#the-codex
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But we're still yet to experience a really good cosmic horror game
The genre is really hard to nail but clear understanding of what it's trying to convey is needed
Ye. I liked Sinking City tho? I liked the inevitability of the endings.
It wasnt the best thing, far from it, but I liked it.
I've played that too. I'm a big horror guy lol
Maybe delving much deeper into obscure horror might bring out elements of cosmic horror too
Like a few weeks ago I found an analog horror series revolving around cosmic horror and had Tower of Babel in it
And that caught me off guard
But then again, if we think about it, depictions of Hell and Heaven have always been obscure and mysterious enough
Naah, slap some tentacles on it and some sea and call it cosmic, lal. (Sarcasm included).
Lmao
Surface level of Cthulhu Mythos
But I guess most of the time we never really leave the surface of this genre
doesn't help that higher ranking angel depictions can be classified as eldritch horror
Classified by whom? Under which definitions.
I mean look at the biblical Seraphim. Buddy looks like he wanna shatter your understanding of shit
"Indescribable"
I don't think it's classified but the appearances do the explanation
Incomprehensible
exactly, the further you go the weirder they look
I guess at some point it'll get "I don't know why you look and do shit like that"
Basically even their goals seem nonsensical
Whatever they may be
But they are not weird, tho, are they? It's just that we, as self-centered egocentric creatures cannot fathom anything that's so diametrally different than us in both looks and intentions.
Which is normal, actally, for we are "only human".
I think the best way to describe anything that causes insanity is something that our brains and so acquired knowledge over our lives cannot categorize
so, cosmic horror at its core
And cosmic horror is named so highkey because of the scale of things
Nooo maaan, it's cuz of cthulhu tentacles lololol. Sorry Im biased about this.
From bliss I remembered that even "Bliss" can be a part of it
For example take a deity and a human and the human is attracted towards the deity, not out of influence of the god but because the human wants to be beside it
Which could make a great part of the whole insanity thing
Not fear but attraction towards something wrong
Honestly understandable, shit's extremely common nowadays
Ye and none does it any justice. It's somewhat infuriating and even offensive at points. Like can we move past the surface level? For once?
They be reusing this same shit over and over again rather than thinking about what it is trying to do
Nah going past the surface level means experimenting with the genre
And people fear doing that
Needs understanding the genre, and people fear reading doing that.
-# no wonder why ppl hate each new Doom entry. They hate change
And funny enough, change is the main cause for making people go insane. It's the change in the system of how things should go according to the laws operating in reality
So yeah, that's what 50% of what cosmic horror is
But folks love reusing tentacles and Cthulhu
People fear going past the safe blueprints, which is exactly where its potential actually lies
We're kinda thalking of 2 diametrally different things here.
Change is shattering, yes. But its necessary to leave our the comfort zones, in real life as well as in media. That's when the harmony progress is made. However not every change is good. When speaking about games, especially Doom games, I always welcomed the change, until that change changed the very core of why I loved and enjoyed Doom.
As for reusing tentacles "because it's cool", that DOES need to change.
You need to go past the blueprint, but changing the whole core of the thing and making it something else is not a change, it's reshaping. And if something ain't broken...
I think I should explain a bit here. Yes I do agree that too much change will take away the very essence of the thing but "innovation" should be the welcomed type of change. Doom games don't really straight up change but they innovate themselves which keeps them fresh and bring in new additions to the already existing great formula.
Now as for Cosmic Horror, the term change gets dialed to level 11. In our day to day lives we work, invent and discover but all within the boundaries set by the laws of physics, mathematics, chemistry, etc. When we come across something, either through any of our senses and if we fail to categorize that thing into the things that we know and have known so far, we experience the change
And that certainly goes for anything
Could be an artifact, a being, a god, a demon and so on
Doesn't always have to be tentacles and all
Yeah I agree. But that's change towards improvement and that is a good thing. Tho, I have a friend that keeps 'reinventing herself'. As much as her change is good, sometimes she does it from the core and ends up almost a lost puppy. So, when changing it needs to be measured - what makes a thing THE THING and what makes the change a progress. *And in terms of Doom and 'new games' - I just wanna be back at the wheel or at least passenger's seat. Not the backseat of the car. * That is all.
But rn I cba to bother as much cuz, as I said, my 'gaming bone' is somewhat broken, tho I DO very much look forwatd the closed beta of Mortal Shell 2.
Yup yup
I would recommend The Void and Empty Man
Those are some good cosmic horror movies
Oooh, i've seen the Void, I think? But might wanna rewatch it. I avoided Empty Man because description sucks, but if you say it's a good one, I will check it out. đ
Ooooh that's the one with that skeleton-thing in the cave. I know that thing from 3d modeling references, but didn't bother to check which movie it was. xD
The Empty Man is ass in terms of storytelling on screen
But the implications make it so much better than it should be
They could've done better but it's still better than what we mostly get
And...no tentacles which is great
But anyways let's see what more we get to see of the Cosmic Realm in the DLC
Probably more tentacles and some other of famous lovecraft's 'characters', completelly pulled out of the context. Like we get to spit into the eye of Azathoth or something and then wake him up and kill him, without deleting the universe, because why not? Tho if anything, i'm amazed how TDA went from 'serious' to South Park the moment Slayer rode the Old One through the portal. xD
Lmao true
If I wasn't lazy ass on my vacation, i would use garry's mod and make a clip myself.
Lol
But so far I haven't even moved my ass to the gym because I look outside and see snow and go like - naaaaaah.
It be cold
I hope they'll go even crazier with visuals for cosmic realm in the DLC - make it weirder , more incomprehensible if you will
Make it have white colour palette
We don't really know, but humans are capable of standing up to Hell. Doom 3 shows us a trio of men who do a great job fighting demons.
Hell isn't completely infallible. Average humans can fight and kill demons. TDA and Eternal show us that sort of thing. It's just that Hell always has the advantage of numbers.
The sentinel knights stand up to demons well because they are notably stronger than humans from the get go and are bred for combat from a young age
And the humans and uac do due to weaponry, but hell and it's forces does not get tired and does not stop, so they overwhelm eventuallyv
Well, the Sentinels are humans.
Same species, just different planets and different points in time.
This is an AI overview, so this is a meaningless source. It's just generative AI slop pulling from whatever it finds online to give you what it thinks is the most satisfactory answer.
The Sentinels are referred to as humans on multiple occasions.
Fair enough man, not worth getting into anything over it
The are not humans, but resemble humans deeply due to facilitated convergent evolution
Theyâre nearly identical, but have absolutely zero common ancestry with each other
They are explicitly referred to as humans and Eternal heavily implies Sentinels are direct ancestors to modern humans.
I donât know about that, doesnât make any sense
Eternal's Codex tells us the Sentinels colonized Earth 60 million years ago, and we see certain Sentinel artifacts in Earth cities.
Example: the ruined chapel in the Hell on Earth level has a large ancient bell with Sentinel writing enscribed on it.
What I said could still be true though
And considering we know how humans evolved on Earth, and it was not from SentinelsâŚ
Could, but it is a stretch. The story is pretty heavily implying the Sentinels came to Earth and became us. 2016 also tied its lore into Doom 3, which also had the Martians (Sentinels) eventually coming to Earth and becoming us.
This is IRL Earth. It's very likely in Doom's universe humans did not evolve from apes. Much like how in Doom's universe Hell exists and all that. It's an alternate history, which IIRC is already implied by the timeframe they give for Agaddon Hunters being on Earth.
I think DOOM lore is very subjective and up to interpretation
Outside of all that though, i think we can agree the sentinels are superior to regular earthlings and earth soldiers though or is that incorrect too lol?
Happy to concede about them being the same race but i still stand on the sentinels being superior physically at the least
I agree a lot of it is, and I agreed with you before TDA had them called humans.
Sure, yeah, it's just likely not a biological thing but a cultural and societal thing. Even if Sentinels and modern humans are identical physiologically, the Sentinels live in a culture that heavily emphasizes fighting prowess, combat, and war. Everyone is expected to work as either a soldier, a scientist, or some kind of religious figure.
On Earth it is socially acceptable to work in IT or as a fry cook. On Argent D'Nur if you can't hold your own in a fight, you are essentially useless.
Maybe when learning English from the Slayer, the closest word to describe Sentinel people was human, so thatâs what they say
I think you got the quote wrong on the spider mastermind. You wrote "one become two become legion" while I'm pretty sure it's "two become one become legion".
I'll double check.
The FANDOM transcript says "one become two." I'll have to check 2016 itself next week when I'm back home.
I could grab a screenshot for you right now if you want.
Would be appreciated, thank you.
Okie, give me one second
@wicked turtle My interpretation was less about the Imperatrix fusing with Olivia and more about how it rules.
The Imperatrix lives in the minds of the demons it orders. Thus, it is a decentralized consciousness. It only died in 2016 because she was stupid and arrogant and took a physical form in front of the guy who got a Masters degree in killing big monsters.
"One become two become legion," i.e. the Imperatrix influences one demon (two), then all of them (legion).
ohhhhh
Oh you're good
I thought it would've been "two become one" was yknow Oliva and the spider mastermind, and then the corpse of the spider mastermind becoming the arachnotrons in Eternal was the "become legion" part
Well, that wasn't necessarily her plan, but something the Cultists did after her death.
I thought it was a prophecy not a plan
This is totally subjective, but IMO some of these details all tie together to imply that the Spider Mastermind was meant to be the leader of the invasion of Earth. (Beyond the role already fitting her, as the Dark Lord.)
That is why I think the Khan is even involved in Eternal, is because you killed the Dark Lord and the Khan has to play substitute teacher.
Well yeah I knew that it was kinda a repeat of DOOM (1993) and the spider mastermind got fucked over at the 11th hour
Well sure, but I think it was a prophecy the Slayer fucks over by killing her. The prophecy tying into the Call of Ages mentioned as when the Icon will awake. The invasion of Earth. The invasion happens but the Imperatrix is dethroned. Becoming legion is technically made real with the Arachnotrons.
Exactly
Speaking of giving orders; I remember you once mentioned a theory that the Icon of Sin was sending orders to demons throughout the events of DOOM II and its destruction would cease those orders. Is this theory inspired by Quake 4? Because it's veeery close to what happens in that game
I like to think the reason the Imperatrix is immaterial throughout most of 2016 is due to being killed in the first game by the Slayer in Episode 3 but that's just headcanon
I think it's possible though since Doom Eternal has you fight a bunch of Ghost Summoners and a resurrected Baphomet/Icon of Sin
She just needed some sort of sacrifice to manifest into the physical world for the same reason the Icon of Sin had to be resurrected through the Betrayer's son is what I was thinking
I haven't played Quake 4! I base the theory off of it talking and the cybernetic shit.
