#the-dark-ages
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theres like thirty different mangas that do it but with an actually interesting story you know
The point regardless is that they were not an original concept made up by Doom 2016. The game took a concept from a past game and then added more details to it to serve 2016's story.
VEGA being The Father was fine tho
On top of that, like, I'm sorry but even disregarding Eternal and giving 2016 the full benefit of the doubt, the Sentinels were not exactly the most interesting thing in that game. They were still pretty barebones and the lore surrounding them sometimes felt like it was just naming off various cool-sounding words. You essentially just understand that they're a bunch of magic knights, they come from a place Hell fucked over, Doomguy was with them, and one of their own betrayed them. Beyond this, the Sentinels are kind of just treated more like some kind of tribe or a collective of knights, rather than an actual civilization. 2016 expanded on them but it also kind of ignored some of the things Doom 3 established that made them neat to think about.
yeha i completely forgot the sentinels were in 2016 im ngl
and im 2016's biggest dickrider
IMO it was not a direct upgrade, but a tradeoff. Doom Eternal was the game to actually reconcile this stuff and make the Sentinels an actually interesting and unique faction in the series IMO. That was what got me to, like, care about that part of Doom and actively hope for more of it.
eternal is like the king of ignoring established things
they're only really relevant in necropolis and whatever the last level was called
Sure. I'm not saying Eternal is perfect, it definitely is not. I'm just saying I don't think everything was a straight downgrade, and for Eternal's faults I think it added a lot to the Doom canon that will give it more longevity and room for potential stories/games going forward. 2016 was a step forward and it was a very well-executed one. But I think Eternal's more ambitious story elements and new ideas are paying off for the franchise as a whole.
Like with The Dark Ages, I don't think this game would be nearly as exciting if it had come after Doom 2016. Because nobody gave a shit about the Sentinels after 2016; people hadn't even figured out if the Slayer was Doomguy or if he was the Betrayer. It was Eternal that actually made them an active presence in the Doom story instead of a footnote.
the sentinels were fine in eternal
most of eternal's other things were kinda naff
and even then a lot of sentinel stuff like novik didn't flow well in the game
only sentinel prime really did
I have to wonder how Eternal's plot will feel with The Dark Ages in mind. If a new player played TDA before Eternal, I wonder if Eternal will feel a bit more cohesive to them in regards to the Sentinel and Maykr stuff.
I'm just here to kill shit.
It feels good to kill shit in DE. It feels okay to kill shit in 2016. I'm a little skeptical on whether it'll be good to kill shit in TDA.
I want to know how effective gun feedback will be compared to Eternal because I felt that game was ID's gunplay at its peak. Both shotguns seem really impactful so far.
yeah i was thinking eternal will probably be a more satisfying game to replay
still sucks that most of the characters' plotlines get wrapped up in what is easily the worst installment of nudoom
(the ancient gods specifically, not eternal)
Can definitely agree re: Eternal feeling the best from a killing-shit perspective.
after having replayed both 2016 and Eternal idk which is better from a killing-shit perspective
meathook definitely is quite good but 2016 has better glory kills i think
Eh, I mean yeah TAG got pretty shaky and I cannot deny it was making a lot of mistakes in how it executed its story. But I guess I am still content with it and can't say I'm necessarily unsatisfied with how it turned out - I can see it on the outside and acknowledge the issues, but from a personal standpoint I can play the whole thing and feel content with the story despite the blatant fuckups from the COVID-ified development cycle.
Eternal has stupid good weapon feedback. From the destructible demons system to the way weapons just feel in your hands. Sound design is inexplicably weak but insta-staggering a Revenant from a pointblank SSG shot is, oh God it's so good.
The Seraphim and Davoth were handled rather horribly by it I feel
not talking abt samuel being the seraphim i just mean how that plotline is presented in TAG specifically
Overall despite these issues, if TDA comes out as well as I'm expecting it to then I'll be able to look back on the modern Doom trilogy and feel pretty good about how it was handled overall. Lots of issues, but they are IMO dwarfed by the cool shit that tickles my brain and makes me remember why I like it.
I rlly didn't like how they made every character "special" especially doomguy. I liked him being an angry powered up dude
It seems like hugo walked that decision back a little in a later intervew tho
My take is 2016 has good presentation but feels very style over substance at times and the gameplay is a little weaksauce. DE has really questionable design choices storywise and a lot of head scratching moments when it comes to overall tone and approach, but makes up for it with superb gunplay.
i wouldnt say 2016's gameplay is very weaksauce
I recently replayed 2016 and the final level feels about as intense as doom eternal's midgame, which is kind of nuts
and i appreciate how 2016's gameplay doesn't have 500 cutscenes every fight
eternal you're just watching cutscenes for like half of your attacks
They kinda balance each other out. 2016 feels the most popular out of both because it's that much more casual friendly. DE is very sweaty and you won't enjoy it if you're not performing well.
No instead you're watching your dude die because imps on Nightmare deal 75 points of damage per fireball and GKs are useless.
Does anyone else rely on the weapon wheel to stop and breathe or is that weird
2016's burn death animation is etched into my mind. That game's balance is so wack.
just shoot them bro
glory kills aren't useless you just have to actually be strategic
and not just kill a dude in the middle of a huge group of demons
Going back to 2016 and getting gibbed by environmental hazards was a pretty annoying experience
TDA combat looks good from the hour of gameplay I’ve seen so far
i didnt realise it existed until after i beat the game on nightmare
That's an odd defense for bad design. Even Hugo admitted the game has balance issues.
So it's your word vs the game director.
bad design in that you cant just glory kill an enemy while standing next to a bunch of others?
Glory kills are absolutely not bad design, they are necessary to stop combat feeling too overwhelming
No, in that you get pelted as soon as the animation is finished and the DMG you soak up vs the HP per GK is 10:1.
You get 20, maybe 25 on low HP per GK on UV and NM.
wrong
yes you get pelted if you do a glory kill surrounded by enemies yes
arenas aren't that long, and you got the funny platforming in between arenas...
Maybe i just suck at DE but i would have found it way too stressful without glory kills. Dark Ages is definitely balanced differently tho so i dont mind them being taken out
I want to point out that from a balance perspective 2016 is a fucking mess compared to Eternal, and Eternal certainly isn't perfect at it either. Nightmare is unbalanced and veers from unfairly difficult to slightly spicier UV by the 5th level, and the SSG and Gauss Cannon so blatantly outrank every other weapon that you feel like you're nerfing yourself if you don't overuse them and their fucking broken Mastery upgrades. Even outside of Nightmare the game's difficulty is out of wack because instead of gradually ramping up the challenge, the game gets harder and then seriously plateaus once you're done with the second batch of levels and you can reliably use the SSG and Gauss to steamroll literally everything.
It is a seriously good game and I do not want to downplay its achievements. But Eternal exposed some serious issues with 2016's poor weapon and difficulty balancing. I tend to get a bit tired of 2016 by the time I'm in the last three levels or so. With Eternal I can play the base game and both DLCs and still wish it had more.
glory kills should heal a LITTLE more on 2016 but i can't lie i prefer having to actually pick and choose when to glory kill rather than it always being the correct choice every single time
did you even try playing without glory killing?
There's a reason 90% of every encounter in 2016 is imps and soldiers, they're the only enemy well far into the campaign that can still OHK the player because their attacks are stupid accurate, high damaging and they show up in droves.
Why would I do that?
