#classic-doom-maps-mods

1 messages · Page 4 of 1

worthy sparrow
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I did that and i don't see anything for gzdoom

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Do you think i could've maybe deleted it when i initially deleted the folder the first time?

grand token
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No idea.

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That should be the default location for gzdoom.ini to my knowledge.

worthy sparrow
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i could see where the problem is occuring

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whenever i boot up gzdoom it isn't showing the megawad screen where you boot it up like normal

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the weird part is that i already have the megawads downloaded and in the same folder

worthy sparrow
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hol up it's actin funky

grand token
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Try the GZDoom Discord, they have a technical support forum.

worthy sparrow
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they have a discord?

grand token
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Yeah, just google 'gzdoom discord', there's a forum post for it.

fleet sonnet
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is it possible to make a see through thin gate work as a door

grand token
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A door can use any wall texture.

runic agate
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Uhh anyone knows how to fix this? I think my helmet is broken

fallen panther
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I forgot just how good Meat grinder's monster pack feels so good to play

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Perfect for something like guncaster vindicated

haughty flower
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ultimate doom builder is better

neon bronze
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Working on my second map ever

fleet sonnet
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working on my third map every

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should i make an archvile jump secret or a normal teleporter secret

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nevermind

storm charm
royal wave
random swan
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look good? well.... certainly subjective

solar mica
runic agate
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Helloww

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Does anyone know how to install reshade on delta touch? Or maybe not

clever sequoia
haughty flower
fleet sonnet
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doom builder 2 is simpler but i switched to udb because for some reason db2 wouldnt open again and udb is actually way better

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didnt romero use doom builder 2 or something to make sigil

raw comet
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Yeah, he uses DB2.

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However, keep in mind that DB2 had not been updated since - - - 2013?

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Or 2012?

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Either way, I recommend using something newer, UDB will be just fine.

runic breach
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cool

lusty dove
shut crane
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Are there other sites where I can download custom textures, monsters, etc. other than Realm667?

onyx scroll
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I’m really unsure however

haughty flower
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there are updates even recently

raw comet
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That's what I ment, UDB is just fine. DB2 on the other hand has been unmaintained for roughly a decade now.

clever sequoia
raw comet
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Not bad, though the lights need to make sense - what is illuminating the environment or a section of the map? Teleporter flats are confusing - unless you can make it much more unique and stands out as a teleporter.
Just my suggestion, good luck on your doom adventures!

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Oh, don't forget to include gzdoom's default brightmaps and gldefs. This way you can see what the player sees and use that to your advantage.

neon steppe
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gzdoom has some huuge lag spikes for me which useally lasts for around 5-25 seconds and its been like this for over a week now so if someone knows what the problem is please help

haughty flower
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I noticed that a lot of people use GZDOOM

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I don't like it

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It takes away the vanilla experience, even with doom strict compatibility setting enabled

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Thats why boom ports are the best

neon steppe
timid flume
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This is I've been working on for this bank holiday weekend; Walpurgis Korax getting abilities and a much bigger and detailed map. I also even voiced new lines for him myself (though no, I don't sound like Korax in real life, I'm just good with Audacity lol).

thin gulch
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ive been making my first wad, and i wanna upload it when im done, but i dont know where. is there any good place to do so?

crisp dragon
north bear
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Hey guys maybe a bit stupid question, but can monsters trigger walk over linedefs in completely vanilla game? I'm making a map in complevel 2 and want to use lost soul outside the map for some triggers

timid flume
# thin gulch ive been making my first wad, and i wanna upload it when im done, but i dont kno...

Or if you mean file hosting, then go with MEGA or Googledrive whilst testing your wad. If you think its amazing and finished, you can request it to be submitted to idGames archive on Doomworld.

But if you want people to test it and give feedback, then yes, release on Doomworld or if you're not confident on just releasing straight off, then PM one of the people on the Testing thread: https://www.doomworld.com/forum/topic/118850-who-can-test-your-maps-list-of-active-playtesters/

haughty flower
runic breach
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virtually every popular boom-based port has full vanilla compat

north bear
neon steppe
# runic breach virtually every popular boom-based port has full vanilla compat

well what i found boom ports either had wierd sounds or textures, honestly gzdoom is fine for me for now, the only problem that truly annoys me is that you know in the original game enemies block your movememnt in the y-axis regardless of their height when gzdoom doesnt do that even tho a lot of wads use this mechanic, ive been trying to find a wad or something that fixes that problem unfortunatly i couldnt find anything.

haughty flower
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slaughtermap (kinda) done!

crisp dragon
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interesting

haughty flower
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but the layout is wide open, so the enemies can snipe you from everywhere

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and there are just two places where you can hide

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and the only health pickups are 1 supercharge, 1 megasphere, and 2 medikits

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i may remove the megasphere tho

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the map doesn't have the best design, but it will do it

haughty flower
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i tried to record a demo about how i complete the map xd

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i have 20 or smth failed demos and 18 of them are just me dying in the beginning area

runic breach
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also what ports did you try

whole blade
storm charm
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agreed

storm charm
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For example, this mod that id designed for ZANDRONUM:

storm charm
haughty flower
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16 failed demos of the slaughtermap i've done making yesterday... the 14th and 16th are the two demos where i got close to the end

neon steppe
neon steppe
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so i chose gzdoom where i changed the settings a bit and i guess i didnt care about it much

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oh and i only came back for doom not long ago again so that 1 year wasnt playing doom all the time, iam still kind of a begginer :P

runic breach
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well, i guess zdoom probably has some boom in it

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idk how crispy/chocolate's textures "look weird" though

neon steppe
haughty flower
neon steppe
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thx

haughty flower
# neon steppe thx

i use prboom, but most people would recommend dsda-doom so it's your choice

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it's basically the same thing, dsda is just better optimized and has a rewind feature

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but other than that, it's completely the same as prboom

neon steppe
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oh, i see

lost flame
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neon steppe
haughty flower
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obviously there are less option than in gzdoom, but it doesn't need more

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gzdoom has too much options

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you won't use 97% of them probably

neon steppe
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yeah

fleet sonnet
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i can’t stop using romero heads in my maps

haughty flower
pearl bane
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yk that shadowrun game for the snes that launched in '93?

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ive finished that game a lot now and id like to see someone port that game to doom

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i would try to do it myself but idk how to create the rpg features

fleet sonnet
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all kinds of exits

grand token
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Advantages of using Romero's head:

  • Quirky.
  • The player can't see what linedef triggers the exit on the automap and can accidentally exit prematurely.
  • The sound scares the living daylights out of the player.
    Disadvantages:
  • None
storm charm
fleet sonnet
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is using a commander keen behind a fake wall instead of using a shootable switch for a sigil eye a bad idea

haughty flower
grand token
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A shootable switch is activated with a single pistol shot, but you need to convey to the user that they need to keep shooting until Keen dies.

grand token
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The player should see that it's something they can kill. Either leave Keen clearly visible (as in Speed of Doom) or give it a different skin and telegraph that it's a destructible object (as in Going Down). If you hide it behind a fake wall (as in... I forgot, I think there was a non-secret secret like that in Resurgence) it can confuse the player.