I see I see. You should play it, it's pretty awesome đ
I don't remember who but I saw somebody prepose a theory the spider masterminds are just older versions of the arachnotrons in The Dark Ages and that the cybernetics is just because they need it to live as they age

Interesting...
gore warning there's a scene where you get your legs sawed off and pretty much turned into a cyborg like the enemies in the game
older Mindweavers? makes sense
Mono has played the DOOM games I don't think this warning is super necessary
fair yeah
Don't use the AI summary, c'mon man. Click on the link.
You wouldn't believe what absurdities and lore developments I got through there. And when I clicked on the given links, it hcs or even fanfics. I reported like 20 of those incidents, and not all were Doom related.
I like to think it's David Bowie's Spiders from Mars. >(
wait someone used the ai overview?
bro used google ai đ
Hey let's not shame. That wasnt my intention. I was just saying not to trust it because it can get... confused. When using these things be mindful to click on links and check the info. Summaries are cool, but are not to be taken at face value. :3
To be fair i don't do a lot of google searches, so i just assumed what it said was correct , that is on me
Now i know it is inaccurate i won't go by it again
Ye can put away the pitchforks đ
No pitchforks!
I know lol i am just messing đ
Tbf it's not always innacurate, but sometimes it just starts tripping. You can always check if it has links provided, it will mark the text it used. Therefore you can report it on thumbsup or down, so it will at least 'learn' to get less confused. ;3
Thanks i will keep that in mind in the future, appreciate it đ
the codex claims that the ARC was formed in 2150 during the invasion. if you look up in the corner there: you can see the moon, destroyed like it is in eternal. in the modern franchise, is it ever explained to how the moon got shattered and at that state? was it eggman?
It was the Apophis meteorite
i like to think Samurs dumbass misfired the bfg somehow and hit the moon
I was thinking the same thing. He did try to be a hero.
Samuel trying so hard to look tough in that one arc image with the crucible
bro acting like he isn't constantly fumbling
I wonder what demon encounter left him in such a sorry state in Eternal
i genuinely hope it wasn't some explosion and instead he was the chew toy of a pinky or something
deserves that after 2016
The moon thing is never explained, no. Great catch, though - I never noticed that!
The moon's destroyed state is never explained, but I always imagined it to be a misfire from the BFG10K or another ARC weapon.
Baron Chads playing catch.
imagine the pr the arc has to do if they were the ones that did it
it was probably UAC tho.
maybe the demoms tried to establish a super gore nest on the moon and ARC went "A B S O L U T E L Y N O T" and blew it to all hell
then they did it on Earth and ARC was like "we can't do the same thing here"
i kind of just assumed the demons fucked up the moon
what assholes
I mean its very important why and who broke the moon, right? It's very VERY important for Doom Eternal.
Itâs easy to assume that the demons just opened up a portal to Earth and invaded, but I kinda like the idea that they rocketed down in a meteorite and blasted through the moon before crashing down
I was kind of sarcastic because it really doesnt matter. Just as many things we nitpick at.
Itâs just a clear and intentional connection between DOOM and RAGE
I wonder tho... Is there a lore reason we can breathe underwater in TDA but not in Eternal?
that
the DLC air tank is so stupiiiddd, the fan theory that its a deep pressure resistance suit is better
Im more interested in why does he breathes underwater in somewhat medieval armor instead of sinking like an axe.
how does he swim in that its super heavy
I dunno but I tried to drown him and he wouldn't comply.
"not happening" ass
That's why we learned all the other ways he can die. ;3
air tank may be the only bad part of tag 1 outside of possessed Marauder
Whyyy possessed Maras are buddies!
cause air tank is STUPID
Irradiated water was way cooler.
"Don't drink the Taras Nabad Water, they put something in it, to make you forget"
At this point, I think its the best if he just separated the ocean like Moses and just walked through it.
Nah it was just imps taking a piss in the water system.
fair
I just- sorry I just hate it when my teachers use it
I asked this before
Why Hugo said that Whiplash is the first female demon in the frsnchise? If we had vagary and mastermind
iirc that's a plot point of scrapped Doom 4
some shit falling on earth and bringing that hell to earth
Cuz he praises his horse. His horse is the best horse with extra horse power.
Pretty sure 2016's Spectre codex also mentions smth about them reproducing, implying male and female Spectres exist but HEY LOOK CYBER-CTHULHU
Imagine having a parasite in your head that just decides to blows your brain out. What a way to go. :/
Hugo, said on streams that demons can't reproduce
A bit of confusing but Eternal implies Pain Elementals are born from the fiery pits of hell (literally)
So I guess it's possible the other demons do as well
so is this just a lie then?
Maybe he doesn't give a shit about that
wouldn't be surprised lol
https://www.youtube.com/watch?v=ve3di8j2E5M
Possibly the most wierdest theory i've heard
In this video, I present a deep-dive Doom lore theory arguing that the mysterious sarcophagus in DOOM 3 does not belong to the Martian Hero or a protoâDoom Slayer, but instead housed the preserved remains of the DOOM 3 Cyberdemon. By examining the sarcophagusâ massive scale, Dr. Betrugerâs resurrection experiments, the Cyberdemonâs cyber...
Wait we were thinking the slayer was inside?
Conspiracy theories my beloved
I thought it was just some regular trash found in sarcophagus(es) of ancient civilizations... Like.. I dunno, new type of germs or virus that wipes the whole room in the manner of hours.
Kekw
Welp that's usually how it works when you open old boxes found in old bigger stone boxes that are considered burial grounds.
Yeah
He doesn't
He said he doesn't believe in author's intent
I do
Maybe it's a Martian refrigerator then?
Very weird. Fnaf dream theory levels of depth
The voice connection was a bit silly to me, especially considering the voice also states âwitness, the one who will be unleashed on Earthâ right at the fight. So it wasnât the Cyberdemon communicating
Ăe
ugh I hate FNaF dream theory
ayo freaky ass demons
FNaF is the most overcomplicated franchise lore wise lol
Agreed a straight answer now and then would do wonders
yeah but the fazcow must be milked sooo not happening
Um (trying to think of something Doom related)
Probably a dumb idea but I assume it's possible for animals to also get possessed
I ask as I've been debating over whether I should add possessed dogs to my Doom project like the ones in Quake 1
That would be cool
Yeah but like well it's easier to just say that I myself am a dog owner which is why I'm somewhat uncomfortable with the idea
It VERY much is, Some view the Slayer as a buffed up human, some view him as a god, The devs could view him however they want too!
Same for other characters like the Khan, Davoth and Ahzrak (My goat)
There's no "Right" or "Correct" way to view the lore but there is a preferred way!
Ahzrak is my goat but holy shit is he washed in the most funny ways
hes oddly realistic and sensible, ofc anyone in their right mind would be scared shitless of the Slayer and try to avoid him, something you would have thought the hell priests or Khan Makyr would have picked up on
tf u mean the first encounter the Slayer and Asscrack have is Ahzrak looking at the witch on some "REF DO SOMETHING!!"
look at his face he's absolutely shook
and then there's hellbreakers ending: "our time will come" GET OUT
p u s s y ass. And the final boss is just an extension of this running theme, with asscrack pulling the smartest move possible and trying his best to book it
I just find him so funny yet also cool when he aura farms. Bro standing on the front of the ship. Like, nobody taking a flick bro relax đ
i also appreciate his restraint when the Slayer is helpless in the cosmic realm, he got two hits in and promptly backed off
it's either bc he's still scared of him (fair) or he has some honor
Itâs so funny because the Hell Priests talked back to Doomguy, like they mustâve had a death wish
And the Khan was just fucking stupid
Thereâs the whole Icon of Sin thing
Pretty sure he backed off because killing Slayer wouldn't be a long term solution
His plan failed to account for Slayer's recklessness
you missed my point entirely
its not that Ashrak held back from killing him, its the fact he didn't punch him while he was down more than twice, while most other Doom antagonists would have taken the chance to beat the shit out of the Slayer
admittedly his plan was kind of stupid bc the Slayer could always just kill himself with his guns and/or bare hands
Im assuming the Slayer didn't do that bc he figured an easier way
Ahzrak is a calculative bastard so it makes sense not to waste any more time or effort than needed since his objective was achieved. I'm certain that demons and honor are incompatible.
we still don't know what the three old one look alikes were doe
yeah fair
imagine if Eternal just threw three extra icons of sin in once scene and didn't elaborate on it, that's how the three old ones feel to me
i am here to play fall out. where do i go?
@forest cave could you explain what tf were the three old one look-a-likes in dark ages keeping the Slayer captive
is this the fall out game?
Makes me wonder why Azhrak didnât take Doomguyâs weapons
They're either other Old Ones or, like, the Old One inside multiple vessels or some shit. We don't know.
They arenât really other Old Ones. Theyâre the same species, but âThe Old Oneâ is the eldest/ most powerful, most likely
The old âOneâ references the specific entity. The other cosmic beasts are others of the same (name unknown) species
they may be the young ones idfk
According to Hugo, The Old Ones are a species of highly intelligent and very old eldritch beings of the Cosmic Realm. They've been said to be the keepers of vast and ancient knowledge
With "The Old One" being the oldest and most ancient
How many years did the Hell invasion on Earth from Eternal last?
Like 12 or something
Depends on what year you think Eternal takes place
Yes. Trailers and the game itself points to 2151, but the audio logs from Arc complex say 2163
Plus theres no way the invasion would take over a decade imo
Agreed I prefer thinking it was a few months ago or maybe a year or 2
Cause I don't think humanity could hold out for that long especially since the other places with humans (ie Argent De Nur) didn't last long either
Well, according to Eternal's Codex Argent D'Nur held out for many, many years.
And then they lost the Slayer thx to the Betrayer
Iirc they fell quickly after that
Correct.
Yeah. Argent DâNur had Maykr and sentinel technology, and the Slayer. Earth had nothing more than a high tech military and the crucible
and they had.....
Samuel 
Even Colin's concept doc says similary, but refers them to âThe ancient Onesâ
it just dawned on me how much shorter the extra lore text is in Dark Ages compared to the other games
yeah they said that in the promos leading up to release. they said they wanted to do more cutscenes and less codices
yeah that's fair
it worked too, if i hadn't read the corrax i would never have even grasped what the hell was going on in Eternal, and even with the text, its just a lot and confusing
Could you source where he says this? Would be helpful.
yeah
In one of the TDA Slayer's Club Livestreams
Timestamp?
I'm trying to find the stream
That tracks with Quake
I think
DOOM: The Dark Ages | Hugo Martin's Game Director Playthrough - Ch. 13 - Harbor of Souls
Join us as DOOM: The Dark Ages' Game Director Hugo Martin plays through a different level per week while providing his unique insights into the gameâs design.
Our weekly DOOM Eternal Mods Spotlight featured:
ARC Complex Master Level by Beth - https://mod...
Thanks.
