#classic-doom-maps-mods

1 messages · Page 2 of 1

lusty dove
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turns out it was not working for a different reason, but i got it working now

delicate vault
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SOMEONE

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HELP ME NOW

haughty flower
haughty flower
delicate vault
whole blade
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your zscripts are broken

haughty flower
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I have an idea for a map where you have to build the map yourself with different switches

solar mica
tight girder
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yo guys

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who wants all the project brutality mods

haughty flower
# delicate vault no

If you know some basics about coding, install Slade3 and search the sources of the errors in the code
I can't help you more, i don't know your mod, sorry

haughty flower
glacial ice
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making a quake mod for classic doom, does anyone wanna check it out so far? theres 2 files with it that you gotta run at the same time

haughty flower
#

Can someone help me ?
Just why the code don't work ?

whole blade
#

looks like you haven't closed a brace somewhere in the previous 547 lines

supple saddle
#

it’s obvious for me

haughty flower
#

It's not that

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In fact, i want a eventhandler who, when the rbutton of the mouse is down, go in zoomed mode, but i want to create the class of the event in another place and call it in the "altfire" mode

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So what type of eventhandler should i use to, and how to call it from another place than where i create it ?

trail lion
haughty flower
trail lion
#

my leader allowed me just one screen, no more

haughty flower
#

Look great

trail lion
#

Here's more, from my leader

haughty flower
#

Nice

delicate vault
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so

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Brutal is good?

gaunt cave
#

My map pack for doom 3d

solar mica
royal wave
haughty flower
#

spinning tri barrel

haughty flower
haughty flower
gritty walrus
haughty flower
haughty flower
#

looks like something form a ps2 game

haughty flower
#

yeah

zealous condor
zealous condor
royal wave
haughty flower
#

robocop now has a desert eagle as a pistol replacement

vocal ermine
haughty flower
haughty flower
#

after doing some testing, i'll HAVE TO DO ANOTHER HOTFIX on the v1.4.1 update

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once again involving the plasma gatling

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nvm the plasma gatling works

haughty flower
#

for single player

haughty flower
inner zealot
#

Does anyone know if Chocolate Doom's DeHackEd implementation also covers Chocolate Heretic?

Edit: I was looking in the wrong places. Chocolate Heretic does in fact support HeHackEd.

haughty flower
#

terminator chase scene made into a deathmatch level

hushed oasis
#

they added Harmony to the 2019 Doom 1 and 2 ports

haughty flower
#

The most accurate remake of the Rocket Launcher you'll ever get

haughty flower
rocky laurel
#

Could I get Play testers for Land of the Serpent Riders for Wrath of Cronos?
[TSPG] Hexen Land of the Serpent Riders for Wrath of Cronos

glacial ice
#

Making a mod reminiscent of Wolfenstein 3D and windows 98 kinda stuff
Anyone have any ideas for map elements n stuff?

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I plan on having there only be hitscan weapons
And also breakable crates in the maps

haughty flower
static comet
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my philosophy with doom is "if its cool, add it" so just think about everything cool that youd wanna see in a map and try to add them

haughty flower
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You guys know how the door in that old high quality sound pack sounded kinda off

hoary helm
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Original doom with doom enternal graphics

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Best idea

rocky laurel
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The Doom 2 Compatibility Patch works again!

haughty flower
solar mica
#

Haven't done too much progress with Enigmatic Worlds lately, I got something I want to release this halloween, so most of my focus has been on that!
#screenshotsaturday #gamedev #indiegamedev #lzdoom #gzdoom

▶ Play video

It's been a while since I posted anything about Mayhem Mansion 2, so I thought I'd record a lil video showcasing some things I haven't shown off yet.
#screenshotsaturday #gamedev #Lzdoom #gzdoom

▶ Play video
lost flame
haughty flower
haughty flower
#

who here plays doom fall of tei tenga?

haughty flower
cedar elk
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fellas im trying to use voodoo dolls in my level, how do i make sure the player spawn isn't where the voodoo doll is supposed to be

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ok nevermind i found a post on doomworld that shows how to

whole blade
tribal prawn
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How to add altfires in zdoom decorate?
No, not zscript, Decorate

royal wave
#

For clarification: ZScript is an extension of Decorate and then some, or you can think of it like Decorate++. Anything you can do within an actor's state in ZScript, it can be done in Decorate (for the most part). Mentioning this in case you've been googling how to mod zdoom and getting the two mixed up.

glacial ice
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classic doom with super mario 64 movement should exist

wise kelp
haughty flower
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@royal wave Hey

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You think you can advise me and inform me on somethin real fast?

royal wave
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sure!

haughty flower
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Ok great!. Down for a vc in vc channel?

royal wave
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Afraid I'm not in a position to chat at the moment

haughty flower
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Ok

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So I'm having trouble on editing this doom wad file. I'm using slade when I got to the wad file. project crypt.ipk3 which is the name of the mod. slade wont let me edit it. Am I missing something?

royal wave
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can you clarify what you mean by not letting you edit it?

haughty flower
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i try to hit ignore but i doesnt load

royal wave
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That looks like the problem is on Slade. The latest version has been buggy. I recommend downloading 3.1.9

haughty flower
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ok

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is 3.1.6?

royal wave
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yeah worth a shot. Not sure how I have 3.1.9

haughty flower
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I got it

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Now it says this. Should I free up space?

royal wave
#

Also a Slade bug due to the older versions being 32bit. The only way to edit it at this point is to use a zip program and extract the files into a separate folder, edit those, and maybe slade will open it (blue folder icon). Otherwise you can edit the extracted files separately from slade and rezip them to play, or fiddle with nightly builds of slade and see if those have the problem fixed

tribal prawn
royal wave
#

👍

timid flume
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https://youtu.be/5VdDN8kfzRI
Ye olde trailer ^

Walpurgis is...

A gameplay mod that works with Doom, Hexen and Heretic, with GZDoom straight out of the Box!

Focused on giving everything three fire-modes without needing any extra resources!

Strong and fun, but balanced.

Gothically medieval, with a taste of moderate-high fantasy.

Based around play where you get used to using bo...

▶ Play video
glacial ice
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gonna make a dodgeball mod

tribal prawn
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Question: How do I make a toggleable altfire like in Russian Overkill? I already managed to make the regular rmb altfire so now what I want to do is to make it toggleable like default is the primary fire but when you press the weapon reload key (The keybind that is used in RO for the toggleable altfires) it switches to BFG firemode. I'm also want to know how to make an ADS Mechanic with vanilla compatibility. Please help. Thanks

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wait never mind zdoom wiki is my best friend why did I doubt it again

tribal prawn
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Wait never mind again zdoom wiki failed me again
help

timid flume
# tribal prawn Wait never mind again zdoom wiki failed me again help

Make the Alt-Fire give yourself a dummy item, make the first thing the primary does is a A_JumpIfInventory on a TNT A 0 frame; make a new state for your alternate Primary Fire, have it do its thing and remove the dummy item. You can, incidently, see this at work in Walpurgis if you check it in Slade due to all the weapon upgrades.

haughty flower
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an aesthetic revision to the map FUTURE WAR, updating a few textures for the Robocop VS Terminator Deathmatch MOD

haughty flower
timid flume
#

As I hadn't actually got around to playing Elementalism yet, but made a Walpurgis patch for it, I took it out for a spin:
https://youtu.be/EbOfCHrYFJQ

In case you're not keeping an eye on the forum topics: 0.97 is RELEASED. Go and get it! https://forum.zdoom.org/viewtopic.php?t=67025

A couple days ago I popped out a small ACS patch for Bauul's Elementalism, so I figured that would make a good feature video for the new Walp release as I haven't actually got around to playing it myself yet. ...

