#the-dark-ages
1 messages · Page 347 of 1
I don't think they want to nerf it against every demon though, just specific ones
I can't believe they broke the shotgun again just bc people were quickswapping :(
Well when “specific demons” is half the enemy roster, yk?
Mancubi having a resistance really annoys me, they're literally a big squishy target
Easier to delimb without them dying tho
Hey as long as it still one shots revenants I don't really care 
I miss how theyd explode in doom 2016
I guess so, but at the same time, if it’s dead I don’t have to worry about it being delimbed now do I? 🤣
Idk you can do more comboes on em'
You can do ricochet on them which is useful
Cuz he won't die as fast
I honestly don’t mind the nerf. I think it’s a bit overtuned, maybe tone back on the mancubus damage resistance, but other than that i don’t think it’s too bad. The SSG is still a very reliable tool, but it can no longer steamroll through everything. Which I think people are upset about
Ricochet on pinky rider is one of the most fun things in the game
Didn't Eternal also have different resistances for demons depending in the gun? Difference is they had the balance very well tuned by the time that game came out
We didn't see them tune like we have in TDA
I wouldn’t know honestly
Mancubi having a resistance to SSG also means you're disincentivized from risking close quarters
I think getting up close would be fun as high risk high reward
I just bash him, shield saw before he drops the AOE and then SSG.
Why don't you shield throw and just shoot his arms off
I don't have problems killing them
I just don't like the role they serve on the board so much
On launch people were nonstop complaining about ssg and calling for a nerf, they nerfed it like people asked and now all I hear is people wanting to revert the changes
Their first nerf was corrext
Idk what ppl want really
People don’t know what they want lol
Maybe not group them first
Agreed
Maybe there's a fine line
I want it to not oneshot hellknights but to still feel too strong for a shotgun
Like doom 2
I mean yeah everybody has varying opinions and I understand that I’m dumbing it down, but this is how the community has functioned for as long as I can remember. “Do this do this! Wait no wtf why did you do that, put it back!”
Ye if I were a dev I wouldn't really know what to do therr
I guess you gotta keep changing until you find the spot
Out of topic:
I know grenade launcher is bad but it's lowkey fun to spam 🤤
Only thing bad about the grenade launcher is that I suck too much to land directs consistently
It's like the impaler
I really think that the game should have been playtested a lot more. Even if it required a few months delay to do so, because trying to rebalance everything and trying to listen to the community post-launch is just such a shitshow
Grenade launcher has the lamest upgrades in the game by far
Eternal had a huge advantage because they were able to test the game in front of hundreds of people during that delay it had
Ye they're spending lots of time on bug fixes and tuning
This is very true
Time that could be spent on master levels, DLC, and more gameplay-related stuff. It doesn’t seem like it’s slowing down development too much, we did get the ripatorium which I was not expecting at all
But Hugo did say that tuning was almost done now
Just some extra changes and we're done with balancing
Hopefully he shows us something cool next week
I wanna see a dlc snippet or a new mode snippet
Good. Even if you have people complaining there comes a certain point where you just have to hunker down and say “deal with it” because it’s such a headache playing through a campaign over the course of a couple weeks and having new balance changes left and right
Nah silent drop the dlc after 6 months of zero news or information
Ye soon they'll stop, prob september is when they'll be done
Nooo hugo said they'll share cool tidbits almost every stream
I think that update 2 was generally good in terms of balance. I think people are overblowing the ssg nerf because they got too used to the OP version, which again is why this game could’ve used more playtesting
Ye overall this was a very neat update
Very good especially from ripatorium
I made like 9 presets I love it
Definitely, I hope that adding to the ripatorium actually happens and it doesn’t become another empty promise… cough invasion mode…
Well that's different
Invasion mode never came out, and was conceptually too ambitious
Ripatorium and sharing community presets does not seem overtly hard to implement at all
Yeah I know that and I’m mostly joking, it’s just a shame
Eh
I never jived with invasion mode anyway
Would've prefered a CO-OP
But nooooooo
Co op would have been extremely cool
I also don’t like how they handled it either. “Invasion mode is coming at launch! Don’t worry guys, invasion mode is coming post launch! (Delivered, 40d 6hr)”
With a buddy
Invasion mode is cringe
Ye remember that dlc thing too, where we were gonna fight as an arc soldier or somethinf
And the comic
(Ost but we don't talk abt that)
Lots of empty promises back then
Doom Eternals OST :(
Well not promises
But y'all get it
At least this time they've seem to changed
Trying their best to do all they can
Wait I just saw that they fixed it but reverted the ssg bug?
Why??
Invasion had too much working against it as a post-launch promise. COVID workflow meant they had to slave away on the DLC before the deadline, and by the time TAG was done people were begging for harder singleplayer content. Then the anti cheat drama happened which rules out any sort of integrity on PC anyway lol
I believe that whole thing was fake, some rumor started on reddit. Correct me if I’m wrong though, people thought that this was gonna be the next doom game
I remember that bullshit about the anti cheat man, people whining about eternal having kernel level anti cheat. Like literally every single other triple A multiplayer title. Community was not a fun thing to be a part of back then…
Back when you’d get death threats for saying “maybe mick Gordon was partially in the wrong” 💀
But yeah this is my point. I love id to death but they definitely have a habit of overpromising, which is why im tempering my expectations
I think bc of the unintentional quick swapping
The what
I think that fixing the SSG bug led to some quick swapping being possible like eternal
Or some other bugs too
So they reverted it back
There's a video of it posted here somewhere, don't remember by who
This was the bug I think, you can jump to that post and read about it
Oh yeah it was kinda bad
Uh oh ppl can't be doing that
Still I prefer that over not being able to use the SSG in the ripartorium
We probably have to wait for a real patch instead of it being a tunbable, not sure
But hey it will come with some slight buffs I think
well not anymore 
Waiting a month for a fix is awful
Yea since update 2 I haven't used the SSG save for wednesday
Where it was fixed
I still haven't closed my game since the hotfix so I still have the good ssg
Lmao
Holy damn
Are you quickswapping with your crazy reload cancel tech
im guessing they didnt push the chaingunner tunable then?