NP
What if the Deadlands from TerrorMania are just another part of Hell?
<@&162901871168585728>
man the mods are so quick
Yeah
"moderator is here" - Slayer testaments once you enter hell
i do wonder, who said "He is here" in 2016 cause that went so hard, but i thought the Slayer testaments were sort of magical/cursed versions of voice recordings
Dark Lord. Same guy from Slayer testaments, and the same voice from the Necropolis and Argent DâNur mission. Lots of speculation tried to pin it to be the Spider Mastermind, but Hugo said it was Davoth. Same VA so it makes sense
thats cool
Yeah. I like that they kept that same Demonic Voice from 2016 for Davoth. Makes the story more compelling. Just an awesome voice overall
Piotr Michael is the GOAT I hope davoth would back in next prequel games. Or even if Hugo would want:Dark Lord spin-off
Him and Darin De Paul have been carrying modern DOOM in terms of voice acting
You say that like if the voiceover performance for the Slayer in 2016 wasn't critically acclaimed
What
i said this before:
playing as the dark lord during your invasions of the earthly realms would be so cool because 1. more davoth 2. potential types of gameplay never really touched upon in doom (ex. strategy/tactician games where you have to plan out what you want to do before battle, in this case us picking demons to use as allies against like the maykrs or something)
Mechanic for manipulating cultists to open portals for you?
What what
Oh wait were you talking to somebody else
No I was talking to you
Eternal was the only game to dabble in "play as not the Slayer" but they unfortunately restricted it to battlemode
Whatâd you mean then
2016 did that too
imagine a extra lil campaign where u go back and forth between the playable demons
I'm not sure what I have to reiterate, you'll have to tell me specifically what you didn't get
"Archville Anecdotes" and "Marauder madness"
Entirely possible thanks to SnapMap đ
um , C&C Renegade?
Guys, fun fact: Brad hawkins who voiced Goblin Slayer in eng dub, was motion capture for Doomguy in 2016 and NPCS in Doom 4 1.0
It must be fate: a character hyper focused on efficiently exterminating the particular kind of monsters
do y'all think Davoth has been to cosmic realm atleast once before?
"this place is weird im leaving"
I imagine it's where he came into existence
certainly a possibility
Possibly
His vacation spot
Is it true that the Doom multiverse is mainly comprised of 7 dimensions?
-Hell/Jekkad
-Urdak
-Argent D'Nur
-Earth
-Cosmic Realm
-and two more that we probably don't know, or have been name dropped except I don't know those
I think the Cosmic Realm is the only real different âdimensionâ, the rest are just part of the same universe
Thereâs also the Deadlands, which may be its own dimension or just another part of Jekkad, who knows what it is
Do you think all Aggdons extincted, or some of them hides in distant planets that demons can't reach or know?
Probably very extinct. It's rare for any one taxon to last more than 1-5 million years
Some of this is theorizing and IMO likely not correct. Argent D'Nur is a planet, not a dimension, and TDA implies it is in the same universe as Doom Eternal's Earth.
It's very likely there are many realms with many iterations of Earth as well, explaining timeline discrepancies between the classic and modern games.
I see
But yeah, Hell, Urdak, and the Cosmic Realm are all separate dimensions from the Earthly Realms.
My guide has a graph as to how I think it works. You can pretend the Cosmic Realm is off in the corner.
So the theory is that there are multiple versions of Earth?
And those from the classic and modern trilogies are entirely different?
Yes, with Doom 3's Earth likely being another separate one.
They all connect to the same Hell, though. It's always the same Hell.
So the Doom mutliverse goes:
-There is only One Hell, One Urdak and One Cosmic Realm
-There are multiple Earths, and Argent D'Nur is in the same space and time with Earth
That's the idea, yes.
Although is Argent D'Nur in the same universe with Modern Earth or how does it work?
I like to believe 3's Earth and Mars is the same as 2016 and Eternal. Like I know it most likely isn't but I just think it's a neat headcanon.
my headcanon is hell is above urdak because
-
it was there first
-
jekkad was more of an actual heaven rather than urdak
Well it wasnât really much of a heaven. They didnât have everlasting life
im talking about how it was like there and comparing the art in the codex we have to urdak
urdak is much more robotic and synthetic than jekkad, and imo you can feel that something is terribly wrong and your not supposed to be here through urdakâs architecture and hymns
everlasting life too was the reason why jekkad turned into hell
Urdak looked identical to Jekkad
Both Urdak and Jekkad became technological overtime
it did? i thought the ingmore sanctum was a remnant of jekkad
which looked a little different
It says it in the book of Seraphs that it was a fragment of Urdak, one of the oldest pieces of it. Itâs hard to say if it was TRULY belonged to Urdak or Jekkad because we learned that Jekkad came first. Regardless, this became/ was the Fatherâs workshop because it was the same world as his
The Holt on Urdak is the oldest location of the dimension. If you play the level, you can see the organic world before it became technologically advanced. The same white structures and black orbs from the Ingmoreâs Sanctum make up most of that level
Because itâs the oldest/ most preserved location, thatâs basically what it all used to look like
Immora and Urdak look identical (except for color) because they are both those exact same structures but with a layer of technology over it all. Immora and Urdak both have those same designs if you look closely, the black orbs are just replaced with glowing ones
i feel like i would have remembered this if it wasnt for the fact that ive been in a coma for a day because of how much i slept
did the people of urdak become technological overtime too? or have they always been like that
Honestly itâs hard to say. Thatâs a great question that nobody considers. Obviously, thereâs a natural/ organic nature of the Maykrs under their âarmor,â showing theyâre not entirely synthetic and robotic. They clearly stand out as a species tho. It makes me wonder about Immora and Jekkad, because youâd expect their denizens to not be so technological, but in Immora, you can see structures depicting a very similar Maykr-esqe robotic species
So why would those Maykr-like statues be there if itâs not their species? Maybe the two dimensions have more in common than most people realize
Do you think I the wretch is real or just a myth? A warning if someone in hell wants to help him?
In space there isnât actually an up or down, Hell and Urdak are just on opposite sides of the universe
Is hell outerversal?
Not sure of your sources there
The art of doom: eternal book
I mean if by outerversal you mean there's only one hell all universes share than yes
thereâs some parts where it does
I actually hope, at this point, the wretch is a someone they never reveal because I wouldn't be surprised if I'm disappointed with any kind of reveal for them
yeah
its kind of like answering who Gman is, there's too much mystique and buildup to give a satisfactory answer
Wdym
There's reference to multiple Earthly Realms
I think thatâs just planets in our solar system like Mars
nope
thats multiverse im afraid, multiple Earth's (Doom 1 & 2 Earth, Doom 3 Earth and Eternal Earth)
in the Eternal universe, that's where Argent D'nur exsists
Well like most things in DOOM itâs up to interpretation
this isn't my fan interpretation, this is the most widely accepted explanation and the phrasing "Earthly Realms" is a hint
you can not believe it
Well thatâs stupid and not my version
well someone's putting themselves on a pedestal
MY VERSION IS BETTER GRR
be humble
You literally said your version is the definitive version with little evidence
mfw my reading comprehension is garbage.
this isn't my fan interpretation
Apparently you can't read, it's not my version
this is the most widely accepted explanation
Also something you missed, it's not mine, it's an explanation many agree on, including myself
with little evidence
Okay so, here's what's gonna happen, you keep trying to preach your allegedly "better" version and see how many people agree with it. I don't have the time to waste providing evidence that's been told time and time again here and in other places, much less to you
they certainly can't be the same due to myriad differences and there would be tons of continuity issues with "they're just other planets in the same universe"
The game dates donât line up
Technology doesnât line up
Slayer is on a second earth in eternal
Khan Maykr knows this and tells slayer they are not his people to save ( because itâs a different earth)
Doom 3s earth is also different and different mars
In doom 3 the stone tablets portray doomguy and his battles in hell
Yeah, Itâs 100% impossible for it to be the same Earth
Hugo in the Eternal Streams said they were different earths... People give him lore questions in the heat of gameplay and so he can't properly answer them
Hugo said they were the same Earth in TDAâs streams but, like you said, didnât properly answer it lmao
Regardless of his input, the games show us theyâre separate
Exactly
Plus, hell, if they were the same earth, after the first invasion thereâs nothing to even invade itâs just dust and rubble
The originals are separate universes in the sense of being not canon to each other. DOOM is a reboot
Doom is a soft reboot
Which was made not a reboot in eternal showing doomguys helmet
And doom. 64 got expanded levels to show its connection to the future games
Also showing doomguy stuck in the arena with his original armor as well
But if itâs in a separate universe and thereâs no multiversal travel, how is it canon at all?
Halo is also in a separate universe
There is multiversal travel. Hell is the same in all of the universes as well as urdak and the chaos realm. But universes are different
Hence multiple earths
Bro you ragebaiting
But thatâs confusing and makes no sense
I personally prefered it when Doom 2016 and doomslayer was its own new thing and not connected
Ye it makes more sense. Itâs fun fanservice to connect them but it makes things pretty convoluted
You can still show the Slayer in armor based on the classic and not have it be directly connected
I prefered it when doomguy seemingly dies at the end of doom 64 because heâs just stuck in hell
Aside from literally everything the games tell us. As well as the official artbook lore and more, Hugo also confirmed all of this as canon
Well that makes a ton of plot holes Iâm sure
Youâve got to trim off things or else it gets too complicated
Well itâs only going to get more complicated from here
Maybe, unless the new DLC just fills in the gaps
Doom 2016 and eternal already added so much stuff we have not even remotely touched, and then the time skip between 2016 and eternal.
Now we have TDA which takes place an undisclosed eons amount of tiâe before 2016
And I think maybe the events of original Doom are somewhat canon, as in we can assume that something similar happened in the modern DOOM universe
Doomguy armor he arrived in on Sentinel Prime literally has the wrist scratches from Doom 1âs marine
I donât know why people say that, where was the timeline of that ever said and how?
Which part?
When The Dark Ages takes place
Aside from it being VERY obvious it takes place in the past
Hugo also said it
And its stated in the games lore
We know exactly when the other two games are, in the 22nd century
Plus like the entire marketing of the game said itâs a deep in the slayers past game set before 2016
Yes, as in between the 1990s and 2100s
No
How can it take place before the shotgun was invented?
