#classic-doom-maps-mods

1 messages · Page 12 of 1

onyx ice
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I mean we can pause for now

onyx scroll
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You’ll probably need to make a ZIP archive (and how that’d be done on Linux is beyond me) and rename it to a .pk3 for the sources

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Maybe GZDoom can load folders, I wouldn’t know

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I rarely use the port to begin with

onyx ice
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I guess I can try again tomorrow

onyx scroll
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I suppose. I’ll come back if I got anything later

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I’m more used to standard mod installs and well, not this

onyx ice
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Yeah. Saw this as a video and thought it'd be fun to play portable

haughty flower
#

Thanks for the feedback! Also, I'm planning to add the frag grenade from Doom 3...
And Uzi's railgun from Murder Drones (Secret Weapon)

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WIP:
Doomguy's new ability: Archvile Sorcery
I'm currently working on the sprites rn.

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What if Doomguy has the archvile's ability to burn stuff?

haughty flower
onyx scroll
#

@onyx ice I’m currently just kinda dead with this honestly. Run GZDoom in the terminal with the mod order you’ve been using and DM me the full output

onyx ice
onyx scroll
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I’m guessing it’s that back I’d rather have a full output of what’s happening rather than just “oh this broke lolol”

onyx ice
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Oh, well idk how to do stuff in terminal...

onyx scroll
onyx ice
onyx scroll
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It is

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But blame GZDoom for not giving me anything to work with

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I’ve made assumptions off of the very little information I’ve gotten

onyx ice
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Ok, I can try, but what file am I suppose to run?

onyx scroll
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All of the files you’ve been trying to run

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Hell, even try the folders you’ve been using

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And it must be in the same order as you’ve been doing them in ZDL as well

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Separate each file/folder by a space and contain any path that had a space in it with double quotes

onyx ice
#

Oh, that sounds very difficult

onyx scroll
#

Well, that’s terminal work on any OS for you

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For me it’s second nature as I work in terminals often. So pardon anything I say

onyx ice
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Just for a test should I just try to run gzdoom in terminal first?

onyx scroll
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Afterwards run it with the -file parameter with what I had explained above

onyx ice
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Ok, I tried just gzdoom in the konsole but nothing happened. Guess I did something wrong. I'm not good at understanding these types of things

onyx scroll
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Where did you install GZDoom?

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Like from what place

onyx ice
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Well I got it from the discover store

onyx scroll
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Great, now I have to figure out how the hell that works

onyx ice
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I have a video on how it's setup

onyx scroll
#

KDE Discover?

onyx ice
#

Maybe?

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Has like a bag icon

onyx scroll
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Seems about right

onyx ice
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Then yeah

onyx scroll
#

Need you to probably install GZ from the AUR if I can’t figure this out

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And actually, can we move this over to DMs? We’re kinda clogging the chat

onyx ice
#

Sure thing

thorny ether
runic quarry
#

Been working on a Doom TC for a while: Urban Mayhem: Syndicate Siege!

#

The story: In 2035, 4 people rob a bank in New Miami (a rebuilt version of Miami after a devastating earthquake), and give the money to the biggest mafia syndicate that volunteers to hold their money temporarily. However, 2 years later they still haven't seen a single dime from them. After being interrogated by the FBI they discover that they stole their money and put a bounty on their heads. The FBI offers a way to be absolved of all crimes: Go inside a building the mafia had rented from a company that went bankrupt and kill the boss, collecting all the evidence, money and more on their way! However, the building is stuffed full of goons and baddies, from various places and classes, that want nothing more than put a bullet between your eyes. To make matters worse, the New Miami Mafia Syndicate has recently hijacked a shipment of a dangerous mutagen with unknown effects on the human body apart from being able to be mind controlled. Get to shooting in 30 floors of stacking chaos!

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Some screenshots here:

hollow inlet
sand rune
patent gull
#

Hello everyone, does this look decent for an outside map? This is my second ever map that I'm making and I'd be lying if I said I knew what I was doing LOL

patent gull
# runic quarry

It always baffles me when people can put so much detail in their levels, good shit man

onyx scroll
onyx scroll
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Baffles me why you can’t go through the pathway, then

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Wait, never mind, it’s GZDoom mumbo jumbo

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Anyways, wait for me to get home and I’ll take a better look

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So I’m not on this phone screen

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Also, in the mean time send me over the WAD if you can

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Easier for me to debug, honestly

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Your videos (don’t take this as disrespect) don’t really include much useful information most of the time

hollow inlet
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also, do you know how to get rid of the "map01"? its just a copy of the nmap03 that i made when making some mistakes saving the thing

onyx scroll
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You could delete it’s entries in Slade

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But anyways, give me like 10 or so minutes

hollow inlet
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these?

onyx scroll
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Yeah

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If I’m correct it should be everyone from MAP01 to ENDMAP

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Make a backup of the file just in case I’m wrong here

hollow inlet
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mm

onyx scroll
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@hollow inlet what IWAD?

hollow inlet
onyx scroll
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I said IWAD, not map

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also, what Game Config did you use in UDB?

hollow inlet
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doom2, udmf

onyx scroll
onyx scroll
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I needed ZDoom UDMF, not base Doom 2 UDMF

hollow inlet
onyx scroll
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this sounds stupid but where the hell is the exit point for that portal?

