#classic-doom-maps-mods

1 messages · Page 11 of 1

onyx scroll
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where you have GZDoom installed

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did you install it with a package manager or did you install the portable version on the website?

haughty flower
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I got ubuntu

onyx scroll
haughty flower
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Oops

onyx scroll
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ok

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navigate to the directory where you have the brutal doom pk3 file

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open up the terminal in that directory

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replacing [filename] with the name of the brutal doom file, type gzdoom -file [filename]

haughty flower
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So how would I write this it’s in my files > Linux files> new folder

onyx scroll
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just use the visual file explorer in Ubuntu

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there most likely is a option to open the directory in the terminal

haughty flower
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Oh how do I do that

onyx scroll
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if not you'll just need to CD into the folder manually

haughty flower
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I don’t get this 😔

onyx scroll
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I'm not sure where the "my files" folder is in Ubuntu

haughty flower
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I just found something interesting

onyx scroll
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so I cannot tell you at all where it is

haughty flower
onyx scroll
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how were you even able to run and play GZDoom, then?

haughty flower
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IDK

onyx scroll
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whatever, must be defaulting to the software renderer then

haughty flower
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ITS WORKING RN

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Hmmm so what can I do

onyx scroll
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the vulkan thing isn't an issue right now

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if you can run GZDoom it's defaulting to something else your hardware can support

haughty flower
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Hmm

onyx scroll
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can't you right click and press something like "open in terminal" when you have a folder open?

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or is that just not a thing in that DE's file manager?

haughty flower
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I don’t think so

onyx scroll
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great

haughty flower
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It’s fine dw

onyx scroll
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there might be a directory bar in the file manager that you can get the current directory from?

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if so, just CD into that in the terminal

brittle lily
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i have invented my own randomization system using just the decorate and mapping tools

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no scripts or anything

it can pick out any letter of the alphabit randomly+ mickymouse as a 1% chance

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I have prepared a visual video to show how it works
Should be ready in 4 minutes

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Uses only the GZDOOM decorate (No scripts), sector wind, 3d sectors, and linedef pass actions. Letter Displayed is determined by the letter actor passing line-defs that raise and lower the 3d sectors of that letter (all letters 3d sectors are under the white letter display area by default out of view, and are raise and lowered in/out of view b...

▶ Play video
brittle lily
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But yeah thats the system i made, i might upload the wad its in but idk if i will tho.

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okay bye guys!, tell me what u think later!

white saddle
normal holly
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found an interesting way to use the icon of sin's monster spawner and a couple of cyberdemons, only tested it in prboom so prboom recommended

haughty flower
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i can get any mod working now

trail jolt
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ANNOUNCING - AARRGHH! Redux

An upcoming mapset made by yours truly that aims to take the 1994 WAD "AARRGHH!" (https://doomwiki.org/wiki/Aarrghh!) and revamp, keeping mostly the same layout as the original maps but now a little more detailed and rebalanced. I originally started working on AARRGHH! Redux a while back, but gave up while experiencing burnout. Now I'm back working on this second instalment in my Redux series. Some preview screenshots of the first map:

DoomWiki.org

Aarrghh! is a Doom PWAD by Oleg Tolstkhine and Alex Korobka that was released in June 1994. It was intended to be a full episode replacement for Knee-Deep in the Dead, however, only four levels were completed, with the rest being placeholder maps.

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I'll be posting progress updates on this server as I continue development, so stay tuned if your interested! Also, feel free to ask questions, as I'm still quite unsure of the series' future myself lol

haughty flower
haughty flower
half pivot
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Flamethrower Marine

vestal bear
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gzdoom on steamdeck feel so good with gyro OMG crazy

flat python
onyx reef
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so im making a doom wad out of people suggestions

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you can suggest on the forum topic

solar mica
brave hemlock
shut flicker
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That’s the shotgun with extra steps but ayy lmao

bronze jewel
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[made in GZDoom]

brittle lily
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a level i made. here is wad

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(was made in slade and tested with gzdoom)

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for doom 2 hell on earths

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recomended you lower music to 1/4 the max volume before play

loud crow
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why is everything transparent tho

haughty flower
sterile schooner
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Dude not that fucking scam again hol on

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<@&162901871168585728>

solar brook
sterile schooner
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Thanks!

urban mango
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runic breach
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i love this title

brave hemlock
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yooo megasphere

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that reminds me i gotta write some more midi

urban mango
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For study or for a project?

lusty dove
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admins?

urban mango
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I hit report but it did fuck all

onyx scroll
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<@&162901871168585728>

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most likely a scam here

royal wave
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👍

keen valley
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Got a question, I guess it would go here. When making midi's, if I wanted to pitch bend them, how would I do that in FL? Cause I'm not using a midi piano, just keyboard and mouse.

lusty dove
keen valley
lusty dove
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ah yeah that works

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wont make a difference to the end product

keen valley
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I know how to make the middies, cuz I've been doing it for a little bit now, the only thing that I am stuck on is the bending part

lusty dove
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anyways, you can just do a pitch automation clip as you would normally in FL

keen valley
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Like I have an idea of how to do it but I feel like it's wrong

keen valley
lusty dove
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make sure you have this enabled tho

keen valley
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Oh. Never noticed that, and then I'm assuming that's what the knobs are in those???

lusty dove
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no idea what those knobs are. never touched them, never have had to lmao

keen valley
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Gotcha. Keep not touching them lol

lusty dove
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probably some outdated feature that was used by certain midi devices back in the day

keen valley
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Would I have to have a separate channel specifically for bend parts, or do I just put that on the channel as a whole in case I want to bend any parts in that playback

lusty dove
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wdym by channel?

