This is like a dream becoming reality
#the-dark-ages
1 messages · Page 404 of 1
Nah but just borrow some codes and have fun
theres nothing wrong
Ok I added my ripatorium thing
I'll make another one soon that uses my old sets
I got like 11 so I can make a couple
Currently developing a new encounter titled "Ablation of the Subconscious"
fallout 4
I have no idea what that means but sounds awesome
Wait I can't see my ripatorium preset
I added it and it's gone
There I added it again
I think close post deletes it
So I just unfollowed it there
Thinking about another Doom Eternal plothole that is bothering me that nobody talks about, and I'm kind of struggling to figure out how to make it make sense. Hmm.
I wish I could pick the writers' brains sometimes about stuff like this. I don't like the time discrepancy bullshit.
(I know this isn't the Eternal channel but nobody's using that.)
It's frustrating because basically:
- The Codex emphasizes a Khan Maykr is supposed to rule for 10,000 years at the most. Cool.
- The Codex also says that the Khan creates the Divinity Machine many years before Doomguy gets to Argent D'Nur, during the reign of King Roan.
- This is the same Khan as the one from Eternal. Therefore, it's very, very likely that the Maykrs have only ruled Argent D'Nur for less than 10,000 years before Doomguy arrived to Argent D'Nur.
- But... the Sentinel lore takes place about... 60 million years before Eternal takes place?
I guess "plothole" isn't the right word because there isn't a contradiction here.
But it feels wrong, right? Doesn't that feel wrong? Everything in Eternal regarding the Sentinels feels like it's describing a civilization that fell, like, a few hundred years ago or something. The ruins look that way, anyway. The Sentinels actively know about the Slayer and still revere him. Sentinel history is well-kept. But like, for 60 million years?
So maybe the khan is able to keep living bc of smt
How did she live past her lifespan
isn't she able to prolong her lifespan because of argent
Oh no this part is normal and tracks; the story explicitly states that Argent Energy has allowed her to live indefinitely.
Er so what did I miss
My issue is more that the in-game depiction of Argent D'Nur as a fallen empire feels completely incongruent with the lore's statement of how long ago this was. It's, again, not really a plothole but something that feels incredibly off the more and more I think about it.
How long have humans IRL been a functioning, sentient civilization? What, like, a few hundred thousand years?
Ohhh
It just feels... off. And you can try to explain it with like, "oh well Argent D'Nur is its own realm so time is passing differently there..." but it's not a different realm! Argent D'Nur is almost explicitly stated to be a planet in the same realm as Eternal's Earth because of Hebeth.
60 mil years is a lot for them to basically regress as a civilization
You'd think they would be gone by now
I guess in terms of logistics ye it is a pretty long time
I mean they're certainly in dire straits by the time Eternal happens. But man - 60 million years. That just feels fucked up.
Probably can be chalked up to them forgetting their own lore as evidenced by Hugo forgetting that only the Witch’s physical avatar was killed but not her actually. That or Argent D’Nur is cursed due to being beaten and occupied by Hell and being under the Maykrs thumb essentially
For a while, I've been of the opinion that Sentinels keep time differently. Similarly, I cannot rationally fathom that Doomguy's crusades as a Night Sentinel lasted eons. It just seems like religious texts inflating for dramatic purpose, similar to supposed 500 year old people in the Bible; they aren't actually 500 years old (probably 90 or so), but their wisdom and life experience could span 500 years
Very specific years too
I remember arguing with someone on Reddit a few years ago who tried to tell me two things:
- The Slayer ends up in the sarcophagus right after the Sentinel lore, there is no huge timespan where he's in Hell, it's right after the Betrayal
and - The Sentinel lore in TDA happens in the Third Age, not the First Age.
I consider this incorrect because Doom 2016 explicitly says Argent D'Nur was "a world that was colonized in the First Age of Ascension." That guy claims the Codex means "the Wraiths colonized Argent D'Nur during the planet's First Age!" which I think is bullshit because 1) Eternal tells us the Sentinels named their eras "The Time of Man" or "The Time of Grief," not Ages, and 2) the Wraiths did not colonize Argent D'Nur, they just went there and were worshipped.
Conversations like that kind of distress me a bit, because the thing I'm saying isn't objectively correct but I feel strongly it's the blatant intention of the story. But sometimes I get a nugget of doubt, like what if I'm wrong? Maybe my understanding of the entire fucking timeline is wrong based on a misunderstanding of a Codex line.
So that conversation came to mind regarding the 60 million years thing. Now I'm a bit bothered!
I can definitely say Hugo forgets his own lore sometimes. That part is just true. I just can't accept it as the only answer. It'll bother me if I can't find a way for this to make sense myself.
The issue mainly is that "60 million years" isn't a conjectural history thing, but a fact stated about Agaddon Hunters. The Codex says that 60 million years ago, the Sentinels colonized Earth and the Deag Priests found Agaddon Hunters, who were fucking around on Earth at the time, and they started turning them into Doom Hunters to sic on the Slayer during the Argenta Civil War.
Which means the Sentinel lore, at least TDA's era, is roughly 60-80 million years before the events of Doom Eternal, from an Earth perspective.
And that part of the Codex kind of hinges on this timespan because it insists that Earth had no complex life on it other than Agaddon Hunters at the time.
Lol why are there only giant ape monsters
I've never had an issue with the Slayer spending a few billion years in Hell, that part is fine. But I'm having trouble reconciling the idea that the Argent D'Nur I'm looking at in Doom Eternal is 60 million years after The Dark Ages from that planet's perspective.
Could very well be a case where since NuDoom Earth and Argent D’Nur are in different galaxies but the same universe, time moves differently where their respective planets are located
AFAIK if we're comparing this to real life it's total bullshit, I'm not a paleontologist or whatever but 60-80 million years ago is, what, the Cenozoic era? Didn't we have mammals and shit back then?
But I didn't mind that because the Sentinels alone already mean Doom's Earths have to have wildly different histories than IRL Earth does.
Is that, like, a thing? I know years and shit are measured differently on planets because of orbits and revolutions and all that but is there any actual precedent to say less physical time would've passed on Argent D'Nur than on Earth, or would that moreso just be "Argent D'Nur years are longer" or something, and it's just how they measure time?
Ye ik right 60 mil is not that long ago in an earth perspectice and there were many developed creatures and here oh wait...
Maybe that's your hint
Things develop way slower
This is getting into, like, IRL physics and shit and I know I sound smart when I talk about Doom but that knowledge does not apply to real life.
Animals, civilizations
Cretaceous. Dinosaurs and such, which concept art of the Agaddons feature dinosaur skulls
Organisms develop slower, maybe that goes for civilizations like the sentinels
Hmmm.
But yeah this just bothers me, the idea that 60 million years of time have passed from the Sentinels' perspective between TDA and Eternal just bothers me, and it does not at all match what the game itself is showing us with city ruins that look maybe a few hundred years old.
I am not really sure how to reconcile this, and I would really like to.
The air preserves everything better lmao
I can give you a real world answer, but it wouldn't jive with the lore
I'm fine with any answers or any discussion on the topic.
Ultimately I'd rather be wrong and then let that help me be right than just be confused.
is there a lore reason serrat doesn’t have actual wings? Is he stupid?
Yes
I assume this is a joke but if you're genuinely asking, either 1) they were destroyed when Serrat was originally wounded, or 2) he is a native land animal and the wings were just added with machinery.
I’m guessing it’s the former, as he IS a dragon
I read somewhere where Serrat had his wings clipped off when he was attacked by demons along with his front two arms
Unless some dragons just don’t have wings
In the Eternal Agaddon codex, it's stated that modern scientist date the Agaddons at 80 million years using carbon dating. Due to the half life decay of carbon, it cannot reliably be used to date anything older than about 50,000 years, resulting in far out estimates like our 80Ma figure. Judging by the desiccation on the Agaddon corpses in Eternal, it suggests they were preserved in permafrost and couldn't be older than 100,000 years. In the codex, it's only stated that the Deag Priests used the Agaddons "millennia" ago, so this could definitely fit in with the 10,000 years you're hypothesising.
Btw whoever moved Doom TDA into its own separate category, you have me a heart attack. I thought the channel was deleted
it was ghostface, he added a separate channel for the ripatorium to do with 2.0 lmao, honestly i prefer it since it's to do with TDA anyway
Pasting relevant Codex entries here.
Cultist Base:
Built over the ruins of an ancient Argenta settlement, the Cultist facility has been designed as both a gothic monument to the ancient architecture and a state-of-the art science facility. Tablets and memory banks found at the settlement indicate that the Order of the Deag discovered Earth millennia ago and found it to be populated with powerful, primeval beasts.