▶ Play video
haughty flower
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Not A map but a simple thing to Replace E2M8 Music the The Doomsday Zone (this has only been tested on gzdoom)

solar mica
glacial ice
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This is the only place i think i can put this here

So apparently doom 2 got turned from an iwad to a normal wad for me
The hell do i do????

upbeat path
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it shouldn't effect the way it runs at all, the data is the same, it just has a different file extension

glacial ice
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Yeah but I cant use dehacked until i fix this
Since it doesnt work when i put doom2 in as the iwad

safe steppe
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I for IWAD, P for PWAD

glacial ice
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Hmm

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Ill try it this afternoon thenbwhen i get home

shut crane
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I am going to make a Doom 1 map (I am doing it only because I will play it with Cheelo Voxels and as far as I know the voxels for Doom 2 aren't complete)...but do I have to name it E1M1 or can I change the name, is the map name so important?

glacial ice
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You can change the name but you would have to run it using the console

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Whatever map name it is replaces the map its called unless its a unique name

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Also I recommend using ZDoom in doom format or whatever its called incant quite remember

safe steppe
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You can name the actual file whatever you want

safe steppe
shut crane
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I am finishing my very first Doom map, I would like to share it when I'll finish it

shut crane
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Ok so this is the map for now...and I am starting to be better at creating Doom Levels

shut crane
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It's very satisfying seeing my map when I play test it

sullen spire
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Can anyone recommend some good mods/maps for casual play

royal wave
sullen spire
royal wave
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I helped with remastering it for GZDoom. Hope you have fun!

sullen spire
royal wave
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oh yeah halloween is over gotta change it

haughty flower
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Noticed Rivensin is working on Denlta Touch on Android now with Dhewm3

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Delta touch I meant

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Anyone else know any heavy mods like that that work with delta touch on doom 3?

shut crane
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what should be the criteria of ammo and health/pickups I should put in a level? like I put tot pickups per room or something because I see that it looks very bad seeing all those spammed pickups in my map

grand token
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It's up to you, really. Some mappers pile pickups into a stash in strategic points (eg before a big fight), some put a trickle of small amounts down the path and most others put decent amounts scattered here and there. (Often a healthy combination of all three.) The difficult part is balancing the amount, rather. If you put too little, you'll be starving and frustrating the player (not necessarily a bad thing if you want to encourage a certain style of play). Too much and the map risks becoming too easy (which can be balanced with harder fights). The best solution is through playtesting, by adding and removing at specific points based on feedback.

shut crane
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How do I make doors to open with or without keys?

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And how do I make doors on Doom Builder?

tribal prawn
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Question: How do I make a dash mechanic in DECORATE? (I know, decorate is a strange language to make zmovement scripts on but, I have to so that I can run it on Zandronum) I'm planning to add it in a new weapon pack that I'm making

karmic egret
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How do I make an enemy spawn another enemy?

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At random times

tribal prawn
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idk

timid flume
tribal prawn
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Can I have an example?

timid flume
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I use this in Walpurgis in the Crusader's charge attack, so you can see it in SLADE if you crack that open. It's basically impossible to copypasta code onto Discord posts unfortunately.

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Analysing how other people do things is usually a good way to figure out alot of stuff in Decorate and ZScript

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I learnt alot by picking apart Guncaster, for example.

tribal prawn
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oh ok

timid flume
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I also use a Wallfinder projectile here which helps with accuracy, but its not essential.

tribal prawn
#

wait never mind
found a dash mod for doom

tribal prawn
#

Now the only thing I'm missing is a ledgegrab addon for vanilla doom

haughty flower
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It's a bfg

round python
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i love mario

hidden mason
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all these monsters in I need to add to the wad and that they are displayed in the gzdoom builder @royal wave

royal wave
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First step is to get GZDoom to read them

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in your root wad you need to have ZSCRIPT.txt and have those scripts put into it

hidden mason
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yes i poot all monstres but they not adding in gzdoom builder

royal wave
#

to make them show up in doom builder, you need to define a DoomEdNum block in MAPINFO.txt

DoomEdNums
{
  10000 = MonsterA
  10001 = MonsterB
  10002 = MonsterC
}```
#

Make sure these numbers aren't used for any other actor in the map, otherwise your custom monster will replace it

hidden mason
#

i have mapinfo

royal wave
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does it have the DoomEdNum block in it?

hidden mason
#

i dont know what is this

hidden mason
#

i need create doomednums

royal wave
#

Yes. Once that's made, reload your resources in doom builder and they should show up under a special thing category called "User-Defined"

hidden mason
#

what text laughter?

royal wave
#

?

hidden mason
#

?

royal wave
#

That doesn't need to be set to anything

hidden mason
#

ok i create domednums now what?

royal wave
#

Mapinfo preferably, but it's not important

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Reload your resources in Doom builder

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Also MonsterA needs to be the name of your enemies

hidden mason
#

no they not added

hidden mason
#

all?

#

DoomEdNums
{
10000 = MonsterA
10001 = MonsterA
10002 = MonsterA
}

royal wave
#

They need to be the name of the enemies you want to add

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MonsterA is just an example

hidden mason
#

ok

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they not added

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why???

royal wave
#

Did you reload your resources?

hidden mason
#

yEs

royal wave
#

did you save the changes you made in your wad?

hidden mason
#

yEss

royal wave
#

Double check that. If there's any file that has blue or green text, then it's not fully saved

hidden mason
#

and they also looks unknown

royal wave
#

you don't make it a separate file

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DoomEdNums go in MAPINFO.txt

hidden mason
#

i have megawad with mapinfo this map is not ready

royal wave
#

Well then you're not going to get your monsters in until you make it a mapinfo

hidden mason
#

what i need type in mapinfo?

royal wave
hidden mason
#

what i need type in mapinfo?

royal wave
hidden mason
#

steel not

royal wave
#

tools -> reload resources

hidden mason
#

okay i reload

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nah steell dont work very sad

royal wave
#

are you including the wad as a resource?

hidden mason
#

what is this mean?

royal wave
#

in order for doom builder to read your wad, you need to tell it to load it

#

Edit -> Map Options -> Add Resource

hidden mason
royal wave
#

Edit -> Map Options -> Add Resource

hidden mason
#

i dont have it

royal wave
#

In doom builder

hidden mason
#

now what?

royal wave
#

Add Resource

hidden mason
#

what i need add?

royal wave
#

the wad that contains the mapinfo you added

hidden mason
#

steell not

royal wave
#

Afraid I'm not sure what the problem is at this point. It's pretty clear the language barrier is making this harder for me to explain to you

hidden mason
#

eh

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now im so sad because this very cool monstres and i want add in my wad

hollow plank
#

quick question for ya'll udb users: how the hell do i fix this?

safe steppe
#

In tools -> game configuration

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Looks like you didn't choose an .exe file

hollow plank
#

oh so that's what i had to do huh

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well uh how do i replace it

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and what should i replace it with

safe steppe
#

Click Tools then Game configurations

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Select the configuration you are currently using then choose the Play Test (or whatever its called) tab

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Then when you add a new engine just find and select the .exe file for your source port (example: gzdoom.exe or prboom.exe)

hollow plank
#

thank you homie, big help

coarse needle
safe steppe
#

New AMD graphics cards can run any doom builder, he is an old graphics card user not necessarily an AMD graphics card user

hidden mason
coarse needle
#

But neither amd or UDB seems to fix this bug 😦

jagged blade
#

I've gotten into doom mapping and I must say this looks like it could be something

haughty flower
hollow plank
#

i don't have a script editor, what's up with that?