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found it, nevermind

hollow inlet
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if you ever ask yourself that question with other things, just highlight the linedef. itll show a pointer.

onyx scroll
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it didn't for me

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so I had to do a full on search for it in 3D view

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only shows if a linedef affects a sector, which is annoying

hollow inlet
onyx scroll
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ok

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you need more room behind the inital portal

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though there is a visual bug when exiting the portal, trying to fixx that as well

onyx scroll
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Ok

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two things you'll need to do

  • Make the entrance teleporter's length the exact same as the exit teleporter's (to fix the visual issue)
  • Make the wall behind the teleporter longer (to fix the main issue)
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if you need a reference (or just want to call it a day) I'll send the WAD over

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also, one change I had made was to put a texture on the front side of the lift so you don't get a missing texture when looking through the portal

onyx scroll
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I did try to move the spawn back to where it was but it's probably not perfect

hollow inlet
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nw lol

hollow inlet
onyx scroll
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I'll send it over anyways, just as a reference idk

hollow inlet
#

oke

patent gull
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Is there a way to make enemies not attack each other? UDB, GZDoom

short dock
#

Trying to make a demonic city

onyx scroll
sterile schooner
vestal bear
haughty flower
#

Making a Doom Weapons mod...
I'm planning to make it compatible with CherubCorps's Angelic Aviary mod...
And KontraCommando's Fridaythe13th mod...
Lemme know what you guys think...

haughty flower
haughty flower
solar brook
#

ALT + Z
or
ALT + Y

haughty flower
solar brook
haughty flower
solar brook
solar brook
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u need a dedicated NVIDIA GPU for it to work tho

hollow inlet
#

long as you have an nvidia gpu it should work

solar brook
haughty flower
solar brook
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Should be installed together with your nvidia driver

haughty flower
#

btw I'm working on a DooM mod right now...
And I'm working on the pistol's reload frames...

haughty flower
solar brook
#

Lowkey love that self effort

haughty flower
# solar brook Lowkey love that self effort

Yeah I'm terrible at device stuff like that...
But I don't really need it.
I was just being curious on how the hell someone managed to post a 60-fps video, prolly cuz' he has Nitro or something.

hollow inlet
hollow inlet
solar brook
haughty flower
hollow inlet
haughty flower
hollow inlet
#

well doom midis i dont only use 150 bpm lmao

haughty flower
haughty flower
hollow inlet
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as long as you balance out the reload time with the clip size

haughty flower
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Btw do you have an account on Doomworld?

hollow inlet
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well, would
sadly they dont seem to send the email.

haughty flower
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Hey, if you have some time...
Can you please check out this cool forum I made on Doomworld?
https://www.doomworld.com/forum/topic/144621-murder-drones-damnation-a-wip-doom-project/

hollow inlet
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sure

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once the email shit works i suppose

trail jolt
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Just checked out the forum and it looks great! Especially the weapons concept art!

hollow inlet
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how do i-

hollow inlet
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outside of uac base i suppose

hollow inlet
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why is it grayyy

haughty flower
hollow inlet
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thanks

haughty flower
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Okay did it work?

patent gull
hollow inlet
hollow inlet
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but seems like it should work

haughty flower
haughty flower
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Look at the part with the drop-down menu on the upper-right corner...

hollow inlet
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yeh

runic quarry
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Those are voxel models, some sort of 3d models used in some build engine games that are available for Gzdoom. You model them, export them with slab6 and you set up the Decorate/Zscript as if they were sprites. Makes it a lot easier to add details, while looking consistent with Doom's artstyle

patent gull
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I'm running into a problem where basically, I have MAP01 and MAP02, I merged MAP02 into MAP01 using UDB's "merge into map" feature and both maps show up just fine in the level editor, but ingame the WAD ends after the first map. What am I doing wrong here?

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I'm using GZDoom (UDMF it says in UDB as the game configuration) and UDB as said level editor

hollow inlet
patent gull
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oooh my god its end game

hollow inlet
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silly you

patent gull
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LOLLL my bad

hollow inlet
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nw

haughty flower
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Aight I just started Doom mapping a few years ago...
This is my first attempt...
I made it like two years ago...

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Lemme know what you think...
I think it's terrible...

onyx scroll
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As your current works are (in my opinion) impressive I don't think you'll take this too hard
Yeah, it's pretty bad

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Still a higher enemy counts than any map I've ever made, though. lol

haughty flower
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yeak ik right

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it's got a badly designed window lol...

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and also the cringe dark room hahaha XD

onyx scroll
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so many missing textures on my end, sadly

haughty flower
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oh

onyx scroll
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maybe loaded the wrong IWAD idk

haughty flower
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its a doom 2 map

onyx scroll
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used that

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so probably custom textures that for some reason weren't there

haughty flower
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huh... weird...
i never used any custom textures

onyx scroll
#

eh, maybe sourceport related then

haughty flower
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maybe...

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yo there's a bfg outside the first room btw...

onyx scroll
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I picked it up

coral cloud
onyx ice
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Anyone know anything about UI/HUD stuff? Having trouble trying to play a mod because I can see a lot of like they way the video I was had set up

onyx scroll
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I guess I forgot that still worked with it

onyx ice
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Oh well I see something, granted I don't know what I need to adjust

onyx scroll
onyx ice
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I'll send a pic

onyx scroll
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had to break my neck to view that

onyx ice
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Sorry

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Better?

onyx scroll
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yeah

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anyways, what's the hud meant to look like?

onyx ice
onyx scroll
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it might be in that person's config file?

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he linked it in the description

onyx ice
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I tried to use the .uni actually, but my game wouldn't load when that happened

onyx scroll
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you could mess around with the settings

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I wouldn't know where to look, though. Not at all familiar with the modpack

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ok, there is a DoomRPG Hud options menu

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best bet to find all HUD options is to search up the name of the mods within GZDoom's settings and checking them out

onyx ice
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Ah, well I don't know what's labeled what

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I'll see if anything stands out

onyx scroll
onyx ice
coral cloud
onyx scroll
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and it did change for me

onyx ice
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Ah, RN I'm stuck in a supply crate menu. It say menu to exit but I can't exit x.x

coral cloud
coral cloud
coral cloud
onyx ice
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How do I remove inputs in controls?

onyx ice
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Oof, too many input on the same button trying to figure out how to remove it

hollow inlet
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simple thing ig but uh,
how do i get the sky to work? (without the render sky option it just repeats the small texture over and over)

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ive gotten it to work before but i have no idea how

haughty flower
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Currently making a Doom mod based on a Youtube series called "Murder Drones".
I even made a logo for it, though it's just a placeholder for now...