that fight with the old one was miserable im never fighting that again
atlan min parry window 
I had it too then my game force restarted
We just have to wait
Hopefully next week, or in september
September 😭
Bruh it's August 15th
We'll be there before you know it
And with melee and rune swapping
I hope we can maintain the charges
And they can increase the difficulty in Ng+ and dlc to compensate
that would be broken as shit if the charges don't reset lol
Man really? I thought it was cool
Why swap them when you can keep one
That would be so funny if they worked like frags and ice bombs in eternal
But they don't have to be like that
Maybe they can be the grenades in 2016
Why do y'all worry abt it breaking the game
They can make the game harder in different ways
Ripatorium, ng+, dlc
Cuz I want to play the game longer than a couple runs lol
But how would it break the game
Say they don't let you maintain the charges
Now what's the point of swapping
Just stick to one
Let them work like 2016 grenades and let the melee series carry over between strikes so like you'd do 2 flail hits then switch to gauntlet and get your kick after
Gauntlet and fail can be charged almost instantly after switching melee. It's the mace that might be the issue
Ah I see
Well
Idk, I guess it's a qol feature more than anything
But you can't mix melee then
And what abt rune swapping?
They're adding that too
If you had half a mace charge what if you swapped to gauntlet or flail and have a charge and a half of that
Ig
I'm sure they can balance it
Convenience
keeping the melee charges might be okay as long as they keep them separate from each melee
You can technically swap those instantly
Again, convenience
I.e if you charge up your gauntlet the mace should still be empty if you switch to it
Alr how abt this:
Although
If melee is fully charged, then maybe they could make it so swapping does not lose charge
That would be fair
You can build up charges for each individual melee, but you are able to build each one up, and use them in tandemn
Swapping doesn't lose charge
But it doesn't translate between each melee
So you have to earn each charge
Is anyone else’s arms for the slayer bugged?
That sounds the most balanced
I don't think so
Hopefully they don't absolutely bomb it
See this is why Hugo should look more on discord
Bc we have good discussions abt balance instead of "hurr durr can you get rid of raytracing"
Fr tho
It's kinds frustrating really
Much better feedback and ideas here
It's absolute trash on other platforms
No one makes a lick of sense
Ive noticed they glitch out occasionally lately
Maybe I haven't played enough to notice
Fan balance discourse is always bad. That's like a universal constant across all games lol
No discourse here tho
We just came up with a good idea without yelling
But hugo looks in Reddit
ugh
Damn
Problem with player feedback is you have to stay in the center. You can't cater to just the top 1% pros and you can't cater to just the noobs either, catering to both is a shit ton of work
So you’d start a fight with 3 fully charged melee weapons?
Just how does he find the right info
The best discourse tends to be the most relaxed. There's no use to being hostile over single player videogame balance
You have to earn those charges first and choose to use them all if you want
You cna build them up in one fight, not use them, and use them in the next
But building a charge in gauntlet won't translate to mace
Gotta build each one
But they can keep their charges
I like the idea but my only issue is I feel like it could cause too much melee spam at once if you build it up. I like having regulation for the melee charges, it's not something you can spam for too long
Honestly starting the rippatorium with a mace charge makes 1 wave presets a little too easy some times. You can delete all barons at the start with little issue
Well here's what they can do
Let you customize the different waves
And now that problem is fixed
Since you have to endure different arenas
I don't understand this whole balance thing
The more you can do, the more enemies they can throw
At you
Thow
Would be nice if they include simple and maintain spawners within each wave configuration, with the maintain enemies not counting towards the wave completion
Shhhh
Ripatorium is awesome but I wish it had an endless mode with difficulty progression or smth. Just fighting the same wave forever is boring
They do have endless
Just not fully customizable
But we're gonna get there
But imagine what type of stuff they will throw at us if we had melee and rune swapping
Would raise the skill ceiling a lot
ya
Definitely
Like how eternal's camapign was too easy for some ppl
Yeah not a huge fan of that
You could easily abuse it by swapping in between fights
Define abuse
And does it translate to everything they're gonna make?
