#the-dark-ages
1 messages · Page 75 of 1
yeah, you dont
Honestly the Chainsaw’s dash seems like a decent substitute as far as speed goes.
multiplayer is not easy to make
Not easy is an understatement
its practically like making the game again
well actually fans made a mod for eternal so it cant be that hard
As it’s not even just relating to programming, it relates to several fields
in some cases
That’s because it had multiplayer systems already in place
and how much time did it take?
idk
meanwhile for subnuatica it took years of work to make modded multiplayer
and so far it has taken over 2 years and they still have not updated it to the latest version of the game
The subnautica mod is still shit though lmao
it took us 2 billion years to invent a toaster
its getting an update in some time
and 100 billion peopple working on it
which is gonna fix a majority of the issues, and update it to living large
they are remaking the mod entirely
And you expect that to be a comparison that has literally any merit?
Because it doesn’t.
yes it does
making a toaster is easier than making multiplayer
because the example makes as little sense
I thought the devs of that mod got hired to work officially on 2. Or I'm confusing that with the elden ring thingy
probably confusing it with ER
but they are remaking the mod entirely to make it incredibly stable
and remove a vast majority of the bugs, major or minor, as far as i can tell
Oh yeah, not to mention you or somebody on your team has to know networking and several other fields just to get basic p2p connections working
its around 90% of the way there or so
yeah its not as simple as your ISP adding wifi to your house
server based is a whole other ballpark in general
you are trying to make rocks communicate from thousands of fucking miles away
think of all the little things
making sure cutscenes play for both, making sure the damage is correct for both, making sure enemies dont act weirdly, making sure both players know where each of them are
i think it would be a good idea for deleted user to maybe ask someone on the coop mod team if the mod was hard to make
wiat nvm im dumb eternal already had mp code
and also, as hugo said, they had to sacrifice multiplayer for the cool dragon and the mech, along with making the game be the best they can
especially since multiplayer has not really been doom's strongsuit, its all about making an insane campaign
I heard dark ages is longer too
lets fucking go
Would make sense, they focused their team on just the single player
They called it the biggest doom game yet
which is exactly what i wanted
Instead partially on the multiplayer as well
multiplayer can definitely take years for a project like this
I think it was very smart to focus on the singleplayer, hope we get a horde mode post launch like eternal though
eternal was disappointing in length IMO, especially with sentinel prime and the nekravol levels
it takes alot of time and effort
im not sure we will, but someone will add it, a team
Really? I thought it was a great length for a linear singleplayer shooter
well, might
I’m actually fine with shorter games and usually prefer them
making multiplayer on a game not built for multiplayer is gonna be a bitch to do
As long as the price isn’t absolutely absurd for the length
My first play through must have taken like 15-20 hours
I think i kind of set my expectations too high for eternal and ended up very disappointed with many aspects of it
That’s lengthy for a game like doom eternal imo
Which is sorta how I felt with Trepang2
it will most likely take more than a couple years
As I beat that whole game in like 5 hours
And personally if dark ages is over 30 hours it will be a bit exhausting
I finished doom eternal in 1 sitting with no breaks in 15 hours
That’s long for a singleplayer shooter like that though
and even subnautica 2's early access will take 2-3 years, and i feel a big component is multiplayer alone
Like titanfall 2 is 6 hours
The only thing that saved it was the gameplay tbh
Wasn’t it mainly focused on the multiplayer, though?
Eh it has a really good ass singleplayer
I loved Titanfall 2’s single player, don’t get me wrong
It’s kinda rare to get a linear shooter with only singleplayer
I actually dislike the MP bar the PvE mode
And plus eternal also had multiplayer so it is a fair comparison imo
To me it really isn’t. Eternal is more campaign focused while Titanfall 2 was more focused on the multiplayer.
They put a lot of work and advertising into battle mode
eternal multiplayer is a gimmick at best, I think we all knew it wouldnt last long
It’s not like titanfall 2 launched with a million maps
Imo 15 hours is a good length for the type of game eternal is
Especially since you are expected to play it multiple times
Fair
I dont think i was disappointed with the overall length of the game in the end, but the lenght of some levels and their replayability
like nearly every level in 2016 is super replayable
Hmm idk, some of the levels in the middle of the game are forgettable to me tbh
how many?
Eternal’s levels all stick out to me even if some are better than others
Nekravol annoyed me
9 total
a section in both levels that was just a minute of waiting on an elevator
Including all modes
According to google
I like nekravol a lot
My favorite level is prolly super gore nest or mars core in base game
UAC Atlantica for DLC
Multiple maps in 2016 require you to stand in a room and listen to exposition
I like nekravol cuz giant Olivia statue
I just like classic hell
Gonna assume it’ll all be in cutscenes now and people who aren’t interested can skip
I like Olivia :D
Was kinda weird that eternal kinda fixed it but then did it anyway
we kill her twice
the doom series is one of the only series where you have to kill the same woman twice
Hmm. Not the biggest fan of that from a UN perspective.
I don't mind it personally, seeing as I don't do UN, but being longer has some minuses. Wayyy less replayable, and considering DOOM 3 felt like it was going on forever for some people (even though it was only 5 hours long), I'm not sure how the attention span of a DOOM player will stomach this
Speak for yourself I have a attention span of a god and I will just lock in when it comes to shit 
I am speaking of myself, it took me 2 years to beat DOOM 3 because it felt wayyy longer than it actually is. I know some others have had that experience too :p
hey this might be a question for the crowd, but has anyone who pre-ordered got their steam codes yet, or will we get those closer to release? /genq
I have the same issue, but im just slow
to clarify pre-ordered a physical edition via the bethesda store
I was slow with Classic DOOM, now I can call wraps on both of the original games in like a bit over an hour total
ok, so let me tell you about this really cool system
I can finish pokemon moon in like. 3 days
I had 3 playthroughs, 1 on BFG PC, 1 on BFG Xbox then 1 on 2019. Pretty sure I did one of these almost in one sitting, as I only had Mars City and one more level cleared
som developers let you pre-install games a few days before release, so you dont have to wait for download time
i spent like three weeks on doom 3 iirc
do we know if doom tda will support pre-install?