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I want to make the "Damnation" text a bit more glowy...
But maybe I think it's good enough...

haughty flower
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Can anyone tell me the basics I need to know before modding/making Doom maps?

haughty flower
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I'm making a custom Doom Weapon...
I'm using a sketchfab model as a reference for the sprites...

trail jolt
coral cloud
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so uh, I traced the stat bar sprite, 1 to 1, imported it into slade, and the sprite just.. gets bigger? anybody know how to fix this?

flat harness
#
#

I made a little thing for the master levels for doom 2, a build script that bundles the maps into a proper megawad

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it improves the play experience significantly, by actually structuring every level as the original authors, more or less, intended, making some of these maps actually fun to play

onyx ice
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In doomrpg rogue like, whats the red/pink number in the top left next to credits and skill points?

hollow inlet
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WHY DOESNT THE SKY EVER FUCKING WORK

lusty dove
hollow inlet
lusty dove
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yeah unfortunately thats not how it works

hollow inlet
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but even with the normal f_sky1 texture, it doesnt work properly..
even tho its worked in previous maps..

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and the other 3 skies dont work either

lusty dove
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what source port are you mapping for?

hollow inlet
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gzdoom, udmf format

lusty dove
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ok

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so, what you want to do, is you want to name your custom sky something else

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doesnt matter what it is, just anything else. Then you want to create a MAPINFO lump in your project, or if you already have one, edit it

hollow inlet
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mm

lusty dove
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and then in the mapinfo lump, put the following:

{
  sky1 = "SKYTEXNAME"
}```
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and replace the xy with your map number, and SKYTEXNAME with what you called the sky

hollow inlet
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ye ye

lusty dove
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and then put the regular sky texture on your ceiling

lusty dove
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actually i guess it can be whatever in gzdoom so that works

hollow inlet
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since rn i had that and my own episode

lusty dove
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i think so. I don't map for gzdoom so I dont entirely know how it works but in other source ports the only way to make new maps is to replace the existing campaign

hollow inlet
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okay

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ayeee it works

lusty dove
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nice

wide quarry
#

Can you all recommend me megawads without custom weapons/enemies to play?

lusty dove
wide quarry
lusty dove
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ahh ok

lusty dove
hollow inlet
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how do i make this lil guy invisible?

patent gull
hollow inlet
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as if you were walking on nothing

patent gull
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oooh

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I think you can make a 3d platform that is just very very thin

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or theres a texture out there that makes it seethrough im an amateur at best at this myself LOL sorry

onyx scroll
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You can open the IWADs in editors

hollow inlet
hollow inlet
patent gull
hollow inlet
#

fair

patent gull
#

theres guides on it

coral cloud
#

hey guys, how do I get rid of bevel on ultimate doom builder

coral cloud
#

nvm, found it out

charred lantern
coral cloud
#

for the default controls, its ctrl + mouse-wheel up / down, to increase, or decrease the bevel while drawing a sector

whole blade
coral cloud
hollow inlet
#

uh..?
how

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i just draw the corners myself...

coral cloud
hollow inlet
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woa

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can i just select the sector and do that

hollow inlet
onyx scroll
hollow inlet
onyx scroll
hollow inlet
#

mm

patent gull
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Is there a way to "dissolve" vertices and linedefs in UDB without having them delete the entire sector?

stuck pike
#

Hey guys, hope all are doing well.

I'm looking to start my first doom wad, which is mostly a recreation of my dreams / inspired by my own dreams that i get when im sleeping. The issue is, I just need a name for it

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I'm open to any suggestions (hopefully non-violent suggestions, because most of the dreams im planning on recreating hardly have a good amount of violence/fighting. But that doesn't mean that my wad will be completely non-violent of course)

spice bronze
#

guys where to find the right download of ultimate doom builde

spice bronze
patent gull
hollow inlet
stuck pike
patent gull
#

somnium

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latin for dream

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dear fucking god how does one decorate a room LOL

hollow inlet
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maybe a ceiling that lets you see the sky maybe some water or nukage or lava

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maybe including a wall where you can see the liquid flow down

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i like the basic structure of the room

patent gull
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id like to make it so that youd be able to walk through the lava but take damage

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but i have no idea how

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i know the damage part just not the walk through part

hollow inlet
#

try messing with the doublesidedness and or check like the impassableness

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if that stuff doesnt work, try lowering the floor/vice versa with ceiling, then making it not doublesided

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it should you a missing texture and when you add the texture it should be passable

trail jolt
#

some visuals cause i suck at explaining stuff. just swap the red texture for your lava texture

patent gull
#

i might bite the bullet soon and learn 3d platforms

trail jolt
#

cool. i still dont know how to do that, but im sure ill learn some day

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i think its important to focus on getting the basics down on designing a fun and visual appealing map first before going into extras like that, but i guess thats just how i map 🤷‍♂️

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whats important is to just map for yourself at first, dont worry about appealing to anyone else. happy mapping!

patent gull
#

i have made two other maps before this

trail jolt
#

sweet! are they published? id love to try them

patent gull
#

i have one of them published but thats like my first ever one

trail jolt
#

same

patent gull
trail jolt
#

yeah, ill give that a go later. just playing some destiny 2 right now, and ive got some other bits

patent gull
#

yeah no worries man, would appreciate a ping when youre at it

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You think anyone has done a map before that depends on the minimap

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like the level itself is just pitch black

hollow inlet
#

lol id upload wads i made but doomworld doesnt wanna email me

trail jolt
#

i think you might have to email mordeth still. there are some hurdles with doomworld registering, and its not well explained

stuck pike
#

Somnia...Slaughterhouse?

