, where you will have no weapons but your fists.
And when interracting with Mr. Pow, who sits idly at the horizon of the fields, you will end the level once more

#

And thats the full miniWAD!! :]

robust wave
#

Sound very atmospheric. Noice

proud tusk
#

Thank you!!! I got a bit inspired by the weirdly un-city-like levels of doom ii

#

Not sure how im gonna pull off the grass or backdrops however

#

Those ill have to figure out when i can

robust wave
proud tusk
#

Im off to do Ms. Pow, so hopefully she is easier than Mr. Gibs. Cya, have a good day!

robust wave
#

You too!

proud tusk
#

I just did the Mr. Gibs minisprite and was wondering if it lives up to it's glory . What do you think?

#

Did some work for Ms. Pow, however I feel like it's missing something.
Right side is my inspo

novel bramble
#

it good but honestly it looks too thick for me

#

or basically too big, but thats just me

proud tusk
#

I think it might be the black around it

#

Ill try getting rid of most kf it ajd see how it goes

proud tusk
novel bramble
#

that's an improvement

#

even though its still looks a bit thick, this revision is so much better

proud tusk
#

To be fair this is gonna be a relativelg stylised miniWAD, as you might be able to tell lol

#

Im just trying to get it as relatively accurate as i can

novel bramble
#

oh, sorry

proud tusk
#

Ty very much for feedback tho!!! It helped

#

I do prefer it just the bit slimmer

novel bramble
proud tusk
novel bramble
#

yeah, it fits

proud tusk
#

Thank you!! Now i can go on for a bit without worry

karmic delta
#

this isnt the right doom 64 bro

proud tusk
#

Do these angles look alright??

subtle lichen
gritty cipher
subtle lichen
sinful flame
#

Doomguy: "Freeze or I'll shoot!"

proud tusk
#

Ms. Pow is almost finished as of now!!!

#

Still have
A LOT to do in terms of spriting cus i might want it to be multiplayer

proud tusk
#

Ive come across a dillema:
I dont know how im gonna change the shotgun at all

#

I get sometimes they dont need to be changed but even then i'd like it to have more flavour than it currently does

#

And since this redoes every weapon sprite itll need to be done

proud tusk
#

Yall does this look good for Mr. Pow? I based him off of a Mossberg 500 Compact Cruiser, but I wanted to make Mr. Pow shine like metal
Reference for Mr. Pow on the right

proud tusk
mossy fern
robust wave
#

Barrel gonna get hot and ouchie for hands

proud tusk
proud tusk
# mossy fern Yup

Ill convert that lil grey box into the slider as it is in the same rough position

robust wave
#

That means you would have to make a different hand placement

proud tusk
#

Im not afraid to change up positions, i actually feel like itd bea nice exercise to do

#

As of now ive only been loosely following the actual hand positions but now it,l feel abit more unique

proud tusk
mossy fern
#

I think it should be skinnier

proud tusk
#

Do know that this WAD is mainly stylised for the weapons and headsprites, i shoulda said that firsgbut i was too focused on gettin help for it lol

mossy fern
proud tusk
# mossy fern I don't understand, may you explain?

Essentially instead of going for a super realistic/DOOM accurate look, im going to be mainly stylising it to be a bit like doom but not fully

Two examples are Mr. Gibs and the headsprites
Mr. Gibs is a full repsrite of the chainsaw that uses two super sharp knives that were jammed into the moto of a broken chainsaw
Headsprites dont have a name yet, nor a description i can rely on

#

Im also going to be chainging some of the textures/assets of floors and ceilings and such to match with this stylisation

proud tusk
novel bramble
#

like, ever??

#

its rare to see people actually doing texture work in their first wad

proud tusk
novel bramble
#

thats what i like to see, good luck

proud tusk
#

Also: just finished Mr. Pow's base sprites for now! Adding the hands is gonna be so much easier🙏

novel bramble
#

reminds me of duke nukem shotgun

proud tusk
proud tusk
#

I've finished Mr. Gibs, Ms. and Mr. Pow

#

Feels like a completionist sheet lol

proud tusk
#

Updated it to include Mr. Pow's engravement of chalk as well as his item sprite

novel bramble
proud tusk
novel bramble
#

sure

#

i have never been this interested for a wad before

robust wave
#

I love usage of this deep red color

proud tusk
# novel bramble i have never been this interested for a wad before

"Mr. Gibs, oh how I missed you..."
"Help out a pal, Ms. Pow."
"Late husband and an even later death."
"I don't wanna say Uncle, and now I won't have to."
"I still miss you, my love..."
"Yes, Drill Sergeant!"
"You were truly shocking, Mr. Zap."
"Easy now, boy, easy..."

