#classic-doom-maps-mods

1 messages ¡ Page 15 of 1

ornate wraith
#

I'll pretend to know what that means

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i don't plan on publishing this map, i just want to take screenshots

silver gull
#

So you can create a mod for Zdoom, and it'll work for Boom. it'll just skip stuff that Boom can't do. I think that's what it means anyway.

ornate wraith
#

so i should say mapinfo at the top of the text and not gameinfo?

silver gull
#

No. I think that's right. That sky1 way of doing it though is not for gameinfo. that's an old way of doing it

ornate wraith
#

I copy and pasted the script you posted earlier and took out all the non sky stuf

silver gull
#

This worked for me. So... maybe just grab a copy of F_Sky3 and name it whatever and copy that? It's like an outdated way of doing it though.

ornate wraith
#

i don't have a f_sky3 i just have a sky3

silver gull
#

hmmm. hopefully someone smarter than me can chime in on it. i'm not sure how Doom works with the sky.

#

I thought it should be

gameinfo {SkyFlatName = "MyCoolNewSky"}

Inside a MAPINFO lump, but apparently I'm not reading something right.

ornate wraith
silver gull
#

"Sky3" or "F_SKY3"

ornate wraith
#

sky3

silver gull
#

I thought if I just did it like it shows you how to do it it would work, but apparently you have to be one with satan or something

ornate wraith
#

yea looks like the only thing that command does is change what texture you need to use to represent the sky, instead of changing the sky itself

#

I changed it to f_sky3, a texture I don't have, and when I applied it to the roof it just showed the default sky.

silver gull
#

map MAP01 "Strange Worlds"
{
LevelNum = 1

sky1 = "F_SKY3" //or "SKY3"
music = "MAPWD06"
nojump
nocrouch
PAR = 90
LIGHTNING

}

Gameinfo {
SkyFlatTexture = "Sky3" //or F_sky3
}

#

that works

ornate wraith
#

do i need the map name or can I just leave it out

silver gull
#

map MAP01 "Strange Worlds"
{
LevelNum = 1

sky1 = "SKY2"
music = "MAPWD06"
nojump
nocrouch
PAR = 90
LIGHTNING

}

gameinfo {Sky1 = "SKY2"}

#

IDK

ornate wraith
#

i'll check manually

silver gull
#

"Your name Here"

ornate wraith
#

I don't think i my map has a name, when i look in the wad it just says map01

silver gull
#

that's how you name it

ornate wraith
#

oh

silver gull
#

Whatever you chagne that to will show up on your automap

#

but it worked. it's the city sky now

ornate wraith
#

should this work?

silver gull
#

no. you're missing ys

ornate wraith
#

ys?

silver gull
#

sk3 should be sky3

ornate wraith
#

oh

#

in the map editor i can see the new sky box but there's a script error on line 10

silver gull
#

change it back to ZMAPINFO if you changed it to MAPINFO

ornate wraith
#

it's still zmap info, appearently the last } is causing the problem

#

i made a new line break so the error is on line 11 now

silver gull
#

that's unessessary. it's closing something that was never opened

ornate wraith
#

i thought i directly copied you but i geuss not, i added in that }. huh

silver gull
#

map MAP01 "Strange Worlds"
{
LevelNum = 1

sky1 = "SKY2"
music = "MAPWD06"
nojump
nocrouch
PAR = 90
LIGHTNING

}

gameinfo {Sky1 = "SKY2"}

ornate wraith
#

ok i can open the map now, and in the map editor it shows the new skybox. ingame though it shows the old one

silver gull
#

Hmmm. Lol. Mine didn't show in the editor but did in the game.

#

Best practice would be to close UDB while working in slade. Maybe reload the resources.

#

In UDB

ornate wraith
#

i never have both programs open at the same time

silver gull
#

OK.

ornate wraith
#

how do i reload resources then

silver gull
#

Show me a SN of the lump and the code

#

Screen shot

ornate wraith
silver gull
#

To reload in UDB I think it's tools, but you don't need to do that if you reopen the map every time

#

Is the map you're working on map01 in your wad file?

silver gull
#

Maybe try capitalizing it?

#

That's the only difference I can see.

ornate wraith
#

it is already

silver gull
#

No. SKY3

#

Instead of sky3

ornate wraith
#

got it

#

same problem

#

works in the editor but not ingame

silver gull
#

How about if you select ZMAPINFO and ctrl+D until it's at the bottom

ornate wraith
#

still dont work

silver gull
#

The way you had it before worked for me in my other one.

#

Yours:

#

you're using UDMF format?

ornate wraith
#

the only things i have are the sky stuff and the level num, what impact would the level num have?

silver gull
#

I'm not sure. It's already MAP01 so probably not much. I don't think anything necessarily needs to be defined.

ornate wraith
ornate wraith
#

i removed it and it's still the same

silver gull
#

i can't understand why it doesn't work. i'm at the, "turn it off and turn it back on" stage with a hint of, "try blowing in it"

ornate wraith
#

yea ima reboot my computer. my monitor was bitching at me earlier about a pixel save mode so i should probably do that

silver gull
#

it's not going to work.

#

i'm kinda surprised no pro-doomers have chimed in

ornate wraith
ornate wraith
silver gull
#

Instead of Sky1 in the gameinfo try Skyflatname = "SKY3"

#

map MAP01 "Into Satans Realm"
{
sky1 = "SKY3"
}
gameinfo
{
Skyflatname = "SKY3"
}

#

@ornate wraith

ornate wraith
worn drift
#

So, I've made my first ever map.
https://www.youtube.com/watch?v=ulqQgVjB2-U
My own walkthrough, a bunch of cool doomtubers also completed it. Link to map in description .

《В Описании много полезной информации》

「Ссылка на канал」 — https://www.youtube.com/@VexedNemesis
「При желании поддержать автора」 — https://www.donationalerts.com/r/mep4isto ИЛИ https://boosty.to/vexednemesis

Мой дискорд сервер, на нём вы сможете просто общаться, получать информацию о канале и не только, и также дать Vexed'у реквест
「VexedNemes...

▶ Play video
storm charm
silver gull
#

is that for Zandronum?

#

oh. i just saw it was

storm charm
#

new upcoming map for it entitled "Impera"

silver gull
#

Does Zandronum not support slopes?

#

Oh. there's some in the picture. I don't think I've seen slopes like that in a really long time.

ornate wraith
#

Sorry to budge in again, but I think an update may have broke something. I loaded up a map a made a couple of months ago, which has an open sky box. On the edge of the map there are fences, and behind those fences are untextured walls. Before those untextured walls would show the skybox as normal, but now they're all broken

kind sentinel
#

how can i fix this

ornate wraith
#

is dbimpact compatable with gzdoom? also i think the only executable there is gzdoom, so you may wanna check for an update or whether or not you put in the exe or the pk3

kind sentinel
#

should i just reinstall zdl and everything?

ornate wraith
kind sentinel
ornate wraith
# kind sentinel no

go into general settings and make sure your source port is gzdoom.exe and not gzdoom.pk3, i made that mistake before

ornate wraith
# kind sentinel no

I also checked online, and people who have had this error before say it got fixed whenever they used folders or something. That's all I know, sorry that I can't help you more

ornate wraith
# kind sentinel it worked Thanks a lot

oh cool. i think zdl can only read things that it's in a folder with. i have a master folder for all my doom stuff, and i put the zdl folder into it along with gzdoom, doom2.wad, etc... I may be wrong though

old turtle
#

quick question about mapping, since ive never used ultimate doom builder before

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what are these pyramids?

