#the-dark-ages
1 messages · Page 392 of 1
I don’t think I got any fan icon.
Oh yeah, nope.
Well where did this come from then
I never knew it was seperate
I recommend buying whatever this is
Lucky you I guess 🤣
It's a cooling system and it also charges your consoles
Ye I'm aware
I'm on max sliders
The design was disgusting tbh
Oh lol
||I thought the girl was about to be a boss lmao||
this guy was nothing but calamari ! https://www.youtube.com/watch?v=QxtFV0hDJow made a big meal for the sentinels though, some end of days stuff right there (revelation, followers of god eating leviathan)
Watch as I take down Inter-dimensional Squidward and turn em into Calamari.
This is The Old One Boss Fight from The Final Battle Chapter/Level of DOOM: The Dark Ages.
Settings:
💀Nightmare
🎥Includes Most Cutscenes
🕰️0% Mele/Parry Slowmo
🔰Smallest Parry Window
⌛150% Game Speed
⚔️300% Damage to Player
🛡️50% Damage t...
what kinda cheese ?
atleasst its not cacodemon butt cheese 
Thanks
What if instead of the icon of sin it was called
Icon of Jin and its Jack Daniels ?
Where can I find bfc ammo in ressurection
Got one arena left and it's waaayy too long
I actually have no clue
Oh no
I usually just hold them when ever I find them till I wanna make video lol but hmm i think atleast 2. right before arena 3 and there is one hidden somewhere argh around arena 2 i believe. I saved my 3 shots for litterally the last 20 seconds of the kreed makyr fight in my video. had to make sure that mf stayed down. ur on max sliders ?
Yup
for me when the sliders are getting close to being maxed out, its really going to come down to.... memorizing enemy spawns, memorizing mele pick ups for the dread mace so you can tank big guys and there leaders back to back. and of course that parry, is your life. the bfc will mean very little if you can't do what I mentioned. at max sliders bfc becomes more for show in the end. its nice when you get it but the komodo. hmmm be more aggressive than he is... if that makes sense. if your on the defensive, push him, and parry like your life depends on it cus it does.
I think I'm dying a lot cuz I don't know who spawns
I gotta memorize them but for now I'm looking for at least one bfc ammo
you're fucked
I FOUND ONE
No need my friend
Oh my that green color has never looked so good
(It looks like crap)
Thank you tho seriously
Oh no
NO
😭
I hate my life
It's always the same thing
I mean, this is just sadistic

You know what I'll continue tommorow
For my sanity
Crazy how I've only spent 24 hrs on this
Entire run
Stream soon
Awesome
Next game will be called Doom: The Unholy Crusades
Why has my CPU hit peaks of slightly over 6.1 GHz before when I’ve read online that the max boost speed for my CPU is 5.2 GHz?
Granted they probably don’t test it in Indy games maybe ig?
What CPU is it and where did see the 6.1 GHz?
It's November now
Chat I suck at aiming
One of my fav months
Nice
Is Thanksgiving good?
I never celebrated it so idk
Yes.
Im too european for Thanksgiving
Much better than halloween imo
XD
At least you eat smt good
Like rotisserie chicken
And not smarties or smt
I set up the christmas tree in the middle of november too
Like a crazy person
??
The month of november reminds me of christmas coming up so I just set up the christmas tree
And the tree looks reaaaal nice in the dark so I keep it
Smh my head
Dark? Dark ages?
Y'all say what you want but it makes me feel happy
Ha
Darker Ages
The darkest of ages
Doom dank ages?
I think I might finish the max slider run today
Then I gotta do the D3 slider run
Absolute torture
But why
I took a break before the DLC exit
I'm taking a break after my D3 run
Which will add another 40 hrs
It won't be hard persay just very tedious
its been nearly 5 months since TDA came out damn
it still feels like it came out yesterday
i still look at trailers getting excited when i know its already out and ive played it
5 months and i got 99 hours on it. i gotta crack the 100
bruh i remember screaming the second i saw Doom Slayer in the first trailer 😭
i wish i could have that. i've just completed everything this game has to offer so idrk what to do with it other than play levels again or experiment in the ripatorium
i have not even 100%'d the game yet
god damn
im just trying to calm down from my max sliders run by doing like 4-5 runs of DOOM eternal
and maybe ill return to play the game
ultra nightmare or ripatorium deletions
i did like one level of that and it took me 3 hours. it was painful. you did a whole run??
You finished?
