#classic-doom-maps-mods

1 messages · Page 7 of 1

hexed jungle
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Wait, you weren't getting the plasma before you teleported to the double hell knight room?

bitter flame
hexed jungle
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Weird, when you teleport to that small island before the hell knight room you teleport right onto the plasma gun

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I always pick it up when I tele, I wonder why it isn't working for you

bitter flame
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I did not teleport to the small island, I jumped to it and went into the teleporter (maybe I didn't see it)

hexed jungle
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You jumped to it? Lol

bitter flame
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Yep

hexed jungle
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Like actual jump or you managed to do a run jump

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I'm curious as to how you jumped to that island

bitter flame
hexed jungle
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I gotta drive home but I'll check this when I get there

bitter flame
hexed jungle
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You should get access to the third teleport that sends you to the island once you press the switch in the small building with the lost souls and guts on the floor

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If you can, send a vid or something of how you did the run jump, I gotta fix that

bitter flame
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The screenshot did not take but the jump was from the bridge. The plasma is there but I did not see it on the pedestol lol

hexed jungle
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I tried a lot but couldn't get over there. I guess I should clarify, are you running and then pressing an actual jump button or are you just running off the bridge and landing?

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Because if so I should have mentioned I designed the map for completely vanilla gameplay

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I should probably raise the island either way, but I'm just curious to know

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Also, did you manage to find either of the two secrets? I suspected that players would probably have it pretty rough if they didn't find them

bitter flame
bitter flame
hexed jungle
hexed jungle
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Also if you found the first secret then the other one should unlock inside the maze. It's the little box with the baron and extra ammo in it

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How did you fare with the archvile room?

bitter flame
hexed jungle
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In the cage

bitter flame
hexed jungle
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Just like never attacked?

bitter flame
hexed jungle
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Ah okay. I figured being locked in there with the chaingunners and archie would be pretty nasty

bitter flame
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Too many lol

hexed jungle
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That's part of why I made the hole on the stairs for cover, but I think players might panic too much to use it

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Also because it looked cool lol

bitter flame
hexed jungle
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Ah I see. Also interesting thing about the maze, it's kind of a choose your own suffering thing, or at least that's part of the idea. The more the player explores and kills stuff in it, the less painful it will be when the maze breaks up and everything else spawns in.

hexed jungle
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I'm guessing you didn't kill the archie before the maze fell apart

hexed jungle
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Haha makes sense. I kinda wish I could have seen the reaction

bitter flame
hexed jungle
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Some of the suggestions you made I've taken into consideration. I need more play testing too to see how a range of skill levels handle it. UV is supposed to be pretty nasty with the traps, low health and ammo until the later sections. That's actually why there aren't any health or armor pickups until you get to the first door. I might throw in a couple stimpacks in the main room and I'll see about adding more ammo in non secret areas. I'll probably keep the chaingunners in archie room for UV and reduce/change hitscanners for HMP and lower

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Also what did you think of the rooms themselves?

bitter flame
hexed jungle
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Yea I added that to the other section so it should be good now. I'm not sure how I forgot to put that in lol

hexed jungle
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I'll post an updated version soon, might be later tonight

hexed jungle
cloud tangle
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oh oscult sorry for not being able to play your map, im very busy this weekend

ruby yoke
hexed jungle
cloud tangle
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ill just get a backlog of these and play em' arach_dance

royal wave
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Openly announcing that I'm on board the Shrine 3 team! Pretty hecking excited to be working on this!
【QRT of mengo (@Mengo329):】
'The new juggling system has been implemented! When an enemy is launched, they'll be …

💖 0

▶ Play video
leaden juniper
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does doomsday support pbr materials?

bitter flame
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Does anyone know how to make teleporters work in slade?

hexed jungle
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This was cool, found all the secrets except for the green armor one lol. Are you doing follow up maps for this?

hexed jungle
hexed jungle
# bitter flame Hmm. Thanks

Also, if there is a teleport destination object or similar then place that down where you want something to tele and then assign a tag to it. Then on the activating linedef you should be able to select what tag the teleport sends something to.

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@bitter flame @cloud tangle Okay so here is the updated map. Same as before, designed for vanilla so using the jump button could potentially sequence break but mouselook shouldn't be any problem. I changed how combat plays out in the beginning room, changed monster balance in most areas, and added more ammo and health where needed. I was able kill everything on UV and get to the next area without the secrets. Lemme know what ya think HappyGuy

cloud tangle
cloud tangle
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ohhh curse my brain im already thinking of ideas
i will not be able to do schoolwork for the next while until i do this 😭
i.e. hellforge, a map that takes you through a gargantuan foundry that processes souls

bitter flame
cloud tangle
hexed jungle
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Doom Zero used them pretty well

cloud tangle
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i needa try doom zero, then

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ive only played memento mori and doom 1/2 for map design ideas

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or just for playing doom

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mainly the latter
(yes i did look up the difference between former and latter)

hexed jungle
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You might like Sigil

cloud tangle
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i should try sigil, it IS romero, after all

hexed jungle
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I love his old school mapping style, some of my map has taken inspiration from his visuals

cloud tangle
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i just kinda think of ideas and then put them down

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like falling streams of lava as a rooms's centerpiece

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i just thought of that

hexed jungle
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I posted a walkthrough of my first completed area in videos if you wanna see what it looks like btw

cloud tangle
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yeah id love to, im not able to get to my school computer rn

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oh you said in videos i was deadass waiting for you to posted it

hexed jungle
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Lol

cloud tangle
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i neednt watch the whole video to see you are clearly the better mapper

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i pretty much only stay in my comfort zone; tekbases

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to be fair, ive only been mapping on and off for a few months and without tutorials

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and on a school computer

hexed jungle
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I always try to push myself when it comes to map making, but to be fair I've been making maps across multiple games for years and some of that translates here

cloud tangle
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it shows

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my biggest weakness is floor/ceiling textures

hexed jungle
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The best way to push your comfort zone is to find small things you find cool in other maps that you don't normally do and replicate them, maybe with your own twist. Even if you don't actually put it out it's good to try. I also open up maps I like in UDB and see how they did things

cloud tangle
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im extremely proud of that map

hexed jungle
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I did on the first version to figure out why the cyber wasn't spawning, I thought it was cool that you used conveyor belts to spawn them in

cloud tangle
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i saw that in ancient aliens

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waiting is boring

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anyway imma go to bed with doom on the brain arach_dance

hexed jungle
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Have a good night coolcaco

cloud tangle
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thanks, you too (or whatever time zone you're in)

bitter flame
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Also what is Sigil?

hexed jungle
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Sigil is a wad made by John Romero for doom 1 25th anniversary

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You can find Doom Zero and Sigil on Doomworld

bitter flame
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I will find them. Thanks

bitter flame
leaden juniper
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advised you boot it with doom 1

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otherwise devtextures will show up

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as assets are missing

bitter flame
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Hmm. I might just play it with doom 2 and see how it goes because I do not have doom 1 on pc lol

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Wait is that why some other mods I have sometimes have random black textures in certain spots?

leaden juniper
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Mods such as?

bitter flame
# leaden juniper Mods such as?

