#the-dark-ages

1 messages · Page 470 of 1

heady trout
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okay so the aggadons parry window is fucked at 150% and smallest parry window

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half of the time when it should be a parry it just isnt, so im turning the parry window up

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has to be a glitch bc I refuse to believe half of these parry misses are my fault

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or the precise timing at such levels is so absurd it doesnt even work

fading bone
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id be very curious to see some clips of these supposed missed parries

heady trout
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okay the cyberdemon leader encounter is much better without the stupid broken high projectile speed

green estuary
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but also even though the parry timing is technically still 200 milliseconds on 150% speed, the faster speed makes it feel very unforgiving

green estuary
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yeah my brain can't even process ts

green estuary
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okay you were definitely early on the overhead slam in the second clip

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noticeably early

fading bone
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yeah

green estuary
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first clip I dunno though

heady trout
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okay yeah but what about the first clip cause thats the one that actually confounds me

fading bone
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i mean it could just be that you were like a millisecond off

heady trout
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yeah im not playing this game to parry shit by the millisecond

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im turning up the parry window, cause theres diffuclty and then theres absurd precision requirements

whole plover
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That's inhuman precision and kind of defeats having fun and turns into a headache

heady trout
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basically

fading bone
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i mean yeah theres a reason i dont play at 150% speed

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but its definitely playable if you want to learn the timings since plenty of people play on 150% lowest parry consistently

heady trout
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man yall say you have so much playtime and did all these cool things with UN but i legitimately thought u and Katsu played on 150% this whole time

green estuary
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nah lol

fading bone
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yeah 150% looks ridiculous

heady trout
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shit maybe I pushed the game a bit too far, I might actually go down a notch

green estuary
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I did my best UN run on 300% damage, min parry, and 125% projectile speed
and I think just 100 speed

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making the game faster generally just makes it less fun for me

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although 120 is all right

heady trout
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shit i was under the impression 150% was ideal

fading bone
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120% is the sweet spot

heady trout
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oh well, food for thought, ill consider yalls words, thanks

fading bone
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i will now go try the aggadon on 150% just to see what it feels like

green estuary
whole plover
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I play on 150 because Im a masochist, its also why I haven't been able to beat un yet

slender night
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I wonder what speedrunners play on

green estuary
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150 on default settings is unpleasant to the eye, but it also isn't that hard

slender night
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150 is obviously fastest but also super high risk

heady trout
green estuary
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I mean I also have eternal brainrot
my muscle memory keeps making me press R to flame belch in tda despite that hotkey being bound to the impaler khanbakr

heady trout
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i bound r to shield throw to save me the headache lol

green estuary
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I have shield throw bound on my side mouse button

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like my nades were in eternal

heady trout
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okay now ill go back to my run and either lower speed or something else bc im starting to believe ive been punishing myself for no real reason

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admittedly I did have fun before spire but once i played it shit started to crack

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asscrack

fading bone
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well i just tried 150% and within a minute i was able to get the feel for the parries

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i would show you a clip but my clip thing didnt work

heady trout
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tbf u have like hella playtime

fading bone
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still was missing that double swing one tho

green estuary
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virgin 150% speed user vs chad 300% damage enjoyer

fading bone
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so i feel you on that one

heady trout
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whoever got the double swing right first try is an alien

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legitimately humanly impossible

fading bone
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yeah that one took me a few lol

heady trout
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turned it to 130%

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increased enemy projectile speed to three bars @green estuary that sound normal or do you play with lower projectile speed at 120%

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ill end up making my own sliders ofc I just wanna hear your take

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oh also increased damage to player now that im at 130% speed, yknow counterbalance the decrease in speed

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i was playing on 250% damage to player before anyways

green estuary
obsidian shard
heady trout
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holy shit the battle against the komodo and revenant leader is actually playable now, i can focus on the komodo while dodging both strings of enemy projectiles and parrying

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THIS is what the devs intended lmao

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funny ass sliders lowk

green estuary
heady trout
versed quarry
heady trout
versed quarry
fading bone
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enjoy

heady trout
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okay yeah spire is a completely fine level if you don't have bs sliders enabled

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now finally, peak realm is here

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i won't blame the game, I'll blame the Doom Eternal mindset of "uhm if your not being tortured to death your not properly playing the game"

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elitism sucks

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oh yess the cosmic realm ambience i can feel the peak coursing through my veins

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changed the gamma so i could see the enviroments better

fleet spruce
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i can already hear Into the Void

heady trout
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the arena with the leader aggadon is actually pretty tough

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almost felt like a ripatorium arena

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but in a good way

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first cosmic realm level goated as always plus I already have maxed out dreadmace

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in truth I have all the upgrades I want so theres no need to keep looking for secrets

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but the secrets in the second cosmic realm level are peak so i must

potent parcel
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this is true

heady trout
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the second cosmic realm level is so short if you ignore the secrets lol

hearty edge
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wait can u not go back to previous missions in pandemonium

potent parcel
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cosmic realm is one type of game section where I don't mind it being a little padded 'cause you kinda need time to let it sink in that you're lost in this alien place that you don't know how to get back from

green estuary
hearty edge
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130% also feels good but i sometimes mess up the hell knight parries

hearty edge
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i forgot a ruby in sentinel barracks

green estuary
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same as extra life mode in eternal, no going back and farming stuff

fading bone
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go for no slow mo

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it feels so buttery smooth i could never go back once i changed it

hearty edge
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i will have to be careful with the wraithstones tho

hearty edge
heady trout
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okay so in temple of lorimath you can completely ignore the vagary in the first big arena lol

potent parcel
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hmm.... but I won't 😛

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they're probably my favourite super-heavy to fight

heady trout
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awesome arena, also me knowing about the ricochet in this playthrough turns cacodemons into an actual advantage cause I can stun them with the shield saw and SHRED nearby demons, even leaders. For example once the pinky rider leader became exposed a cacodemon showed up and I could use ricochet on it to shred the leader, easiest leader kill ever

heady trout
potent parcel
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it is kinda funny, definitely not something they'd have allowed in the previous two games

fading bone
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riccochet is actually so busted

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ive made so many encounters completely trivial by just spamming it

potent parcel
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I agree but I still like pincushion 'cause demons go boom

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like making my own explosive barrel

hearty edge
fading bone
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pincushion is hilariously good for the mass hellknight hallway in the final cosmic mission

elder raven
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so cool

hearty edge
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bro i'm doing my weekly replay of final battle right

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the freaking cyberdemon threw a skull at me

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so funny

heady trout
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i never used pincushion

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now for belly in the beast, my least liked level from previous playthroughs that doesnt involve a vehicle

green estuary
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I should make a mod that reduces the slowing effect from the goo

potent parcel
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yeah I can see that
but my biggest complaint is that the music track doesn't call back to TNT Evilution

elder raven
potent parcel
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like, the pun on "Into The Beast's Belly" was just sitting there
and now, it's still just sitting there
waiting

slender night
heady trout
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okay funny thing about the first big arena is that the acolyte leader can be killed really fast but if you dont it becomes a archville eternal problem where its a hassle

green estuary
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leader acolytes actually have barely more health than normal acolytes

potent parcel
slender night
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Because three people play TNT a year 😭

green estuary
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so two SSG blasts at point blank is usually enough to deal with them

potent parcel
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and I'm of the dying breed that still extracts the midis from the wad and just listens through a soundfont

heady trout
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okay so the strat i figured out for the funny acid+vagary arena is to keep your distance, use rockets and once the stupid armored arachnotrons are dead you can move in closer