Ng+, dlc, ripatorium
I want to be able to farm fodder with my flail, shock a tyrant with gauntlet and then mace him
I think the point is they don't want people doing everything at once
Honestly having heard about eternal's "insane difficulty" for almost 2 years straight before I played it I was a tiny bit disappointed it wasn't super insane 😭
Incredible experience nonetheless
Ye it's not that tough
imo rune and melee swapping mid-fights is too complex for the core of the base game; sounds like something for mods to do. At that point just get rid of the swapping and add 3 separate melee options at once with 3 different keybinds. It's like the ice and frag grenades in Eternal, why have a swap when you can have a dedicated key for each and make it more convenient
In between arenas, once you’ve build up full charges on one weapon, switch and repeat the process
Then you start every fight with 3 fully charged melee weapons
Fine
Doom eternal was really just the first super mainstream game to feature more movement shooter oriented design and that threw off a ton of people nor oriented to the genre
I guess lose your charge
Like I think Hugo originally said we can't quick switch melee specifically because they want us to pick a playstyle, the charges resetting enforces that
The same people who complain about TDA being too easy are the people who literally only play modded eternal content lmao
And then they associate that difficulty with eternal’s base difficulty when in reality they aren’t even close
I played both dlc's at the same time and they both felt good to me
I think a lot of the controversy surrounding those releases was more centered on the high level players experience rather than the actual intended experience of the content for most players. I think doom eternal is a very well rounded game all around even from a more casual perspecrive
the campaign is easy as hell after playing through the dlc and master levels
besides the first 4 levels
those are pretty hard
most people I argue with about eternal being hard are the ones that didn't even get past level 3 lol
Like as soon as you get past level 4 you become God, but if people give up before that point then it's like then didnt even play the same game as everyone else
Anywho I really hope the dlc lives up to the reputation of ag1
Yeah I understand
Eternal is a difficult game and so is TDA
But people make eternal out to be the pinnacle of fps difficulty when in reality it just isn’t
@compact hemlock would you rather have melee and rune swapping but the charges are lost each switch, or you can maintain charges seperately, and pls explain why if you want to
atp just dm the man lol
Hey
Lmao
Just asking
Most likely
They said they're gonna raise the skill ceiling a lot with this dlc
There's a ton of awesome concept stuff that could make it in. I'm most looking forward to see what art direction the dlc takes
From 2016 to eternal but not that much but in concept
If you get what I mean
Just refining it
Gimme that classic archie
Working on an animation for that rn
I wonder what tag 2 would've been without covid
Maybe it would have been actually difficult instead of just annoying
the concept of the dark lord is so peak
Who can really say? The past is the past. Even failure shapes the future of design in a positive direction
How treacherous...
I hope it's not just "going after hell's high council" I feel like that would be boring
Hell is known for it's world class variety
they have already introduced the layers of hell with the harbor of souls codex, perchance it could...
Well that is the main thing but I bet it's gonna establish other things
What would you want to see(within reason)?
Yall want a totally fun (sarcastic) Rippatorium preset?
3 Chaingunners
3 Arachnatrons
3 Cyberdemons
3 Cyberdemon Leaders
Beat it at 500% damage to player 
I tried to do an all super heavies ripatorium and was actually foing well but I accidently left endless on so I freaking died
The cover shooter preset
Like all of them maxed out huh
call of doom 2008 preset
Without bfc too huh
Too tanky, at 500% you get rekt by the arachnoids and chaingunners
I hope they at least have the slayer and the night sentinels discover the hell factories that the maykrs built in secret and set up the civil war for the next game or something
3 chaingunners on their own would end the run
I still maintain that doom 2016 is easier on nightmare if you play it as a cover shooter
yeah but its less fun that way
Ah! That would make some sense, the discovery
Yeah Ik
So you will have a slayers testament, and the discovery
“Lean and crouch, until it is done”
I can get behind that
Doom 16' follows the original design philosophy of og doom where cover tactics are far more practical
I figured he dies during the civil war or something anyway
I was able to spawn 10 cosmic barons at once with Cheat Engine 
Yeah
Except in og doom, normal imp fireballs didn’t deal 50 damage 
Ye most likely
I think thats bs and he should die, maybe hugo trying to decieve us, idk
The dreaded random number generator list:
Well we don't know when he died
Revenant rockets with their 10-80 damage lmao
I guess they wanna build the character bc he was flat as a tabletop in the campaign, so they wanna make us like him and build him up so his death next game means something
I'd rather have that
Instead of character exit scene
have a rare moment where doomguy actually shows emotion in the game where he shows the most emotion, maybe even play the bunny music. would be a good lesson about the effectiveness of revenge in grief
Next game will probably focus on the war that led to slayers original defeat, the the events leading up to it will all be there instead I think
theres ways to make us care without developing marok
Well ye but all your characters should make you feel that
Don't put all your points in the slayer
Basic fundementals of story telling
Flesh out your characters
Don't whimper and kill them off quickly
Bruh they should’ve given us more commander Valen and less Thira tbh
We can have both y'know
Would be cool for marok and slayer to get along in the dlc or something so his death is actually impactful for the story next game
Some slayer storytelling, and marok znd valen storytelling
Yeah
But Valen got no plot around him at all, just token screentime
EXACTLY
He's known for dabbling in black magic
i mean yeah but we know he's gonna die, hard to make people gaf if they know someone's dying. drawing a parallel to player character can do that, while letting other characters grieve and have an arc
You can't do that in a dlc
Especially if he hasen't had time to build himself yet
Build him up this dlc, kill him next game
Seems the most logical
I think it's fine for valen to be more of a background character right now, the reveal that he was using the hell ritual establishes his character well for the future
you absolutely can, but I get it
though I think building him up in this dlc leads us to the same issue
I say you can't, cuz this is ID software, not Tokien
They made the easiest demon in og doom into the hardest one
What issue, I'd rather care when he dies instead of writing his death off when the writer didn't want you to do that
Make me like him
hard to invest into the characters of a prequel when you already know everyone dies 
Make him not trust the slayer(which he shows) and learn to trust him this dlc
We only know Marok and Novik die
yeah but if you build him up in a different game, in a series that wants to make all the games a decent starting point, then you still have people who don't give a fuck
Novik isn't necessarily dead
Or unexpected at the wrong time
it SHOULD be
See but don't rush his death
lest we forget what franchise we're in
Otherwise you just have this fodder character that no one cares abt when Valen CLEARLY cares abt Marok and we should feel that
In a 6 level dlc too? We need more time
He most likely dies in the civil war
man if only there was another character who is deeply saddened by the loss of family and chooses to grieve in a poor way
You can do both
It would have been a wiser decision to have Marok trust the Slayer MORE than Valen does
I would hope the dlc is at least a bit longer than 6 levels like eternal
Delve deeper in the slayer's trauma, and build up Marok's character
not over two games, while giving enough time for Valen to have an arc as well
This
Yes prob
Although either way I didn't see him not trusting the slayer a lot in the game
I only noticed due to the codex
He kept giving him shady looks i think
Hugo already confirmed that
A. Marok won't die
B. Relationship beteeen Valen and Marok will be explored
That's all we know
my pitch is: Marok dies in DLC, slayer and valen share a moment and slayer reminisces on his loss (silently), Valen is not over it in the next game and does what he does. makes the slayer more human and the betrayal more gut wrenching
but can't we dream?
