#classic-doom-maps-mods

1 messages · Page 19 of 1

old seal
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TCs? dunno but I use these to replace everything:

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9 DBP52: Havoc in Creation 2022 (stunning hell maps, the best palette)
8 Speed of Doom 2010 (top combat, tough hordes, lotsa mancubi)
8 Valiant: Vaccinated Edition 2015 (can use monster/gun mods via ZDL launcher by playing this version)
8 Scorching Earth 2024 (similar visuals to Hellbound 2013, some backtracking tho)
8 Necromantic Thirst 2024
4 Shallow World 2022 (ez)

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3 Irkalla 2022 (great details, top lighting, grey castles in red hell, great colors)
2 Hellbound 2013 (top lighting, iffy gameplay tho)
1 Vanguard 2011 (second half of the mapset looks like Valiant 2015)
1 Hell's Farthest Shore 2021 (D1)
1 Red Sector 2023 (3 cramped maps, great monster reskins - from MEDB I think?)
1 Semper Fidelis 2024 (3 detailed maps, doomcute train)
1 Sunset Irreligion 2024 (detailed shadows of window frames)
0 Suspended in Dusk 2005
0 VOYAGE INFERNAL 2020 (gameplay mod: gore, guns, nades, fem voice, dash)
0 Pagodia 2022
0 Atonement 2022
0 Azazel's Second Descent 2022 (overgrown, caves, maps 01-04)
0 Abandon 2023 (slaughter, maps 01+02, some fps drops later on)
0 OBLITERATOR 2024 (gameplay mod: over the top guns for slaughter maps)

old seal
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(as I get some fps drops in the map02 looker using GZDoom). are there more maps by the Carton_Kobra other than this mapset’s map04 pls?

random bluff
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Does anyone know when the console kex engine will enable multiplayer mod support?

whole blade
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A question for Nightdive

bitter solstice
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Can anyone pull up the unused maps from doom and doom ii, i wanted to make a remix of the short early e2m8 map, if anyone has the wads for the maps, thank you so much

worldly folio
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What the hell did I just do 😭 can someone help

cobalt lagoon
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💀 wut did yu do 💀

shut crane
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Finally I learned how to make teleporting Demons

lusty dove
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can you give more details

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did you give your nodebuilder cocaine

worldly folio
lusty dove
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what did you do

worldly folio
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I don't know still, I think I misordered some of the files in slade

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I dont even know how I fixed it but hey I'm not complaining lmaoo

lusty dove
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huh

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maybe it was using the wrong nodes from the wrong map lmao

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are there multiple maps?

old seal
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so no one can mod for Doom 2 here pls? I think it is needed to delete guns 2-7 from Voyage Infernal mod and new chainsaw from Obliterator mod to make the 2 modscompatible. when I run them together now there is wrong pistol and I can not switch weapons

bitter solstice
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Map 31 is still a wip

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632 enimes

haughty flower
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I use gzdoom and I have this blurry dark effect on textures far away idk what it is hard to describe anyone know how to turn it off?

royal monolith
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Would anyone be able to teach me abt modding using gzdoom? I'm not terribly concerned with level design or sprites as I can do art and make map adjustments myself.

It's programming I wish to learn.

lusty dove
flat python
hollow inlet
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can i not just draw a line between these vertices???

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i dont wanna select the damn wall

flat python
slate maple
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back to mapping, my goal is to finish a few levels. Must get EP6 done by QuakeCon 2025

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i have 6 levels to make but most of the systems are done. Need to add a couple monsters, random invasion and the final boss

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Once i am done, ill have entered beta and will need playtesters, ill just pay people probably because fuck

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the entire campign is about 12 hours, 36+ levels total

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nearly 100 unique monster types - some from other wads, a few made by me through frankenspriting

broken epoch
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can anyone give me some ideas for a fallout themed doom map? i already made a few vaults, toxic caves (inspired by fo2) and a small settlement.

haughty flower
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Dark Ages at home

whole blade
slim cipher
hollow inlet
haughty flower
onyx scroll
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unless you use some weird format to replace the textures, though

haughty flower
onyx scroll
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neat

haughty flower
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I'll probably upload it to the Doom + Doom 2 mod store.

onyx scroll
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you can DM me the WAD once it's done btw

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or send it here

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as a good chunk of players do play with community source ports - like you

haughty flower
onyx scroll
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Though, I am curious why you choose ZDoom over other ports. I rarely see ZDoom users now a days.

haughty flower
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Sorry if my English is not very good, I am Argentine

onyx scroll
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Oh your English is fine

haughty flower
onyx scroll
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alright, I'm fine with that

haughty flower
onyx scroll
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ah

haughty flower
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I can't even run gzdoom.

onyx scroll
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though, if you want to try another lightweight port, Woof has worked well in that regard

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worth a try imo

haughty flower
onyx scroll
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ah

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well, I hope your mod goes well

haughty flower
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This is another mod I made, but it's not vanilla

onyx scroll
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looks neat

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though a TDA-style HUD may look better in this case

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unless this is just an SSG replacement

haughty flower
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It's a mod about doom eternal, only I wanted to play in modifying the ssg to make it look like the "dark ages" one

onyx scroll
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oh, yeah

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then the Eternal HUD makes sense, then

haughty flower
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If you are interested in the mod, it is "Eternal Suffering" and is compatible with Zandronum, its launch trailer will be released in a few days.

old seal
amber chasm
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yall can somebody help me

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im trying to use ultimate doom builder

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but i dont know how to use the testing

whole blade
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F6

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Then you can test via pressing F9 once you've placed a player start

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You can also rest from your cursor position buy pressing ctrl f9

onyx scroll
flat python
amber chasm
whole blade
whole blade
amber chasm
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Dumb it down for me please

boreal harbor
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This paired with some project brutality and guts ripper is absolute gold
https://www.moddb.com/games/doom-ii/addons/after-doom

ModDB

"After Doom" is a pack of 8 maps in UDMF format, Compatible with Zandronum and Gzdoom. They are large, non-linear maps, with a dark atmosphere, as in PsxDoom . These maps try to give extra content, of what happens between each episode of Doom, and what...

amber chasm
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yall question

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what cripy doom should i download for the ultimate doom builder?

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and how do i set it up correctly?

onyx scroll
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As Crispy can’t support anything other that vanilla and limit removing

amber chasm
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like the doom doom2 format

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cuz i have it selected but it still loads the official doom levels

onyx scroll
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You running the map from UDB?

amber chasm
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yeah

onyx scroll
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You probably have that not configured correctly. But try running the map through the command line real quick.

amber chasm
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how do you do thaat

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wait is it okay if i call you and show it to you? that is easier for me to understand

onyx scroll
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No. I don’t do calls.

amber chasm
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oh ok

onyx scroll
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Especially at this time of day

amber chasm
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fair

onyx scroll
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Anyways, you can shove the map WAD into Crispy Doom’s folder and run this, assuming it’s Doom 2
crispy-doom -iwad DOOM2.WAD -file [map filename].wad

amber chasm
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alr alr

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where do i enter that text?

onyx scroll
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I can’t exactly remember how to configure UDB’s built in stuff because I don’t usually map.

onyx scroll
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Easiest way to open up CMD in a specific folder on Windows is to type in cmd into the folder path box on the top of File Explorer

amber chasm
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can you dumb that down for me?

onyx scroll
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Basically, you see that box on the top of your file manager that has like My PC > Whatever Folder?

amber chasm
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yeah

onyx scroll
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Go to your Crispy Doom folder and hit that box

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Delete all the text that is in that box and you can type in cmd and hit Enter or Return on your keyboard

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You can then copy/paste the command I sent earlier into the black window that pops up

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Hit Enter/Return and it should open Crispy Doom

amber chasm
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it says doom2.wad not found

onyx scroll
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You have your Doom 2 IWAD in your crispy folder?

amber chasm
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nope

onyx scroll
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I heavily suggest you do that later, but just delete the -iwad DOOM2.WAD thing, then.

amber chasm
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i just put it in the folder :3

onyx scroll
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Alrighty, then

amber chasm
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try again now?

