#classic-doom-maps-mods

1 messages · Page 13 of 1

hollow inlet
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well it seems fine x3

weak arrow
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compiled slade on a fresh arch install and you have to install webkit2gtk-4.1 package specifically, not just webkit2gtk indicated on the wiki. Maybe this will save someone time. Next I'm gonna get udb to run via wine.

whole blade
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if you only copy lines, it will only paste lines. if you want it to paste a sector you have to first copy an entire sector

whole blade
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the advantage of copying only lines rather than whole sectors is it won't overwrite the properties of wherever you're pasting

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actually (just checked), if the line you are copying completes a closed sector, it will set up the sector for you. there might be cases where it doesn't do this (previously point about overriding still stands, it'll inherit from the sector you're pasting into)

hollow inlet
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well you did say it might not but idk if it ever worked for me x3

rapid bison
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Good morning everyone

hollow inlet
rapid bison
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Sorry I just woke up and typed it 😅

final plover
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very new to modding
if i want to play a classic doom map/wad do i need to get the iwad separately or does owning the games on steam work fine

lusty dove
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most source ports should be able to find it in your steam directory

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what do you want to play?

final plover
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im not sure yet
i like the puzzle aspects of the classic games

lusty dove
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hmmm

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there arent a lot of puzzle focused maps i dont think

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there are some i think, but i dont really know what they are

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in terms of choosing a source port, if you want to play gameplay mods, you are gonna want to use gzdoom

final plover
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i do have gzdoom i just dont know how to use wads with it lol

lusty dove
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and in general gzdoom can be a good choice, but if you are a turbo nerd like me who cares about things like vanilla behavior then something like dsda-doom or woof would be better since it perfectly matches the gameplay of the original

lusty dove
final plover
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does the .wad need to be in the gzdoom folder or anything?

lusty dove
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if you are using the command line method, yes, if you are using the drag and drop method no

final plover
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oh nvm i think i figured it out
i thought itd show as an option in the launch menu but no i just have to open the right game

lusty dove
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yeah

lusty dove
final plover
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well ty for the help
ig ill just have to look for some cool wads to play

lusty dove
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super atmospheric and mysterious

final plover
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sounds cool
ill look it up

lusty dove
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it has a sequel thats also really good

final plover
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i think i found it on doomworld
whats the sequel called

lusty dove
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eviternity 2

final plover
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ah lol

lusty dove
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play the first one before the second tho, second one picks up where the first left off

final plover
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gotcha
i couldnt find the second one anyway

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at least on doomworld

lusty dove
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its not fully released, they are still working on coop support

final plover
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oh wait you can do coop doom?

lusty dove
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yeah

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it works better with some source ports than others

final plover
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probably last question: so i do have gzdoom but if i wanted a source port thats true to original doom (no freelook and stuff) which would you recommend
you mentioned dsda-doom and woof, i guess one of those?

lusty dove
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i like woof

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it is what i play on most of the time

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its compatible with most non zdoom specific maps

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and it has a very nice and easy to use settings menu

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you can set a bunch of settings in gzdoom to get it very close to the original but thats a lot of work and there will always be slight differences

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dsda-doom is nice too, similar to woof but it also has some extra features for speedrunning and it has support for a hardware renderer (enabling freelook and stuff)

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but with woof or dsda, if you set it to vanilla compatibility mode, the behavior will be fully identical to the original

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chocolate doom is FULLY identical in every way to the original at least to the extent that windows allows

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crispy doom is a modified version of chocolate doom to support bigger maps and higher resolution and framerate and some other quality of life features

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but chocolate and crispy wont run boom/mbf/mbf21 maps (the format that many community maps nowadays use)

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sorry for the information overload

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woof can run Eviternity and Eviternity 2 btw

final plover
final plover
lusty dove
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gzdoom runs pretty much anything except eternity engine maps and maps designed around specific port bugs

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but the behavior will not be replicated exactly which means maps relying on engine quirks or other specific behaviors may break (this is very rare though)

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eviternity 1 and 2 were tested specifically with gzdoom so they will work fine

weak arrow
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It’s not classic Doom, but Doom 64 is very puzzley and has a great remaster out.

lusty dove
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i should probably play doom64

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i have it but i just never played it

final plover
weak arrow
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welp, jump ahwn it! Seriously though it's very good and each level is like a big puzzlebox

short dock
hexed ravine
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Im new to modding doom in anyway and thought I could get some help from here. I want to make my player slower and to have a different starting weapon, I tried making a new player class for that. Right now I have a decorate.txt and a mapinfo and I keep getting an error :

Execution could not continue.
Script error, "MAP03.wad:DECORATE" line 1:
Expected '{', got 'MyPlayer'.

I would wish to know how to fix this error or if there is another way to do these

lusty dove
weak arrow
# lusty dove Whenever you have a code error, send your code, we have no way of telling what i...

Looks like a simple syntax error in a decorate script. It’s telling you exactly what the problem is. At the point in the code that says ‘MyPlayer’ the parser expected to encounter an opening curly brace. But as enator18 said, if you really want help with source code you need to supply it. You did do something else important and at least explained what you are trying to do and most importantly of all, why.

hexed ravine
weak arrow
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Thanks. I've barely scratched the surface starting out too and nothing syntax-wise is jumping out at me here. Probably better to let other people weigh in.

My hypotheses as a total novice would be:

  • There's a syntax error with blocks somewhere else in the file but you are getting a confusing error.
  • The wrong parser is executing on this script resulting in a syntax error / script in the wrong lump.
  • What you pasted from the web aren't the characters they appear to be / some other unicode that's resulting in a syntax error.
  • Not sure how the scripts are run exactly but if they are concatenated before parse perhaps another script could be interfering and resulting in a syntax error being thrown on this script.
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I'm also completely new to this discord and it appears to not allow links. Sharing the entire code file would probably help people examine the rest of the blocks in the script but I'm not sure what the preferred method for sharing code is here if links aren't allowed.

scarlet solstice
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Kiryu is developing a remake of the classic doom

weak arrow
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As a mod?

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Also who is Kiryu?

flat harness
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Either renaming the lump to "ZSCRIPT" or changing the code to Decorate will fix it

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I recommend the former, renaming, as Decorate is now deprecated and is much limitted compared to ZScript

weak arrow
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he explains things at a very good pace for beginners, mentions other options and why he chose the one he's using for the desired effect

coarse parrot
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Someone know how I can convert my sprites in a graphic format for doom?

coarse parrot
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I'm new using that program

lusty dove
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so once you have imported your images that you want to convert, select them, right click, and select this option

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and then set the type to Doom GFX (paletted) and set the output palette to Doom

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and then press convert

coarse parrot
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Thanks!!, how i can solve this error in slade?

lusty dove
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you should be creating a blank wad and putting just the things you are changing in there

coarse parrot
lusty dove
coarse parrot
# lusty dove what do you mean by this?

What I'm wondering is how I could select all the files from a wad to paste them into the blank wad, I don't know if it's necessary to do that for the wad to work correctly

lusty dove
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nonono

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the wad that you will be working on is called a pwad (patch wad) this is how all mods and maps are distributed, it is something that gets laid on top of the main game wad

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it includes only the things that you want to be DIFFERENT from the main game

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so it does not need to include all of the files. Just the things that you have changed or added

coarse parrot
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Thanks!!! :DD

weak arrow
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Yeah, good stuff 🙂

hexed ravine
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and thanks for everyone else too

weak arrow
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It’s on the main wiki page that explains zscript. https://zdoom.org/wiki/ZScript It replaced DECORATE. You wrote zscript flavored decorate code but you put it in a lump that executes the original DECORATE syntax. So it’s sorta like you put a SNES cart into a NES and expected it to work.

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The engine expects certain code syntax in certain lump types.

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I'm unfamiliar with the compiler error output but knowing the reason now I believe you had 2 clues you were trying to execute your zscript as legacy DECORATE code, which has a different syntax.

  1. Alchemist saw that you had a DECORATE lump but not a ZSCRIPT one
  2. The error output said it was trying to run your code as original DECORATE code
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If you really want to learn how to do stuff you should never be satisfied with it suddenly working if you don't understand why the thing you tried worked. The options Alchemist gave you was to rewrite your code to actually be DECORATE code or have the proper parser / compiler run the zscript code syntax you actually wrote. They recommended the latter because zscript is meant to be an ongoing replacement for legacy DECORATE code, which is what the landing page for zscript states on the wiki in the second sentence.