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Oh, and how do I get rid of them?

kind sentinel
#

Can someone prefer me a map that has easy map design? (cuz i suck at solving finding a way)

onyx scroll
silver gull
#

@old turtle They are for vertices. You can create geometry with them. They can be turned off with Alt+V or with this button.

#

You can click on them an use theh mousewheel to raise and lower them and accomplishh stuff like this.

#

Maybe this shows it better.

old turtle
storm charm
#

map name: Sub-Zero

mighty kernel
#

Woah

meager quartz
#

niiiiiiice!

storm charm
silver gull
#

very nice. i like the color combos

#

I'm still slowly picking away on the archvile pool.

potent cave
#

i wish i knew how to make smooth and good gun sprites

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any expert here to tell me how

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all i've been doing is reskins

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(first time doing it tho)

silver gull
#

all of a sudden when i go into my map. almost everything that's not a 3D floor has crushed in on itself. the only way to move is to no clip. how do i fix this?

#

it's lilke everything tagged 0 is squished

#

holy shit! okay. if that ever happens to anyone it's because you have a 3D control sector that hasn't been tagged. phew. wow!

pseudo dew
ornate wraith
#

yo guys, anyone know how to change the skybox in udb zdoom format with zdoom acs scripting?

lusty dove
# pseudo dew

wrong channel. This channel is for discussing maps and mods for the original doom and doom 2 and their creation

ornate wraith
ornate wraith
#

@silver gull dude I finally got it working, I just needed a single script. That's it... Sorry about the wasted time, but thanks a lot for helping me out

storm charm
ornate wraith
#

anyone know why this might be? The walls, roofs, and walls, dissapear to show the skybox and the ground outside when at a ceritan distance, but when close up it's normal.

#

Ok i just made the map smaller, i had it really big because im making this map for screenshoting only and didn't want to get the fences that boxed in the map in photos

old turtle
#

amyone have some simple custom monsters I could use? maybe even some simple custom weapons too? Not really looking for anything crazy, and more just somewhat fitting into normal doom gameplay

silver gull
#

@old turtle

old turtle
#

thank you

violet pebble
#

So, in UDB, how can I be able to see wall textures without using the 3D viewer thing?

royal wave
#

switch to line mode, right click on the line you want to inspect

sudden mason
slate maple
#

ive added armor to my megawad, It will reduce total damage by 10,20,30,40,50%. The cost of each armor goes up per upgrade.

#

the currency is slayer tokens. Here is one

haughty flower
#

Now I take a screenshot of that and duplicate them doomguy_grin

fleet trellis
#

how do i merge mini wads, and how do i make and import custom sprites into UDB? Plz ping me doomguy_pingery

onyx scroll
fleet trellis
#

I know you need to do it manually i just dont know how

onyx scroll
#

Also, you'd need to put the texture into a different lump group depending on the texture

old turtle
#

Hey, kinda got a unique issue

#

Been scrounging around the doom alpha versions, and im struggling with alpha 0.5. I can load it up and play, but I cannot load into maps via commands

#

oh and using dosbox btw

onyx scroll
#

not familiar with the alpha version as I can't get my hands on them, oldest version of the engine I got is v1.2

old turtle
kind sentinel
#

Is there a mode that can see the screen normal when I get a invulnerable powerup? I cant see anything whenever I use that powerup

summer wolf
#

got back into Doom mapping for the first time in a while, would like to think I'm cooking something good here

old turtle
#

This is looking pretty good! You are cooking

summer wolf
#

thanks doomguy_grin

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I've done only 2 maps before so I've tried to make something a bit more Doomy

old turtle
#

It's looking good!

#

Im currently also doing something doom like

deep vessel
#

Dunno if this should go here but I want to get into doom mapping and I’m working on a skybox. Do you guys think this looks good? I also wanted to know if I had the proper width and height to be put into a wad file

summer wolf
#

also I'd say it's a good start, though you might want to try to make the glowing cross look more like it's part of the scenery

onyx scroll
old turtle
#

example

onyx scroll
old turtle
#

ill try

#

like that? i tried and it just reset

onyx scroll
#

hmm

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yeah, apparently those haven't been added in yet, getting the same thing

old turtle
#

okay

#

do you have the other alphas?

onyx scroll
#

nadda

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but yeah, IDCLEVXX and -warp are both not implemented yet

old turtle
#

damn

#

my problem im having is I dont have anything to load the maps into some sort of builder

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Ive tried both ultimate doom builder and slade, and both refuse to load levels because i assume the version is different enough with how it loads maps

onyx scroll
#

ok, I checked one of the textfiles that came with what I found

#

replace -warp [episode] [map] with -run [map]

old turtle
#

okay

#

oh wait hold on

onyx scroll
#

doom -run [map]

old turtle
#

ohh

onyx scroll
#

to load into level 6, it'd be doom -run 6

old turtle
#

i did "doom -run 2" and got this

#

every map number is giving me this, idk why

onyx scroll
#

show the full output if possible (including what you typed in)

old turtle
#

okay

onyx scroll
#

that's the issue
remove map

old turtle
#

oh

#

it works now, thank you

#

now i just need to test the secret maps lol

onyx scroll
#

I hit my keyboard by accident. Anyways.

1 not used
2 E2M2
3 E2M3
4 E1M7
5 E3M3
6 MAP10 (DOOM II !)
7 E1M4 
8 E1M2 (rough)
9 E1M6 (rough)
10 E1M3 (partly)
11 E2M7
12 E1M8 (really rough)
13 E2M4

these are the level numbers

#

edited from the original text file to remove some of the weird stuff it has as comments

old turtle
#

hmm i may have the same files

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oh yeah i do lol

#

oh and map 11 crashes

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nvm it works... sometimes

old turtle
onyx scroll
#

no and it's probably not possible.

old turtle
#

It would likely need to have a builder made custom for it

violet pebble
#

Anyone got some good city/doom-2016 style mods?

#

if so dm me

storm charm
storm charm
#

unrelased, it's still in dev

storm charm
slate maple
#

time for a final playthrough of my MegaWadMod, then my next build should be availalbe. I hope to have the final version done by next quakecon. Im going to need help for the final polish. Just to much work for one person. It will be 6 episodes with 6 levels each, and a final and intro level (38 levels total) and a Quake 1 like Hub. This project started in 2015
link available on my profile if you want to check it out.

cobalt tree
#

Yo chat I'm back

#

What did I miss?

cobalt tree
storm charm
#

can't post links, can't link mods, feels bad man

cobalt tree
# storm charm

bruh what lightning is that. that ain't doom thats... i don't have a joke for that one

cobalt tree
#

there are two sub-zeroes

storm charm
storm charm
#

Sub Zebro

coarse parrot
#

Someone know how I can put a custom song for doom?, I want put a custom theme for my new map on my wad

onyx scroll
# coarse parrot Someone know how I can put a custom song for doom?, I want put a custom theme fo...