I have seen it occasionly in some and assume it to be a error when mapping. Tnt Revilution did have it alot more in certain staircases.

leaden juniper
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idk BUT

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you can get doom plus
it's doom in doom 2 + it has sigil

cloud tangle
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imma make hellforge now

cloud tangle
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actually no im playing sigil

hexed jungle
cloud tangle
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its great

cloud tangle
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sigil is a masterclass in enemy placement and architecture

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except for the cyberdemon in e5m2 fuck that wtf

brave hemlock
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i love cyberdemons!

bitter flame
bitter flame
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For some reason the teleporter would not open after killing the archvile so I had to do some parcore to get to the island. New enemy layout was alot better. More medkits was alot better. I would say maze needs some medkits. There are way to many enemys in the spawn when you come back for the amount of health you have at the time. Also what is supposed to be past the blue door? It was just a wierd empty castle thingy.

hexed jungle
bitter flame
hexed jungle
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And you pressed the switch in the guts room?

bitter flame
hexed jungle
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That is bizarre

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Idk what could even cause that, it works every time for me

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Also the castle area is the next area I'm working on

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Also the first time you played the map did the switch work?

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Actually I see the switch isn't flagged a repeatable action, so the hitscan might not have registered for some reason and so you couldn't shoot the switch again.

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Hopefully changing that will fix it

cloud tangle
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time to play map

hexed jungle
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Map time oldcaco

hexed jungle
cloud tangle
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yours

hexed jungle
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Ah, nice. Lemme know how it goes. Friendly reminder that it's made for vanilla gameplay, idk if you use jumping usually or not

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And the switch in archie room might bug out so you may have to noclip to the island building if so

hexed jungle
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lol

cloud tangle
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also does mouselook ever break maps?

hexed jungle
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It might make some traps easier in older wads and sometimes hitscan switches might be made with no mouselook in mind

cloud tangle
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ah yeah that makes sense

hexed jungle
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I don't really have any of those issues so far in my map

cloud tangle
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i never use mouselook, and i prove nothing by doing it

hexed jungle
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Once you make it to the blue door that should be it for the map, everything past that door is work in progress

tranquil spruce
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How do i use the linedef type 53? The sector won't move up and down as advertised.

hexed jungle
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Uhh lemme look at it real quick

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Apparently action special 53 doesn't exist but 54 does. Are you using Ultimate Doom Builder?

tranquil spruce
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I'm using Doom Builder X.

hexed jungle
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Oh, idk then

tranquil spruce
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Linedef 53 for me is move up and down

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"W1 Floor Start Moving Up and Down"

hexed jungle
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How do you have the linedef set up? Is the player supposed to just press the linedef, are the supposed to press a switch, etc?

tranquil spruce
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It's a walkover.

hexed jungle
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Is there a sector tag associated with the action special?

tranquil spruce
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holy crap

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now there is let me test it

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Ok, now it makes a switch sound when i go over it but the floor does not begin to move it seems

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The switch sound plays every few seconds.

hexed jungle
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Do you have the sector actually assigned the tag and then on the linedef there is the box for sector that should be affected?

whole blade
sterile schooner
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unless you mean vertical mouselook which definitely makes some obstacles easier

whole blade
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the only thing mouselook can 'break' is being to activate shoot switches in unintended ways

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oh, and shooting an IOS

tranquil spruce
whole blade
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if you've linked a line action to a sector there will be an event line linking them when you highlight one

tranquil spruce
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Picture 1: The dialougue for the linedefs.
Picture 2: the dialogue for the sector.

hexed jungle
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This is weird, there is no box to connect them

tranquil spruce
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???

whole blade
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pretty sure that action makes it move between the lowest and highest surroundng sectors

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so make sure you have sectors of different heights touching the sector you want to move

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almost all vanilla sector actions require an adjacent sector to set the move height

tranquil spruce
whole blade
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there's a section in doom 2 map ..... 13? factory i think? where there's a whole room of floors going up and down all the time

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that's the kind of thing this action does

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and then the caco demon room with the blue key i think uses the same one

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vanilla actions are weird

tranquil spruce
whole blade
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pretty sure it's the same one

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i've never cracked open the map to have a look so i can't confirm 100%

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and i mostly map for gzdoom/udmf

hexed jungle
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It's 87 WR Floor start moving up and down assigned to a linedef in the room

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On UDB anyways

whole blade
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yeah so same action just the repeating version

bitter flame
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@hexed jungle Once I finish up the forth map of my wad can you test it?

cloud tangle
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im in a deathmatch mood

cloud tangle
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also oscult your map looks so good

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also also that first archvile did not pose a threat at all, a baron would be more scary than it

hexed jungle
cloud tangle
hexed jungle
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Did you use the pit for cover or the sides of the platform?

cloud tangle
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no i left the room

hexed jungle
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Did the door not lock behind you for 30 seconds

cloud tangle
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i looked around in the room before walking onto the pedastal

hexed jungle
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I might have to change up the linedef then. The idea is to lock them in there so they can't run lol

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But the linedef that triggers the door and the one that lowers the walls are a little before the switch

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Since the switch lowers the archie wall

cloud tangle
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yeah

bitter flame
bitter flame
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Does anyone know how to set a skybox in slade?

cloud tangle
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nope

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lmao

bitter flame
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lol

whole blade
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depends on the format

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vanilla, boom, gzdoom etc

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and what you mean by sky box

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a full cube map? or classic doom style stretched texture

bitter flame
hexed jungle
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Sure, although I may not be able to try it tonight

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Depends on if I get finished with what I'm doing

bitter flame
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Okay

cloud tangle
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i am glad thid channel has increased in usage after i joined

bitter flame
bitter flame
hexed jungle
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You guys seen the conversion mod Siren?

bitter flame
haughty flower
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Siren is amazing, one of the cooler horror themed total conversion mods

cloud tangle
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working on map02

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each map takes inspiration from its doom 2 counterpart

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i hope you like sewer levels smugcaco

bitter flame
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levels 1-4

hexed jungle
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Is the right pk3 in this?

bitter flame
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There are doors for me off that pk3

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Did you maybe run the wrong file or something?

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It is for Gzdoom

hexed jungle
bitter flame
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Wierd

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Its fine for me

hexed jungle
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In fact it seems like nothing really changed except for there are more levels

bitter flame
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They have doors and keycards now lol

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Idk what happened to your pk3

hexed jungle
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This one has doors

bitter flame
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There we go

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I think what happened was you downloaded the one I deleted earlier before I added them

hexed jungle
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Idk, it was the zip a few messages above

bitter flame
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Wierd

hexed jungle
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The file size in the zip was slightly smaller than the one you just sent

bitter flame
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Idk

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The pk3 in the zip folder had doors for me

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Did you remove the pk3 from the zip before running it?

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Either way how is the new levels design?