It's a core part of the combat loop
i mean you still have to use other weapons in 2016 tho
like the plasma rifle and rocket launcher are necessary
The correct choice is equipping RGR and actually trivializing the combat.
yeah it gets trivialised if you're good at dodging which basically applies to eternal as well
in 2016 you get infinite ammo with a rune in eternal you get infinite ammo every 15 seconds
Jokes aside there's 'strategic thinking' and then there's flatout unbalanced design. 2016 introduced the concept of Glory Kills and taking what you need from the enemies and then proceeded to make that not matter on anything above normal difficulty.
no it still matters you just cant do it while surrounded by enemies
theres still plenty of moments in nightmare where i survived via glory kill
no, it becomes essentially optional on higher level gameplay
and also, it isn't a very fun or skill expressive mechanic lmao, you just go up to an enemy and press melee
plus with eternal you can just spam ballista and ssg anyway and it still works
How do you account for that in a game that's 90% arena combat?
you can, it's great to do in somr situations, but you usually shouldn't
I play on HMP so i don't feel equipped to argue about hardmode balance, if that's true I hope they correct it in future but I don't think it disqualifies glory kills as a good mechanic
this might surprise you but there are plenty of arenas in 2016 with little side places to glory kill
When it comes to base 2016, by the later replays I did not feel the Rocket Launcher and Plasma Rifle were necessary beyond occasionally the Rifle being convenient to blow down a crowd of fodder demons. But when you see anything stronger than an Imp, the smartest and most efficient move is literally always to get out either the SSG or the Gauss Cannon because no demon can deal with those weapons being used efficiently for more than a couple seconds without dying. The DPS on a double-shot SSG is fucking wild, like "two-tap a Revenant in .2 seconds" wild, and Gauss's Seige Mode being so broken is well-documented.
You can be sure you're not surrounded and chances are you'll still eat a fireball to the face because imps are psychic and have stupid aim.
eternal's combat is based upon skill expressive and interactive stuff
glory killing is just watching a boring animation because you fucked up 💤
in eternal you can just breeze past the game with SSG and Ballista tho
eternal overuses animations
you want ammo watch an animation you wanna heal watch an animation you want to use the crucible watch an animation etc etc
glory kills should've worked fundamentally differently
I guess if you're really good, but I found it necessary to take a breath and glory kills added that for me. Maybe an insta-gib rune would have been helpful for you
If it were smart design you would have A) the opportunity to create an opening by picking off HVTs and B) actually succeed in a hit-and-run scenario by routing appropriately. 2016 doesn't give you either option but will insist you GK if you're low HP.
Yes, and this is an issue with Eternal as well. Both games struggle with weapon balancing. But I think 2016 is the game to easily struggle with it more, because at least in Eternal it's a more generalized issue of single-shot weapons being more efficient than automatics, whereas in 2016 it is literally just two specific weapons outclassing the shit out of everything else in the game.
This is one of the things I am really hoping TDA improves on.
the SSG in eternal outclasses most of them too tbh
like why are you using much else
... so you like him being still special. He wasn't really like that in classic doom.
then maybe the game should've pushed players into not needing that breather...
also, you get a breather every 20 seconds anywyas, and thr shield gives you one (which only has a few seconds cooldown)
and arenas are like 2-3min, then you get a breather
It's a core mechanic that doesn't fucking work because the game is too scared of giving the player agency during combat. And in practice they almost flatout removed the ability to bounce back from even just one mistake making the game unnecessarily punishing.
I guess my issue is his fate being kind of predetermined, not him being special.
chainsawing shouldn't have an animation either though, or at least make it optional
can i post something funny or is it a bad time ;v;
because your entire arsenal hot utility and works best in tandem lmao
everyone always talks about how 2016 gameplay is just spam SSG and Gauss Canon but that's basically how you can play a lot of Eternal and get results
i utilize all weapons and all weapon mods, because that's the most fun and even optimal lmao
The only agency you do get in 2016 is in the form of DSKSMS and other broken as fuck runes that trivialize the game. So you're either miserable and engaging on trial-and-error until imps randomly forget to oneshot you, or you've gone full Godmode and the game more or less plays itself.
I think needing a breather made it more fun than if i was just less stressed all the time (like 2016) but idk how that speaks to balance
"you have to use the grenade/regular shotgun for cacodemons" is literally about as much of a deviation as swapping to the stun bomb to take out a shield zombie
post smth funny
you don't even have to do that lmao
but ssg+ballista is far inferior to other stuff
but you can still rely on it, even though it is very suboptimal
not really tho
like chaingun for big enemies sure but you should also be doing that in 2016
i am telling you, objectively it is
I feel 2016 almost subconsciously forces you to cheese the combat spaces so you can get rid of chaff faster and actually give yourself room to maneuver.
I really liked the amount of pressure Eternal put on you to use different guns, at least on standard difficulty. 😭 it rewarded a mixture of "correct" plays and improvisation
I also don't know if it's wise to balance a game around the 5% of players who reach the true skill ceiling
After all the imps and soldiers are wiped out in a few clicks you just kinda run around the arena at your leisure.
Which brings me to another peeve I have in 2016: most enemies just sit there doing nothing.
they play pretty similarly to eternal
soldiers and security do a little more in eternal thats kinda it but even then theyre easier to kill
The Revenant is a huge offender in this regard. Such a nice design wasted on such a do-nothing enemy that misses 90% of its shots and seems to prefer remaining static over actually using its jetpack to gain elevation.
2016 enemies don't really have different toolkits to pressure you, they just throw bigger and bigger demons at you and if you can deal with that, there's no pressure
i wouldve given summoners more health in 2016 or a shield like eternal's archviles mayb
I remember people memeing on the Revenant having a jetpack pre-release, imagining how lethal it would be to have a high value target flying around raining homing rockets down on you.
In practice it's an easily blindsided silly little thing that likes to play hopscotch with its jetpack. Killer design though.
I WISH WISH WISH there was a higher health version of the revenant, they die so fast
An "armored baron" version would have been awesome
I hope TDA can make it justice. Eternal's is okay purely because it can actually land rockets and its melee hurts like fuck but they still don't feel like a proper threat. Fighting them in a 3D space as opposed to OG Doom's horizontal plane approach to combat really hurt it.
every single mod and weapon got utility, each one you exclude is bad
not to mention the fact that there are way better "combos" in the game
They should add a button that disables looking up and down like the classic games to make revenants harder
I think due to how you have to keep a mid distance on your enemies, might be the reason they gave the revenant a sickle, which could mean he would be more potentially dangerous with melee attacks? 🤔
Seeing a fireball homing in on you for 80 damage and knowing you can only break its tracking by sidestepping at the right time and having it collide against a surface is peak Doom.
that would be very difficult due to lack of auto aim
I'm pretty sure I've seen autoaim in TDA.
I know lol just jokin
oh mb
Like the crosshair is way off center from the target and the bullets sorta land on the nearest demon.
peak Map 29 beginning ledge experience
I really like how the skull gun's crosshair shows the whole spread
Makes it feel convenient rather than inaccurate
I really like how the meathook WILL be in this game
there's not really the correct way to do things... except like, keep moving
i haven't seen any footage of the skullgun
Sounds like Halo's bullet magnetism
i don't play halo, but that sounds cool as heck
no one has reached eternal's skill ceiling yet xD
One thing I'm really happy about is them bringing back hitscan. They finally understood that in order to be able to prioritize targets you need to have a target that... you know, deals damage effectively in the moment?
I mean kind of, but there are obvious best mid-skill strategies for demons like cacodemon grenade
And weak points
Basically it's there because game is designed for gamepad controls
Nah not that, like the bullets will visibly focus on a demon that's in view but not aimed at straight ahead.
Think Goldeneye almost.
Highly doubt it would function like that
There's a perk that makes Shredder flechettes detonate like embedded explosives when you toss the shield at the enemy.
i believe the crosshair has a little invisible radius around it that indicates if it's possible for your shots to automatically land on a demon, right?
Sweet
Does doom dark ages release on Xbox one
No.
Damnnn it
No last gen cause ray tracing
I’m. Have to buy a ps5 for one game
nope
you can also arbalest, with the bonus of it being an actual kill and it does good splash damage, or you could do pb, ballista, pb for a quick stagger
you can do tons of things
weak points aren't restrictive either
you can destroy them with pb, sticky bombs, ballista, blood punch, heat blast and barrels (maybe some more i'm forgetting)
and you should swap weapons, so they get destroyed naturally
I know there are tons of things I have beaten the game and DLC. But there are obvious strategies tutorialized by the game and better and worse guns for situations and demons
there are not better and worse guns for demons in the base game
It's mostly a sandbox but some decisions that would work in other games will get you killed because the game is trying to teach you to use certain strategies
That's literally just Doom.
no the combat shotgun for the caco is kind of the best one
and the game doesn't show you all strats... because that's infeasible lmao
since there's an infinite amount for all demons xD
doom 2016 and eternal maybe but not any game prior lol
You are being deliberately obtuse
absolutely not, i very often don't use that
The whole 'use the weapon that best suits the situation and enemy type' has been a thing since the OG games.