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that arena still sucks bc of how much it encourages standing back but well at least I have a strat for it

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secret encounter cyberdemon was bugging a bit, i was clearly in range for parry-able attacks but he refused

potent parcel
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he got smart

heady trout
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true

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okay, i might have been too harsh on belly of the beast, but if it didnt have that one bullshit arena with the acid and some funny.com moments id consider it S tier

potent parcel
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it's grown on me a little bit since my first play but I don't think it'll ever be one of my favourites
though part of that is 'cause the levels right after it are sooooo gooood

potent parcel
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a fellow Lomarith enjoyer
although I mostly love it for the mind-bendy navigation and "What Lies Below" being my favourite music track

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even though it's also the one missing the obvious TNT reference

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that descending 10/8 (I think) riff it has for a "chorus" is just wonderful

harsh egret
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for me i would put belly of the beast somewhere in S but otherwise pretty good

heady trout
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okay beat harbor of souls, gonna stop for now, either way i just wanted to replay the game with my newfound knowledge and honestly it gets better with every replay

harsh egret
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im probably start a randomizer run tmr if i got time, been meaning to do it

heady trout
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i wanna do that too but randomizer has the funny ''heres every demon you DONT like fighting in a group''

harsh egret
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is that the case for the balanced one as well lol

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actually screw it imma start rn

green estuary
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Like armored variants and acolytes don’t show up at the very beginning

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But other than that it’s entirely up you which demons show up at which frequency

harsh egret
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i just left it at default

green estuary
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I’d honestly remove lost souls

harsh egret
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lmao nah that sounds kinda funny

green estuary
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They’re lumped in with the regular fodder which constantly respawn
So you often just take unavoidable damage because a lost soul just spawned behind you with no tell

mystic oxide
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Anyone have that bug where when playing any ripatoriam encounter on console where the combat shotgun is the only usable gun? Melee and BFC is also not available for some reason.

heady trout
green estuary
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Yes

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I just removed lost souls from the pool but I had half a mind to remove imp stalkers as well

harsh egret
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well i only got time for khalim but so far pretty fun lol

green estuary
ancient atlas
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how do i save a pre-set in the game?

green estuary
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You can’t directly save it in the game itself (that feature might be coming soon, can’t remember if the devs mentioned it)
But just copy the code for each encounter and save it some place

ancient atlas
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damn ok

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i'm just working on my preset and it's kinda uncomfortable to copy paste codes every time i boot up the game

hearty edge
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(worst demon oat)

green estuary
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whiplashes in tda ain't even that bad

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in eternal they're way worse

hearty edge
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holy shit 0% slow mo is the best thing ever

ancient atlas
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worst demons oat are blood makyr and that green imp that slows you down

hearty edge
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ok yea blood makers are horrible

hearty edge
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yea i aint ever going back

ancient atlas
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yeah

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when i played katana zero i didn't use slow mo feature as well

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cause why

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it's playable without it and gives much more pleasure when you reflect bullets

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man 2 agaddon hunters and 1 cosmic baron are intense lol

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i gotta give my preset to my friend who is more skilled than me

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he plays with 50% damage to demons

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and against few heavy demons it might be really hard

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might be unfun even

elder raven
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as someone who beat the campaign on that setting its as painful as you can imagine

noble coral
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Hello, do I need to clear the whole level or can I just pick up whatever secrets I missed on my first run and just quit the level ? I

ancient atlas
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you can just pick up secrets and quit

noble coral
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ty, just wanted to save me a minor set back before quitting hehe

ancient atlas
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i did a platinum in tda like that

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master challenges for shredder had me more time to complete it than every other master challenges combined

hearty edge
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first wraithstone of my 3rd playtrough lets go

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now demons will Eat This!™

ancient atlas
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csg or ssg

hearty edge
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ssg ofc

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i mostly only use the csg as a pseudo flame belch

noble coral
noble coral
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yeah

ancient atlas
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yeah the level is huge

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might make you bored of finding the secrets

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i think tda lacks of fast travel feature like it was in eternal

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where in the end of the level you could just teleport to place where you won't get back

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and collect everything you want

obsidian shard
noble coral
ancient atlas
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eh

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i don't remember already

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lol

hearty edge
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i was able to blast trough levels 1-5 in 2 hours with break

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and siege 1 alone took me 1 hour

noble coral
obsidian shard
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Also great music

ancient atlas
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one of the best soundtracks in the game

hearty edge
obsidian shard
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The bass sections Hugough

ancient atlas
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in heavy fighting parts it slaps hard

ancient atlas
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drums makes it so fucking impactful

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i like how the drums used in fm ost at all

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like it just takes a guitar part place

noble coral
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found it tt fuck this level lol

noble coral
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no idea why people hate on the game, is probably my favorite a bit above eternal but maybe only cause I can spam w/e weapon I want instead of needed to quickswap like a maniac to be effective, plus you feel soo ROBUST

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instead of feeling like a quake3 arena character

ancient atlas
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you can still quick swap in tda tho

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just after some actions

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like shield charge

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feels cool

noble coral
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for sure but its not as mandatory i think

ancient atlas
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yeah

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base campaign allows you to play it even with only one gun you like

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maybe pulverizer is exception

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eternal is like dmc 3 + ninja gaiden 2 of fps

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enemy ai is insane like in ng2

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makes you sweaty af

noble coral
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is there any way to replay the levels but with only the upgrades/weapons that you should have at that point ? like to practice for permadeath mode

ancient atlas
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no

noble coral
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rude

ancient atlas
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i mean it's cool to play with fully upgraded arsenal

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default guns and fully upgraded are two completely different expiriences

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the issue is that most part of the game with full upgrades are too easy

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i hope masterarenas gonna fix that

heady trout
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i find it funny how ressurection always runs the worst out of any stage in the game for me by a noticeable margin even though I have the graphics as low as humanly possible

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and the game crashed right as I tried to restart isnt that funny

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like the game STRUGGLES to load ressurection specifically at a high framerate its like it turns to actual slow motion

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why is it just this particular level and no other

errant panther
noble coral
obsidian shard
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I was recently able to get the game running at a smooth 60fps on a 2060 and a below spec CPU

fleet spruce
noble coral
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r7 9700x. 32gb ram ddr5 kingstone something, 9070xt, game runs at solid 100+fps on max everything 1440p, just had 2 crashes at the same level for some reason.

obsidian shard
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but it did dip to 30 in Reckoning, Forge, Forest and Resurrection

noble coral
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havent been to resurrection yet I think

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im like in chapter 15/21 I think

marble tulip
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Doom The Dark Ages>>all dooms

heady trout
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Doom Eternal>Doom The Dark Ages> Every other videogame

elder raven
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except atari’s e.t game

obsidian shard
twilit stone
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Quake>>>All Dooms

stable idol
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Doom >>> mood

hearty edge
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Game >>> another game

hearty edge
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along ressurection