Doom Hunter Base:
The UAC's polar cultist facility is built around the ruins of an ancient Argenta settlement constructed over 60 million years ago, during Argent D'Nur's extraterrestrial expansion. Frozen carcasses of the Agaddon Hunters have been located in the glacial wastes surrounding the complex, and though their DNA structure reveals them to be indigenous to Earth there is no fossilized record of these creatures beyond the frozen territories of the Argenta settlement. Carbon dating of the remarkably well-preserved beasts suggests they are nearly 80 million years old, pre-dating all other known forms of complex Earth-based life.
[...]
A similar program occurred at this location millennia ago, when Deag Priests (often cited as Hell Priests) bred the creatures and genetically modified them to function as 'Doom Hunters' - fearsome mutants designed to battle the Doom Slayer and his Night Sentinels during the Unholy Crusades on Argent D'Nur.
Doom Hunter:
Once a race of beast-like hunters, the Doom Hunter creature was known to Sentinel warriors in ages past as lethal stalkers of the Metal Age. Extracted from the frozen depths of the polar tundra, the Doom Hunter belongs to an ancient race uncovered during Cultist excavation in the remote arctic. Preserved below the frozen ice for millions of years, the unearthed remains of this creature were deemed suitable for reconstruction, becoming the subject of Cultist necro-regenerative bio-experimentation.
Okay, so, this is confusing to me and I'm trying to corroborate it together.
I should've had the common sense to realize "millennia ago" and "millions of years ago" cannot be talking about the same fucking thing and I'm hitting myself in the head for that. A millennium is a thousand years.
The Cultist Base Codex file suggests that Earth was discovered by the Sentinels millennia ago, indicating only a couple thousand years. But the Doom Hunter Base explicitly says that the Sentinel settlement in question was constructed 60 million years ago, during Argent D'Nur's extraterrestrial expansion.
This is fucked up to me, because the Sentinels did not start travelling beyond the stars and colonizing other worlds until after the Maykrs came to them.
Now, I can buy the Sentinels constructing a settlement on Earth only for the Deag to discover Earth again way later. That tracks to me, because other details suggest that the various Sentinel colonies were disparate from one another and didn't keep constant communication until the Bethian Clansmen invented slipgates to enable instant travel.
But the timeframe specifically is still fucked up.
Is it suggesting some sort of time dilation? If we're to assume the modern scientists did accurately date the ages of the Argenta settlement and the Agaddons (80-60Ma respectively; I still maintain the lore writers used a horseshit dating method), then it would suggest that the Sentinels exploited some sort of wormhole to travel 60 million lightyears to Earth so that they can build their settlement technically in the past but still within the 10,000 year time frame that would be logical for the Sentinel's extraterrestrial expansion phase. This isn't really how time dilation works, but for the purposes of the story, it could absolutely justify the Sentinels discovering Earth millennia ago in their time, but 60Ma in our time. In regards to the "pre-dating all other known forms of complex Earth-based life", that indicates to me that the Agaddons were responsible for the extinction of the dinosaurs, eradicating all traces of them using their superior combat and intellect (if we're using real world logic though, humans had to have evolved on Earth from something AND there would still be fossils of dinosaurs older than 80 million years around the world in far deeper strata that would inevitably be pushed up by geologic movements and plate tectonics)
I honestly just don't think Earth history is the same in Doom's timeline, since, like, obviously IRL we came from a common mammal ancestor and in Doom, spacemen came to Earth, forgot about their origins, and became us.
Yeah, that's ultimately just my nitpicky need for prehistory lol
Oh my God I hate time bullshit so much. I hate it. I hate it. I swear I'm gonna start carrying around a fake tooth filled with cyanide for the day they officially introduce actual, genuine time travel to Doom
I'm struggling to understand thus. God damn it. Hmm
If it is some time dilation bullshit, then we'd be working on Interstellar logic (kind of)
Are you saying that from a Sentinel POV, they came to Earth 10K years ago, but from an Earth POV it was 60 million years ago?
Yeah, essentially
You know, I had an opportunity to watch this movie and I didn't. Maybe I'm in the bad timeline now.
I don't actually know anything about time dilation aside from the very specific fictional application of "haha time goes by slower in Hell so for every year on Earth it's like 50 in Hell."
What is the logic with time dilation here? Not, like, IRL but like Interstellar, movie logic. Would time just be... faster on Argent D'Nur somehow?
Not necessarily. It just means that Argent D'Nur is 60 million lightyears away from Earth. This isn't the exact ratio because I can't be fucked to do the maths, but it would boil down to "1 second in Argent D'Nur is equivalent to 1 hour on Earth", that kind of thing. Assuming that Argent D'Nur is near a star in a similar habitable zone to Earth, then time would be the same (as in a second - the unit - on Argent D'Nur is still a second on Earth). It's just that the vast distance between Argent D'Nur and Earth would make time slip
Put it this way, if Sentinels were to take a massive telescope with pristine quality and look at Earth, they would see Agaddons roaming about. They could then use a wormhole from their world to Earth and live among the Agaddons
But this would basically be time travel, right? They only see Agaddons because light is taking 60 million years to make its way to them. From an objective, universal standpoint, the Sentinels are traveling 60 million years into Earth's past, right?
Not time travel in the Back to the Future sense, but kinda, yeah
If we're to use the logic that time in Hell is fucky, then the Sentinels could have used Hell as an interdimensional highway (a la the DOOM bible), and that spat them out on Earth 60Ma in the past. Honestly, I'm not entirely sure, just spitballing
I wanted to add something really quickly that I'm not sure if you're aware of (just a general thing, not exclusive to this conversation). In the previous dev stream Hugo confirmed that they sometimes use the fiction artists write for their worlds and characters, so it's worth noting that some things might not line up simply because different people are writing different things with different storylines in mind and all of it is being adapted to an extent. That's not to say that anyone is a bad writer or being careless, but there's a lot that seems to contribute to lore/story mishaps and it definitely starts to add up when you view it under a certain light
That's totally fair and I get that. I'm not too concerned with making this line up with IRL science or anything. I just want to make it make sense to Doom itself.
Making sense in Doom itself is what I was referring to. It might not line up at all
Essentially I just want to see if there is a way I can understand the story to where, from the Sentinels' standpoint, it has not been 60 million fucking years since The Dark Ages' events like it apparently is for Earth. Because that is kind of insane and the more I think about it the more it bothers me, because again this just does not smell right when you look at Eternal's levels.
Hmm.
60 million years is a ridiculous amount of time
Like, it makes sense from Earth's POV. And it makes sense from the Slayer's. But as soon as you see Exultia it stops making sense.
Okay so I'm trying to formulate what this would mean in my head.
So what you're saying is - and this part is just general physics stuff - that because of how light years work, from an objective standpoint, even then the planets of Earth and Argent D'Nur are 60 million years away from each other from a time standpoint, right? Universally, everything, not just "measurements of time" but everything that obeys the speed of light, if you're going from Argent D'Nur to Earth or vice versa, it's gonna take 60M years.
So that's just an objective thing. It's not the same as the distance from, like, one side of your room to the other, because both are observable at once.
So if that is the case, then if the Sentinels use a teleporter to get to Earth, or Hell, or something where technically they aren't going "back" but they are going there much faster than the laws of time and space should allow them to, then that would enable them to get to Earth 60 million years "early."
So then, in that case, that explains why the Sentinels can interact with an Earth of 60 million years ago, even though on their end it was only, like, 5000 years ago or something.
And presumably, if we did that, it'd be switched - we'd be interacting with an Argent D'Nur of 60 million years ago, before the Maykrs or maybe even the Wraiths got there.
Am I getting this right? Like is that what you're saying?
Yeah, that's pretty spot on
Okay, so potential wrench in this theory. The Slayer teleports from Earth's orbit - and later Earth itself, in TAG2 - directly to Argent D'Nur, but we don't get there "early" - we are arriving to a present-day Argent D'Nur.
That's not right, right? Like this should work the same both ways.
Or am I wrong?
Ideally yes. You could hand wave that away as "Sentinels have developed their technology further yada yada"
I don't think it's well thought out at all. Frankly, I don't think I even agree with the time dilation idea
Maybe it's Hell bullshit? Technically we haven't seen teleportation directly from Argent D'Nur to Earth.
Maybe, like. The Deag got to Earth through Hell, interdimensional road like you said. Hell is literally outside of the mortal realm, so it's a shortcut. The Deag punch through reality and then punch back into Earth, and other than the time passed in Hell, it was basically instantaneous.
