#the-dark-ages

1 messages · Page 111 of 1

uneven dragon
#

im usually a sucker for it but im not a fan of taking smth like samuel hayden and making him an angel when it is never really implied in the game he comes from

compact elk
#

theres like thirty different mangas that do it but with an actually interesting story you know

hard thistle
#

The point regardless is that they were not an original concept made up by Doom 2016. The game took a concept from a past game and then added more details to it to serve 2016's story.

uneven dragon
#

VEGA being The Father was fine tho

hard thistle
#

On top of that, like, I'm sorry but even disregarding Eternal and giving 2016 the full benefit of the doubt, the Sentinels were not exactly the most interesting thing in that game. They were still pretty barebones and the lore surrounding them sometimes felt like it was just naming off various cool-sounding words. You essentially just understand that they're a bunch of magic knights, they come from a place Hell fucked over, Doomguy was with them, and one of their own betrayed them. Beyond this, the Sentinels are kind of just treated more like some kind of tribe or a collective of knights, rather than an actual civilization. 2016 expanded on them but it also kind of ignored some of the things Doom 3 established that made them neat to think about.

compact elk
#

yeha i completely forgot the sentinels were in 2016 im ngl

#

and im 2016's biggest dickrider

hard thistle
#

IMO it was not a direct upgrade, but a tradeoff. Doom Eternal was the game to actually reconcile this stuff and make the Sentinels an actually interesting and unique faction in the series IMO. That was what got me to, like, care about that part of Doom and actively hope for more of it.

uneven dragon
uneven dragon
hard thistle
# uneven dragon eternal is like the king of ignoring established things

Sure. I'm not saying Eternal is perfect, it definitely is not. I'm just saying I don't think everything was a straight downgrade, and for Eternal's faults I think it added a lot to the Doom canon that will give it more longevity and room for potential stories/games going forward. 2016 was a step forward and it was a very well-executed one. But I think Eternal's more ambitious story elements and new ideas are paying off for the franchise as a whole.

#

Like with The Dark Ages, I don't think this game would be nearly as exciting if it had come after Doom 2016. Because nobody gave a shit about the Sentinels after 2016; people hadn't even figured out if the Slayer was Doomguy or if he was the Betrayer. It was Eternal that actually made them an active presence in the Doom story instead of a footnote.

uneven dragon
#

most of eternal's other things were kinda naff

#

and even then a lot of sentinel stuff like novik didn't flow well in the game

#

only sentinel prime really did

hard thistle
#

I have to wonder how Eternal's plot will feel with The Dark Ages in mind. If a new player played TDA before Eternal, I wonder if Eternal will feel a bit more cohesive to them in regards to the Sentinel and Maykr stuff.

neon perch
#

I'm just here to kill shit.

#

It feels good to kill shit in DE. It feels okay to kill shit in 2016. I'm a little skeptical on whether it'll be good to kill shit in TDA.

#

I want to know how effective gun feedback will be compared to Eternal because I felt that game was ID's gunplay at its peak. Both shotguns seem really impactful so far.

uneven dragon
#

still sucks that most of the characters' plotlines get wrapped up in what is easily the worst installment of nudoom

#

(the ancient gods specifically, not eternal)

hard thistle
uneven dragon
#

after having replayed both 2016 and Eternal idk which is better from a killing-shit perspective

#

meathook definitely is quite good but 2016 has better glory kills i think

hard thistle
# uneven dragon (the ancient gods specifically, not eternal)

Eh, I mean yeah TAG got pretty shaky and I cannot deny it was making a lot of mistakes in how it executed its story. But I guess I am still content with it and can't say I'm necessarily unsatisfied with how it turned out - I can see it on the outside and acknowledge the issues, but from a personal standpoint I can play the whole thing and feel content with the story despite the blatant fuckups from the COVID-ified development cycle.

neon perch
#

Eternal has stupid good weapon feedback. From the destructible demons system to the way weapons just feel in your hands. Sound design is inexplicably weak but insta-staggering a Revenant from a pointblank SSG shot is, oh God it's so good.

uneven dragon
#

The Seraphim and Davoth were handled rather horribly by it I feel

#

not talking abt samuel being the seraphim i just mean how that plotline is presented in TAG specifically

hard thistle
#

Overall despite these issues, if TDA comes out as well as I'm expecting it to then I'll be able to look back on the modern Doom trilogy and feel pretty good about how it was handled overall. Lots of issues, but they are IMO dwarfed by the cool shit that tickles my brain and makes me remember why I like it.

uneven mortar
#

It seems like hugo walked that decision back a little in a later intervew tho

neon perch
#

My take is 2016 has good presentation but feels very style over substance at times and the gameplay is a little weaksauce. DE has really questionable design choices storywise and a lot of head scratching moments when it comes to overall tone and approach, but makes up for it with superb gunplay.

uneven dragon
#

i wouldnt say 2016's gameplay is very weaksauce

uneven mortar
#

I recently replayed 2016 and the final level feels about as intense as doom eternal's midgame, which is kind of nuts

uneven dragon
#

and i appreciate how 2016's gameplay doesn't have 500 cutscenes every fight

#

eternal you're just watching cutscenes for like half of your attacks

neon perch
#

They kinda balance each other out. 2016 feels the most popular out of both because it's that much more casual friendly. DE is very sweaty and you won't enjoy it if you're not performing well.

neon perch
uneven mortar
#

Does anyone else rely on the weapon wheel to stop and breathe or is that weird

neon perch
#

2016's burn death animation is etched into my mind. That game's balance is so wack.

uneven dragon
#

glory kills aren't useless you just have to actually be strategic

#

and not just kill a dude in the middle of a huge group of demons

uneven mortar
#

Going back to 2016 and getting gibbed by environmental hazards was a pretty annoying experience

mossy flicker
#

TDA combat looks good from the hour of gameplay I’ve seen so far

uneven dragon
neon perch
#

So it's your word vs the game director.

uneven dragon
uneven mortar
neon perch
#

No, in that you get pelted as soon as the animation is finished and the DMG you soak up vs the HP per GK is 10:1.

#

You get 20, maybe 25 on low HP per GK on UV and NM.

uneven dragon
wheat sigil
# wheat sigil wrong

arenas aren't that long, and you got the funny platforming in between arenas...

uneven mortar
#

Maybe i just suck at DE but i would have found it way too stressful without glory kills. Dark Ages is definitely balanced differently tho so i dont mind them being taken out

hard thistle
# neon perch My take is 2016 has good presentation but feels very style over substance at tim...

I want to point out that from a balance perspective 2016 is a fucking mess compared to Eternal, and Eternal certainly isn't perfect at it either. Nightmare is unbalanced and veers from unfairly difficult to slightly spicier UV by the 5th level, and the SSG and Gauss Cannon so blatantly outrank every other weapon that you feel like you're nerfing yourself if you don't overuse them and their fucking broken Mastery upgrades. Even outside of Nightmare the game's difficulty is out of wack because instead of gradually ramping up the challenge, the game gets harder and then seriously plateaus once you're done with the second batch of levels and you can reliably use the SSG and Gauss to steamroll literally everything.