onyx scroll
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Yeah

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If it just pulls up with the Doom 2 menu screen, that is normal, assuming you didn’t add in your own

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You can just start a new game and it should take you to your level

amber chasm
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it doesnt

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:c

onyx scroll
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Do you have your level set to map01?

amber chasm
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huh

onyx scroll
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Like when you were creating the map, you got a window asking you what map it’s meant to be on

amber chasm
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ooohh

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shit can i still change that?

onyx scroll
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I think?

amber chasm
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how XD

onyx scroll
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At worst you might just need to edit something in Slade

onyx scroll
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I usually figure stuff out like this on the fly and not from memory lol

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Like I guess you can make a new WAD and copy the map over

amber chasm
onyx scroll
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But it’d be kinda annoying

onyx scroll
onyx scroll
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It is however not really used for mapping, despite the fact it does have a map editor

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It’s mainly used for those other features I mentioned

amber chasm
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if i make a new map which one is it

onyx scroll
amber chasm
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alr

onyx scroll
amber chasm
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OMG ITS WORKING

onyx scroll
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I just don’t have the hardware to actually test stuff myself

amber chasm
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TYSM

onyx scroll
amber chasm
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IT WAS THE LEVEL NAME

onyx scroll
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Also, I want to try out your map when it’s done

amber chasm
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alr is it okay if i dm you so i can sent it there?

onyx scroll
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So you need to have it as MAP01 or whatever

onyx scroll
amber chasm
onyx scroll
onyx scroll
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But you get the gist

whole blade
# amber chasm The what

Have you picked doom 1 or doom 2 for your map resource
What format have you picked (check bottom right hand corner)
What port have you set up for testing

These elements all need to be aligned for your map to test properly

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Looks like you've sorted it out c:

shadow raven
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hey guys, In my wait for the dark ages do you guys have any fun doom 1+2 or doom 64 mods that could get me hooked?

onyx scroll
shadow raven
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thanks man they seem pretty fun

haughty flower
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Just done working on the level designs for an upcoming survival horror mod, BIODUST

runic warren
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Does anyone here know how to disable all the new weapons from Brutal Doom, including the assault rifle?

short harbor
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I have made a modified version of E1M1 Hangar based on various remakes problem is I can't get the wall to crumble down when you enter the room with the boxes
this room that line is supposed to trigger the wall to crumble down

slate maple
candid crow
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Hello

turbid leaf
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We gettin furry megawad b4 The Dark Ages

slate maple
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ok

silver ridge
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in GZDoom my character is looking up automatically and spinning. I can't figure out how to fix it

haughty flower
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what does this mean? I try playing doom1 with my mods and I have the doom1 wad file in the gzdoom folder

gentle cedar
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I wonder how do you make a sky box in ultimate doom builder?

onyx scroll
haughty flower
onyx scroll
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rename it to DOOM.WAD, then

haughty flower
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oh yea thx works

gentle cedar
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Does doom two have any sky boxes?

whole blade
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Depends what you mean by skybox

royal wave
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if you mean "How do I make a sky in Doom Builder", you use the texture F_SKY1 on ceilings

gentle cedar
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I’m using doom tune, and I can’t find f sky

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Doom 2

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Hello?

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Hello?

onyx scroll
gentle cedar
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I checked

onyx scroll
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you need to do some weird trickery to make it appear on walls

gentle cedar
onyx scroll
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weird

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maybe check all texture sets?

gentle cedar
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I only have doom 2 loaded I think

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What is the folder supposed to look like?

onyx scroll
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using Doom 2 Format

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wait, I can't even find F_SKY

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gimms a second, might be misremembering

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Oh, you gotta select "All"

gentle cedar
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I did find F_Rsky2 but when I apply it and went to test mode, it didn’t turn into a sky

onyx scroll
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I don't even have a flat like that

gentle cedar
onyx scroll
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... you literally have F_SKY1 in that screenshot

gentle cedar
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I applied it, but it didn’t work

onyx scroll
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tf

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I'm just assuming your using GZ and UDMF as your format at this point

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and in turn I can't really help you

gentle cedar
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I think I’m using boom: doom 2

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I wonder what is the best game configuration

onyx scroll
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mind sending over the WAD?

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where ever you find most comfortable sending it, by the way

gentle cedar
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How do I send a wad?

onyx scroll
# gentle cedar

That's the DBS file. The WAD is in the same directory as that.

gentle cedar
onyx scroll
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right here, right?

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or somewhere else in the map?

gentle cedar
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Yep

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I changed up a bit since I don’t really know if skybox will work

onyx scroll
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try in Woof or DSDA-Doom, I guess

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though, just pointing out you're missing a texture here

gentle cedar
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I changed it to Dsda doom: doom 2 (udmf

onyx scroll
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Yeah, not what I was saying by the way, I meant the port you're playing on

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I did fix the skybox thing on my end

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still on Boom Doom 2

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also fixed that texture issue I noticed for ya

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to explain what I did, at least

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I added an extra sector behind the windows, made the ceiling texture for that sector F_SKY1, and then lowered the ceiling all the way to the floor

gentle cedar
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Would that be all right if you made like a video or something?

onyx scroll
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also noticed I made one of the walls too short lol

onyx scroll
gentle cedar
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Yea

onyx scroll
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Alright, I'll try to get it made

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I'll use your map as a basis as I really don't want to set up a testing map for this lol

gentle cedar
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Yeah, you can do that

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Never mind, I think I figured it out

onyx scroll
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Nevermind, I can't. I gotta send it over YouTube... sigh

gentle cedar
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I got a say thank you

onyx scroll
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alrighty, video should be fully uploaded in about 3-5 minutes

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DMing it is fine?

gentle cedar
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Dming?

onyx scroll
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direct message

gentle cedar
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Ok

rough sequoia
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Quick question. For doom 1, does an episode have to have only 9 maps, or can it have more?

onyx scroll
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possibly more when working with GZDoom or some other thing

rough sequoia
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Okay

onyx scroll
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Deciding to finally give mapping a go again and make some sort of UDoom map where you're on a small transport ship trying to get the keycard to actually get in an escape pod after the demons invaded the ship

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texturing and making a level actually fun were never my strong suits, so I hope I can maybe improve on those

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might send the map here if I ever get it to a playable state for some feedback

runic quarry
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i made a doom mod (its only 1 level) and tried to make it the most confusing mod I could good luck

runic quarry
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its for doom2

onyx scroll
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so vanilla, boom, mbf, whatever?

runic quarry
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gz doom

onyx scroll
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damn

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sigh gotta convince myself into setting up GZ

runic quarry
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damn

onyx scroll
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I don't really keep it up to date with my current tastes because I quite despise the port

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so basically every time I want to try something made for GZ it's just a hassle

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might try it in a few days once I convince myself to spend that time

runic quarry
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when i wanted to play doom mods for the first time i just watched the first video that popped up and it was for gz doom so thats just what i use

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i understand though lol

onyx scroll
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fair enough

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actually what I initially did

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but I instantly went back to DOSBOX until I wanted to play Sigil 1

runic quarry
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Sigil is goated

onyx scroll
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I bought physical copies for a reason lol

runic quarry
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where can you get a physical copy of Sigil from?

onyx scroll
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Romero's website

runic quarry
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found it

onyx scroll
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btw, the diskette there isn't real, it's just a nifty USB

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there was an actual diskette version but it sold out years ago

runic quarry
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i would expect it too

old seal
gentle cedar
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strobe

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Hello?

thorn venture
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whats good gng

old seal
meager scarab
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Does anyone know where I can find project brutality 3.0? I can't find the OG mod anymore it just vanished

fathom remnant
main bolt
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hello everyone
is there a way to open myhouse map in doom builder? i try to open myhouse.wad using zdoom configuration (doom builder doesnt seem to have gzdoom config) but nothing happens, just black screen

onyx scroll
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Although I’m not entirely sure

blissful tree
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Hey all
I've created a doom 2 level
Could you please so kind try it and give me some feedback
The level name is Escape
Our poor Doomguy was caught by hell monsters and imprisoned in the jail.
The level is short but hope you'll enjoy it.
Thank you in advance

onyx scroll
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Also, I suggest using Ultimate Doom Builder over Doom Builder

main bolt
onyx scroll
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Did you forget to load in your resources?