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actually yeah might choose somnium

patent gull
#

👍

stuck pike
#

(Dw I’ll credit ya lol)

hollow inlet
#

how do i (efficiently..?) get an mp3 of a doom midi im making

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since just exporting an mp3 or whatever obv doesnt work

haughty flower
#

I am making the Doom 2016 supershotgun in classic doom

haughty flower
hollow inlet
#

can i record my system audio?

haughty flower
hollow inlet
#

mm

haughty flower
hollow inlet
#

:o

haughty flower
#

Or you can just send me the midi file and I'll record it as an mp3...

hollow inlet
#

uhhhh

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idk tell me how (i havent checked audacity yet im playing tf2 rn-)

haughty flower
#

ok

#

you can just send me the midi file and let me handle the rest though...

hollow inlet
#

no no

haughty flower
#

or you can just search up a youtube tutorial on how to record system audio using audacity...

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idk my audacity settings are like this:

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This allows you to record a high-quality mp3 file...

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Something like that...

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Or whatever...

hollow inlet
#

wdym this

hollow inlet
#

its using the normal windows midi soundfont so..

haughty flower
hollow inlet
haughty flower
#

you want to convert a midi into an mp3?

hollow inlet
#

ye

haughty flower
#

ok...

#

how bout this?
just send me the midi...
then i'll record it into an mp3...

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sounds fair?

hollow inlet
#

(soundfonts)

haughty flower
#

No...
It will definitely sound the way that you want it...

hollow inlet
#

wdym

haughty flower
#

i've tried it once and it worked fine...

hollow inlet
#

go fuck yourself vega
anyway, no it wont, since its a different soundfont

haughty flower
hollow inlet
#

WAIT THE SONG IS CALLED THAT

hollow inlet
#

well still the soundfonts will be dfifferent

hollow inlet
haughty flower
hollow inlet
#

I SELECTED 3, NOT 6 WTF

haughty flower
hollow inlet
#

that doesnt help tho..
you still dont have the actual soundfonts

haughty flower
#

geez...

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send me the soundfont then...

hollow inlet
#

nono i actually wanna see what you end up having it sound like

hollow inlet
patent gull
#

you think a concept like this is fair for a doom map? the point is basically to just run across to the other side while picking up health

hollow inlet
#

it doesnt seem unfair

patent gull
#

my first ever map vs a map i just finished making

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god damn i love seeing progress

hollow inlet
#

nicee

hollow inlet
hollow inlet
patent gull
#

just playing doom mods (for example shrine II) just makes me so inspired and makes making maps so fun

patent gull
hollow inlet
#

nothing

coarse parrot
#

As a question, does anyone know how to remove background, extract and separate sprites into different images or do you know someone who knows about that?, I would appreciate the help

haughty flower
haughty flower
hollow inlet
#

oh, INPUT!

hollow inlet
haughty flower
#

then you set the audio input there to speakers...

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then you press the record button...

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then you play the track from another tab from Audacity...

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then you come back here if it worked...

patent gull
#

is the shotgun like ... a basic human right in doom mapping?

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or should it be pretty scarce compared to the other weapons

hollow inlet
#

but for like the first level, maybe dont give the shotgun instantly

hollow inlet
trail jolt
# patent gull is the shotgun like ... a basic human right in doom mapping?

depends on the map and your own mapping style. i personally give players a shotgun off rip, but thats because i hate just using the pistol (especially on imps). however, some people when designing a megawad or an episode may hold off the shotgun until later in map 1, whether that be in a secret or picked up from shotgunners. overally, you should take a look at your map, weigh up your options and simply playtest to determine these sorts of questions.

vivid nymph
#

Finally finished my stage magic themed weapon mod: Showtime!!!

haughty flower
#

Map 02 I guess

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I'm still working on it obviously

haughty flower
haughty flower
hollow inlet
haughty flower
#

Custom Doom HUD Face...

hollow inlet
haughty flower
hollow inlet
#

mmmhm?

haughty flower
#

so you open your midi file in one of those tabs...

hollow inlet
#

yes

haughty flower
hollow inlet
#

mmm

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yeah okay

#

it just crashes cool!

haughty flower
#

wtf?

#

welp...

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at this point i can just say there's nothing we can do about that anymore...

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yikes...

hollow inlet
# haughty flower wtf?

no no it didnt crash when i imported the midi i was just trying to check smth cuz literally the first note sounded off lmao

haughty flower
#

ugh...
you want me to help you or what?

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just get straight to the point...
cause i am not in a good mood rn...

hollow inlet
#

no no

hollow inlet
haughty flower
hollow inlet
#

oke

haughty flower
#

You know what maybe I'm not the right person to teach stuff like this Audacity crap to other people...
Maybe you should find other people who can teach you better...

hollow inlet
#

oke

haughty flower
#

Doom Mod WIP: Murder Drones

hollow inlet
#

oke

#

looks nice tho!

haughty flower
#

Imagine if someone turned Doom 2016 and Doom Eternal maps into custom WADs.

hollow inlet
#

hell yeah

trail jolt
#

i think there is a quake project for that

flat harness
#

there are many such mods for gzdoom

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oh i misread it, didnt see you specified maps

#

was gonna list a bunch of gameplay mods

vivid nymph
#

Some of the maps have been remade in classic doom.

haughty flower
trail jolt
#

a fellow davidxnewton viewer?