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and reckoning and harbor of souls

obsidian shard
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And all the Cosmic Realm levels

fading bone
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and every other level

hearty edge
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except abyssal forest because i'm the #1 whiplash hater

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i still find it funny how in doom eternal they were like the glass cannon demon and here they're the 2nd tankiest heavy just before the goddamn 10 meter tall eldritch horror cacodemon

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and tankier than the cosmic magic tentacle witch that makes it rain death all around the arena and the one demon that's described to eat and bloat itself till literally exploding

fleet spruce
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i just throw shield saw into one when i see one

heady trout
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same

hearty edge
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shield bash ssg punch my beloved

heady trout
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the whiplashes become truly annoying once they start shooting the homing projectile in enclosed spaces, thankfully that can be avoided by sticking close range

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i love that part in harbor of souls with the two buffed Whiplashes

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if you stay far from them they will kill you with the ranged projectile's though 😭

hearty edge
heady trout
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whiplashes in Eternal can occasionally pull some major bs with their ranged attacks

hearty edge
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oh yea

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yk i feel like the slower projectiles here are both a detriment and a blessing

heady trout
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i find whiplashes good ricochet targets since they can tank alot of hits

hearty edge
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they're easier to dodge but if u get swarmed by them u will die

hearty edge
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i mostly use mancubi since they're easier to target

heady trout
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im glad there's a semblance of an option in this game for "hate fighting this piece of shit? Dw stun them and use them to damage others while they die too!" And that's the beauty of ricochet

fading bone
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whiplashes being slithery bitches dodging my shield make me want to sepuku

heady trout
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cause without ricochet cacodemon would be even more annoying cause you can't help your NECESSARY tunnel vision

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ricochet is the "you can tunnel vision for now" option

fading bone
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what does necessary tunnel vision mean

heady trout
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which is especially useful when this games target priority thing goes overboard

hearty edge
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that u need to focus your everything on the cacodemon

heady trout
fading bone
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i mean thats just prioritization.

heady trout
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it comes from snipers in games only looking at one target through their scope, it ends up looking from the pov as a "tunnel vision"

heady trout
fading bone
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i know what tunnel vision is but calling it necessary sounds weird

hearty edge
heady trout
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for the cacodemon and arachnotron its necessary many times (especially those fucking mines)

hearty edge
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oh yea the mines

heady trout
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like not killing the arachnotrons fast or first in many encounters can determine if you die or not

hearty edge
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if i see an arachnotron you betcha i'mma be shield bash ssging them as soon as i get the chance

heady trout
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those mines WILL destroy your shield, leave you with low health and keep you completely vulnerable to anything else in the arena

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at least their not tanky at all, even the armored variants

fading bone
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i mean you can just rotate and dodge them.

heady trout
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yeah, not really in many occasions

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smaller spaces, super heavies that require melee approaches

fading bone
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i have no issues with it

heady trout
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good for you, I do

fading bone
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can easily disengage and go elsewhere

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just saying theres ways to play around it. you seem to treat some of these engagements one dimensionally

hearty edge
heady trout
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More than once in my playthrough before this one I was fighting a Super Heavy, got mines thrown in my face, shield died, I was at low health and the super heavy got free hits in

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some of the fastest deaths I've experienced in this game came from the arachnotrons mines

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one time i was playing seige part 1, shield bashed one guy and he threw a wall of mines and I died instantly

hearty edge
heady trout
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mines are just too powerful in comparison to so many other damage sources it's pretty ridiculous

fading bone
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dont mines only blow up over time? ive never had one instantly explode on me

heady trout
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If i refuse to kill them they will either deny an entire part of an arena or basically leave me with 5 health and no shield out of nowhere. The game begs me to kill them first

heady trout
heady trout
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i can totally turn away while they do it but that's just lame

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acolytes are the worst offenders though, forcing me to play hide and seek

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at least make them entertaining to fight or something

fading bone
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yeah cacos if they do the wall just go do something else. i see purple and i just take it as a free moment to go kill half the other arena. its basically a "im going to be completely unthreatening for the next 8 seconds" and i get to forget about them until its done

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acolytes are annoying as hell and even when i shield stun them i swear they still teleport away sometimes

hearty edge
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do any of yall have like the stats for demon and weapon health and damage

noble coral
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man I did some replaying of old levels to get new upgrades, went back to my current level and all my progress reseted ?

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fuck this fucking stupid shit wth 🙁

fleet spruce
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probably some weird ass bug

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I missed one armor upgrade, went back to pick it up and didn't have any issues

fading bone
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yeah there shouldn't be any issues with that

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unlucky

last geyser
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You know what would make the dragon sections better

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If the hell jets fired dodgable projectiles at you as youre chasing them

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And for every successful dodge it fills up a meter for an instakill

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Cause those things take too long to kill

nocturne marsh
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Do we have any lore abt what happened to the Sheild saw after the dark ages?

random sand
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either that or doom slayer lost it and didn't bother looking for it

wide siren
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threw it too hard once

noble coral
# fleet spruce probably some weird ass bug

I found a lot of posts from literally games launch complaining about the same... sigh, oh well, I did wanted to play the game again so... I will forgive ID software just this time... xd

violet zealot
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sup

hearty edge
split gate
heady trout
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some pinky bit it and ran away with it

noble coral
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ok so nobody told me the game is much better with slow downs off

fleet spruce
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preference moment

hearty edge
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nobody told me about id

neon gust
last geyser
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The council must be high if they think they can take on the doomslayer

fading bone
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TDA with no slow mo and slightly higher game speed is 🥰

slender night
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TDA with no slow mo and slightly higher game speed is 🥰

swift peak
wide siren
potent parcel
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It's hell though, shouldn't they be more of a Low Council?

noble coral
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🐒

teal harbor
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We need more atlan and dragon gameplay

neon gust
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Atlan missions are always pretty short so I hope we get a longer Atlan mission at some point in the DLC

swift peak
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i hope they're fully optional

last geyser
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They should add new titan enemies too

neon gust
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I liked the Old One bossfight a lot, probably one of my favorites in the whole game so far

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so I hope we get another really creative Atlan bossfight like that too

teal harbor
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Make the ripatorium have mech and dragon gameplay

solid nacelle
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What can you even do with the dragon in the ripatorium

elder raven
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i like both but the atlan is the only one that could realistically work

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and even then the atlan has only like 3 unique enemies

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3 if you count the armored titans, 4 if you cant the old one

obsidian shard
solid nacelle
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Atlan ripatorium could be interesting if it had more mechanics

harsh egret
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and alot more enemy types

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it would get very old very quickly with the same 2-3 enemy types

solid nacelle
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I'm surprised they didn't have flying titans

obsidian shard
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Or Giant Caco

swift peak
harsh egret
swift peak
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It’s too far from the game, give it some way to recover health or lower damage

solid nacelle
harsh egret
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it takes alot of extra time for very little payoff

obsidian shard
swift peak
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Serrat is just a nothing burger used to get you from point a to point b

obsidian shard
swift peak
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It’s different in a bad way

obsidian shard
obsidian shard
potent parcel
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I liked the Old One fight but besides that I felt like it wasn't engaging me
it was just like, why am I not in the main combat loop right now
the dragon felt better 'cause at least I had to think to navigate and hunt secrets (and most of its levels actually have the main combat loop too so I'm never far from it)