Basically, you’ll need to get the track you want to use and Slade 3.
You’ll import the track into your WAD with Slade and reference these lump names
Doom 2:
https://doomwiki.org/wiki/Doom_II_music
Doom 1:
https://doomwiki.org/wiki/Doom_music

DoomWiki.org

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

DoomWiki.org

All of Doom's music was composed by Robert Prince. There are 23 distinct tracks present across the original 3 episodes, with Thy Flesh Consumed not introducing any new tracks.

#

you’ll rename the track one of these names depending on what level you want the track to play on

cobalt tree
cobalt tree
storm charm
#

the 3d model

median sapphire
#

Hello, Im new to Doom modding. I wanted to play Doom, Ultimate Doom DLC, Doom 2, Master Levels For Doom 2 DLC, No Rest For The Living DLC and Final Doom on GZDoom. Do I need to install all this on Steam ? Or do I just install Doom 1, GZDoom and everything will be there ?

#

What do I do

#

Im really noob on this

lusty dove
#

steam?

median sapphire
lusty dove
#

ok, so if you have doom 1, that is the ultimate doom

median sapphire
#

1, 2, final, 64, 3 and dlcs

lusty dove
#

doom 2 comes with final doom and the master levels as well

median sapphire
#

is no rest for the living xbox 360 exclusive still ?

lusty dove
#

if you install final doom, you will be able to play it by selecting plutonia or tnt in the iwads menu

#

no rest for the living is included with doom 3 bfg edition

median sapphire
#

so I just install ultimate doom, final doom and gzdoom ?

median sapphire
lusty dove
#

you can, but to get the wad file that you need to play it, you need doom 3 bfg edition

#

basically, you know that menu you get with gzdoom that lets you choose a game?

median sapphire
median sapphire
lusty dove
#

ah ok

median sapphire
lusty dove
#

just wait a second, let me explain something

#

all doom content is stored as WAD files. There are two types of wad files, iwads and pwads. Iwads are base games, the iwads that exist are DOOM.WAD (The ultimate doom), DOOM2.WAD (doom 2), TNT.WAD and PLUTONIA.WAD (Final Doom)

#

pwads are patches that add on to the base game

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when you launch gzdoom, you will get an option to choose an iwad, and it will be able to automatically find and detect them from your steam installations if you install doom 1, doom 2, and final doom

#

however, to play pwads, you must manually load them by dragging the wad file onto gzdoom

#

you can find the pwad for no rest for the living in your doom 3 bfg edition installation, it is called NERVE.WAD

median sapphire
lusty dove
#

the master levels are kind of a pain to load however since they are all stored as separate pwads, and also they are pretty much all terrible and not worth playing anyways

lusty dove
#

does that make sense?

median sapphire
lusty dove
#

so for doom 1, doom 2, and final doom, you dont have to do anything special, just install them on steam and then launch gzdoom and it will find them

#

but for no rest for the living, you have to find NERVE.WAD in your d3bfg install and drag it onto gzdoom.exe to launch it

median sapphire
median sapphire
lusty dove
#

yes

#

or you could run it from the command line, or create a batch file to run it for you more easily

median sapphire
#

Now how do I set up master levels and (if possible) doom 64 ?

lusty dove
#

And for the master levels, you really don’t want to play them. They are terrible

lusty dove
#

Why

median sapphire
lusty dove
#

They are not fun. It’s not in a “oh this is so hard” type of way, but in a “this is incredibly boring and I am confused” type of way

median sapphire
#

I already played them before

#

I had some fun with it

lusty dove
#

Ok well basically it’s kind of a pain

#

They are stored as a bunch of separate pwads, so you will have to load each one one at a time when you want to play it

median sapphire
#

Each level ?

lusty dove
#

Yeag

median sapphire
#

Cant I just set 20 command line arguments

#

Lol

lusty dove
#

No, most of them are in the map01 slot

#

So they cant be loaded at the same time

median sapphire
#

So I find those files on my steam installation ?

lusty dove
#

Yeah

median sapphire
#

Ok thanks

lusty dove
#

Np

glacial pecan
#

Can someone PLEASE send me a link to a doom mapping tutorial (using slade)

haughty flower
lapis fulcrum
#

Guys Im searching for a tonn of mossy textures like in doom eternal's reclaimed earth or exultia, is there a wad where from I can take it or maybe there is a texture set?

glacial pecan
lapis fulcrum
#

If your pc can run any of doom builders it is much better to use them, because in slade every single action is done manually

lapis fulcrum
glacial pecan
#

If you can just dm me the hotkeys to do shit that would work

lapis fulcrum
#

Im already writing enormous guide for you

glacial pecan
#

That’s all I rly need

#

Holy shit thank you

#

ily

haughty flower
#

Hey, guys

#

I'm new into modding doom,can you guys give me a quick tutorial into how to make a grenade?

cobalt tree
haughty flower
#

Oh,thank you

#

So now,I just want to know how do I grab a whole weapon from one mod and use it in another one?

#

Its from the same mod,but different version's, so that's ok to do

cobalt tree
#

Or just remodel any gun to look like a hand with a grenade and use WhackEd4 to make it shoot remodeled rockets that look like grenades and make more sprites and adjust the frames

desert pulsar
haughty flower
#

I'm trying to port the revolver from countryside to trench foot

cobalt tree
#

Depends on how the gun works. I say extract the sprites and adjust the DEHACKED file

#

But if your mod works with pk3s, modify the pk3s in an editor

haughty flower
#

Alright

cobalt tree
#

And add whatever you want in or out

haughty flower
#

I just grabbed the pages of sounds and sprites and put it into trenchfoot folder

hard terrace
#

uh

#

pardon me coming back to myhouse.wad after a while to try finishing it, and I can't really get this working because I don't have a vulkan device or something, my drivers are up to date, how do I switch to OpenGL

royal wave
royal wave
#

IE Doom, Doom 2, Heretic, Hexen, etc.

haughty flower
#

Guy's,I created my first reload system for a weapon

#

Let's see if it works, crossed fingers

#

So, I'm pretty new into modding

#

And this error appeared

haughty flower
hard terrace
#

Skips right to there

haughty flower
#

I'm pretty new into this,and I may had right fire wrong and I noticed it rn

#

Let me modify decorate and test it again,wait a sec

#

Still doesn't work

#

I learned this code today in Zdoom wiki,can anyone tell me what is wrong?