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The only clue they would have is Keen's distinctive pain sound.

thin gulch
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can someone dm me and help me figure out whats wrong? im using gzdoom, and ive been downloading some wads but a lot of them dont work. ive tried doom 1 and doom 2, ive put the wads in the correct folder... im so confused

brisk plank
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Do you have ZDL

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Or a doom launcher?

thin gulch
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i use gzdoom and also use zdl in hopes it could work too but it doesnt

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i can send the link i get the wads from once i get home (its a weird link theres no way ill remember)

brisk plank
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You'd probably want to load DOOM.WAD and DOOM2.WAD into the IWADs directory in general settings

thin gulch
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i tried that, i also tried using plain ol ZDoom but that didnt work either

brisk plank
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In external files, load the wad that aren't doom.wad or doom2.wad in launch configs

The IWADS are shown and you can select the ones that are needed

Btw Plutonia and TNT are separate wads that need to be loaded onto the IWAD directory in general settings as well

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It's kinda weird to set up at first, even I struggled until I managed to do it

thin gulch
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well some wads work but some dont. im not sure why theres a divide

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ive got gz set up and all that but like half the wads i downloaded do nothing

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i legitimately beleive some wads just flat out dont do anything 💀

thin gulch
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ok nevermind i cant send links

storm charm
haughty flower
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took me 77 attempts to speedrun through it

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of course, if you play it normally it will take much less attempts

storm charm
hallow warren
neon steppe
haughty flower
signal stag
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Guys, do anyone knows a way to add new custom weapons to my wads?

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Without changing default weaponry textures

next ruin
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whats the best place to find classic wads n mods other than MODDB

raw comet
raw comet
signal stag
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For example I want to use gzdoom

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Or more specifically gzdoom builder

raw comet
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You were correct saying GZDoom, GZDoom Builder is not really GZDoom, just an editor to create maps and map scripts

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If you want to add behavior to your weapons, go here:
https://zdoom.org/wiki/Creating_new_weapons

While making a custom weapon in ZDoom is a bit tricky, this guide should help you get on your way.
Note: This tutorial uses custom sprites, which are not provided. You should provide sprites with these names or adapt the code to use standard sprite names if you want to actually test this code in ZDoom.

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If you want to change the sounds, sprites, and hud texture, you will need to dig a bit deeper. Sorry, I have to run.

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ZDoom wiki is a very useful guide and I strongly urge you to use it.
To change, add, remove files from a WAD file, I recommend Slade.

signal stag
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Thanks

fleet sonnet
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my wad keeps crashing slade for soem reason

worthy sparrow
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The ingame picture was from a early build

raw comet
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I think your gamma is a bit too strong 😛

fleet sonnet
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wait are you allowed to post wads directly here or do we have to upload them to a website

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nvm

fleet sonnet
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my second and third maps ever (my first map file got corrupted but it was only a basic boring techbase so whatever)

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i didnt know what else to call it

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i'd appreciate it if you give em a test

haughty flower
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or i have to use gzdoom? (i hate gzdoom)

fleet sonnet
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yes as far as i know but the reccomended rendering settings should be like modern settings

fleet sonnet
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it’s 2 levels designed originally in doom builder 2 but then i moved to ultimate doom builder after db2 stopped working for me somehow

fleet sonnet
storm charm
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added a new weapon to my mod- an auto shotgun, sprites form realm667. i call it the Combat Shotgun

haughty flower
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@fleet sonnet i had to use gzdoom because there were some errors but they were pretty good

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jsut pot more ammo

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this maps look better than map01 in my wad atleast

fleet sonnet
solar mica
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https://www.youtube.com/watch?v=4h0p-fchgJw

i will get version 1.0 of Improvisation out by this year, i swear it (:<

of Improvisatiopia of Darsycho town of stuffyville! :)
Next version of Improvisation is gonna be a big 'un, some new weapons, more modifier effects, crafting and general polish. Coming very soon. (version 1.0 will be out this year for sure!)
Forum thread: https://www.doomworld.com/forum/topic/135182
itch,io: https://darsycho.itch.io/improvisatio...

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raw storm
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nice

timid flume
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https://youtu.be/QfMu4WsblnU
Adding quite a chunk of polish to the Korax Bossfight you may have seen last week!

You might have seen the earlier version of this last week; and I'm super glad it turned out as popular as it did. Since then, the boss fight has been given tonnes of polish!

There are now more distinct phases. In phase one, Korax is invincible until you destroy his shield and harasses you by flying about whilst you do so. Phase two lets reinfo...

▶ Play video
haughty flower
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Classic doom maps mods

crisp dragon
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uh oh broken texture

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also the bars as well

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don't mind the gamma, I usually play on gamma 2 which is much lower

neon steppe
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how can i make teleporters in udb in boom: doom 2 (doom format) game configuration?

crisp dragon
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You can search up a tutorial on how to do so

neon steppe
haughty flower
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but the other broken texture, sorry for that

haughty flower
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i play on OpenGL and it works fine for me

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@crisp dragon btw, what's your opinion about the map, if you've beaten it already

crisp dragon
lusty dove
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also only a few ports have gl

crisp dragon
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there are a few texturing issues as well for the lifts

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for example, with the lowering walls there are slight issues with textures on the side, and the exit door also has a HOM effect on the side as well

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as for the map, I was going through the layout in nomo so I could get to know it a bit better

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so far my only complaint would maybe be a slight neo jump you'd have to do in the face of a cyberdemon, but I don't know any encounters further than that so my opinion may change

crisp dragon
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there seems to be several enemy placements that are bugging out the map

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for example, the lift that comes down after you open the yellow door

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that doesn't work due to the chaingunners on top of it, I have no idea

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they are likely stuck there or something along those lines

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regardless, this basically breaks map progression

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I had to use IDCLIP to kill the chaingunners in order to proceed

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for the map as a whole, it doesn't feel very.... slaughter-y

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it feels moreso like just a regular map with lots of enemies

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slaughter is usually defined by open spaces that are packed tight with demons

fleet sonnet
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uhhhhh

haughty flower
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i'll fix these issues when i get home

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was the map difficult or not?

haughty flower
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oh it doesn't come down

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when i'll get home i'll fix it

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the reason why i placed the chaingunners that high is because i wanted it to be a surprise when you lower the lift

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but i'll fix it

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the reason of the broken textures is that i get tired very quickly of filling the broken textures 1 by 1

haughty flower
lusty dove
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Which renderer you use should have zero effect on the gameplay

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Maybe it's a difference in ports

haughty flower
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dunno

lusty dove
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What port are you using to test it?

haughty flower
lusty dove
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Ah cool

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Make sure you do -complevel 2 when testing

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To make sure it works on vanilla compatible ports

haughty flower
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But i tested it on software renderer too before i fixed it and it worked fine for me

haughty flower
lusty dove
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Ah

haughty flower
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so i had to use complevel 9

lusty dove
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Yeah that's fine

haughty flower
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maybe coffeeguy used complevel 2

lusty dove
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Probably not if the map uses boom features

haughty flower
lusty dove
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Huh

haughty flower
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or he said smth similar

lusty dove
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Yeah I believe you that's just weird

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Much stuff with this engine is

haughty flower
north bear
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is there a vanilla way to make linedefs block only hitscan? I want to make a shootable switch that can only be activated when close to it and hitscan blocking linedefs seems ideal for that but i can't find a way to make one. i am using doom builder x

haughty flower
runic breach
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played I am Sakuya: Touhou FPS Game today, a GZDoom engine game

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not worth the 250 pesos on steam imo, but it was pretty fun

timid flume
#

Geomancy is finally approaching completion with the tertiary fire now added

onyx scroll
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I aint a mapper, so that's the best thing I could think of when it comes to vanilla

north bear
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I guess i could try that, though i wanted to confuse the player a bit. Thanks anyways

rough sequoia
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Hi. I've been playing hideous destructor for a bit. Not sure if it's just me being stupid but the standard rifles you find carried by some zombies just seem to not work after a bit. Like it'll use the one magazine it has and then not work again? I'm confused. Any help would be good.