i said it here a while ago but yes
it took me about as long as it takes me to beat doom eternal 😭
i finished it yesterday
I'm on reckoning, got one arena left
good luck
I got a checkpoint that spawns me across the map again and on the hardest arena too
oh the checkpoints
Rip
getting flashbacks for me thinking that the checkpoints in forsaken plains were insane but i got used to it
Well it's worse in reckoning
yeah
No not reckoning
I mean resurrection
I'm on resurrection not reckoning
I goofed them up
that one's already brutal normally. i can't imagine it on max 😭
the checkpoints in reckoning are still brutal
It's aids
this one checkpoint spawned me behind an aggadon hunter that i already killed 2 arenas before the arena with the vagary champion boss
in the final level
These checkpoints are always so awful
Genuinely worst part of dark ages
It's the worst part
The checkpoints
the worst part will always be the life sigil menu
just kidding the checkpoints are brutal
probably even more worse
idk how bad the checkpoints are since i rarely if ever die without a life sigil but i'mma take your word for it
Ye they weren't designed for playthroughs that include multiple deaths
When you u unlock a new checkpoint that's your checkpoint
You don't spawn to the nearest one
Just the newest one
i hope the checkpoints get fixed in a later update
hopefujluy the ripatiroum pt 2 update
They better bc it made this run 10× more painful
ripatorium pt 2 update*
siege checkpoints are so brutal it feels like theyre intentionally trying to spawn you 9 miles away from the arena you died on
siege is the one arena i did on max 😭
the checkpoints remind me of the vergil checkpoint (1st fight) from DMC3 where you spawn ALL THE WAY DOWN THE STAIRS YOU WALK UP TO FIGHT HIM
this is why it’s important to just go from right to left (or vice versa) on these maps
Easy to keep track of where you’ve been, and checkpoints are usually better
Or, just remember where the secret key is and start from that side of the map
Or they could've made them good I would've liked that
i usually joink the flail thrower before moving anywhere else
get all the gold to update the chainshot and shield and i get a free survival build
Well
I'm screwed
I finished the final arena but now I got kreed
And oh my is he jank
There's no one on planet earth who finds max sliders fun
And fun fact
There's a black screen before you reload, but the game plays before that
So I either get lucky and dodge or lose half my health or possibly die before reloading
escaping the torture gives dopamine tho
Idgaf
I don't mean to be rude
I literally cannot play above 250% dmg to player
especially with max projectile speed on 120% game speed
Fodder become more annoying than super heavies themselves
Charged projectiles from soldiers constantly being a pain in my side no pun intended
Facs
Gotta constantly keep moving and strafing
You also gotta utilize that shield throw
Since TDA doesn’t have the same mobility as eternal fodder become a lot more threatening in large amounts
Great instant fodder clear
And imp fence attack instantly breaks your shield
Imp fence projectiles piss me off
Fence projectiles in this game are objectively dogshit design and I have no idea what they were planning with them.
What was the thought process. Like oh yeah we'll make this projectile deal insane damage, home in on the player with a 50ft tall and wide hitbox, blocks all projectiles, blocks the shield toss and deals major shield damage on impact. The ONLY way to consistently avoid it is shield bashing which honestly reads as the game taking pity on you.
Imo they’re fine when they aren’t so frequent but the issue for me are ones from regular imps (not stalkers)
I feel like they should not be doing as much damage to your shield as a regular projectile
It's as stupidly designed as their version of hitscan.
They fundamentally misunderstood the lesson classic Doom tried to impart.
I’ve gotten screwed by heavies because I didn’t prioritize the 5 imps shooting fences at me
the only real problem with them is that they're tracking
tracking in general is just way overdone in this game
Ive barely noticed them, what are you on about?
the imp and nightmare imp stalker's power attacks are the most egregious examples
Then kill them...
thank you, I'm sure nobody has ever thought to do that
Lol im just saying, I've never had a problem with that spefic kind of attack
at least you can shield bash into the regular imps, but when the nightmare imp is cloaked, you literally cannot do anything except run away
aggressively tracking projectiles that block all forms of retaliation are lame as hell
I just tank it when its that bad, or block it if I can't tank it
Discord user Somedude has never noticed it. It's over guys.
Unrelease the game.
It's joever.
there's a point at which this doesn't fly
Ive never noticed cause I always block/dodge/tank it
tanking a nightmare imp projectile is literally just suicide lmao
and tanking more than one of the fodder imp's charged projectiles is probably worse
Well you're suppose to be aggressive, and in my experience, as long as you constantly kill, you have a constant supply of health as well
Then dodge or block-
brother
Bro its really not that bad
the projectiles track you
you have a very specific window at which you are allowed to dodge it, or else it just follows you
like I said, the tracking in this game is overdone as hell, and it quite literallly discourages aggressive play
Look idk what to tell you, it always works for me lol
If youre more aggressive than the attacks you dont die 🤷♂️
a single fodder imp's fence projectile deals 50 damage on nightmare man
this isn't like eternal where you can just recover your resources as you get damaged
What’s wrong with this game’s hitscan? It’s miles better than anything 2016 and Eternal did
referring to the fence projectiles
2016 and eternal didn't have any hitscan
You have 200 more health, plus the short moment of immortality when you hit 5 health
i know 2016 and Eternal substituted it for equivalents
I think- i dont remember how much health you have
i don’t get why Papaya dislikes TDA’s hitscan though it’s just literally hitscan
Idk
accuracy doesn't seem to decrease with distance
that's the issue
I can’t lie I have never noticed an issue with them
Same lmao
valid criticisms aren't invalid because you personally haven't noticed them
We never said that
All im saying is that you cant just say its stupid or give up on it- find a way to deal with it lol
That sounds ruder than I ment for it to lol sorry
🤷♀️ didn’t say that now did I
Its a valid criticism, but the problem is that its suppose to be hard, if it was easy then it wouldnt be fun
yet, your part in this discussion was just you talking about how said projectiles don't bother you, since you just block or tank them
I say tracking projectiles are poorly designed because they make you spend a disproportionate amount of energy on a single projectile and discourage aggressive play, and your response was "they don't bother me"
No damage falloff or accuracy loss with distance.
Chaingunners and spiders are just as effective 100 yards away from the player as they are 10ft.
That's not how hitscan works.
🤷♀️ ok but this hitscan is designed around using the shield to block it so
Sheild saw the spider or for the chaingunner just hit them with somthing that super heats the sheild and then shield throw to kill
i dont think the way it is implemented makes it a bad mechanic i think it enhances fights quite a lot in TDA
Yeah
and yea like somedude said it is on two of the squishiest enemies of the game
that you're meant to run at
Yes, I have played the game and know how to deal with these enemies.
It's still poorly designed hitscan.
Or sheildbash the spider and shoot them with the ssg, its an instant kill
Yes, but ita fine cause theyre easy to deal with
Yes, and their hitscan design is still bad.