I don't get what you want
Why can't he just die in the next game
Why just kill off a character
Grieving means nothing if the person you care abt is a STONE WALL
A literal nothing
Make me care first so that when it happens. I can relate
Otherwise there is a dissonance between the scene and the viewer
because we'd be killing off a character we know dies for someone who doesn't (and we are familiar with). you can't do everything
to be clear, marok SHOULD have some development in the DLC
The same issue is very much worsened if you do it in dlc
Cuz you have objectively less time to develop him
right, but the time is allotted towards a character people are more familiar with
i mean Valen
Valen's grief means nothing if his bald son doesn't do crap
What am I gonna understand
Oops, sorry! Anyways
Guys what if valen dies
Here, maybe we can do this
Haha
yeah but at least then you can bridge the gap with the slayer
With what???
his dead family
The slayer hasen't had any interactions with Marok
Bruh that was EONS ago
Sure but he has to be brought back with the dragon balls before we get to eternal
would you forget them?
I'd rather have that in a different game
No dude I think having that in a dlc instead of a main game just sucks
I don't feel like rushing all the stuff I wanna see
then we're at an impasse
Without it feeling half baked
Like why would he suddenly start grieving abt his family
You can give ideas but nothing leads up to them
Something has to trigger it
Well we already got a half baked story in the campaign
Ye basically
Now we wanna kill off all the characters we don't care abt
Not a good idea.
Here's my proposal
Half the story is literally just "guys we have to get thira back"
If Hugo is lying, and Marok will die, he should die after he fully trusts the slayer
Maybe the slayer does something wrong, idk
See why it's so hard to kill himoff so quick
yeah I think we're all overestimating the level of storytelling id is capable of
Most the stuff we're talking abt seems way too deep for ID stuff anyway
Jk
We're talking abt grieving, trauma, regret
At most we had that dragon die, and the slayer felt sad
that's a damn shame, doom has never been a stranger to loss and unhealthy coping. whatever id cooks up they should return to that
But it DIDN'T SHOW THE ORIGIN STORY, AND INSTEAD TOLD IT IN A CODEX!!!!
WHYYYYYY????!!!!!!
"that dragon" 😭
HE HAS A NAME YOU KNOW
It's always been in the backround
Me when I ask id to make a good story in an fps game
Wolfenstein the new order aside
I wanna care and the origin story makes it better but NO ONE FRICKIN SAW IT
still, feels much less prevalent in the past couple games.
SO 80% OF DARK AGES PLAYERS DON'T KNOW ABT THE ORIGIN STORY
its a shame
most people put more thought into the lore than the devs did lol
I remember the codex in 2016 and eternal being intriguing enough, I don't know why the campaign can't at least reach a similar level of depth
Yk what
At least TDA’s story is better than eternal’s dlcs
devs just wrote shit to justify why we are going to crazy locations
yeah let us write the games we definitely know what we're doing
Dark ages doesn't have any plot holes really
Well there are way less codex pages in TDA for one thing
They said "we're taking the codex and putting it into the cutscenes" and it had me thinking we were going to get something grand to compensate
Eternal had a whole ass book in the codex
ye and the one time we needed to see something they told it in a codex
"I need to fight to get this to fight this guy who is also me"
Has anyone read Serrat's origin story?
Could be genuinely good to see in action
BUT NOOOOOO
i need hugo to drop the full 500 page libra sulgenta. shit would go crazy
IT'S IN A CODEX
That was always gonna be impossible tbf
really think they did this because most people didn't read anything and ask dumb questions that already have answers
*Liagra Sultagenta 🤓
to be fair it's not exactly anything groundbreaking. would've been nice but I understand its exclusion
no fucking way thats what it is
I'm not saying that
But it clearly would make 60% more ppl care abt the dragon death
not saying you are dw
Ah sorry it’s Ligra Sultagenta
Cuz we would have an emotional anchor
Bro what if mission 1 had the slayer save serrat and then by the time we see him again in mission 5 he's swagged out in machinery
Which would be the time the slayer saved serrat from death
But nope we just suddenly care abt Serrat and you should too!
I would lowk be more invested in a mission where I rescued Serrat than where I rescued Thira lmao
Dark ages has a problem where it expects you to just care without knowing why
It shows a lot but not when it's most important
I liked the development with serrat even if he was more of a car to me, it's still sad seeing it really effecting the slayer
See I agree
though, again, not new to the series lol
But we don't know why he cares abt him in the cutscenes
But THEN WE KNOW IN THE CODEX
AHAAHHAHAHAHAHAHAHAHAHAA
WHICH THEY DON'T SHOW
Cod-ex-position
Anyone who doesn't know the story is gonna see the death and go "oh wow my mount is dead okay"
Exactly
Nah pretty much everyone who played the game was pissed that ahzrak killed serrat tbf
That’s one place I disagree
nah but there’s the one cutscene of you feeding him an arm and that’s melted everyone’s heart that I’ve seen (I agree tho)
I see slayers connection with serrat being the only thing in his life that views him as a person, instead of just a weapon to be used. Serrat genuinely respects and wants to protect the slayer
Well I didn't feel that till I red the codex
Cuz I understood
Instead of the writers just expecting me to imagine it
Bruh
You don’t need a codex page to understand why losing a pet means something
fuck me it is ligra. too much nightreign will do that to me
Not really
If you're new to the series, and you have no idea abt what the slayer went through before, all you know is that your mount died
Idc abt the pet I care abt what it represents, and I would like to see that
in a cutscene
instead of some codex which ppl don't read
which the whole point of dark ages is show don't tell
yeah but its still something. regardless of who knows doom lore (most people dont) they still have a reaction beyond that.