Tell me you can survive the Chaingunner/Shotgunner ambush in MAP09 with the shotgun.
i've had this convo a thousand times, the game shows you some stuff, not all, and there are no best strategies or combos for demons
Tell me you can kill a Cyberdemon with RL splash damage.
Yes, but it was emphasised more in eternal, the codex literally has a list of "weaknesses" for each demon
(hint: he doesn't take splash damage.)
i mean yes playing specifically badly is obviously discouraged
Yeah and it doesn't fucking work. The entries for the Hell Knight and Dread Knight claim they're weak to Chaingun fire.
If you'd stop employing false equivalence you'd understand I'm referring to suboptimal weapon choices and not 'playing badly'.
will do
It might not be perfectly executed but that doesn't change the fact that the game is built around it
you can kill a cyberdemon with direct rocket launcher hits with minimal effort
in fact that's literally how you're meant to complete MAP31 of Plutonia
obviously attacking a singular attack with specifically splash damage and not a direct hit would be considered bad play
I specified splash damage.
If DOOM Eternal weren't at least somewhat built around these mechanics we wouldn't have had to listen to players whine about how they "cant play the way they want" for years
Around what specifically? Weapons having a time and place?
Mmmmm killing cyber demon with supershotgun me like shotgun Hahaha caveman brain :D
No, the chain gun entry thing
You trust the game that fucked up the Marauder tutorial on launch to know what weapons are actually effective against enemy types?
No
I didn't say that
I'm just saying the game is built around picking certain weapons for weak points and stuff
get xbox series s it’s cheaper I think
Precision weapons are for precision shots, we're going places here.
Jokes aside I don't see how this is related.
I was arguing more with M1, who was arguing against basic fundamentals that differentiate Eternal from previous titles
They seem to think high-level strategies render the entire game's balancing and systems irrelevant for everyone else
yes which would be considered intentionally playing badly
why would you fight a singular target with specifically splash damage
It could be surrounded
then the rocket launcher would be advisable but then why would you keep using the splash damage AFTER the crowd have died
When it's out of sight and you're low health and can't afford to risk tanking a fireball to the face?
get better at dodging?
.. i haven't mentioned a singlr high level strategy
When the enemy is below you... ?
because arbalest on cacos doesn't seem to high level imo
since when did out of sight specify below you lol
Why are you having a hard time accepting there being a time and place for weapons in Doom has been a thing since the start? Just because 2016 failed to teach you by giving you stupidly broken weapons that fit every scenario and enemies that are too lethargic to retaliate doesn't mean the whole series plays like that. Eternal does this in spades and enforces it by giving you high-damaging monsters you need to prioritize with specific weapons that you can choose to ignore depending on context, like the Cacodemon grenade strat that's only viable when there's less than a handful at a time vs a whole cloud of Cacodemons easily dispatched with Arbalest or rockets.
Or is it bad that the Chainsaw trivializes Pinkies in OG Doom? Should I make a case for that too?
So maybe I should just look at codex entries or something but when the doom slayer arrived at sentinel world did he also travel back in time. I’m just kinda confused (from a lore standpoint the medieval aesthetic looks great) on how the demons technology seem more armor like and steampunkish for lack of better words in the dark ages
nah sentinels like medieval aesthetics and hell copies them
Ah, thank you 👍
Now I’m imagining hell invading a steampunk place and a cyber demon shows up and he’s got like a bunch of pistons and steam exhaust pipes. That and a top hat and monocle
Just because 2016 failed to teach you
😭
implying i started with 2016
not to mention 2016 still has situations where the plasma rifle and the chaingun and etc are useful
No it doesn't. The only mileage you get out of those weapons are the mods.
The Chaingun might as well not exist in 2016 because it's ammo wasted you could've used for MM.
My bad then, I just presumed you had because of the argument from earlier.
i played the games 1 (+ Sigil, Sigil 2) -> Doom 2 (+ Master Levels, NRFTL) -> Final Doom -> Legacy of Rust -> Doom 64 (+ Lost Levels) -> Doom 3 (+ RoE) -> Doom 2016 (+ VFR) -> Doom Eternal (+ TAG)
the MM do damage less quickly tbh
it'll be on the same level i think
VFR is such dogshit. And for some reason loading one of the levels whose name I can't recall right now crashes the game on my Quest 3.
maybe it'll top it story wise, gameplay-wise i'll wait and see
the level final crashes oculus quest unless you change smth in steam vr settings
I actually really like VFR
VFR is dogass apart from the last two levels which are fire
if it had better turning controls then it could've been good
icl tho it should've been possible to act out glory kills
it was funny that the telefrag made you commit suicide if you did it to a cueball tho lol
Tbf how would you realistically do those glory kills
TDA could be killer on VR.
It's really hard to do those sorta things in VR, it would make the glory kills worse imo lmfao
well yeah i meant the mods like the plasma stun bomb
I can get behind that.
2016 is meant to be a """reboot""" so you're fine to start with it 
Blocking physically with the left joycon which raises your shield.
Doom Eternal mentions more stuff from the older games but like... it'll only make a couple cutscenes confusing
wdym
I suggest doom 3 personally but yk. Nudoom games are kinda different from the rest, and most folk are expecting TDA to feel more like classic than eternal, which has been established as a black sheep in the franchise.
.. I mean.
i think doom 3 is (unfortunately mind you, it's fucking awesome) the only game you wouldn't need to play before 2016 to get the context 😭
He kinda is? He's very much alive, he just... yk the term "Oh you look like a zombie" when a person wakes up?
? Doom 3 is the black sheep in the series.
Not so much context, more so to get used to how the majority of the franchise feels like, 2016 feels similar enough [for me at least] Doom 3 is just more fun 
It's been that way for the better part of two decades now.
I know you guys are debating
But what difficulty would you be going into TdA with
It's really not. It's trying to emulate what classic doom was trying to be, but couldn't due to engine limitations. Eternal being crackfast and, well. Eternal. Makes it very much the black sheep.
nightmare with extra speed and maybe some other modifications depending on how hard it is
Ultra violence with me with modifications
The verticality, speed, weapon choice, general vibe is all very different to the rest of the series.
What it tried to emulate and ended up being are two completely different things, more different yet than two fast-paced shooters that are literally part of a new series directly inspired by the classics.
Both pc and console.
This literally means nothing.
if you started with 2016 sure
Doom 3 actually feels and plays a lot like Doom 1
One horror-focused game in a series that's action-focused is not the odd one out?
Eternal is the black sheep gameplay wise
Doom 1 was always meant to have that element of horror
Fuck idk dawg I don't pay attention to shit
Doom 64 was meant to have lots of horror elements
You say this as if classic doom isn't at least trying to be spooky.
Doom 1 literally got rereleased as a horror focused game on playstation and even before then it was meant to be half Alien half Aliens in the original release tonewise
or Evil Dead 2 which is both action and horror
not to mention a lot of Doom 3 is apparently meant to be what Doom 1 could've been had the tech been there at the time
The Urdak in my pocket:
you can even see elements of this in 2016, the enemy designs are mostly horror focused and there's plenty of ambushes in the dark
Eternal is the only one with absolutely no horror to speak of
It may haven't been scary for y'all, but i do sometimes get spooked from it. Especially dark rooms.
Also sorry, you're wrong if you think Doom 3 isn't the odd one out in the series in approach alone. You're picking a really goofy argument.
What
Dawg you're the one who decided to argue lmfao
I just said that eternal is a black sheep
I never said it was bad or anything, just a black sheep
I never said it was a bad thing. You explained why you think that and none of what you said made sense.
3 is a horror game in a series known for fast-paced action.
It's not hard.