The other universes have different time lines
And passing of time is different in said universes
Maykrs were there since the very start of creation and their technology is super advanced and so on and so forth
You see, that explanation has no scientific basis and is far too complicated to understand
Well itâs s good thing this is a video game
What bob said
Scientific basis doesnât really explain the Mario style swinging fire chains in eternal or how sentinal ghosts can hand you coins that give you powers but it exists
DOOM is not fantasy though, itâs based in reality
Science fiction should make sense
Sometimes there are science fiction things that you donât understand, but you trust that it makes sense, but that whole thing about what you said is completely unbelievable
My guy you clearly missed the magic powers
Or him being ritual resurrected in TDA
Or the chutlu creatures
And the cosmic realm
And the heaven realm
And the hell realm
And the way he can fall from super high
Or like demonic creatures
Or ammo coming from a chainsaw
You can explain all of that from undiscovered science, technology, and aliens
Well Iâm glad at least that has an explanation then
But the whole multiverse thing just seems like stretching to try and desperately connect the reboots to the old games for some reason
WellâŚ.yes. Because thatâs exactly what it is
Magic and the multiverse is natural too! DND explains it quite well
We donât have to accept it if you donât like it, itâs never explicitly said
It is tho
But also you donât âhaveâ to accept anything you donât like, thatâs the magic of video games and your own head canon
Like u like the halo show which is an absolute disgrace to the halo franchise and slaughters every aspect of master chiefs character. But thatâs ok, because in my headcanon the show doesnât exist
Yeah, and mine is that the Slayer was just a buff dude from the 90s that encountered a few demons on Earth, that killed Daisy. Enraged, he followed them back through the portal to Hell and went on a killing spree. Then he somehow ended up in Argent DâNur and was taken prisoner by the Sentinels.
Wait the Halo show is great on its own
You just donât like it because it doesnât match with your vision of the source material
Well that actually does technically so Far follow the exact timeline of the games except for then there being the second earth after he becomes slayer
Doom show where Doomslayer now walks around talking the entire time has a relationship with a demon is half dead the entire show and hates rabbits
Like I said earlier, Master Chief can talk and occasionally remove his helmet, he is not the Mandalorian
Sorry it didnât live up to your fan expectations, but itâs objectively a pretty decent series
People ALWAYS say that when bringing up 2016 for some reason... Hell being a separate dimension with hell magic n shit is fantasy enough since classic Doom, it's abstract and incomprehensible place.
Objectively great explains the reasons itâs Been canceled makes sense
Hell is either a planet or just a big space cloud of land mass chunks
Itâs because of fan hate and I guess a lack of viewership, but I liked it and it didnât get too many bad reviews
Hell is literally a dimension
Iâm saying that if youâre not a big Halo fan, itâs good
Yeah at this point itâs just gotta be bait
How? I just want to give my opinion on things I like and everybodyâs so negative
Ah yes, demons invading Earth. Based in reality.
Iâm not a halo fan?
But you care about how accurately it adapted the source material?
But youâre a game fan is what I mean
Franchise. Not just games.
Youâre a big Halo fan, same thing
I wasnât really that much of a fan, and I found it good enough
I donât see why this is so hard to understand
I understand it perfectly
The series is not bad at all, but most fans of the source material donât like it because it isnât completely accurate to the games.
I mean you could say the same about 2005
Not really, that move has a far worse audience and critics score than Halo
And I donât think Iâve ever heard a non DOOM fan say they like it
Itâs a poorly made movie that is also disliked by many fans of the source material for its inaccuracies
So you can say the same after all :p
I can say I watched it with four other people and they all loved it, despite not being DOOM fans
Maybe they enjoyed laughing at it
And I will admit that the one first person scene at the end is unique
I really don't know why you find it so troublesome to realize people like things you don't, and vice versa :p
Iâm sure there are some people that like it, but Iâm just saying that a bigger ratio of people watching liked Halo than the Doom movies
That were non fans at least
I think that the consensus is that Doom 2005 is a cheesy weird horror movie, and some people find that entertaining in a goofy way, but nobody thinks itâs a serious and awesome movie or anything
proving my point a few minutes after I make it
i recommend ignoring them btw, they legitimately just suck to interact with
No I just have different opinions than you
You are agonizingly harsh about them though
they tired me out
I've had my fair share of EpicSquiddy interactions
i tried hearing them out but legitimately I'd rather have peace of mind and ignore them
Then why are you diving in on this conversation?
I've seen this type of behavior in many other servers from other users, i can kind of already see what's going on so i just ignore this type of individual, let them do whatever
ill state my opinion on them sure, but that's as far as I'll go
I usually try to avoid conversations that youâre a part of now, I recommend you do the same for me
Mr.John is a pretty cool individual
Halo series made a critical mistake tho. Like right from the 2nd episode. It was made for general population with no knowledge of the franchise, without any regards towards Halo fans. They just used the setting and the character to tell their own fanfic, with a narrative that shoots right between the eyes of the head of the title carrier figure (Chief). This crime against Halo franchise, community and humanity if you'd ask me. And I say that as a non-Halo fan. The series, tho, would've been fun, if the main character was anyone BUT Chief.
Doom2005 goes by the same fanfic route, but instead of shooting Doomguy in the head, they replaced "actual demons" with "deemns within human heaaaaaarts". Everythin else is still there, but the "actuality" of demons. That is a crime, but undoubtably incomparable to what Halo series did. It was a re-telling of Doom, through Doom3 setting, with the 'archetype' of a valid backstory to qualify as 'doomguy'. I didn't like the actor's choices tho, but WELL. Was it the best thing every? - certainly not. Was it fun, tho? - yeah!
However, subjectively, you are allowed to like whichever for whichever reason. It might be your guilty pleasure, but objectively speaking it is what it is. Doesnt make you right or wrong, because sujbectivity is, imagine, subjective rofl.
I think you have to judge film from two different angles, one is how actually entertaining and well made it is, and the other is how it compares to and adapts its source material
Which I did. I said they were both fun, altho not directly, so I suppose it missed the mark. Granted its, also, incomparable in some terms, considering one came out in 2005 and the other in 2023/4.
I mean I had a lot of fun watching cool science fiction battles and the well choreographed fight scenes, especially with the energy sword, but the show isnât perfect
And I thought the acting was really well done
I have never been a huge Halo fan, but I was loosely familiar with it while watching the series. When I saw the Doom movie, it was when I had just became a DOOM fan after 2018 and really liked the latest game, so my disappointment was immeasurable when it was nothing like the game I had played
And all I ever see online is hate from Halo fans towards the series, and hate from both DOOM fans and non-DOOM fans towards those movies
You felt graver disappointment in the Doom movie because it felt personal to you. You just joined freshly after D2016 pumped crack into the series, and... you didn't get what you expected. That's why you feel strongly against it, but gave Halo series a pass despite all, because it didn't 'hurt you'. This is entirely subjective, and that is absolutely normal and not wrong at all! I watched the movie when Doom3 was new. I was disappointed by the lack of actual demons and actor choices, but the atmosphere made sense... because it is Doom3 atmosphere and 'demon' designs were somewhat Doom3. Hell, even Pinky in the wheelchair was fun easter egg, along with scitentist names. It did hit personally, especially with the actors, at the time, but it also felt like a guilty pleasure. Of course, for the new audiences, that movie is either a "lol" or "ew", because the times are different. It's how it is.
Yeah standards change for quality, a lot of older movies donât hold up anymore for various reasons
For me my DOOM movies are Hellboy and the Predator franchise, especially Badlands
I got some of my younger colegues into doom... forcefully. Lol. They loved the movie too, but considered it "just fun take".
What do you mean doom movieES? There is only one. đ
Like I said earlier I watched it with four people and they all said they unironically enjoyed it, so I scored a win
I felt the same away about Annihilation that I felt about the first Doom movie
I booted it up thinking maybe this one will be better and actually about DOOM, but nope
It tried harder to be DOOM and faceplanted awfully. DOOM 2005 was a loose adaptation and scored imo. Annihilation sucks
Doom Annihilation was pretty bad. Bad script mostly, and they kept making ham fisted references
I thought the demons looked a little cooler in Annihilation, but they didnât have enough different ones and didnât include any familiar designs
and I just don't think you can make a good Doom 3 adaptation without a bigger budget. The demons looked like ass
What's Doom Annihilation what are you talking about, y'all? That doesnt exist. It's the Maykr's magic.
The Imps look weird as hell in Annihilation
Like you can make your own demons but also include more of the ones from the games and make them the focus
The fact people were praising the ultra-nightmare line is depressing
doin too much
Also donât both movies have too much affiliation with real religion? Like DOOM already has its own better mythology that isnât identical
2005 had no real religious motives except for a religious character that only does things related to that like twice
Annihilation straight up had a priest didn't it
Both are still unnecessary and an indication that the creators didnât understand DOOM
Well hang on on that religion point
DOOM is heavily inspired by like, paradise lost and all the christian lore of Hell. They even call it Hell. Yeah, they do their own thing but it's totally valid to have a christian slant on it (Personally I don't LIKE it, but I understand it)
I don't think what 2005 did is on the nose at all, they just have a more varied cast
the fps scene in the Doom movie is what is usually referred to as "cinema"
DOOM took religion and turned it into something cool and unique, tying it back down to religion is a travesty
funniest part though is that i heard it like, wasn't in the script, just the special effects people did it
It doesn't do that though... the demons are not sourced from religion in 2005 or anything like that. Guy just says religious shit twice and dies. Kind of overreacting
videogame movies were still in the "p u s s y" era were they had no balls, if we got a Doom movie today, with stuff like Mario and Sonic 3 being so faithful to the source material, who knows...
just do 2016, absolute cinema just already existing
I just donât want any religious crap in my movies
So when they add 2 lines of religion its bad
But when they fully change an entire character to be nothing like they should be itâs ok
That isnât the only problem with that movie, just one of many
But I donât want to go into Doom movie criticisms again right now
oh but i do
Well Iâm sure you can find my takes from a few days ago somewhere in this server, good luck
I can understand for Annihilation, I'm religious myself and thought that was on the nose, but for 2005 it's really barely anything, it makes a character unique when otherwise he'd just be another marine
crazy duo between the man himself and doomguy in a buddy cop movie
The games never directly relate to it though, itâs just implied that everything in the DOOM universe is what religion is based on
I thought we were criticizing it as a movie and not as an adaptation no?
been playing certain parts of 2016 again and these look odd
The people making the movies clearly just looked at DOOM from a surface level and didnât get it
No from both
how so?
It's a loose adaptation I can handle it having creative liberties as long as the movie itself is good, which I think it is. You're free to disagree and that's totally fine
haha big gun goes brrr
haha big gun goes brrr
one is a maykr rune and other is demon rune but general design is rather similar
well the only logical explanation is something that happens in human history, things look similar bc singular origin point before splitting
languages, symbols and many more are similar bc they originate from the same place đ
makyrs have ancient connections to hell so the same symbol could have started long ago and transformed slightly like u see here
that's certainly a possibility
also the prophecy speaking tree in Kadingir Sanctum can be heard even at 100% music
which surprised me how i missed that on all my previous playthroughs
actually now that I took a closer look they're kinda inverse of each other
Aren't there multiple earths though
Not in this universe
Like there's an earth for Doom 3, and earth for Modern Doom (originally)
To me they are just disconnected universes, the new games are reboots
Doesn't Eternal tie back into the classic games
By saying the Slayer is the marine from the original trilogy
Itâs inspired by the original games, sure
But it also makes it clear that those old games are actually in universe video games in the modern DOOM franchise
Games that were loose retellings of actually history and the Slayerâs past
Or... hear me out... easter egg.