It is a seriously good game and I do not want to downplay its achievements. But Eternal exposed some serious issues with 2016's poor weapon and difficulty balancing. I tend to get a bit tired of 2016 by the time I'm in the last three levels or so. With Eternal I can play the base game and both DLCs and still wish it had more.

uneven dragon
#

glory kills should heal a LITTLE more on 2016 but i can't lie i prefer having to actually pick and choose when to glory kill rather than it always being the correct choice every single time

wheat sigil
neon perch
#

There's a reason 90% of every encounter in 2016 is imps and soldiers, they're the only enemy well far into the campaign that can still OHK the player because their attacks are stupid accurate, high damaging and they show up in droves.

uneven mortar
#

It's a core part of the combat loop

uneven dragon
#

like the plasma rifle and rocket launcher are necessary

neon perch
uneven mortar
#

Gauss Cannon made 2016 a cakewalk

#

Fun tho

uneven dragon
#

in 2016 you get infinite ammo with a rune in eternal you get infinite ammo every 15 seconds

neon perch
#

Jokes aside there's 'strategic thinking' and then there's flatout unbalanced design. 2016 introduced the concept of Glory Kills and taking what you need from the enemies and then proceeded to make that not matter on anything above normal difficulty.

uneven dragon
#

theres still plenty of moments in nightmare where i survived via glory kill

wheat sigil
uneven dragon
#

plus with eternal you can just spam ballista and ssg anyway and it still works

neon perch
wheat sigil
uneven mortar
uneven dragon
hard thistle
#

When it comes to base 2016, by the later replays I did not feel the Rocket Launcher and Plasma Rifle were necessary beyond occasionally the Rifle being convenient to blow down a crowd of fodder demons. But when you see anything stronger than an Imp, the smartest and most efficient move is literally always to get out either the SSG or the Gauss Cannon because no demon can deal with those weapons being used efficiently for more than a couple seconds without dying. The DPS on a double-shot SSG is fucking wild, like "two-tap a Revenant in .2 seconds" wild, and Gauss's Seige Mode being so broken is well-documented.

neon perch
#

You can be sure you're not surrounded and chances are you'll still eat a fireball to the face because imps are psychic and have stupid aim.

wheat sigil
uneven dragon
uneven dragon
#

you want ammo watch an animation you wanna heal watch an animation you want to use the crucible watch an animation etc etc

wheat sigil
uneven mortar
neon perch
#

If it were smart design you would have A) the opportunity to create an opening by picking off HVTs and B) actually succeed in a hit-and-run scenario by routing appropriately. 2016 doesn't give you either option but will insist you GK if you're low HP.

hard thistle
# uneven dragon in eternal you can just breeze past the game with SSG and Ballista tho

Yes, and this is an issue with Eternal as well. Both games struggle with weapon balancing. But I think 2016 is the game to easily struggle with it more, because at least in Eternal it's a more generalized issue of single-shot weapons being more efficient than automatics, whereas in 2016 it is literally just two specific weapons outclassing the shit out of everything else in the game.

#

This is one of the things I am really hoping TDA improves on.

uneven dragon
#

like why are you using much else

plain iron
wheat sigil
neon perch
#

It's a core mechanic that doesn't fucking work because the game is too scared of giving the player agency during combat. And in practice they almost flatout removed the ability to bounce back from even just one mistake making the game unnecessarily punishing.

uneven mortar
wheat sigil
snow lantern
#

can i post something funny or is it a bad time ;v;

wheat sigil
uneven dragon
#

everyone always talks about how 2016 gameplay is just spam SSG and Gauss Canon but that's basically how you can play a lot of Eternal and get results

wheat sigil
neon perch
#

The only agency you do get in 2016 is in the form of DSKSMS and other broken as fuck runes that trivialize the game. So you're either miserable and engaging on trial-and-error until imps randomly forget to oneshot you, or you've gone full Godmode and the game more or less plays itself.

uneven mortar
uneven dragon
uneven dragon
wheat sigil
#

but you can still rely on it, even though it is very suboptimal

uneven dragon
#

like chaingun for big enemies sure but you should also be doing that in 2016

wheat sigil
neon perch
#

I feel 2016 almost subconsciously forces you to cheese the combat spaces so you can get rid of chaff faster and actually give yourself room to maneuver.

uneven mortar
#

I really liked the amount of pressure Eternal put on you to use different guns, at least on standard difficulty. 😭 it rewarded a mixture of "correct" plays and improvisation

#

I also don't know if it's wise to balance a game around the 5% of players who reach the true skill ceiling

neon perch
#

After all the imps and soldiers are wiped out in a few clicks you just kinda run around the arena at your leisure.

#

Which brings me to another peeve I have in 2016: most enemies just sit there doing nothing.

uneven dragon
#

they play pretty similarly to eternal

#

soldiers and security do a little more in eternal thats kinda it but even then theyre easier to kill

neon perch
#

The Revenant is a huge offender in this regard. Such a nice design wasted on such a do-nothing enemy that misses 90% of its shots and seems to prefer remaining static over actually using its jetpack to gain elevation.

uneven mortar
#

2016 enemies don't really have different toolkits to pressure you, they just throw bigger and bigger demons at you and if you can deal with that, there's no pressure

uneven dragon
#

i wouldve given summoners more health in 2016 or a shield like eternal's archviles mayb

neon perch
#

I remember people memeing on the Revenant having a jetpack pre-release, imagining how lethal it would be to have a high value target flying around raining homing rockets down on you.

#

In practice it's an easily blindsided silly little thing that likes to play hopscotch with its jetpack. Killer design though.

uneven mortar
#

I WISH WISH WISH there was a higher health version of the revenant, they die so fast

#

An "armored baron" version would have been awesome

neon perch
#

I hope TDA can make it justice. Eternal's is okay purely because it can actually land rockets and its melee hurts like fuck but they still don't feel like a proper threat. Fighting them in a 3D space as opposed to OG Doom's horizontal plane approach to combat really hurt it.

wheat sigil
uneven mortar
#

They should add a button that disables looking up and down like the classic games to make revenants harder

snow lantern
neon perch
#

Seeing a fireball homing in on you for 80 damage and knowing you can only break its tracking by sidestepping at the right time and having it collide against a surface is peak Doom.

autumn dawn
neon perch
#

I'm pretty sure I've seen autoaim in TDA.

uneven mortar
autumn dawn
#

oh mb

neon perch
#

Like the crosshair is way off center from the target and the bullets sorta land on the nearest demon.

autumn dawn
uneven mortar
#

I really like how the skull gun's crosshair shows the whole spread

#

Makes it feel convenient rather than inaccurate

stoic sleet
#

I really like how the meathook WILL be in this game

wheat sigil
autumn dawn
#

i haven't seen any footage of the skullgun

fleet spruce
autumn dawn
wheat sigil
neon perch
#

One thing I'm really happy about is them bringing back hitscan. They finally understood that in order to be able to prioritize targets you need to have a target that... you know, deals damage effectively in the moment?

uneven mortar
#

And weak points

fleet spruce
neon perch
#

Think Goldeneye almost.

uneven mortar
#

I hope the stake gun is like halo's needler

#

With the explosions on multi hit

fleet spruce
#

Highly doubt it would function like that

neon perch
autumn dawn
uneven mortar
#

Sweet

thin anvil
#

Does doom dark ages release on Xbox one

neon perch
thin anvil
#

Damnnn it

fleet spruce
#

No last gen cause ray tracing

thin anvil
#

I’m. Have to buy a ps5 for one game

wheat sigil
#

you can do tons of things

#

weak points aren't restrictive either

#

you can destroy them with pb, sticky bombs, ballista, blood punch, heat blast and barrels (maybe some more i'm forgetting)

#

and you should swap weapons, so they get destroyed naturally

uneven mortar
# wheat sigil you can do tons of things

I know there are tons of things I have beaten the game and DLC. But there are obvious strategies tutorialized by the game and better and worse guns for situations and demons

wheat sigil
#

there are not better and worse guns for demons in the base game

uneven mortar
#

It's mostly a sandbox but some decisions that would work in other games will get you killed because the game is trying to teach you to use certain strategies

uneven dragon
#

no the combat shotgun for the caco is kind of the best one

wheat sigil
#

and the game doesn't show you all strats... because that's infeasible lmao

#

since there's an infinite amount for all demons xD

uneven dragon
uneven mortar
wheat sigil
neon perch
#

The whole 'use the weapon that best suits the situation and enemy type' has been a thing since the OG games.