proud tusk
novel bramble
#

im not joking when i say this, all of this looks so cool so far

#

are the levels gonna also be original?

proud tusk
novel bramble
#

cool

proud tusk
#

I plan for each level to be lengthy, but have a flashback tunnel that leads into pitch black before going into a concrete room, displaying some old memories of them

#

As i have discussed here before lols

robust spear
#

Can someone PLEASE explain why SLADE sometimes FUCKS OVER YOUR MAPS???

#

I'd be editing some shit in SLADE and then it fucking marks some of the maps as invalid file types

proud tusk
#

Uncle Pow is being worked on right now!!

proud tusk
robust spear
proud tusk
#

Tbh my brain is fried i should sleep
Sorry for that

proud tusk
#

Say uncle

robust wave
lament lake
#

this looks very neat and cool

proud tusk
#

I wonder what its gonna be called and now im invested lol

robust wave
#

I just mixed Diep and Doom and got Doop

#

Sounds silly but it fits

proud tusk
#

Ive also played diep.io and tbh i tried to again today but couldnt cus i dotn have a laptop lol

#

Very cool!! I love it

robust wave
#

And I'm just not a PvP person, I avoid it a lot

#

But I've always thought that Diep.io would be a cool bullet hell kind of game, and after I got into doom modding I'm making it a reality

proud tusk
#

It is fitting lol

I grinded zomb.io and omly got to night 8 cus by the 3rd one it spams them so hard by then and ur defense is basically half gone by the end
To get it back on topic: ive been having a lotta demotivation to do hands so Uncle Pow will be onehanded

#

Instead of being a
A normal shotgun
Its this weird, stretchedcout ver of one that requires one big shell block that has roughly 3 tiny shells stuffed inside, all linked to 1 fuse

#

Ive gotta do the rest of the shading and such now so i wish ya luck man!!

proud tusk
#

He is done! (Ignoring the pickup sprite that is)

Now I just need to do Rata-Tara, Mr. Zap and Big Ben

proud tusk
#

I still miss you, my love...

#

Oh, and Mr. Gibs' blades had to get a redesign due to the original part of it being lost

robust spear
valid basin
#

how do u highlight the secrets in brutal wolf3d? theyre off for me fsr

proud tusk
#

Yes, Drill Sergeant!

robust spear
#

I luv cone lighting

novel bramble
#

cone lighting is best lighting

mossy fern
robust wave
mossy fern
#

Alright, thanks anyway

mossy fern
scarlet hawk
robust wave
scarlet hawk
#

GZDoom should be able to run any of the freedoom IWADs

robust wave
#

Yeah, cuz it's the most advanced Doom engine as far as I know

#

Or source port

scarlet hawk
#

Engine. Source port. Both are valid

#

Ok Vega

#

-# let's try that again

#

So Vega didn't let me post a link to the freedoom download page, but from there I found "Freedom Phase 1+2"
The zip file's contents look like this

#

No .exe, so it's def not a source port

#

You can try loading freedoom with gzdoom

#

afaik freedoom was always meant as a free alternative to Doom2.wad

scenic tusk
scenic tusk
modern adder
lament lake
sinful flame
#

I think so yeah. I believe the point of freedoom is to have an IWAD you can use. I don't know how it interacts with other wads though since I never played it

lament lake
#

i do not condone it but both og doom games might be able to be found on the internet archive coughcough

scenic tusk
random dragon
#

I am stoopid and don't know how to implement more than 1 mod to my DOOM game.

Someone please help me

novel bramble
#

what source port are you usin'

#

well, source ports doesn't really matter but basically in windows you press ctrl and you can select more than one file! drag the files to gzdoom (for example) and i think it would work out

modern adder
haughty flower
#

Any chance someone would upload project brutality to GDrive or something so I can download it. It keeps failing cus slow internet on my phone

novel bramble
#

you wanna play project brutality on your phone?

lament lake
#

is there an android port for doom even?