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Also I just fixed the pumpgun sounds so that has been delt with

hexed jungle
bitter flame
hexed jungle
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Okay I was wondering why it didn't have sounds lol

bitter flame
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Fixed that and I added some more ammo

hexed jungle
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So the doors and keycards make this a lot better, but maps still might need some refinement. Rooms on different heights would make it feel better, and more layout design for each level so they feel like places, as right now the layouts feel kinda like randomly placed rooms connected by hallways. Every level had some doors that had either misaligned textures or textures that were too small for the door so they would tile. I would probably reduce the amount of pain elementals in map 3 as they flooded the room quick from far away.
I liked all the new enemies and weapons, and each level had a consistent theme to them which is good, I think if you address mainly the level design aspects it will play pretty well.

bitter flame
# hexed jungle So the doors and keycards make this a lot better, but maps still might need some...

Thanks. Which maps in specific do you think needs more layout to feel like a place and not a bunch of random rooms? The door textures is not really fixable because they were effecting Doors that were 96 or other non standard sizes which Doom 2 does not textures for. Also how terrible were the marauders? Another person I had testing really had issues with him releasing the marauders and then not being able to deal with them. For level 3 I will likely remove or move alot of the pain elementals.

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Also how were the map 3 cacodemons and the secrets on all the maps

hexed jungle
# bitter flame Thanks. Which maps in specific do you think needs more layout to feel like a pla...

All the levels kinda felt that way, a more succinct way of describing it is that they play like Wolfenstein 3D levels instead of Doom levels. Some of the door textures I think fit but just aren't aligned like the mancubus room on map 1 right next to where you spawn. I wonder if you could find custom textures that would fit the bigger doors you want. I didn't really have a huge issue with marauders as I just lured them to bigger rooms and killed them. I actually didn't find most of the secrets as I was focused on playing the maps first. Map 3 cacos were fine, I just used the bfg on them

bitter flame
# hexed jungle All the levels kinda felt that way, a more succinct way of describing it is that...

I tried finding some custom textures for the doors but they did not really fit in. Not sure on the mancubus room, will check that once I fix some of the other maps. I doubt I will change map 1 that much as it is supposed to be kinda small. I will definintly find a way to expand the other maps. Was map 4 straight foward or did you die to the hoard of sawcubi? I have added more ammo to the room but I think I might add some keycards in and expand it with some other hallways going in other directions.

hexed jungle
bitter flame
hexed jungle
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Would probably help yea, it's hard to predict whether players will ever find secrets if they even search for them at all

bitter flame
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Thanks. I will hopefuly have a new version in a few days

hexed jungle
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No problem, looking forward to the next update

brave hemlock
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god damn i have no ideas for wads

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i shall make generic techbase yet again

cloud tangle
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i believe in generic tekbase supremacy

haughty flower
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Hey, does anyone know a way i can get brutal doom as an iwad file? or a copy of doom 1993 with brutal doom on it? i've been pretty bored in school recently and have been filling my time by playing doom 1993 on Wad Commander. my favourite mod is brutal doom, but i cant get pk3 files to run in wad commander.

cloud tangle
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try making maps, its fun

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if youre on a school computer i can help you with getting slade set up

haughty flower
cloud tangle
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wdym?

haughty flower
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im just not very good at it. most of my maps have constant problems and tbh just arent great.

cloud tangle
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you dont need to be great, unless its not fun

haughty flower
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no its really fun

haughty flower
cloud tangle
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yep

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and the biggest tip to get better at mapping i can give is play more doom

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and test your maps a lot

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like i consider myself competent in mapping

haughty flower
# haughty flower Hey, does anyone know a way i can get brutal doom as an iwad file? or a copy of ...

to expand on this, just taking a look at wad commander, I'm pretty sure you cannot play Brutal Doom on it anyway, since it uses so much stuff from the ZDoom base engine. All the scripting in it is just not possible on other source ports that don't provide this functionality, which is what I have to assume the website loads.
If your phone is decent, you could be able to run it on DeltaTouch, but that might not be an option. I'd suggest you just download a bunch of cool wads to keep yourself entertained, or do like the others suggested here and make your own maps!

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Thanks guys! i didnt really know what this community was like since this was my first message, but everyone who has responded seems very nice and helpful.

cloud tangle
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i always try to be as welcoming as possible MarauderAyayaya

haughty flower
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doom is for everyone

cloud tangle
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^

haughty flower
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(I'm also new here)

cloud tangle
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I think less than 200 messages is new, so im new here too lol

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i joined just to share my wads i made

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and id like to think i made this channel a little more active

haughty flower
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I've been seeing you post a lot since I joined so I guess it's true. Haven't checked out your maps yet, though. Will do next time you post an update

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huh. Is there a place on this server you can post wads on?

cloud tangle
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here

haughty flower
cloud tangle
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oh and also i am being held hostage to play all wads posted here and give them feedback

haughty flower
cloud tangle
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if you want help with a map send it here

haughty flower
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i wish there were vcs in this server :/

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btw, @cloud tangle in UDB how would i make wires? (Or smth similar)

cloud tangle
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what do you mean by wires?
purely vanity or functional (line specials)

hexed jungle
cloud tangle
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he never responded

hexed jungle
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I gotta know what the wires are, I'm dying over here MaledictPog

bitter flame
hexed jungle
bitter flame
haughty flower
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Im going for a futuristic cyberpunk feel, and i think ive got that down pretty good, i just think that wires would help

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cables n shit

hexed jungle
cloud tangle
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me too

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also there needs to be more channels for classic doom modding, separate the .wads from the chats

hexed jungle
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A wad dump channel would be pretty convenient, but I think there would need to be some rule about naming so that you aren't seeing firstmap.wad or some variation a lot.

cloud tangle
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yeah

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my mapnames are complete nonsense, with bangers such as
guh.wad
florb.wad
gorb.wad

hexed jungle
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At least I can tell what they are when I open my files to play the latest thing you made lol

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Even something simple like [username]'sfirstmap_v[version number] would help

cloud tangle
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yeah

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i always have version comments

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like ft. more health or just final

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or this

hexed jungle
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New and improved florb, now with 50% more health!

cloud tangle
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pretty much, yeah

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hell, even the name filbert figglebottom bottom is nonsense, EVERYTHING I DO IS NONSENSE

hexed jungle
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Nonsense.wad lol

cloud tangle
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no dont give me ideas

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im just bad with naming things, all my terraria characters are named finfee, or some variation of that (except for herbet but we dont talk about him)

hexed jungle
cloud tangle
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and theres also finfette

hexed jungle
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Terraria has builds?

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Idk much about it, I never could get into it because of how annoying the cursor controls were

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I think I tried it on console or something

cloud tangle
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i love Terraria i beg you to play it

hexed jungle
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Eeuuuhhhh

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I can't play Doom in Terraria lol

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But more seriously I just don't like the game

cloud tangle
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thats fair

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its ok to not like games lmao

hexed jungle
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I've kinda realized I don't care for building/survival games in general, unless it's something pvp like DayZ. Even with mods, games like minecraft usually get boring to me or I don't feel like building for some reason.