#

this thing here says i do but its not there

haughty flower
cerulean vigil
#

When will someone make American Psycho mod

hollow plank
#

just my test map which i threw together while trying to grasp the basics of udb

fallen panther
lusty dove
#

what is this little line thing that i see showing up sometimes in various levels

grand token
#

Looks like a slime trail to me.

hollow plank
crisp dragon
#

there are no indicators on the wall that could hint that the wall could lead to a secret

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same thing with the secret at 0:53

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the level also looks kinda... bland with all of the brown walls

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I feel like there's no distinction between the parts

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also for a map with so little enemies, you put way too much ammo

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is there no exit? The video just ends

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the map also is just kinda flat

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there's no elevation or change in height for anything besides the secret with all the pinkies where you go up some stairs

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I know it's a first map and my criticisms are kinda harsh, but this map could use some improvements

hollow plank
#

Thank you so much brother. I’ll get to work on fixing these.

Also yes, there is no exit as of now since I don’t know how to make the level end when you kill enemies.

Thanks again for your feedback!

safe steppe
#

Btw you can upload the wad file here so if someone wants to they can playtest it

hollow plank
#

Great idea, I think I’ll do that once I feel good enough about it

safe steppe
#

Mapping is fun and only requires trying again and again, You'll get the hang of it really quickly.

hollow plank
#

Will do, thanks a lot

solar mica
inner epoch
#

Hello, I have a question, how do I modify the textures of the enemies and weapons in SLADE?

inner epoch
#

and without using the IWAD since it says "IWAD DISABLED" every time I try to save it

safe steppe
#

Don't edit your doom or doom 2 IWAd

inner epoch
safe steppe
#

create a new file and place the custom textures there

#

And give them the same name as the ones in your IWAD

inner epoch
#

ok

haughty flower
hollow plank
#

I just got an error message when I tried to test my map, "Execution could not continue. Could not find map MAP00"
What do I do?

haughty flower
hollow plank
#

Ooh, I see where this is going

#

Lemme try something then

haughty flower
#

NAME IT TO MAP01

hollow plank
#

Didn't work

tribal prawn
cedar ember
#

Has anyone ever tried bundling a bunch of mini-mods together before loading a megawad? (MK_crits & gun bonsai with the "Going Down" megawad as an example)

#

MK_Crits is a mod that adds headshots, random crits and backstab damage multipliers.

haughty flower
#

HAMMER BROS

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taken form struggle

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i edited the hammer from struggle and a hand form brutal doom to make the hammer bros powerup

cedar ember
# haughty flower

Noice, i'm trying to make a "Universal Postal2-esque pee weapon" mini-mod for GZdoom.

hollow plank
#

I added a lot more to the first room and it looks so much better now

dusty ingot
#

I'm currently playing through some Total Conversion mods, man, Ashes 2063 and Wolfenstein Blade of Agony are my favorites thus far

tribal prawn
#

Question: Can somebody help me with the scripting? Here are the problems that I need fixing:

  1. For some unknown reason even though I used the #include command in the decorate file (The thing that loads the .txts from their folders) one of the guns does not want to be selected. No matter what I try to do no matter what edits I do to the .txt in order to try to make it be actually recognized by Zandronum (All of this is on Decorate) it does not work.
#
  1. No matter what I seem to do even if I use inheritance the quad ssg's firing sound does not load. I have relegated the sprites to reskin status but can anyone help me with making a script for it again?
tribal prawn
#

nvm, fixed most of the issues, just need to find out why the hell the super shotgun firing sound does not play

tribal prawn
#

Question: How do I add in a dragon breath shotgun into doom (Vanilla)

whole blade
#

You make the assets and then you write the code

#

gg ez

modern roost
safe steppe
#

....

safe steppe
haughty flower
#

big thanks to petsasjim1 for uploading and previewing my wad in classic windows 🙂

timid flume
#

Brand new trailer for Walpurgis!
https://youtu.be/_O-SyqgCAIc

Walpurgis is a GZDoom Mod that brings high-fantasy action to your favorite retro shooters!

Features:

Four unique character classes.
Each with a varied and unique playstyle and arsenal.
More than 70 weapon upgrades and customisations.
Compatible with Doom, Heretic, and Hexen iwads.
Tested with huge amounts of custom levels an...

▶ Play video
brave hemlock
#

goofy ahh menu screen

safe steppe
#

Huh clever

brave hemlock
#

Nah that was accidental
But really funny

glossy rover
#

Hah nice Wolf3d reference in that titlepic

modern roost
#

WinRAR doesnt let me extract it either

#

im on windows 11 if that helps

inner zealot
#

Does anyone familiar with Heretic know where sprites FACEA0 to FACEB3 are used?

cedar ember
inner zealot
#

The name looks familiar, but I haven't seen it.

haughty flower
#

hello, in your opinion the best weapon mod for the old doom?

brave hemlock
#

raytracing(tm)

glacial ice
#

made the archvile look like the demogorgon

haughty flower
somber anchor
#

Hi, I already posted this a while ago, but i remembered this existed and now i wonder what i could add to it. Think of it less like a testing map and more of a playground (e.g. Garry's Mod)

haughty flower
#

to the guy who told me i shouldnt play sunlust.wad

#

you were right 💀💀💀

hushed oasis
glacial ice
#

fuck it
making a wad that replaces the cyberdemon with the Baller meme

grand token
brave hemlock
brave hemlock
#

made a little mug :D

#

cant see it in game but its filled with lava

#

mmm yummy

solar mica
haughty flower
#

imma describe sunlust map 24 in 1 word

#

ohio

brave hemlock
haughty flower
#

for reference, this is the scene form terminator 2 with the minigun

#

the map has a working elevator that moves between a lower floor and upper floor,, it's a 3d floor

royal wave
# modern roost it isn't a ZIP file

It is a zip file. WinRar is just really bad at opening these. I highly suggesting getting 7zip installed, which is a free and actively maintained zip program that supports a bunch of compression formats

haughty flower
haughty flower
#

for the final version, I've added trees

haughty flower
brave hemlock
#

damn, this is looking really good :O

subtle torrent
#

How do I export the custom textures with my wad? I'm using Doom Builder 2 and every time I export the wad and test it, the custom textures are missing.

royal wave
# subtle torrent How do I export the custom textures with my wad? I'm using Doom Builder 2 and e...