If you had said DE was divisive I wouldn't have said anything. But the 'black sheep' title goes to Doom 3.
Have you played the second half of Doom 3?
It's kind of inarguable.
Have you played Doom 64?
That action game with horror elements that's literally just classic Doom but a bit slower?
I think I grew up with it and may or may not be friends with the Nightdive remaster developers. :P
Okay. So this is what eternal has that makes it very different to the rest of the series.
Verticality/movement - how many doom games can you go flying around at mach fuck?
General vibe - how many doom games have a bright purple area? Or pale blues, whites and greys?
Weapon choice - we didn't get half the choices we have now. And, we don't have weapon mods in most of the games
It's genuinely not that hard to understand.
also eternal plays more like quake than doom
It's almost like Quake was Doom but 3D or something.
play the second half of Doom 3
that's an action game with horror
big handy we see in trailer: that the icon? possibly?
okay so it's connected to the big balrog mf
he still looks like he could be the icon of sin NGL
I'll give you point one but that's literally just the evolution the series took and isn't tantamount to anything. You aren't zooming around in DE unless you know what you're doing. Most newcomers will get by just occasionally doing basic meathook pulls, the rest (double jumping, vaulting, jump pads) are all carryovers from 2016. In fact, most basic complaints from newcomers to the game is that it's way too fast for them i.e, they aren't making full use of their kit.
#2 is fucking FIREBLU and half of Doom Episode 3's color palette and #3 is, again, carryovers from 2016.
probably not
fairs.
fireblu is used extremely sparingly
FIREBLU isn’t even pale blue lmao
E3's color palette is still garish as shit, it has the most color in the entire series. E3M6 probably has the entire array of 256 in full display.
this is a prequel to the rest of the reboots yeah?
so I could probably do with brushing up on my Makyr lore?
He mentioned 'bright purple' and I immediately thought 'dude there's literally a dedicated 'FUCK YOUR BITRATE' texture in the first Doom'.
no
literally the direction the game series took
So you admit that it's different from the rest of the games 💀
The colour palettes of eternal compared to classic, from a artist perspective, is ridiculously different. Compare fireblu to the night sentinels palettes. Or the maykrs palettes. It doesn't match up. Classic doom is a lot of warm colours, browns, reds ect ect. Eternal, unless it's a hell level, has a very cool colour palette.
Movement in 2016 is significantly slower than eternal. I don't know what I'm doing in eternal and I'm still moving at God knows. And the verticality. You can't get way fuckoff high in 2016, even a inexperienced mf like me can still go fast.
you not knowing where you're going in eternal sounds like a personal issue
I always felt I knew where I was going
even with most of the sign posting disabled.
Not once did they say they didn’t know where they were going
I have no clue where you pulled that one out
I do know where I'm going wdym 😭 I just mean movement wise bcs my dumbass got a processing disorder [tism]
Inexperienced
has over 800 hours
whoever thinks the movement in 2016 is anywhere near comparable in to eternal is craaaaazy
yes definitely
anyway Doom 3 isn't a black sheep and fits the tone and style of Doom 1, 2, Final Doom and Doom 64
you literally get given infinite sprint and only classic weapons in the hell sections you can play it like an action shooter
you can't even DASH in 2016 can you?
Might I even bring up the skins 💔
you can't dash in any game but eternal tbf
eternal has the most fleshed out movement idk if it's the most doom-y but it is fun
i did like just running around in 2016 tho
No, I'm telling you the average player doesn't use half the fucking things in DE that lets you go fast. Having the ability to go fast is a new thing they introduced but it's up to you to make use of it. You don't need to zoom around in the base campaign especially on UV and below.
I cited FIREBLU as just one example of one brightly colored texture. Look at E3M5 or 6 and tell me it's not full of bright colors. It's not just the environments, it's lighting, the creature design, the hell on Earth setting, the bizarre usage of gore and abstract areas that exist purely for gameplay purposes, it's a combination of everything that adds to the Doom vibe that takes from both 2016 and classic Doom.
The only thing keeping Doom 3 in check with the rest of the series is the setting and the same weapon arrangement. It's a Doom game in name only when you realize it doesn't have enemy mixing-and-matching, no defined monster hierarchies, no target prioritization, close to no hazards, no 'correct' weapon usage enforcement, no music, no proper map exploration, the entire game is 1-2 monster ambushes in tight corridors and most of that is imps.
Again, I wouldn't have picked issue if you had instead said DE was divisive, which it objectively is. The 'black sheep of the series' is a questionable claim.
Yeah ima just ignore ya now, you're just rambling lmfao 
"doom 3 doesn't have enemy mixing-and-matching" 😭 😭
"no proper map exploration" 😭 😭
close to no hazards??? it has the toxic goop bruh
I appreciate you being sincere and telling me you have no rebuttal.
No I just genuinely can't gaf abt ur bullshit anymore 💀
No need to lose your temper.
I ain't angry, just Australian 
I'd be interested in hearing you out.
Tell me I'm wrong if you can explain why.
'Imp spawning behind you: the game' has proper enemy composition? Let me in on that.
im typing something up but if you dont think "imp spawning behind you" applies to 1 and 2016 you're in for a rude awakening
Does your entire argument consist of you assuming I haven't played either game and will blindly believe bold-faced lies?
pick up the blue key in E1M3 rq
That's an ambush. You're saying 99% of Doom 3 is ambushes.
Beat you to the punch a couple posts ago.
I love watching people get heated over this nonsense lmfao
I'm just having fun by this point. This has to be trolling.
it's all fun and games until you read the bio of the people you're arguing with
You can't claim 3 plays anything like the classics on any front. Sure it has you, the guns with no mods and enemies that walk and attack. The gameplay loop is still vastly different.
doom 3 does NOT play like the classics who's the dumbass that said that
that shit plays more like half life than doom
Starting from the fact, I don't know, over half the enemies don't prepopulate the map or roam around organically.
You're meant to meathook around and that already speeds up the game tons.
E3M6 is certainly bright and has TONS OF COLOURS but I think you'll find it is the exception rather than the rule and most people single it out. Not every level in Doom 1 is like that, and if you look at many of the levels in Episode 1 and 2 you'll see plenty of dark techbases like in Doom 3. Doom 1 even got a rerelease where it got given darker more atmospheric lighting 😭
"It's a Doom game in name only" is just... so wrong lol. Let's go through everything here one by one.
"it doesn't have enemy mixing-and-matching" there are enemies that get close to you that require things like the shotgun (Imps, Commandos, etc) enemies that go far away and require bigger firepower (Revenants, Mancubi, etc), small flying enemies that require things like the heavy machine gun (Cherubs)
"no defined monster hierarchies" kindly elaborate.
"no target prioritization" what are you talking about? There are monsters that are clearly heavier and more important than others, such as Mancubi, Revenants and Vagary, and monsters that force you to take them out first such as Commandos and Demons.
"close to no hazards" There's parkour, toxic goop, what else do you want? Doom 1 doesn't have much more than that.
"no proper map exploration" there is lots of exploration to be done and lots of secrets to be found like finding weapons early or secret shortcuts and etc. Not to mention Doom Eternal practically railroads you and is far less open than Doom 3 in terms of layout.
"no music" WRONG there are ambient tracks that play throughout the game, like in Doom PSX and 64, as well as music that plays during cutscenes.
"the entire game is 1-2 monster ambushes in tight corridors and most of that is imps." the mancubus/revenant/hellknight hall of pillars at the end of RoE, the ambush in the temple with every monster and some minibosses, the Hell sections with big open rooms full of enemies, the fact that Imps literally aren't even the most common monster in either of its DLCs
Not claiming 2016 or Eternal do either, but those games are more their own thing. 3 is a techfest of droning corridors and the ocassional jumpscare to keep you 'on edge', it has very few elements in line with the classics and very few gimmicks that make it stand on its own.
most of the enemies in 2016 and Eternal only spawn in when combat begins
saying doom 3 has "no music" already made you lose this debate btw because that was an objective lie
for example the faster pace EnPro Plant theme that plays when you are dropped into a corridor and given a chaingun for the first time and have to shoot your way out
I think papaya is ragebaiting of course doom 3 doesn’t play like the classics ITS A DIFFERENT TYPE OF GAME
it's not even that different though
It really is though
no other doom games have reloading or limited stamina
and exploring can net you things like PDAs to give you codes to unlock the storage to get ammo and supplies which is very classic doom
or a specified slot for the flashlight
you are given infinite stamina for practically the entire second half of the game
not even the case in the current latest version of Doom 3
no other doom game has the vertical mobility of doom eternal or limited ammo or the reliance on the chainsaw
And yet that only happened because enough people complained
out of the box doom 3 is not like the originals
Doom 3 SUCKS! I didn't play it because survival horror is gayy
@frigid root your reactions on messages are not helping your friend's case.
