#the-dark-ages
1 messages · Page 396 of 1
im not counting boss levels (unless it smth like sentinel prime)
then TAG had 7 levels
6-8
give me another sentinel prime boss level that shit was peak
I'm going with 8
imagine that with tda's graphics and stuff
Final stand
yee, that was a fun stream and im excited for the ripatorium 2.0 update 🔥
It was great
Best of Luck tomorrow to Finishing Move (Brian L, Brian T, Jay W and @keen glade) on a Grammy Nomination! Wishing you guys the Best!!
I fucking love tda’s gfx. Really made the game feel like a fucking throwback
yep, pure cinema of a game man
we need that second one as an emote here i swear
haha omg
I took them from my phone and the stream moved so fast so it turned out a bit blurry
It makes it better
the low quality makes it good yeah
He was so mad at the Unclaimed Earth Level, I was dying
I also feel really bad
calm, then the yelling got louder and louder lmao
play it yourself and you might understand lol
the unbalanced version though
for maximum rage
wait did he play the balanced one?
I'm friends with idk and I told him his levels make me rage quit
Lmao
oh yeah
also this one ofc
yep that was the balanced version 
He knows what he's doing
ok what the fuck lmao
he might have mentioned this in the stream but that first encounter has a possessed baron instead of an armored baron
in the unbalanced version
"Balanced" as more of a suggestion
He's a good modder
I see that
why am i getting question marked
oh. yeah hahaha

I'm tired. Ignore the "?" lol
everyone question mark this man
Looked like fun to me, I would def watch a pro play it, I'm too rusty now
ill question mark myself as well i guess
Jay, play Unholy Urdak unbalanced
Can LM ban themselves? Today on DOOM Busters
no actually haha

mods, glue his ass to the seat until he finishes cbt atlantica deathless
lmao
I can play it but not deathless yet🥀
dyed
I can't play anything that's decently tough deathless
I can start out great but if it requires me to be on my game then my brain just lapses and I start making mistakes closer to the end
I get anxiety trying to UN I'm not gonna lie
SneakyJaycool Fun fact!
"Jay" In SneakyJaycool is the Elongated version of J (For Jordan) I used SneakyJaycool since SneakyJcool Looked stupid
Whut...
still calling u Jay forever
i tried a couple times in tda and everytime i hear the low hp beeping i lose my shit
sneakyjordancool
Don't roll off the tongue does it?
just look it up on youtube
it's a trip
that noise will haunt us all until we are old and wrinkled
I hear Jay IRL and I Turnaround or answer ðŸ˜
Should I post the meme in screenshots?
Yes
done lolol
I love it
It's too funny
thanks to Darth Sateus
we know what The word that whymes with Steel is!
its Deer
hilarious post lmao
Hmmm
honestly they can do so much cool stuff
its moments like these when u go from "idk how they can top their last game" to realizing they really can cook hard
cuz to me that monkey bar spear thing sounds freaking insane on paper
i definitely don't think they'll do monkey bars
the game is very grounded, monkey bars are focused entirely on keeping air momentum
I was thinking though, I do wonder if it'll be a Maykr spear that he gets from the Kreed's ship. Or maybe a Hell spear acquired during the DLC's opening mission
Ahzrak's spear
i was about to type the biggest yap ever about why his idea was not that great but now that horde says it, the monkey bar might not be either
you know... they did have that concept art of the slayer having a red glove thing with eyes
ahzraks spear is red and it also has eyes and stuff...
Peak
or smth like this with a spear coming out of his arm thing? 
nah doesnt make much sense with his shield
now that im looking through some concepts its still crazy to me that at some point they were ideating the slayer looking like this https://cdn.discordapp.com/attachments/491020118780805140/1436216385100316682/emerson-tung-dtda-char-slayer-m-6.jpg?ex=690ecc3d&is=690d7abd&hm=81877043190c59678c5086f20a626bb9d24a0db78dde15a96461efba00e38d64&
Now hear me out thats to recall the Spear

I lowk hope the movement tech is just sliding or something along those lines; take the game’s horizontality (if that’s a word) and expand upon it rather than giving us a vertical traversal option that kinda goes against the grain of the game’s combat
sliding would def be cool
Probably resurrection for me
harbor of souls for me
Siege Part 1
omnimovement in doom
kaibz mod lets you do that! it's fun but it fucks up the timing of enemy attacks bc the game/enemies aren't anticipating you outrunning every hit
As it should be, let me strafe shit.
as cool as it is in the og doom games, omni sprint works horribly in tda
clearly none of the projectiles and attacks are balanced around it, so the only way it even kinda sorta works is if you crank all the projectile/damage sliders all the way up so you don't just completely run circles around everything (and that obviously causes some problems with certain projectiles)--mostly because the tracking angles on the projectiles are calibrated for the current strafe speed, so such a large increase in strafe speed makes the tracking irrelevant and turns them into just slow-moving projectiles
better would be for them to give us less projectiles that are dependent on their tracking and more that just test our reaction speed by being fast, but obviously that's not gonna happen
yeah obviously you can't change a very fundamental thing drastically and then have the game be balanced (in most cases), but the game being balanced around it to start would've been nice
woulda been a nice throwback
although I've been testing with removing tracking from projectiles and just making them significantly faster
tbh it's way more fun
makes sense
Remove the tracking and make them faster, add omnisprint, add spread and dmg falloff to hitscanners and get rid of the shield.