Itâs up to your own interpretation
The whole old costume of the Slayer is also an easter egg
we can all take from this what we want and how we want it, to hell with lore and canon!
i for instance hereby accept eternal as the last doom game in the series ever made, since mighty doom is no more.
I can smell the 2nd nuke drop on this channel
whats a nuke drop? i mean besides obvious meaning?
In this context it means the channel would be deleted again
why? it's a 'lore' channel and ppl are talking about lore? or are just specific ppl allowed to speak here and flood the page with their awesome knowledge?
hi guys
VEGA being arcane was planned at the point of 2016 so that's probablywhy they became Maykr runes in Eternal when they came up with the samur and urdak plotlines
I mean tbf I don't think Mighty Doom was canon to begin with
canon this canon that
canon here canon there
canon canon everywhere!
I know what Carmack said
Story in video games don't matter but Imo it does it's one of the reasons people like Half-Life
then you're contradicting yourself
Wdym
"you dont think MD was canon" but you quote Carmack that "story doesnt matter"
why does it matter then if md was canon or not?
Yes I quoted John Carmack doesn't mean I agree with him
then be more pecise next time
God I'm stupid
youre not stupid. i just didnt understand what you meant with that reply, is all. i said what I said because i just've grown tired of reading ppl yapping about 'canon' and 'lore' when it comes to doom. not just here, but online communities globally. as if everything as to be molded and explained because we seem to lack imagination, or what? this is so heartbreaking tbf. So i piss on that, but i piss with a smile. Doom's always been a medium for telling stories, not a history book. :3 â¤ď¸
(this doesnt mean ppl should not have fun speculating, just go around me with 'this is canon and this is not')
speculation is like half of the fun of that
speculations are good brain exercise. it is, after all, our interpretation of things.
Canon cannon
boom boom boom
this is getting Serious
"canon" fans when i shoot a cannonball at them from my cannon
Plz don't get this channel removed
Anyone can talk here about Doom lore and backstory. Just as long as we keep it on topic and leave irrelevant arguments out, like debating the word canon with people at length.
Jonn kane in Doom 3 novels, has basiclly same back story like Doomguy in classic Doom.
I also learn, that TDA rocket laucher's lore is a reference to its deveopment.
Im so inclined to say something on this but imma keep it civil.
Also didja read D3 novels? I never got my hands on those, digitally or otherwise. Thats an interesting find tho. Maybe they tried to mold all doomguys ever into one.... Which I think is awesome. Really serves towards the "archetype" idea contrary to Slayer as a separated strictly defined character... which sux. I never "met" Kane, tho, other than just knowing his name. I knew his brother tho.
I read it on some website a long time ago in another language. IIRC John was also a combat engineer.
Another look at the guide with pictures. Some entries will have multiple demon renders/sprites for comparison.
Unfortunately this change necessitates that I make each instance of Heading 4 (in this case, "PINKIES") have a page break beforehand so each entry has more space. This has bolstered the page count from 310 to 374.
I can only trim things so much - I'm considering making "individual" versions of the guide for individual sections.
My pipe dream is if I could turn the guide into an actual website with convenient navigation, hyperlinks, etc... but I have no real coding knowledge.
im going to learn code soon, so maybe I'll hit u up bc ur work deserves a website
Fire
Love that you used the 2016 image
you don't even need coding knowledge. Wordpress is very friendly to anyone who has basic computer literacy. I have several wordpresses. Very easy
For your particular use-case, a wiki would probably work best. Honestly a non-fandom DOOM wiki would go pretty hard
There is a non-fandom DOOM wiki (itâs unfortunately very lackluster but maybe if awareness is raised they could get editing help)
doomwiki.org is great but it's mainly focused on gameplay.
is that what @wicked turtle was talking about?
Yeah thatâs what I meant
There's no reason a dedicated team couldn't add lore to it
Exactly
Honestly since it's already established it might be the ideal solution
a living document that can be maintained by a team and not just mono
Well that's not doomwiki.org's focus, is the thing. It would bloat articles.
The entire point of the wiki is to have information
It is mainly a technical wiki
Sure, but unorganized heaps of information is a separate thing. doomwiki.org is focused on technical, gameplay-related shit - if I added the amount of text I have on Davoth to his page there it would bloat the article immensely and subtract from its readability.
Well it probably wouldnât be unorganized
Wookiepedia has two separate "sections" for Canon (Disney) and EU (Pre-Disney). Could do something similar with Gameplay vs Lore
cuz doom = gameplay duh
As far as doomwiki.org is concerned, sure. It also just gets a lot of the lore details it does have wrong as well.
I think adding lore outside of very defined shit to doomwiki would be a mistake given how much of it is fandom interpretation and subject to change
Doom, the king of headcanons. Though we could take this as a fact and just roll with it. Everyone's story is valid, but none of them are. I think that's kinda cool.
I also like the current system where they just compile all lore from every game on one page with no established continuities
Like obviously they mention doom 3 being a reboot and stuff like that but they havenât committed to which games are connected to which outside the obvious
This too. My own guide is meant to provide some explanations and connections so you have a complete view of the canon. A wiki should only be presenting hard facts and staying impartial. I am not.
Yeah
So connection through headcanons.
Headcanons, theories, speculation.
Hope people actually go on your page, rather than use AI Overview of it tho.
I hesitate to place any sort of speculation under the term "headcanon" because that term moreso denotes to fun little things someone likes to think because they simply like the idea of it. Some of that is in the guide, but the majority of speculation I put in there isn't there because I like it, but because I believe evidence implies it.
For example Doom 2016's Aranea Imperatrix, being the Dark Lord of the Fourth Age. That's not explicitly stated by Doom 2016, but it's such an obvious and blatant thing that you'd have to be crazy to try and say she isn't the Dark Lord of the Fourth Age. But technically it still isn't explicitly stated, so it's a theory.
Just... a really obviously true theory.
Anyone going out of their way to trust any sort of AI summary of real writing is someone I don't care to talk to anyway.
The people who are truly passionate about this sort of topic know full well the value of actual human writing/creation and we'll already be on the same page about that sort of thing.
I said it more out of the fact that I had that AI Overwiev give me known facts from wiki, as opposed to putting someone's 'headcanon' from some discourse on steam as 'canon'. It did provide the link tho, but I was amazed. And the difference in this search was just formulating the question differently. Now imagine for someone who just reads the first paragraph and goes like - YEAH. You'll have full hands explaining to do.
But yeah. Here's some images of what I'd consider these different terms to be.
- THEORY: I present actual evidence to come to a logical conclusion that the Imp and Archvile may be related.
- HEADCANON: I present the neat little idea the Imperatrix could be an ascended Spiderdemon. A cool idea, but not implied by the story.
- SPECULATION: I present the possibility the Old One's true name may be Lomarith, based on the temple's name, but do not commit to this being true as I myself am not sure.
Yeah. Some of this is why I have the guide - I ran into tons of issues like this years ago trying to research Doom shit.
The sad reality of a franchise where most fans don't care about the story, but the writers are trying to be ambitious with it: nobody's there to put together all the info concisely.
I mean if anything you'd be a great lawyer, pulling bits and pieces together into a coherent case. xD
I guess someone has to do it tho.
I'd really dig if you'd get into Mortal Shell with this approach tho. Would love to have a comprehensive guide to that pool of black mass. The one I found wasn't all that comprehensive.
Here we can see the first paragraph of Davoth's doomwiki.org page and it has a lot of things I do not like.
- Davoth is definitively not the Dark Lord of the Fourth Age, he was the very first Dark Lord which contradicts that name to begin with. I tried proposing an edit to remove this, to no avail.
- I do not agree with presenting the idea of him being Doom 2016's demonic voice as fact. Hugo said he was, and that is worth mentioning, but he's waffled on choices before and his statements do not definitively represent fact in the canon.
It's not bad and I don't mean to be, well, mean. But this was written by people who have a cursory knowledge of the canon (see the Nameless One mention) but have not necessarily put that much thought into reconciling info. Stuff like this I wanted to amend with my guide.
Haha I appreciate that. This is the most I've been into a franchise. The only other series I've worked this hard on is FNAF, and it was, uh, kind of regrettable.
My hyperfixations are fickle and Doom's the only thing that consistently keeps my interest forever.
I doubt Doom will lose my interest. Even in a hypothetical world where they sabotaged the series and it died, I'd likely keep playing and talking about the entries that are already out.
Well that's lucky. And I really mean it.
I also am admittedly an optimist when it comes to things - I'll be more likely to give things a try when other people decide they suck. I loved Halloween Ends, people hated that. Loved Stranger Things 5, that was super divisive.
Also loved The Ancient Gods Part 2, which I think is the most widely-maligned mainline thing in the series.
Okay, maybe not "loved." But I liked it.
Optimism is nice.
doomguy is barbie
Now i feel like I wanna feed that into the AI Overview
in case anyone forgot that doomguy is barbie
I mean yeah you're unironically right. Doomguy is just as much an archetype as he is a person.
The Slayer is Doomguy but Doomguy isn't just the Slayer. He's also Flynn Taggart and John Grimm and Joan Dark and John Kane and all that shit.
You forgot Blazkowitz.
And a member of the supreme court, and "Beach", and an astronaut
Sure, yeah.
I just see all that as different takes on the same archetype. I don't really take things like the Doom novels as stuff that is meant to hold continuity with the other games. To me Doom Eternal's easter eggs like "Ret-Conned" were presenting a clear vision from the modern games: that everything in the series is Doom and deserves some level of reverence, but only the classic games are actually given continuity that ties to the modern games.
Much like, you know, most of the classic Doom WADs that aren't 1, 2, and 64.
What do you think is the pair of blinking eyes, that apears in alpha labs sector 4?
Stan Blazkowitz from Doom RPG
i think it's lights
they're the same color as the other lights around the room. probably either made that way by accident or to scare the player
me, duh
lol, not really, probably just lights or some tease.