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My guess is that you followed a mix of old and new guidance from different places which were incompatible. Not understanding what zscript is and what it replaces (not knowing the why) led you to your problem. Don't be satisfied until you know why or you are DOOMed to repeat these sorts of mistakes when you are getting information (old and new) from different pages / docs / tutorials.

hexed ravine
torpid lichen
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any good tutorials to learn how to use Ultimate Doom Builder (or anyone that can help me)?

flat harness
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there's a nice video by james paddock

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and a whole playlist of content by the great DavidXNewton

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Doomkid also offers some very insightful content that is very much vanilla compatible

torpid lichen
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ok great thanks

agile moat
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👋 Hi every-buddy! I'm new here, and just curious as to how "active" the scene may be for original DOOM ('93) mapping / modding 😄

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er, well DOOM / DOOM II (maybe even DOOM III)? I used to make maps/levels for DOOM I & II (as a kid, when they came out); but never personally done any modding or mapping for DOOM III

weak arrow
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with games / mods like My House, Selaco, Vomitoreum etc and constant updates to gzdoom and tools like ultimate doom builder and slade I would say the scene is not only very active but also having a renaissance

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there's portals, colored, lighting, destructable geometry and many other modern style features in gzdoom and other mods. This is from a year ago https://www.youtube.com/watch?v=9m65I6cUEUo

Because so many people want play this combination and still ask for PREPACKAGE, i finally got soft and make it happen. Download, extract, read this file "! READ !.txt " (everything you need to know is there) and play. 🤘
Download - https://tinyurl.com/muvzv7yb

Slow, atmospheric, dark, beatiful, bloody. This combination is, i believe, true essenc...

▶ Play video
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Vomitoreum is a little rough around the edges but it's basically a bite sized metroid prime style game with some Zdzisław Beksiński (like Polish HR Giger) inspired environments and art design. There are mobility upgrades like an air dash and double jump. All of it is done as mods on gzdoom. Selaco is very impressive in a lot of respects. Also running on gzdoom.

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The kids call us elder millennials boomers now and have labeled our era/style of shooters "boomer shooters". There's been a surge in popularity in that genre and gzdoom is a big part of that trend.

agile moat
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Nice!

weak arrow
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There's a crazy amount of youtube and forum resources for modding and using the tools. I'm new here as of some days ago and people here also seem very genuinely helpful. There's probably never been a better time to jump in and mess with classic DOOM / the gzdoom source port in particular.

agile moat
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Wow! that's a major coincidence then. As I stated, I used to make maps (with DCK) when I was a kid when DOOM was still "new"! I am on a general "retro kick" right now myself (downloading all the MAME roms and plan on making a mame cabinet for my garage). Figured I may like to get back into mapping for the ORG doom!

weak arrow
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You'll need 3 things to get started I think: gzdoom itself, ultimate doom builder for mapping, slade for constructing WADs

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someone just mentioned a few youtubers to look into above. I've also been enjoying videos of chubzdoomer on youtube.

agile moat
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I do have the ports (I am an archiver) but I think for purity I'll actually be using the ORG ORG doom, on DOSBox

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not decided for sure yet though

weak arrow
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I think you'll be passing up a large world of tools and help trying to stick with OG stuff, personally.

agile moat
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I was actually liking what I saw about the chocolate doom and Odamex port(s)

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true

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yeah I'll grab UDB !!!

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at least give it a shot...

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doesn't help that I am in the middle of switching ALL my machines (computers) FROM winblows to Linux

weak arrow
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there are a lot of very weird hacks you'd have to do with scripts. Like having decorate scripts put fake items in inventory to pass off objects to other script types. Zscript in gzdoom unifies a bunch of those script types into a more full featured scripting system that addresses a lot of the super hacky things people did back in the day.

onyx scroll
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or compile it from source if you can

weak arrow
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I compiled and installed UDB without wine. There are instructions on the site.

agile moat
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sweet!

weak arrow
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compiled slade on a fresh arch install and you have to install webkit2gtk-4.1 package specifically, not just webkit2gtk indicated on the wiki.

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for UDB I just had to install the mono and mono-msbuild packages as UDB is classic .Net framework (not .Net core)

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The devs don't use linux though and I'm not sure about the stability of it there yet

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I haven't done much with it so I'm not sure

agile moat
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I suppose I could keep at least ONE laptop/PC for Win if it helps... Or at least have ONE machine set up in a dual boot scenario

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although I was really hoping to just get away from Win 100% =\

weak arrow
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they are specifically for debian based distros. You will have to find the relevant deps on your distro if it's not debian based but it's not very hard. There aren't many and they are pretty standard stuff

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This was far simpler than running it with wine. If I hit stability issues I'll move to windows, maybe in a VM

agile moat
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I'll probably have a few different distros depending on the machine/purpose

weak arrow
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compiling gzdoom itself was the most complex of the three: gzdoom, UDB, slade

agile moat
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Ah yes, the VM is a good idea. I remember when I first started on Linux (servers) it was on a Win host in a VM - LOL

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I'm just so over (and done with) Win! It's not even worth "stealing" any more IMHO

weak arrow
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yeah, I'm there with you especially with all the crap I have to disable on a fresh install and now this Recall garbage

agile moat
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Win7 was the last Windows I actually "like"/"liked"

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exactly

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OMG

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new idea! Why build a MaME arcade when I can build a DOOM arcade cabinet ~ https://www.youtube.com/watch?v=-ZDs15T_bFk

This was one of my first builds and I wanted to see if i can do it.
Its far from perfect but u get the idea....
There are a lot of instructions on YT how to build it....I added a few little things like:
-pinball buttons on the left and right
-a usb port for all kinds of pads
-a hidden drawer (for all controll units)
I can play everything from ne...

▶ Play video
weak arrow
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It looks mostly doom themed. I think for actually DOOMing on an arcade cab a trackball is probably better than a stick

agile moat
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I would go with a full sized/traditional cabinet though, not a "bar top"

weak arrow
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yeah. I have a MERCS cab that was converted to SF that I need to fully restore. The conversion rotated the monitor to landscape. It needs a lot of work but there are service stickers on it. I'm thinking of maybe ship of theseusing it by rebuilding most of it with ply and retaining the historical bits like the service stickers and coin mech.

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MERCS is a good one for fighters cause it was meant for 3 players so the control surface is much larger than most cabs and trapezoidal shaped.

agile moat
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nice! I do have an original Lethal Enforcers (real) machine!

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that is going to remain un-molested for sure; but I do plan on/think I will do a MAME cabinet and maybe now a DOOM cabinet too!

weak arrow
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I was gonna go with a jamma selector to switch between my hyper fighting board, a neo geo board, and a mister jamma

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I don't think I'm gonna run console or PC games on it. I have other better ways to do that than a cab

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If I do a trackball something like doom would be fun to try though

agile moat
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I do like the trackball idea!

hexed ravine
short dock
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Light test

whole blade
agile moat
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I was really wondering with the "newer" DOOM's out (which I actually haven't purchased/played yet... DOOM [16] and Eternal...

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It's definitely good to hear though! It's all too common for people to have this tendency to float toward the new "shiny"!!!

weak arrow
short dock
final plover
lusty dove
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where at the end of the year, people discuss the best wads that came out that year in a doomworld threadd

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and then an official article thing comes out announcing the winners and each one has a short little article written about it

final plover
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oh cool

lusty dove
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and there are a bunch of awards for just things that are good but then there are also some specific categories

torpid lichen
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is there a way to keep enemies that i want to ambush the player from getting aggroed by gunshots?

weak arrow
torpid lichen
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ok cool, thing is when i put enemies round corners n such A they don’t actually attack until shot at and B they get attracted by gunshots and so don’t get that ambush thing which i want

weak arrow
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yeah, my approach without a direct answer from someone would be digging through various enemy classes to see if there are good ones I could extend and seeking out other people's code that heavily modifies enemy AI

light prism
weak arrow
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is your code hosted somewhere?

light prism
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animations have been improved engine-side with the SetAnimation function

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everything else is custom from the ground up

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unfortunately no not right now, i just have it on ym google drive

weak arrow
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sounds like heavy scripting. Maybe you have an answer or can point hobgoblin in the right direction

light prism
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well yeah creating the fundamental systems can be script heavy

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once its done it runs itself, you just throw in the variables

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just wrote this dialog system today, now i can just throw it a portrait image and strings to chain together a conversation

torpid lichen
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oh brilliant thanks

weak arrow
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From what I read it sounds like the ambush flag means they will still hear the gunshot and pursue if they also have line of sight

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so maybe you want that block sound on the line def or some combo of that and ambush. It also looks like there's some complexity in making the sound block work properly that's discussed in those threads.