#

Tell me you can survive the Chaingunner/Shotgunner ambush in MAP09 with the shotgun.

wheat sigil
neon perch
#

Tell me you can kill a Cyberdemon with RL splash damage.

uneven mortar
neon perch
#

(hint: he doesn't take splash damage.)

uneven dragon
neon perch
neon perch
uneven mortar
uneven dragon
#

in fact that's literally how you're meant to complete MAP31 of Plutonia

#

obviously attacking a singular attack with specifically splash damage and not a direct hit would be considered bad play

uneven mortar
#

If DOOM Eternal weren't at least somewhat built around these mechanics we wouldn't have had to listen to players whine about how they "cant play the way they want" for years

neon perch
torn inlet
#

Mmmmm killing cyber demon with supershotgun me like shotgun Hahaha caveman brain :D

uneven mortar
neon perch
#

You trust the game that fucked up the Marauder tutorial on launch to know what weapons are actually effective against enemy types?

uneven mortar
#

No

#

I didn't say that

#

I'm just saying the game is built around picking certain weapons for weak points and stuff

sleek ermine
neon perch
#

Jokes aside I don't see how this is related.

uneven mortar
#

I was arguing more with M1, who was arguing against basic fundamentals that differentiate Eternal from previous titles

#

They seem to think high-level strategies render the entire game's balancing and systems irrelevant for everyone else

uneven dragon
#

why would you fight a singular target with specifically splash damage

uneven mortar
#

It could be surrounded

uneven dragon
neon perch
wheat sigil
neon perch
wheat sigil
uneven dragon
#

since when did out of sight specify below you lol

neon perch
#

Why are you having a hard time accepting there being a time and place for weapons in Doom has been a thing since the start? Just because 2016 failed to teach you by giving you stupidly broken weapons that fit every scenario and enemies that are too lethargic to retaliate doesn't mean the whole series plays like that. Eternal does this in spades and enforces it by giving you high-damaging monsters you need to prioritize with specific weapons that you can choose to ignore depending on context, like the Cacodemon grenade strat that's only viable when there's less than a handful at a time vs a whole cloud of Cacodemons easily dispatched with Arbalest or rockets.
Or is it bad that the Chainsaw trivializes Pinkies in OG Doom? Should I make a case for that too?

torn inlet
#

So maybe I should just look at codex entries or something but when the doom slayer arrived at sentinel world did he also travel back in time. I’m just kinda confused (from a lore standpoint the medieval aesthetic looks great) on how the demons technology seem more armor like and steampunkish for lack of better words in the dark ages

sleek ermine
torn inlet
#

Now I’m imagining hell invading a steampunk place and a cyber demon shows up and he’s got like a bunch of pistons and steam exhaust pipes. That and a top hat and monocle

uneven dragon
#

implying i started with 2016

#

not to mention 2016 still has situations where the plasma rifle and the chaingun and etc are useful

neon perch
#

No it doesn't. The only mileage you get out of those weapons are the mods.

#

The Chaingun might as well not exist in 2016 because it's ammo wasted you could've used for MM.

neon perch
uneven dragon
#

i played the games 1 (+ Sigil, Sigil 2) -> Doom 2 (+ Master Levels, NRFTL) -> Final Doom -> Legacy of Rust -> Doom 64 (+ Lost Levels) -> Doom 3 (+ RoE) -> Doom 2016 (+ VFR) -> Doom Eternal (+ TAG)

uneven dragon
#

it'll be on the same level i think

neon perch
#

VFR is such dogshit. And for some reason loading one of the levels whose name I can't recall right now crashes the game on my Quest 3.

uneven dragon
#

maybe it'll top it story wise, gameplay-wise i'll wait and see

uneven dragon
uneven dragon
#

VFR is dogass apart from the last two levels which are fire

#

if it had better turning controls then it could've been good

#

icl tho it should've been possible to act out glory kills

#

it was funny that the telefrag made you commit suicide if you did it to a cueball tho lol

plain iron
#

Tbf how would you realistically do those glory kills

uneven dragon
#

pull on them idk

#

i like the telefragging to be clear it is fun

neon perch
#

TDA could be killer on VR.

plain iron
#

It's really hard to do those sorta things in VR, it would make the glory kills worse imo lmfao

uneven dragon
neon perch
#

Imagine flick reloading the SSG with a wrist turn.

#

Unghhhh.

plain iron
#

I can get behind that.

uneven dragon
#

2016 is meant to be a """reboot""" so you're fine to start with it doomguy_grin

neon perch
#

Blocking physically with the left joycon which raises your shield.

uneven dragon
#

Doom Eternal mentions more stuff from the older games but like... it'll only make a couple cutscenes confusing

#

wdym

plain iron
#

I suggest doom 3 personally but yk. Nudoom games are kinda different from the rest, and most folk are expecting TDA to feel more like classic than eternal, which has been established as a black sheep in the franchise.

#

.. I mean.

uneven dragon
plain iron
#

He kinda is? He's very much alive, he just... yk the term "Oh you look like a zombie" when a person wakes up?

uneven dragon
#

that's fair i would say it still holds up tho

#

but understandable

neon perch
plain iron
neon perch
#

It's been that way for the better part of two decades now.

mossy flicker
#

I know you guys are debating
But what difficulty would you be going into TdA with

plain iron
wheat sigil
mossy flicker
#

Ultra violence with me with modifications

plain iron
#

The verticality, speed, weapon choice, general vibe is all very different to the rest of the series.

neon perch
#

What it tried to emulate and ended up being are two completely different things, more different yet than two fast-paced shooters that are literally part of a new series directly inspired by the classics.

plain iron
#

Both pc and console.

uneven dragon
#

Doom 3 actually feels and plays a lot like Doom 1

neon perch
#

One horror-focused game in a series that's action-focused is not the odd one out?

uneven dragon
#

Eternal is the black sheep gameplay wise

uneven dragon
plain iron
#

Fuck idk dawg I don't pay attention to shit

uneven dragon
#

Doom 64 was meant to have lots of horror elements

plain iron
uneven dragon
#

Doom 1 literally got rereleased as a horror focused game on playstation and even before then it was meant to be half Alien half Aliens in the original release tonewise

#

or Evil Dead 2 which is both action and horror

#

not to mention a lot of Doom 3 is apparently meant to be what Doom 1 could've been had the tech been there at the time

neon perch
#

The Urdak in my pocket:

uneven dragon
#

you can even see elements of this in 2016, the enemy designs are mostly horror focused and there's plenty of ambushes in the dark

#

Eternal is the only one with absolutely no horror to speak of

plain iron
#

It may haven't been scary for y'all, but i do sometimes get spooked from it. Especially dark rooms.

neon perch
plain iron
#

What

#

Dawg you're the one who decided to argue lmfao

#

I just said that eternal is a black sheep

#

I never said it was bad or anything, just a black sheep

neon perch
#

I never said it was a bad thing. You explained why you think that and none of what you said made sense.

#

3 is a horror game in a series known for fast-paced action.

#

It's not hard.

#

If you had said DE was divisive I wouldn't have said anything. But the 'black sheep' title goes to Doom 3.

uneven dragon
#

Have you played the second half of Doom 3?

neon perch
#

It's kind of inarguable.

uneven dragon
#

Have you played Doom 64?

neon perch
#

I think I grew up with it and may or may not be friends with the Nightdive remaster developers. :P

plain iron
# neon perch This literally means nothing.

Okay. So this is what eternal has that makes it very different to the rest of the series.

Verticality/movement - how many doom games can you go flying around at mach fuck?
General vibe - how many doom games have a bright purple area? Or pale blues, whites and greys?
Weapon choice - we didn't get half the choices we have now. And, we don't have weapon mods in most of the games

It's genuinely not that hard to understand.

uneven dragon
#

also eternal plays more like quake than doom

neon perch
#

It's almost like Quake was Doom but 3D or something.

uneven dragon
#

that's an action game with horror

harsh heron
#

big handy we see in trailer: that the icon? possibly?

harsh heron
neon perch
# plain iron Okay. So this is what eternal has that makes it very different to the rest of th...

I'll give you point one but that's literally just the evolution the series took and isn't tantamount to anything. You aren't zooming around in DE unless you know what you're doing. Most newcomers will get by just occasionally doing basic meathook pulls, the rest (double jumping, vaulting, jump pads) are all carryovers from 2016. In fact, most basic complaints from newcomers to the game is that it's way too fast for them i.e, they aren't making full use of their kit.