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Then I turn around and work on a Doom map for 7 hours lol

cloud tangle
hexed jungle
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Doomraria

cloud tangle
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pretty much

runic breach
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terradoom

cloud tangle
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and the fact there is no reference to doom in terraria is appalling

twin narwhal
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I like cookies

timid flume
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This has been a while in the making, for sure, since things have been ultra-busy for me. But finally, I'm ready to show off the melee animations for the Crusader's new Arming Sword for Walpurgis, which is tentatively called "Heavensever".
https://youtu.be/VIyRJGgLDWA

This has been a while in the making, for sure, since things have been ultra-busy for me. But finally, I'm ready to show off the melee animations for the Crusader's new Arming Sword, which is tentatively called "Heavensever".

The draw animation needs to be smoothed out; it jitters a bit at the end, but otherwise, I'm pretty happy with how this ...

▶ Play video
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The draw animation needs to be smoothed out; it jitters a bit at the end, but otherwise, I'm pretty happy with how this is looking so far.

What do you think? And what do you think the other fire modes do with a name like this?

bitter flame
hexed jungle
brave hemlock
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swing and thrust animations are fire

haughty flower
brave hemlock
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the draw animation

timid flume
brave hemlock
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awesome

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great looking sprites btw 👍 mod looks awesome

timid flume
gray glen
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I'm using GZdoom Builder And I don't know how to make key doors, and when I try to look it up, it just talks about Ultimate doom builder.

whole blade
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yes, ultimate doombuilder is the current iteration of the doombuilder series

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action 13 is what you want though

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"door locked raise"

gray glen
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Oh, ok Thank you Ill try it out Right now

gray glen
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@whole blade Ok, It worked thank you! Ill upload a map here In a few days

whole blade
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np

gray glen
lusty orbit
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hello

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please help, i am i completely new to classic doom mapping and i want to make the playable character move at slower speed, why isnt this working?

whole blade
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might be easier to do it via gameinfo

lusty orbit
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game info? is that in the base wad file?

gray glen
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You can also use a mod

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But i dont think there is one

lusty orbit
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yeah lol

gray glen
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Ill try to find one

lusty orbit
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i havent found any so far

gray glen
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I found one but do you want the enemies to be slower too

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And combat

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Which isnt ideal

lusty orbit
lusty orbit
gray glen
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Yea hold up

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Got it

whole blade
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ZDoom supports a special MAPINFO lump that can be used to define special characteristics for the different maps in a WAD/PK3, in addition to defining custom skill levels, intermissions, and game settings.

gray glen
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Mkay

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Would that mean he would have to do the slowdown code on each map

lusty orbit
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I only need it for one map, is this how I would write it?

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nope that dont work

gray glen
#

That sucks

#

Try looking it up

#

I bet theres a doomworld forum on there that explains how to do it

lusty orbit
#

ive looked every place online map 😭

#

okay i got it lol, i had put it in the wrong place

#

thank you BridgeBurner 🙏

gray glen
#

Theres this website called mediafire, where you can upload files and send it to people so that they could download it

runic breach
gray glen
runic breach
#

i think ultimate custom doom has that option too but i'm not sure

gray glen
#

Yeah i think ive seen it

whole blade
#

oh you got there

#

np

brave hemlock
#

Hey what's the simplest way to add custom weapons/change properties of the current ones

#

Might go on a searching trip but I just wanna know if someone experienced would recommend something specific

cloud tangle
#

map02 is coming together whiplash

cloud tangle
#

anybody wanna see some screenshots?

gray glen
#

@brave hemlock for modifying the current weapons, download dehackEd4

#

@brave hemlock and for adding new weapons, download slade3

brave hemlock
#

ah so you can just do it in slade

#

thanks! maybe ill cook something up over the weekend

gray glen
#

Yeah, its fun when you get used to it

real sigil
#

Made this machine a couple months ago and finally remembered to put handles on it. Originally planned to use custom middle textures, but I decided to screw it and make the handles 3D as well.

Gotta say. The shape I hate the most is tiny slopes cause of the loophole tricks you gotta do it align them to the T. But hey, it’s there.

brave hemlock
#

holy macaroni

real sigil
#

Meanwhile also me: guhhh what is this machine called. I call it cord machine 💀

gray glen
#

What program are you using to make this map?

real sigil
#

Good ol ultimate doom builder (.udmf)

#

The key is lying to yourself that this isn’t a doom builder. This is Walmart blender.

gray glen
#

Dang for real?

bold breach
#

anybody else having a problem where the entire maps ceiling is changed when adding a 3d floor sector?

#

i haven't been able to find anything online

#

wait nvm

dire lintel
#

i've got the overall shape of the room now

real sigil
# gray glen Dang for real?

Well actually its not a bad way to think. It’s basically like legos on steroids too, considering how everything can be broken down into blocks in the most optimal way.

gray glen
#

Well, i use Udm but Im only able to create very doom like structures

#

@real sigil How are you putting objects over objects

real sigil
real sigil
gray glen
dire lintel
#

finally i finished the bed

real sigil
#

Rad

runic breach
#

(walter mart is third-world walmart)

real sigil
#

Lol

#

Welp I wouldn’t put it down that much. You learn a lot by forcing yourself to think in simple blocks and discovering tricks and loopholes to get either an exact result or something with a lil smoke and mirrors

runic breach
real sigil
#

Haha

hexed jungle
brave hemlock
#

broom engine

dire lintel
brave hemlock
#

35 ticks per second is like 35 horse power

#

so probably not

dire lintel
brave hemlock
#

you'll have demons under the mask

bold breach
#

just learned how to do custom textures... what have i done...

bitter flame
real sigil
brave hemlock
#

custom textures are awesome

#

id argue not those ones though...

cloud tangle
#

i should try to add in some custom textures for the megawad i am quite literally 2 levels into

autumn mural
timid flume
#

Here we also have the final second slot-3 for the Druid, the Protean Seed, which shifts her into a Dryad, also coming in 0.99 to complete the set. In Dryad form, the Druid will access to more nature magic abilities and gets a staff:
https://youtu.be/GIGdsasUAAM

Yep, we also have the final second slot-3 for the Druid, the Protean Seed, which shifts her into a Dryad, coming in 0.99 to complete the set. In Dryad form, the Druid will access to more nature magic abilities and gets a staff.

We show the mostly complete secondary fire here, which is to fire spiky seeds. They work as a pseudo shotgun blast by ...