@dusky zephyr mono can correct me if I'm wrong, but I don't believe it's ever stated that the UAC modified the Praetor suit, only ran tests on it
I just finished replaying doom 16 last night and this is in line with my read of it
yeah, someone in my comments mentioned that not too long ago and I looked through a handful of praetor/slayer related codex entries and couldn't find anything that states they directly modified the suit
oh alright, i always assumed due to the tether
Thank you GOAT
The Wretch (Mono or someone once pitched the idea of a Hell Knight with glasses and a lab coat, 10/10 idea) made the suit, Slayer wore it for a long time, Vega unlocked the challenge shit (which I consider to be gameplay more than canon tbh), and Hayden added the tether
in the context of 2016's current story it doesn't make a ton of sense that the slayer can download UAC shit to his suit, but it makes perfect sense in the context of the prior super soldier storyline
If the challenge shit was truly in there already, the suit should have been much more upgraded than it was at the start of 16. I guess you could argue damage or whatever but anyway it's all to justify the gameplay loop starting with nothing more than unmodded pistol/shotgun
I can see the uac having performance bonuses built into their suits lol
I can justify that by saying Vega is an AI, so he can just figure out how to interface with Hell technology
Hopefullly those bonuse include better pay
American corporation. So no.
I suppose we also don't really know if it's hell tech or not
We know that the Wretch was a Demon, and that the suit was built after Doomguy's UAC days
do we know that the wretch is a demon?
Slayer Testament VI sure makes it SOUND like a demon, but it doesn't say 100%
You are correct. The Codex only states that they tried durability tests on the Praetor Suit and found they couldn't damage it.
Mono makes an argument for Valen to be the Wretch but I don't think I buy that. However Wraiths III refers to Valen as the "Wretched Betrayer"... which is interesting.
The Slayers Testaments are from the perspective of Hell and are Hell lore. The Wraiths entries are not necessarily that. Both use the word Wretch or Wretched, but it COULD be different people
Within the final narrative the Praetor Suit is 100% Sentinel in origin and unmodified by other parties, down to the internal language being Sentinel at first before translating to English.
(appears unclear what the Ungmar Codex is)
Beyond, of course, the Wretch forging it in Hell - which means the Praetor Suit isn't a single suit in a series, but unique and likely forged from other pieces of Sentinel armor.
The Codex specifically says:
And in his terrible rancor between worlds and through time, the Hell Walker found the wretch who shall not be named, but in his heresy was loyal to his evil cause. The wretch adorned the Doom Slayer in a mighty armor, wrought in the forges of Hell, impenetrable and unyielding.
The Testament essentially tells us the Wretch is someone who betrayed Hell enough that they have been stripped of their name/title, much like Valen to the Sentinels. The term "heresy" there definitely implies a betrayal of Hell's law/culture. But that doesn't necessarily mean it's a demon.
I still think there's a chance the Wretch is Valen, even if it would be a lame and boring twist. Hell paradoxically sees those it's tricked into helping them (Olivia, Valen) as both contemptuous and pathetic "infidels" and allies to Hell worthy of some sort of honor.
So it follows that under a certain POV Valen making the Slayer a new suit could be interpreted by Hell text as a betrayal from a former (unwilling) ally.
I wonder if a more interesting twist would be if it was like a secret 4th hell priest or something. Someone who was with the other Deags and then turned traitor to Hell
One of these days weâre going to beat up those poor demon architects and artisans that create all the statues and structures of Hell
I'd love for it to be a demonic character because they've only ever lightly referenced the fact that demons do have free will and are capable of betraying their masters. The idea of a demon deciding to help the Slayer is very interesting, albeit an idea I'm not sure they're ready to tackle.
I'm telling you man. Hell Knight (2016 design) with glasses and a lab coat.
No eyes and glasses is hilarious
I posted the concept somewhere but if I were deciding how it'd go I'd make it Belias, the Hell Priest watching Ahzrak in TDA.
I think they could actually write a very believable motivation for him in doing so by tying it to Davoth, I'd love to see that.
Oh, I could seriously fucks with that IF there were some other lore changes
I think there is an argument to make that under a certain demonic viewpoint the Slayer could be considered the true Dark Lord of Hell. I could see Belias coming to this conclusion after being disappointed with Hell's current leadership, and helping the Slayer briefly as a result.
I think having multiple parties- Samual Hayden from Earth, the Seraphim from Urdak, Belias from Hell, and Novik from Argent- all as different characters, all believing they can use the Slayer to their own ends, and all but Novik being wrong about it (and novik is still a little bit wrong). From their perspectives, Slayer is an unhinged chaos traitor to everyone, but Slayer's goal is always the simple one: Kill all demons
Although Valen= wretch is a good theory, as I recall, it's flawed in one thing. Neither the DE nor TDA entries for him mention he had a hobby of forging.
Well, if you look in the area he has in Hell in Eternal, you can see a blacksmith's table.
And what is his main weapon but a hammer, a common tool for metal-forgers?
even outside of the belias theory, I do like the idea that the slayer's perpetual hatred and the fear he instils in all of Hell's legions technically makes him an incredibly solid dark lord candidate
That zombie playing with the toys in the Fortress of Doom was the Wretch
Do you think guys that the Intern is still alive after TAG 2?
I like to connect Wretch with Quake >.>
Until we see that Wretch is just another generic demon I will continue to believe it's Ranger. Cuz I like it.
Yes of course
Very interestingâŚ
just one bad conviction away from overthrowing Davoth...
Thatâs hilarious, I didnât think about that. Heâs just waiting there for the Slayer to return like
Yeah exactly, I love that idea a lot. From the viewpoint of a demon in Hell who knows what they're talking about, especially one who maybe could've been around long enough to see Davoth's rule, I think they could definitely come to the conclusion that the Slayer's existence is actually a net positive for Hell, as a driving force to motivate them to become stronger. He unites them all against a common boogeyman they all fear and hate.
I can definitely see a moment where the Slayer is close to losing in this DLC and for a character like Belias to realize that if he dies, there will be nothing giving Hell the passion and drive to push themselves further. They'll stagnate and lose the burning ambition that once defined Jekkad.
In that way he's Hell's true Dark Lord - Davoth's reign still persisting in a way not even Davoth understands.
Who knows, maybe Hugo read this and rewrites DLC story
Well, he's seemingly no stranger to story rewrites late in development!
But yeah. I think this ties heavily into Davoth's pre-boss monologue and it is the best way to write a "good demon." I can't see id Software successfully pulling off a demon who betrays Hell and helps the Slayer simply because they decide it's the right thing to do and they don't want to be evil. Especially not in a DLC.
But a demon who thinks Hell's leadership is inadequate, and thus acts out of their belief in what is best for their homeland? I can totally see and believe that.
I mean they put the final final final boss in a DLC so I wouldn't put anything past them
The General Hux, if you will
Well that's why I don't think they would. I would wager they likely have a couple regrets about not being able to utilize Davoth to his full potential. I would argue a lot of how Ahzrak is written stems from how they wish they could have characterized Davoth, had they had the time and budget.
The Enhanced Ahzrak fight and a lot of his lines and scenes feel a lot like shit I could have seen them doing for Davoth if he'd been the villain of a full game.
I'm not a very big fan of Belias being the wretch, but I do really like every other aspect of the theory. They needed the Slayer to fuel their progression until they make their deal with Urdak and his rampage starts to threaten their progress
A simpler explanation for the same behavior is that they needed the Slayer to free Davoth from Urdak's clutches
That's a fair point. I like the idea of Belias because of the Codex emphasizing how ancient he is, and I like the idea of him being old enough to remember Davoth and thus be able to look at the Slayer and go "holy shit he looks just like my old boss."
But really you could do this with any character introduced in the DLC if we assume that it'll be about the length of TAG1-2.
Lmao
I think Davoth didnât take the form of the Slayer until The Ancient Gods though
I strongly prefer this take but we are in the minority of that opinion my friend
He just did that because he needed to beat the Slayer, and the only thing that could possibly be a match for the Slayer is the Slayer in a mech suit
The gods can take whatever form they like
Davoth always looked that way; we see his silhouette in TAG1 and 2's Codex files from when he fought the Father, and it looks the same, down to the meathead block face.
I 100% believe Davoth mimicking Doomguy was the better option and that they should have picked this. But realistically they didn't; the story definitely points to Davoth always having looked that way.
And while I don't take Hugo's words as fact, he has outright said this himself in interviews and that is at least indicative of the creative direction. That is not something I see him changing his mind on.
We can ignore implications like that if itâs stupid and isnât 100% confirmed
I suppose, but it just doesn't feel right to me. I don't want to ignore major parts of the narrative because I don't like them.
Especially if those things could be relevant going forward.
oh! oh oh!! me! pick me!! I do! I wanna do exactly that!
Yeah and makes Ranger - The Wretch
Well you are the lore guy, I guess taking in all of it is your job
If this is my job they aren't paying me nearly enough.
You should get 2 cents for every lore dump here
In the cutscene that reveals this, Doomguy will say "I took your cosmic horror idea. Still bitter, man?" as Bitterman emerges from the shadows
I WOULD DIE
and subscribe to next 3 games right from the go.
Cacodemon hybrid vs. Scrag
Or Commander Keen
Or a very old very lost Blazko.
We are id Software
Romero personally comes and bestows the Praetor upon the Slayer!
I fucking hate the internet. Unwillingly read this in the same intonation as that stupid fucking Charlie Kirk song.
We carry the game
...why did you listen to that song, mono?
We are number one
To make fun of it, of course.
the only correct answer, you may pass
No yeah, I did not have nice things to say when he died. It was funny going into work and seeing people go like "oh man... that's terrible..." and I just had to keep my mouth shut like.
If they do another over-the-top id Software crossover game (that isn't QC) I'd honestly love for it to have shitty dialogue like this
Iâm so tired of hearing his stupid name
Quake III Enhanced. Nightdive can cook up some dialogue. Big NuDOOM lore drops within a multiplayer game would definitely make the fans happy!
On a related note, I absolutely hate reading the codexes :p
2016's are boring. I like reading Eternal's. I like TDA's too.
I read through all of TDA's ones because there aren't like a million of them, all written confusingly, with a bazillion characters each
And I also appreciated that they're spoonfeeding me the story with that game
Yet they fed you absolutely nothinghahahhaha
I enjoyed it! I thought it was a pretty fun adventure, that's all I really expected from DOOM
yea i bet
Oh i love the 2016 codices. It feels almost like I'm reading scraps of tolkien lore (which makes sense- OG Doom was heavily tolkien inspired)
Yeah. Kinda sucks it took this long for Doom to realize cutscenes are for the story and the Codex is for background stuff.
2016 thinks the cutscenes are for exposition and the Codex is for background stuff. 1/2.
Eternal thinks the cutscenes are for half the story and the Codex is for the other half of the story. 0/2.
TDA understands the story goes in the cutscenes and the Codex is for background stuff. 2/2.