iirc doom eternal didn't
probably
I still haven't finished doom 3 on my playstation :D last time I played doom 3 besides that was like. When I was 12 😭
afaik god of war ragnarok and black myth wukong did it
But in all fairness it took me a while to beat Sonic 1 too, even with savestates and rewinding. I'm getting more used to longer experiences lately
so idk if its a new system or not
you can play the game 3 days early if you pay their premium price so probably
I do prefer long games though
Took me like 3 days to clear out half of SM3 a year or so back, I cleared the other half in like 5 hours a few days ago
same
ah, i got the physical collectors edition and haven't been able to check my email a while, so was curious if we know when we'll get codes, thanks for the help :3
I procrastinated finishing TAG 2 cuz i didn't want to finish doom :[
I'm indifferent. Longer games offer longer experiences but shorter games are far more replayable
I had 12 playthroughs of Sonic 1 done this year by the middle of February or something because it's just so dang short
aslong as the early game isn't a slog like eternal it's still replayable enough
I do the same w fallout 4
I never said it's not replayable, just to the majority not AS much
Man I don't even need to put a marker for diamond city anymore
I want to be able to play fallout 4 again w out it being spoiled
Just wait a few years before replaying
You'll remember the general premise but you'll forget enough to make the experience still fairly enlightening
Is that an attention span problem or is it a pacing problem? If "Dark Ages" has great pacing like "Eternal" does replayability shouldn’t really be an issue. "Eternal" is much longer than games that are designed to be replayed, mind (games that are usually, at most, 1-2 hours long), provided you aren’t doing speedrun shenanigans.
I think it's an attention span problem. No matter how much you like a game a longer one will inherently be harder to replay
I adore DOOM 2016 but it'd take me a lot to get through it in one sitting, let alone even within a day, you'll get burnt out eventually
Tbf it’s, what, a four hour campaign if you’re playing decently optimal?
Lot of people can’t squeeze in that amount of play time into a single day.
Yeah, it's four hours long, and if TDA is only gonna be longer that'll amplify the issue
I don't mind longer games but it's a double edged sword. Richer experiences at the cost of not coming back to them as often
At least to the average person
A 4 hour campaign is way too short. The fact that AAA games release with <10 hour campaigns is wild
I never said it takes 4 hours to beat 2016 for the first time.
Repeat playthroughs always are quicker than the first.
A 4 hour campaign is decent considering the game goes for 20 bucks nowadays and often goes down to 5 dollars
Gosh I hope not
Why
I love replaying games but I don't wanna spend an eternity on them
I want a long good story
And frankly I prefer a game that’s too short than a game that’s too long. (cough the pirate "Like a Dragon" game cough)
I agree. I don't mind a game being short or a game being long but if I had to pick between too short and too long, I'm taking too short
Shorter games, at least in my experience, are also wayyy more fun to speedrun, because even the first time through you don't need to put insane effort into beating it in one sitting, it's more of like trial and error until you're able to get it a decent amount of time down
15 hours is not even long for a single player game
that's just the medium ammount
I play older games mostly so 15 hours is crazy for me
actually i'm factoring in soft replays with that nvm but still it's definitely not long
I'm capable of going through a game like that but it'll be over a longer amount of time, like days, weeks, unlike a shorter game where if I'm feeling like it I can go through it in one sitting or in extreme cases over like 3 days
and for a game that is 90 euro it better be fucking worth your money qua time
And I'm a completionist so 15 hours just to beat the game would be too much
I play a lot of games that aren't a fps based campaign so 15 hours is very short
Taking the price into account yeah it should be long but I also think that price is absurd, I'll be waiting for a sale where I know my money will be worth it
Ie the main game of hollow knight is for me, over 200 hours
oh the price definitely is absurd but it's just downright tragically sad if MS thinks that is worth it
Ehh it's the same price any AAA game is these days
For that much money I'm expecting a demon to crawl out of the screen for me to beat up myself
yeah, those are overpriced too
I don't agree with that price, but it is expected
...i also didn't say it was a surprise or unexpected
Playing older games is a gem for this reason
I struggle to see why folk get angry over game prices
Most of them will go down in price and you'll be able to snag so much gameplay time for so little
I just get kinda sad
it's just price gouging
I justify games by a dollar per hour
Not everyone is able to afford so much for a game, and those who need to wait for some paychecks to justify getting the game will likely be spoiled
the industry is growing, microsoft is a literal trillion dollar company, digital distribution made physical printing a thing of the past...
ok cool, that's kind of irrelevant to the discussion honestly
It's either gonna be some fucker on Twitter or one of those youtube videos that are like "ALL BOSSES" with every single boss in the thumbnail uploaded the same day the game comes out
I'd say it's more the hiring part that makes it expensive
AAA studios don't really care for "price per hour"
unless they know they can't sell their game full price if it's like 3 hours cough cough sennua hellblade
That's not what I am saying, I'm saying I personally justify a price that way
66 days left. I wish we could get a game keyboard, mouse, controller for dark ages. Also a cover for console.
yeah but i'm saying that that sentiment... isn't really relevant
Make another shitty keyboard overlay like they did with DOOM 3
People forget that they are making models from scratch, along w the design of said things, people need to get paid, and with the cost of living going up, so will games, so that the studios can actually pay their employees
The price isn't just the physical manufacturing process
Oh they'll make their money back if they sell the game like 10 bucks cheaper trust me
it's a shame the industry isn't growing every year so that they get paid more regardless of those fact- oh wait
Any price and they'll make their money back, the cheaper the more people can get the game
You definitely don't know how little artists get paid.
making distribution practically infinite helps
making the product more expensive won't lead to them getting better paid unless they have a strong union lol
That's the idea.
no it's not??
I'm not exactly surprised that they're still doing physical stuff tbh, there was one DOOM game that was physical-only in the era of digital gaming, at least on one platform
The hope is for a decent pay for artists, I hope that most AAA studios pay that.
i don't know much about the bethesda union but i haven't heard ID studios has gone a ton better for them
making a product more expensive has always lead to more corporate profits
and most AAA studio working conditions are terrible
I think the price is totally reasonable.
Prices of things are gonna go up
It's a shame that the minimum wage doesn't
maybe things shouldn't go up in price that much then
It's not really that much
a 33% increase is quite a lot
Eh not really, most folk here pay that in taxes
...so even more is somehow good???
for a product that absolutely does not need the price hike?
Folk forget that games are not essential things, they do not need to be cheap, as they are a luxury
genuinely: so?
that's still not really a justification for it, and especially not something that lessens the critique
The price of basic necessities are going up, so will luxuries, the price is annoying but it is justified
so will luxuries
but they don't have to
yakuza games do be like that tbh
Honestly, no. It’s the first one that actively felt like it had mechanically overstayed its welcome. And not by a little imo.
there's no magic rule that makes them go up if there is still a lot of money to go around and the industry is growing
using inflation to obscure price gouging still makes it price gouging
DOOM; The Dark Ages is Literally standard AAA Price now, Cause it's More AAA, Bigger and Better and the Best DOOM game yet They say.