▶ Play video
brave hemlock
#

god damn that staff drawing animation

leaden juniper
#

can anyone help me download a mod?

haughty flower
#

mods, who knows how to make em?

brave hemlock
#

youtube is your friend, literally search up "how to make a doom wad" and you'll find some good tutorials

#

that's how i learned the basics

#

i can tell you some programs that you'll most likely want tho, GZDoom or any other doom emulator of your choice, SLADE3, and probably Ultimate Doom Builder

cloud tangle
#

this proves nothing except why i get frustrated a lot

brave hemlock
#

you naturally learn while doing so that is absolutely not a bad approach

cloud tangle
#

ah

brave hemlock
#

but motivation is a bitch sometimes

cloud tangle
#

but yeah i went ~10 months going through 2 dropdown menus to increase and decrease the grid size without knowing theres a keybind

brave hemlock
#

well i've used source hammer for a couple hundred hours before taking up doom modding so i kind of had the basics already and UDB is quite similar to hammer in a lot of regards

brave hemlock
#

slade includes a basic map editor but UDB is a lot more versatile and epic

bold breach
#

trying out a hell themed map for the first time

#

heres a courtyard

cloud tangle
#

i like it

timid flume
cloud tangle
#

i wonder how odd a map drawn whilde high would be

copper igloo
#

I have a Doom 2 wad I plan to release tomorrow.
Stay tuned.

outer scroll
#

I finally figured out some form of map creation, this was just me dickin' around and learning how gzdoom builder worked

#

rn I'm tryna figure out doors which is confusing as hell

copper igloo
outer scroll
#

I found out the thing has a built in thing to automatically make doors

#

one problem tho.

#

where the FUCK IS MY WALL LMFAOO

#

it's here on the other side??

copper igloo
#

Oof

outer scroll
#

...I forgot my texture-

outer scroll
#

this shit is weirdly fun

cloud tangle
#

its just fun

hexed jungle
hexed jungle
outer scroll
hexed jungle
#

Honestly even Romero isn't that evil

outer scroll
#

now, the Casali brothers on the other hand

hexed jungle
#

At least he waits until later for the cyber to show up or puts them far away

#

But I've seen his Sigil 2 streams and it's looking pretty evil

cloud tangle
#

e5m FUCKING 2

#

right after you get the red card

#

oh god this weed is kicking my ass

hexed jungle
#

Yea but that's like halfway through the map and you can easily telefrag him lol

outer scroll
#

ok wait one quick question

#

how do I handle putting a secret sector over a door at the same time

#

cuz I'm tryna open the door and it's refusing to work??

cloud tangle
#

someone who uses udb help them

hexed jungle
#

You can only assign one action special per a linedef or sector

outer scroll
hexed jungle
#

Assign the sector the actual secret is in as 1024 Secret: yes, and make the linedefs the action specials using 202 door generic

cloud tangle
#

i just use door raise/open

outer scroll
#

I'm using a doom 2 wad though??

#

hold on

hexed jungle
#

GZDoom Builder was discontinued, Ultimate Doom Builder succeeds it

outer scroll
#

oh.

#

fuck lmao alr

cloud tangle
#

dude i shouod stop smoking i feel wide

outer scroll
#

will I be able to move what I'm working on now over to UDB from GZDB?
also yes filbert, put the blunt down lmao

hexed jungle
#

I would imagine so

cloud tangle
#

nah its a pen

#

it is quite. heavenly.

hexed jungle
#

select the wad and add resouces you need, probably similar to gzdoom builder

cloud tangle
#

i feel like im floating

hexed jungle
#

Before you do anything though, type 1024 in the special box and lemme know what it comes up as

outer scroll
hexed jungle
outer scroll
#

where I have the soulsphere

#

should I put a new linedef down to break the two connecting linedefs or

hexed jungle
# outer scroll

Okay so I guess GZDoom Builder doesn't even have anything for that, interesting

outer scroll
#

I moved to UDB like just now

#

same WAD file I was working on

hexed jungle
#

Also you shouldn't need any extra linedefs, just use sector mode and change the action special

outer scroll
#

the door is refusing to open for some reason

hexed jungle
#

Should say that when you are in sector mode

cloud tangle
#

trigger > player use > on

outer scroll
hexed jungle
#

You should assign the door action special 202 to the linedefs you want the player to use

outer scroll
#

the furthest my shit goes is 141 which is

hexed jungle
#

Also I misspoke, when you want to assign a secret in sector mode, you press this button and open the generalized effects tab

outer scroll
#

BAH

#

IS THE SAME THING-

#

WHAT AM I DOING WRONG BROO-

hexed jungle
#

Idk what these menus even are, they are completely different from mine

#

This is what I see when I edit linedefs

outer scroll
#

dude.
DUDE.

#

WHAT WACK ASS VERSION DO I HAVE?????

#

hold on lemme show my settings of shit

#

I HAD IT SET UP WRONG

#

IT WAS SET UP FOR DOOM 2 INSTEAD OF GZDOOM UDMF

hexed jungle
#

Kinda interesting how much less stuff you have on the tabs when you change game configuration lol

#

Idk why any of the activation flags would be missing in doom 2 format though

#

Also most recent version of UDB is R4121 if you look at top left

outer scroll
#

@hexed jungle is it supposed to look like this?

hexed jungle
#

Is there a generalized effects tab when you press the button next to the special selection menu

outer scroll
#

ok

#

NOW it looks like it should, glad I spent so bloody long on this only to realize I've been doing it in the wrong format

hexed jungle
#

Right, so then on the linedefs for your doors action special 202 should say door generic

#

And you should be able to select activation flags below that menu

outer scroll
#

okay

hexed jungle
#

And if you want the door to do something specific, press the menu button next to the type box

outer scroll
#

is still not working??

#

hang on I might

#

have to have you fiddle fuck with the wad itself cuz I dunno what the fuck I'm doing wrong, no matter what I look at it should be right

hexed jungle
#

What orientation are the linedefs

outer scroll
#

do I need to wipe the door out of existence and redo it?

hexed jungle
#

I wouldn't think so. Also, if the linedefs on the sides are just walls then they do not need action specials

outer scroll
#

ok

hexed jungle
#

I wish this server had VC or something so I could see this in real time

outer scroll
hexed jungle
#

I'd prefer not

outer scroll
#

alright

#

why doesn't this server have vcs anyway?

hexed jungle
#

No clue

outer scroll
#

ok I think

#

I'm gonna just tear out the door and redo it with different linedefs

hexed jungle
#

Alright lol

outer scroll
#

it works the moment I did LMAO

#

I can FINALLY MOVE ON

#

I'm going fucking insane lmfao

hexed jungle
#

Maybe switching configs or from GZDoom Builder to UDB messed something up

outer scroll
#

yeah

hexed jungle
# bitter flame I return from the void with some improvements. How is this version? Also if you ...

There wasn't really much change here, it's just a few extra rooms with one of them being a bunch of stairs leading to a small room and a secret that had stairs too big for the player to even use. The room with the arachnotrons in the last map is actually not too bad, but you might want to remove some of them so they can actually move and shoot when they aggro. Also the red door at the end of map 2 only opens once when you press it.