But from Doomguy's perspective, when he teleports from Earth to Argent D'Nur, teleporting is different. It's not a shortcut. It's fast-forward.
He isn't going to Argent D'Nur instantly. He's travelling the full 60 million light years, just really, really fast, way faster than light itself, so when he gets there, he's still remained in cooperation with time's linear road- he just sped on the way there.
...I don't know if that's making any sense.
No I 100% understand what you're saying. Whether or not this is actually the case is up for debate though
Well, I'm very sure the real and objective answer is "the writers weren't as coordinated with each other as I'd have liked."
But I've never liked authorial intent and I'm not too concerned with which answer is closest to the writers' intentions; I'm more concerned with what makes the most sense for the story in my view.
Is there a theory you agree with more?
Man, that's tough because on the one hand, I feel like time dilation is such a story copout, but it explains the one way travel to Earth from Argent D'Nur. You kinda have to get a bit hand wavy for the inverse, but it works. On the other end of the spectrum, it's also a copout to say "well the lore's wrong because of x, y, and z". I think the way in which we've discussed here, time dilation could work with the caveat that Hell is used as an interdimensional highway. I don't think it's right to reject the lore and replace it with unsubstantiated headcanon (like my insistence that Agaddons just aren't 80 million years old)
Yeah I get what you mean.
I'm fine with supplementing with headcanon if it's to help the story make sense rather than to just replace the parts you don't think make sense at all.
The Agaddons are an interesting case because TDA just does not mention the Earth shit at all.
But I think we can make the Agaddon Hunters themselves more sensible when you take the Telos Realm shit into account. I can buy the Agaddons being 60-80 million years old if they've spent basically all of it in ice.
Keep in mind there are technically two kinds of Doom Hunters. Eternal's Doom Hunters are reanimated corpses given life through cybernetic implants and Hell magic. The original Doom Hunters of the Argenta Civil War were not these - those were simply genetically-modified Agaddon Hunters, which had been found in the arctic. No death, no digging-up-from-the-ice.
Hey so if I wanted to make yt videos showing the challenges people are making in the ripitorium, should I give credit the creators or no? Cause I dont just wanna show the challenges without giving credit, but at the same time I dont want them to get flooded with friend requests if one of these videos ho viral
When in doubt always give credit.
The potential inconvenience you could cause by crediting someone isn't gonna be as bad as the potential frustration or calling out that would happen by not crediting someone who would've preferred to be credited.
Ok
But yeah, basically, Ranak insists that Agaddons are native to "the Telos Realm," and TDA says they come from distant realms and were intelligent hunters before Hell conquered their world.
If Hell did that, it happened while Davoth was alive. So a pretty fucking long time ago.
I think it's safe to say that Agaddon Hunters as we see them in TDA aren't just enhanced by cybernetics but are outright demons now, and demon lifespans are something the series has almost never touched on. I think it would be a reasonable take to say maybe the Deag brought the Agaddon Hunter demons to the arctic and then modified them there, kind of ignoring the whole "native to Earth" thing but not completely undoing Earth's part in their backstory.
I dunno though.
Does anyone has this problem, the demons despawned in the ripatorium, happened to me round 5 and round 3 in sadistic preset
I did think about the Telos Realm, but I honestly don't know what to do with that information lol. I do find it curious that if the Deag brought the Agaddons to Earth for their experimentation, that there was a total lack of life altogether. I suppose though that the only animal we see on Earth is a demonic-looking shark. You would know better than anyone else, but could the Telos Realm just describe the Arctic Circle (which is named strangely, as I doubt there are bears in modern DOOM), where the Agaddons were found?
Uh oh
happened twice in round 5 🙁
rip
I originally thought this, that maybe the Sentinels once called Earth the Telos Realm. 2016 set a precedent for this - it referred to Argent D'Nur as a whole-ass realm that was absorbed by Hell, then Eternal revealed it was a planet. It was obviously a retcon, but I thought maybe it just meant realms and planets can be the same thing now.
As much as I found that idea acceptable, I think with TDA doubling down on the Agaddons coming from another world that the idea is indeed that they are native to another far-off land called the Telos Realm.
Here's what I think. The Telos Realm IMO is probably some primordial world that was around very soon after the Earthly Realms were created, and maybe one of the first worlds Hell invaded. The Agaddons became native demons from there, and eventually the Deag would experiment on them later in the First Age.
And I think, if that is the case, then you can make the argument Eternal is a bit confused on Agaddons being "native to Earth," and you can make the argument the UAC/ARC merely assumed this based on the fossils, not making the connection that the Deag brought them there.
That is what I think. The Deag were the ones to bring the Agaddons to a barren Earth, and eventually they left them behind to die in the ice. Then Ranak dug up their corpses in Eternal and turned them into Doom Hunters.
Why my game shows it's running at 100+ fps but the camera movement feels like 30fps?
Maybe check your monitor settings
thx
But do u have any idea of what that setting could be?
Check your refresh rate.
IIRC sometimes Windows sets it to 60Hz by default even if there is a higher option.
Gonna test that later, but I think theres something conflicting with the frame generation
Presented the ripatorium arena where 6-7 arch create demons at the same time
It’s infinite horde..
Jesus Christ..
Sounds like fun
Sounds like sadistic x100
six... seven......

somebody needs to make a version of this gif with doomguy instead of ltg
haven't gotten around to playing any of your guys' presets yet, but I did the sadistic preset on 300% damage with 8 minutes, and it was pretty awesome
turns out the guys who make the video games are good at designing encounters for said video games lol
this vega bot is killing me man
300% damage is impressive
Lost all respect
yeah its actually pretty fun
with the makyr zap thing
REAL, I'll talk to some of my buds bout it
(this community is full of immensely talented people)
you know what
armored arachnotrons are the most bullshit enemy in this game
Hello! Is Everyone Having Fun With Ripatorium 2.0? I Know I Am! Much Improvement Than Ripatorium 1.0. It is Not Perfect, But A Kickass Experience Playing The New Video Game Feature. RIP & TEAR, UNTIL IT IS DONE! Haha.
them and cacodemons are the two worst designed enemies in this game, by far
(Ballistatron)
(Im coping and seething)
Difficulty does not mean bad design
And armored arachnotrons are pretty easy, I like them
you are correct, difficulty does not equate to bad design
having incredibly fast seeking projectiles that break your shield in 2 hits and are nearly impossible to dodge, as well as being able to spam proximity mines that delete your whole health bar, on the other hand
that is bad design
I’ll admit I haven’t tried the game on nightmare difficulty yet though
they do not integrate well at all with other enemies
they're mostly fine in the campaign where big enemies are more sparse, but as soon as you begin to include encounters with multiple threatening demons in them they just introduce an incredible amount of bullshit
same with cacos
arachnotrons are unusually annoying for me for some reason idk why
I just find the armored arachnotron attack pattern to be unique and really cool
it's cuz this game's arachnotrons are OP as hell lol
one ssg shot and theres a spider on the gates of hell
armored ones is just the same but you need 2 ssg shots with a shield toss in between
yeah, they're no biggie by themselves
or one charged chainshot will put them in execution state
On a side note, the new update adds a lot of physics that I really like, and strangely it feels similar to how it was shown in the trailers
regular arachnotrons I don't mind as much, because they actually are glass cannons
armored arachnotrons essentially require the same amount of firepower to take down as a battle knight, which kinda just makes them cannons
an armored arachnotron is the same level of annoyingness as a chaingunner
maybe a little more because you can instakill the chaingunner by strategically recalling your shield while youve thrown it behind it
When putting together Ablation of the Subconscious, I LAUNCHED a Stalker with a glory strike. His ragdoll nearly flew out of the arena lol
bruh
a chaingunner deals like a quarter of the damage of an armored arachnotron
Yeah it seems like that slow-mo launching speed run tactic from Eternal
didnt notice that yet nvm
im gonna have a lot of fun with the ragdolls
I was finishing up UN yesterday, and I legit launched a revenant off of a cliff in harbor of souls
it was great 
could see his body falling all the way down too
Where you hit an enemy, but because it puts the game in slow motion their velocity increases for some reason, then when it goes back to full speed they are flying to space
delicious
when i get enough free hours ill finish up un myself
i need that gold skin
every cell of my body demands it
ok, just checked
on default nightmare, an arachnotron grenade can deal up to 137 damage 
wtf is this bro
play my encounter on nightmare katsu
arachnophobia. it was made with you in mind
What’s the usual dmg?