Well they wanted the story to be more optional before, but with The Dark Ages they had written an excellent story that was worthy of more well made cutscenes
Well they wrote a story, at least... I definitely think TDA is the weakest of the 3
16 still holds up 10 years later because it's damn near perfect. Even though Doomguy is WILDLY overpowered by the time you get all the upgrades
Thatâs kind of how all the games are, very well balanced until youâre maxed out and then itâs a little too easy
A lone imp with good aim can still take your ass out in '16 even at the end levels, so I'm ok with that
Maybe on Nightmare
Can I demolish a cyber-mancubus in just a few seconds? Absolutely. But those imps are viscous
you mean the only difficulty worth playing lmao
Now that's absurd, it is not enjoyable to play nightmare on your first playthrough for any of the games
LiBROrian's just built different
I played 16 for the first time on.. what's the second-highest? Hurt Me Plenty? And I regretted it. Eternal and TDA I've only played nightmare
Ultra Violence
Isn't this difficulty gatekeeping?
probably, but I'm BUILT DIFFERENT
I play everything on hard and sometimes I say to myself "hey what if I didn't constantly punish myself for being alive" but that's a silly thought
(Okay, cards on the table: I kinda assumed everyone here did nightmare)
On 2016? No way lol
I like them all but I can never actually hope to clear any of them. I beat DOOM 1993 on the scuffed X360 Nightmare but that's it
Someday I wanna go back and do '93 nightmare. I've only beaten a couple levels
The original normal unglitched Nightmare is an extreme pain in the ass. But the X360 Nightmare I feel is also a pain in the ass while still doable. I didn't get past E4M6 for UDOOM, but getting there was pretty nice
I disagree on the story and cutscenes. I never had a more boring experiance than with most of TDA cutscenes. I only smiled when he removed the tether because that's how miserable the whole experience felt. I hated that the cutscenes were done so that they broke the immersion, as I already said, many time. I hated feeling like im watching a movie with intense gameplay sequences in between, and the movie was about some guy that poses as Doomguy. I only felt 'inserted' into the slayer ONCE and that was during the Harbor. The DOOM game lacked loneliness that always followed it, and this immersion/player-slayer connection (and dont argue how he is not a blank slate anymore, thats bs, because they are still going for the mystery and archetype with bits and pieces of backgroudn story, enough to itrigue us, yet not enough to make him a full boringly open character). The story was, as always, all over the place, but this time I HAD to follow it and the boring dialogues between the characters idgaf about or even dislike them with great intensity. And the codex was too short for all the things that actually interested me. And yeah idgaf about Sentinels. Only thing I cared was Valen and Marok and they were cameos. We know who took the spotlight, and it wasn't the slayer.
I know nobody cares but there you go, since we're talking;.
I care! And I totally agree. DOOM is not Mortal Kombat (or street fighter?) where there's action beats and then 2 hours of cutscenes. I didn't come here to watch a movie. I came here to BE the movie. RIP AND TEAR not WATCH AND STARE
... Well at least one person cares what I say. Thank you. ^^
(that doesnt stop me from yapping btw)
I just made up Watch and Stare, I think it's pretty good :p
Semi-related: I fucking love how much of the imagery of Doom 2016 was pulled directly from the 1996 comic
I think TDA is by far the strongest story of the modern games. Just by virtue of 1) actually caring about telling one, and 2) grasping how to tell it correctly.
Comparing it to like, The New Order or other games and TDA is a very run-of-the-mill story. But by Doom's standards it actually, like, gave a shit about emotional plot beats and character arcs, and actually showing us those things instead of talking about them, in a way the others did not.
I glad it managed to showe you anything, but it literally showed me nothing. I was supposed to care about... everything that happened, but it was so well comunicated that i dgaf. The whole plot about, Serrat, nothing was communicated as it was said it would be. It didnt 'show and tell" because it didnt show anything, just gave me info i was supposed to accept at face value. I didnt even care for serrat because there was like a sequence and a half that shows that me, as slayer, are supposed to care about the dragon.
Nah man, reading the codex entries about the sentinels in 2016 and then seeing their statues in Hayden's office and then meeting their ghosts definitely gave me genuine emotion
More than either of the other two games tbh
Though, meeting Novik's ghost was pretty tight
i think 2016 is the best one and TDA is second best
Eternals story is so doo doo water, i just watch it for the hype moments and aura
Eternal's story is strong except for TAG, where it gets a lot weaker
Tbf I liked how story was told in 2016, minus unskippable cutscees. Eternal base game was also okay. It went everywhere but was centered about the Doom premise.Felt like a game and not a movie. And felt like a DOOM actually.
Yeah the scenes where you were stuck in a room listening to hayden are TRULY painful. Hugo and Marty are both like "ew"
Yeah it was fun the 1st time, then I wanted to jump out of the window. It was a good enough 'depth' of the story that is needed in a doom game. Like its DOOM, it doesnt need to be i dunno how deep and meaningful. Sentinels and the whole background story felt like an extra. It was nice.
its not that I hate Eternals story, its just that it doesn't work for me as a story, rather a continuous set of excuses to experience the game, while 2016 and TDA tied story and gameplay more
Eternal missions are kind of odd, like I talked about this before
but basically, Eternals missions seem more pointless in the grand scheme of things, mostly due to Vegas portals
I would have liked fewer portals yes but they exist to make the Sentinel ship hub area work, and I am ok with that literary conceit
Me personally I never had an issue with it
Doom boom slayer has big space technology that can make portals, but going there feels more earned yes
At some point it feels like it's less that TDA failed to show you these things and more like you just fundamentally did not vibe with TDA's premise or setting to begin with. I don't mean that as a diss - but TDA, for how few sequences involve Serrat, still shows you more of the Slayer's relationship with that dragon than 2016 and Eternal showed us of his relationship with any character - because almost all of it was consigned to the Codex.
We get the Slayer's meeting with Serrat; we get him feeding the dragon and then petting him, which alone shows more depth to his character than like half of 2016's cutscenes combined; we get Serrat loyally rushing in to defend the wounded Slayer from Ahzrak; we get the Slayer's rage at seeing Serrat's death; and we see him silently mourn Serrat after giving Novik the Heart of Argent before being forced to simply walk away.
Speaking of which, a while ago I watched a friend play Doom3 for the first time and I realized that up until Eternal, you needed to press a button to end the level. This is so friggin trivial, but it was very iconic. Even the stupid 2005. movie had this at the end of FPS sequence. But not Eternal and not TDA. This is how I figured that, despite loving Eternal as a game, and that I am a sucker for all those nostalgic pokes throught the game it was the first time things went kinda wrong.
Yknow one of the things that makes Lord of the Rings so lasting is the thing people mock it for the most: Walking. Doom 16 had transportation issues and Eternal has mission-hub-mission-hub-mission-hub-final missions and I can see how that is less compelling
cause its really "videogame logic" that he can't teleport us exactly to where we need to be, while in 2016 its an amazing, half life 1 sense of progression across a gargantuan facility and back and fourth between hell.
TDA has your missions success mean something, like in Seige, ur victory allows for many good things to happen to the Sentinels, in Eternal a stage victory barley affects anyone bc the demons will just keep coming and coming, at best u get a mcguffin or kill x target, but why exactly did i need to slaughter so many demons when Vega could just, portal us in to right where I want to be
TDA isn't a perfect story or anything, but when it comes to this specific thing, I do not really think it's a failing on TDA's part; you just didn't like what it was trying to do to begin with. I think had the story gone in a different direction you would still feel this way if it were being told the same way and involved the same characters.
this
Doom 16 has several levels that end by leaving through portals, like Argent Tower and Titan's Realm
It was 2 sequences. He pets him and throws him a hand. That means nothing to me if the game is hyped with "show dont tell" and "emphasis on the story and cutscenes" This couldve been done in 2016 too with a, i dunno, cleaning bot.
yes but it still had buttons. Like I said, it's a trivial thing. Its not important. But it turn the lightbulbs for me.
Eternal has some missions that feel satisfying in the grand scheme of things sure, like Urdak-Final Sin work perfectly fine and feel like a constant increase in tension, manly bc no portals can be used
Nekravol confounds me bc like, why did we have to go through all that, just teleport me to the top of the tower or whatever
Yeah I aint gonna lie, Novik and Slayer did exchange looks 3 times in the game. And so did the slayer look at dead serrat. But that's not "show dont tell" thats the same as him smiling at Marauder in Eternal. But dont get me wrong I LIKE IT THIS WAY. This is how I wanted my cutscenes to be. I see nothing wrong with them in eternal. It was that everything else in regards to the story and the cutscenes sucked.
Wait what? You had to climb the tower
the first mission feels almost pointless, you kill the priest at the start and then legitimately don't accomplish anything of significance before dipping, like why didn't they end the level with the priests death? There i would have felt more accomplished
I listed five sequences; all of these are important to showing the Slayer and Serrat. They are five, technically four, separate scenes that all pertain to the relationship between them. You ignore, for example, the first scene involving Serrat, where we watch two Wintherin approach the Slayer and fight over each other before being scared off by Serrat, who has the Slayer's trust. Just this detail alone gives us very decent info: that the Slayer is a warrior sought by many of the Sentinels' mounts, but only one of them is mighty enough to warrant the Slayer's trust, and that one just so happens to have lots of cybernetic bullshit covering injuries, indicating a history involving that injury.
I do feel they could've done a bit more with Serrat, maybe have him injured halfway through the story and the slayer saves him again. Not as huge as their origin story but smt to set up their bond even further so when serrat repays the favor, he dies
why did we have to climb it? Why didn't Vega just portal us to the top?
Like I said, it isn't a bad thing that you didn't vibe with it. But from a story standpoint they absolutely showed more than you are listing here, a lot more; it's just stuff you didn't like.
Because the only portal was in the core of mars, in Hebeth
Hebeth isn't in Hell
haha yes my b
and in Exultia Vega just opens up a portal casually
why can't he do that in Nekravol
Because Exultia isn't Nekravol
And you keep ignoring what I initially said - i didnt came here to watch the movie and characters talk between them. I came to be the slayer. If the way they told the story was more immersive, I would've probably 'vibe' with it more, regardless if I give a fuck about sentinels serrat or whomever.
he literally does it to send us inconveniently far away from the goal
yes this is correct. Vega (Hayden at that point) can only open portals to some parts of Hell, not all. And the point of climbing the Nekravol tower was to get you into Urdak
I play and love Doom for that immersion... and mass murder, but that never fails, so im not talking about that either.
your dodging my question, when does it say that Vega can only open portals in particular parts of hell
I'm not ignoring that, I'm literally addressing it - the issue isn't with how TDA fucked all this up, it's that TDA is concerned with showing us a story and characters in that story, and you don't like this just by principle. Therefore TDA didn't fail at showing us a story; you just didn't want to be shown a story.
In the mission before you go to Nekravol. it's in the dialogue
which one?
can u show
Which, again, is fine, but my point is the entire thing rests on TDA's vision that it shows you more than the past games did in depicting the cast and setting. So if you don't like that, you were never going to like TDA's story regardless of what happened in it.
also I didnt IGNORE the cutscenes as they were there in front of me. I couldnt have ignored even if I wanted to, at least not without skipping, which i didnt on the 1st playthrough, because i was wide-eyed and excited... before I wasnt anymore.