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So your IWAD, sometimes gzdoom.pk3 apparently, and the slight possibility of myhouse itself

main bolt
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or is it wrong resource acrhive?

onyx scroll
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¯_(ツ)_/¯

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Like I said, I barely have any knowledge with anything ZDoom

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This would probably be better for someone like Bridgeburner

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Although I’m not entirely sure if he accepts pings

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The Out Of Memory error may due to you lacking available RAM

onyx scroll
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Okay yeah, nvm

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Yeah, I’m just throwing random bullshit at the fan rn tbh

main bolt
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well, map opened and thats already better than nothing, i can work with that.

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not that i need to alter it somehow)

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i'll try ultimate builder also

main bolt
naive shadow
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I am not on PC to check but I think you don't have the doom2 wad loaded

pale cloak
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A vanilla pwad heavily inspired by pizza tower is in the works...

rough sequoia
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Quick question

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Whats a good and easy way to make music midi's for doom?

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Well, maybe not "easy" but reliable lol

old seal
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9 DBP52: Havoc in Creation 2022 (stunning hell maps, the best palette)

8 Speed of Doom 2010 (top combat, tough hordes, lotsa mancubi)

8 Valiant: Vaccinated Edition 2015 (can use monster/gun mods via ZDL launcher by playing this version)

8 Scorching Earth 2024 (similar visuals to Hellbound 2013 w/ better gameplay, some backtracking tho)

8 Necromantic Thirst 2024 (great megawad+monster reskins, fps drops in maps15+16+22+25-30 tho)

4 Shallow World 2022 (ez)

3 Irkalla 2022 (great details, top lighting, grey castles in red hell, great colors)

2 Hellbound 2013 (top lighting, iffy gameplay tho)

1 Vanguard 2011 (second half of the mapset looks like Valiant 2015)

1 Hell's Farthest Shore 2021 (D1)

1 Red Sector 2023 (3 cramped maps, great monster reskins - from MEDB I think?)

1 Semper Fidelis 2024 (3 detailed maps, doomcute train)

1 Sunset Irreligion 2024 (detailed shadows of window frames, new palette)

0 Skulltiverse 2021 (small detailed maps 01+31)

0 Micro-Slaughter Community Project 2021 (map 06 especially)

0 Azazel's Second Descent 2022 (overgrown/jungle caves, maps 01-05)

0 Abandon 2023 (slaughter, maps 01+02, some fps drops later on)

0 Boomer: Beyond Vanilla 2023 (detailed exploration, great palette, fps drops in maps04+06 tho)

0 Who Is Who 2025 (small detailed maps 01+03)

whole blade
rough sequoia
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Thanks!

haughty flower
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a project that me and my friends were working on

royal wave
upbeat path
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prime lake
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It really seems like quite a lot of modern maps require GZDoom, now that I'm looking. I can assume that plutonia 1 & 2, No Rest for the Living both work with nyan doom... but is there any other sort-of "guide" or list of wads that would work without requiring GZ?

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I see I have the option for "limit removing".

onyx scroll
prime lake
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I guess I'll have to look for explanations for these terms. I assumed that Going Down was off-limits, but as I watched another youtuber play it (Decino, I think) he was talking about the "doom cute", how the levels were made with vanilla assets, so I guess I can just try it, and see.

onyx scroll
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same with Overboard

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but yeah, when you're reading a WAD's textfile, just check for these:

  • Vanilla: Doom 1, Ultimate Doom, Doom 2, -complevel 3, -complevel 2
  • Limit Removing: Same as Vanilla, but usually indicated with "Limit Removing Engine"
  • Boom: Boom-compatible, Boom, -complevel 9
  • MBF: MBF-compatible, MBF, -complevel 11
  • MBF21: MBF21-compatible, MBF21, -complevel 21
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a ton of what you find on Doom-world and idGames are within these categories

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I don't find (G)ZDoom stuff as often on there

prime lake
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I did pull a lot of my content from the cacowards, so it's going to be a mixed bag methinks.

whole blade
whole blade
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Oh how could I forget Eviternity 1 and 2

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Also the write ups in the Cacowards stipulate the port

prime lake
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oh they do, don't they. Let me see...

prime lake
jovial ledge
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not using udb's [invisible/hack bridges] or [zdoom's 3d floors]! this tutorial shows how to make a 3d bridge using self-referencing sectors via map editor [ultimate doom builder], all in classic doom vanilla format.

tags: #1993 #1994 #2.5d #2d #3d #3dbridge #bridge #builder #classic #classicdoom #doom #doom1 #doom2 #doombuilder #doomclassic #do...

▶ Play video
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awesome step-by-step guide for vanilla 3d bridges, only video i could find

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absolutely could not have figured this out just from guides on forums

lusty dove
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if it says vanilla, limit removing, boom, mbf, or mbf21, it will work with dsda/nyan

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if there isnt a doomwiki page, it will often also say in the txt for the wad

mortal ember
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https://www.doomworld.com/forum/topic/151137-quacks-quaint-collection-my-first-mapset/?tab=comments#comment-2895768 my first mapset published on doomworld! (GZDoom required, other ports seem to crash apparently)

old seal
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map02 wrong pegging at the door track + HoM

mortal ember
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@old seal if you mean by the lowering doors, those just stayed like that despite me changing the pegging on them around. I also play tested it again this morning and didn't see any missing from the textures. What sourceport are you using? - that might explain some of the weird texturing problems.

old seal
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GZDoom. I think the track texture on the sides should stay still in place and not move w/ door.

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the best mapper? MAN_WITH_GUN, shawny or Astro?!?!?!

mortal ember
mortal ember
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Also Tristan Clark but he's mainly music over maps

old seal
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will check them out, thanks!

prime lake
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Really like doom zero

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Not too hard on UV so far, I think I'm on map 13 or so

old seal
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looks a bit oldschool, does it not?

prime lake
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It seems really well designed. The textures and the puzzles are top notch. And yes, of course it's old school, the game's about 31 years old

old seal
unborn vessel
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Is there a way to remove specific groups of animations with Slade

pale cloak
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Anybody know where I can find the background and logo assets for the doom title screen? I wanna make a pwad with the original assets but modified to fit with my pwad.

old seal
vagrant pebble
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Doosk 5th anniversary update available now!
Optional "Dusk HD 360p/720p" sprites, MBF21 demake, bugfixes and more!

(Also available: standalone "Dusk monsters", "Classic Dusk 360p/720p" sprites)
https://youtu.be/6gbmv9_Ce_M?si=0o09aTM9cgnHCv9C

Celebrating Doosk 5th anniversary update, featuring alternate weapon skins (from Dusk HD), Optional KEX post (dsdhacked/mbf21), file merging, bugfixes and more!

I didn't felt like making new levels for 5th anniversary, instead wanted to experiment if it was doable to make alternate weapon skins with the same code it was already programmed. It w...