ten minute timer, feels best on cosmic realm arena. You'll love it
wow
the grenade has splash damage, so it deals more damage the closer you are to it
on default nightmare 250% damage, if you just happen to be at the edge of the explosion radius when it goes off, it just deals a little less than 40 damage, whereas if you're right on top of it then it'll deal 112 damage
but if you're unlucky enough to get bonked in the face by a grenade when the arachnotron is launching them, then you take 25 direct impact damage plus 112 splash damage, so 137 damage
and bear in mind arachnotrons launch 5 grenades at a time
their chaingun/ballista are supposed to encourage you to get really close to them to deal with them quickly, yet their mines are purpose-built to punish you for even trying to do that
the design philosophy does not make sense
Not if you shield bash
again, depends on the arena
if you see them pretty early as they spawn in, then you get the jump on them and no big deal
if you don't see them because there are a decent amount of heavies in the arena, then they get all the time in the world to plant their mines
and then you try to shield bash, and boom
a bajillion damage right in your face
I give regular arachnotrons a pass because you can work around their chaingun to take them out at a distance if necessary, but armored arachnotrons are just ridiculous
oh, and that's not even mentioning the fact that armored arachnotrons can snipe you from behind cover or another enemy, because their projectiles will literally curve around obstacles
they don't even need line of sight
I have legitimately never have any trouble with arachnotrons, armored or regular
they're legitimate cannon fodder nine times out of ten. even the armored versions are super easy to take out
not to downplay or discredit @green estuary
like I said, they're unthreatening in the campaign because threatening enemies are usually spaced out pretty widely
then what's there to complain about outside of poorly balanced ripatorium encounters?
it's not that the encounters are poorly balanced per se
it's that armored arachnotrons and cacos do not integrate well with other enemies
I completely agree that cacos rarely fit in to the enemy roster (and personally feel like their attacks may be leftover from an older version of the game)
but I'd be lying if I said that the value of an arachnotron was lost on me
pressure units that demand your attention, often over other threats that are technically more powerful
the problem lies in what their abilities are
unless you just completely negate their mines by killing them before that ability comes off cooldown, then it runs completely contrary to what they're supposed to force you to do
you're encouraged to get close to them to finish them off quickly, but how can you be expected to do so safely if they place mines right next to them explicitly to prevent that
literally just shield throw to stun, shield bash to close distance and deal damage, then SSG. It kills them almost instantly and they rarely have enough time to get their mines out. Same generally applies to the armored versions as well
you're kinda proving my point
the best way to counteract them is to just kill them before they get to use their abilities
obviously that can be said about a lot of enemies, but few enemies have the capability to punish you so hard for not doing so
i mightve cooked a lil smth
they're an intentional high priority target
generally low health and easy to take out. Almost a glass cannon, but not quite
I don't understand how that goes against general gameplay balance or makes them "not integrate well with other enemies". Are we certain this isn't personal bias seeping its way into balancing discussion?
Play my RIPATORIUM 2.0 preset NOW:
Round 1: 04010G004B200002
Round 2: 04H10J5002024
Round 3: 40UGK0G8G0H0G
Round 4: 000230000000C
Round 5: M4GR88G200100012
10-15 time limit recommended, and if you dare... no BFC.
Credits to the amazing SLAD3 and SPC HP (remixes/gamerips) and of course Finishing Move Inc. (OST):
Track 1:
Finishing Move Inc. ...
(i recommend 4k)
he cooked...
there are a million high priority target enemies in this game
mortar mancs, arachnotrons, armored arachnotrons, cacodemons, acolytes, chaingunners, etc
just because they're supposed to be a high-priority target does not mean that they should just have ridiculously busted abilities for no reason
regular arachnotrons, like I said, kinda get a pass because they're not very tanky and you can manipulate their chaingun fire if you have cover
armored arachnotrons will literally snipe the hell out of you regardless of cover, then give you the middle finger if you dare to get close to them
also good preset btw
ye im pretty happy with how it turned out
too much toxic goo though lol
lmao
their attacks feel designed for dragon gameplay but theyre in the regular gameplay lol
Bloody COOKED iinnit mate
but they don't katsu!!! they don't have ridiculously busted abilities!!!! in the context of how you're supposed to fight them, they're actually quite trivial!!
I think a more fair "busted ability" argument would be the caco projectile or nightmare stalker lunge
I just watched an armored arachnotron arrow curve around a vagary and hit me
That ranged attack is ridiculously busted
ty goat
alright that's valid lol
The tracking is egregious
thank you lol
ive been too busy but ill have to play samirs preset and yours horde tmr
wait are you talking about the giant vertical red waves or the green thing? red waves aren't a problem at all imo but I can see how the tiny green ball could catch you off guard in a busy encounter
Theirs are peak
ive heard good things!
Neither, it’s the orange arrows they shoot
orrange arrows?
Yeah their ballista shots
six months into this game and I've never noticed that
maybe you've been valid this entire time
How 😭
or maybe I've been valid since I've gone this long without it being enough of an issue for me to notice
I dunno man 😭 off the top of my head I have like no idea what you're talking about
I’ll get a video
alright awesome
their attacks feel like they're designed for actual stand and fight combat imo
and also dragon by extent since that's literally just standing and fighting
I will play all of the encounters you all have made...
checked my vid too, can see a couple of them for a short sec
https://cdn.discordapp.com/attachments/491020118780805140/1440869829002268723/image.png?ex=691fba19&is=691e6899&hm=8389dfc18adcb47b81f287f34f9590c59feb5df2632703fe38f75d62e0e3b5e0&
they're pretty fast
I think I have seen those maybe, just never realized they come from the armored arachnotrons
tbh never thought about it either
because it's lowkey a nonissue 😭
unless you're katsu, who is relentlessly hunted by an army of armored arachnotron arrows
he spends every waking moment of his life cowering in fear. he never knows when the next arrow may curve around a vagary...

Ballistatrons are no joke
Take your eyes off them for a moment and they'll quickly become an issue, especially if left alone for a while
They're really powerful alongside pressure units like hell knights and whiplashes, especially in groups
Homing projectiles, area denial with grenades and waves, a really inconvenient green projectile to parry
That one extra hit it takes to kill them can often be life or death
oh those things! yeah I'm not on the katsu train, unfortunately. it's an appropriate punishment for not taking out a low-health, easily manageable mid tier heavy
They aren't annoying to me, I actually really like them as an enemy
I like them a lot as well, both variants of them
Mid to high priority depending on the arena
true true, valid and fair
Agreed, I got consistently screwed by them on round 2 sadistic over and over again. Best thing to do is just chainshot them and move on to the caco before the worse ones have tme to swarm you
horde, you just made a preset where you put a couple of these in the same wave as 2 vagaries
they aren't particularly easy to take out when they just camp behind bigger enemies
I was totally tripping btw I absolutely knew what you were talking about but couldn't remember off the top of my head. I don't think I've ever had trouble with them
Precisely. They are time wasters that can lead to your death if you leave them alone. They only become truly annoying in arenas like wave 2 Sadistic where you have too many high priority units on the map. That shit was nigh impossible without the Chainshot.
Frankly it's not so much them as it is the horrendously low time limit
The idea behind most of Arachnophobia is to force the player into prioritizing arachnotrons/armored arachnotrons
When testing, I'd always immediately seek out the arachnotron variants
navigating around the super heavies in order to take out the arachnotrons is intended
I get that, best thing to to is chainshot them while weaving around the knights like it's 2016 lol. Save the knights for ricocheting with either the caco or the whiplashes
I managed to finish Sadistic by swapping between the Cycler, Chainshot, and SSG
I didn't have much success with any runes or melee besides Heaven Splitter and the Dreadmace
cycler is underrated for damage stacking tbh, I did mostly the same but with the pulveriser for clearing out the fodders quicky. Was getting killed too often by the bolas not to
YES. The fodder was what took up most of my time. I ended up succeeding only because I spent a bit before fighting the major demons cleaning them up. They never killed me, but they always scattered and made me waste time looking for them
That, and the cacos + the acolytes. It was often down to whether they'd do their lightning wall and clone respectively at the beginning or not.