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in both cases I didn't really gel with the mechanic of charging up attacks by dodging. It's not that it's hard it's just like... why are you locking my power fantasy behind defensive play?

obsidian shard
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"Stand and Fight"
And the symbolism that the best defense is also the best offense

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As you get a powerful attack for blocking/dodging/Defending

potent parcel
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the shield is great because it's a defensive play that's also offensive in the same move
but on the mech and the dragon the two aspects just feel disconnected to me

harsh egret
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i mean if u dont parry ur shield runes dont trigger, if u dont dodge on the dragon then u dont get more powerful attacks

obsidian shard
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Dodging gives a more powerful attack/charges them, same idea done in a different way

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The DLC weapon appears to be doing a similar thing

potent parcel
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I don't really feel like it's rewarding me for a dodge, more like I just randomly have a new attack after doing it. It just doesn't feel like a logical connection to my brain.
I'm glad you guys like it anyway, definitely not trying to spoil your fun

harsh egret
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dont u also have new attacks when u parry during normal gameplay tho

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i think the issue is having only one attack available in the dragon sections, they cut out a few things from the dragon before launch

obsidian shard
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Ye more depth for both would've been good

But what we got isn't bad, it's just... meh...

harsh egret
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i feel like they couldve had an upgrade tree for the dragon

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the atlan not so much, but the dragon yes

obsidian shard
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NG+ has the ability to do PEAK

harsh egret
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indeed

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they've been cooking in radio silence for like 10 months on that lol

potent parcel
#

I think part of what bothers me might be how the game is trying to tell a more immersive type of story than the last two but the dodge->reward feels so video-game-y that it pulls me out of it a little

#

like I don't think it would've bothered me as much if it was in Eternal

harsh egret
#

if anything i feel like the story is the least immersive personally, its just expanded with alot more characters and things going on

#

but i get what u saying

potent parcel
#

yeah I'm not sure if that was actually the right word but it's the one I thought of. I'm very sleep-deprived today 🙂

harsh egret
#

yeah its just the least arcadey of the 3, so the arcadey elements can feel off

#

personally i dont feel that way but yeah

solid nacelle
# harsh egret well thats the 2nd part of my point, they dont need to add extra AI when the atl...

I don't know if it makes for a very good pace breaker when there isn't much variety in the guys you fight. The cast of atlan enemies just consists of large guys with big hammers that sometimes wear armor and shoot lasers, and one boss. At that point it's just "look guys look it's the part where you punch the big guys" and not much else, I think it deserves to be slightly more interesting

potent parcel
#

I think it should have had another boss 'cause that was the part of it I actually liked

hazy pasture
#

?

harsh egret
potent parcel
#

at that point I'm even making decisions fast enough that the gamier stuff doesn't have time to bother me

harsh egret
#

on average its prob a little more especially for first time playthroughs

supple oracle
#

Ok after thinking alot of what the DLC could be like here my conclusion

The DLC gonna be open, but not open world.

The hub it gonna be used to travel between worlds(Maps).

when you progress in world you unlock spawn points, if you want to teleport back that world in Specific area to unlock more stuff.

something like god of war ragnarok tree hub.

Source:Saleem's research apartments, also Trust me bro

harsh egret
#

but yeah its just too short to really have devs work on extra enemy AI when u could work on improving other things that matters more

#

bro why do u keep pinging him

hazy pasture
harsh egret
#

ye there's the 5% chance its a real person so who knows

hazy pasture
potent parcel
#

oh I've seen

supple oracle
#

We not gonna see the the liner progression that we used to the campaign

potent parcel
#

I'm excited for that part actually

supple oracle
#

for me personally, I LOVE THAT

harsh egret
#

same, it would also bring additional variety when replaying through it

supple oracle
#

Which this might lead to next game gonna be like that too

harsh egret
#

yh it seems like they try something for dlcs and then improve upon those new elements in the next game

solid nacelle
harsh egret
#

well the gameplay for those sections was supposed to be deeper but they cut down on it on purpose

solid nacelle
#

Yeah I saw they were both supposed to have additional attacks which is a cut I don't understand

supple oracle
#

we might get 3-4 big maps, with RT only support stuff will be faster to iterate

potent parcel
#

yeah, I figured that's the reason they made the game that way

#

lets them build a longer one

harsh egret
potent parcel
#

'cause even Eternal's campaign was a little bit short

supple oracle
solid nacelle
#

What if the levels start kind of linear and you unlock more paths as you complete more of it

potent parcel
#

I mean they did kinda call it "metroidvania" didn't they?

#

and that's kinda what that is

unkempt dragon
#

If you want to remain in this server stop pinging people in various channels.

harsh egret
solid nacelle
#

Maybe super jump pads that take you to opposite corners to make backtracking easier.... doomguy_thonk

supple oracle
harsh egret
#

im still surprised they didnt add fast travel to open levels like siege 1 and so on

#

cuz they talked about it being not something they can do but surely its doable for non-linear levels

harsh egret
#

i cant type bruh

heady trout
#

traversing Seige part 1 for secrets without fast travel really feels like a long ass highway drive

solid nacelle
#

What if they brought back the atlan as an exploration tool. Use it to punch holes and make openings

harsh egret
#

2-3 hrs of content thats locked behind completion of the main game is a decent amount i'd say (im just assuming the total length would be something like 50% of the base game, similar to eternal)

harsh egret
#

find random pieces of atlans and power them up

#

uhm

hazy pasture
#

I guess vro

#

Gimme evidence

harsh egret
#

his doom cosplays are so good that they are ilegal

potent parcel
#

hmmmmmmm...

hazy pasture
#

Pissing off the law and all

solid nacelle
supple oracle
harsh egret
#

imo i dont actually think we are gonna use the atlan in the dlc

solid nacelle
#

I guess it's probably better if it doesn't come back, I care more about the regular old doom slayer gameplay any how

frosty roost
harsh egret
#

yeah

#

i hope its at least just as good

frosty roost
#

ahhhhhh

supple oracle
harsh egret
#

and i really hope we get some easter eggs in there and stuff

#

a mini ripatorium in there as well maybe

solid nacelle
#

Each map having its own MASTER ARENA perhaps...

frosty roost
harsh egret
harsh egret
#

the name is too good not to use it

supple oracle
south pilot
#

the dlc genuinally just sounds like doom the dark ages 2

warm ibex
# supple oracle HECK YAH dude, I am so excited to play dat shiiet

I had theorized that the Kreed's ship will have a war table of sorts (pictured in the rough mockup below) that starts off with a few unlocked regions and opens up more as you complete the extraction objective in each region.