hollow inlet
haughty flower
hollow inlet
#

forgot what it was about x3

haughty flower
hollow inlet
#

ah

#

wait this IS the mapping channel coolcaco

#

silly me

haughty flower
#

And I made a really good MAP02

haughty flower
trail jolt
#

im pretty sure hell be playing one of my maps soon, so im excited for that

haughty flower
#

hell?

trail jolt
#

he'll

hollow inlet
#

@onyx scroll sorry for the ping but..
so the extra parameters.. uh..? (no the extra parameters button doesnt work x3)

trail jolt
#

i dont think thats a button. you type your extra params into the box

haughty flower
#

Black = Use
Blue = keycard_blue skull_blue
Red = keycard_red skull_red
Green = Switch

haughty flower
karmic egret
#

@pure karma I think this is a scam

#

Yeah the account is active after 2 years mysteriously

haughty flower
#

I got the Hud dialog to show up

vivid nymph
#

@haughty flower At some point. All my energy is focused on Showtime at the moment so it will be awhile before getting back to AA.

hollow inlet
#

does someone have the mp3 of the icon of sins opening speech? i only have this
(or ig how do i convert it)

onyx scroll
onyx scroll
hollow inlet
#

kk

onyx scroll
#

You’ll need to export it yourself from there

hollow inlet
#

ye

haughty flower
#

I made the instructions as the second title screen (credits)

#

IT WORKS

haughty flower
haughty flower
#

I should add more Key Cards To my WAD

vivid nymph
#

I want to avoid adding enemies because then the mod can't be played with custom enemy packs.

#

I did made an enemy mod however called Angelic Aviary and some of the enemies have special interactions when played with Showtime!!! Same with if you play it with the enemy mod Versatile factions.

hollow inlet
haughty flower
hollow inlet
haughty flower
hollow inlet
#

mhm

haughty flower
#

What's the name of the HUD? :3

haughty flower
#

Wait- omg is that Doom Infinite

coral cloud
#

im trying to make wolfenstein in the doom engine (creative, I know) and I'm making this sprite where the gaurd unholsters his pistol, but it looks uhh...

flat harness
#

odd to say the least....

hollow inlet
#

huh

haughty flower
flat harness
#

oh nice what mapset is this? are you gonna publish this soon?

short dock
haughty flower
#

I need to make a title screen

#

And an intermission screen

haughty flower
coral cloud
#

custom HUD

onyx scroll
coral cloud
#

I also found this disk in the files, which I might use as a replacement to the keycards

onyx scroll
#

I do suggest to make it a widescreen HUD if you can

coral cloud
onyx scroll
coral cloud
#

okay 👍

onyx scroll
#

it appears just to be a larger than usual status bar

#

at least with the one I'm looking at

#

you can look at some widesceen HUDs yourself and see how you could implement it

onyx scroll
onyx scroll
coral cloud
coral cloud
#

custom medical sprites

onyx scroll
#

named STDISK

coral cloud
#

in like, literally all doom sourceports

onyx scroll
coral cloud
#

right

onyx scroll
#

I don't mess with custom textures often

haughty flower
#

I don't know how to make custom textures

#

Other than TITLEPIC, INTERPIC, CREDITS, and HELP or what ever that one is called

onyx scroll
#

Doomkid has a tutorial for it I think

coral cloud
#

in game picture

onyx scroll
#

looks better now with the extended HUD imo

coral cloud
#

yeah

#

👍

onyx scroll
#

also, got bored and decided to kinda make a mockup thingy for that idea for the floppy

coral cloud
#

nice :)

onyx scroll
#

not gonna use it more than likely because I'd still have to make the statusbar version of it but whatever

coral cloud
#

I just recolored the disk sprite, I'm not good at making fully custom sprites

#

heres a little glimpes of the first map i'm making, Its not fully completed yet

onyx scroll
#

I will tell you trying to make something that looks like a floppy that still fits will be a pain

#

mines barely does because I had to increase it's sprite size

coral cloud
coral cloud
#

I hate adding textures to maps 😭

onyx scroll
#

what I had done

onyx scroll
#

unless my tired mind just can't see it

onyx scroll
#

Eh, I guess I might in the future. In that case I'll have a base for the rest of them

coral cloud
#

making a wolfenstein "inspired" wad now, because sticking to one thing is to hard for me

coral cloud
flat harness
#

working on a Freedoom TC for my Masterpack

onyx scroll
flat harness
#

yup

#

freedoom assets over the default masterpack.wad

flat harness
onyx scroll
flat harness
#

its pretty cool

onyx scroll
#

I really need to get into mapping

flat harness
#

i got the blessing of aubrey, and am gonna include music from the 20th anniversary extended albums into the masterpack psx tc

onyx scroll
#

I just can't create anything that plays or looks good so

flat harness
#

so that's prety nice

flat harness
flat harness
#

its just code my man

onyx scroll
#

but still, I need something to do other than bash my head into a keyboard in hopes of my half-baked project working

flat harness
#

get to it. once you are done with 1 map show it off, talk about ideas, make something more.