#

@cloud tangle How's the mapping going on your end?

outer scroll
#

ok quick question, what the fuck are skills 1-8 used for and how do I set a demon to all difficulties

hexed jungle
#

I think skills 1-5 are the base difficulties, don't quote me on that though

#

Everything else I think might be extra slots or something for custom skill levels if I had to guess

outer scroll
#

alright

#

I also wanna know why I'm unable to do the tiny little 16 increments of lines with the linedef tool

#

I have to do the really shitty freehand thing for specific things

hexed jungle
#

Like what?

outer scroll
#

it's going by 32 unit increments now, so I can't do little turns like I have here

hexed jungle
#

Also you can change grid size with [ and ]

outer scroll
#

oh.

#

ahh ok yeah there we go lol, ty for putting up with my barrage of questions

hexed jungle
#

Also you can use this bottom right

outer scroll
#

alright

#

I think from here I'm gonna mess around with things like stairs until I figure it out, thank you for helping me with some of this and making me realize I was on the wrong config lol

hexed jungle
#

Yea no problem, happy to help people

#

Also I playtest maps for people too

outer scroll
#

ok one last question, stupid one

#

how far up can the player step

hexed jungle
#

Idk specifically how far, but there are stair textures that give you an idea of a kind of standard step height

#

All the step textures appear to be 16 high

outer scroll
#

yeah

#

I just manually made steps, I'll figure shit out later

outer scroll
#

a mistake or two was made LMFAO

cloud tangle
bitter flame
hexed jungle
bitter flame
hexed jungle
#

@cloud tangle @bitter flame I have some progress pics on the next section of my map if you wanna see them

hexed jungle
#

Here are the early stages

bitter flame
#

Looks nice

#

Besides the changes that I made or just fixed what else should I change with mine?

hexed jungle
bitter flame
#

I will work on the next level sometime soon

hexed jungle
#

Actually, I did notice there was a cage across a lava pit in map 3 that didn't have anything in it. Was there supposed to be monsters there?

bitter flame
hexed jungle
#

Ah, I gotcha

bitter flame
#

Did it work lol

hexed jungle
#

Well I thought the cage was just missing monsters, I didn't realize it was more for a sense of place. I was trying to figure out how to get in there lol

#

Would probably be a great use for mancubi or something

bitter flame
#

Hmm. I think I will add some there. What about the non functional tunnels in the BFG room and Arachnotron room?

hexed jungle
#

I might have missed the tunnels in the bfg room, but for the arachnotron room you mean the blood tunnels you can't reach?

hexed jungle
#

You know that would make a great secret, being able to get into those tunnels. I would connect them, add some monsters like imps and hitscanners, and then have them lead to the arachnotron platform so you can actually press the switch. You could even make the switch lower a platform with the yellow keycard on it

#

Well, if you do the keycard thing then it shouldn't be a secret I guess, but still the general idea of getting up there to get into the arachno room is a good idea

bitter flame
#

Hmm. That would be better if I knew how to make the switch activate the platform. For the hitscanners do you mean have them in the blood tunnels or the main room?

hexed jungle
#

In the blood tunnels. As for the switch, I imagine you can assign a generic floor action special to the linedef the switch is on, then assign a tag to the sector the keycard is in and link it to the linedef action special

bitter flame
brave hemlock
copper igloo
copper igloo
#

Fixed a bug with a lift in level 4

cloud tangle
#

kickass scenery

haughty flower
outer scroll
#

yo so uh

#

can I have a keycard-locked switch to open a door?

#

I can't figure it out

#

I mean open and stay open

outer scroll
hexed jungle
outer scroll
#

alright

#

I was able to figure out how to open a door remotely with a switch like right after I tabbed back in

#

it is now functional and fully playable

hexed jungle
#

Yea so if the switch opens the referenced sector tag, then there should be a type box for that action special to open it and stay open. The door lock box should also be on that linedef

outer scroll
#

feels alright too but eh might want a second opinion

hexed jungle
#

Well the floor textures are not aligned on the right side

#

How close is this to completion

outer scroll
#

mostly just making it uh

#

like

#

a box to work with

hexed jungle
#

Well if you want you can post the wad and I can playtest and give it some feedback

#

It's hard to really give meaningful feedback from just that image alone

outer scroll
#

alright

#

I'm bout to get burnt alive aren't I :monkaS:

hexed jungle
#

Gameplay wise that was actually slightly ball busting lol, but I like that. Some of the doors only had one doortrack texture and the last door had unpegged textures without doortracks. The corner of one door is kinda caved in, but idk if that's design intent or not. If you fix those things and make sure the rest of the textures are aligned then it's not a bad first map.

#

Might also wanna move the rocket launcher off of the ammo as it kinda glitches visually, at least in the doom software renderer

outer scroll
#

yea I just moved it after I sent it

#

I went for a little environmental storytelling too by like

#

having that one marine next to the ssg with scattered shells and a box of shells n' shit

hexed jungle
#

Details like that are good

outer scroll
#

if there was an exploded barrel I would've put it next to the fuckin flaming barrel but

#

it is what it is for now

#

now to figure out how I'm gonna align the shits and properly texture the walls

hexed jungle
#

So if you shift+left click in visual mode, it will select adjacent sectors/linedefs with the same texture

#

Just press A to auto align, and if you want textures aligned vertically then it is shift+A

outer scroll
#

yea I did that

#

also I did NOT notice a wall was gouged a bit lmao

#

ty for pointing that out, I wouldn't have seen that later

hexed jungle
#

There is a lot of empty space where the soulsphere secret is, might be a good idea to use that as another secret or maybe a monster closet

outer scroll
#

oh shit actually yeah

#

I could add an extra challenge for 100% kills....

#

all shotgunners/chaingunners /j

hexed jungle
#

Inb4 hides a cyberdemon in a linedef tripped closet

outer scroll
#

fr

hexed jungle
#

But yea, you're makin good progress keep it up

hexed jungle
#

In map 1

outer scroll
#

I feel like it's way too easy for what I put in there, want a second opinion

#

also might extend it back and put a plasma rifle and a cell pack

worthy sparrow
outer scroll
#

nice!

hexed jungle
#

Also some of the doors are still missing tracks, and the last door still needs the lower unpegged flag checked for the door tracks

outer scroll
#

that's what I was forgetting

hexed jungle
#

Also might wanna tag the new secret sector, it still says only 1 secret

outer scroll
#

gotcha

#

:trollreal:

#

(I am not leaving the cyberdemon it would NOT be able to be fought)

#

I might

#

have to add a couple medkits, I survived with 1 health 6% armor

#

I am big skill issue

hexed jungle
#

Cyber would be pretty funny, but you'd have to either give a lot more shells or plasma rifle

hexed jungle
#

The map is small enough for it

outer scroll
#

nahhhhh UV supremacy
(while I'm still learning I'm just fucking with one difficulty level for now)

outer scroll
#

for map 1...