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channel could mean a few different things in fl

keen valley
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Empire using the wrong terminology cuz I'm not in my desk at the moment. I meant the pattern

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Let me go to my computer real quick to get a screenshot of what I'm talking about

keen valley
lusty dove
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nah just do pitch automation on the channel for the instrument that you want to bendd

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just make sure you put the pitch back to normal after the bend, and you will be fine

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like these are some bends from a non midi fl project of mine

keen valley
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so im trying to do it, and nothing able to be selected on last tweaked

lusty dove
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just right click on the pitch knob

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the parameter you are automating is fine pitch, not note

keen valley
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OOOooooh

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I always forget about that gear

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dude, thank you so much!!!

lusty dove
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no problem

brave hemlock
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no fkn way fl studio mentioned

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also if you want it to be automatic you could make a peak controller on any empty mixer track and fiddle around with the LFO values

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then link that to controller

dense pine
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does anyone know if you can add custom textures to eureka doom?

sterile schooner
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Depends what Eureka Doom is

onyx scroll
sterile schooner
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Damn I thought it was just a wad

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Yeah idk if I'm gonna be able to help Damashi here

keen valley
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where would I be able to download NoRestForTheLiving so i can run it in GZDoom

sterile schooner
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Use doomworld

brave hemlock
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just use udb

onyx scroll
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UDB is apparently not that stable running in Wine

brave hemlock
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oh right

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i thought udb had a native linux version

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yeah there is

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idk if there's a binary but building it doesn't seem super difficult

onyx scroll
brave hemlock
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certainly one of the downsides of linux

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or a perk, whichever way you look at it

runic breach
brave hemlock
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that i do agree with

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compiling anything on linux is easier because you can just get packages and libs from your package manager

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on win you have to download them from websites or idk use scoop or nuget or whatever but thats more janky than linux

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or yknow wsl

runic breach
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wsl too yeah

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im using wsl before i go full linux

brave hemlock
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thats a good idea

tight ermine
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hi all, just had a quick question

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for umapinfo bossactions, does it wait until ALL of the monsters of x type are dead or does it wait for just one?

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I'm trying to make my final boss basically just 3 cyberdemons, but dont want the bossaction to start until all three are dead

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I'm using DSDA/Boom so theoretically I could script it myself but I want to make it as "vanilla" as possible

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Nevermind, turns out this was literally just as simple as adding bossaction = cyberdemon, 11, 666

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it does indeed wait for all three to be dead before calling the linespecial

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suppose i could have tested this myself instead of asking an inactive discord channel at 1:30am :KEKW:

bronze jewel
pearl bridge
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i beat the impossible challenge in after doom after about 375 tries and all i got was this

brave hemlock
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the fact that beating it is not enough of a reward already is kind of sad

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games used to be fun

runic breach
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its a funny impossible challenge in a mod 😭

brave hemlock
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maybe I didn't word it correctly

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i think this cool ass screen is enough compensation, it's a personal message from the developers

neon sky
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What is THE hardest WAD you've ever played? Here are mine:

Sunder - only gotten through to level 12
Combat Shock 2
Scythe 2
Italo Doom - still haven't beaten it

runic breach
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played or beaten

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played is okuplok and profane promiseland

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beaten is like, first few maps of slaughtermax

trail jolt
# trail jolt **ANNOUNCING - AARRGHH! Redux** An upcoming mapset made by yours truly that aim...

hey everyone, been a little while since I announced my latest project AARRGHH! Redux, but ive made some progress on it. ive actually been on holiday, so i couldnt work on it for a while. i work off of feedback, so im going to publish an early version of the wad here; when i say early, i mean really early. yes, im aware the map isnt finished, but i just want feedback on what ive done so far.

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I test in GZDOOM, so I dont know how it will play on other source ports. Enjoy, and I welcome any feedback you may have.

vestal bear
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nice i like it

trail jolt
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thanks. ill try yours out in a bit

onyx scroll
trail jolt
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good to know

trail jolt
# vestal bear nice i like it

Okay, just finished MAP01. It's pretty good so far, nice texturing, albeit the dim lighting makes a lot of textures difficult to see. Also, this room is softlockable, so be careful. I think one of your door open line actions isnt quite working.

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Also, this secret is impossible to obtain due to some invisible barrier.

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And lastly I believe this is also softlockable (the "lift" thingy didnt work, so it may be broken.)

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I found your usage of floor raise and lower actions compared to regular lift actions perplexing, but interesting. They certainly caught me offguard. The arena area is fun, being able to zip around with a secret super shotty, but i feel that it could use with some detailing (theres one wall thats completely bare, maybe some pillars?) and also the way to the arena is a little obscure (i only found it after iddt). There's more I could say, but I don't want to give too much feedback, so ill leave it here for now. Great work!

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one last thing, were these maps designed to utilize GZDOOM's jumping and crouching? just curious

vestal bear
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yeah didnt add the flashlight in the pack right?

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it intended to be played with the flashlight

trail jolt
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i see

vestal bear
trail jolt
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nice choice of texture pack too

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overall, great experience. i look forward to seeing how this wad does in the future.

vestal bear
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i dont have much experience and still dosnt know UDB well.. but im learning everyday and i love this so much lol

vestal bear
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its should have a text files attached that says so. but maybe i didnt add it

gentle edge
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Hello

vestal bear
trail jolt
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possibly

vestal bear
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you need the red acces key to acces.. or jump across the window

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its intended to be locked after you enter

trail jolt
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okay. thats good as long as theres a way to get out even without the red key.

vestal bear
gentle edge
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How you doun

vestal bear
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that why the door where lies the yellow key is locked on the side you come from but will be open from other side

vestal bear
gentle edge
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Good

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Any tips on Speedrunning all the collectibles im 2016?

trail jolt
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try asking in the doom 2016 channel

pine axle
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My second map

real ocean
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I went through the doom eternal with additions

trail jolt
vestal bear
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looks good man

teal wyvern
vestal bear
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been working that map tonight again.. deleted some elements.. added some portals...

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also added googles at certain location instead of relying on flashlight mod

trail jolt
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thanks for all the positive feedback, it really does help motivate me to keep going with my projects. ill update you all in the future.

trail jolt
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since im in a positive mood this morning, i thought id release another early version of the project, this time with the room from the screenshots and a new outside area i made in about half an hour. I'm also releasing another version since I didn't get much feedback with the last one. Yes, I know the map isn't finished, this is just for feedback. Thank you in advance, and feel free to request feedback for your own WADs, I love playing newcomer maps.

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also, im about a third of the way done with E1M1, so you know

quick wedge
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Anyone know any Good mods for the first doom game

onyx scroll
haughty flower
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I put my own sprite on DOS.

quick wedge
trail jolt
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For the first DOOM Game, there's also Base Ganymede, a three episode megawad if your looking for more of a challenge.

trail jolt
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I also just tried DOOM Infinite for the first time, and its fun! But tough... Can't even make it 5 maps...