#

just like code, its baby steps until you get something big happening

onyx scroll
#

I just can't make anything look good

#

or well, play that well to be honest

flat harness
#

make anything

onyx scroll
#

my best playing map was probably the last one I made despite its low enemy count

flat harness
#

anything that keeps you going will get you there

onyx scroll
#

fair enough

#

if I ever get a half-decent result of a map I'll share it

flat harness
#

like a cartoon snowball

#

it just has to start and keep going

onyx scroll
#

I need to remove myself from low enemy counts, though

#

my highest enemy count was probably 90 or something

flat harness
#

now, make a map with 100 of them heckspawn. and then try 110. and keep going.

onyx scroll
#

I wouldn't have been able to make anything flow well with even 60

#

the 90 I had felt kinda horrible to play with

coral cloud
#

kerblooey

haughty flower
dusty canopy
#

I am making a midi. It is not finished yet, but if anyone wants to use it in a wad or anything, feel free. Just credit me for the song if you do.

hollow inlet
haughty flower
#

Currently making an Evil Dead mod for Doom...

dusty canopy
karmic egret
#

Anyone a doom mapper here?

lusty dove
#

A lot of people are lol

dusty canopy
#

I rarely make doom maps, and the only one I put here was a map that was meant for messing around, like a sandbox with commands map.

haughty flower
karmic egret
#

Anyone who isn't a beginner

lusty dove
#

that is a lot of people. If you have a question, just ask the question

haughty flower
#

fr

haughty flower
#

Level 2: Warehouse
Goal: Find the YELLOW CARD and get to the Exit Door

#

(It's not finished yet)

#

and it'll be alot more windy?

#

Curvy?

vivid nymph
#

Card shield. Still in beta but functional. Can be stacked twice, cuts through enemies, passes through walls and doesn't blow up barrels.

haughty flower
#

I made a custom Doom sprite...
Gonna use it for an Evil Dead mod...

#

This...
IS MY BOOMSTICK!!!

karmic egret
haughty flower
haughty flower
haughty flower
neon steppe
#

does anyone know why my zscript code doesn't work? every time I launch gzdoom with it it just says very fatal error and doesn't tell whats the issue. i've tested it and the issue didn't occur when I didn't have the code enabled. (also the tabs appear glitchy without pressing the view whole file button on discord)

#

iam new to zscript and programming in general and idfk what iam doing

#

the code is supposed to be a shotgun guy that has ammo and has to reload its weapon when its out

rose isle
#

Showcase of a map im working on in my upcoming megawad, if you have any suggestions to make the map better let me know. Sorry for the quality had to compress it

neon steppe
karmic egret
runic quarry
#

it was an early screenshot

#

there's stalls now

#

so people can shit individually

hollow inlet
#

so.. where the fuck are my walls?
i simply drew a sector like normal.

hollow inlet
haughty flower
#

Also you don't have block sound on for the linedefs that are making up the wall

#

but if you directly shoot an enemy and their pain state appears, they wake up regardless

hollow inlet
hollow inlet
haughty flower
haughty flower
hollow inlet
haughty flower
hollow inlet
hollow inlet
# haughty flower hmm

nono i think its the block sound thing you mentioned. i made it block sound on the inside of the divider wall

haughty flower
#

okay

supple fulcrum
#

anybody got some good wads that don't expect gzdoom?

#

i very much appreciate how crispy doom feels to play, and i wanna try something that lets me use that

coral cloud
#

does anybody know how to make good doom midis?

hollow inlet
coral cloud
#

er, I don't want to pay anything..

hollow inlet
#

yea..
i did find some free midi software hold on

hollow inlet
#

i didnt use it much but you have a piano roll and also music notation i think

#

it didnt feel too clunky from the 2 min i tried it before realizing i could use fl studio .w.

coral cloud
#

is it safe, the website looks.. funky

hollow inlet
#

uhhh

#

that doesnt even look like the same software..
lemme check stuffs

#

oh, thats that one. lemme check smth else lol wrong one

#

and yes it is safe but that one also felt kinda clunky
if you wanna try trackers, sure ig

#

Aria Maestosa. thats the one

coral cloud
#

does the software allow me to open other midi files?

hollow inlet
#

but you should be able to import other midi files, especially on aria (which is the one i used for 2 minutes so im just making educated guesses here)

coral cloud
hollow inlet
#

yes

onyx scroll
hollow inlet
hollow inlet
#

every daw thats used sorta professionally is as or more expensive as that

#

they usually go up to 500 euro i think unless theyre a subscription

#

(and no i dont use fl studio to only make doom midis lol)

karmic egret
#

Oh

hollow inlet
short dock
haughty flower
short dock
#

Nope, portals

haughty flower
#

ooooh!

hollow inlet
haughty flower
#

Attempting to make a Doom sprite from scratch...

#

Thank god it's starting to look like an actual shotgun...

#

Gonna use it for my Evil Dead mod...

hollow inlet
haughty flower
hollow inlet
#

:3

haughty flower
haughty flower
#

thanks

hollow inlet
#

the wood looks a bit off tho tbf
a bit too.. chocolately? maybe make it a smidge brighter?

haughty flower
#

yeah sure thing...

#

I just based it off a 3d model...
Maybe that's why...

hollow inlet
#

okay

scenic tendon
#

Does anyone know of any slenderman makes in Doom?
Like it be cool if there was some slenderman Doom mod in like a forrest and all

#

I'm not sure if one already exists though, if someone knows of one I would like to play it!

wise wadi
#

hi

hollow inlet
#

amazing

haughty flower
stuck pike
hollow inlet
stuck pike
#

did you make that with ultimate doom builder?

hollow inlet
#

yeh

#

i also have a part that looks like theres two rooms above each other (using teleports ofc)

stuck pike
#

i really need to figure out how to do those teleport things

#

trying to make a doom wad (design has started on a sheet of paper, but nothing in terms of modelling the actual levels)

hollow inlet
#

oh and if you mean the basic teleports with the green smoke..
yeah idk either lmfao

stuck pike
#

gotta make sure its seemless lmao

stuck pike
hollow inlet
#

so the static portals like the one in the video

hollow inlet
stuck pike
#

hopefully i can learn it quickly lol

#

i have the idea laid out in my head clearly, i just need to execute it

hollow inlet
#

i can send you a screenshot in.. an hour lol

#

you shouldve prolly gotten it by then
alternatively you can just search static portals in yt and stuff

hollow inlet
#

now that rock.. thats somethin

hollow inlet
haughty flower
#

"Groovy..."
"This... IS MY BOOMSTICK!"

hollow inlet
#

woa

patent gull
#

is there any way to make a door openable/open only if you have killed every enemy in the room?

trail jolt
#

not unless you use scripting

patent gull
#

yeah im fine with doing that but how

#

i have zero knowledge or experience so maybe its too advanced of a question

trail jolt
#

i have no clue either lmao

patent gull
#

are variables a thing in whatever language gzdoom is in?