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This is pretty funny. You can make enemies back away from you by giving them negative speed https://www.youtube.com/watch?v=54TTvjK2PnM

weak arrow
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This belongs in a DOOM map imho

weak arrow
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My House has a mirror portal

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You could do some 80s cartoon art style like thundercats with flat colors and bold lines then apply an effect to the sprites and textures to get this off convergence look probably.

prime breach
weak arrow
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I'm glad to see me too

haughty flower
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Where should I start if I want to make a map and mod?

onyx scroll
haughty flower
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Ok

harsh cedar
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Opinions on MyHouse.Wad?

lusty dove
haughty flower
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Eventually I want to make a unofficial sequel to plutonia and tnt

lusty dove
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plutonia 2 and tnt revilution

haughty flower
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Oh

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I was thinking about the slayers time in hell

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Before he joins the sentinels

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Maybe even the taras nabad place where he defeats the titan

lusty dove
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is final doom canon to the new games lol?

haughty flower
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Oh I thought they were sequels to doom 2

lusty dove
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sequels in terms of gameplay

haughty flower
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Not canon?

lusty dove
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story was not the focus back in those days, sorta just an afterthought tacked on after

haughty flower
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Ah

lusty dove
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there wasnt really a 'canon'

lusty dove
haughty flower
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Ok

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Any way for sprite editing?

lusty dove
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your image editor of choice

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and slade for resource management and to get the sprites from the doom wad

haughty flower
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Ok

harsh cedar
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Nothing good can come from a house fire

fading quartz
torpid lichen
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How do I load a map I made form Doombuilder onto GZdoom? Whenever I do it just starts on the first doom 2 map

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some youtube thing said soemthing abput it being a patch .wad but id how to change that

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also the weapons I place down are different every time, is there a way to make them be the exact weapon i want consistently

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using ultimate doom builder

onyx scroll
onyx scroll
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if it's the first two, make sure you are loading in the WAD of your map

torpid lichen
torpid lichen
onyx scroll
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ok, so you familar with the terminal?

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or do you also have a launcher installed?

onyx scroll
torpid lichen
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i see

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no matter, adds variation to the whatver

torpid lichen
onyx scroll
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ah

torpid lichen
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I made the map, but idk about launchers or the terminal

onyx scroll
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I'd say your best bet to make it easier on yourself is to install something like ZDL

torpid lichen
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ok cool

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and i drag the .wad into there?

onyx scroll
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basically

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you'd start up the program and add in your map and the mod

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you'd also add in GZDoom as the port your using

torpid lichen
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ok cool

onyx scroll
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and that should be it

torpid lichen
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it says source port but doesn't let me put anything in there

onyx scroll
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haven't used ZDL in a while so pardon if I'm forgetting anything

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oh wait, it's on another page in the application

torpid lichen
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okay i'm just fiddling

onyx scroll
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I was thinking of how my launcher works

torpid lichen
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going to settings

onyx scroll
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if you have more issues I'll download ZDL to help

torpid lichen
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okay the issue is in loading ym custom map, i've loaded in but it still takes me to the default start level - is there a difference between wads and iwads

torpid lichen
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okay hang on

onyx scroll
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IWADs are Doom 1, 2, and both Final Dooms

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PWADs are custom maps and mods

torpid lichen
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pwad meaning patch wad right?

onyx scroll
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sorry if my responses are delayed, playing a game at the moment

torpid lichen
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no worries

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is there a way to change the order of the patch wad in the sense that the custom level would load first?

onyx scroll
torpid lichen
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it won't work!! i'm gonna try find something on youtube

onyx scroll
torpid lichen
onyx scroll
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you can specify the map your map was made on

torpid lichen
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OH RIGHT I COMPLETELY FORGOT

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i gotta go to bed though bc it’s midnight and i’m waking up to got shoot things with a shotgun at 7:30 tomorrow

haughty flower
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I tried to replicate the Doom Eternal Chainsaw Glory Kill in Classic Doom:
Basically the chainsaw's supposed to latch on to the enemy until it dies, and then it lets go of the dead opponent...
Instead, this is what happened:

pale forum
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may i ask something?

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what program do ya'll use to make mods?

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i've got slade but i'm not really good at using its features

agile moat
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what is the best level/map editor for DOOM 3?

haughty flower
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Lacey
Doom Mugshot

Im doing the mod

harsh cedar
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Moon man

flat harness
haughty flower
bitter flame
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Does anyone know how I start a 2 player coop game with gzdoom? I found the wiki page but it was kinda confusing and I don't know netcode lol.

pale forum
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i'll just try to use that

haughty flower
haughty flower
weak arrow
weak arrow
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He posted the wad in a reply to that tweet

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Now he needs to do the skull crusher gun that shoots skull fragments as it crushes. All about the animation on that one.

pale forum
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i just figured out Slade is only aviable to be used to create textures, instead of maps itself

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i thought you could directly make authentic WADs out of it

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however i can't find any working links of doom builder

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what programming language does doom builder offer?

lusty dove
lusty dove
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but thats mostly for doing basic stuff like scripted sequences in the level

pale forum
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alright thanks

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i'm more used to script with C++, that's why i asked

weak arrow
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Yeah he worked super fast

haughty flower
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Ok I need something, does anyone know about a good VHS, crt, or scale line filter for doom. I really want that retro feel

pale forum
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do ya'll relase the WADs on Internet archieve?

haughty flower
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Can anyone recomend me resource pack with some techbase orientated textures? Those in otex are not enough futuristic and in eday resources I also didnt really find what I wanted

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I need something with d2016 vibes

quick rose
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Hello from Japan!
I’m about to release my Mega WAD for Doom2 within this month!!
It’s first test version, include 2 completed maps.

lusty dove
quick rose
lusty dove
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No

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Well sometimes but mostly just doomworld

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That is the place where the most people will see it. Also just want to note that it is not a megawad if it only has 2 maps

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A megawad has 15 or more

lusty dove
quick rose
lusty dove
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Ah ok

dusty heron
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Cool!

quick rose
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So I’m decided to upload my mod on Doomworld and Moddb!!☺️

jolly nymph
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yo anyone got a fix for the gate textures lookin like this?

wise dragon
quick rose
quick rose
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If you want to get transparent this kind of textures, don’t set this texture as middle texture, please set it as upper or lower texture, and seeing its height With texture offset (bad English indeed😅)

jolly nymph
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ok uh

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taking another look at what you said. its clear idk what im doing qwq

quick rose
jolly nymph
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it's at 0

quick rose
# jolly nymph it's at 0

Ok, maybe this is true solution.
You must set as middle texture for this kind of texture. Sorry I’m also don’t knowing well with this problem😞

quick rose
# jolly nymph it's at 0

First, you should setting this sector’s celling height to equal to it’s neighbor sector’s height.
And set MIDBARS1 as middle texture.
And setting MIDBARS1’s height with texture offset. If you want to set the height of bar shorter, you can hide into lower texture to some texture by doing so.

#

By doing so, it can use with iron grate, or handrail😊 like this!

jolly nymph
#

also im sorry if im being annoying q~q

haughty flower
#

where is the reload script in brutal doom?

#

i want to modify it so it doesn't take any ammo away

quick rose
quick rose
#

I mean, RED SECTOR’S CELLING is equal to GREEN CELLING
sorry if you can’t understand well due to my bad English

jolly nymph
quick rose
#

WOW. It’s cool I think!’

jolly nymph
#

i didnt even mean for that to happen
you see, the walls that raise up come from you getting the blue key.

#

it actually looks like this in game

#

if anyone wants to test this map out and gimme feedback your free to do so.
(note, this is my third map)

quick rose
#

Hmmm...
So the thing you want to do is iro grate door? (MIDBARS as a door texture)

jolly nymph
#

its mainly to show "hey, their making something big and dangerous here"
the lore is kinda similar to actual doom, this shows their either
A making these cyber enhanced demons
or
B trying to study them

#

so yeah, i wanted the grate door thing, but gave up. tho you could fix it if you want.
theres also a set of gates outside where the red key is used for decoration.

quick rose
jolly nymph
#

yeah, well i cant do that since i cant seem to find where i deactivate grid snapping.

onyx scroll
#

you should be able to find the box to change it in the bottom right

jolly nymph
quick rose
#

and i know it is unfinished and you're going to spend more time for this map,but I think you should choose wall texture more carefully!
Decolations are good, difficulty is slightly easy for me.(I feel difficulty is like a Episode 1 of DOOM)
total mood is sooo"DOOMY"and I LOVE this mood, so if you care more about the details, it can be much mooooore fantastic MAP!!
keep going!!dealguy

weak arrow
weak arrow
jolly nymph
quick rose
#

the map even not released became meme😂

onyx sleet
onyx sleet
#

I'm a cleaner...

Doomer7 is a weapon pack mod for Doom 2 in the GZDoom source port that aims to bring over the weapons and mechanics from Killer7! Play as the Killer7 and wield their iconic weaponry as you slay their way through a new horde of demons!

Features:

  • All 7 playable weapons from Killer7 (Garcian, Dan, Coyote, Kevin, KAEDE, Con, MA...
▶ Play video
jolly nymph
weak arrow
#

WAD idea. Cacodemon as a tamagotchi. Have to feed him enemies, clean up after him etc

vivid nymph
#

Showtime Mod: Master wand Shrapnel alt

quick rose
vivid nymph
#

Thanks. I'm adding it into the next update of my mod.

quick rose
shut crane
#

If I use as a format Gzdoom UMDF but I don't use any of the gzdoom features, is the wad compatible with DSDA Doom?

weak arrow
#

I need to track down some explanation of the features and compatibility for each of those formats.