#

I'm pretty new,so if it's a easy error I'm sorry

royal wave
royal wave
haughty flower
#

Oh,ok

#

Here it is

haughty flower
#

It may be in the wrong place,but as I remember it is in decorate

royal wave
# haughty flower Here it is

States need to be in a state block. like this:

States
{
  Fire:
    //Do stuff here
  SomeOtherState:
    //do other stuff here
}```
haughty flower
#

So I need put the "{"and the "//"?

royal wave
#

not the //

#

those are comments

hard terrace
#

The // is a comment

haughty flower
#

Only the "{"?

hard terrace
#

Simply a note to show what would go there

royal wave
#
States
{

}```
haughty flower
#

Sorry

haughty flower
royal wave
#

Also I would recommend learning ZScript from the get go, not decorate

#

ZScript on a weapon works very similarly to Decorate

haughty flower
#

Oh, thanks

#

I'm learning in Zdoom wiki and from a Russian friend of mine,and he's the creator of Retro zone

#

But our clock is different,so I needed to improvise and go without a teacher,you know?

#

It's like,6 am at his city

#

Like this?

#

Is it like this?

Or do I need to put one more state in the middle?

royal wave
#

you should probably look at some of those files you're including for reference

haughty flower
#

The "#include" ones?

#

It's also not mine the decorate,I just used a mod that I like and I'm using to test it

#

Because if something happen,just exclude and download it again

hard terrace
royal wave
#

Just barely got the answer

haughty flower
#

Oh,now I see what I did

royal wave
# hard terrace Did you find anything?

Navigate to C:\Users\[your pc name]\Documents\my games\GZDoom and open up gzdoom.ini in a text editor. Find vid_preferbackend and change the value to 0. save the file. Then GZDoom will launch in OpenGL

hard terrace
#

it loads up, but it loads up my freedoom wad and not the myhouse map

#

same thing I don't get a popup letting me choose my source and map

royal wave
#

Did you download freedoom phase 1 or phase 2

hard terrace
#

phase 2

#

which should be the doom 2 version

royal wave
#

did you tell GZDoom to launch the mod

hard terrace
#

although I also have phase 1

hard terrace
royal wave
#

drag the pk3 on top of gzdoom.exe

hard terrace
#

oh okay, thanks!

royal wave
#

Also MyHouse was built for Doom 2, not Freedoom. I strongly encourage you to get ahold of a copy

hard terrace
#

I will, last time I played MyHouse was at a friends with his copy of Doom 2

#

while it's cheap, unfortunately I don't really have uh

#

for lack of a better word a job

#

and while piracy is a word, it's not quite legal, and my ISP is riding my ass for my history with it already

haughty flower
haughty flower
#

Try using not the steam mods

#

Most likely just download a mod from mod db,zdoom,doomworld and put it in your mod page

#

Wad in wads,pk3 in mods

onyx scroll
#

the mod in question not even working on even limit-removing

haughty flower
#

Hum,got it

lusty dove
onyx scroll
lusty dove
#

ah huh

onyx scroll
#

He's (I think) running DOOM.WAD
forgot to mention that

haughty flower
#

Nope

#

i watched videos about setup gzdoom

#

Did everythink true

bronze jewel
#

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Release Date

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▶ Play video
kind sentinel
#

Is there a only flamethrower mod for doom 2? I think it might be great and mix well with doom

cunning tangle
#

Also I think Project Brutality 3.0 has a flamethrower

summer wolf
#

it does

kind sentinel
rugged mantle
#

That would be badass

cunning tangle
#

And as I said, it already has a flamethrower

rugged mantle
rugged mantle
cunning tangle
#

I highly recommend this awesome wad

shut crane
#

Can I make the movement slower? I am making a Zdoom wad

sudden mason
slate maple
#

Next release of my megawad is ready. 5 episodes are playable.

cunning tangle
#

Damn I'll check it out later

kind sentinel
#

I opened a server in zandronum to play with my friends but whenever they try to join my server, they say that there is no signal how can I fix this?

runic breach
#

but it uses zscript

supple violet
#

Why are there so many likes...it doesnt work

pine dome
#

I assume it’s for PC.

marble sentinel
#

which far exceeds the mbf21 spec that the new port uses

#

if you wanna play myhouse, then play it on pc with gzdoom

#

otherwise you're not gonna get the mindfuck non-euclidean stuff

#

although there's plenty of other cool mapsets compatible with the port, i personally recommend auger;zenith, eviternity, going down, and nuts.wad

grizzled patio
#

I'm not sure why but this wad that has the Sewers level from DOOM 3's Ultimate Doom port doesn't work, or at least, humping the wall like you're supposed to isn't working

austere horizon
#

The music in my game is really quiet and it bugs me

shut crane
steep drum
#

Xbox how do I Delete mods after d/l? DoomI&II

#

Disregard. Got it...You just unsubscribe to the mod

pine dome
austere horizon
#

Yeah

#

It's really quiet compared to all the other sounds. Yes I checked the settings. I shouldn't have to have my tv at 50 to hear the game music

haughty flower
modest night
#

Hi, is there a way to make a WAD specifically for DOOM II? I uploaded two music mods to the ingame mod library of DOOM+DOOMII on Steam. The music mod for DOOM (1993) works fine. But the music mod for DOOM II does not work since it starts DOOM (1993) instead of DOOM II.

Is there a way to create the WAD so that it is specifically for DOOM II?

I have used SLADE v3.2.6 and as Base Resource: DOOM2.WAD. The WAD only consists of correctly labeled .ogg files.

sudden mason
marble sentinel
#

it released yesterday as an update to the unity remasters

sudden mason
#

I've got no clue about that then not used it

kind sentinel
#

Can someone explain what moving the ports forward and does the port means the doom 1,2 wad?

onyx scroll
#

check for the default Zandronum port

#

then forward that in your router's settings

onyx scroll
#

the thing that allows you to actually connect to the internet

kind sentinel
#

How can I go into the router?

onyx scroll
#

don't know

#

different for every router for all I'm aware

kind sentinel
#

So if I somehow open the router and doom wad port that will solve the problem?

onyx scroll
#

probably

kind sentinel
onyx scroll
#

no

kind sentinel
#

What does the port means?

onyx scroll
#

don't know the exact definition

#

but it's referring to a port on your router

kind sentinel
#

Zandronum port?

onyx scroll
#

and not a port as in a USB port

kind sentinel
onyx scroll
#

nah

#

every router does this, locks ports for security reasons

kind sentinel
onyx scroll
#

I'm just saying this
if you don't know what any of this means, just use All Fear The Sentential

kind sentinel
#

And can you give me a link to it?

grim scroll
#

just a quick question if i put the new updates wad files into gzdoom would i be able to play the new content in that engine or do i just have to play vanilla doom to play it rn?

lusty dove
#

You simply have to load id1.wad, id1-res.wad and id1-weap.wad all together to play legacy of rust

#

You can find those three wads in the game files from the update

grim scroll
lusty dove
#

Np

haughty flower
#

how do I use mbf21?