There you go, classic Doom.
new idea
Add tracking to every classic Doom enemy, make them slower, remove omnisprint, remove spread and dmg falloff to hit scanners, and add a shield
Don't forget make every projectile phase through enemies so you can just get pelted while fighting a Cyberdemon.
I don’t remember this happening ever
Do you mean enemy projectiles phasing through enemies
that has happened to me a few times. it's not that bad tho
Final battle or reckoning
Harbor of Souls, Forsaken Plains or Resurrection
Huge on Harbor of Souls. Easily the best storytelling in the game
Harbour of Souls is pretty hype yeah
I think purely on gameplay tho it’s gotta be Siege Part 1 or one of the Cosmic levels
But HoS had me straight jumping in my chair
i think my fav level is the temple in the cosmic realm (i dont remember its name)
Temple of Lomarith is tight. Big fan of that Hell Knight secret. I also love Karthul Marshes purely for those mind-fuck secrets
dude that secret room with hellknights scared the shit outta me. when i shield bashed into it, a weird noise played and suddenly i am somewhere i don't know and rooms keep shifting
Proof we need more spooky shit in Doom
Cosmic Realm was perfect for that at points
Harbor of Souls, Resurrection, Spire of Nerathul and Temple of Lomarith
yes. i love that they introduced the cosmic realm because it allowed them to just get whacky with it
That rotating room secret in Kar'thul Marshes scared me
Biggie tentacle
cosmic realm gotta be in my top 3 levels of the entire franchise
if it wasn't for urdak it would be my number 1
(the other 2 in my top 3 are Doom 3's first level and Legacy of Rust's final level)
urdak was cool too yeah
hearing the cosmic realm ost kick in gave me the same feelings as hearing residual in urdak for the first time
I wish Urdak's environments held up to its atmosphere
i saw the slayers club stream showing off the melee/rune switch on the fly which is great but i notice when switching a melee you start with 0 charge which is a shame cause i wish each melee had their own cooldown timer similar to grenades in eternal
im worried switching melee is gonna be a detriment rather than a skill ceiling increase
Yup
I still wish that Urdak had those elements from the concepts
Even if only a lil bit
When will the ripatorium 2.0 update release ?
no date but from what the stream said its gonna be before the end of the year
Late November or December
Not next week or the week after, but seemingly before christmas
They aim to have community encounters available before the holidays, which means the target Ripatorium 2.0 release is at least a little before christmas week
I hate to say it, but I do kinda wish urdak as a whole didn't exist in that state
I can't help but feel like a more primitive heaven would've fit the world/tone established in 2016 and TDA a lot better than tech heaven
but it is what it is!
Thanks !
To me, hell is Classic Doom's Limbo. Just alone after a bit and going around and around in circles trying to get out. ðŸ˜
I’ve been enlightened
And all it took was me overclocking my 5050 to be as fast as a 5060 💀
Max temp is 87C btw dw I’m only sitting around 75C
I was gonna go beyond that, but I think it has a hard cap to stop you from doing that
Because somehow only an extra 10 MHz of card memory and clock speed made my GPU usage shoot up 10%
it's not the worst but it could be a whole lot better
gotta commend mick for making it so memorable to me though residual is just a hell of a track
the emptiness at the start is also pretty striking
Flesh Heaven
Yup yup
Lmao
It's supposed to be a Christmas special according to Josh so it would make sense
Dang
Residual, and by extension Urdak, are so memorable because it is a vocal cover of the lead synth in BFG Division
yeah
"DLC Word of the Day rhymes with Steer"
BEER
The game is not built with this feature in mind, unlike eternal. It would be insanely broken
It's really just trying to make things more convenient to switch than having to go into the menu and switching it yourself, which is just a positive
I dunno. Hypothetically, if id Software were to implement this, I can imagine it playing out like in Kaibz's Mod, where using the mace would drain all melee charges, but swapping between gauntlets and flail would just use one charge a piece
I haven't tried the mod but I imagine it would still be alot easier and it would turn the game into a melee spam fest
Won't Flail+Gauntlet combo still be broken enough to make the game more easily melee only doable?
hi
With how you can spam the gauntlets and absolutely melt any enemy in the base game, swapping to a pretty weak flail that gives you armour seems balanced. Keep in mind, when you swap from punching with gauntlets to the flail, the melee charge goes down. For example, if I start with 3 charges on the gauntlets and use one then swap to flail, I'll still only have 2 charges
Greetings GoldSlayer
oh ok lol that makes more sense
Hmm sounds like both Flail and Gauntlets have a good synergy in between them
Yeah it sounds balanced
it depends how id looks at these things cuz it could still take the game one step closer to eternal when it comes to mashing buttons mid fight (even though it is optional and maybe it would be fine), which they clearly did not want this game to be
Again true
where doom 
TDA was never meant to become similar to Eternal
Howdy polech
yeah that seems like a fair balance
Did Hugo say anything else tomorrow after I was here?
everyone give me ripatorium challenges
10 soldiers, 15 heated shields, 5 energy soldiers, 2 chaingunners, 9 imps, 2 stone imps, 3 nightmare imps, 3 hell knights, 2 armored pinkies, 1 arachno, 2 armored arachno, 1 mortar mancubus, 1 mancubus leader, 1 revenant leader, 1 acolyte , 1 acolyte leader, 1 cosmic baron
Did they say anything about new Ripatorium maps/arenas or is it just gonna be the same three
also hi good morning 
Nothing about new maps, but they adjusted the already existing ones to give them more line of sight breakers
oh I’ll have to take a closer look at that
I'm filming a playthrough with 100%
I've replayed forsaken plains 3 times I just missed ONE GOLD
I just started playing TDA with Shield Parry/Meele slowdown 0% and game speed 150%. So fun!
why tf do people feel the need to start their first playthrough on max game speed
0% slowdown is legit so fun
Mancubus Mayhem Play testing in progress!