The textures must be included in the wad. Doom builder does not package them in for you. Get a program called SLADE, open your wad, and add in the textures by hand

https://doomwiki.org/wiki/Adding_custom_textures

DoomWiki.org

Adding custom textures to user-created PWADs allows authors to enhance the look of their custom maps or introduce new visual styles that cannot be achieved through the use of Doom's stock textures. There are several different approaches to this depending on what type of textures are being added, and which source ports the wad is intended to be p...

subtle torrent
#

In the slade editor the text is unreadable. How to fix?

safe steppe
#

Use slade only to modify wads and use doom builder to build maps

#

If I had to guess I think it's a driver issue

subtle torrent
#

If only doom builder would package my textures for me...

safe steppe
#

You can package them in your wad with Slade

subtle torrent
#

How?

safe steppe
#

The use doom builder to map

subtle torrent
#

Ok thanks

glacial ice
#

imma make a doom mappack/wad that makes the combat slower, and adds world building
making the demons to be once people
and you could even somewhat feel bad for them, possibly being able to learn how they died

#

a darker story in the combat

#

maybe it takes place in a very dark and depressing part of hell

#

little towns and sanctuaries the demons have created, as to hide from other, stronger demons wanting to kill everything

safe steppe
#

I would play that

umbral lynx
#

Who here is a Doom modder who knows how to make custom enemies?

#

I wanna learn myself

teal wyvern
#

There's probably a good number of tutorials out there

haughty flower
#

Where do I find the level end button when I make a map?

whole blade
devout sand
#

what map editor should i use?

safe steppe
#

Slade 3 is good for modding but not that good for mapping

#

There is also Doom Builder X but I don't know much about that

#

Other doom builders are old and discontinued

glacial ice
restive plover
#

anyone wanna try my doom wad?

#

its unfinished

glacial ice
#

hell gun

glacial ice
#

improved version

#

Unmakyr for a mod im making

#

TYSM

#

nah its a gun from hell its not supposed to be smooth

#

the mod is dark and meant to show the demons being in despair

#

slow combat, world building, etc

#

a dark dimension of hell, where even the demons are trying to scavenge and survive eachother

#

heres 2 other frames

#

the mod will have areas like small towns/sanctuaries created by the demons
idk if theres a way to force infighting but it would help the worldbuilding if there was

safe steppe
#

I am pretty sure there is a way to do that

#

at least in GZDoom

glacial ice
#

nice

#

ill try and find a tutorial then

#

the mods probably gonna be titled
"ONCE PEOPLE, NOW FALLEN INTO DESPAIR"
or just "HELLS DESPAIR" for short

#

wait no
"DIMENSION OF DESPAIR" sounds good

glacial ice
#

i might have the player be a vampire or some sort of cursed soul

glacial ice
glacial ice
#

is there any way to make a switch close one door while opening another?

safe steppe
#

You can just have a W1/WR linedef to close the door first near the switch, then the switch line opens the other door

#

If you prefer a more elegant solution you have to use ACS

#
ACS

ACS (Action Code Script) is the scripting language that was originally created for Hexen by Raven Software and has been greatly expanded by ZDoom.

#

GZDoom's features allows for full control over how the game should function but it might take you some time to learn it

glacial ice
#

alright, thanks

#

different question, how do you make the player move slower in a wad?

#

or deactivate sprinting

safe steppe
#

Yes you can, how though I am not sure I am not familiar with GZDoom modding

#

BTW There is a discord server for GZDoom and there are ZDoom forums (ZDoom forums also are for GZDoom) those are great places to get help on scripting

grand token
#

James Paddock's Doom mapping Discord also has a lot of sources but it's not confined to GZDoom.

static kindle
#

can anyone here help me set up brutal doom

royal wave
dry mirage
orchid gorge
#

I made a tiny lil pk3. only worked on it for around 5 hours now. I would appreciate it if you gave out feedback on the first map!

#

play with gzdoom

#

jumping and crouching allowed

haughty flower
orchid gorge
#

i tried to spice it up with some tricks and very very bad traps

#

map01 is the only map available anyway

#

so i'll keep this in mind for future developments

haughty flower
#

i also really like the map design it really adds to its eerie badass feel

orchid gorge
#

thank you for that too!

#

i've been trying to go for a more vanilla doom look but with slightly complex flooring and sector placement

haughty flower
#

im trying to get into map design does anyone know a good software or website to use for beginners?

orchid gorge
#

GZDoom Builder is rlly good, UDMF map format uses 3d sectors and a LOT more customization

haughty flower
#

thanks

orchid gorge
#

i personally use it for help with script actions

haughty flower
#

👍

orchid gorge
#

its alot im sorry but its all the good stuff

haughty flower
#

nah its fine really helpful

orchid gorge
#

also again if you need further help you can DM me

haughty flower
orchid gorge
#

like doom 1 or 2?

haughty flower
#

i did doom 2

orchid gorge
#

hmmm

#

start a call and stream your gzdoom builder

haughty flower
#

alright

haughty flower
#

just played this doom wad thats really good its called "Mercury Rain" would really recommend to anyone who plays doom

storm charm
storm charm
grand token
#

Why not add splash damage to the tracers whilst at it? ;-P

storm charm
turbid leaf
#

has anyone made a nextbot doom mod?

brave hemlock
orchid gorge
orchid gorge
runic breach
#

seems cool

brave hemlock
#

very solid idea

#

nah man gotta leave that smooth og doom gun sway

onyx scroll
#

Just a random question, how would I replicate this?

#

so, just add an exploding state to the idle ball state?

#

made it so the second frame of the bfg ball is only 2 seconds, used another frame to have the other 2 seconds and to make it explode

#

is that similar to what you have by any chance?

orchid gorge
#

would love feedback!!!!!!

#

run on gzdoom
Freelook, Jumping, Crouching is needed

onyx scroll
#

looking into making maps for doom, hell, already kinda tried making one a little bit ago, only has 4 imps in it currently

onyx scroll
#

my first, very bad, and kinda rushed map is done

#

super simple, two rooms pretty much, only two enemy types in the level, imp and shotgunner, can be finished in 30 seconds or so

#

eh, did it with only two google searches and a video or two

random swan
#

lol cute

onyx scroll
#

turned the plasma gun into a fully automatic super shotgun

#

thinking about trying to add custom textures to it as well, unsure how to do that though

#

more like, I’m unsure how to properly make the custom textures

storm charm
royal wave
#

working on a chaos mod for classic Doom. Sharing the list of effects I've made openly for the first time: https://docs.google.com/spreadsheets/d/1_FarIhm3LaaHUOmkqm36kB92V1AFhplkZiHTHMG_oPE/edit?usp=sharing

brave hemlock
brave hemlock
#

tell me all about it

brave hemlock
#

so like a singleplayer coop thing

#

hmm

#

i'd name it after a chemical element

storm charm
#

you'll need two more rotations for each character

#

noice

storm charm
#

im a bit busy

south torrent
#

hello, does anyone happens to know if all voicelines from this mod exist somewhere?