#

oh, yeahthere is lmao

haughty flower
#

The download keeps failing sucks

random dragon
#

I used to try using shift because it was always shift + drag in websites and stuff

#

But that never worked, so... yeah

modern adder
modern adder
#

No problem

proud tusk
modern adder
proud tusk
modern adder
#

If you can gather a shitty laptop, even a netbook, and a proper keyboard and mouse you'll be set. It's a barrier, but if you can overcome it then you're set!

proud tusk
#

Ive got a musician to help and hopefully do some mapping too while i sort out all the sprites

tribal spindle
#

Ham

proud tusk
#

And my brother has a laptop but wont like
Let me use it when he doesnt use it at all

#

So i kind of sorta have to rely on other people for mapping, which sadly means i cant learn for myself AND might not be able to get it how i truly want it

#

However its better than nothin!!

modern adder
#

You can do what you can for now, and apply what you learn moving forward as you're in a better position to do so. Sometimes life gets in the way and we put things off, we just have to find our way back.
Maybe talking to your dad and brother could be beneficial. My two youngest sons are 16 and 18, and if one had a reasonable request like this, I'd stress for them to work it out and help each other out.

proud tusk
#

Oh, actually: i need help with my Plasma Rifle resprite. Im unsure on what to make it as of right now, but I know that BFG is gonna be a converted car engine to be a super weapon

#

If any of yall have ideas, pls lemme know!!!

mossy fern
proud tusk
#

How do you format the sprites so that theyd work ingame?

#

I was gknna try to do it but have no idea how to do it💔

proud tusk
#

Ik the ones i have probably wont work cus they were ripped sprites

robust wave
#

Oh god

#

That's why this enemy's decorate weights 320 kilobytes

mossy fern
scenic tusk
#

ah the joys of decorate

robust spear
#

Can't make ONE project without some kinda undertale reference

brittle jolt
#

does being able to upload mods in the doom 1 + doom 2 software remove the need for gzdoom

scarlet hawk
robust wave
#

He is so damn lazily made, has two triples of actors that are the same letter to letter, 50 variations of a particle, 128 lines of TNT1 A 0 Bright A_SpawnItemEx("FireSpark", Random(-5,5), Random(-5,5), Random(0,32), Random(-5,5), Random(-5,5), Random(0,20), Random(0,360), 128) in a row, and not only in a row

#

I wanna go to die

modern adder
sinful flame
#

Well for mods that need GZDOOM specifically, limit removing could be ports as old as BOOM. I remember one YouTube channel using BOOM to run Sigil (which requires limit removing) in MS-DOS

novel bramble
#

yeah

#

using gzdoom for only limit removing is a bit of an overkill

sinful flame
#

Actually wouldn't modern console/PC storefront ports that use KEX engine be limit removing anyway

#

since you would need to be to run SIGIL?

cloud tangle
#

laptops been broken for a while is this anything lmao

haughty flower
#

Looks like a map for examina

#

Lol

cloud tangle
#

its gonna be a lot of that red rock texture and marb when i get my desktop set up 🛐

#

a little over a year and a half ago i made something similar to this but this is 1) way more complete and 2) i think will folow way better

haughty flower
#

Bunny btw

cloud tangle
#

wow

cloud tangle
robust spear
cloud tangle
#

oh that took an hour lmao

#

i also forgot to add the other weapons but who gaf

sinful flame
#

I should've drawn the map I am currently working on, on paper. Not sure why I didn't

cloud tangle
#

i just got really bored in english class

gritty hound
#

same but in maths

narrow laurel
#

the "Dark Suffering" DOOM MOD.

rare mulch
#

I'm remixing Project Brutality

haughty flower
#

I want a tactical project brutality where everything's a bit slower including the player.

#

Everyone that's played ashes, what's your favorite one?