All rounds feel great so far
Tho can't figure out if round 5 should have a Acolyte or Caco
bogus
he said the thing!1!!!
Add the one who annoys you the most
Both
acolyte
Mancubus Mayhem... Such a beautiful name
Then Acolyte
wait wut
r u playing ripatorium 2.0 lol?
no, that would be cool tho
what did u mean by rounds then
If Ripatorium had 5 rounds how would i scail it
no but u were saying u were playtesting it
Ya I'm playing my sets to see how they feel
aaaaahhh
since Ripatorium 2.0 isnt out i have to try another way for "rounds"
finally did thsi one
acolytes kicked my ass everytime
i had fun
it was just the acolytes that ruined most of my runs, not saying that it should be removed from the encounter but i did have fun
it was like hugo last night
lmao then thats good
i like the acolytes when they are used well but ill experiment more with things when 2.0 comes out
this was one that i did when the ripatorium came out
definitely fun
@obsidian shard tda didnt get nominated for the grammy 
I really don't know lmao
What is this
Seems they just mainly wanna go for video games based off of movie franchises and stuff
Kinda shitty ngl
I mean that's basically what they do
Music and Movie music
that's so shitty
Just had a thought what if they're saving master levels for update 6.66
peak
holy shit imagine they put yours in game and they have thumbnails for the community presets and they use this as the thumbnail
peak
petition to have an all acolyte level in the game where they can infinitely clone themselves

The hell are these picks
This is the worst line up I've ever seen
And most are fucking 2024
Like bro wtf
That the Grammys
out of the 5 soundtracks listed, how many have you listened to
You saw nothing
3 of em
better than me, haven't heard any of them lmao
I own The Helldiver's II OST on vinyl
Zero, but doom is best so it sweeps anything else clearly
I figured lol
The fact E33 isn't on their tho is fucking g nuts
They should have seperate categories for games and shows/movies
Why are they together
Now there's less representation
It's all just jumbled under "media"
It's quite good but only Half of the 8 Tracks are memorable
Indiana Jones is deserved imo
But Sword of the Sea and Avatar????
yeah
Nah what the fuck
I wasn’t expecting Doom to make it but I also sure as shit wasn’t expecting this lineup
Well tbf, there have been alot of complaints about the soundtrack, especially considering that it started out so badly with the audio mixing lol
Ye maybe if it was mixed better it wouldn't be nearly as criticized
Hopefully lesson learned though and they don't absolutely blunder on the next title with the music
i can't recall the mixing being bad. what was wrong with it?
You can barely hear the music and it always played very late
Sometimes it never played
huh. not something i noticed but then again i didn't pay much attention to the music on my first playthrough
Not sure what exactly you guys are talking about, but imo The Dark Ages’s soundtracks are pretty good, even if they’re definitely not as good than in the other games.
Idk abt definetly
i like it alot. personally it's my top 3
real dude holy shit
that's because it's the greatest video game soundtrack of all time
Like seriously is the ost that good
yes
No
The production is, for sure
I ain't arguing that
2016 has hellwalker, bfg division and at doom's gate and that's about it for bangers
But-
let's see
rip and tear
I think The Dark Ages has a very few soundtracks that are better than the soundtracks from Doom 2016, but overall I preferred Doom 2016’s soundtracks a little bit more.
lmao
Like I have way more dark ages songs that are more rhythmic and easier to remember
that one is mid
Idk abt few
I have like 8
I think the compositions are a bit basic (particularly Rip & Tear, Rust, Dust, & Guts, Hellwalker, and BFG Division), but they’re good for a reason
2016 funny enough is a few for me
in general 2016's soundrack isn't put together as well in the OST, but in-game it just cannot be beat imo
Like only 4
i actually got pretty disappointed because out of all the songs they used in the doom fortnite collab, they used rip and tear ðŸ˜
Well yeah it has the best dynamic music module
rip and tear is kinda the quintessential doom song
For me both of them are a few, but I prefer Doom 2016’s worst ones than The Dark Ages’s worst ones, therefore why I prefer Doom 2016’s soundtracks slightly more overall.
i love rip and tear your just smoking the argent pack
I love rip and tear but like Dark ages has more bangers
if anything, eternal's soundtrack is overrated as hell
Super valid
eh, idk. very all over the place
I just feel like Mick's worst is just noise, and FM's worst is generic metal
Only a few.
headbanging to transistor fist rn
I think Mick’s mixed meter stuff is where he shines
2016's style just ain't for me
it's just my opinion
but a lot of those songs get really repetitive very fast, as they solely work around a single main melody
Reasonable.
smoking packs found in the umbral plains
Ppl love their melody
2016 has: hellwalker, at doom's gate, bfg division, that one hell choir
eternal has: TOTTFIY, Meathook, Hell on earth
the dark ages has: WTSFL, unchained predator, blood red, unholy siege, from the ashes, atlan battleground
except when you're grinding the taras nabad ML and meathook is the only thing you hear for 2 and a half hours shit gets annoying really quickly
literally just the same riff repeated over and over again
Is there any hemiolas in the doom soundtrack
If we’re using the strictest definition of melody, only BFG Division and TOTTFIY have one. Meathook, Cultist Base, and Super Gore Nest, for example, just have a siren over the top of their main riff
Like any song that utilizes hemiolas?
bfg division gets a pass from me because it isn't over-utilized in the game
Whatever OST you like the most is all Preferences But all the OST's are GREAT PERIOD.