#

in like a wiki list or video

whole blade
#

They exist in the mod

brave hemlock
#

^

#

ripping game assets is much easier in doom than in a regular game

storm charm
#

open da slade, get da midis

#

all da midis

brave hemlock
#

voicelines in midis?

haughty flower
#

well uhhh
i just experienced my first terry wad
and i love it

#

but my ears dont

storm charm
storm charm
tribal prawn
#

Can Someone help me with my ADS Mechanic?
The ADS works fine, hell firing in ADS works too but there is one issue that did happen.
Due to the fact that the way that I made it is that the A_JumpIfInventory will jump to a new actor that only has a fire state, when I press the fire key even when not ADS ing, it will ADS then continue firing for eternity. Not even the A_WeaponReady flag that I added in works to stop it from firing constantly. What can I do to fix it? Please help me. Thanks
(And yes I know that A_Jumpifinventory is not used properly, but even no matter how many times you say A_JumpIfInventory is being used wrong it wont fix the firing issue)
Here is the problematic piece of code:

runic breach
#

maps like new gothic movement 1 and 2?

storm charm
turbid leaf
brave hemlock
#

mancubus and womancubus

royal wave
brave hemlock
#

who's making rainbomizer then?

orchid gorge
brave hemlock
#

or just idspispopd like normal people

haughty flower
#

been looking for a bear sprite for a monster in the wad im gonna make but i cant find one does anyone have a bear sprite?

#

@everyone

zealous condor
#

not done yet

zealous condor
runic breach
#

does anybody know a standalone mod that paints a little blood on your screen when you take damage ala QC:DE

brave hemlock
#

looks like cs 1.6

zealous condor
#

updated

royal wave
#

I regret to inform this channel that our mod @whole blade has cut his own pinky to measure a linedef

whole blade
#

i read that as pleasure a linedef

timid flume
brave hemlock
#

this looks awesome

timid flume
brave hemlock
#

Hell yeah, I'll definitely play it

timid flume
#

Here's the trailer:

lost flame
#
storm charm
signal hedge
#

Hello, does anyone know if something is wrong with this DECORATE? It won't load correctly

#

ACTOR Burner: Weapon 5078{
Weapon.SelectionOrder 50
Weapon.AmmoUse 5
Weapon.AmmoGive 20
Weapon.AmmoType "Cell"
Inventory.PickupMessage "God Damn!"

 States {
  Spawn:
  PPIB -1
  Stop
  
  Select:
  PNOA 1 A_Raise
  Loop
  
  Deselect:
  PNOA 1 A_Lower
  Loop
  
  Ready:
  PNO A 1 A_WeaponReady 
  Loop
  
  Fire:
  PNOA, 4
  Goto BurnFir
  
  BurnFir:
  PS1D 0 A_PlaySound("weapon/EXPL", CHAN_WEAPON, 0.7)
  PS1D 0 A_Recoil(3)
  PS1D 5 A_FireCustomMissile("BurnMissile",0,5,0,-8)
  PS2C 5
  PS2C 0 A_Refire("BurnFir")
  Goto Ready
}

}

ACTOR BurnMissile : Actor 5079 {
+RANDOMIZE
Decal "Scorch"
Projectile

Radius 8
Height 8
Speed 20
Damage 50

 States {
 Spawn:
 PP1F 4
 Loop
 
 Death:
 PP2E 4
 Stop
     }

}

empty scaffold
#

just finished a couple maps for my mod, and i'm so proud of them aesthetically

#

it's all very dramatic and dark yea

timid flume
# signal hedge Hello, does anyone know if something is wrong with this DECORATE? It won't load ...

Your don't have any actual frames defined.
i.e. The select Needs to be
PNOA A 1 A_Raise

This is Filename/key, Frame Number, Duration it stays in this frame in tics (1/35th of a second), then Commands.

All Doom animation graphics are five letters, 1 number. The above would have the filename PNOAA0.png
This is a 4 letter/number keyreference, a letter indicating the frame (from A to ], or Z if you prefer) and a number indicating the direction of the sprite (which is always 0 if its a weapon-sprite or something without direction, but otherwise 1-8 for facings).

signal hedge
haughty flower
# zealous condor

m16 has a little button on its left side that closes the bolt and loads another bullet into the barrel

#

i dont own an m16 cuz im not american so im using this image as a reference

#

otherwise yea u can pull the handle

timid flume
#

And it will match my relevant sprites directory like so:

storm charm
haughty flower
onyx scroll
#

How do I keep a switch turned on in doom builder 2? When I press it it just turns off (even if it’s a door that stays open)

orchid gorge
#

what is the error?

signal hedge
orchid gorge
#

first

#

lemme check it on pc later

#

script looks fine

#

does it tell you the line bad sprite name is at?

safe steppe
#

This can be useful for vanilla mapping

lost flame
#
haughty flower
#

imagine if decino made decino.wad with sounds for mods like brutal doom or hideous destructor
imagine hiding behind a corner just to hear the goofy ahh SMM wake up sound

storm charm
#

DECN.WAD

grand token
haughty flower
#

@everyone

runic breach
#

that's the mod btw, it's in the video description

safe steppe
#

That won't work lol

#

GZDoom is just an engine

#

You still need to buy the assets (IWAD files)

safe steppe
#

Pirate* not download

haughty flower
haughty flower
runic breach
#

this is in the weapons list

haughty flower
runic breach
#

good luck

haughty flower
#

alright i looked it up on youtube and looked at the comments and appertely you have to punch red pods that randomly show up that might give you a caco

haughty flower
#

ive been playing the mod for about 30 minutes now and i have found nothing

brave hemlock
keen valley
#

im not sure where to ask this, so i guess here will do.

so we all know about the free version of doom FreeDoom, but is there a version like that for Duke Nukem??? i just thopught of that a few minets ago

safe steppe
#

Idk what I am doing anymore

gritty osprey
#

Thats not good

crisp dragon
#

Are you okay

#

Someone will fucking answer, be patient

haughty flower
#

Mb bro

haughty flower
#

Haha, I like this mod a lot.

barren shore
#

I would like to present you my new mod - Hell from Earth. It's concept in a few words - mod with human enemies. But trailer will tell you more... https://www.youtube.com/watch?v=OwwZc1Id4fU

Трейлер мода-монстрятника (бастардника), посвящённого отстрелу разных неблагонадёжных элементов социума, вдохновлённого такими произведениями и вселенными, как "Каратель", "Макс Пэйн", "Жажда Смерти" и т.д. и т.п.

DOWNLOAD\СКАЧАТЬ: https://allfearthesentinel.net/zandronum/download.php?file=hfe_v1.0.pk3

DOWNLOAD\СКАЧАТЬ: https://euroboros.net/...

▶ Play video
livid sequoia
#

Hey all, I'm new to playing doom mods. Anybody have any favourite mods that are more atmospheric and explorative, not so focused on the shooting? I'm curious to see what's out there

barren shore
grand token
#

There's a pretty broad spectrum of action vs exploration. Off the top of my head, there's Grove if you prefer the exploration extreme, with few monsters and lots of Myst-style puzzles to solve; Comatose for suspenseful puzzle solving with stalking ghosts (or honestly, almost anything by Clan [B0S] — surreal exploration is their signature); Eternal Doom for a lengthy adventure that doesn't shy away from fights.

#

And there's The Given, which has no monsters at all. Just elaborate puzzles and environmental storytelling in a surreal landscape.

livid sequoia
#

Thanks for the suggestions, I will check each of them out!

barren shore
frigid scroll
grand token
#

Yes! A.L.T. is one of my favourite wads of all time. :-)

#

And yeah, Lainos loves detailing his maps so much that, if I recall correctly, Comatose uses up all linedefs under Boom's static limits.