fringe stump
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Any recommendation of good Doom wads with alot of shooting and less navigating? Preferably if it goes well with brutal doom

runic breach
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tbh most slaughter-only wads have lots of shooting

fringe stump
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thank you i will try out

haughty flower
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map12 is a fucking exhausting map

fringe stump
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what the fuck why is the spawn inside 20 archvilles and cyberdemons

runic breach
fringe stump
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I turn down the diffculty to hurt me plenty and I spawn in a deathroom

grand token
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Try ITYTD.

fringe stump
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same results

crisp dragon
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Not gonna help with italo doom lul

haughty flower
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bro im so lazy i literally boot up udb and then my whole mood goes away from mapping

indigo totem
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anyone know how to change the secret revealed sound effect in the latest versions of prboom+ with umapinfo support?

i used to run an older build of prboom+ that used the quake sound effect and this newer one uses the multiplayer item respawning sound effect

whole blade
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Italodoom is something else lol

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If you want a better introduction to slaughter then New Gothic Movment 1 or Speed of Doom would be good starting points

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Or Micro Slaughter Community Project

grand token
fringe stump
#

ty

whole blade
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np

runic breach
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or rush @fringe stump

solar mica
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timid flume
#

https://youtu.be/rt-Ho0vegVo
The nearly complete Bardiche for Walpurgis has all its fire modes now; including the new blood spikes secondary fire, which I think looks pretty cool.

Good news for the Bardiche lovers; Alastor has all his fire modes now as well. Yes, he's also been named! The new secondary fire creates huge spikes of blood from the ground!!

Corpse Explosion, being the more niche effect, has been moved to the Tertiary slot. The Primary swing has also been tuned even more for responsiveness and I feel its in...

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runic agate
#

Does anyone know what mod he's using?

haughty flower
crisp dragon
runic agate
#

I already checked the description

runic agate
haughty flower
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Finally starting making my own DOOM II maps, wish me best

solar mica
haughty flower
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doom mapping is like a desert island

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it takes a long time to master, but it absolutely rewards your effort and attention

haughty flower
lusty dove
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what is this logo?

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its all over stuff in eviternity, i think it comes from the otex texture pack

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is it just the otex logo?

real sigil
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Starting off. Is it possible to build second floors in udb? I currently don’t see how I can without just placing a teleport to another map instead of one floor atop another

haughty flower
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you can make the feeling of room over room with silent teleporters, but it's fake ofcourse

lusty dove
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it can also be done in eternity engine through seamless portal abuse but that is much more complicated to set up

real sigil
lusty dove
# real sigil I saw the myhouse.wad have room over room, and I’m guessing it has to do with th...

This long-awaited tutorial shows how to create "3D floors" in ZDoom. Present in GZDoom and Skulltag for a while now, this feature is finally available in ZDoom and allows you to create true room-over-room structures and more. You can stack as many 3D floors as you'd like, and once you begin working with them more, you'll realize that the only ...

▶ Play video
#

here is a tutorial on how to do it

real sigil
#

thanks

charred wagon
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How do you get Russian Overkill to work? Is it compatible with GZDOOM? Or do I need a different source port?

real sigil
# real sigil thanks

Followed the tutorial and was confused as heck why it didn’t work. Then I realized the vid was 11 years old. Then I realized I simply overlooked the 3d mode button in udb 💀

whole blade
whole blade
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iirc it was meant to be the otex equivalent of the UAC. some faceless evil corp that had let the demons in (not specific to eviternity though)

plucky sigil
plucky sigil
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Why not

lusty dove
#

because why

plucky sigil
#

Because funny

lusty dove
#

what would it allow you to do that you cant already do in gzdoom

plucky sigil
#

Idk anything about doom modding

real sigil
#

The novelty of using the doom engine is building something not with the new stuff. I suppose just using unity would ruin that

I myself have never touched unity or any of the normal stuff yet. Will in the future but doing this goofy ah plan of learning from the ground up. Why? Cause interesting

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Technically not fully from the ground up cause obviously modern modding is way easier than it used to be

plucky sigil
#

Bruh it was joke you don’t have to write entire paragraph

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I will now go back to playing Wolfenstein 3-D

real sigil
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I was just talking cause I just talk sometimes

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I’ve been playing that game every other day

main trench
#

https://youtu.be/5wAo54DHDY0 theres more to my house than you know. If any of you play it. Keep the dog alive for the true ending i dont know if its been shown here but if it hasn't then watch this to the end. If it has then theres more to the map than people on the gaming news outlets let on its inspirations are accurate but they barely scratch the surface of the story being told.

A map uploaded by an unknown user, with secrets hidden deep inside its walls...

Doomworld Link - https://www.doomworld.com/forum/topic/134292-myhousewad/

Support me on Patreon - https://www.patreon.com/powerpak
Follow me on Twitter - https://twitter.com/JackWNicholls

-- @supereyepatchwolf3007's "Horror in Impossible Places: Liminal Spaces and...

▶ Play video
trail lion
rapid zenith
lost flame
#
haughty flower
#

I will challenge any of you to speedrun this hoe on ultra violence

trail lion
solar brook
#

whu

#
OS: Microsoft Windows 11 Pro
GPU: NVIDIA GeForce RTX 3060
UDB: R4049
Platform: x64

********EXCEPTION DETAILS********
The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at CodeImp.DoomBuilder.VisualModes.VisualMode.DoCulling() in c:\build\UltimateDoomBuilder\Source\Core\VisualModes\VisualMode.cs:line 659
   at CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Int64 deltatime) in c:\build\UltimateDoomBuilder\Source\Core\VisualModes\VisualMode.cs:line 1345
   at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Int64 deltatime) in c:\build\UltimateDoomBuilder\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:line 1583
   at CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e) in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 4677
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)```
whole blade
solar brook
pearl glen
#

is it possible to replace the wad in doom64 with

not doom64

haughty flower
#

uhh

#

ive got a question, what wads do i need cause i have both doom 1 and doom 2 on steam (for modding), are there any other ones i should get

lusty dove
#

Unless you specifically want to make a tnt or plutonia themed wad with the textures from those wads, in which case you can get them by downloading them as addons in steam doom 2 and then getting them from the game files

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Or actually I think these days final doom comes for free with steam doom 2 in which case you can just download that and get them there

haughty flower
#

oh alright

solar brook
haughty flower
#

in doom

solar brook
haughty flower
#

i thought you wanted to create 3d floors

next ruin
#

Things like TotalChaos might be more technologically different, but MyHouse just has to be the peak of whats possible when geniuses mod doom. Will likely never happen, but would LOVE to see a behind the scenes with the creator(s)

whole blade
whole blade
#

np

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if it's something weird you'll probably have to ask in the UDB discord

solar brook
next ruin
#

Anyone know of mods that are similar to myhouse? Loved that experience and want MOREEE

whole blade
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That's pretty unique

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There's not really anything like it tbh

next ruin
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I dont mean the trippy nature I mean like the single long level with objectives and stuff

light saddle
#

Has anyone here played the myhouse mod?

undone summit
#

heya, don't know if this is the best server for solely Doom wad mapping for classic Doom

undone summit
runic breach
lusty dove
runic breach
#

went big on yt because people love those kind of mods

supple oriole
#

does anybody know of any maps that have puzzles? if not, any ones with odd/surreal visuals?

next ruin
next ruin
undone summit
pliant plume
#

you guys got any tips on settings that might make heavily intensive maps/pk3s run a bit better on, say, gzdoom for a, say, very large map with many many portals and lots of unique content?

icy compass
pliant plume
#

damn, was hoping i could at least try to play myhouse on my laptop. guess i oughta just stick to my pc for it

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god it is such a cool mod but i am horrible at remembering/exploring so it's way more hard than it should be lol

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... i should try it with bring your own class

runic breach
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turn off postprocessing and any sort of texture filtering/upscaling, along with anisotropic filters and mipmap

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switch to vulkan or openGL ES (most important bit)

tranquil echo
#

Hi I am trying to mod doom 2 and I keep getting script errors any help is appreciated

grand token
#

What's the error?

neon steppe
#

i just had a stupid idea to create a map with all the walls being the texture F_SKY the only thing that will help you get to places is the map, the corpses on the floor, doors etc.