We can go at this all day long if you want.
You're not changing my mind nor are you changing the game.
not the point
classic doom hitscanners were inherently very difficult to deal with, yet their design was fairer, because they have a random spread of projectiles within a fixed angle of spread
so if you were closer, they would kill you incredibly fast but if you were further away you'd take much less damage
Sure, but again, its easy to deal with them, its like youre complaing about something having a leak when you can easily put duct tape on it and fix the issue- why complain about the enemies when its easy to kill them?
Hitscan enemies are easy to deal with in this game, and they don't represent a real problem in any scenario. But as far as hitscan enemies go, from a critical point of view, yeah they're pretty bad.
it's the principle
You tell me, you're the one wanting to make a fuss over it.
Ok, then yeah, i see what youre saying
I just said they're badly designed and left it at that.
Im not making a fuss, you are lol
yes and the idea for these guys is that they force you to play with your shield up so they're trying to accomplish two different things
What's worse, tracking projectiles that are hard to avoid which deal tons of shield damage or hitscanners that deal constant chip damage from long distances
tracking, 100%
Both are pretty shit but I'd sooner take the awful tracking.
not even close, at least in the game's current execution
Again, even if spiders and chaingunners are easy to deal with.
I think generally I dislike the tracking projectiles more. Especially those fuckass whiplash projectiles that take up an entire hallway
I like the way whiplashes can randomly ignore stun damage like heaven splitter and start crawling around the floor, ignoring melee as well.
So awesome!
Fascinating design.
Thats why you get closer so you can parry them
at least they don't have their fucking wave blast from eternal
It's amazing how they fucked up homing attacks in all 3 games.
And yes I'm tossing 2016 into the mix because imp accuracy might as well be homing.
funnily enough the tyrant's same attack is much better to deal with in eternal
because even though it tracks you better, the hitbox isn't as comically tall
as opposed to the whiplash's version which you literally have to double jump over
Maybe youre just facing the homing attacks wrong? I mean if there werent enough complaints to fix the homing attacks, then they obviously werent that big of a deal and its more likely that youre just complaining rather than finding a way to deal with the issue
they aren't that big of a deal in eternal because you can just out-dps everything (also, air camping is a thing)
doesn't mean they aren't total bullshit
i cant think of when a homing attack in TDA has particularly fucked me up outside of just being thrown at me at the same time as lots of other things
especially given the ability to rush away from or block a projectile always
Fr
Plus, the projectiles despawn pretty quick and turn pretty slow from what i have seen, so you can dodge it and be fine
it's not even that they're universally incredibly difficult to deal with, aside from being annoying
it's that increasing the speed of said projectiles and removing their tracking would be so much more enjoyable
make tda into one of those 2D, top down games where you're just controlling a speceship or something with a quadrillion projectiles everywhere
the rev's missiles in doom 2 were special because they had tracking and dealt a bunch of damage to you
now you've got damn near every projectile in the game having some form of tracking (even mancubus fireballs, for whatever reason) and it both cheapens the effect and makes the gameplay inherently less engaging
what's more fun to do as a player--succesfully strafing around a fast-moving projectile headed towards you, or retreating away from a slow-moving tracking projectile because it won't leave you the fuck alone?
Lolll
for me at least i haven't had this problem cause i would bash into an enemy farther away or dodge it
The mancubus fireballs track you?
like i said could just be me
Nah, its not just you lol
yes, funnily enough
little enough so that you don't really notice it but just enough to make strafing around them feel weird
yeah, that seems like what they were trying to do with the fence projectiles only letting you shield bash through them
Well tbf, I have auto sprint so strafing is overall easier
it's why update 2's changes to the fireballs made such a big difference
the projectile speed/size wasn't that much of a change on paper but when you add even a little bit of tracking those changes are multiplied
auto sprint makes projectiles a good amount dodgeable
I think it's safe to say that 95% of the player base has auto sprint turned on
Really?
if they know about the setting, I cannot think of a reason why they wouldn't have it turned on
True
They could easily fix that no?
I mean if that's the only problem with it
Seems like a really easy issue to fix
Exactlyyy
It is, and they should fix it but the problem is they don't see the issue. It's fundamental to the gameplay loop that all hitscan enemies are effective at all ranges apparently.
I'm fairly sure that the hitscanners already have a cone spread for their attacks
They said that?
If they change the way it works I'd be pleasantly surprised.
but it seems to be very narrow
There is also the fact that pressure units are supposed to well, pressure you
I don't remember them saying that
Let's be honest they're not perfect
They make mistakes
Hugo said like two streams ago that projectiles phasing through enemies is a bug
an annoying enemy/mechanic being so intentionally does not make it good
Damn took you 5 months to notice????
There's plenty of other, more logical and fair ways to go about that. Hitscan aren't meant to be put on pressure and be effective at ANY range which is the problem.
We are waiting for the November patch
They're figuring it out with us at this point
bullshit
there is literally a parameter within projectile decl files that determines whether or not a projectile phases through an enemy
it is set to either true or false
What can I tell you man
He said he disliked it
and there is also a distance specified for how far away a projectile can pass through another AI
Like what am I supposed to tell you
They should've brought back infighting for this.
He literally said that
he can dislike it all he wants (based btw)
but it sure as hell is not a bug
It's been a neglected aspect of the series ever since 2016, and even in that game it was insanely difficult to pull off.
lore states why there isnt, its all due to Ahzrak
I just hope he fixes it cuz it's sooo annoying on max sliders
Toe to toe with a cybie then a imp fence attack blows you up
what, you don't like soldier barbell attacks phasing through the cyberdemon you're fighting? 
skill issue tbh
That's exactly what's happening
There is infighting in like 2016 it just barely does anything
I have seen a clip of a rev getting mauled by two mancs
And it actually dies
I'll actually send the part of the code that dictates whether the projectile passes through an enemy
Who decided that was a good idea.