#

oh wait I forgot there was a thing I needed to fix

#

@hexed jungle alright last time I'm gonna ping you for now, this is the last edit I'm making for a while

#

lemme know how it plays

hexed jungle
#

Not bad, I liked the archie surprise lol

#

The second secret room has some misaligned textures tho

outer scroll
#

FUCK

hexed jungle
#

Haha

#

Pretty fun little map though

#

I made it out with like 173 health and 56 armor

outer scroll
#

I've done it no damage

#

at least pre-archie suprise and shit

#

alright

#

now how the fuck do I add another map, do I just like hit new map?

hexed jungle
#

I don't know lol

#

The wad I'm working on only has one big map so far

#

And it's the only one I've worked on since starting mapping

#

If I had to guess, new map > name the map MAP02 in the little box, but don't quote me on that

outer scroll
#

I'll try it

#

it's an individual wad apparently??

hexed jungle
#

Uhh, idk. You might need to use Slade to add maps to a wad

gray glen
#

Save ur current map, make a new one named map02, then when you finished it. Click save to wad

outer scroll
#

alr

hexed jungle
#

Sweet, we both learned something today lol

#

Thanks

gray glen
#

Yeah, when you click file. There should be a button called "save to wad". Then you can choose a wad there

outer scroll
#

alright

gray glen
gray glen
outer scroll
#

that's so fucking real

bitter flame
#

Also I did not find any secrets or look for them lol

outer scroll
#

the mistextured wall:

outer scroll
bitter flame
outer scroll
#

hold on lemme

#

the startan3 wall among the startan2 (highlighted wall)

bitter flame
#

Looks fine to me.

outer scroll
#

I am now once again struggling to make a fucking door even tho I'm doing it just fine

#

I might need to wait til tomorrow to do another map

outer scroll
#

I'm too tired for this

bitter flame
#

Same lol

gray glen
outer scroll
#

the linedef deciding it wants to fail being depicted accurately (it's chasing my last remaining shred of sanity)

hexed jungle
copper igloo
# hexed jungle

This whole time I haven’t found that one bug. Thanks for finding!

hexed jungle
#

Yea no problem. Also, I found an instance on map 2 of the wall to a switch lowering a soulsphere not opening, but I could still press the switch downstairs in the box area.

copper igloo
haughty flower
#

Hey, Does anyone here have a server about doom modding imparticular? this server does great but theres no vcs.

cloud tangle
#

no but we should make one

#

also @hexed jungle should i release map02 right now or should i wait until map03 is done

hexed jungle
cloud tangle
#

ill just release map02

#

rough*

hexed jungle
bitter flame
maiden pewter
#

i need some wads to play

haughty flower
bitter flame
trail lion
bronze galleon
#

Por qno puedo conectarme a los. Servicios del juego?

molten crescent
#

Okay

haughty flower
#

how feasible would it be to take an obsidian generated map and edit it to add a few monsters of my choice?

whole blade
#

you can do it, but i wouldn't recommend it

#

and if you do, make sure it's really fucking clear that you used an obsidain generated map

cloud tangle
#

im not a huge fan of obsidians mapgen

#

i doesnt feel doom

#

and the map design doesnt feel coherent, very 3d roguelike issues

#

also map03s current top textures are the brown and bronze textures

#

also bigbrick2

#

Top Flat Textures FWATER1, CEIL5_2
Top Wall Textures SP_ROCK1 BIGBRIK3 and BRONZE3

#

if anybody wants to know the starting color scheme

haughty flower
#

Get a map with a layout and monster distribution I kinda like, then sprinkle in whatever I feel like it's missing

whole blade
cloud tangle
haughty flower
cloud tangle
#

its an empty clearing mainly, but with some fun buildings around ut

real sigil
#

Guys am I following the recipe right?

#

(The grease and the liquids in the bottles are animated but discord crunches up video quality so awful)

outer scroll
#

am I doing something wrong what the fuck

#

I thought this was how I set it up??

whole blade
cloud tangle
#

oh wait you guys have to choose a second amount in udb?

#

slade just gives you a box that says Delay (ticks) and says goodluck

whole blade
#

depends on the format

#

slade doesn't do UDMF

#

which is what is shown in that image

cloud tangle
#

i know this, all my maps are udmf and are made in slade

#

anyway is 4 barons in map03 pushing it?

#

and like

#

5 or 6 hell knights, and mind you not in one single encounter

#

i think there may have been too large of a difficulty spike
woke up today and felt sadistic

bitter flame
cloud tangle
cloud tangle
#

look up wadext on your browser of choice

#

theres some other steps but im sure youll get it

#

(mainly because i forgot them)

cloud tangle
bitter flame
#

I just made a file named titlepic and made this the background. It worked lol

#

Ima leave it like this, too funny lol

#

How do I make the mod go to an end screen after the last map?

#

I think the last one might be the last one for now

cloud tangle
cloud tangle
#

i

#

dont remember just scroll through them

bitter flame
#

They are not labeled

#

Just like S1, G1, W1 exits

whole blade
cloud tangle
cloud tangle
whole blade
#

Yep, that would be recently

cloud tangle
#

oh alright

bitter flame
cloud tangle
#

im just going off of memory, usually it serves me well, ill take a look later

bitter flame
#

Okay

leaden juniper
#

you know any good starting points with mapping

brave hemlock
#

but id say they arent extremely difficult or anything it's just target prioritization as usual

hexed jungle
leaden juniper
#

both

hexed jungle
#

I'd start playing/replaying wads you think are good and looking at things like texture combinations, design gimicks, how combat encounters are done, etc. Like a nice example I just played was Romero's E1M8b replacement for Doom 1 and I think it's the best tech base level I've ever played. It has a really fun layout and the design leans into the limitations of the engine, like how he layers parts of the map on top if each other and reuses space.

#

Also open up wads you like in Ultimate Doom Builder and see how they did specific things like a trap you might like, or how they designed a piece of a level and see if you can make your own twist on those ideas as practice.

#

Opening maps is also good for being able learn to do basic things like make switchs or doors, or make triggers for things.

#

Plenty of videos on YouTube go over Ultimate Doom Builder basics as well

#

Doom Zero is another good example of playing with access to parts of a level based on lowering/raising key areas on a map

#

Also @cloud tangle you gotta play E1M8b if you haven't, it's a great tech base map

haughty flower
cloud tangle
brave hemlock
#

ah then it shouldnt be too bad

cloud tangle
#

yeah, but map02 only had one baron and one hell knight

#

but also like 5 cacos

#

im obsessed with the idea of the super shotgun/bfg being sacred so i think i will only have those behind secrets heavily guarded

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because i think thats fun

haughty flower
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I really like the idea of changing the sprites of these two weapons to make them look more iconic, like Eternal's SSG

cloud tangle
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i think the og dooms are more iconic than eternals tbb

haughty flower
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I mean, of course. But I mean, making them look like in-universe relics

cloud tangle
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ah

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we need someone who knows how to do pixel art to do that

brave hemlock
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you can just make a more difficult wad, that's no problem

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hard wads can be fun too, fun to overcome all the enemies

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i haven't played a lot of wads but one I played was Overboard which was quite a bit more difficult than the base games but it was still fun