#

i made this in like 20 mins just for fun so the enemy placement kinda sucks

onyx scroll
next ruin
#

how far did you get

#

well ok but theres 4 endings and the first endings leaves out like 6 areas

#

did you get the burned house ending?

#

oh yeah my friend thats like 1/3 of the whole thing

#

if you dont want to go through the migraine of doing the whole thing watch the MyHouse vid by PowerPak he goes through all the playthrough and the secrets and story and whatever

#

its as long as a movie but its worth it if you're into the map

knotty fable
haughty flower
#

i may have to dump my whole map01 in my wad

#

btw, guys, do you have some good names for a quiet and slow and atmospheric map, like scythe 2 map29?

runic breach
#

usually agreed to be ultimate doombuilder

urban thicket
#

im gonna play myhouse.wad

#

wait i have a idea

#

brutal freedoom or lawnmower doom

#

ok

#

imma just hope this works

#

time for the big show

#

its not working

#

maybe i need the pk3

#

or mabye i need to switch to gzdoom

urban thicket
#

He got mad

neon steppe
#

hell yeah, iam done with another doom map today, this is my 6th ever doom map and iam kinda proud of it ngl

haughty flower
haughty flower
royal wave
#

Be wary of just smashing a bajillion mods together. It’s not how mods work with Doom, and you’ll increase the odds of nothing working

neon steppe
#

ty :>

urban thicket
#

Also I figured it out

#

I was on the wrong difficulty

#

Doesn't matter rn

#

Playing club penguin

analog valve
#

Anyone see that new mod called My House?

urban thicket
#

Yes

#

It's so popular

next ruin
analog valve
next ruin
winter thorn
#

I need maps that work well with treasure tech
also what are some good gameplay mods that add new weapons and enemies and work well with most megawads

knotty fable
winter thorn
runic breach
#

sorry, i thought those were two messages lol

urban thicket
#

i reccomend playing myhouse.wad with doom mower

haughty flower
#

...

urban thicket
#

is there like a brutal doom

#

with more brutal

raw idol
#

Am I allowed to share download files? I have a map really worth a try, it's where you are the demon and you fight the Doom marines.

#

EMPATHY, This isn't mod my btw, I'm not sure who made it. Basically you play as a demon and you fight Doomguy. Lot of content in it, worth a try. If you're using GZDoom just drag the file over the GZ icon pinned to you taskbar. This was shared to me by Awh awh awh last night.

urban thicket
#

i need brutal doom with more brutal

raw idol
urban thicket
#

ok

raw idol
runic breach
#

do you want the gore to fill up your entire screen or something

winter thorn
#

working on making my own game but basing it off of doom resources (code remains, the sprites, enemies, story, music, and textures change) and I was looking at trying to do a shell ejection thing, like where you fire the pistol or shotgun and a shell flies out with the pump animation or racking, anyone know of a mod I could mess with for that or how to do so?

pliant plume
#

Would it be possible for someone to remove the noclip protection on Myhouse?

haughty flower
slender forge
#

(sorry for the long paragraph) I’ve been trying to play the “myhouse.wad” map, but, im not sure this is because I’ve done something wrong or because I use Steam Deck/Linux, it doesn’t work. I’ve followed all the instructions I’ve seen (such as installing GZDoom, putting the doom WADs into it and dragging my pk3 file into it) but all it does is load up Doom 2 normally. If anyone can help me with this I’d greatly appreciate it :-)

sterile schooner
raw idol
#

Anybody have any good standalone gzdoom mod suggestions?

slender forge
slender forge
#

SteamDeck detected dealguy

runic breach
haughty flower
#

i have mood now to create doom maps

#

but i'm not at home and this laptop can't run UDB, it makes some errors

#

and i hate using Doom Builder X

raw idol
runic breach
#

welcome

raw idol
#

Just wanted to share this mod incase anybody else wanted it. Really cool, basically reworks classic Doom with new weapons, enemies, and new gore physics.

faint wren
#

everyone is talking abt myhouse.wad but what abt do_not_play.wad

raw idol
#

myhouse.wad ain’t really that freaky just kinda slow and hard

raw idol
#

Any gzdoom mod suggestions?

surreal swan
#

I just beat MyHouse.wad and got the true(?) Ending. Anyone have some other mods that are similar that they really enjoyed?

pearl glen
#

hey

surreal swan
#

Holy shit

pearl glen
#

ive been getting into modding doom, ive been combining mods together and i know how to change things to get them to work and combinging them works fine but i am working on combining myhouse with abort m, it works perfectly except the height is default and not as tall as it should be

#

any help?

runic breach
#

you can play myhouse using delta touch

haughty flower
#

I've replayed the sigil maps i've played not too long ago, it's very interesting that romero can create tough maps with not too much monsters

#

like 50-80 or 90

#

it makes me want to create something like it, and i will because i'm at home and i can use UDB

haughty flower
haughty flower
timid flume
raw idol
#

I’ll check it out

timid flume
halcyon rover
#

Hey has anyone played my house.wad

pearl glen
halcyon rover
#

Its a wacky map made by some guys friend and when he died his parents gave his best friend a 3 inch floppy that contained his friends house and he made some tweaks and memorabilia to his time with him

pearl glen
#

Wow! Sounds interesting!

halcyon rover
#

I'm going to try and find it on gz doom on my computer and see if it can handle it

pearl glen
#

go into dms, let me teach you how to set it up

hallow warren
trail lion
vapid eagle
#

really mind boggling experience

haughty flower
vapid eagle
haughty flower
runic breach
# pearl glen rude smh

it's just insane how popular the mod is getting and people will inevitably find that annoying, and it's probably because its popularity is getting people into doom mods instead of doom

grand token
#

I think the popularity will eventually blow over and a significant number of people will remain in the community.

#

Not sure how many of them will integrate into the rest of the mapping community and how many will stick to GZDoom mods though.

haughty flower
#

wads will always remain more popular than mods, because they are easier to make and it just changes the maps

#

of course, there are some wads like heretic and stuff, but they change so many game mechanics they are considered mods (in my opinion) for example heartland is not heartland.wad, it's heartland.pk3

#

same with myhouse or lilith

stuck kite
#

im honestly glad myhouse.wad is getting so popular, it really deserves it since there was clearly an INSANE amount of time and effort put into it

hallow warren
whole blade
#

Getting into any part of the doom community is good for the whole community

#

Every time a new doom game is released there is a massive uptick in new doom wads being made. My house will most likely have the same kind of impact (albeit a briefer spike)

upbeat path
pearl glen
upbeat path
#

also as someone who has played a LOT of Doom in their lifetime (and got into it due to mods) - it's hard to tell who will stick around and who won't. there's no real "tell".