Theres also infighting in eternal
Ye true but I think papaya wants it part of the combat loop
which it shouldnt imo
Yeah thats kinda dumb, i'll admit
agreed
Yeah how would that work
Plus Lore also says why,
this
removeAfterDistance = {
defaultValue = 150;
}
useTargetPosition = false;
translateTargetPosition = false;
entityDef = "projectile_ent/ai/soldier_blaster/wide_shot_grid_parent";
physicsProperties = {
actorClipRadius = 0.100000001;
}
passThroughFriendlies = true;
passThroughFriendliesMaxDistance = 100;
passThroughEnemies = true;
passThroughEnemiesMaxDistance = 100;
flySound = NULL;
whizBySound = NULL;
speed = {
defaultValue = 0;
}
startSpeed = 1;
minStartSpeed = 1;
accelerationTable = "ai/soldier_blaster/wide_shot_speed";
grenadeInfo = {
minDetonationDelay = 7000;
maxDetonationDelay = 7000;
}
}```
Brass tacks "make the game worse"
Don't need to know no code
Make the game so funny and hilarious
Brass tacks?
I think the expression is brass tacks
I hope a fart passes through your walls and makes your day worse bc the wall is "null"
I said tracks?
Just have x-ray vision 🤷♂️
Did not mean that
Oh ok
the fart projectile was allowed to pass through friendly surfaces though
Nono, what are brass tacks? Thats what I was asking
The fart can pass through other farts
Basically it's getting down to essentials
It's a saying
Essentially, the code you saw was stupid and dumb
And it sucks, no one likes it
👍
Yes 
i hope we see more enemies like the revenent in the main campaign
with the puzzle elements of parry them back to expose it
My most favorite is the one where you turn into a zombie, idk what my least favorite is tho
harbor of souls
the best level is ressurection and the worst level is uhh, idk
i dont think mech or dragon levels count
My favorite is harbor of souls or abyssal forest, least favourite is prob hebeth, but even that for me is like a B+
Yes, that one
Not a big fan of the holy city
lomarith or resurrection are probably my favorites
okay got it
my least favourite level is the one where you fly around on the dragon fighting cyberdemons in a molten hallway
Yeah that’s the holy city
holy city of aratum
Another lomarith fan ? Fuck yeah
The forest was okay imo
Highlight of that level was the agaddon champion
Great fights, best heavy track in the game, incredible level design
I love the atmosphere in abyssal forest and pursuit of demons is a banger track
pursuit of demons is pretty good
i love how majority of the early tracks you listen to in game are callbacks to classic doom music
with the whole upbeat metal thing rather than brutally torturing your ears
like most other metal
All Eldritch levels for favorite
Except Belly of the Beast, that is least favorite
ngl i dont like belly of the beast
dont get me wrong its a cool level but the encounters piss me off
at least on the sliders i play on
acid on the ground too
I hate it for I have to Kill Him, but I do agree some of the encounters ain’t that good
Doom: Mick Gordon Ages?
belly of the beast functions as a friendly reminder of repositioning by cancerous acid that torture you on max sliders
My fav actually might be khalim ngl
Or sentinel barracks
Either one
theres people that are still crazy about the mick gordon drama lmao
If we're not counting mech/dragon levels, spire of nethrul is the worst
spire of nerthul is pretty good
I hate the look
komodo track is still stuck in my head from the first time i saw it
nerathul has the stupidest secret arena locations imo
It's just so depressing looking
edgy level
at least in aratum you could fairly pin point where the two secret arenas were
i love the opening levels of eternal and TDA
When I think of dark ages I think of Khalim
khalim is on par with hell on earth for me
they give you the general idea of the game, eternals opening level gives you the general idea that its gonna be a hell invasion on earth, tdas opening level is supposed to be dark, like the dark ages
most people hate turret sections but i thought it worked well as a little bonus section at the end of khalim
I'm fine with it on khalim but like siege pt 2 c'mon now
plus unchained predator makes that sequence SLAP
the guy in the beginning cutscene that got his guts clawed out by the weakest enemy in the game reinforces the game is gonna be dark(i only wish that the spilling guts were on the camera tho)
okay im glad im not the only one who felt the siege part 2 one just felt out of place
Ye like the titan just murdered some guy in a mech but we kill it with some turret
the end of siege part 1 was sick with that titan rising out of the ground
Genuine question:
i was fine with them until i saw some behind the scenes footage(if thats whatyou call it) of doom TDA where there was a titan that you fought on foot breaking its legs whacking it to death and then i became crazy for a while (WHY DIDNT THIS MAKE IT IN THE GAME)
aura intro he destroys the castle's shield with an atlan
Why the hell won't they invest in turrets
then he just gets gunned down at the start of the next level...
i sound nitpicky but this section also dragged a little too because its 4 charged shots instead of 3
Prob cuz it was jank
2 for the armor 2 for the titan
Just install a bunch of turrets why we wasting resources on mechs
wait
true...
like yeah gameplay is gameplay but why make those mechs if the titans go down from those charged bolts so quickly
Makes no sense
Like no way the slayer is the only one who can aim
What idiot was piloting it in khalim
Like c'mon man
the slayer's mere touch turned the charged bolt into a BFC
thats my cope headcanon
Boutta ask Hugo next stream I reaaally wanna see what he says
He'd prob say smt like that
@hard thistle would you have a possible explanation for this because the more I think about it the funnier it sounds
The Sentinels were not just staving off an invasion but fighting a war. They would have incentive not just to fight back Titans but to be able to enter Hell and kill Titans there, and gain territory in Hell.