#2 is fucking FIREBLU and half of Doom Episode 3's color palette and #3 is, again, carryovers from 2016.

uneven dragon
harsh heron
uneven dragon
plucky plinth
#

FIREBLU isn’t even pale blue lmao

neon perch
harsh heron
#

this is a prequel to the rest of the reboots yeah?

so I could probably do with brushing up on my Makyr lore?

neon perch
plain iron
# neon perch I'll give you point one but that's literally just the evolution the series took ...

literally the direction the game series took
So you admit that it's different from the rest of the games 💀

The colour palettes of eternal compared to classic, from a artist perspective, is ridiculously different. Compare fireblu to the night sentinels palettes. Or the maykrs palettes. It doesn't match up. Classic doom is a lot of warm colours, browns, reds ect ect. Eternal, unless it's a hell level, has a very cool colour palette.

Movement in 2016 is significantly slower than eternal. I don't know what I'm doing in eternal and I'm still moving at God knows. And the verticality. You can't get way fuckoff high in 2016, even a inexperienced mf like me can still go fast.

vagrant path
#

I always felt I knew where I was going

#

even with most of the sign posting disabled.

plucky plinth
#

I have no clue where you pulled that one out

plain iron
#

Inexperienced
has over 800 hours

harsh heron
#

whoever thinks the movement in 2016 is anywhere near comparable in to eternal is craaaaazy

uneven dragon
#

anyway Doom 3 isn't a black sheep and fits the tone and style of Doom 1, 2, Final Doom and Doom 64

#

you literally get given infinite sprint and only classic weapons in the hell sections you can play it like an action shooter

harsh heron
plain iron
#

Might I even bring up the skins 💔

uneven dragon
#

eternal has the most fleshed out movement idk if it's the most doom-y but it is fun

#

i did like just running around in 2016 tho

neon perch
# plain iron >literally the direction the game series took So you admit that it's different f...

No, I'm telling you the average player doesn't use half the fucking things in DE that lets you go fast. Having the ability to go fast is a new thing they introduced but it's up to you to make use of it. You don't need to zoom around in the base campaign especially on UV and below.

I cited FIREBLU as just one example of one brightly colored texture. Look at E3M5 or 6 and tell me it's not full of bright colors. It's not just the environments, it's lighting, the creature design, the hell on Earth setting, the bizarre usage of gore and abstract areas that exist purely for gameplay purposes, it's a combination of everything that adds to the Doom vibe that takes from both 2016 and classic Doom.

The only thing keeping Doom 3 in check with the rest of the series is the setting and the same weapon arrangement. It's a Doom game in name only when you realize it doesn't have enemy mixing-and-matching, no defined monster hierarchies, no target prioritization, close to no hazards, no 'correct' weapon usage enforcement, no music, no proper map exploration, the entire game is 1-2 monster ambushes in tight corridors and most of that is imps.

#

Again, I wouldn't have picked issue if you had instead said DE was divisive, which it objectively is. The 'black sheep of the series' is a questionable claim.

plain iron
#

Yeah ima just ignore ya now, you're just rambling lmfao kekw

uneven dragon
#

"doom 3 doesn't have enemy mixing-and-matching" 😭 😭

#

"no proper map exploration" 😭 😭

#

close to no hazards??? it has the toxic goop bruh

neon perch
plain iron
neon perch
plain iron
#

I ain't angry, just Australian kekw

neon perch
#

Tell me I'm wrong if you can explain why.

neon perch
uneven dragon
#

im typing something up but if you dont think "imp spawning behind you" applies to 1 and 2016 you're in for a rude awakening

neon perch
#

Does your entire argument consist of you assuming I haven't played either game and will blindly believe bold-faced lies?

uneven dragon
neon perch
#

That's an ambush. You're saying 99% of Doom 3 is ambushes.

#

Beat you to the punch a couple posts ago.

vagrant path
#

I love watching people get heated over this nonsense lmfao

neon perch
vagrant path
neon perch
#

You can't claim 3 plays anything like the classics on any front. Sure it has you, the guns with no mods and enemies that walk and attack. The gameplay loop is still vastly different.

vagrant path
#

that shit plays more like half life than doom

neon perch
#

Starting from the fact, I don't know, over half the enemies don't prepopulate the map or roam around organically.

uneven dragon
# neon perch No, I'm telling you the average player doesn't use half the fucking things in DE...

You're meant to meathook around and that already speeds up the game tons.

E3M6 is certainly bright and has TONS OF COLOURS but I think you'll find it is the exception rather than the rule and most people single it out. Not every level in Doom 1 is like that, and if you look at many of the levels in Episode 1 and 2 you'll see plenty of dark techbases like in Doom 3. Doom 1 even got a rerelease where it got given darker more atmospheric lighting 😭

"It's a Doom game in name only" is just... so wrong lol. Let's go through everything here one by one.
"it doesn't have enemy mixing-and-matching" there are enemies that get close to you that require things like the shotgun (Imps, Commandos, etc) enemies that go far away and require bigger firepower (Revenants, Mancubi, etc), small flying enemies that require things like the heavy machine gun (Cherubs)
"no defined monster hierarchies" kindly elaborate.
"no target prioritization" what are you talking about? There are monsters that are clearly heavier and more important than others, such as Mancubi, Revenants and Vagary, and monsters that force you to take them out first such as Commandos and Demons.
"close to no hazards" There's parkour, toxic goop, what else do you want? Doom 1 doesn't have much more than that.
"no proper map exploration" there is lots of exploration to be done and lots of secrets to be found like finding weapons early or secret shortcuts and etc. Not to mention Doom Eternal practically railroads you and is far less open than Doom 3 in terms of layout.
"no music" WRONG there are ambient tracks that play throughout the game, like in Doom PSX and 64, as well as music that plays during cutscenes.
"the entire game is 1-2 monster ambushes in tight corridors and most of that is imps." the mancubus/revenant/hellknight hall of pillars at the end of RoE, the ambush in the temple with every monster and some minibosses, the Hell sections with big open rooms full of enemies, the fact that Imps literally aren't even the most common monster in either of its DLCs

neon perch
#

Not claiming 2016 or Eternal do either, but those games are more their own thing. 3 is a techfest of droning corridors and the ocassional jumpscare to keep you 'on edge', it has very few elements in line with the classics and very few gimmicks that make it stand on its own.

uneven dragon
#

saying doom 3 has "no music" already made you lose this debate btw because that was an objective lie

#

for example the faster pace EnPro Plant theme that plays when you are dropped into a corridor and given a chaingun for the first time and have to shoot your way out

torn inlet
#

I think papaya is ragebaiting of course doom 3 doesn’t play like the classics ITS A DIFFERENT TYPE OF GAME

uneven dragon
vagrant path
#

no other doom games have reloading or limited stamina

uneven dragon
vagrant path
#

or a specified slot for the flashlight

uneven dragon
uneven dragon
uneven dragon
vagrant path
#

out of the box doom 3 is not like the originals

uneven mortar
#

Doom 3 SUCKS! I didn't play it because survival horror is gayy

vagrant path
#

@frigid root your reactions on messages are not helping your friend's case.

uneven mortar
#

No its true

plain iron
#

Don't ping nyx lmfao

frigid root
#

Incredibly funny that id makes the game they wanted to make, and you mongrels cry about it. Don't ping me cause you're dumber than dogshit.

cyan lotus
#

What is even happening lol

torn inlet
plain iron
#

I called eternal a black sheep and everyone's gone batshit lmfao

torn inlet
#

Lost soul ambush 😈💀😈💀

frigid root
plain iron
#

Well. More accurately, papaya lost their shit

uneven mortar
vagrant path
plain iron
#

It's just kinda funny now

cyan lotus
#

Idec who’s correct when both sides are just kinda hurling insults atp I can’t take anybody seriously

vagrant path
#

you're not even giving the guy time to say anything back either

neon perch
# uneven dragon You're meant to meathook around and that already speeds up the game tons. E3M6 ...

You took all this time to come up with this and you're still wrong on most accounts.