#

You could try loading a known UDMF WAD with a good amount of features into DSDA

haughty flower
#

wheres the reload script at for mods? i want infinite ammo in brutal doom

weak arrow
slate maple
jolly nymph
#

still working on this
(note: the yellow key's area will be made, this is just for this copy

lofty pier
#

This is the beginning of a project i didn't finish but might return to. I was a bit over my head and I really need to practice good enemy placements

#

(ignore the skybox it was a place holder)

weak arrow
#

This reminds me of the icy level (robotics facility) on dark forces. It had canals kinda like this.

quick rose
#

Imp.lmp

Confusing

quick rose
# jolly nymph still working on this (note: the yellow key's area will be made, this is just fo...

I think 3 Cyberdemons and 1 Spyder mastermind in behind and a lot of archnotoron in front is a bad idea
I Cannot clear...
Except for this, the difficulty is quite good! Or maybe it’s OK if you reduce some monsters.
The level’s curve of difficulty is too sharp, More moderate is better, I think.
The supply volumes of items are ok, but I think if it put on a whole around a map, not aggregate on a one place(especially Shotgun’s ammo), it will be better.
The gimmick that when I got key is very “DOOMy”and I love that, it’s very nice!! Total mood is still great, keep goinnnnnn~

and the last thing is...

I LOVE BARRELS.(oh no there is no barrel’s emoji)

#

Oh, I also noticed that when I try to get blue key, I move very carefully and I managed to got it with no gimmicks activate. You should reconsider about the place of this gimmick’s trigger line!

jolly nymph
jolly nymph
#

blue key remade. you now need to figure out good paths to the lifts to get to the skull keys.(there is a bug, and exploit. since i cant make the pillers only unlock with skull keys, you could skip this entire arena if you wanted. . . which i might change. cus i dont want you to just skip this fight, should i change anything?

quick rose
jolly nymph
#

(also my friend is the reason for the fuck ton of imps. blame neo for that

jolly nymph
quick rose
quick rose
#

so you should create Switch, instead of put key

jolly nymph
#

ok, thanks thata a good idea

jolly nymph
#

ok, as i was doing stuff. something casued these 4 zombies to turn into 1 hell knight, 2 barons, and one arachnotron. . . somehow-

#

i got jumpscared by em when i played the map

#

the arachno got stuck, while the others three were free, gave me a mini heart attack-

quick rose
#

arachno is bigger than other daemons, but I didn't noticed that till when I started to create own map

jolly nymph
#

heres my third attempt at a map, second one to actually be finished. gimme your guys honest opinions on it

weak arrow
#

There are some small polishing touches you could put on it per Romero’s rules for transitions, doorways, etc https://youtu.be/ptHurafdCoQ?si=94mQyac9CmX1r9iN

During the development of DOOM, John Romero came up with eight special rules to make his levels look and play as good as possible. This video discusses those rules and shows how they were applied all throughout Knee-Deep in the Dead, DOOM's iconic first episode.

For reference, the eight rules are as follows:

  1. Always change floor height when ...
▶ Play video
jolly nymph
#

ight, but hows the fighting, are there any note worth parts? good and bad pls

haughty flower
#

and idk how to do that exactly. I tried making a pk3 file but that didnt do anything lol

onyx scroll
haughty flower
#

im so lost right now

onyx scroll
haughty flower
#

i didnt find one

#

and the gzdoom option doesn't work either because of the reloading

onyx scroll
#

ah

#

well, I never used Brutal Doom so I wouldn't know how it's ammo is separate from IDKFA

#

played it and yeah, IDKFA does not effect reloading

#

I could scrumage through the PK3 to possibly find the script

#

it'll take me like a couple days to a week, which I don't have the time for

#

if Brutal Doom has a console command that turns reloading on/off, you could make a bind in your autorun file

#

it'd basically give you infinite ammo while turning off reloading

haughty flower
#

i could look for that

#

whats an autorun file?

onyx scroll
#

it's actually autoexec (my bad), anyways

#

it's a file you need to create in your GZDoom directory, named autoexec.cfg

#

you can put any console commands you want in there and it'll run when you boot up the game, useful for custom binds like I have

#

if you want an example, I could send over my autoexec

#

as in how you can make binds and stuff

haughty flower
#

sure

#

do you know what a_takeinventory does?

onyx scroll
#

I don't work with GZ so I barely know any console commands

haughty flower
#

dang

onyx scroll
#

anyways

#

this isn't my whole file, merely a line of it so I can explain it a bit

#

bind F1 "echo Advanced Movement On ; sv_jump false ; sv_crouch false ; freelook true ; autoaim 0 ; crosshair 7"

#

all those semicolons separate each command

#

the quotes are needed so all of those commands run at once when you hit the F1 key

#

echo isn't needed for anything but I have it for conformation that I had pressed it

haughty flower
#

ok i think i understand

onyx scroll
#

if you've seen messages in the top left of your screen while playing (like picking up items), echo will make one of those messages

haughty flower
#

ahh gotcha

onyx scroll
#

I have two binds for Advanced Movement, the one you see so I can turn it on, and another to turn it all off

#

it's just because the toggle commands sometimes break

haughty flower
#

ok

onyx scroll
#

I suggest having a string of commands that turn on your default stuff, like having reloading on and stuff (assuming you run Brutal Doom all the time)

haughty flower
#

ahh alright i think i could try it. thanks for helping me!

haughty flower
onyx scroll
#

a single command is on one line

onyx scroll
haughty flower
#

bind * "echo reloading is disabled! ; bd_reloading=false"
bind + "echo reloading is enabled!; bd_reloading=true"

onyx scroll
#

also, you need a space for the semi colon on the second command

haughty flower
#

oh alright

#

it should run automatically right?

onyx scroll
#

they will be binded automatically

haughty flower
#

hmm its seems to not work idk if im doing it right

onyx scroll
#

are you pressing the binds?

haughty flower
#

yes

onyx scroll
#

also, don't use any keys that require to be shifted (like both of the ones you're using)

haughty flower
#

oh

onyx scroll
#

wait, it works

haughty flower
#

i was using numberpad

onyx scroll
#

it might be just because one of them you're using is already bound to screensize

haughty flower
#

oh

onyx scroll
#

I'd say just use the function keys

#

actually, save functions are bound to some of them so that might not be the best idea

#

I know [ and ] work

haughty flower
#

ok

onyx scroll
#

I personally use the first 4 function keys

#

because I don't quick save

haughty flower
#

WORKED

#

thanks so much man!

onyx scroll
#

also, if you want

#

you can enable/disable infinite ammo in those commands if you want

#

at least I think there's a command for that

#

sv_infiniteammo

haughty flower
#

its a setting in gzdoom as well

#

yeah i remembered that one

haughty flower
#

like if i wanted to fire and do something else?

onyx scroll
#

infact, your's does

haughty flower
#

lol im kinda stupid sometimes

onyx scroll
#

you're good man

#

I spend like 5 days once trying to debug something to just find out a variable was one letter wrong

dusty canopy
#

I made a doom mod pretty quickly. It's not finished, but the idea is to make enemies more tough on their own, but still filling their role (quality over quantity). The name is Quakelike because Quake had less ability to run multiple enemies, so the solution was to make tougher enemies rather than more.

Changes:
Zombieman:

  • More agressive
  • Fire burst shots
    Shotgunguy:
  • More agressive
  • Faster walk
    Revenant:
  • Explosive projectiles
    I used WhackEd (Extended DeHackEd).
quick rose
# jolly nymph heres my third attempt at a map, second one to actually be finished. gimme your ...