Not sure off the top of my head
TOTTFIY is peak
Exactly
I agree with that.
it's an iconic banger allright. but, shockingly enough, it is not my fav doom track
Fair enough. It’s also not my favorite, even if it’s the best imo.
not that shocking
what
I agree, tda's soundtrack is goated, but alot of people were butthurt over Mick being gone, so it got a bad rep. Also, when the game first released the audio mixing was pretty bad, so the soundtrack was drowned out alot, giving it an even worse rep
also cyberdemon goes so hard wtf
i'll be the judge of that. one moment
In the beginning yeah
?
Then I get disinterested
how can something not be your fav and also be the best in your opinion
Cuz it's a bunch of microwave noises it's just not my thing
you're just not vega-pilled I guess lol
Cyberdemon suffers in the arrangement. Could’ve had that really cool, foreboding section with the 666 and pentagrams as the main chorus, but instead Mick used a variation of it and it blows
Ye I'm more into the thrash stuff apparently
it has the same problem as mastermind. it's too much
common theme in the 2016 ost release tbh
WRRR WRRR ROBOT NOISES
Beeps and boops
exactly ðŸ˜
Put it this way, Radiohead’s best song is Karma Police, but my favourite is Daydreaming
That's all I'm saying
I like songs I can hum or sing in my head
same here. kinda hard to hum to this ðŸ˜
drake fan in the making (kidding)
Hey
The Untitled and Into Sandy’s City bits, for sure
Rude
Not arguing with that
Those were good additions
But it doesn't save the song imo
For my taste
just sayin
same argument drake fans be making to discredit kendrick's music 
i'd rather take tda's tracks tbh
They do?
No wayðŸ˜
unholy siege has some banger parts
This all the way
I am not a part of that crowd that's all I'm saying
yep
drake's music is apparently better because it goes harder in the club lol
Well his lyrics are doo doo tho
twas a little joke sir
Yes
i know nothing of rap music so i'mma just nod because i got nothing else
Doom ost should have lyrics who's with me and who wants me dead
it kinda does... if you count chanting as lyrics
No inbetween
Nah I want fullll lyrics
RIP AND TEAR
TDA also suffers in the arrangement. People like to think Eternal is are better because it has melody, but that’s clearly not the case. People like Eternal more because the songs are arranged like pop tracks, with verses and choruses and bridges. It appeals to the human brain more than the approach in TDA where they had to prioritise certain songs over others to meet the contracted minutes
Dont forget Kar n Tuk in Gladiator
what would the lyrics even be? some heavy metal singing? some satanic shit? some orchestral cinematic shit?
What would you call dark ages arrangements?
Orchestral stuff with like the most breathtaking singing I've ever heard
Not pop music
well, they're not meant to be. they're heavy metal
if I'm being honest, I'd think that'd be less appealing to the average gamer
because most people are gonna struggle quite a bit with the game off rip, so they're gonna end up hearing the same motif over and over again for a while
You kinda just proved Eternal's sound track ks better tho by saying it appeals to the human brain more...
what
Huh
In the arrangement, not composition. I’m also not one for saying x or y score is better
nah nah. i misunderstood. i've heard 'em
They're peak right???
the whole show is peak but that's a story for another day
They're all good, 'nuff said
The ost
Not the show
the ost is part of the show
Brainfart
lol
Don't hold it against me
But yeah kinda like that
I would give a big heap of money for that
I'd pay 60 bucks for that
When the void is into
When the into the void
that would be very controversial for a doom game but it could work. same as how i want a doom game with a more emotional tone. dive deeper into doom slayer's pain
But that song is awesome I like the melody
Just for cutscenes not gameplay
ofc
Think abt it, it would open the possibilites so much
how do you even make gameplay emotional ðŸ˜
could be
Someone get Hiroyuki Sawano on the game he'll whip up smt nice
Music, storyline, voicelines, etc
now THAT would be controversal
gameplay. not all of that
Also you could change the way that character fights if youre feeling ambitious
play titanfall 2's main campaign
He's composed some songs with metal in it
they did a good job with it
Oh, mb lol
i know. but think about it. people already lost their minds when finishing move took over. imagine it now with Hiroyuki taking over
But Hiroyuki is like a household name he's super famous
I never knew abt fm till dark ages
Imagine a composer from one of the best shows of all time with one of the best osts and he's composing for a doom game???