Also Atlans are versatile and turrets are not. The Slayer wouldn't have been able to save Hebeth with a turret.
That
Makes a lot of sense actually
Wow
Still, those are some hecking powerful turrets
Ok
The black ball projectiles from kreed track you
Too many tracking projectiles in this game
Too much
hard to pick a favourite but it'd probably be Siege Part 1 (just a very well put together non linear sprawling level which also is the first to have a big range of demons) or Temple of Lomarith (tough but fair, some crazy puzzles, spooky ship, very fun, looks amazing) [any cosmic realm level is top tier really]
least favourite is either Abyssal Forest or Ancestral Forge, that part of the game is real forgettable and kinda blending together atp
doom TDA has some of the best levels ive seen in an FPS
How did you kill kreed
destroy his plasma shield, use the impaler, ssg cancel wwhen find the opening, break the flying thing, shield toss the makyr drones, use dreadmace when im close enough and hes faltered, thats how i get through the first phase, the second one just involves using the power of hope from pandoras box and hope that the projectiles that he shoots at you are parryables, if they arent, good luck
for the second one, shoot his shield as you parry the attacks he throws at you, strafe to the side so you dont get owned from the walls, its pretty easy, shoot impaler and switch to the power gaunlet so you can cancel some of the animations while hes stunned if youre unaware, you can bypass the rocket cooldowns by making the rocket hit the enemy faster, find the correct distance, spam rockets, weave through the circle things, and dont parry the yellow projectiles he throws at you, go back to plasma, punch him a couple of times, switch back to the mace, whack him, switch back to gaunlets, ssg cancel, go back to rockets, and idk i dont remember much more
he repeats the pattern from what i remember
Ye I am not switching melee mid fight
all i can say is when he shoots the yellow projectiles strafe dont block so you can save shield health
a three hit pwr gawnlet combo should be enough to substitute it i think
Alr
Anyone remind me of how slayer transformed from his doom 64 self to his TDA self i forgot
Parrying and charrged chainshot
on max sliders i think it doesnt work i didnt use chainshot much on kreed
i used impaler ssg and plasma ofc
Chainshot lit handles any enemy well imo
Lit speed blitzes through enhanced asscrack(i was on UN too)
goes to hell to kill demons, kills demons for so long a rift opened teleporting him to argent dnur, dreadnoght happened, divinity machine happened, got enslaved by makyrs, they threw decoration objects on him, and yeah thats it, it transitions to tda
Didn’t he like eat demon meat and drink their blood?
I heard that from somewhere
not eating or drinking would lead to death and hes too angry to die soo i think thats the reason
i dunno where that statement comes from
ive read all the codexes and this is not mentioned anywhere
even on one of those college application looking sites that explain classic doom lore dont mention it
Favourite is Harbor of Souls, least is Barrier Core
divinity machine
Straight determination
did my advice help
nice to know
Divinity Machine happened first
mid fight during the dreadnought he got the machine right?
1178438422319353856
Well,
I really understood that one
Nah
The game has double the weapons then the previous games,
Plus you can change specific things about some weapons as well
what would you guys consider the bfg division/tottfiy of this game
toss up between unchained predator and infernal chasm ngl
but my personal equivalent is into the void
im inclined to say infernal chasm would be the equivalent just due to its placement in game i guess
but i suppose to be a bfgd/tottfiy popularity matters more
Infernal Chasm, Unchained Predator or Unholy Siege
HM: Into the Void, Battle on the Blackened Tide
In the end yes, but imo Infernal Chasm, Battle on the Blackened Tide and the game rip of Ancestral Beast, Not only Compare to Mick's, But also are better then some of his tracks (my final point entirely Depends on Preference)
i swear the light combat part of siege part 1 that was left out of the album is 100% a reference to a prior game's track but i do not remember what
How to forcefully run the game without having to change GPU just for the ray tracing??
you can't
Into the Void is the most similar to BFG Division musically. If we’re talking cultural impact, it’s between Unchained Predator or Infernal Chasm
yeah
I’m never gonna refund the game, I wanted to play. Is there really no way through anymore?
only looking up system requirements before buying
I could have waited longer for the game to be completely remade for non rt players!
it won't
Has anyone made a mod that combines the two-parter levels into their original state pre-split? I'd love to play Sentinel Command Station continuously without having to go to the menu and select From Beyond
Why is it so fun to replay the game on nightmare difficulty at 500% damage to player lol
becuase it makes feel master level
Fair
if difficulty more tougher people like the game
What’s the difference between normal missions and master levels tho? I haven’t played any master levels yet.
master level it coming strongest horde attack slayer
more enemies, potentially added hazards/similar things and sometimes you progress through the level in different ways
Interesting.
but more enemies is the main thing
just like super heavy demons heavy demons and fodder demons buffed
and random summoned
next week developer stream ripatorium2.0 hell yeah!
you can't
They gotta make sure the shareholders get the mun muns in time
A bummer for sure but you can also wait longer yourself when raytracing is normalized
I will say, from the ashes is this games cultist base
It just gives you that feeling that you want to run through a wall
What part the bass chunk or the violin segments
play Taras Nabad's master level, that's a good starter level 
I don't mean to be that guy but did you really not look at the tech requirements before dropping money on a AAA game?
As if it’s such a useless feature that there’s no point in wasting time
I passed with cheats calmly 
Room with 2 archviles...
I'm still on the first phase
There's 4 phases.