#

I just started the second one yesterday

#

Dead man walking was pretty sweet

rare mulch
#

what

#

btw, this remix of project brutality is about some "boykisser" (or "silly goober") known as Martin. (gave him that name bc Maxwell is already used for a meme cat.) He originally worked for the Air force in Great Britain, but some of thos priests of Satan caught him off guard so Martin decided to beat em with his shotgun. (This is just a random made-up story, as there is no official story yet during development of this remixed mod)

haughty flower
#

I feel like I lost a couple IQ points reading that ngl

rare mulch
#

damn

rare mulch
#

Alright. the minor tweaks have been completed.

scenic tusk
karmic delta
#

we need somebody to collect the original doom weapon toys like infinity stones and make bibically accurate angled weapons

cloud tangle
# rare mulch damn

im all for being creative but why is your profile picture a horror au of the mascot of the people that did baby shark. of all characters

karmic delta
#

baby shark horror? who is making this

rare mulch
cloud tangle
#

but like why

cloud tangle
#

like as in what about the character makes it notable enough to both 1) make art for it and 2) make it your profile picture

haughty flower
#

Baby shark do do do do do do

storm charm
#

speaking of on-topic

scenic tusk
#

aww yeah, got it bookmarked once you said it works for single player too

old seal
#

latest good map? Shadows E4M7 by MAN_WITH_GUN?

fading bolt
#

hey is there anyway to make a custom menu in doom that lets you select player classes

robust wave
placid isle
#

What're some good Plutonia esque/inspored WADs? I've played Plutonia 2 and PRCP recently, and I'm curious to try more. (PRCP2 is already on my list)

tacit pilot
#

plutonia... 3?

placid isle
#

It's a not very good jokewad

sinful flame
#

It is hard to capture what made Plutonia tick since it had its own tropes most people would avoid abusing in later years. Plutonia 2 already felt more like, uh... well, Plutonia 2 which I was fine with since it shown map author confidence in their own approaches.

placid isle
#

thats probably a better jokewad

whole blade
#

Very Serious Wad

#

But an actually serious answer, Ribbiks is the most well known evolution of what Plutonia started. Tight set ups, mean traps, combat focused maps

#

Although Ribbik's later stuff is quite esoteric

#

Skillsaw is another mapper with a clear evolutionary line to Plutonia

placid isle
whole blade
#

Go2it is one of the first slaughter maps (despite having only 200 ish monsters) so everything from Alien Vendetta to Deus Vult to Sunder is arguable Plutonia inspired

placid isle
#

I would love to romp through Sunlust without gritting my teeth to dust in frustration, but alas

whole blade
#

Difficulty settings are well implemented in Sunlust

#

UV is definitely spicy

placid isle
#

I should use those more. I'm too prideful to go down to HMP 99 times out of 100

#

if I ever actually do it, it'll probably be for Ribbiks maps

whole blade
#

Crumpets is Ribbiks' first mapset iirc, that is much more approachable than Sunlust

#

But I'd jump into some Skillsaw mapsets

#

Valiant is a classic

#

Or Scythe1

placid isle
#

I've played all of his big releases. Except Heartbound, because I am a GZDoom addict and until recently, I haven't managed to work out how to, uh, work on it on my Linux machine

whole blade
#

Or Eviternity 1

placid isle
#

not heartbound, heartland

whole blade
#

Speed of Doom is another spicy classic, but that does get much more slaughtery in the later maps

placid isle
placid isle
whole blade
#

I love Vangaurd

#

My favourite Skillsaw mapset as well

placid isle
#

Beating Ruins of Kalnik UV was very satisfying

#

SoD gets credit for having an actually worthwhile Map 30 too

whole blade
#

Speed of Doom is one of the best wads ever made

placid isle
#

Maybe I should have said this before - I'm pretty well experienced with Doom wads, especially pre 2020ish ones

placid isle
#

Plut 2 competes with Going Down for my favourite "vanilla" WAD. The few things I like more are GZDoom stuff and Auger Zenith, which feels way too fancy to call vanilla

whole blade
#

Going Down also slaps

placid isle
#

Cyriak Harris is probably my favourite mapper. Anything he's made, I've ended up loving

#

I'm going through the Cacowards year by year right now, and I'm almost at 2012 where he wins his first one. I have high hopes for The Eye

#

I love the sense of chaos and fun present throughout his maps, they stick in my head far better than a lot of other maps I enjoy

scarlet hawk
#

myhousewithabunchofshitoutfront.pk3

placid isle
#

easy cacoward winner for 2025

sinful flame
#

myhouse.pk3 but now it is a saturday morning and there is a yard sale going on

broken trellis
#

I just want myhotel to come out already 😂

robust wave
fading bolt
robust wave
robust wave
#

Like a polydrome but different

royal wave
half wedge
#

I forget how creative the doom community is. I am really impressed by the talent they have.

fading bolt
#

bruh im cooked i got like 5 unfinished maps 💀

summer wolf
#

meanwhile I'm already running through ideas for the 2nd episode even though the 1st episode isn't done yet (it's finally getting close though, will make the Doomworld post soon)

scarlet hawk
royal wave
fading bolt
tawdry citrus
#

how to make doom map ?

royal wave
# tawdry citrus how to make doom map ?