#

i was thinking like, every kill would add one to that variable and the script would constantly check for a number and if it meets that it would trigger the door

flat harness
runic breach
#

4, dehacked exists

flat harness
#

does it do level scripting, as well? i thought it did mostly for enemy states?

#

also can dehacked even achieve such a thing?

runic breach
runic breach
flat harness
#

no no, decorate, i asked if decorate mostly did enemy states, but i see your point

flat harness
#

"Doomguy's bad day", what a little heck-spawn murdering can't do to de-stress a space marine, amirite?

haughty flower
hollow inlet
#

@solar brook since you like to ask how mappings going.. yeah its pretty good lol

#

with custom songs on each thing so far :p

fading quartz
#

feedback on this map layout I have so far? I can give an in-game view if you want to

lusty dove
warm zenith
#

What do you guys use to make doom maps?

onyx scroll
warm zenith
#

Thanks

fading quartz
lusty dove
fading quartz
fading quartz
#

progress coolcaco

warm zenith
fading quartz
#

Yes, it's the best in my opinion. But don't fear to try something else if you want, maybe a different one fits you better

atomic drum
#

I've been trying to make a pwad with custom textures, however I am having troubles trying to keep it compatable with Boom. It currently functions fine with Gzdoom, however whenever I try running the wad in Boom I get the error: "r_TextureNumForName: SW1BRCOM not found"

fading quartz
#

Maybe because there is no SW1BRCOM in your wad?

lusty dove
fading quartz
lusty dove
#

The only way to get an idea is to play it yourself

#

Playtesting is an important part of the process

fading quartz
fading quartz
#

it's obviously not finished yet, so after you find the blue key, it's already over for now

lusty dove
fading quartz
#

cool, thanks!

lusty dove
fading quartz
#

Doom 2 Doom format I guess

#

that's what it says on UDB

lusty dove
#

that means vanilla in this case, or if you make the map too big/complex, it would be limit-removing

#

but it doesnt look like you are near that territory

#

uhh the map crashes when i try to run it

#

are you using an gzdoom specific features or something else?

#

yeah seems like this map only runs in gzdoom

#

oh nevermind now its fine

#

oh strange

#

it works some of the time and crashes other times

#

weird, it doesn't work in crispy doom or chocolate doom either, but they both give different crash messages

#

oh i see the problem, for some reason nodes are not being built

lusty dove
fading quartz
#

ultimate doom builder

#

the linux build

lusty dove
#

ok

#

can you go to your game configurations settings?

#

it seems like your editor is not using a nodebuilder for some reason

#

go to this

#

and see what it says for these two settings

#

your map does not have any nodes which means that some source ports which don't have a built in nodebuilder will not be able to run it. It should be an easy fix though

fading quartz
#

ZenNode normal and ZenNode Fast. I noticed tho, that I always get a "failed to build nodes" error message, but I never had problems by myself (I use GZDoom and my stuff always worked fine). I didn't know that it would cause any major issues, sorry about that

lusty dove
#

means you must be doing something weird, or something is wrong with your setup

#

looking in the editor, i don't really see what could be the problem

lusty dove
#

dsda-doom and crispy-doom are a couple of good ones to test in since they are widely used

#

there should be repositories for them on your linux distro

fading quartz
lusty dove
#

well anyways

#

technical issues aside, the map is fun so far! My one suggestion is that that room with the imps on pillars could use a few more enemies.

#

maybe some pinkies running around on the edges

fading quartz
lusty dove
#

additionally, I personally don't like to force the player to run through damaging floors, but if you are going to do it, I would put a decent amount of health pickups on the other side

fading quartz
#

yes, I know my health/armor/ammo pickup placement is pretty thin, but I don't wanna exagerate and do too much. Still haven't figured out a good feeling for this

#

Thank you for you feedback tho! I really appreciate it!

lusty dove
#

im trying to figure out why the nodes don't want to builddd

fading quartz
fading quartz
lusty dove
#

mine doesn't give an error message, but it wont build them either

fading quartz
#

sounds weird... maybe the map has been saved incorrectly. I can't remember correctly, but I think on my older windows laptop (my first computer) it worked fine

lusty dove
#

oh i found a problem maybe

#

im not sure exactly what, but something is fucked here

#

i googled it and someone said to use udbs built in map analysis tool which searches for problems in this map. and the only thing was a couple of unused upper/lower textures (which don't matter) but it found a bunch of problems in this one corner

#

yeah there is something weird with that line

fading quartz
#

I don't think that's it. I got the error message when I made the first room already.

lusty dove
#

i drew over that line with the line tool, and now the nodes build fine

#

so i think that was the problem

#

maybe something about the way that you map causes problems like this and you had a similar problem in the first room earlier but you solved it by accident?