Best DOOM game yet is entirely subjective, and that's the issue, an overly long game, if it sucks, is gonna be a nightmare
IF it Sucks, Y'all know what Game studio we are talking about right? I Understand Some Form of Worry it will suck is there, since it's bigger In every way but 3 Things I always remember
- It's id Software
- All Multiplayer Resources went into the Campaign
- Everything we've seen so far is Several Months old
id has a game under their belt the general public dislikes, I wouldn't glaze them, literally any studio has a chance to fuck up at some point
Especially with the stuff id is making being heavy departures from eachother, a group of people will dislike it
You mean DOOM3 I'm Guessing?
No, RAGE
Hmm
Alr
True but Then they spent 6 Years making 2016 and 4 on eternal and the Reboot of DOOM is Critically Acclaimed
Irrelevant, especially because this game is going back to the roots in terms of gameplay
Like I said, these all play so differently there is gonna be a group of people disliking it
Back to the og DOOM which is loved, A group of people dislike it, yes, But most don't and are Really looking forward
tbh if anything more time spent on a still linear game just means there has been more trouble
This game isn't even out yet my guy people currently liking it won't mean it'll be seen so well on release
It's called optimism
I'm cautiously optimistic, I'm not saying you can't be excited but I wouldn't see id working on it as a guarantee of quality
I know, I engaged in a discussion like this once, issue is the things you brought up don't guarantee it'll be as good as the price tag points to
i'm also optimistic: but i'm also not going to pretend something we haven't seen unfiltered, actual gameplay of yet will be better then eternal
especially not for a 33% price hike lol
No DOOM game is better Directly, They are all different for a reason,
If you wanted a game like 2016 play 2016
If you wanted a game like Eternal play Eternal
The price Tag I understand it's a big hefty in price
i was not referring to being just more of eternal
That's a bit of a silly point, you can only play the same game so much, looking for something new is valid
Look, I'm excited for the game and it looks good so far, Everything we've seen has been In-Game and several months old (Quakecon old)
Therefore I'm Optimistic
I understand your point and worries as they are valid and yes more issues could acure, but the least you could do is understand mine
I'm definitely not trying to shoot down your optimism, I think you're reading me wrong. I was just trying to clarify on a point you made why you think the game is gonna be good
My apologies then
I'm excited for the game and it looks good so far
yeah, and again that's specifically cherrypicked footage by marketing meant to look the best it could possible be. I don't trust marketing at all for giving a honest representation of a product
Fair
even if the game is that slow im gonna punt up that game speed to max
no way im dodging snail-paced mancu-balls
again. the trailers are alywas slower than the game play
they will defintely bump up the projectile speed and speed of everything a notch
if not im going ludicrouse speeds
there is no option to change only projectile speed💔
eh you will find a point where its like "holy fucking shit thats too much"
now, is that the final game menu?
if i can play doom eternal, i can play TDA
oh wait nvm, i'm misremembering
it might get a change for it
u forgro
there is no option to change only enemy speed
even people who cant play eternal will be able to play tda, well, as much as skill ceiling goes
TDA making hardware as much as it is makes sense tbh
or like, making these the requirements
they are parts from 4 years ago, and that feels reasonable for an upgrade timeframe, an upgrade every few years or so
Enemy aggression
that's something different though
enemy aggression is probably how much they like harass you
Darn
Day 46 of 112
tbh flatly boosting game speed will probably not feel that great to play with
wher's that from?
Ninja Kamui
So, I've been in a bit of a tight situation with money so I kind of turned my gaze away from any big spendings. This means I have no idea of what the situation with the TDA Collector's edition situation
Do you guys think that if I pre-order it close to the release date I'm still gonna get it¿ I still have to decide whether I want it and can afford it
i mean, if you are in a tight situation money wise you should most definitely not overspend on a bit of doom collector edition...
but aslong as you get it before it's delisted you should get it
if not: you get even more money back :)
hell you should most definitely wait for a sale a year/half a year later to even get the game to begin with
i hope the game gonna be as troll and unfair as doom
doom will have both difficulties modes and sliders. It can be as hard or diff as you want
but i do wish it would have a monster count slider. Maybe we get master levels later, or something
yeah but doom had fake exits that was troll af
I do miss the random monster closets and jumpscares classic Doom, especially Plutonia, loved to do.
I wanna see a hugo interview
About more relative things than, "can you beat dda with melee only"
I find the info uneeded, the agaddon hunter info was helpful tho
Or maybe they pick and choose so they don't spoil
will be getting a PC gamer invertiew shortly. Maybe by the end of this week that will have that, or at least until someone gets us the magazine scans
Hopefully it's info that's actually important
i need to see more gameplay, they need to pick a level or two and play it in depth like before
I don't really need to see more, cuz we saw enough. I just need explanations for things that people are uncertain about
Cuz no sane person is worried about the purple circles lol
we will?
a 10 minute straight just gameplay clip would be really awesome
or at least give the press/content creators a demo they can record b roll of or whatever
yes that, i needs it, we needs it
Yeah I need to see if it runs well
Next PC gamer will have a Doom Dark Ages cover story
I doubt we're gonna get a full level playthrough
but like, 10-30 minutes sounds reasonable as a preview
cover story? cool
waht we got for Doom Eternal will be enough. B-roll good, press playthroughs probably closer to release
"Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the upcoming issue 408 (396 in the US) of PC Gamer's print magazine, "
New mag comes around 20th of each month
cool, hopefully that's when we start getting some gameplay footage
we will also get Trailer #2 at some point, maybe this month
then a Launch Trailer about a week before releasae
yeah I'd like to see more soon
I can wait till may, its not too long, but it'd be nice to see more
the week of doom releasing will be hell though, i wont be able to play till wed even if i have early access
The only things I still want to see before launch is the level design, in regards to how open it is and the transition from flying to ground combat.
I kinda doubt you can fly whenever you want, its probably specific areas
perhaps you use the dragon to travel between "islands"
i am too also confused about level design. i heard sand box like, but that could mean an umber of things. Do you go back to levels after getting upgrades?