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One map in particular had like 30 cacos just shooting projectiles at you (there were powerups of course, but still, that's a lot of em to fight at once)

cloud tangle
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yeah map03 is a big skill spike

haughty flower
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okay I think I decided on one thing I want to make my own first mod, and it's a simple thing: I want to extract a bigger and stronger explosive barrel from some mod and make it standalone, to combine with gameplay mods that keep the vanilla barrels. Sometimes it's jarring to be wielding very strong highly detailed weapons and then the barrels go with that little wimpy poom instead of a mighty KABOOM
the only things I've found so far, was a guy who extracted the barrels from Brutal Doom, but kept the specters in it for some reason
and another, is... Nuclear Barrels. Which is clearly in the realm of comedy mods and never to be used in an actual playthrough
I'm guessing this is a simple enough "project", only made easier or harder depending on how the mod I base it on has it's barrels set?

lusty dove
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Kaboom sounds a name for a source port

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another boom fork

brave hemlock
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that's true

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imagine barrels o fun but with nuclear barrels

haughty flower
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I tried and I got exploded by yhe initial room barrels at the teleporter

cloud tangle
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i hve accidentally made the most sadistic and confusing secret level

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anybody want a very early version of florbeendorb.wad (thats what my megawad)

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changed maps
map01-03
map31

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ONE SEC do NOT play map31

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i forgot to add the enemies i was so done with doing the portals istg

cloud tangle
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oh i messed up the portald too

hexed jungle
bitter flame
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lol

hexed jungle
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Also your mapping is improving, good job

cloud tangle
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also have you tried map31 because im making it even more sadistic

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like a baby that also hate

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like my parents neglecting a child emotionally and abusing it so it becomes this hateful entity i call map31

brave hemlock
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is there a limit of how many maps can a wad have

grand token
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Theoretically no, I suppose, barring things like maximum number of lumps a wad can contain or map name string permutations (maps can't have the same name and there's an eight-character limit). Though you won't able to access anything beyond 32 without a limit-removing port and beyond 99 without a warp command.

brave hemlock
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how about pk3? do they have a different limitation?

grand token
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Assuming you specifically mean the GZDoom one (since different source ports use PK3 for different formats), judging by this wiki page, it doesn't seem to differ a lot from the WAD format: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

PK3 redirects here. The PK3 file format is the same as the ZIP file format, and is treated exactly the same by ZDoom.
ZDoom allows using several compressed archive formats instead of the traditional WADs. Most notably:

ZIP
A .zip file used as the container for a ZDoom mod is usually given either the .pk3 extension (originally used by Quake 3,)...

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So the only hard limit I can think of is the maximum number of lumps a wad can contain, which is held in a 4-byte signed int. (You can't run out of 1-8 character map names before that.)

brave hemlock
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great to know, huge thanks for the help

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didn't know pk3 isn't universal

manic flume
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Question, where might i find doom mods of the strategy variety?

bitter flame
manic flume
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ill see if i can find it..

bitter flame
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Does anyone know how to change the names of maps and make the mod end after a certain map?

teal wyvern
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ZDoom supports a special MAPINFO lump that can be used to define special characteristics for the different maps in a WAD/PK3, in addition to defining custom skill levels, intermissions, and game settings.

cloud tangle
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(in map03)

bitter flame
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Oof

cloud tangle
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yeah

hexed jungle
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Ye I found it

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Only one I couldn't get to was the room with the windows where all the hit scanners were

cloud tangle
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ohh yeah

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ill give you a hint: light

hexed jungle
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Also what exactly lowers the green armor on map 1? I still have no idea how I made it lower

cloud tangle
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when you walk into the exit nook, you cross a line that lowers it

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also ive decided im gonna always make the ssg something you have to go out of your way for

hexed jungle
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Ah, okay. I figured it was probably around the exit area. First time I played the map I couldn't figure it out so I just left lol

cloud tangle
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lol

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did you find the ssg in map 2? i liked that secret too

hexed jungle
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Nah

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I didn't get all the secrets on that map

cloud tangle
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oh

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did you find the 200 health secret in map 2?

hexed jungle
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Uuuhh, I don't remember lol. I remember a hidden button and a Berserk I think

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I think I only found like 2 secrets

cloud tangle
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oh yeah thats the 200 health secret, soulsphere is hidden there too

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its accidentally identical to a secret in e5m2 in sigil

hexed jungle
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Oh you mean right at the start?

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Yea I never found that one either until I saw a playthrough lol

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Did you play E1M8b yet?

cloud tangle
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oh shit i forgot

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also shotgunners are the key to 2 different secrets i just realized lmao

hexed jungle
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You gotta play that shit, you'll love it even though it's doom 1 again

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I don't even like tech bases and I thought it was amazing

cloud tangle
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tbh i think doom 1 had better boss levels

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except dead simple i love dead simple

hexed jungle
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I think Doom 1 in general has better levels because the lack of enemy variety forces you to compensate

cloud tangle
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yeah, and the ssg didnt exist so you played differently

hexed jungle
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He did a stand alone Doom 2 map called One Humanity which also was pretty cool

cloud tangle
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and the citadel wasnt a map so doom 1 is infinitely better fuck the citadel

cloud tangle
hexed jungle
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Also do a remix of Unholy Cathedral

cloud tangle
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i will absolutely do a citadel remix fuck the citadel it was such a cool map idea too

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good ideas the citadel had

  1. you don't need any keys to explore
  2. its a fucking castle
  3. i dunno
bitter flame
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How do I make a texture the sky? I am trying to make a outside level lol

leaden juniper
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i want to run a mod with Wolf3D TC, but there are these errors. can anyone explain them to me and how to fix em?

cloud tangle
cloud tangle
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and i usually set the light to 200-256

bitter flame
brave hemlock
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ooh so it works like in source

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thats good to know lol i never needed to make a sky before

leaden juniper
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is there any tutorials for from-scratch beginners to doom modding

manic flume
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is there any tower defense mods that have you place towers? Not like Stronghold

cloud tangle
hexed jungle
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@cloud tangle Oh yea I forgot to mention earlier that the one imp on a pillar in map 3 doesn't really do anything when you aggro him

cloud tangle
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and i dont know why

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i dont know why it does that

hexed jungle
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Oh, that usually happens when it doesn't have enough space to move around on wake up

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I had the same issue with the two rooms in my hell temple

cloud tangle
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ohh dammit

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i dont wanna widen the pillars

hexed jungle
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Just used the edit sector tool and increment the size until you have the minimum amount of room then just copy the numbers if you wanna make the other pillars the same size

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Should be on the right side when you use it

cloud tangle
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ng'hhh i don't wanna

hexed jungle
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Lol

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Maybe you could add another pillar or something

cloud tangle
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or i could i just put that singular imp beside the pillad

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oh also how is the fight in the chaingunner room

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or the 2 hell knight room

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(same room)

hexed jungle
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I remember using the chaingunners to kill the hell knights

cloud tangle
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thats what i did, too

hexed jungle
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First time I didn't do that and I basically had almost no ammo left lol

cloud tangle
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i intended that to happen

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i put a box of shells in the middle so you have to do some smooth moves to get to it mid fight