No its true
Don't ping nyx lmfao
Incredibly funny that id makes the game they wanted to make, and you mongrels cry about it. Don't ping me cause you're dumber than dogshit.
What is even happening lol
I called eternal a black sheep and everyone's gone batshit lmfao
Facts make these idiots lose their shit.
Well. More accurately, papaya lost their shit
Classic
no one is losing their shit though?
It's just kinda funny now
Idec who’s correct when both sides are just kinda hurling insults atp I can’t take anybody seriously
you're not even giving the guy time to say anything back either
You took all this time to come up with this and you're still wrong on most accounts.
Enemy specialties =/= mixing and matching.
No target prioritization =/= no more than 2 at a time.
Close to no hazards =/= very little. You cited two examples that are very underused. Most of 3's 'hazards' is barrels.
There is indeed no proper exploration. Checking under a crevice hardly counts as exploring a sprawling map looking for resources, because 3 has them all neatly laid out in front of you.
No music =/= songs that aren't barely audible ambient.
The entire game is enemy ambushes in reduced numbers for 4/5ths of its runtime. You're again citing late enemy encounters taking place in Hell (and its expansion pack) where they remembered they had more than imps in their roster and they still overuse them.
P.S:
'No defined monster hierarchies' in the sense that a handful of imps and a lone Hell Knight, for example, are virtually interchangeable in most scenarios. Imps don't do anything significantly different in numbers than one HK does other than raw damage which you can easily dodge.
you're throwing ad hominum at him
Doom 3 has very little variety in all the core pillars of Doom design and it shows.
<@&162901871168585728> 
What's this argument even about? Doom Eternal is definitely the furthest from the originals gameplay wise
I don't care for you and the other idiots stupidity. Don't ping me.
We're having a decent discussion, no idea where you and that other person are seeing anger. I haven't called anybody names where as you and that other Nyx person have gone all-out at me and someone else for some reason.
You said I was angry, just thought you were projecting is all 💀
Me cussing doesn't make me angry lmao
It's just how I talk
You literally ragequit right here.
But sure, moving on.
EDIT: you're not having a hissy fit which is why you blocked me. Yeah that tracks
.
Bcs holy shit!! I'm Australian!! It's in our nature to swear 💔
Rage quit by me being tired of your bullshit. Sure.
I don't have a stake here but there's a lot of responses like "erm that was technically in the first game if you think about it" wrt mechanics like cacodemon grenade staggers, which seems a little dishonest
full stop
I hope doom the dark ages lets you upgrade the shield over time for movement similar to the meat hook
Grappling shield
Anyways do y'all think doomguy just tripped and fell and that's why the helmet is broken
Ya
It does appear to be that way, there’s some footage of it with the chainsaw blades on it and some without
He fell down the stairs </3
Although whether or not those upgrades result in meat hook levels of movement, I’m not sure
All questions get answered in a month anyways
Y'all remember those preview videos that the press and influencers made about The Dark Ages?
well the humble folks here in Germany let me play that thing too. if you have questions, shoot ahead.
wanna let myself get surprised when I play the game
All I gotta know
what is the optimization like
so we played on a beefed up RTX 5090 at 4K @ 60 FPS without DLSS turned on and it felt incredbly good.
how will the series x fair?
Does the parrying feel... right?
I cranked up the FOV which then had some stutter but for a "Alpha" build this was very smooth to me and I enjoyed it.
I know it's sorta made with xbox in mind but still
Was no one allowed to play at 150% game speed or did they just not bother with the sliders?
We played on PC. Can't tell but since it's a Console I imagine it will run smoothly.
I adjusted those sliders to my liking and you can do some very hilarious stuff with it depending on what kind of masochist you are lmao
Do enemy UI popups and colored bullets take away from the dark fantasy feel much?
It absolutely does. You will love it. Once the flow clicks the dopamine doesn't stop.
No, it mostly just reminds you that you are playing a game and that's actually fun!
I really don't care for the glacial pace the base game appears to move at. As soon as I discovered all the things Eternal let you do I adjusted my playstyle in most other games to account for it. I don't think TDA will push me to be better the same way but the game speed slider should do.
Tbh I always wanted to play a shooter that emphasised power over speed since I was a kid
Then this game is certainly for you!
I'm mostly concerned about weapon tech. I hope there's insane stuff.
What I should also mentioned is that they "turned down" the verticaly just by a bit compared to Eternal which definitely rocks the "Stand and Fight" mantra of the game.
The slow weapon switch speed isn't exactly inspiring.
Do the weapons feel samey at all? Like, do they all have specific roles that feel right or is it more like 2016
You can sprint, jump on enemies and just rush around like a goddamn razor sharp bayblade shredding everything around you
How bad’s the amount of resources you get? I really wasn’t a fan of how much you got in Eternal.
Oh there is. I won't talk about guns because it's just so much great stuff but Guns certainly received all the love they needed!
And then how does the resource count slider actually affect things (if you’ve tried it)?
So far it seems like verticality is delegated to mancubi and arachnos high on ledges which is disappointing. I hope to see stuff like imps up on high ledges and projectiles raining down at you.
So far I'm not really seeing the 'bullet hell' element Hugo seems so assertive about. It doesn't seem anywhere as difficult as he made it out to be. I'm hoping to be wrong and the game turns out to be really hard and overpowers the player at each turn. Doom is at its best when it's taking control away from the player and making them fight for it.
Depending on what I played the game pretty much always kept me on an edge but again: This also can be balanced with your own custom difficulty.
That way you can make fair your way.
There is Bullet hell.
I'm hoping the meat hook grapple points return in some form
- then what the fuck did you mean by mixing and matching
- not just under crevices there are alternate hallways and little branching paths to look
- have you HEARD the Doom 64 ost??? it is quite literally SILENT most of the time. It is no different to Doom 3.
- “Hell” is not LATE GAME, you literally go there MID GAME
There is no meathook. This is not a race car. This is a tank.
Woah
Ah i know, i just saw the shield charge looked similar
I don't care and know you're wrong. Move on.
lmao

I don't know about the heavy footsteps. Seems like it'll get old quick.
Romero Romero Romero
I love the heavy footsteps though a toggle would be nice
Tryna summon the guy
That and the slowdown after each melee hit. Hope that can be turned off.
they are quite fitting imo especially once you start running and jumping. it always reminds you of being a tank with superpowers.
How is the shield charge rationed out? Is it timed like the meat hook or rationed like the blood punch?
Ghost face I’m curious, with ur time with the game we’re there any notable differences between the single barrel and double barrel plasma guns? (My guess is each gun has way different mods/upgrades making them feel different or something)
The Shield absorbs damage up to a certain amount that will be presented in the HUD. Additionally, you can parry green projectiles with it and also throw it at enemies to either wipe out a group of "weakened" enemy shields OR let it shred into a slightly larger enemy while also shooting. there is a meter that will fill up and present to you when your shield charge is ready.
i haven't seen a single barrel shotgun in the preview.
The ball and chain weapon looks really fun to use. I love how heavy it feels just from the footage alone, seems it dishes out insane damage to match.
Do we know how far into the campaign the Siege map is? 5, 6?
Does this mean only Super Shotgun?? Big if true
Sorry to correct you but I meant the plasma rifles. I know they’re not officially called plasma rifles but I forgot the sentinel name they had
Most people use the combat shotty in their footage though? How do you mean?