I would be hella excited
Indeed. But doom is something alot of fans are very catious with. Too much change scares 'em
Well fm took that first step
Well technically they didn't it's been going on for a while
And look how that turned out
But doom fans factory reset every 5 years
Well it's too late now Mick ain't back
Might as well keep cycling though different composers
But overall the doom ost should have some lyrics imo
Tough to implement but if it works it's peak
it does
KAR EN TUK
FRA GUIN TRA
RA SAN NIS
FRA GUIN TRA
TE VOR MORS
This type of Metal doesnt work well with singing
Like a solo singer or/with a chorus
Well you don't have to stick with one type of metal for one
And for another, you don't really know that it couldn't work it just takes some uber genius
I'll wait decades I'll be patient
But it gotta happen
I also think is people expected the same Very synth work that Mick did and Andrew and David did previously
They def did
Peak
TDA is also just a massive change in general
EVERYTHING Changed
and well people dont like change
I liked it
In the End each game is unique and Beloved for its uniqueness
because people are all for mixing up the formula until it lands on something that they're fond of
TDA ost is great. Some music is top notch. People just like to whine about changes.
This sentence makes me confusion idk why
Until it lands on something they're fond of?
Isn't that a good thing?
They're fond of it?
Maybe I'm reading it weird but I get it
Each DOOM Game has at least 1-2 songs that just Annihilate
That is very true.
Ye just cultural icons
yes
they liked mixing up the game philosophy until it hit eternal, and then they all of a sudden dropped that ideal
Gonna be deadass bout opinions but Infernal Chasm is in top 5 best DOOM tracks oat
went from "I love how each doom game is different and plays in its own way" to "grrr, why is the dark ages slow"
Sometimes i wonder what wouldve happened if tiktok never existed
The world would be such a better place
Very good things
It's funny cuz no one was considering making the game harder or faster, just easier
Also during the dev direct when they showed the slider speed stuff they just sped up the video and didn't actually show what 150% speed looked like
wait until people realize that difficulty selection lets you make the game easier also 
I remember it looking really weird
Sorry for being nosy but did you see smt stupid in particular
Just kinda curious
No just the impact that platform has had on the internet in general is just sad
I mean it was related to the criticism about being too slow and shit like people are so brainrotted its crazy
Ohhh oh
Ye I'm glad I like slowpaced games
I don't need a constant dopamine rush
Glad abt that for sure
I have theories and ideas as to why that is...
well, more so as to why people didn't like TDA as much right off the bat
May we see them or nah
I don't think this is accurate actually
even now, eternal's reviews are 90% positive on steam, whereas tda's are 85%
and you can be damn sure that eternal's review score has only gotten higher as time went on
I just believe tda is less popular because of a combination of being relatively expensive, requiring RT, and not being released during lockdown
I think there's another thing as well
That's mostly it
I don't see anything that suggests it was any less well-received than eternal, it's mostly just that people aren't locked in their houses for months on end, so a single player arena shooter isn't as attractive to them
DOOM Eternal and DOOM: The Dark Ages basically have the same score on Opencritic...
Not less well recieved, but generally misunderstood to an extend
I guess I'm sorta talking about something a little different, maybe this wasn't the conversation for me to throw theories out lol
I mean go for it
not like the chat is a bastion of hard hitting topics only backed up by facts and ironclad logic
lmao
Am i the only one that doesnt get this "eternal was released during lockdown and tda wasnt" excuse
Im deadass confused rn
Theres plenty of huge games nowadays
it's moreso due to the type of game doom is
It was at a time where ppl were so bored and they were looking for a huge dopamine rush, like the most entertaining thing ever
Doom fits the bill.
Yeah but im also saying theres fuck ton of viral releases especially this year
Especially doom eternal with its wacky colors
how many of them are single player fps games
Ik what u mean but i also dont think its THAT niche
Doom eternal also happens to be one of the best games of all time so getting to play that during lockdown is a save
Bored, nothing to do, want to get some excitement, new doom game
maybe, but name a single player fps that was released this year and is bigger than tda
Yeah was it really perceived like that when it launched tho :d
Also TDA had the biggest DOOM launch ever...
Xbox and Bethesda Appear to deem it a Success
Idk how do you measure that
vibes n shit
Well it had awesome vibes
the discourse on eternal is almost entirely positive across the board now, because the people who don't like it just don't play it
So many different doomtubers emerged, theory vids
The biggest criticisms I see for dark ages are
-it's not eternal
-it's parry slop
-no mick gordon
there were a bunch of people who loved 2016 but couldn't stand eternal
That's game criticism but not accessability criticism which is much larger imo
Does kcd2 count
Can't have a positive opinion on smt you never tried out cuz you can't buy it
Or experience it
Maybe not
uhhhh
I didn't even think that was a shooter
Horde has been pondering abt this for awhile huh
No, was trying more so to compare how niche they are
What you cookin up
Boi I love it when there's a convo then FLASHBANG random picture of immora
idk I just feel like nowadays in order to have a huge fanbase and make an fps game, you have to be multiplayer-focused
it certainly do be
Sorry i had show some picture.
Yoo Hato Barons of Hell Minis are unlocked (It's another boss for round 3)
Wait the gore and ragdolls are changed??
Hopefully we get to see some TDA bosses soon or smth
Improved
Yep i saw!
going back to what I was saying about the pandemic release, you can kinda see amount of difference it made between 2016 and eternal
the 2016 reboot was literally one of the biggest "holy fuck" moments in all of gaming history, yet by all metrics it did worse than eternal. why? not a conclusive answer, but you can be damn sure that people sitting at home on their asses with nothing to do contributed
This is for the next update right
Wait what
essentially enemies are gonna go flying a bit more when you punch/kick them
The fuck where is this info from
How do i just miss some of these things wtf
nah I get it lmao, I miss obvious shit sometimes too
Can we improve projectiles phasing through enemies I'd like that
Kinda random this late after release but ill take it lol
Cuz it's kinda random lol
I thought the ragdolls and gore were really damn good
Yup!
you can do that
just go to the modding server and tweak some .decl files
oh wait
Oh wait
Or wel the Ripatorium 2.0 Update
another L for me
And gore is more responsive
Console chud muffins dirt facing L's once again
I also think eternal had better marketing than the other 2
Oh deeff
better than tda sure
but the 2016 marketing was legit the hypest shit you had ever seen
Then a bunch of bugs and shit will be addressed in the update!