#

nevermind I know now

lusty dove
haughty flower
#

ok

haughty flower
onyx scroll
#

MBF adds in new dehacked lumps, actions, and also linedef specials

haughty flower
#

sweet

lusty dove
next reef
#

i'm seeing a lot mods being uploaded to the new port on behalf of the original authors, which does make sense, as doom modding is old enough now that not everyone can upload their own work. But I'm wondering if there are standards for submitting mods that aren't ours as far as linking to the creator in the description or something

lusty dove
haughty flower
#

I'm planning to make new mods/games for id software like massacre city and lizzie wargon

lusty dove
haughty flower
#

total conversion

lusty dove
#

Ah

#

Well so then you likely either want to use mbf21 or gzdoom

#

Mbf21 will be compatible with a wider range of ports including the new official steam port, but will be more restricted/limited than gzdoom

#

Gzdoom will give you more freedom and possibilities but will only run in gzdoom

haughty flower
#

will mbf21 mods run in gzdoom

onyx scroll
haughty flower
#

alright

whole blade
#

it's a very good server hosting service

kind sentinel
silver gull
#

Port forwarding has to do with opening up your internet connection to a certain address.

#

you definitely don't need to do that to play Zandronum

#

put a copy of Doom2.wad into the Zandronum folder. Then open up Doomseeke, right click any server you're interested, select, "Download missing files" and then double click and you should get in just fine.

#

Doomseeker*

#

I guess I shouldn't say you deffintely don't need to do it, but that's like some 1998 shit

onyx scroll
kind sentinel
#

Is there other app like zandronum?and I can join the server but I cant host a server

silver gull
#

if you're just looking to play Doom, Doom II, Sigil, Plutonia etc. then just use the Doom+Doom II remaster thing that just dropped yesterday on Steam

#

There is Odamex

#

that's very vanilla gameplay

onyx scroll
kind sentinel
#

I already have doom 1,2 in steam

silver gull
#

yes. free update

kind sentinel
silver gull
#

you can play cross platform. one person could be on the switch, one on a PS one on an XBox and the other on a PC

whole blade
lilac juniper
#

someone needs to upload that silly "extreme weapons" mod

#

wait i should do that.

lilac juniper
#

nevermind it borked

runic breach
#

are there any mods where enemies move while shooting

short harbor
#

What sprite editor should I use for Doom so far I've used Graphics Gale but it has it's issues

#

@whole blade do you have any experience in modding if so what spriting program do you use?

#

Sorry to bother you

whole blade
#

(and no worries)

rough urchin
#

hey guys so im making a map and everytime i try and load it into doom 1 + 2 it crashes with the error z_malloc and the crash log just says r_flatnumforname i dont exactly know what is causing this so if anyone has clue tell me

onyx scroll
empty schooner
#

hey im sorry if this isnt the correct place to ask this since its technically not “map” related. but would it be possible for me to make a custom doomguy skin and use it on the new doom 1/2 releases on console in their mod systems?

exotic hinge
#

Hello! I have a couple of mod questions.

I am posting changes to my Doom2 mod “Doom2X-treme GOLD” and it use update right away, but now it is stuck on “validating” and has been for a couple of days.

I uploaded a few times thinking maybe the upload didn’t take? So now I worry it thinks I spammed it and I’m locked out. Am I?

Also is there a way to test updates and changes without uploading to prevent the look of spamming the server? While my mod is 25 years old. There are some long annoying things I want to fix about it, and the resurgence of old school Doom modding with the latest update has inspired me to fix a couple of things and it is a whole process to upload each time.

Thanks for any input back.

#

And don’t know if anyone has been doing Doom mods for 25 years and remembers me but I made Doom2X-treme and Doom2X-treme GOLD. I’ve been around!

deep vessel
#

Do you guys think this looks good so far?

#

(Ignore the miss-textured stone pillar things, I’ll fix those tomorrow)

zealous nova
#

Yes

#

It implements a sinister element to the level

silver ridge
#

Does ultimate doom builder work with doom + doom 2?

silver ridge
#

Oh cool. I would still need gzdoom and slade 3?

sudden mason
silver ridge
#

I did want to make a full episode.

sudden mason
silver ridge
#

Only ultimate doom builder and slade 3? Sorry if I'm being annoying. This is my last question

sudden mason
silver ridge
#

Never heard of WhackEd

sudden mason
# silver ridge Never heard of WhackEd

It's a program that let's you edit stuff as well as add functions, and I'm fairly certain you use it to give vanilla levels custom names and add intermission texts and stuff

#

Then again it may not be because I'm not an expert on it because GZ just uses a mapinfo lump

silver gull
#

If I want to use the assets for the Legacy of Rust IWAD, which files do I need to include as my resources in Ultimate Doom Builder?

#

Does anyone know?

#

id1-res.wad

lusty dove
lusty dove
storm charm
#

balmora, morrowind

storm charm
shut crane
#

How do I make doom custom enemy sprites in a more efficient way?

#

Every enemy has lots of textures and it starts to be very tedious to do

sudden mason
shut crane
sudden mason
shut crane
sudden mason
modern adder
#

Has anyone seen anything pointing at Doom 1 + 2 getting community multiplayer mod support? Support options are scarce. The FAQs state only single player, and I REALLY want to put up a co-op megamap that casual users can group up and go ham on.

runic breach
old turtle
#

anyone know what the largest doom map is?

shut crane
silver gull
#

Comatose is a really large map. When it was released it was as big as a Boom map could be.

#

@old turtle

#

He got a caco award and mapper of the year for that one.

#

Holy maccaronii! This id1-res.wad comes with a veritable smorgasbord of textures.

#

All the new baddies and things are there too!

I think shall become the new default resource for mappers.

silver ridge
#

I might be really dumb. But I tried testing a map I created and it wouldn't let me test. I have doom + doom 2.

silver gull
#

don't use that to test. it'll take to long. use something like DSDA-Doom to test

silver ridge
#

DSDA-Doom? what is that?

onyx scroll
silver gull
#

it's a source port. it's often used by speedrunners and it has some helpful features

#

most notably (to me) rewind (if you die)

#

there's also a download on that page

silver ridge
#

what version should I get?

onyx scroll
silver gull
#

I always tell people to just download the most recent

#

Of course, you'll have to go into Tools > Game Configuration (or just press F6) and then set up the engine in your dropdown list.

#

If you need to switch between engines, select it in the list from the test button dropdown list

onyx scroll
#

I'm just gonna throw my 2 cents into here

#

if you want more visual flair while still being able to test most things DSDA-Doom can run, Woof/Nugget Doom may be a good fit, too

#

though, for a port meant for testing maps, DSDA-Doom's probably your best option

silver gull
#

If you're trying to map for true vanilla, then test with chocolate doom.

coarse hinge
#

How does one even upload a wad? I click upload then all I get is choose a mod. Under it it says create a mod. I did that already it’s why I’m trying to upload it. No other option is available besides back to game.