in principle it's a sound idea
except in execution, a lot of the times arenas that include too high a demand for "enemy prioritization" in this game just end up not being all that fun, because your mobility isn't the highest
your arena worked fine, mostly because the vagaries are big enough to actually grant a decent amount of cover from the arachnotrons, funnily enough
(although the overabundance of goo was a little annoying)
Cycler is vital for damage stacking and quick CC; a good strategy I landed on was electrocuting and killing some of the weaker heavies and using them to falter the super heavies, like the revs + agaddon in wave 1
the shock falters are so satisfying
the acolyte is always good to get out of the way with a dreadmace if you can find it quick enough. It just comes down to luck whether or not it spawns close to you. The mancubi are great turrets with ricochet. That's fair too, use the heavies to disperse cycler arcs and make do it destroy all humans style
Nothing's better than watching it arc through fodders like dominos
I think it's really dependent on the map. They're really annoying on Ry'ul, not so much the other ones
unless I'm missing something or just flat out stupid, aren't you essentially just saying "Yeah, it works when properly balanced, but it doesn't work when you don't balance it right"
like of course it doesn't work well with tons of high priority targets. that's just bad balancing
Yeah, they're pretty easy on Khalim but they're annoying on Ry'uul because of the extra elevation making it longer to get to them
Why is Hato's preset so popular
because he's the fucking GOAT
pay me ill make you a trailer too
But I want to animate mine
we don't have the money to afford that sort of raw talent
then go ahead and cook
it's moreso that the armored arachnotron isn't a particularly great high priority target imo
i believe in u broski
either they're pushovers, or they just destroy your health bar, there's no in between
It is pretty good I'll say that
Worth the nonexistent wait? Maybe maybe not but I don't see much decent 2d doom fight animations so I wanna be a forerunner
glass cannon
but admittedly not the absolute greatest glass cannon
fair is fair, you've got me there
armored arachnotrons are as tough as battle knights
they're not really glass cannons at that point
actually, battle knights have 18k hp + 6k from the armor, but armored arachnotrons have 15k hp + 6k armor, so not quite as tough, but similar
in practical terms they're tougher than mancs
Real
what i personally love the most is when u get cool new ideas after u finish smth
they feel way easier to kill off since simth like the ssg oneshots them once you break their armor, but not the battle knights
yeah, cuz for some reason arachnotrons take more damage from the ssg, while battle knights have resistance to it
one of the many mysteries of id's balancing team
oh yeah true
i mean i kinda do feel like armored arachnotrons are more of a threat than battle knights tho
they are
so i feel like its somewhat fair to have it like this?
eh idk
I'm not a fan of overly specific damage mitigation to begin with
they are sorta play the same role but one sits at range and punishes u for not getting rid of it fast, but you can kill it off faster. while the other one pushes you up close, easier to parry and generally deal with their attacks but also a bit more tanky
"they are sorta play the same role" lel
Sadistic is pretty sadistic
it's not bad at all besides the time limit
i tried it a few times but always ran out of time on the last round
yeah I didn't bother with the 5 minute time limit
I already have another idea....
especially considering I play with runes at essentially 50% power
🤨
the game does not become easy if you have unlimited time lol
if that were the case, then wouldn't the campaign be absurdly easy?

The campaign is pretty easy…..
Like Eternal and 2016 kicked my teeth in on Nightmare
TDA I had to up speed and lower resources to get near that
And it’s still way more forgiving
it's just down to the parry window
they did themselves a huge disservice by setting the parry timing to be much too forgiving
i remember they said they would add a level to the slider where your parries have to be near pixel perfect
I think it’s funny that was referenced as “Sekiro” mode
Cause sekiro has a hugely forgiving parry
the second-lowest parry setting in tda is the exact same time window as sekiro funnily enough
Anyway my point was that waiting for attacks makes the game just easier, cause it’s just “press L1 at the right time.”
the problem is that default nightmare has much too forgiving a parry window, so people play it and say "game too easy"
You can make the “press L1” thing harder
But that’s not making anything else in the game more interesting
You don’t play any differently
by that logic, you can reduce every other game down to its base mechanics and make them sound stupid lol
That's with every doom game
eternal is literally just the meathook jumping game
ye i think nightmare should default to the lowest parry window
"go ahead, cancel me 🤓 "
Tell me one time ssg and gauss canon does not work
unironically it should
ye doom 2016 is the "spam alpha rotation game"
why did no one tell me ripartorium 2.0 is out
You play with what you're comfortable with
and uv should be 2nd lowest
You craft your playstyle
Hi, everyone having a good day today with the new channel?🙂
16gb of free space 💔
this man gets it
I’m not saying it shouldn’t be tighter
yea dude idk why they left it at the 3rd one
Like sure
At least dark ages is built with a player choosing one weapon, one rune, one melee in mind
I’m just saying you fight an agadon exactly the same way if you have a tighter parry
you won't guess whats next...
thats right, hmp on 3 and aspiring sl- cough im too young to die on 4
Almost yeah
You can do the max slider run if you want
You'll be changing weapons all the time
tho tbh i heard that a large % of players actually changed their sliders even on the first playthrough so at least thats good
Ye those ppl understood that if they want smt different they have the ability to tune it
pretty much every game is very simple in concept if you think about it
if you want to say tda just requires pressing left click and that's it, then that's fine
except do the same thing for every other game
eternal and 2016 just require circling around the arena over and over until the enemies are dead
it's all about execution
I didn’t say that
the difficulty lies in the execution, not how simple it sounds on paper
I said you can make it that
And unlimited time and lots of space let’s you
Which is why the time limit it is a lot of the difficulty on sadistic
Which was what I said first
Cause it doesn’t let you make it that
That's it?
That was the only I thing said yes
I mean ye if you are on a time limit it's harder
Ya like way way harder was my point
I think no one disagrees?
It’s much much easier without the timer
you quite literally said the game just requires waiting for attacks and pressing L1 if you're not on a time limit
I said you could play that way and it makes the game a lot easier
The time limit ofc means you ain’t gonna do that
yeah, and you said "the game just becomes press L1 at the right time"
Trust
better than "when dlc"
When dlc tho
Put that on my bingo card
shit
wharr?
TDA discussion bingo card
Where’s Dark lord 2.0
“Game I haven’t played is too slow”
“Forced raytracing”
“Game is just L1”
“This isn’t eternal why”
What am I missing
when dlc
Tru
LOL
"no mick gordon, I'm not buying the game"
Never heard that one before

I meant it in the 2000s derogatory sense not that all the guys are into each other
show me the average iq of those ppl

I don't got the time now but it's a thing
(no i dont actually want to see)
I mean if you're interested I'll show you tommorrow
no
Alr
You know who uses AI
trust me ive seen many comments

I think I understand what Hugo meant now when he said it's impossible to play without the new ragdolls
yupp
It's so funny I love it
Does the player ragdoll more cause that’s the only one I ever see
You see a 3 ton manc 4 times your height just zoom
honestly its also fkin hilarious literally yeeting revenants across the arena with the mace
I got to watch Josh play Bloodborne for three hours the other day lolll
makes me laugh every time
Sadistic is mostly just a mosh pit of 5 heavies slamming me into a wall
while he watched me crash out on 2016
How
Prob with eyeballs
theres this new technology called screensharing
That’s how I watch stuff
write that down
Yes!
Ah ok I forgot abt eyeballs
Adding that to the dlc paragraph rn...
"Screen sharing is a thing"
execute a heavy demon(preferably with a kick or a punch) or kill them with a high-power weapon like the impaler, ssg, etc
they quite literally go flying now
no but what did u actually mean with "how" lmao
ew creepy. just found that emoji and h8 it
lmao
finally got a mapset done
bro cannot comprehend that mr moderator lm 612 is friends with the joshua boyle of id software llc
hell ye
Ok I was gonna explain but there's a bunch of bullies
i wanted to make a full project out of it but i’ll just release it in pieces. map by map
He is a normal human! gasp
What if Joshua isn’t real
don't tell
honestly aura points to LM for being friends with the joshya boyle
What if he’s actually a Etuber
we kid we kid
this emoji is terrifying holy shit
hahahh
Ik
What if josh is actually Hugo’s VR chat avatar


And he strategically records all streams in two parts
what’s with steam cloud being unable to sync
OMFG
HA
literally bounced off the walls lol
I did see one on the Reddit of a Revenant going home run
im telling u dude, its the best shit ever
“talk to the hand”
question of the year
i said before the game came out that im so down for funny ragdolls and shit over glory kills
and now the ragdolls are even funnier
Also hello Allstin
What’s with OneDrive always asking me to sync
hello

Bro went boing
That's hilarious
I'm gonna go eat spaghetti. Ping me if anything interesting or dumb happens or both
boys whose dumb here


Samir making the necessary sacrifice
Sometimes my stupidity is... is almost frightening

Me playing sadistic and I'm tweaking out over those damn bolas
The wonders of tracking projectiles that phase through other enemies
Most of id’s game design decisions are so amazing, yet a few of them are so infuriatingly bad that it makes me wonder if the two were even made by the same team
i wish the skullcrusher weapons were stronger
theyre nerf guns compared to the others
Half Life fans causing network issues obviously
chcecked out ripatorium 2.0 and its great
I played with him Elden ring too
'Watch yo tone mf'
Anyone find themselves going back to playing doom eternal…?