The Glory Kill system has been overhauled to be completed contextual. There are indicatiors that clearly tell you when you can start throwing your "torture devices" and smash your feet into them. it's very great!
i guess so, yeah but who knows what expects us in the full game.
I will let this one surprise you.
That's really exciting
Ooooh surprises :D
I was really hoping they'd cut the regular shotgun, so if that's the case I am vindicated
Or just have it as a "mod"
Well yeah you CAN see that thing as a Shotgun but I never used it xd
I never liked the Combat Shotgun.
Is combat shotgun the same "class" as super shotgun? Like you can just put it away
It's a weapon you can just switch through like any other. I don't know about any classes.
I heard "classes" were the new iteration of mods, swapping through 2 different types of the same weapon
That might be the case then but it wasn't really in the Press Tour. Let's wait and see!
Ok cool
One thing I want to mention is that fighting Titans was fun but the Dragon... it left me with mixed feelings, tbh.
it seems like everyone is meh on the dragon
worrying that it has 3 dedicated levels ngl
Yeah, I heard that. Do you think they'll add a skip option to repeat playthroughs?
Like an arcade mode thing
I actually don't want to skip anything but my big hope is that id takes the feedback to heart and maybe tweak some stuff to make the Dragon more engaging.
All they need to do is make it free aiming like Starfox or Panzer Dragoon.
Yeag
The way it seems to work right now is you just... lock into stuff.
I'm not a Game Designer. I don't know how that might look like but I really wish for that wonderful team to do something about it.
That's a bit ass.
Tbh a new game toggle letting you skip cutscenes, dragon and mech on repeat runs if you like would really make the game for me.
I guess they might see it as an admission of failure tho
Missed opportunity if the dragon doesn’t have some sort of ramming bulldozer type ability
I'm hoping this game has NG+.
Definitely
Imagine flying right through a big ass demon leaving a giant hole in their chest or something
One thing I kinda hate: people who say games should have certain features but don't know anything about game Development (no one here)
I see it way too often
No battle royale? id fell off
Did they mention anything about level nonlinearity?
we already know theres a lot of exploration to be done with lots of secret content and even iirc secret bosses
My hope is for sprawling in-door mazes and less 'here's a sandbox go play' like the demo.
It seemed similar to blood swamps from the stuff i watched, like you can do them in any order but they have to get done
Some levels anyway
Super Gore Nest/Blood Swamps in Eternal and Foundry/Argent Facility in 2016 are more what I'd like to see. That kind of visuals and overall flow.
I never had the feeling of playing a linear level because I never paid attention to it. There was some path to progression of course and it felt just natural.
I hope they have another mode to play once the main game is done
Like a simple hoard mode
Just had to spend an extra 54 euros for my TDA helmet
On top of the 244 euros
Meaning mine costed almost 300 euros
Instead of the 180 it said on the website
I hate international shipping
no lol, I'm saying that Eternal has way better movement
Oh shit a wild Ahzrak
eternal has obviously great movement but i wish there was no dash
I got hit w shipping too lmfao
meat hook would be better as the core of movement
$400aud overall, such balls
Love the dash in Eternal even tho it’s not really in any other doom games and I wouldn’t want it to be
But it’s fun to use
But I also like just running with no dash in 2016
So idm either way
i liked it until i played TAG2 and i was like "oh they should have just used the hook"
Nintendo Switch 2 games costing 150$ AUD jumpscare
I am NOT getting that Switch
anyyway
should probably mention that I am not getting TDA
????
no dash? when I replay 2016 I always think "man, I really miss the dash"
Damn, I hated the dash. Not surprised people like it tho. It just felt weird and clunky to me.
Very minor issue tho, it was good enough
idk if you didn't like one of the main movement mechanics I would not call that a minor issue lol
Fr?
I didn’t really miss it when I was playing 2016
2016 feels crazy slow
because eternal basically builds on it, when I'm missing lots of the mechanics it always makes me miss them
I guess I just don’t miss the dash and meathook when I replay 2016 cause I like playing 1 and 3 a lot
So I see 2016 as more of an evolution of 1 than like the predecessor to Eternal
the thing is 1 and 3 are fundamentally different games.
they don't play anything like 2016 or eachother for that matter
Eternal builds on 2016, so its easier to compare them
not at all
Or ig more like 2016 and 2 given the super shotty??
I personally don't think 2016 plays anything like classic doom
it moreso has the "vibes" of classic doom
like, its built on speed and has superficial elements but actually playing them are completely different experiences
I agree there’s a lot of differences but I also just find constantly running without doing anything like dashing or grappling natural cause of how much I play 1 yk
classic doom is my favorite game.
to me, 2016 and Eternal are much more similar than 2016 and doom 1
It’s very fun
Oh I agree with that I fully get I’m weird for treating it like 1
Obviously 2016/Eternal are diff beasts to classic
Eternal has different goals, but a lot of the core mechanics are similar
Idk I find myself missing the meathook more than the dash I suppose
The dash I just use for like quick dodging
I usually use it to stay airborne for longer
Oh I miss the flame belch a lot actually that’s the one thing Eternal adds that I miss a lot
since usually you want to be above the demons in Eternal
yeah
its also insanely useful for closing the distance for a glory kill
tho once you get the meathook idk I never really need the dash for much
oh that is true yeah
I did miss it in the last level of 2016 where the arenas are giant
Cause like I just know if I had the dash I would’ve made the glory kills I miss there
fwiw I don't think Eternal is objectively better than 2016 even tho I prefer it.
I can see reasons for a person to prefer either or
huhh why
if you don't use air control, it's paramount to redirect and to dodge projectiles while grounded
Just felt wrong, like something they shoehorned in to deal with arising combat intensity. The meathook feels mucb more elegant
I actually think eternal probably is better in the gameplay department even tho I prefer 2016
Oh jesus
Thing is in 1 and 3 you always have very easy ways of going much faster than the default run speed, either by diagonally strafing in 1 or bhopping in 3. In 2016 you're really just stuck with the walk speed as is
I thought the 70 dollars for like. 3ds games was bad.
Need. Dark. Ages.
R$500 for me
this is gonna be my graduation gift
oh cool
Last final exam is on May 9th
congrats on graduating
switch games used to be R$300 then R$350
Thaaaankz
congrats on graduating dude
I graduated HS in 2018 :p
I did in 2022
I went straight to college after
I bought elden ring on steam for R$200
I graduated in HS in 2023 damn
can't afford college, should have gone for scholarships, though, I'm not in debt rn and and still alive paying rent and shit
going to community college rn
I'm still living with my parents but I pay college and food
and I just bought a new computer, so not doing too bad rn
I got my first job in 2016, and used the money from it to build my first pc and play Doom 2016
I bought one like october last year
gonna most likely get a summer job
what are you rocking?
make money to build a pc
the usual budget AMD parts everyone recommends basically lol
RX 6600, Ryzen 5 5600
32GB RAM and a 1TB SSD
oh nice, I just switched to AMD for my GPU
running the 9070xt
I wanted something current and NVIDIA seems like a lost cause this gen
I was lacking VRAM for marvel rivals but they did a patchcand fixed their game
my GPU got 8GB VRAM
games are only going to demand more vram
yea...
on a positive note, this was the only time I had trouble with my specs
I did a full playthrough of cyberpunk when I first got the pc and it was running perfectly
yeah
I was supposed to be on 144Hz but I haven't bought a verified displatport cable yet
hmm, should I go for an intel or amd build?
the cheap one I got fails when it goes above 60
we talking CPU or GPU? because both make both now lol
like
apparently Intel's budget GPUs this gen are really good
computer build
16 vram seems a bit overkill as of right now ngl
?
not for higher resolutions.