#

or a defect in the editor

fading quartz
#

I'm really confused rn 💀 which line do you mean exactly?

lusty dove
#

but basically there were somehow multiple lines stacked on top of eachother but not connected in a weird way in that area

#

could be an editor bug

#

with the linux build, that creates these defects

#

but thats definitely what was stopping the nodes from building

fading quartz
#

yeah idk really, I don't have that weird ass line there

lusty dove
#

maybe you fixed it by accident? or its an editor bug

fading quartz
#

probably editor bug

lusty dove
#

so your editor doesn't know its there or something, so it wont get rid of it

lusty dove
# lusty dove

worth making a bug report about, you could put this video in

fading quartz
#

yeah I'll check that

#

I also have some instances where the editor just straight up crashes, so it might be one of those buggy features.

lusty dove
fading quartz
#

Yeah I read that too

#

thanks for the feedback again! I really appreciate it!

lusty dove
#

np

#

i may post my map here eventually once its ready

fading quartz
#

nice, I'll make sure to check it out

lusty dove
#

this is how it looks atm

fading quartz
#

that's actually really nice. I see, you're a better mapper than me, but I also try to be a bit more in style of the original doom and doom 2.

lusty dove
#

and i spend like weeks on a couple of rooms

#

also yeah you are using just stock textures and this is using a very fancy texture pack (OTEX)

#

also, your map does a good job at doing the classic style and i think it looks very nice

fading quartz
#

I know about otex, at least I heard of it. The textures on their own are nice, but I think they don't fit my purpose

lusty dove
#

i have never actually released a map because i can never finish one

lusty dove
#

but hopefully il finish this one

fading quartz
#

yeah I often forget about my projects/lose interest in them. The same with software development. I program in C++, but often there's an error that I don't know how to resolve or the project just becomes boring or something and I just forget about it. I should definitely stop this habit, because I have some interesting projects laying around

lusty dove
#

mapping/modding for doom, minecraft, portal, and other various games, programming and game development, minecraft redstone contraptions, music composition

fading quartz
#

with music, I'm a little more consitent, as I play in a band. but the other stuff is just as inconsistent for me

short dock
hollow inlet
#

:3

haughty flower
fading quartz
#

guys we have massive progress

warm zenith
#

Great

fading quartz
#

thanks!

lusty dove
fading quartz
lusty dove
#

cool!

#

is the level complete? If so, if you need some testing, send it here and il play it when i am home

fading quartz
lusty dove
#

ah

flat harness
trail jolt
haughty flower
trail jolt
#

Yeah, I'll prolly give it a go too, y'know, to give feedback

short dock
neon steppe
warm zenith
#

Just started making a map with UDB

#

Can't wait to finish and show my friends

haughty flower
fading quartz
# short dock

Looks awesome. I like the layout, but personally not a fan of the slopes, because I go more vanilla style with my maps

short dock
brazen epoch
hollow inlet
#

you should make the top of the db show two barrels not just he a flat surface

tender mesa
#

Well someone got hacked

haughty flower
#

i got a quick question thats been really confusing for me

im not quite sure on how to find stuff like the marines or really anything in the other catagories

haughty flower
#

see how in the first image theres things like Marines,Bridges and Slopes

#

i dont have that stuff in the second image

#

and i dont know how to get that

lusty dove
#

You have to be using the gzdoom: doom 2 (UDMF) game configuration

#

To get those, and only gzdoom will be able to play your map

haughty flower
#

ah i see okay

#

yessss thank you man

umbral skiff
haughty flower
#

hey i have another question how do i see servers with skull tag

#

nevermind i got smth workin

fading quartz
#

guys I'm home

#

I'll tune the map a bit (monster count, pickups etc etc) then I'll upload

fading quartz
#

please use GZDoom, cuz my node builder is having massive diarrhea and won't build my nodes. (there will probably be some problems with other source ports). game is doom 2

onyx scroll
fading quartz
#

Thanks for testing, also!

onyx scroll
#

also, this happened after I had interacted with the otherside of the silver door in the same area as the red key

#

either due to the node builder issues or due to the linedef

#

as the entire map is now broken

#

if it's linedef it's due to the tag

#

yeah, it's the linedef

lusty dove
#

because again i dont think its an issue with the nodebuilder, but its an issue with your map editor itself

#

because it creates these invalid/broken lines

#

oh interestin

#

this time, udbs map analysis tool didnt find any broken lines

#

wonder why the nodebuilder still isnt working

lusty dove
#

i dont know why its doing this, maybe you tagged the wrong sector, but when you click the backside of the door, it opens the room as a door rather than opening the door

lusty dove
#

yeah ik

onyx scroll
#

also, that's exactly what I assumed

lusty dove
#

oh not only the room, it opens the entire map as a door

onyx scroll
#

yeah

lusty dove
#

yeah i see what happened, you used a switch action with tag 0

#

so it activated ALL sectors without a tag in the map as if they were a door

onyx scroll
#

ignore what I had said

lusty dove
#

other than that the map was fun though

fading quartz
fading quartz
#

okay I fixed it. At this point, I had some trouble with the monsters behind the door, they would wake up when I shoot at the pinkies infront of the door and to prevent them from "leaking" into the other room, I made an improvised door out of that sector with tag 7 and the two door sides as switches to open sector tag 7 as a door. I know, this isn't best practice, I also made a block monster linedef there, but yeah. that's just me being stupid

hollow inlet
#

imma just send this 4.5 map wad in here if anyone wants to try it. (gzdoom, doom II)

#

4.5 as in the 5th one is unfinished :p
oh and missing skies on map 4 and 5

haughty flower
haughty flower
#

2nd attempt at making Doom sprites:
Uzi's Railgun

#

Based on this photo:

hollow inlet
#

.w.

haughty flower
#

reference:

hollow inlet
hollow inlet
fading quartz
#

you have to use the sector making tool. It's the square with the star in the top right corner, right under things mode on the left side.

#

If that's what you're searching for

hollow inlet
fading quartz
#

yeah but you have to remove the line afterwards, which can break your sector again. You can remove the line with backspace and preserve the surrounding geometry and sectors but it's faster and better practice to use the specific tool for it