In this video I cover some basic principles and talk through my creative process in a map that I put together in just over half an hour of real time.

I believe anyone can make a Doom map.

Join The Joy of Mapping (now THE ENTRYWAY) Discord server:
https://discord.gg/Ascc59b

Background music is SIGIL - THE MIDI SOUNDTRACK:
https://jamespaddock....

▶ Play video
tawdry citrus
scarlet hawk
fading bolt
scarlet hawk
#

Interesting

rancid marsh
#

does anyone know how to get mods working for doom + doom 2? i want to play with smooth doom's weapons but every method i've tried i couldn't get to work and i cannot for the life of me figure out gzdoom or zdl. that and trying to play a mod in doom + doom 2 just default moves me to doom 1 when im wanting to play no rest for the living

novel bramble
#

yeah smooth doom was made for zdoom, while doom + doom 2 is not zdoom based so it cant support it.

rancid marsh
#

damn. guess i wont be modding

royal wave
#

Or you could learn a source port that people use for modding

#

Doom 1 + 2 is fine, but they're not what the modding community uses

rancid marsh
royal wave
#

Chocolate, DSDA, Woof

rancid marsh
#

ok. ill see if i can figure any of those out

#

thx!

royal wave
#

Crispy, PrBoom

#

You still won't get smoothdoom running on those however. But those are ports most popularly used if what you want to make is (mostly) mapping

bitter solstice
#

buuut yk... my silly thoughts got the better of me

placid isle
#

GZDoom seems to be the most popular source port for it's ease of use, customisability and compatibility with 99% of what you would want to use

novel bramble
#

it was my first source port before i changed into nugget doom

#

i still use gzdoom but i only use it for modding

bitter merlin
#

yall is it possible to just turn a directory into a wad
a while ago i made a shitpost mod, but in a folder as its easier to work with, and just running it through slade, but it doesnt seem possible to export the directory as a wad

robust wave
bitter merlin
#

i guess could be possible

placid isle
#

I know it's not the super authentic Doom experience source port, but I've never cared for that anyway

novel bramble
#

i like a little purity on my source port

#

although im not an actual purist, i kinda like some bit of vanilla

placid isle
#

fair enough, to each their own

novel bramble
#

although i have doom + doom II, i mostly use it for multiplayer

#

deathmatchin is fun

placid isle
#

never tried it, never been a multiplayer guy

#

It'll be quite a distinct experience to SP

bitter merlin
#

do i just run udb through wine or something

#

actually theres a build of it on the aur nvm ill try that

novel bramble
#

oh iirc, gzdoom can be supported on linux

placid isle
#

I've struggled to use others on linux

#

Linux doesnt really have drag and drop functionality, so I've been running my wads through ZDL, and nothing seems to work with it but a very specific version of GZDoom

bitter merlin
#

and so is vkdoom

#

which is essentially just gzdoom but vulkan

novel bramble
#

yeah

#

you can pick whichever one you want

bitter merlin
#

so essentially this build of ultimate doom builder is just running through wine
but it somehow sucks more than if i manually ran it through wine because it doesnt save my preferences when i reopen it
saving and running the map take disappointingly long and its crashing quite a bit
autosaves are made but i have no clue where they are stored so i cant restore my map after it crashed
i tried running the proper windows version through wine, and the window randomly doesnt respond to user input
i cant even set up game configuration because it freezes altogether when i select file and i need to sigkill it to close it
im about to have an aneurysm

royal wave
placid isle
#

I follow a game called Golden Souls 3, and it's creator touted VKDoom as running his game a lot better than GZDoom does

royal wave
#

VKDoom came around because the lead dev of GZDoom is way too controlling of what features and changes get added to the engine

#

Which seems surprising considering what it can do, but that is the legitimate reason

#

Which includes a bunch of QoL features and engine performance boosts

bitter merlin
#

its much more optimized than gzdoom

placid isle
#

I watched a video by Dwars on his behaviour with the project. Dunno if I can post links in here or not, but you should be able to find it if you look up lilith.pk3