I believe it has been confirmed that progression is linear, you play level to level
there are aslo entire levels dedicated to "atlan" mode. Not sure how i feel about taht. I dont need some mech armor to kill demons imo
the levels themselves are open
like you play each level one after the other, but each level has side areas and explorable optional sections
its a sandbox in the way mario 64 is a sandbox
see i also heard that and also heard that we can go back to levels after opening up other things and getting special upgrades.
that was an early theory but it has been debunked I believe
its not open world, levels themselves are just more open ended
perhaps you use the dragon to travel between optional areas, in RE4 remake there's an area where you get this boat and you can do lots of different things in different areas that are optional, picking up goodies, weapons, etc and its pretty open ended but there is a goal that you eventually have to do
speculating here
If that is going to be the case I would love it. But also depends what the goodies are that you can get off the beaten path
prolly weapon upgrade points/extra challenges
more gameplay is its own reward if the game is good enough, eh?
it would be cool if you could get guns early like in Doom 2016 (or literally every game besides Doom Eternal lol)
I think Eternal was so focused on its own pacing that it didn't really leave room to let the player find stuff like that in secret areas, but the 11 minute preview made it sound like there are secrets with actual goodies that the player will find useful
Yeah it was a little too linear
the secrets were all upgrade points and bonuses, and don't get me wrong, I like that stuff
but this game won't have a hub iirc so I have a feeling secrets won't work the same way as in Eternal
Me too, just I want more bang for my buck
I wouldn't say Eternal was "too linear" but it was definitely focused on doing a few very particular things
More exploration
a deep combat system is the most bang for your buck possible
people look for different things in games
it will always triumph over secrets and stuff, in regard to how much you can play the game, unless you're just not interested in learning the combat
to me time = quality
I have more hours in counter strike than most games I actually like :p
i'm hoping for as linear level design as possible xd
lol you're gonna be disappointed
It's probably linear if he ignores the secrets
unless you already go in knowing that is the opposite of what they're going for
in the 11 minute preview it was said you have multiple objectives and can tackle them in any order
before returning for a final confrontation
I wonder what they would be
😔
Vega acting up
my guess is maps are pretty big and have tons of different paths to go in
with optional encounters, secrets, and even "dungeons" (I believe they said this in the 11 minute preview)
anyways it's been confirmed via an interview w pcgamer that dark ages won't end with doomguy in the sarcophagus
Well whatever it is, larger maps mean more encounters
there are probably more linear sections, but there was a focus on exploration in the preview
I wouldn't expect doom eternal style levels but bigger.
also demon patrols were called out, lots of demons just kinda hanging around till you show up
not disappointed, i'm expecting having to go out looking for upgrades, but i'd prefer just collecting stuff
kinda like classic doom
I'm sure there will be arena style encounters but that's not all there will be
i have a hard time getting into a lot of game just because of the early stages where you don't have your stuff, and i don't like exploring, but i'm definitely a minority there
Didn't both modern doom games have that tho
We also got UN confirmed (yay) and ELM confirmed (kinda random but yay)
I think here the difference is things won't be so clean cut
For sure
between encounters and breather in between areas
I think encounters won't just be monsters teleporting in for a few minutes
we see clips of the slayer breaking into a village already populated with an encounter's worth of demons
Doom Eternal's pacing was very deliberate, set piece, platforming, breather, its all clean cut
in this game you choose your own pace, that's what hugo and marty said
I'm hoping for TDA they bring back the hellish fake walls, would make a funny secret
of course this is simply how I've interpretted the game
that we've seen so far
I think some people are thinking about it too much in terms of Eternal when its clear they are deliberately trying to make this game very different
Wouldn't that break immersion tho, monster closets can work
Oh a secret
hm yeah this game is going for something slightly less goofy than Eternal
Me dumb
You had a big realistic cartoony green fish in Eternal
Yeah my bad
yeah but Eternal is a video game ass video game, this one is going for a darker cinematic style
He meant funny secrets
Eternal is like, saturday morning cartoon, its fun
TNO is a dark game and it has that Wolfenstein 3D secret level easter egg
I think they can sneak in a secret fake wall, the game won't need to always have a serious tone
it'd be cool if classic levels returned
like 2016
I bet it'd work better with this gameplay style too
I think they'd be best off if they touched up the levels to fit the game's artstyle
sounds like a lot of work haha
I would rather just get more levels than them remaking classic levels in the game's style lol
I mean, eh, not really
Well, with lore, can we confirm around what time in the future Eternal is
not really 💀
With the campaign being the longest one according to them, they're bound to have a lot of assets done, I wouldn't mind if they reuse some of them to just build like a modern E1M1
Yes, not really
levels usually have lots of assets made specifically for them
I mean you could just play some eternal modded levels
This (probably worded poorly)
maybe for 1 level it would be fine
oh you know what would be awesome? A completely secret level like in classic Doom
that would probably be a bigger waste of resources though haha
Yeah, when I said "to just build like a modern E1M1" I meant that specifically E1M1 and no other level is necessary, I think with the amount of assets they'd have built and the level's short length they can pull that off
But the geometry is weird tho
well that's why you remake it :p
you could make it recognizable and still have it fit an artstyle
rooms don't have to be the exact shape
I mean whether or not they do it won't harm my experience
well regardless, if they add mod support it'll get E1M1 either way
Only gonna have to wait 4 years!
Yeah like eternal
I want another SnapMap tbh but the fact they won't be doing multiplayer is enough to tell me they won't bother with a SnapMap 2
That would be hard to code
I'm pretty sure doom 2016 was built with snapmap in mind
Given it's more simplistic enviroment and the way it works
They would have to build dedicated large maps for you to fill in
I just don't see it
prolly not happening yeah
but I have to wonder if we'll get any other modes besides singleplayer on launch
I doubt it
Well they care about the community
well, I worded that wrong, what I mean is any other modes besides story mode
So they need to have something for that dedicated fanbase
I'm not saying I want them to add it in the future, I was just thinking about the possibility of it happening
so a horde mode or rogue like mode for example
Yes
rogue like in particular is popular with games that the dark ages seems slightly inspired by
the dedicated players on pc will inevitably get too good for the base content
while I don't doubt its a meaty game, just story seems a little bare for a release like this
although maybe not with the sliders
Well that's why we need a mode
or probably still, but it will take longer
I could see a challenge mode of sorts as well
After we git gud at this one
I suspect like Eternal there will be post launch support
we know there will be at least one DLC
Yeah exactly
what mode you thinking?