▶ Play video
old seal
pale cloak
shut crane
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Any tips about how to make a good level layout??

prime lake
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Look at the first map of No Rest for the Living and study the way it shows you things you can't reach

shut crane
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Thanks for the tip

old seal
#

9 DBP52: Havoc in Creation 2022 (stunning hell maps, the best palette)

8 Speed of Doom 2010 (top combat, tough hordes, lotsa mancubi)

8 Valiant: Vaccinated Edition 2015 (can use monster/gun mods via ZDL launcher by playing this version)

8 Scorching Earth 2024 (similar visuals to Hellbound 2013 w/ better gameplay, some backtracking tho)

8 Necromantic Thirst 2024 (great megawad+monster reskins, fps drops in maps15+16+22+25-30 tho)

4 Shallow World 2022 (ez)

3 Irkalla 2022 (great details, top lighting, grey castles in red hell, great colors)

2 Hellbound 2013 (top lighting, iffy gameplay tho)

1 Vanguard 2011 (second half of the mapset looks like Valiant 2015)

1 Hell's Farthest Shore 2021 (D1)

1 Red Sector 2023 (3 cramped maps, great monster reskins - from MEDB I think?)

1 Semper Fidelis 2024 (3 detailed maps, doomcute train)

1 Sunset Irreligion 2024 (detailed shadows of window frames, new palette)

#

0 Sigil 2019 (D1)

0 Don't Turn Your Back On The City 2021 (detailed single wooden map)

0 Skulltiverse 2021 (detailed maps 01+31+32)

0 Micro-Slaughter Community Project 2021 (map 06 especially)

0 Azazel's Second Descent 2022 (overgrown/jungle caves, maps 01-05)

0 Sigil II 2023 (D1)

0 Abandon 2023 (slaughter, maps 01+02, some fps drops later on)

0 Boomer: Beyond Vanilla 2023 (detailed exploration, great palette, fps drops in maps04+06 tho)

0 Who Is Who 2025 (small detailed maps 01+03)

0 + other small detailed maps by https://doomwiki.org/wiki/MAN_WITH_GUN minus the PU55 ones

DoomWiki.org

MAN_WITH_GUN (also Man With Gun, Man With a Gun and MWG) is a Doom level designer who contributed to a number of community projects.

whole blade
whole blade
onyx scroll
#

yeah, people can and will take the worst ideas from looking at maps

#

it's a good idea to look at a map to see how something worked, but basically it's better to do what Bridge just said

whole blade
#

there are a few general rules that can help though:

  • height variance is good. makes things look interesting and adds to gameplay. flat maps are boring maps
  • pillars baby. provide cover for the player during combat and things to cast shadows.
  • everything should have a purpose. sometimes that purpose is "because it's cool", but if you can't justify having something in the map then it shouldn't be there (or you should give it a reason to exist)
lusty dove
#

i like looking at other maps for inspiration in terms of decoration and visuals

#

is that bad?

whole blade
#

retro engineering from existing maps is a good way to figure out specific things. but opening up a ribbiks map to 'learn how to make layouts' will only leave you confused

whole blade
#

although these days i draw more inspiration from other games and real life structures

#

anything that gives you ideas = good

lusty dove
#

ah so what is bad advice about telling people to look at other maps

whole blade
#

opening them up to 'learn how to make good layouts'

#

you'll likely learn nothing

lusty dove
#

ah yeah true

whole blade
#

and be baffled how good mappers do things

#

this looks cool, but a new mapper won't learn anything from this

lusty dove
#

yeah lmao

whole blade
#

that sure is a collection of lines and such

#

mhmm

lusty dove
#

i dont have much trouble coming up with layouts, but the part that i really struggle with is detailing

#

i have trouble figuring out what to put in terms of detailing on walls and floors/ceiling

whole blade
#

recesses, corbels, pillars, beams

#

essentially you want projections to break up visual lines

onyx scroll
whole blade
#

lol

#

i should do a detailing tutorial

#

there are few simple tricks that will instantly make a scene look better

#

lighting is a big part of it

lusty dove
#

ah yeah i never know what to do in terms of lighting

onyx scroll
lusty dove
#

it is fun

onyx scroll
#

I stopped because I got heavily discouraged due to my lackluster quality of pretty much every single fully finished map I made

lusty dove
#

this is a room in the map im making, and i dont really know what to put for lighting

#

currently its this which looks kinda weird

#

i should probably split up the sectors to make less awkward lighting, but i dont really know where to put the lines

onyx scroll
#

some people liked them, but they're a minority

lusty dove
#

you just have to keep making it

onyx scroll
#

second shot at it might work out idk

lusty dove
#

you will never get better if you dont try

onyx scroll
#

true

#

I did have a somewhat good looking map at one point, but it was nowhere near fun

#

my major issue is that I just don't work well with shapes, honestly

#

I was working on a small map taking place on a ship, but I honestly had no clue where to take it

#

though, I did really like how I made the little starting area

#

maybe my best work in terms of looks?

prime lake
#

You can turn on linedefs, which shows the area that a player must step into, to trigger an action or mechanism.

#

Looking at a top down map will tell you nothing, you really have to play it with a modded automap imo

gleaming slate
#

how do i get v21 of brutal doom 😭

old seal
warm zenith
raw carbon
whole blade
livid crescent
#

I'm running into an issue.
In DOOM + DOOM II, my MBF21 mod doesn't play the firing sounds for the custom enemies I added in.
I know it's got nothing to do with the sounds themselves because I've swapped the firing sounds with other custom sounds and they still didn't play.
I've been told that D + D II has some mod compatibility issues and this may be a product of that. Is it?
I've attached an image of an enemy 's code with a broken firing sound

#

Everything else related to this enemy functions as normal

#

Are the sounds in the wrong location in Slade?

lusty dove
#

i would recommend testing in another port

old seal
#

how about the new Entangled map? large detailed fun

crystal perch
bitter solstice
#

I really want to recreate the unused shawn2 map so badly lol

pearl laurel
#

I am learning ultimate doom builder and it has been smooth sailing up until now. all the doors in my map work other than the one pictured and I have no idea why. is anyone able to help with this? format is gzdoom doom 2 udmf

onyx scroll
#

If you can DM the WAD I can look at it in like 2 hours or so

pearl laurel
#

yeah

haughty flower
#

Hey guys wanted to ask how can I play brutal doom on android

whole blade
onyx scroll
#

the sectors on the side of the door fuck everything up

whole blade
#

You can have a door work on an isolated pillar as long as the rule regarding ceiling height adheres

#

But yeah, scuffed set up as I said

#

Scuffed is a technical definition

onyx scroll
#

to be honest it doesn't help most of the textures just aren't there

#

@pearl laurel just a tip, always keep placeholder textures mainly to help with testing

#

never use textureless walls unless they have an actual technical purpose (like for sky walls)

pearl laurel
#

but yeah its fixed

covert arrow
#

they also released v22 but im pretty sure it's just a beta

old seal
#

do u know https://doomwiki.org/wiki/Disjunction (2017)?
nice detailed mapset, various themes (rust tech, marble caves, library, temple...), not the best map01 imho tho

DoomWiki.org

Disjunction is a episode replacement PWAD for Doom II created by floatRand and released in February 2017. The mapset requires a Boom-compatible source port, and contains 11 maps in total, most of them quite long and difficult.

haughty flower
#

How can I play brutal doom on android?

lusty dove
haughty flower
lusty dove
#

actually i used it once, but I didnt use the gzdoom part of it, and i dont remember how it works anyways

haughty flower
#

Well thanks anyways I guess I learned the first step by getting delta touch

haughty flower
#

Nevermind i learned how.dealguy

strong shell
#

Tried making Doom 2016's BFG in classic Doom, though I might have to tweak it a bit

(Can't figure out why the audio didn't record, but it isn't really necessary lol)

Anyways, this is my classic rendition of 2016/Eternal's BFG using the DOOM 2016 BFG sprites made by Sonik.o.fan. I tried making the ball act similarly to how it does in those games, and I think I did decently well.
I might have to dull the damage a bit from the ...