I'm not sure what advertising tda at that one boxing event really did for them but i don't think it was cheap and i dont think it was worth it lmao
Actually 2016 had better marketing ye
The TV spot....
I just go back and watch some of the old trailers on youtube and think "damn they cooked"
I didn't get it at all
But doom eternal was the sequel that's marketing in of itself
That was just dumb imo
I meant the tda one sorry
Ahh Trailer 2 at WWE
Yes
It wasn't cheap either I bet
Prob fit within the budget considering the marketing was just not that crazy this time at all
Yeah it's the main thing imo that the game sold worse
Ye I agree
In the future tho, their next games should be just fine
Also its kinda also nvidias fault to a degree
if only AMD weren't absolute shitters at feature support
Ye not upgrading your rig 10 years later would be kinda weird
In 5 years if everyone doesnt have a good RT card then idk what the hell we are doing lmao
Unless the economy collapses or sum
I think this is the last push in terms of hardware unless they force pathtracing
They want to do that ideally
Sooo
I know forcing ray tracing has actual benefits aside from graphical fidelity
I struggle to see the same thing with PT
It depends how next gen consoles and where pc specs are in a few years
Idk I hope not
I atleast can see a difference but its just not worth the fps loss
Maybe framegen becomes insane
Wouldn't make sense considering the loss of player count
Like they optimized this game so well despite the raytracing
Just continue to use raytracing y'know
Then we won't have to upgrade the rig every 5 years
tda is unironically the only game I've ever seen so far that actually merits forced ray tracing
the engine was built from the ground up to work with it, so it's very well optimized
the graphics are actually a big step up, instead of just adding reflections and light effects here and there (looking at you UE5)
and they managed to keep the file size just about equivalent to its predecessor, despite the massive increase in environment area and complexity
Yup
Yes exactly
Just refine your next game around the raytracing formula why you gotta force path tracing potentially
"Potentially"
gonna be a long time until that happens
I just wouldn't get the decision if it happened
I'm a tad bit late but I'll throw this out here - despite liking TDA more than Eternal, I wasn't as hyped for TDA
It will happen prob
I was bc I was hoping for grand things
Not alot of them came to fruition but hey it happens
I was most hyped for tda the most tbh
tbf I suppose I'm at a different point in life than I was when Eternal was announced, so things are bound to feel different
It was my first DOOM game I've launched with so it'll hold a special place in my heart
I was like 11 all I needed to see was the pain elemental and I was hyped
I got into Eternal at update 6.66
I think the QC 2018 gameplay reveal was probably the most excited I've ever been in my entire life. I actually left that livestream drenched in sweat
I was so out of the loop i found out 2016 came out in like 2018 or smth lmfao

Like i played doom 1-3 with my dad and then no doom for like 6 years or smfh
And i wasnt much on social media back then and YouTube didnt recommend me any doom
Then one morning i see the quakecon 2018 showcase im like HUH? And then i find out 2016 exists
I literally lived under a rock
I got into doom when markiplier played 2016
What abt the classic games?
played through the sharware version of Doom 1, then bought Doom 3 BFGE after watching mark's 2016 playthrough
Man I remember how I was playing the fuck out of d1 and 2
I played when I was 5
Played the d2 demo on xbox
Just replayed the first level of NRFTL for years
keeping all your charges would make the most sense, and if the mace is e.g. 1/3 charged you get 1 gauntlet/flail, and vice versa
Huh you're the only one who argues that, that I've seen
Everyone else says it would break the game immensely
it wouldn't necessarily break the game
it's just that it would mess up the way the melee weapons were meant to be used
the gauntlets for example are meant to be a combo-based melee weapon, but if you preserve charges the strictly optimal thing to do would be to just apply shock with the first hit when you have 4 hits charged then instantly switch to the dreadmace
Ok... but you argue that losing the charges makes more sense then
Ok glad that's cleared up
no this game is well balanced with no op melees.. wait
Idk you take it to them
if anything's OP in this game, it's the runes
can you actually have 4 gauntlet charges at once? isn't it just one extra charge after you've done a combo already
true and real
but what's really the upside of using gauntles over the mace already lol
kinda sorta
but unlike the dreadmace, you store the 4th charge, so if you hit something once you still have three left with no time limit
shock, same as why the cycler is lowk better than the accelerator
free 20% damage increase is pretty gnarly
ammo is irrelevant
Why
because you always have it
it would take colossal ineptitude to run out of ammo in this game
Ye
the rate that you gain ammo isn't though
it kinda is
unless you only use a singular weapon that isn't ammo efficient like the csg
different strokes for different folks. I prefer the gradual ammo gain from the gauntlets/flail over the huge overall refil from the mace
unless you're really reliant on some particular ammo, actually refilling it isn't something you'll ever worry about
and running out isn't something you'll worry about either
the main hope about the rune/melee switches is that weapons like the auto turret and flail would bring back more resource management in dark ages
I hope that's not the reason
cause as it is now its very hard to gain back health and armor in dark ages
I'm confused
armor yeah, but not health
health isn't super hard, but armor is
you can literally do the same thing now as you will once the update comes out
difference is it'll just be more convenient
bro wants to be me
Ye that's what I was thinking
just buff the armor generation if you want to improve armor management
It doesn't actually change any values
well certainly isnt fun going to a menu to use a more armor centric build
True that, so it will be more convienient for you
the problem isn't the convenience, the problem is that an armor centric "build" is ass
You want armor just switch to ground fissure and your csg that's your best bet
And you're not confined to some build anymore
yeah, but why doom the flail/ground fissure/csg to just being stuff that you switch to when you want to restack armor
I think its fun
the better thing to do is use different weapons, melee and runes because it's fun to switch intstead of staying on one thing
or is trying different shit a thing of the past
And Fun is all that truely matters!