I do think this is flawed as a philosophy, show AND tell would be more rewarding for the lore nerds (me)
you ever do the archvile drawing btw?
I'm animating it
I'm making a fight between it and the slayer
Hello
Trust me it's not bad
That's probably the least confusing thing going on if you're new to the series and play TDA
Would love that as well
So what talk goes on in here
bullshit LOL
Oh
Doom the dark ages 2025
also that
Oki then I'll leave you to it
Point is, his backstory should've been shown, or talked abt, anything in the campaign and not a codex
I don't know anything about doom
The campaign moment really only needs the feeling of losing a pet as context for slayers anger, the lore in the entry is purely supplementary
I’m a sucker for animal companions but I honestly didn’t feel much when seeing Serrat die. Sure it was sad but there wasn’t a whole lot to make us feel attached, and it didn’t help that the gameplay was the weakest link of the 3 combat styles. To each their own though.
so, legitimate question, what brings you to this server?
Ye maybe Hugo needs to put down the pen a bit.
Wouldn't it be best to take this to general
@hugo look here
yeah but i dont wanna ping him lest he turns the ban hammer to me
Alr just saying
But he never checks the server
Which kills me
Cuz all the best discussions are in here
he thinks hes too good for us...
My friend wanted me to find a server they liked and I know they liked doom so I invited them here i just kibda stuck around instead of leaving
Writing room has been completely replaced with reddit users for the next installment
I like the story and creative choices they’ve made with Doom, but I don’t think it needs a compelling story. Not saying they shouldn’t try but it’s not important to me personally. I like the campy, violent Sunday cartoon sort of approach.
I would kinda love both
Dark ages kinda took itself too seriously in some areas, and we had less light hearted moments
honestly if you wanna get started on doom games (IF) I'd recommend the classic doom/doom ii, sourceports are free and you could hypothetically get the wad file from your friend. its fun!
I have 2016
The only funny stuff I remember is the titan blinking fast when the bomb was in his mouth, and the payment required scene
He plays xbox
civvie said something about duke nukem along the lines of "big moments matter just as much as little ones" and I honestly agree. Doom can take itself seriously during the main shit but give us more personality in the moments between
Ye even the darkest stories have fun little moments
also why people miss glory kills cus that was just personality farming lmao (i know theyre not coming back I think the new system is better for this game)
When I imagine how much content Hugo prepares, I immediately get goosebumps
But nope hugo gonna go on reddit
I hope he picks up the right feedback
Alongside on youtube and facebook or whatever boomer platform he uses
(Not youtube)
myspace
I really like how you can optionally do them now, it's a nice breather when you want it
I agree but theyre lowkey missing that secret sauce that eternal's had
Not constantly being locked in a multi second animation definintally improves the overall gaming experience
I love eternal but I would be lying if I said the constant kill animations never got a little annoying
I just like how executions don't lock your camera or lock your movement
Like you can press the button and aim at the next demon, flow is better than glory kills
Melee executions don't lock your camera
And you can definetly hit the next demon
Are you talking abt the above glory kills or melee executions
Cuz the former is optional
whuh
Glory kills are mini cutscenes, melee executions are the melee bops you give each demon when they are in daze state
Why would they be talking about the glory kills
"Melee finishers"
nah i get that we're all on the same page here tho
Well they said it locks your camera when that is false
You can objectively move your camera around
But you can only feel that in slow mo
You can move your camera around during the glory kills?
yeah but not glory kills so we all on the same page here
Melee finishers and glory kills
Ye there we go
For glory kills it's literally impossible
It's a mini cutscene
dawg you actually just confused the fuck outta me im ngl
Might aswell not do an above melee strike
glad we got that settled????
I'm just confused because you pretty much just said the exact same thing he did like a correction
Well he said melee executions lock your camera when that is false
Read the message again
reread that champ
I am now a chump
I mean, I like that it locks your movement
But you can still look around
That is true
Anywho I've been playing on 40% slomo duration and it's been way more tolerable
Really cool setting to have available
I wish we could move it by tens instead of twenties. I go between 40 and 20 and I think 30 would be perfect for me
I hate it when devs make sliders with stupid points like that for no reason. Like no way that's a problem in the code someone set those values arbitrarily
half of the time when I was glory killing in eternal, I was on edge because I could see the enemies in the background waiting to spawncamp me once the animation ended
lose the charges, it's easy to get melee charges back if you're good at parrying. swapping should also be a decision with some thought put into it and cost attached to it.
Ok thanks for responding devo
They're doing rune swap too tho
How do we feel abt that
Cuz you could easily parry, trigger heaven splitter, parry again. And trigger daggers
How runes work anyway
Sometimes projectile parries trigger them, but not immediately afterwards
Are they on cooldown?