Enemy specialties =/= mixing and matching.
No target prioritization =/= no more than 2 at a time.
Close to no hazards =/= very little. You cited two examples that are very underused. Most of 3's 'hazards' is barrels.
There is indeed no proper exploration. Checking under a crevice hardly counts as exploring a sprawling map looking for resources, because 3 has them all neatly laid out in front of you.
No music =/= songs that aren't barely audible ambient.
The entire game is enemy ambushes in reduced numbers for 4/5ths of its runtime. You're again citing late enemy encounters taking place in Hell (and its expansion pack) where they remembered they had more than imps in their roster and they still overuse them.

P.S:
'No defined monster hierarchies' in the sense that a handful of imps and a lone Hell Knight, for example, are virtually interchangeable in most scenarios. Imps don't do anything significantly different in numbers than one HK does other than raw damage which you can easily dodge.

vagrant path
#

you're throwing ad hominum at him

neon perch
#

Doom 3 has very little variety in all the core pillars of Doom design and it shows.

vagrant path
#

<@&162901871168585728> HappyGuy

uneven mortar
#

What's this argument even about? Doom Eternal is definitely the furthest from the originals gameplay wise

frigid root
neon perch
plain iron
#

You said I was angry, just thought you were projecting is all 💀

#

Me cussing doesn't make me angry lmao

#

It's just how I talk

neon perch
#

But sure, moving on.

EDIT: you're not having a hissy fit which is why you blocked me. Yeah that tracks kekw .

plain iron
#

Bcs holy shit!! I'm Australian!! It's in our nature to swear 💔

#

Rage quit by me being tired of your bullshit. Sure.

uneven mortar
#

I don't have a stake here but there's a lot of responses like "erm that was technically in the first game if you think about it" wrt mechanics like cacodemon grenade staggers, which seems a little dishonest

midnight marsh
#

full stop

vagrant path
#

thank you

uneven mortar
#

I hope doom the dark ages lets you upgrade the shield over time for movement similar to the meat hook

torn inlet
#

Grappling shield

plain iron
#

Anyways do y'all think doomguy just tripped and fell and that's why the helmet is broken

uneven mortar
#

Ya

cyan lotus
plain iron
#

He fell down the stairs </3

cyan lotus
#

Although whether or not those upgrades result in meat hook levels of movement, I’m not sure

#

All questions get answered in a month anyways

midnight marsh
#

Y'all remember those preview videos that the press and influencers made about The Dark Ages?

vagrant path
#

somewhat

#

I've tried to ignore most of the big reveals now

midnight marsh
#

well the humble folks here in Germany let me play that thing too. if you have questions, shoot ahead.

vagrant path
#

wanna let myself get surprised when I play the game

vagrant path
#

what is the optimization like

midnight marsh
#

so we played on a beefed up RTX 5090 at 4K @ 60 FPS without DLSS turned on and it felt incredbly good.

vagrant path
#

how will the series x fair?

uneven mortar
midnight marsh
#

I cranked up the FOV which then had some stutter but for a "Alpha" build this was very smooth to me and I enjoyed it.

vagrant path
#

I know it's sorta made with xbox in mind but still

neon perch
midnight marsh
midnight marsh
uneven mortar
#

Do enemy UI popups and colored bullets take away from the dark fantasy feel much?

midnight marsh
midnight marsh
neon perch
#

I really don't care for the glacial pace the base game appears to move at. As soon as I discovered all the things Eternal let you do I adjusted my playstyle in most other games to account for it. I don't think TDA will push me to be better the same way but the game speed slider should do.

uneven mortar
#

Tbh I always wanted to play a shooter that emphasised power over speed since I was a kid

midnight marsh
neon perch
#

I'm mostly concerned about weapon tech. I hope there's insane stuff.

midnight marsh
#

What I should also mentioned is that they "turned down" the verticaly just by a bit compared to Eternal which definitely rocks the "Stand and Fight" mantra of the game.

neon perch
#

The slow weapon switch speed isn't exactly inspiring.

uneven mortar
#

Do the weapons feel samey at all? Like, do they all have specific roles that feel right or is it more like 2016

midnight marsh
#

You can sprint, jump on enemies and just rush around like a goddamn razor sharp bayblade shredding everything around you

plucky plinth
#

How bad’s the amount of resources you get? I really wasn’t a fan of how much you got in Eternal.

midnight marsh
plucky plinth
#

And then how does the resource count slider actually affect things (if you’ve tried it)?

neon perch
# midnight marsh What I should also mentioned is that they "turned down" the verticaly just by a ...

So far it seems like verticality is delegated to mancubi and arachnos high on ledges which is disappointing. I hope to see stuff like imps up on high ledges and projectiles raining down at you.

So far I'm not really seeing the 'bullet hell' element Hugo seems so assertive about. It doesn't seem anywhere as difficult as he made it out to be. I'm hoping to be wrong and the game turns out to be really hard and overpowers the player at each turn. Doom is at its best when it's taking control away from the player and making them fight for it.

midnight marsh
uneven mortar
#

I'm hoping the meat hook grapple points return in some form

uneven dragon
midnight marsh
uneven mortar
neon perch
uneven dragon
plain iron
neon perch
plain iron
#

Romero Romero Romero

uneven mortar
#

I love the heavy footsteps though a toggle would be nice

plain iron
#

Tryna summon the guy

neon perch
#

That and the slowdown after each melee hit. Hope that can be turned off.

midnight marsh
uneven mortar
torn inlet
#

Ghost face I’m curious, with ur time with the game we’re there any notable differences between the single barrel and double barrel plasma guns? (My guess is each gun has way different mods/upgrades making them feel different or something)

midnight marsh
#

The Shield absorbs damage up to a certain amount that will be presented in the HUD. Additionally, you can parry green projectiles with it and also throw it at enemies to either wipe out a group of "weakened" enemy shields OR let it shred into a slightly larger enemy while also shooting. there is a meter that will fill up and present to you when your shield charge is ready.

midnight marsh
neon perch
#

The ball and chain weapon looks really fun to use. I love how heavy it feels just from the footage alone, seems it dishes out insane damage to match.

#

Do we know how far into the campaign the Siege map is? 5, 6?

uneven mortar
torn inlet
neon perch
midnight marsh
midnight marsh
midnight marsh
uneven mortar
torn inlet
uneven mortar
#

I was really hoping they'd cut the regular shotgun, so if that's the case I am vindicated

#

Or just have it as a "mod"

midnight marsh
#

I never liked the Combat Shotgun.

uneven mortar
midnight marsh
uneven mortar
midnight marsh
uneven mortar
#

Ok cool

midnight marsh
#

One thing I want to mention is that fighting Titans was fun but the Dragon... it left me with mixed feelings, tbh.

uneven dragon
#

it seems like everyone is meh on the dragon

#

worrying that it has 3 dedicated levels ngl

uneven mortar
#

Yeah, I heard that. Do you think they'll add a skip option to repeat playthroughs?

#

Like an arcade mode thing

midnight marsh
#

I actually don't want to skip anything but my big hope is that id takes the feedback to heart and maybe tweak some stuff to make the Dragon more engaging.

neon perch
#

All they need to do is make it free aiming like Starfox or Panzer Dragoon.

uneven mortar
#

Yeag

neon perch
#

The way it seems to work right now is you just... lock into stuff.

midnight marsh
#

I'm not a Game Designer. I don't know how that might look like but I really wish for that wonderful team to do something about it.

neon perch
#

That's a bit ass.

uneven mortar
#

Tbh a new game toggle letting you skip cutscenes, dragon and mech on repeat runs if you like would really make the game for me.