Idk but it's too late now, so now when you want armor in the next update you simply switch to armor centric stuff
And then you switch back
Auto-Turret may be the worst rune but i have the most fun with it (Same with the flail)
It should have an armor buff
true
Idc abt damage at least a good armor buff
hiya hordeeeee
Time to play TDA.
maybe im too eternal brained but another thing about losing all melee charges when switching melee forces you to play the wait for parry game to do any combos
omg hi
Well it's so you don't spam your melees constantly
It's just a convenience thing
Plus, there's a parryable every two seconds
You gotta strategically utilize the enemies in your arena
how're you dude?
or maybe just switch weapons when you finish a combo and are at zero charges anyway
Always look out for rune bait enemies
if we're being entirely honest, I think this is a "be lucky you have it" kinda thing. Swapping melee or runes constantly is not at all how this game was meant to be played at launch and I'd argue we're lucky to get this sort of QoL feature at all
i guess so
mostly it just makes you wait until you've consumed melee to switch, instead of doing it when it's useful/you want to
runes trivialize so much man
they're never gonna nerf them but boy do they need a serious nerf
I really don't think they do
I'd say Runes are alright for the most part? except for the one that summons blue swords
yeah they're fun
but how on earth should one parry allow you to take out an armored mancubus
im just super eternal brained i think, pay me no mind
that shit is absolutely busted lmao
heaven splitter just trivializes things even more
this is not doom eternal
the stun durations for enemies are absolutely cartoonish
When master levels and dlc drops I'd take those runes any day
Plus those ripatorium presets
It gives me the ability to handle larger fights
yeah i gotta remind myself of this sometimes
speaking of, I'm gonna go play some infinite arena mode
aggressively tight balancing is not TDA's deal, it's more akin to 2016's "dumb fun" approach
plus im complaining about something thats not even out yet lol
lets say you will want em
Oh for your preset??
I'm not asking for aggressively tight balance, I'm asking for more difficulty
Buddy you're gonna beg for the bfc when ripatorium 2.0 comes out
also more satisfaction
Increase the sliders
Gonna make a crazy cinematic encounter
i've played eternal twice the last 2 weeks💔
That comes around only by utilizing more enemies
because it's more fun to beat a mancubus or baron to death with my melee or shoot it to death with a gun than it is to parry one time and take away half or more of its health bar while it's stunlocked
isn't like eternal had a tight balance anyways lol
correct
It's too late for the campaign to include some fights that match up with your runes
You can increase their health-
much tighter than TDA, that's undeniable
Extra content like ripatorium presets, master levels and dlc should cover it
tightest balancing out of the modern trilogy
I NEED IT
NO
It's only possible when 2.0 comes out
yes
and the drop in difficulty that comes directly after you get your first rune is enormous
it eventually works its way back up in the end, but it gives too much player power tbh
No? But hes saying the enemies are dying too fast lol its an easy fix
better balancing feels like better game to me
Add more enemies
Increase enemy health
Same for mine!
Cant wait for Ripatorium 2.0 to see what the community cooks!
We should ask for more customizability on how many enemies we can choose
it's not just that they're dying too fast, I could lower the demon damage sliders if that were the issue (though that's also a workaround, not a solution)
it's the way they're dying which I feel takes a lot of the satisfaction out of the game
There's a problem where there's a determined interval
and that's totally fine! to each their own, absolutely. I just don't think that's any excuse to comprimise what TDA sets out to accomplish
If I want 60 mancubi damn it I want 60 mancubi
Is there a reason why they have it in intervals like does it mess up spawns
how would good balancing somehow compromise any ideal of TDA?
Maybe 60 komodoes don't fit in one arena lmao
I want them to make the IRL collectibles like they did with Eternal 
But 60 imp stalkers could!!
Chat I wanna fight 60 imp stalkers how can I achieve this
I think the issue is Projectiles and Particules
But wha abt 60 imp stalkers
this exactly
the game is meant to have the guns/melee take center stage, but in a given fight it's the runes that put in the most work, which is annoying

like I modded my copy to make runes be 50% as effective and that feels great, so I can't complain
but the fact is that in the vanilla game, hunting for parryable projectiles and letting the runes do the work is honestly a tremendously effective strategy, which lowk kinda sucks
encourage the player to be more aggressive goddammit
ye been thinking this since launch lol
I don't want to change the rune varriables tho I'd just build the master levels around it
Or your ripatorium preset around it
Just increase what you can handle
you're not getting it
there's a certain amount of damage you as a player can deal
all I'm saying is that runes make up far too much of that number
yeah that makes sense
more parryable attacks wouldn't exactly make the strat of hanging back and parrying everything worse
I get what you mean now @green estuary
good
You can't hang back tho like if you have more enemies you're pressured to move around more
I'm not arguing that the game gives the player too much power
it's just I'd want the power to be centralized elsewhere
unless it's komodos or hitscan, the pressure isn't particularly high on the player
yeah, you can kinda just circle around the outside of the arena and deal massive damage by parrying projectiles
you don't have to, and I don't, but it's the easiest way to play the game as of now
and hitscan sucks, obviously
speaking of which, you need to try out my cosmic baron mod
(shameless plug)
mmh-hmm, is it on nexus?