I wouldn't go below 12, personally, if you're getting a new pc
fair point
right, my bad
what would be more essential to use for gaming, intel or amd?
oh yeah absolutely
I heard amd is more gaming focused
okay, do you mean a GPU or CPU?
the only game I had trouble with so far on 1080p was marvel rivals but they admitted their game is broken and fixed it
cpu
that is because rivals is optimized like shit tbh
oh yeah I know
I also know i might need to sell on of my kidneys for one lol
Marvel Rival actually ran great on my last pc haha
AMD's 9000 cards are pretty great so far
for GPUs
worth it
price to performance is better than NVIDIA, but lacks some features
like DLSS, but it has its own alternative that isn't quite as good
still, so far the 9070xt has ran like a dream
and TLOU part 2 at native 2k is running brilliantly
DLSS the goat
yeah, they admitted their game is broken
it was something with how they compiled shaders
go for AMD
ah alright
they did a fix on an open beta and now I only play on that
and nvidia for gpu?
98003D is what everyone is going with rn
depends, prices are shit rn in general
yeaah
I just switched to AMD for the first time
for GPU, and the 9070xt is a great choice
I don't know if it's true, but I heard parts of the same brand tend to work better together
I don't think that's necessarily true
yeaah
but yeah, AMD GPUs are looking good this gen
however
do pick motherboards that are compatible with the cpus
NVIDIA is having a rough one
but there's always last gen's 4000 series from NVIDIA, but even then, the lowest 16 gig card is the 4070 ti super, which is kinda unavailable last I checked
I'm procrastinating on looking for a mouse, headset, fan hub and a verified displayport
I'm using a cheap mouse and headset, I only have 3 fans connected iirc, and I can only play under 60Hz because of the shitty DP cable I got
what graphics card would be recommended for dark ages honestly?
check the recommended specs
I know it says like 4080 or sumn like that
but I imagine its like for ultra high settings
I think devs always overshoot a little bit just so there's a margin of error
the minimum is the 2060s
so anything better than that should be fine, but it depends on the experience you're looking for
not really ultra high honestly
I don’t wanna like, idk if its gonna sound dumb
sacrifice gameplay over spectacle?
plus, i’m sure it’ll still look great with recommended specs
huh?
yeah idk
yeah the difference between medium and high is typically not hugely different nowadays
ah
I can confirm
I think the biggest difference I notice having a better GPU is that ray tracing gets less grainy
but I don't mind the grain
New the art of slaying vid
[20 hours ago lmfao]
Thanks, boss 🫡
Tis my duty to serve 
i got a question specifically about the DOOM Dark Ages themed Controller.
does anybody know if the skin that comes with it, the downloadable content one will be available in the base game just by playing regularly???
cause... i dont wanna pointlessly break my bank
if the skin that comes with it is just regularly obtainable later on.
i think its a code u gotta redeem
on the bethesda websiute
i know that. my question is, can the skin in question alternatively be obtained by just playing the game regularly.
oh thats what u meant, idk but prob not
Why is it always that dude posting it
Whar 😭 I deadass just yoinked the vid from doom's insta and put it in a downloader
OHHH
The meme lord dude
Huh
Based on the demo gameplay, I think Dark Ages has three stages of combat music: light, medium and heavy
Unlike 2016 and Eternal which have only light and heavy
i recommend picking an amd motherboard
lasts very very long because amd only really change the things every like 8 years or something
You can notice in the very first fight, right after picking the flail and jumping down into the battlefield, there is light music
When the pinky dies and the armored mancubus spawns, it changes to medium
Finally, when the cyberdemon spawns, it changes to heavy
Like in portal 2 when you go flying around at mach fuck, the music crescendos
This was also a thing in 2016 and Eternal, but they only had light and heavy
Dark Ages has a medium one in between
light
heavy
HEAVIER
Pretty much yeah
3 weeks until release 🎉
ding ding ding!!!
19
18
/s
no
I need this fucking game in my life right now
I can't wait to configure the controlker bindings and switch around the weapon wheel to my preference 😌
I can never rule as king so long as you are the only one they fear
I'm drawing you rn 
does the collectros edition come with premium edition in the game?
Yes
DOOM I must play DOOOOM
can't wait to annoy people on the bus to work with new Doom
YES
it's happening
I get the limited edition controller tomorrow morning
I'll post a photo of it to make the scalpers cry lolololol
Still waiting on my helmet to ship I ordered it the 17th of April
For international orders it's restricted to may.
I’m in America
Unless they have a bunch of orders in back logging then I get it
... they have a metric fuckton of orders lmao
They said they're in America, so just a fuckton. /joke
Uh huh
🙃
Anyways I'm off to go lose my shit at Ahzrak again
Why
the video i talked about yesterday https://www.youtube.com/watch?v=saCnKyIUZvg&t
This video is not a frame-by-frame breakdown or a lore theory compilation. Instead, I'm here to share new information that builds directly on what was shown in the trailer—stuff you won’t hear anywhere else, and that didn’t come from guesswork or speculation. Let’s just say I had the right conversations with the right people, at just the...
he released it now
When the slayer lands on land from trailer 1 his eyes don't glow and his red thing on his chest plate isnt glowing, is it after he was under maykr control?
Awesome, thank you
Probably not to spoil the story element too early
How are we still In April? I specifically requested it to be May already.
It’s ok
Yeah April is going so slow man
Damn, I wanted to share a new soundtrack snippet that just dropped
Go to @DOOM on Twitter and check their latest post I guess
My Collectors Edition still hasn’t updated past telling me when I made the Order. Starting to get worried its not gonna make it in time. Anyone have theirs updated to being shipped?
Thanks
Tis my duty to serve.
I hope they drop a few more snippets before the game releases
Maybe like one or two more probably just one for the launch trailer
Yeah, just enough to build hype and not just spoil everything.
Because one of the most intense parts of Unholy Siege which was heard in the demo hasn't been dropped as a snippet or a trailer yet. It's too good to spoil.
yet another new trailer trust
HUH
It's nothing special chat dw it's just fuckin odd that they labelled it judgement day lmao
buh
I wonder if they'll add a classic marine skin in dark ages
I've been maining the indigo marine since old deathmatch days
this guy is a genuine menace
please don't let him any closer to this game if you know his track record🙏
lmao wdym
I’m worried about the same thing … haven’t heard anything
tyler mcvicker was incredibly infamous in the valve community for leaking things he wasn't meant to and breaking NDA
he's socially engineered himself into different projects for the sake of having a circle jerk of assets that valve gave to the devs of said projects.
hm interesting
if yall are from the eu like me, just know that i also sent them an email about this and they said they send it on the 6th
in most of eu that should be enough time afaik
oh also half life 3 isnt real frfr
oh yeah we should totally prevent a guy from playing a game because he broke some NDAs in the past
clearly he will never change and did not change now
breaks an NDA every video, even, frfr
no but that's a crime that can result in prison time
yes, it is
now im not really sure how he isnt in jail yet, might have apologized to valve i guess
probably publicly too, did he not?
Maybe a private settlement.
well yeah for sure
Anything else on this guy?
thats kinda it tbh
He was acting like he was all cool With Hugo
doesnt everyone?
Lol yea
I'd punch hugo
same
He makes my head hurt.
What.
yes
He makes their head hurt
He makes my head hurt 💀 the shit he says occasionally makes it hard for me to understand some things lorewise.
the solution is simple, dont get into the lore
Sometimes it makes me wanna just. Attack him like a rabid dog, yk?
I had no choice.
Literally me tho
I don't really have a choice in what I hyperfixate on. It deadass hurts if I don't actively participate in it lmao
honest question, how do we all feel about the pricing of dark ages? i intend to buy the premium edition but £100? ouch
I'm not even sure I'll get it on release. That $70 asking price is way off budget.
I bought Eternal a week after release or so. I'll be lucky to play this just as soon.
i agree and im sure the game will be great. i own every doom game and fully intend to do the same for this too but the price feels... steep. that bein said, i felt the same way about elden rings shadow of the eardtree and that was fantastic
well, to be fair, it is inflation and all that
shit is just higher priced due to inflation, so are games
true and real... sadly lol
I could do a couple art commissions to cover it but that's still $70 that could go to food and paying for stuff. Tough sell.
pre orders are 10 euros cheaper over here now for some reason. cancelled my order so i can buy premium edition instead, but my refund has a delay 💔
and tda seems to be quite a bit longer (maybe more than twice as long) as eternal
how do you know
22 levels
what
how many did eternal have again? was it 16?