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Can't wait for the full version!

haughty flower
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I got my mod working on the doom mod suite!

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what happened was, I had to set the format to boom map format in order for it to work on both prboom and the doom unity port

haughty flower
vestal bear
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reworked both map, let me know what you guys think

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thanks in advance

hollow inlet
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how do i turn the front side of a linedef?

onyx scroll
hollow inlet
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thank you

haughty flower
hollow inlet
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how do i make sky textures not look like shit?

hollow inlet
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i have this line def (tag 2) and a door tagged 2, you walk over it, the door opens.
well, ment to

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why doesnt it work ;w;

solar brook
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Also, doesnt look like they are properly connected, check if you assigned the correct tag to the linedef

hollow inlet
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ok the room isnt ment to be tagged too ignore that

solar brook
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Sector Tag is 0

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change it to 1 (The sector of the door)

hollow inlet
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allright

hollow inlet
# solar brook

well, it appears to be connected now but it still doesnt do anything

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actually, maybe the linedefs just arrent registering?

solar brook
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The void here might be the problem, but its been a while, i could be wrong

hollow inlet
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no i think its this

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i think the linedefs are just too close

solar brook
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oh, yeah, you need to pass it with your whole body

hollow inlet
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yea

solar brook
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just lower the platform and see if it works

hollow inlet
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it doesnt

solar brook
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i always only ever used zscript for all doors, platform height etc.
Allowed me to control actions so much better

hollow inlet
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well what now

solar brook
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wanna send the .wad here? Im actually curious myself why it doesnt work

solar brook
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gzdoom udmf right?

hollow inlet
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uh yea

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just to make sure lmao

solar brook
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Raise the ceiling in that area in 3D mode, its on floor level KEKW @hollow inlet

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THe door as no "Ceiling Height" to open to

hollow inlet
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ah.

hollow inlet
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cuz you open it and its in the ground for like half a second lmao

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uh, wdym

solar brook
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^ there

hollow inlet
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OH

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oh yeah i see lmao

solar brook
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haha got me puzzled too at first

hollow inlet
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allright thank you lol

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oh also since youre here uh, whats with the sky textures

solar brook
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Your welcome! Glad we got it fixed MarauderAyayaya

hollow inlet
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yesterday the sky textures were all.. well crappy im gonna say lol

solar brook
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Sky textures are dark magic to me lol

hollow inlet
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yeah

solar brook
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in tried to understand them, change them etc.
Its just a nope for my brain lol

hollow inlet
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awesome! it works now (the door thing)

solar brook
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yeeey MarauderAyayaya

hollow inlet
solar brook
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nice!

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Thats how i open doors, raise platforms etc. KEKW

hollow inlet
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lmao

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btw, should i increase the ceiling height?

solar brook
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Takes some time to get into, but you can do multiple things with one linedef, which is pretty cool

hollow inlet
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mmhm

solar brook
hollow inlet
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wait fuck

solar brook
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what was the question again?

hollow inlet
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the door is in the ground

solar brook
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the ceiling height is lower that the floor height

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Doors are basically just moving ceilings and not "actual doors"

hollow inlet
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yea

solar brook
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Fly "under the map" in 3D mode, click the ceiling and scroll up, until its on the same level as the ground

hollow inlet
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cant see anything, if i look under, theres just black

solar brook
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theres your ceiling/door

hollow inlet
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o-

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oh. i didnt go far enough lmfao

solar brook
hollow inlet
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yeah

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do you even fit through these?

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actually.. maybe i should just like, test that lol sorry

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ok better question, how do i actually align these, the upper-unpegged thing doesnt do anything :3c

solar brook
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What you can also do, to make doors look better is something like this

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so they dont go all the way

hollow inlet
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oh did you make two ceilings next to the door to make it only go so high

solar brook
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yeah :D

hollow inlet
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i see, nice :3

solar brook
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wait wrong video

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lol

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there

hollow inlet
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i see

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very nice

hollow inlet
# solar brook

can i like, dm you or smth incase i need help again or

solar brook
hollow inlet
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oh also small thing but is there like a button or smth for unselecting everything selected

solar brook
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C > Clears every selection (At least in 3D mode? u gotta try if it works in normal 2D mode too)
And
CTRL + A or SHIFT + A was it? Selects everything/multiple things

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its been a while since i played around with making maps

solar brook
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Ur welcome!

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@royal wave is probably one of the most skilled mappers that i know, but that bloke is always busy with something

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btw. hi kevans :D

hollow inlet
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well there he is

royal wave
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I'm definitely not a skilled mapper, lol

solar brook
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He helped me learn the basics of mapping, great guy

solar brook
royal wave
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Yeah, basics. That's all I know. I'm a programmer, lol

solar brook
hollow inlet
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what ceiling do i use here aaugh

solar brook
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i hope i spelled that right

hollow inlet
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i believe you did

royal wave
solar brook
hollow inlet
sterile schooner
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You could always mix some stuff

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But I'd say it's good to keep 1-2 themes in your map

solar brook
sterile schooner
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Classic Doom tends to do stuff like that

hollow inlet
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awh hell yea

sterile schooner
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Techbase + castle comes to mind easily here but you can try some more outlandish stuff

royal wave
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but otherwise, been a code monkey for other projects. Working professionally on Relentless Frontier

hollow inlet
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ohh

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nvm still broken

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okay i fixed it :D

hollow inlet
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(unless theres a button for it like for doors lol)

solar brook
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not at home right now

hollow inlet
pastel elbow
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for modding beyond simple map-making, do you guys ever have to deal with jank code and setups when doing stuff?

brave hemlock
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naturally

hollow inlet
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oh boy

lusty dove
hollow inlet
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how do i make a teleporter?

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theres no height difference, so it cant be because doomguy is too thicc and it doesnt register.
yet it doesnt work

vestal bear
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you know theres plenty of tuto online right?

hollow inlet
onyx scroll
hollow inlet
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(the things on top are just stuff i tried out, not sure i need em lmao)

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the linedefs also have the same teleport special and teledestination tag thing

onyx scroll
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That video honestly shows me nothing

hollow inlet
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...fair enough

onyx scroll
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Hold on, gimme a second to remember this mentally

hollow inlet
onyx scroll
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The sector that the teleport destination is in needs the tag as well as the linedef that triggers the action

hollow inlet
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uhhh..