Hmm
Master levels and another horde mode lol
Not too sure where they'll take it
But they care, that's whats important
arcade mode could return
too early, we're 2 months out from this game coming out and we still know this little haha
at this rate we won't "know for sure" until we have the game in our hands
They just want to blow us away
I don't interpret their quiet-ness in a positive or negative way, could go either way
that'll probably get too easy, mods are really the only way to entertain the playerbase for a longer while
or, keep challenging the playerbase at least
Well like eternal, you'll probably have to wait
maybe the sliders can get stupidly difficult though
modders will probably be on it real quick
Yes try those
like, I bet within the first month there will be something
didn't really take that long for Eternal
once the master levels that weren't arc complex or cultist base released, therr were already players good enough to UN them
will my 3060 ti be able to run this at 1440p
I mean it isn't their fault if you master the game in the week unless it's too easy
Try ultra nightmare or something
They did say extra life mode is more challenging this time
You can hold them up to it
when did they confirm there were lives?
The edge magazine
I don't know what vid but it's fairly recent on the horde mode gaming channel
It's a snippet of the magazine so I know it ain't fake
yup, and i'm not blaming the devs, the playerbase for eternal improved extremely quickly, and i'd expect something similar for tda
Well I don't think it'll be super quick
mods are the only way to reasonably challenge the playerbase after a while, unless of course the sliders are busted
The whole point of it being diff is so you can't cheese through it knowing all the optimal strats
which video?
Lemme check
the issue with making the sliders busted though is that it isn't really that fun, unless implemented very well
wait I think I found it
are lives in the base game or is extra life mode just a different mode?
Hold on
i often play on custom difficulties in eternal, and if you go overboard with the extra damage/enemy speed, it becomes boring even if you play easier stuff to compensate
I imagine the system is flexible enough where you can just decide to make it really grindy if you want :p
like you can just make it not fun if you feel like it
Maybe, ID is pretty good at optimization
Worried about Ray tracing being forced though
yup, but i don't think that's a good way to challenge the playerbase
"yeah it can get really hard, but it won't be fun lolol"
right I don't think that's what its there for necessarily though
like for example it needs to let you adjust the speed and how much damage enemies take
so if you are a weirdo you can decrease the speed to the slowest and increase enemy health to the max
but that's not really the devs' fault, that's just the inherent flexibility of the accessibility options
I always wanted to do that in most games. Sometimes the best difficulty feels too easy and other times it’s just annoying.
yup, not arguing with you here
right okay just making sure we're on the same page there
Man I can't find the video
in terms of challenge there isn't really much to say, its totally true many will master this game in a week's time, or at least all that's in the base game haha
They really gotta cut up the segments
I found it
Oh cool
its the latest upload
Of course it is
Me dum dum
Unrelated
If I were to do a main menu theme
I'd choose message for the archvile
It's super sinister
Like how mick chose opening to hell
Andrew Hulshults Idkfa is a good example
empowered demons were a cool concept, but they didnt feel as dynamic and as immerssive as they could of. i think now they are just scripted
Yeah probably, no way people keep dying to that dreadknight in atlantica
yah i think it was the begninning stages of invasions but they didn't finish it because of covid and left as is
if time and money wasn't a factor, i would of made it so if a demon kills a slayer, it levels up with a unique skin, and continues to get stronger the more slayers it kills. Eventually snowballing into a unstoppible killing machine
vestige of an abandoned mechanic
kinda almost sounds like the nemesis system from Shadow of Mordor
a level 10 empowered demon would be larger and stronger and your fucked if you see it
which is patented by WB games lmao
this would ruin UN runs haha
would probably have to be disabled for UN
you can turn them of
not sure what that is, but you can do a lot of unique things with code to make it different
basically in Shadow of Mordor there is a really neat mechanic where certain enemy AI can return later after you beat them, with scars and leveled up, they basically get stronger and remember your character, its pretty cool
but that shit would be sick as fuck, adds some random encounters and random diffiucultie spikes. Killing a high level empowered demon could reward skins or something. I dunno if only i where a developer
eternal still isn't mastered😢
totally agree here
pretty sure you can do that in other games without getting sued
some of these nemesis will track you down too
I forget how it works but certain elements of it are patented, unfortunately, and WB just shut down the studio that came up with the damn thing
I'm not saying Id would get sued, I'm just saying your idea reminded me of the mechanic
they can try, but im no lawyer but u cant patent a concept, just how its built
I think it kinda works better in an open world setting where you revist areas and can just come across them on patrols and stuff
this isn't about that aaaaahhhhh
I was just saying they patented it
I don't think Id would get sued for your idea necessarily
WB would be going up against MS and angry raging nerds
anyway it is patented though
and it doesn't expire till 2036
not exactly sure how you infringe on this particular patent
I just know that WB games was allowed it
looking at it now, my first thought is how in the hell cant that be patentable. We get a lot of that shit in RPG's already
so it much be something very specific in their, more code reletated, which can just be made differently by smarter people that me
I think because its a dynamic system
like it can be any enemy
they get names, titles, ranks
its actually super cool
well pretty sure leveling up emp demons with the more slayers they kill woudn't even be a issue here. But now i am angry at WB
like I said, I don't think Id would get sued, I just thought it kinda reminded me of it
yeah, enter a room and get your ass wrecked by some chaingunners behind you that would be great
Well no… obviously hitscan sucks. Other than the occasional Chaingunner barrage, classic Doom’s surprises were fun and challenging. I’m glad TDA is moving away from locking the player in an arena that is clearly about to spawn in a horde. Still love the games, but this is a nice change of pace.
No chaingunners that we know of in TDA. Maybe there is a minion variant
or whatever the new zombie soldier characters are called, do we even know?
I just hope the core game is dope as eternal
So apparently TDAs storyline will be open-ended, not connecting directly to 2016, to allow for more potential DLC content.
sequels as well
I think basically they want to make room for more stories they can tell
yes that is true, it starts shortly (as in a few years maybe?) after the slayers arrival.
One DLC is confirmed, a second DLC was leaked from the MS/FCC Doom Year Zero leak
im unable to get this game off my mind, its so good and its not even out yet
I really don't know how much they can milk DOOM, don't get me wrong I am extremely happy of any DOOM content, no matter if its a game or lore or whatever. Im buying it.
I know its been said after Eternal that I can't imagine what would be the next gameplay loop, and then TDA came out...
But after TDA, what else can they do?