His 3 swing attack is soooo bull like his swing covers the WHOLE ARENA
Ok I did the first phase
3 left to go
DLC soon?
I am suffering rn
And you're asking abt dlc
Second phase done
Oh wait it should be 3 phases not 4
Ok this is the phase then
I highly doubt it's coming out this year
I'm surprised the kreed maykr was winnable at max sliders
I don’t think they have time
Ahzrak is waaay worse
He's so parry reliant
You miss one and you're done
So why did you ask
It’s necessary
Hmmm
I can’t wait any longer
But you can
You'll have ripatorium 2.0 to quench your thirst
Play ppl's presets
Customize your waves further and save them
Hugo confirmed?
its common sense that it releases 2026 but no, a dev confirmed it on twitter
(((
what did u expect lmao
I'm guessing February
30 December
That's the minimum
Wdym a whole year
i think its gonna be delayed one more time
Well, it seems that the dlc for the eternal was made in 4-5 months
And here it’s more than half a year
the first eternal dlc is literally 3 levels 
Duh brochacho it's supposed to be more than 6 levels!!!
When you add both tag 1 and 2 we waited like more than a year!!
Alr imma continue muh run
Last level fellas
Never, Because I thought I could just launch the game despite lagging from ray tracing just to get to the main menu and set every graphic options to the lowest, and find ray tracing toggler.
I wish they add arcade mode where you can play the mech suit and the cyber dragon.
I feel like that's on you for not properly researching the high spec game before you bought it. I really don't mean to be mean but it's in your best interest to refund for now
Fuck(
I call it patience, it rhymes with grug
im guessing the dlc for TDA will have 8 levels or something
Somehow not enough
I hope for 8-10, given that there will be no more sections with mech and dragon
the game will be extremely impressive to not die in the huge timespan between the dlc and the real release
Okay fine, Nobody’s gonna help me through. I’ll just find workaround myself. And again, I will never refund the game.
Ye ngl
there is no workaround dawg
ain't shit to help you with
Just refund it dawg
the combat they made has enough depth to stay alive
Hey ripatorium 2.0 will boost it up a bit
the haters will gradually decrease and soon the game will be seen worthy enough to stay up there with stuff like eternal
bro just refund it and buy it again when u get a better pc
by the time u get a better pc the game will probably be super cheap anyways
whenever i buy a game that makes my shitty laptop freak out i immediately refund it
Ye prob
They also need to add a change of the arena, otherwise it’s boring on one
Prob in some later update
Oh really? But I was playing the game on laptop.
I'm hoping for 6-7
sorry.
Mods ban him

There is no workaround. The raytracing is built in the game. It is a crucial part of the artstyle as well as being built into the actual gameplay systems.
Guys
whats up
couldn't help myself
Doom: DLC ages

this obsession with dlc release is kinda crazy tho icl
its a few good months away broski
Pray for Hugo.
The best thing to do is put it out of your mind until trailers start dropping
Like i'm excited but the time still needs to pass
I remember the wait for TAG feeling like an ETERNITY
How do I put it out of my mind of its not in my mind, but on my mind?
Just get excited about something more readily available!
Find a new interest to get super into
Watch the Evil Dead movies or something
kinda how i feel
im more excited for potential updates, especially ripatorium 2.0 update thats gonna be showcased on thursday
Hato and I lowkey on the same wavelength...
It's the second coming to christ for some ppl
I'm fairly certain it's because of shit like fortnite and cod
also been telling the guy the same thing for the past 20 times he asked about updates and dlc
I've had people in my comments complaining about the lack of a dlc trailer/full release since July. some folks are a little too comfortable with that constant stream of content from online live service games
^
As much as i wanna be super hyped it gets exhausting when there is almost nothing tangible to be excited about
Like i was excited for the Indy DLC when it came out and then i forgot about it and was pleasantly surprised when they announced it
That being said my excitement for Indy is nowhere near as much as mine for Doom but still
new info that been dropping from the hugo stream is always fun but until we're like a 2-3 weeks away from the release date, i cant really get hyped like that
I don't even want to put timers on anything
Things happen when they happen
Just live your life in the meantime, there are so many other cool things to get excited about that are actually tangible and available
yep
Well said. Much better things to do than obsess over the release date of a DLC we know very little about
Ngl tho if I see an enemy concept art or smt I will go ballistic
@warm ibex i feel bad for people like you and Tyler McVicker for having to deal with other people thinking that you literally know everything
Oh absolutely
I will get hyped about things that i see
Hugo been hinting at some archvile
But i'm not gonna get antsy waiting for it to release
I mean I like the Acolyte well enough but they're nowhere near dangerous enough
I don't like acolytes
They're fun but they're not evasive assholes the way that Archviles and Summoners were
They are kinda evasive especially with their clones and teleporting
They're just not my cup of tea when it comes to design
But not enough
If he spawned more clones i think he'd be more interesting
He's supposed to be a corrupted Sentinel priest/mage kinda thing
I like the visual design, i just think he's underwhelming to fight in combat
Just fucking bum rush him while he's shield stunned
The cosmic bonkstick just folds him instantly
I don't like his idk
Smt ab it just feels plain
It's def a me thing
Not into pirate stuff
I make the mistake of including more than one Acolyte in Ripatorium set-ups. Their area denial attacks really fuck me off
i bought premium tda forgetting i wont be able to play it in 2026 😭 🥹
at least i got to play the base game and artbook :P
See it doesn't look very Pirate to me but i can see how it would
make archvile like character instead of putting the archvile in
put the archvile in anyway
hugo has done this twice now
My complaints about Acolytes go away when there are more than one in the arena
Ye might as well cut out the middle man
Cough summoner
why did they even make the summoner
Cough acolyte
literally called archvile in the files
no wait it cant be the archvile cause he works different (ignore doom 3)
make it a bootleg instead
hugo better say screw it and put all 3 in the same arena
make the archvile work like that anyway in eternal
To the Summoner's credit, we all loved her and were very excited for her return in TAG
oh agreed i am a big summoner fan
summoners had aura
and i do love spirits even tho i think im in a minority there
Also i think the Summoner worked well in 2016's tone
It's really funny to me how you deal with Archviles and Summoners the exact same way between 2016 and Eternal
I.E. stun and rush with lock on rockets
it just makes no sense hugo literally changed it to the summoner because he couldnt do a reviving gimmick but then just had them be identical anyway
shoot it until it dies
and even before eternal made that change nonsense it was already nonsense cause archviles did that in 3 😭
"we cant do the revive mechanic"
*Enhanced Azhrak lore
I would remove the acolyte from the game altogether and add Arch instead
Acolyte is too mad
acolyte isnt as annoying as arch
its only annoying when youre unaware of the fact you can just shieldtoss lock it down
It covers the entire arena with a fog that cannot be escuded and which causes a ton of damage
B - balance
it can totally be avoided lol
Not by 150%
Also invulnerable until you kill the copy
B - balance
The reinforced version is a total death in general
Does BFC break through the shield of Agadon and Acolyte?