#

Using windows 10 and the steam version of the game.

silver ridge
silver gull
#

copy doom2.wad and put it in the DSDA-Doom folder

#

C:\Program Files\Steam\Steamapps\common\Doom2\base\doom2.wad

#

that's not the EXACT location (unless it is) just an idea to help you find it

#

@silver ridge

onyx scroll
#

but yeah, that's the general path

silver gull
#

I make myself laugh sometimes.

#

safety first. always use the handrail

storm charm
coarse hinge
#

Can someone please tell me how do I upload my wad to the new Doom 1+2 rerelease? I’m on Windows 10 and using the steam version.

rough urchin
old turtle
solar brook
silver gull
#

lol

old turtle
silver gull
silver gull
old turtle
silver gull
old turtle
#

ah okay

onyx scroll
#

also well, it doesn't require DOSBOX lol

#

another thing, as much as I hate to say it but something like Woof or Nugget Doom will just not work as it's ran completely on the CPU and even on my rig I was only get 40 FPS

silver gull
#

When you download prBoom+ you get boom and glboom. just use the glboom exe if you want a hardware renderer. Personally, I like how Boom looks better.

onyx scroll
#

Boom's a completely separate port

silver gull
#

I think you'll find that when someone mentions Boom that 101% of the time they're talking about prBoom

onyx scroll
#

not always

silver gull
#

just more than always

onyx scroll
#

could be mentioning the port and/or complevel

silver gull
#

okay

silver gull
#

So... DSDA just makes everything gray because it uses Dooms PLAYPAL or some garbage. I can't play my map using ID1-Res.wad with prBoom because I get a fatal error. Honestly, I don't even want to make maps if the only limit removing port you can play them in looks like this. Absolutely disgusting.

#

compared to hardware.

#

spend all the time making a map, and then everyone who's going to play it uses DSDA Doom. so all your hard work is for naught.

#

i'm just going to stick to UDMF. Screw DSDA Doom

lusty dove
#

the palette didn't have enough room to fit the dimmer shades of all of the colors

#

so it maps them to the nearest other color in the palette

silver gull
#

That's how DSDAs software rendering works. It looks way better with prBoom+ software renderer.

#

but ID1-res.wad doesn't work with prBoom+

lusty dove
silver gull
#

they went for a more vanilla tyle software renderer

lusty dove
#

dsda-doom should have an option for the truecolor software renderer if that is what you prefer

#

but a lot of people prefer the look of the more traditional software renderer

silver gull
#

that's what I'm saying. so the mainstream limit removing software renderer makes my wad look like a grayscale nightmare. i haven't been able to figure out how to make DSDA look better or use true color.

lusty dove
#

thats just how it is. Only select ports use a truecolor renderer

silver gull
#

I loaded up my wad without the id1-res.wad resource attached and the software renderer in prBoom+ looks better by default.

lusty dove
silver gull
#

I'll look now in DSDA, but I don't think it can look better

lusty dove
#

i dont have dsda on my current machine so i cant help you find the setting

silver gull
#

oh. i think i must have used glboom. software rendering doesn't look good in prBoom+ either.

#

not in my opinion.

lusty dove
silver gull
#

i guess i'm not a fan. UDMF it is for me. if someone wants to use software, then they can go out of their way to do it.

silver ridge
#

Well after I finish making my game for amnesia the dark descent I'm going to make a doom 2 mod. Hopefully I can figure out how to make a full episode for doom

green vector
shut crane
#

What is .pk3 for? I am making a conversion and I need to know if I should use it or use .wad

marble sentinel
#

.pk3 is the same format as a .zip file-- it only has a different filename to signify that you're supposed to load it like a wad

#

it's mainly used for gzdoom, zandronum, and other zdoom-based ports. some ports like woof and nugget doom have rudimentary support for it, but it's mainly for gzdoom

shut crane
#

So if I put my wad and a deh file in a pk3 I can load them both

marble sentinel
#

yeah i guess

onyx scroll
onyx scroll
marble sentinel
onyx scroll
sudden mason
onyx scroll
sudden mason
silver gull
#

Can someone help me understand ExtraFloor_LightOnly and Transfer_FloorLight

#

I'm trying to transfer the light of the control sector to the sectors tagged on the map, but I run into errors when I try to compile the script.

#

The control sector is tagged six, and the line that the Transfer_FloorLight is makred on the 3D floor linedef inside the sector.

#

I can do it in the editor, simply by disabling the 3D Floors lighting flag.

#

I don't understand what I'm doing wrong.

#

I need to be able to point to that flag and uncheck it somehow. but how? anyone?

#

The linedef that Transfer_FloorLight is refrencing is the red one in this picture.

#

I've tried putting that linedef tag on the same tag as the 3D Floor linedef action line.

#

I think I thought of a work around.

#

i'll have to tweek it so it doesn't look weird. but it works!!!!!

#

It's so hard to imagine how light is supposed to work. it probably shouldn't even go up this high? still needs a little more work, but that was fun as shit.

silver gull
toxic pier
short harbor
#

Is there something wrong with this secret door?

#

because when I boot up the game for some reason it only moves slightly but never opens

silver gull
#

@short harbor you need a tag

storm charm
#

made a DM Arena for LOR

coral cloud
#

texture recommendations?

lusty dove
coral cloud
#

very helpful, 10/10.

onyx scroll
coral cloud
#

👍

lusty dove
#

Yeah adding depth will definitely help

#

And the specific texture depends on what you are going for

coral cloud
#

changed the wall textures, is this reasonably good looking?

lusty dove
#

You could put stargr, sladwal, one of the tech textures

lusty dove
#

That is the most important part. Who cares what other people think

coral cloud
#

looks fine, but what I think looks good could make somebody want to pry their eyes out so idk

onyx scroll
coral cloud
#

how do I stop the doortrack textures from moving with the door again?

coral cloud
#

I did that, didn't work, do I unpeg upper too?

#

oh, nvm I forgot to save the changes lmao 😭

#

what are good textures to use for the bottom of the door?

onyx scroll
#

forgot what it's called but it looks like a bunch of gray tiles

coral cloud
#

chat am I cooking

onyx scroll
coral cloud
#

yippie 🗣️

onyx scroll
#

maybe make the door to the right a tad bit less thick but yeah, you're cooking

short harbor
silver gull
#

Is the door sector tagged with the same tag? The action is what you want to happen. The tag is where you want it to happen.

short harbor
#

No I mean you have to interact with the secret door in order to open it

#

It's not something where you push a button

#

I'd send you the map but I'm worried it would violate the rules since it's a modified vanilla map

silver gull
#

The door needs a tag. Tag that sector. Then reference that tag, so the action points to something.

#

If it wasn't vanilla, the sector wouldn't need a tag. But it's vanilla.

#

Pushing a button and pushing use on a door is the same thing. It activates the action.

short harbor
#

How come the other doors don't have tags

silver gull
#

I guess I would have to see it.

#

I don't know the rules, but people share their wads all the time. Feel free to send me a DM and I'll check it out quick.

silver gull
#

which door is it?

#

You have your linede like this

#

You need it like this. That door opens now.