I hate myself that I remember how hyped I was when Eternal was launched, first gameplay. Its gonna happen again with TDA. Can't wait but that feeling is gonna fade away again
there is always room for more doom
no need for the onwee, the game ain't even out yet haha
yeah, it was just so much hype....
I hope there won't be more sequels between TDA and 2016, I'd rather they bridge that gap between the main campaign and DLC, otherwise it'll just feel incomplete and with narrative gaps, but then it depends on how successful TDA is compared to previous releases, if it's more successful, then it may be deserving of more sequels from the DA story arc.
However, I'd like to move back to the aftermath of Doom Eternal and the higher primeval threats.
I think TDA will have a satisfying ending, it just won't lead into 2016
Doom: The second dark age
Makes sense.
No where to really take the Slayer’s story post Ancient Gods. Unless something entirely new and disconnected occurs 
Doom the industrial age
Or this is 2016? 
because 2016 starts so far into the future compared to when TDA takes place it would make no sense for it to end with the coffin, even in DLC
And learn about those beings that supercede Davoth, moving up the chain of command.
there are centuries, if not eons of slayer story telling
exactly
there is so much room between TDA and 2016
anything could happen there
Looter shooter

I actually think post Eternal would be more limiting because uh, where do you go once you get into that ethereal god space
cthulu hell according to hugo
like, Davoth is the god of the doom universe, and I guess there's stuff above him? but that's so abstract and weird
like how do you even do that in a game?
primeval beings, whatever those are
I think going into the past was probably the best choice
basically the start of Quake 6
and I can see them doing many slayer adventures in the past
staring doomgirl
idk about that...
just making shit up
as much as I love quake lol
a lot of stuff that used to be quake is now in doom
but who knows
I just don't get how you could get crazier than Eternal
Dark Ages is more fantastical but also more grounded and gritty
which is kind of an oxymoron, but Eternal is batshit insane
After dtda, what will Bethesda make in the doom universe? They ended the slayer off in the ancient gods dlc's. And they are making a prequel to doom 2016. So that got me thinking, what else can they make? Doom 1993 modern doom remaster? A whole nother reboot?
doubt they'll remaster classic doom
its just kinda pointless since 2016 and doom 3 both are kind of alternate retellings of that game (yes I know 1993 is canon to 2016, but it still follows classic doom a lot)
Hmm wonder what Bethesda will do to the doom universe after dtda comes out.
Id Software will likely just find somewhere else in the timeline to set a new game
there's a lot of gaps
particularly between 2016 and Eternal and TDA and 2016, and post Eternal is possible as well
Speaking of timeline gaps how can doom go from the dark ages with futureistic technology to just some Mars base futureistic technology? (If you know what I mean)
different civilizations
the bases from 2016 are human built
the tech base we've seen in TDA appears to be Sentinel in origin
Ohhhh makes sense
yeah, it looks like long before humans had that tech, or even existed maybe? in that universe the sentinels had comparable or maybe even better tech
argenta tech appears supperior, but who knows. I guess we need a UAC versus Argenta deathmatch game now
lol
As in the hebeth lab?
I presume that's the classic games' UAC
there's sentinel writing in it
its where you get the accellerator, which also has sentinel writing on it
The UAC is known to steal other mfs technology 😭
no I mean on the walls and stuff
I'd say the sentinels found it after the events of classic doom
The architecture is too close to UAC for it to not be them
it actually resembles sentinel architecture a bit too with the domes and the ribbed ceiling detail
I theorize the UAC stole from the sentinels
because this is clearly sentinel writing on the wall, I thought it was the UAC at first too but if you look at the concept art especially it is sentinel
we also know that Hebeth was a Sentinel outpost or whatever
the concept art also shows what appears to be a spiritually locked door or something haha
And Maykr Tech
I'm gonna Enjoy The Physics Side of glory Kills ALOT, Freaking Love Physics Based Shit
@hard thistle Bethesda is not makiong doom only publishing. ID SOFTWARE makes doom.
I did not know that tysm
no problem just dont want ya praising bethesda when they didnt make the game.
I Just Preordered The Collector’s Edition With DoomSlayers Helmet
I’m Hyped
I ordered it and now I'm struggling to find money so I can still have nitro 💀
Oh the woes of a teenager 
yeah well I understand it :/ life is life
Even as an "adult" its still a little expensive
For DOOM yes? I would not buy this much merch if it wasnt DOOM
Im also working on the TDA cosplay, should be done next month if im not lazy
That's mainly that big cuz of the collectors edition and the helmet
dayum, yeah I havent measured how much I did too but thats a lot
A decent amount of it is shipping 💀
Hrr that's so cooool ima make one too but like. Small because I'm 5'2
It's gonna be funny as hell walking around PAX as the slayer w a cane cuz the legs no work

I dont think Ill ever cosplay in the US, travelling is way too much for me, and airport security will take my stuff, been known to happen
I really wish I could somehow attend Quake con
Nawh I ain't gonna do the American PAX I think I'd get deported somehow, ima stick w Australia's PAX
You got to meet Mick?
Nawh, couldn't go that year 
aw man
I do like mick, I ain't gonna try and get out of the hospital for that mf
ouch, sorry 😦
I dont know the wounds, but if I was dying I would have ran anyway 
It would have been ouchy for the rest of the folk, It was the mental hospital 💀
sorry, hope you are ok
It was 2 years ago it's fine 
Qq is the official helmet worth it
But why are the shipping options super expensive?
It's really really heavy
I haven't a clue, but it requires batteries iirc
I wished that the helmet was the collector's edition merch instead of standalone
Like the statue is cool but the helmet looks cooler imo
It's typical of what's in the collectors edition tbf
Do you think the game is over hyped or under
Me too
I've never really seen id software make a bad doom game imo, but people are going to disappoint themselves when it releases
VFR slowly enters the chat
I love vfr.