it can be stunned by the Shield Saw
if you're playing on 150% you don't have any room to complain about "balance" lol
Take advantage of it
lmao
game speed does not affect your ability to dodge projectiles
you also speed up in addition to the game man
the only thing that changes is the amount of reaction time required
enemies are no less balanced on higher game speeds than lower ones
if you're having more trouble dodging a projectile at a higher game speed, that's not the game's fault, that's just your own reaction time
super late response but tag1 took like 5 months to even get its trailer and that was a part 1 of a dlc
this is one story dlc one release
they're def gonna take more than 5 months to showcase a first trailer for an ONLY dlc
Holy Christ, we will get the DLC and any news when id deems it ready, So be patient please.
Game development takes time, and it aint no straight forward path, best thing to do is to keep supporting id and not bashing em with "Where's DLC?"
100000%
the privilege and impatience in this channel I swear
Bloodborne fans would probably have to wait till the next decade to get the information that the next game is finally being worked upon (it's gonna take another 10 years in development)
For sure sometimes
No idea if you’re referring to me or the people Horde was talking about but I absolutely do not want another TAG2 situation. I was merely saying that people should not expect a DLC trailer soon going by how TAG’s trailer drops were
I was saying that since the DLC is (probably) much larger than individual parts of TAG 1/2 then it’d take much longer to showcase a first trailer
This DLC isn’t also potential-limited by a year one pass so there’s that too
Isn't it meant to be only one DLC that is like both TAGs in one? I'll be patient for that.
all we know is that it will be one dlc, we dont know anything about how big it will be but it is safe to assume at least 6 levels
That is what I’m assuming
Marine costume?
People Horde was talking bout and some other people before you, My apoligies, TRhought i would make a general statement.
if this becomes a thing im doing yet another ultra nightmare run
If it's gonna be more than 6 levels then maybe they could sneak in one Atlan section in between
Doom: DLC Trailer ages
Yeah but calm down mate we ain't getting anything before TGA. Xbox Dev Direct is where we can expect to at least hear something new about the DLC
Meanwhile I'll suffer in Silent Hill F
((((
I mean Hugo did say that the streams after completing the base campaign will have higher chances of showing some more DLC and future updates and all
Yup in Final Battle or Reckoning stream
Also true
I'll replay TDA again after this week's stream
Definitely don't expect to hear anything at the dev direct
While I don't know if it's an outright established rule, I believe those directs are typically focused on highlighting entire upcoming games and not updates or DLC
Hmm makes sense
Umm when were the tag trailers shown? Like were they revealed on random days after being previously announced or on cons and directs?
Then I believe tga has higher chances of showing the dlc trailer or at least a teaser
No teasers, only a trailer for an hour
LMAO
Perhaps yuh
but marketing has been lite for all of TDA so who knows
That true
There is a massacre inside the Xbox
The studio was not closed, but they could easily cut budgets
the marketing wing of xbox or bethesda was cut a couple mass lay offs ago
holy shit, you're my evil twin!?
but im purple
It's way worse outside of here. At most ppl here ask and may or may not have no sense of timeline, outside of here some ppl feel entitled that they should have the dlc relatively soon or it should've already dropped. This also extends to updates in general. Basically you think it's bad here but it's always worse on the other side is what I find
But yes support id, peddling them for more will lengthen the wait
I bet they're going through an immense amt of pressure and high expectations
For sure
Ye I can feel it through the screen everytime Hugo says they're working hard
Like he really means it
I feel like he should go on here every once and a while he would see much more positive things
I know he surfs the web of peoples opinions which does broaden the horizon and does allow for all sorts of feedback but let's be honest how much of the info does he get is anything substantial or enrichening beyonds "ew raytracing where my micky g ew why is he parrying where muh quickswitch"
Must be exhausting.