WOwwww Thats a lot of progress there!!!!
first, I love the entryway to building that add to the very first of the map!! It's incredibly nice stage making!!
but still a lot of work to do with Red door section.
the mancubus's secret area's door's side texture and it pegging setting is looks like incorrect!
and blue keycard is still can get without activate any gimmick.
and somehow... the celling is falling lolololol(see screenshots) it may some bug but personally, I like that lol😂
and I can't get this items.(See screenshots) it is ok to crouch in this map?
final section is just like pure DOOM, or F**KING HELL VERSION OF RIO'S CARNIVAL or something LMAO i love it
gibbing soooo much imps with RPG is one of the most "antistress" moment lol
and the final surprise is... PURELY NIGHTMARE.

overall, you should still work on wall's texture! like setting offset, change texture for better graphic design. but map design is good!
I like your map and work! it become better and better over time!! and it'll more more better!!

shut crane
jolly nymph
# quick rose WOwwww Thats a lot of progress there!!!! first, I love the entryway to building ...

ok first of all. yes the lowering stuff are bugs. i just learned to live with it.
yes crouching is ok
i tried to make the secret path large enough for the mancubus to go through, but it didnt work, thats why it looks so wonky.
ok, now thats weird. i made it a square sector. i guess i should just make the whole sector trigger it then lol
yeah, you can thank neo for the shit ton of imps.
ah i see you saw my farewell card >:)

#

yeah the whole border on texture thing. i didnt really know about it till i watched the video about john's 8 golden rules about mapping.

jolly nymph
#

let me check

shut crane
#

It's days I am thinking which format I should use to make the map playable on every sourceport possible

jolly nymph
#

here you go

shut crane
#

Thanks

#

I think I'll use crispy doom for map testing, so I'm 100% confident it'll work on most sourceports

slate maple
quick rose
quick rose
shut crane
#

I finished the first level, I wanna know your opinions

#

It's compatible with all sourceports (I tried on crispy doom and prboom+ so I think it's runnable on every major sourceport)

quick rose
#

@jolly nymph i'm very impressed your map's "entryway-garden"(the very first section)so I want to borrow your idea to my map!
It's ok?🙂

dusty canopy
# shut crane

I like it. Pretty fun and easy to read first level. I could tell where to go quite easily.

shut crane
dusty canopy
#

I dunno. I ain't the best with level design.

#

Prob not the best reviewer.

shut crane
#

Still thanks

dusty canopy
#

It is still clear on where to go, and I like that. It sucks having to circle around a map 5 times to figure out where to go next. Though, in this map's case, it's probably easy to find where to go due to being short.

shut crane
#

I will maintain the levels as short but still action-packed and fun.

dusty canopy
#

Honestly, I feel like I should have done a first run demo.

#

That prob could have helped.

jolly nymph
# shut crane

its a nice and simple straight to the point first go.
i didnt notice the secrets on my first go. and the chaingunners did startle me at first. but what surprised me the most was the length. but over all. its very nice.

#

tho something i noticed is that you could only get the teleporter to work from if you went a certain way. maybe change it to be like the second screenshot.
tho this is only the most minor of things i noticed

dusty canopy
#

That was a teleporter?

#

It turns out it is.

dusty canopy
#

I made a version 2 of my sandbox map. The change is that I made a room about portals. Feel free to try, and know the level has no exit and it's mainly about messing with commands and stuff. I originally made it because I felt no map was big enough for messing around (other than nuts.wad).

jolly nymph
#

sorry for the late reply btw

bitter flame
#

So I just installed Doom on my modded "new" 3ds following this tutorial https://www.youtube.com/watch?v=jtAjHdbDh1Y (except with my own legitimately aquired IWAD). It works but I am also trying to add this boiled doom version (https://www.moddb.com/mods/boiled-doom-brutal-doom-for-doschocolate/downloads/boiled-doom-al-dente-v-09). When I start the app there is only the option to play Doom 1 (shareware) or Doom 2. Then it just goes straight to the game with no option to use boiled doom. Does anyone know how I get Doom 2 (and maybe a map pack) it working with boiled doom?

The mod wad and deh are in the same folder as the IWADS. I tried using the ingame menu config and it sadly didn't work.

shut crane
quick rose
dusty canopy
#

Fake. I don't know what u.to is, but it seems suspicous

#

If you have to hide it behind a fake link, it's probably not safe.

quick rose
dusty canopy
#

Also, off topic too.

quick rose
#

maybe this account is being attack such as steal or virus...

dusty canopy
#

What is their history on this community?

quick rose
#

idk but this account joined to this community from 2021...

dusty canopy
#

They've been here for long, but have no messages. Weird.

quick rose
dusty canopy
wraith pebble
lapis hornet
#

Question for mapping, I'm new, how to i remove the default levels from my wad? like currently when you complete the first and currently only level of my wad it sends you to underhalls instead of the slideshow thing with the monster sprites, whatever its called, as well as a few side questions, how do i change the sky and how do i change the name of my levels??

onyx scroll
lapis hornet
onyx scroll
#

I don’t even know if you can. I’d say just do the research yourself

lapis hornet
#

oh ok, also how do i use wall textures as floor textures and vice versa, when im changing the textures for ceilings and floors and whatnot i only see the ceiling and wall surface textures, is there any way to select the wall textures

onyx scroll
lapis hornet
#

ok

onyx scroll
#

For your two original side questions, Doomkid has tutorials for both on YouTube

#

Both vanilla compatible iirc

#

Though, I think both can be done with UMAPINFO as well, although I’ve never used it so I wouldn’t be able to you how to do it

#

I’d say UMAPINFO would probably be the easiest way

jolly nymph
# shut crane

not mine. its this one. i just showed a fix for the teleporter

jolly nymph
lapis hornet
#

i was looking into a map (that i didn't make) and the sky looks like this: what does it mean? why is it like that? also im using doom2 and Ulitimate doom editor

#

how is it caused?

lapis hornet
#

how do i turn my map into udmf format?

#

also why ISNT it UDMF format\

wraith pebble
#

R.i.p daisy tho

wraith pebble
#

Fr

hollow inlet
#

you need some stuff in the mapinfo lump :p

jolly nymph
#

this is pretty good. found the first secret, didnt find the second one tho. my only death was to the baron i had thought the mines would of been a custom map, but nope. tho the custom music was really good.

lapis hornet
#

help, i was trying to edit an old map of mine and now all of the sudden all the doors when interacted with just act as if they are level end doros

#

this only occured after i edited a bunch and play tested it, but i didnt make any changes to the doors properties or tags, and they arent designated as exits

#

they're red in the minimap as if they are exits

whole blade
#

this only occured after i edited a bunch

lyric jay
#

Hey, I've been wanting to get into the classic DOOM modding but I really don't know how, any tips?

short dock
slate maple
#

adding invasion mechanic to my maps. You collect a single rune at the end of each episdoe. The more runes you have, the higher chance for demon invasions and random encounters. This is very tricky to put in

slate maple
#

The Hub. If you played Quake 1, you would know how it works

hollow inlet
#

thats sick

hollow inlet
#

and then just download .pk3's or .wads and drag them into the gzdoom.exe or whatever port you use

onyx scroll
hollow inlet
#

..exactly.

slate maple
#

EP1-5 should be available for testing in July if things go to plan. More information at Doomworld. I am updating the promo page right now so ill link it soon

onyx scroll
#

I wouldn’t recommend Slade 3 for mapping. UDB is a much better tool for that.

slate maple
#

UDB all the way

hollow inlet
#

wth is gzdoom builder

onyx scroll
#

Yeah, UDB is forked from GZB

onyx scroll
#

I was just adding on to your message but forgot to not ping you

#

But yeah, Slade’s main purpose is to edit WADs, its secondary feature is it’s mapping components

#

Slade’s the best for the former, ok for the latter

slate maple
shut crane
#

How do I make teleporting monsters?

onyx scroll
shut crane
onyx scroll
#

So first, you need to make a room outside of your actual map and join the room you intend for them to teleport in to that room you just made.
Second, you need to make a lowering floor in the room (triggered by whatever you want to be walked over/pressed for the monsters to spawn in) and make a teleport line.
Third, put the enemies you wish to teleport behind the wall so they don't walk into the line until whatever is triggered.
Fourth, put an enemy in the room where you want the enemies to teleport (to wake up enemies in closet).

#

The rest is like setting up a teleporter for the player, pretty much

shut crane
#

Ok thanks, so I use floor that goes down and not lift?

onyx scroll
#

yeah

#

so it's a barrier before it gets lowered

#

because the enemies will get waken up by you shooting the enemy placed in step 4

#

well, you could omit the wall if you wish

shut crane
#

I followed the steps but doesn't seem to work

onyx scroll
shut crane
#

It would be appreciated

onyx scroll
#

this video should suffice in helping you a bit
https://www.youtube.com/watch?v=wvUb2hlhh8c

100th video!

If you've played a Doom map in which you enter a seemingly empty, lifeless room only to be hit from every direction by spawning monsters, you know just how frightening and intense the experience can be. In this video, you'll be taught how to create such ambushes by using "peepholes" that monsters can see through but the player c...

▶ Play video
#

I can try to find another one if it doesn't

slate maple
#

everyone needs to start mapping with chubz

weak arrow
#

his videos are excellent

weak arrow
#

80s?

lyric jay
#

Didn't you mean 90s or something like that?

hollow inlet
#

80s doom gaming

tulip canopy
#

could someone tell me how to install brutal doom to doom 2

opaque sage
onyx scroll
#

First, you’d need to install a port called GZDoom.
Install a launcher (like ZDL) if you do not know how to open/use a command line.
Find the ModDB page for Brutal Doom and download it. Extract the archive if there is one, you should get the .pk3 from it.
Grab the IWAD of either Doom 1 or 2 from your download of the game. Put into GZDoom.
If using launcher: search up how to use it and launch with IWAD of choice, GZDoom as port, and Brutal Doom as an external file.
Using command line: navigate to GZDoom and type gzdoom -iwad (name of IWAD + extension) -file (name of brutal doom pk3 + extension)

#

I currently cannot help debug anything that goes wrong, so sorry for that.

lapis hornet
#

is a mancubus in a tight hallway that can only fit two mancubui in the first level where the player only has the shotgun, pistol and chainsaw a good idea? what could i use alternatively?