▶ Play video
crimson crescent
#

Does anyone know how to create a mechanic something like the brutal doom kick? I mean, press a button to do something similar, only instead of a kick it's a skill or a shield

runic quarry
crystal perch
#

new map

subtle sun
old seal
coral cloud
surreal parcel
coral cloud
#

thanks :)

shut crane
#

I'm loving so much Eviternity and just found out that the creator of the wad has a youtube channel where he does tutorials

shut crane
#

And Brutal DooM even updated still works

crystal schooner
#

Hey! Just curious, what’s everybody playing right now? I’m not a creator, I just really like playing classic doom and wanna know what the community is talking about.

onyx scroll
#

also occasionally Going Down Turbo

#

been kinda stalling on both, honestly

crystal schooner
#

Are there any ones you've played recently that you think are really really good?

onyx scroll
#

mainly been playing older Doom 1 WADs

#

though I did quite enjoy auxbase

lusty dove
#

Definitely in my top 3 wads

crystal schooner
lusty dove
crystal schooner
#

this looks more normal

lusty dove
#

They are both incredible, evi1 is probably my favorite wad of all time

crystal schooner
#

hmm

#

I don't think ive ever actually finished a megawad

lusty dove
crystal schooner
#

I'll give Evi1 a try later

lusty dove
#

and the second one picks up directly where the first ended, so its beneficial to play them in order

crystal schooner
#

I've been alot more active in seeking out Doom wads once I got my steam deck

lusty dove
onyx scroll
#

'cept Outer Wilds, but to be fair that game pretty much requires a controller

lusty dove
#

depending on what you have played before you may want to choose hurt me plenty or hey not to rough

crystal schooner
#

I used to say the same thing, but after getting my SD I feel like I have been playing so many games with controller I never would have thought about beforehand, specifially Doom, KCD, and Minecraft Java

lusty dove
#

because they get pretty insane as you get through them

onyx scroll
#

if you haven't, play Overboard as well

#

Overboard is probably my top WAD of all time

lusty dove
#

not as crazy as full on challenge wads like sunlust, but still

#

the balancing on the lower difficulties is very good, so you dont have to worry about missing out on stuff

crystal schooner
lusty dove
#

yeah

crystal schooner
#

I'll just do HMP

lusty dove
#

and the aiming is very forgiving, since it is not the focus of the game

crystal schooner
#

exactly

lusty dove
#

oh yeah its worth noting if you usually play with gameplay mods like project brutality and the like, dont use them on eviternity 1 and 2 because it will break the custom monsters added

#

also it just generally breaks the balance of the levels

onyx scroll
#

they usually break the balance of any level

lusty dove
#

yeah

crystal schooner
#

Is project brutality just Brutal Doom but in custom wads?

onyx scroll
crystal schooner
#

oh, I actually didn't know that

onyx scroll
#

but PB is just it's own thing

#

honestly, I hate them both

lusty dove
onyx scroll
#

to me they just do nothing except add useless clutter

onyx scroll
lusty dove
#

I personally dont like playing with them but I get why other people do

onyx scroll
#

I personally don't

lusty dove
#

but for maps like this that very werent designed for them its not a good idea

onyx scroll
#

I get most other gameplay mods, but I genuinely don't get it for PB and BD

crystal schooner
#

dude fuckin... this is off topic but I'm also a big HL1 fan and people have been ranting and raving about Brutal Half-Life version 3 and I tried it and was like... this isn't Half-Life...

lusty dove
onyx scroll
lusty dove
#

but to each their own, if people like it, then they can play it

onyx scroll
#

I will never hate on someone who plays it (assuming they aren't saying it's the "only correct way of playing")

#

but I will endlessly trash on the mods themselves

crystal schooner
#

I've also tried a bit of Butal Doom and that feels more correct tbf, but like... HL was designed to be a game with more focus being creative with how you go about a gunfight and not just barging in headfirst and taking down all the bad guys with gamer energy.

onyx scroll
#

there are people who say that and it makes me go mad every time

crystal schooner
#

Don't get me wrong, I love gamer energy, but when I want to use it I bust out doom

lusty dove
crystal schooner
lusty dove
#

there was an excellent video essay recently talking about how actually complex doom combat can be despite the very simple mechanics

onyx scroll
#

I hate to say this as well but it's usually the people that came in the series through Nu-Doom and also say Doom 3 is trash

#

at least from my personal experience

onyx scroll
crystal schooner
crystal schooner
onyx scroll
#

you don't go in guns blazing until you've set yourself into a position where it's possible

lusty dove
#

well depends on the map

onyx scroll
#

well, ofc

#

some maps are much more on the offensive than anything

#

but generally I've seen maps make you start mainly on the defensive

lusty dove
#

the main throughline in custom doom combat i find is that its much less about how good you are at aiming and shooting and precisely moving, and much more about your strategy of what weapon you are using, what enemies you are attacking in which order, where specifically are you moving to

onyx scroll
#

but in general, I've really seen the game as a game of picking and choosing

lusty dove
#

yeah exactly

onyx scroll
#

or sometimes a cyberdemon may just be the absolute lowest priority in an arena

#

either because you can use it as a tool, or there's just more threatening enemies for that arena

lusty dove
#

cyberdemons are usually lowest priority

onyx scroll
lusty dove
#

since they take ages to kill, can be dodged, and are excellent at infighting

onyx scroll
#

though I usually put them in a "to be determined" priority category

lusty dove
#

you are much better off killing everything else first so that you can let the cyber infight and lose some health, and then you have much more space to fight the cyber

#

but ofc that also can change depending on the geometry of the fight and what other enemies there are and stuff

onyx scroll
#

yeah

#

though, I have come here to say something that might be a hot take

#

I usually put lost souls as my absolute highest priority

lusty dove
#

that is not a hot take

onyx scroll
#

but yeah, I weirdly put more of the lower health enemies on some of my higher priorities

#

as they're usually the ones that take up the most space in a fight

lusty dove
onyx scroll
#

more like "knowing what the hell you're doing"

#

you can know what you're doing yet still be bad

onyx scroll
#

oh, also I really recommend Nostalgic Entropy: Neo Retro

#

probably the best single-map Doom 2 WAD I've ever played

crystal schooner
#

adding it to the list

bitter solstice
#

I wonder if someone did make a mod where the cultists from blood are added into doom

#

Them throwing dynamite and all

tight ether
#

Fully interactive menu in a doom mod. You can use/drop items, select/drop weapons, equip/unequip/drop equippable items. You can also craft items/ammo.

crystal schooner
#

what the mcfuck

tight ether
#

Doom2 mod with lot of items. Unfortunately Doom2 ports don't keep track of inventory, so everything has to stored in arrays.

onyx scroll
tight ether
#

The menu is from Diablo 3.

onyx scroll
#

No wonder why I got that feeling, then

crystal schooner
#

When's Doomguy gonna go to Vardenfell?

tight ether
#

Well first he has to take the hobbits to Isengard.

crystal schooner
#

and ring the bells of awakening

tight ether
#

It also has reusable, rechargeable, and upgradable items and lots of other custom mechanics.

crystal schooner
#

@lusty dove Do I need to install the texture pack to play eviternity?

crystal schooner
#

huh.

lusty dove
#

the textures are packaged with the wad

lusty dove
crystal schooner
#

getting a fatal errot about a sprite missing rotations

lusty dove
#

is it a fatal error or just a warning

#

because i get that error sometimes in ports but it doesnt actually break anything

crystal schooner
#

"R_InstallSprite: Sprite BSPI frame A is missing rotations"

lusty dove
#

what source port?

tight ether
#

I believe that map pack requires GZDoom.

lusty dove
#

no it does not

crystal schooner
#

it is gzdoom

lusty dove
#

it works on any mbf compatible port

lusty dove
crystal schooner
#

and now my deck is frozen. uno momento

lusty dove
#

is it like a really old version

crystal schooner
#

nope should be the most recent one.

#

hang on

tight ether
#

Work fine for me in Zandro, which is like 11 years behind GZDoom.

crystal schooner
#

hmmmmmm

#

Tried running it again and same thing. The error pops up and then my deck just kinda freezes. Hope it's nothing to do with the OS.

#

Might be something messy with the installation. I also tried running Overboard first and that ran into a whole bunch of problems.

#

Doom 2 base works fine through GZdoom and GZdeck tho

tight ether
#

Eviternity II requires GZDoom.

crystal schooner
#

maybe it's GZdeck that's the problem. Let me try running it through zdoom

#

*ZDL

lusty dove
#

it works on any mbf21 source port

lusty dove
lusty dove
tight ether
#

Not Zandro

lusty dove
crystal schooner
#

switched to using ZDL and still the same problem

lusty dove
#

yeah strange

crystal schooner
#

Also overboard is complaining about something called "Playpal"

lusty dove
#

yeah that is the lump

#

oh wait are you launching it with doom 1 by accident? or launching it as the iwad

crystal schooner
#

I should be launching it as the iwad...

lusty dove
crystal schooner
#

oh

lusty dove
#

you should be launching doom 2 as the iwad with it as the pwad

crystal schooner
#

go on

#

wait what the fuck is a pwad

#

hol up

#

in zdl should I be putting the wads into the external files and not the iwads?