#

sometimes, the popular thing is popular for a good reason!

runic breach
#

imo the positive aspect of myhouse is the people getting back into doom, i've noticed lots of people go back to doom after the wad

pearl glen
#

ok im getting pissed rn

noble pike
#

?

pearl glen
#

i want to combined a pwad with an iwad so i can run a mod in 64doom

#

wtf chatgpt helped me fr

noble pike
#

(0) \ (0)

haughty flower
pearl glen
#

nah i figured it out

#

nevermind

grand token
#

No question community growth of any variety is desirable right now.

haughty flower
urban mist
#

I remember I got this wad from a youtube video showcasing brutal doom with some endless survival mod. Now that I seach this wad up I get nothing. Anybody seen this wad before?

fading peak
#

anyways uh hi doom mapping community

#

im new here 😄

fading peak
#

why is making this map fun

#

why am i having fun

#

i didnt know drawing 2d boxes would be so fun

jolly mural
#

hi guys

fading peak
#

hi

fleet sonnet
#

hi

fading peak
#

guess what

fading peak
#

good map 20/7.35

haughty flower
fading peak
#

i turned it into a secret

fluid cave
#

making my first doom 2 map that im planning on eventually sharing, other than here, are there any good places to share said map?

#

also, thoughts on using itch.io to share it

#

or at least archive it

pearl glen
#

i can do it manually for every file but i dont wanna

whole blade
#

iwad = standalone entity
pwad = data pack that requires an iwad

#

they're mutually exclusive concepts. either you make an iwad, or you make a pwad

#

also iwad's are usually commercial. combining commercial assets into your pwad is a good way to get bodied

pearl glen
#

the file structure is identical

lusty dove
#

Many people will play it and give you feedback in the comments that can help you improve it or make better ones next time

#

There is a section specifically for posting maps that have been made

fading peak
novel vessel
#

not even doom, modding a game boosts its lifespan dramatically, which boggles my mind that bethesda isn't letting id publish modding tools for eternal or 2016, given that skyrim is extremely popular and is still played because mods heavily contributed to it

fading peak
#

i didnt save it before that happened

#

so i have to start mapping it again

runic breach
#

i play modded more than i play vanilla

#

the thing is that some vanilla-centric players are going to find its popularity annoying because it'll be getting people into gz mods instead of the usual vanilla wads

#

not to mention that the vast majority of doom mods run on an engine that's already basically a remastered version of doom

haughty flower
fading peak
haughty flower
haughty flower
runic breach
#

let em make a mouselook-friendly map if they wanna

#

only shame mouselook if they're using it in a non-gz wad

lusty dove
# novel vessel not even doom, modding a game boosts its lifespan dramatically, which boggles my...

There is a reason 2016 didn’t have a map editor. It uses something called megatextures where all of the lighting and textures and other data for a map is baked into one giant texture. This generating process requires a renderfarm to run in any reasonable amount of time, so it’s just not feasible for someone working at home to make a map. For eternal, it would have been more possible, and they even said that they were working on it, however covid screwed everything up and they weren’t able to get it done

#

So it’s not that Bethesda wasn’t letting them

#

There were other reasons

lusty dove
#

Do maps that use otex tend to just have the entire texture pack included, or do they include just the parts that they use

whole blade
lusty dove
#

ok

whole blade
#

I've you're using like, half of otex though I wouldn't bother

lusty dove
#

is there an easy way to do that with otex? or do you just need to go through and figure out precisely which ones you use

whole blade
#

Udb can organize textures by if they're used

#

There's a flag in the texture viewer

#

SLADE also has a remove unused textures function but it doesn't work on pk3s, and will break animated textures (because technically the rest of the textures in the animation aren't 'used' in the map)

lusty dove
#

well im not using pk3s so i could do the slade thing and then just fix the animated textures

whole blade
#

so slade detects them

#

not hard to do, just takes a bit of time

lusty dove
#

makes sense

whole blade
#

yeah it's a workable solution

lusty dove
#

someone should make a map that you can download and save to your wad as map33 that has every animated texture in otex

whole blade
#

i know of a few custom unused texture culling programs floating around

#

but i can't remember where i saw them

#

lol

#

not a bad idea

austere moon
#

i do be playing myhouse.wad

frozen coyote
#

is myhouse.wad harder on lower difficultys

lusty dove
#

if you use a conveyor belt to chuck a collectable like ammo or health over a teleport linedef will it teleport?

lusty dove
#

is this too minecraft? like in its blockyness

runic breach
lusty dove
#

is it enough that i should get rid of it?

runic breach
#

you could make the slots and blocks more frequent

lusty dove
#

ah ye maybe

lusty dove
#

how do you know which way is forward for a linedef

#

like in terms of conveyors

knotty fable
#

is Ultimate Doom Builder this complicated normally or am I just missing an obvious mistake I made
I can’t make a door move
Got a UDMF format file for GZDOOM, I have a hexagonal room with one side leading to a “door” that leads to a square empty room
Only thing in the file is the playerstart
The door sector has a door close wait open special on both linedefs, set to repeatable and to activate whenever the player interacts
They are both tagged with 1 and have the sector tag part of the special set to 1
They are 16 blocks wide and 128 blocks long
Can anyone help? Been working on this for half an hour
I have the script set to Zdoom script, and I have a DoomII wad and Gzdoom.pk3 as resources
I did have fun though, I’ll probably use doombuilder from time to time (way more fun than learning hammer)
I’d add more detail (and a few screenshots too) but I’m away from my pc right now, so sorry about that

lusty dove
#

you can tell which way they are facing by the little line coming out of them

#

you will only be able to press the switch if they are facing out

#

also what is the name of the exact linedef special you are using?

knotty fable
lusty dove
#

huh

#

maybe a weird gzdoom thing, i only map for boom and mbf

knotty fable
#

Weird
I’ll take a look at it tomorrow
Weird thing is I’ve seen so many examples that do pretty much exactly what I did but it works for them

pliant plume
#

Could I just get a quick rundown on the differences between UDB and DBX? I'm really just interested in making maps for Boom/MBF stuff

lusty dove
#

can somebody please playtest the start of my map? I want some feedback on the first couple of encounters. it is gonna be a MAP01 so its not too difficult. Once you teleport you are done. it should work on any port that supports umapinfo and boom, but later it will require mbf21.

#

the enemy placements are the same on all difficulties and the ones that are there currently are gonna be the ultraviolence placements. il add the other difficulties later

#

ok the teleporters dont work for some reason so it will just be when you step on a teleporter

novel vessel
timid flume
runic breach
#

how do source port devs make sure their source port is completely accurate to vanilla? is there a doom standard out there?

lusty dove
#

do impassable lines block sound propagation?

proper briar
#

I just started modding doom, Doom 2. gzdoom, zdl casual stuff, I downloaded project brutality but I have no idea what maps and other mods to download can anybody help out with some suggestions for a noob?

lusty dove
#

not using udmf

#

but im using mbf21 and there was a block sound option

#

maybe it was added in boom? mbf21 doesnt really add stuff like that i dont think

#

yeah i just checked was not added by mbf21

#

just adding onto what i said

#

i just checked, this is a thing in vanilla

#

well its there

#

lol

#

in ultimate doom builder is there a quick way to select only the outer lines of this shape and not the inner ones?