In my opinion, the change of melee weapons was done at the request of the fans rather than to improve the tactical experience
The glove adds a lot of dynamics to the game and deals a good damage with 4 attacks, the rest doesn’t seem to be needed
Well it's a qol change
You can switch midfight instead of opening some menu everytime
Changing the runes of the shield looks more promising, but again the shock rune seems to be also unbalanced compared to others
The shock rune doesn't shock everything, just everything in the vicinity
More demons are the solution, and a larger arena
Plus, flail is very good for restacking armor and mace is very effective against enemies you wanna get rid of quickly
The damage you inflict for the shock effect is always more than the damage to another rune at the same time
Ye but imagine shocking someone, and then switching to ground fissure
Now you get free armor points from simply changing and parrying
Ground fissure can falter demons too, and the blades and shoulder cannon delete single enemies
Ye imagine mixing those together
you already can
Ground fissure and turret let's say
it just involves going to the menu instead of pressing a hotkey
Hell nah
Gimme that convenience
yeah I'm just comparing it to melee swapping
just make the melee swap hotkey do the same function that the menu switching would do
Ye I'd be good with that
At the very least it isn't restricting you of changing melee in the first place
What you want is something else to juggle with, leave the runes as is bc it's part of what the devs wanted the game to be about
Well here's the thing
You don't have to do it
It's there for convenience sake
Dark ages is not really a build game
You can switch from the menu anytime
What I want is a qol feature that may raise the skill ceiling a bit if you choose to engage with it
You don't have to use all your weapons in eternal
Then add a significant cooldown when switching so you can't abuse it
For rune swapping?
Yes
again, you can already abuse it
all a hotkey does is add convenience
Ye you can easily do heaven splitter, change menu and put on daggers
But no one does it cuz it's lame to go into the menu
Right, so add the cooldown. It's unnoticeable if you play normally without a hotkey, it just prevents mid-fight abusing of the feature
And then add a hotkey on top of it
Or does it make the game more enjoyable
I play with rune swapping but I only swap in between times of more than 5 seconds between fighting enemies
As in I only switch if I'm not engaged directly
just takes away all the convenience of the hotkey
there's no cooldown to going to the menu and changing it
Ye and it doesn't break the game either
Part of expressing yourself in dark ages is the amount of enemies you fight
Since rune and melee swapping raise the skill ceiling, you simply make harder encounters
if you're quick enough to parry, activate a rune, then switch runes while another projectile is in mid-flight, then hats off honestly
Either in ripatorium, dlc or a new game plus
Why are we limiting this in just campaign
Eternal's campaign is easy when you abuse all your options yet it's harder to abuse those options in dlc and master levels
And Eternal could get that hard cuz the playerbase was capable
What's so wrong with raising the skill ceiling and allowing your players to expirement and express themselves
Dark ages dlc is gonna raise the skill ceiling too y'know
I remember disliking having to pull a bunch of almost pixel-perfect key presses in Eternal to do a bunch of high-end tech switches and stuff if you wanted to min-max your game. Yeah you can play without it but that's where the skill ceiling was, doing that stuff.
The skill ceiling of TDA doesn't have to be about skill pressing key combinations quickly, it can be more about strategy and learning the enemy patterns
And you can't increase the difficulty of those fights if you aren't capable of more
Why is it that 3 cosmic barons gives people fear but 5 barons in eternal is basically a joke
3 barons in TDA are no harder than 5 in Eternal tho
Plus I can guarantee you won't be button mashing if you can switch a rune fast enough it's just a bonus for doing something risky
Ye I exxagerated a bit
But still, if you allow the player some more options, they can take on more enemies
More superheavies at a time
I'm fine with that, I just don't want to have to button smash if I want to play at the highest level, I didn't like that about Eternal so I didn't play like that
I can understand that
But the changes they're making rn don't incentivise that
It's literally a qol feature
nah I would take 5 barons in eternal any day over 3 cosmic barons (provided I had fodder to chainsaw)
Why’d they make it so when you change your kit and reset checkpoint the equipped shield rune stays but the newly equipped melee isn’t
Like whar????
I 100% Doom the dark ages the other day
Dopeeeee dudeeeeee
Also should there be more skins for the dragon and atlan
Like nightmare reverant conqueror
Btw if azhrak is the prince then who is the king?(is it the slayer since they all fear him?)
Nah it's prly someone in the high council
fr
is the ssg bug fixed
cause i still cant block immediately after firing an ssg shot
but ive heard people say that it is fixed
so im confused
oh it was reverted cause of an exploit
Imma go back to Dusk and Ultrakill till it gets resolves I guess idk
hopefully ID can find out what's wrong and make it so that the SSG is actually functional again without turning TDA into Eternal 2 on accident
5 barons in Eternal is a cakewalk compared to the Cosmic Barons in TDA. Just stay up in the air using meathook and dash and PB rocket combo, easy. With cosmic barons, you literally have to face them with minimal bullshit tactics
yeah 5 DE barons is easier, but 3 cosmic barons aren't particularly hard either
unless you're literally doing the frame ballista, nothing is close to being frame perfect
with the input buffering, most things are weirdly lenient
Its a saying, you still had to press several keys in a sequnce immediately after firing for a lot of it, like for the PB Rocket double lock-on and quick shooting the ballista or ssg which are 3 keys just to skip the shooting animation iirc
there undeniably is a lot to press, yea
i like it though, as it adds another dimension and is fun imo
is the hotfix out yet
Here's me ripping and tearing my way through my own Ripatorium.
https://www.youtube.com/watch?v=bAhMTUc7IGc
This took me a lot of attempts, I didn't count, but I would guess 20? Here's me Ripping and Tearing through my own Ripatorium challenge on Nightmare mode.
Not sure how coding works, but is it possible to add a special variable that allows the SSG to not swap with weapons extremely fast without having the shield block bug?
Idk if I’ve worded that correctly, but I hope there’s a way to fix it
Theres an achievement for maxing out all melee weapons ive bought all upgrades for the gauntlet the flail and the mace but the achievement isnt popping is there something im missing?
Davoth ig
The old one boss was disappointing
I mean i liked the athmosphere, attacks, design, etc
But one phase?