#

forgive me it's actually been a minute since I've done this and I kinda had to reinstall a bunch of shit because of a dumbass mistake I made trying to recover my linux password for this thing not too long ago

tight ether
#

the fatal error points to this. Guess Zandro doesn't support all those parameters yet. And ugh BRIGHT on empty states.

crystal schooner
#

so if I'm being an idot... that's why

#

GOT IT

#

That was exactly the problem Everything's working now.

#

thanks everyone

#

I ended up trying Overboard first

#

@onyx scroll This fucking music is hilarious

lusty dove
#

i dont think they are planning to support it either

tight ether
#

Yeah it's like 11 years behind. ZScript. There netcode can't handle anon functions.

crystal schooner
#

One thing I've noticed about playing classic doom with a controller so much is that holding down sprint makes you turn faster and I just think that's funny

tight ether
#

Not to mention 0 duration loops in DECORATE have to coded very carefully.

crystal perch
#

map 07 done!

old seal
#

(no matter what order I load them in ZDL)

old seal
#

I have been trying to tinker w/ the dehacked files inside the wads yesterday, but w/ no luck solving it. I was just wondering cause there is no such compatibility problem w/ the meshup monster pack for other mapsets

red loom
#

Hello

#

i'm looking for some wads with maps that have a build engine quality

#

not utterly amazing for doom but much more detailed

bitter solstice
#

gz or prboom compatible?

red loom
#

gz

bitter solstice
#

Oh

whole blade
#

'build engine quality' = doors that kill you

onyx scroll
dull crater
#

can anyone offer some insight as to why i can't get myhouse to run? my kid wants to play it badly but i'm too thick to figure it out

onyx scroll
#

second, do they actually own a copy of Doom 2?

dull crater
#

yes and yes

#

when i drag the pk3 onto gz it opens up a menu asking which game i'd like to load

onyx scroll
#

select Doom 2 from that list

#

it should load into myhouse after that

dull crater
onyx scroll
#

okay, I think I know the issue, then

#

get your hands on an older version of GZDoom

#

I've heard trying to run the map with more recent versions causes things to break

dull crater
#

ok, i'll give that a try, def appreciate your input

onyx scroll
#

if it comes up with any other problems, lmk

dull crater
onyx scroll
#

yeah, just upgrade slowly till it works lol

dull crater
#

thanks bro

red loom
#

Another minor thing

#

are there any midi improvements

#

They don't turn them full modern

#

but improves the general quality akin to Build engine games

#

I'm really interested in

#

perfecting my NTMAi mod gameplay.

shut crane
#

I am making a school presentation on a Doom Wad

lusty dove
#

like for music?

crystal schooner
dull crater
lusty dove
shut crane
lusty dove
#

oh you are making a wad for a presentation

#

i thought you meant you were doing a presentation about an existing one

shut crane
# lusty dove oh you are making a wad for a presentation

Yeah a sort of digital museum and I'm gonna make a few levels where you need to do a Physics Quiz, I'm gonna make 2 teleporters for each question, and the right answer makes you go further to the level, the wrong one makes you go into a trap or a section with demons you have to beat

#

I am making the textures with the text and all

lusty dove
#

oh cool!

sinful loom
#

would it be possible to make the STBAR transparent in vanilla doom?

#

like only the % of the hp,armor, ect visible

onyx scroll
#

I’ve tried some stuff myself, but the back of the status bar always shows

#

You basically need a port that has such

#

Which to be fair most ports have such a feature

sinful loom
#

ill go for a black background then, ty anyways

livid crescent
#

So I'm working on this projectile and am confused
It's supposed to do only 15 damage to the player, but It kills me in one hit when fired from an enemy.
What's causing this?

#

Is there some sort of splash damage thing? How would I prevent that?

#

(Also, what does +NOBLOCKMAP exactly do?)

red loom
lusty dove
#

doesnt duke nukem use midi also?

red loom
#

but also kind of more like blood

#

which sounds better to me

lusty dove
#

looks like blood also uses midi

#

so maybe you are just hearing it with a different soundfont? or the midis are just arranged better?

red loom
#

Possibly

onyx scroll
#

100% a different sound font

#

As midis can be drastically different depending on the hardware

red loom
#

Btw i found this thing where you load it with gzdoom it changes to colour palette to build engine

red loom
onyx scroll
#

Also, it’s entirely to personal preference

whole blade
#

midis are written for specific sound fonts usually. using the wrong one can make them sound like garbage

lusty dove
#

oh apparently there is a cd version of the blood soundtrack

#

so maybe that is wwhat you have heard

red loom
#

but the soundfont Just sounded better I think

lusty dove
#

ah yeah likely a soundfont thing then, because there arent really any improvements to midi
that would make it sound significantly better at least

onyx scroll
#

At least in my experience

#

Actually, eh I’m probably wrong

#

As I do run SC-55 and an acoustic drum set

whole blade
#

Depends on the sound font from my understanding. Some are similar enough that it's a personal preference thing. Some seem to butcher midis pretty bad

#

I'm no expert in this, but I know a good chunk of the top midi composers.

#

Hopefully I'm not making shit up lol

red loom
#

i could download improved midis

whole blade
#

Doom midis are perfection. There is no improved

distant pendant
#

Does anyone have recommendations for people to watch if i wanna learn how to use ultimate doom builder?

whole blade
#

Dragonfly has just started a series

#

I've got a bunch of tutorials but they're more on a technical level

distant pendant
#

Awesome, thank you

smoky axle
#

How do I take just one map out of a wad? I want to take the first map from Doom 64 I'm making a deathmatch map, that will be combining the first level from Doom I, Doom II, and 64, in a way that makes sense, or at least gonna try to. Is that possible?
Like with textures still in tact

lusty dove
#

I didn’t think they were

whole blade
#

they are not

#

Doom 64 has it's own fork of doombuilder

whole blade
smoky axle
#

People have made doom 64 maps for classic doom via mods, aka brutal doom 64 for example, only problem is I would have to delete all actors, monsters, weapons, etc. I think for now, I'll just make my own interpretation of Dead Simple with Doom 64 textures, since I found a doom 64 texture pack. The goal is for me to make a mapset of maybe like 12-16 maps inspired by arena shooters throughout the decades: 90's-2000's, 2000's-2010's, etc.

whole blade
#

Yes, you need to use the specific Doombuilder fork for Doom 64 maps

#

But if you want to recreate a Doom 64 map in Doom 2, you might be able to copy and paste the line defs by opening the map in Doombuilder 64, and having a blank map in UDB

#

Otherwise you'll have to do it all manually

#

If you do straight copy paste a Doom 64 map, don't release it. Copying iwads is a good way to get eviscerated from the community

smoky axle
#

Oh no I would never do that, that's terrible and shitting on someone else's hard work

whole blade
#

good to hear 👍

silver ridge
#

is there a place for hexen modding and map design?

silver ridge
#

I'm kinda wondering how they did the swing doors in hexen

storm charm
#

Penance 4 Arena XL Beta 1:

  • added the Tesla Gatling, a plasma slot chaingun that speeds up when you hit a bleeding actor
  • added rock hammer, that gives you armor on hit of a bleeding actor
  • returning map Tower of Bable, now named Old Bablon slightly revamped
  • returning weapon sorcher from penance 2
  • monsters now take scorch damage and explode on death
  • various buffs to bfgs and other weaons for single player and co op play.
#

for whatever reason this chat didn't let me post the TSPG link

#

i just posted the wad itself

#

welcome, you've been indoctrinated into the skeleton army

silver ridge
#

does anyone know how I can find the server for hexen modding?

weak turret
#

Does Someone Know How to Add Player Select go DOOM II?

trail lion
royal wave
icy cypress
#

does anyone know if there's a wad that fixes the errors that were made when the levels of doom 1/2 were made (misaligned textures, hall of mirrors effect, etc.)?

whole blade
icy cypress
whole blade
#

the only way to alter a map, is to alter the map

#

mods can't (at least not easily) change texture alignment, add textures, change map geometry etc

#

you can do some pretty crazy stuff via zscript but that only works for zscript ports, ie gzdoom

whole blade
red loom
storm charm
shut crane
shut crane
# storm charm

I remember seeing your Balmora from Morrowind map months maybe one year ago

old seal
#

what is your favourite map from the 4 new megawads? I like map16 from Brisk 2

karmic egret
#

any mappers who aren't busy here?

red loom
storm charm
golden walrus
surreal parcel
onyx scroll
surreal parcel
#

It's rather simple, and for personal use it should be fine, no?