In this context a "region" would essentially just be a level that's presented as a physical location on a larger map instead of a chapter on a selection menu
https://cdn.discordapp.com/attachments/1457182158278889687/1481730883965817033/image.png?ex=69b9a6eb&is=69b8556b&hm=41bd8fe788b16d33a0e0caa95fa71dcb9ae8a14472860ace4dd88b2445035929

harsh egret
#

yeees

solid nacelle
#

So you would have a hell region, maybe a sentinel region and perhaps a cosmic region

supple oracle
harsh egret
#

i just randomly started imagining what if u somehow find Marok on ur ship after coming back after a mission and he's just griefing ur shit

solid nacelle
#

Marok boss battle

supple oracle
unkempt dragon
#

let me out

solid nacelle
#

If they did a marok boss battle would that technically make the icon of sin fight in eternal a rematch

hazy pasture
heady trout
supple oracle
#

I think it for the next game

heady trout
supple oracle
unkempt dragon
heady trout
#

Samurs greedy ass could not give more than that lol

unkempt dragon
#

"Take whatever you need".... 5 shells and like a health pack

heady trout
#

I KNOW he wasn't giving more out of spite

obsidian shard
versed quarry
merry sapphire
#

dlss 5 looks so booty cheeks hope they dont bring it to doom

harsh egret
#

worst shit ive seen

harsh egret
split gate
heady trout
#

greedy corporations that prioritize cutting costs over shit being actually good

split gate
#

I look at what they did with id tech 8, you do not need AI to make it good lol

potent parcel
#

yup

heady trout
#

Does anyone know how to get randomizer for this game?

potent parcel
#

I think someone was talking about one yesterday but I don't remember who 🙁

elder raven
heady trout
#

yes

obsidian shard
elder raven
#

its on nexus mods

#

easy to install, install the dark ages patcher on nexus (and join the modding discord)

heady trout
#

thanks

#

im probably gonna get rid of some demons I don't like, or just the Acolyte lol

#

lost souls too bc of what @green estuary said that they replace fodder randomly

vapid lodge
#

What in the world just happened here

heady trout
#

i think something happened in general but not here

potent parcel
#

they did come in here briefly but I think they decided that spamming every channel was too much work 😛

merry sapphire
#

straight up dog water ai filter

glacial flame
#

Is this game still alive?

frosty roost
glacial flame
#

After playing it for some time I feel like it kinda… Sucked?

#

Don’t get me wrong the game looks amazing I’m playing path traced and everything but the combat is constant shield button mashing and the worlds are not as engaging to me as the other two games. I’m a sucker for open world but to me this one kinda lacks the things I liked about Doom. Anyone else feel the same?

frosty roost
#

not really, i loved it

potent parcel
#

I mean you're definitely free to feel that way but I think most of us that are here in this channel are here because we liked it

glacial flame
#

It’s this kind of game that I hope to enjoy you know? I wish I liked it more

potent parcel
#

I can understand that, I've definitely had that kind of experience with other games

#

just saying you're probably looking at a biased sample 😛

glacial flame
#

It feels like there were good ideas just a bit undercooked in some areas

potent parcel
#

Trackmania Nations kinda hit me that way, like, I could definitely see why people liked it but I just didn't like the stadium feel as much as I liked the other instalments

obsidian shard
obsidian shard
obsidian shard
#

Game has a 9/10 for a reason-same with Eternal and 2016.

#

All of them are different in terms of gameplay

#

It's like picking a flavor of ice cream

potent parcel
#

I love that it doesn't make Eternal feel old, I just get to have two awesome Dooms to choose between

heady trout
#

2 cakes for me

#

2016 is a good intro to modern doom but that's as far as I'll praise it gameplay wise

ancient atlas
#

2016 is fine

#

just different

#

some people still prefers 2016 over eternal and tda

#

i gotta replay 2016 before mouse p.i. for hire release

#

it looks similar to 2016 doom

ancient atlas
harsh egret
#

2016's got a vibe that the other 2 dont imo

#

one that i like alot

ancient atlas
#

it has some doom 3 vibes

harsh egret
ancient atlas
#

idk

harsh egret
#

prob better to play the og dooms or smth, its very inspired by those

ancient atlas
#

just having a vibe for that

harsh egret
#

fair enough

ancient atlas
#

tho i complete campaign only once and on ultra violence

#

gotta switch to nightmare

twilit stone
merry sapphire
merry sapphire
fleet spruce
merry sapphire
dark thunder
#

Doom

dusty hinge
#

yo

#

im just wondering is dark ages better then eternal?

#

picking up this game now after denuvo was removed

last geyser
#

Other than the gameplay yeah

solid nacelle
fading bone
#

i think TDA is better

#

but everyone has their own opinion

fleet spruce
#

my favourite so far of the modern trilogy for sure

random sand
#

Eternal has the fast paced, hectic gameplay with a refined gameplay loop to follow while TDA is more focused combat. focuses more on fighting the enemy rather than spamming the every living shit outta them

neon gust
#

It's more grounded than Eternal for sure - but at the same time, that's a low bar to clear

#

and there's definitely some kind of proximity to Classic Doom in its level design that I feel Doom Eternal simply does not have

heady trout
#

you can't really have good Eternal level design if it's designed like a classic level, while in TDA the design matches classic games due to the lack of verticality and lack consistently high movment speed

#

the best eternal arenas play with the movement presented to the player, aka arenas with multiple floors, verticality and many hallways/walls preventing every enemy from shooting you or fighting you at once unless you specifically go for the more risky open areas

#

a good example of this dichotomy in level design is world spear, which has mostly flat, classic/TDA like arenas that by design end up being pretty basic and not flowing in any interesting way with the presented gameplay loop of Eternal (aka lame)

#

at the end of the day I prefer Eternal and this is one of the reasons outside of the movment, the arena design that caters to said movment at it's peaks is way more sophisticated than TDAs flat open arenas. Thankfully these work in tandem with TDA's gameplay and that's why in truth i have not many problems with them, I just prefer the Eternal arena design

sonic birch
#

Thank you Tow Mater for this information

swift peak
heady trout
#

that's not a bad thing if it's fun

solemn snow
#

Hello, what's the best way to deliver feedback? Is there a specific channel or forum?

obsidian shard
solemn snow
#

Oh hey! What's up Jay

obsidian shard
#

Yo

#

Not much Wbu?

solemn snow
#

In all honesty, i'm not aware if it's been touched on already, but is it normal that the riposte on the mace activates a few moments after parrying instead of immediately? Is it intended?

solemn snow
obsidian shard
solemn snow
#

You welcome! I hope you keep it up, it adds to the stream entertainment

obsidian shard
obsidian shard
solemn snow
#

Ehh i'm not exactly sure but let me try and explain it in more detail, i've noticed that if you have a mace charge and the respective upgrade, upon parrying you gain a temporary second mace charge, but i've noticed you gain it after a short delay instead of as soon as you charge and i've been wondering for the longest time if it's something intended

#

It's like a decaying charge, it goes away if unused after about 5 seconds?