#

Oh god, 'nother problem, i was using ultimate doom builder and i accidentally hit a few keys and now my grid is resized and its not dynamic with the zoom anymore (NVM, FIXED)

sterile schooner
lapis hornet
#

thanks for your advice :D

lapis hornet
#

how am i using GZDOOM, isnt it Ultimate doom editor

#

I used to use slade

lapis hornet
#

how do i make custom intermission screens?

lapis hornet
#

what is that?

onyx scroll
lapis hornet
#

no the text

onyx scroll
#

oh, you need the tool I was gonna say for both

#

which level, by the way?

lapis hornet
#

umm i want to be able to put in my own intermission screens inbetween levels that normally dont have an intermission screen

onyx scroll
#

that’s something I have absolutely no clue how to do or if you can do it

#

I know how to change the text of them, but not add in new ones

lapis hornet
#

k

onyx scroll
# lapis hornet k

I’d assume ZScript has something you can do to add in custom screens, though

lapis hornet
#

what is ZScript?

onyx scroll
#

a scripting language for GZDoom

#

one out of the few you can use

#

Yet again, as it’s not vanilla it’s not something I’ve ever used. There’s documentation for it on the ZDoom Docs Github page

#

Scratch what I had said, did a second look through and it appears a lot of it is not finished

#

The ZScript Language section appears to be complete though

lapis hornet
#

ok

onyx scroll
#

Ok yeah, double scratch it. The repo has not been updated in 5 years.

#

I would say just look up YT tutorials for exactly what you’re looking for and see if it’s possible

#

I wouldn’t trust those docs for modern versions of ZScript

#

Really sorry for my lack of help

lapis hornet
#

nah its ok

lapis hornet
#

yea?

#

nah too busy working on my wad

lapis hornet
#

goin good, dont have a name for it yet though.

lapis hornet
#

uhh wydm?

#

its a multi-map wad

#

also, i don't know if this is frowned upon in the community but its like, a total overhaul of another persons map, kind of like what black mesa did to half life, except its a doom wad, its also my first attempt at a good mapset

#

i think its a good place to start and learn skills

#

oh

lapis hornet
#

how do i become able to click this stuff, why arent i able to interact with it

warm reef
#

how do i get started with map building?

whole blade
lapis hornet
#

its made for GZdoom but i dont know about thaet

quick rose
#

that expression of light

lapis hornet
#

no

jolly nymph
#

does anyone have any idea how to give enemies their own sounds? i dont want my reskined enemies to share sounds between eachother. could anyone gimme some help?

onyx scroll
#

Could you explain why? I’ve only ever used DBX and UDB, both of which are portable archives, which were easier to me

#

Never used the installers personally

#

I’ve always preferred portability with a lot of stuff

#

Sadly no, at least in a vanilla way. Don’t know how to in GZDoom either.

weak arrow
#

Make a custom weapon that’s just him giving monsters a thumbs up

onyx scroll
weak arrow
#

a power up to give two thumbs up (dual wield) and “shooting” makes him say Borat phrases like “great success!” And “very nice!”

#

I guess you could make an invisible weapon that does nothing

lapis hornet
#

its my dog

onyx scroll
#

Asking the same question

jolly nymph
#

why.

#

just why.

placid jetty
#

hello fellow slayer

quick rose
#

just CUT CUT CUT the SECTOR like shredded😂

whole blade
opaque sage
#

how do i install brutal doom mod

still stump
# opaque sage how do i install brutal doom mod

This is a how to guide to get Brutal Doom from scratch.

Here's some helpful links:

7zip if you don't have it:
https://www.7-zip.org/

GZDoom
https://zdoom.org/downloads

Doom WADS
https://archive.org/details/2020_03_22_DOOM

Brutal Doom Mod
https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta

Brutal Doom Soundtrack
https://...

▶ Play video
zinc ingot
#

What are some good doom pk3/wads are there (not including brutal doom and myhouse or corruption cards)

quick rose
onyx scroll
zinc ingot
#

I just go into gzdoom recently thats why I'm asking (been a fan for a while)

onyx scroll
#

Oh, you want stuff that utilizes GZ’s features?

#

Sadly I wouldn’t know anything due to my lack of knowledge on GZDoom maps.

#

Tangerine Nightmare’s still a good WAD if you ever want to play it, though. Just be aware it was designed around vanilla.

zinc ingot
#

I'm just want some pk3 files to play mods or wads for decent maps (not including brutal doom or myhouse)

hollow inlet
#

i mean.. yeah but i dont wanna play mp rn

zinc ingot
#

Ok thx

quick rose
#

doom Infinite. Hyper incredible mod but i think It has a very little bit of unstable game balance and bit of "Luck-game" like things.

#

it is super incredible tho

jolly nymph
jolly nymph
#

ok, do i need to make my own decorate file, or is there one from the original wad's i can just yoink. cus im new to this.

onyx scroll
#

What you need to call the lump, I wouldn’t know

#

I’d assume call it DECORATE

#

Apparently, it has been deprecated and ZScript should be used instead

lapis hornet
#

If i import a directory like a texture pack to my WAD in Doom builder, will it still work if the directory is no longer on the computer? i mean currently i imported my textures into my wad with slade, but im not exactly how sure how well i did it

#

i mean i can see the textures and when i play they work 🤷‍♂️ but if i dont import it to slade will it still work?

#

also are there any decoration packs you can find similar to how you can find textures?

lapis hornet
#

HELP HOW DO I IMPORT CUSTOM TEXTURSE IT NO WORK, when i run my map with custom textures in the doombuilter test, they are there, but when i run it with doomrunner, the textures are errors. i have the folders in slade too what is wrong

#

Those files are the textures

#

honest to god if i can figure this out this might just be the best first wad ever made

#

do custom textures even work in a .WAD?

#

I mean, i learned to do a custom sky and it works no matter what

jolly nymph
#

does anyone have default doom monster templates?
my reason for asking is so i can add code that gives them their own sounds, so they dont reuse sounds like the mankubi using the zombieman sounds or every other demon (caco's to cyberdemons) using the pinkies roaming and pain sounds.

weak arrow
#

watch the chubzdoomer videos and read the docs

weak arrow
slate maple
#

Several playtests to go on each difficulty and my megawad should be ready. Episode 6 will not be completed until next QC 2025, and i hope to have it 100% done by then so i can focus on a new project

lapis hornet
#

omg

#

i did it! i lean to import custom texture! :D

#

take that john romeo /j

lapis hornet
#

im joking chill

#

i suck at mapping

hollow inlet
#

ofc theres luck elements :P
but yeah it might crash a bit especially with the newest version of gzdoom i believe

weak arrow
#

does it generate / randomize the maps? If so I'm curious how they achieved that

#

looks like maybe it's just monsters and guns that are randomized

hollow inlet
#

it takes all doom 1 and one doom 2 maps and randomizes aspects

#

so.. acid rain, giant fucking eye in the sky that inflicts debuffs over time, water turns to mud or lava, ceilings turn to sky, that sorta thing

weak arrow
#

yeah, would be interesting to read the scripts for it

#

I see that zscript has a random function but I'd like to see how they are slotting stuff in

#

probably something similar to this from a random search https://www.youtube.com/watch?v=XQB_qIQQ8uY

#

I haven't explored enough to know what boundaries zscript has on the engine. I think gzdoom still uses the bsp data structures but there's also some destructability. It's unclear to me atm how much you can script if any to influence level geometry, relocate sectors and lines, make new sectors and lines, delete them, retag, etc

#

The wiki said there was an attempt to use dynamic data instead of the bsps with the build engine support effort but that eschewing bsps for direct sector definitions in wads was abandoned

#
#

The performance numbers Helion puts up seem impressive. I'm still skeptical that a game engine built on C#/.Net might have intermittent performance issues.

quick rose
# hollow inlet its a roguelike.