#

There's nothing strictly telling one to share anything.

storm charm
whole blade
surreal parcel
#

oh ya true, mb

#

Don't alter official maps: end of story dealguy

whole blade
whole blade
#

That's why I said "not easily" 🙂

royal wave
#

I SAID HOLD IT

old seal
#

your favourite palette/colormap/tint? Boomer (pinkish), DBP70 (yellow), DBP71 (metalic blue/grey)?

whole blade
livid crescent
#

in MBF21 Decohack, I want to have an enemy "aim" a sniper rifle. If I want them to aim at the player for 60 tics, is this the only way to really do it?

old seal
turbid leaf
#

any mods that has "GOD IS COMING?"

#

y'know from Squirrel Stapler

fervent glacier
#

hey, i need to load myhouse.wad for a doom 2016 map im making, but i keep getting a parse error with gzdoom.

#

heres the full log:

#

OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.14.0
Can't find 'E:/gzdoom-4-14-0a-windows/extras.wad'
W_Init: Init WADfiles.
adding E:/gzdoom-4-14-0a-windows/gzdoom.pk3, 689 lumps
adding E:/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding E:/gzdoom-4-14-0a-windows/doom2.wad, 2928 lumps
adding E:/gzdoom-4-14-0a-windows/game_widescreen_gfx.pk3, 214 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.txt, 1 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3, 789 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:20pam.wad, 49 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:bloodfiend.wad, 121 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:blot.wad, 38 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:cerberus.wad, 173 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:hellfish.wad, 68 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:hf2nme.wad, 436 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:house.wad, 6 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:kd_smoke.wad, 7 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:mirrorvile.wad, 184 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:nightmare.wad, 60 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:shadow.wad, 118 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:shrek.wad, 14 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:spfx.wad, 843 lumps
adding E:/gzdoom-4-14-0a-windows/myhouse.pk3:stealer.wad, 42 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL

#

Opened device IOpenAL Soft on Speakers (High Definition Audio Device)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: INVIDIA GeForce RTX 3050
Vulkan device type: discrete gpu
Vulkan version: 1.3.280 (api) 560.376.0 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 320 x 200
I_Init: Setting up machine state.
CPU speed: 3592 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts

fervent glacier
#

It's fine, im doing that now and myhousing myself

#

is good

#

🙂

icy cypress
#

might try and get into doom mapping, what's some good tools for vanilla-compatible maps?

onyx scroll
#

though, Doom Builder X also works

whole blade
#

Ultimate Doom Builder for all your mapping needs

#

Use DBX if you have a particular affection for the Doom Builder 2 UI

smoky axle
#

I found a mod that turns brutal doom into Doom eternal, but the ssg from it doesn't have the hook, but there is a brutal doom ssg replacement that does, but when I use it with mod, when I go to pick it up, it does nothing, but if I type in summon ssg then the one from weapon replacement spawns & it does work, how do I make it so it's apart of the mod so no matter what the replacement will spawn?

smoky axle
#

I also found a plamsagun replacement & chaingun replacement that also have same issues as the ssg, I prefer these as well cuz the alt fires are more interesting. 🙂

whole blade
#

Or make your own patch

blissful fern
#

I think this might be the place to ask.

Apart from that dementia wad (I can't recall the name of it) and that one (along the lines of) "Doom but as you remembered it", what are some other custom wads that incorporate the original Doom maps but do completely different things with it, expand them, subvert them etc?

surreal swan
storm charm
storm charm
royal wave
tight ether
livid crescent
#

So i could PPOM [E repeated 12 times] 5

tight ether
#

Yep as long as the source port supports it. Which MBF51 should, that's a very basic DECORATE function.

old seal
#

LITEFX projectiles mod from DBP69 turns green slimefall textures in other mapsets white. solution somebody pls? https://www.doomworld.com/forum/topic/150064-dbp69-caustic-industry/?page=2&tab=comments#comment-2900423

old seal
#

hi, yeah?

slim heath
#

Nothing

storm charm
#

- Added T-1000 To the roster in commemoration of the addition of T-1000 in Mortal Kombat 1
- Fixed Johnny's taunt not being loud enough.
- added Map UMKD35 "Steel Mill (Terminator Arena 3.0)"
- added Map UMKD36 "Canal Chase (Terminator Arena 3.0)"
beta 2
- T1000 fist now remove the Tcombo inventory tokens in the deselect state, hopefully fixing the
Xray bug.
- ADDED new sprite animation to T-1000's kick attacks, via an edit of the Brutal DOOM sprites.
- Scripts no longer work unless player is alive via dreo's Bugfix code.
beta 3
- NERFED johnny's shodow kick by 5 pts of damage on one of the frames, both his red and green shadow kick.
- Removed redudant T1000 sprite fist frames from the pk3, then replaced them in code with jonny's fist frames.
- buffed T-1000's hook attack from 3pts per damage tic to 4 of damage.
- T-1000's hook uppercut auto combo requires less tokens to activate.
- Reptile's Melee Combo attack has been buffed from 3pts per damage tic to 4 of damage.
beta 4
- ADDED the Vulken playerclass from the mod Penance to the roster.
release
- fixed the Vulken's fist tag to say "Skeleton fists" instead of "Memetic PollyAlloy"
-NERFED Dropkicking, it now consumes 30 stamina
- Berserk now replaced in code with another berserk replacer that gives 150 stamina in addition to healing the player and giving PowerStrength
- fixed a few frames on the vulken playerclass's Xray Death animation.
beta 6
- T1000's melee combo attack now ueses "A_Saw" to pull in enimies instead "A_Custompunch" ```
icy cypress
#

does anyone have any beginner's tips for doom mapping?

old seal
#

is there save *.zdl keyboard shortcut in ZDL launcher pls? ctrl+S=save as

old seal
old seal
shut crane
#

Made my personal custom sprites

royal wave
upper rune
#

we allowed to post WIPs here for constructive criticism?

bitter solstice
whole blade
#

Yeah it's fine

old seal
#

what is the most detailed map that runs w/out fps drops in GZDoom? Don't Turn Your Back On The City 2021?

wintry marten
#

Im trying to create raising stairs, but when I do, the floor goes up as well, the floor isn't the same tag as the stairs

royal wave
#

what is your bar? As long as the map never drops below 60?