#

The melee charge icon below your reticle even turns yellow for the duration

obsidian shard
#

2 Dreadmace swings can kill Almost every demon

neon gust
#

I never use the dreadmace tbh I think it's too slow

solemn snow
#

I agree, the current duration is on point in my opinion, however there's a slight delay after you parry to obtain the second charge and i'm wondering if it's intended?

obsidian shard
solemn snow
#

Oh i wasn't aware the gauntlets also suffered from it, maybe it is accidental

#

It has led me into some frustration moments where i'm trying to sync the swing animation with the "delay" of the riposte charge and it's easy to miss the timing

#

So then you lose the charge and have to either get a melee pick up or you have to parry enough times for it to charge, and personally i like to abuse the riposte as it sort of circumvents the downtime in a way

solid nacelle
fleet spruce
#

devastating melee

neon gust
#

Oh no I get that don't worry but I like to stick to the flail because it does exactly what I need it to do

#

Rarely do I ever want to rely on a "nuke demon in front of me" option that isn't the BFC

#

one may argue the BFC is overkill but at least it comes out fast

frank cipher
#

Hello guys

#

I am getting 58 fps on doom dark ages 😭what should I do everything is on low

harsh egret
#

60 fps aint that bad

heady trout
#

once i get the dreadmace I max upgrade it as soon as possible and never touch the fists again, even though they aren't bad

neon gust
#

I like to use the flail in order to nuke enemy armor and still have uses after

#

which is why the dreadmace is cool but given the quantity of armored enemies in the late game I just use the flail

solemn snow
#

Combat shotgun + flail + ground fissures are one of my favourites too

neon gust
#

I like to use the electrifying rune a lot because firepower usually isn't a problem

#

but if I can prevent other demons from attacking me while I focus on a superheavy I'm all for it

green estuary
#

But yes, the extra charge is meant to decay for the mace
Otherwise it’d be super busted

solemn snow
#

Oh i never noticed a melee charge drop after parrying, interesting

green estuary
#

If you put the gameplay in super slow mo I think you might be able to even see the drop

solar spoke
#

I think it's just a menu bug in all seriousness though

slender night
#

Sorta unrelated but "Aspiring Slayer" pains me

#

I worry the new Wolfenstein will follow and replace "Can I play, daddy?" with some shit like "Newbie Killer"

solar spoke
#

Maybe that's what the DLC's called kekw

slender night
#

It's an RPG level term not a difficulty name 😭

heady trout
#

but tbf consider how toxic and elitists the community can be at times, its nice that there's a reminder that being bad at the game isn't the worst thing ever

slender night
#

It was a cheeky jab

slender night
#

Gotta have paper-thin skin to get upset over this

obsidian shard
#

Also the community in general is very toxic and Elitist to new players a lot (and new musicians)

heady trout
#

don't even get me started on the whole "oh your just not playing the game right" in response to criticism for TDA or Eternal, like that's a problem

slender night
#

Well the community sucks in general lol don't engage with it

slender night
#

People still mad at Dean over his review are the same people that get stuck at the Marauder, just saying

obsidian shard
#

Andrew and David got hate when TAG launched, now people want em back like bruh

heady trout
alpine pilot
#

where doom doomguy_neutral

frosty ether
#

I have a code for the game and I don't know what it does. It is the code of the xbox controller

slender night
#

Gives you a skin

heady trout
#

it's really annoying to critique any modern Doom game or ask for advice and be told off by the elities

obsidian shard
heady trout
slender night
frosty ether
#

You want the code

heady trout
frosty ether
#

Ils free

slender night
#

I mean yeah I won't dock the game points for it but I always look at it weird

alpine pilot
#

out of all modern doom music artists, I like Finishing Move's ost the most

heady trout
#

Eternal's ost still my favorite but TDAs is nothing to scoff at

alpine pilot
#

appreciate those that came before them, but don't hate them just because it's not Mick

heady trout
#

doom fanbase is filled with cavemen unfortunately

slender night
#

game unoptimized... idiot... defend in comment... fanboy... how the boot taste boy...

elder raven
heady trout
#

greedy ass

obsidian shard
green estuary
obsidian shard
#

He's not very involved or well liked in the community for a reason

slender night
#

Imagine being not liked by the DOOM community of all things

hazy pasture
unkempt dragon
#

He's not worth mentioning or discussing

ashen bobcat
#

I think I'm Too Young To Die is a bad ass name for a difficulty tbh

slender night
#

I'd argue it's more empowering than Aspiring Slayer

ashen bobcat
#

It sort of implies that you have got a lot of killing to do before you go

slender night
#

Because Aspiring Slayer makes you sound like a newbie learning the ropes while ITYTD makes you sound like you're determined to stay alive

fading bone
craggy eagle
#

I wish that doom the dark ages was on ps4

potent parcel
#

...now I want someone to make OPL-midi versions of the Finishing Move tracks 🙂

frail bloom
#

So how abt that denuvo thing

#

Does it work, not work

#

I looked at some vid and it looks like it doesn't change much

warm ibex
#

aside from "Be Gentle!"

#

"Bring It On!" is aight but "I Own Doom!" and "Watch Me Die!" sound cool as hell

slender night
#

My heart is with the core five

#

Well, four, rip HNTR bozo

warm ibex
#

some day Hey, Not Too Rough will return...

#

actually kinda figured TDA of all games would bring it back

#

since the sliders allow for that extra level of difficulty customization

slender night
#

Instead we got Extra Life Mode again instead of just making it a toggle 🥀

#

Pandemonium sounds cool but it's janky, clunks up the difficulty select, not a fan

warm ibex
#

I'm glad extra life is a separate mode

#

makes it special, means more than just another toggle option

green estuary
#

pandaemonium is sick
much more punishing than extra life mode in eternal and a much better prep for UN

slender night
#

Does anyone even play it though

warm ibex
#

to get the reward probably

green estuary
#

I played it a couple times

#

might do it again with the unbalanced randomizer

slender night
#

Idk me personally I think it's a cool addition but could have been a toggle in the difficulty selection. I think anyone playing pandemonium does it just for the skin or to practice for UN so a toggle wouldn't shatter its playerbase

warm ibex
#

Pandemonium with one life capacity

slender night
#

It's a bit funny seeing DOOM go full circle from removing extra lives to adding them in, don't you think

warm ibex
#

that is rather comical

green estuary
#

to me tda felt very much like a game where no extra lives would fit perfectly

#

but they were obviously very popular from eternal, so the decision to leave them in was understandable

warm ibex
#

I get why they have them. Keeps you in the flow if you make a mistake while learning

#

I wish TDA had a toggle for the "would you like to use an extra life" screen. I'd rather have that on automatically

slender night
#

I like the fact it prompts you that

#

In Eternal I'd often lose extra lives to a very avoidable stupid thing

#

But that'd be unbalanced af in Eternal

warm ibex
#

Eternal also gives you a trillion of them so the lack of a prompt makes sense

#

if you use one on a silly mistake it's all good, you'll collect a baker's dozen before the next arena lol

slender night
#

Man the NuDOOM trilogy must be weird af to go through for a new fan

#

You have these two grim games with a super arcadey title sandwiched between them

green estuary
#

no memes
memes
no memes

grim cloud
#

so what is giong on with modding doom 2016? i heard something might be coming

slender night
#

SnapMap Wiki got moved to a new domain

warm ibex
slender night
#

Honestly yeah I prefer grim DOOM but Eternal was fun af and the arcadey lighthearted vibe made it stand out

warm ibex
#

I like the art direction of 2016 and Dark Ages more but I definitely want to see a more colorful, sort of high fantasy take on the Argent D'Nur seen in TDA

slender night
#

I just hope they like... don't kill the story like Eternal did...

slender night
warm ibex
slender night
#

No more half measures you say?

warm ibex
#

only 3/4 measures going forward

grim cloud
#

i prefer the enviromental story telling of 2016 much more.

warm ibex
#

Hugo did recently mention that the TDA dlc will have a bit more of a focus on environmental storytelling

#

which is awesome

grim cloud
#

the hype around lore and story was the biggest debate leading up to eternal being released.