#

I guess they might see it as an admission of failure tho

torn inlet
#

Missed opportunity if the dragon doesn’t have some sort of ramming bulldozer type ability

neon perch
#

I'm hoping this game has NG+.

uneven mortar
#

Definitely

torn inlet
#

Imagine flying right through a big ass demon leaving a giant hole in their chest or something

coral cove
#

One thing I kinda hate: people who say games should have certain features but don't know anything about game Development (no one here)

#

I see it way too often

uneven mortar
#

No battle royale? id fell off

neon perch
uneven dragon
neon perch
#

My hope is for sprawling in-door mazes and less 'here's a sandbox go play' like the demo.

uneven mortar
#

Some levels anyway

neon perch
#

Super Gore Nest/Blood Swamps in Eternal and Foundry/Argent Facility in 2016 are more what I'd like to see. That kind of visuals and overall flow.

midnight marsh
mossy flicker
#

I hope they have another mode to play once the main game is done
Like a simple hoard mode

wise peak
#

Just had to spend an extra 54 euros for my TDA helmet

#

On top of the 244 euros

#

Meaning mine costed almost 300 euros

#

Instead of the 180 it said on the website

#

I hate international shipping

harsh heron
#

no lol, I'm saying that Eternal has way better movement

plain iron
uneven mortar
#

eternal has obviously great movement but i wish there was no dash

plain iron
#

I got hit w shipping too lmfao

uneven mortar
#

meat hook would be better as the core of movement

plain iron
#

$400aud overall, such balls

uneven dragon
#

But it’s fun to use
But I also like just running with no dash in 2016

#

So idm either way

uneven mortar
#

i liked it until i played TAG2 and i was like "oh they should have just used the hook"

sleek ermine
#

I am NOT getting that Switch

#

anyyway

#

should probably mention that I am not getting TDA

prime sentinel
#

no dash? when I replay 2016 I always think "man, I really miss the dash"

uneven mortar
#

Damn, I hated the dash. Not surprised people like it tho. It just felt weird and clunky to me.

#

Very minor issue tho, it was good enough

prime sentinel
#

idk if you didn't like one of the main movement mechanics I would not call that a minor issue lol

uneven dragon
#

I didn’t really miss it when I was playing 2016

prime sentinel
#

2016 feels crazy slow

#

because eternal basically builds on it, when I'm missing lots of the mechanics it always makes me miss them

uneven dragon
#

I guess I just don’t miss the dash and meathook when I replay 2016 cause I like playing 1 and 3 a lot

#

So I see 2016 as more of an evolution of 1 than like the predecessor to Eternal

prime sentinel
#

the thing is 1 and 3 are fundamentally different games.

#

they don't play anything like 2016 or eachother for that matter

#

Eternal builds on 2016, so its easier to compare them

uneven dragon
#

I think they’re fairly similar

#

Or at least I play 2016 and 1 fairly similar lol

prime sentinel
#

not at all

uneven dragon
prime sentinel
#

I personally don't think 2016 plays anything like classic doom

#

it moreso has the "vibes" of classic doom

#

like, its built on speed and has superficial elements but actually playing them are completely different experiences

uneven dragon
prime sentinel
#

classic doom is my favorite game.

uneven dragon
#

I get what you mean tho

#

I do miss the meathook sometimes

prime sentinel
#

to me, 2016 and Eternal are much more similar than 2016 and doom 1

uneven dragon
#

It’s very fun

uneven dragon
#

Obviously 2016/Eternal are diff beasts to classic

prime sentinel
#

Eternal has different goals, but a lot of the core mechanics are similar

uneven dragon
#

Idk I find myself missing the meathook more than the dash I suppose

#

The dash I just use for like quick dodging

prime sentinel
#

I usually use it to stay airborne for longer

uneven dragon
#

Oh I miss the flame belch a lot actually that’s the one thing Eternal adds that I miss a lot

prime sentinel
#

since usually you want to be above the demons in Eternal

prime sentinel
#

its also insanely useful for closing the distance for a glory kill

uneven dragon
#

tho once you get the meathook idk I never really need the dash for much

uneven dragon
#

I did miss it in the last level of 2016 where the arenas are giant

#

Cause like I just know if I had the dash I would’ve made the glory kills I miss there

prime sentinel
#

fwiw I don't think Eternal is objectively better than 2016 even tho I prefer it.

#

I can see reasons for a person to prefer either or

wheat sigil
#

if you don't use air control, it's paramount to redirect and to dodge projectiles while grounded

uneven mortar
#

Just felt wrong, like something they shoehorned in to deal with arising combat intensity. The meathook feels mucb more elegant

uneven dragon
plain iron
barren shale
plain iron
#

I thought the 70 dollars for like. 3ds games was bad.

scenic lichen
#

Need. Dark. Ages.

prime sentinel
#

doom da dark ages

#

got my preorder in

#

got my days requested off

tranquil zodiac
scenic lichen
#

this is gonna be my graduation gift

prime sentinel
#

oh cool

scenic lichen
#

Last final exam is on May 9th

prime sentinel
#

congrats on graduating

tranquil zodiac
scenic lichen
#

Thaaaankz

formal root
#

congrats on graduating dude

prime sentinel
#

I graduated HS in 2018 :p

formal root
#

I did in 2022

I went straight to college after

tranquil zodiac
tranquil zodiac
prime sentinel
#

can't afford college, should have gone for scholarships, though, I'm not in debt rn and and still alive paying rent and shit

formal root
#

going to community college rn

tranquil zodiac
#

I'm still living with my parents but I pay college and food

prime sentinel
#

and I just bought a new computer, so not doing too bad rn

#

I got my first job in 2016, and used the money from it to build my first pc and play Doom 2016

tranquil zodiac
formal root
#

gonna most likely get a summer job

prime sentinel
formal root
#

make money to build a pc

tranquil zodiac
#

RX 6600, Ryzen 5 5600

#

32GB RAM and a 1TB SSD

prime sentinel
#

oh nice, I just switched to AMD for my GPU

#

running the 9070xt

#

I wanted something current and NVIDIA seems like a lost cause this gen

tranquil zodiac
#

I was lacking VRAM for marvel rivals but they did a patchcand fixed their game

#

my GPU got 8GB VRAM

prime sentinel
#

games are only going to demand more vram

tranquil zodiac
#

yea...

prime sentinel
#

that was one of the key aspects for me

#

the 9070xt has 16, the 5070 only has 12

tranquil zodiac
#

on a positive note, this was the only time I had trouble with my specs

prime sentinel
#

what res do you play games on?

#

I assume 1080

#

since you have 8 gigs of vram

tranquil zodiac
#

I did a full playthrough of cyberpunk when I first got the pc and it was running perfectly

tranquil zodiac
#

I was supposed to be on 144Hz but I haven't bought a verified displatport cable yet

formal root
#

hmm, should I go for an intel or amd build?

tranquil zodiac
#

the cheap one I got fails when it goes above 60

prime sentinel
formal root
#

like

prime sentinel
#

apparently Intel's budget GPUs this gen are really good

formal root
#

computer build

proud vine
#

16 vram seems a bit overkill as of right now ngl

prime sentinel
#

?

prime sentinel
#

I wouldn't go below 12, personally, if you're getting a new pc

proud vine
formal root
# prime sentinel ?

right, my bad

what would be more essential to use for gaming, intel or amd?

proud vine
formal root
#

I heard amd is more gaming focused

prime sentinel
#

okay, do you mean a GPU or CPU?

tranquil zodiac
formal root
prime sentinel
#

NVIDIA only does GPUs

#

for CPUs, probably AMD

proud vine
formal root
prime sentinel
#

Marvel Rival actually ran great on my last pc haha

#

AMD's 9000 cards are pretty great so far

#

for GPUs

prime sentinel
#

price to performance is better than NVIDIA, but lacks some features

#

like DLSS, but it has its own alternative that isn't quite as good

#

still, so far the 9070xt has ran like a dream

#

and TLOU part 2 at native 2k is running brilliantly

proud vine
#

DLSS the goat

tranquil zodiac
#

it was something with how they compiled shaders

prime sentinel
formal root
#

ah alright

tranquil zodiac
#

they did a fix on an open beta and now I only play on that

formal root
#

and nvidia for gpu?