#

He recommends playing it with GLBoom+ for that reason.

storm charm
alpine dagger
#

Just made one, pretty classic, standard, just felt like making one

storm charm
timid flume
#

What would Christmas be without an atrocious Christmas Doom Wad or two?
https://youtu.be/7myp7BrsFzc

What would Christmas be without an atrocious Christmas Doom Wad or two? Walter Confetti understands this well, so brings us Fastest Shovels 2, a 4-map WAD designed to make you feel like its Christmas 1994 all over again, complete with obnoxious textures and enemies, but with some decent level design.

As for myself, I recall 1994 to be the year ...

▶ Play video
coral osprey
#

idk why but zandrounum changed my pk3 icons to the gren skull icon

toxic pier
#

Internal desktop filetype association with Zandronum itself. Windows tends to do that for other apps and filetypes.

upbeat path
zealous condor
tulip kraken
zealous condor
zealous condor
zealous condor
#

yes

tight pasture
#

Yes

zealous condor
#

is that the cucurbito's head from serious sam

woven yew
#

which wad/iwad do i need to play wads created in doom builder with zdoom in hexen format? i have a few custom maps created. the ones made in doom2 format run on the local zdaemon server fine for multiplayer. however, the maps created in zdoom for hexen format wont play on the server. it just loads the doom2 title screen and then times out and the game never starts for any clients that connect. the zdaemon server appears to load without errors though. i've tried using the hexen and doom2 WADs.

safe steppe
#

Load in ZDaemon the same IWAD you used in doom builder

#

if it's still not working, the issue is unrelated to the IWAD but something else

storm charm
woven yew
#

if we use doom2 format, the maps work fine.

#

but there are options missing in doom2 format that make it more difficult to build in this format.

#

are there any other settings we can check when making maps in zdoom for hexen format? we load both the doom.wad and doom2.wad file in as resources. can that cause this?

#

we do this when using the doom2 game configuration and it works properly

haughty flower
#

yo im using doom builder and when i put the dog in it looked just fine but when I tested the wad the dog wasn't in it, anyone know the reason this happens and the solution?

safe steppe
#

Test the map in an MBF source port such as Eternity Engine or Woof!

alpine dagger
#

here's another custom map, the name is short for House of Wrath

safe steppe
#

Nope, it requires GZDoom, the only web versions of doom are based on original doom code not GZDoom

#

That's the problem there is no javascript GZDoom

haughty flower
#

there has to be a way to run it in browser i mean i found a in browser GZDoom port

safe steppe
#

Are you sure it's a gzdoom on web and not just regular doom on web?

haughty flower
safe steppe
#

Who knows there might be a vanilla compatible version of it

#

but it will probably be a texture replacement only

#

if it exists

#

You could actually probably create it yourself relatively easily

#

Just take the textures from the real mod and create your own vanilla mod that only replaces the textures

#

Then you can play it in a web browser

haughty flower
#

the problem with that is im on a chromebook and i wanna play it but i dont have linux lmfao

safe steppe
#

The first few minutes it's kind of funny to mess around, but the mod doesn't really do anything besides... ehm... you know what... so it gets boring

#

You could also play it on your phone

haughty flower
safe steppe
#

if you have an android, download delta touch, it's a app that can run many source ports including GZDoom

#

it costs money but you can email the developer and they will give you it for free

gloomy lily
#

I’m new. Can someone tell me how to mod maps for doom iOS?

safe steppe
#

You can't lol

gloomy lily
#

Damn

safe steppe
#

There are some addons with the official doom

#

Includes some good map packs

#

But other than that you can't really mod

gloomy lily
#

Ok thanksdoomguy_grin dealguy

haughty flower
#

anyone got some shitpost doom mods?

light prawn
#

anyone know why when i run ultimate doom builder everything’s good until i make the map on screen it says “unable to find sprite lump” with e.g “used by actor super shotgun” any idea how to fix it/ what it is???

#

someone said ask in here 💀

safe steppe
light prawn
light prawn
safe steppe
#

When you first create a map it asks you what resources you want to import, have you picked doom.wad or doom2.wad ?

#

You must pick an IWAD so it can get the textures aka "sprite lump"

light prawn
#

i’ve got doom.wad

storm charm
storm charm
royal wave
#

Oh co-op? Might take a bit longer to get it checked out, all my co-op buddies live in Europe

storm charm
#

understandable

#

weapons seem balanced enough, but just needs to be tested for functionality, basically

light prawn
#

i’ve got gzdoom and use doom.wad when using ultimate doom builder making a map can i use the doom format or do i have to use the gzdoom format which is only doom 2 on mine

hexed sable
#

Any recommendations on absolute beginner resources for Doom Builder?

grand token
whole blade
#

(and of course what features are available)

light prawn
storm charm
#

Plutonia Revisited, with a wad i call Cop_Co-OP.wad

#

@autumn eagle

hexed sable
#

After a day with doom builder, it's starting to click with me. Made my first map segment I'm kind of happy with.

austere shell
#

does anyone know how to get EOA eternal mod to get workin i cant find any tutorials to do so

haughty flower
#

Can anyone tell me of there's an easy way to remove unused textures from my wad? I've tried using SLADEs built-in feature, but it also removes all of the animated textures for some reason.
Currently my wad is around 65MB and I think it's way too much.

haughty flower
haughty flower
#

Yeah

#

I made it for prboom+

zealous condor
#

well shit

#

you gotta delete stuff manually

haughty flower
#

I was worried i would have to eventually 😑

#

I guess I could also add more maps and use more of the textures, so it won't feel so wrong having all of them in the wad. Haha

whole blade
haughty flower
novel escarp
#

anyone played a wad called “harmony”?

grand token
#

The TC?

hexed sable
#

This is probably a longshot, but does any one know of any Doom mapping mobile apps?

grand token
#

I see the appeal of mapping on a tablet but I don't think anyone's ever made one.

#

Maybe Slade could be ported with some work.

hexed sable
#

That's a shame. Would be perfect on a slow work day like this.

storm charm
#

found the big crusher room in pl revisited 2

storm charm
#

map 20, im in god mode because i wanted to take a screen shot of how hectic it gets

#

like holy Shi* this final encounter is tough

novel escarp
#

holy shit its a rocket ship

hexed sable
#

First time mapper here who could use some help with getting switches to work. I gave the linedef a crusher action (77) and gave it a tag then gave the same tag to the crusher sectors, but nothing happens when I interact with the linedef.

uneven heart
#

Actually I’m curious about mapping too, what’s the easiest software for that

hexed sable
#

Think I just figured it out. I might have given the linedef the wrong activation type.

hexed sable
#

Nope, still stumped. All the crusher linedef actions I have available are walk actions instead of switch actions for some reason

#

Which is weird. I distinctly remember Doom 2 having at least one switch-activated crusher

storm charm
#

Happy New Years 2023 🥳

tepid crow
#

hey this is a bit of a long shot but has anyone ever tried getting GZDoom to support the Quake 1 map format (.map)?

tepid crow
#

nvm

jovial ledge
#

Am fairly proud of it

#

Critique is appreciated

fallow gorge
jovial ledge
#

Thank you :DDD

elder merlin
#

I'm making a mod

novel escarp
#

that looks sick bro!

elder merlin
#

thank you

novel escarp
hexed sable
safe steppe
safe steppe
#

I appreciate your effort

#

however, idgames archive already exists

royal wave
#

good luck

runic breach
#

just make a list of links to idgames ig

haughty flower
#

Bob.

jovial ledge
indigo drum
toxic pier
#

Yep, it translates the weapons and gameplay style of Quake Champions into the framework of Classic Doom, with its own set of playable characters pulled from the vast spectrum of FPS games past and present, not just ones made by id.