I meant ignore as in the discussion; not that you ignored the cutscenes.
I wanted to fking immerse in the slayer, as I always did, and therefore the story, not watch a fking movie man, are you this dense? i know you are defending your masterpiece you spent hours on piecing text together for a 2 second scenes shown in the game, but I played the game expecting a Doom experiance. I got something else.
And it's fine, really, but I am allowed to say what I didnt like about it. You keep insisting on your thing. I'm glad you enjoyed. I didn't I didnt feel any of the thigns tyou kept talking about. I never expected A GRAND DEEP STORY because i never expect a story in doom to begin with. It's a little extra. I LIKE IT THAT WAY. I just didnt expect to have a total anti-doom.
I said three separate times that this is not intended as an insult, and you are calling me dense. You really could afford to chill out.
What you are saying is what I'm saying.
I wanted to fking immerse in the slayer, as I always did, and therefore the story, not watch a fking movie man, are you this dense?
This message is literally what I'm saying. You are literally agreeing with me. You didn't want to "watch a movie," and TDA's focus was on having more cutscenes. Therefore your issue isn't just with TDA's story but with the framework that the story is built upon.
That is a statement you are agreeing with, and you're assuming I mean it as a dunk on you or a defense of the story, and I'm not. I'm saying a lot of these issues sound like it just wasn't your thing based on those merits, instead of it being an ontological thing they didn't understand about Doom or whatever.
I friggin said that! I said I didnt like how it was done/communicated. I kept saying this the whole friggin time!
Yes. I am aware of this. That's why I was agreeing with you and elaborating on that.
Yeaaah, you should've been a lawyer. xD
But anyway, yeah, it wasn't my thing and not everything has to be my thing. Im just butthurt that i was hyped and disappointed. For something that was presented as "show dont tell" i was shown that i didnt like what I got. But yeah, tought luck. (THo i still think it showed nothing and told nothing, despite all, but then again, i guess I was expecting to be shown and told more, given the promotions? maybe that's good, tho, as it was, after all in correspondance to doom-way on how to tell a story.)
But since we were talking - i wanted to give my own entry.
Can you all just be civil for one conversation?
Yea I'm done.
Okay so I just went and reviewed it.
https://www.youtube.com/watch?v=AyVGmUuWxnw
1:12:18
Hayden can send you to the Hell City of Nekravol. This is interpretation, but there's a lot of evidence in the game that Vega/Hayden can't send you to like specific coordinates. For example, they can't just send you to the part of the Super Gore Nest where you can just kill it. There were keys and doors and stuff you had to open first.
The REAL reason is that it would be super lame to just teleport you to a different portal
DOOM ETERNAL All Cutscenes Full Movie (2020) HD
Enjoy!
If you liked the video please remember to leave a Like & Comment, I appreciate it a lot!
Thanks to Bethesda for sending me a free copy of this game.
As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayerâs origins and his endurin...
Wow I missed alll of this. That was nuts
.wad
Youâve got to get your daily dose of WAD files, Dr. Hayden prescribes you
"they can't send specific coordinates" yet they do
hmmm
i guess the Exultia end portal is not where the Slayer is so maybe ur onto something
well regardless, the levels still feel kind of lame sometimes, Exultia is legitimately just "get a couple of mcguffins" and ARC Complex is legitimately just "get the geezer"
What do you mean "yet they do"? They don't. They send you to where they are able. It seems like pulling you TO the hub is simple but sending you AWAY from the hub is kind of challenging (Tether system update maybe)
Tether yeah i agree
the portals in hell, or places with hell influence seem to be imprecise doe as u said
its just the missions objectives sometimes kinda stink
"get a couple of mcguffins" is way lamer than "kill x target"
If I had to create an explanation Iâd say that when VEGA/Doomguy/Samuel/whoever is opening a portal, itâs not just opening a portal anywhere. They have to connect to another portal device. And theyâre just connecting to whatever portal device is closest to the place they need to be. Why wouldnât these devices be shown in game? No clue. But it makes the most sense to me.
bc demon slaying isn't really doing much considering just how many demons there are, while in TDA the demons killed actively help the Sentinels
VEGA likes watching Doomguy shoot and that is why he places the portals the way he does. Canon?
you kill demons in Eternal and its pointless, the horde will just keep coming, in Dark Ages, your killing is worth a damn
Nah but seriously I do like Suripy's theory
I have my own answers to this but I'm busy. Might comment on it later.
i think liBROrians explanation worked well enough
âThey will not allow access to the Well without a fight. But Iâm sure thatâs what youâre looking for isnât it?â
Vega would rip and tear if he had a body
And talk nicely while doing it, he would be like Pathfinder from Apex Legends
VEGA has the only vulgar words in the entire modern trilogy iirc
Which word?
"Holy fucking shit"
I believe it was the great S. Hayden who once said "I'm going to shit yourself"
I remember when VEGA said that after Doomguy ||killed Davoth and said âsex is temporary, but DOOM is Eternalâ||
What if Davoth got a master level, and it was a completely different boss fight in an alternate universe where the Father was resurrected instead? I know the Slayer probably wouldnât fight him in reality, but Iâm curious what physical form VEGA would take
VEGA also takes Doomguyâs face lmao
For some reason heâs just the Kreed Maykr again
I just wanted the Davoth fight to be Slayer vs Slayer. I imagined an arena like every other Doom Eternal Arena with like monkey bars and jets and portals and shit where Davoth would chainsaw Sentinels for ammo and you would chainsaw demons, and that both had similar movement mechanics
I was expecting that too, wouldâve been cool if we got that for one of the later phases after the mech was destroyed
but SOMEONE worked on Pacific Rim and has to toss mechs into everything...
(Hot take: Mechs aren't really that interesting)
The Atlan's are cool asf
The mech was awesome too, but it would have been cool to have both
The only one strong enough to match the Slayer is the Slayer in a mech
Other than Olivia and the Kahn which are both pretty arrogant, I love how every other DOOM villain is so concerned and terrified of the DOOM Slayer
And Ahzrak saying they need something more permanent than death to deal with him
That shit was so cool
i loved the cutscene
The Dragon intro
Atlan Into
Lauching the Slayer
Ahzrak Intro
Siege
all aura
I also like the original games having villains that are threatening. DE kinda did that again with the Icon
Thatâs the thing though, these DOOM villains are threatening, yet the Slayer isnât threatened much by them and they are threatened by the Slayer
(Again, Nightmare difficulty) The demons in 16 feel very threatening. Even the fodder ones. It's great. They feel bigger to me than any other game, even though it's all roughly the same scale
I do miss the reverse glory kills where the demons kill you
Pierce being a villain who was physically weak and unthreatening was nice
Sure, but I mean like villains that are larger threats than the protagonist is to them
That and the glory kills where like, if you're next to a wall you slam the demon into the wall. Eternal didn't feel quite so polished with little features like that
I mean Davoth and Enhanced Ahzrak are technically more powerful than the Slayer
I HATE all the challenges where it's like "do a left-side glory kill on the doom hunter" or "do a DFA on a baron"
But power doesnât matter as much when compared to the will for vengeance
I really don't know how to get this across in text, but the Maledict feels more of a threat to me than Davoth did. Probably because the Maledict's opponent is the RoEguy and Davoth's is the Slayer
Looking at the maledict for the first time, making me realize that a lot of the Doom 3 designs were just throwing everything at the wall to try and be cool, reminds me of stuff I used to draw as a kid
essence of DOOM
Idk they look pretty natural within the setting
They are cool tho
Not really, the modern DOOM enemies look a lot more biologically realistic and smartly creative
Can you name an enemy out of place in Doom 3?
Like one thing I love is how demons like the pain elemental and cacodemon have mandibles made up of their appendages like tentacles/hands with teeth, thatâs just awesome
Mancubus?
But a cool yet somewhat generic demon design with a weird human face coming out of its mouth is just try hard
He is weird
It is cool in the end
I see him as very alien
Mancubus in 3 is the same as mancubus in 2, honestly
Very pale
Not even close
But some of the Doom 3 designs had a lot of influence on modern demons, so itâs not all bad
the face tentacles are longer, sure
Mancbus in TDA and Eternal are closer to DOOM II
I love my Oculus Rift cybermancubus
I can't think of a single bad DOOM 3 design personally
The Eternal one is basically 1-1
fire
Anyone remember the weird eyeless imps from early DOOM trailers?
Taking the VR helmet off the cybermanc is the second worst design choice in D:E
(Hell Knight eyes)
Cleaning up the Revenant is #1 imo
I can look past everything else. But wiping the tomato sauce is criminal
I honestly had no issue with the Hell knights having eyes
Honestly Eternalâs designs for returning demons werenât that great for the most part
Doom 3's hell knight was cool, and 16 made that design perfect
Eternal was a real downgrade. It's not scary anymore. It's just a beast to kill
I guess the eyeless Hell knights are just a subspecies, because the ones with eyes came before and after
D3's HK was perfect imo
2016's one was cool but too smooth. 3's one is defined, for lack of a better word
I appreciated all the throwbacks
Actually I think the pinky design for Doom 3 does suck, looks like a deformed blob
I do like that the gladiator is clearly a riff on the OG Knight from D2
I might agree with you
I know the topic's moved on but I was interested so I'm gonna comment anyway.
On the teleporter discrepancy: Before Cultist Base, VEGA essentially says he can't get a lock on the Priest's exact coordinates, so he sends the Slayer somewhere nearby. That tells us he is, at least, capable of teleporting you to exact coordinates but can't due to routine interference.
My belief is that the teleporter within the Fortress of Doom is very powerful, but it can only send you to places the teleporter has already accessed before or places close to them if it wants to be very precise. In regards to Earth, VEGA couldn't get a lock on it because while he's teleported to Earth, he hasn't teleported to the Arctic before.
We can surmise, in regards to Sentinel Prime, that either the teleporter doesn't "know" the area well enough to send him there, or he's outright blocked from it, and the closest place on the planet the Slayer can warp to is still too far away, so they use Mars Core instead.
i am my own mind, i align with no one
The D3 pinky... kinda sucks lmao
Something to note is this is specifically Sentinel tech. Not even the UAC has fully mastered spontaneously teleporting someone somewhere on a whim. In 2016 Hayden could only pull the Slayer back, not send him somewhere.
Even in TAG, where you're teleporting places with the ARC Carrier, they are using a Sentinel teleporter rather than ARC/UAC tech.
I don't hate Eternal Pinky but the 16 pinky has this... idk visceral and violent quality to it
And while a lot of the Doom 3 designs are fine, they feel like generic demons that could be from anything, they donât really have that creative DOOM spark. Like a brain with spider legs and a turret, or a cyborg lizard with a chainsaw spear
Eternal Pinky feels like it's made of Play-Doh by comparison. Can't pinpoint why.