prime sentinel
#

98003D is what everyone is going with rn

prime sentinel
formal root
#

yeaah

prime sentinel
#

I just switched to AMD for the first time

#

for GPU, and the 9070xt is a great choice

tranquil zodiac
#

I don't know if it's true, but I heard parts of the same brand tend to work better together

prime sentinel
#

I don't think that's necessarily true

formal root
#

yeaah

prime sentinel
#

but yeah, AMD GPUs are looking good this gen

formal root
#

however

do pick motherboards that are compatible with the cpus

prime sentinel
#

NVIDIA is having a rough one

#

but there's always last gen's 4000 series from NVIDIA, but even then, the lowest 16 gig card is the 4070 ti super, which is kinda unavailable last I checked

tranquil zodiac
#

I'm procrastinating on looking for a mouse, headset, fan hub and a verified displayport

#

I'm using a cheap mouse and headset, I only have 3 fans connected iirc, and I can only play under 60Hz because of the shitty DP cable I got

formal root
#

what graphics card would be recommended for dark ages honestly?

tranquil zodiac
#

check the recommended specs

formal root
#

I know it says like 4080 or sumn like that

but I imagine its like for ultra high settings

tranquil zodiac
#

I think devs always overshoot a little bit just so there's a margin of error

formal root
#

yeah, recommended says rtx 3080 and RX 6800 or better

#

of course ultra 4k says 4080

prime sentinel
#

the minimum is the 2060s

#

so anything better than that should be fine, but it depends on the experience you're looking for

formal root
#

not really ultra high honestly

#

I don’t wanna like, idk if its gonna sound dumb

#

sacrifice gameplay over spectacle?

#

plus, i’m sure it’ll still look great with recommended specs

prime sentinel
#

huh?

formal root
prime sentinel
#

yeah the difference between medium and high is typically not hugely different nowadays

formal root
#

ah

tranquil zodiac
#

I think the biggest difference I notice having a better GPU is that ray tracing gets less grainy

#

but I don't mind the grain

plain iron
spark totem
#

i got a question specifically about the DOOM Dark Ages themed Controller.

#

does anybody know if the skin that comes with it, the downloadable content one will be available in the base game just by playing regularly???

#

cause... i dont wanna pointlessly break my bank

#

if the skin that comes with it is just regularly obtainable later on.

tight elm
#

on the bethesda websiute

spark totem
tight elm
mossy flicker
plain iron
#

OHHH

mossy flicker
#

The meme lord dude

plain iron
#

Huh

mossy flicker
#

Oh wait they have a loads of cool stuff

#

We going to hell in Tda?

#

Damn

supple flower
#

Based on the demo gameplay, I think Dark Ages has three stages of combat music: light, medium and heavy
Unlike 2016 and Eternal which have only light and heavy

graceful lion
#

lasts very very long because amd only really change the things every like 8 years or something

supple flower
formal root
#

dynamic music…

#

as the fight gets more intense, so does the music…

plain iron
#

Like in portal 2 when you go flying around at mach fuck, the music crescendos

supple flower
#

This was also a thing in 2016 and Eternal, but they only had light and heavy
Dark Ages has a medium one in between

formal root
#

light

heavy

HEAVIER

supple flower
#

Pretty much yeah

dreamy relic
#

3 weeks until release 🎉

formal root
#

20 DAYS LEFT, GIVE IT UP FOR DAY 20 LEFT

true merlin
formal root
#

19 DAYS LEFT, GIVE IT UP FOR 19 DAYS LEFT

hollow sandal
sleek ermine
hollow sandal
#

Okie : (

#

21 for me

true merlin
#

Home stretch guys it’s almost here

hollow sandal
#

I need this fucking game in my life right now

#

I can't wait to configure the controlker bindings and switch around the weapon wheel to my preference 😌

wise peak
plain iron
#

I'm drawing you rn blinkscutely

boreal pecan
#

does the collectros edition come with premium edition in the game?

plucky plinth
#

Yes

fluid vector
#

e

#

turmmor will be 18 DAY :O

hollow sandal
#

DOOM I must play DOOOOM

fleet spruce
#

can't wait to annoy people on the bus to work with new Doom

vagrant path
#

YES

#

it's happening

#

I get the limited edition controller tomorrow morning

#

I'll post a photo of it to make the scalpers cry lolololol

true merlin
#

Still waiting on my helmet to ship I ordered it the 17th of April

plain iron
true merlin
plain iron
#

Oh lmfao

#

It's probably not built yet lmao

#

You ordered it like. 8 days ago

true merlin
#

Unless they have a bunch of orders in back logging then I get it

plain iron
#

... they have a metric fuckton of orders lmao

true merlin
#

Probably

#

But thank go I ordered that after I bought the collectors edition

hollow sandal
true merlin
#

Uh huh

hollow sandal
#

🙃

plain iron
#

Anyways I'm off to go lose my shit at Ahzrak again

harsh egret
#

the video i talked about yesterday https://www.youtube.com/watch?v=saCnKyIUZvg&t

This video is not a frame-by-frame breakdown or a lore theory compilation. Instead, I'm here to share new information that builds directly on what was shown in the trailer—stuff you won’t hear anywhere else, and that didn’t come from guesswork or speculation. Let’s just say I had the right conversations with the right people, at just the...

▶ Play video
#

he released it now

nova spear
#

When the slayer lands on land from trailer 1 his eyes don't glow and his red thing on his chest plate isnt glowing, is it after he was under maykr control?

wooden acorn
graceful tulip
#

How are we still In April? I specifically requested it to be May already.

nova spear
plain iron
#

Thankfully, he's done.

supple flower
#

Damn, I wanted to share a new soundtrack snippet that just dropped

#

Go to @DOOM on Twitter and check their latest post I guess

wind dew
#

My Collectors Edition still hasn’t updated past telling me when I made the Order. Starting to get worried its not gonna make it in time. Anyone have theirs updated to being shipped?

plain iron
#

Tis my duty to serve.

supple flower
#

I hope they drop a few more snippets before the game releases

true merlin
supple flower
#

Yeah, just enough to build hype and not just spoil everything.

#

Because one of the most intense parts of Unholy Siege which was heard in the demo hasn't been dropped as a snippet or a trailer yet. It's too good to spoil.

sleek ermine
true merlin
#

HUH

plain iron
#

It's nothing special chat dw it's just fuckin odd that they labelled it judgement day lmao

tranquil bluff
#

I wonder if they'll add a classic marine skin in dark ages

#

I've been maining the indigo marine since old deathmatch days

vagrant path
#

please don't let him any closer to this game if you know his track record🙏

harsh egret
#

lmao wdym

rigid crane
vagrant path
# harsh egret lmao wdym

tyler mcvicker was incredibly infamous in the valve community for leaking things he wasn't meant to and breaking NDA

#

he's socially engineered himself into different projects for the sake of having a circle jerk of assets that valve gave to the devs of said projects.

harsh egret
#

hm interesting

harsh egret
#

in most of eu that should be enough time afaik

graceful lion
graceful lion
#

clearly he will never change and did not change now

#

breaks an NDA every video, even, frfr

plain iron
#

no but that's a crime that can result in prison time

graceful lion
#

now im not really sure how he isnt in jail yet, might have apologized to valve i guess

#

probably publicly too, did he not?

plain iron
#

Maybe a private settlement.

graceful lion
#

well yeah for sure

graceful lion
hollow sandal
graceful lion
hollow sandal
#

Lol yea

plain iron
#

I'd punch hugo

graceful lion
#

same

plain iron
#

He makes my head hurt.

neon perch
#

What.

graceful lion
hollow sandal
plain iron
#

He makes my head hurt 💀 the shit he says occasionally makes it hard for me to understand some things lorewise.

graceful lion
plain iron
#

Sometimes it makes me wanna just. Attack him like a rabid dog, yk?

plain iron
plain iron
#

Literally me tho

#

I don't really have a choice in what I hyperfixate on. It deadass hurts if I don't actively participate in it lmao

wintry crypt
#

honest question, how do we all feel about the pricing of dark ages? i intend to buy the premium edition but £100? ouch

hollow sandal
#

Just make sure you enjoy it to get your money's worth

#

imo

neon perch
#

I'm not even sure I'll get it on release. That $70 asking price is way off budget.