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ok lemme try stuff (i can also send you the wad ig if you want)

onyx scroll
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Not at home right now

hollow inlet
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ah, allright

onyx scroll
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But yeah, go into sector mode and go to the sector the destination is in

hollow inlet
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okay, so.. now?

onyx scroll
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It looks fine

hollow inlet
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augh

onyx scroll
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It does not look like a destination point at all

hollow inlet
onyx scroll
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It has one in the top right one, not the one you are centered on

hollow inlet
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uh..?

onyx scroll
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Remove that sprite in that teleporter

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That might be causing a clash but I could be wrong

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And not that destination

hollow inlet
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okay

hollow inlet
onyx scroll
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Actually, hold on

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I just realized you’re working with GZDoom stuff

hollow inlet
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oh (also yea it didnt work)

onyx scroll
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That thing is apparently a destination from what I can kinda see

hollow inlet
onyx scroll
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I’m not familiar with GZDoom mapping at all

hollow inlet
onyx scroll
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Just look up tutorials man

hollow inlet
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okay

onyx scroll
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You’re honestly just gonna waste your time here trying to waiting for adequate help

hollow inlet
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allright
do you know how to add a song to a map tho? (sorry if this is annoying you or smth)

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since i renamed my wad it just doesnt have one atm .w.

onyx scroll
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You’d wanna put the MIDI into your wad using Slade

hollow inlet
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allright

onyx scroll
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And then look up the ingame track name for the level you want

hollow inlet
#

kk

onyx scroll
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You’re mapping with Doom 2, right?

hollow inlet
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oh also one last thing, the uh map name on the menu screen or whatever, how do i make it not unknown

hollow inlet
onyx scroll
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I gotta remember that all

hollow inlet
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ah okay

onyx scroll
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All I remember is that you change a sprite using Slade

hollow inlet
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kk

onyx scroll
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But anyways, use this as reference for the lump names for the tracks

https://doomwiki.org/wiki/Doom_II_music

DoomWiki.org

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

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GZDoom can also run MP3s if I’m correct so you can use those as well

hollow inlet
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kk

steep venture
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Hey looking for help on getting the brutal doom soundtrack to work.
I watched a video on how to do install everything regarding the brutal doom mod, yet for reasons i do not understand when i play brutal doom i'm not hearing the brutal doom soundtrack i am only hearing the vanilla stuff, i'm wondering if the video i watched skipped a step.
Can anyone help me with this?

lusty dove
hollow inlet
solar brook
hollow inlet
hollow inlet
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ah, thank you

solar brook
hollow inlet
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yea

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oh btw that wad is done now ig (except for the teleporter which i dont understand..)
apart from maybe some lighting

steep venture
lusty dove
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So you need to figure out which one is the one that you are looking for

steep venture
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Nevermind i got it fixed and found the issue, thanks anyway!

hollow inlet
solar flower
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Good or bad?

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These maps are made by me

hollow inlet
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seems like it could be doom

solar flower
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My main inspiration for this map is E1's tech bases

hollow inlet
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seems like it

solar brook
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Old project of mine
Sadly lost to data loss :(

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And yes i totally had permission to use andrew hulshult's music for the video Kapp

solar flower
solar brook
#

pog!

hollow inlet
trail jolt
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Not feeling so great today, so I thought I'd publish another early version of my project in case anyone wants to try it out. I'm looking for feedback both positive and critiques. Thank you for your time, it really helps my motivation and the project improve.

hollow inlet
#

uh.. what are the causes for walls sometimes not.. existing?

trail jolt
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the ceiling height is set to 0

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ive had the same problem before.

hollow inlet
trail jolt
#

it could be that the sectors are joined. when you select it, does it select the sector and the door?

hollow inlet
#

lemme check later .w.

haughty flower
#

Custom Face Sprite
Uzi from Murder Drones

hollow inlet
#

nice hehe

void willow
quaint musk
#

alright, i need help with smth

#

been playing that Postal: Red Letter Day mod, with GZDoom. The weapons require reloading, and I cannot for the life of me find the key to reload. I pressed my entire fucking keyboard I'm going nuts. It's not in the mod's custom controls either

marsh tapir
#

https://www.youtube.com/watch?v=8jL3ZskbTLg&t=4s interesting mod/level.. 'Doom 3' doom 2

Walkthrough of the great wad with D3 designs. Mod converts all enemies, weapons and items into those from Doom III. Works perfectly with that wad.
Also there was no proper replacement for Arachnotron and Baron of Hell, so I added a few lines to the code and now you can encounter new Arachnotron and Bruiser naturally.
The reason why I dodge and t...

▶ Play video
tropic bridge
#

anyone know how to enable coop enemies in gzdoom? preferably while running a mod like brutal doom
i'm trying to use windows powershell as explained in decino's multiplayer enemies video but i can't access my GZdoom link on it ("C:\Users[user]\Downloads\GZDoom")

onyx scroll
#

If so, that’ll be invalid

tropic bridge
#

i can't even enter that, that's where i'm TRYING to get (i think)

it's showing me "PS C:/Users/[user]>

#

i have no idea what im doing ngl

onyx scroll
#

Try cd Downloads/GZDoom/

#

Omit the final ‘/‘ if you need to

tropic bridge
#

THANKYOU

#

my god it worked

#

theres like 4 bfgs in map 1

lusty dove
#

if anyone is familiar with mbf21 dehacked, im struggling with something
im trying to make an enemy that throws grenades
but when I call A_MonsterProjectile with a projectile that does not have the MISSILE flag, but the BOUNCY flag instead, it just drops straight down instead of going at the player
i could use A_SpawnObject instead and give it forward velocity
but then it wouldnt be able to vertically aim at you

paper cliff
finite silo
#

how do i fix this
im trying to play gzdoom but this error always appears

lusty dove
finite silo
#

idk but its integrated into my laptop

lusty dove
#

you can check in task manager

#

go to task manager, go to the performance tab, and see what it says under GPU 0

#

and if there is a GPU 1, what that is too

finite silo
#

AMD Radeon(TM) RX Vega 10

lusty dove
#

huh, seems like it should support vulkan

#

try selecting opengl instead of vulkan on this screen

finite silo
#

how do i reach that screen? i never see it

lusty dove
#

how do you start gzdoom

finite silo
#

i launch it through steam

lusty dove
#

wait what

#

try just double clicking the exe file instead

finite silo
#

it doesnt appear

lusty dove
#

even when you run from the exe instead of steam?