#

i need to do this for like 8 of these, and i would rather not just click all of the lines, bc i tried that already and missclicked on the last line, deselecting all of them

stoic lily
#

i know this is for modding, not mapping, but im remaking the doom status bar face sprites, but the problem is i want to look good but i dont know how to shade it

#

if this is the wrong channel sorry

#

but uh, help me

proper briar
#

isnt the channels name maps, mods?

stoic lily
#

oh yeah

#

didnt see that

proper briar
#

like is that a diffirient map? sorry Im a noob Im just looking for advice on mods to play I might say stupid stuff

stoic lily
#

but uh, i need help with shading

proper briar
#

I dont know anymore than you do

lusty dove
stoic lily
#

yeah but this is a doom server so idk

lusty dove
#

yeah im pretty bad at art but you could probably look up a tutorial for pixelart or pixelart shading

#

there are tons of those

stoic lily
#

yeah was just about to do that

stoic lily
#

did a little bit and finished the rest and all i have to say is.... shregsy

#

upscaled so you can see better

#

not doom like but its epic

whole blade
#

it's in the config menu (F5)

lusty dove
#

should i be able to beat my own map without any saves?

#

im a mediocre player but i want to make decently challenging maps

runic breach
#

well, duh

#

by the standard i mean do we have a documented list of things a source port should do to have vanilla compatibility

#

i could've sworn i read something like that awhile back

whole blade
#

i don't know anyone who sets that bar for their own maps (outside of crazy skilled players like zzul)

#

i've never beaten any of my major releases saveless

unborn mica
#

how do I play with friends?

lusty dove
#

are you playing with them over the internet or will you be on the same wifi as them

unborn mica
#

over the internet

lusty dove
#

ok so that is slightly more complicated to setup bc the host needs to port forward but you can find tutorials for that online

#

or you guys could just find an existing server and join that

unborn mica
#

ok thanks

regal radish
#

question can i get brutal doom working on the pc gamepass version of doom?

lusty dove
#

is it clear enough that that wooden thing is a lift?

whole blade
# unborn mica how do I play with friends?

Easiest way is as follows
Get Doom Explorer for server searching
Get zandronum to play
Get TSPG account set up which will allow you to host your own servers (free, account usually gets approved in a couple hours, incredibly stable servers)
????
Profit

whole blade
#

Or a walk over trigger that the player will easily hit

unborn mica
#

ok

lusty dove
#

That’s gonna be the first sight of the whole wad so it’s not gonna be established at all

whole blade
#

the other way to do it is to make it clearer with the geometry and item placement

#

recessing the lift into the wall (both into the wall and from the floor above) helps make it a point of interest. you can add to this by placing something like torches either side

#

then you could place some items on top of the lift to make it clear the player is meant to get up there

#

otex also has some animated arrow textures, although that might clash with your current aesthetic

#

you could also have some shallow stairs or a raised landing leading up to the lift

#

essentially you want to find a way to make it stand out as a point of interest for the player. if it gets noticed it's highly likely the player will then interact with the surroundings

#

looks like oyu do already have a small raised landing in front of it (good)

#

but the easiest way is with an obvious switch

whole blade
#

No worries

ornate sundial
#

uh

#

quick question, never played any custom maps but this one caught my attention, how do i play the myhouse wad?

pliant plume
#

download gzdoom, gather the doom2.wad file, drag doom2.wad and your downloaded myhouse.pk3 (https://www.doomworld.com/forum/topic/134292-myhousewad/), you must use myhouse.pk3, onto the gzdoom executable

gaunt cave
#

STOP POSTING ABOUT MY HOUSE WAD

solar brook
fading peak
#

i present to you

#

the goofy shotgun

#

what are the player hurt/death sounds called again?

whole blade
#

people still talk about memento mori

#

a wad made in 1996

lusty dove
whole blade
#

my point was people will talk about anything forever

lusty dove
#

Yeah

whole blade
#

so myhouse will most certainly continue to be discussed for a very long time

#

at least within the doom community

lusty dove
#

are ammo pickups based on the entity id or the sprite name

whole blade
#

actor name

lusty dove
#

actor name?

#

so like, this thing?

whole blade
whole blade
lusty dove
#

and thats easy enough to do, just swap it for the pistol. the issue is that you can only start with bullets

#

so i would need to make bullets into shells, and shells into bullets

lusty dove
lusty dove
knotty fable
#

Ok so uh
How do you make it so switches activate things?
Like I already made a switch with door_generic (Using Gzdoom format) connected to it’s sector tag
Hell I even hear the door opening but it doesn’t
I did this exactly the same but without using a switch on another door, and it ended up fine
ok turns out I had decorative door walls as a sector with the ceilling set to 0 which made the door not move, I fixed it by setting it to regular ceilling height and putting the floor all the way up

lusty dove
whole blade
#

Especially if you use decohack

lusty dove
#

ok

lusty dove
whole blade
#

It's a dehacked code writer that uses decorate like states

#

A tool created by Mtrop

#

Very handy

lusty dove
#

wdym decorate like states

#

ive never used decorate

whole blade
#

it's just a different structure to dehacked, but generally easier to work with

lusty dove
whole blade
#

decorate is zdoom ports only

#

well not only, eternity supports a variation of it

#

but mbf21 goes with dehacked

#

specifcally allowed more code pointers so you can do more with dehacked. in non mbf21 you're limited to the same number of code pointers as the original doom

#

which is why in boom/vanilla mods anything new replaces an existing actor. you can't just make something new and drop it in

lusty dove
runic breach
haughty flower
#

yo i got a problem with slade
whenever im trying to import my custom texture (specifically when i try to "import from base resource archive") into my wad, it always gives me an error saying that i have no base resource archive even though i already put one

whole blade
whole blade
#

informaiton about decohack lies herein (and other very useful tools)
https://www.doomworld.com/forum/topic/119605-mtrops-doom-tools-update-dmxconv-dimgconv-decohack-doommake/

frosty sorrel
#

Test

royal turret
#

man I can't even consider making a 32 map megawad let alone a single pwad

lusty dove
#

i want to make a full megawad but i probably wont be able to do it

#

bc making just one map takes me forever

lusty dove
whole blade
#

are you talking about the spawn id #?

#

but regardless, it's always the actor name

lusty dove
whole blade
#

whatever the actor is called

#

if you open up the properties of a thing in UDB it has the actor code name in the bottom left

#

but i've never used dehacked

lusty dove
haughty flower
#

Hi guys

#

I'm finally getting the hang of making doom wads

#

just made my first one

knotty fable
#

holy shit doom wads are so much fun

#

Oh my god my love for ultimate doom builder only grows stronger
Just made my first “big” combat encounter
I like how when you’re making a door, you can change each side to have different locks (eg front side could need nothing to go in, back side would need blue card to reopen)
At least in the UDMF (might’ve misspelled it, but it’s the gzdoom one) format
That and convenient autosaves are so much fun
I’ll probably post my first level in here when I’m done (like about 1/4 of the way through?)

trail lion
pearl glen
#

hey

loud wedge
#

I still need to figure out how to make that thing in the middle a teleport. Basically this map is going to start you out inside of the head of a mech or some kind of ship (I haven’t decided which yet) and the teleport will bring you to a UAC base that’s been overrun

#

Those red glowing panels are supposed to be windows

haughty flower
#

How do you make a custom title screen?

neon steppe
haughty flower
#

did that.

neon steppe
#

alr

haughty flower
#

it worked

haughty flower
#

now, how do I add credits in my doom wad, same size as titlepic?

haughty flower
#

nevermind I got that too

haughty flower
#

I want to mod slayer into nostalgia critic but how do i do that?

haughty flower
#

anyone know how to make hand sprites?