I mean, I'm not gonna stop playing eternal just because a new game came out
it's still a great game
not an either or scenario here
^
burned myself out of eternal after 800 hours but I have urges to try it again. Movement speed feels slow after TDA and it is messing with me lol
same deal here actually, just shy of 800 hours unmodded. Super burnt out, but looking forward to returning to Eternal in a year or so
should feel better after a long break
800 hours unmodded is kinda crazy
I got tired of the base game after like 180
Actually most of that burnout was probably because of my last UN fail
which is entirely fair, I feel like UN burns you out faster than anything
Few of my runs actually made it past cultist/doom hunter base, and those that had ended up losing to the gladiator cuz he’s a piece of shit boss 
And the last run where I actually beat the gladiator fair and square, he decides to glitch out on me in his second phase and refuse to GK
Shit was heartbreaking
nah that's fucked
somehow, someway, this is hugo martin's fault
Somebody in the modding server made a joke about how “each death has something to teach the player” 
Im an eternal Stan but the movement speed in TDA Is way faster than eternal
It do mess u up
It’s understandable that they increased the speed. The maps in TDA are significantly more explorable than in Eternal and encourages the player to seek out secrets or take in the scenery.
I feel like the sprint direction is inconsistent. Sometimes I'll move the stick just a little too far to the left or right and it'll stop. I respect that they likely won't have omni sprint, but I would like for it to respect diagonal movements a little better. It feels very imprecise on a controller. This is the only one that I've genuinely come to dislike on a controller, ironically.
I stick to it because I generally have more fun with it that way, but sprinting and weapon switching feeling a little inconsistent has made me not wanna play it on a controller as much.
Understandable but there’s just something about eternal that’s just in your face type of feeling that and I like tda but I love eternal may be the gory kills I miss and the movement the soundtrack it’s all so intense that’s probably why I find myself back to eternal

I dunno guess I’m eternally missing mick Gordon man…..
dude ripartorium 2.0 is so good bru
Yes it is really good
I guess game won’t get new achievements until DLC’s come out :(
I saw they showed off some red skin for the slayer, is that gonna release?
It's part of the Phalanx Figure From McFarlane Toys
So you gotta buy the fig to get it
Prince Ahzrak has been Unlocked for the DOOM: Arena Board Game!!!
ohhh
I had a Ripatorium run going but I just didn’t have enough time… reran it with much more time and got it done
I’ll share codes in a sec
Oh I see there’s a place for em…
Oh where can I get that?
I see it on Amazon…
I got it off the mcfarlane store website
Oh yeah I tried playing eternal again last night and my muscle memory was in ruins
Apparently dark ages is nominated for best action game for the game awards and i agree.
Doom guy deserves a w
Game Awards are bullshit anyway
i only watch them for the announcements tbh
sephiroth getting revealed for smash made me lose my voice
He's not dead lol
Bro haha I didn’t mean to make it sound like he dead haha but you know what I mean
Put it this way, the music he's been producing since DOOM is still just DOOM music. Like, there's nothing about Cultist Base, for example, that is "more DOOM-like" than the score he's been producing for Defect or that mobile game he did a live event for recently
Hellspawn Rift my beloved
DISCLAIMER: I own none of the music featured in this video. It belongs to Bethesda/id Software and Finishing Move. This work is transformative, and is therefore protected by Sections 47 and 47AA of The Copyright Act 1968 (Australia) and Bethesda's own policy on reposting their videogame soundtracks (https://bethesda.net/en/article/3XrnHrB0iAesac...
6:16-6:36
Bull
That guy is hugo martin in disguise
Finished Forsaken Plains on UN last night but when I started the level, it immediately awarded me the challenge for hitting 25 enemies with ground fissures. When this bug occurs, do you get the gold for it? I didn’t remember how much I had prior to starting the level so I wasn’t sure
there’s a glitch where tracking will give you extra points you haven’t attained yet
@harsh egret the Prince Ahzrak Expansion has been unlocked
It's Kick starter Exclusive
ughh..
Damn
Why??
idk, i would rather ask why didnt i have to pay anything for the CE honestly
cuz that shit wouldve sent me to negative money at the time xD
everything else ive gotten so far for the most part ive had to pay a fee tho
it was about 35% of the price of the ost
Cost like 40 extra dollars from me
But I did get it a week early
anyway, ye ive seen that the kickstarter has gotten more and more backers recently
so thats nice
maybe more stuff will be unlocked by the end of it
Ye or the rest will be KS exclusive or smth
oof
Im doing the payment plan
yeah same
lmao all g
for now im not missing anything kickstarter exclusive then right
apart from the dice trays but yeah
damn i wished the old one and the demonic reinforcements stretch goals couldve been reached, cuz those are pretty cool, i kinda doubt at this point that they will be reached
remember doom eternal main campaign is dlc
some people said where is dlc?! where is it?! i need dlc i want tell them
but TDA campaign dlc is different
Updating the guide, drastically revising the Demonic Crucible section.
Probably gonna add some talk of the whole Argent D'Nur time dilation light speed shit too.
for fellow steam denizens who play controller too, do you get frame rate drops when you have steam input disabled?
In retrospect, yeah, it's probably Davoth's.
"Ripatorium"? What's that?
I agree with that!
Oh, hey, was just about to ping you. Big props on your video, finally watched it and it has helped a lot with updating the guide. With permission I'd like to credit it.
A mode that lets you create your own demon encounters, as well as play those made by others through code sharing
I was hesitant to watch it because honestly a lot of Doom lore videos kind of suck and are kind of, like, Game Theory quality where they're cherrypicking a lot of details to push a specific theory. But this was an actually high quality video and pointed out things I hadn't realized I missed, so respect for that.
Oh, I was expecting to be some online co-op horde mode of sorts.
I wouldn't expect something like that to come at any point
Much appreciated! Glad it could have some good takeaways to help you out. Absolutely man, anything to get the lore ideas out there.
Great job on Absolute Doom, it’s an incredible piece
I appreciate that a bunch! Hoping to update it for the Demonic Crucible + time dilation stuff today.
(Man the whispering tree shit bothers me. Can't believe I forgot it.)
It’s hard to remember tbh, especially since it’s so vague on its true meaning. I actually ran around the Hell missions of TDA in search of Demonic Trees to see if there was anything similar, but no secrets there lol
https://cdn.discordapp.com/attachments/1435655889825697883/1441114882857762837/image.png?ex=69209e52&is=691f4cd2&hm=a7e22583627168566cbf4bf601a6d2eb7fe0cf54760000894aabcd7317602fcd&
https://cdn.discordapp.com/attachments/1435655889825697883/1441114883319005287/image.png?ex=69209e52&is=691f4cd2&hm=8aacae789220779516bbc4b5667bcbd7a3aeac3e3500080c466454a9ebc5ca31&
Done with this part at least.
I wouldn't be surprised if it were indeed just part of a scrapped plotline, but it would be pretty satisfying to see it tie into TDA's DLC.
I guess, like... if you stretch it real hard, you can argue it's about Davoth. If it was Davoth's Crucible, then you can maybe argue the second statement to mean "Davoth is the dark priest, he was corrupted by the Crucible back in the Jekkad lore, and he's gonna fight the Slayer in one game and two DLCs."
It would be interesting if it were something like that, but I really doubt it.
Exactly. A lot of people pointed to Hayden with the tree prophecy, but Hugo is on record to say that they never planned on Hayden returning as a villain.
I always tried to interpret it as Davoth as the dark priest, but like you said, it’s a bit of stretching. Davoth is much more than some dark priest, but maybe in the demonic prophecy, not even the demons knew who it was, so that’s why they were so generic with their wording regarding the rank of said dark priest
Yeah, and also, like - obviously they didn't have all of TAG planned at this point, but even 2016 in isolation still had a clear idea of Hell's true leader, because IIRC the Nameless One is mentioned a few times.
I just don't think they'd have written this about Davoth, but this specific time refer to him like an obscure stranger when every other time it's "holy shit it's the Nameless One, what a spooky name right?"
You can make it sort of work but it just doesn't feel right.
I also am kind of, like... glad that they didn't go the Hayden route.