#

snip

#

Try to make a habit of always facing those towards the playspace and the player.

#

Your map isn't Vanilla btw. It's Boom. That's why it doesn't need a sector tag.

#

@short harbor

short harbor
#

The secret door is where you get the first armor

#

Walk straight ahead once you collect it and interact with the wall

#

It should open up revealing an area where zombie scientists are waiting to ambush you as you're lured in with more armor and a shotgun

onyx scroll
#

I know for a fact vanilla doors don't need tags as that's all I map in

#

the only exception being doors that are opened/closed with switches or lines that the player walks over

sour moon
#

How do you add light to mods?

short harbor
#

Gldefs

#

Brightmaps

#

I don't know if those work outside of GZDoom though

sour moon
#

Why I ask is I'm trying to play the Metroid mod

short harbor
#

Make sure to enable dynamic lights

#

And brightmaps

silver gull
#

I'm not sure if this counts as a door.

short harbor
#

It has the door function I thought

silver gull
#

I tagged it 16 and put tag 166 S1 ceiling raise to highest ceiling and it works

short harbor
#

How do I do that (I'm an amateur mapper sorry)

silver gull
#

i'm going to try it without a tag. @onyx scroll thanks for clearing that up. it has been many years since I made a wad in Doom format. I thought Doom was a lot more strict

#

Okay. That doesn't work without a tag.

onyx scroll
short harbor
#

Yes

onyx scroll
#

there is a specific linedef special for doors

silver gull
#

I think sometimes GZDoom will fix mistakes that wouldn't necessarily flly in the OG Doom engine. Did you test your maps in DOS Box?

onyx scroll
silver gull
#

Yes. That's what he had it as.

#

and it didn't work. I'm not sure if the level geometry sees it as a door.

onyx scroll
#

send over the WAD and tell me what door's broken

#

I'm curious what the hell's happening

silver gull
#

@short harbor will have to send it to you. i couldn't send someone else's wad without permission, but basically this

#

This is the, "door" in question.

onyx scroll
#

got it, just waiting on the WAD

silver gull
#

This is what he has.

#

it's not supposed to be a door. it's supposed to be a secret

short harbor
#

And I'm not trading one enemy for another

short harbor
#

Ignore the missing assets I use a crap ton of mods

#

Run it with GZDoom

onyx scroll
#

this map is confusing the hell outta me

silver gull
#

sorry about the low volume. i haven't used my mic for a bit

#

If you don't want to put that extra sector on it, then you couldl just make the secret wall a little bit thinner and make the part on the left the height that you want it to go up. the player wouldn't ever notice anyway, unless they know about it and are looking for it.

#

it would look like that\

#

just make sure to unmark the second sector as a secret otherwise you'll have two in a row

#

acturally, if you do it that way, then you can just make it like a door

#

no tag necessary

#

I know what it is.

#

You don't need these sectors. That's what's making your version not work

#

It works fine tagged as a door, and you can keep it the way it is. you just need to get rid of these extra sectors. I can't believe I didn't see that.

#

clean it up.

#

that works now

#

@short harbor

short harbor
short harbor
onyx scroll
short harbor
#

it works thx

silver gull
#

remember to flip that linedef on that second door if you want the player to be able to return to the starting area

short harbor
#

They are

#

I was able to return

#

Oh

#

You mean the starting door

idle kite
#

Someone should make a map where you need to get to your date with the Baron Of Hell

silver gull
#

You'll have to settle for a cyberdemon in Cyber Dreams

storm charm
#

also:

Im working on a LOR DM map:

terse sparrow
#

i often distract myself from my main project by doing some silly stuff, for fun and practice

desert pulsar
terse sparrow
#

thx though!

silver gull
#

I know I've played a wad before with a slingshot in it. I think it has a better animation. You could use that one and modify it, I think it'd look better. But that's really awesome.

#

Super Noah's Ark 3D has one in it as well, similar to yours.

terse sparrow
silver gull
#

i see. an exercise perhaps. true. that guy's slingshot is super dope.

short harbor
#

Has someone tried making a widescreen version of the beta intermission map with the tracks connecting to each level

old turtle
#

Hey how would I combine wads together?

silver gull
#

File > Save Into

old turtle
#

like currently what im doing for the wads im making is taking the level wad, the .dbs file, and the textures wad im using, and then chucking it into gzdoom all at once

old turtle
silver gull
#

If you want Map01 to be map 01, then go into ClassicT.wad, press, F2, then change that to MAP02, then go to File > Save Map Into and the select, MAP01.wad... but it's always good to make backups.

old turtle
#

Oh no not like that, i know how to do that kinda. "classict.wad" is the custom textures im using, and so i want to combine that, the .dbs file, and the wad file all into one so when i play map01.wad i can have all these textures working and the map to work.

silver gull
#

oh, use Slade3 for that.

old turtle
#

alright

silver gull
#

There will be tutorials, but most of it will be copy and paste.

old turtle
#

thank you

silver gull
#

some formats will be more strict than others.

#

are you using UDMF?

old turtle
#

yes i am

silver gull
#

Not a problem, Ava.

#

Okay. It'll be easy for you then. I'm sure.

old turtle
#

alright

#

i gotta go for now, ill find a tutorial when im back.

silver gull
#

@old turtle You'll just open both files at the same time in Slade and then take the files from one and paste it in the other. SHouldn't really need a tutorial.

#

cheers

steep nebula
#

hello everyone

silver gull
#

Hello @steep nebula

potent schooner
#

Hey, does anyone here know how to merge PWADS?

#

I'm trying to port an ancient WAD to Doom 1 + 2 but it has four different PWADS that I'm pretty sure can be merged into one

fleet trellis
lusty dove
#

What wad is it

potent schooner
#

it’s THIS lmao. for some reason the combined wad won’t upload because of supposedly the archvile sprite or someth

trail glade
#

new map

#

for Doom 2

silver gull
#

video should be done uploading in a few minutes.

trail glade
#

Okay

#

Thanks

silver gull
#

A lot of the fights were just open a door, duck behind cover, or could easily be skipped. I didn't find any of the fights to be very challenging at all. It seems like it was more of a map centered around your custom weapon, and the map was more of a afterthought. I think you need to play more Doom and get a feeling for some good fights. How to create something that's fun to fight. I would recommend playing Ancient Aliens or Scythe II to get a crash course on how good fights are put together. They present a good challenge that will hone in your skills, and they have some of the most beautiful environments out there.

Perhaps you could make some simple rooms, without much detail, but design them around the strengths of each monster. Really think about how each monster can be used as challenge for the player.

trail glade
#

In the next map I will do this better

rare turtle
#

I'm trying to play myhouse.pk3 in the official doom 1 + 2 mod menu but it keeps crashing can any of you please help or make a version that runs

onyx scroll
rare turtle
#

It wouldn't be possible to make a separate version.

onyx scroll
rare turtle
#

I appreciate you for telling me

#

I assume brutal doom is the same way

onyx scroll
#

Yeah, it is

rare turtle
#

Thx

onyx scroll
#

However, there is actually a (very stripped down) version of Brutal Doom that can run under vanilla called Boiled Doom.