13
they be spoiling too much
i mean, are they>
gotcha
give it a week and they'll tell us the plot /j
thats not really spoilers
nvm
but also each level is probably gonna be longer than eternal's in general, becuase the developers arent really constrained by anything
and also becuase ur on a whole ass battlefield, not just going somewhere empty that suddenly has demons
yeah i hear a lot of levels are much bigger than eternal, almost like small open worlds/zones... i just hope that doesnt come with a ton of backtracking through empty spaces u already cleared
well, it shouldnt, Id developers like making games that they would like to play, not something that appeals to people
well obviously the latter aswell becuase u gotta make the money back
but u get the point thye make games that they wanna play
thats true. only other real gripe i have with dark ages is the forced RTX. im fully confident the game will be optimized since eternal ran flawlessly in that aspect and i have a high end rig but i dont like the fact so many games are forcing RTX when it should always be an option
but we will have to see 🙂
How do you feel now? Still going for the premium edition?
... have to lmao
it’s supposed to be that the game can tell when a bullet hits different textures
also seeing light shine through a hole in a table that wasn’t there before is cool
well, to befair, it is to be expected, ray tracing existed in 2008 where gpus and games are concerned
and also every half a decade or so we have a new requirement for games
so by that point the new req would cost as much as the old req did back then
i remember them saying that and to be fair to id, i know nothing about game design but i dont know if i buy that reasoning
tbf the raytracing looks really really good
so sure, forced RT not really the best move, but, its made by id, so itll look good even on old hardware
I hope dark ages has a longer campaign than eternal
it does look great but the performance hit you take from it right now just doesnt seem worth it
its 22 levels bro
almost double eternal's
well, its not really a gpu killer if you have the minimum specs, but isee where youre coming from
when it comes to RTX in any game, i turn it on for a few mins an say yeah this looks great and then i turn it off again because it halves performance in a lot of cases especially when path tracing is enabled
oh no, i have a high end pc... but i will always choose higher fps over RTX
I wonder if there will be performance settings on console
Hell yea
definitely gonna be a good while until im even able to play tda, i have a 6 gig 2060
and also a hard drive
why get a console when i have a pc
PC all the way
Smh
nintendo has games, of all time
22 levels, hour average
eternal had 13
goddamn
If you had a console you could play TDA without upgrading
3 atlan / 4 dragon to my understanding. i know for sure the dragon incorporates ground combat at least what we played
with the same amount of money i could just upgrade
eternal has 20 with dlc. tda base has 22
those 20 include sentinel prime and dark lord boss levels. don’t know if tda has boss specific levels
atlan / dragon sections likely shorter
Eh I have a pc as Well. But I like my consoles too
also i just saw the price of consoles, good god
i can get a serious upgrade for that amount of money, mainly an nvme ssd and something like a 7600xt or a 7700x
will not need a cpu upgrade in a while, i have a 5900x
hes not wrong tbh. like 99% of PS/Xbox games are on PC now anyway and with all the benefits PC gaming provides, it feels pointless to get a console. Now if someone cant afford the higher upfront cost then fair enough especially in the current economy but the benefits consoles have over pc are becoming fewer and fewer every year
Yea that's facts
Edit: re read this, and that's not facts
Here here 👆
I just currently own a ps5 as well as a pc with a gtx 1080. So it makes sense for me to get TDA for ps5 in my case
Mario odyssey is peak
Yeah, it would likely be best for you to play TDA on PS5 because PC requires an RTX capable card at minimum
I wish nintendo could have ps5 level hardware
Switch 2 is at that level if I'm not mistaken
so you would need a 20 series card at the very least
Yea I'm not buying that right now 😭
Its ps4 level i think, which is pretty impressive ngl
No way
It'd be a pipebomb if so
Not capable of 4k 60fps 1st party titles?
I dont blame you, pc prices have skyrockted lately due to inflation, tarriffs and scamvidia
So far it runs 3rd party games about as well as a series s
good game
What makes the switch 2 better is the games were designed for switch so u can make pretty large upgrades to games and the switch 2 is manageable
I just prefer consoles because of how easy they are to use and everything. I have a PC too, and I don't mind gaming on it at all, but having to set up older games for a long time instead of just putting the disc in and playing instantly is a minus to me
with 8 gigs atleast too
i referenced odyssey and the ruined kingdom dragon in my last dark ages video
and nobody cancelled me for it
Bowser hiring a fucking dragon is like machine head hiring battle beast
Wdym
dont you have to pay for the upgrades
in reference to the cthulhu monster at the end of the new trailer, i wondered what if we ever could climb up it to fight it, like mario does vs the lord of lightning dragon boss fight in ruined kingdom. mario odyssey
Yeah but thats just nintendo
mechawiggler was also a sweet boss fight
Ngl I didn’t realize who u we’re til I pulled up ur channel just now create content btw
Nextgen upgrades being paid is a scam
it’s me! i like doom
What i find funny is cookatiel is harder than ruined dragon
i totally get that, PC gaming can be quite daunting if its someones first PC and it tends to be more hands on than console because it expects you to diagnose and fix your own issues. but the benefits it provides far outweigh the lack of convenience
Mario odyssey rules
lol gotta love the passion and dedication to doom
what’s harder
ultra nightmare
darker side without assist mode
i’ve only done 1 of these
I beat darker side without assist mode
Which is why I have both consoles and a PC. It's a win-win situation. I get a vast library on PC and an easy experience on console 
Ultra nightmare
you king
all the people saying dark ages is gonna suck is ruining my excitement 😭
And drift and a hellicopter for a switch
But it’s a fun challenge of difficulty
i never did push for learning the tech and stuff. just casual mess around and all
nahhh don’t let em ruin it
except cap jumps
lol what u gonna do on day one difficulty wise
I 100 percented odyssey, I even bought enough moons to have 999
The hardest part was 100% the spiny part and bird playforming
honeylune ridge caves is the best track
There are quite alot of haters for some odd reason. Don't worry about them at all
I prefer the wooded kingdom music
id like nightmare but tbh it ain’t gonna be easy
I’m missing 1 purple coin in lost kingdom and thats IT
It’s a funky jam
i could see that being in scooby doo. the gang just sway dancing to it. it’s a bop
UV, if even that
I also really love the lost kingdom’s music
It’s so peaceful and tranquil but off kilter at the same time
and the 8 bit fan remake
Agreed at least first and second runs at least
I get that, there's some question marks around the game for me too... but then i remember how i felt before 2016 launched. i bought that game fully prepared to lament the death of a franchise i love and it turned out to be amazing and that game paved the way for the masterpiece that is eternal
Fair
if doom were in mario. like kadingir sanctum damnation. off kilter
I used to shake whenever i fell into the deep woods
i always say…
just play it first
Cant let gng know i was scared of deep woods
Also: Allstin idk if you played bowsers fury but it’s really good, it’s stapled onto the switch port of 3D world but it’s more like odyssey
i haven’t!
yet again it was people on tiktok saying that it sucks. yeah ur right
It’s incredible
Oh
ragebait
The godzilla battle game?
You should play it if you liked odyssey
I’m sure after I get used to game definitely gonna attempted ultra nightmare hoping they have a reward for it like eternal
agree'd and make no mistake, TDA is a day one buy for me because ID have built so much good will with me from 2016 and eternal that i have faith in the design philosophy
That’s a very minor element, yeah
scariest mario boss is yoshis island bowser fight as a kid
It’s kind of like a huge open ocean with a bunch of small open Mario levels spread out that you can approach multiple ways
It’s pretty much how an open world Mario would work, it’s rad
Levels change later and you can come back to them
when i got into 2016 (i bought it in nov 2018, $13 at walmart)
i was like “oh man. new rune system. all this new stuff to learn. will i like it??”
eternal - “man this is tough… 5.5 hours to the cultist base pit”
just takes time
Dynamically
Big question will all or most of TDA levels be open like the siege level with some being semi open linear experiences
hexen hub style
that is cool
It’s a mix