I think a lot of fans had this idea of Hayden being an upcoming villain and it's like, we have to kick his ass to stop him from pulling more UAC bullshit or something and he's got the Crucible so it's a totally kickass fight, and it's like - I get his character isn't perfect in Eternal, but I do generally like the Seraphim twist other than a couple contrivances related to 2016. The other idea sounds like it would be in a much more conventional Doom story that didn't have the guts to do weird and cool shit like introduce the Maykrs.
You expect new for the dlc in the upcoming xbox showcase ?
It's a partner preview so don't expect any new games from Microsoft to be announced.
Can we turn off slo-mo yet when throwing the shield? Shit annoys me so much
I totally agree with the point about Hayden. That’s all fans really had to go off of, so I don’t blame them for expecting it. The seraphim idea was much more satisfying for his arc imo.
Regarding the Nameless One, I think they knew that was the Devil obviously, but I think id Software had yet to figure out how exactly they’d tackle it. But in the end, it does work for the most part
I'm glad to see someone else who doesn't totally hate the Seraphim stuff, it feels like I'm the only one sometimes.
It got a lot of heat. I think Eternal kinda went backwards with Hayden’s character, but TAG fixed him right up. It was a satisfying idea (not twist, because that idea was heavily speculated) that was executed in a very DOOM way, and I mean that as a compliment
I get the idea people just wanted more of Hayden aura farming and saying badass shit in Eternal, but the people who say that IMO also seem to have an oddly sympathetic view of him, which I don't agree with. I think he was a totally evil freak in 2016, a cartoonishly awful CEO who ran the Mars base like it was a fucking gulag, seven day work weeks and disappearing people who didn't work hard enough. He's an asshole.
IMO Eternal took the character in a decent direction, where he's kind of knocked down a peg. He had all the control in 2016 but now in Eternal he's forced to play by the Slayer's rules after he's forcefully shown by Hell that he isn't untouchable after all.
Revealing him as the Seraphim IMO was a cool move because it kind of thematically ties the UAC and the Maykrs together. This idea that the totally evil, awful capitalist bureacracy the UAC exhibits isn't solely a human creation, but it descends from a primordial, ontological evil that's been around forever. At one point the Maykrs did it, now Hayden does it.
I think it makes him a pretty interesting character.
No way to turn it off that I know of. however the slow-mo when throwing only takes place when you hold down the button. I just tap the throw button and it flies out immediately.
game says i'm missing a singular piece of gold even though i can't find it on the map, ugh
I'm probably being delusional but i believe that tree prophecies is something they're gonna return to for post-eternal game because it sounds like a reality ending scenario
What about the slo mo everywhere else? Parrying, etc?
That happened to me on seige part 1. for some reason the game doesn't show all the gold on the map despite you exploring the area. you kinda just have to run through everybit of the level to find it
Slow-mo for the parrying should have a slider in the settings
i think i'll just wait until they patch it, goated pfp btw
thanks gang 🫡
My pfp better
Found it! Cheers.
I think a lot of that is credited to him underestimating Hell and their invasion on Earth. He knew the Slayer would return, but I don’t think he expected to go down fighting before the marine arrived. So i think it knocked him more to his moral senses in some slight way, more or less, to have to submit to the Slayer’s crusade and stop the Maykrs, the Cultist-run UAC, and Hell. I don’t think he ever had a true evil intent, he was just big headed with what he thinks was the right thing to do.
But I agree, with his self-righteousness stemming back to the Maykrs, that really ties in with the UAC as a whole and the ideas he brought to them
I think it's less that Hayden is intentionally evil or anything and moreso just that he's a narcissistic asshole, and he thinks whatever he's doing is the morally correct thing to do.
🙌🏻 🙌🏻
I'm a subscriber to the idea that Hayden wasn't aware of his true identity during 2016 - but he's still gonna have the same personality.
Ultimately he's a Maykr and I think Maykrs seem to just be pre-disposed towards narcissism and self-importance.
Which is really interesting because I also think he did still have good intentions in his own weird, kind of twisted way, and it makes me interpret the scene at the end of his boss fight like the Slayer genuinely hesitates to kill him, something he almost never does.
No stream tonight ?
I haven't heard anything about them canceling the stream
I don't know if they announce a stream at all
they didn't formally announce anything for the previous two weeks either
the stream just showed up
They still tweet nothing on twitter
It still early dude to announce anything
this was a 3rd party showcase, no first party games
they said this week they would play ripatorium 2.0 so i assume theres a stream
I wonder if they'll play our pre-sets!
and Show off our Trailers????
That would be soo cool
honestly i thought about it but if they show the trailers that would be insane xd
i'm sure they will play some community made presets, so we'll see!
did they highly optimize this game r what
how am i getting stable 60fps in this 3050 laptop now
Aren't you the dude who only had like 20 fps beforehand
Is it still at 60?
Me thinks I'm gonna make another preset tommorrow
@harsh egret are you gonna play my preset today
So it does give gold in this instance?
i’ve had it give a variety. codex gold ruby etc. someone reported mission challenge type
Yeah im gonna play some people's presets soon, been insanely busy today
helloooo
ℍ𝕚
Not sure if you’ve seen, but Josh has tabbed Mancubus Mayhem, The Old Ones, Hell’s Trials, and Arachnophobia, so I’d be willing to bet they’d be featured on stream today
time to rip and tear
tbh i dont wanna set my expectations to see mine there otherwise id be dissapointed as hell lol, but maybe
i do feel bad tho, hopefully maybe they got more time left and they play more including yours :d
Thank you it means a lot
or maybe next week
btw before i start how would u rate the difficulty of your preset on a scale of 1-10
I'd say 7.5
and then also, what would u rate mine
In difficulty or quality?
difficulty
im boutta get fked then

It's a 6.5 I forgot abt the two acolytes
5 tho is pretty crazy tho, i think it is higher
6.5 better?
sounds more about right yeah xd, from what i understand u are better than me at the game so
what sliders did u play it on
It's not max slider anymore bc of that brink of death slider💀
Yes
i'm tempted to post the meme of that guy standing in the corner of a party by himself thinking "they don't know I play on minimum parry settings"
lmfao
I used to play on it maybe I should put min parry settings again
I put that setting on for my first playthrough
ive yet to test brink of death on hard now that i think about it
No wonder I felt much better abt the game
eh i will later
I don't fuck with the game speed anymore, I just jack up the damage and decrease the parry timing
i love min parry setting, but they need an even lower setting
and i just play on 110%
do you play on pc?
ye
All I know is that I'm finishing my old max slider run soon then I ain't doing it ever again💀
might mess around and post my sliders mod on nexus today
Bc now it's even harder
the normal min parry window is 200 milliseconds, but I added a 150 milliseconds option
among other things
ye next make a mod that instead of slowmo on melee and parry the game SPEEDS UP on melee and parry 
but ye im surprised how much i like 0% slowmo, didnt think i would
playing with slowmo while recording was def weird lol
i swear the default timer should be like increasing based on how many rounds u set
cuz the amount of times ive just left it on like 5 mins is crazy
I also think the timer should stop between rounds
As a qol change
Not a biggie but would be nice
them fkin aggadon hunters bruh
Which round is this
one did the bash attack into me but the other one got in the way so the one bashing got yeeted away and then everything went to shit
3
my younger self would just bfc the aggadon hunters and lie about it ngl
You can use bfc btw I forgot to mention
my current self would infinite bfc the entire encounter and lie about it
Very doable without bfc tho
lmao
yeah no it was cuz those 3 were the last ones alive
target prioritization at its finest ikr
You're gonna do a bunch of that
It took me 4 hours of testing total, but I finally got like 10% better performance over stock settings from undervolting and overclocking
oh nice
So, I’ve never had an issue with my DualSense controllers, but since getting Dark Ages, both of my DualSenses have developed drift in the right stick. Has this happened to anyone else? Has the high intensity stick clicking done anyone else’s controllers in?
i swear to got round 3 is cursing me
like that round is the round i keep dying on but i die to the silliest stuff
Well if it's silly stuff you don't need to change your strat really
Just be more careful
maybe i need to change my melee cuz like half my deaths are the mace doing stupid things
Good thing you have melee swap
Now you can comfortably switch
Made a shitty graph about the whole time dilation thing yesterday.
I can't stop looking at morgan freeman nodding
Has there been anything new added to the dark ages or any new info on the dlc?