finite silo
#

yes

lusty dove
#

huh

solar brook
#

On Steam:
Rightclick on it > Properties > Launch Options > +vid_preferbackend 0 or +vid_preferbackend 1

#

@finite silo

#

Based on the launch parameter documentation here:

finite silo
#

i did it but it gets the same result

solar brook
#

Do you even have your AMD Drivers installed mate?

finite silo
#

yes? it goes with my laptop when i got it

solar brook
#

weird

finite silo
#

though the name doesnt seem to show up in the site u sent

solar brook
#

u dont need to select anything

onyx scroll
solar brook
lusty dove
#

but yeah this seems like a driver issue

#

especially looking at the "Vulkan device: Unknown AMD GPU"

#

looksl ike you have old or bad or wrong drivers or smthn

#

i looked up this gpu and it supports vulkan

solar brook
#

Yeah, my guess would be the laptop only came with the default windows display drivers installed KEKW

lusty dove
#

lol

onyx scroll
#

Actually, I hadn’t explicitly said you did

#

I take that back

hollow inlet
#

how do i make the bottom texture invisible? (same would go with the top one since its just the sky texture), trying to make a floating thing

solar brook
#

It literally says "Missing"

hollow inlet
solar brook
#

then up the ceiling?

hollow inlet
#

okay x3

solar brook
#

But im glad youre still on it and learning! MarauderAyayaya

hollow inlet
#

well its too long and...

solar brook
#

Tutorials on Youtube also help a lot to discover new things, get cool ideas etc.

solar brook
#

Remove the sky texture from the ceiling of the pole

hollow inlet
#

like, this (looking up the pole from below)

solar brook
#

Missing Texture, again

#

Add one

#

lol

hollow inlet
#

didnt change anythging

solar brook
#

Let me guess. The floor is still "attached" to the ceiling?

#

If you want it as a floating pole, there is no reason to raise the floor (with the missing texture) to the ceiling level

hollow inlet
#

oh also side note how do i make it not impassable despite being not marked as unpassable

solar brook
#

Render Style: Translucent???

hollow inlet
haughty flower
hollow inlet
#

i was trying to make a corridor, it connected to these walls, deleted the ones that were connected.. what the fuck?

bitter flame
#

What software do you guys use to record fullscreen GZdoom gameplay? Both softwares that I have tried just glitch out when I try

lusty dove
bitter flame
lusty dove
#

ah definitely try obs then

#

thats mine and most peoples go to recording software

#

for everything

bitter flame
#

I will try it. Thanks

lusty dove
#

im working on this map and im trying to decide if this room needs more decoration or not

onyx scroll
tight fiber
flat pebble
#

<@&162901871168585728> sorry for the ping but the above message is a phishing link.

royal wave
#

👍

flat pebble
#

Thank you^.

karmic egret
#

jokes aside I would reccomend looking at other games for what their design principles are and what doom's design principles are, both new and old games

#

and obviously experiment with what looks good and plays well

trail jolt
# trail jolt **ANNOUNCING - AARRGHH! Redux** An upcoming mapset made by yours truly that aim...

E1M1 IS COMPLETE! Finally, after about a month of development (busy with school, therapy and seeing family), I've completed the first quarter of the project. I urge anyone intersted to give it a go, even if they played v0.3, since I've a whole 'nother section to the map. Check anything that seems out of place for secrets, and be sure to give feedback, pointing out neat things in the map, or even critique the map harshly. I know I'm rambling, I'm just excited.

trail jolt
haughty flower
#

A new update on my WIP spritesheet
Uzi status bar face for classic DooM

vestal bear
trail jolt
#

okay. be sure to give some feedback. i wont be able to respond immediately since im going to be out for a few hours. hope you have a good timem 🙂

vestal bear
#

ive tried it multiple times.

#

i like it, but i do enjoy alot more everything past the blue key. the cyberdemon feel a bit weird when you realise that if you rush the portal it insta kills it for you and then the blue key is right in front of you, rdy to take after only one jump. i like the corridor in the red themed area! but it seem to repreat it self alot. to be able to not die in there i had to cheat ammo. once i did it was doable.

#

i like!

#

the very last room feel a bit out of place but i really enjoyed the past blue card like i said 🙂

#

this is where im at with this... mostly a mash up of things i learned and i tryied to experiment.. just drag the zip file over gzdoom to launch

trail jolt
# vestal bear i like it, but i do enjoy alot more everything past the blue key. the cyberdemon...

THANKS FOR THE FEEDBACK! I really appreciate it. By the way, the Cyberdemon is MEANT to be tele-fragged, that is intentional and then you're meant to get the blue key straight afterwards. That section seems to be a bit awkward for people to grasp, and its been mentioned a lot, but I get why. I thought it made for a cool dodging rockets section. If you ran out of ammo, it may be because you used it on the Cyberdemon. If not, I'll give my map a playthrough without collecting any secrets and see how that goes. The red, cathedral like corridors may be quite samey, but thats what I was going for. Overall, I'll remember you're feedback and apply it in the future.

vestal bear
#

dont get me wrong, i had fun playing it 🙂

#

btw.. i do play 50

#

50\50 desktop \ steamdeck sry

#

anyone tried gzdoom or zandronum on the deck with the gyro? 😛

#

well even eternal is damn good on the deck!

trail jolt
#

I'm glad you had fun. On a secretless playthrough, I didn't really have any issues with ammo, but I guess it may be different for other people.

#

At least I have the generosity to give a Berserk.

tender mesa
vestal bear
#

oops that reply was regarding the beserk

trail jolt
#

Wait, actually... Just realized theres no ammo in the red area

#

whoops

#

I call it the Berserk Area!

vestal bear
#

LOL

lusty dove
#

ive seen many variations of this baron texture in various projects, but where did it originally come from

deft mantle
hollow inlet
#

how do i load like multiple mods at once

#

as in custom maps and like rl arsenal or smth

onyx scroll
hollow inlet
#

yeah... right..

trail jolt
#

I recommend you use DOOMRunner, a DOOM Mod launcher that allows you to load as many mods as you want on top of each other.

hollow inlet
#

kk

hollow inlet
#

why? and (can) how do i ig compile them into one thing so it works or can i just ignore this warning since i havent seen anything bad so far

onyx scroll
hollow inlet
onyx scroll
#

it could possibly cause some issues but if nothings popping up you might be fine for now

#

as Doom 2, TNT, and Plutonia all share some textures

hollow inlet
#

yea

hollow inlet
onyx scroll
#

I know where to find the resources to figure it out but I'm not sure if distributing the textures from an IWAD inside your PWAD is techically copyright infringement

#

probably better not to take that risk

hollow inlet
#

guh

hollow inlet
hollow inlet
onyx scroll
#

and PWADs (from my understanding) only call texture names

#

hence why you need to specify the IWAD

hollow inlet
#

so is there any other way i can not get that warning?