Now I researched about what is rogue-like.
Well... maybe it’s not match to my preference cause I don’t like luck elements.
It’s feels like very unreasonable for me... come to think of it, I hate Mario party. It’s LUCKY AND UNLUCKY PARADISE!!😇

but yeah, DOOM infinite is very nice and fun to playing it!! I playing it every single day🥰

lapis hornet
#

Hey guys how do you create a trigger that changes the music in ultimate doom editor? is it even possible?

weak arrow
#

If you search around for “doom mod dynamic music” there are several forum posts and YouTube videos so I’m sure it’s possible. I saw a great one that changed tracks seamlessly when a power up was collected but I’m having trouble finding it. Not just switching tracks but it was like a different version of the same song that continued precisely at the same moment in the track

lusty dove
iron owl
#

what multiplayer doom mods do you play?

lusty dove
iron owl
#

both ^^

lusty dove
#

well idk for deathmatch but I played my favorite megawad called Eviternity coop with my friend and it was fun

#

it has extra monsters/items that only show up on multiplayer

iron owl
#

doesn't eviternity requires GZdoom tho?

lusty dove
#

and the designers added extra fixes to make sure players that respawn are not locked out of future areas or dont have to spend stupid amounts of time running to come back

lusty dove
#

i prefer to play on woof for singleplayer but my friend and I used odamex to play it coop

#

not sure if it wouldd work for zandronum

iron owl
#

cool. might give it a try then. i'll see if i can grab a friend to try it out

#

i am using Qzandronum nowerdays.
it has built in fps limiter AND a parameter for all hitscan and projectile to hit right in the middle of the crosshair !!

lusty dove
#

ok

#

not sure if eviternity would have any issues there but you could try it

iron owl
#

it was created for QCDE but it does work well with anything zandronum compatible

lusty dove
#

yeah but im not sure if this is zandro compatible either

iron owl
#

i'll see

lusty dove
#

yeah its worth trying

#

lemme load it rq and see what happens

#

yeah seems to work

weak arrow
lusty dove
#

yeah i think so too

#

but i just meant i dont think they were asking for some sophistocated smooth transition thing

#

you can change the music pretty easily using acs if you are doing gzdoom. Or if you are doing boom ports you can do it slightly more annoyingly but still pretty simple using MUSINFO

lusty dove
weak arrow
#

I figured if you looked at mods that did the fancier one it might have some interesting ideas. How often do people just load up other people's mods in UDB to learn?

lusty dove
#

Also someone who’s a mod delete the scam

hollow inlet
#

you can buy things in shops and come across things like modpacks to heavily buff your guns

#

and across 10(?) different versions of zombies

hollow inlet
#

@royal wave :p

royal wave
#

👍

hollow inlet
#

silly

lapis hornet
#

HELP! i opened up slade this morning and now many of my textures are fucked up like this: WHY IS IT HAPPENING? How do i make my textures normal, the day prior i put in a few custom texture packs, but they weren't like this!

#

if you need more information, i will gladly give it

#

this also seems to affect Ultimate doom builder!

#

The patch names are totally normal

#

The "TEXTURES thing in slade is red, what does that mean???

#

The graphic files are fine too, but it seems to specifically effect the texturex files

lapis hornet
#

When i play the wad using DOOMRUNNER its fine... werid good god this makes me want to burst into tears

lapis hornet
#

help i deleted all my textures and re-added them now its fixed ✨ 2-3 hours well spent 😭

#

NOW MY MAPS ARE SCRAMBLED skull_yellow IM SO DONE WITH THIS MAN SOME OF THEM EVEN JUST GOT DELETED

bronze jewel
#

New raw gameplay video featuring the past few months of progress.
https://youtu.be/eRzVfVCWCkE

Still at it, making a game about mutants, pugilism, and family. Have a look at what we've been working on over the past couple of months. BIOPUNCH Arena alpha is available on our Discord in its earlier form, soon to be updated. Grab two fistfuls of demo right now: https://discord.gg/NmX8Z9zEsR

Twitter: https://twitter.com/KNIFERUN_Int
YouTube:...

▶ Play video
lapis hornet
#

If im making my wad should i be going over every little detail so its perfect? or am i doing it wrong

royal wave
#

make it however you like

worn drift
#

Started making my first ever map. Udmf, gzdoom format. Mapname will be "voidwalker" .

worn drift
#

There will be midi by Psyrus - Eclipse. That will help to understand the vibe of my map

lapis hornet
#

If i remove a palette that a texture set adds with slade, will there be any issues?

#

will it revert to the default doom pallete?

#

bc i dont like it because i feel like the shade of blue it has is too cheery and bright for DooM

wise dragon
#

voidwalker kinda looks eerie when it looks dark and spooky, the maps looks like something from Heretic

lusty dove
#

If it is just like adjusting the blue or green to a slightly different shade then it will probably be fine

lapis hornet
#

yeah thats what it does

lusty dove
#

But if it is making more drastic changes stuff may look wrong in the default palette

#

Can I see the custom palette?

lapis hornet
#

okey

#

oh wait, i dont think its a palette, slade says that its a colormap, there is GRAYMAP, REDMAP, BLUEMAP, GREENMAP, & YELLOMAP, i dont know if a colormap IS a palette, and i didn't add it, it came with a pack of textures i downloaded and inserted into my WAD

gleaming pelican
#

I'm working a really big megawad Doom mod

#

But I'm not sure if we're allowed to discuss like full on mods in this channel, but I'm looking for playtesters and no one on DoomWorld or in Entryway seems to be interested in trying it out

lusty dove
lapis hornet
#

ah i see

lusty dove
lapis hornet
#

no

lusty dove
#

Ah ok

#

Yeah don't worry about those colormaps then

#

Those are just for colored lighting effects

#

Just delete the PLAYPAL lump. That's the palette

lapis hornet
#

are secret levels NESSECARY for people to like your wad?

lusty dove
#

Watch this video if you want ideas

#

A short documentary about how the secret maps from Doom, Doom II, and Final Doom established unspoken traditions in the Doom community.

MUSIC:
"Funky Stars" by Quazar, arranged for MIDI by James Paddock
"Hiding the Secrets" by Robert Prince
"Sign of Evil" by Robert Prince
"Creep Jazz" by Jeremy Doyle
"Hitfloor.mid" (whistle version) by Music Me...

▶ Play video
weak arrow
#

secrets are a rich tradition

#

similarly if you make an old school action RPG like Tunic and there are waterfalls there better be cool shit behind the waterfalls because Zelda

#

When there isn't it's a little bit of a let down and when there is players are like "hell yeah!"

#

Also, when you discover secrets it needs a satisfying sound or jingle. Again, tradition.

hollow inlet
lapis hornet
hollow inlet
#

okay

lapis hornet
#

i just didn't say it was fixed because i have a suspicion that Slade is sentient and delibertiely toying with me

weak arrow
#

save backups / versions of your files when you've tested them

#

even better, use a revision control system like git

mortal turret
#

I hate caco.

lapis hornet
lapis hornet
#

well my wad is 18 or 20 levels that take like maybe 2-3 minutes per map, i find it fun, because its a fun little 40 minute thing

#

also how do i make good hell levels or levels in general, i am running out of ideas fast

#

whats your guys opinion of doom 3? i've never played it but it just makes me feel... icky

#

how do i add a custom secret jingle and also how to do i add something that when pressed, displays a custom message

onyx scroll
#

it’s DSSECRET

#

just rename any file you put into the archive to that and it should work

lapis hornet
#

oh, and is it possible to make a trigger that plays a custom audio file???

onyx scroll
#

dunno

lapis hornet
#

man doom mapping is so tiring

#

like nobodies gonna like my wad anyways because each level is like 1-3 minutes long, the secrets are the dumbest shit ever like a single health bonus, and YOU know that some corruption or error is gonna occur, the only reedeeming qualities about it are textures and decoration, which nobody cares about anyways

#

i mean yeah it might just be me being tired

gentle zodiac
#

i found an early demo of DOOM2.wad and i don't know where to leak it i found it on a weird website LEAK.NET that shut down recently and i got this file from it. it requires a passcode that even i dont know

lapis hornet
#

what do you guys like more? Brutal Doom or Project brutality, for me its Project Brutality, aside from the fact that doomguys voice in it sounds like scooby doo

lapis hornet
#

fair, its more vanilla

#

if your into that kind of thing

gentle zodiac
#

yeah

lapis hornet
#

is there like a visually remastered version of doom 2?

onyx scroll
lapis hornet
#

thats not what i mean, like has someone made a wad that is almost the same as doom 2, but like the levels look better

onyx scroll
#

oh

#

I don’t personally know, honestly

weak arrow
#

why are you frivolously atting the entire channel?

weak arrow
#

Don't do that

lapis hornet
#

Do you guys have any mapping tips on hell levels and how to make them good?

#

i'd say my wad is 70% done

lusty dove
weak arrow
#

A crowded Costco on sample day

gentle zodiac
runic quarry
#

https://www.youtube.com/watch?v=0fiy2zX5y4o Finally released chapter 1 of URBAN MAYHEM SYNDICATE SIEGE! It's made by a bunch of amateurs but we hope you enjoy!

Play the first chapter of URBAN MAYHEM SYNDICATE SIEGE!, a DOOM TC created by students from the IES Ciudad de Jaen in which you work with the FBI to put an end to one of the largest mafia syndicates in the world! But be careful, they have a mutagen that turns people into horrible monsters! Fight your way through the first 4 floors as Mike, Sam, ...