Oh buddy
Ripatorium 2.0
I have a lot of dlc info too but not gonna post rn
That sounds like a headache
@mystic barn I think this makes sense honestly.
https://cdn.discordapp.com/attachments/1435655889825697883/1441173417062826155/image.png?ex=6920d4d6&is=691f8356&hm=3e3cc0c8b38b5da381bad591831a5d5ec51194cc0c3132793d53d0c9ed569796&
So the idea here is indeed that Earth is effectively 60 million years ahead of Argent D'Nur. Since nobody ever goes from Earth to Argent D'Nur (except TAG2, we'll get to that), this is the functional space between them. Thus, ontologically, spacetime is dictating that.
So when the Deag teleport to Earth to do the Doom Hunter Base bullshit, from a "present day" (60Ma ago, from Earth's POV) Argent D'Nur perspective, they did this only a few thousand years ago. But from Earth's perspective, it was 60 million years ago.
Now, this leads to Part 2. The Fortress of Doom Codex page says that the ship is manipulating space around it, for some reason, using Sentinel energy. It doesn't say why, but I think this gives a good explanation: It's manipulating the space around it so that the ship is tethered to the Argent D'Nur of 60 million years ago.
Fantastic to see our discussion realised in this way, well done!
Yeah. Under this idea when we go to Argent D'Nur in Eternal, that's the planet 60 million years ago, from Earth's perspective. See, if you teleported normally, it'd be the opposite.
When the Deag go from Argenta to Earth, they are effectively going in the "past," because any conventional travel to Earth should have taken 60 million years, instead of instantly. Instantly means the past.
But it, it changes depending on where you're going, right? Because Earth is only 60 million years "ahead" from Argent D'Nur's POV.
From Earth's POV, Argent D'Nur would be the planet that's "ahead." So doing this would mean going into Argent D'Nur's "past," much sooner than you should've taken to get there.
Had this problem with Eternal. Ate up multiple controllers. Decided to get the DualSense Edge back in January 2023 and haven’t had stick drift yet. Even have a pair of back up sticks to swap out when they eventually do get drift. Well worth the money
So I think what's happening is that the Fortress of Doom is enabling the Slayer to reverse that connection. It tethers the Fortress of Doom to the same time that Argent D'Nur is in, instead of the time that Earth is in.
maybe the doom fun zone is just too much for your controllers to handle lol
Yeah, see, because you'd be going into the future. If the Argent D'Nur levels happen 60 million years in the "past" relative to Earth, then if you teleported to Argent D'Nur normally, it'd be flipped. You'd be going there to the "present" from Earth's perspective, which would be 60 million years later than the Eternal levels. But I think the Fortress of Doom is preventing that and tethering the ship to the planet's timeframe, so that when the Slayer goes back it's relative to Argent D'Nur rather than Earth.
also how's your UN run going @ionic glade
(My brain hurts a lot. I even had to ask a physics subreddit about it.)
I finally set up 15 hours for myself I can do a UN run on the weekend finally
For sure it was. Playing the campaign, DLC, and battlemode nonstop for a grand total of 1.2k hrs mulched multiple controllers. And it’s going well. On Hellbreaker now
nice
𝔻𝕒𝕟𝕘 𝟙. 𝟚𝕜 𝕙𝕣𝕤!!!!
No stream tonight fam?
Guess not
The sadistic mode in ripatorium 2.0, last round is kicking my butt on nightmare. One shot from the vagary's projectiles breaks my shield and even though I seem to parry on time the Komodo's spear attack manages to cancel out my parry. Seems like my stroke and age has finally turned against me.
More power to you honestly. I'm glad you did, it makes the theory far better supported if you have expert opinion and not my general understanding of time dilation lol
Piece of shit bot.
reddit(dot)com/r/AskPhysics/comments/1p2efxj/if_i_warped_somewhere_many_light_years_away
You can read it there if you want. I am glad this is at least somewhat rooted in a theoretical understanding of spacetime and not just complete nonsense.
Question for anyone played RIPATORIUM, did anyone experience demons despawn for no reason, especially when you throw the shield at demons ??
no, only in the beginning of some rounds i see random shield guys spawn and despawn instantly
To say Eternal had a death grip on me would be an understatement. Only other game to get me like that was Resident Evil 4 back on the GameCube
How do I quick swap runes and melees on console
Vindication!
Youll have to go into your settings and bind them to whatever buttons you want
Thank you
@frail bloom honestly ill give it another try tmr cuz im just banging my head against a wall atm
but from what ive played tho it is fun and well set up
Welcome!
goping through Nightmare without spending gold/rubies/ect. jsut beat sieg 2. getting kinda spicy
yea idk how
I did yesterday actually
threw a shield at a row of shield soldiers and the 5th round despawned
only happened once for whatever reason
the hell lol
Just happened to me again just now, Id aware if these issue, if anyone has a record when that happen dm to me
Heck ya
I had fun
Gonna go back to get the 100% tomorrow
Part of me says just get the 3 dual senses for the price of one edge and keep them on the shelf until Gondor calls for aid lol
If you have some soldering skills then installing TMR sticks are worth it. Either that or wait until the Steam Controller drops because it has them too and looks pretty modular
Awesome
I'm excited to see what you cook...
hugo has no idea whats in for him
spiders galore
I hope he doesn't have.... arachnophobia
REFERENCE !
josh jebaited me and sneaky
i cri

he might play all of these this stream
copium
you never knowww
hugo in all likelihood wont' even get through horde's preset lol
Yooo that’s sick
dont you remember? hugo always does things FIRST TRY
nah he's got this, I don't think it's that hard
especially if he uses the thirteen minute time limit
he didn't do bad once he upped the time on Sadistic
I played your presets @warm ibex I like the fact each round got harder, Trying to say great pacing
Wow thats cool
thank you! means a lot coming from you
is Codename Corrosive only a working name or the final title? I like it a lot as is, it has a spy/secret mission vibe to it
Haven't worked in the name yet, it just a placeholder name
Thinking something like, "Borjs and Pits"
Borj mean in my lang tower
but obviously need to work alot in the name LOL
that's a funny name lmao
Yah lol
Take your time as long as you think it's fun
i might set only 1 wave on wave 1 tho 
Oh is it too long?
idk maybe its just me since i kept failing on wave 3 but i just wanted to get back to wave 3 and retry as fast as i could and wave 1 wasnt particularly hard so i know i can do it back to back
He's the #1 glazer dw
lmao
@harsh egret what is your issue
yh my fault
Shame
i just really dont like the new ragdolls
no stream next week, but probably Ripatorium 2.0 and Doom 3 stream the week after Thanksgiving. Might be last stream before holidays
hell ye
dlc will progress the fiction
Hugo made a funny face
efforts are being made to progress the lore forward
who wouldve thought 
we're progressing the lore guys 
So smt in the codex is being progressed
he basically said this like 2 months ago
Lol we've had that before
im guessing the dreadnought?
Bummer
Nope
ok now he said smth
there will be some connections being made to 2016
And what would that be????
steps will be making towards 2016
slayer gates yessssss
we maybe gonna get a game between 2016 and Eternal now? (probably not lol)
wretch 👀
wretch 👀
why did he read the wretch comment out loud...
A game where doomguy escapes from Samuel's dimension grinds back his physique and gets the fortress
interesting
literally show his bicep armour popping off as he's lifting Cacos lol
What do I need for the dreadmaces third upgrade I forgot
He did???
Bruh when
I completely missed that
He seriously read wretch outloud?
AND HE SAID HM, NOT INTERESTING, WRETCH CONFIRMED
Adding that...
I'm not being serious. It was probably a fuck up
he read that comment, didn't say anything, then immediately read another comment
very.... interesting
I commented about the discovery of nekravol which is something I'd been hoping to see in the dlc
interesting..
It also makes sense
It's the earliest in the timeline pertaining to the civil war
Also the "that's a different game" with the post 2016 stuff...
veeeeery interesting is what a wise man once said
probably gonna be the mid-2030s before we get an Eternal sequel but it's gonna be amazing
^
Weren’t we supposed to get a comic with this premise
Unless I’m misremembering something
wtf hugo
who actually likes nightmare imps
i remember being so confused playing eternal because of the gap
We need to see the slayer grinding his muscles back
It was just an idea at the time, I don't think they fully committed to it or just wanted to leave it on the table for a future game
Ah right
Honestly a new doom comic or novel would be pretty nice
hugo mentioned a Serrat figure and josh said that's not ready yet 👀
that serrat statue is coming....
nah thats the youtooz one
jebaited x2
he just mentioned the larger serrat
the 2 youtooz were supposed to ship last week and they havent yet
keep up, hato

eyes and ears open. we're getting that statue
plushie serrat imagine