#

can i like.. fuse them or whatever lol

onyx scroll
#

I'd say if it can run on other machines without an issue I'd say it's fine

hollow inlet
#

okay

onyx scroll
#

not recomended, mind you

#

but if it works, it should mostly be ok

hollow inlet
#

allright

#

time to try stair building lol

#

uhh do i need to check this .w.

onyx scroll
#

honestly don't know what you're wanting me to look at

#

also, I don't know GZDoom line specials that well

hollow inlet
vestal bear
#

make it manually

onyx scroll
vestal bear
#

yeah.. i saw that...

onyx scroll
#

oh

#

I read "make it manually" and thought you confused a stair builder for just normal stairs

#

my bad

vestal bear
#

its all good mate 😛

hollow inlet
#

just to be clear im trying to make a line special that triggers stairs to appear hehe

hollow inlet
#

the linedefs are only set to the tags of the bars, theres no ceiling infront that has one of those tags

haughty flower
#

I modified the original doom chainsaw.
Now you can swing the chainsaw to kill enemies. Deals 2x the normal damage of the chainsaw.

#

Here's the sprite I used

haughty flower
#

I'm making a Doom sprite

trail jolt
#

The Sprites pretty good! Are those the Shotgun hands on the sprite?

tame minnow
solar flower
#

Intended for Vanilla Doom

short dock
solar flower
#

thanks

short dock
#

in this area still receiving acid damage btw

solar flower
trail jolt
#

Okay, so E1M1. Very nice, sweet and short, but still packs a punch in the dopamine department with the fodder enemies - my kind of DOOM Map. Texturing, while sparce in some areas, was on point and never looked bad. It was even quite creative at times with the computer monitors (pictured). I do think that maybe the textures on those stairs (pictured) could be improved a little, such as alignment and stuff. Due to its short length, the map was obviously not confusing, but it may be worth making that notch on the wall next to the blue door a little bigger (2 blue rectangles maybe?) just so its immediately noticeable - you could also make that notch a little brighter if you want 🙂

solar flower
#

I'll rename this mappack, and do some minor tweaks, as well as finish remaining maps

trail jolt
#

A little weaker than E1M1, E1M2 is still a fun romp through another micro techbase. I liked the creative barrel conveyor and the use of the step ladder texture. Although, for that Pinky/Spectre fight, it would've been nice to have a Berserk, but I can understand why that could cause issues. Lastly, the outside fight is a little redundant due to it's proximity to the exit switch and slow trickling of monsters; maybe use multiple teleport destinations across the area?

P.S. Sorry if I sound too harsh and stuff, just trying to give feedback. About the name, you don't have to rename it if you don't want to, I just thought it was a fun fact. I look forward to the finished version!

solar flower
#

Well, that doesn't sound harsh at all, and thanks for feedback

trail jolt
#

You're welcome. I won't give much feedback on E1M3 other than that it's pretty good too. I liked the broken ceiling detail and how you used the TEKWALL textures. Again, with the teleport fight, maybe sprinkle some of those monsters throughout the rest of the map too to make it a bit more interesting.

hollow inlet
#

and how do i fix that

solar brook
#

how should we know whats bodged in his stuff

hollow inlet
#

is it usually possible to load in multilple mods?

solar brook
#

sure

#

Most common from what ive seen, people running custom hud wads

hollow inlet
#

well, it seems rl arsenal and corruptioncards works together.

#

so why doesnt the asset stuff work with the wad its ment to be in?

onyx scroll
hollow inlet
onyx scroll
#

Easiest way to do that without entering the terminal is using a launcher

onyx scroll
hollow inlet
#

uh?

onyx scroll
#

Basically

#

When you drag the files onto the port, it passes along the file paths as arguments

#

They’re loaded in the order as they’re seen

#

So you could either specify the paths in the correct order with the -file parameter in the terminal

#

Or more preferably by most people, use a launcher like ZDL

#

Anyways

#

When an error pops up and it isn’t related to engine versions

#

It’s usually because the load order is wrong

hollow inlet
hollow inlet
#

okay so uhm launcher

#

well cant really do anything atm but idk tell me stuff about it or smth rn ig if you want lol

onyx scroll
hollow inlet
#

is there one youd recommend or

onyx scroll
#

The main two I’m aware of are ZDL and Doom Launcher

hollow inlet
#

whats more.. popular? idk if it really matters but

onyx scroll
hollow inlet
onyx scroll
#

But I’ve used ZDL as well and I’d say it’s pretty easy to understand

#

It’s also easily portable, which is pretty nice

hollow inlet
#

kk

#

is there anything else to do or

onyx scroll
#

Basically

hollow inlet
#

do you just drag in the wad files and shit into it like youd do with the desktop shortcut and itll do smth or

onyx scroll
#

Nah

#

You’d open the launcher and add in your port and IWADs

#

And you can also add in the mods you wish to use in the External Files section

#

That’s where you’ll mess with the load order of the mods

#

I can’t tell you what order it’ll be

#

So just mess with it until it works

hollow inlet
hollow inlet
#

kk

onyx scroll
#

Im more familiar with my own so I can’t remember ZDL as well

hollow inlet
#

alright

hollow inlet
#

@pure karma yeah uh sorry for the ping but yknow

hollow inlet
haughty flower
#

Also, another update...
You can now rev the chainsaw.

#

Hello, am I allowed to post links here?