But I think the main issue that people will have w TDA is that "Oh but it doesn't feel like eternal so it's a bad game"
Yeah, that’s how Eternal from 2016 sorta was
I’m weirdly the opposite, though. I’m in the category of “Oh but it doesn’t feel like Eternal so it’s a good game”
I wouldn’t call it a bad Doom game due to the 50/50 split of NuDoom and Original Trio
Imo eternal is better
I am honestly not a fan of Eternal
I think the arcady electric feel is better
Ehh it's worse than doom 3 imo [I am a doom 3 lover]
Doom 3 is closer to a “Doom game” than even 2016, Thomas
How
Yes I don't like 2016 that much either 😭
Judging by the Doom Bible and such, Doom 3’s atmosphere and gameplay is what was initially intended with the original games
I like the new gens alot
But id Tech 1 did limit that vision
Do you think doom tda will have a collect mania or something to remember the old games
I played and watched doom 3 for the majority of my childhood so I gravitate towards it more
I gravitate towards the older titles much more
I find 2016 my personal favorite NuDoom game, but far from my favorite Doom game
Then what is your favorite
I deadass only play nudoom cuz of a lore fixation
Doom 1 without a doubt
The dlc story imo broke the game
Nawh the dlcs didn't do much
I think this a really poor criticism. I hate when it’s used for doom 3 and I don’t like it here either
The whole samur makyr and Vega and the endgame thing
That's been there since possibly 2016 and eternal
What elements exactly are important to make a “good doom game” it’s highly subjective so this sort of thing just doesn’t make any sense to anyone else
Yeah, pretty much this ^
May be it's just a bit lamer than a man that is this kind of selfless instead of a person who is full of himself
Vega's core is deadass just a maykr's head, along w his entry in 2016
personally I think Doom Eternal is a great Doom game BECAUSE its a great game
with legacy franchises you have to expect the games to change heavily
mario, zelda, stuff like that makes big swings game to game
And Samuel w the crucible, and when that one cutscene in urdak where it goes "welcome, seraphim"
And the sentinal army imo was just done for no reason out if nowhere
When
The sentinel army was needed
certain elements remain, and this is the case with Doom as well, there are elements that are always there, but the developers will mix and match and bend it to make new stuff with new ideas
I don't remember a reason they were able to go there
One of the first few cutscenes in urdak, just before the slayer stabbing that heart
Idk why I don't remember it I may forgot it
I’ve personally left the boat of saying “X is a bad Doom game” other than to more-so ironically say it (well, I guess that does exclude what I said earlier, but eh).
Though, I will mention that a game being great can, up to a point, be subjective.
3rdly imo it would be cooler as if that the doom slayer literally took hell out by himself and just had the davoth be angry about his destroyed city
Doesn't help that the lore contradicts itself within 10 minutes
"The gate of divum is the only way into immora"
Ok so how the fuck did those sentinels get here then???
That's my point
no
Eh definitely would fit more with how the games have laid it out
Getting his revenge by himself
Unless they actually build up the storybeat more
I genuinely hate the idea of doomguy being this one man army character
Because he isn't
Imo doom guy is perfect for a mount Olympus in hell moment
I don't hate it but the game definitely should've showed it a lot more if they didn't want to either
Like in god of war
Well, he basically was from Doom 1 all the way up to 2016. He basically never got outside help up until then.
Which I don’t personally like to be quite honest
Eh how much of it was him just surviving
True
He was just lucky imo
Or the help was always in an assistance roll
Nah bro just got a stackable buff then grinded
In hell

In the OG games definitely, but nudoom made him a chosen one... ew
Regardless one man couldn't have done what was done in immora
Yeah but doom doesn't really bring that message
There's was motherfucking dragons dawg
Yeah…
It's literally "against all odds"
Honestly, I did like when he was more of a survivor
I want him to not be assumed as some big heroic badass
He is in my eyes, a traumatised, damaged man who has emotional disregulation
Well they made him a god that was worshipped
He's hardly a god and I hate the idea that he is
Don't hate the game hate the devolpers
glances at the divinity machine
I do.
Like i'm sorry but your opinions are simply 9 years too late
He mimics the idea of a god
this is such a goofy conversation
The franchise you want is not the franchise that currently exists
those darn developers are at it again
I want him to be perceived as what he is
They made everything more metal
ruining everything I decided I wanted later
A guy with a shard of god imbued in him?
That is your opinion

That killed him

I want him to not be perceived as he is currently
A guy who slaid hell for "eons" according to the codex entries? Who terrified an entire conquest realm?
He is not a god, he is not special and he was just a tool.
Imo cultist base is top 5 best tracks
Eh davoth was powerless so it's not really a feat
Wait really?
I thought he regained them
He is not capital God but be is imbued with whatever vague power God had
He is special according to doom's heaven prophecy, he is the destroyer
A tool that managed to break free of his chains and go on an inhuman massacre
I mean like it or not the slayer has been characterized this way since 2016
you can't just decide that to you he is this thing and that the developers should follow that simply because that's how you want others to see this fictional character
No he just regained physical form, his powers are still locked away
I feel that doom 2016 is a harder collect mania
huh?
Now let's see doom guy beat Vega/the father
He is special because davoth wanted him to be special. Everything that happened, davoth did
2016 has entire lore entries that just exist to suck the slayer off
He never broke out of his chains
Like the runes and toys are harder to find
He was a tool from the start
what does that have to do with the way the doom slayer is characterized?
Idk just wanted to say my opinion
lol you responded to my message though
Yeah, it's fine to not like the current direction; i don't like it either. But completely mischaracterizing him and saying everyone else is wrong is BS
I felt doom eternal was easier to collect stuff in
Yes, and?
Killing davoth himself was never his plan sooo

He isn't what everyone makes him to be and I just don't like it
you can feel that the slayer is a traumatized character that is just super emotional and stuff but that is never really how he's been characterized in game, at least from my perspective
Well he sure as fuck is not what you claim what he is either anymore
I'm tired of the constant misinformation and mischaractisation that seems to run rampant
in both modern games he is never characterized as anything but super badass and in control and super epic
Traunatized he has been shown. Super emotional? Ehhjh
Emotional disregulation isn't just sadness
It is rage
Im not saying he's some sad sob story, he is a very angry man
Going in the other direction from cannon then powerscalers do doesn't make you right either
I mean yeah he is filled with rage
but the game never asks you to question it or even to think its not good
its the "man too angry to die" meme
in 2016 when he breaks samuel's stuff you're supposed to be thinking "hell yeah! fuck that guy!"
not "this is a broken man..."
Real
I think the best characterization you get in 2016 is that he clearly cares about humans, you only really get it in the beginning when he looks at the corpse when samuel says "this is for the betterment of mankind"
To be fair he is still very much killable. The whole conversation of "god" in this series is silly to begin with because of shit like this.
In Doom even a whole "God" can still be killed with guns and really hard punches. That is Doom's universe. It's trying to be sort of grounded with that. The Slayer, you can call him a "god" if you want but it's just a meaningless term in Doom's universe.