#

Only works with Zandronum and GZDoom though.

#

For example, you've got Duke Nukem, Lo Wang (Shadow Warrior), Caleb (Blood), and Durandal (Marathon), all playable and with unique character abilities.

#

You can also play as Serious Sam or Daniel Garner (Painkiller), too.

charred plinth
#

Hey, I have a modding request in case somebody thinks its an interesting project

fickle mason
#

Do you know how you would code that? Plus I imagine Eternal’s enemy AI, especially the marauder’s, would be challenging to recreate in Classic doom

charred plinth
#

so theoretically just fork it and change the sprites

fickle mason
#

Oh neat

#

And when we say “fit in” do we mean the sprites are too large a file or they just don’t have the right art style

charred plinth
#

It's finally here! Marauder in HD for Doom 1, 2 and all your mods! Initially I thought of integrating it as an update to the Doom Eternal sprites I published earlier, but I decided to make it "Standalone". Read the "Readme" file for installation. Have fun :)

https://www.mediafire.com/file/9p8hqlbeyrl5hmr/Marauder_by_LeonardoETC.rar/file
If you ...

▶ Play video
fickle mason
#

So yeah, doesn’t fit the aesthetic

charred plinth
charred plinth
fickle mason
#

No, I can admit to no pixel art skills nor any skill in modding, sorry, I was under the assumption the AI did not exist in Classic doom

charred plinth
#

I decided not to do it, because my pixel art skills are horrible

dusky socket
wintry thunder
#

hey stupid question but does anybody know how to mod in unity? My GOG version of the DOOM source ports doesn't allow me to noclip like in the steam versions

dusky socket
#

if you have GZDoom I am pretty sure it has a console you can input that in

wintry thunder
#

GOG has an upgraded version that doesn't have keyboard cheats that work

wintry thunder
dusky socket
#

¯_(ツ)_/¯

#

guess you're on your own buddy

wintry thunder
#

dammit

#

I thought at least one person would know how to muck around in unity

#

I wish the people behind the unity port were easy to contact

#

You'd have better luck in trying to get a response from Jesus Christ

dusky socket
#

guess we are on the same track

grand token
#

There's no such thing as exclusive content. What ever you can play on the Unity port, you can play on GZDoom too.

#

Or PrBoom+ et al for that matter.

inland kelp
#

How do i setup PrBoom?

#

and where can i get the wads for doom 1 and 2 (i have the games on steam)

#

I found the doom 1 wad but i cant find the doom 2 one ._.

grand token
#

Install the games, navigate to the games' base directories and copy over the files with the WAD prefix. If you want to play the "addons", download them from the in-game menu and they should appear in a subdirectory. All of them except for No Rest for the Living are available for free on idgames though.

grand token
#

(You need to install Ultimate Doom and Doom 2 separately.)

inland kelp
#

cause i wont bother with it atm

#

also thank you

grand token
#

No problem. You can't find the base wads outside warez sites, but I guess it's fine if you already legally own the games.

inland kelp
#

mouse 1 on prboom changes how my hud looks where is that binding? if you know that

grand token
#

Sorry, I don't use PrBoom+ (which I assume you mean, since PrBoom itself was abandoned 15 years ago), but I don't suppose it's hard to configure the controls with the in-game menu.

inland kelp
#

okay i fixed it thank you

timid flume
#

New video showing maps 1-4 of TDAC 1632, a mapset where each level is based on a renaissance plague or disease of some sorts from a 1600's medical census. Sounded like a fun concept, and indeed makes for some fun and mind-bending levels. Played with Walpurgis.
https://youtu.be/9pEfdiGpESk

Happy New Year everyone, hope your Holidays were not too dreadful. Here's a video showing maps 1-4 of TDAC 1632, a mapset where each level is based on a renaissance plague or disease of some sorts from a 1600's medical census. Sounded like a fun concept, and indeed makes for some fun and mind-bending levels.

In other news, I've finished some f...

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inland kelp
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@grand token i have one last question

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ah nvm im so sorry i was just running into a bug

uneven heart
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TNT 2 is based

grizzled ivy
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hello

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i am trying to locate a map from the 90s when i use to play this game online

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i remember the map name, but if must have been labeled wrong way back then, i can literally draw the map but cant find it anywhere

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its so vivid in my mind, is there a place to find custom dm lavels / maps ?

grizzled ivy
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this is essentially the map I recall from memory
was called stargate.wad back in the day

upbeat path
toxic pier
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Yowza! Looks more like something out of Unreal.

grand token
grizzled ivy
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nope

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but i found it

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hooray

grizzled ivy
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now to figure out the online component

harsh storm
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made a UAC board room

dusky socket
fickle mason
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Wait a second I thought doom couldn’t do slopes like that

safe steppe
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Probably a map format only for GZDoom

runic breach
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but zdoom is much, much more probable

harsh storm
meager shoal
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Thats awesome

inland kelp
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Can someone recommend me a good source port every source port ive used has had issues i cant trouble shoot, ive tried gzdoom but i cant alt tab when i use it, it removes my mouse and i have to reset my pc. I cant use prboom+ the mouse goes outside the doom window.

hexed sable
jovial ledge
uncut river
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I don't know how people find using Guncaster easy, I've been playing Sunder with Guncaster for 3 days and I'm still on the first level and thats on the medium difficulty

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I may not be a classic Doom god but I'm not that bad either

haughty flower
inland kelp
haughty flower
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It looks like gl_render_fov will do that yeah

harsh storm
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flooded section

harsh storm
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locker room

haughty flower
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awesome!

haughty flower
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sure there are some things that aren't look right but since u are just a beginner and u managed to pull a good map, I respect u.

hexed sable
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Thanks. Working on my next one now, and it's coming along much more easily.

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How did you find it difficulty-wise? I made it to be like a medium difficulty Doom 2 level, but I know where all my own secrets and traps are.

fickle mason
silver silo
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Hello Mello
Do you guys know some good mods for Gzdoom 3.8.2 ?