#

It's gonna be about a doomworld link for my WIP Murder Drones mod for DooM.

hollow inlet
trail jolt
lusty dove
#

how do i deal with this fight in scythe 2 map23

hollow inlet
#

how do i make this lil guy transparent

flat harness
#

Should be, already. Try running the map in it's current state, and take a look in game.

lusty dove
lusty dove
#

put a sector in the midddle there and it should be transparent, or just make it be a single line instead of a full rectangle

#

discord needs to remove the ability to create links that have different text to what the link is

solar brook
lusty dove
#

Bruh

short dock
#

part of a project

lusty dove
#

STARTAN

haughty flower
#

wow

#

you people know a whole lot about doom map modding and I don't know a single thing

haughty flower
haughty flower
#

Let me know what you think.

#

Also about the chainsaw:
You can now rev the chainsaw using reload button, and it has a new alt attack that unleashes a devastating damage to enemies.
Zombieman plays a new death animation when cut by the chainsaw.

haughty flower
haughty flower
haughty flower
hollow inlet
haughty flower
hollow inlet
#

i.. was more focused on the sloped and the roundedness-

#

but ig he made one?

solar flower
#

And a contributor for Brutal Doom

haughty flower
haughty flower
hollow inlet
#

hehe

haughty flower
#

it's a work-in-progress tho...

hollow inlet
haughty flower
# hollow inlet uhhh sure

Great!
I want you to test the new stuff I've cooked up!
I made a new attack for the chainsaw!
The zombieman plays a new death animation when you kill him with the chainsaw!
You can try it out here!
You can also rev the chainsaw by pressing reload button

hollow inlet
#

aight

#

well ill test it when im home
i can call you if you want a live reachtion lol

haughty flower
#

ok thanks

haughty flower
haughty flower
stoic yoke
#

how people create weapon sprites for their mods?

lusty dove
#

there are many methods

#

you can edit existing weapon sprites from doom or other games

#

you can take screenshots of weapons in other fps games and then crop out just the weapons

#

you can make a 3d model of a weapon in 3d modeling software like blender

#

and then render frames of the animation from the player pov

#

you can draw them by hand in image editing software

stoic yoke
#

alr, thanks

hollow inlet
lusty dove
#

whoa

#

thats weird

hollow inlet
hollow inlet
onyx scroll
hollow inlet
#

alltough ig id hope so since its the main thing i do hehe

hollow inlet
#

(the one with the pillars, really)

hollow inlet
haughty flower
haughty flower
hollow inlet
#

oke

haughty flower
haughty flower
onyx scroll
onyx scroll
#

Actually, it might be the other way around

#

Yeah, it is.

onyx scroll
#

Unless for some reason GZDoom has some funky stuff and has a weird option for a sector special that’s a lift. Couldn’t tell with how fast you were moving in that clip

#

Had to watch it 20 times to attempt to pause it to even get an idea what was what

haughty flower
onyx scroll
# hollow inlet hm

Ok, did a final rewatch. Yeah, make the sector the same tag as the linedefs

haughty flower
hollow inlet
#

they.. allready were

hollow inlet
onyx scroll
#

I think I know what’s wrong

hollow inlet
#

hm

onyx scroll
#

You have several sectors from what I can tell

#

actually, no

hollow inlet
onyx scroll
#

The weird way you made that lift is just hurting me

#

Like why aren’t the lindefs lining up with any of the vertices?

#

Unless those aren’t linedefs and I’m confusing them for some GZDoom feature or a feature in your map builder of choice

#

Great, I might need to learn GZDoom linedef specials within 2 minutes

haughty flower
#

Wait, do I need GZDoom to edit maps?

hollow inlet
onyx scroll
onyx scroll
# hollow inlet wdym?

The lines inside the lift sorta appear like linedefs that don’t line up with any of the vertices and I’m trying to figure out what they are

#

As I’ve mentioned in the past, I don’t make maps with GZDoom features

#

I work with vanilla linedefs, not even Boom or MBF specials

onyx scroll
hollow inlet
onyx scroll
#

I should’ve just assumed smh..

hollow inlet
#

silly you

onyx scroll
#

Change it over to a standard lift linedef maybe?

#

Instead of a generic

#

Well, assuming that’s a generic due to its settings

#

I’m working with little knowledge on GZDoom mapping here

hollow inlet
#

... .w.

onyx scroll
#

Great, they’ve even renamed whole sections

#

And they had to rename it to the most annoying thing to search up because Google interprets platforms as in OS platforms

#

Oh my god ive been such an idiot

#

flip the linedefs

hollow inlet
onyx scroll
#

I’m over here trying to view this on a phone screen in 6 in the morning

#

I couldn’t see the bloody pegs

hollow inlet
#

well thanks lol

onyx scroll
#

I’m so sorry for wasting your time man

hollow inlet
#

no i did

haughty flower
hollow inlet
#

why tf are the sizes-

hollow inlet
trail jolt
# haughty flower Doomguy goes Chainsaw Man mode:

Oh yeah, I forgot to give feedback. I love it, it makes the chainsaw incredibly fun to use and it will be cool to see what other new death animations you'll add (if you, will that is). Also, inside the WAD file, I spotted some other guns 👀 So I'm looking forward to that.

hollow inlet
#

the.. zombiemen have a new death animation? looks really cool!

#

the sounddesign is nice too

hollow inlet
#

then how else do i change the titlescreen music?

#

(the second image is the mapinfo for doom I and since doom IIs thing doesnt list anything about titlescreen music stuff i just did that)

flat harness
#

are you using slade? it should highlight the keywords correctly

#

hmmm, it should be "titlemusic", are closing the curly brackets correctly?

#

better yet, can you send the wad file to actually see what went wrong?

hollow inlet
flat harness
#

yeah

#

"unknown top level keyword" is an almost dead giveaway for these types of errors

hollow inlet
#

also, the titlemusic isnt highlighted so that seems weird too

flat harness
#

thats incorrect, there's gameinfo the lump, and gameinfo the block in mapinfo

#

see the link i sent earlier, they are different

flat harness
flat harness
#

when you need to add it to a "MAPINFO" lump, like the following:

hollow inlet
#

but why? it shows the titlemusic thing withing gaminfo

flat harness
#
gameinfo
{
  titlemusic = "$MUSIC_INTRO"
}
flat harness
hollow inlet
#

mm

flat harness
#

a separete lump and a block in mapinfo

flat harness
hollow inlet
#

i-
whenever i delete the titlemusic thing in gameinfo

#

and save it,
it just fucking doesnt??
like i click off and save and its back again??