▶ Play video
#

The download link is in the description, it's advised to use the shortcut given in the folder (gzdoom but we renamed it to make it a bit more accessible).

#

Else it will bug out and the keys won't work

lapis hornet
#

if i convert ny wad to UDMF, will it break things? how do i know that its UDMF?

#

also, should i be using GZDOOM builder or ultimate doom builder?

#

also, i was playing a cool horror map called "My house" and i notice it had some crazy shit like stuff that looks like sectors ontop of one another and slopes in doom??? how do i do stuff like that?

#

I typed in the action for line mirror and it says its unknown, 182, does my wad need to be UDMF or something?

onyx scroll
lapis hornet
#

ok but how do i convert my wad to UDMF without breaking it? if i convert it to UDMF will i instantly get all the cool shit like mirrors and whatnot

onyx scroll
#

Just change the format when opening the map in UDB and see what happens I suppose

lapis hornet
#

make a backup i guess????

onyx scroll
#

I’ve only really worked with vanilla compatible maps (with one exception) so I don’t exactly know what would happen

onyx scroll
lapis hornet
#

is making backups just saving another wad? like going into slade, selecting your wad, then /save as, and put in a new name?

#

or is there an actual way to make backups

onyx scroll
#

You can do that, or just copy/paste the WAD in File Explorer

#

I personally just do the old reliable and duplicate the WAD and rename it “asdfghjkl” or something like that

lapis hornet
#

would you say that UDMF is more unstable than others, i've converted my wad and it seems perfectly fine, other than the fact that ultimate doom builder is trying to use the gzdoom.pk3 on my onedrive instead of the one in the gzdoom folder skull_yellow

lapis hornet
#

omg all this new stuff is so exciting

onyx scroll
lapis hornet
#

i haven't tried them out yet

onyx scroll
#

Just an fyi, keep enough space behind the entrance portal so you can actually go through it

lapis hornet
#

okay

onyx scroll
#

The only time I’ve messed with UDMF was to debug someone’s map that had that exact problem

lapis hornet
#

help! i am using ultimate doom builder on another computer and instead of all the customizable options its just stuff like D1, W3 and whatnot with very specfic uses! how do i use the version with actual options??

hollow inlet
#

wanna try :3333

hollow inlet
#

oke

#

so uh, this isnt one level

#

this is a wad of 6 levels atm i think but the level i ment is level 4

#

i.. did dude

#

dummy check your messages

#

:3c

#

theres a messages thing..

#

oke

onyx scroll
hollow inlet
#

damn

onyx scroll
#

I’ll have access to my rig tomorrow, just DM me the map when you have the time

#

Is freelook, jumping, and/or crouching needed?

lapis hornet
#

WAIT SINCE WHEN COULD YOU HAVE UNDERWATER PHYSICS IN DOOM???? HOW???

onyx scroll
lapis hornet
#

from what i'm looking at, UDMF can also remove the sector on sector limitation

lapis hornet
#

holy moly

lusty dove
#

basically gzdoom isnt even the doom engine anymore, its just a completely different new game engine with none of the original limitations that just happens to be backwards compatible with all of the doom assets

lapis hornet
#

wait, which is the specail that makes a seamless portal

weak arrow
# lapis hornet wait, which is the specail that makes a seamless portal

Try checking out this video on portals https://www.youtube.com/watch?v=oUCji83Xt50

Learn how to make awesome, Prey-like portals in Doom Builder--no scripting required!

00:00 Intro
01:29 Shaping the Portals
05:40 Implementing the (Static) Portals
12:45 Testing the Static Portals
14:26 Switching to Interactive Portals
18:07 Testing the Interactive Portals
19:23 3D Floors Warning
22:38 Testing 3D Floors with Portals
24:15 Bonus ...

▶ Play video
slate maple
lapis hornet
slate maple
#

Elder Cacodemon from my megawad I been working on since 2015.

slate maple
#

EP1-5 will be playable on next "build" i plan to release in july. I hope to fully finish it by QC 2025.

gentle zodiac
quick rose
quick rose
#

It's map that I create. run on BRUTAL DOOM

#

It's going to first release on July 1 for public test!!

coral flume
dusty canopy
#

This mod is not serious or meant to be balanced. I edited Imp fireballs. I don't know what I did before to make this mod, but that was the newest change. I won't say how. Prob needs ZDoom or GZDoom. I used Extended DeHackEd mode on WhackEd 4. I'd like to see first play demos (-demo (insert demo name here)).

#

There are probably gonna be many more changes later.

bitter flame
dusty canopy
#

Any level with imps.

#

Preferably one where you can dodge explosions.

hollow inlet
#

dum

quick rose
#

MEME THAT NO REASON

dusty canopy
#

Not important, but feel free to make a demo of your first playthough. It won't help with level design.

#

Mod works best in doom software renderer imo.

#

Spoiler: ||The exit is the wall behind you when you start.||

jolly nymph
#

i changed cyber cn's front sprites. how do they look?
theres also the old ones for comparing

haughty flower
oblique jasper
#

hi guys, why cant i see all the w\g\s variations for the door open linedef action? im using udmf, ultimate doom builder

light prism
#

look at the bottom half of that panel

#

where the red text is

#

its all split into flags now instead of being a 'variation' on an action

#

so in udmf you just tick what activation method/s apply

lapis hornet
#

guys i opened up udmf again after a week and now when i select things in visual mode theres no orange thing or any indication that im selecting it

lusty dove
#

it toggles highlighting. This is useful if you want to see what a part of your map looks like without the highlighting to get in the way

lapis hornet
#

thanks :D

lusty dove
#

np

scenic sinew
#

Includes new maps, new monsters, new music, new weapons, new textures, new sky, new sounds, new all

quick rose
feral valley
#

One message removed from a suspended account.

#

One message removed from a suspended account.

quick rose
#

Finally my doom wad is release!!!
It is very first test version so pls let me hear your opinions!!!!!!
Check it out in MODdb

https://www.moddb.com/games/doom-ii/downloads/cepoom

ModDB

"CEPOOM" is the MEGAWAD for Doom II, works on GZDoom, created by Manana & Lazy. It contains 32 Maps and some new graphics and sounds. and also contains comic that this WAD's story's prologue. (STILL IN PROGRESS, THE PLAN MAY CHANGE)

magic vessel
#

One message removed from a suspended account.

quick rose
solar flower
quick rose
jolly nymph
#

hm. i didnt know of this diego character, so no, i didnt take him into consideration when making cyber cn. its just a coincidence heh.

charred lantern
wise kelp
#

Spongos erste Doom2 wad.
Bisher elf Levels, die alle klassisch gehalten sind.
So empfiehlt es sich auch das klassische Gameplay zu verwenden.

  • Nicht ducken
  • Nicht springen
  • Nicht mouselooken
  • Einfach DOOM spielen

Hier herunterzuladen:
https://euroboros.net
wad ID: 5227

https://allfearthesentinel.com/
wad ID: 47968

Um die wad zum laufen z...

▶ Play video
quick rose
charred lantern
#

For the first time ever, System Shock has been rebuilt from the original source code as a FREE update to all owners of the game! Re-discover what made System Shock the first of it's kind, a ground breaking immersive sim that would inspire a generation of games to come....Twenty one years after its first release, System Shock is back!System Shock...

Price

$2.49

Recommendations

1514

Metacritic

85

▶ Play video
tribal prawn
#

what was the name of that wad that basically managed to put ZDooM features into classic doom?

lusty dove
#

its a reimagining of doom 1 episode 1 using a bunch of zdoom features

tribal prawn
#

Thank you very much!

magic vessel
magic vessel
#

One message removed from a suspended account.

upbeat idol
#

I'm looking at getting into map making, and I want to at least start with basic, vanilla-compatible single-player maps. Probably test them in Chocolate Doom. I'm looking at SLADE 3 for a map editor since it seems to be the biggest one with Linux compatibility if I understand properly. SLADE is asking about node builders and options for them, and I'm having a hard time finding clear information on what I should be choosing given my target. Are there any good resources I should be looking at?

#

Or resources for anything I should be aware of trying to make VDF maps? I think VDF is the right abbreviation for it

upbeat idol
#

I... think if I understand what I've seen properly, I can just use ZDBSP for the node builder, ignore the options for now, and as long as I set the port to "none" in SLADE when starting the map, I should be limited to VDF? And SLADE should just keep me in line on its own?

haughty flower
#

open GZDoomBuilder and load the map

magic vessel
#

One message removed from a suspended account.

steep terrace
proven acorn
trail glade
onyx scroll
trail glade
trail glade
onyx scroll
# trail glade it's for Doom 2

I'm just assuming GZDoom then due to the lack of info on what complevel it is and the fact it will not load on Woof due to a lack of sectors

onyx scroll
#

I can tell now

onyx scroll
# trail glade My first Map

It's decent. However my main gripe with it is that the border for what key the door needs is hidden by the door its self.