#

and I still want a 2016 camp dlc for the story between those games. someday perhaps

#

if Doom 3 BFG edition can get a official bonus campaign 10 years after it released ... then so can 2016

green estuary
#

if only

grim cloud
#

the Lost Mission was a 8 level doom 3 campaign, released 10 years or so after doom 3 came out

green estuary
#

ye, but technically it released alongside the bfg edition

#

but yeah, 8ish years after doom 3

slender night
#

Ehh D3 was a lot more remasterable then 2016 is

green estuary
#

(so you're saying the game's mid ultrakappa )

grim cloud
#

jsut saying ... other id shooters have been getting bonus campaigns over the years, the quake games, Doom1/2. there is a chance

slender night
green estuary
#

I'm referring to doom 3 lol

slender night
#

Ah well no, there was the flashlight debate and widescreen being introduced

#

2016 has no reason to remaster it. Perfect game even today

grim cloud
#

yah no remaster really needed yet. but id still remove places where you crouch, pit fall insta death, balance out the damn shield guy and super shotgun i win button

slender night
#

Instant death was more grounded, I liked it
But anyway this is TDA chat

half plaza
half plaza
#

I really hope the DLC tells the story better

warm ibex
half plaza
#

I'll say it's not Eternal level

#

But it's not all that it could be

warm ibex
#

for a Doom story TDA is miles from a half measure. It's certainly not a modern Sony game, but it does tell more of a complete dedicated story

half plaza
#

I suppose. My problems come from the fact that it felt really shallow

warm ibex
#

and I unfortunately think that's almost as far as they can go

#

I'd be genuinely shocked if they could get away with any more story

#

without a larger portion of the audience complaining about it

half plaza
#

The thing about Eternal is that it made like little sense without the codex but if you read it, it feels like there are real motivations and events that have meaning

half plaza
#

We should have stories that don't just exist to keep the Slayer from killing demons at his own discretion

warm ibex
#

could you elaborate on that?

half plaza
#

The whole thing with the Maykrs controlling the Slayer was very underutilized

#

Like, i wanted to see the conflict between the Sentinels and the Maykrs

#

Gimme a sec

green estuary
#

why would there be conflict between the sentinels and the maykrs in TDA times? even in eternal, the remaining sentinels still worshipped the maykrs as gods

warm ibex
half plaza
green estuary
#

what exactly would you have come out of those interactions, other than dissatisfaction with the kreed, who is tasked with controlling the slayer?

#

it's made abundantly clear that novik doesn't have much patience with the guy

half plaza
#

Not my story to write

#

I'm just asking for more character depth

#

Or, like, the Slayer speaking once and never again because the plot demanded that King Novik not get blown to smithereens in the cannon blast

warm ibex
#

I honestly don't think that's valid

half plaza
#

I was thinking, "oh he spoke to save Novik, he'll probably say something else later!"

#

Nothing, no follow up

green estuary
#

I mean would you rather doomguy blow up novik because he wants to kill ahzrak that badly?
not exactly a time for him to shut his mouth

#

he spoke when necessary, that's it

half plaza
#

No the problem is not that he saved Novik it's that it's never followed up on

#

If he's still talking in this time period then maybe there should have been another necessary moment

warm ibex
#

the situation demanded that Novik run away, which he could've done on his own. The point of the Slayer talking was (at least imo) to emphasize that he is taking Novik's life into consideration even after Novik agreed to keep the Slayer in captivity

half plaza
#

You can't just have these one-off moments without ever following up on them

warm ibex
#

I mean you can

half plaza
#

You can but it feels lame and like nothing ever goes anywhere

#

Which i guess is par for the course for Doom stories

green estuary
#

sure, it went somewhere, it just wasn't explicitly laid out via expositional dialogue

#

it's pretty clear that novik begins to think of doomguy as less of a weapon to be used and more of a person as the story progresses

half plaza
#

That's cool and all but why does the Slayer only get to have a personality when the story demands it

warm ibex
# half plaza You can but it feels lame and like nothing ever goes anywhere

But it does go somewhere. He talks to emphasize that he's taking Sentinel life into consideration without being forced to, which is followed up on. He agrees to help Thira with the forge, tries to save her from being taken to the cosmic realm, and even goes on a solo mission into the cosmic realm to save her and the Kreed

green estuary
half plaza
#

When Serrat dies

#

He gets mad but that's it

#

He doesn't mourn

green estuary
#

I mean
what else would you expect

#

the guy's had this happen before

half plaza
#

And it should feel bad for him

#

Make him interesting ffs

#

The best moment of personality is when he gently handles Thira's hand

harsh egret
#

i think doomguy is pretty interesting HappyGuy 👍

warm ibex
harsh egret
#

the slayer is interesting because of the mystery around him, what you're asking for just makes it alot worse imo

green estuary
# half plaza And it should feel bad for him

this would just annoy me more than anything, because through all of the games, doomguy's always been a guy to take action immediately
samuel tells him to just disable the argent filters, he takes one look at them and says hell no, I'm gonna smash them to bits because they're using hell energy
the father directs him to the luminarium to retrieve his life sphere, he decides to screw that noise and resurrect the dark lord so that he can kill the demons' power at their source
ahzrak kills serrat, he doesn't waste time grieving, he kicks ahzrak's ass and rips out the heart from his chest, and immediately follows him to hell so that he can finish the job and not let him escape

#

as inconsistent as the lore is, the slayer himself is nothing if not consistent

#

and as far as emotions and vulnerability go, TDA already took that far beyond what either of the other 2 games did

harsh egret
#

lol

unkempt dragon
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Also hello everyone

green estuary
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nah I'd need to bump up my word count by a factor of 4 at least lmao

#

wsg LM

unkempt dragon
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Chillin. Wisdom teeth are out and I'm loving life

green estuary
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I'm assuming you're past the phase where you can't eat solid food

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because that part is the opposite of chillin

unkempt dragon
obsidian shard
unkempt dragon
#

Applesauce and spaghettios still and some ice cream

green estuary
#

rip

unkempt dragon
#

Anyway, continue lol

#

just wanted to say hi

warm ibex
obsidian shard
#

*rizz

warm ibex
#

bro used his Finishing Move

harsh egret
obsidian shard
green estuary
sour oar
#

are there any latinas in here that play this game

versed quarry
#

Feels weird

unkempt dragon
#

why

green estuary
unkempt dragon
#

It's fine

elder raven
#

are there any mancubi in here that play this game

heady trout
#

is there a glitch with the accelerator at max upgrade that doesnt let the charge go up? Cause I was shooting a Komodo for a while and no charge