#

I bought Eternal a week after release or so. I'll be lucky to play this just as soon.

wintry crypt
#

i agree and im sure the game will be great. i own every doom game and fully intend to do the same for this too but the price feels... steep. that bein said, i felt the same way about elden rings shadow of the eardtree and that was fantastic

graceful lion
#

shit is just higher priced due to inflation, so are games

wintry crypt
neon perch
#

I could do a couple art commissions to cover it but that's still $70 that could go to food and paying for stuff. Tough sell.

unborn tiger
#

pre orders are 10 euros cheaper over here now for some reason. cancelled my order so i can buy premium edition instead, but my refund has a delay 💔

graceful lion
#

and tda seems to be quite a bit longer (maybe more than twice as long) as eternal

graceful lion
unborn tiger
#

what

graceful lion
#

yes

#

tda has 22 levels

wintry crypt
#

how many did eternal have again? was it 16?

graceful lion
#

13

unborn tiger
graceful lion
#

i mean, are they>

wintry crypt
#

gotcha

unborn tiger
#

give it a week and they'll tell us the plot /j

graceful lion
#

thats not really spoilers

unborn tiger
#

nvm

graceful lion
# wintry crypt gotcha

but also each level is probably gonna be longer than eternal's in general, becuase the developers arent really constrained by anything

#

and also becuase ur on a whole ass battlefield, not just going somewhere empty that suddenly has demons

wintry crypt
graceful lion
#

well obviously the latter aswell becuase u gotta make the money back

#

but u get the point thye make games that they wanna play

wintry crypt
#

thats true. only other real gripe i have with dark ages is the forced RTX. im fully confident the game will be optimized since eternal ran flawlessly in that aspect and i have a high end rig but i dont like the fact so many games are forcing RTX when it should always be an option

#

but we will have to see 🙂

hollow sandal
wintry crypt
silent surge
#

also seeing light shine through a hole in a table that wasn’t there before is cool

graceful lion
#

and also every half a decade or so we have a new requirement for games

#

so by that point the new req would cost as much as the old req did back then

wintry crypt
graceful lion
#

tbf the raytracing looks really really good

#

so sure, forced RT not really the best move, but, its made by id, so itll look good even on old hardware

sterile saffron
#

I hope dark ages has a longer campaign than eternal

wintry crypt
graceful lion
#

almost double eternal's

graceful lion
wintry crypt
#

when it comes to RTX in any game, i turn it on for a few mins an say yeah this looks great and then i turn it off again because it halves performance in a lot of cases especially when path tracing is enabled

#

oh no, i have a high end pc... but i will always choose higher fps over RTX

graceful lion
#

same

#

well, not the former, but yeah high fps better

hollow sandal
#

I wonder if there will be performance settings on console

sterile saffron
graceful lion
#

definitely gonna be a good while until im even able to play tda, i have a 6 gig 2060

#

and also a hard drive

hollow sandal
#

Dam

#

No console?

graceful lion
#

why get a console when i have a pc

hollow sandal
#

Exclusives

#

Another space to play games

graceful lion
#

ehhh

#

also what exclusives 💀

rigid crane
#

PC all the way

graceful lion
#

ps5 has no games

#

xbox has no games

hollow sandal
#

Smh

graceful lion
#

nintendo has games, of all time

silent surge
#

eternal had 13

graceful lion
hollow sandal
#

If you had a console you could play TDA without upgrading

silent surge
#

3 atlan / 4 dragon to my understanding. i know for sure the dragon incorporates ground combat at least what we played

graceful lion
silent surge
#

eternal has 20 with dlc. tda base has 22
those 20 include sentinel prime and dark lord boss levels. don’t know if tda has boss specific levels
atlan / dragon sections likely shorter

hollow sandal
#

Eh I have a pc as Well. But I like my consoles too

graceful lion
#

also i just saw the price of consoles, good god

#

i can get a serious upgrade for that amount of money, mainly an nvme ssd and something like a 7600xt or a 7700x

#

will not need a cpu upgrade in a while, i have a 5900x

wintry crypt
# hollow sandal If you had a console you could play TDA without upgrading

hes not wrong tbh. like 99% of PS/Xbox games are on PC now anyway and with all the benefits PC gaming provides, it feels pointless to get a console. Now if someone cant afford the higher upfront cost then fair enough especially in the current economy but the benefits consoles have over pc are becoming fewer and fewer every year

hollow sandal
#

Yea that's facts

Edit: re read this, and that's not facts

rigid crane
#

Here here 👆

hollow sandal
#

I just currently own a ps5 as well as a pc with a gtx 1080. So it makes sense for me to get TDA for ps5 in my case

stoic sleet
wintry crypt
stoic sleet
#

I wish nintendo could have ps5 level hardware

hollow sandal
wintry crypt
#

so you would need a 20 series card at the very least

hollow sandal
stoic sleet
slender night
#

It'd be a pipebomb if so

hollow sandal
#

Not capable of 4k 60fps 1st party titles?

wintry crypt
hard thistle
silent surge
stoic sleet
#

What makes the switch 2 better is the games were designed for switch so u can make pretty large upgrades to games and the switch 2 is manageable

slender night
graceful lion
silent surge
#

i referenced odyssey and the ruined kingdom dragon in my last dark ages video

and nobody cancelled me for it

stoic sleet
graceful lion
silent surge
# true merlin Wdym

in reference to the cthulhu monster at the end of the new trailer, i wondered what if we ever could climb up it to fight it, like mario does vs the lord of lightning dragon boss fight in ruined kingdom. mario odyssey

stoic sleet
silent surge
#

mechawiggler was also a sweet boss fight

true merlin
slender night
stoic sleet
#

What i find funny is cookatiel is harder than ruined dragon

wintry crypt
prime sentinel
#

Mario odyssey rules

true merlin
silent surge
#

what’s harder
ultra nightmare
darker side without assist mode

i’ve only done 1 of these

stoic sleet
#

I beat darker side without assist mode

slender night
true merlin
#

Ultra nightmare

silent surge
burnt moss
#

all the people saying dark ages is gonna suck is ruining my excitement 😭

stoic sleet
true merlin
#

But it’s a fun challenge of difficulty

silent surge
#

i never did push for learning the tech and stuff. just casual mess around and all

silent surge
true merlin
#

lol what u gonna do on day one difficulty wise

prime sentinel
#

I 100 percented odyssey, I even bought enough moons to have 999

stoic sleet
#

The hardest part was 100% the spiny part and bird playforming

silent surge
#

honeylune ridge caves is the best track

hollow sandal
prime sentinel
silent surge
stoic sleet
prime sentinel
#

It’s a funky jam

silent surge
hollow sandal
prime sentinel
#

I also really love the lost kingdom’s music

silent surge
#

brootals battle is good too.

#

but caves is the goat

prime sentinel
#

It’s so peaceful and tranquil but off kilter at the same time

silent surge
#

and the 8 bit fan remake

true merlin
wintry crypt
true merlin
silent surge
stoic sleet
#

I used to shake whenever i fell into the deep woods

silent surge
stoic sleet
#

Cant let gng know i was scared of deep woods

prime sentinel
#

Also: Allstin idk if you played bowsers fury but it’s really good, it’s stapled onto the switch port of 3D world but it’s more like odyssey

burnt moss
prime sentinel
#

It’s incredible

stoic sleet
#

Oh

prime sentinel
#

You should play it if you liked odyssey

true merlin
#

I’m sure after I get used to game definitely gonna attempted ultra nightmare hoping they have a reward for it like eternal

wintry crypt
prime sentinel
silent surge
prime sentinel
#

It’s kind of like a huge open ocean with a bunch of small open Mario levels spread out that you can approach multiple ways

#

It’s pretty much how an open world Mario would work, it’s rad

#

Levels change later and you can come back to them

silent surge
prime sentinel
#

Dynamically

true merlin
#

Big question will all or most of TDA levels be open like the siege level with some being semi open linear experiences

silent surge