#

okay i got it to work but

#

(also brb)

flat harness
#

sens the wad over, it´ll be easier

hollow inlet
hollow inlet
flat harness
#

in this situation the GAMEINFO lump helps, since it specifies the iwad as well

flat harness
hollow inlet
#

oof

hollow inlet
flat harness
hollow inlet
hollow inlet
onyx scroll
#

Next thing is to probably just make your own textures to replace what is missing

#

Or well, find textures online that you have the right to use

flat harness
#

freedoom is a good source

#

since their stuff is entirely free to use

#

with credits of course, all else is permitted

onyx scroll
#

^

onyx ice
#

Anyone familiar with modding doom 2 on the steam deck?

flat harness
#

modding on the steam deck? or modding for the steam deck?

#

since the deck is running on linux you can easily run SLADE for wad file manipulation, GIMP for image editing, I'm not familiar in any level with music production so i dont have any pointers for MIDI production on Linux. you just cant, however, easily run Ultimate Doom Builder for Doom maps

#

although UDB (and SLADE, for that matter) does run easily on windows so you can make maps right away on MS Windows

onyx ice
#

I was trying to do doomrpg/RL mod playthrough but I couldn't figure it out. I have the video if you're curious what I'm trying to run

flat harness
#

ah

#

that is specifically a mod for the GZDoom source port

#

it does not run on the official port, if thats your question

#

but you can easily download gzdoom on linux and run it on the deck

#

although at that point its a matter of knowing your way around it

onyx ice
#

I got gzdoom from the discover store

flat harness
#

which i dont have a deck to give pointers on

onyx ice
#

Actually I have everything but when I try to run I get an error

#

Like someone about decorating parsing

#

I follow 2 videos, one on how to setup up gzdoom and zdl. The other was the mods themselves

flat harness
#

i see, can you show screenshots of the error, as well as the versions of gzdoom and the mods you are running?

onyx ice
#

I'll see what I can do

#

Idk how to tell what version of gzdoom I'm running

#

Uh. I think 4.12.2?

#

Here's the error and mods

onyx scroll
#

Second thing if that doesn't work is to see if changing the mod order fixes it

onyx scroll
#

well, that is the most recent version

#

so try changing the mod order I guess

onyx ice
#

I have them set up in the way the video said to do x.x

onyx scroll
#

what video?

onyx ice
onyx scroll
#

I'm looking at WNC12K's DoomRPG fork and it does mention it requires GZDoom v.4.10

onyx ice
#

Oh dear

#

How would I go doing that?

onyx scroll
#

you could possibily find it on the ZDoom website and going to the archive for GZDoom

#

yeah, could be due to engine differences

#

your load order looks correct (going off of the repo)

onyx ice
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I'm trying to look to the 4.10 version

onyx scroll
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I'm trying to figure out where the bloody WAD is so I can test my theory

onyx ice
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I got mine from the archive place

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I guess you have one though

onyx scroll
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talking about DoomRPG

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I look at the GitHub, nothing
I look at the DoomWiki, also nothing

onyx ice
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Ah, oh dear

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I'm lost x.x

onyx scroll
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ok

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I tested it with 4.10 and it worked

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gonna test it with a more modern version of GZDoom real quick

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and it still worked

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well, mind you I am running just DoomRPG

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Probably a conflict with the mods, gimme a minute

onyx ice
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Alright

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I have a video too of how I set it up if that helps

onyx scroll
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I mainly need the mods you actually used out of the ones shown in the video

onyx ice
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Newest I could find I think

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Some of the version are in the one pic

onyx scroll
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may I ask why some of the files don't have extensions?

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for me that usually indicates an executable file on Linux

onyx scroll
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I've been taking a look at it and I just can't figure out exactly what's wrong

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I'll try to look at it tomorrow if you can't fix it, I'm tired at the moment

onyx ice
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I wasn't sure what was supposed to be added

onyx scroll
onyx ice
onyx scroll
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Unless Linux has some weird mumbo jumbo with folders (which I doubt), it could just be breaking due to that

onyx scroll
onyx ice
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There was a lot

onyx scroll
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Wait, did you download it from the GitHub?

onyx ice
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I think from the site

onyx scroll
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If so, you most likely downloaded the source and not the actual file

onyx ice
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That was recommended

onyx scroll
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There is a link on the repo that takes you to this file archive

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You can get the actual files by going into the Delta Touch section of all things

onyx ice
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Oh my, I'll see if I can find it again

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Ok, I'm in the doomrpg se rebalance folder

onyx scroll
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Mind showing me the contents of it?

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Or at least telling me the names of a couple of the files

onyx ice
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This is what the main folder looks like

onyx scroll
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Try finding the .pk3s for DoomRPG

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Probably in the core folder

onyx ice
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I could find anything with doomrpg with a pk3 on it

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Including the others

onyx scroll
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I have the file, lemme find the link

onyx ice
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This is what I added from

onyx scroll
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I keep forgetting you’re doing a whole list of mods

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Oh yeah

onyx ice
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Yeah, I think I'm just missing the ones with the doomrpg label, so like5

onyx scroll
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You do only have the source

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Hold on, you’re gonna be in your own until tomorrow because I wanna go to bed but I’ll at least direct you to where I had gotten my files

onyx ice
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Ok, hopefully I can find them

onyx scroll
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Great, I can’t even find the link

onyx ice
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Me either. The GitHub page is just source stuff

onyx scroll
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Well, you could use Wine and try running the windows executables and use the instructions per the GitHub

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It might work

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That’s the only idea I got right now

onyx ice
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I guess until you're available to this the pk3 files

onyx scroll
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I’d say try what I described above and see if it works at all

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You’ll need to do some terminal work most likely

onyx ice
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I don't even know where the executable is

onyx scroll
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It won’t run natively on Linux, hence the need for Wine

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The instructions also call for a launcher called DoomRPG Launcher or something on the lines of that

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The instructions you’ll be looking at would be the “Installing (build)” section

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Doesn’t go into how you’d install Wine, though

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And using Wine is merely a band-aid solution in my opinion

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The lack of easy downloads for this mod infuriates me

onyx ice
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Oh I did get that to run but it was quite laggy so Idk it there was an issue there

onyx scroll
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I was somewhat expecting that-

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I’d have to do some tests when I actually have a working brain and the time to throw stuff at the wall