What abt revenants, cacodemons, agaddons
yes
not really
nah you just gotta strafe m8
one of the biggest issues with tracking projectiles is literally how it discourages aggressive play
we mean hang back as in play passively as opposed to pushing forward
Ok all I get rn is that they deal too much damage but you can't "hang back"
no
Ohh
Ok I'm getting it
Well it's too late to nerf them now
sadge
Well they're fun
I like seeing a manc vaporize every once and a while
Just absolutely explode
there's a reason kreed takes basically no damage from runes
because if he did the fight would be over in about 5 seconds once he starts giving you parryable projectiles
will check ou whenever i hop on tda next
Ah so he has a huge resistance
yep
yep yep
Ye I'm getting it
Well you did mention the game started to pick up near the end despite the runes
So they can still somewhat salvage this officially
reason why leader revs are so much harder than other leader heavies is because they don't take damage from most shield runes because of their ghost form (though heaven splitter stunning them out of it is total bullshit)
the game isn't so much lacking in difficulty, like I said (though on default sliders it isn't hard enough)
but yeah, the enemy comps eventually adjusted to the rune power
I know we're a little past this but did no one consider that charges depleting upon melee swap is an intentional balance choice that asks the player to think before they swap?
They can some enemy that goes against a busted rune
Wait no nvm
No stone imp stuff
I'm 95% sure that's the reason
they don't usually do things by accident (unless it's all of eternal's weapon tech, then it's an accident lol)
half of what makes eternal really fun to play for a long time is just happy little accidentsðŸ˜
true lmao
What if they had an enemy that wasn't stunned by heaven splitter
hugo edit with bob ross's hair incoming
And it actually buffed the demon
I mean I still think that being able to swap melee weapons without entering the menu first is inherently against the launch philosophy of "pick a melee/rune/weapon build and stick with it" but at least there's still a level of thought/strategy to it
It's a big F you
I kinda like it more then the launch philosophy
and that's not me saying that I don't want melee/rune swap
I felt like it held you back in some spots
yeah I'm not against it, I just think it's a bit of a backpedal
Maybe they really did just accidentally figure out the loop for eternal and somehow stuck with it without changing it
I used to think it was meticulous but no they just got lucky
Not that the loop for dark ages is changing but they've changed and added a lotta stuff
no, the combat loop was genius
but all of the crazy shit that the highest level players do is mostly accidental
Ye but eternal never got major gameplay changes y'know
has tda gotten major gameplay changes?
Not gameplay changes like several qol changes and some backpedaling
I suppose id Software could blast through their levels with one melee weapon and one rune, but play testing is a different beast to actual players. It seems as though actual players want to fight according to the arena, so opening the menu to change melee per arena is tedious
wait until you hear about the backpedaling that happened in the good ol days of eternal
Like we ain't doing the build thing anymore
That was mostly difficulty tho right
Like tag 1 changes and tag 2
Didn't tag 2 have like a segment in world spear where it was all imps
they literally disabled quickswapping for a little while there
That is genuinely horrible if true

Nvm they goofed up in their hayday
crazy right
update 2.1 patchnotes (written by Josh btw) read as follows:
"Weapon Quick Switch has been enabled again in both Campaign and BATTLEMODE (Thanks again for all of your passionate community feedback!)"
yea they disabled FSEðŸ˜
not the intended quick swaps, but pb+rocket being fast
many pitchforks were picked up
as well as pb+sticky or punch cancels of them
yes
aka the good stuff
it's kinda crazy how many FSE activators the devs knew of, they even knew about the ssg reload animation activating it
they almost got all lol
I suppose writing the code has to mean something
Ye that was a huge goof up I bet no one remembers that
There was a time where they took out quickswapping
which one?
unintentional quick swaps*
the stone imps?
or most of them at least, since BATS still existed
Srill not good
pretty much every world spear wave is 90% imps
Stone imp
No I remember it being during release
It was in the arena with the fountain
It was just a huge wave of standard imps
i dont remember
can't believe they fixed the chaingun shield deleting stone imps btw
oh nvm i do
I think they changed it
no clue
Bc no one liked it
they sure were fond of those imps man
and inadvertently added in chaingun shield bulldozer in the processðŸ˜
Imagine fighting a wave of fodder in an expansion pack
I would say so if since they did add 4 of em to TDA lol
i'm at least pretty sure that has something to do with when they made it not op against stimps
did they really
I thought that was always in the game
I'm not complaining though, Imp Stalkers remain goated
nah, it was added in the same update they removed chaingun against stimps
who says you have to imagine? just go play tag 2 rn
ah
No pls I like me
I don't wanna
Now I'll fight 60 imp stalkers
Oops! All Imps!
I'll let my runes do all the work
1 ground fissure and it's overðŸ˜