#

okay so it worked fine with the vagary but not the komodo

dusty hinge
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recently got this game and goddamn what

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no glory kills? worse gore then eternal

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Why would they removed the cinematic glory kills?

harsh egret
#

🤔

green estuary
#

because they're lame

harsh egret
#

anyway I see a new ripatorium preset just dropped coolcaco

dusty hinge
heady trout
#

ive never died to enhanced azhrak summoning a spike under me thats crazy

heady trout
dusty hinge
#

a big part of it yes

green estuary
heady trout
#

we had this discussion over a month ago I think

#

same shit different wipe

#

glory kills are not allthat

dusty hinge
#

They removed glory kills because they thought it would be too repetitive??

harsh egret
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this has been discussed like 200 times and im tired of it

green estuary
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yeah just go on reddit and ask them or something lol

harsh egret
#

like if someone doesnt get it then they dont get it atp idc

heady trout
#

yeah reddit will be more interested in discussing dead topics/arguments

#

we've had this glory kill discussion one too many times and theres lowk burnout lol

dusty hinge
#

Sorry for asking doom related questions in a doom related server

dusty hinge
heady trout
heady trout
#

there never was a question about permission, just a question about topic burnout which we just wanted to inform you is present for this topic

#

@green estuary how did you get randomizer on TDA running btw

green estuary
#

do you have kaibz mod installed?

heady trout
#

nope

warm ibex
green estuary
#

that's how
it's on nexus mods

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(for the steam version)

heady trout
harsh egret
#

been playing with the randomizer and its pretty damn fun, on ancestral forge so far

heady trout
#

downloading the mod rn

twilit stone
#

the randomizer has been keeping me playing the game more than the ripatorium ngl

heady trout
#

randomizer is so good in any Doom game

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@green estuary i installed it, what do I do next?

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oh nvm theres a readme

green estuary
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just open the game and hit F8 and it'll pop up the mod menu

heady trout
#

got it

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lemme try it rn since i just installed it

warm ibex
# dusty hinge Why would they removed the cinematic glory kills?

From what we know, glory kills were primarily removed for two reasons: positioning and repetitiveness.

Your position (as in your exact location and the direction you're facing) changes to some degree when exiting a glory kill, which can have a surprisingly large impact on the moment-to-moment gameplay. This issue was mostly trivial in the previous two entries but supposedly had a much larger impact on TDA due to how much your positioning matters during battle.

TDA puts a significantly heavier focus on melee attacks and as a result includes a much higher amount of glory killing. During pre-release testing it was deemed that the sheer frequency of glory kills made them extremely repetitive and disrupted the flow of combat to some extent.

And that's why we have a more fluid unsynced glory strike system with optional traditional jump glory kills instead of an entirely synced system like in the previous games

humble furnace
# dusty hinge Sorry for asking doom related questions in a doom related server

Removing the glory kill system also made way for quicker gameplay and more in-depth melee combat than "press button funny animation." You sort of make your own glory kills at this point. Laying the beat down on enemies, waiting for that third strike stun, dodging as you melee or blocking and parrying any other enemy attacks. It's a lot more entertaining gameplay wise, as much as I love glory kills.

dusty hinge
#

I apologise if the topic gets thrown around alot, I have no knowledge of that as I am new to the server. Ty for the no bs response 👍

humble furnace
dusty hinge
#

Never thought glory kills were tedious, glory kills aside other then the story (so far) Im having nil issues with the game

heady trout
harsh egret
#

going back to eternal with the glory kills is pain for me

heady trout
#

thanks Hato for still having the energy to explain such things

harsh egret
#

me?

harsh egret
#

i think u mean Horde kekw

warm ibex
#

we might as well share an account atp

harsh egret
#

real

green estuary
#

HatoModeGaming

fading bone
#

we need a command in here with an answer for why no glory kills

harsh egret
#

ye like twitch chat commands

green estuary
#

“because papa Hugo said so”

harsh egret
#

!glorykills

warm ibex
harsh egret
#

tbh would be cool idea tho

warm ibex
#

now "any news on the dlc?" on the other hand...

heady trout
#

okay im modifying the randomizer so its only my favourite demons and not demons I consider to be too easy (outside of fodder i dont mind having them there)

#

battle knights will be everywhere...

harsh egret
#

do lost souls everywhere

green estuary
#

yeah I reduced the frequency of hell knights in favor of more battle knights

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also increased the chances of acolytes, revs, whiplashes

#

and reduced the cyberdemon chance so I’d see more of the other superheavies

#

The siege 1 leader encounters spawning a Komodo instead of a cyberdemon is kinda funny

heady trout
#

i completely removed acolytes

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boring hide and seek

#

same for arachnotrons

#

i did leave chaingunners doe

#

i removed both imp stalkers bc of how easy they were, same for hell knights and normal pinky riders and subsequently increased the chances of other demons

#

also normal mancubuses

green estuary
#

straight up removing stuff takes away from the enemy variety
Better to just decrease the chance of them appearing and increase other demons’

#

especially regular mancs since they’ve got a completely different attack than an armored manc

heady trout
#

one thing im noticing is that the super heavies are always the same from the original level with little exception

green estuary
#

I got a baron on the indoor space in the holy city level, that was funny

harsh egret
#

i left everything at default personally, only thing that bothered me were the acolytes in a couple places but other than that its been pretty good

green estuary
#

But vagaries will always spawn same as vanilla

heady trout
#

okay did most of what you suggested, my most hated enemies just have a small chance of spawning (10%)

green estuary
#

Since they’re way larger than super heavies and are classified as behemoths

heady trout
#

huh i didnt know that

#

im playing on new game plus too btw

green estuary
#

Ahhh you gotta play from a fresh save

#

The raw number of heavy demons at the beginning is quite low, so even the unbalanced randomizer won’t be very difficult

heady trout
#

i usually just replay later levels

green estuary
#

Ye that works too

heady trout
#

i just wish this game and eternal had a new game plus mode that just, made arenas adjusted to max power slayer so it would be easier to replay any level

green estuary
#

At least eternal has a NG+ randomizer mod

#

Although I’m hoping Hugo and co do end up coming out with a master campaign for TDA

heady trout
#

okay belly of the beast with this randomizer is fire

#

the stupid acid arena is way less stressfull without the stupid armored arachnotrons

#

how it feels to play the game without the parts of it you dislike

#

belly of the beast with ng+ randomizer was fire, but I do wish I saw more aggadon hunters, maybe ill change the chances

obsidian shard
#

Am i going insane or did they buff the Flail???

#

Cauze its one shoting Fodder on 50% Damage now (Indirect hits too)

And Staggering demons every hit

twilit stone
#

As it should, it's a giant fucking metal spikeball on a chain

green estuary
#

A fodder imp

#

(Also the splash damage is 95% of the thing’s damage, so it should be able to take out groups of fodder anyways)

obsidian shard
#

For Ripatorium fans!
Ahzrak's Abyss should be fixed! (Please let me know if their are ANY other super Heavy demons aside from Komodo and Cyberdemons)

#

I will be fixing Argageddon tomorrow

obsidian shard