#

or replace slayer with a custom sprite?

lusty dove
#

Cool!

sterile notch
#

i tried opening slumpEd and this happened

lusty dove
#

This issue is probably bc that program was made for an older version of windows or smthn

sterile notch
lusty dove
haughty flower
#

Can you distribute custom wads?

#

for free?

#

...

haughty flower
#

I just want to know.

knotty fable
lusty dove
#

how do you make a teleport closet with cacodemons

#

conveyor belts do not move them

knotty fable
lusty dove
#

im in mbf21 format btw

knotty fable
#

oh
yeah udmf format here

lusty dove
#

mbf21 is basically boom with a ton of extra dehacked stuff

#

but the map format itself is identical except like a couple extra line and floor specials

#

it does seem like boom has wind tho

runic breach
#

why would you not be able to distribute custom wads

knotty fable
#

what are teleport closets for?
is it like randomizing the position of the enemy each run

lusty dove
# haughty flower for free?

custom wads do not contain the original game assets, they are simply patches (pwads) that apply changes to the base game wads (iwads)

#

therefore you still need to have the original game wad to play a custom one, which is why you can distribute them for free

knotty fable
#

Is there any way I could make enemies that only spawn when I pick up a keycard (Maybe like walls with enemies inside them that open up when I grab it) Might need to do some Zscript but I’m just wondering if it’s possible at all

I also had this idea of adding a portal to an area that’s exactly the same, but there are new monsters inside eventually leading to another portal leading to the original exit, but I think I should try some simpler workarounds first

lusty dove
#

yeah pretty much

lusty dove
#

the two easiest ways would be to have it be a walk over linedef that opens a door either that just opens walls where the monsters are or activates a teleport closet

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if you dont know what a teleport closet is its when you have a room in the void where there is a conveyor belt floor and a monster on it, and a door in the monsters way, and a teleport linedef behind it so when the door opens the monster goes over the teleporter

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doors opening with monsters is easier, teleport closet is fancier

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walk triggers are just linedefs that open a door or do smthn else when you walk over them

knotty fable
lusty dove
#

cool

haughty flower
#

I used WhackEd and Sladed to replace the graphics of the pistol

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with nostalgia critic's hands

haughty flower
#

What happens if I delete the dehacked file in slade and start new?

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will it be borked?

haughty flower
#

I did it and no, nothing bad happened

random matrix
#

I'm looking for a gibs mod that allowed you to customize the type of gibs you could have.Anyone knows what it was called? One of the types of gibs was the Half Life one

upper bloom
#

I have a question, how do I make a wad in slade 3 with custom textures that are high res compared to the original graphics. I tried HI_START and HI_END, but then the placeholder graphics would spawn (the rectangle with the !). Just putting them in as they are doesn't work either, because they appear way to large in game. I tried changing the scale with xscale and yscale, but that didn't change anything either. Anyone know a resolution?

haughty flower
haughty flower
#

how do you put voice acting in a pk3 file?

haughty flower
#

where am i gonna put in the id software logo in my wad
?

haughty flower
#

people can mod doom into half life 3
i bet

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found it

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Mod DB

Title: Half-Life ZDoom Filename: HLzD.zip Author: Jeremy A. Stepp Email Address: Description: H-L ZDoom changes all weapons, pickups, ammo, player sprites, monsters, sounds, textures, all props and things, levels 1-5 and 10, and the face on the...

knotty fable
#

shit uh how do I make a conveyor belt floor? Wind apparently doesn't work, Scroll is just decorative, I have no idea what carry is supposed to do, and there's no conveyor floor option I can see
Again, UDMF format

knotty fable
#

ok now I'm even more confused
so what I did worked, but the enemies only get affected by it when they see the player

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Fair
I’m using a scroll linedef special and that works, but uh now the enemies aren’t actually getting dragged until I come in and activate them with noclip
I believe ambush players is off, but I’ll check
If you have the answer for this please @ me because I really don’t wanna have to repeatedly check discord

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It’s off
Uh now what

knotty fable
#

ok so uh
is there any way to make gzdoom save your settings when you're playing it to test doom builder maps? For some reason it keeps putting me at the wrong resolution

real sigil
#

How do I fill in the empty sector? Whenever I draw certain new sectors, it automatically deletes the surrounding one

knotty fable
#

I just learned how to set up MAPINFO and I feel like a god

knotty fable
#

made a "demo" for my first wad! (Meant for GZDOOM, comes with a few auto-save spots right now, will probably include portals somewhere later)
I'm actually have like 1/3rd of the level finished but I added in the exit early so I can get people to play
what do you think?
enemy placement is currently the same on every difficulty (which by the way isn't really based on any of the doom difficulties, but rather just being enjoyable enough while also being somewhat challenging)
ending text is a funny
One last thing: the exit (to the right) doesn't actually need a blue key (that's on me, I'll fix it for the final release), you're supposed to get it by going to the left and back

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so uh yeah I'd appreciate some feedback
Like uh, are there too many enemies? Too little enemies
should I give the player more guns for now
did I mess up on anything

elder merlin
knotty fable
#

yooo
thank you
wall with enemies behind? I'll look for that

knotty fable
little sand
#

Hey

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Can I get mods on switch

knotty fable
little sand
#

CAN I GET MODS ON SWITCH DUMB ASS

elder merlin
knotty fable
#

hmm, that's weird
did you speed through the other enemy encouters? (don't shoot, just run)
you'd need to shoot at least one bullet for them to activate

little sand
#

HELLO FUCK HEADS

knotty fable
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we don't know

little sand
#

Ok thank you

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@knotty fable

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nice map bro

elder merlin
#

Wait

knotty fable
little sand
#

Make a map where it is only puzzles and if you get the puzzles wrong you get swarmed by enemies

elder merlin
knotty fable
#

Lemme check the map real quick

knotty fable
elder merlin
#

It may be, but it might affect those who want to do 100% kills, or am I wrong?

knotty fable
#

yeah no so back to my level
what could be happening is uh
some enemies just refusing to leave
one thing that happens is that heavy enemies often take a while to teleport
if you wait long enough though they'll appear

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making a patch that has them appear a tad bit more quickly

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here you go, hopefully this one has at least a little quicker teleports
gotta go for now, see you

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@elder merlin don’t know if you’d want ping for this, but here

elder merlin
#

Hello

runic breach
#

jojo username, trollface pfp, "we do a little trollin" in about me

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also unnecessarily rude + new to discord

grizzled wharf
#

Hi there!

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i wanted to see if i could get some feedback and maybe find some people to hang and make some doom maps

#

im a Videogame art designer student and ill will soon get my level desing classes and before i do i wanted to try and make a map

#

it started because of a joke so in part the end of it will be one

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i want it to be a normalish map then turn it into a joke wad at the end

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but for now i wanted just some feedback and maybe some help with the current "end" of it as im trying to make a big deep hole in the ground but idk if i should do that or just make a completly different section

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I think it only works on gzdoom but idk, it might work on vanilla doom 2

drowsy mica
haughty flower
#

How do you mod freedoom?

loud wedge
#

Working on a doom map

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But I keep getting distracted by how eeer uhhhh beautiful it is

knotty fable
#

Amazing

royal wave
low dew
#

Hello. New to DOOM modding. I'm trying to make it so that when I move this ceiling down, the side walls don't follow (I'm trying to make a door, but last test I did made the side walls move up and down with it). How would I do that?

lusty dove
low dew
lusty dove
#

cool

knotty fable
real sigil
#

Uhh so I accidentally made the ENTIRE massive map too big so I needed to rescale. I am famous within my household for my poor ability to judge height (artist family).