To be fair, the guy came back to life due to Hell’s own tech, he was a walking corpse
Plus he too old to make it to another phase
why is the ssg still broken
No wonder they call him the old one
no way they fixed it then reverted the fix 💀
still broken
Not even a real name 💔
yeahh😭 reverted cus it allowed for ssg animation cancelling
There’s absolutely a way to fix it. The swap speed is probably tied to every gun locally in some way. At least that’s my assumption, no way to really know without seeing the code ourselves. It’s a small oversight. Shouldn’t be hard to fix, but I’m sure it’ll take a little more time to isolate the bug.
The spectacle alone makes me enjoy it personally lol
Yea i certainly expected more from cthulhu especially considering that the witch said hes the god of the cosmos os smth like that
god damn the accelerator is nuts
ssg bug is making me try other guns more often
pweaaase bethesda fix the boomstick
normal shotty is pretty good actually
fighting mancubuses in close range is a death sentence parrying these guys is a pain in the ass
unpredictable asf
Finally someone else who says it
Going for a 100% run doing all the masteries is smth i recommend all new players also cuz u really start to see the potential in weapons u wouldnt normally use
masteries are pretty easy to cheese lmao i got most of em done in like 5 minutes max
just reloaded checkpoints till i got it
also mission 5 sucks on repeat playthroughs holy shit
might just go full cheese mode just to skip it
Holy city? Bruh
Ohhh
Makes sense ig
I wonder wuts the new dlc gonna be about
I'm hoping to see more of Deag Loric in the DLC. It'd be a potential plotline to explore what the Order Deag was like before the demonic corruption.
life sigil is 4 maxed
Plus Loric was very underutilized in the campaign (I don't even think the Slayer has even met him) and I'm curious about their potential dynamic.
deag loric is died eternal right?
Loric isn't in Eternal
Yes, I am talking about The Dark Ages in #the-dark-ages
i think he is dead
holy city crush
but if he not die well he wiil be dlc
deag priest will be fall in to the evil
If u wanna cheese it then sure but i like to not cheese stuff :d
cheese bad
both in games and irl
We dont cheese around these parts
Masteries aren't tracked for 100% completion, so I only did them once and never really thought about them again on subsequent playthroughs.
Don't masteries in this game just give you weapon skins?
There's no point in farming them.
I do it because my monkey brain forces me to 100% every time I play the campaign
When i said 100% the game i meant just do literally everything the game has to offer in one playthrough, i count masteries in that
Same
Currently doing my nightmare run (did UN and pandemonium) and im having to go back cause i missed a piece of gold
I'm still trying for UN
I've played through Khalim so many times I can make it all the way to the gore portals without taking damage, at the cost of numbing my brain
Ill be starting un, prob pandemonium first at some point soon
UN is so easy(i just started it)
Moment before disaster
Famous last words
i need help . TY . So i saw this and i wanna buy it but i saw someone in the internet saying that is a scam site .. i search on google and i cant find any information or unboxing videos about it . https: //gear. bethesda. net/ products/doom-the-dark-ages-red-keycard-stream-deck-mk-2-by-elgato-bethesda-gear-exclusive i put space between letters to avoid being a fake link , THANK you
gear.bethesda.store is the official bethesda merch store
if you go to the site yourself . you can see it too ? TY
I AM AT THE LINK
IT IS SAFE
AS LONG AS IT IS GEAR.BETHESDA.STORE OR INTERNATIONAL.GEAR.BETHESDA.STORE
Thank you i will buy it , thank you so much for spending time with me
its gear.bethesda.net lol
dum-dumb
?
I am dum-dumb

God I just love when cacodemons instantly fire their projectile with no wind up to speak of
So awesome I wonder if id will ever address it
I think what the DLC really needs is even more Super Shotguns nerfs (sarcasm)
Other than that concept art? Yes.
they can fix everything, but until they rework his net attack the caco is not welcome in my ripatorium 
I’m thinking next year’s spring is when the dlc will release.
i think i predicted feb 19th a while ago
wont be any correlation
About 8 months later iirc
if thats why ur wondering
How are you all today?
8 months huh
It took a while for it to be announced
I'm ok, hbu?
But we got master levels in the meantime
just like we getting other stuff rn in the meantime
I see
Tired but good I started highschool last week and having my sleeping schedule changed has screwed me up
That doesn't make sense
Yeah
Was tag 1 released or revealed 8 months later
Yeah
oh yeah
they clearly wanna do master levels/ng+, maybe in the next major update
Maybe we’ll wait a shorter time… i think they said they were already working on the dlc early on
Nah
like they said, they wrapped up balancing the game for the big boi stuff they gonna do next
It's different
Isn't Mission select a Ng+ (if you have completed 100% before)? If not then what can it be? 
A master level campaign essentially
yeah but like a proper ng+
Yup
You'd really think ID can do that provided Eternal never got a Ng+
i mean we r just going by the dev console thing
Now they have the time and resources
Along with the economy crashing
so its somewhat confirmed but who knows
Holy shit, I actually forgot about covid
I don’t expect MLs until we’re between late fall and early next year.
covid is gone
My dads company had to let off closer to 100 guys from his department
lol i expect them next major update
I expect them all in one package
aka maybe in like 2 months MAX
Thank god…hated beinf locked in the house..
your house is cave
Or maybe less since you can't do much with the mech levels and dragon levels
Except the slayer segments
Honestly if we’re to get an entire NG+ campaign it wouldn’t be until after the DLC drops.