Is the doomslayer being a god even backed up by anything? Other then the divinity machine
People like Elena Richardson call him this, but it's a relative thing and mainly just because they revere him. The Slayer is a human with the power of a Primeval.
Whether that counts as a "god" or not is up to you. But he's definitely killable, fallible, and can succumb to things like asphyxiation.
Tbh every god in the doom universe can die by said things i think
It's arguable if we've even seen any of them. Davoth is a Primeval and it seems there's a higher being that made him, so if he's a God or not is kind of up in the air.
The Father helped make reality but was otherwise just a really cool machine. Is that a God? Who knows.
Wasn't davoth the creator of everything?
Not really directly.
Davoth definitely has god-like powers
right?
like he can just create worlds (intentional or not)
It's never actually confirmed that he made Jekkad, for example. All we know for sure is he built the Father and the Maykrs. They don't really show off any examples of how he could've made reality, for example - I believe the Father still made the Earthly Realms.
He did make peoples in his "city" immortal in tag 2
I don't believe Davoth had the power to create worlds. Everything can be traced back to him but it's non-direct, like having a son who makes the cure for cancer.
They already were, thanks to Argent Energy, supposedly.
After the father betrayed him tho
I'm not a lorehead, genuinely trying to understand
Hell is just the corrupted form of Jekkad, which could have pre-dated Davoth. The realm has grown exponentially but it doesn't do this by itself, it does this by taking worlds from other realms and sucking them into Hell.
It's possible a vast majority of Hell itself isn't even "native" Hell / Jekkad, but transformed land from conquered planets.
Hell is basically a big terraformed landscape
This specific stuff is a bit up to interpretation. You can argue Davoth waved his hands and magically created Earth and shit, but I personally do not believe this and I think it contradicts Davoth's character. I find it more likely this is one of the things the Book of Seraphs wasn't lying about - the Father created the Earthly Realms after locking Davoth off in Hell.
do you guys think the dark ages gonna pass the 120Gb
bc they added much new things and ofc better graphics
even doom eternal , 2016 was 80gb
It’s possible
Especially since it’s supposedly the biggest doom yet
granted that doesn't mean it will necessarily be a larger file size, but if I were a betting man I'd bet it will be
actually
no it won't pass 120 gigs, the system requiremements says 100 gigs free space
maybe with DLC it will be
Elden ring + Doom?
LET ME INNNNNNNN
Weirdly enough though he can have his biceps exposed to space 😭
Well I've done that before, that's no big deal.
No biggie 
i belive that id software is the best studio with zipping files but it's look huge that's why
oh whoops
well the doom twitter just tweeted
its not on bsky yet
but it is hugo discussing a piece of concept art
we now know the dragon is named Serrat
This is what underthemayo is gonna say.
/J
New nuggets released, we even see a better shot of lizard lord and a new caster like demon
looks like a mindflayer kinda
Serrat
The Goat
Better look at quite a few
Serrat is the mount
oh wait you mean the other concept art in the background my b
looks like we see some demon mech forces as well. A tank and a flying something. Are they piloted?
maybe that is the acolyte
Im DOOMING IT IM DOOMING IT IM DOOMING IT IM DOOMING IT
straight up quake'ing it
Bruh they put davy jones in my doom
What is that? Where'd you get it from?
I didn't realize that's a emoji. XD
No ur omning it
I can’t wait for doom guy to say “prepare to meet your doom”
“Doom the dark ages”
"I'm your ultra-nightmare!"
Quote from a cinematic disaster
"Its like hell on earth here"
roll credits
Day uhhh 47 of 112
Where can I see this?
Is that the new dragon
Stickbug
Or whatever it’s name is
every time i hear news about this game i get more and more excited
im so ready for this new expeience
im especially excited for the new music, even what little we already have is amazing imo
I'm hoping for a legacy of rust track
I'd understand if it's not there tho
i havent played the older titles so forgive my ignorance, would that be a callback sorta thing?
Legacy of rust was an expanison they released last summer
Was about to say that
It has really cool midi songs and 5 new demons
A real callback would be like Doom 1, 2, or TNT
Specifically TNT has Plutonia has no original tracks
oh i think i remember hearing about that
Hear me out, message for the archvile as the main menu theme
Maybe
If you hear hulshults version, it sounds foreboding
is there anything specific in the game you're looking forward to?
The more “return to form” that it goes for
return to form needs pinky hordes. we havn't seen that yet
Fair lol
Or endless chain gunners
main bosses as main enemies is also something i like
- Doom 1 and 2 callbacks
- More coherence in storytelling
- Larger levels
- Larger enemy variety
- All doom 2 monsters
- Satisfying gameplay loop
Just more doom basically
thats a pretty solid answer
def need every doom 2 monster, not sure if those are cacodemons and pinky beasts?... but still missing Pain Elemental, Spider Mastermind, Baron (semi confirmed), Flameboy, chaingunner minion variant
how do you feel about the pace?
personally im not fussed cuz i'll definitely be tweaking it in the settings
I might even slow it down a bit
To build off of that, they need classic variations for the cadodemons, barons, and archviles, the rest idc
i cant tell till i see more gameplay
imo, if a demon existed in doom game, i want it to exist it TDA. I know that would be implausable, but damn give me all of them
imagine a Banshee and an Archvile in the same encounter
id also welcome back the summoner
Yes! They need legacy of rust monsters!
but fuck the spirit
wait am i getting mixed up- what was the one in 2016 that replaced the archvile?
Summoner.
The banshee comes from legacy of rust
Baalgars and Spider Masterminds, we need to fight those in TDA, and not just as bosses
It's the red ogilee bogilee cloud
hm.. i've never even seen that
I think the strogg looking thing replaces the mastermind as a superheavy
Just speculation
BUT i think im most excited for the environments? thats something i really enjoyed about Eternal
Yeah that green area they showed looked awesome
also the tda arachnotraons are called mindreavers since they have chainguns
How do you know that?
but also getting better looks at the new demons is something im really excited for, im a real spec bio nerd
Or is that speculation
Yeah maybe their viewer doesn't look like crap this time
it did its job well enough, but yea, i'd like some more interactive data logs
What’s popping?
Data logs were fun to read yeah
Super shotgun
i want it like a god damn pokedex, i want info and a movable model
We had those the last two
Oh yeah for sure
i hope the art book is good, too. i really wanna get that when it comes out
I mean they're selling it so it better be good
and remind me what versions there are?
theres the standard, premium, and collector's right?
Yeah those 3
so the collector's edition comes with the statue, right?
what comes with the premium?