But ah. I now need to find out how to scale the actual gameplay’s fov to the model’s (2.4x more)

knotty fable
real sigil
#

yeah

real sigil
#

Ok, so not only the 2D x and y of the sectors but all their heights need to correspond to the change.

real sigil
#

I remembered there was a reason why I upscaled everything from my drafts: to ease mapping and prevent too many tiny sectors from all the details. Instead I’ll find out how to change the default playerheight from a script. If all else fails…shudder cat fov simulator

knotty fable
knotty fable
real sigil
#

I am actually making my own house but ah it’s just to practice modeling from life. But since my address is 6066, it would be a crime not to do something with it. Might just pollute it with memes and nonsense cause it’s stupid, make some inside jokes about my neighborhood, poke fun at family

knotty fable
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Damn, now I kinda wanna do something like that
Sadly I live in an apartment building, so even if I did make it it would be like really small 😔

runic breach
#

you don't mod freedoom, freedoom is an IWAD

haughty flower
#

I just did

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I copied the assets from freedoom phase 2 and pasted into a new wad and customized it too

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wanna see?

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Have I proven you wrong yet?

real sigil
haughty flower
#

Doom 1993 should've added a steam workshop.

runic agate
#

Can someone tell me what happen to this hud I set it Force aspect ratio: off and this what happen

knotty fable
runic breach
#

is that an IWAD or a PWAD

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besides, you can't really "mod" an IWAD, IWADs are literally just resources to be processed by the engine, it's like a resource pack for minecraft but with maps as well

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any mods you make are processed by the engine, so mods for doom 1/2/final/free are all just classified as doom mods

pearl glen
#

can someone with more modding knoweldge than me help make a (probably simple just im very dumb) patch thing

haughty flower
#

and what I made is a mod for freedoom

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anyone can do that

haughty flower
#

I want to share doom mods

haughty flower
#

Like ones used with DN3DOOM.pk3

low dew
#

Wondering if there's a way to prevent the sky (ceiling) from moving when the switch activates the big stone wall (elevator). I had heard lifts were a function you could use but I can't find it in the list. Using GZDOOM as a source port to make maps in Ultimate Doom Builder

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Sorry I'm asking so many questions, I'm just looking to understand Doom better and make my own maps

whole blade
#

if the sky ceiling is lowering it's because you've given it an action that does this

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what line action are you using on that switch?

low dew
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Lower elevator to nearest floor

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I intend for it to only apply to the area coming up from the ground

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Not for the ceiling aswell

whole blade
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use "lower floor to nearest"

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aslo oyu can just use "lower floot by x" and tell it how far to go

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that's the standard line action for such things

low dew
#

I'll try that tomorrow, thank you.

knotty fable
tight mirage
#

Not specificaly doom but does anyone know some completely free midi softwares i can use to make amy own custom backround music (and a youtube tutorial if possible)

real sigil
#

I wanna punch a crater through both my virtual and actual house walls. So I had to zoom in both over and under each of these sectors, since the floor and ceiling meet, so it was very disorienting. Took an hour and a half

knotty fable
real sigil
#

It also made my house be raised much taller than it should, nearly doubling the size of my crawl space. And the kitchen is now shaped like a tiny trailer. I really cannot bother with making an exact replica anymore, not that it was ever a perfect one to begin with, but it really doesn’t matter too much. All I have to do is downsize all the kitchen appliances, and the extra crawl space is welcome for more hidden spaces

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Maybe my first solution of just adjusting the camera height was better, but on the other hand, maybe it would have ruined too many things, such as making the hit boxes of enemies out of whack or appearing as if enemies only attack your legs, which could be fixed with more scripts, but that’s a whole other can of worms

#

Keep in mind my homeland before this was roblox studio 💀 imagine modernity

real sigil
runic breach
knotty fable
real sigil
#

That actually could be interesting. Like that FPS chess game on steam

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But I’m not too interested in making something like that at the moment

runic breach
#

isn't there a mod called honey, i shrunk the doomguy that lets you play the game tiny

real sigil
#

Heard of it

knotty fable
#

I wanna learn how to use decorate so I can add my friends’ faces to my secret rooms

knotty fable
#

Anyone got any good tutorials? Can’t find anything on how to use to add textures

haughty flower
#

Can I post my nostalgia critic doom mod to moddb?

haughty flower
#

Freedoom and GZdoom Required

haughty flower
#

Any problems?

pallid spire
#

Does anyone know how to change the text messages in Slade? (“A secret is revealed!” “Are you sure? This skill level isn’t even remotely fair.”)

haughty flower
#

a guide to set up Doom through GZdoom on Raspbian this time
Please hit subscribe if this was interesting trying to build my channel. Thanks

install file link

https://zdoom.org/files/gzdoom/bin/gzdoom_3.4.1_armhf.deb

Dropbox link to file

https://www.dropbox.com/sh/3ne1927dp55vryl/AADNFpECkEftPcGPkgHhzkNza?dl=0

download gzdoom.ini file and ...

▶ Play video
#

I wonder if I can turn my raspberry pi into a badass FPS video game system

compact cargo
#

Anyone good with ACS? Having a script issue

stray hollow
#

Hey I have aquestion about loading up a mod I'm trying to play, can anyone help me?

real sigil
#

Is there any to turn off the flashing lights? They really hurt my eyes and I can’t coordinate well. Didn’t used to bother me too much but when I play on higher difficulties, it’s too much of a distraction

pearl glen
#

¯_(ツ)_/¯

real sigil
#

I also use gzdoom so I’ll give it a shot

whole blade
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Changing lighting mode will alter the amount of contrast, but you can't change an in map sector light blink

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You'd have to open up the map and remove the action

real sigil
#

I’m playing the original levels. I just asked here cause I thought the solution may require modding

#

How to defeat me:
❌hordes from the depths of hell
✅flashlight

whole blade
#

Lol

#

It's not really the kind of thing you can just mod out. Maybe with zscript?

#

Might be worth googling to see if there's a photosensitivity mod out there

real sigil
#

I’ll give that a shot

haughty flower
#

How do you make a hud message after resuming the game in doom?

whole blade
#

With a hudmessage script (only doable in ports that support scripting)

haughty flower
#

can you do it in slade?

rocky laurel
#

Hey folks, I'd like some help form an Advanced UDMF Mapper that could help with some scripting and debugging problems. This is a Wrath of Cronos Centric mod, and I am trying to deal with issues such as logical soft locks in a multiplayer setting.
I can go over specifics and show screen shots, but realize that this is involved, and requires a comprehensive understanding of what is being designed here.

Hey folks, I'd like some help form an Advanced UDMF Mapper that could help with some scripting and debugging problems. This is a Wrath of Cronos Centric mod, and I am trying to deal with issues such as logical soft locks in a multiplayer setting. I can go over specifics and show screen shots, but realize that this is involved, and requires a comprehensive understanding of what is being designed here.

grand token
#

I could've sworn there's a source port that lets you disable or at least soften the strobe lights.

#

I remember seeing it under an accessibility menu in one...

#

Pooch! That's it!

grand token
#

Maybe this means Woof also supports that option.

brittle lily
grizzled wharf
topaz pebble
#

What do you guys think is the best doom mod

haughty flower
#

I figured out how to add pausing and resuming the game high on life style