#

Because I know a few maps that aren't by any means a work of art that can tank your PC

old seal
#

in Abandon 2023, I can play maps 01+02 only, some fps drops later on

#

in Who Is Who 2025, I can play small detailed maps 01+03, not map02

#

in Boomer 2023, I get fps drops in maps04+06

#

(under 85 fps = laggy = not smooth for me)

whole blade
#

"lag drop" is an arbitrary term

#

If the map runs consistently at 10fps the entire time, then there is no lag drop

onyx scroll
#

I’ve really only heard the terms lag spike and frame drop, never lag drop

whole blade
#

Having a map where the frame rate doesn't change at all is functionally impossible

#

Well you could have a plain box LUL

#

WOW.wad the pinnacle of mapping confirmed

onyx scroll
#

So yeah, literally impossible

#

Off-point but if the mobile app doesn’t stop turning back pings right after I turn them off I will go insane

whole blade
#

I have all notifications turned off on my phone satisfacdoom

onyx scroll
#

I mean reply pings. I try turning them off for mods.

old seal
onyx scroll
#

I only do up to MBF21 stuff

old seal
onyx scroll
#

You really only want the levels to be performant

onyx scroll
icy cypress
onyx scroll
#

The mapper may not be able to reach 85 FPS, but another player can

#

So you just don’t want the map being noticeably laggy

icy cypress
#

plus im using the standard doom mapping format, any maps i make will probably be able to run on a potato

old seal
#

85Hz screen, aint gonna play under 85fps

icy cypress
old seal
#

last time I have seen 75Hz was 15 years ago, not going back

icy cypress
#

we can argue if a game is playable below 30 (or even 60) fps but 85 is ludicrous

onyx scroll
#

Another thing, not everyone has an 85 Hz display

icy cypress
#

yeah some people are using 30hz tvs from like 2007

onyx scroll
#

Some have as low as 60 Hz or less, or as high as 200+

#

There’s absolutely no way to guarantee a map will play well on one system to another

#

All you can do is optimize

icy cypress
#

exactly

#

different people have different hardware, what could run great on my pc could run horribly on yours

onyx scroll
#

Also another consideration: source port performance

#

It’s not a major thing in 90% of cases to be fair, but it is a real thing

#

Something could run well in DSDA but somehow horribly in Woof, for example

#

I’ve actually had that happen, still got no clue why to be honest

#

Wait no, reverse that

whole blade
#

well not entirely, but that will have a large impact

#

Just go play stuff

#

Lullaby is pretty well optimised

#
#

The low spec edition of Bastion of Chaos might be fine for you
https://www.doomworld.com/forum/topic/116003-bastion-of-chaos-low-spec-version-is-up/

#

That reminds me I need to fix the image embeds lol

old seal
#

what is the point in having hyperdetailed map (Miasma 2016, Hurt 2019, Bastion 2020...) if u then have to play it in not the best looking engine (DSDA etc...)?

onyx scroll
#

Though for your actual question, it’s probably due to compatibility issues

#

There are some maps that will straight up not work under ZDoom-based engines

#

POOGERS, for example, will only work in Boom-accurate ports

runic breach
#

bc doom looks really similar on every port that isn't gz

storm charm
icy cypress
#

nugget doom has a bunch of great small additions

runic breach
#

doom retro looks great

old seal
#

when I run NT map25 w/ the new REJECT fix, first run is smooth, then low fps again no matter what (GZDoom). what could cause such behaviour pls? https://www.doomworld.com/forum/topic/149103-necromantic-thirst-rc2/?page=6

whole blade
#

Gzdoom doesn't use reject tables iirc

upper drum
#

After three weeks of working on this, I finally fixed most of the issues and made a few more improvements to my Doom HUD mod. The video below shows all the stuff I added or changed, along with links in the description if you're interested in trying it.

https://youtu.be/i35zlZzORyo

Howdy, so after three weeks of triumphs and frustrations, the newest version of Devred's Action HUD is now available for early access for Premium patrons.

It comes with many changes and improvements since the first release, and thanks in part to the people in the ZDOOM forums, it is now a much more optimized and eye-catching experience.

Here's...

▶ Play video
storm charm
royal wave
bitter solstice
#

I discovered how to make a 3d floor, woo-hoo! :3

#

I still don't know how to make a transparent portal in doom builder lol

#

(I use ultimate doom builder and use the gz doom to test my maps)

oblique pagoda
#

Is anyone on here particularly skilled with ACS and ZScript? I've been working on a massive pwad for the past two years and I'm trying to create an item that when collected increases the player's maximum health by 10 each time one is collected. I tried asking Chat GPT but that is unreliable and my current implementation crashed the game.

pallid tulip
#

I made my own demon in blender. Its name is "Laser Demon" and its basically a cacodemon that shoots lasers out of its eyes. The image contains every single sprite with the exception of the sounds and laser sprites

#

incase you guys wan't to update the design and add other stuff to it let me know

lusty dove
#

<@&162901871168585728>

royal wave
#

👍

bitter solstice
lusty dove
bitter solstice
#

Oh

old seal
#

hi, OCULLA 2022 mapset: somebody able to delete 3/4 of monsters in maps03+31+32+33 so that they then run smoothly in GZDoom (software render) pls? I always break the maps when I try to edit them, thanks https://www.doomworld.com/forum/topic/126833-cl9-occulawad-rc1/

pallid tulip
#

guys how do i load custom enemies in Doom Builder?
I followed a tutorial made by chubbz and he said that the new enemy should load either in thye monsters section or in a new thing tab called "Decorate"
i loaded in an enemy and it didn't work
no decorate, no new monster, nothing

old seal
old seal
#

no mod/argument to reduce monster count in these heavy slaughter maps pls? -nomonsters argument only?

whole blade
# old seal no mod/argument to reduce monster count in these heavy slaughter maps pls? -nomo...
#

Doesn't remove monsters, but it does reduce their hp

#

If a map has implemented difficulty settings, that usually reduces monster count

weak turret
#

Guys, How do I Make Move Bobbing

#

?

onyx scroll
weak turret
onyx scroll
#

it's a setting in some ports iirc

#

but if you're talking about programming it in ZScript or whatever, can't help you there

#

my knowledge only extends to MBF21 stuff

hollow abyss
hollow abyss
weak turret
#

Yeah, I Said I'm New to ZSCRIPT, i Know a Little Bit, I Got Some Knowledge from a Mod, That Should Not Be Named.

opaque saffron
#

Hello everybody. I'm new to this server and I just wanted to ask a question that my friend has been bugging me about. I've been telling him that the Kex port of Doom 1 and 2 cannot run Brutal Doom but he just doesn't believe me (He keeps saying modders are too lazy to port it). Can someone tell me EXACTLY why Brutal Doom cannot run in the Kex engine? Thank you.

onyx scroll
#

you quite literally cannot port it unless the KEX port starts supporting Decorate and ZScript

opaque saffron
#

Thank you 🫡

onyx scroll
#

if he still doesn't believe that, I suggest ignoring him tbh

#

not to be an absolute dick, but just to save you a few gray hairs

opaque saffron
#

I understand and will take that advice should he ignore me

storm charm
#

it's a hacky version of brutal doom i think

#

it uses all sorts of trick in order to make it work.

#

from what i remember this version of burtal doom was supported by MBF21, it wasn't true burtal doom though.

#
#

the mod is called boiled doom

#

true brutal doom uses Zdoom scripts, this version probably uses DEhacked.

short harbor
#

need the Doom 2 exclusive textures in a wad for DOOM 1

modern adder
#

Anybody here with experience uploading mods to the official KEX port? I experience a crash when hitting the verify levels button. The log shows that memory cannot be read, and I've tried changing the source to two different drives. Does it need to be placed in a particular subfolder that I've missed? Is it just a temporary bug/feature?

nova harness
#

hello

modern adder
#

In regards to the above, it was simply because I had forgotten to change some of the graphical assets from png to doom format.
It did lead down a UMAPINFO rabbit hole, and using UMAPINFO Designer to create that lump to import using Slade.

royal wave
royal wave
fading bolt
storm charm
fading bolt
#

oh k

#

still u should tho

bitter solstice
#

currently a work in progress, some maps, items, and enemy placements are likely to change, most enemies are from realm 667

onyx scroll
bitter solstice
#

should i just dm?

onyx scroll
#

Just do that. Also, look into embedding the files directly into your WAD before you fully release it.

bitter solstice
onyx scroll
#

How exactly I'm not fully sure of, as I never really worked with custom textures.

bitter solstice
#

i click this button?

onyx scroll
#

you need to use Slade to shove them in more than likely

#

unsure if UDB has a way to embed them automatically

bitter solstice
#

;^;

onyx scroll
#

Slade does have a little tutorial how to import map textures, but there's a different process for enemies more than likely

#

though, that tutorial does also assume all textures are apart of a single WAD

#

once you DM me the files you're using, I can DM you the tutorial

#

see if you can get anything out of it

fading bolt
#

Hey how do you make a door in doom builder X