#

It's more of a sprite/sound change than anything else, though.

rare turtle
#

One more question can you put gz doom as a mod

onyx scroll
#

No, not at all.

rare turtle
#

Ok

onyx scroll
#

You can't upload any source port as one

rare turtle
#

Thank you for telling me about boiled doom

onyx scroll
rare turtle
#

Is it possible to play gzdoom via ps5 internet browser

onyx scroll
#

I don't think anyone has made a fork of it that can run under a web browser and even then it'd run incredibly poorly on one.

rare turtle
#

Can you download computer files on ps5

onyx scroll
#

First of all, more than likely not.
Second of all, you wouldn't be able to run any of the binaries on there even if you hacked into the console to be able to run external files.

#

GZDoom's not officially compiled for any console and is only compiled/developed for PC platforms.

rare turtle
#

See if a moder could make a website or browser with the pk3s if possible

onyx scroll
#

I don't think the new port can even read .pk3 archives anyways

#

As from what I can tell you can only upload .wad

rare turtle
#

I think your right

silver gull
#

@rare turtle you can download gzdoom onto your phone and play Brutal Doom. Results may vary depending on the wad compatibility. There are certain versions that allow for different things, and the version of Delta Touch that I have uses GZDoom version 1.9.1. They are around 4.1 at this time so it might work with myhouse.pk3 or it might not. Of course you can use mouse and keyboard and even hook your phone up to a monitor if you have a hub.

rare turtle
#
  1. Could I hook up an Xbox controller
  2. Can you find a mobile file guide, for android.
  3. Do I have to buy doom mobile.
silver gull
#

Yes. Not sure. You simply put the doom2.wad in the file it tells you to. Same with any mods. I'm not sure what DTouch costs. I got it for free years ago.

#

It's called, "Delta Touch [9 x Doom Engines]" on the Play Store. I don't see a price on it.

#

From the looks of the Delta Touch Play Store description, it seems like they've updated the engine to a very recent build of GZDoom. If that's the case, then you will not have an issue playing MyHouse.pk3

onyx scroll
silver gull
#

Oh... yeah... shoot. you're on console. Fortunately I think that Brutal Doom replaces every enemy in the game, so Freedoom would be all you need for Brutal Doom.

rare turtle
#

What do you mean I will be stuck with freedom

onyx scroll
#

you'll need to legally acquire the other IWADs if you with to play mods that require TNT or Plutonia (which is rare but it can happen)

onyx scroll
silver gull
#

If you have doom2.wad on a PC somewhere, best thing to do is just copy and paste it to your phone.

onyx scroll
#

you can still play things like Brutal Doom and stuff, though

rare turtle
#

I don't have a PC or laptop

silver gull
#

You can find a copy of Doom 2 somewhere if you look hard enough. But I'm not going to risk it for that biscuit.

#

all you need is doom2.wad

onyx scroll
rare turtle
#

I have a I pad with doom 2 but it's m6 dad's

silver gull
#

oops. you just broke the rule @onyx scroll I wouldn't talk about such a thing

#

that's your ticket @rare turtle

#

allegedly

rare turtle
#

It is an official copy but I would have to ask my dad

#

I don't know how to manage the files on Apple

onyx scroll
#

you can't as it's locked down

rare turtle
#

So close

onyx scroll
#

freedoom1 and freedoom2 are perfectly fine

#

they'll allow you to run about 90% of the WADs and mods that exist

silver gull
#

It's Doom, but graphics are changed.

amber urchin
#

Hey fam, question.

Just got doom + doom2 on steam (the new stuff) and i see custom wads finally but anyway to play those coop online? I might be blind or sleepy but there's a ton of fun wads to play but i just want to host online rooms to play with friends.

rare turtle
#

Freedom is a port of doom?

desert pulsar
#

You can't play them online

desert pulsar
onyx scroll
#

in other words, it's not a port

amber urchin
#

that's highly disappointing 😦

onyx scroll
#

a port is something like GZDoom, PrBoom+, and Chocolate Doom

onyx scroll
desert pulsar
rare turtle
#

So it jailbreaks official doom ports

onyx scroll
silver gull
#

Not with doom1+2 but with Odamex, Zandronum or ZDaemon @amber urchin

onyx scroll
desert pulsar
amber urchin
silver gull
#

Not cross-platform though

desert pulsar
#

Is Zandronum even on anything BUT PC?

onyx scroll
silver gull
#

Just PC

onyx scroll
#

The engine is open source so when you buy Doom you buy the WAD. Freedoom just replaces everything so it can be free.

silver gull
#

Maybe D Touch by now on Android or Apple. You'd have to look.

rare turtle
#

If not then what does replaces copyrighted material mean

onyx scroll
silver gull
#

Any art created by id

desert pulsar
#

Basically, it does what it needs to be free...doom smugcaco

silver gull
#

But mods like Brutal Doom say fuck it... so it's all Doom art.

onyx scroll
desert pulsar
#

What is your final meal?

silver gull
#

this is gonna be good

onyx scroll
#

anyways, back on topic

desert pulsar
#

The topic in question being over because the guy went silent

onyx scroll
#

guy's probably just doing something real quick

silver gull
#

he's slaying demons, brutally by now

desert pulsar
#

I mean yeah but can't continue the topic without him

silver gull
#

@onyx scroll hey, let me play your map?

silver gull
#

you map, don't you?

#

the other day you said that you only mapped for vanilla IIRC

onyx scroll
onyx scroll
#

I have more technical knowledge than I do experience

silver gull
#

i wish i had more experience. i'm sure they're not bad

onyx scroll
#

like I can DM you them if you really wish to play them but they're not good

silver gull
#

how about if you need someone to playtest for you, just keep me in mind. though, if you do DM something, I'll give it a shot. I will do a demo, but I'll keep it unlisted since you're not posting publicly\

#

i'll give you the link, naturally

onyx scroll
silver gull
#

I've never actually tried to record a demo before. That would be a learning curv

onyx scroll
#

you can playback the demo by doing
woof -complevel 11 -playdemo speedrun

#

the commands will transfer over to something like DSDA-Doom

silver gull
onyx scroll
#

no, the command line

#

or a launcher's extra parameters box

#

should be something like this (it'd be in a different location in ZDL)

lofty plover
#

hi elp most mods i get this wat do i wroong bon doom+doom 2 what do ni wrong

desert pulsar
#

Do you mean "This appears in every mod in DOOM + DOOM II what do I do?"

lofty plover
#

yes

#

most mods

silver gull
#

Did you save over your copy of Doom2.wad?

lofty plover
#

no

#

just installed normal

#

doom+doom 2

silver gull
#

are you on console or PC?

onyx scroll
#

maybe some people are uploading TNT/Plutonia mods for Doom 2?

lofty plover
#

pc

onyx scroll
#

did you install the mod from the browser?

#

if so what's the exact name of it

lofty plover
#

via iingame