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I'm working on a project I recently bought a some kind of android box I don't think it is going to support all the mods but for delta touch I found that until version 4.1.8 support well, not bad but 3.8.2 is way smoother and better in many ways and you can have good experience

haughty flower
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I've posted my first map to Doomworld if anyone cares to try it out.
https://www.doomworld.com/forum/topic/133463-dommedagsnatt-my-first-finished-map/

harsh storm
haughty flower
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💀💀💀💀

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dafuq is wrong with you

safe steppe
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it's a bot

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advertising a scam server

surreal fjord
runic breach
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what mapset

haughty flower
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just a demo showing off textures and stuff

safe steppe
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This is very creative, the geometry you are able to build even in vanilla looks pretty much like minecraft's

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And the torch actually emits light

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nice touch

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The windows look a bit funky up close

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This is honestly eye candy

haughty flower
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yeah, things like nether portals, iron bars and glass have that weird effect. I'm not sure what to do about that, it doesn't show up in gzdoom however i test with chocolate doom

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of course the two moons are a problem but oh well lol

minor hollow
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that looks like noneuclidean space xD

runic breach
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i like it

safe steppe
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It's really surreal to play

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You gotta try it

safe steppe
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Yes can confirm the bug only happens in software rendering, here in OpenGL it looks fine

haughty flower
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i see

safe steppe
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Anyways very nice wad, I'd love to see where it goes

haughty flower
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thanks, Im planning on at least 9 levels or so and there's more blocks present in the wad that aren't in the demo

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I could be wrong but I think vanilla doom requires custom textures to be the same dimensions as the one you're replacing? at least that's what I've always assumed

safe steppe
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You don't have to replace current textures even in vanilla

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You always can add new ones

haughty flower
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true but I'm aiming for a TC

runic breach
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i'll play it first thing when i get back on my PC

runic breach
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for map textures

haughty flower
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wow, that's honestly news to me

runic breach
haughty flower
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i want this wad to basically function as an iwad

runic breach
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oh

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yeah you have to replace the textures then i'm pretty sure

whole blade
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to function as an iwad every asset needs to be new, and contained within said iwad

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no original doom assets

hexed sable
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Anyone know if there's an easy way to copy the whole contents of a map into a new file?

safe steppe
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copy paste it?

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just take the map and it's lumps starting from the map marker, then copy paste it wherever

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using Slade ofc

hexed sable
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That was pretty easy, thanks. Finally downloaded Slade and it's far more intuitive than I expected.

woven yew
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when making a map in doom builder (doom2 format), if i click "test map", it loads the map number that my custom map is called. i.e., this map is called map10. when i click the "test map" button in doom builder, instead of loading my map, it loads the actual doom 2 map for the normal 10th level. how can i rectify this?

remote echo
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Hi

last pulsar
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Does anybody know the hud thats being used in the picture?

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And can it be used in gzdoom without PB3 or brutal doom?

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I would like the hud style allot for DOOM

runic breach
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i think it'd be fairly easy to rip the sprites from PB

woven yew
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do you mean to title my maps numbers higher than any regular doom map numbers so there wont be any conflicts?

woven yew
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found it, its under Edit > map options for anyone who may have this issue

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thanks @haughty flower for the info on map number conflicts! this totally fixed our issue 😄

woven yew
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after the map numbers were changed, all the monsters are now missing from the levels and the music also isnt playing. could that be as a result of the change or was a setting changed that would cause this? the monsters still show as in the map; but when you load into the level they are not present.

last pulsar
woven yew
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deleting and then adding the monsters back again doesn't resolve the issue.

whole blade
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You're not loading the resources for testing

woven yew
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please forgive my level of ignorance. i am the middle man in this conversation because the person developing these maps is very young. what needs to be done to load these resources?

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and thank you for your response

whole blade
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Press F2 and check the correct resource file are loaded there, and make sure "exclude from testing" is not ticked on each one

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In UDB

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Check console in game for errors as well

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And UDB

whole blade
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If your map isn't map01, map02 etc then they will not load automatically when run. You'll need to redifne the episodes via mapinfo

woven yew
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do you mean in doom builder's edit menu > "map options"?

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these are custom maps being built by my son to get him familiar with computer projects. we use the maps to play multiplayer on a zdaemon server

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they are all in doom2 format because all maps he creates in zdoom for hexen format fail to load on the zdaemon server. any idea why that would be?

whole blade
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I'm not sure if zdaemon support doom in hexen format

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There are easier/better source ports to use than that

woven yew
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which ones?

whole blade
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Zandronun is the most feature complete multiplayer source port, and supports udmf

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Doom in hexen has been deprecated by udmf

woven yew
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which format should he be using to make maps in?

whole blade
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Easy to set up your own servers too via TSPG

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Well depends what your goals are

woven yew
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just give him something fun to build and give us custom levels to play multiplayer on

whole blade
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I'd go zandronum then

woven yew
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he will want to release them online

whole blade
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Easiest to use, supports most map formats, actively being developed, easiest to set up servers on

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And biggest player base

woven yew
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ok, so i can setup a zandronum multiplayer server and he can create his maps in doom2 format like normal?

whole blade
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Yup

woven yew
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ok, we'll get that setup. thanks!

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he has problems making doors in doom2 format. that's why he was using zdoom in hexen format

whole blade
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It should come bundled with doomseeker which is a server search app

woven yew
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he's watching david develops doom tutorial vids

whole blade
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Vanilla maps are .... quirky

woven yew
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we have doomseeker on my other sons linux machine

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and it cannot join the zdaemon server

whole blade
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Zandro support doom in hexen fully so he should be able to stick with that

woven yew
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so, if we all use zandronum, that'll be resolved

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is there a better format he should move to? since he is just starting i'd rather he start on the best platform/format

whole blade
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I know doomexplorer can search for zdaemon (and odamex) servers

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Again, what's "best" depends on what style of map you want to make

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Udmf is what I use, but I make enormous complicated maps

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Udmf is the least "tradtional" format

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Doom 2 format is pretty much the vanilla game, and boom is in-between

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There are a bunch of less used ones as well but those are the main 3 that mappers use

woven yew
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does udmf more easily support the making of doors, etc. without the "quirks" of doom2 format?

whole blade
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I think so yes. It's much more structured. Pick the line, pick the activation action, click what flags you want

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Rather than specific hard coded actions that only do one thing

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Try the "Zandronum (udmf)" format

woven yew
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will do, thanks!

whole blade
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One thing that could be construed a draw back is It's a much more feature rich format.

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So there's a lot of extra... distractions for a mapper.

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But whether that's an issue will depend on the mapper

woven yew
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well, he's a pretty young kid; but he is bright and determined

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your guidance has been a great help. i'll pass along the info and get him all setup. and i'll build a new zandronum multiplayer server

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any place you can recommend for him to publish his maps on for the community?

whole blade
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No worries

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There's a couple of discord servers that are friendly to new mappers. You could also post them on doomworld but that's a more .... opinionated group shall we say

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I can dm you some link if you want

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Actually both discord and doomworld have age limits so if your son is under 13 hell have to find someone else to post for him

woven yew
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he wont be on any of those servers. i'd be the middle man. he is way too young to be on the internet on his own

whole blade
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Good call

woven yew
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oh, and he is using doom builder. is there a better creator he should be using?

whole blade
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Ultimate doombuilder is the editor to use

woven yew
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thanks, i'll look that up 🙂

woven yew
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got him setup on UDB with UDMF. what script type should he use?

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and i should set the map numbers as MAP01, MAP02, etc. correct?

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should he use zandronum ACS?

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game config is gzdoom doom 2 (UDMF)

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is there any issue with adding both the doom2 and doom WADs to the resources?

whole blade
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Always acs for scripting

woven yew
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zdoom acs or zandronum acs?

whole blade
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Should be zandronum doom 2 (udmf)

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For the game config

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Unless you want to make a gzdoom map

woven yew
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ok, changing game config to zandronum: doom 2 UDMF

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thanks!

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is it ok do add both doom and doom2 wads to the resources list?