Yeah
?? I don’t get it hold up 😅
How so
hugo said they are done with balancing the game for whatever is next, and they are working on master levels/ng+
It's literally just making the base campaign harder
its gonna come out sooner than that i promise u lol
lock down your self today
For like months
^
Most likely before the game released aswell
You literally told me that
I’d just assume from a work flow standpoint. If most of your team is working on the DLC, you have significantly less resources going into remixing a campaign. Not only are these levels much larger than Eternal’s, it’s also suggested these remixed levels are going to have more than just updated encounters (going off Eternal’s ML design philosophy)
huh
official trailer scene doom slayer gear up ssg and shield
did i? no clue
I'm not saying like years, but maybe a month before release
So once that DLC is finished they’ve got more time and resources to pour into NG+
idk what i said but oh well
but gameplay combat shotgun and shield gear up started
But their departments interchange a lot
Some who work on dlc may switch up and work on the master levels
Yeah in the trailer it was a placeholder 
Don't forget they have the ripatorium to update aswell
yh samir is right, id minmaxes their workforce like crazy
imagine ng+ that scene change ssg
Hmmm could be a good idea
Ye and the feedback from the ng+ could bleed into dlc
Development has moved fast but I’d be surprised if we get a whole 22 level package of new rebalanced encounters before DLC. They’d probably have to rescript a lot waves.
Dlc sounds like their magnum opus
True
Ye no doubt they have to work hard but they'll do it in acceprtable time
I'd say it takes them 7 months total
5-6 months seems more than enough time for me
especially since we know they started work on it for a good bit now
And going off what they said before and the dev menu, it leads to the NG+ being very possible
2025년에 출시됩니다. Xbox Game Pass, Xbox Series X|S, PC, PlayStation 5에서 위시 리스트에 추가해 보세요.
비평가들의 찬사를 받은 DOOM(2016)과 DOOM Eternal의 프리퀄이자 모던 DOOM 시리즈의 세 번째 작품인 DOOM: The Dark Ages를 발표합니다. id Software에서 최신 idTech 엔진으로 개발한 ...

Do you have that image? Where it shows the dev menu and stuff.
I remember seeing it here, but it's lost for me 
Launching May 15, 2025. Wishlist on Xbox GamePass, Xbox Series X|S, PC or PlayStation 5.
Announcing DOOM: The Dark Ages, the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal and the third installment of the modern DOOM series. Developed by id Software on the latest idTech engine, DOOM: The Dark Ages is a single-player action FPS...
see? ssg and shield gear up started
just finished TDA, 100% on every level, interesting how many resources are left over
Yup
also i miss battle mode :((
Where doom 
go to the ripatorium mode
Doom everywhere
WHOM DOOM! 
kill the demons!!!!!
ripatorium is just ok, its fun if you want just the combat from the campaign
but being able to play against player controlled demons or play as a demon was something i adored, especially getting rewards for it too
rip and tear until done!
like slayer skins and podium stuff, i thought that was really neat
especially considering all the skins we can get are just recolours, which is neat, but eternal had complete different models, so cool
Do you have a favourite skin/model?
barbarian scratched that he man itch for me, so maybe that or maybe the classic doom marine
do u ? :0
Ha, those are some great skins, I am a die hard fan of the og marine skin 
guess you could say thats a classic...
Wbu Hato?
im a big fan of the biker slayer 
Based Biker Slayer Enjoyer 
yea you have like 500 gold leftover
Sorry I was gone
Imma post it in screenshots
Well most ppl disliked it so that's why it's gone now
Other ppl who loved 2016's mp never spoke up
But they're everywhere now apparently
Np 👍
im at the ancestral forge in the arena through which you can get the secret key. Got back here for the key after activating all three power switches. But there is a combat encounter for whatever reason and it just gets stuck in a loop of zombies and it never ends locking me away from getting the secret key. How do I get past this??? How do I make the fight end?? There are no more enemies to kill but zombies.
Why does unchained predator sound so weak here
I guess it was unfinished huh
Out of topic:
I think they should add 3 or 4 more firearms for the dlc
Or maybe a new shield deck
its foreshadowing, since the spinny vending machine gives the slayer his super shotgun, the weak sounding unchained predator is meant to represent the state of the super shotgun after the update 2
nah it just never ends I tried moving far away to maybe despawn these enemies forever but the combat encounter just doesnt end there I cannot even get the key anymore
Maybe a sword melee?
Um have you tried restarting the game, and then restarting the checkpoint
That's all I got really
ill try that
Idk what would it do really
All the melee weapons are blunt force in dark ages
To add a sword means it needs to clean cut
Maybe a spear!
It's literally an extra impaler
Not sure really
need some stabbing weapon
Ye I got an idea
a sword is a no brainer for a medieval doom
It's a one use sword/spear but you can stab everything in front of you in a 10 ft radius
Ultra mega impaler
Demon shishkabab
Marauder's throwable axe 
Eh
welp I did that and the encounter is still here
I kill all enemies and there's a never ending wave of zombies
and I just can't get the secret key for shit
because of the encounter barriers
Maybe submit a ticket at bethesda.net
I think that's the place to report bugs
Right?
This exact same thing happened to me. I had to just restart the level and accept the lost progress
Oof
🥲
70 bucks for this
Except, I actually got the key first. It disappeared from my inventory AND THEN the encounter to get it broke
wh what???? how did it disappear
from you inventory
No idea. I had already unlocked and gotten the secrets from some secret doors. If I had to guess it's respawn jank
holy shit
so what im meant to restart the level and spend another half an hour getting to where I already got
are the dogs outside all secret key rooms
so I can at least upgrade my super shotty to the max
if yes then I will just find that get that and beat the level without the key and come back to it later
holy shit man the accelerator is so good i just decimated the vagary champion in like 30 seconds on my 2nd playtrough
took away like 60% of its healthbar on the first stun
Do these shield upgrades all apply at once or can you only have one selected?
All the base upgrades apply at once. It's the runes that you can only select one at a time
the fact there are runes makes me think im so early into the game bruh. But the strategy is so easy, I basically never use any other gun besides the Super Shotgun. Sometimes also the Chainshot because of its stunning armor penetration, though I don't use it outside of armored enemies much because of how obnoxious changing guns is with this one in your hand