More time to cook 
I'm not even gonna reply to everything above rn
Respectfully, I think you need to humble yourself a bit and not speak for others sometimes or think you know everything
Well I didn't expect that
I've just seen worse and I can have sympathy for a person who has a massive weight on their shoulders
Didn't mean to "speak for anyone" and I don't think what I'm saying is negative
Unless it's the atlan segments those serf projectiles are near unavoidable
Well with min parry window, they ain't bad if you raise the speed on a normal parry setting
But yeah apologies for that I'll try considering others more besides my own views
yes exactly
game speed does not affect your ability to dodge/parry things beyond taxing your reflexes more
Yup
It's ok, sorry the late reply. I'm swamped and running behind at work
TAG's first teaser dropped during QC2020, the full trailer was released at Opening Night Live (both in August). The first teaser for TAG2 was posted three days before the expansion released lol
damn, hard to believe it's been nearly five years lol. Those were the longest 3 days of my life waiting for TAG 2 to drop
Golden flail when
Hopefully with the dlc
So the new dlc will have backtracking huh
Interesting
I'm super excited for the DLC
Didn't dark ages already have backtracking tho. Or is this doom 1 and 2 levels of backtracking
As long as there's some groovy bouncy ambient song I'm ok with that
yeah tda already had significantly more backtracking than either of the other 2
Ye so what is this one gonna be like
Hopefully not padding time
I mean I don't think that'll happen
TDA was already at Doom 1 and 2 levels tbh
Ye but now it's even a more emphasized in dlc
Like how.
Y'know I wouldn't consider dark ages maps mazes
I'll say that
It's always clear where to go
But there's just so much to go to
But in doom 1 and 2 not only are they large maps they are confusing to navigate
Well, not knee deep in the dead
yes
except said backtracking is actually intuitive and doesn't involve shooting some switch that looks the exact same as a wall texture
i remember two maps in kditd giving me trouble but i forgot which
Courtyard.
Anyone remember the courtyard in Doom 2
(Was it called the courtyard)
can't remember what it was called but it legit made me quit playing doom 2 for the longest time
so annoying
Do you remember, was there a level called courtyard in doom 2 that had a lion switch but it was actually a shootable switch
i hate shootable switches in classic doom because literally no wad ever uses them well ever or telegraphs it well ever
i can get them now but only because of trauma
apart from sigil of course sigil obviously telegraphs them well lol
Sandy peterson needed some more time to cook
Crazy they pumped out a sequel 10 months later
(Don't remember if it was exactly 10)
Dark ages kinda did the same thing with the plasma shield imma be honest
sandy was probably telling somewhat of the truth that doom 2 was a cashgrab lol
On the kreed ship
A cashgrab for sure but I'm glad it exists
im glad it exists because it gave us a lot of cool stuff after
Ye modding
The wads that came after
(Not talking abt the obv 3 reboot games and doom 3)
Everyone was confused abt this when the update came out
getting lost in a modern doom game is damn impossible
nahhh that was pretty obvious
Well to you and me but everytime I went on here some guy was talking abt some blue shield they couldn't bypass
my first time playing foundry I got hella lost
Ye getting lost in a 1000 acres of techbases is not smt we see anymore
really? i didnt get lost in 2016 at all
I also have a shitty sense of direction in video games so there's that
Tbf if you follow the four main locations you won't get lost
ye I know that know
I get tunnel vision from looking for secrets so long that I might forget where the main path is
ive gotten lost in backtracking games like dmc1 A LOT
Foundry is like the only map you can get lost in in 2016 I think
Eternal idk if it’s even possible to get lost outside of Blood Swamps
eternal has bright green paint telling you hwere to go, a minimap, mission objective markers, some popup tutorials telling tyou where to go, unless youre dean takahashi youre not getting lost
that happened to me in forsaken plains once i think
I don't think it's necessarily always a matter of getting lost, but simply not knowing where to go next in certain rooms/areas. Eternal has a handful of wall jump segments that aren't completely obvious on a first time playthrough
the checkpoints were so annoying i just took a break to go out and collect gold and all of a sudden i was like where was the main path again?
I can't wait to click a button that opens a door that reveals another button to click in which that button raises some stairs that reveals yet another button for you to click so that a door will open and you can finally obtain some chaingun that is totally obsolete since you killed a chaingunner earlier
This was from tnt I think
I don't remember what level but this was totally a tnt thing
So glad they dropped that
Ugh the checkpoints
Don't remind me
Worst part of this game
checkpoint PTSD gona activate
Alr time to finish my max slider run
ahh i see then why you dont like metroidvanias 
yyyyep
well thats a fair enough reason tbh
i despise them with every cell of my body
i hate them as much as when vergil goes devil trigger in his dmc3 bossfight
Ye they need fixing
you'll change your mind about that if you ever attempt a UN run (and then lose it because of BS)
worst part of all modern doom games by far is the bugginess
I'd rather take some bug every once a while then spawning a nation state away from my desired location
how about clipping through the floor during a glory kill animation in Laz labs and losing your best UN run because of it?
Well are we talking abt 2016 or dark ages
well, that's just an example
Cuz 2016 doesn't have balls checkpoints
TDA has had its fair share of bugs
such as the bug (which has since been fixed, thankfully) where enemies didn't falter when you hit them with the dreadmace
Ye but does it hamper the experience as much as spawning across the entire map and having to do a difficult fight when you reach where you wanna go
Tbh isn't this just a bug
It's part of the same umbrella
depends on how much you die
Well in my case imma die a lot
I look forward to every new stream like a vacation
true harcore slayer indeed
Ye I just gotta do this final fight the final boss then I'm done
Oh yeah true kekw
Trying to dreadmace a komodo is the worst feeling ever
The ground slam is the least of anyone’s worries tbh
Not only that but he has the audacity to spam his fireballs while dodging
Real, fast lil buggas innit
dodgy lil lizards if i ever say so eh
You know what's worse is when a cyberdemon is spamming his ground spikes with a komodo on the loose
This final arena is soooo annoying
Have you ever considered the bfc
I only have one
I'm saving it for the cyberdemon leader







